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- /* AUTOGENERATED FILE. DO NOT EDIT. */
- /*=======Test Runner Used To Run Each Test Below=====*/
- #define RUN_TEST(TestFunc, TestLineNum) \
- { \
- Unity.CurrentTestName = #TestFunc; \
- Unity.CurrentTestLineNumber = TestLineNum; \
- Unity.NumberOfTests++; \
- if (TEST_PROTECT()) \
- { \
- setUp(); \
- TestFunc(); \
- } \
- if (TEST_PROTECT()) \
- { \
- tearDown(); \
- } \
- UnityConcludeTest(); \
- }
- /*=======Automagically Detected Files To Include=====*/
- #include "unity.h"
- #include <setjmp.h>
- #include <stdio.h>
- #include "ProductionCode2.h"
- /*=======External Functions This Runner Calls=====*/
- extern void setUp(void);
- extern void tearDown(void);
- extern void test_IgnoredTest(void);
- extern void test_AnotherIgnoredTest(void);
- extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
- /*=======Test Reset Option=====*/
- void resetTest(void);
- void resetTest(void)
- {
- tearDown();
- setUp();
- }
- /*=======MAIN=====*/
- int main(void)
- {
- UnityBegin("test/TestProductionCode2.c");
- RUN_TEST(test_IgnoredTest, 18);
- RUN_TEST(test_AnotherIgnoredTest, 23);
- RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
- return (UnityEnd());
- }
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