| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | #include "ProductionCode.h"#include "unity.h"#include "unity_fixture.h"TEST_GROUP(ProductionCode);//sometimes you may want to get at local data in a module.//for example: If you plan to pass by reference, this could be useful//however, it should often be avoidedextern int Counter;TEST_SETUP(ProductionCode){  //This is run before EACH TEST  Counter = 0x5a5a;}TEST_TEAR_DOWN(ProductionCode){}TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode){  //All of these should pass  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));}TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken){  // You should see this line fail in your test summary  TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));  // Notice the rest of these didn't get a chance to run because the line above failed.  // Unit tests abort each test function on the first sign of trouble.  // Then NEXT test function runs as normal.  TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));}TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue){    //This should be true because setUp set this up for us before this test    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());    //This should be true because we can still change our answer    Counter = 0x1234;    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());}TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain){    //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());}TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed){    //Sometimes you get the test wrong.  When that happens, you get a failure too... and a quick look should tell    // you what actually happened...which in this case was a failure to setup the initial condition.    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());}
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