Kaynağa Gözat

README: new doc: Remove old explanation.

Max Bruckner 7 yıl önce
ebeveyn
işleme
5605fa4ad5
1 değiştirilmiş dosya ile 3 ekleme ve 268 silme
  1. 3 268
      README.md

+ 3 - 268
README.md

@@ -13,8 +13,6 @@ Ultralightweight JSON parser in ANSI C.
   * [Parsing JSON](#parsing-json)
   * [Printing JSON](#printing-json)
   * [Example](#example)
-  * [Some JSON](#some-json)
-  * [Here's the structure](#heres-the-structure)
   * [Caveats](#caveats)
   * [Enjoy cJSON!](#enjoy-cjson)
 
@@ -463,270 +461,6 @@ end:
 
 Note that there are no NULL checks except for the result of `cJSON_Parse` because `cJSON_GetObjectItemCaseSensitive` checks for `NULL` inputs already, so a `NULL` value is just propagated and `cJSON_IsNumber` and `cJSON_IsString` return `0` if the input is `NULL`.
 
-### Some JSON:
-
-```json
-{
-    "name": "Jack (\"Bee\") Nimble",
-    "format": {
-        "type":       "rect",
-        "width":      1920,
-        "height":     1080,
-        "interlace":  false,
-        "frame rate": 24
-    }
-}
-```
-
-Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
-you have a `char *` to it. Everything is a `cJSON` struct.
-Get it parsed:
-
-```c
-cJSON * root = cJSON_Parse(my_json_string);
-```
-
-This is an object. We're in C. We don't have objects. But we do have structs.
-What's the framerate?
-
-```c
-cJSON *format = cJSON_GetObjectItemCaseSensitive(root, "format");
-cJSON *framerate_item = cJSON_GetObjectItemCaseSensitive(format, "frame rate");
-double framerate = 0;
-if (cJSON_IsNumber(framerate_item))
-{
-  framerate = framerate_item->valuedouble;
-}
-```
-
-Want to change the framerate?
-
-```c
-cJSON *framerate_item = cJSON_GetObjectItemCaseSensitive(format, "frame rate");
-cJSON_SetNumberValue(framerate_item, 25);
-```
-
-Back to disk?
-
-```c
-char *rendered = cJSON_Print(root);
-```
-
-Finished? Delete the root (this takes care of everything else).
-
-```c
-cJSON_Delete(root);
-```
-
-That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
-before you dereference them. If you want to see how you'd build this struct in code?
-
-```c
-cJSON *root;
-cJSON *fmt;
-root = cJSON_CreateObject();
-cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
-cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
-cJSON_AddStringToObject(fmt, "type", "rect");
-cJSON_AddNumberToObject(fmt, "width", 1920);
-cJSON_AddNumberToObject(fmt, "height", 1080);
-cJSON_AddFalseToObject (fmt, "interlace");
-cJSON_AddNumberToObject(fmt, "frame rate", 24);
-```
-
-Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
-Look at `test.c` for a bunch of nice examples, mostly all ripped off the [json.org](http://json.org) site, and
-a few from elsewhere.
-
-What about manual mode? First up you need some detail.
-Let's cover how the `cJSON` objects represent the JSON data.
-cJSON doesn't distinguish arrays from objects in handling; just type.
-Each `cJSON` has, potentially, a child, siblings, value, a name.
-
-* The `root` object has: *Object* Type and a Child
-* The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
-* Sibling has type *Object*, name "format", and a child.
-* That child has type *String*, name "type", value "rect", and a sibling:
-* Sibling has type *Number*, name "width", value 1920, and a sibling:
-* Sibling has type *Number*, name "height", value 1080, and a sibling:
-* Sibling has type *False*, name "interlace", and a sibling:
-* Sibling has type *Number*, name "frame rate", value 24
-
-### Here's the structure:
-
-```c
-typedef struct cJSON {
-    struct cJSON *next,*prev;
-    struct cJSON *child;
-
-    int type;
-
-    char *valuestring;
-    int valueint; /* writing to valueint is DEPRECATED, please use cJSON_SetNumberValue instead */
-    double valuedouble;
-
-    char *string;
-} cJSON;
-```
-
-By default all values are 0 unless set by virtue of being meaningful.
-
-`next`/`prev` is a doubly linked list of siblings. `next` takes you to your sibling,
-`prev` takes you back from your sibling to you.
-Only objects and arrays have a `child`, and it's the head of the doubly linked list.
-A `child` entry will have `prev == 0`, but next potentially points on. The last sibling has `next == 0`.
-The type expresses *Null*/*True*/*False*/*Number*/*String*/*Array*/*Object*, all of which are `#defined` in
-`cJSON.h`.
-
-A *Number* has `valueint` and `valuedouble`. `valueint` is a relict of the past, so always use `valuedouble`.
-
-Any entry which is in the linked list which is the child of an object will have a `string`
-which is the "name" of the entry. When I said "name" in the above example, that's `string`.
-`string` is the JSON name for the 'variable name' if you will.
-
-Now you can trivially walk the lists, recursively, and parse as you please.
-You can invoke `cJSON_Parse` to get cJSON to parse for you, and then you can take
-the root object, and traverse the structure (which is, formally, an N-tree),
-and tokenise as you please. If you wanted to build a callback style parser, this is how
-you'd do it (just an example, since these things are very specific):
-
-```c
-void parse_and_callback(cJSON *item, const char *prefix)
-{
-    while (item)
-    {
-        char *newprefix = malloc(strlen(prefix) + strlen(item->string) + 2);
-        sprintf(newprefix, "%s/%s", prefix, item->string);
-        int dorecurse = callback(newprefix, item->type, item);
-        if (item->child && dorecurse)
-        {
-            parse_and_callback(item->child, newprefix);
-        }
-        item = item->next;
-        free(newprefix);
-    }
-}
-```
-
-The `prefix` process will build you a separated list, to simplify your callback handling.
-The `dorecurse` flag would let the callback decide to handle sub-arrays on it's own, or
-let you invoke it per-item. For the item above, your callback might look like this:
-
-```c
-int callback(const char *name, int type, cJSON *item)
-{
-    if (!strcmp(name, "name"))
-    {
-        /* populate name */
-    }
-    else if (!strcmp(name, "format/type"))
-    {
-        /* handle "rect" */ }
-    else if (!strcmp(name, "format/width"))
-    {
-        /* 800 */
-    }
-    else if (!strcmp(name, "format/height"))
-    {
-        /* 600 */
-    }
-    else if (!strcmp(name, "format/interlace"))
-    {
-        /* false */
-    }
-    else if (!strcmp(name, "format/frame rate"))
-    {
-        /* 24 */
-    }
-
-    return 1;
-}
-```
-
-Alternatively, you might like to parse iteratively.
-You'd use:
-
-```c
-void parse_object(cJSON *item)
-{
-    int i;
-    for (i = 0; i < cJSON_GetArraySize(item); i++)
-    {
-        cJSON *subitem = cJSON_GetArrayItem(item, i);
-        // handle subitem
-    }
-}
-```
-
-Or, for PROPER manual mode:
-
-```c
-void parse_object(cJSON *item)
-{
-    cJSON *subitem = item->child;
-    while (subitem)
-    {
-        // handle subitem
-        if (subitem->child)
-        {
-            parse_object(subitem->child);
-        }
-
-        subitem = subitem->next;
-    }
-}
-```
-
-Of course, this should look familiar, since this is just a stripped-down version
-of the callback-parser.
-
-This should cover most uses you'll find for parsing. The rest should be possible
-to infer.. and if in doubt, read the source! There's not a lot of it! ;)
-
-In terms of constructing JSON data, the example code above is the right way to do it.
-You can, of course, hand your sub-objects to other functions to populate.
-Also, if you find a use for it, you can manually build the objects.
-For instance, suppose you wanted to build an array of objects?
-
-```c
-cJSON *objects[24];
-
-cJSON *Create_array_of_anything(cJSON **items, int num)
-{
-    int i;
-    cJSON *prev;
-    cJSON *root = cJSON_CreateArray();
-    for (i = 0; i < 24; i++)
-    {
-        if (!i)
-        {
-            root->child = objects[i];
-        }
-        else
-        {
-            prev->next = objects[i];
-            objects[i]->prev = prev;
-        }
-
-        prev = objects[i];
-    }
-
-    return root;
-}
-```
-
-and simply: `Create_array_of_anything(objects, 24);`
-
-cJSON doesn't make any assumptions about what order you create things in.
-You can attach the objects, as above, and later add children to each
-of those objects.
-
-As soon as you call `cJSON_Print`, it renders the structure to text.
-
-The `test.c` code shows how to handle a bunch of typical cases. If you uncomment
-the code, it'll load, parse and print a bunch of test files, also from [json.org](http://json.org),
-which are more complex than I'd care to try and stash into a `const char array[]`.
-
 ### Caveats
 
 #### Zero Character
@@ -768,5 +502,6 @@ When cJSON was originally created, it didn't follow the JSON standard and didn't
 
 # Enjoy cJSON!
 
-- Dave Gamble, Aug 2009
-- [cJSON contributors](CONTRIBUTORS.md)
+- Dave Gamble (original author)
+- Max Bruckner (current maintainer)
+- and the other [cJSON contributors](CONTRIBUTORS.md)