| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543 | /* Copyright (c) 2010 James Grenning and Contributed to Unity Project * ========================================== *  Unity Project - A Test Framework for C *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams *  [Released under MIT License. Please refer to license.txt for details] * ========================================== */#include "unity_fixture.h"#include "unity_output_Spy.h"#include <stdlib.h>#include <string.h>TEST_GROUP(UnityFixture);TEST_SETUP(UnityFixture){}TEST_TEAR_DOWN(UnityFixture){}static int* pointer1 = 0;static int* pointer2 = (int*)2;static int* pointer3 = (int*)3;static int int1;static int int2;static int int3;static int int4;TEST(UnityFixture, PointerSetting){    TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);    UT_PTR_SET(pointer1, &int1);    UT_PTR_SET(pointer2, &int2);    UT_PTR_SET(pointer3, &int3);    TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);    TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);    TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);    UT_PTR_SET(pointer1, &int4);    UnityPointer_UndoAllSets();    TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);    TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);    TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);}TEST(UnityFixture, ForceMallocFail){    void* m;    void* mfails;    UnityMalloc_MakeMallocFailAfterCount(1);    m = malloc(10);    CHECK(m);    mfails = malloc(10);    TEST_ASSERT_POINTERS_EQUAL(0, mfails);    free(m);}TEST(UnityFixture, ReallocSmallerIsUnchanged){    void* m1 = malloc(10);    void* m2 = realloc(m1, 5);    TEST_ASSERT_POINTERS_EQUAL(m1, m2);    free(m2);}TEST(UnityFixture, ReallocSameIsUnchanged){    void* m1 = malloc(10);    void* m2 = realloc(m1, 10);    TEST_ASSERT_POINTERS_EQUAL(m1, m2);    free(m2);}TEST(UnityFixture, ReallocLargerNeeded){    void* m1 = malloc(10);    void* m2;    CHECK(m1);    strcpy((char*)m1, "123456789");    m2 = realloc(m1, 15);    /* CHECK(m1 != m2); //Depends on implementation */    STRCMP_EQUAL("123456789", m2);    free(m2);}TEST(UnityFixture, ReallocNullPointerIsLikeMalloc){    void* m = realloc(0, 15);    CHECK(m != 0);    free(m);}TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer){    void* m1 = malloc(10);    void* m2 = realloc(m1, 0);    TEST_ASSERT_POINTERS_EQUAL(0, m2);}TEST(UnityFixture, CallocFillsWithZero){    void* m = calloc(3, sizeof(char));    char* s = (char*)m;    CHECK(m);    TEST_ASSERT_BYTES_EQUAL(0, s[0]);    TEST_ASSERT_BYTES_EQUAL(0, s[1]);    TEST_ASSERT_BYTES_EQUAL(0, s[2]);    free(m);}static char *p1;static char *p2;TEST(UnityFixture, PointerSet){    char c1;    char c2;    char newC1;    char newC2;    p1 = &c1;    p2 = &c2;    UnityPointer_Init();    UT_PTR_SET(p1, &newC1);    UT_PTR_SET(p2, &newC2);    TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);    TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);    UnityPointer_UndoAllSets();    TEST_ASSERT_POINTERS_EQUAL(&c1, p1);    TEST_ASSERT_POINTERS_EQUAL(&c2, p2);}TEST(UnityFixture, FreeNULLSafety){    free(NULL);}TEST(UnityFixture, ConcludeTestIncrementsFailCount){    UNITY_UINT savedFails = Unity.TestFailures;    UNITY_UINT savedIgnores = Unity.TestIgnores;    UnityOutputCharSpy_Enable(1);    Unity.CurrentTestFailed = 1;    UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */    Unity.CurrentTestIgnored = 1;    UnityConcludeFixtureTest(); /* Resets TestIgnored */    UnityOutputCharSpy_Enable(0);    TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);    TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);    Unity.TestFailures = savedFails;    Unity.TestIgnores = savedIgnores;}/*------------------------------------------------------------ */TEST_GROUP(UnityCommandOptions);static int savedVerbose;static unsigned int savedRepeat;static const char* savedName;static const char* savedGroup;TEST_SETUP(UnityCommandOptions){    savedVerbose = UnityFixture.Verbose;    savedRepeat = UnityFixture.RepeatCount;    savedName = UnityFixture.NameFilter;    savedGroup = UnityFixture.GroupFilter;}TEST_TEAR_DOWN(UnityCommandOptions){    UnityFixture.Verbose = savedVerbose;    UnityFixture.RepeatCount= savedRepeat;    UnityFixture.NameFilter = savedName;    UnityFixture.GroupFilter = savedGroup;}static const char* noOptions[] = {        "testrunner.exe"};TEST(UnityCommandOptions, DefaultOptions){    UnityGetCommandLineOptions(1, noOptions);    TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);    TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);    TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);    TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);}static const char* verbose[] = {        "testrunner.exe",        "-v"};TEST(UnityCommandOptions, OptionVerbose){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);}static const char* group[] = {        "testrunner.exe",        "-g", "groupname"};TEST(UnityCommandOptions, OptionSelectTestByGroup){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);}static const char* name[] = {        "testrunner.exe",        "-n", "testname"};TEST(UnityCommandOptions, OptionSelectTestByName){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));    STRCMP_EQUAL("testname", UnityFixture.NameFilter);}static const char* repeat[] = {        "testrunner.exe",        "-r", "99"};TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));    TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);}TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));    TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);}static const char* multiple[] = {        "testrunner.exe",        "-v",        "-g", "groupname",        "-n", "testname",        "-r", "98"};TEST(UnityCommandOptions, MultipleOptions){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);    STRCMP_EQUAL("testname", UnityFixture.NameFilter);    TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);}static const char* dashRNotLast[] = {        "testrunner.exe",        "-v",        "-g", "gggg",        "-r",        "-n", "tttt",};TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);    STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);    STRCMP_EQUAL("tttt", UnityFixture.NameFilter);    TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);}static const char* unknownCommand[] = {        "testrunner.exe",        "-v",        "-g", "groupname",        "-n", "testname",        "-r", "98",        "-z"};TEST(UnityCommandOptions, UnknownCommandIsIgnored){    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);    STRCMP_EQUAL("testname", UnityFixture.NameFilter);    TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);}TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails){    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));    TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));}TEST(UnityCommandOptions, GroupFilterReallyFilters){    UNITY_UINT saved = Unity.NumberOfTests;    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));    UnityIgnoreTest(NULL, "non-matching", NULL);    TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);}IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored){    TEST_FAIL_MESSAGE("This test should not run!");}/*------------------------------------------------------------ */TEST_GROUP(LeakDetection);TEST_SETUP(LeakDetection){#ifdef UNITY_EXCLUDE_STDLIB_MALLOC    UnityOutputCharSpy_Create(200);#else    UnityOutputCharSpy_Create(1000);#endif}TEST_TEAR_DOWN(LeakDetection){    UnityOutputCharSpy_Destroy();}#define EXPECT_ABORT_BEGIN \  { \    jmp_buf TestAbortFrame;   \    memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \    if (TEST_PROTECT()) \    {#define EXPECT_ABORT_END \    } \    memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \  }/* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */#ifdef __STDC_VERSION__#if __STDC_VERSION__ >= 199901L#define USING_SPY_AS(a)                    EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)#define ASSIGN_VALUE(a)                    VAL_##a#define VAL_UnityOutputCharSpy_OutputChar  0, 1#define EXPAND_AND_USE_2ND(a, b)           SECOND_PARAM(a, b, throwaway)#define SECOND_PARAM(a, b, ...)            b#if USING_SPY_AS(UNITY_OUTPUT_CHAR)  #define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */#endif#endif /* >= 199901 */#else  /* __STDC_VERSION__ else */#define UnityOutputCharSpy_OutputChar 42#if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */  #define USING_OUTPUT_SPY#endif#undef UnityOutputCharSpy_OutputChar#endif /* __STDC_VERSION__ */TEST(LeakDetection, DetectsLeak){#ifndef USING_OUTPUT_SPY    TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");#else    void* m = malloc(10);    TEST_ASSERT_NOT_NULL(m);    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    UnityMalloc_EndTest();    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));    free(m);#endif}TEST(LeakDetection, BufferOverrunFoundDuringFree){#ifndef USING_OUTPUT_SPY    TEST_IGNORE();#else    void* m = malloc(10);    char* s = (char*)m;    TEST_ASSERT_NOT_NULL(m);    s[10] = (char)0xFF;    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    free(m);    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));#endif}TEST(LeakDetection, BufferOverrunFoundDuringRealloc){#ifndef USING_OUTPUT_SPY    TEST_IGNORE();#else    void* m = malloc(10);    char* s = (char*)m;    TEST_ASSERT_NOT_NULL(m);    s[10] = (char)0xFF;    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    m = realloc(m, 100);    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));#endif}TEST(LeakDetection, BufferGuardWriteFoundDuringFree){#ifndef USING_OUTPUT_SPY    TEST_IGNORE();#else    void* m = malloc(10);    char* s = (char*)m;    TEST_ASSERT_NOT_NULL(m);    s[-1] = (char)0x00; /* Will not detect 0 */    s[-2] = (char)0x01;    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    free(m);    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));#endif}TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc){#ifndef USING_OUTPUT_SPY    TEST_IGNORE();#else    void* m = malloc(10);    char* s = (char*)m;    TEST_ASSERT_NOT_NULL(m);    s[-1] = (char)0x0A;    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    m = realloc(m, 100);    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));#endif}TEST(LeakDetection, PointerSettingMax){#ifndef USING_OUTPUT_SPY    TEST_IGNORE();#else    int i;    for (i = 0; i < UNITY_MAX_POINTERS; i++) UT_PTR_SET(pointer1, &int1);    UnityOutputCharSpy_Enable(1);    EXPECT_ABORT_BEGIN    UT_PTR_SET(pointer1, &int1);    EXPECT_ABORT_END    UnityOutputCharSpy_Enable(0);    Unity.CurrentTestFailed = 0;    CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));#endif}/*------------------------------------------------------------ */TEST_GROUP(InternalMalloc);#define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \    ptr = malloc(10); free(ptr);                                   \    TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");TEST_SETUP(InternalMalloc) { }TEST_TEAR_DOWN(InternalMalloc) { }TEST(InternalMalloc, MallocPastBufferFails){#ifdef UNITY_EXCLUDE_STDLIB_MALLOC    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);    void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);    free(m);    TEST_ASSERT_NOT_NULL(m);    TEST_ASSERT_NULL(n);    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);#endif}TEST(InternalMalloc, CallocPastBufferFails){#ifdef UNITY_EXCLUDE_STDLIB_MALLOC    void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);    void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);    free(m);    TEST_ASSERT_NOT_NULL(m);    TEST_ASSERT_NULL(n);    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);#endif}TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace){#ifdef UNITY_EXCLUDE_STDLIB_MALLOC    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);    void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);    free(n);    TEST_ASSERT_NOT_NULL(m);    TEST_ASSERT_EQUAL(m, n);    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);#endif}TEST(InternalMalloc, ReallocFailDoesNotFreeMem){#ifdef UNITY_EXCLUDE_STDLIB_MALLOC    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);    void* n1 = malloc(10);    void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);    void* n2 = malloc(10);    free(n2);    if (out_of_mem == NULL) free(n1);    free(m);    TEST_ASSERT_NOT_NULL(m);       /* Got a real memory location */    TEST_ASSERT_NULL(out_of_mem);  /* The realloc should have failed */    TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);#endif}
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