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a few more README changes

Kevin Branigan 14 年之前
父節點
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65de016c38
共有 1 個文件被更改,包括 26 次插入24 次删除
  1. 26 24
      README.md

+ 26 - 24
README.md

@@ -77,7 +77,7 @@ Want to change the framerate?
 
 
 Back to disk?
 Back to disk?
 
 
-    char * rendered=cJSON_Print(root);
+    char * rendered = cJSON_Print(root);
 
 
 Finished? Delete the root (this takes care of everything else).
 Finished? Delete the root (this takes care of everything else).
 
 
@@ -89,12 +89,12 @@ before you dereference them. If you want to see how you'd build this struct in c
     cJSON *root,*fmt;
     cJSON *root,*fmt;
     root = cJSON_CreateObject();  
     root = cJSON_CreateObject();  
     cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
     cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
-    cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
-    cJSON_AddStringToObject(fmt,"type", "rect");
-    cJSON_AddNumberToObject(fmt,"width", 1920);
-    cJSON_AddNumberToObject(fmt,"height", 1080);
-    cJSON_AddFalseToObject (fmt,"interlace");
-    cJSON_AddNumberToObject(fmt,"frame rate", 24);
+    cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
+    cJSON_AddStringToObject(fmt, "type", "rect");
+    cJSON_AddNumberToObject(fmt, "width", 1920);
+    cJSON_AddNumberToObject(fmt, "height", 1080);
+    cJSON_AddFalseToObject (fmt, "interlace");
+    cJSON_AddNumberToObject(fmt, "frame rate", 24);
 
 
 Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
 Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
 Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
 Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
@@ -156,11 +156,11 @@ you'd do it (just an example, since these things are very specific):
     {
     {
       while (item)
       while (item)
       {
       {
-        char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2);
+        char *newprefix = malloc(strlen(prefix) + strlen(item->name) + 2);
         sprintf(newprefix,"%s/%s",prefix,item->name);
         sprintf(newprefix,"%s/%s",prefix,item->name);
-        int dorecurse=callback(newprefix, item->type, item);
-        if (item->child && dorecurse) parse_and_callback(item->child,newprefix);
-        item=item->next;
+        int dorecurse = callback(newprefix, item->type, item);
+        if (item->child && dorecurse) parse_and_callback(item->child, newprefix);
+        item = item->next;
         free(newprefix);
         free(newprefix);
       }
       }
     }
     }
@@ -185,24 +185,25 @@ You'd use:
 
 
     void parse_object(cJSON *item)
     void parse_object(cJSON *item)
     {
     {
-      int i; for (i=0;i<cJSON_GetArraySize(item);i++)
+      int i;
+      for (i = 0 ; i < cJSON_GetArraySize(item) ; i++)
       {
       {
-        cJSON *subitem=cJSON_GetArrayItem(item,i);
+        cJSON * subitem = cJSON_GetArrayItem(item, i);
         // handle subitem.  
         // handle subitem.  
       }
       }
     }
     }
 
 
 Or, for PROPER manual mode:
 Or, for PROPER manual mode:
 
 
-    void parse_object(cJSON *item)
+    void parse_object(cJSON * item)
     {
     {
-      cJSON *subitem=item->child;
+      cJSON *subitem = item->child;
       while (subitem)
       while (subitem)
       {
       {
         // handle subitem
         // handle subitem
         if (subitem->child) parse_object(subitem->child);
         if (subitem->child) parse_object(subitem->child);
     
     
-        subitem=subitem->next;
+        subitem = subitem->next;
       }
       }
     }
     }
 
 
@@ -217,21 +218,22 @@ You can, of course, hand your sub-objects to other functions to populate.
 Also, if you find a use for it, you can manually build the objects.
 Also, if you find a use for it, you can manually build the objects.
 For instance, suppose you wanted to build an array of objects?
 For instance, suppose you wanted to build an array of objects?
 
 
-    cJSON *objects[24];
+    cJSON * objects[24];
 
 
-    cJSON *Create_array_of_anything(cJSON **items,int num)
+    cJSON * Create_array_of_anything(cJSON ** items, int num)
     {
     {
-      int i;cJSON *prev, *root=cJSON_CreateArray();
-      for (i=0;i<24;i++)
+      int i;
+      cJSON * prev, * root = cJSON_CreateArray();
+      for (i = 0 ; i < 24 ; i++)
       {
       {
-        if (!i)  root->child=objects[i];
-        else  prev->next=objects[i], objects[i]->prev=prev;
-        prev=objects[i];
+        if (!i) root->child = objects[i];
+        else prev->next = objects[i], objects[i]->prev = prev;
+        prev = objects[i];
       }
       }
       return root;
       return root;
     }
     }
   
   
-and simply: Create_array_of_anything(objects,24);
+and simply: Create_array_of_anything(objects, 24);
 
 
 cJSON doesn't make any assumptions about what order you create things in.
 cJSON doesn't make any assumptions about what order you create things in.
 You can attach the objects, as above, and later add children to each
 You can attach the objects, as above, and later add children to each