| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | /* AUTOGENERATED FILE. DO NOT EDIT. *//*=======Test Runner Used To Run Each Test Below=====*/#define RUN_TEST(TestFunc, TestLineNum) \{ \  Unity.CurrentTestName = #TestFunc; \  Unity.CurrentTestLineNumber = TestLineNum; \  Unity.NumberOfTests++; \  if (TEST_PROTECT()) \  { \      setUp(); \      TestFunc(); \  } \  if (TEST_PROTECT() && !TEST_IS_IGNORED) \  { \    tearDown(); \  } \  UnityConcludeTest(); \}/*=======Automagically Detected Files To Include=====*/#include "unity.h"#include <setjmp.h>#include <stdio.h>#include "funky.h"#include "stanky.h"#include <setjmp.h>/*=======External Functions This Runner Calls=====*/extern void setUp(void);extern void tearDown(void);extern void test_TheFirstThingToTest(void);extern void test_TheSecondThingToTest(void);extern void test_TheThirdThingToTest(void);extern void test_TheFourthThingToTest(void);/*=======Test Reset Option=====*/void resetTest(void);void resetTest(void){  tearDown();  setUp();}/*=======MAIN=====*/int main(void){  UnityBegin("testdata/testsample.c");  RUN_TEST(test_TheFirstThingToTest, 21);  RUN_TEST(test_TheSecondThingToTest, 43);  RUN_TEST(test_TheThirdThingToTest, 53);  RUN_TEST(test_TheFourthThingToTest, 58);  return (UnityEnd());}
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