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							- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
 
- <HTML>
 
- <HEAD>
 
- <TITLE>Lua 5.2 readme</TITLE>
 
- <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
 
- <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
 
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- tt, kbd, code {
 
- 	font-size: 12pt ;
 
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- </STYLE>
 
- </HEAD>
 
- <BODY>
 
- <HR>
 
- <H1>
 
- <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
 
- Welcome to Lua 5.2
 
- </H1>
 
- <P>
 
- <A HREF="#about">about</A>
 
- ·
 
- <A HREF="#install">installation</A>
 
- ·
 
- <A HREF="#changes">changes</A>
 
- ·
 
- <A HREF="#license">license</A>
 
- ·
 
- <A HREF="contents.html">reference manual</A>
 
- <H2><A NAME="about">About Lua</A></H2>
 
- <P>
 
- Lua is a powerful, fast, lightweight, embeddable scripting language
 
- developed by a
 
- <A HREF="http://www.lua.org/authors.html">team</A>
 
- at
 
- <A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
 
- the Pontifical Catholic University of Rio de Janeiro in Brazil.
 
- Lua is
 
- <A HREF="#license">free software</A>
 
- used in many products and projects around the world.
 
- <P>
 
- Lua's
 
- <A HREF="http://www.lua.org/">official web site</A>
 
- provides complete information
 
- about Lua,
 
- including
 
- an
 
- <A HREF="http://www.lua.org/about.html">executive summary</A>
 
- and
 
- updated
 
- <A HREF="http://www.lua.org/docs.html">documentation</A>,
 
- especially the
 
- <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>,
 
- which may differ slightly from the
 
- <A HREF="contents.html">local copy</A>
 
- distributed in this package.
 
- <H2><A NAME="install">Installing Lua</A></H2>
 
- <P>
 
- Lua is distributed in
 
- <A HREF="http://www.lua.org/ftp/">source</A>
 
- form.
 
- You need to build it before using it.
 
- Building Lua should be straightforward
 
- because
 
- Lua is implemented in pure ANSI C and compiles unmodified in all known
 
- platforms that have an ANSI C compiler.
 
- Lua also compiles unmodified as C++.
 
- The instructions given below for building Lua are for Unix-like platforms.
 
- See also
 
- <A HREF="#other">instructions for other systems</A>
 
- and
 
- <A HREF="#customization">customization options</A>.
 
- <P>
 
- If you don't have the time or the inclination to compile Lua yourself,
 
- get a binary from
 
- <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
 
- Try also
 
- <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>,
 
- an easy-to-use distribution of Lua that includes many useful libraries.
 
- <H3>Building Lua</H3>
 
- <P>
 
- In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target.
 
- Here are the details.
 
- <OL>
 
- <LI>
 
- Open a terminal window and move to
 
- the top-level directory, which is named <TT>lua-5.2.2</TT>.
 
- The Makefile there controls both the build process and the installation process.
 
- <P>
 
- <LI>
 
-   Do "<KBD>make</KBD>" and see if your platform is listed.
 
-   The platforms currently supported are:
 
- <P>
 
- <P CLASS="display">
 
-    aix ansi bsd freebsd generic linux macosx mingw posix solaris
 
- </P>
 
- <P>
 
-   If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
 
-   is your platform name.
 
- <P>
 
-   If your platform is not listed, try the closest one or posix, generic,
 
-   ansi, in this order.
 
- <P>
 
- <LI>
 
- The compilation takes only a few moments
 
- and produces three files in the <TT>src</TT> directory:
 
- lua (the interpreter),
 
- luac (the compiler),
 
- and liblua.a (the library).
 
- <P>
 
- <LI>
 
-   To check that Lua has been built correctly, do "<KBD>make test</KBD>"
 
-   after building Lua. This will run the interpreter and print its version string.
 
- </OL>
 
- <P>
 
- If you're running Linux and get compilation errors,
 
- make sure you have installed the <TT>readline</TT> development package.
 
- If you get link errors after that,
 
- then try "<KBD>make linux MYLIBS=-ltermcap</KBD>".
 
- <H3>Installing Lua</H3>
 
- <P>
 
-   Once you have built Lua, you may want to install it in an official
 
-   place in your system. In this case, do "<KBD>make install</KBD>". The official
 
-   place and the way to install files are defined in the Makefile. You'll
 
-   probably need the right permissions to install files.
 
- <P>
 
-   To build and install Lua in one step, do "<KBD>make xxx install</KBD>",
 
-   where xxx is your platform name.
 
- <P>
 
-   To install Lua locally, do "<KBD>make local</KBD>".
 
-   This will create a directory <TT>install</TT> with subdirectories
 
-   <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>,
 
-   and install Lua as listed below.
 
-   To install Lua locally, but in some other directory, do
 
-   "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
 
- <DL CLASS="display">
 
- <DT>
 
-     bin:
 
- <DD>
 
-     lua luac
 
- <DT>
 
-     include:
 
- <DD>
 
-     lua.h luaconf.h lualib.h lauxlib.h lua.hpp
 
- <DT>
 
-     lib:
 
- <DD>
 
-     liblua.a
 
- <DT>
 
-     man/man1:
 
- <DD>
 
-     lua.1 luac.1
 
- </DL>
 
- <P>
 
-   These are the only directories you need for development.
 
-   If you only want to run Lua programs,
 
-   you only need the files in bin and man.
 
-   The files in include and lib are needed for
 
-   embedding Lua in C or C++ programs.
 
- <H3><A NAME="customization">Customization</A></H3>
 
- <P>
 
-   Three kinds of things can be customized by editing a file:
 
- <UL>
 
-     <LI> Where and how to install Lua — edit <TT>Makefile</TT>.
 
-     <LI> How to build Lua — edit <TT>src/Makefile</TT>.
 
-     <LI> Lua features — edit <TT>src/luaconf.h</TT>.
 
- </UL>
 
- <P>
 
-   You don't actually need to edit the Makefiles because you may set the
 
-   relevant variables in the command line when invoking make.
 
-   Nevertheless, it's probably best to edit and save the Makefiles to
 
-   record the changes you need.
 
- <P>
 
-   On the other hand, if you need to customize some Lua features, you'll need
 
-   to edit <TT>src/luaconf.h</TT> before building and installing Lua.
 
-   The edited file will be the one installed, and
 
-   it will be used by any Lua clients that you build, to ensure consistency.
 
-   Further customization is available to experts by editing the Lua sources.
 
- <P>
 
-   We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>.
 
-   This is done automatically for all platforms listed above that have
 
-   this feature and also for Windows.
 
- <H3><A NAME="other">Building Lua on other systems</A></H3>
 
- <P>
 
-   If you're not using the usual Unix tools, then the instructions for
 
-   building Lua depend on the compiler you use. You'll need to create
 
-   projects (or whatever your compiler uses) for building the library,
 
-   the interpreter, and the compiler, as follows:
 
- <DL CLASS="display">
 
- <DT>
 
- library:
 
- <DD>
 
- lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
 
- lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
 
- ltm.c lundump.c lvm.c lzio.c
 
- lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
 
- lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c
 
- <DT>
 
- interpreter:
 
- <DD>
 
-   library, lua.c
 
- <DT>
 
- compiler:
 
- <DD>
 
-   library, luac.c
 
- </DL>
 
- <P>
 
-   To use Lua as a library in your own programs you'll need to know how to
 
-   create and use libraries with your compiler. Moreover, to dynamically load
 
-   C libraries for Lua you'll need to know how to create dynamic libraries
 
-   and you'll need to make sure that the Lua API functions are accessible to
 
-   those dynamic libraries — but <EM>don't</EM> link the Lua library
 
-   into each dynamic library. For Unix, we recommend that the Lua library
 
-   be linked statically into the host program and its symbols exported for
 
-   dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
 
-   For Windows, we recommend that the Lua library be a DLL.
 
- <P>
 
-   As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
 
-   some features before building Lua.
 
- <H2><A NAME="changes">Changes since Lua 5.1</A></H2>
 
- <P>
 
- Here are the main changes introduced in Lua 5.2.
 
- The
 
- <A HREF="contents.html">reference manual</A>
 
- lists the
 
- <A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
 
- <H3>Main changes</H3>
 
- <UL>
 
- <LI> yieldable pcall and metamethods
 
- <LI> new lexical scheme for globals
 
- <LI> ephemeron tables
 
- <LI> new library for bitwise operations
 
- <LI> light C functions
 
- <LI> emergency garbage collector
 
- <LI> <CODE>goto</CODE> statement
 
- <LI> finalizers for tables
 
- </UL>
 
- Here are the other changes introduced in Lua 5.2:
 
- <H3>Language</H3>
 
- <UL>
 
- <LI> no more fenv for threads or functions
 
- <LI> tables honor the <CODE>__len</CODE> metamethod
 
- <LI> hex and <CODE>\z</CODE> escapes in strings
 
- <LI> support for hexadecimal floats
 
- <LI> order metamethods work for different types
 
- <LI> no more verification of opcode consistency
 
- <LI> hook event "tail return" replaced by "tail call"
 
- <LI> empty statement
 
- <LI> <CODE>break</CODE> statement may appear in the middle of a block
 
- </UL>
 
- <H3>Libraries</H3>
 
- <UL>
 
- <LI> arguments for function called through <CODE>xpcall</CODE>
 
- <LI> optional 'mode' argument to load and loadfile (to control binary x text)
 
- <LI> optional 'env' argument to load and loadfile (environment for loaded chunk)
 
- <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL)
 
- <LI> new function <CODE>package.searchpath</CODE>
 
- <LI> modules receive their paths when loaded
 
- <LI> optional base in <CODE>math.log</CODE>
 
- <LI> optional separator in <CODE>string.rep</CODE>
 
- <LI> <CODE>file:write</CODE> returns <CODE>file</CODE>
 
- <LI> closing a pipe returns exit status
 
- <LI> <CODE>os.exit</CODE> may close state
 
- <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE>
 
- <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE>
 
- <LI> frontier patterns
 
- <LI> <CODE>\0</CODE> in patterns
 
- <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE>
 
- <LI> options for <CODE>io.lines</CODE>
 
- <LI> <CODE>debug.getlocal</CODE> can access function varargs
 
- </UL>
 
- <H3>C API</H3>
 
- <UL>
 
- <LI> main thread predefined in the registry
 
- <LI> new functions
 
- <CODE>lua_absindex</CODE>,
 
- <CODE>lua_arith</CODE>,
 
- <CODE>lua_compare</CODE>,
 
- <CODE>lua_copy</CODE>,
 
- <CODE>lua_len</CODE>,
 
- <CODE>lua_rawgetp</CODE>,
 
- <CODE>lua_rawsetp</CODE>,
 
- <CODE>lua_upvalueid</CODE>,
 
- <CODE>lua_upvaluejoin</CODE>,
 
- <CODE>lua_version</CODE>.
 
- <LI> new functions
 
- <CODE>luaL_checkversion</CODE>,
 
- <CODE>luaL_setmetatable</CODE>,
 
- <CODE>luaL_testudata</CODE>,
 
- <CODE>luaL_tolstring</CODE>.
 
- <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string
 
- <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API
 
- <LI> new <CODE>lua_Unsigned</CODE>
 
- </UL>
 
- <H3>Implementation</H3>
 
- <UL>
 
- <LI> max constants per function raised to 2<SUP>26</SUP>
 
- <LI> generational mode for garbage collection (experimental)
 
- <LI> NaN trick (experimental)
 
- <LI> internal (immutable) version of ctypes
 
- <LI> simpler implementation for string buffers
 
- <LI> parser uses much less C-stack space (no more auto arrays)
 
- </UL>
 
- <H3>Lua standalone interpreter</H3>
 
- <UL>
 
- <LI> new <CODE>-E</CODE> option to avoid environment variables
 
- <LI> handling of non-string error messages
 
- </UL>
 
- <H2><A NAME="license">License</A></H2>
 
- <A HREF="http://www.opensource.org/docs/definition.php">
 
- <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;">
 
- </A>
 
- <P>
 
- Lua is free software distributed under the terms of the
 
- <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
 
- reproduced below;
 
- it may be used for any purpose, including commercial purposes,
 
- at absolutely no cost without having to ask us.
 
- The only requirement is that if you do use Lua,
 
- then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
 
- For details, see
 
- <A HREF="http://www.lua.org/license.html">this</A>.
 
- <BLOCKQUOTE STYLE="padding-bottom: 0em">
 
- Copyright © 1994–2013 Lua.org, PUC-Rio.
 
- <P>
 
- Permission is hereby granted, free of charge, to any person obtaining a copy
 
- of this software and associated documentation files (the "Software"), to deal
 
- in the Software without restriction, including without limitation the rights
 
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
- copies of the Software, and to permit persons to whom the Software is
 
- furnished to do so, subject to the following conditions:
 
- <P>
 
- The above copyright notice and this permission notice shall be included in
 
- all copies or substantial portions of the Software.
 
- <P>
 
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
- THE SOFTWARE.
 
- </BLOCKQUOTE>
 
- <P>
 
- <HR>
 
- <SMALL CLASS="footer">
 
- Last update:
 
- Fri Feb 22 09:24:20 BRT 2013
 
- </SMALL>
 
- <!--
 
- Last change: revised for Lua 5.2.2
 
- -->
 
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