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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+<html>
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+
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+<head>
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+<title>Lua 5.1 Reference Manual</title>
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+<link rel="stylesheet" type="text/css" href="lua.css">
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+<link rel="stylesheet" type="text/css" href="manual.css">
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+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
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+</head>
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+
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+<body>
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+
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+<hr>
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+<h1>
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+<a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a>
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+Lua 5.1 Reference Manual
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+</h1>
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+
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+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
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+<p>
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+<small>
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+Copyright © 2006–2012 Lua.org, PUC-Rio.
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+Freely available under the terms of the
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+<a href="http://www.lua.org/license.html">Lua license</a>.
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+</small>
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+<hr>
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+<p>
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+
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+<a href="contents.html#contents">contents</A>
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+·
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+<a href="contents.html#index">index</A>
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+·
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+<A HREF="http://www.lua.org/manual/">other versions</A>
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+
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+<!-- ====================================================================== -->
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+<p>
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+
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+<!-- $Id: manual.of,v 1.49.1.2 2012/01/13 20:23:26 roberto Exp $ -->
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+
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+
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+
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+
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+<h1>1 - <a name="1">Introduction</a></h1>
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+
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+<p>
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+Lua is an extension programming language designed to support
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+general procedural programming with data description
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+facilities.
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+It also offers good support for object-oriented programming,
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+functional programming, and data-driven programming.
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+Lua is intended to be used as a powerful, light-weight
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+scripting language for any program that needs one.
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+Lua is implemented as a library, written in <em>clean</em> C
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+(that is, in the common subset of ANSI C and C++).
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+
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+
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+<p>
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+Being an extension language, Lua has no notion of a "main" program:
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+it only works <em>embedded</em> in a host client,
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+called the <em>embedding program</em> or simply the <em>host</em>.
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+This host program can invoke functions to execute a piece of Lua code,
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+can write and read Lua variables,
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+and can register C functions to be called by Lua code.
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+Through the use of C functions, Lua can be augmented to cope with
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+a wide range of different domains,
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+thus creating customized programming languages sharing a syntactical framework.
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+The Lua distribution includes a sample host program called <code>lua</code>,
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+which uses the Lua library to offer a complete, stand-alone Lua interpreter.
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+
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+
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+<p>
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+Lua is free software,
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+and is provided as usual with no guarantees,
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+as stated in its license.
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+The implementation described in this manual is available
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+at Lua's official web site, <code>www.lua.org</code>.
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+
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+
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+<p>
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+Like any other reference manual,
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+this document is dry in places.
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+For a discussion of the decisions behind the design of Lua,
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+see the technical papers available at Lua's web site.
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+For a detailed introduction to programming in Lua,
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+see Roberto's book, <em>Programming in Lua (Second Edition)</em>.
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+
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+
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+
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+<h1>2 - <a name="2">The Language</a></h1>
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+
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+<p>
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+This section describes the lexis, the syntax, and the semantics of Lua.
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+In other words,
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+this section describes
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+which tokens are valid,
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+how they can be combined,
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+and what their combinations mean.
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+
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+
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+<p>
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+The language constructs will be explained using the usual extended BNF notation,
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+in which
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+{<em>a</em>} means 0 or more <em>a</em>'s, and
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+[<em>a</em>] means an optional <em>a</em>.
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+Non-terminals are shown like non-terminal,
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+keywords are shown like <b>kword</b>,
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+and other terminal symbols are shown like `<b>=</b>´.
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+The complete syntax of Lua can be found in <a href="#8">§8</a>
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+at the end of this manual.
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+
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+
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+
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+<h2>2.1 - <a name="2.1">Lexical Conventions</a></h2>
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+
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+<p>
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+<em>Names</em>
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+(also called <em>identifiers</em>)
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+in Lua can be any string of letters,
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+digits, and underscores,
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+not beginning with a digit.
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+This coincides with the definition of names in most languages.
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+(The definition of letter depends on the current locale:
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+any character considered alphabetic by the current locale
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+can be used in an identifier.)
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+Identifiers are used to name variables and table fields.
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+
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+
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+<p>
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+The following <em>keywords</em> are reserved
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+and cannot be used as names:
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+
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+
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+<pre>
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+ and break do else elseif
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+ end false for function if
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+ in local nil not or
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+ repeat return then true until while
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+</pre>
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+
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+<p>
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+Lua is a case-sensitive language:
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+<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
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+are two different, valid names.
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+As a convention, names starting with an underscore followed by
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+uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>)
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+are reserved for internal global variables used by Lua.
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+
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+
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+<p>
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+The following strings denote other tokens:
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+
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+<pre>
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+ + - * / % ^ #
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+ == ~= <= >= < > =
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+ ( ) { } [ ]
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+ ; : , . .. ...
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+</pre>
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+
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+<p>
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+<em>Literal strings</em>
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+can be delimited by matching single or double quotes,
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+and can contain the following C-like escape sequences:
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+'<code>\a</code>' (bell),
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+'<code>\b</code>' (backspace),
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+'<code>\f</code>' (form feed),
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+'<code>\n</code>' (newline),
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+'<code>\r</code>' (carriage return),
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+'<code>\t</code>' (horizontal tab),
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+'<code>\v</code>' (vertical tab),
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+'<code>\\</code>' (backslash),
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+'<code>\"</code>' (quotation mark [double quote]),
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+and '<code>\'</code>' (apostrophe [single quote]).
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+Moreover, a backslash followed by a real newline
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+results in a newline in the string.
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+A character in a string can also be specified by its numerical value
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+using the escape sequence <code>\<em>ddd</em></code>,
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+where <em>ddd</em> is a sequence of up to three decimal digits.
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+(Note that if a numerical escape is to be followed by a digit,
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+it must be expressed using exactly three digits.)
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+Strings in Lua can contain any 8-bit value, including embedded zeros,
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+which can be specified as '<code>\0</code>'.
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+
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+
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+<p>
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+Literal strings can also be defined using a long format
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+enclosed by <em>long brackets</em>.
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+We define an <em>opening long bracket of level <em>n</em></em> as an opening
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+square bracket followed by <em>n</em> equal signs followed by another
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+opening square bracket.
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+So, an opening long bracket of level 0 is written as <code>[[</code>,
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+an opening long bracket of level 1 is written as <code>[=[</code>,
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+and so on.
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+A <em>closing long bracket</em> is defined similarly;
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+for instance, a closing long bracket of level 4 is written as <code>]====]</code>.
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+A long string starts with an opening long bracket of any level and
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+ends at the first closing long bracket of the same level.
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+Literals in this bracketed form can run for several lines,
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+do not interpret any escape sequences,
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+and ignore long brackets of any other level.
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+They can contain anything except a closing bracket of the proper level.
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+
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+
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+<p>
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+For convenience,
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+when the opening long bracket is immediately followed by a newline,
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+the newline is not included in the string.
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+As an example, in a system using ASCII
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+(in which '<code>a</code>' is coded as 97,
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+newline is coded as 10, and '<code>1</code>' is coded as 49),
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+the five literal strings below denote the same string:
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+
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+<pre>
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+ a = 'alo\n123"'
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+ a = "alo\n123\""
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+ a = '\97lo\10\04923"'
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+ a = [[alo
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+ 123"]]
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+ a = [==[
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+ alo
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+ 123"]==]
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+</pre>
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+
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+<p>
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+A <em>numerical constant</em> can be written with an optional decimal part
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+and an optional decimal exponent.
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+Lua also accepts integer hexadecimal constants,
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+by prefixing them with <code>0x</code>.
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+Examples of valid numerical constants are
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+
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+<pre>
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+ 3 3.0 3.1416 314.16e-2 0.31416E1 0xff 0x56
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+</pre>
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+
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+<p>
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+A <em>comment</em> starts with a double hyphen (<code>--</code>)
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+anywhere outside a string.
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+If the text immediately after <code>--</code> is not an opening long bracket,
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+the comment is a <em>short comment</em>,
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+which runs until the end of the line.
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+Otherwise, it is a <em>long comment</em>,
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+which runs until the corresponding closing long bracket.
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+Long comments are frequently used to disable code temporarily.
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+
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+
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+
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+
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+
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+<h2>2.2 - <a name="2.2">Values and Types</a></h2>
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+
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+<p>
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+Lua is a <em>dynamically typed language</em>.
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+This means that
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+variables do not have types; only values do.
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+There are no type definitions in the language.
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+All values carry their own type.
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+
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+
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+<p>
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+All values in Lua are <em>first-class values</em>.
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+This means that all values can be stored in variables,
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+passed as arguments to other functions, and returned as results.
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+
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+
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+<p>
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+There are eight basic types in Lua:
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+<em>nil</em>, <em>boolean</em>, <em>number</em>,
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+<em>string</em>, <em>function</em>, <em>userdata</em>,
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+<em>thread</em>, and <em>table</em>.
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+<em>Nil</em> is the type of the value <b>nil</b>,
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+whose main property is to be different from any other value;
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+it usually represents the absence of a useful value.
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+<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>.
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+Both <b>nil</b> and <b>false</b> make a condition false;
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+any other value makes it true.
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+<em>Number</em> represents real (double-precision floating-point) numbers.
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+(It is easy to build Lua interpreters that use other
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+internal representations for numbers,
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+such as single-precision float or long integers;
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+see file <code>luaconf.h</code>.)
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+<em>String</em> represents arrays of characters.
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+
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+Lua is 8-bit clean:
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+strings can contain any 8-bit character,
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+including embedded zeros ('<code>\0</code>') (see <a href="#2.1">§2.1</a>).
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+
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+
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+<p>
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+Lua can call (and manipulate) functions written in Lua and
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+functions written in C
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+(see <a href="#2.5.8">§2.5.8</a>).
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+
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+
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+<p>
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+The type <em>userdata</em> is provided to allow arbitrary C data to
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+be stored in Lua variables.
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+This type corresponds to a block of raw memory
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+and has no pre-defined operations in Lua,
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+except assignment and identity test.
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+However, by using <em>metatables</em>,
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+the programmer can define operations for userdata values
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+(see <a href="#2.8">§2.8</a>).
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+Userdata values cannot be created or modified in Lua,
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+only through the C API.
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+This guarantees the integrity of data owned by the host program.
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+
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+
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+<p>
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+The type <em>thread</em> represents independent threads of execution
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+and it is used to implement coroutines (see <a href="#2.11">§2.11</a>).
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+Do not confuse Lua threads with operating-system threads.
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+Lua supports coroutines on all systems,
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+even those that do not support threads.
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+
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+
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+<p>
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+The type <em>table</em> implements associative arrays,
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+that is, arrays that can be indexed not only with numbers,
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+but with any value (except <b>nil</b>).
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+Tables can be <em>heterogeneous</em>;
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+that is, they can contain values of all types (except <b>nil</b>).
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+Tables are the sole data structuring mechanism in Lua;
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+they can be used to represent ordinary arrays,
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+symbol tables, sets, records, graphs, trees, etc.
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+To represent records, Lua uses the field name as an index.
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+The language supports this representation by
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+providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
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+There are several convenient ways to create tables in Lua
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+(see <a href="#2.5.7">§2.5.7</a>).
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+
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+
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+<p>
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+Like indices,
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+the value of a table field can be of any type (except <b>nil</b>).
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+In particular,
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+because functions are first-class values,
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+table fields can contain functions.
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+Thus tables can also carry <em>methods</em> (see <a href="#2.5.9">§2.5.9</a>).
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+
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+
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+<p>
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+Tables, functions, threads, and (full) userdata values are <em>objects</em>:
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+variables do not actually <em>contain</em> these values,
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+only <em>references</em> to them.
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+Assignment, parameter passing, and function returns
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+always manipulate references to such values;
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+these operations do not imply any kind of copy.
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+
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+
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+<p>
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+The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
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+of a given value.
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+
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+
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+
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+<h3>2.2.1 - <a name="2.2.1">Coercion</a></h3>
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+
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+<p>
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+Lua provides automatic conversion between
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+string and number values at run time.
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+Any arithmetic operation applied to a string tries to convert
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+this string to a number, following the usual conversion rules.
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+Conversely, whenever a number is used where a string is expected,
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+the number is converted to a string, in a reasonable format.
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+For complete control over how numbers are converted to strings,
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+use the <code>format</code> function from the string library
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+(see <a href="#pdf-string.format"><code>string.format</code></a>).
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+
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+
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+
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+
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+
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+
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+
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+<h2>2.3 - <a name="2.3">Variables</a></h2>
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+
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+<p>
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+Variables are places that store values.
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+
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+There are three kinds of variables in Lua:
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+global variables, local variables, and table fields.
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+
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+
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+<p>
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+A single name can denote a global variable or a local variable
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+(or a function's formal parameter,
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+which is a particular kind of local variable):
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+
|
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+<pre>
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+ var ::= Name
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|
+</pre><p>
|
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|
+Name denotes identifiers, as defined in <a href="#2.1">§2.1</a>.
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+
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+
|
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+<p>
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+Any variable is assumed to be global unless explicitly declared
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+as a local (see <a href="#2.4.7">§2.4.7</a>).
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+Local variables are <em>lexically scoped</em>:
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+local variables can be freely accessed by functions
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+defined inside their scope (see <a href="#2.6">§2.6</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Before the first assignment to a variable, its value is <b>nil</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Square brackets are used to index a table:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ var ::= prefixexp `<b>[</b>´ exp `<b>]</b>´
|
|
|
+</pre><p>
|
|
|
+The meaning of accesses to global variables
|
|
|
+and table fields can be changed via metatables.
|
|
|
+An access to an indexed variable <code>t[i]</code> is equivalent to
|
|
|
+a call <code>gettable_event(t,i)</code>.
|
|
|
+(See <a href="#2.8">§2.8</a> for a complete description of the
|
|
|
+<code>gettable_event</code> function.
|
|
|
+This function is not defined or callable in Lua.
|
|
|
+We use it here only for explanatory purposes.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The syntax <code>var.Name</code> is just syntactic sugar for
|
|
|
+<code>var["Name"]</code>:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ var ::= prefixexp `<b>.</b>´ Name
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+All global variables live as fields in ordinary Lua tables,
|
|
|
+called <em>environment tables</em> or simply
|
|
|
+<em>environments</em> (see <a href="#2.9">§2.9</a>).
|
|
|
+Each function has its own reference to an environment,
|
|
|
+so that all global variables in this function
|
|
|
+will refer to this environment table.
|
|
|
+When a function is created,
|
|
|
+it inherits the environment from the function that created it.
|
|
|
+To get the environment table of a Lua function,
|
|
|
+you call <a href="#pdf-getfenv"><code>getfenv</code></a>.
|
|
|
+To replace it,
|
|
|
+you call <a href="#pdf-setfenv"><code>setfenv</code></a>.
|
|
|
+(You can only manipulate the environment of C functions
|
|
|
+through the debug library; (see <a href="#5.9">§5.9</a>).)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+An access to a global variable <code>x</code>
|
|
|
+is equivalent to <code>_env.x</code>,
|
|
|
+which in turn is equivalent to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ gettable_event(_env, "x")
|
|
|
+</pre><p>
|
|
|
+where <code>_env</code> is the environment of the running function.
|
|
|
+(See <a href="#2.8">§2.8</a> for a complete description of the
|
|
|
+<code>gettable_event</code> function.
|
|
|
+This function is not defined or callable in Lua.
|
|
|
+Similarly, the <code>_env</code> variable is not defined in Lua.
|
|
|
+We use them here only for explanatory purposes.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.4 - <a name="2.4">Statements</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua supports an almost conventional set of statements,
|
|
|
+similar to those in Pascal or C.
|
|
|
+This set includes
|
|
|
+assignments, control structures, function calls,
|
|
|
+and variable declarations.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.1 - <a name="2.4.1">Chunks</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+The unit of execution of Lua is called a <em>chunk</em>.
|
|
|
+A chunk is simply a sequence of statements,
|
|
|
+which are executed sequentially.
|
|
|
+Each statement can be optionally followed by a semicolon:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ chunk ::= {stat [`<b>;</b>´]}
|
|
|
+</pre><p>
|
|
|
+There are no empty statements and thus '<code>;;</code>' is not legal.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua handles a chunk as the body of an anonymous function
|
|
|
+with a variable number of arguments
|
|
|
+(see <a href="#2.5.9">§2.5.9</a>).
|
|
|
+As such, chunks can define local variables,
|
|
|
+receive arguments, and return values.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A chunk can be stored in a file or in a string inside the host program.
|
|
|
+To execute a chunk,
|
|
|
+Lua first pre-compiles the chunk into instructions for a virtual machine,
|
|
|
+and then it executes the compiled code
|
|
|
+with an interpreter for the virtual machine.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Chunks can also be pre-compiled into binary form;
|
|
|
+see program <code>luac</code> for details.
|
|
|
+Programs in source and compiled forms are interchangeable;
|
|
|
+Lua automatically detects the file type and acts accordingly.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.2 - <a name="2.4.2">Blocks</a></h3><p>
|
|
|
+A block is a list of statements;
|
|
|
+syntactically, a block is the same as a chunk:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ block ::= chunk
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+A block can be explicitly delimited to produce a single statement:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>do</b> block <b>end</b>
|
|
|
+</pre><p>
|
|
|
+Explicit blocks are useful
|
|
|
+to control the scope of variable declarations.
|
|
|
+Explicit blocks are also sometimes used to
|
|
|
+add a <b>return</b> or <b>break</b> statement in the middle
|
|
|
+of another block (see <a href="#2.4.4">§2.4.4</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.3 - <a name="2.4.3">Assignment</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua allows multiple assignments.
|
|
|
+Therefore, the syntax for assignment
|
|
|
+defines a list of variables on the left side
|
|
|
+and a list of expressions on the right side.
|
|
|
+The elements in both lists are separated by commas:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= varlist `<b>=</b>´ explist
|
|
|
+ varlist ::= var {`<b>,</b>´ var}
|
|
|
+ explist ::= exp {`<b>,</b>´ exp}
|
|
|
+</pre><p>
|
|
|
+Expressions are discussed in <a href="#2.5">§2.5</a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Before the assignment,
|
|
|
+the list of values is <em>adjusted</em> to the length of
|
|
|
+the list of variables.
|
|
|
+If there are more values than needed,
|
|
|
+the excess values are thrown away.
|
|
|
+If there are fewer values than needed,
|
|
|
+the list is extended with as many <b>nil</b>'s as needed.
|
|
|
+If the list of expressions ends with a function call,
|
|
|
+then all values returned by that call enter the list of values,
|
|
|
+before the adjustment
|
|
|
+(except when the call is enclosed in parentheses; see <a href="#2.5">§2.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The assignment statement first evaluates all its expressions
|
|
|
+and only then are the assignments performed.
|
|
|
+Thus the code
|
|
|
+
|
|
|
+<pre>
|
|
|
+ i = 3
|
|
|
+ i, a[i] = i+1, 20
|
|
|
+</pre><p>
|
|
|
+sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
|
|
|
+because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
|
|
|
+before it is assigned 4.
|
|
|
+Similarly, the line
|
|
|
+
|
|
|
+<pre>
|
|
|
+ x, y = y, x
|
|
|
+</pre><p>
|
|
|
+exchanges the values of <code>x</code> and <code>y</code>,
|
|
|
+and
|
|
|
+
|
|
|
+<pre>
|
|
|
+ x, y, z = y, z, x
|
|
|
+</pre><p>
|
|
|
+cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The meaning of assignments to global variables
|
|
|
+and table fields can be changed via metatables.
|
|
|
+An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
|
|
|
+<code>settable_event(t,i,val)</code>.
|
|
|
+(See <a href="#2.8">§2.8</a> for a complete description of the
|
|
|
+<code>settable_event</code> function.
|
|
|
+This function is not defined or callable in Lua.
|
|
|
+We use it here only for explanatory purposes.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+An assignment to a global variable <code>x = val</code>
|
|
|
+is equivalent to the assignment
|
|
|
+<code>_env.x = val</code>,
|
|
|
+which in turn is equivalent to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ settable_event(_env, "x", val)
|
|
|
+</pre><p>
|
|
|
+where <code>_env</code> is the environment of the running function.
|
|
|
+(The <code>_env</code> variable is not defined in Lua.
|
|
|
+We use it here only for explanatory purposes.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.4 - <a name="2.4.4">Control Structures</a></h3><p>
|
|
|
+The control structures
|
|
|
+<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
|
|
|
+familiar syntax:
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
|
|
|
+ stat ::= <b>repeat</b> block <b>until</b> exp
|
|
|
+ stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
|
|
|
+</pre><p>
|
|
|
+Lua also has a <b>for</b> statement, in two flavors (see <a href="#2.4.5">§2.4.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The condition expression of a
|
|
|
+control structure can return any value.
|
|
|
+Both <b>false</b> and <b>nil</b> are considered false.
|
|
|
+All values different from <b>nil</b> and <b>false</b> are considered true
|
|
|
+(in particular, the number 0 and the empty string are also true).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In the <b>repeat</b>–<b>until</b> loop,
|
|
|
+the inner block does not end at the <b>until</b> keyword,
|
|
|
+but only after the condition.
|
|
|
+So, the condition can refer to local variables
|
|
|
+declared inside the loop block.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <b>return</b> statement is used to return values
|
|
|
+from a function or a chunk (which is just a function).
|
|
|
+
|
|
|
+Functions and chunks can return more than one value,
|
|
|
+and so the syntax for the <b>return</b> statement is
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>return</b> [explist]
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The <b>break</b> statement is used to terminate the execution of a
|
|
|
+<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
|
|
|
+skipping to the next statement after the loop:
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>break</b>
|
|
|
+</pre><p>
|
|
|
+A <b>break</b> ends the innermost enclosing loop.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <b>return</b> and <b>break</b>
|
|
|
+statements can only be written as the <em>last</em> statement of a block.
|
|
|
+If it is really necessary to <b>return</b> or <b>break</b> in the
|
|
|
+middle of a block,
|
|
|
+then an explicit inner block can be used,
|
|
|
+as in the idioms
|
|
|
+<code>do return end</code> and <code>do break end</code>,
|
|
|
+because now <b>return</b> and <b>break</b> are the last statements in
|
|
|
+their (inner) blocks.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.5 - <a name="2.4.5">For Statement</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+
|
|
|
+The <b>for</b> statement has two forms:
|
|
|
+one numeric and one generic.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The numeric <b>for</b> loop repeats a block of code while a
|
|
|
+control variable runs through an arithmetic progression.
|
|
|
+It has the following syntax:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>for</b> Name `<b>=</b>´ exp `<b>,</b>´ exp [`<b>,</b>´ exp] <b>do</b> block <b>end</b>
|
|
|
+</pre><p>
|
|
|
+The <em>block</em> is repeated for <em>name</em> starting at the value of
|
|
|
+the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the
|
|
|
+third <em>exp</em>.
|
|
|
+More precisely, a <b>for</b> statement like
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end
|
|
|
+</pre><p>
|
|
|
+is equivalent to the code:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ do
|
|
|
+ local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>)
|
|
|
+ if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end
|
|
|
+ while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do
|
|
|
+ local v = <em>var</em>
|
|
|
+ <em>block</em>
|
|
|
+ <em>var</em> = <em>var</em> + <em>step</em>
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+Note the following:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+All three control expressions are evaluated only once,
|
|
|
+before the loop starts.
|
|
|
+They must all result in numbers.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables.
|
|
|
+The names shown here are for explanatory purposes only.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+If the third expression (the step) is absent,
|
|
|
+then a step of 1 is used.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+You can use <b>break</b> to exit a <b>for</b> loop.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+The loop variable <code>v</code> is local to the loop;
|
|
|
+you cannot use its value after the <b>for</b> ends or is broken.
|
|
|
+If you need this value,
|
|
|
+assign it to another variable before breaking or exiting the loop.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+<p>
|
|
|
+The generic <b>for</b> statement works over functions,
|
|
|
+called <em>iterators</em>.
|
|
|
+On each iteration, the iterator function is called to produce a new value,
|
|
|
+stopping when this new value is <b>nil</b>.
|
|
|
+The generic <b>for</b> loop has the following syntax:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
|
|
|
+ namelist ::= Name {`<b>,</b>´ Name}
|
|
|
+</pre><p>
|
|
|
+A <b>for</b> statement like
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end
|
|
|
+</pre><p>
|
|
|
+is equivalent to the code:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ do
|
|
|
+ local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em>
|
|
|
+ while true do
|
|
|
+ local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>)
|
|
|
+ <em>var</em> = <em>var_1</em>
|
|
|
+ if <em>var</em> == nil then break end
|
|
|
+ <em>block</em>
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+Note the following:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+<code><em>explist</em></code> is evaluated only once.
|
|
|
+Its results are an <em>iterator</em> function,
|
|
|
+a <em>state</em>,
|
|
|
+and an initial value for the first <em>iterator variable</em>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables.
|
|
|
+The names are here for explanatory purposes only.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+You can use <b>break</b> to exit a <b>for</b> loop.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+The loop variables <code><em>var_i</em></code> are local to the loop;
|
|
|
+you cannot use their values after the <b>for</b> ends.
|
|
|
+If you need these values,
|
|
|
+then assign them to other variables before breaking or exiting the loop.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.6 - <a name="2.4.6">Function Calls as Statements</a></h3><p>
|
|
|
+To allow possible side-effects,
|
|
|
+function calls can be executed as statements:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= functioncall
|
|
|
+</pre><p>
|
|
|
+In this case, all returned values are thrown away.
|
|
|
+Function calls are explained in <a href="#2.5.8">§2.5.8</a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.4.7 - <a name="2.4.7">Local Declarations</a></h3><p>
|
|
|
+Local variables can be declared anywhere inside a block.
|
|
|
+The declaration can include an initial assignment:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>local</b> namelist [`<b>=</b>´ explist]
|
|
|
+</pre><p>
|
|
|
+If present, an initial assignment has the same semantics
|
|
|
+of a multiple assignment (see <a href="#2.4.3">§2.4.3</a>).
|
|
|
+Otherwise, all variables are initialized with <b>nil</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A chunk is also a block (see <a href="#2.4.1">§2.4.1</a>),
|
|
|
+and so local variables can be declared in a chunk outside any explicit block.
|
|
|
+The scope of such local variables extends until the end of the chunk.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The visibility rules for local variables are explained in <a href="#2.6">§2.6</a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.5 - <a name="2.5">Expressions</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+The basic expressions in Lua are the following:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ exp ::= prefixexp
|
|
|
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
|
|
|
+ exp ::= Number
|
|
|
+ exp ::= String
|
|
|
+ exp ::= function
|
|
|
+ exp ::= tableconstructor
|
|
|
+ exp ::= `<b>...</b>´
|
|
|
+ exp ::= exp binop exp
|
|
|
+ exp ::= unop exp
|
|
|
+ prefixexp ::= var | functioncall | `<b>(</b>´ exp `<b>)</b>´
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Numbers and literal strings are explained in <a href="#2.1">§2.1</a>;
|
|
|
+variables are explained in <a href="#2.3">§2.3</a>;
|
|
|
+function definitions are explained in <a href="#2.5.9">§2.5.9</a>;
|
|
|
+function calls are explained in <a href="#2.5.8">§2.5.8</a>;
|
|
|
+table constructors are explained in <a href="#2.5.7">§2.5.7</a>.
|
|
|
+Vararg expressions,
|
|
|
+denoted by three dots ('<code>...</code>'), can only be used when
|
|
|
+directly inside a vararg function;
|
|
|
+they are explained in <a href="#2.5.9">§2.5.9</a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Binary operators comprise arithmetic operators (see <a href="#2.5.1">§2.5.1</a>),
|
|
|
+relational operators (see <a href="#2.5.2">§2.5.2</a>), logical operators (see <a href="#2.5.3">§2.5.3</a>),
|
|
|
+and the concatenation operator (see <a href="#2.5.4">§2.5.4</a>).
|
|
|
+Unary operators comprise the unary minus (see <a href="#2.5.1">§2.5.1</a>),
|
|
|
+the unary <b>not</b> (see <a href="#2.5.3">§2.5.3</a>),
|
|
|
+and the unary <em>length operator</em> (see <a href="#2.5.5">§2.5.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Both function calls and vararg expressions can result in multiple values.
|
|
|
+If an expression is used as a statement
|
|
|
+(only possible for function calls (see <a href="#2.4.6">§2.4.6</a>)),
|
|
|
+then its return list is adjusted to zero elements,
|
|
|
+thus discarding all returned values.
|
|
|
+If an expression is used as the last (or the only) element
|
|
|
+of a list of expressions,
|
|
|
+then no adjustment is made
|
|
|
+(unless the call is enclosed in parentheses).
|
|
|
+In all other contexts,
|
|
|
+Lua adjusts the result list to one element,
|
|
|
+discarding all values except the first one.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Here are some examples:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ f() -- adjusted to 0 results
|
|
|
+ g(f(), x) -- f() is adjusted to 1 result
|
|
|
+ g(x, f()) -- g gets x plus all results from f()
|
|
|
+ a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
|
|
|
+ a,b = ... -- a gets the first vararg parameter, b gets
|
|
|
+ -- the second (both a and b can get nil if there
|
|
|
+ -- is no corresponding vararg parameter)
|
|
|
+
|
|
|
+ a,b,c = x, f() -- f() is adjusted to 2 results
|
|
|
+ a,b,c = f() -- f() is adjusted to 3 results
|
|
|
+ return f() -- returns all results from f()
|
|
|
+ return ... -- returns all received vararg parameters
|
|
|
+ return x,y,f() -- returns x, y, and all results from f()
|
|
|
+ {f()} -- creates a list with all results from f()
|
|
|
+ {...} -- creates a list with all vararg parameters
|
|
|
+ {f(), nil} -- f() is adjusted to 1 result
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Any expression enclosed in parentheses always results in only one value.
|
|
|
+Thus,
|
|
|
+<code>(f(x,y,z))</code> is always a single value,
|
|
|
+even if <code>f</code> returns several values.
|
|
|
+(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
|
|
|
+or <b>nil</b> if <code>f</code> does not return any values.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.1 - <a name="2.5.1">Arithmetic Operators</a></h3><p>
|
|
|
+Lua supports the usual arithmetic operators:
|
|
|
+the binary <code>+</code> (addition),
|
|
|
+<code>-</code> (subtraction), <code>*</code> (multiplication),
|
|
|
+<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation);
|
|
|
+and unary <code>-</code> (negation).
|
|
|
+If the operands are numbers, or strings that can be converted to
|
|
|
+numbers (see <a href="#2.2.1">§2.2.1</a>),
|
|
|
+then all operations have the usual meaning.
|
|
|
+Exponentiation works for any exponent.
|
|
|
+For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>.
|
|
|
+Modulo is defined as
|
|
|
+
|
|
|
+<pre>
|
|
|
+ a % b == a - math.floor(a/b)*b
|
|
|
+</pre><p>
|
|
|
+That is, it is the remainder of a division that rounds
|
|
|
+the quotient towards minus infinity.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.2 - <a name="2.5.2">Relational Operators</a></h3><p>
|
|
|
+The relational operators in Lua are
|
|
|
+
|
|
|
+<pre>
|
|
|
+ == ~= < > <= >=
|
|
|
+</pre><p>
|
|
|
+These operators always result in <b>false</b> or <b>true</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Equality (<code>==</code>) first compares the type of its operands.
|
|
|
+If the types are different, then the result is <b>false</b>.
|
|
|
+Otherwise, the values of the operands are compared.
|
|
|
+Numbers and strings are compared in the usual way.
|
|
|
+Objects (tables, userdata, threads, and functions)
|
|
|
+are compared by <em>reference</em>:
|
|
|
+two objects are considered equal only if they are the <em>same</em> object.
|
|
|
+Every time you create a new object
|
|
|
+(a table, userdata, thread, or function),
|
|
|
+this new object is different from any previously existing object.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You can change the way that Lua compares tables and userdata
|
|
|
+by using the "eq" metamethod (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The conversion rules of <a href="#2.2.1">§2.2.1</a>
|
|
|
+<em>do not</em> apply to equality comparisons.
|
|
|
+Thus, <code>"0"==0</code> evaluates to <b>false</b>,
|
|
|
+and <code>t[0]</code> and <code>t["0"]</code> denote different
|
|
|
+entries in a table.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The order operators work as follows.
|
|
|
+If both arguments are numbers, then they are compared as such.
|
|
|
+Otherwise, if both arguments are strings,
|
|
|
+then their values are compared according to the current locale.
|
|
|
+Otherwise, Lua tries to call the "lt" or the "le"
|
|
|
+metamethod (see <a href="#2.8">§2.8</a>).
|
|
|
+A comparison <code>a > b</code> is translated to <code>b < a</code>
|
|
|
+and <code>a >= b</code> is translated to <code>b <= a</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.3 - <a name="2.5.3">Logical Operators</a></h3><p>
|
|
|
+The logical operators in Lua are
|
|
|
+<b>and</b>, <b>or</b>, and <b>not</b>.
|
|
|
+Like the control structures (see <a href="#2.4.4">§2.4.4</a>),
|
|
|
+all logical operators consider both <b>false</b> and <b>nil</b> as false
|
|
|
+and anything else as true.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
|
|
|
+The conjunction operator <b>and</b> returns its first argument
|
|
|
+if this value is <b>false</b> or <b>nil</b>;
|
|
|
+otherwise, <b>and</b> returns its second argument.
|
|
|
+The disjunction operator <b>or</b> returns its first argument
|
|
|
+if this value is different from <b>nil</b> and <b>false</b>;
|
|
|
+otherwise, <b>or</b> returns its second argument.
|
|
|
+Both <b>and</b> and <b>or</b> use short-cut evaluation;
|
|
|
+that is,
|
|
|
+the second operand is evaluated only if necessary.
|
|
|
+Here are some examples:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ 10 or 20 --> 10
|
|
|
+ 10 or error() --> 10
|
|
|
+ nil or "a" --> "a"
|
|
|
+ nil and 10 --> nil
|
|
|
+ false and error() --> false
|
|
|
+ false and nil --> false
|
|
|
+ false or nil --> nil
|
|
|
+ 10 and 20 --> 20
|
|
|
+</pre><p>
|
|
|
+(In this manual,
|
|
|
+<code>--></code> indicates the result of the preceding expression.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.4 - <a name="2.5.4">Concatenation</a></h3><p>
|
|
|
+The string concatenation operator in Lua is
|
|
|
+denoted by two dots ('<code>..</code>').
|
|
|
+If both operands are strings or numbers, then they are converted to
|
|
|
+strings according to the rules mentioned in <a href="#2.2.1">§2.2.1</a>.
|
|
|
+Otherwise, the "concat" metamethod is called (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.5 - <a name="2.5.5">The Length Operator</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+The length operator is denoted by the unary operator <code>#</code>.
|
|
|
+The length of a string is its number of bytes
|
|
|
+(that is, the usual meaning of string length when each
|
|
|
+character is one byte).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The length of a table <code>t</code> is defined to be any
|
|
|
+integer index <code>n</code>
|
|
|
+such that <code>t[n]</code> is not <b>nil</b> and <code>t[n+1]</code> is <b>nil</b>;
|
|
|
+moreover, if <code>t[1]</code> is <b>nil</b>, <code>n</code> can be zero.
|
|
|
+For a regular array, with non-nil values from 1 to a given <code>n</code>,
|
|
|
+its length is exactly that <code>n</code>,
|
|
|
+the index of its last value.
|
|
|
+If the array has "holes"
|
|
|
+(that is, <b>nil</b> values between other non-nil values),
|
|
|
+then <code>#t</code> can be any of the indices that
|
|
|
+directly precedes a <b>nil</b> value
|
|
|
+(that is, it may consider any such <b>nil</b> value as the end of
|
|
|
+the array).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.6 - <a name="2.5.6">Precedence</a></h3><p>
|
|
|
+Operator precedence in Lua follows the table below,
|
|
|
+from lower to higher priority:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ or
|
|
|
+ and
|
|
|
+ < > <= >= ~= ==
|
|
|
+ ..
|
|
|
+ + -
|
|
|
+ * / %
|
|
|
+ not # - (unary)
|
|
|
+ ^
|
|
|
+</pre><p>
|
|
|
+As usual,
|
|
|
+you can use parentheses to change the precedences of an expression.
|
|
|
+The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
|
|
|
+operators are right associative.
|
|
|
+All other binary operators are left associative.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.7 - <a name="2.5.7">Table Constructors</a></h3><p>
|
|
|
+Table constructors are expressions that create tables.
|
|
|
+Every time a constructor is evaluated, a new table is created.
|
|
|
+A constructor can be used to create an empty table
|
|
|
+or to create a table and initialize some of its fields.
|
|
|
+The general syntax for constructors is
|
|
|
+
|
|
|
+<pre>
|
|
|
+ tableconstructor ::= `<b>{</b>´ [fieldlist] `<b>}</b>´
|
|
|
+ fieldlist ::= field {fieldsep field} [fieldsep]
|
|
|
+ field ::= `<b>[</b>´ exp `<b>]</b>´ `<b>=</b>´ exp | Name `<b>=</b>´ exp | exp
|
|
|
+ fieldsep ::= `<b>,</b>´ | `<b>;</b>´
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
|
|
|
+with key <code>exp1</code> and value <code>exp2</code>.
|
|
|
+A field of the form <code>name = exp</code> is equivalent to
|
|
|
+<code>["name"] = exp</code>.
|
|
|
+Finally, fields of the form <code>exp</code> are equivalent to
|
|
|
+<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers,
|
|
|
+starting with 1.
|
|
|
+Fields in the other formats do not affect this counting.
|
|
|
+For example,
|
|
|
+
|
|
|
+<pre>
|
|
|
+ a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
|
|
|
+</pre><p>
|
|
|
+is equivalent to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ do
|
|
|
+ local t = {}
|
|
|
+ t[f(1)] = g
|
|
|
+ t[1] = "x" -- 1st exp
|
|
|
+ t[2] = "y" -- 2nd exp
|
|
|
+ t.x = 1 -- t["x"] = 1
|
|
|
+ t[3] = f(x) -- 3rd exp
|
|
|
+ t[30] = 23
|
|
|
+ t[4] = 45 -- 4th exp
|
|
|
+ a = t
|
|
|
+ end
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the last field in the list has the form <code>exp</code>
|
|
|
+and the expression is a function call or a vararg expression,
|
|
|
+then all values returned by this expression enter the list consecutively
|
|
|
+(see <a href="#2.5.8">§2.5.8</a>).
|
|
|
+To avoid this,
|
|
|
+enclose the function call or the vararg expression
|
|
|
+in parentheses (see <a href="#2.5">§2.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The field list can have an optional trailing separator,
|
|
|
+as a convenience for machine-generated code.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.8 - <a name="2.5.8">Function Calls</a></h3><p>
|
|
|
+A function call in Lua has the following syntax:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ functioncall ::= prefixexp args
|
|
|
+</pre><p>
|
|
|
+In a function call,
|
|
|
+first prefixexp and args are evaluated.
|
|
|
+If the value of prefixexp has type <em>function</em>,
|
|
|
+then this function is called
|
|
|
+with the given arguments.
|
|
|
+Otherwise, the prefixexp "call" metamethod is called,
|
|
|
+having as first parameter the value of prefixexp,
|
|
|
+followed by the original call arguments
|
|
|
+(see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The form
|
|
|
+
|
|
|
+<pre>
|
|
|
+ functioncall ::= prefixexp `<b>:</b>´ Name args
|
|
|
+</pre><p>
|
|
|
+can be used to call "methods".
|
|
|
+A call <code>v:name(<em>args</em>)</code>
|
|
|
+is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
|
|
|
+except that <code>v</code> is evaluated only once.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Arguments have the following syntax:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ args ::= `<b>(</b>´ [explist] `<b>)</b>´
|
|
|
+ args ::= tableconstructor
|
|
|
+ args ::= String
|
|
|
+</pre><p>
|
|
|
+All argument expressions are evaluated before the call.
|
|
|
+A call of the form <code>f{<em>fields</em>}</code> is
|
|
|
+syntactic sugar for <code>f({<em>fields</em>})</code>;
|
|
|
+that is, the argument list is a single new table.
|
|
|
+A call of the form <code>f'<em>string</em>'</code>
|
|
|
+(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
|
|
|
+is syntactic sugar for <code>f('<em>string</em>')</code>;
|
|
|
+that is, the argument list is a single literal string.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As an exception to the free-format syntax of Lua,
|
|
|
+you cannot put a line break before the '<code>(</code>' in a function call.
|
|
|
+This restriction avoids some ambiguities in the language.
|
|
|
+If you write
|
|
|
+
|
|
|
+<pre>
|
|
|
+ a = f
|
|
|
+ (g).x(a)
|
|
|
+</pre><p>
|
|
|
+Lua would see that as a single statement, <code>a = f(g).x(a)</code>.
|
|
|
+So, if you want two statements, you must add a semi-colon between them.
|
|
|
+If you actually want to call <code>f</code>,
|
|
|
+you must remove the line break before <code>(g)</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A call of the form <code>return</code> <em>functioncall</em> is called
|
|
|
+a <em>tail call</em>.
|
|
|
+Lua implements <em>proper tail calls</em>
|
|
|
+(or <em>proper tail recursion</em>):
|
|
|
+in a tail call,
|
|
|
+the called function reuses the stack entry of the calling function.
|
|
|
+Therefore, there is no limit on the number of nested tail calls that
|
|
|
+a program can execute.
|
|
|
+However, a tail call erases any debug information about the
|
|
|
+calling function.
|
|
|
+Note that a tail call only happens with a particular syntax,
|
|
|
+where the <b>return</b> has one single function call as argument;
|
|
|
+this syntax makes the calling function return exactly
|
|
|
+the returns of the called function.
|
|
|
+So, none of the following examples are tail calls:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ return (f(x)) -- results adjusted to 1
|
|
|
+ return 2 * f(x)
|
|
|
+ return x, f(x) -- additional results
|
|
|
+ f(x); return -- results discarded
|
|
|
+ return x or f(x) -- results adjusted to 1
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.5.9 - <a name="2.5.9">Function Definitions</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+The syntax for function definition is
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function ::= <b>function</b> funcbody
|
|
|
+ funcbody ::= `<b>(</b>´ [parlist] `<b>)</b>´ block <b>end</b>
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The following syntactic sugar simplifies function definitions:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ stat ::= <b>function</b> funcname funcbody
|
|
|
+ stat ::= <b>local</b> <b>function</b> Name funcbody
|
|
|
+ funcname ::= Name {`<b>.</b>´ Name} [`<b>:</b>´ Name]
|
|
|
+</pre><p>
|
|
|
+The statement
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function f () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+translates to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ f = function () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+The statement
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function t.a.b.c.f () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+translates to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ t.a.b.c.f = function () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+The statement
|
|
|
+
|
|
|
+<pre>
|
|
|
+ local function f () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+translates to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ local f; f = function () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+<em>not</em> to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ local f = function () <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+(This only makes a difference when the body of the function
|
|
|
+contains references to <code>f</code>.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A function definition is an executable expression,
|
|
|
+whose value has type <em>function</em>.
|
|
|
+When Lua pre-compiles a chunk,
|
|
|
+all its function bodies are pre-compiled too.
|
|
|
+Then, whenever Lua executes the function definition,
|
|
|
+the function is <em>instantiated</em> (or <em>closed</em>).
|
|
|
+This function instance (or <em>closure</em>)
|
|
|
+is the final value of the expression.
|
|
|
+Different instances of the same function
|
|
|
+can refer to different external local variables
|
|
|
+and can have different environment tables.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Parameters act as local variables that are
|
|
|
+initialized with the argument values:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ parlist ::= namelist [`<b>,</b>´ `<b>...</b>´] | `<b>...</b>´
|
|
|
+</pre><p>
|
|
|
+When a function is called,
|
|
|
+the list of arguments is adjusted to
|
|
|
+the length of the list of parameters,
|
|
|
+unless the function is a variadic or <em>vararg function</em>,
|
|
|
+which is
|
|
|
+indicated by three dots ('<code>...</code>') at the end of its parameter list.
|
|
|
+A vararg function does not adjust its argument list;
|
|
|
+instead, it collects all extra arguments and supplies them
|
|
|
+to the function through a <em>vararg expression</em>,
|
|
|
+which is also written as three dots.
|
|
|
+The value of this expression is a list of all actual extra arguments,
|
|
|
+similar to a function with multiple results.
|
|
|
+If a vararg expression is used inside another expression
|
|
|
+or in the middle of a list of expressions,
|
|
|
+then its return list is adjusted to one element.
|
|
|
+If the expression is used as the last element of a list of expressions,
|
|
|
+then no adjustment is made
|
|
|
+(unless that last expression is enclosed in parentheses).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As an example, consider the following definitions:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function f(a, b) end
|
|
|
+ function g(a, b, ...) end
|
|
|
+ function r() return 1,2,3 end
|
|
|
+</pre><p>
|
|
|
+Then, we have the following mapping from arguments to parameters and
|
|
|
+to the vararg expression:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ CALL PARAMETERS
|
|
|
+
|
|
|
+ f(3) a=3, b=nil
|
|
|
+ f(3, 4) a=3, b=4
|
|
|
+ f(3, 4, 5) a=3, b=4
|
|
|
+ f(r(), 10) a=1, b=10
|
|
|
+ f(r()) a=1, b=2
|
|
|
+
|
|
|
+ g(3) a=3, b=nil, ... --> (nothing)
|
|
|
+ g(3, 4) a=3, b=4, ... --> (nothing)
|
|
|
+ g(3, 4, 5, 8) a=3, b=4, ... --> 5 8
|
|
|
+ g(5, r()) a=5, b=1, ... --> 2 3
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Results are returned using the <b>return</b> statement (see <a href="#2.4.4">§2.4.4</a>).
|
|
|
+If control reaches the end of a function
|
|
|
+without encountering a <b>return</b> statement,
|
|
|
+then the function returns with no results.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <em>colon</em> syntax
|
|
|
+is used for defining <em>methods</em>,
|
|
|
+that is, functions that have an implicit extra parameter <code>self</code>.
|
|
|
+Thus, the statement
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function t.a.b.c:f (<em>params</em>) <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+is syntactic sugar for
|
|
|
+
|
|
|
+<pre>
|
|
|
+ t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.6 - <a name="2.6">Visibility Rules</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+
|
|
|
+Lua is a lexically scoped language.
|
|
|
+The scope of variables begins at the first statement <em>after</em>
|
|
|
+their declaration and lasts until the end of the innermost block that
|
|
|
+includes the declaration.
|
|
|
+Consider the following example:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ x = 10 -- global variable
|
|
|
+ do -- new block
|
|
|
+ local x = x -- new 'x', with value 10
|
|
|
+ print(x) --> 10
|
|
|
+ x = x+1
|
|
|
+ do -- another block
|
|
|
+ local x = x+1 -- another 'x'
|
|
|
+ print(x) --> 12
|
|
|
+ end
|
|
|
+ print(x) --> 11
|
|
|
+ end
|
|
|
+ print(x) --> 10 (the global one)
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Notice that, in a declaration like <code>local x = x</code>,
|
|
|
+the new <code>x</code> being declared is not in scope yet,
|
|
|
+and so the second <code>x</code> refers to the outside variable.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Because of the lexical scoping rules,
|
|
|
+local variables can be freely accessed by functions
|
|
|
+defined inside their scope.
|
|
|
+A local variable used by an inner function is called
|
|
|
+an <em>upvalue</em>, or <em>external local variable</em>,
|
|
|
+inside the inner function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Notice that each execution of a <b>local</b> statement
|
|
|
+defines new local variables.
|
|
|
+Consider the following example:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ a = {}
|
|
|
+ local x = 20
|
|
|
+ for i=1,10 do
|
|
|
+ local y = 0
|
|
|
+ a[i] = function () y=y+1; return x+y end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+The loop creates ten closures
|
|
|
+(that is, ten instances of the anonymous function).
|
|
|
+Each of these closures uses a different <code>y</code> variable,
|
|
|
+while all of them share the same <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.7 - <a name="2.7">Error Handling</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Because Lua is an embedded extension language,
|
|
|
+all Lua actions start from C code in the host program
|
|
|
+calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
|
|
|
+Whenever an error occurs during Lua compilation or execution,
|
|
|
+control returns to C,
|
|
|
+which can take appropriate measures
|
|
|
+(such as printing an error message).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua code can explicitly generate an error by calling the
|
|
|
+<a href="#pdf-error"><code>error</code></a> function.
|
|
|
+If you need to catch errors in Lua,
|
|
|
+you can use the <a href="#pdf-pcall"><code>pcall</code></a> function.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.8 - <a name="2.8">Metatables</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Every value in Lua can have a <em>metatable</em>.
|
|
|
+This <em>metatable</em> is an ordinary Lua table
|
|
|
+that defines the behavior of the original value
|
|
|
+under certain special operations.
|
|
|
+You can change several aspects of the behavior
|
|
|
+of operations over a value by setting specific fields in its metatable.
|
|
|
+For instance, when a non-numeric value is the operand of an addition,
|
|
|
+Lua checks for a function in the field <code>"__add"</code> in its metatable.
|
|
|
+If it finds one,
|
|
|
+Lua calls this function to perform the addition.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+We call the keys in a metatable <em>events</em>
|
|
|
+and the values <em>metamethods</em>.
|
|
|
+In the previous example, the event is <code>"add"</code>
|
|
|
+and the metamethod is the function that performs the addition.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You can query the metatable of any value
|
|
|
+through the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You can replace the metatable of tables
|
|
|
+through the <a href="#pdf-setmetatable"><code>setmetatable</code></a>
|
|
|
+function.
|
|
|
+You cannot change the metatable of other types from Lua
|
|
|
+(except by using the debug library);
|
|
|
+you must use the C API for that.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Tables and full userdata have individual metatables
|
|
|
+(although multiple tables and userdata can share their metatables).
|
|
|
+Values of all other types share one single metatable per type;
|
|
|
+that is, there is one single metatable for all numbers,
|
|
|
+one for all strings, etc.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A metatable controls how an object behaves in arithmetic operations,
|
|
|
+order comparisons, concatenation, length operation, and indexing.
|
|
|
+A metatable also can define a function to be called when a userdata
|
|
|
+is garbage collected.
|
|
|
+For each of these operations Lua associates a specific key
|
|
|
+called an <em>event</em>.
|
|
|
+When Lua performs one of these operations over a value,
|
|
|
+it checks whether this value has a metatable with the corresponding event.
|
|
|
+If so, the value associated with that key (the metamethod)
|
|
|
+controls how Lua will perform the operation.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Metatables control the operations listed next.
|
|
|
+Each operation is identified by its corresponding name.
|
|
|
+The key for each operation is a string with its name prefixed by
|
|
|
+two underscores, '<code>__</code>';
|
|
|
+for instance, the key for operation "add" is the
|
|
|
+string <code>"__add"</code>.
|
|
|
+The semantics of these operations is better explained by a Lua function
|
|
|
+describing how the interpreter executes the operation.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The code shown here in Lua is only illustrative;
|
|
|
+the real behavior is hard coded in the interpreter
|
|
|
+and it is much more efficient than this simulation.
|
|
|
+All functions used in these descriptions
|
|
|
+(<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.)
|
|
|
+are described in <a href="#5.1">§5.1</a>.
|
|
|
+In particular, to retrieve the metamethod of a given object,
|
|
|
+we use the expression
|
|
|
+
|
|
|
+<pre>
|
|
|
+ metatable(obj)[event]
|
|
|
+</pre><p>
|
|
|
+This should be read as
|
|
|
+
|
|
|
+<pre>
|
|
|
+ rawget(getmetatable(obj) or {}, event)
|
|
|
+</pre><p>
|
|
|
+
|
|
|
+That is, the access to a metamethod does not invoke other metamethods,
|
|
|
+and the access to objects with no metatables does not fail
|
|
|
+(it simply results in <b>nil</b>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>"add":</b>
|
|
|
+the <code>+</code> operation.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The function <code>getbinhandler</code> below defines how Lua chooses a handler
|
|
|
+for a binary operation.
|
|
|
+First, Lua tries the first operand.
|
|
|
+If its type does not define a handler for the operation,
|
|
|
+then Lua tries the second operand.
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function getbinhandler (op1, op2, event)
|
|
|
+ return metatable(op1)[event] or metatable(op2)[event]
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+By using this function,
|
|
|
+the behavior of the <code>op1 + op2</code> is
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function add_event (op1, op2)
|
|
|
+ local o1, o2 = tonumber(op1), tonumber(op2)
|
|
|
+ if o1 and o2 then -- both operands are numeric?
|
|
|
+ return o1 + o2 -- '+' here is the primitive 'add'
|
|
|
+ else -- at least one of the operands is not numeric
|
|
|
+ local h = getbinhandler(op1, op2, "__add")
|
|
|
+ if h then
|
|
|
+ -- call the handler with both operands
|
|
|
+ return (h(op1, op2))
|
|
|
+ else -- no handler available: default behavior
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"sub":</b>
|
|
|
+the <code>-</code> operation.
|
|
|
+
|
|
|
+Behavior similar to the "add" operation.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"mul":</b>
|
|
|
+the <code>*</code> operation.
|
|
|
+
|
|
|
+Behavior similar to the "add" operation.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"div":</b>
|
|
|
+the <code>/</code> operation.
|
|
|
+
|
|
|
+Behavior similar to the "add" operation.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"mod":</b>
|
|
|
+the <code>%</code> operation.
|
|
|
+
|
|
|
+Behavior similar to the "add" operation,
|
|
|
+with the operation
|
|
|
+<code>o1 - floor(o1/o2)*o2</code> as the primitive operation.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"pow":</b>
|
|
|
+the <code>^</code> (exponentiation) operation.
|
|
|
+
|
|
|
+Behavior similar to the "add" operation,
|
|
|
+with the function <code>pow</code> (from the C math library)
|
|
|
+as the primitive operation.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"unm":</b>
|
|
|
+the unary <code>-</code> operation.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function unm_event (op)
|
|
|
+ local o = tonumber(op)
|
|
|
+ if o then -- operand is numeric?
|
|
|
+ return -o -- '-' here is the primitive 'unm'
|
|
|
+ else -- the operand is not numeric.
|
|
|
+ -- Try to get a handler from the operand
|
|
|
+ local h = metatable(op).__unm
|
|
|
+ if h then
|
|
|
+ -- call the handler with the operand
|
|
|
+ return (h(op))
|
|
|
+ else -- no handler available: default behavior
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"concat":</b>
|
|
|
+the <code>..</code> (concatenation) operation.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function concat_event (op1, op2)
|
|
|
+ if (type(op1) == "string" or type(op1) == "number") and
|
|
|
+ (type(op2) == "string" or type(op2) == "number") then
|
|
|
+ return op1 .. op2 -- primitive string concatenation
|
|
|
+ else
|
|
|
+ local h = getbinhandler(op1, op2, "__concat")
|
|
|
+ if h then
|
|
|
+ return (h(op1, op2))
|
|
|
+ else
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"len":</b>
|
|
|
+the <code>#</code> operation.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function len_event (op)
|
|
|
+ if type(op) == "string" then
|
|
|
+ return strlen(op) -- primitive string length
|
|
|
+ elseif type(op) == "table" then
|
|
|
+ return #op -- primitive table length
|
|
|
+ else
|
|
|
+ local h = metatable(op).__len
|
|
|
+ if h then
|
|
|
+ -- call the handler with the operand
|
|
|
+ return (h(op))
|
|
|
+ else -- no handler available: default behavior
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+See <a href="#2.5.5">§2.5.5</a> for a description of the length of a table.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"eq":</b>
|
|
|
+the <code>==</code> operation.
|
|
|
+
|
|
|
+The function <code>getcomphandler</code> defines how Lua chooses a metamethod
|
|
|
+for comparison operators.
|
|
|
+A metamethod only is selected when both objects
|
|
|
+being compared have the same type
|
|
|
+and the same metamethod for the selected operation.
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function getcomphandler (op1, op2, event)
|
|
|
+ if type(op1) ~= type(op2) then return nil end
|
|
|
+ local mm1 = metatable(op1)[event]
|
|
|
+ local mm2 = metatable(op2)[event]
|
|
|
+ if mm1 == mm2 then return mm1 else return nil end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+The "eq" event is defined as follows:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function eq_event (op1, op2)
|
|
|
+ if type(op1) ~= type(op2) then -- different types?
|
|
|
+ return false -- different objects
|
|
|
+ end
|
|
|
+ if op1 == op2 then -- primitive equal?
|
|
|
+ return true -- objects are equal
|
|
|
+ end
|
|
|
+ -- try metamethod
|
|
|
+ local h = getcomphandler(op1, op2, "__eq")
|
|
|
+ if h then
|
|
|
+ return (h(op1, op2))
|
|
|
+ else
|
|
|
+ return false
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+<code>a ~= b</code> is equivalent to <code>not (a == b)</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"lt":</b>
|
|
|
+the <code><</code> operation.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function lt_event (op1, op2)
|
|
|
+ if type(op1) == "number" and type(op2) == "number" then
|
|
|
+ return op1 < op2 -- numeric comparison
|
|
|
+ elseif type(op1) == "string" and type(op2) == "string" then
|
|
|
+ return op1 < op2 -- lexicographic comparison
|
|
|
+ else
|
|
|
+ local h = getcomphandler(op1, op2, "__lt")
|
|
|
+ if h then
|
|
|
+ return (h(op1, op2))
|
|
|
+ else
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+<code>a > b</code> is equivalent to <code>b < a</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"le":</b>
|
|
|
+the <code><=</code> operation.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function le_event (op1, op2)
|
|
|
+ if type(op1) == "number" and type(op2) == "number" then
|
|
|
+ return op1 <= op2 -- numeric comparison
|
|
|
+ elseif type(op1) == "string" and type(op2) == "string" then
|
|
|
+ return op1 <= op2 -- lexicographic comparison
|
|
|
+ else
|
|
|
+ local h = getcomphandler(op1, op2, "__le")
|
|
|
+ if h then
|
|
|
+ return (h(op1, op2))
|
|
|
+ else
|
|
|
+ h = getcomphandler(op1, op2, "__lt")
|
|
|
+ if h then
|
|
|
+ return not h(op2, op1)
|
|
|
+ else
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+<code>a >= b</code> is equivalent to <code>b <= a</code>.
|
|
|
+Note that, in the absence of a "le" metamethod,
|
|
|
+Lua tries the "lt", assuming that <code>a <= b</code> is
|
|
|
+equivalent to <code>not (b < a)</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"index":</b>
|
|
|
+The indexing access <code>table[key]</code>.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function gettable_event (table, key)
|
|
|
+ local h
|
|
|
+ if type(table) == "table" then
|
|
|
+ local v = rawget(table, key)
|
|
|
+ if v ~= nil then return v end
|
|
|
+ h = metatable(table).__index
|
|
|
+ if h == nil then return nil end
|
|
|
+ else
|
|
|
+ h = metatable(table).__index
|
|
|
+ if h == nil then
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ if type(h) == "function" then
|
|
|
+ return (h(table, key)) -- call the handler
|
|
|
+ else return h[key] -- or repeat operation on it
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"newindex":</b>
|
|
|
+The indexing assignment <code>table[key] = value</code>.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function settable_event (table, key, value)
|
|
|
+ local h
|
|
|
+ if type(table) == "table" then
|
|
|
+ local v = rawget(table, key)
|
|
|
+ if v ~= nil then rawset(table, key, value); return end
|
|
|
+ h = metatable(table).__newindex
|
|
|
+ if h == nil then rawset(table, key, value); return end
|
|
|
+ else
|
|
|
+ h = metatable(table).__newindex
|
|
|
+ if h == nil then
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ if type(h) == "function" then
|
|
|
+ h(table, key,value) -- call the handler
|
|
|
+ else h[key] = value -- or repeat operation on it
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"call":</b>
|
|
|
+called when Lua calls a value.
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function function_event (func, ...)
|
|
|
+ if type(func) == "function" then
|
|
|
+ return func(...) -- primitive call
|
|
|
+ else
|
|
|
+ local h = metatable(func).__call
|
|
|
+ if h then
|
|
|
+ return h(func, ...)
|
|
|
+ else
|
|
|
+ error(···)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.9 - <a name="2.9">Environments</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Besides metatables,
|
|
|
+objects of types thread, function, and userdata
|
|
|
+have another table associated with them,
|
|
|
+called their <em>environment</em>.
|
|
|
+Like metatables, environments are regular tables and
|
|
|
+multiple objects can share the same environment.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Threads are created sharing the environment of the creating thread.
|
|
|
+Userdata and C functions are created sharing the environment
|
|
|
+of the creating C function.
|
|
|
+Non-nested Lua functions
|
|
|
+(created by <a href="#pdf-loadfile"><code>loadfile</code></a>, <a href="#pdf-loadstring"><code>loadstring</code></a> or <a href="#pdf-load"><code>load</code></a>)
|
|
|
+are created sharing the environment of the creating thread.
|
|
|
+Nested Lua functions are created sharing the environment of
|
|
|
+the creating Lua function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Environments associated with userdata have no meaning for Lua.
|
|
|
+It is only a convenience feature for programmers to associate a table to
|
|
|
+a userdata.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Environments associated with threads are called
|
|
|
+<em>global environments</em>.
|
|
|
+They are used as the default environment for threads and
|
|
|
+non-nested Lua functions created by the thread
|
|
|
+and can be directly accessed by C code (see <a href="#3.3">§3.3</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The environment associated with a C function can be directly
|
|
|
+accessed by C code (see <a href="#3.3">§3.3</a>).
|
|
|
+It is used as the default environment for other C functions
|
|
|
+and userdata created by the function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Environments associated with Lua functions are used to resolve
|
|
|
+all accesses to global variables within the function (see <a href="#2.3">§2.3</a>).
|
|
|
+They are used as the default environment for nested Lua functions
|
|
|
+created by the function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You can change the environment of a Lua function or the
|
|
|
+running thread by calling <a href="#pdf-setfenv"><code>setfenv</code></a>.
|
|
|
+You can get the environment of a Lua function or the running thread
|
|
|
+by calling <a href="#pdf-getfenv"><code>getfenv</code></a>.
|
|
|
+To manipulate the environment of other objects
|
|
|
+(userdata, C functions, other threads) you must
|
|
|
+use the C API.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.10 - <a name="2.10">Garbage Collection</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua performs automatic memory management.
|
|
|
+This means that
|
|
|
+you have to worry neither about allocating memory for new objects
|
|
|
+nor about freeing it when the objects are no longer needed.
|
|
|
+Lua manages memory automatically by running
|
|
|
+a <em>garbage collector</em> from time to time
|
|
|
+to collect all <em>dead objects</em>
|
|
|
+(that is, objects that are no longer accessible from Lua).
|
|
|
+All memory used by Lua is subject to automatic management:
|
|
|
+tables, userdata, functions, threads, strings, etc.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua implements an incremental mark-and-sweep collector.
|
|
|
+It uses two numbers to control its garbage-collection cycles:
|
|
|
+the <em>garbage-collector pause</em> and
|
|
|
+the <em>garbage-collector step multiplier</em>.
|
|
|
+Both use percentage points as units
|
|
|
+(so that a value of 100 means an internal value of 1).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The garbage-collector pause
|
|
|
+controls how long the collector waits before starting a new cycle.
|
|
|
+Larger values make the collector less aggressive.
|
|
|
+Values smaller than 100 mean the collector will not wait to
|
|
|
+start a new cycle.
|
|
|
+A value of 200 means that the collector waits for the total memory in use
|
|
|
+to double before starting a new cycle.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The step multiplier
|
|
|
+controls the relative speed of the collector relative to
|
|
|
+memory allocation.
|
|
|
+Larger values make the collector more aggressive but also increase
|
|
|
+the size of each incremental step.
|
|
|
+Values smaller than 100 make the collector too slow and
|
|
|
+can result in the collector never finishing a cycle.
|
|
|
+The default, 200, means that the collector runs at "twice"
|
|
|
+the speed of memory allocation.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C
|
|
|
+or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
|
|
|
+With these functions you can also control
|
|
|
+the collector directly (e.g., stop and restart it).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.10.1 - <a name="2.10.1">Garbage-Collection Metamethods</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+Using the C API,
|
|
|
+you can set garbage-collector metamethods for userdata (see <a href="#2.8">§2.8</a>).
|
|
|
+These metamethods are also called <em>finalizers</em>.
|
|
|
+Finalizers allow you to coordinate Lua's garbage collection
|
|
|
+with external resource management
|
|
|
+(such as closing files, network or database connections,
|
|
|
+or freeing your own memory).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Garbage userdata with a field <code>__gc</code> in their metatables are not
|
|
|
+collected immediately by the garbage collector.
|
|
|
+Instead, Lua puts them in a list.
|
|
|
+After the collection,
|
|
|
+Lua does the equivalent of the following function
|
|
|
+for each userdata in that list:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function gc_event (udata)
|
|
|
+ local h = metatable(udata).__gc
|
|
|
+ if h then
|
|
|
+ h(udata)
|
|
|
+ end
|
|
|
+ end
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+At the end of each garbage-collection cycle,
|
|
|
+the finalizers for userdata are called in <em>reverse</em>
|
|
|
+order of their creation,
|
|
|
+among those collected in that cycle.
|
|
|
+That is, the first finalizer to be called is the one associated
|
|
|
+with the userdata created last in the program.
|
|
|
+The userdata itself is freed only in the next garbage-collection cycle.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>2.10.2 - <a name="2.10.2">Weak Tables</a></h3>
|
|
|
+
|
|
|
+<p>
|
|
|
+A <em>weak table</em> is a table whose elements are
|
|
|
+<em>weak references</em>.
|
|
|
+A weak reference is ignored by the garbage collector.
|
|
|
+In other words,
|
|
|
+if the only references to an object are weak references,
|
|
|
+then the garbage collector will collect this object.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A weak table can have weak keys, weak values, or both.
|
|
|
+A table with weak keys allows the collection of its keys,
|
|
|
+but prevents the collection of its values.
|
|
|
+A table with both weak keys and weak values allows the collection of
|
|
|
+both keys and values.
|
|
|
+In any case, if either the key or the value is collected,
|
|
|
+the whole pair is removed from the table.
|
|
|
+The weakness of a table is controlled by the
|
|
|
+<code>__mode</code> field of its metatable.
|
|
|
+If the <code>__mode</code> field is a string containing the character '<code>k</code>',
|
|
|
+the keys in the table are weak.
|
|
|
+If <code>__mode</code> contains '<code>v</code>',
|
|
|
+the values in the table are weak.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+After you use a table as a metatable,
|
|
|
+you should not change the value of its <code>__mode</code> field.
|
|
|
+Otherwise, the weak behavior of the tables controlled by this
|
|
|
+metatable is undefined.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>2.11 - <a name="2.11">Coroutines</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua supports coroutines,
|
|
|
+also called <em>collaborative multithreading</em>.
|
|
|
+A coroutine in Lua represents an independent thread of execution.
|
|
|
+Unlike threads in multithread systems, however,
|
|
|
+a coroutine only suspends its execution by explicitly calling
|
|
|
+a yield function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+You create a coroutine with a call to <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
|
|
|
+Its sole argument is a function
|
|
|
+that is the main function of the coroutine.
|
|
|
+The <code>create</code> function only creates a new coroutine and
|
|
|
+returns a handle to it (an object of type <em>thread</em>);
|
|
|
+it does not start the coroutine execution.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
|
|
|
+passing as its first argument
|
|
|
+a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
|
|
|
+the coroutine starts its execution,
|
|
|
+at the first line of its main function.
|
|
|
+Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on
|
|
|
+to the coroutine main function.
|
|
|
+After the coroutine starts running,
|
|
|
+it runs until it terminates or <em>yields</em>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A coroutine can terminate its execution in two ways:
|
|
|
+normally, when its main function returns
|
|
|
+(explicitly or implicitly, after the last instruction);
|
|
|
+and abnormally, if there is an unprotected error.
|
|
|
+In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
|
|
|
+plus any values returned by the coroutine main function.
|
|
|
+In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
|
|
|
+plus an error message.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
|
|
|
+When a coroutine yields,
|
|
|
+the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
|
|
|
+even if the yield happens inside nested function calls
|
|
|
+(that is, not in the main function,
|
|
|
+but in a function directly or indirectly called by the main function).
|
|
|
+In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
|
|
|
+plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
|
|
|
+The next time you resume the same coroutine,
|
|
|
+it continues its execution from the point where it yielded,
|
|
|
+with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
|
|
|
+arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
|
|
|
+the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
|
|
|
+but instead of returning the coroutine itself,
|
|
|
+it returns a function that, when called, resumes the coroutine.
|
|
|
+Any arguments passed to this function
|
|
|
+go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
|
|
|
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
|
|
|
+except the first one (the boolean error code).
|
|
|
+Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
|
|
|
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors;
|
|
|
+any error is propagated to the caller.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As an example,
|
|
|
+consider the following code:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ function foo (a)
|
|
|
+ print("foo", a)
|
|
|
+ return coroutine.yield(2*a)
|
|
|
+ end
|
|
|
+
|
|
|
+ co = coroutine.create(function (a,b)
|
|
|
+ print("co-body", a, b)
|
|
|
+ local r = foo(a+1)
|
|
|
+ print("co-body", r)
|
|
|
+ local r, s = coroutine.yield(a+b, a-b)
|
|
|
+ print("co-body", r, s)
|
|
|
+ return b, "end"
|
|
|
+ end)
|
|
|
+
|
|
|
+ print("main", coroutine.resume(co, 1, 10))
|
|
|
+ print("main", coroutine.resume(co, "r"))
|
|
|
+ print("main", coroutine.resume(co, "x", "y"))
|
|
|
+ print("main", coroutine.resume(co, "x", "y"))
|
|
|
+</pre><p>
|
|
|
+When you run it, it produces the following output:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ co-body 1 10
|
|
|
+ foo 2
|
|
|
+
|
|
|
+ main true 4
|
|
|
+ co-body r
|
|
|
+ main true 11 -9
|
|
|
+ co-body x y
|
|
|
+ main true 10 end
|
|
|
+ main false cannot resume dead coroutine
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>3 - <a name="3">The Application Program Interface</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+
|
|
|
+This section describes the C API for Lua, that is,
|
|
|
+the set of C functions available to the host program to communicate
|
|
|
+with Lua.
|
|
|
+All API functions and related types and constants
|
|
|
+are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Even when we use the term "function",
|
|
|
+any facility in the API may be provided as a macro instead.
|
|
|
+All such macros use each of their arguments exactly once
|
|
|
+(except for the first argument, which is always a Lua state),
|
|
|
+and so do not generate any hidden side-effects.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As in most C libraries,
|
|
|
+the Lua API functions do not check their arguments for validity or consistency.
|
|
|
+However, you can change this behavior by compiling Lua
|
|
|
+with a proper definition for the macro <a name="pdf-luai_apicheck"><code>luai_apicheck</code></a>,
|
|
|
+in file <code>luaconf.h</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.1 - <a name="3.1">The Stack</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua uses a <em>virtual stack</em> to pass values to and from C.
|
|
|
+Each element in this stack represents a Lua value
|
|
|
+(<b>nil</b>, number, string, etc.).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Whenever Lua calls C, the called function gets a new stack,
|
|
|
+which is independent of previous stacks and of stacks of
|
|
|
+C functions that are still active.
|
|
|
+This stack initially contains any arguments to the C function
|
|
|
+and it is where the C function pushes its results
|
|
|
+to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+For convenience,
|
|
|
+most query operations in the API do not follow a strict stack discipline.
|
|
|
+Instead, they can refer to any element in the stack
|
|
|
+by using an <em>index</em>:
|
|
|
+A positive index represents an <em>absolute</em> stack position
|
|
|
+(starting at 1);
|
|
|
+a negative index represents an <em>offset</em> relative to the top of the stack.
|
|
|
+More specifically, if the stack has <em>n</em> elements,
|
|
|
+then index 1 represents the first element
|
|
|
+(that is, the element that was pushed onto the stack first)
|
|
|
+and
|
|
|
+index <em>n</em> represents the last element;
|
|
|
+index -1 also represents the last element
|
|
|
+(that is, the element at the top)
|
|
|
+and index <em>-n</em> represents the first element.
|
|
|
+We say that an index is <em>valid</em>
|
|
|
+if it lies between 1 and the stack top
|
|
|
+(that is, if <code>1 ≤ abs(index) ≤ top</code>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.2 - <a name="3.2">Stack Size</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+When you interact with Lua API,
|
|
|
+you are responsible for ensuring consistency.
|
|
|
+In particular,
|
|
|
+<em>you are responsible for controlling stack overflow</em>.
|
|
|
+You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
|
|
|
+to grow the stack size.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Whenever Lua calls C,
|
|
|
+it ensures that at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> stack positions are available.
|
|
|
+<code>LUA_MINSTACK</code> is defined as 20,
|
|
|
+so that usually you do not have to worry about stack space
|
|
|
+unless your code has loops pushing elements onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Most query functions accept as indices any value inside the
|
|
|
+available stack space, that is, indices up to the maximum stack size
|
|
|
+you have set through <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
|
|
|
+Such indices are called <em>acceptable indices</em>.
|
|
|
+More formally, we define an <em>acceptable index</em>
|
|
|
+as follows:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ (index < 0 && abs(index) <= top) ||
|
|
|
+ (index > 0 && index <= stackspace)
|
|
|
+</pre><p>
|
|
|
+Note that 0 is never an acceptable index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.3 - <a name="3.3">Pseudo-Indices</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Unless otherwise noted,
|
|
|
+any function that accepts valid indices can also be called with
|
|
|
+<em>pseudo-indices</em>,
|
|
|
+which represent some Lua values that are accessible to C code
|
|
|
+but which are not in the stack.
|
|
|
+Pseudo-indices are used to access the thread environment,
|
|
|
+the function environment,
|
|
|
+the registry,
|
|
|
+and the upvalues of a C function (see <a href="#3.4">§3.4</a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The thread environment (where global variables live) is
|
|
|
+always at pseudo-index <a name="pdf-LUA_GLOBALSINDEX"><code>LUA_GLOBALSINDEX</code></a>.
|
|
|
+The environment of the running C function is always
|
|
|
+at pseudo-index <a name="pdf-LUA_ENVIRONINDEX"><code>LUA_ENVIRONINDEX</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To access and change the value of global variables,
|
|
|
+you can use regular table operations over an environment table.
|
|
|
+For instance, to access the value of a global variable, do
|
|
|
+
|
|
|
+<pre>
|
|
|
+ lua_getfield(L, LUA_GLOBALSINDEX, varname);
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.4 - <a name="3.4">C Closures</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+When a C function is created,
|
|
|
+it is possible to associate some values with it,
|
|
|
+thus creating a <em>C closure</em>;
|
|
|
+these values are called <em>upvalues</em> and are
|
|
|
+accessible to the function whenever it is called
|
|
|
+(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Whenever a C function is called,
|
|
|
+its upvalues are located at specific pseudo-indices.
|
|
|
+These pseudo-indices are produced by the macro
|
|
|
+<a name="lua_upvalueindex"><code>lua_upvalueindex</code></a>.
|
|
|
+The first value associated with a function is at position
|
|
|
+<code>lua_upvalueindex(1)</code>, and so on.
|
|
|
+Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
|
|
|
+where <em>n</em> is greater than the number of upvalues of the
|
|
|
+current function (but not greater than 256),
|
|
|
+produces an acceptable (but invalid) index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.5 - <a name="3.5">Registry</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua provides a <em>registry</em>,
|
|
|
+a pre-defined table that can be used by any C code to
|
|
|
+store whatever Lua value it needs to store.
|
|
|
+This table is always located at pseudo-index
|
|
|
+<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>.
|
|
|
+Any C library can store data into this table,
|
|
|
+but it should take care to choose keys different from those used
|
|
|
+by other libraries, to avoid collisions.
|
|
|
+Typically, you should use as key a string containing your library name
|
|
|
+or a light userdata with the address of a C object in your code.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The integer keys in the registry are used by the reference mechanism,
|
|
|
+implemented by the auxiliary library,
|
|
|
+and therefore should not be used for other purposes.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.6 - <a name="3.6">Error Handling in C</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
|
|
|
+(You can also choose to use exceptions if you use C++;
|
|
|
+see file <code>luaconf.h</code>.)
|
|
|
+When Lua faces any error
|
|
|
+(such as memory allocation errors, type errors, syntax errors,
|
|
|
+and runtime errors)
|
|
|
+it <em>raises</em> an error;
|
|
|
+that is, it does a long jump.
|
|
|
+A <em>protected environment</em> uses <code>setjmp</code>
|
|
|
+to set a recover point;
|
|
|
+any error jumps to the most recent active recover point.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Most functions in the API can throw an error,
|
|
|
+for instance due to a memory allocation error.
|
|
|
+The documentation for each function indicates whether
|
|
|
+it can throw errors.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.7 - <a name="3.7">Functions and Types</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Here we list all functions and types from the C API in
|
|
|
+alphabetical order.
|
|
|
+Each function has an indicator like this:
|
|
|
+<span class="apii">[-o, +p, <em>x</em>]</span>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The first field, <code>o</code>,
|
|
|
+is how many elements the function pops from the stack.
|
|
|
+The second field, <code>p</code>,
|
|
|
+is how many elements the function pushes onto the stack.
|
|
|
+(Any function always pushes its results after popping its arguments.)
|
|
|
+A field in the form <code>x|y</code> means the function can push (or pop)
|
|
|
+<code>x</code> or <code>y</code> elements,
|
|
|
+depending on the situation;
|
|
|
+an interrogation mark '<code>?</code>' means that
|
|
|
+we cannot know how many elements the function pops/pushes
|
|
|
+by looking only at its arguments
|
|
|
+(e.g., they may depend on what is on the stack).
|
|
|
+The third field, <code>x</code>,
|
|
|
+tells whether the function may throw errors:
|
|
|
+'<code>-</code>' means the function never throws any error;
|
|
|
+'<code>m</code>' means the function may throw an error
|
|
|
+only due to not enough memory;
|
|
|
+'<code>e</code>' means the function may throw other kinds of errors;
|
|
|
+'<code>v</code>' means the function may throw an error on purpose.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
|
|
|
+<pre>typedef void * (*lua_Alloc) (void *ud,
|
|
|
+ void *ptr,
|
|
|
+ size_t osize,
|
|
|
+ size_t nsize);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The type of the memory-allocation function used by Lua states.
|
|
|
+The allocator function must provide a
|
|
|
+functionality similar to <code>realloc</code>,
|
|
|
+but not exactly the same.
|
|
|
+Its arguments are
|
|
|
+<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
|
|
|
+<code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
|
|
|
+<code>osize</code>, the original size of the block;
|
|
|
+<code>nsize</code>, the new size of the block.
|
|
|
+<code>ptr</code> is <code>NULL</code> if and only if <code>osize</code> is zero.
|
|
|
+When <code>nsize</code> is zero, the allocator must return <code>NULL</code>;
|
|
|
+if <code>osize</code> is not zero,
|
|
|
+it should free the block pointed to by <code>ptr</code>.
|
|
|
+When <code>nsize</code> is not zero, the allocator returns <code>NULL</code>
|
|
|
+if and only if it cannot fill the request.
|
|
|
+When <code>nsize</code> is not zero and <code>osize</code> is zero,
|
|
|
+the allocator should behave like <code>malloc</code>.
|
|
|
+When <code>nsize</code> and <code>osize</code> are not zero,
|
|
|
+the allocator behaves like <code>realloc</code>.
|
|
|
+Lua assumes that the allocator never fails when
|
|
|
+<code>osize >= nsize</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Here is a simple implementation for the allocator function.
|
|
|
+It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
|
|
|
+
|
|
|
+<pre>
|
|
|
+ static void *l_alloc (void *ud, void *ptr, size_t osize,
|
|
|
+ size_t nsize) {
|
|
|
+ (void)ud; (void)osize; /* not used */
|
|
|
+ if (nsize == 0) {
|
|
|
+ free(ptr);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ return realloc(ptr, nsize);
|
|
|
+ }
|
|
|
+</pre><p>
|
|
|
+This code assumes
|
|
|
+that <code>free(NULL)</code> has no effect and that
|
|
|
+<code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>.
|
|
|
+ANSI C ensures both behaviors.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets a new panic function and returns the old one.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If an error happens outside any protected environment,
|
|
|
+Lua calls a <em>panic function</em>
|
|
|
+and then calls <code>exit(EXIT_FAILURE)</code>,
|
|
|
+thus exiting the host application.
|
|
|
+Your panic function can avoid this exit by
|
|
|
+never returning (e.g., doing a long jump).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The panic function can access the error message at the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
|
|
|
+<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
|
|
|
+<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls a function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To call a function you must use the following protocol:
|
|
|
+first, the function to be called is pushed onto the stack;
|
|
|
+then, the arguments to the function are pushed
|
|
|
+in direct order;
|
|
|
+that is, the first argument is pushed first.
|
|
|
+Finally you call <a href="#lua_call"><code>lua_call</code></a>;
|
|
|
+<code>nargs</code> is the number of arguments that you pushed onto the stack.
|
|
|
+All arguments and the function value are popped from the stack
|
|
|
+when the function is called.
|
|
|
+The function results are pushed onto the stack when the function returns.
|
|
|
+The number of results is adjusted to <code>nresults</code>,
|
|
|
+unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
|
|
|
+In this case, <em>all</em> results from the function are pushed.
|
|
|
+Lua takes care that the returned values fit into the stack space.
|
|
|
+The function results are pushed onto the stack in direct order
|
|
|
+(the first result is pushed first),
|
|
|
+so that after the call the last result is on the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Any error inside the called function is propagated upwards
|
|
|
+(with a <code>longjmp</code>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The following example shows how the host program can do the
|
|
|
+equivalent to this Lua code:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ a = f("how", t.x, 14)
|
|
|
+</pre><p>
|
|
|
+Here it is in C:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* function to be called */
|
|
|
+ lua_pushstring(L, "how"); /* 1st argument */
|
|
|
+ lua_getfield(L, LUA_GLOBALSINDEX, "t"); /* table to be indexed */
|
|
|
+ lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */
|
|
|
+ lua_remove(L, -2); /* remove 't' from the stack */
|
|
|
+ lua_pushinteger(L, 14); /* 3rd argument */
|
|
|
+ lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */
|
|
|
+ lua_setfield(L, LUA_GLOBALSINDEX, "a"); /* set global 'a' */
|
|
|
+</pre><p>
|
|
|
+Note that the code above is "balanced":
|
|
|
+at its end, the stack is back to its original configuration.
|
|
|
+This is considered good programming practice.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
|
|
|
+<pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Type for C functions.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In order to communicate properly with Lua,
|
|
|
+a C function must use the following protocol,
|
|
|
+which defines the way parameters and results are passed:
|
|
|
+a C function receives its arguments from Lua in its stack
|
|
|
+in direct order (the first argument is pushed first).
|
|
|
+So, when the function starts,
|
|
|
+<code>lua_gettop(L)</code> returns the number of arguments received by the function.
|
|
|
+The first argument (if any) is at index 1
|
|
|
+and its last argument is at index <code>lua_gettop(L)</code>.
|
|
|
+To return values to Lua, a C function just pushes them onto the stack,
|
|
|
+in direct order (the first result is pushed first),
|
|
|
+and returns the number of results.
|
|
|
+Any other value in the stack below the results will be properly
|
|
|
+discarded by Lua.
|
|
|
+Like a Lua function, a C function called by Lua can also return
|
|
|
+many results.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As an example, the following function receives a variable number
|
|
|
+of numerical arguments and returns their average and sum:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ static int foo (lua_State *L) {
|
|
|
+ int n = lua_gettop(L); /* number of arguments */
|
|
|
+ lua_Number sum = 0;
|
|
|
+ int i;
|
|
|
+ for (i = 1; i <= n; i++) {
|
|
|
+ if (!lua_isnumber(L, i)) {
|
|
|
+ lua_pushstring(L, "incorrect argument");
|
|
|
+ lua_error(L);
|
|
|
+ }
|
|
|
+ sum += lua_tonumber(L, i);
|
|
|
+ }
|
|
|
+ lua_pushnumber(L, sum/n); /* first result */
|
|
|
+ lua_pushnumber(L, sum); /* second result */
|
|
|
+ return 2; /* number of results */
|
|
|
+ }
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>int lua_checkstack (lua_State *L, int extra);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Ensures that there are at least <code>extra</code> free stack slots in the stack.
|
|
|
+It returns false if it cannot grow the stack to that size.
|
|
|
+This function never shrinks the stack;
|
|
|
+if the stack is already larger than the new size,
|
|
|
+it is left unchanged.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>void lua_close (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Destroys all objects in the given Lua state
|
|
|
+(calling the corresponding garbage-collection metamethods, if any)
|
|
|
+and frees all dynamic memory used by this state.
|
|
|
+On several platforms, you may not need to call this function,
|
|
|
+because all resources are naturally released when the host program ends.
|
|
|
+On the other hand, long-running programs,
|
|
|
+such as a daemon or a web server,
|
|
|
+might need to release states as soon as they are not needed,
|
|
|
+to avoid growing too large.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
|
|
|
+<span class="apii">[-n, +1, <em>e</em>]</span>
|
|
|
+<pre>void lua_concat (lua_State *L, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Concatenates the <code>n</code> values at the top of the stack,
|
|
|
+pops them, and leaves the result at the top.
|
|
|
+If <code>n</code> is 1, the result is the single value on the stack
|
|
|
+(that is, the function does nothing);
|
|
|
+if <code>n</code> is 0, the result is the empty string.
|
|
|
+Concatenation is performed following the usual semantics of Lua
|
|
|
+(see <a href="#2.5.4">§2.5.4</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_cpcall"><code>lua_cpcall</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
|
|
|
+<pre>int lua_cpcall (lua_State *L, lua_CFunction func, void *ud);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls the C function <code>func</code> in protected mode.
|
|
|
+<code>func</code> starts with only one element in its stack,
|
|
|
+a light userdata containing <code>ud</code>.
|
|
|
+In case of errors,
|
|
|
+<a href="#lua_cpcall"><code>lua_cpcall</code></a> returns the same error codes as <a href="#lua_pcall"><code>lua_pcall</code></a>,
|
|
|
+plus the error object on the top of the stack;
|
|
|
+otherwise, it returns zero, and does not change the stack.
|
|
|
+All values returned by <code>func</code> are discarded.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new empty table and pushes it onto the stack.
|
|
|
+The new table has space pre-allocated
|
|
|
+for <code>narr</code> array elements and <code>nrec</code> non-array elements.
|
|
|
+This pre-allocation is useful when you know exactly how many elements
|
|
|
+the table will have.
|
|
|
+Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Dumps a function as a binary chunk.
|
|
|
+Receives a Lua function on the top of the stack
|
|
|
+and produces a binary chunk that,
|
|
|
+if loaded again,
|
|
|
+results in a function equivalent to the one dumped.
|
|
|
+As it produces parts of the chunk,
|
|
|
+<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
|
|
|
+with the given <code>data</code>
|
|
|
+to write them.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The value returned is the error code returned by the last
|
|
|
+call to the writer;
|
|
|
+0 means no errors.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function does not pop the Lua function from the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_equal"><code>lua_equal</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>e</em>]</span>
|
|
|
+<pre>int lua_equal (lua_State *L, int index1, int index2);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the two values in acceptable indices <code>index1</code> and
|
|
|
+<code>index2</code> are equal,
|
|
|
+following the semantics of the Lua <code>==</code> operator
|
|
|
+(that is, may call metamethods).
|
|
|
+Otherwise returns 0.
|
|
|
+Also returns 0 if any of the indices is non valid.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>v</em>]</span>
|
|
|
+<pre>int lua_error (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Generates a Lua error.
|
|
|
+The error message (which can actually be a Lua value of any type)
|
|
|
+must be on the stack top.
|
|
|
+This function does a long jump,
|
|
|
+and therefore never returns.
|
|
|
+(see <a href="#luaL_error"><code>luaL_error</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>e</em>]</span>
|
|
|
+<pre>int lua_gc (lua_State *L, int what, int data);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Controls the garbage collector.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function performs several tasks,
|
|
|
+according to the value of the parameter <code>what</code>:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCSTOP</code>:</b>
|
|
|
+stops the garbage collector.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCRESTART</code>:</b>
|
|
|
+restarts the garbage collector.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCCOLLECT</code>:</b>
|
|
|
+performs a full garbage-collection cycle.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCCOUNT</code>:</b>
|
|
|
+returns the current amount of memory (in Kbytes) in use by Lua.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCCOUNTB</code>:</b>
|
|
|
+returns the remainder of dividing the current amount of bytes of
|
|
|
+memory in use by Lua by 1024.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCSTEP</code>:</b>
|
|
|
+performs an incremental step of garbage collection.
|
|
|
+The step "size" is controlled by <code>data</code>
|
|
|
+(larger values mean more steps) in a non-specified way.
|
|
|
+If you want to control the step size
|
|
|
+you must experimentally tune the value of <code>data</code>.
|
|
|
+The function returns 1 if the step finished a
|
|
|
+garbage-collection cycle.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCSETPAUSE</code>:</b>
|
|
|
+sets <code>data</code> as the new value
|
|
|
+for the <em>pause</em> of the collector (see <a href="#2.10">§2.10</a>).
|
|
|
+The function returns the previous value of the pause.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>LUA_GCSETSTEPMUL</code>:</b>
|
|
|
+sets <code>data</code> as the new value for the <em>step multiplier</em> of
|
|
|
+the collector (see <a href="#2.10">§2.10</a>).
|
|
|
+The function returns the previous value of the step multiplier.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the memory-allocation function of a given state.
|
|
|
+If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
|
|
|
+opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getfenv"><code>lua_getfenv</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_getfenv (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the environment table of
|
|
|
+the value at the given index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>e</em>]</span>
|
|
|
+<pre>void lua_getfield (lua_State *L, int index, const char *k);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the value <code>t[k]</code>,
|
|
|
+where <code>t</code> is the value at the given valid index.
|
|
|
+As in Lua, this function may trigger a metamethod
|
|
|
+for the "index" event (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>e</em>]</span>
|
|
|
+<pre>void lua_getglobal (lua_State *L, const char *name);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the value of the global <code>name</code>.
|
|
|
+It is defined as a macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, s)
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
|
|
|
+<pre>int lua_getmetatable (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the metatable of the value at the given
|
|
|
+acceptable index.
|
|
|
+If the index is not valid,
|
|
|
+or if the value does not have a metatable,
|
|
|
+the function returns 0 and pushes nothing on the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +1, <em>e</em>]</span>
|
|
|
+<pre>void lua_gettable (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the value <code>t[k]</code>,
|
|
|
+where <code>t</code> is the value at the given valid index
|
|
|
+and <code>k</code> is the value at the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function pops the key from the stack
|
|
|
+(putting the resulting value in its place).
|
|
|
+As in Lua, this function may trigger a metamethod
|
|
|
+for the "index" event (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_gettop (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the index of the top element in the stack.
|
|
|
+Because indices start at 1,
|
|
|
+this result is equal to the number of elements in the stack
|
|
|
+(and so 0 means an empty stack).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_insert (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Moves the top element into the given valid index,
|
|
|
+shifting up the elements above this index to open space.
|
|
|
+Cannot be called with a pseudo-index,
|
|
|
+because a pseudo-index is not an actual stack position.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
|
|
|
+<pre>typedef ptrdiff_t lua_Integer;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The type used by the Lua API to represent integral values.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+By default it is a <code>ptrdiff_t</code>,
|
|
|
+which is usually the largest signed integral type the machine handles
|
|
|
+"comfortably".
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isboolean (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index has type boolean,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_iscfunction (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a C function,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isfunction (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a function
|
|
|
+(either C or Lua), and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_islightuserdata (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a light userdata,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isnil (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is <b>nil</b>,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isnone (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the given acceptable index is not valid
|
|
|
+(that is, it refers to an element outside the current stack),
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isnoneornil (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the given acceptable index is not valid
|
|
|
+(that is, it refers to an element outside the current stack)
|
|
|
+or if the value at this index is <b>nil</b>,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isnumber (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a number
|
|
|
+or a string convertible to a number,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isstring (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a string
|
|
|
+or a number (which is always convertible to a string),
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_istable (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a table,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isthread (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a thread,
|
|
|
+and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_isuserdata (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at the given acceptable index is a userdata
|
|
|
+(either full or light), and 0 otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_lessthan"><code>lua_lessthan</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>e</em>]</span>
|
|
|
+<pre>int lua_lessthan (lua_State *L, int index1, int index2);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the value at acceptable index <code>index1</code> is smaller
|
|
|
+than the value at acceptable index <code>index2</code>,
|
|
|
+following the semantics of the Lua <code><</code> operator
|
|
|
+(that is, may call metamethods).
|
|
|
+Otherwise returns 0.
|
|
|
+Also returns 0 if any of the indices is non valid.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>int lua_load (lua_State *L,
|
|
|
+ lua_Reader reader,
|
|
|
+ void *data,
|
|
|
+ const char *chunkname);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads a Lua chunk.
|
|
|
+If there are no errors,
|
|
|
+<a href="#lua_load"><code>lua_load</code></a> pushes the compiled chunk as a Lua
|
|
|
+function on top of the stack.
|
|
|
+Otherwise, it pushes an error message.
|
|
|
+The return values of <a href="#lua_load"><code>lua_load</code></a> are:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>0:</b> no errors;</li>
|
|
|
+
|
|
|
+<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>:</b>
|
|
|
+syntax error during pre-compilation;</li>
|
|
|
+
|
|
|
+<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>:</b>
|
|
|
+memory allocation error.</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+<p>
|
|
|
+This function only loads a chunk;
|
|
|
+it does not run it.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<a href="#lua_load"><code>lua_load</code></a> automatically detects whether the chunk is text or binary,
|
|
|
+and loads it accordingly (see program <code>luac</code>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <a href="#lua_load"><code>lua_load</code></a> function uses a user-supplied <code>reader</code> function
|
|
|
+to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
|
|
|
+The <code>data</code> argument is an opaque value passed to the reader function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <code>chunkname</code> argument gives a name to the chunk,
|
|
|
+which is used for error messages and in debug information (see <a href="#3.8">§3.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new, independent state.
|
|
|
+Returns <code>NULL</code> if cannot create the state
|
|
|
+(due to lack of memory).
|
|
|
+The argument <code>f</code> is the allocator function;
|
|
|
+Lua does all memory allocation for this state through this function.
|
|
|
+The second argument, <code>ud</code>, is an opaque pointer that Lua
|
|
|
+simply passes to the allocator in every call.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_newtable (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new empty table and pushes it onto the stack.
|
|
|
+It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>lua_State *lua_newthread (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new thread, pushes it on the stack,
|
|
|
+and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
|
|
|
+The new state returned by this function shares with the original state
|
|
|
+all global objects (such as tables),
|
|
|
+but has an independent execution stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+There is no explicit function to close or to destroy a thread.
|
|
|
+Threads are subject to garbage collection,
|
|
|
+like any Lua object.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+This function allocates a new block of memory with the given size,
|
|
|
+pushes onto the stack a new full userdata with the block address,
|
|
|
+and returns this address.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Userdata represent C values in Lua.
|
|
|
+A <em>full userdata</em> represents a block of memory.
|
|
|
+It is an object (like a table):
|
|
|
+you must create it, it can have its own metatable,
|
|
|
+and you can detect when it is being collected.
|
|
|
+A full userdata is only equal to itself (under raw equality).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When Lua collects a full userdata with a <code>gc</code> metamethod,
|
|
|
+Lua calls the metamethod and marks the userdata as finalized.
|
|
|
+When this userdata is collected again then
|
|
|
+Lua frees its corresponding memory.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +(2|0), <em>e</em>]</span>
|
|
|
+<pre>int lua_next (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pops a key from the stack,
|
|
|
+and pushes a key-value pair from the table at the given index
|
|
|
+(the "next" pair after the given key).
|
|
|
+If there are no more elements in the table,
|
|
|
+then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A typical traversal looks like this:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ /* table is in the stack at index 't' */
|
|
|
+ lua_pushnil(L); /* first key */
|
|
|
+ while (lua_next(L, t) != 0) {
|
|
|
+ /* uses 'key' (at index -2) and 'value' (at index -1) */
|
|
|
+ printf("%s - %s\n",
|
|
|
+ lua_typename(L, lua_type(L, -2)),
|
|
|
+ lua_typename(L, lua_type(L, -1)));
|
|
|
+ /* removes 'value'; keeps 'key' for next iteration */
|
|
|
+ lua_pop(L, 1);
|
|
|
+ }
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+While traversing a table,
|
|
|
+do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
|
|
|
+unless you know that the key is actually a string.
|
|
|
+Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> <em>changes</em>
|
|
|
+the value at the given index;
|
|
|
+this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
|
|
|
+<pre>typedef double lua_Number;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The type of numbers in Lua.
|
|
|
+By default, it is double, but that can be changed in <code>luaconf.h</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Through the configuration file you can change
|
|
|
+Lua to operate with another type for numbers (e.g., float or long).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_objlen"><code>lua_objlen</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>size_t lua_objlen (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the "length" of the value at the given acceptable index:
|
|
|
+for strings, this is the string length;
|
|
|
+for tables, this is the result of the length operator ('<code>#</code>');
|
|
|
+for userdata, this is the size of the block of memory allocated
|
|
|
+for the userdata;
|
|
|
+for other values, it is 0.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
|
|
|
+<span class="apii">[-(nargs + 1), +(nresults|1), <em>-</em>]</span>
|
|
|
+<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls a function in protected mode.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Both <code>nargs</code> and <code>nresults</code> have the same meaning as
|
|
|
+in <a href="#lua_call"><code>lua_call</code></a>.
|
|
|
+If there are no errors during the call,
|
|
|
+<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
|
|
|
+However, if there is any error,
|
|
|
+<a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
|
|
|
+pushes a single value on the stack (the error message),
|
|
|
+and returns an error code.
|
|
|
+Like <a href="#lua_call"><code>lua_call</code></a>,
|
|
|
+<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
|
|
|
+and its arguments from the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>errfunc</code> is 0,
|
|
|
+then the error message returned on the stack
|
|
|
+is exactly the original error message.
|
|
|
+Otherwise, <code>errfunc</code> is the stack index of an
|
|
|
+<em>error handler function</em>.
|
|
|
+(In the current implementation, this index cannot be a pseudo-index.)
|
|
|
+In case of runtime errors,
|
|
|
+this function will be called with the error message
|
|
|
+and its return value will be the message returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Typically, the error handler function is used to add more debug
|
|
|
+information to the error message, such as a stack traceback.
|
|
|
+Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
|
|
|
+since by then the stack has unwound.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns 0 in case of success
|
|
|
+or one of the following error codes
|
|
|
+(defined in <code>lua.h</code>):
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>:</b>
|
|
|
+a runtime error.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>:</b>
|
|
|
+memory allocation error.
|
|
|
+For such errors, Lua does not call the error handler function.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>:</b>
|
|
|
+error while running the error handler function.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
|
|
|
+<span class="apii">[-n, +0, <em>-</em>]</span>
|
|
|
+<pre>void lua_pop (lua_State *L, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pops <code>n</code> elements from the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushboolean (lua_State *L, int b);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a boolean value with value <code>b</code> onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
|
|
|
+<span class="apii">[-n, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a new C closure onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When a C function is created,
|
|
|
+it is possible to associate some values with it,
|
|
|
+thus creating a C closure (see <a href="#3.4">§3.4</a>);
|
|
|
+these values are then accessible to the function whenever it is called.
|
|
|
+To associate values with a C function,
|
|
|
+first these values should be pushed onto the stack
|
|
|
+(when there are multiple values, the first value is pushed first).
|
|
|
+Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
|
|
|
+is called to create and push the C function onto the stack,
|
|
|
+with the argument <code>n</code> telling how many values should be
|
|
|
+associated with the function.
|
|
|
+<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The maximum value for <code>n</code> is 255.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a C function onto the stack.
|
|
|
+This function receives a pointer to a C function
|
|
|
+and pushes onto the stack a Lua value of type <code>function</code> that,
|
|
|
+when called, invokes the corresponding C function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Any function to be registered in Lua must
|
|
|
+follow the correct protocol to receive its parameters
|
|
|
+and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<code>lua_pushcfunction</code> is defined as a macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0)
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack a formatted string
|
|
|
+and returns a pointer to this string.
|
|
|
+It is similar to the C function <code>sprintf</code>,
|
|
|
+but has some important differences:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+You do not have to allocate space for the result:
|
|
|
+the result is a Lua string and Lua takes care of memory allocation
|
|
|
+(and deallocation, through garbage collection).
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+The conversion specifiers are quite restricted.
|
|
|
+There are no flags, widths, or precisions.
|
|
|
+The conversion specifiers can only be
|
|
|
+'<code>%%</code>' (inserts a '<code>%</code>' in the string),
|
|
|
+'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
|
|
|
+'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
|
|
|
+'<code>%p</code>' (inserts a pointer as a hexadecimal numeral),
|
|
|
+'<code>%d</code>' (inserts an <code>int</code>), and
|
|
|
+'<code>%c</code>' (inserts an <code>int</code> as a character).
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a number with value <code>n</code> onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a light userdata onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Userdata represent C values in Lua.
|
|
|
+A <em>light userdata</em> represents a pointer.
|
|
|
+It is a value (like a number):
|
|
|
+you do not create it, it has no individual metatable,
|
|
|
+and it is not collected (as it was never created).
|
|
|
+A light userdata is equal to "any"
|
|
|
+light userdata with the same C address.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_pushliteral (lua_State *L, const char *s);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>,
|
|
|
+but can be used only when <code>s</code> is a literal string.
|
|
|
+In these cases, it automatically provides the string length.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes the string pointed to by <code>s</code> with size <code>len</code>
|
|
|
+onto the stack.
|
|
|
+Lua makes (or reuses) an internal copy of the given string,
|
|
|
+so the memory at <code>s</code> can be freed or reused immediately after
|
|
|
+the function returns.
|
|
|
+The string can contain embedded zeros.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushnil (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a nil value onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a number with value <code>n</code> onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void lua_pushstring (lua_State *L, const char *s);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes the zero-terminated string pointed to by <code>s</code>
|
|
|
+onto the stack.
|
|
|
+Lua makes (or reuses) an internal copy of the given string,
|
|
|
+so the memory at <code>s</code> can be freed or reused immediately after
|
|
|
+the function returns.
|
|
|
+The string cannot contain embedded zeros;
|
|
|
+it is assumed to end at the first zero.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>int lua_pushthread (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes the thread represented by <code>L</code> onto the stack.
|
|
|
+Returns 1 if this thread is the main thread of its state.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_pushvalue (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes a copy of the element at the given valid index
|
|
|
+onto the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>const char *lua_pushvfstring (lua_State *L,
|
|
|
+ const char *fmt,
|
|
|
+ va_list argp);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
|
|
|
+instead of a variable number of arguments.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns 1 if the two values in acceptable indices <code>index1</code> and
|
|
|
+<code>index2</code> are primitively equal
|
|
|
+(that is, without calling metamethods).
|
|
|
+Otherwise returns 0.
|
|
|
+Also returns 0 if any of the indices are non valid.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_rawget (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
|
|
|
+(i.e., without metamethods).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void lua_rawgeti (lua_State *L, int index, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the value <code>t[n]</code>,
|
|
|
+where <code>t</code> is the value at the given valid index.
|
|
|
+The access is raw;
|
|
|
+that is, it does not invoke metamethods.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
|
|
|
+<span class="apii">[-2, +0, <em>m</em>]</span>
|
|
|
+<pre>void lua_rawset (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
|
|
|
+(i.e., without metamethods).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>m</em>]</span>
|
|
|
+<pre>void lua_rawseti (lua_State *L, int index, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Does the equivalent of <code>t[n] = v</code>,
|
|
|
+where <code>t</code> is the value at the given valid index
|
|
|
+and <code>v</code> is the value at the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function pops the value from the stack.
|
|
|
+The assignment is raw;
|
|
|
+that is, it does not invoke metamethods.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
|
|
|
+<pre>typedef const char * (*lua_Reader) (lua_State *L,
|
|
|
+ void *data,
|
|
|
+ size_t *size);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
|
|
|
+Every time it needs another piece of the chunk,
|
|
|
+<a href="#lua_load"><code>lua_load</code></a> calls the reader,
|
|
|
+passing along its <code>data</code> parameter.
|
|
|
+The reader must return a pointer to a block of memory
|
|
|
+with a new piece of the chunk
|
|
|
+and set <code>size</code> to the block size.
|
|
|
+The block must exist until the reader function is called again.
|
|
|
+To signal the end of the chunk,
|
|
|
+the reader must return <code>NULL</code> or set <code>size</code> to zero.
|
|
|
+The reader function may return pieces of any size greater than zero.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>e</em>]</span>
|
|
|
+<pre>void lua_register (lua_State *L,
|
|
|
+ const char *name,
|
|
|
+ lua_CFunction f);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the C function <code>f</code> as the new value of global <code>name</code>.
|
|
|
+It is defined as a macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #define lua_register(L,n,f) \
|
|
|
+ (lua_pushcfunction(L, f), lua_setglobal(L, n))
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>-</em>]</span>
|
|
|
+<pre>void lua_remove (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Removes the element at the given valid index,
|
|
|
+shifting down the elements above this index to fill the gap.
|
|
|
+Cannot be called with a pseudo-index,
|
|
|
+because a pseudo-index is not an actual stack position.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>-</em>]</span>
|
|
|
+<pre>void lua_replace (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Moves the top element into the given position (and pops it),
|
|
|
+without shifting any element
|
|
|
+(therefore replacing the value at the given position).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
|
|
|
+<span class="apii">[-?, +?, <em>-</em>]</span>
|
|
|
+<pre>int lua_resume (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Starts and resumes a coroutine in a given thread.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To start a coroutine, you first create a new thread
|
|
|
+(see <a href="#lua_newthread"><code>lua_newthread</code></a>);
|
|
|
+then you push onto its stack the main function plus any arguments;
|
|
|
+then you call <a href="#lua_resume"><code>lua_resume</code></a>,
|
|
|
+with <code>narg</code> being the number of arguments.
|
|
|
+This call returns when the coroutine suspends or finishes its execution.
|
|
|
+When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>,
|
|
|
+or all values returned by the body function.
|
|
|
+<a href="#lua_resume"><code>lua_resume</code></a> returns
|
|
|
+<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
|
|
|
+0 if the coroutine finishes its execution
|
|
|
+without errors,
|
|
|
+or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
|
|
|
+In case of errors,
|
|
|
+the stack is not unwound,
|
|
|
+so you can use the debug API over it.
|
|
|
+The error message is on the top of the stack.
|
|
|
+To restart a coroutine, you put on its stack only the values to
|
|
|
+be passed as results from <code>yield</code>,
|
|
|
+and then call <a href="#lua_resume"><code>lua_resume</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Changes the allocator function of a given state to <code>f</code>
|
|
|
+with user data <code>ud</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setfenv"><code>lua_setfenv</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_setfenv (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pops a table from the stack and sets it as
|
|
|
+the new environment for the value at the given index.
|
|
|
+If the value at the given index is
|
|
|
+neither a function nor a thread nor a userdata,
|
|
|
+<a href="#lua_setfenv"><code>lua_setfenv</code></a> returns 0.
|
|
|
+Otherwise it returns 1.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>e</em>]</span>
|
|
|
+<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Does the equivalent to <code>t[k] = v</code>,
|
|
|
+where <code>t</code> is the value at the given valid index
|
|
|
+and <code>v</code> is the value at the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function pops the value from the stack.
|
|
|
+As in Lua, this function may trigger a metamethod
|
|
|
+for the "newindex" event (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>e</em>]</span>
|
|
|
+<pre>void lua_setglobal (lua_State *L, const char *name);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pops a value from the stack and
|
|
|
+sets it as the new value of global <code>name</code>.
|
|
|
+It is defined as a macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, s)
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_setmetatable (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pops a table from the stack and
|
|
|
+sets it as the new metatable for the value at the given
|
|
|
+acceptable index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
|
|
|
+<span class="apii">[-2, +0, <em>e</em>]</span>
|
|
|
+<pre>void lua_settable (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Does the equivalent to <code>t[k] = v</code>,
|
|
|
+where <code>t</code> is the value at the given valid index,
|
|
|
+<code>v</code> is the value at the top of the stack,
|
|
|
+and <code>k</code> is the value just below the top.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function pops both the key and the value from the stack.
|
|
|
+As in Lua, this function may trigger a metamethod
|
|
|
+for the "newindex" event (see <a href="#2.8">§2.8</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
|
|
|
+<span class="apii">[-?, +?, <em>-</em>]</span>
|
|
|
+<pre>void lua_settop (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Accepts any acceptable index, or 0,
|
|
|
+and sets the stack top to this index.
|
|
|
+If the new top is larger than the old one,
|
|
|
+then the new elements are filled with <b>nil</b>.
|
|
|
+If <code>index</code> is 0, then all stack elements are removed.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
|
|
|
+<pre>typedef struct lua_State lua_State;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Opaque structure that keeps the whole state of a Lua interpreter.
|
|
|
+The Lua library is fully reentrant:
|
|
|
+it has no global variables.
|
|
|
+All information about a state is kept in this structure.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A pointer to this state must be passed as the first argument to
|
|
|
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
|
|
|
+which creates a Lua state from scratch.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_status (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the status of the thread <code>L</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The status can be 0 for a normal thread,
|
|
|
+an error code if the thread finished its execution with an error,
|
|
|
+or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_toboolean (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the Lua value at the given acceptable index to a C boolean
|
|
|
+value (0 or 1).
|
|
|
+Like all tests in Lua,
|
|
|
+<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns 1 for any Lua value
|
|
|
+different from <b>false</b> and <b>nil</b>;
|
|
|
+otherwise it returns 0.
|
|
|
+It also returns 0 when called with a non-valid index.
|
|
|
+(If you want to accept only actual boolean values,
|
|
|
+use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts a value at the given acceptable index to a C function.
|
|
|
+That value must be a C function;
|
|
|
+otherwise, returns <code>NULL</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the Lua value at the given acceptable index
|
|
|
+to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
|
|
|
+The Lua value must be a number or a string convertible to a number
|
|
|
+(see <a href="#2.2.1">§2.2.1</a>);
|
|
|
+otherwise, <a href="#lua_tointeger"><code>lua_tointeger</code></a> returns 0.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the number is not an integer,
|
|
|
+it is truncated in some non-specified way.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the Lua value at the given acceptable index to a C string.
|
|
|
+If <code>len</code> is not <code>NULL</code>,
|
|
|
+it also sets <code>*len</code> with the string length.
|
|
|
+The Lua value must be a string or a number;
|
|
|
+otherwise, the function returns <code>NULL</code>.
|
|
|
+If the value is a number,
|
|
|
+then <a href="#lua_tolstring"><code>lua_tolstring</code></a> also
|
|
|
+<em>changes the actual value in the stack to a string</em>.
|
|
|
+(This change confuses <a href="#lua_next"><code>lua_next</code></a>
|
|
|
+when <a href="#lua_tolstring"><code>lua_tolstring</code></a> is applied to keys during a table traversal.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<a href="#lua_tolstring"><code>lua_tolstring</code></a> returns a fully aligned pointer
|
|
|
+to a string inside the Lua state.
|
|
|
+This string always has a zero ('<code>\0</code>')
|
|
|
+after its last character (as in C),
|
|
|
+but can contain other zeros in its body.
|
|
|
+Because Lua has garbage collection,
|
|
|
+there is no guarantee that the pointer returned by <a href="#lua_tolstring"><code>lua_tolstring</code></a>
|
|
|
+will be valid after the corresponding value is removed from the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the Lua value at the given acceptable index
|
|
|
+to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
|
|
|
+The Lua value must be a number or a string convertible to a number
|
|
|
+(see <a href="#2.2.1">§2.2.1</a>);
|
|
|
+otherwise, <a href="#lua_tonumber"><code>lua_tonumber</code></a> returns 0.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>const void *lua_topointer (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the value at the given acceptable index to a generic
|
|
|
+C pointer (<code>void*</code>).
|
|
|
+The value can be a userdata, a table, a thread, or a function;
|
|
|
+otherwise, <a href="#lua_topointer"><code>lua_topointer</code></a> returns <code>NULL</code>.
|
|
|
+Different objects will give different pointers.
|
|
|
+There is no way to convert the pointer back to its original value.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Typically this function is used only for debug information.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>const char *lua_tostring (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Converts the value at the given acceptable index to a Lua thread
|
|
|
+(represented as <code>lua_State*</code>).
|
|
|
+This value must be a thread;
|
|
|
+otherwise, the function returns <code>NULL</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>void *lua_touserdata (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the value at the given acceptable index is a full userdata,
|
|
|
+returns its block address.
|
|
|
+If the value is a light userdata,
|
|
|
+returns its pointer.
|
|
|
+Otherwise, returns <code>NULL</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_type (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the type of the value in the given acceptable index,
|
|
|
+or <code>LUA_TNONE</code> for a non-valid index
|
|
|
+(that is, an index to an "empty" stack position).
|
|
|
+The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
|
|
|
+defined in <code>lua.h</code>:
|
|
|
+<code>LUA_TNIL</code>,
|
|
|
+<code>LUA_TNUMBER</code>,
|
|
|
+<code>LUA_TBOOLEAN</code>,
|
|
|
+<code>LUA_TSTRING</code>,
|
|
|
+<code>LUA_TTABLE</code>,
|
|
|
+<code>LUA_TFUNCTION</code>,
|
|
|
+<code>LUA_TUSERDATA</code>,
|
|
|
+<code>LUA_TTHREAD</code>,
|
|
|
+and
|
|
|
+<code>LUA_TLIGHTUSERDATA</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>const char *lua_typename (lua_State *L, int tp);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the name of the type encoded by the value <code>tp</code>,
|
|
|
+which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
|
|
|
+<pre>typedef int (*lua_Writer) (lua_State *L,
|
|
|
+ const void* p,
|
|
|
+ size_t sz,
|
|
|
+ void* ud);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
|
|
|
+Every time it produces another piece of chunk,
|
|
|
+<a href="#lua_dump"><code>lua_dump</code></a> calls the writer,
|
|
|
+passing along the buffer to be written (<code>p</code>),
|
|
|
+its size (<code>sz</code>),
|
|
|
+and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The writer returns an error code:
|
|
|
+0 means no errors;
|
|
|
+any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
|
|
|
+calling the writer again.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
|
|
|
+<span class="apii">[-?, +?, <em>-</em>]</span>
|
|
|
+<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Exchange values between different threads of the <em>same</em> global state.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function pops <code>n</code> values from the stack <code>from</code>,
|
|
|
+and pushes them onto the stack <code>to</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
|
|
|
+<span class="apii">[-?, +?, <em>-</em>]</span>
|
|
|
+<pre>int lua_yield (lua_State *L, int nresults);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Yields a coroutine.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function should only be called as the
|
|
|
+return expression of a C function, as follows:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ return lua_yield (L, nresults);
|
|
|
+</pre><p>
|
|
|
+When a C function calls <a href="#lua_yield"><code>lua_yield</code></a> in that way,
|
|
|
+the running coroutine suspends its execution,
|
|
|
+and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
|
|
|
+The parameter <code>nresults</code> is the number of values from the stack
|
|
|
+that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>3.8 - <a name="3.8">The Debug Interface</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua has no built-in debugging facilities.
|
|
|
+Instead, it offers a special interface
|
|
|
+by means of functions and <em>hooks</em>.
|
|
|
+This interface allows the construction of different
|
|
|
+kinds of debuggers, profilers, and other tools
|
|
|
+that need "inside information" from the interpreter.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
|
|
|
+<pre>typedef struct lua_Debug {
|
|
|
+ int event;
|
|
|
+ const char *name; /* (n) */
|
|
|
+ const char *namewhat; /* (n) */
|
|
|
+ const char *what; /* (S) */
|
|
|
+ const char *source; /* (S) */
|
|
|
+ int currentline; /* (l) */
|
|
|
+ int nups; /* (u) number of upvalues */
|
|
|
+ int linedefined; /* (S) */
|
|
|
+ int lastlinedefined; /* (S) */
|
|
|
+ char short_src[LUA_IDSIZE]; /* (S) */
|
|
|
+ /* private part */
|
|
|
+ <em>other fields</em>
|
|
|
+} lua_Debug;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+A structure used to carry different pieces of
|
|
|
+information about an active function.
|
|
|
+<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
|
|
|
+of this structure, for later use.
|
|
|
+To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
|
|
|
+call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b><code>source</code>:</b>
|
|
|
+If the function was defined in a string,
|
|
|
+then <code>source</code> is that string.
|
|
|
+If the function was defined in a file,
|
|
|
+then <code>source</code> starts with a '<code>@</code>' followed by the file name.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>short_src</code>:</b>
|
|
|
+a "printable" version of <code>source</code>, to be used in error messages.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>linedefined</code>:</b>
|
|
|
+the line number where the definition of the function starts.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>lastlinedefined</code>:</b>
|
|
|
+the line number where the definition of the function ends.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>what</code>:</b>
|
|
|
+the string <code>"Lua"</code> if the function is a Lua function,
|
|
|
+<code>"C"</code> if it is a C function,
|
|
|
+<code>"main"</code> if it is the main part of a chunk,
|
|
|
+and <code>"tail"</code> if it was a function that did a tail call.
|
|
|
+In the latter case,
|
|
|
+Lua has no other information about the function.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>currentline</code>:</b>
|
|
|
+the current line where the given function is executing.
|
|
|
+When no line information is available,
|
|
|
+<code>currentline</code> is set to -1.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>name</code>:</b>
|
|
|
+a reasonable name for the given function.
|
|
|
+Because functions in Lua are first-class values,
|
|
|
+they do not have a fixed name:
|
|
|
+some functions can be the value of multiple global variables,
|
|
|
+while others can be stored only in a table field.
|
|
|
+The <code>lua_getinfo</code> function checks how the function was
|
|
|
+called to find a suitable name.
|
|
|
+If it cannot find a name,
|
|
|
+then <code>name</code> is set to <code>NULL</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>namewhat</code>:</b>
|
|
|
+explains the <code>name</code> field.
|
|
|
+The value of <code>namewhat</code> can be
|
|
|
+<code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
|
|
|
+<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
|
|
|
+according to how the function was called.
|
|
|
+(Lua uses the empty string when no other option seems to apply.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>nups</code>:</b>
|
|
|
+the number of upvalues of the function.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_Hook lua_gethook (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the current hook function.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_gethookcount (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the current hook count.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_gethookmask (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the current hook mask.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
|
|
|
+<span class="apii">[-(0|1), +(0|1|2), <em>m</em>]</span>
|
|
|
+<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns information about a specific function or function invocation.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To get information about a function invocation,
|
|
|
+the parameter <code>ar</code> must be a valid activation record that was
|
|
|
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
|
|
|
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To get information about a function you push it onto the stack
|
|
|
+and start the <code>what</code> string with the character '<code>></code>'.
|
|
|
+(In that case,
|
|
|
+<code>lua_getinfo</code> pops the function in the top of the stack.)
|
|
|
+For instance, to know in which line a function <code>f</code> was defined,
|
|
|
+you can write the following code:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ lua_Debug ar;
|
|
|
+ lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* get global 'f' */
|
|
|
+ lua_getinfo(L, ">S", &ar);
|
|
|
+ printf("%d\n", ar.linedefined);
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Each character in the string <code>what</code>
|
|
|
+selects some fields of the structure <code>ar</code> to be filled or
|
|
|
+a value to be pushed on the stack:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>'<code>n</code>':</b> fills in the field <code>name</code> and <code>namewhat</code>;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>'<code>S</code>':</b>
|
|
|
+fills in the fields <code>source</code>, <code>short_src</code>,
|
|
|
+<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>'<code>l</code>':</b> fills in the field <code>currentline</code>;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>'<code>u</code>':</b> fills in the field <code>nups</code>;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>'<code>f</code>':</b>
|
|
|
+pushes onto the stack the function that is
|
|
|
+running at the given level;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>'<code>L</code>':</b>
|
|
|
+pushes onto the stack a table whose indices are the
|
|
|
+numbers of the lines that are valid on the function.
|
|
|
+(A <em>valid line</em> is a line with some associated code,
|
|
|
+that is, a line where you can put a break point.
|
|
|
+Non-valid lines include empty lines and comments.)
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns 0 on error
|
|
|
+(for instance, an invalid option in <code>what</code>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
|
|
|
+<pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Gets information about a local variable of a given activation record.
|
|
|
+The parameter <code>ar</code> must be a valid activation record that was
|
|
|
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
|
|
|
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
|
|
|
+The index <code>n</code> selects which local variable to inspect
|
|
|
+(1 is the first parameter or active local variable, and so on,
|
|
|
+until the last active local variable).
|
|
|
+<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
|
|
|
+and returns its name.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Variable names starting with '<code>(</code>' (open parentheses)
|
|
|
+represent internal variables
|
|
|
+(loop control variables, temporaries, and C function locals).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <code>NULL</code> (and pushes nothing)
|
|
|
+when the index is greater than
|
|
|
+the number of active local variables.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Get information about the interpreter runtime stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
|
|
|
+an identification of the <em>activation record</em>
|
|
|
+of the function executing at a given level.
|
|
|
+Level 0 is the current running function,
|
|
|
+whereas level <em>n+1</em> is the function that has called level <em>n</em>.
|
|
|
+When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1;
|
|
|
+when called with a level greater than the stack depth,
|
|
|
+it returns 0.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
|
|
|
+<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Gets information about a closure's upvalue.
|
|
|
+(For Lua functions,
|
|
|
+upvalues are the external local variables that the function uses,
|
|
|
+and that are consequently included in its closure.)
|
|
|
+<a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue,
|
|
|
+pushes the upvalue's value onto the stack,
|
|
|
+and returns its name.
|
|
|
+<code>funcindex</code> points to the closure in the stack.
|
|
|
+(Upvalues have no particular order,
|
|
|
+as they are active through the whole function.
|
|
|
+So, they are numbered in an arbitrary order.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <code>NULL</code> (and pushes nothing)
|
|
|
+when the index is greater than the number of upvalues.
|
|
|
+For C functions, this function uses the empty string <code>""</code>
|
|
|
+as a name for all upvalues.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
|
|
|
+<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Type for debugging hook functions.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Whenever a hook is called, its <code>ar</code> argument has its field
|
|
|
+<code>event</code> set to the specific event that triggered the hook.
|
|
|
+Lua identifies these events with the following constants:
|
|
|
+<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
|
|
|
+<a name="pdf-LUA_HOOKTAILRET"><code>LUA_HOOKTAILRET</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
|
|
|
+and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
|
|
|
+Moreover, for line events, the field <code>currentline</code> is also set.
|
|
|
+To get the value of any other field in <code>ar</code>,
|
|
|
+the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
|
|
|
+For return events, <code>event</code> can be <code>LUA_HOOKRET</code>,
|
|
|
+the normal value, or <code>LUA_HOOKTAILRET</code>.
|
|
|
+In the latter case, Lua is simulating a return from
|
|
|
+a function that did a tail call;
|
|
|
+in this case, it is useless to call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+While Lua is running a hook, it disables other calls to hooks.
|
|
|
+Therefore, if a hook calls back Lua to execute a function or a chunk,
|
|
|
+this execution occurs without any calls to hooks.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the debugging hook function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Argument <code>f</code> is the hook function.
|
|
|
+<code>mask</code> specifies on which events the hook will be called:
|
|
|
+it is formed by a bitwise or of the constants
|
|
|
+<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
|
|
|
+<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
|
|
|
+<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
|
|
|
+and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
|
|
|
+The <code>count</code> argument is only meaningful when the mask
|
|
|
+includes <code>LUA_MASKCOUNT</code>.
|
|
|
+For each event, the hook is called as explained below:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>The call hook:</b> is called when the interpreter calls a function.
|
|
|
+The hook is called just after Lua enters the new function,
|
|
|
+before the function gets its arguments.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>The return hook:</b> is called when the interpreter returns from a function.
|
|
|
+The hook is called just before Lua leaves the function.
|
|
|
+You have no access to the values to be returned by the function.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>The line hook:</b> is called when the interpreter is about to
|
|
|
+start the execution of a new line of code,
|
|
|
+or when it jumps back in the code (even to the same line).
|
|
|
+(This event only happens while Lua is executing a Lua function.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>The count hook:</b> is called after the interpreter executes every
|
|
|
+<code>count</code> instructions.
|
|
|
+(This event only happens while Lua is executing a Lua function.)
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+<p>
|
|
|
+A hook is disabled by setting <code>mask</code> to zero.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
|
|
|
+<span class="apii">[-(0|1), +0, <em>-</em>]</span>
|
|
|
+<pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the value of a local variable of a given activation record.
|
|
|
+Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a>
|
|
|
+(see <a href="#lua_getlocal"><code>lua_getlocal</code></a>).
|
|
|
+<a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack
|
|
|
+to the variable and returns its name.
|
|
|
+It also pops the value from the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <code>NULL</code> (and pops nothing)
|
|
|
+when the index is greater than
|
|
|
+the number of active local variables.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
|
|
|
+<span class="apii">[-(0|1), +0, <em>-</em>]</span>
|
|
|
+<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the value of a closure's upvalue.
|
|
|
+It assigns the value at the top of the stack
|
|
|
+to the upvalue and returns its name.
|
|
|
+It also pops the value from the stack.
|
|
|
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
|
|
|
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <code>NULL</code> (and pops nothing)
|
|
|
+when the index is greater than the number of upvalues.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>4 - <a name="4">The Auxiliary Library</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+
|
|
|
+The <em>auxiliary library</em> provides several convenient functions
|
|
|
+to interface C with Lua.
|
|
|
+While the basic API provides the primitive functions for all
|
|
|
+interactions between C and Lua,
|
|
|
+the auxiliary library provides higher-level functions for some
|
|
|
+common tasks.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+All functions from the auxiliary library
|
|
|
+are defined in header file <code>lauxlib.h</code> and
|
|
|
+have a prefix <code>luaL_</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+All functions in the auxiliary library are built on
|
|
|
+top of the basic API,
|
|
|
+and so they provide nothing that cannot be done with this API.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Several functions in the auxiliary library are used to
|
|
|
+check C function arguments.
|
|
|
+Their names are always <code>luaL_check*</code> or <code>luaL_opt*</code>.
|
|
|
+All of these functions throw an error if the check is not satisfied.
|
|
|
+Because the error message is formatted for arguments
|
|
|
+(e.g., "<code>bad argument #1</code>"),
|
|
|
+you should not use these functions for other stack values.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>4.1 - <a name="4.1">Functions and Types</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+Here we list all functions and types from the auxiliary library
|
|
|
+in alphabetical order.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Adds the character <code>c</code> to the buffer <code>B</code>
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Adds the string pointed to by <code>s</code> with length <code>l</code> to
|
|
|
+the buffer <code>B</code>
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+The string may contain embedded zeros.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>)
|
|
|
+a string of length <code>n</code> previously copied to the
|
|
|
+buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Adds the zero-terminated string pointed to by <code>s</code>
|
|
|
+to the buffer <code>B</code>
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+The string may not contain embedded zeros.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_addvalue (luaL_Buffer *B);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Adds the value at the top of the stack
|
|
|
+to the buffer <code>B</code>
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+Pops the value.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This is the only function on string buffers that can (and must)
|
|
|
+be called with an extra element on the stack,
|
|
|
+which is the value to be added to the buffer.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>void luaL_argcheck (lua_State *L,
|
|
|
+ int cond,
|
|
|
+ int narg,
|
|
|
+ const char *extramsg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether <code>cond</code> is true.
|
|
|
+If not, raises an error with the following message,
|
|
|
+where <code>func</code> is retrieved from the call stack:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ bad argument #<narg> to <func> (<extramsg>)
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_argerror (lua_State *L, int narg, const char *extramsg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Raises an error with the following message,
|
|
|
+where <code>func</code> is retrieved from the call stack:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ bad argument #<narg> to <func> (<extramsg>)
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+This function never returns,
|
|
|
+but it is an idiom to use it in C functions
|
|
|
+as <code>return luaL_argerror(<em>args</em>)</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
|
|
|
+<pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Type for a <em>string buffer</em>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A string buffer allows C code to build Lua strings piecemeal.
|
|
|
+Its pattern of use is as follows:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>First you declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
|
|
|
+
|
|
|
+<li>Then you initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Then you add string pieces to the buffer calling any of
|
|
|
+the <code>luaL_add*</code> functions.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+You finish by calling <code>luaL_pushresult(&b)</code>.
|
|
|
+This call leaves the final string on the top of the stack.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+<p>
|
|
|
+During its normal operation,
|
|
|
+a string buffer uses a variable number of stack slots.
|
|
|
+So, while using a buffer, you cannot assume that you know where
|
|
|
+the top of the stack is.
|
|
|
+You can use the stack between successive calls to buffer operations
|
|
|
+as long as that use is balanced;
|
|
|
+that is,
|
|
|
+when you call a buffer operation,
|
|
|
+the stack is at the same level
|
|
|
+it was immediately after the previous buffer operation.
|
|
|
+(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
|
|
|
+After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its
|
|
|
+level when the buffer was initialized,
|
|
|
+plus the final string on its top.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Initializes a buffer <code>B</code>.
|
|
|
+This function does not allocate any space;
|
|
|
+the buffer must be declared as a variable
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>e</em>]</span>
|
|
|
+<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls a metamethod.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the object at index <code>obj</code> has a metatable and this
|
|
|
+metatable has a field <code>e</code>,
|
|
|
+this function calls this field and passes the object as its only argument.
|
|
|
+In this case this function returns 1 and pushes onto the
|
|
|
+stack the value returned by the call.
|
|
|
+If there is no metatable or no metamethod,
|
|
|
+this function returns 0 (without pushing any value on the stack).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>void luaL_checkany (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function has an argument
|
|
|
+of any type (including <b>nil</b>) at position <code>narg</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_checkint (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a number
|
|
|
+and returns this number cast to an <code>int</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>lua_Integer luaL_checkinteger (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a number
|
|
|
+and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>long luaL_checklong (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a number
|
|
|
+and returns this number cast to a <code>long</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>const char *luaL_checklstring (lua_State *L, int narg, size_t *l);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a string
|
|
|
+and returns this string;
|
|
|
+if <code>l</code> is not <code>NULL</code> fills <code>*l</code>
|
|
|
+with the string's length.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
|
|
|
+so all conversions and caveats of that function apply here.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>lua_Number luaL_checknumber (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a number
|
|
|
+and returns this number.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_checkoption (lua_State *L,
|
|
|
+ int narg,
|
|
|
+ const char *def,
|
|
|
+ const char *const lst[]);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a string and
|
|
|
+searches for this string in the array <code>lst</code>
|
|
|
+(which must be NULL-terminated).
|
|
|
+Returns the index in the array where the string was found.
|
|
|
+Raises an error if the argument is not a string or
|
|
|
+if the string cannot be found.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>def</code> is not <code>NULL</code>,
|
|
|
+the function uses <code>def</code> as a default value when
|
|
|
+there is no argument <code>narg</code> or if this argument is <b>nil</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This is a useful function for mapping strings to C enums.
|
|
|
+(The usual convention in Lua libraries is
|
|
|
+to use strings instead of numbers to select options.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Grows the stack size to <code>top + sz</code> elements,
|
|
|
+raising an error if the stack cannot grow to that size.
|
|
|
+<code>msg</code> is an additional text to go into the error message.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>const char *luaL_checkstring (lua_State *L, int narg);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a string
|
|
|
+and returns this string.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
|
|
|
+so all conversions and caveats of that function apply here.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>void luaL_checktype (lua_State *L, int narg, int t);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> has type <code>t</code>.
|
|
|
+See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>void *luaL_checkudata (lua_State *L, int narg, const char *tname);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether the function argument <code>narg</code> is a userdata
|
|
|
+of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +?, <em>m</em>]</span>
|
|
|
+<pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads and runs the given file.
|
|
|
+It is defined as the following macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
|
|
+</pre><p>
|
|
|
+It returns 0 if there are no errors
|
|
|
+or 1 in case of errors.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +?, <em>m</em>]</span>
|
|
|
+<pre>int luaL_dostring (lua_State *L, const char *str);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads and runs the given string.
|
|
|
+It is defined as the following macro:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
|
|
+</pre><p>
|
|
|
+It returns 0 if there are no errors
|
|
|
+or 1 in case of errors.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Raises an error.
|
|
|
+The error message format is given by <code>fmt</code>
|
|
|
+plus any extra arguments,
|
|
|
+following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
|
|
|
+It also adds at the beginning of the message the file name and
|
|
|
+the line number where the error occurred,
|
|
|
+if this information is available.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function never returns,
|
|
|
+but it is an idiom to use it in C functions
|
|
|
+as <code>return luaL_error(<em>args</em>)</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +(0|1), <em>m</em>]</span>
|
|
|
+<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the field <code>e</code> from the metatable
|
|
|
+of the object at index <code>obj</code>.
|
|
|
+If the object does not have a metatable,
|
|
|
+or if the metatable does not have this field,
|
|
|
+returns 0 and pushes nothing.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>-</em>]</span>
|
|
|
+<pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack the metatable associated with name <code>tname</code>
|
|
|
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>const char *luaL_gsub (lua_State *L,
|
|
|
+ const char *s,
|
|
|
+ const char *p,
|
|
|
+ const char *r);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a copy of string <code>s</code> by replacing
|
|
|
+any occurrence of the string <code>p</code>
|
|
|
+with the string <code>r</code>.
|
|
|
+Pushes the resulting string on the stack and returns it.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>int luaL_loadbuffer (lua_State *L,
|
|
|
+ const char *buff,
|
|
|
+ size_t sz,
|
|
|
+ const char *name);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads a buffer as a Lua chunk.
|
|
|
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
|
|
|
+buffer pointed to by <code>buff</code> with size <code>sz</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
|
|
|
+<code>name</code> is the chunk name,
|
|
|
+used for debug information and error messages.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads a file as a Lua chunk.
|
|
|
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
|
|
|
+named <code>filename</code>.
|
|
|
+If <code>filename</code> is <code>NULL</code>,
|
|
|
+then it loads from the standard input.
|
|
|
+The first line in the file is ignored if it starts with a <code>#</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>,
|
|
|
+but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>
|
|
|
+if it cannot open/read the file.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
|
|
|
+it does not run it.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads a string as a Lua chunk.
|
|
|
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
|
|
|
+the zero-terminated string <code>s</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
|
|
|
+it does not run it.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the registry already has the key <code>tname</code>,
|
|
|
+returns 0.
|
|
|
+Otherwise,
|
|
|
+creates a new table to be used as a metatable for userdata,
|
|
|
+adds it to the registry with key <code>tname</code>,
|
|
|
+and returns 1.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In both cases pushes onto the stack the final value associated
|
|
|
+with <code>tname</code> in the registry.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>lua_State *luaL_newstate (void);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new Lua state.
|
|
|
+It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
|
|
|
+allocator based on the standard C <code>realloc</code> function
|
|
|
+and then sets a panic function (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) that prints
|
|
|
+an error message to the standard error output in case of fatal
|
|
|
+errors.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the new state,
|
|
|
+or <code>NULL</code> if there is a memory allocation error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>m</em>]</span>
|
|
|
+<pre>void luaL_openlibs (lua_State *L);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Opens all standard Lua libraries into the given state.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_optint (lua_State *L, int narg, int d);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a number,
|
|
|
+returns this number cast to an <code>int</code>.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>lua_Integer luaL_optinteger (lua_State *L,
|
|
|
+ int narg,
|
|
|
+ lua_Integer d);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a number,
|
|
|
+returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>long luaL_optlong (lua_State *L, int narg, long d);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a number,
|
|
|
+returns this number cast to a <code>long</code>.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>const char *luaL_optlstring (lua_State *L,
|
|
|
+ int narg,
|
|
|
+ const char *d,
|
|
|
+ size_t *l);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a string,
|
|
|
+returns this string.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>l</code> is not <code>NULL</code>,
|
|
|
+fills the position <code>*l</code> with the results's length.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a number,
|
|
|
+returns this number.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>const char *luaL_optstring (lua_State *L,
|
|
|
+ int narg,
|
|
|
+ const char *d);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+If the function argument <code>narg</code> is a string,
|
|
|
+returns this string.
|
|
|
+If this argument is absent or is <b>nil</b>,
|
|
|
+returns <code>d</code>.
|
|
|
+Otherwise, raises an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns an address to a space of size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>
|
|
|
+where you can copy a string to be added to buffer <code>B</code>
|
|
|
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
|
|
|
+After copying the string into this space you must call
|
|
|
+<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
|
|
|
+it to the buffer.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
|
|
|
+<span class="apii">[-?, +1, <em>m</em>]</span>
|
|
|
+<pre>void luaL_pushresult (luaL_Buffer *B);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Finishes the use of buffer <code>B</code> leaving the final string on
|
|
|
+the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
|
|
|
+<span class="apii">[-1, +0, <em>m</em>]</span>
|
|
|
+<pre>int luaL_ref (lua_State *L, int t);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates and returns a <em>reference</em>,
|
|
|
+in the table at index <code>t</code>,
|
|
|
+for the object at the top of the stack (and pops the object).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A reference is a unique integer key.
|
|
|
+As long as you do not manually add integer keys into table <code>t</code>,
|
|
|
+<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
|
|
|
+You can retrieve an object referred by reference <code>r</code>
|
|
|
+by calling <code>lua_rawgeti(L, t, r)</code>.
|
|
|
+Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the object at the top of the stack is <b>nil</b>,
|
|
|
+<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
|
|
|
+The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
|
|
|
+from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
|
|
|
+<pre>typedef struct luaL_Reg {
|
|
|
+ const char *name;
|
|
|
+ lua_CFunction func;
|
|
|
+} luaL_Reg;</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Type for arrays of functions to be registered by
|
|
|
+<a href="#luaL_register"><code>luaL_register</code></a>.
|
|
|
+<code>name</code> is the function name and <code>func</code> is a pointer to
|
|
|
+the function.
|
|
|
+Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry
|
|
|
+in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_register"><code>luaL_register</code></a></h3><p>
|
|
|
+<span class="apii">[-(0|1), +1, <em>m</em>]</span>
|
|
|
+<pre>void luaL_register (lua_State *L,
|
|
|
+ const char *libname,
|
|
|
+ const luaL_Reg *l);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Opens a library.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called with <code>libname</code> equal to <code>NULL</code>,
|
|
|
+it simply registers all functions in the list <code>l</code>
|
|
|
+(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called with a non-null <code>libname</code>,
|
|
|
+<code>luaL_register</code> creates a new table <code>t</code>,
|
|
|
+sets it as the value of the global variable <code>libname</code>,
|
|
|
+sets it as the value of <code>package.loaded[libname]</code>,
|
|
|
+and registers on it all functions in the list <code>l</code>.
|
|
|
+If there is a table in <code>package.loaded[libname]</code> or in
|
|
|
+variable <code>libname</code>,
|
|
|
+reuses this table instead of creating a new one.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In any case the function leaves the table
|
|
|
+on the top of the stack.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>const char *luaL_typename (lua_State *L, int index);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the name of the type of the value at the given index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_typerror"><code>luaL_typerror</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>v</em>]</span>
|
|
|
+<pre>int luaL_typerror (lua_State *L, int narg, const char *tname);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Generates an error with a message like the following:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ <em>location</em>: bad argument <em>narg</em> to '<em>func</em>' (<em>tname</em> expected, got <em>rt</em>)
|
|
|
+</pre><p>
|
|
|
+where <code><em>location</em></code> is produced by <a href="#luaL_where"><code>luaL_where</code></a>,
|
|
|
+<code><em>func</em></code> is the name of the current function,
|
|
|
+and <code><em>rt</em></code> is the type name of the actual argument.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +0, <em>-</em>]</span>
|
|
|
+<pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Releases reference <code>ref</code> from the table at index <code>t</code>
|
|
|
+(see <a href="#luaL_ref"><code>luaL_ref</code></a>).
|
|
|
+The entry is removed from the table,
|
|
|
+so that the referred object can be collected.
|
|
|
+The reference <code>ref</code> is also freed to be used again.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
|
|
|
+<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
|
|
|
+<span class="apii">[-0, +1, <em>m</em>]</span>
|
|
|
+<pre>void luaL_where (lua_State *L, int lvl);</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+Pushes onto the stack a string identifying the current position
|
|
|
+of the control at level <code>lvl</code> in the call stack.
|
|
|
+Typically this string has the following format:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ <em>chunkname</em>:<em>currentline</em>:
|
|
|
+</pre><p>
|
|
|
+Level 0 is the running function,
|
|
|
+level 1 is the function that called the running function,
|
|
|
+etc.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is used to build a prefix for error messages.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>5 - <a name="5">Standard Libraries</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+The standard Lua libraries provide useful functions
|
|
|
+that are implemented directly through the C API.
|
|
|
+Some of these functions provide essential services to the language
|
|
|
+(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
|
|
|
+others provide access to "outside" services (e.g., I/O);
|
|
|
+and others could be implemented in Lua itself,
|
|
|
+but are quite useful or have critical performance requirements that
|
|
|
+deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+All libraries are implemented through the official C API
|
|
|
+and are provided as separate C modules.
|
|
|
+Currently, Lua has the following standard libraries:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>basic library, which includes the coroutine sub-library;</li>
|
|
|
+
|
|
|
+<li>package library;</li>
|
|
|
+
|
|
|
+<li>string manipulation;</li>
|
|
|
+
|
|
|
+<li>table manipulation;</li>
|
|
|
+
|
|
|
+<li>mathematical functions (sin, log, etc.);</li>
|
|
|
+
|
|
|
+<li>input and output;</li>
|
|
|
+
|
|
|
+<li>operating system facilities;</li>
|
|
|
+
|
|
|
+<li>debug facilities.</li>
|
|
|
+
|
|
|
+</ul><p>
|
|
|
+Except for the basic and package libraries,
|
|
|
+each library provides all its functions as fields of a global table
|
|
|
+or as methods of its objects.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To have access to these libraries,
|
|
|
+the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
|
|
|
+which opens all standard libraries.
|
|
|
+Alternatively,
|
|
|
+it can open them individually by calling
|
|
|
+<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
|
|
|
+<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
|
|
|
+<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
|
|
|
+<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
|
|
|
+<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
|
|
|
+<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
|
|
|
+<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library),
|
|
|
+and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
|
|
|
+These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>
|
|
|
+and should not be called directly:
|
|
|
+you must call them like any other Lua C function,
|
|
|
+e.g., by using <a href="#lua_call"><code>lua_call</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.1 - <a name="5.1">Basic Functions</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+The basic library provides some core functions to Lua.
|
|
|
+If you do not include this library in your application,
|
|
|
+you should check carefully whether you need to provide
|
|
|
+implementations for some of its facilities.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
|
|
|
+Issues an error when
|
|
|
+the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
|
|
|
+otherwise, returns all its arguments.
|
|
|
+<code>message</code> is an error message;
|
|
|
+when absent, it defaults to "assertion failed!"
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is a generic interface to the garbage collector.
|
|
|
+It performs different functions according to its first argument, <code>opt</code>:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>"collect":</b>
|
|
|
+performs a full garbage-collection cycle.
|
|
|
+This is the default option.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"stop":</b>
|
|
|
+stops the garbage collector.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"restart":</b>
|
|
|
+restarts the garbage collector.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"count":</b>
|
|
|
+returns the total memory in use by Lua (in Kbytes).
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"step":</b>
|
|
|
+performs a garbage-collection step.
|
|
|
+The step "size" is controlled by <code>arg</code>
|
|
|
+(larger values mean more steps) in a non-specified way.
|
|
|
+If you want to control the step size
|
|
|
+you must experimentally tune the value of <code>arg</code>.
|
|
|
+Returns <b>true</b> if the step finished a collection cycle.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"setpause":</b>
|
|
|
+sets <code>arg</code> as the new value for the <em>pause</em> of
|
|
|
+the collector (see <a href="#2.10">§2.10</a>).
|
|
|
+Returns the previous value for <em>pause</em>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"setstepmul":</b>
|
|
|
+sets <code>arg</code> as the new value for the <em>step multiplier</em> of
|
|
|
+the collector (see <a href="#2.10">§2.10</a>).
|
|
|
+Returns the previous value for <em>step</em>.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
|
|
|
+Opens the named file and executes its contents as a Lua chunk.
|
|
|
+When called without arguments,
|
|
|
+<code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
|
|
|
+Returns all values returned by the chunk.
|
|
|
+In case of errors, <code>dofile</code> propagates the error
|
|
|
+to its caller (that is, <code>dofile</code> does not run in protected mode).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
|
|
|
+Terminates the last protected function called
|
|
|
+and returns <code>message</code> as the error message.
|
|
|
+Function <code>error</code> never returns.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Usually, <code>error</code> adds some information about the error position
|
|
|
+at the beginning of the message.
|
|
|
+The <code>level</code> argument specifies how to get the error position.
|
|
|
+With level 1 (the default), the error position is where the
|
|
|
+<code>error</code> function was called.
|
|
|
+Level 2 points the error to where the function
|
|
|
+that called <code>error</code> was called; and so on.
|
|
|
+Passing a level 0 avoids the addition of error position information
|
|
|
+to the message.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
|
|
|
+A global variable (not a function) that
|
|
|
+holds the global environment (that is, <code>_G._G = _G</code>).
|
|
|
+Lua itself does not use this variable;
|
|
|
+changing its value does not affect any environment,
|
|
|
+nor vice-versa.
|
|
|
+(Use <a href="#pdf-setfenv"><code>setfenv</code></a> to change environments.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-getfenv"><code>getfenv ([f])</code></a></h3>
|
|
|
+Returns the current environment in use by the function.
|
|
|
+<code>f</code> can be a Lua function or a number
|
|
|
+that specifies the function at that stack level:
|
|
|
+Level 1 is the function calling <code>getfenv</code>.
|
|
|
+If the given function is not a Lua function,
|
|
|
+or if <code>f</code> is 0,
|
|
|
+<code>getfenv</code> returns the global environment.
|
|
|
+The default for <code>f</code> is 1.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>object</code> does not have a metatable, returns <b>nil</b>.
|
|
|
+Otherwise,
|
|
|
+if the object's metatable has a <code>"__metatable"</code> field,
|
|
|
+returns the associated value.
|
|
|
+Otherwise, returns the metatable of the given object.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns three values: an iterator function, the table <code>t</code>, and 0,
|
|
|
+so that the construction
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for i,v in ipairs(t) do <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ···,
|
|
|
+up to the first integer key absent from the table.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-load"><code>load (func [, chunkname])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads a chunk using function <code>func</code> to get its pieces.
|
|
|
+Each call to <code>func</code> must return a string that concatenates
|
|
|
+with previous results.
|
|
|
+A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If there are no errors,
|
|
|
+returns the compiled chunk as a function;
|
|
|
+otherwise, returns <b>nil</b> plus the error message.
|
|
|
+The environment of the returned function is the global environment.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<code>chunkname</code> is used as the chunk name for error messages
|
|
|
+and debug information.
|
|
|
+When absent,
|
|
|
+it defaults to "<code>=(load)</code>".
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Similar to <a href="#pdf-load"><code>load</code></a>,
|
|
|
+but gets the chunk from file <code>filename</code>
|
|
|
+or from the standard input,
|
|
|
+if no file name is given.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-loadstring"><code>loadstring (string [, chunkname])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Similar to <a href="#pdf-load"><code>load</code></a>,
|
|
|
+but gets the chunk from the given string.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To load and run a given string, use the idiom
|
|
|
+
|
|
|
+<pre>
|
|
|
+ assert(loadstring(s))()
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+When absent,
|
|
|
+<code>chunkname</code> defaults to the given string.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Allows a program to traverse all fields of a table.
|
|
|
+Its first argument is a table and its second argument
|
|
|
+is an index in this table.
|
|
|
+<code>next</code> returns the next index of the table
|
|
|
+and its associated value.
|
|
|
+When called with <b>nil</b> as its second argument,
|
|
|
+<code>next</code> returns an initial index
|
|
|
+and its associated value.
|
|
|
+When called with the last index,
|
|
|
+or with <b>nil</b> in an empty table,
|
|
|
+<code>next</code> returns <b>nil</b>.
|
|
|
+If the second argument is absent, then it is interpreted as <b>nil</b>.
|
|
|
+In particular,
|
|
|
+you can use <code>next(t)</code> to check whether a table is empty.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The order in which the indices are enumerated is not specified,
|
|
|
+<em>even for numeric indices</em>.
|
|
|
+(To traverse a table in numeric order,
|
|
|
+use a numerical <b>for</b> or the <a href="#pdf-ipairs"><code>ipairs</code></a> function.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The behavior of <code>next</code> is <em>undefined</em> if,
|
|
|
+during the traversal,
|
|
|
+you assign any value to a non-existent field in the table.
|
|
|
+You may however modify existing fields.
|
|
|
+In particular, you may clear existing fields.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
|
|
|
+so that the construction
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for k,v in pairs(t) do <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+will iterate over all key–value pairs of table <code>t</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
|
|
|
+the table during its traversal.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-pcall"><code>pcall (f, arg1, ···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls function <code>f</code> with
|
|
|
+the given arguments in <em>protected mode</em>.
|
|
|
+This means that any error inside <code>f</code> is not propagated;
|
|
|
+instead, <code>pcall</code> catches the error
|
|
|
+and returns a status code.
|
|
|
+Its first result is the status code (a boolean),
|
|
|
+which is true if the call succeeds without errors.
|
|
|
+In such case, <code>pcall</code> also returns all results from the call,
|
|
|
+after this first result.
|
|
|
+In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-print"><code>print (···)</code></a></h3>
|
|
|
+Receives any number of arguments,
|
|
|
+and prints their values to <code>stdout</code>,
|
|
|
+using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert them to strings.
|
|
|
+<code>print</code> is not intended for formatted output,
|
|
|
+but only as a quick way to show a value,
|
|
|
+typically for debugging.
|
|
|
+For formatted output, use <a href="#pdf-string.format"><code>string.format</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
|
|
|
+Checks whether <code>v1</code> is equal to <code>v2</code>,
|
|
|
+without invoking any metamethod.
|
|
|
+Returns a boolean.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
|
|
|
+Gets the real value of <code>table[index]</code>,
|
|
|
+without invoking any metamethod.
|
|
|
+<code>table</code> must be a table;
|
|
|
+<code>index</code> may be any value.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
|
|
|
+Sets the real value of <code>table[index]</code> to <code>value</code>,
|
|
|
+without invoking any metamethod.
|
|
|
+<code>table</code> must be a table,
|
|
|
+<code>index</code> any value different from <b>nil</b>,
|
|
|
+and <code>value</code> any Lua value.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns <code>table</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>index</code> is a number,
|
|
|
+returns all arguments after argument number <code>index</code>.
|
|
|
+Otherwise, <code>index</code> must be the string <code>"#"</code>,
|
|
|
+and <code>select</code> returns the total number of extra arguments it received.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-setfenv"><code>setfenv (f, table)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the environment to be used by the given function.
|
|
|
+<code>f</code> can be a Lua function or a number
|
|
|
+that specifies the function at that stack level:
|
|
|
+Level 1 is the function calling <code>setfenv</code>.
|
|
|
+<code>setfenv</code> returns the given function.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As a special case, when <code>f</code> is 0 <code>setfenv</code> changes
|
|
|
+the environment of the running thread.
|
|
|
+In this case, <code>setfenv</code> returns no values.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the metatable for the given table.
|
|
|
+(You cannot change the metatable of other types from Lua, only from C.)
|
|
|
+If <code>metatable</code> is <b>nil</b>,
|
|
|
+removes the metatable of the given table.
|
|
|
+If the original metatable has a <code>"__metatable"</code> field,
|
|
|
+raises an error.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns <code>table</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
|
|
|
+Tries to convert its argument to a number.
|
|
|
+If the argument is already a number or a string convertible
|
|
|
+to a number, then <code>tonumber</code> returns this number;
|
|
|
+otherwise, it returns <b>nil</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+An optional argument specifies the base to interpret the numeral.
|
|
|
+The base may be any integer between 2 and 36, inclusive.
|
|
|
+In bases above 10, the letter '<code>A</code>' (in either upper or lower case)
|
|
|
+represents 10, '<code>B</code>' represents 11, and so forth,
|
|
|
+with '<code>Z</code>' representing 35.
|
|
|
+In base 10 (the default), the number can have a decimal part,
|
|
|
+as well as an optional exponent part (see <a href="#2.1">§2.1</a>).
|
|
|
+In other bases, only unsigned integers are accepted.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-tostring"><code>tostring (e)</code></a></h3>
|
|
|
+Receives an argument of any type and
|
|
|
+converts it to a string in a reasonable format.
|
|
|
+For complete control of how numbers are converted,
|
|
|
+use <a href="#pdf-string.format"><code>string.format</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the metatable of <code>e</code> has a <code>"__tostring"</code> field,
|
|
|
+then <code>tostring</code> calls the corresponding value
|
|
|
+with <code>e</code> as argument,
|
|
|
+and uses the result of the call as its result.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
|
|
|
+Returns the type of its only argument, coded as a string.
|
|
|
+The possible results of this function are
|
|
|
+"<code>nil</code>" (a string, not the value <b>nil</b>),
|
|
|
+"<code>number</code>",
|
|
|
+"<code>string</code>",
|
|
|
+"<code>boolean</code>",
|
|
|
+"<code>table</code>",
|
|
|
+"<code>function</code>",
|
|
|
+"<code>thread</code>",
|
|
|
+and "<code>userdata</code>".
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-unpack"><code>unpack (list [, i [, j]])</code></a></h3>
|
|
|
+Returns the elements from the given table.
|
|
|
+This function is equivalent to
|
|
|
+
|
|
|
+<pre>
|
|
|
+ return list[i], list[i+1], ···, list[j]
|
|
|
+</pre><p>
|
|
|
+except that the above code can be written only for a fixed number
|
|
|
+of elements.
|
|
|
+By default, <code>i</code> is 1 and <code>j</code> is the length of the list,
|
|
|
+as defined by the length operator (see <a href="#2.5.5">§2.5.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
|
|
|
+A global variable (not a function) that
|
|
|
+holds a string containing the current interpreter version.
|
|
|
+The current contents of this variable is "<code>Lua 5.1</code>".
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-xpcall"><code>xpcall (f, err)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
|
|
|
+except that you can set a new error handler.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<code>xpcall</code> calls function <code>f</code> in protected mode,
|
|
|
+using <code>err</code> as the error handler.
|
|
|
+Any error inside <code>f</code> is not propagated;
|
|
|
+instead, <code>xpcall</code> catches the error,
|
|
|
+calls the <code>err</code> function with the original error object,
|
|
|
+and returns a status code.
|
|
|
+Its first result is the status code (a boolean),
|
|
|
+which is true if the call succeeds without errors.
|
|
|
+In this case, <code>xpcall</code> also returns all results from the call,
|
|
|
+after this first result.
|
|
|
+In case of any error,
|
|
|
+<code>xpcall</code> returns <b>false</b> plus the result from <code>err</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.2 - <a name="5.2">Coroutine Manipulation</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+The operations related to coroutines comprise a sub-library of
|
|
|
+the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
|
|
|
+See <a href="#2.11">§2.11</a> for a general description of coroutines.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new coroutine, with body <code>f</code>.
|
|
|
+<code>f</code> must be a Lua function.
|
|
|
+Returns this new coroutine,
|
|
|
+an object with type <code>"thread"</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Starts or continues the execution of coroutine <code>co</code>.
|
|
|
+The first time you resume a coroutine,
|
|
|
+it starts running its body.
|
|
|
+The values <code>val1</code>, ··· are passed
|
|
|
+as the arguments to the body function.
|
|
|
+If the coroutine has yielded,
|
|
|
+<code>resume</code> restarts it;
|
|
|
+the values <code>val1</code>, ··· are passed
|
|
|
+as the results from the yield.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the coroutine runs without any errors,
|
|
|
+<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
|
|
|
+(if the coroutine yields) or any values returned by the body function
|
|
|
+(if the coroutine terminates).
|
|
|
+If there is any error,
|
|
|
+<code>resume</code> returns <b>false</b> plus the error message.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the running coroutine,
|
|
|
+or <b>nil</b> when called by the main thread.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the status of coroutine <code>co</code>, as a string:
|
|
|
+<code>"running"</code>,
|
|
|
+if the coroutine is running (that is, it called <code>status</code>);
|
|
|
+<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
|
|
|
+or if it has not started running yet;
|
|
|
+<code>"normal"</code> if the coroutine is active but not running
|
|
|
+(that is, it has resumed another coroutine);
|
|
|
+and <code>"dead"</code> if the coroutine has finished its body function,
|
|
|
+or if it has stopped with an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a new coroutine, with body <code>f</code>.
|
|
|
+<code>f</code> must be a Lua function.
|
|
|
+Returns a function that resumes the coroutine each time it is called.
|
|
|
+Any arguments passed to the function behave as the
|
|
|
+extra arguments to <code>resume</code>.
|
|
|
+Returns the same values returned by <code>resume</code>,
|
|
|
+except the first boolean.
|
|
|
+In case of error, propagates the error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Suspends the execution of the calling coroutine.
|
|
|
+The coroutine cannot be running a C function,
|
|
|
+a metamethod, or an iterator.
|
|
|
+Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.3 - <a name="5.3">Modules</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+The package library provides basic
|
|
|
+facilities for loading and building modules in Lua.
|
|
|
+It exports two of its functions directly in the global environment:
|
|
|
+<a href="#pdf-require"><code>require</code></a> and <a href="#pdf-module"><code>module</code></a>.
|
|
|
+Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-module"><code>module (name [, ···])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Creates a module.
|
|
|
+If there is a table in <code>package.loaded[name]</code>,
|
|
|
+this table is the module.
|
|
|
+Otherwise, if there is a global table <code>t</code> with the given name,
|
|
|
+this table is the module.
|
|
|
+Otherwise creates a new table <code>t</code> and
|
|
|
+sets it as the value of the global <code>name</code> and
|
|
|
+the value of <code>package.loaded[name]</code>.
|
|
|
+This function also initializes <code>t._NAME</code> with the given name,
|
|
|
+<code>t._M</code> with the module (<code>t</code> itself),
|
|
|
+and <code>t._PACKAGE</code> with the package name
|
|
|
+(the full module name minus last component; see below).
|
|
|
+Finally, <code>module</code> sets <code>t</code> as the new environment
|
|
|
+of the current function and the new value of <code>package.loaded[name]</code>,
|
|
|
+so that <a href="#pdf-require"><code>require</code></a> returns <code>t</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>name</code> is a compound name
|
|
|
+(that is, one with components separated by dots),
|
|
|
+<code>module</code> creates (or reuses, if they already exist)
|
|
|
+tables for each component.
|
|
|
+For instance, if <code>name</code> is <code>a.b.c</code>,
|
|
|
+then <code>module</code> stores the module table in field <code>c</code> of
|
|
|
+field <code>b</code> of global <code>a</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function can receive optional <em>options</em> after
|
|
|
+the module name,
|
|
|
+where each option is a function to be applied over the module.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Loads the given module.
|
|
|
+The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
|
|
|
+to determine whether <code>modname</code> is already loaded.
|
|
|
+If it is, then <code>require</code> returns the value stored
|
|
|
+at <code>package.loaded[modname]</code>.
|
|
|
+Otherwise, it tries to find a <em>loader</em> for the module.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To find a loader,
|
|
|
+<code>require</code> is guided by the <a href="#pdf-package.loaders"><code>package.loaders</code></a> array.
|
|
|
+By changing this array,
|
|
|
+we can change how <code>require</code> looks for a module.
|
|
|
+The following explanation is based on the default configuration
|
|
|
+for <a href="#pdf-package.loaders"><code>package.loaders</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+First <code>require</code> queries <code>package.preload[modname]</code>.
|
|
|
+If it has a value,
|
|
|
+this value (which should be a function) is the loader.
|
|
|
+Otherwise <code>require</code> searches for a Lua loader using the
|
|
|
+path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
|
|
|
+If that also fails, it searches for a C loader using the
|
|
|
+path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
|
|
|
+If that also fails,
|
|
|
+it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.loaders"><code>package.loaders</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Once a loader is found,
|
|
|
+<code>require</code> calls the loader with a single argument, <code>modname</code>.
|
|
|
+If the loader returns any value,
|
|
|
+<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
|
|
|
+If the loader returns no value and
|
|
|
+has not assigned any value to <code>package.loaded[modname]</code>,
|
|
|
+then <code>require</code> assigns <b>true</b> to this entry.
|
|
|
+In any case, <code>require</code> returns the
|
|
|
+final value of <code>package.loaded[modname]</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If there is any error loading or running the module,
|
|
|
+or if it cannot find any loader for the module,
|
|
|
+then <code>require</code> signals an error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
|
|
|
+it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
|
|
|
+using the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>
|
|
|
+or a default path defined in <code>luaconf.h</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+
|
|
|
+<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A table used by <a href="#pdf-require"><code>require</code></a> to control which
|
|
|
+modules are already loaded.
|
|
|
+When you require a module <code>modname</code> and
|
|
|
+<code>package.loaded[modname]</code> is not false,
|
|
|
+<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.loaders"><code>package.loaders</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Each entry in this table is a <em>searcher function</em>.
|
|
|
+When looking for a module,
|
|
|
+<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
|
|
|
+with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
|
|
|
+sole parameter.
|
|
|
+The function can return another function (the module <em>loader</em>)
|
|
|
+or a string explaining why it did not find that module
|
|
|
+(or <b>nil</b> if it has nothing to say).
|
|
|
+Lua initializes this table with four functions.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The first searcher simply looks for a loader in the
|
|
|
+<a href="#pdf-package.preload"><code>package.preload</code></a> table.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The second searcher looks for a loader as a Lua library,
|
|
|
+using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
|
|
|
+A path is a sequence of <em>templates</em> separated by semicolons.
|
|
|
+For each template,
|
|
|
+the searcher will change each interrogation
|
|
|
+mark in the template by <code>filename</code>,
|
|
|
+which is the module name with each dot replaced by a
|
|
|
+"directory separator" (such as "<code>/</code>" in Unix);
|
|
|
+then it will try to open the resulting file name.
|
|
|
+So, for instance, if the Lua path is the string
|
|
|
+
|
|
|
+<pre>
|
|
|
+ "./?.lua;./?.lc;/usr/local/?/init.lua"
|
|
|
+</pre><p>
|
|
|
+the search for a Lua file for module <code>foo</code>
|
|
|
+will try to open the files
|
|
|
+<code>./foo.lua</code>, <code>./foo.lc</code>, and
|
|
|
+<code>/usr/local/foo/init.lua</code>, in that order.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The third searcher looks for a loader as a C library,
|
|
|
+using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
|
|
|
+For instance,
|
|
|
+if the C path is the string
|
|
|
+
|
|
|
+<pre>
|
|
|
+ "./?.so;./?.dll;/usr/local/?/init.so"
|
|
|
+</pre><p>
|
|
|
+the searcher for module <code>foo</code>
|
|
|
+will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
|
|
|
+and <code>/usr/local/foo/init.so</code>, in that order.
|
|
|
+Once it finds a C library,
|
|
|
+this searcher first uses a dynamic link facility to link the
|
|
|
+application with the library.
|
|
|
+Then it tries to find a C function inside the library to
|
|
|
+be used as the loader.
|
|
|
+The name of this C function is the string "<code>luaopen_</code>"
|
|
|
+concatenated with a copy of the module name where each dot
|
|
|
+is replaced by an underscore.
|
|
|
+Moreover, if the module name has a hyphen,
|
|
|
+its prefix up to (and including) the first hyphen is removed.
|
|
|
+For instance, if the module name is <code>a.v1-b.c</code>,
|
|
|
+the function name will be <code>luaopen_b_c</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The fourth searcher tries an <em>all-in-one loader</em>.
|
|
|
+It searches the C path for a library for
|
|
|
+the root name of the given module.
|
|
|
+For instance, when requiring <code>a.b.c</code>,
|
|
|
+it will search for a C library for <code>a</code>.
|
|
|
+If found, it looks into it for an open function for
|
|
|
+the submodule;
|
|
|
+in our example, that would be <code>luaopen_a_b_c</code>.
|
|
|
+With this facility, a package can pack several C submodules
|
|
|
+into one single library,
|
|
|
+with each submodule keeping its original open function.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Dynamically links the host program with the C library <code>libname</code>.
|
|
|
+Inside this library, looks for a function <code>funcname</code>
|
|
|
+and returns this function as a C function.
|
|
|
+(So, <code>funcname</code> must follow the protocol (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>)).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This is a low-level function.
|
|
|
+It completely bypasses the package and module system.
|
|
|
+Unlike <a href="#pdf-require"><code>require</code></a>,
|
|
|
+it does not perform any path searching and
|
|
|
+does not automatically adds extensions.
|
|
|
+<code>libname</code> must be the complete file name of the C library,
|
|
|
+including if necessary a path and extension.
|
|
|
+<code>funcname</code> must be the exact name exported by the C library
|
|
|
+(which may depend on the C compiler and linker used).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is not supported by ANSI C.
|
|
|
+As such, it is only available on some platforms
|
|
|
+(Windows, Linux, Mac OS X, Solaris, BSD,
|
|
|
+plus other Unix systems that support the <code>dlfcn</code> standard).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+At start-up, Lua initializes this variable with
|
|
|
+the value of the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
|
|
|
+with a default path defined in <code>luaconf.h</code>,
|
|
|
+if the environment variable is not defined.
|
|
|
+Any "<code>;;</code>" in the value of the environment variable
|
|
|
+is replaced by the default path.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A table to store loaders for specific modules
|
|
|
+(see <a href="#pdf-require"><code>require</code></a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-package.seeall"><code>package.seeall (module)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets a metatable for <code>module</code> with
|
|
|
+its <code>__index</code> field referring to the global environment,
|
|
|
+so that this module inherits values
|
|
|
+from the global environment.
|
|
|
+To be used as an option to function <a href="#pdf-module"><code>module</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.4 - <a name="5.4">String Manipulation</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+This library provides generic functions for string manipulation,
|
|
|
+such as finding and extracting substrings, and pattern matching.
|
|
|
+When indexing a string in Lua, the first character is at position 1
|
|
|
+(not at 0, as in C).
|
|
|
+Indices are allowed to be negative and are interpreted as indexing backwards,
|
|
|
+from the end of the string.
|
|
|
+Thus, the last character is at position -1, and so on.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The string library provides all its functions inside the table
|
|
|
+<a name="pdf-string"><code>string</code></a>.
|
|
|
+It also sets a metatable for strings
|
|
|
+where the <code>__index</code> field points to the <code>string</code> table.
|
|
|
+Therefore, you can use the string functions in object-oriented style.
|
|
|
+For instance, <code>string.byte(s, i)</code>
|
|
|
+can be written as <code>s:byte(i)</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The string library assumes one-byte character encodings.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
|
|
|
+Returns the internal numerical codes of the characters <code>s[i]</code>,
|
|
|
+<code>s[i+1]</code>, ···, <code>s[j]</code>.
|
|
|
+The default value for <code>i</code> is 1;
|
|
|
+the default value for <code>j</code> is <code>i</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Note that numerical codes are not necessarily portable across platforms.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3>
|
|
|
+Receives zero or more integers.
|
|
|
+Returns a string with length equal to the number of arguments,
|
|
|
+in which each character has the internal numerical code equal
|
|
|
+to its corresponding argument.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Note that numerical codes are not necessarily portable across platforms.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a string containing a binary representation of the given function,
|
|
|
+so that a later <a href="#pdf-loadstring"><code>loadstring</code></a> on this string returns
|
|
|
+a copy of the function.
|
|
|
+<code>function</code> must be a Lua function without upvalues.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
|
|
|
+Looks for the first match of
|
|
|
+<code>pattern</code> in the string <code>s</code>.
|
|
|
+If it finds a match, then <code>find</code> returns the indices of <code>s</code>
|
|
|
+where this occurrence starts and ends;
|
|
|
+otherwise, it returns <b>nil</b>.
|
|
|
+A third, optional numerical argument <code>init</code> specifies
|
|
|
+where to start the search;
|
|
|
+its default value is 1 and can be negative.
|
|
|
+A value of <b>true</b> as a fourth, optional argument <code>plain</code>
|
|
|
+turns off the pattern matching facilities,
|
|
|
+so the function does a plain "find substring" operation,
|
|
|
+with no characters in <code>pattern</code> being considered "magic".
|
|
|
+Note that if <code>plain</code> is given, then <code>init</code> must be given as well.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the pattern has captures,
|
|
|
+then in a successful match
|
|
|
+the captured values are also returned,
|
|
|
+after the two indices.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3>
|
|
|
+Returns a formatted version of its variable number of arguments
|
|
|
+following the description given in its first argument (which must be a string).
|
|
|
+The format string follows the same rules as the <code>printf</code> family of
|
|
|
+standard C functions.
|
|
|
+The only differences are that the options/modifiers
|
|
|
+<code>*</code>, <code>l</code>, <code>L</code>, <code>n</code>, <code>p</code>,
|
|
|
+and <code>h</code> are not supported
|
|
|
+and that there is an extra option, <code>q</code>.
|
|
|
+The <code>q</code> option formats a string in a form suitable to be safely read
|
|
|
+back by the Lua interpreter:
|
|
|
+the string is written between double quotes,
|
|
|
+and all double quotes, newlines, embedded zeros,
|
|
|
+and backslashes in the string
|
|
|
+are correctly escaped when written.
|
|
|
+For instance, the call
|
|
|
+
|
|
|
+<pre>
|
|
|
+ string.format('%q', 'a string with "quotes" and \n new line')
|
|
|
+</pre><p>
|
|
|
+will produce the string:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ "a string with \"quotes\" and \
|
|
|
+ new line"
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+The options <code>c</code>, <code>d</code>, <code>E</code>, <code>e</code>, <code>f</code>,
|
|
|
+<code>g</code>, <code>G</code>, <code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> all
|
|
|
+expect a number as argument,
|
|
|
+whereas <code>q</code> and <code>s</code> expect a string.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function does not accept string values
|
|
|
+containing embedded zeros,
|
|
|
+except as arguments to the <code>q</code> option.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
|
|
|
+Returns an iterator function that,
|
|
|
+each time it is called,
|
|
|
+returns the next captures from <code>pattern</code> over string <code>s</code>.
|
|
|
+If <code>pattern</code> specifies no captures,
|
|
|
+then the whole match is produced in each call.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As an example, the following loop
|
|
|
+
|
|
|
+<pre>
|
|
|
+ s = "hello world from Lua"
|
|
|
+ for w in string.gmatch(s, "%a+") do
|
|
|
+ print(w)
|
|
|
+ end
|
|
|
+</pre><p>
|
|
|
+will iterate over all the words from string <code>s</code>,
|
|
|
+printing one per line.
|
|
|
+The next example collects all pairs <code>key=value</code> from the
|
|
|
+given string into a table:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ t = {}
|
|
|
+ s = "from=world, to=Lua"
|
|
|
+ for k, v in string.gmatch(s, "(%w+)=(%w+)") do
|
|
|
+ t[k] = v
|
|
|
+ end
|
|
|
+</pre>
|
|
|
+
|
|
|
+<p>
|
|
|
+For this function, a '<code>^</code>' at the start of a pattern does not
|
|
|
+work as an anchor, as this would prevent the iteration.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
|
|
|
+Returns a copy of <code>s</code>
|
|
|
+in which all (or the first <code>n</code>, if given)
|
|
|
+occurrences of the <code>pattern</code> have been
|
|
|
+replaced by a replacement string specified by <code>repl</code>,
|
|
|
+which can be a string, a table, or a function.
|
|
|
+<code>gsub</code> also returns, as its second value,
|
|
|
+the total number of matches that occurred.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>repl</code> is a string, then its value is used for replacement.
|
|
|
+The character <code>%</code> works as an escape character:
|
|
|
+any sequence in <code>repl</code> of the form <code>%<em>n</em></code>,
|
|
|
+with <em>n</em> between 1 and 9,
|
|
|
+stands for the value of the <em>n</em>-th captured substring (see below).
|
|
|
+The sequence <code>%0</code> stands for the whole match.
|
|
|
+The sequence <code>%%</code> stands for a single <code>%</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>repl</code> is a table, then the table is queried for every match,
|
|
|
+using the first capture as the key;
|
|
|
+if the pattern specifies no captures,
|
|
|
+then the whole match is used as the key.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>repl</code> is a function, then this function is called every time a
|
|
|
+match occurs, with all captured substrings passed as arguments,
|
|
|
+in order;
|
|
|
+if the pattern specifies no captures,
|
|
|
+then the whole match is passed as a sole argument.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the value returned by the table query or by the function call
|
|
|
+is a string or a number,
|
|
|
+then it is used as the replacement string;
|
|
|
+otherwise, if it is <b>false</b> or <b>nil</b>,
|
|
|
+then there is no replacement
|
|
|
+(that is, the original match is kept in the string).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Here are some examples:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ x = string.gsub("hello world", "(%w+)", "%1 %1")
|
|
|
+ --> x="hello hello world world"
|
|
|
+
|
|
|
+ x = string.gsub("hello world", "%w+", "%0 %0", 1)
|
|
|
+ --> x="hello hello world"
|
|
|
+
|
|
|
+ x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
|
|
|
+ --> x="world hello Lua from"
|
|
|
+
|
|
|
+ x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
|
|
|
+ --> x="home = /home/roberto, user = roberto"
|
|
|
+
|
|
|
+ x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
|
|
|
+ return loadstring(s)()
|
|
|
+ end)
|
|
|
+ --> x="4+5 = 9"
|
|
|
+
|
|
|
+ local t = {name="lua", version="5.1"}
|
|
|
+ x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
|
|
|
+ --> x="lua-5.1.tar.gz"
|
|
|
+</pre>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
|
|
|
+Receives a string and returns its length.
|
|
|
+The empty string <code>""</code> has length 0.
|
|
|
+Embedded zeros are counted,
|
|
|
+so <code>"a\000bc\000"</code> has length 5.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
|
|
|
+Receives a string and returns a copy of this string with all
|
|
|
+uppercase letters changed to lowercase.
|
|
|
+All other characters are left unchanged.
|
|
|
+The definition of what an uppercase letter is depends on the current locale.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
|
|
|
+Looks for the first <em>match</em> of
|
|
|
+<code>pattern</code> in the string <code>s</code>.
|
|
|
+If it finds one, then <code>match</code> returns
|
|
|
+the captures from the pattern;
|
|
|
+otherwise it returns <b>nil</b>.
|
|
|
+If <code>pattern</code> specifies no captures,
|
|
|
+then the whole match is returned.
|
|
|
+A third, optional numerical argument <code>init</code> specifies
|
|
|
+where to start the search;
|
|
|
+its default value is 1 and can be negative.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n)</code></a></h3>
|
|
|
+Returns a string that is the concatenation of <code>n</code> copies of
|
|
|
+the string <code>s</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
|
|
|
+Returns a string that is the string <code>s</code> reversed.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
|
|
|
+Returns the substring of <code>s</code> that
|
|
|
+starts at <code>i</code> and continues until <code>j</code>;
|
|
|
+<code>i</code> and <code>j</code> can be negative.
|
|
|
+If <code>j</code> is absent, then it is assumed to be equal to -1
|
|
|
+(which is the same as the string length).
|
|
|
+In particular,
|
|
|
+the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
|
|
|
+with length <code>j</code>,
|
|
|
+and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code>
|
|
|
+with length <code>i</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
|
|
|
+Receives a string and returns a copy of this string with all
|
|
|
+lowercase letters changed to uppercase.
|
|
|
+All other characters are left unchanged.
|
|
|
+The definition of what a lowercase letter is depends on the current locale.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h3>5.4.1 - <a name="5.4.1">Patterns</a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<h4>Character Class:</h4><p>
|
|
|
+A <em>character class</em> is used to represent a set of characters.
|
|
|
+The following combinations are allowed in describing a character class:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b><em>x</em>:</b>
|
|
|
+(where <em>x</em> is not one of the <em>magic characters</em>
|
|
|
+<code>^$()%.[]*+-?</code>)
|
|
|
+represents the character <em>x</em> itself.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>.</code>:</b> (a dot) represents all characters.</li>
|
|
|
+
|
|
|
+<li><b><code>%a</code>:</b> represents all letters.</li>
|
|
|
+
|
|
|
+<li><b><code>%c</code>:</b> represents all control characters.</li>
|
|
|
+
|
|
|
+<li><b><code>%d</code>:</b> represents all digits.</li>
|
|
|
+
|
|
|
+<li><b><code>%l</code>:</b> represents all lowercase letters.</li>
|
|
|
+
|
|
|
+<li><b><code>%p</code>:</b> represents all punctuation characters.</li>
|
|
|
+
|
|
|
+<li><b><code>%s</code>:</b> represents all space characters.</li>
|
|
|
+
|
|
|
+<li><b><code>%u</code>:</b> represents all uppercase letters.</li>
|
|
|
+
|
|
|
+<li><b><code>%w</code>:</b> represents all alphanumeric characters.</li>
|
|
|
+
|
|
|
+<li><b><code>%x</code>:</b> represents all hexadecimal digits.</li>
|
|
|
+
|
|
|
+<li><b><code>%z</code>:</b> represents the character with representation 0.</li>
|
|
|
+
|
|
|
+<li><b><code>%<em>x</em></code>:</b> (where <em>x</em> is any non-alphanumeric character)
|
|
|
+represents the character <em>x</em>.
|
|
|
+This is the standard way to escape the magic characters.
|
|
|
+Any punctuation character (even the non magic)
|
|
|
+can be preceded by a '<code>%</code>'
|
|
|
+when used to represent itself in a pattern.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>[<em>set</em>]</code>:</b>
|
|
|
+represents the class which is the union of all
|
|
|
+characters in <em>set</em>.
|
|
|
+A range of characters can be specified by
|
|
|
+separating the end characters of the range with a '<code>-</code>'.
|
|
|
+All classes <code>%</code><em>x</em> described above can also be used as
|
|
|
+components in <em>set</em>.
|
|
|
+All other characters in <em>set</em> represent themselves.
|
|
|
+For example, <code>[%w_]</code> (or <code>[_%w]</code>)
|
|
|
+represents all alphanumeric characters plus the underscore,
|
|
|
+<code>[0-7]</code> represents the octal digits,
|
|
|
+and <code>[0-7%l%-]</code> represents the octal digits plus
|
|
|
+the lowercase letters plus the '<code>-</code>' character.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The interaction between ranges and classes is not defined.
|
|
|
+Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
|
|
|
+have no meaning.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><code>[^<em>set</em>]</code>:</b>
|
|
|
+represents the complement of <em>set</em>,
|
|
|
+where <em>set</em> is interpreted as above.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul><p>
|
|
|
+For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
|
|
|
+the corresponding uppercase letter represents the complement of the class.
|
|
|
+For instance, <code>%S</code> represents all non-space characters.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The definitions of letter, space, and other character groups
|
|
|
+depend on the current locale.
|
|
|
+In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h4>Pattern Item:</h4><p>
|
|
|
+A <em>pattern item</em> can be
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+a single character class,
|
|
|
+which matches any single character in the class;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+a single character class followed by '<code>*</code>',
|
|
|
+which matches 0 or more repetitions of characters in the class.
|
|
|
+These repetition items will always match the longest possible sequence;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+a single character class followed by '<code>+</code>',
|
|
|
+which matches 1 or more repetitions of characters in the class.
|
|
|
+These repetition items will always match the longest possible sequence;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+a single character class followed by '<code>-</code>',
|
|
|
+which also matches 0 or more repetitions of characters in the class.
|
|
|
+Unlike '<code>*</code>',
|
|
|
+these repetition items will always match the <em>shortest</em> possible sequence;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+a single character class followed by '<code>?</code>',
|
|
|
+which matches 0 or 1 occurrence of a character in the class;
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
|
|
|
+such item matches a substring equal to the <em>n</em>-th captured string
|
|
|
+(see below);
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
|
|
|
+such item matches strings that start with <em>x</em>, end with <em>y</em>,
|
|
|
+and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
|
|
|
+This means that, if one reads the string from left to right,
|
|
|
+counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
|
|
|
+the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
|
|
|
+For instance, the item <code>%b()</code> matches expressions with
|
|
|
+balanced parentheses.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h4>Pattern:</h4><p>
|
|
|
+A <em>pattern</em> is a sequence of pattern items.
|
|
|
+A '<code>^</code>' at the beginning of a pattern anchors the match at the
|
|
|
+beginning of the subject string.
|
|
|
+A '<code>$</code>' at the end of a pattern anchors the match at the
|
|
|
+end of the subject string.
|
|
|
+At other positions,
|
|
|
+'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h4>Captures:</h4><p>
|
|
|
+A pattern can contain sub-patterns enclosed in parentheses;
|
|
|
+they describe <em>captures</em>.
|
|
|
+When a match succeeds, the substrings of the subject string
|
|
|
+that match captures are stored (<em>captured</em>) for future use.
|
|
|
+Captures are numbered according to their left parentheses.
|
|
|
+For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
|
|
|
+the part of the string matching <code>"a*(.)%w(%s*)"</code> is
|
|
|
+stored as the first capture (and therefore has number 1);
|
|
|
+the character matching "<code>.</code>" is captured with number 2,
|
|
|
+and the part matching "<code>%s*</code>" has number 3.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+As a special case, the empty capture <code>()</code> captures
|
|
|
+the current string position (a number).
|
|
|
+For instance, if we apply the pattern <code>"()aa()"</code> on the
|
|
|
+string <code>"flaaap"</code>, there will be two captures: 3 and 5.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+A pattern cannot contain embedded zeros. Use <code>%z</code> instead.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.5 - <a name="5.5">Table Manipulation</a></h2><p>
|
|
|
+This library provides generic functions for table manipulation.
|
|
|
+It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Most functions in the table library assume that the table
|
|
|
+represents an array or a list.
|
|
|
+For these functions, when we talk about the "length" of a table
|
|
|
+we mean the result of the length operator.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-table.concat"><code>table.concat (table [, sep [, i [, j]]])</code></a></h3>
|
|
|
+Given an array where all elements are strings or numbers,
|
|
|
+returns <code>table[i]..sep..table[i+1] ··· sep..table[j]</code>.
|
|
|
+The default value for <code>sep</code> is the empty string,
|
|
|
+the default for <code>i</code> is 1,
|
|
|
+and the default for <code>j</code> is the length of the table.
|
|
|
+If <code>i</code> is greater than <code>j</code>, returns the empty string.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-table.insert"><code>table.insert (table, [pos,] value)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Inserts element <code>value</code> at position <code>pos</code> in <code>table</code>,
|
|
|
+shifting up other elements to open space, if necessary.
|
|
|
+The default value for <code>pos</code> is <code>n+1</code>,
|
|
|
+where <code>n</code> is the length of the table (see <a href="#2.5.5">§2.5.5</a>),
|
|
|
+so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
|
|
|
+of table <code>t</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-table.maxn"><code>table.maxn (table)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the largest positive numerical index of the given table,
|
|
|
+or zero if the table has no positive numerical indices.
|
|
|
+(To do its job this function does a linear traversal of
|
|
|
+the whole table.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-table.remove"><code>table.remove (table [, pos])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Removes from <code>table</code> the element at position <code>pos</code>,
|
|
|
+shifting down other elements to close the space, if necessary.
|
|
|
+Returns the value of the removed element.
|
|
|
+The default value for <code>pos</code> is <code>n</code>,
|
|
|
+where <code>n</code> is the length of the table,
|
|
|
+so that a call <code>table.remove(t)</code> removes the last element
|
|
|
+of table <code>t</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-table.sort"><code>table.sort (table [, comp])</code></a></h3>
|
|
|
+Sorts table elements in a given order, <em>in-place</em>,
|
|
|
+from <code>table[1]</code> to <code>table[n]</code>,
|
|
|
+where <code>n</code> is the length of the table.
|
|
|
+If <code>comp</code> is given,
|
|
|
+then it must be a function that receives two table elements,
|
|
|
+and returns true
|
|
|
+when the first is less than the second
|
|
|
+(so that <code>not comp(a[i+1],a[i])</code> will be true after the sort).
|
|
|
+If <code>comp</code> is not given,
|
|
|
+then the standard Lua operator <code><</code> is used instead.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The sort algorithm is not stable;
|
|
|
+that is, elements considered equal by the given order
|
|
|
+may have their relative positions changed by the sort.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.6 - <a name="5.6">Mathematical Functions</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+This library is an interface to the standard C math library.
|
|
|
+It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the absolute value of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the arc cosine of <code>x</code> (in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the arc sine of <code>x</code> (in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the arc tangent of <code>x</code> (in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the arc tangent of <code>y/x</code> (in radians),
|
|
|
+but uses the signs of both parameters to find the
|
|
|
+quadrant of the result.
|
|
|
+(It also handles correctly the case of <code>x</code> being zero.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the smallest integer larger than or equal to <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the cosine of <code>x</code> (assumed to be in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the hyperbolic cosine of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the angle <code>x</code> (given in radians) in degrees.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the value <em>e<sup>x</sup></em>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the largest integer smaller than or equal to <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the remainder of the division of <code>x</code> by <code>y</code>
|
|
|
+that rounds the quotient towards zero.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>,
|
|
|
+<code>e</code> is an integer and the absolute value of <code>m</code> is
|
|
|
+in the range <em>[0.5, 1)</em>
|
|
|
+(or zero when <code>x</code> is zero).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The value <code>HUGE_VAL</code>,
|
|
|
+a value larger than or equal to any other numerical value.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.log"><code>math.log (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the natural logarithm of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.log10"><code>math.log10 (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the base-10 logarithm of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the maximum value among its arguments.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the minimum value among its arguments.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns two numbers,
|
|
|
+the integral part of <code>x</code> and the fractional part of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The value of <em>pi</em>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns <em>x<sup>y</sup></em>.
|
|
|
+(You can also use the expression <code>x^y</code> to compute this value.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the angle <code>x</code> (given in degrees) in radians.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is an interface to the simple
|
|
|
+pseudo-random generator function <code>rand</code> provided by ANSI C.
|
|
|
+(No guarantees can be given for its statistical properties.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called without arguments,
|
|
|
+returns a uniform pseudo-random real number
|
|
|
+in the range <em>[0,1)</em>.
|
|
|
+When called with an integer number <code>m</code>,
|
|
|
+<code>math.random</code> returns
|
|
|
+a uniform pseudo-random integer in the range <em>[1, m]</em>.
|
|
|
+When called with two integer numbers <code>m</code> and <code>n</code>,
|
|
|
+<code>math.random</code> returns a uniform pseudo-random
|
|
|
+integer in the range <em>[m, n]</em>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets <code>x</code> as the "seed"
|
|
|
+for the pseudo-random generator:
|
|
|
+equal seeds produce equal sequences of numbers.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the sine of <code>x</code> (assumed to be in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the hyperbolic sine of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the square root of <code>x</code>.
|
|
|
+(You can also use the expression <code>x^0.5</code> to compute this value.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the tangent of <code>x</code> (assumed to be in radians).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the hyperbolic tangent of <code>x</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.7 - <a name="5.7">Input and Output Facilities</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+The I/O library provides two different styles for file manipulation.
|
|
|
+The first one uses implicit file descriptors;
|
|
|
+that is, there are operations to set a default input file and a
|
|
|
+default output file,
|
|
|
+and all input/output operations are over these default files.
|
|
|
+The second style uses explicit file descriptors.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When using implicit file descriptors,
|
|
|
+all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
|
|
|
+When using explicit file descriptors,
|
|
|
+the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor
|
|
|
+and then all operations are supplied as methods of the file descriptor.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The table <code>io</code> also provides
|
|
|
+three predefined file descriptors with their usual meanings from C:
|
|
|
+<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
|
|
|
+The I/O library never closes these files.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Unless otherwise stated,
|
|
|
+all I/O functions return <b>nil</b> on failure
|
|
|
+(plus an error message as a second result and
|
|
|
+a system-dependent error code as a third result)
|
|
|
+and some value different from <b>nil</b> on success.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <code>file:close()</code>.
|
|
|
+Without a <code>file</code>, closes the default output file.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <code>file:flush</code> over the default output file.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called with a file name, it opens the named file (in text mode),
|
|
|
+and sets its handle as the default input file.
|
|
|
+When called with a file handle,
|
|
|
+it simply sets this file handle as the default input file.
|
|
|
+When called without parameters,
|
|
|
+it returns the current default input file.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In case of errors this function raises the error,
|
|
|
+instead of returning an error code.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Opens the given file name in read mode
|
|
|
+and returns an iterator function that,
|
|
|
+each time it is called,
|
|
|
+returns a new line from the file.
|
|
|
+Therefore, the construction
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for line in io.lines(filename) do <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+will iterate over all lines of the file.
|
|
|
+When the iterator function detects the end of file,
|
|
|
+it returns <b>nil</b> (to finish the loop) and automatically closes the file.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The call <code>io.lines()</code> (with no file name) is equivalent
|
|
|
+to <code>io.input():lines()</code>;
|
|
|
+that is, it iterates over the lines of the default input file.
|
|
|
+In this case it does not close the file when the loop ends.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function opens a file,
|
|
|
+in the mode specified in the string <code>mode</code>.
|
|
|
+It returns a new file handle,
|
|
|
+or, in case of errors, <b>nil</b> plus an error message.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The <code>mode</code> string can be any of the following:
|
|
|
+
|
|
|
+<ul>
|
|
|
+<li><b>"r":</b> read mode (the default);</li>
|
|
|
+<li><b>"w":</b> write mode;</li>
|
|
|
+<li><b>"a":</b> append mode;</li>
|
|
|
+<li><b>"r+":</b> update mode, all previous data is preserved;</li>
|
|
|
+<li><b>"w+":</b> update mode, all previous data is erased;</li>
|
|
|
+<li><b>"a+":</b> append update mode, previous data is preserved,
|
|
|
+ writing is only allowed at the end of file.</li>
|
|
|
+</ul><p>
|
|
|
+The <code>mode</code> string can also have a '<code>b</code>' at the end,
|
|
|
+which is needed in some systems to open the file in binary mode.
|
|
|
+This string is exactly what is used in the
|
|
|
+standard C function <code>fopen</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Starts program <code>prog</code> in a separated process and returns
|
|
|
+a file handle that you can use to read data from this program
|
|
|
+(if <code>mode</code> is <code>"r"</code>, the default)
|
|
|
+or to write data to this program
|
|
|
+(if <code>mode</code> is <code>"w"</code>).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is system dependent and is not available
|
|
|
+on all platforms.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <code>io.input():read</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a handle for a temporary file.
|
|
|
+This file is opened in update mode
|
|
|
+and it is automatically removed when the program ends.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Checks whether <code>obj</code> is a valid file handle.
|
|
|
+Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
|
|
|
+<code>"closed file"</code> if <code>obj</code> is a closed file handle,
|
|
|
+or <b>nil</b> if <code>obj</code> is not a file handle.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Equivalent to <code>io.output():write</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Closes <code>file</code>.
|
|
|
+Note that files are automatically closed when
|
|
|
+their handles are garbage collected,
|
|
|
+but that takes an unpredictable amount of time to happen.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Saves any written data to <code>file</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:lines"><code>file:lines ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns an iterator function that,
|
|
|
+each time it is called,
|
|
|
+returns a new line from the file.
|
|
|
+Therefore, the construction
|
|
|
+
|
|
|
+<pre>
|
|
|
+ for line in file:lines() do <em>body</em> end
|
|
|
+</pre><p>
|
|
|
+will iterate over all lines of the file.
|
|
|
+(Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
|
|
|
+when the loop ends.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Reads the file <code>file</code>,
|
|
|
+according to the given formats, which specify what to read.
|
|
|
+For each format,
|
|
|
+the function returns a string (or a number) with the characters read,
|
|
|
+or <b>nil</b> if it cannot read data with the specified format.
|
|
|
+When called without formats,
|
|
|
+it uses a default format that reads the entire next line
|
|
|
+(see below).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The available formats are
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>"*n":</b>
|
|
|
+reads a number;
|
|
|
+this is the only format that returns a number instead of a string.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"*a":</b>
|
|
|
+reads the whole file, starting at the current position.
|
|
|
+On end of file, it returns the empty string.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"*l":</b>
|
|
|
+reads the next line (skipping the end of line),
|
|
|
+returning <b>nil</b> on end of file.
|
|
|
+This is the default format.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b><em>number</em>:</b>
|
|
|
+reads a string with up to this number of characters,
|
|
|
+returning <b>nil</b> on end of file.
|
|
|
+If number is zero,
|
|
|
+it reads nothing and returns an empty string,
|
|
|
+or <b>nil</b> on end of file.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence] [, offset])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets and gets the file position,
|
|
|
+measured from the beginning of the file,
|
|
|
+to the position given by <code>offset</code> plus a base
|
|
|
+specified by the string <code>whence</code>, as follows:
|
|
|
+
|
|
|
+<ul>
|
|
|
+<li><b>"set":</b> base is position 0 (beginning of the file);</li>
|
|
|
+<li><b>"cur":</b> base is current position;</li>
|
|
|
+<li><b>"end":</b> base is end of file;</li>
|
|
|
+</ul><p>
|
|
|
+In case of success, function <code>seek</code> returns the final file position,
|
|
|
+measured in bytes from the beginning of the file.
|
|
|
+If this function fails, it returns <b>nil</b>,
|
|
|
+plus a string describing the error.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The default value for <code>whence</code> is <code>"cur"</code>,
|
|
|
+and for <code>offset</code> is 0.
|
|
|
+Therefore, the call <code>file:seek()</code> returns the current
|
|
|
+file position, without changing it;
|
|
|
+the call <code>file:seek("set")</code> sets the position to the
|
|
|
+beginning of the file (and returns 0);
|
|
|
+and the call <code>file:seek("end")</code> sets the position to the
|
|
|
+end of the file, and returns its size.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the buffering mode for an output file.
|
|
|
+There are three available modes:
|
|
|
+
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li><b>"no":</b>
|
|
|
+no buffering; the result of any output operation appears immediately.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"full":</b>
|
|
|
+full buffering; output operation is performed only
|
|
|
+when the buffer is full (or when you explicitly <code>flush</code> the file
|
|
|
+(see <a href="#pdf-io.flush"><code>io.flush</code></a>)).
|
|
|
+</li>
|
|
|
+
|
|
|
+<li><b>"line":</b>
|
|
|
+line buffering; output is buffered until a newline is output
|
|
|
+or there is any input from some special files
|
|
|
+(such as a terminal device).
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul><p>
|
|
|
+For the last two cases, <code>size</code>
|
|
|
+specifies the size of the buffer, in bytes.
|
|
|
+The default is an appropriate size.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Writes the value of each of its arguments to
|
|
|
+the <code>file</code>.
|
|
|
+The arguments must be strings or numbers.
|
|
|
+To write other values,
|
|
|
+use <a href="#pdf-tostring"><code>tostring</code></a> or <a href="#pdf-string.format"><code>string.format</code></a> before <code>write</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.8 - <a name="5.8">Operating System Facilities</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+This library is implemented through table <a name="pdf-os"><code>os</code></a>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns an approximation of the amount in seconds of CPU time
|
|
|
+used by the program.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a string or a table containing date and time,
|
|
|
+formatted according to the given string <code>format</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the <code>time</code> argument is present,
|
|
|
+this is the time to be formatted
|
|
|
+(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
|
|
|
+Otherwise, <code>date</code> formats the current time.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>format</code> starts with '<code>!</code>',
|
|
|
+then the date is formatted in Coordinated Universal Time.
|
|
|
+After this optional character,
|
|
|
+if <code>format</code> is the string "<code>*t</code>",
|
|
|
+then <code>date</code> returns a table with the following fields:
|
|
|
+<code>year</code> (four digits), <code>month</code> (1--12), <code>day</code> (1--31),
|
|
|
+<code>hour</code> (0--23), <code>min</code> (0--59), <code>sec</code> (0--61),
|
|
|
+<code>wday</code> (weekday, Sunday is 1),
|
|
|
+<code>yday</code> (day of the year),
|
|
|
+and <code>isdst</code> (daylight saving flag, a boolean).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>format</code> is not "<code>*t</code>",
|
|
|
+then <code>date</code> returns the date as a string,
|
|
|
+formatted according to the same rules as the C function <code>strftime</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called without arguments,
|
|
|
+<code>date</code> returns a reasonable date and time representation that depends on
|
|
|
+the host system and on the current locale
|
|
|
+(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the number of seconds from time <code>t1</code> to time <code>t2</code>.
|
|
|
+In POSIX, Windows, and some other systems,
|
|
|
+this value is exactly <code>t2</code><em>-</em><code>t1</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function is equivalent to the C function <code>system</code>.
|
|
|
+It passes <code>command</code> to be executed by an operating system shell.
|
|
|
+It returns a status code, which is system-dependent.
|
|
|
+If <code>command</code> is absent, then it returns nonzero if a shell is available
|
|
|
+and zero otherwise.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.exit"><code>os.exit ([code])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Calls the C function <code>exit</code>,
|
|
|
+with an optional <code>code</code>,
|
|
|
+to terminate the host program.
|
|
|
+The default value for <code>code</code> is the success code.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the value of the process environment variable <code>varname</code>,
|
|
|
+or <b>nil</b> if the variable is not defined.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Deletes the file or directory with the given name.
|
|
|
+Directories must be empty to be removed.
|
|
|
+If this function fails, it returns <b>nil</b>,
|
|
|
+plus a string describing the error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Renames file or directory named <code>oldname</code> to <code>newname</code>.
|
|
|
+If this function fails, it returns <b>nil</b>,
|
|
|
+plus a string describing the error.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the current locale of the program.
|
|
|
+<code>locale</code> is a string specifying a locale;
|
|
|
+<code>category</code> is an optional string describing which category to change:
|
|
|
+<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
|
|
|
+<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
|
|
|
+the default category is <code>"all"</code>.
|
|
|
+The function returns the name of the new locale,
|
|
|
+or <b>nil</b> if the request cannot be honored.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If <code>locale</code> is the empty string,
|
|
|
+the current locale is set to an implementation-defined native locale.
|
|
|
+If <code>locale</code> is the string "<code>C</code>",
|
|
|
+the current locale is set to the standard C locale.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called with <b>nil</b> as the first argument,
|
|
|
+this function only returns the name of the current locale
|
|
|
+for the given category.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the current time when called without arguments,
|
|
|
+or a time representing the date and time specified by the given table.
|
|
|
+This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
|
|
|
+and may have fields <code>hour</code>, <code>min</code>, <code>sec</code>, and <code>isdst</code>
|
|
|
+(for a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The returned value is a number, whose meaning depends on your system.
|
|
|
+In POSIX, Windows, and some other systems, this number counts the number
|
|
|
+of seconds since some given start time (the "epoch").
|
|
|
+In other systems, the meaning is not specified,
|
|
|
+and the number returned by <code>time</code> can be used only as an argument to
|
|
|
+<code>date</code> and <code>difftime</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a string with a file name that can
|
|
|
+be used for a temporary file.
|
|
|
+The file must be explicitly opened before its use
|
|
|
+and explicitly removed when no longer needed.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+On some systems (POSIX),
|
|
|
+this function also creates a file with that name,
|
|
|
+to avoid security risks.
|
|
|
+(Someone else might create the file with wrong permissions
|
|
|
+in the time between getting the name and creating the file.)
|
|
|
+You still have to open the file to use it
|
|
|
+and to remove it (even if you do not use it).
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When possible,
|
|
|
+you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
|
|
|
+which automatically removes the file when the program ends.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>5.9 - <a name="5.9">The Debug Library</a></h2>
|
|
|
+
|
|
|
+<p>
|
|
|
+This library provides
|
|
|
+the functionality of the debug interface to Lua programs.
|
|
|
+You should exert care when using this library.
|
|
|
+The functions provided here should be used exclusively for debugging
|
|
|
+and similar tasks, such as profiling.
|
|
|
+Please resist the temptation to use them as a
|
|
|
+usual programming tool:
|
|
|
+they can be very slow.
|
|
|
+Moreover, several of these functions
|
|
|
+violate some assumptions about Lua code
|
|
|
+(e.g., that variables local to a function
|
|
|
+cannot be accessed from outside or
|
|
|
+that userdata metatables cannot be changed by Lua code)
|
|
|
+and therefore can compromise otherwise secure code.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+All functions in this library are provided
|
|
|
+inside the <a name="pdf-debug"><code>debug</code></a> table.
|
|
|
+All functions that operate over a thread
|
|
|
+have an optional first argument which is the
|
|
|
+thread to operate over.
|
|
|
+The default is always the current thread.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Enters an interactive mode with the user,
|
|
|
+running each string that the user enters.
|
|
|
+Using simple commands and other debug facilities,
|
|
|
+the user can inspect global and local variables,
|
|
|
+change their values, evaluate expressions, and so on.
|
|
|
+A line containing only the word <code>cont</code> finishes this function,
|
|
|
+so that the caller continues its execution.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Note that commands for <code>debug.debug</code> are not lexically nested
|
|
|
+within any function, and so have no direct access to local variables.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getfenv"><code>debug.getfenv (o)</code></a></h3>
|
|
|
+Returns the environment of object <code>o</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the current hook settings of the thread, as three values:
|
|
|
+the current hook function, the current hook mask,
|
|
|
+and the current hook count
|
|
|
+(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] function [, what])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a table with information about a function.
|
|
|
+You can give the function directly,
|
|
|
+or you can give a number as the value of <code>function</code>,
|
|
|
+which means the function running at level <code>function</code> of the call stack
|
|
|
+of the given thread:
|
|
|
+level 0 is the current function (<code>getinfo</code> itself);
|
|
|
+level 1 is the function that called <code>getinfo</code>;
|
|
|
+and so on.
|
|
|
+If <code>function</code> is a number larger than the number of active functions,
|
|
|
+then <code>getinfo</code> returns <b>nil</b>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
|
|
|
+with the string <code>what</code> describing which fields to fill in.
|
|
|
+The default for <code>what</code> is to get all information available,
|
|
|
+except the table of valid lines.
|
|
|
+If present,
|
|
|
+the option '<code>f</code>'
|
|
|
+adds a field named <code>func</code> with the function itself.
|
|
|
+If present,
|
|
|
+the option '<code>L</code>'
|
|
|
+adds a field named <code>activelines</code> with the table of
|
|
|
+valid lines.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
|
|
|
+a table with a name for the current function,
|
|
|
+if a reasonable name can be found,
|
|
|
+and the expression <code>debug.getinfo(print)</code>
|
|
|
+returns a table with all available information
|
|
|
+about the <a href="#pdf-print"><code>print</code></a> function.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] level, local)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns the name and the value of the local variable
|
|
|
+with index <code>local</code> of the function at level <code>level</code> of the stack.
|
|
|
+(The first parameter or local variable has index 1, and so on,
|
|
|
+until the last active local variable.)
|
|
|
+The function returns <b>nil</b> if there is no local
|
|
|
+variable with the given index,
|
|
|
+and raises an error when called with a <code>level</code> out of range.
|
|
|
+(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Variable names starting with '<code>(</code>' (open parentheses)
|
|
|
+represent internal variables
|
|
|
+(loop control variables, temporaries, and C function locals).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (object)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the metatable of the given <code>object</code>
|
|
|
+or <b>nil</b> if it does not have a metatable.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns the registry table (see <a href="#3.5">§3.5</a>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (func, up)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function returns the name and the value of the upvalue
|
|
|
+with index <code>up</code> of the function <code>func</code>.
|
|
|
+The function returns <b>nil</b> if there is no upvalue with the given index.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.setfenv"><code>debug.setfenv (object, table)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the environment of the given <code>object</code> to the given <code>table</code>.
|
|
|
+Returns <code>object</code>.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the given function as a hook.
|
|
|
+The string <code>mask</code> and the number <code>count</code> describe
|
|
|
+when the hook will be called.
|
|
|
+The string mask may have the following characters,
|
|
|
+with the given meaning:
|
|
|
+
|
|
|
+<ul>
|
|
|
+<li><b><code>"c"</code>:</b> the hook is called every time Lua calls a function;</li>
|
|
|
+<li><b><code>"r"</code>:</b> the hook is called every time Lua returns from a function;</li>
|
|
|
+<li><b><code>"l"</code>:</b> the hook is called every time Lua enters a new line of code.</li>
|
|
|
+</ul><p>
|
|
|
+With a <code>count</code> different from zero,
|
|
|
+the hook is called after every <code>count</code> instructions.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When called without arguments,
|
|
|
+<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+When the hook is called, its first parameter is a string
|
|
|
+describing the event that has triggered its call:
|
|
|
+<code>"call"</code>, <code>"return"</code> (or <code>"tail return"</code>,
|
|
|
+when simulating a return from a tail call),
|
|
|
+<code>"line"</code>, and <code>"count"</code>.
|
|
|
+For line events,
|
|
|
+the hook also gets the new line number as its second parameter.
|
|
|
+Inside a hook,
|
|
|
+you can call <code>getinfo</code> with level 2 to get more information about
|
|
|
+the running function
|
|
|
+(level 0 is the <code>getinfo</code> function,
|
|
|
+and level 1 is the hook function),
|
|
|
+unless the event is <code>"tail return"</code>.
|
|
|
+In this case, Lua is only simulating the return,
|
|
|
+and a call to <code>getinfo</code> will return invalid data.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function assigns the value <code>value</code> to the local variable
|
|
|
+with index <code>local</code> of the function at level <code>level</code> of the stack.
|
|
|
+The function returns <b>nil</b> if there is no local
|
|
|
+variable with the given index,
|
|
|
+and raises an error when called with a <code>level</code> out of range.
|
|
|
+(You can call <code>getinfo</code> to check whether the level is valid.)
|
|
|
+Otherwise, it returns the name of the local variable.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (object, table)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Sets the metatable for the given <code>object</code> to the given <code>table</code>
|
|
|
+(which can be <b>nil</b>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (func, up, value)</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+This function assigns the value <code>value</code> to the upvalue
|
|
|
+with index <code>up</code> of the function <code>func</code>.
|
|
|
+The function returns <b>nil</b> if there is no upvalue
|
|
|
+with the given index.
|
|
|
+Otherwise, it returns the name of the upvalue.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Returns a string with a traceback of the call stack.
|
|
|
+An optional <code>message</code> string is appended
|
|
|
+at the beginning of the traceback.
|
|
|
+An optional <code>level</code> number tells at which level
|
|
|
+to start the traceback
|
|
|
+(default is 1, the function calling <code>traceback</code>).
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>6 - <a name="6">Lua Stand-alone</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+Although Lua has been designed as an extension language,
|
|
|
+to be embedded in a host C program,
|
|
|
+it is also frequently used as a stand-alone language.
|
|
|
+An interpreter for Lua as a stand-alone language,
|
|
|
+called simply <code>lua</code>,
|
|
|
+is provided with the standard distribution.
|
|
|
+The stand-alone interpreter includes
|
|
|
+all standard libraries, including the debug library.
|
|
|
+Its usage is:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ lua [options] [script [args]]
|
|
|
+</pre><p>
|
|
|
+The options are:
|
|
|
+
|
|
|
+<ul>
|
|
|
+<li><b><code>-e <em>stat</em></code>:</b> executes string <em>stat</em>;</li>
|
|
|
+<li><b><code>-l <em>mod</em></code>:</b> "requires" <em>mod</em>;</li>
|
|
|
+<li><b><code>-i</code>:</b> enters interactive mode after running <em>script</em>;</li>
|
|
|
+<li><b><code>-v</code>:</b> prints version information;</li>
|
|
|
+<li><b><code>--</code>:</b> stops handling options;</li>
|
|
|
+<li><b><code>-</code>:</b> executes <code>stdin</code> as a file and stops handling options.</li>
|
|
|
+</ul><p>
|
|
|
+After handling its options, <code>lua</code> runs the given <em>script</em>,
|
|
|
+passing to it the given <em>args</em> as string arguments.
|
|
|
+When called without arguments,
|
|
|
+<code>lua</code> behaves as <code>lua -v -i</code>
|
|
|
+when the standard input (<code>stdin</code>) is a terminal,
|
|
|
+and as <code>lua -</code> otherwise.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Before running any argument,
|
|
|
+the interpreter checks for an environment variable <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a>.
|
|
|
+If its format is <code>@<em>filename</em></code>,
|
|
|
+then <code>lua</code> executes the file.
|
|
|
+Otherwise, <code>lua</code> executes the string itself.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+All options are handled in order, except <code>-i</code>.
|
|
|
+For instance, an invocation like
|
|
|
+
|
|
|
+<pre>
|
|
|
+ $ lua -e'a=1' -e 'print(a)' script.lua
|
|
|
+</pre><p>
|
|
|
+will first set <code>a</code> to 1, then print the value of <code>a</code> (which is '<code>1</code>'),
|
|
|
+and finally run the file <code>script.lua</code> with no arguments.
|
|
|
+(Here <code>$</code> is the shell prompt. Your prompt may be different.)
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+Before starting to run the script,
|
|
|
+<code>lua</code> collects all arguments in the command line
|
|
|
+in a global table called <code>arg</code>.
|
|
|
+The script name is stored at index 0,
|
|
|
+the first argument after the script name goes to index 1,
|
|
|
+and so on.
|
|
|
+Any arguments before the script name
|
|
|
+(that is, the interpreter name plus the options)
|
|
|
+go to negative indices.
|
|
|
+For instance, in the call
|
|
|
+
|
|
|
+<pre>
|
|
|
+ $ lua -la b.lua t1 t2
|
|
|
+</pre><p>
|
|
|
+the interpreter first runs the file <code>a.lua</code>,
|
|
|
+then creates a table
|
|
|
+
|
|
|
+<pre>
|
|
|
+ arg = { [-2] = "lua", [-1] = "-la",
|
|
|
+ [0] = "b.lua",
|
|
|
+ [1] = "t1", [2] = "t2" }
|
|
|
+</pre><p>
|
|
|
+and finally runs the file <code>b.lua</code>.
|
|
|
+The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ···
|
|
|
+as arguments;
|
|
|
+it can also access these arguments with the vararg expression '<code>...</code>'.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+In interactive mode,
|
|
|
+if you write an incomplete statement,
|
|
|
+the interpreter waits for its completion
|
|
|
+by issuing a different prompt.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string,
|
|
|
+then its value is used as the prompt.
|
|
|
+Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string,
|
|
|
+its value is used as the secondary prompt
|
|
|
+(issued during incomplete statements).
|
|
|
+Therefore, both prompts can be changed directly on the command line
|
|
|
+or in any Lua programs by assigning to <code>_PROMPT</code>.
|
|
|
+See the next example:
|
|
|
+
|
|
|
+<pre>
|
|
|
+ $ lua -e"_PROMPT='myprompt> '" -i
|
|
|
+</pre><p>
|
|
|
+(The outer pair of quotes is for the shell,
|
|
|
+the inner pair is for Lua.)
|
|
|
+Note the use of <code>-i</code> to enter interactive mode;
|
|
|
+otherwise,
|
|
|
+the program would just end silently
|
|
|
+right after the assignment to <code>_PROMPT</code>.
|
|
|
+
|
|
|
+
|
|
|
+<p>
|
|
|
+To allow the use of Lua as a
|
|
|
+script interpreter in Unix systems,
|
|
|
+the stand-alone interpreter skips
|
|
|
+the first line of a chunk if it starts with <code>#</code>.
|
|
|
+Therefore, Lua scripts can be made into executable programs
|
|
|
+by using <code>chmod +x</code> and the <code>#!</code> form,
|
|
|
+as in
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #!/usr/local/bin/lua
|
|
|
+</pre><p>
|
|
|
+(Of course,
|
|
|
+the location of the Lua interpreter may be different in your machine.
|
|
|
+If <code>lua</code> is in your <code>PATH</code>,
|
|
|
+then
|
|
|
+
|
|
|
+<pre>
|
|
|
+ #!/usr/bin/env lua
|
|
|
+</pre><p>
|
|
|
+is a more portable solution.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>7 - <a name="7">Incompatibilities with the Previous Version</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+Here we list the incompatibilities that you may find when moving a program
|
|
|
+from Lua 5.0 to Lua 5.1.
|
|
|
+You can avoid most of the incompatibilities compiling Lua with
|
|
|
+appropriate options (see file <code>luaconf.h</code>).
|
|
|
+However,
|
|
|
+all these compatibility options will be removed in the next version of Lua.
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>7.1 - <a name="7.1">Changes in the Language</a></h2>
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+The vararg system changed from the pseudo-argument <code>arg</code> with a
|
|
|
+table with the extra arguments to the vararg expression.
|
|
|
+(See compile-time option <code>LUA_COMPAT_VARARG</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+There was a subtle change in the scope of the implicit
|
|
|
+variables of the <b>for</b> statement and for the <b>repeat</b> statement.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+The long string/long comment syntax (<code>[[<em>string</em>]]</code>)
|
|
|
+does not allow nesting.
|
|
|
+You can use the new syntax (<code>[=[<em>string</em>]=]</code>) in these cases.
|
|
|
+(See compile-time option <code>LUA_COMPAT_LSTR</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>7.2 - <a name="7.2">Changes in the Libraries</a></h2>
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>string.gfind</code> was renamed <a href="#pdf-string.gmatch"><code>string.gmatch</code></a>.
|
|
|
+(See compile-time option <code>LUA_COMPAT_GFIND</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+When <a href="#pdf-string.gsub"><code>string.gsub</code></a> is called with a function as its
|
|
|
+third argument,
|
|
|
+whenever this function returns <b>nil</b> or <b>false</b> the
|
|
|
+replacement string is the whole match,
|
|
|
+instead of the empty string.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>table.setn</code> was deprecated.
|
|
|
+Function <code>table.getn</code> corresponds
|
|
|
+to the new length operator (<code>#</code>);
|
|
|
+use the operator instead of the function.
|
|
|
+(See compile-time option <code>LUA_COMPAT_GETN</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>loadlib</code> was renamed <a href="#pdf-package.loadlib"><code>package.loadlib</code></a>.
|
|
|
+(See compile-time option <code>LUA_COMPAT_LOADLIB</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>math.mod</code> was renamed <a href="#pdf-math.fmod"><code>math.fmod</code></a>.
|
|
|
+(See compile-time option <code>LUA_COMPAT_MOD</code> in <code>luaconf.h</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Functions <code>table.foreach</code> and <code>table.foreachi</code> are deprecated.
|
|
|
+You can use a for loop with <code>pairs</code> or <code>ipairs</code> instead.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+There were substantial changes in function <a href="#pdf-require"><code>require</code></a> due to
|
|
|
+the new module system.
|
|
|
+However, the new behavior is mostly compatible with the old,
|
|
|
+but <code>require</code> gets the path from <a href="#pdf-package.path"><code>package.path</code></a> instead
|
|
|
+of from <code>LUA_PATH</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> has different arguments.
|
|
|
+Function <code>gcinfo</code> is deprecated;
|
|
|
+use <code>collectgarbage("count")</code> instead.
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h2>7.3 - <a name="7.3">Changes in the API</a></h2>
|
|
|
+<ul>
|
|
|
+
|
|
|
+<li>
|
|
|
+The <code>luaopen_*</code> functions (to open libraries)
|
|
|
+cannot be called directly,
|
|
|
+like a regular C function.
|
|
|
+They must be called through Lua,
|
|
|
+like a Lua function.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>lua_open</code> was replaced by <a href="#lua_newstate"><code>lua_newstate</code></a> to
|
|
|
+allow the user to set a memory-allocation function.
|
|
|
+You can use <a href="#luaL_newstate"><code>luaL_newstate</code></a> from the standard library to
|
|
|
+create a state with a standard allocation function
|
|
|
+(based on <code>realloc</code>).
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Functions <code>luaL_getn</code> and <code>luaL_setn</code>
|
|
|
+(from the auxiliary library) are deprecated.
|
|
|
+Use <a href="#lua_objlen"><code>lua_objlen</code></a> instead of <code>luaL_getn</code>
|
|
|
+and nothing instead of <code>luaL_setn</code>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>luaL_openlib</code> was replaced by <a href="#luaL_register"><code>luaL_register</code></a>.
|
|
|
+</li>
|
|
|
+
|
|
|
+<li>
|
|
|
+Function <code>luaL_checkudata</code> now throws an error when the given value
|
|
|
+is not a userdata of the expected type.
|
|
|
+(In Lua 5.0 it returned <code>NULL</code>.)
|
|
|
+</li>
|
|
|
+
|
|
|
+</ul>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<h1>8 - <a name="8">The Complete Syntax of Lua</a></h1>
|
|
|
+
|
|
|
+<p>
|
|
|
+Here is the complete syntax of Lua in extended BNF.
|
|
|
+(It does not describe operator precedences.)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+<pre>
|
|
|
+
|
|
|
+ chunk ::= {stat [`<b>;</b>´]} [laststat [`<b>;</b>´]]
|
|
|
+
|
|
|
+ block ::= chunk
|
|
|
+
|
|
|
+ stat ::= varlist `<b>=</b>´ explist |
|
|
|
+ functioncall |
|
|
|
+ <b>do</b> block <b>end</b> |
|
|
|
+ <b>while</b> exp <b>do</b> block <b>end</b> |
|
|
|
+ <b>repeat</b> block <b>until</b> exp |
|
|
|
+ <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
|
|
|
+ <b>for</b> Name `<b>=</b>´ exp `<b>,</b>´ exp [`<b>,</b>´ exp] <b>do</b> block <b>end</b> |
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+ <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
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+ <b>function</b> funcname funcbody |
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+ <b>local</b> <b>function</b> Name funcbody |
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+ <b>local</b> namelist [`<b>=</b>´ explist]
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+
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+ laststat ::= <b>return</b> [explist] | <b>break</b>
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+
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+ funcname ::= Name {`<b>.</b>´ Name} [`<b>:</b>´ Name]
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+
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+ varlist ::= var {`<b>,</b>´ var}
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+
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+ var ::= Name | prefixexp `<b>[</b>´ exp `<b>]</b>´ | prefixexp `<b>.</b>´ Name
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+
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+ namelist ::= Name {`<b>,</b>´ Name}
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+
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+ explist ::= {exp `<b>,</b>´} exp
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+
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+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | `<b>...</b>´ | function |
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+ prefixexp | tableconstructor | exp binop exp | unop exp
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+
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+ prefixexp ::= var | functioncall | `<b>(</b>´ exp `<b>)</b>´
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+
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+ functioncall ::= prefixexp args | prefixexp `<b>:</b>´ Name args
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+
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+ args ::= `<b>(</b>´ [explist] `<b>)</b>´ | tableconstructor | String
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+
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+ function ::= <b>function</b> funcbody
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+
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+ funcbody ::= `<b>(</b>´ [parlist] `<b>)</b>´ block <b>end</b>
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+
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+ parlist ::= namelist [`<b>,</b>´ `<b>...</b>´] | `<b>...</b>´
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+
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+ tableconstructor ::= `<b>{</b>´ [fieldlist] `<b>}</b>´
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+
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+ fieldlist ::= field {fieldsep field} [fieldsep]
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+
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+ field ::= `<b>[</b>´ exp `<b>]</b>´ `<b>=</b>´ exp | Name `<b>=</b>´ exp | exp
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+
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+ fieldsep ::= `<b>,</b>´ | `<b>;</b>´
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+
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+ binop ::= `<b>+</b>´ | `<b>-</b>´ | `<b>*</b>´ | `<b>/</b>´ | `<b>^</b>´ | `<b>%</b>´ | `<b>..</b>´ |
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+ `<b><</b>´ | `<b><=</b>´ | `<b>></b>´ | `<b>>=</b>´ | `<b>==</b>´ | `<b>~=</b>´ |
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+ <b>and</b> | <b>or</b>
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+
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+ unop ::= `<b>-</b>´ | <b>not</b> | `<b>#</b>´
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+
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+</pre>
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+
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+<p>
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+
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+
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+
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+
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+
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+
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+
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+<HR>
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+<SMALL CLASS="footer">
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+Last update:
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+Mon Feb 13 18:54:19 BRST 2012
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+</SMALL>
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+<!--
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+Last change: revised for Lua 5.1.5
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+-->
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+
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+</body></html>
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+
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