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							- /*
 
- Copyright (c) 2013 Suffick at Codepen (http://codepen.io/suffick) and GitHub (https://github.com/suffick)
 
- Permission is hereby granted, free of charge, to any person obtaining a copy
 
- of this software and associated documentation files (the "Software"), to deal
 
- in the Software without restriction, including without limitation the rights
 
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
- copies of the Software, and to permit persons to whom the Software is
 
- furnished to do so, subject to the following conditions:
 
- The above copyright notice and this permission notice shall be included in
 
- all copies or substantial portions of the Software.
 
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
- THE SOFTWARE.
 
- */
 
- // settings
 
- var physics_accuracy = 3,
 
-     mouse_influence = 20,
 
-     mouse_cut = 5,
 
-     gravity = 1200,
 
-     cloth_height = 40,
 
-     cloth_width = 76,
 
-     start_y = 10,
 
-     spacing = 7,
 
-     tear_distance = 600;
 
- window.requestAnimFrame =
 
-     window.requestAnimationFrame ||
 
-     window.webkitRequestAnimationFrame ||
 
-     window.mozRequestAnimationFrame ||
 
-     window.oRequestAnimationFrame ||
 
-     window.msRequestAnimationFrame ||
 
-     function (callback) {
 
-         window.setTimeout(callback, 1000 / 60);
 
- };
 
- var canvas,
 
-     ctx,
 
-     cloth,
 
-     boundsx,
 
-     boundsy,
 
-     mouse = {
 
-         down: false,
 
-         button: 1,
 
-         x: 0,
 
-         y: 0,
 
-         px: 0,
 
-         py: 0
 
-     };
 
- var Point = function (x, y) {
 
-     this.x = x;
 
-     this.y = y;
 
-     this.px = x;
 
-     this.py = y;
 
-     this.vx = 0;
 
-     this.vy = 0;
 
-     this.pin_x = null;
 
-     this.pin_y = null;
 
-     this.constraints = [];
 
- };
 
- Point.prototype.update = function (delta) {
 
-     if (mouse.down) {
 
-         var diff_x = this.x - mouse.x,
 
-             diff_y = this.y - mouse.y,
 
-             dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
 
-         if (mouse.button == 1) {
 
-             if (dist < mouse_influence) {
 
-                 this.px = this.x - (mouse.x - mouse.px) * 1.8;
 
-                 this.py = this.y - (mouse.y - mouse.py) * 1.8;
 
-             }
 
-         } else if (dist < mouse_cut) this.constraints = [];
 
-     }
 
-     this.add_force(0, gravity);
 
-     delta *= delta;
 
-     nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
 
-     ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
 
-     this.px = this.x;
 
-     this.py = this.y;
 
-     this.x = nx;
 
-     this.y = ny;
 
-     this.vy = this.vx = 0
 
- };
 
- Point.prototype.draw = function () {
 
-     if (this.constraints.length <= 0) return;
 
-     var i = this.constraints.length;
 
-     while (i--) this.constraints[i].draw();
 
- };
 
- Point.prototype.resolve_constraints = function () {
 
-     if (this.pin_x != null && this.pin_y != null) {
 
-         this.x = this.pin_x;
 
-         this.y = this.pin_y;
 
-         return;
 
-     }
 
-     var i = this.constraints.length;
 
-     while (i--) this.constraints[i].resolve();
 
-     if (this.x > boundsx) {
 
-         this.x = 2 * boundsx - this.x;
 
-         
 
-     } else if (this.x < 1) {
 
-         this.x = 2 - this.x;
 
-     }
 
-     if (this.y > boundsy) {
 
-         this.y = 2 * boundsy - this.y;
 
-         
 
-     } else if (this.y < 1) {
 
-         this.y = 2 - this.y;
 
-     }
 
- };
 
- Point.prototype.attach = function (point) {
 
-     this.constraints.push(
 
-         new Constraint(this, point)
 
-     );
 
- };
 
- Point.prototype.remove_constraint = function (lnk) {
 
-     var i = this.constraints.length;
 
-     while (i--)
 
-         if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
 
- };
 
- Point.prototype.add_force = function (x, y) {
 
-     this.vx += x;
 
-     this.vy += y;
 
- };
 
- Point.prototype.pin = function (pinx, piny) {
 
-     this.pin_x = pinx;
 
-     this.pin_y = piny;
 
- };
 
- var Constraint = function (p1, p2) {
 
-     this.p1 = p1;
 
-     this.p2 = p2;
 
-     this.length = spacing;
 
- };
 
- Constraint.prototype.resolve = function () {
 
-     var diff_x = this.p1.x - this.p2.x,
 
-         diff_y = this.p1.y - this.p2.y,
 
-         dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
 
-         diff = (this.length - dist) / dist;
 
-     if (dist > tear_distance) this.p1.remove_constraint(this);
 
-     var px = diff_x * diff * 0.5;
 
-     var py = diff_y * diff * 0.5;
 
-     this.p1.x += px;
 
-     this.p1.y += py;
 
-     this.p2.x -= px;
 
-     this.p2.y -= py;
 
- };
 
- Constraint.prototype.draw = function () {
 
-     ctx.moveTo(this.p1.x, this.p1.y);
 
-     ctx.lineTo(this.p2.x, this.p2.y);
 
- };
 
- var Cloth = function () {
 
-     this.points = [];
 
-     var start_x = canvas.width / 2 - cloth_width * spacing / 2;
 
-     for (var y = 0; y <= cloth_height; y++) {
 
-         for (var x = 0; x <= cloth_width; x++) {
 
-             var p = new Point(start_x + x * spacing, start_y + y * spacing);
 
-             x != 0 && p.attach(this.points[this.points.length - 1]);
 
-             y == 0 && p.pin(p.x, p.y);
 
-             y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
 
-             this.points.push(p);
 
-         }
 
-     }
 
- };
 
- Cloth.prototype.update = function () {
 
-     var i = physics_accuracy;
 
-     while (i--) {
 
-         var p = this.points.length;
 
-         while (p--) this.points[p].resolve_constraints();
 
-     }
 
-     i = this.points.length;
 
-     while (i--) this.points[i].update(.016);
 
- };
 
- Cloth.prototype.draw = function () {
 
-     ctx.beginPath();
 
-     var i = cloth.points.length;
 
-     while (i--) cloth.points[i].draw();
 
-     ctx.stroke();
 
- };
 
- function update() {
 
-     ctx.clearRect(0, 0, canvas.width, canvas.height);
 
-     cloth.update();
 
-     cloth.draw();
 
-     requestAnimFrame(update);
 
- }
 
- function start() {
 
-     canvas.onmousedown = function (e) {
 
-         mouse.button = e.which;
 
-         mouse.px = mouse.x;
 
-         mouse.py = mouse.y;
 
-         var rect = canvas.getBoundingClientRect();
 
-         mouse.x = e.clientX - rect.left,
 
-         mouse.y = e.clientY - rect.top,
 
-         mouse.down = true;
 
-         e.preventDefault();
 
-     };
 
-     canvas.onmouseup = function (e) {
 
-         mouse.down = false;
 
-         e.preventDefault();
 
-     };
 
-     canvas.onmousemove = function (e) {
 
-         mouse.px = mouse.x;
 
-         mouse.py = mouse.y;
 
-         var rect = canvas.getBoundingClientRect();
 
-         mouse.x = e.clientX - rect.left,
 
-         mouse.y = e.clientY - rect.top,
 
-         e.preventDefault();
 
-     };
 
-     canvas.oncontextmenu = function (e) {
 
-         e.preventDefault();
 
-     };
 
-     boundsx = canvas.width - 1;
 
-     boundsy = canvas.height - 1;
 
-     ctx.strokeStyle = '#888';
 
-     cloth = new Cloth();
 
-     update();
 
- }
 
- window.onload = function () {
 
-     canvas = document.getElementById('canvas');
 
-     ctx = canvas.getContext('2d');
 
-     canvas.width = 560;
 
-     canvas.height = 350;
 
-     start();
 
- };
 
 
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