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- #include "ProductionCode.h"
- #include "unity.h"
- /* sometimes you may want to get at local data in a module.
- * for example: If you plan to pass by reference, this could be useful
- * however, it should often be avoided */
- extern int Counter;
- void setUp(void)
- {
- /* This is run before EACH TEST */
- Counter = 0x5a5a;
- }
- void tearDown(void)
- {
- }
- void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
- {
- /* All of these should pass */
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
- }
- void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
- {
- /* You should see this line fail in your test summary */
- TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
-
- /* Notice the rest of these didn't get a chance to run because the line above failed.
- * Unit tests abort each test function on the first sign of trouble.
- * Then NEXT test function runs as normal. */
- TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
- }
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
- {
- /* This should be true because setUp set this up for us before this test */
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
-
- /* This should be true because we can still change our answer */
- Counter = 0x1234;
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
- }
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
- {
- /* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
- }
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
- {
- /* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
- * you what actually happened...which in this case was a failure to setup the initial condition. */
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
- }
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