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							- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
 
- <html>
 
- <head>
 
- <title>Lua 5.2 Reference Manual</title>
 
- <link rel="stylesheet" type="text/css" href="lua.css">
 
- <link rel="stylesheet" type="text/css" href="manual.css">
 
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- </head>
 
- <body>
 
- <hr>
 
- <h1>
 
- <a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a>
 
- Lua 5.2 Reference Manual
 
- </h1>
 
- by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
 
- <p>
 
- <small>
 
- Copyright © 2011–2012 Lua.org, PUC-Rio.
 
- Freely available under the terms of the
 
- <a href="http://www.lua.org/license.html">Lua license</a>.
 
- </small>
 
- <hr>
 
- <p>
 
- <a href="contents.html#contents">contents</A>
 
- ·
 
- <a href="contents.html#index">index</A>
 
- <!-- ====================================================================== -->
 
- <p>
 
- <!-- $Id: manual.of,v 1.99 2012/06/08 15:30:20 roberto Exp $ -->
 
- <h1>1 – <a name="1">Introduction</a></h1>
 
- <p>
 
- Lua is an extension programming language designed to support
 
- general procedural programming with data description
 
- facilities.
 
- It also offers good support for object-oriented programming,
 
- functional programming, and data-driven programming.
 
- Lua is intended to be used as a powerful, lightweight,
 
- embeddable scripting language for any program that needs one.
 
- Lua is implemented as a library, written in <em>clean C</em>,
 
- the common subset of Standard C and C++.
 
- <p>
 
- Being an extension language, Lua has no notion of a "main" program:
 
- it only works <em>embedded</em> in a host client,
 
- called the <em>embedding program</em> or simply the <em>host</em>.
 
- The host program can invoke functions to execute a piece of Lua code,
 
- can write and read Lua variables,
 
- and can register C functions to be called by Lua code.
 
- Through the use of C functions, Lua can be augmented to cope with
 
- a wide range of different domains,
 
- thus creating customized programming languages sharing a syntactical framework.
 
- The Lua distribution includes a sample host program called <code>lua</code>,
 
- which uses the Lua library to offer a complete, standalone Lua interpreter,
 
- for interactive or batch use.
 
- <p>
 
- Lua is free software,
 
- and is provided as usual with no guarantees,
 
- as stated in its license.
 
- The implementation described in this manual is available
 
- at Lua's official web site, <code>www.lua.org</code>.
 
- <p>
 
- Like any other reference manual,
 
- this document is dry in places.
 
- For a discussion of the decisions behind the design of Lua,
 
- see the technical papers available at Lua's web site.
 
- For a detailed introduction to programming in Lua,
 
- see Roberto's book, <em>Programming in Lua</em>.
 
- <h1>2 – <a name="2">Basic Concepts</a></h1>
 
- <p>
 
- This section describes the basic concepts of the language.
 
- <h2>2.1 – <a name="2.1">Values and Types</a></h2>
 
- <p>
 
- Lua is a <em>dynamically typed language</em>.
 
- This means that
 
- variables do not have types; only values do.
 
- There are no type definitions in the language.
 
- All values carry their own type.
 
- <p>
 
- All values in Lua are <em>first-class values</em>.
 
- This means that all values can be stored in variables,
 
- passed as arguments to other functions, and returned as results.
 
- <p>
 
- There are eight basic types in Lua:
 
- <em>nil</em>, <em>boolean</em>, <em>number</em>,
 
- <em>string</em>, <em>function</em>, <em>userdata</em>,
 
- <em>thread</em>, and <em>table</em>.
 
- <em>Nil</em> is the type of the value <b>nil</b>,
 
- whose main property is to be different from any other value;
 
- it usually represents the absence of a useful value.
 
- <em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>.
 
- Both <b>nil</b> and <b>false</b> make a condition false;
 
- any other value makes it true.
 
- <em>Number</em> represents real (double-precision floating-point) numbers.
 
- Operations on numbers follow the same rules of
 
- the underlying C implementation,
 
- which, in turn, usually follows the IEEE 754 standard.
 
- (It is easy to build Lua interpreters that use other
 
- internal representations for numbers,
 
- such as single-precision floats or long integers;
 
- see file <code>luaconf.h</code>.)
 
- <em>String</em> represents immutable sequences of bytes.
 
- Lua is 8-bit clean:
 
- strings can contain any 8-bit value,
 
- including embedded zeros ('<code>\0</code>').
 
- <p>
 
- Lua can call (and manipulate) functions written in Lua and
 
- functions written in C
 
- (see <a href="#3.4.9">§3.4.9</a>).
 
- <p>
 
- The type <em>userdata</em> is provided to allow arbitrary C data to
 
- be stored in Lua variables.
 
- A userdata value is a pointer to a block of raw memory.
 
- There are two kinds of userdata:
 
- full userdata, where the block of memory is managed by Lua,
 
- and light userdata, where the block of memory is managed by the host.
 
- Userdata has no predefined operations in Lua,
 
- except assignment and identity test.
 
- By using <em>metatables</em>,
 
- the programmer can define operations for full userdata values
 
- (see <a href="#2.4">§2.4</a>).
 
- Userdata values cannot be created or modified in Lua,
 
- only through the C API.
 
- This guarantees the integrity of data owned by the host program.
 
- <p>
 
- The type <em>thread</em> represents independent threads of execution
 
- and it is used to implement coroutines (see <a href="#2.6">§2.6</a>).
 
- Do not confuse Lua threads with operating-system threads.
 
- Lua supports coroutines on all systems,
 
- even those that do not support threads.
 
- <p>
 
- The type <em>table</em> implements associative arrays,
 
- that is, arrays that can be indexed not only with numbers,
 
- but with any Lua value except <b>nil</b> and NaN
 
- (<em>Not a Number</em>, a special numeric value used to represent
 
- undefined or unrepresentable results, such as <code>0/0</code>).
 
- Tables can be <em>heterogeneous</em>;
 
- that is, they can contain values of all types (except <b>nil</b>).
 
- Any key with value <b>nil</b> is not considered part of the table.
 
- Conversely, any key that is not part of a table has
 
- an associated value <b>nil</b>.
 
- <p>
 
- Tables are the sole data structuring mechanism in Lua;
 
- they can be used to represent ordinary arrays, sequences,
 
- symbol tables, sets, records, graphs, trees, etc.
 
- To represent records, Lua uses the field name as an index.
 
- The language supports this representation by
 
- providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
 
- There are several convenient ways to create tables in Lua
 
- (see <a href="#3.4.8">§3.4.8</a>).
 
- <p>
 
- We use the term <em>sequence</em> to denote a table where
 
- the set of all positive numeric keys is equal to <em>{1..n}</em>
 
- for some integer <em>n</em>,
 
- which is called the length of the sequence (see <a href="#3.4.6">§3.4.6</a>).
 
- <p>
 
- Like indices,
 
- the values of table fields can be of any type.
 
- In particular,
 
- because functions are first-class values,
 
- table fields can contain functions.
 
- Thus tables can also carry <em>methods</em> (see <a href="#3.4.10">§3.4.10</a>).
 
- <p>
 
- The indexing of tables follows
 
- the definition of raw equality in the language.
 
- The expressions <code>a[i]</code> and <code>a[j]</code>
 
- denote the same table element
 
- if and only if <code>i</code> and <code>j</code> are raw equal
 
- (that is, equal without metamethods).
 
- <p>
 
- Tables, functions, threads, and (full) userdata values are <em>objects</em>:
 
- variables do not actually <em>contain</em> these values,
 
- only <em>references</em> to them.
 
- Assignment, parameter passing, and function returns
 
- always manipulate references to such values;
 
- these operations do not imply any kind of copy.
 
- <p>
 
- The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
 
- of a given value (see <a href="#6.1">§6.1</a>).
 
- <h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2>
 
- <p>
 
- As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>,
 
- any reference to a global name <code>var</code> is syntactically translated
 
- to <code>_ENV.var</code>.
 
- Moreover, every chunk is compiled in the scope of
 
- an external local variable called <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>),
 
- so <code>_ENV</code> itself is never a global name in a chunk.
 
- <p>
 
- Despite the existence of this external <code>_ENV</code> variable and
 
- the translation of global names,
 
- <code>_ENV</code> is a completely regular name.
 
- In particular,
 
- you can define new variables and parameters with that name.
 
- Each reference to a global name uses the <code>_ENV</code> that is
 
- visible at that point in the program,
 
- following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>).
 
- <p>
 
- Any table used as the value of <code>_ENV</code> is called an <em>environment</em>.
 
- <p>
 
- Lua keeps a distinguished environment called the <em>global environment</em>.
 
- This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>).
 
- In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value.
 
- <p>
 
- When Lua compiles a chunk,
 
- it initializes the value of its <code>_ENV</code> upvalue
 
- with the global environment (see <a href="#pdf-load"><code>load</code></a>).
 
- Therefore, by default,
 
- global variables in Lua code refer to entries in the global environment.
 
- Moreover, all standard libraries are loaded in the global environment
 
- and several functions there operate on that environment.
 
- You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>)
 
- to load a chunk with a different environment.
 
- (In C, you have to load the chunk and then change the value
 
- of its first upvalue.)
 
- <p>
 
- If you change the global environment in the registry
 
- (through C code or the debug library),
 
- all chunks loaded after the change will get the new environment.
 
- Previously loaded chunks are not affected, however,
 
- as each has its own reference to the environment in its <code>_ENV</code> variable.
 
- Moreover, the variable <a href="#pdf-_G"><code>_G</code></a>
 
- (which is stored in the original global environment)
 
- is never updated by Lua.
 
- <h2>2.3 – <a name="2.3">Error Handling</a></h2>
 
- <p>
 
- Because Lua is an embedded extension language,
 
- all Lua actions start from C code in the host program
 
- calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
 
- Whenever an error occurs during
 
- the compilation or execution of a Lua chunk,
 
- control returns to the host,
 
- which can take appropriate measures
 
- (such as printing an error message).
 
- <p>
 
- Lua code can explicitly generate an error by calling the
 
- <a href="#pdf-error"><code>error</code></a> function.
 
- If you need to catch errors in Lua,
 
- you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a>
 
- to call a given function in <em>protected mode</em>.
 
- <p>
 
- Whenever there is an error,
 
- an <em>error object</em> (also called an <em>error message</em>)
 
- is propagated with information about the error.
 
- Lua itself only generates errors where the error object is a string,
 
- but programs may generate errors with
 
- any value for the error object.
 
- <p>
 
- When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>,
 
- you may give a <em>message handler</em>
 
- to be called in case of errors.
 
- This function is called with the original error message
 
- and returns a new error message.
 
- It is called before the error unwinds the stack,
 
- so that it can gather more information about the error,
 
- for instance by inspecting the stack and creating a stack traceback.
 
- This message handler is still protected by the protected call;
 
- so, an error inside the message handler
 
- will call the message handler again.
 
- If this loop goes on, Lua breaks it and returns an appropriate message.
 
- <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2>
 
- <p>
 
- Every value in Lua can have a <em>metatable</em>.
 
- This <em>metatable</em> is an ordinary Lua table
 
- that defines the behavior of the original value
 
- under certain special operations.
 
- You can change several aspects of the behavior
 
- of operations over a value by setting specific fields in its metatable.
 
- For instance, when a non-numeric value is the operand of an addition,
 
- Lua checks for a function in the field "<code>__add</code>" of the value's metatable.
 
- If it finds one,
 
- Lua calls this function to perform the addition.
 
- <p>
 
- The keys in a metatable are derived from the <em>event</em> names;
 
- the corresponding values are called <em>metamethods</em>.
 
- In the previous example, the event is <code>"add"</code>
 
- and the metamethod is the function that performs the addition.
 
- <p>
 
- You can query the metatable of any value
 
- using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
 
- <p>
 
- You can replace the metatable of tables
 
- using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function.
 
- You cannot change the metatable of other types from Lua
 
- (except by using the debug library);
 
- you must use the C API for that.
 
- <p>
 
- Tables and full userdata have individual metatables
 
- (although multiple tables and userdata can share their metatables).
 
- Values of all other types share one single metatable per type;
 
- that is, there is one single metatable for all numbers,
 
- one for all strings, etc.
 
- By default, a value has no metatable,
 
- but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>).
 
- <p>
 
- A metatable controls how an object behaves in arithmetic operations,
 
- order comparisons, concatenation, length operation, and indexing.
 
- A metatable also can define a function to be called
 
- when a userdata or a table is garbage collected.
 
- When Lua performs one of these operations over a value,
 
- it checks whether this value has a metatable with the corresponding event.
 
- If so, the value associated with that key (the metamethod)
 
- controls how Lua will perform the operation.
 
- <p>
 
- Metatables control the operations listed next.
 
- Each operation is identified by its corresponding name.
 
- The key for each operation is a string with its name prefixed by
 
- two underscores, '<code>__</code>';
 
- for instance, the key for operation "add" is the
 
- string "<code>__add</code>".
 
- <p>
 
- The semantics of these operations is better explained by a Lua function
 
- describing how the interpreter executes the operation.
 
- The code shown here in Lua is only illustrative;
 
- the real behavior is hard coded in the interpreter
 
- and it is much more efficient than this simulation.
 
- All functions used in these descriptions
 
- (<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.)
 
- are described in <a href="#6.1">§6.1</a>.
 
- In particular, to retrieve the metamethod of a given object,
 
- we use the expression
 
- <pre>
 
-      metatable(obj)[event]
 
- </pre><p>
 
- This should be read as
 
- <pre>
 
-      rawget(getmetatable(obj) or {}, event)
 
- </pre><p>
 
- This means that the access to a metamethod does not invoke other metamethods,
 
- and access to objects with no metatables does not fail
 
- (it simply results in <b>nil</b>).
 
- <p>
 
- For the unary <code>-</code> and <code>#</code> operators,
 
- the metamethod is called with a dummy second argument.
 
- This extra argument is only to simplify Lua's internals;
 
- it may be removed in future versions and therefore it is not present
 
- in the following code.
 
- (For most uses this extra argument is irrelevant.)
 
- <ul>
 
- <li><b>"add": </b>
 
- the <code>+</code> operation.
 
- <p>
 
- The function <code>getbinhandler</code> below defines how Lua chooses a handler
 
- for a binary operation.
 
- First, Lua tries the first operand.
 
- If its type does not define a handler for the operation,
 
- then Lua tries the second operand.
 
- <pre>
 
-      function getbinhandler (op1, op2, event)
 
-        return metatable(op1)[event] or metatable(op2)[event]
 
-      end
 
- </pre><p>
 
- By using this function,
 
- the behavior of the <code>op1 + op2</code> is
 
- <pre>
 
-      function add_event (op1, op2)
 
-        local o1, o2 = tonumber(op1), tonumber(op2)
 
-        if o1 and o2 then  -- both operands are numeric?
 
-          return o1 + o2   -- '+' here is the primitive 'add'
 
-        else  -- at least one of the operands is not numeric
 
-          local h = getbinhandler(op1, op2, "__add")
 
-          if h then
 
-            -- call the handler with both operands
 
-            return (h(op1, op2))
 
-          else  -- no handler available: default behavior
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- <li><b>"sub": </b>
 
- the <code>-</code> operation.
 
- Behavior similar to the "add" operation.
 
- </li>
 
- <li><b>"mul": </b>
 
- the <code>*</code> operation.
 
- Behavior similar to the "add" operation.
 
- </li>
 
- <li><b>"div": </b>
 
- the <code>/</code> operation.
 
- Behavior similar to the "add" operation.
 
- </li>
 
- <li><b>"mod": </b>
 
- the <code>%</code> operation.
 
- Behavior similar to the "add" operation,
 
- with the operation
 
- <code>o1 - floor(o1/o2)*o2</code> as the primitive operation.
 
- </li>
 
- <li><b>"pow": </b>
 
- the <code>^</code> (exponentiation) operation.
 
- Behavior similar to the "add" operation,
 
- with the function <code>pow</code> (from the C math library)
 
- as the primitive operation.
 
- </li>
 
- <li><b>"unm": </b>
 
- the unary <code>-</code> operation.
 
- <pre>
 
-      function unm_event (op)
 
-        local o = tonumber(op)
 
-        if o then  -- operand is numeric?
 
-          return -o  -- '-' here is the primitive 'unm'
 
-        else  -- the operand is not numeric.
 
-          -- Try to get a handler from the operand
 
-          local h = metatable(op).__unm
 
-          if h then
 
-            -- call the handler with the operand
 
-            return (h(op))
 
-          else  -- no handler available: default behavior
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- <li><b>"concat": </b>
 
- the <code>..</code> (concatenation) operation.
 
- <pre>
 
-      function concat_event (op1, op2)
 
-        if (type(op1) == "string" or type(op1) == "number") and
 
-           (type(op2) == "string" or type(op2) == "number") then
 
-          return op1 .. op2  -- primitive string concatenation
 
-        else
 
-          local h = getbinhandler(op1, op2, "__concat")
 
-          if h then
 
-            return (h(op1, op2))
 
-          else
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- <li><b>"len": </b>
 
- the <code>#</code> operation.
 
- <pre>
 
-      function len_event (op)
 
-        if type(op) == "string" then
 
-          return strlen(op)      -- primitive string length
 
-        else
 
-          local h = metatable(op).__len
 
-          if h then
 
-            return (h(op))       -- call handler with the operand
 
-          elseif type(op) == "table" then
 
-            return #op              -- primitive table length
 
-          else  -- no handler available: error
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- See <a href="#3.4.6">§3.4.6</a> for a description of the length of a table.
 
- </li>
 
- <li><b>"eq": </b>
 
- the <code>==</code> operation.
 
- The function <code>getequalhandler</code> defines how Lua chooses a metamethod
 
- for equality.
 
- A metamethod is selected only when both values
 
- being compared have the same type
 
- and the same metamethod for the selected operation,
 
- and the values are either tables or full userdata.
 
- <pre>
 
-      function getequalhandler (op1, op2)
 
-        if type(op1) ~= type(op2) or
 
-           (type(op1) ~= "table" and type(op1) ~= "userdata") then
 
-          return nil     -- different values
 
-        end
 
-        local mm1 = metatable(op1).__eq
 
-        local mm2 = metatable(op2).__eq
 
-        if mm1 == mm2 then return mm1 else return nil end
 
-      end
 
- </pre><p>
 
- The "eq" event is defined as follows:
 
- <pre>
 
-      function eq_event (op1, op2)
 
-        if op1 == op2 then   -- primitive equal?
 
-          return true   -- values are equal
 
-        end
 
-        -- try metamethod
 
-        local h = getequalhandler(op1, op2)
 
-        if h then
 
-          return not not h(op1, op2)
 
-        else
 
-          return false
 
-        end
 
-      end
 
- </pre><p>
 
- Note that the result is always a boolean.
 
- </li>
 
- <li><b>"lt": </b>
 
- the <code><</code> operation.
 
- <pre>
 
-      function lt_event (op1, op2)
 
-        if type(op1) == "number" and type(op2) == "number" then
 
-          return op1 < op2   -- numeric comparison
 
-        elseif type(op1) == "string" and type(op2) == "string" then
 
-          return op1 < op2   -- lexicographic comparison
 
-        else
 
-          local h = getbinhandler(op1, op2, "__lt")
 
-          if h then
 
-            return not not h(op1, op2)
 
-          else
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- Note that the result is always a boolean.
 
- </li>
 
- <li><b>"le": </b>
 
- the <code><=</code> operation.
 
- <pre>
 
-      function le_event (op1, op2)
 
-        if type(op1) == "number" and type(op2) == "number" then
 
-          return op1 <= op2   -- numeric comparison
 
-        elseif type(op1) == "string" and type(op2) == "string" then
 
-          return op1 <= op2   -- lexicographic comparison
 
-        else
 
-          local h = getbinhandler(op1, op2, "__le")
 
-          if h then
 
-            return not not h(op1, op2)
 
-          else
 
-            h = getbinhandler(op1, op2, "__lt")
 
-            if h then
 
-              return not h(op2, op1)
 
-            else
 
-              error(···)
 
-            end
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- Note that, in the absence of a "le" metamethod,
 
- Lua tries the "lt", assuming that <code>a <= b</code> is
 
- equivalent to <code>not (b < a)</code>.
 
- <p>
 
- As with the other comparison operators,
 
- the result is always a boolean.
 
- </li>
 
- <li><b>"index": </b>
 
- The indexing access <code>table[key]</code>.
 
- Note that the metamethod is tried only
 
- when <code>key</code> is not present in <code>table</code>.
 
- (When <code>table</code> is not a table,
 
- no key is ever present,
 
- so the metamethod is always tried.)
 
- <pre>
 
-      function gettable_event (table, key)
 
-        local h
 
-        if type(table) == "table" then
 
-          local v = rawget(table, key)
 
-          -- if key is present, return raw value
 
-          if v ~= nil then return v end
 
-          h = metatable(table).__index
 
-          if h == nil then return nil end
 
-        else
 
-          h = metatable(table).__index
 
-          if h == nil then
 
-            error(···)
 
-          end
 
-        end
 
-        if type(h) == "function" then
 
-          return (h(table, key))     -- call the handler
 
-        else return h[key]           -- or repeat operation on it
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- <li><b>"newindex": </b>
 
- The indexing assignment <code>table[key] = value</code>.
 
- Note that the metamethod is tried only
 
- when <code>key</code> is not present in <code>table</code>.
 
- <pre>
 
-      function settable_event (table, key, value)
 
-        local h
 
-        if type(table) == "table" then
 
-          local v = rawget(table, key)
 
-          -- if key is present, do raw assignment
 
-          if v ~= nil then rawset(table, key, value); return end
 
-          h = metatable(table).__newindex
 
-          if h == nil then rawset(table, key, value); return end
 
-        else
 
-          h = metatable(table).__newindex
 
-          if h == nil then
 
-            error(···)
 
-          end
 
-        end
 
-        if type(h) == "function" then
 
-          h(table, key,value)           -- call the handler
 
-        else h[key] = value             -- or repeat operation on it
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- <li><b>"call": </b>
 
- called when Lua calls a value.
 
- <pre>
 
-      function function_event (func, ...)
 
-        if type(func) == "function" then
 
-          return func(...)   -- primitive call
 
-        else
 
-          local h = metatable(func).__call
 
-          if h then
 
-            return h(func, ...)
 
-          else
 
-            error(···)
 
-          end
 
-        end
 
-      end
 
- </pre><p>
 
- </li>
 
- </ul>
 
- <h2>2.5 – <a name="2.5">Garbage Collection</a></h2>
 
- <p>
 
- Lua performs automatic memory management.
 
- This means that
 
- you have to worry neither about allocating memory for new objects
 
- nor about freeing it when the objects are no longer needed.
 
- Lua manages memory automatically by running
 
- a <em>garbage collector</em> to collect all <em>dead objects</em>
 
- (that is, objects that are no longer accessible from Lua).
 
- All memory used by Lua is subject to automatic management:
 
- strings, tables, userdata, functions, threads, internal structures, etc.
 
- <p>
 
- Lua implements an incremental mark-and-sweep collector.
 
- It uses two numbers to control its garbage-collection cycles:
 
- the <em>garbage-collector pause</em> and
 
- the <em>garbage-collector step multiplier</em>.
 
- Both use percentage points as units
 
- (e.g., a value of 100 means an internal value of 1).
 
- <p>
 
- The garbage-collector pause
 
- controls how long the collector waits before starting a new cycle.
 
- Larger values make the collector less aggressive.
 
- Values smaller than 100 mean the collector will not wait to
 
- start a new cycle.
 
- A value of 200 means that the collector waits for the total memory in use
 
- to double before starting a new cycle.
 
- <p>
 
- The garbage-collector step multiplier
 
- controls the relative speed of the collector relative to
 
- memory allocation.
 
- Larger values make the collector more aggressive but also increase
 
- the size of each incremental step.
 
- Values smaller than 100 make the collector too slow and
 
- can result in the collector never finishing a cycle.
 
- The default is 200,
 
- which means that the collector runs at "twice"
 
- the speed of memory allocation.
 
- <p>
 
- If you set the step multiplier to a very large number
 
- (larger than 10% of the maximum number of
 
- bytes that the program may use),
 
- the collector behaves like a stop-the-world collector.
 
- If you then set the pause to 200,
 
- the collector behaves as in old Lua versions,
 
- doing a complete collection every time Lua doubles its
 
- memory usage.
 
- <p>
 
- You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C
 
- or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
 
- You can also use these functions to control
 
- the collector directly (e.g., stop and restart it).
 
- <p>
 
- As an experimental feature in Lua 5.2,
 
- you can change the collector's operation mode
 
- from incremental to <em>generational</em>.
 
- A <em>generational collector</em> assumes that most objects die young,
 
- and therefore it traverses only young (recently created) objects.
 
- This behavior can reduce the time used by the collector,
 
- but also increases memory usage (as old dead objects may accumulate).
 
- To mitigate this second problem,
 
- from time to time the generational collector performs a full collection.
 
- Remember that this is an experimental feature;
 
- you are welcome to try it,
 
- but check your gains.
 
- <h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3>
 
- <p>
 
- You can set garbage-collector metamethods for tables
 
- and, using the C API,
 
- for full userdata (see <a href="#2.4">§2.4</a>).
 
- These metamethods are also called <em>finalizers</em>.
 
- Finalizers allow you to coordinate Lua's garbage collection
 
- with external resource management
 
- (such as closing files, network or database connections,
 
- or freeing your own memory).
 
- <p>
 
- For an object (table or userdata) to be finalized when collected,
 
- you must <em>mark</em> it for finalization.
 
- You mark an object for finalization when you set its metatable
 
- and the metatable has a field indexed by the string "<code>__gc</code>".
 
- Note that if you set a metatable without a <code>__gc</code> field
 
- and later create that field in the metatable,
 
- the object will not be marked for finalization.
 
- However, after an object is marked,
 
- you can freely change the <code>__gc</code> field of its metatable.
 
- <p>
 
- When a marked object becomes garbage,
 
- it is not collected immediately by the garbage collector.
 
- Instead, Lua puts it in a list.
 
- After the collection,
 
- Lua does the equivalent of the following function
 
- for each object in that list:
 
- <pre>
 
-      function gc_event (obj)
 
-        local h = metatable(obj).__gc
 
-        if type(h) == "function" then
 
-          h(obj)
 
-        end
 
-      end
 
- </pre>
 
- <p>
 
- At the end of each garbage-collection cycle,
 
- the finalizers for objects are called in
 
- the reverse order that they were marked for collection,
 
- among those collected in that cycle;
 
- that is, the first finalizer to be called is the one associated
 
- with the object marked last in the program.
 
- The execution of each finalizer may occur at any point during
 
- the execution of the regular code.
 
- <p>
 
- Because the object being collected must still be used by the finalizer,
 
- it (and other objects accessible only through it)
 
- must be <em>resurrected</em> by Lua.
 
- Usually, this resurrection is transient,
 
- and the object memory is freed in the next garbage-collection cycle.
 
- However, if the finalizer stores the object in some global place
 
- (e.g., a global variable),
 
- then there is a permanent resurrection.
 
- In any case,
 
- the object memory is freed only when it becomes completely inaccessible;
 
- its finalizer will never be called twice.
 
- <p>
 
- When you close a state (see <a href="#lua_close"><code>lua_close</code></a>),
 
- Lua calls the finalizers of all objects marked for collection,
 
- following the reverse order that they were marked.
 
- If any finalizer marks new objects for collection during that phase,
 
- these new objects will not be finalized.
 
- <h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3>
 
- <p>
 
- A <em>weak table</em> is a table whose elements are
 
- <em>weak references</em>.
 
- A weak reference is ignored by the garbage collector.
 
- In other words,
 
- if the only references to an object are weak references,
 
- then the garbage collector will collect that object.
 
- <p>
 
- A weak table can have weak keys, weak values, or both.
 
- A table with weak keys allows the collection of its keys,
 
- but prevents the collection of its values.
 
- A table with both weak keys and weak values allows the collection of
 
- both keys and values.
 
- In any case, if either the key or the value is collected,
 
- the whole pair is removed from the table.
 
- The weakness of a table is controlled by the
 
- <code>__mode</code> field of its metatable.
 
- If the <code>__mode</code> field is a string containing the character '<code>k</code>',
 
- the keys in the table are weak.
 
- If <code>__mode</code> contains '<code>v</code>',
 
- the values in the table are weak.
 
- <p>
 
- A table with weak keys and strong values
 
- is also called an <em>ephemeron table</em>.
 
- In an ephemeron table,
 
- a value is considered reachable only if its key is reachable.
 
- In particular,
 
- if the only reference to a key comes through its value,
 
- the pair is removed.
 
- <p>
 
- Any change in the weakness of a table may take effect only
 
- at the next collect cycle.
 
- In particular, if you change the weakness to a stronger mode,
 
- Lua may still collect some items from that table
 
- before the change takes effect.
 
- <p>
 
- Only objects that have an explicit construction
 
- are removed from weak tables.
 
- Values, such as numbers and light C functions,
 
- are not subject to garbage collection,
 
- and therefore are not removed from weak tables
 
- (unless its associated value is collected).
 
- Although strings are subject to garbage collection,
 
- they do not have an explicit construction,
 
- and therefore are not removed from weak tables.
 
- <p>
 
- Resurrected objects
 
- (that is, objects being finalized
 
- and objects accessible only through objects being finalized)
 
- have a special behavior in weak tables.
 
- They are removed from weak values before running their finalizers,
 
- but are removed from weak keys only in the next collection
 
- after running their finalizers, when such objects are actually freed.
 
- This behavior allows the finalizer to access properties
 
- associated with the object through weak tables.
 
- <p>
 
- If a weak table is among the resurrected objects in a collection cycle,
 
- it may not be properly cleared until the next cycle.
 
- <h2>2.6 – <a name="2.6">Coroutines</a></h2>
 
- <p>
 
- Lua supports coroutines,
 
- also called <em>collaborative multithreading</em>.
 
- A coroutine in Lua represents an independent thread of execution.
 
- Unlike threads in multithread systems, however,
 
- a coroutine only suspends its execution by explicitly calling
 
- a yield function.
 
- <p>
 
- You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
 
- Its sole argument is a function
 
- that is the main function of the coroutine.
 
- The <code>create</code> function only creates a new coroutine and
 
- returns a handle to it (an object of type <em>thread</em>);
 
- it does not start the coroutine.
 
- <p>
 
- You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
 
- When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
 
- passing as its first argument
 
- a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
 
- the coroutine starts its execution,
 
- at the first line of its main function.
 
- Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on
 
- to the coroutine main function.
 
- After the coroutine starts running,
 
- it runs until it terminates or <em>yields</em>.
 
- <p>
 
- A coroutine can terminate its execution in two ways:
 
- normally, when its main function returns
 
- (explicitly or implicitly, after the last instruction);
 
- and abnormally, if there is an unprotected error.
 
- In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
 
- plus any values returned by the coroutine main function.
 
- In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
 
- plus an error message.
 
- <p>
 
- A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
 
- When a coroutine yields,
 
- the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
 
- even if the yield happens inside nested function calls
 
- (that is, not in the main function,
 
- but in a function directly or indirectly called by the main function).
 
- In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
 
- plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
 
- The next time you resume the same coroutine,
 
- it continues its execution from the point where it yielded,
 
- with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
 
- arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
 
- <p>
 
- Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
 
- the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
 
- but instead of returning the coroutine itself,
 
- it returns a function that, when called, resumes the coroutine.
 
- Any arguments passed to this function
 
- go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
 
- <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
 
- except the first one (the boolean error code).
 
- Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
 
- <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors;
 
- any error is propagated to the caller.
 
- <p>
 
- As an example of how coroutines work,
 
- consider the following code:
 
- <pre>
 
-      function foo (a)
 
-        print("foo", a)
 
-        return coroutine.yield(2*a)
 
-      end
 
-      
 
-      co = coroutine.create(function (a,b)
 
-            print("co-body", a, b)
 
-            local r = foo(a+1)
 
-            print("co-body", r)
 
-            local r, s = coroutine.yield(a+b, a-b)
 
-            print("co-body", r, s)
 
-            return b, "end"
 
-      end)
 
-      
 
-      print("main", coroutine.resume(co, 1, 10))
 
-      print("main", coroutine.resume(co, "r"))
 
-      print("main", coroutine.resume(co, "x", "y"))
 
-      print("main", coroutine.resume(co, "x", "y"))
 
- </pre><p>
 
- When you run it, it produces the following output:
 
- <pre>
 
-      co-body 1       10
 
-      foo     2
 
-      main    true    4
 
-      co-body r
 
-      main    true    11      -9
 
-      co-body x       y
 
-      main    true    10      end
 
-      main    false   cannot resume dead coroutine
 
- </pre>
 
- <p>
 
- You can also create and manipulate coroutines through the C API:
 
- see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>,
 
- and <a href="#lua_yield"><code>lua_yield</code></a>.
 
- <h1>3 – <a name="3">The Language</a></h1>
 
- <p>
 
- This section describes the lexis, the syntax, and the semantics of Lua.
 
- In other words,
 
- this section describes
 
- which tokens are valid,
 
- how they can be combined,
 
- and what their combinations mean.
 
- <p>
 
- Language constructs will be explained using the usual extended BNF notation,
 
- in which
 
- {<em>a</em>} means 0 or more <em>a</em>'s, and
 
- [<em>a</em>] means an optional <em>a</em>.
 
- Non-terminals are shown like non-terminal,
 
- keywords are shown like <b>kword</b>,
 
- and other terminal symbols are shown like ‘<b>=</b>’.
 
- The complete syntax of Lua can be found in <a href="#9">§9</a>
 
- at the end of this manual.
 
- <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2>
 
- <p>
 
- Lua is a free-form language.
 
- It ignores spaces (including new lines) and comments
 
- between lexical elements (tokens),
 
- except as delimiters between names and keywords.
 
- <p>
 
- <em>Names</em>
 
- (also called <em>identifiers</em>)
 
- in Lua can be any string of letters,
 
- digits, and underscores,
 
- not beginning with a digit.
 
- Identifiers are used to name variables, table fields, and labels.
 
- <p>
 
- The following <em>keywords</em> are reserved
 
- and cannot be used as names:
 
- <pre>
 
-      and       break     do        else      elseif    end
 
-      false     for       function  goto      if        in
 
-      local     nil       not       or        repeat    return
 
-      then      true      until     while
 
- </pre>
 
- <p>
 
- Lua is a case-sensitive language:
 
- <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
 
- are two different, valid names.
 
- As a convention, names starting with an underscore followed by
 
- uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>)
 
- are reserved for variables used by Lua.
 
- <p>
 
- The following strings denote other tokens:
 
- <pre>
 
-      +     -     *     /     %     ^     #
 
-      ==    ~=    <=    >=    <     >     =
 
-      (     )     {     }     [     ]     ::
 
-      ;     :     ,     .     ..    ...
 
- </pre>
 
- <p>
 
- <em>Literal strings</em>
 
- can be delimited by matching single or double quotes,
 
- and can contain the following C-like escape sequences:
 
- '<code>\a</code>' (bell),
 
- '<code>\b</code>' (backspace),
 
- '<code>\f</code>' (form feed),
 
- '<code>\n</code>' (newline),
 
- '<code>\r</code>' (carriage return),
 
- '<code>\t</code>' (horizontal tab),
 
- '<code>\v</code>' (vertical tab),
 
- '<code>\\</code>' (backslash),
 
- '<code>\"</code>' (quotation mark [double quote]),
 
- and '<code>\'</code>' (apostrophe [single quote]).
 
- A backslash followed by a real newline
 
- results in a newline in the string.
 
- The escape sequence '<code>\z</code>' skips the following span
 
- of white-space characters,
 
- including line breaks;
 
- it is particularly useful to break and indent a long literal string
 
- into multiple lines without adding the newlines and spaces
 
- into the string contents.
 
- <p>
 
- A byte in a literal string can also be specified by its numerical value.
 
- This can be done with the escape sequence <code>\x<em>XX</em></code>,
 
- where <em>XX</em> is a sequence of exactly two hexadecimal digits,
 
- or with the escape sequence <code>\<em>ddd</em></code>,
 
- where <em>ddd</em> is a sequence of up to three decimal digits.
 
- (Note that if a decimal escape is to be followed by a digit,
 
- it must be expressed using exactly three digits.)
 
- Strings in Lua can contain any 8-bit value, including embedded zeros,
 
- which can be specified as '<code>\0</code>'.
 
- <p>
 
- Literal strings can also be defined using a long format
 
- enclosed by <em>long brackets</em>.
 
- We define an <em>opening long bracket of level <em>n</em></em> as an opening
 
- square bracket followed by <em>n</em> equal signs followed by another
 
- opening square bracket.
 
- So, an opening long bracket of level 0 is written as <code>[[</code>,
 
- an opening long bracket of level 1 is written as <code>[=[</code>,
 
- and so on.
 
- A <em>closing long bracket</em> is defined similarly;
 
- for instance, a closing long bracket of level 4 is written as <code>]====]</code>.
 
- A <em>long literal</em> starts with an opening long bracket of any level and
 
- ends at the first closing long bracket of the same level.
 
- It can contain any text except a closing bracket of the proper level.
 
- Literals in this bracketed form can run for several lines,
 
- do not interpret any escape sequences,
 
- and ignore long brackets of any other level.
 
- Any kind of end-of-line sequence
 
- (carriage return, newline, carriage return followed by newline,
 
- or newline followed by carriage return)
 
- is converted to a simple newline.
 
- <p>
 
- When parsing a from a string source,
 
- any byte in a literal string not
 
- explicitly affected by the previous rules represents itself.
 
- However, Lua opens files for parsing in text mode,
 
- and the system file functions may have problems with
 
- some control characters.
 
- So, it is safer to represent
 
- non-text data as a quoted literal with
 
- explicit escape sequences for non-text characters.
 
- <p>
 
- For convenience,
 
- when the opening long bracket is immediately followed by a newline,
 
- the newline is not included in the string.
 
- As an example, in a system using ASCII
 
- (in which '<code>a</code>' is coded as 97,
 
- newline is coded as 10, and '<code>1</code>' is coded as 49),
 
- the five literal strings below denote the same string:
 
- <pre>
 
-      a = 'alo\n123"'
 
-      a = "alo\n123\""
 
-      a = '\97lo\10\04923"'
 
-      a = [[alo
 
-      123"]]
 
-      a = [==[
 
-      alo
 
-      123"]==]
 
- </pre>
 
- <p>
 
- A <em>numerical constant</em> can be written with an optional fractional part
 
- and an optional decimal exponent,
 
- marked by a letter '<code>e</code>' or '<code>E</code>'.
 
- Lua also accepts hexadecimal constants,
 
- which start with <code>0x</code> or <code>0X</code>.
 
- Hexadecimal constants also accept an optional fractional part
 
- plus an optional binary exponent,
 
- marked by a letter '<code>p</code>' or '<code>P</code>'.
 
- Examples of valid numerical constants are
 
- <pre>
 
-      3     3.0     3.1416     314.16e-2     0.31416E1
 
-      0xff  0x0.1E  0xA23p-4   0X1.921FB54442D18P+1
 
- </pre>
 
- <p>
 
- A <em>comment</em> starts with a double hyphen (<code>--</code>)
 
- anywhere outside a string.
 
- If the text immediately after <code>--</code> is not an opening long bracket,
 
- the comment is a <em>short comment</em>,
 
- which runs until the end of the line.
 
- Otherwise, it is a <em>long comment</em>,
 
- which runs until the corresponding closing long bracket.
 
- Long comments are frequently used to disable code temporarily.
 
- <h2>3.2 – <a name="3.2">Variables</a></h2>
 
- <p>
 
- Variables are places that store values.
 
- There are three kinds of variables in Lua:
 
- global variables, local variables, and table fields.
 
- <p>
 
- A single name can denote a global variable or a local variable
 
- (or a function's formal parameter,
 
- which is a particular kind of local variable):
 
- <pre>
 
- 	var ::= Name
 
- </pre><p>
 
- Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>.
 
- <p>
 
- Any variable name is assumed to be global unless explicitly declared
 
- as a local (see <a href="#3.3.7">§3.3.7</a>).
 
- Local variables are <em>lexically scoped</em>:
 
- local variables can be freely accessed by functions
 
- defined inside their scope (see <a href="#3.5">§3.5</a>).
 
- <p>
 
- Before the first assignment to a variable, its value is <b>nil</b>.
 
- <p>
 
- Square brackets are used to index a table:
 
- <pre>
 
- 	var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’
 
- </pre><p>
 
- The meaning of accesses to table fields can be changed via metatables.
 
- An access to an indexed variable <code>t[i]</code> is equivalent to
 
- a call <code>gettable_event(t,i)</code>.
 
- (See <a href="#2.4">§2.4</a> for a complete description of the
 
- <code>gettable_event</code> function.
 
- This function is not defined or callable in Lua.
 
- We use it here only for explanatory purposes.)
 
- <p>
 
- The syntax <code>var.Name</code> is just syntactic sugar for
 
- <code>var["Name"]</code>:
 
- <pre>
 
- 	var ::= prefixexp ‘<b>.</b>’ Name
 
- </pre>
 
- <p>
 
- An access to a global variable <code>x</code>
 
- is equivalent to <code>_ENV.x</code>.
 
- Due to the way that chunks are compiled,
 
- <code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>).
 
- <h2>3.3 – <a name="3.3">Statements</a></h2>
 
- <p>
 
- Lua supports an almost conventional set of statements,
 
- similar to those in Pascal or C.
 
- This set includes
 
- assignments, control structures, function calls,
 
- and variable declarations.
 
- <h3>3.3.1 – <a name="3.3.1">Blocks</a></h3>
 
- <p>
 
- A block is a list of statements,
 
- which are executed sequentially:
 
- <pre>
 
- 	block ::= {stat}
 
- </pre><p>
 
- Lua has <em>empty statements</em>
 
- that allow you to separate statements with semicolons,
 
- start a block with a semicolon
 
- or write two semicolons in sequence:
 
- <pre>
 
- 	stat ::= ‘<b>;</b>’
 
- </pre>
 
- <p>
 
- A block can be explicitly delimited to produce a single statement:
 
- <pre>
 
- 	stat ::= <b>do</b> block <b>end</b>
 
- </pre><p>
 
- Explicit blocks are useful
 
- to control the scope of variable declarations.
 
- Explicit blocks are also sometimes used to
 
- add a <b>return</b> statement in the middle
 
- of another block (see <a href="#3.3.4">§3.3.4</a>).
 
- <h3>3.3.2 – <a name="3.3.2">Chunks</a></h3>
 
- <p>
 
- The unit of execution of Lua is called a <em>chunk</em>.
 
- Syntactically,
 
- a chunk is simply a block:
 
- <pre>
 
- 	chunk ::= block
 
- </pre>
 
- <p>
 
- Lua handles a chunk as the body of an anonymous function
 
- with a variable number of arguments
 
- (see <a href="#3.4.10">§3.4.10</a>).
 
- As such, chunks can define local variables,
 
- receive arguments, and return values.
 
- Moreover, such anonymous function is compiled as in the
 
- scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>).
 
- The resulting function always has <code>_ENV</code> as its only upvalue,
 
- even if it does not use that variable.
 
- <p>
 
- A chunk can be stored in a file or in a string inside the host program.
 
- To execute a chunk,
 
- Lua first precompiles the chunk into instructions for a virtual machine,
 
- and then it executes the compiled code
 
- with an interpreter for the virtual machine.
 
- <p>
 
- Chunks can also be precompiled into binary form;
 
- see program <code>luac</code> for details.
 
- Programs in source and compiled forms are interchangeable;
 
- Lua automatically detects the file type and acts accordingly.
 
- <h3>3.3.3 – <a name="3.3.3">Assignment</a></h3>
 
- <p>
 
- Lua allows multiple assignments.
 
- Therefore, the syntax for assignment
 
- defines a list of variables on the left side
 
- and a list of expressions on the right side.
 
- The elements in both lists are separated by commas:
 
- <pre>
 
- 	stat ::= varlist ‘<b>=</b>’ explist
 
- 	varlist ::= var {‘<b>,</b>’ var}
 
- 	explist ::= exp {‘<b>,</b>’ exp}
 
- </pre><p>
 
- Expressions are discussed in <a href="#3.4">§3.4</a>.
 
- <p>
 
- Before the assignment,
 
- the list of values is <em>adjusted</em> to the length of
 
- the list of variables.
 
- If there are more values than needed,
 
- the excess values are thrown away.
 
- If there are fewer values than needed,
 
- the list is extended with as many  <b>nil</b>'s as needed.
 
- If the list of expressions ends with a function call,
 
- then all values returned by that call enter the list of values,
 
- before the adjustment
 
- (except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>).
 
- <p>
 
- The assignment statement first evaluates all its expressions
 
- and only then are the assignments performed.
 
- Thus the code
 
- <pre>
 
-      i = 3
 
-      i, a[i] = i+1, 20
 
- </pre><p>
 
- sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
 
- because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
 
- before it is assigned 4.
 
- Similarly, the line
 
- <pre>
 
-      x, y = y, x
 
- </pre><p>
 
- exchanges the values of <code>x</code> and <code>y</code>,
 
- and
 
- <pre>
 
-      x, y, z = y, z, x
 
- </pre><p>
 
- cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
 
- <p>
 
- The meaning of assignments to global variables
 
- and table fields can be changed via metatables.
 
- An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
 
- <code>settable_event(t,i,val)</code>.
 
- (See <a href="#2.4">§2.4</a> for a complete description of the
 
- <code>settable_event</code> function.
 
- This function is not defined or callable in Lua.
 
- We use it here only for explanatory purposes.)
 
- <p>
 
- An assignment to a global variable <code>x = val</code>
 
- is equivalent to the assignment
 
- <code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>).
 
- <h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p>
 
- The control structures
 
- <b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
 
- familiar syntax:
 
- <pre>
 
- 	stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
 
- 	stat ::= <b>repeat</b> block <b>until</b> exp
 
- 	stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
 
- </pre><p>
 
- Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>).
 
- <p>
 
- The condition expression of a
 
- control structure can return any value.
 
- Both <b>false</b> and <b>nil</b> are considered false.
 
- All values different from <b>nil</b> and <b>false</b> are considered true
 
- (in particular, the number 0 and the empty string are also true).
 
- <p>
 
- In the <b>repeat</b>–<b>until</b> loop,
 
- the inner block does not end at the <b>until</b> keyword,
 
- but only after the condition.
 
- So, the condition can refer to local variables
 
- declared inside the loop block.
 
- <p>
 
- The <b>goto</b> statement transfers the program control to a label.
 
- For syntactical reasons,
 
- labels in Lua are considered statements too:
 
- <pre>
 
- 	stat ::= <b>goto</b> Name
 
- 	stat ::= label
 
- 	label ::= ‘<b>::</b>’ Name ‘<b>::</b>’
 
- </pre>
 
- <p>
 
- A label is visible in the entire block where it is defined,
 
- except
 
- inside nested blocks where a label with the same name is defined and
 
- inside nested functions.
 
- A goto may jump to any visible label as long as it does not
 
- enter into the scope of a local variable.
 
- <p>
 
- Labels and empty statements are called <em>void statements</em>,
 
- as they perform no actions.
 
- <p>
 
- The <b>break</b> statement terminates the execution of a
 
- <b>while</b>, <b>repeat</b>, or <b>for</b> loop,
 
- skipping to the next statement after the loop:
 
- <pre>
 
- 	stat ::= <b>break</b>
 
- </pre><p>
 
- A <b>break</b> ends the innermost enclosing loop.
 
- <p>
 
- The <b>return</b> statement is used to return values
 
- from a function or a chunk (which is a function in disguise).
 
- Functions can return more than one value,
 
- so the syntax for the <b>return</b> statement is
 
- <pre>
 
- 	stat ::= <b>return</b> [explist] [‘<b>;</b>’]
 
- </pre>
 
- <p>
 
- The <b>return</b> statement can only be written
 
- as the last statement of a block.
 
- If it is really necessary to <b>return</b> in the middle of a block,
 
- then an explicit inner block can be used,
 
- as in the idiom <code>do return end</code>,
 
- because now <b>return</b> is the last statement in its (inner) block.
 
- <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3>
 
- <p>
 
- The <b>for</b> statement has two forms:
 
- one numeric and one generic.
 
- <p>
 
- The numeric <b>for</b> loop repeats a block of code while a
 
- control variable runs through an arithmetic progression.
 
- It has the following syntax:
 
- <pre>
 
- 	stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b>
 
- </pre><p>
 
- The <em>block</em> is repeated for <em>name</em> starting at the value of
 
- the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the
 
- third <em>exp</em>.
 
- More precisely, a <b>for</b> statement like
 
- <pre>
 
-      for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end
 
- </pre><p>
 
- is equivalent to the code:
 
- <pre>
 
-      do
 
-        local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>)
 
-        if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end
 
-        while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do
 
-          local v = <em>var</em>
 
-          <em>block</em>
 
-          <em>var</em> = <em>var</em> + <em>step</em>
 
-        end
 
-      end
 
- </pre><p>
 
- Note the following:
 
- <ul>
 
- <li>
 
- All three control expressions are evaluated only once,
 
- before the loop starts.
 
- They must all result in numbers.
 
- </li>
 
- <li>
 
- <code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables.
 
- The names shown here are for explanatory purposes only.
 
- </li>
 
- <li>
 
- If the third expression (the step) is absent,
 
- then a step of 1 is used.
 
- </li>
 
- <li>
 
- You can use <b>break</b> to exit a <b>for</b> loop.
 
- </li>
 
- <li>
 
- The loop variable <code>v</code> is local to the loop;
 
- you cannot use its value after the <b>for</b> ends or is broken.
 
- If you need this value,
 
- assign it to another variable before breaking or exiting the loop.
 
- </li>
 
- </ul>
 
- <p>
 
- The generic <b>for</b> statement works over functions,
 
- called <em>iterators</em>.
 
- On each iteration, the iterator function is called to produce a new value,
 
- stopping when this new value is <b>nil</b>.
 
- The generic <b>for</b> loop has the following syntax:
 
- <pre>
 
- 	stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
 
- 	namelist ::= Name {‘<b>,</b>’ Name}
 
- </pre><p>
 
- A <b>for</b> statement like
 
- <pre>
 
-      for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end
 
- </pre><p>
 
- is equivalent to the code:
 
- <pre>
 
-      do
 
-        local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em>
 
-        while true do
 
-          local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>)
 
-          if <em>var_1</em> == nil then break end
 
-          <em>var</em> = <em>var_1</em>
 
-          <em>block</em>
 
-        end
 
-      end
 
- </pre><p>
 
- Note the following:
 
- <ul>
 
- <li>
 
- <code><em>explist</em></code> is evaluated only once.
 
- Its results are an <em>iterator</em> function,
 
- a <em>state</em>,
 
- and an initial value for the first <em>iterator variable</em>.
 
- </li>
 
- <li>
 
- <code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables.
 
- The names are here for explanatory purposes only.
 
- </li>
 
- <li>
 
- You can use <b>break</b> to exit a <b>for</b> loop.
 
- </li>
 
- <li>
 
- The loop variables <code><em>var_i</em></code> are local to the loop;
 
- you cannot use their values after the <b>for</b> ends.
 
- If you need these values,
 
- then assign them to other variables before breaking or exiting the loop.
 
- </li>
 
- </ul>
 
- <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p>
 
- To allow possible side-effects,
 
- function calls can be executed as statements:
 
- <pre>
 
- 	stat ::= functioncall
 
- </pre><p>
 
- In this case, all returned values are thrown away.
 
- Function calls are explained in <a href="#3.4.9">§3.4.9</a>.
 
- <h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p>
 
- Local variables can be declared anywhere inside a block.
 
- The declaration can include an initial assignment:
 
- <pre>
 
- 	stat ::= <b>local</b> namelist [‘<b>=</b>’ explist]
 
- </pre><p>
 
- If present, an initial assignment has the same semantics
 
- of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>).
 
- Otherwise, all variables are initialized with <b>nil</b>.
 
- <p>
 
- A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>),
 
- and so local variables can be declared in a chunk outside any explicit block.
 
- <p>
 
- The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>.
 
- <h2>3.4 – <a name="3.4">Expressions</a></h2>
 
- <p>
 
- The basic expressions in Lua are the following:
 
- <pre>
 
- 	exp ::= prefixexp
 
- 	exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
 
- 	exp ::= Number
 
- 	exp ::= String
 
- 	exp ::= functiondef
 
- 	exp ::= tableconstructor
 
- 	exp ::= ‘<b>...</b>’
 
- 	exp ::= exp binop exp
 
- 	exp ::= unop exp
 
- 	prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’
 
- </pre>
 
- <p>
 
- Numbers and literal strings are explained in <a href="#3.1">§3.1</a>;
 
- variables are explained in <a href="#3.2">§3.2</a>;
 
- function definitions are explained in <a href="#3.4.10">§3.4.10</a>;
 
- function calls are explained in <a href="#3.4.9">§3.4.9</a>;
 
- table constructors are explained in <a href="#3.4.8">§3.4.8</a>.
 
- Vararg expressions,
 
- denoted by three dots ('<code>...</code>'), can only be used when
 
- directly inside a vararg function;
 
- they are explained in <a href="#3.4.10">§3.4.10</a>.
 
- <p>
 
- Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>),
 
- relational operators (see <a href="#3.4.3">§3.4.3</a>), logical operators (see <a href="#3.4.4">§3.4.4</a>),
 
- and the concatenation operator (see <a href="#3.4.5">§3.4.5</a>).
 
- Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>),
 
- the unary <b>not</b> (see <a href="#3.4.4">§3.4.4</a>),
 
- and the unary <em>length operator</em> (see <a href="#3.4.6">§3.4.6</a>).
 
- <p>
 
- Both function calls and vararg expressions can result in multiple values.
 
- If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>),
 
- then its return list is adjusted to zero elements,
 
- thus discarding all returned values.
 
- If an expression is used as the last (or the only) element
 
- of a list of expressions,
 
- then no adjustment is made
 
- (unless the expression is enclosed in parentheses).
 
- In all other contexts,
 
- Lua adjusts the result list to one element,
 
- discarding all values except the first one.
 
- <p>
 
- Here are some examples:
 
- <pre>
 
-      f()                -- adjusted to 0 results
 
-      g(f(), x)          -- f() is adjusted to 1 result
 
-      g(x, f())          -- g gets x plus all results from f()
 
-      a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil)
 
-      a,b = ...          -- a gets the first vararg parameter, b gets
 
-                         -- the second (both a and b can get nil if there
 
-                         -- is no corresponding vararg parameter)
 
-      
 
-      a,b,c = x, f()     -- f() is adjusted to 2 results
 
-      a,b,c = f()        -- f() is adjusted to 3 results
 
-      return f()         -- returns all results from f()
 
-      return ...         -- returns all received vararg parameters
 
-      return x,y,f()     -- returns x, y, and all results from f()
 
-      {f()}              -- creates a list with all results from f()
 
-      {...}              -- creates a list with all vararg parameters
 
-      {f(), nil}         -- f() is adjusted to 1 result
 
- </pre>
 
- <p>
 
- Any expression enclosed in parentheses always results in only one value.
 
- Thus,
 
- <code>(f(x,y,z))</code> is always a single value,
 
- even if <code>f</code> returns several values.
 
- (The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
 
- or <b>nil</b> if <code>f</code> does not return any values.)
 
- <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p>
 
- Lua supports the usual arithmetic operators:
 
- the binary <code>+</code> (addition),
 
- <code>-</code> (subtraction), <code>*</code> (multiplication),
 
- <code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation);
 
- and unary <code>-</code> (mathematical negation).
 
- If the operands are numbers, or strings that can be converted to
 
- numbers (see <a href="#3.4.2">§3.4.2</a>),
 
- then all operations have the usual meaning.
 
- Exponentiation works for any exponent.
 
- For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>.
 
- Modulo is defined as
 
- <pre>
 
-      a % b == a - math.floor(a/b)*b
 
- </pre><p>
 
- That is, it is the remainder of a division that rounds
 
- the quotient towards minus infinity.
 
- <h3>3.4.2 – <a name="3.4.2">Coercion</a></h3>
 
- <p>
 
- Lua provides automatic conversion between
 
- string and number values at run time.
 
- Any arithmetic operation applied to a string tries to convert
 
- this string to a number, following the rules of the Lua lexer.
 
- (The string may have leading and trailing spaces and a sign.)
 
- Conversely, whenever a number is used where a string is expected,
 
- the number is converted to a string, in a reasonable format.
 
- For complete control over how numbers are converted to strings,
 
- use the <code>format</code> function from the string library
 
- (see <a href="#pdf-string.format"><code>string.format</code></a>).
 
- <h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p>
 
- The relational operators in Lua are
 
- <pre>
 
-      ==    ~=    <     >     <=    >=
 
- </pre><p>
 
- These operators always result in <b>false</b> or <b>true</b>.
 
- <p>
 
- Equality (<code>==</code>) first compares the type of its operands.
 
- If the types are different, then the result is <b>false</b>.
 
- Otherwise, the values of the operands are compared.
 
- Numbers and strings are compared in the usual way.
 
- Tables, userdata, and threads
 
- are compared by reference:
 
- two objects are considered equal only if they are the same object.
 
- Every time you create a new object
 
- (a table, userdata, or thread),
 
- this new object is different from any previously existing object.
 
- Closures with the same reference are always equal.
 
- Closures with any detectable difference
 
- (different behavior, different definition) are always different.
 
- <p>
 
- You can change the way that Lua compares tables and userdata
 
- by using the "eq" metamethod (see <a href="#2.4">§2.4</a>).
 
- <p>
 
- The conversion rules of <a href="#3.4.2">§3.4.2</a>
 
- do not apply to equality comparisons.
 
- Thus, <code>"0"==0</code> evaluates to <b>false</b>,
 
- and <code>t[0]</code> and <code>t["0"]</code> denote different
 
- entries in a table.
 
- <p>
 
- The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
 
- <p>
 
- The order operators work as follows.
 
- If both arguments are numbers, then they are compared as such.
 
- Otherwise, if both arguments are strings,
 
- then their values are compared according to the current locale.
 
- Otherwise, Lua tries to call the "lt" or the "le"
 
- metamethod (see <a href="#2.4">§2.4</a>).
 
- A comparison <code>a > b</code> is translated to <code>b < a</code>
 
- and <code>a >= b</code> is translated to <code>b <= a</code>.
 
- <h3>3.4.4 – <a name="3.4.4">Logical Operators</a></h3><p>
 
- The logical operators in Lua are
 
- <b>and</b>, <b>or</b>, and <b>not</b>.
 
- Like the control structures (see <a href="#3.3.4">§3.3.4</a>),
 
- all logical operators consider both <b>false</b> and <b>nil</b> as false
 
- and anything else as true.
 
- <p>
 
- The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
 
- The conjunction operator <b>and</b> returns its first argument
 
- if this value is <b>false</b> or <b>nil</b>;
 
- otherwise, <b>and</b> returns its second argument.
 
- The disjunction operator <b>or</b> returns its first argument
 
- if this value is different from <b>nil</b> and <b>false</b>;
 
- otherwise, <b>or</b> returns its second argument.
 
- Both <b>and</b> and <b>or</b> use short-cut evaluation;
 
- that is,
 
- the second operand is evaluated only if necessary.
 
- Here are some examples:
 
- <pre>
 
-      10 or 20            --> 10
 
-      10 or error()       --> 10
 
-      nil or "a"          --> "a"
 
-      nil and 10          --> nil
 
-      false and error()   --> false
 
-      false and nil       --> false
 
-      false or nil        --> nil
 
-      10 and 20           --> 20
 
- </pre><p>
 
- (In this manual,
 
- <code>--></code> indicates the result of the preceding expression.)
 
- <h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p>
 
- The string concatenation operator in Lua is
 
- denoted by two dots ('<code>..</code>').
 
- If both operands are strings or numbers, then they are converted to
 
- strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>.
 
- Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>).
 
- <h3>3.4.6 – <a name="3.4.6">The Length Operator</a></h3>
 
- <p>
 
- The length operator is denoted by the unary prefix operator <code>#</code>.
 
- The length of a string is its number of bytes
 
- (that is, the usual meaning of string length when each
 
- character is one byte).
 
- <p>
 
- A program can modify the behavior of the length operator for
 
- any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>).
 
- <p>
 
- Unless a <code>__len</code> metamethod is given,
 
- the length of a table <code>t</code> is only defined if the
 
- table is a <em>sequence</em>,
 
- that is,
 
- the set of its positive numeric keys is equal to <em>{1..n}</em>
 
- for some integer <em>n</em>.
 
- In that case, <em>n</em> is its length.
 
- Note that a table like
 
- <pre>
 
-      {10, 20, nil, 40}
 
- </pre><p>
 
- is not a sequence, because it has the key <code>4</code>
 
- but does not have the key <code>3</code>.
 
- (So, there is no <em>n</em> such that the set <em>{1..n}</em> is equal
 
- to the set of positive numeric keys of that table.)
 
- Note, however, that non-numeric keys do not interfere
 
- with whether a table is a sequence.
 
- <h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p>
 
- Operator precedence in Lua follows the table below,
 
- from lower to higher priority:
 
- <pre>
 
-      or
 
-      and
 
-      <     >     <=    >=    ~=    ==
 
-      ..
 
-      +     -
 
-      *     /     %
 
-      not   #     - (unary)
 
-      ^
 
- </pre><p>
 
- As usual,
 
- you can use parentheses to change the precedences of an expression.
 
- The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
 
- operators are right associative.
 
- All other binary operators are left associative.
 
- <h3>3.4.8 – <a name="3.4.8">Table Constructors</a></h3><p>
 
- Table constructors are expressions that create tables.
 
- Every time a constructor is evaluated, a new table is created.
 
- A constructor can be used to create an empty table
 
- or to create a table and initialize some of its fields.
 
- The general syntax for constructors is
 
- <pre>
 
- 	tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’
 
- 	fieldlist ::= field {fieldsep field} [fieldsep]
 
- 	field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp
 
- 	fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’
 
- </pre>
 
- <p>
 
- Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
 
- with key <code>exp1</code> and value <code>exp2</code>.
 
- A field of the form <code>name = exp</code> is equivalent to
 
- <code>["name"] = exp</code>.
 
- Finally, fields of the form <code>exp</code> are equivalent to
 
- <code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers,
 
- starting with 1.
 
- Fields in the other formats do not affect this counting.
 
- For example,
 
- <pre>
 
-      a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
 
- </pre><p>
 
- is equivalent to
 
- <pre>
 
-      do
 
-        local t = {}
 
-        t[f(1)] = g
 
-        t[1] = "x"         -- 1st exp
 
-        t[2] = "y"         -- 2nd exp
 
-        t.x = 1            -- t["x"] = 1
 
-        t[3] = f(x)        -- 3rd exp
 
-        t[30] = 23
 
-        t[4] = 45          -- 4th exp
 
-        a = t
 
-      end
 
- </pre>
 
- <p>
 
- If the last field in the list has the form <code>exp</code>
 
- and the expression is a function call or a vararg expression,
 
- then all values returned by this expression enter the list consecutively
 
- (see <a href="#3.4.9">§3.4.9</a>).
 
- <p>
 
- The field list can have an optional trailing separator,
 
- as a convenience for machine-generated code.
 
- <h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p>
 
- A function call in Lua has the following syntax:
 
- <pre>
 
- 	functioncall ::= prefixexp args
 
- </pre><p>
 
- In a function call,
 
- first prefixexp and args are evaluated.
 
- If the value of prefixexp has type <em>function</em>,
 
- then this function is called
 
- with the given arguments.
 
- Otherwise, the prefixexp "call" metamethod is called,
 
- having as first parameter the value of prefixexp,
 
- followed by the original call arguments
 
- (see <a href="#2.4">§2.4</a>).
 
- <p>
 
- The form
 
- <pre>
 
- 	functioncall ::= prefixexp ‘<b>:</b>’ Name args
 
- </pre><p>
 
- can be used to call "methods".
 
- A call <code>v:name(<em>args</em>)</code>
 
- is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
 
- except that <code>v</code> is evaluated only once.
 
- <p>
 
- Arguments have the following syntax:
 
- <pre>
 
- 	args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’
 
- 	args ::= tableconstructor
 
- 	args ::= String
 
- </pre><p>
 
- All argument expressions are evaluated before the call.
 
- A call of the form <code>f{<em>fields</em>}</code> is
 
- syntactic sugar for <code>f({<em>fields</em>})</code>;
 
- that is, the argument list is a single new table.
 
- A call of the form <code>f'<em>string</em>'</code>
 
- (or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
 
- is syntactic sugar for <code>f('<em>string</em>')</code>;
 
- that is, the argument list is a single literal string.
 
- <p>
 
- A call of the form <code>return <em>functioncall</em></code> is called
 
- a <em>tail call</em>.
 
- Lua implements <em>proper tail calls</em>
 
- (or <em>proper tail recursion</em>):
 
- in a tail call,
 
- the called function reuses the stack entry of the calling function.
 
- Therefore, there is no limit on the number of nested tail calls that
 
- a program can execute.
 
- However, a tail call erases any debug information about the
 
- calling function.
 
- Note that a tail call only happens with a particular syntax,
 
- where the <b>return</b> has one single function call as argument;
 
- this syntax makes the calling function return exactly
 
- the returns of the called function.
 
- So, none of the following examples are tail calls:
 
- <pre>
 
-      return (f(x))        -- results adjusted to 1
 
-      return 2 * f(x)
 
-      return x, f(x)       -- additional results
 
-      f(x); return         -- results discarded
 
-      return x or f(x)     -- results adjusted to 1
 
- </pre>
 
- <h3>3.4.10 – <a name="3.4.10">Function Definitions</a></h3>
 
- <p>
 
- The syntax for function definition is
 
- <pre>
 
- 	functiondef ::= <b>function</b> funcbody
 
- 	funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b>
 
- </pre>
 
- <p>
 
- The following syntactic sugar simplifies function definitions:
 
- <pre>
 
- 	stat ::= <b>function</b> funcname funcbody
 
- 	stat ::= <b>local</b> <b>function</b> Name funcbody
 
- 	funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name]
 
- </pre><p>
 
- The statement
 
- <pre>
 
-      function f () <em>body</em> end
 
- </pre><p>
 
- translates to
 
- <pre>
 
-      f = function () <em>body</em> end
 
- </pre><p>
 
- The statement
 
- <pre>
 
-      function t.a.b.c.f () <em>body</em> end
 
- </pre><p>
 
- translates to
 
- <pre>
 
-      t.a.b.c.f = function () <em>body</em> end
 
- </pre><p>
 
- The statement
 
- <pre>
 
-      local function f () <em>body</em> end
 
- </pre><p>
 
- translates to
 
- <pre>
 
-      local f; f = function () <em>body</em> end
 
- </pre><p>
 
- not to
 
- <pre>
 
-      local f = function () <em>body</em> end
 
- </pre><p>
 
- (This only makes a difference when the body of the function
 
- contains references to <code>f</code>.)
 
- <p>
 
- A function definition is an executable expression,
 
- whose value has type <em>function</em>.
 
- When Lua precompiles a chunk,
 
- all its function bodies are precompiled too.
 
- Then, whenever Lua executes the function definition,
 
- the function is <em>instantiated</em> (or <em>closed</em>).
 
- This function instance (or <em>closure</em>)
 
- is the final value of the expression.
 
- <p>
 
- Parameters act as local variables that are
 
- initialized with the argument values:
 
- <pre>
 
- 	parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’
 
- </pre><p>
 
- When a function is called,
 
- the list of arguments is adjusted to
 
- the length of the list of parameters,
 
- unless the function is a <em>vararg function</em>,
 
- which is indicated by three dots ('<code>...</code>')
 
- at the end of its parameter list.
 
- A vararg function does not adjust its argument list;
 
- instead, it collects all extra arguments and supplies them
 
- to the function through a <em>vararg expression</em>,
 
- which is also written as three dots.
 
- The value of this expression is a list of all actual extra arguments,
 
- similar to a function with multiple results.
 
- If a vararg expression is used inside another expression
 
- or in the middle of a list of expressions,
 
- then its return list is adjusted to one element.
 
- If the expression is used as the last element of a list of expressions,
 
- then no adjustment is made
 
- (unless that last expression is enclosed in parentheses).
 
- <p>
 
- As an example, consider the following definitions:
 
- <pre>
 
-      function f(a, b) end
 
-      function g(a, b, ...) end
 
-      function r() return 1,2,3 end
 
- </pre><p>
 
- Then, we have the following mapping from arguments to parameters and
 
- to the vararg expression:
 
- <pre>
 
-      CALL            PARAMETERS
 
-      
 
-      f(3)             a=3, b=nil
 
-      f(3, 4)          a=3, b=4
 
-      f(3, 4, 5)       a=3, b=4
 
-      f(r(), 10)       a=1, b=10
 
-      f(r())           a=1, b=2
 
-      
 
-      g(3)             a=3, b=nil, ... -->  (nothing)
 
-      g(3, 4)          a=3, b=4,   ... -->  (nothing)
 
-      g(3, 4, 5, 8)    a=3, b=4,   ... -->  5  8
 
-      g(5, r())        a=5, b=1,   ... -->  2  3
 
- </pre>
 
- <p>
 
- Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>).
 
- If control reaches the end of a function
 
- without encountering a <b>return</b> statement,
 
- then the function returns with no results.
 
- <p>
 
- There is a system-dependent limit on the number of values
 
- that a function may return.
 
- This limit is guaranteed to be larger than 1000.
 
- <p>
 
- The <em>colon</em> syntax
 
- is used for defining <em>methods</em>,
 
- that is, functions that have an implicit extra parameter <code>self</code>.
 
- Thus, the statement
 
- <pre>
 
-      function t.a.b.c:f (<em>params</em>) <em>body</em> end
 
- </pre><p>
 
- is syntactic sugar for
 
- <pre>
 
-      t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
 
- </pre>
 
- <h2>3.5 – <a name="3.5">Visibility Rules</a></h2>
 
- <p>
 
- Lua is a lexically scoped language.
 
- The scope of a local variable begins at the first statement after
 
- its declaration and lasts until the last non-void statement
 
- of the innermost block that includes the declaration.
 
- Consider the following example:
 
- <pre>
 
-      x = 10                -- global variable
 
-      do                    -- new block
 
-        local x = x         -- new 'x', with value 10
 
-        print(x)            --> 10
 
-        x = x+1
 
-        do                  -- another block
 
-          local x = x+1     -- another 'x'
 
-          print(x)          --> 12
 
-        end
 
-        print(x)            --> 11
 
-      end
 
-      print(x)              --> 10  (the global one)
 
- </pre>
 
- <p>
 
- Notice that, in a declaration like <code>local x = x</code>,
 
- the new <code>x</code> being declared is not in scope yet,
 
- and so the second <code>x</code> refers to the outside variable.
 
- <p>
 
- Because of the lexical scoping rules,
 
- local variables can be freely accessed by functions
 
- defined inside their scope.
 
- A local variable used by an inner function is called
 
- an <em>upvalue</em>, or <em>external local variable</em>,
 
- inside the inner function.
 
- <p>
 
- Notice that each execution of a <b>local</b> statement
 
- defines new local variables.
 
- Consider the following example:
 
- <pre>
 
-      a = {}
 
-      local x = 20
 
-      for i=1,10 do
 
-        local y = 0
 
-        a[i] = function () y=y+1; return x+y end
 
-      end
 
- </pre><p>
 
- The loop creates ten closures
 
- (that is, ten instances of the anonymous function).
 
- Each of these closures uses a different <code>y</code> variable,
 
- while all of them share the same <code>x</code>.
 
- <h1>4 – <a name="4">The Application Program Interface</a></h1>
 
- <p>
 
- This section describes the C API for Lua, that is,
 
- the set of C functions available to the host program to communicate
 
- with Lua.
 
- All API functions and related types and constants
 
- are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
 
- <p>
 
- Even when we use the term "function",
 
- any facility in the API may be provided as a macro instead.
 
- Except where stated otherwise,
 
- all such macros use each of their arguments exactly once
 
- (except for the first argument, which is always a Lua state),
 
- and so do not generate any hidden side-effects.
 
- <p>
 
- As in most C libraries,
 
- the Lua API functions do not check their arguments for validity or consistency.
 
- However, you can change this behavior by compiling Lua
 
- with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined.
 
- <h2>4.1 – <a name="4.1">The Stack</a></h2>
 
- <p>
 
- Lua uses a <em>virtual stack</em> to pass values to and from C.
 
- Each element in this stack represents a Lua value
 
- (<b>nil</b>, number, string, etc.).
 
- <p>
 
- Whenever Lua calls C, the called function gets a new stack,
 
- which is independent of previous stacks and of stacks of
 
- C functions that are still active.
 
- This stack initially contains any arguments to the C function
 
- and it is where the C function pushes its results
 
- to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
 
- <p>
 
- For convenience,
 
- most query operations in the API do not follow a strict stack discipline.
 
- Instead, they can refer to any element in the stack
 
- by using an <em>index</em>:
 
- A positive index represents an absolute stack position
 
- (starting at 1);
 
- a negative index represents an offset relative to the top of the stack.
 
- More specifically, if the stack has <em>n</em> elements,
 
- then index 1 represents the first element
 
- (that is, the element that was pushed onto the stack first)
 
- and
 
- index <em>n</em> represents the last element;
 
- index -1 also represents the last element
 
- (that is, the element at the top)
 
- and index <em>-n</em> represents the first element.
 
- <h2>4.2 – <a name="4.2">Stack Size</a></h2>
 
- <p>
 
- When you interact with the Lua API,
 
- you are responsible for ensuring consistency.
 
- In particular,
 
- <em>you are responsible for controlling stack overflow</em>.
 
- You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
 
- to ensure that the stack has extra slots when pushing new elements.
 
- <p>
 
- Whenever Lua calls C,
 
- it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots.
 
- <code>LUA_MINSTACK</code> is defined as 20,
 
- so that usually you do not have to worry about stack space
 
- unless your code has loops pushing elements onto the stack.
 
- <p>
 
- When you call a Lua function
 
- without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>),
 
- Lua ensures that the stack has enough size for all results,
 
- but it does not ensure any extra space.
 
- So, before pushing anything in the stack after such a call
 
- you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
 
- <h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2>
 
- <p>
 
- Any function in the API that receives stack indices
 
- works only with <em>valid indices</em> or <em>acceptable indices</em>.
 
- <p>
 
- A <em>valid index</em> is an index that refers to a
 
- valid position within the stack, that is,
 
- it lies between 1 and the stack top
 
- (<code>1 ≤ abs(index) ≤ top</code>).
 
- Usually, functions that need a specific stack position
 
- (e.g., <a href="#lua_remove"><code>lua_remove</code></a>) require valid indices.
 
- <p>
 
- Functions that do not need a specific stack position,
 
- but only a value in the stack (e.g., query functions),
 
- can be called with acceptable indices.
 
- An <em>acceptable index</em> refers to a position within
 
- the space allocated for the stack,
 
- that is, indices up to the stack size.
 
- More formally, we define an acceptable index
 
- as follows:
 
- <pre>
 
-      (index < 0 && abs(index) <= top) ||
 
-      (index > 0 && index <= stack size)
 
- </pre><p>
 
- (Note that 0 is never an acceptable index.)
 
- When a function is called,
 
- its stack size is <code>top + LUA_MINSTACK</code>.
 
- You can change its stack size through function <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
 
- <p>
 
- Acceptable indices serve to avoid extra tests
 
- against the stack top when querying the stack.
 
- For instance, a C function can query its third argument
 
- without the need to first check whether there is a third argument,
 
- that is, without the need to check whether 3 is a valid index.
 
- <p>
 
- For functions that can be called with acceptable indices,
 
- any non-valid index is treated as if it
 
- contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>.
 
- <p>
 
- Unless otherwise noted,
 
- any function that accepts valid indices also accepts <em>pseudo-indices</em>,
 
- which represent some Lua values that are accessible to C code
 
- but which are not in the stack.
 
- Pseudo-indices are used to access the registry
 
- and the upvalues of a C function (see <a href="#4.4">§4.4</a>).
 
- <h2>4.4 – <a name="4.4">C Closures</a></h2>
 
- <p>
 
- When a C function is created,
 
- it is possible to associate some values with it,
 
- thus creating a <em>C closure</em>
 
- (see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>);
 
- these values are called <em>upvalues</em> and are
 
- accessible to the function whenever it is called.
 
- <p>
 
- Whenever a C function is called,
 
- its upvalues are located at specific pseudo-indices.
 
- These pseudo-indices are produced by the macro
 
- <a name="lua_upvalueindex"><code>lua_upvalueindex</code></a>.
 
- The first value associated with a function is at position
 
- <code>lua_upvalueindex(1)</code>, and so on.
 
- Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
 
- where <em>n</em> is greater than the number of upvalues of the
 
- current function (but not greater than 256),
 
- produces an acceptable (but invalid) index.
 
- <h2>4.5 – <a name="4.5">Registry</a></h2>
 
- <p>
 
- Lua provides a <em>registry</em>,
 
- a predefined table that can be used by any C code to
 
- store whatever Lua values it needs to store.
 
- The registry table is always located at pseudo-index
 
- <a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>.
 
- Any C library can store data into this table,
 
- but it should take care to choose keys
 
- that are different from those used
 
- by other libraries, to avoid collisions.
 
- Typically, you should use as key a string containing your library name,
 
- or a light userdata with the address of a C object in your code,
 
- or any Lua object created by your code.
 
- As with global names,
 
- string keys starting with an underscore followed by
 
- uppercase letters are reserved for Lua.
 
- <p>
 
- The integer keys in the registry are used by the reference mechanism,
 
- implemented by the auxiliary library,
 
- and by some predefined values.
 
- Therefore, integer keys should not be used for other purposes.
 
- <p>
 
- When you create a new Lua state,
 
- its registry comes with some predefined values.
 
- These predefined values are indexed with integer keys
 
- defined as constants in <code>lua.h</code>.
 
- The following constants are defined:
 
- <ul>
 
- <li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has
 
- the main thread of the state.
 
- (The main thread is the one created together with the state.)
 
- </li>
 
- <li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has
 
- the global environment.
 
- </li>
 
- </ul>
 
- <h2>4.6 – <a name="4.6">Error Handling in C</a></h2>
 
- <p>
 
- Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
 
- (You can also choose to use exceptions if you use C++;
 
- see file <code>luaconf.h</code>.)
 
- When Lua faces any error
 
- (such as a memory allocation error, type errors, syntax errors,
 
- and runtime errors)
 
- it <em>raises</em> an error;
 
- that is, it does a long jump.
 
- A <em>protected environment</em> uses <code>setjmp</code>
 
- to set a recovery point;
 
- any error jumps to the most recent active recovery point.
 
- <p>
 
- If an error happens outside any protected environment,
 
- Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>)
 
- and then calls <code>abort</code>,
 
- thus exiting the host application.
 
- Your panic function can avoid this exit by
 
- never returning
 
- (e.g., doing a long jump to your own recovery point outside Lua).
 
- <p>
 
- The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>);
 
- in particular, the error message is at the top of the stack.
 
- However, there is no guarantees about stack space.
 
- To push anything on the stack,
 
- the panic function should first check the available space (see <a href="#4.2">§4.2</a>).
 
- <p>
 
- Most functions in the API can throw an error,
 
- for instance due to a memory allocation error.
 
- The documentation for each function indicates whether
 
- it can throw errors.
 
- <p>
 
- Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>.
 
- <h2>4.7 – <a name="4.7">Handling Yields in C</a></h2>
 
- <p>
 
- Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine.
 
- Therefore, if a function <code>foo</code> calls an API function
 
- and this API function yields
 
- (directly or indirectly by calling another function that yields),
 
- Lua cannot return to <code>foo</code> any more,
 
- because the <code>longjmp</code> removes its frame from the C stack.
 
- <p>
 
- To avoid this kind of problem,
 
- Lua raises an error whenever it tries to yield across an API call,
 
- except for three functions:
 
- <a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
 
- All those functions receive a <em>continuation function</em>
 
- (as a parameter called <code>k</code>) to continue execution after a yield.
 
- <p>
 
- We need to set some terminology to explain continuations.
 
- We have a C function called from Lua which we will call
 
- the <em>original function</em>.
 
- This original function then calls one of those three functions in the C API,
 
- which we will call the <em>callee function</em>,
 
- that then yields the current thread.
 
- (This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
 
- or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a>
 
- and the function called by them yields.)
 
- <p>
 
- Suppose the running thread yields while executing the callee function.
 
- After the thread resumes,
 
- it eventually will finish running the callee function.
 
- However,
 
- the callee function cannot return to the original function,
 
- because its frame in the C stack was destroyed by the yield.
 
- Instead, Lua calls a <em>continuation function</em>,
 
- which was given as an argument to the callee function.
 
- As the name implies,
 
- the continuation function should continue the task
 
- of the original function.
 
- <p>
 
- Lua treats the continuation function as if it were the original function.
 
- The continuation function receives the same Lua stack
 
- from the original function,
 
- in the same state it would be if the callee function had returned.
 
- (For instance,
 
- after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are
 
- removed from the stack and replaced by the results from the call.)
 
- It also has the same upvalues.
 
- Whatever it returns is handled by Lua as if it were the return
 
- of the original function.
 
- <p>
 
- The only difference in the Lua state between the original function
 
- and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>.
 
- <h2>4.8 – <a name="4.8">Functions and Types</a></h2>
 
- <p>
 
- Here we list all functions and types from the C API in
 
- alphabetical order.
 
- Each function has an indicator like this:
 
- <span class="apii">[-o, +p, <em>x</em>]</span>
 
- <p>
 
- The first field, <code>o</code>,
 
- is how many elements the function pops from the stack.
 
- The second field, <code>p</code>,
 
- is how many elements the function pushes onto the stack.
 
- (Any function always pushes its results after popping its arguments.)
 
- A field in the form <code>x|y</code> means the function can push (or pop)
 
- <code>x</code> or <code>y</code> elements,
 
- depending on the situation;
 
- an interrogation mark '<code>?</code>' means that
 
- we cannot know how many elements the function pops/pushes
 
- by looking only at its arguments
 
- (e.g., they may depend on what is on the stack).
 
- The third field, <code>x</code>,
 
- tells whether the function may throw errors:
 
- '<code>-</code>' means the function never throws any error;
 
- '<code>e</code>' means the function may throw errors;
 
- '<code>v</code>' means the function may throw an error on purpose.
 
- <hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_absindex (lua_State *L, int idx);</pre>
 
- <p>
 
- Converts the acceptable index <code>idx</code> into an absolute index
 
- (that is, one that does not depend on the stack top).
 
- <hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
 
- <pre>typedef void * (*lua_Alloc) (void *ud,
 
-                              void *ptr,
 
-                              size_t osize,
 
-                              size_t nsize);</pre>
 
- <p>
 
- The type of the memory-allocation function used by Lua states.
 
- The allocator function must provide a
 
- functionality similar to <code>realloc</code>,
 
- but not exactly the same.
 
- Its arguments are
 
- <code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
 
- <code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
 
- <code>osize</code>, the original size of the block or some code about what
 
- is being allocated;
 
- <code>nsize</code>, the new size of the block.
 
- <p>
 
- When <code>ptr</code> is not <code>NULL</code>,
 
- <code>osize</code> is the size of the block pointed by <code>ptr</code>,
 
- that is, the size given when it was allocated or reallocated.
 
- <p>
 
- When <code>ptr</code> is <code>NULL</code>,
 
- <code>osize</code> encodes the kind of object that Lua is allocating.
 
- <code>osize</code> is any of
 
- <a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
 
- <a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when)
 
- Lua is creating a new object of that type.
 
- When <code>osize</code> is some other value,
 
- Lua is allocating memory for something else.
 
- <p>
 
- Lua assumes the following behavior from the allocator function:
 
- <p>
 
- When <code>nsize</code> is zero,
 
- the allocator should behave like <code>free</code>
 
- and return <code>NULL</code>.
 
- <p>
 
- When <code>nsize</code> is not zero,
 
- the allocator should behave like <code>realloc</code>.
 
- The allocator returns <code>NULL</code>
 
- if and only if it cannot fulfill the request.
 
- Lua assumes that the allocator never fails when
 
- <code>osize >= nsize</code>.
 
- <p>
 
- Here is a simple implementation for the allocator function.
 
- It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
 
- <pre>
 
-      static void *l_alloc (void *ud, void *ptr, size_t osize,
 
-                                                 size_t nsize) {
 
-        (void)ud;  (void)osize;  /* not used */
 
-        if (nsize == 0) {
 
-          free(ptr);
 
-          return NULL;
 
-        }
 
-        else
 
-          return realloc(ptr, nsize);
 
-      }
 
- </pre><p>
 
- Note that Standard C ensures
 
- that <code>free(NULL)</code> has no effect and that
 
- <code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>.
 
- This code assumes that <code>realloc</code> does not fail when shrinking a block.
 
- (Although Standard C does not ensure this behavior,
 
- it seems to be a safe assumption.)
 
- <hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p>
 
- <span class="apii">[-(2|1), +1, <em>e</em>]</span>
 
- <pre>void lua_arith (lua_State *L, int op);</pre>
 
- <p>
 
- Performs an arithmetic operation over the two values
 
- (or one, in the case of negation)
 
- at the top of the stack,
 
- with the value at the top being the second operand,
 
- pops these values, and pushes the result of the operation.
 
- The function follows the semantics of the corresponding Lua operator
 
- (that is, it may call metamethods).
 
- <p>
 
- The value of <code>op</code> must be one of the following constants:
 
- <ul>
 
- <li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li>
 
- <li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li>
 
- <li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li>
 
- <li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li>
 
- <li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li>
 
- <li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li>
 
- <li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li>
 
- </ul>
 
- <hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
 
- <p>
 
- Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>).
 
- <hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
 
- <span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span>
 
- <pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
 
- <p>
 
- Calls a function.
 
- <p>
 
- To call a function you must use the following protocol:
 
- first, the function to be called is pushed onto the stack;
 
- then, the arguments to the function are pushed
 
- in direct order;
 
- that is, the first argument is pushed first.
 
- Finally you call <a href="#lua_call"><code>lua_call</code></a>;
 
- <code>nargs</code> is the number of arguments that you pushed onto the stack.
 
- All arguments and the function value are popped from the stack
 
- when the function is called.
 
- The function results are pushed onto the stack when the function returns.
 
- The number of results is adjusted to <code>nresults</code>,
 
- unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
 
- In this case, all results from the function are pushed.
 
- Lua takes care that the returned values fit into the stack space.
 
- The function results are pushed onto the stack in direct order
 
- (the first result is pushed first),
 
- so that after the call the last result is on the top of the stack.
 
- <p>
 
- Any error inside the called function is propagated upwards
 
- (with a <code>longjmp</code>).
 
- <p>
 
- The following example shows how the host program can do the
 
- equivalent to this Lua code:
 
- <pre>
 
-      a = f("how", t.x, 14)
 
- </pre><p>
 
- Here it is in C:
 
- <pre>
 
-      lua_getglobal(L, "f");                  /* function to be called */
 
-      lua_pushstring(L, "how");                        /* 1st argument */
 
-      lua_getglobal(L, "t");                    /* table to be indexed */
 
-      lua_getfield(L, -1, "x");        /* push result of t.x (2nd arg) */
 
-      lua_remove(L, -2);                  /* remove 't' from the stack */
 
-      lua_pushinteger(L, 14);                          /* 3rd argument */
 
-      lua_call(L, 3, 1);     /* call 'f' with 3 arguments and 1 result */
 
-      lua_setglobal(L, "a");                         /* set global 'a' */
 
- </pre><p>
 
- Note that the code above is "balanced":
 
- at its end, the stack is back to its original configuration.
 
- This is considered good programming practice.
 
- <hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p>
 
- <span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
 
- <pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx,
 
-                 lua_CFunction k);</pre>
 
- <p>
 
- This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>,
 
- but allows the called function to yield (see <a href="#4.7">§4.7</a>).
 
- <hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
 
- <pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
 
- <p>
 
- Type for C functions.
 
- <p>
 
- In order to communicate properly with Lua,
 
- a C function must use the following protocol,
 
- which defines the way parameters and results are passed:
 
- a C function receives its arguments from Lua in its stack
 
- in direct order (the first argument is pushed first).
 
- So, when the function starts,
 
- <code>lua_gettop(L)</code> returns the number of arguments received by the function.
 
- The first argument (if any) is at index 1
 
- and its last argument is at index <code>lua_gettop(L)</code>.
 
- To return values to Lua, a C function just pushes them onto the stack,
 
- in direct order (the first result is pushed first),
 
- and returns the number of results.
 
- Any other value in the stack below the results will be properly
 
- discarded by Lua.
 
- Like a Lua function, a C function called by Lua can also return
 
- many results.
 
- <p>
 
- As an example, the following function receives a variable number
 
- of numerical arguments and returns their average and sum:
 
- <pre>
 
-      static int foo (lua_State *L) {
 
-        int n = lua_gettop(L);    /* number of arguments */
 
-        lua_Number sum = 0;
 
-        int i;
 
-        for (i = 1; i <= n; i++) {
 
-          if (!lua_isnumber(L, i)) {
 
-            lua_pushstring(L, "incorrect argument");
 
-            lua_error(L);
 
-          }
 
-          sum += lua_tonumber(L, i);
 
-        }
 
-        lua_pushnumber(L, sum/n);        /* first result */
 
-        lua_pushnumber(L, sum);         /* second result */
 
-        return 2;                   /* number of results */
 
-      }
 
- </pre>
 
- <hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_checkstack (lua_State *L, int extra);</pre>
 
- <p>
 
- Ensures that there are at least <code>extra</code> free stack slots in the stack.
 
- It returns false if it cannot fulfill the request,
 
- because it would cause the stack to be larger than a fixed maximum size
 
- (typically at least a few thousand elements) or
 
- because it cannot allocate memory for the new stack size.
 
- This function never shrinks the stack;
 
- if the stack is already larger than the new size,
 
- it is left unchanged.
 
- <hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void lua_close (lua_State *L);</pre>
 
- <p>
 
- Destroys all objects in the given Lua state
 
- (calling the corresponding garbage-collection metamethods, if any)
 
- and frees all dynamic memory used by this state.
 
- On several platforms, you may not need to call this function,
 
- because all resources are naturally released when the host program ends.
 
- On the other hand, long-running programs that create multiple states,
 
- such as daemons or web servers,
 
- might need to close states as soon as they are not needed.
 
- <hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
 
- <p>
 
- Compares two Lua values.
 
- Returns 1 if the value at acceptable index <code>index1</code> satisfies <code>op</code>
 
- when compared with the value at acceptable index <code>index2</code>,
 
- following the semantics of the corresponding Lua operator
 
- (that is, it may call metamethods).
 
- Otherwise returns 0.
 
- Also returns 0 if any of the indices is non valid.
 
- <p>
 
- The value of <code>op</code> must be one of the following constants:
 
- <ul>
 
- <li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li>
 
- <li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li>
 
- <li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li>
 
- </ul>
 
- <hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
 
- <span class="apii">[-n, +1, <em>e</em>]</span>
 
- <pre>void lua_concat (lua_State *L, int n);</pre>
 
- <p>
 
- Concatenates the <code>n</code> values at the top of the stack,
 
- pops them, and leaves the result at the top.
 
- If <code>n</code> is 1, the result is the single value on the stack
 
- (that is, the function does nothing);
 
- if <code>n</code> is 0, the result is the empty string.
 
- Concatenation is performed following the usual semantics of Lua
 
- (see <a href="#3.4.5">§3.4.5</a>).
 
- <hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre>
 
- <p>
 
- Moves the element at the valid index <code>fromidx</code>
 
- into the valid index <code>toidx</code>
 
- without shifting any element
 
- (therefore replacing the value at that position).
 
- <hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
 
- <p>
 
- Creates a new empty table and pushes it onto the stack.
 
- Parameter <code>narr</code> is a hint for how many elements the table
 
- will have as a sequence;
 
- parameter <code>nrec</code> is a hint for how many other elements
 
- the table will have.
 
- Lua may use these hints to preallocate memory for the new table.
 
- This pre-allocation is useful for performance when you know in advance
 
- how many elements the table will have.
 
- Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
 
- <hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre>
 
- <p>
 
- Dumps a function as a binary chunk.
 
- Receives a Lua function on the top of the stack
 
- and produces a binary chunk that,
 
- if loaded again,
 
- results in a function equivalent to the one dumped.
 
- As it produces parts of the chunk,
 
- <a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
 
- with the given <code>data</code>
 
- to write them.
 
- <p>
 
- The value returned is the error code returned by the last
 
- call to the writer;
 
- 0 means no errors.
 
- <p>
 
- This function does not pop the Lua function from the stack.
 
- <hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>v</em>]</span>
 
- <pre>int lua_error (lua_State *L);</pre>
 
- <p>
 
- Generates a Lua error.
 
- The error message (which can actually be a Lua value of any type)
 
- must be on the stack top.
 
- This function does a long jump,
 
- and therefore never returns
 
- (see <a href="#luaL_error"><code>luaL_error</code></a>).
 
- <hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>int lua_gc (lua_State *L, int what, int data);</pre>
 
- <p>
 
- Controls the garbage collector.
 
- <p>
 
- This function performs several tasks,
 
- according to the value of the parameter <code>what</code>:
 
- <ul>
 
- <li><b><code>LUA_GCSTOP</code>: </b>
 
- stops the garbage collector.
 
- </li>
 
- <li><b><code>LUA_GCRESTART</code>: </b>
 
- restarts the garbage collector.
 
- </li>
 
- <li><b><code>LUA_GCCOLLECT</code>: </b>
 
- performs a full garbage-collection cycle.
 
- </li>
 
- <li><b><code>LUA_GCCOUNT</code>: </b>
 
- returns the current amount of memory (in Kbytes) in use by Lua.
 
- </li>
 
- <li><b><code>LUA_GCCOUNTB</code>: </b>
 
- returns the remainder of dividing the current amount of bytes of
 
- memory in use by Lua by 1024.
 
- </li>
 
- <li><b><code>LUA_GCSTEP</code>: </b>
 
- performs an incremental step of garbage collection.
 
- The step "size" is controlled by <code>data</code>
 
- (larger values mean more steps) in a non-specified way.
 
- If you want to control the step size
 
- you must experimentally tune the value of <code>data</code>.
 
- The function returns 1 if the step finished a
 
- garbage-collection cycle.
 
- </li>
 
- <li><b><code>LUA_GCSETPAUSE</code>: </b>
 
- sets <code>data</code> as the new value
 
- for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>).
 
- The function returns the previous value of the pause.
 
- </li>
 
- <li><b><code>LUA_GCSETSTEPMUL</code>: </b>
 
- sets <code>data</code> as the new value for the <em>step multiplier</em> of
 
- the collector (see <a href="#2.5">§2.5</a>).
 
- The function returns the previous value of the step multiplier.
 
- </li>
 
- <li><b><code>LUA_GCISRUNNING</code>: </b>
 
- returns a boolean that tells whether the collector is running
 
- (i.e., not stopped).
 
- </li>
 
- <li><b><code>LUA_GCGEN</code>: </b>
 
- changes the collector to generational mode
 
- (see <a href="#2.5">§2.5</a>).
 
- </li>
 
- <li><b><code>LUA_GCINC</code>: </b>
 
- changes the collector to incremental mode.
 
- This is the default mode.
 
- </li>
 
- </ul>
 
- <p>
 
- For more details about these options,
 
- see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>.
 
- <hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
 
- <p>
 
- Returns the memory-allocation function of a given state.
 
- If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
 
- opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>.
 
- <hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_getctx (lua_State *L, int *ctx);</pre>
 
- <p>
 
- This function is called by a continuation function (see <a href="#4.7">§4.7</a>)
 
- to retrieve the status of the thread and a context information.
 
- <p>
 
- When called in the original function,
 
- <a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
 
- and does not change the value of its argument <code>ctx</code>.
 
- When called inside a continuation function,
 
- <a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets
 
- the value of <code>ctx</code> to be the context information
 
- (the value passed as the <code>ctx</code> argument
 
- to the callee together with the continuation function).
 
- <p>
 
- When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
 
- Lua may also call its continuation function
 
- to handle errors during the call.
 
- That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
 
- Lua may not return to the original function
 
- but instead may call the continuation function.
 
- In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code
 
- (the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>);
 
- the value of <code>ctx</code> will be set to the context information,
 
- as in the case of a yield.
 
- <hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void lua_getfield (lua_State *L, int index, const char *k);</pre>
 
- <p>
 
- Pushes onto the stack the value <code>t[k]</code>,
 
- where <code>t</code> is the value at the given valid index.
 
- As in Lua, this function may trigger a metamethod
 
- for the "index" event (see <a href="#2.4">§2.4</a>).
 
- <hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void lua_getglobal (lua_State *L, const char *name);</pre>
 
- <p>
 
- Pushes onto the stack the value of the global <code>name</code>.
 
- <hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
 
- <span class="apii">[-0, +(0|1), –]</span>
 
- <pre>int lua_getmetatable (lua_State *L, int index);</pre>
 
- <p>
 
- Pushes onto the stack the metatable of the value at the given
 
- acceptable index.
 
- If the value does not have a metatable,
 
- the function returns 0 and pushes nothing on the stack.
 
- <hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
 
- <span class="apii">[-1, +1, <em>e</em>]</span>
 
- <pre>void lua_gettable (lua_State *L, int index);</pre>
 
- <p>
 
- Pushes onto the stack the value <code>t[k]</code>,
 
- where <code>t</code> is the value at the given valid index
 
- and <code>k</code> is the value at the top of the stack.
 
- <p>
 
- This function pops the key from the stack
 
- (putting the resulting value in its place).
 
- As in Lua, this function may trigger a metamethod
 
- for the "index" event (see <a href="#2.4">§2.4</a>).
 
- <hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_gettop (lua_State *L);</pre>
 
- <p>
 
- Returns the index of the top element in the stack.
 
- Because indices start at 1,
 
- this result is equal to the number of elements in the stack
 
- (and so 0 means an empty stack).
 
- <hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_getuservalue (lua_State *L, int index);</pre>
 
- <p>
 
- Pushes onto the stack the Lua value associated with the userdata
 
- at the given index.
 
- This Lua value must be a table or <b>nil</b>.
 
- <hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
 
- <span class="apii">[-1, +1, –]</span>
 
- <pre>void lua_insert (lua_State *L, int index);</pre>
 
- <p>
 
- Moves the top element into the given valid index,
 
- shifting up the elements above this index to open space.
 
- Cannot be called with a pseudo-index,
 
- because a pseudo-index is not an actual stack position.
 
- <hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
 
- <pre>typedef ptrdiff_t lua_Integer;</pre>
 
- <p>
 
- The type used by the Lua API to represent signed integral values.
 
- <p>
 
- By default it is a <code>ptrdiff_t</code>,
 
- which is usually the largest signed integral type the machine handles
 
- "comfortably".
 
- <hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isboolean (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a boolean,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_iscfunction (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a C function,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isfunction (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a function
 
- (either C or Lua), and 0 otherwise.
 
- <hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_islightuserdata (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a light userdata,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isnil (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is <b>nil</b>,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isnone (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the given acceptable index is not valid
 
- (that is, it refers to an element outside the current stack),
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isnoneornil (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the given acceptable index is not valid
 
- (that is, it refers to an element outside the current stack)
 
- or if the value at this index is <b>nil</b>,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isnumber (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a number
 
- or a string convertible to a number,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isstring (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a string
 
- or a number (which is always convertible to a string),
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_istable (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a table,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isthread (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a thread,
 
- and 0 otherwise.
 
- <hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_isuserdata (lua_State *L, int index);</pre>
 
- <p>
 
- Returns 1 if the value at the given acceptable index is a userdata
 
- (either full or light), and 0 otherwise.
 
- <hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void lua_len (lua_State *L, int index);</pre>
 
- <p>
 
- Returns the "length" of the value at the given acceptable index;
 
- it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>).
 
- The result is pushed on the stack.
 
- <hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>int lua_load (lua_State *L,
 
-               lua_Reader reader,
 
-               void *data,
 
-               const char *source,
 
-               const char *mode);</pre>
 
- <p>
 
- Loads a Lua chunk (without running it).
 
- If there are no errors,
 
- <code>lua_load</code> pushes the compiled chunk as a Lua
 
- function on top of the stack.
 
- Otherwise, it pushes an error message.
 
- <p>
 
- The return values of <code>lua_load</code> are:
 
- <ul>
 
- <li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li>
 
- <li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b>
 
- syntax error during precompilation;</li>
 
- <li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
 
- memory allocation error;</li>
 
- <li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
 
- error while running a <code>__gc</code> metamethod.
 
- (This error has no relation with the chunk being loaded.
 
- It is generated by the garbage collector.)
 
- </li>
 
- </ul>
 
- <p>
 
- The <code>lua_load</code> function uses a user-supplied <code>reader</code> function
 
- to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
 
- The <code>data</code> argument is an opaque value passed to the reader function.
 
- <p>
 
- The <code>source</code> argument gives a name to the chunk,
 
- which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>).
 
- <p>
 
- <code>lua_load</code> automatically detects whether the chunk is text or binary
 
- and loads it accordingly (see program <code>luac</code>).
 
- The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>,
 
- with the addition that
 
- a <code>NULL</code> value is equivalent to the string "<code>bt</code>".
 
- <p>
 
- If the resulting function has one upvalue,
 
- this upvalue is set to the value of the global environment
 
- stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>).
 
- When loading main chunks,
 
- this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>).
 
- <hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
 
- <p>
 
- Creates a new thread running in a new, independent state.
 
- Returns <code>NULL</code> if cannot create the thread or the state
 
- (due to lack of memory).
 
- The argument <code>f</code> is the allocator function;
 
- Lua does all memory allocation for this state through this function.
 
- The second argument, <code>ud</code>, is an opaque pointer that Lua
 
- passes to the allocator in every call.
 
- <hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void lua_newtable (lua_State *L);</pre>
 
- <p>
 
- Creates a new empty table and pushes it onto the stack.
 
- It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
 
- <hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>lua_State *lua_newthread (lua_State *L);</pre>
 
- <p>
 
- Creates a new thread, pushes it on the stack,
 
- and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
 
- The new thread returned by this function shares with the original thread
 
- its global environment,
 
- but has an independent execution stack.
 
- <p>
 
- There is no explicit function to close or to destroy a thread.
 
- Threads are subject to garbage collection,
 
- like any Lua object.
 
- <hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void *lua_newuserdata (lua_State *L, size_t size);</pre>
 
- <p>
 
- This function allocates a new block of memory with the given size,
 
- pushes onto the stack a new full userdata with the block address,
 
- and returns this address.
 
- The host program can freely use this memory.
 
- <hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
 
- <span class="apii">[-1, +(2|0), <em>e</em>]</span>
 
- <pre>int lua_next (lua_State *L, int index);</pre>
 
- <p>
 
- Pops a key from the stack,
 
- and pushes a key–value pair from the table at the given index
 
- (the "next" pair after the given key).
 
- If there are no more elements in the table,
 
- then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing).
 
- <p>
 
- A typical traversal looks like this:
 
- <pre>
 
-      /* table is in the stack at index 't' */
 
-      lua_pushnil(L);  /* first key */
 
-      while (lua_next(L, t) != 0) {
 
-        /* uses 'key' (at index -2) and 'value' (at index -1) */
 
-        printf("%s - %s\n",
 
-               lua_typename(L, lua_type(L, -2)),
 
-               lua_typename(L, lua_type(L, -1)));
 
-        /* removes 'value'; keeps 'key' for next iteration */
 
-        lua_pop(L, 1);
 
-      }
 
- </pre>
 
- <p>
 
- While traversing a table,
 
- do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
 
- unless you know that the key is actually a string.
 
- Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change
 
- the value at the given index;
 
- this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
 
- <p>
 
- See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
 
- the table during its traversal.
 
- <hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
 
- <pre>typedef double lua_Number;</pre>
 
- <p>
 
- The type of numbers in Lua.
 
- By default, it is double, but that can be changed in <code>luaconf.h</code>.
 
- Through this configuration file you can change
 
- Lua to operate with another type for numbers (e.g., float or long).
 
- <hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
 
- <span class="apii">[-(nargs + 1), +(nresults|1), –]</span>
 
- <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre>
 
- <p>
 
- Calls a function in protected mode.
 
- <p>
 
- Both <code>nargs</code> and <code>nresults</code> have the same meaning as
 
- in <a href="#lua_call"><code>lua_call</code></a>.
 
- If there are no errors during the call,
 
- <a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
 
- However, if there is any error,
 
- <a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
 
- pushes a single value on the stack (the error message),
 
- and returns an error code.
 
- Like <a href="#lua_call"><code>lua_call</code></a>,
 
- <a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
 
- and its arguments from the stack.
 
- <p>
 
- If <code>msgh</code> is 0,
 
- then the error message returned on the stack
 
- is exactly the original error message.
 
- Otherwise, <code>msgh</code> is the stack index of a
 
- <em>message handler</em>.
 
- (In the current implementation, this index cannot be a pseudo-index.)
 
- In case of runtime errors,
 
- this function will be called with the error message
 
- and its return value will be the message
 
- returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
 
- <p>
 
- Typically, the message handler is used to add more debug
 
- information to the error message, such as a stack traceback.
 
- Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
 
- since by then the stack has unwound.
 
- <p>
 
- The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes
 
- (defined in <code>lua.h</code>):
 
- <ul>
 
- <li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b>
 
- success.</li>
 
- <li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b>
 
- a runtime error.
 
- </li>
 
- <li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
 
- memory allocation error.
 
- For such errors, Lua does not call the message handler.
 
- </li>
 
- <li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b>
 
- error while running the message handler.
 
- </li>
 
- <li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
 
- error while running a <code>__gc</code> metamethod.
 
- (This error typically has no relation with the function being called.
 
- It is generated by the garbage collector.)
 
- </li>
 
- </ul>
 
- <hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p>
 
- <span class="apii">[-(nargs + 1), +(nresults|1), –]</span>
 
- <pre>int lua_pcallk (lua_State *L,
 
-                 int nargs,
 
-                 int nresults,
 
-                 int errfunc,
 
-                 int ctx,
 
-                 lua_CFunction k);</pre>
 
- <p>
 
- This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>,
 
- but allows the called function to yield (see <a href="#4.7">§4.7</a>).
 
- <hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
 
- <span class="apii">[-n, +0, –]</span>
 
- <pre>void lua_pop (lua_State *L, int n);</pre>
 
- <p>
 
- Pops <code>n</code> elements from the stack.
 
- <hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushboolean (lua_State *L, int b);</pre>
 
- <p>
 
- Pushes a boolean value with value <code>b</code> onto the stack.
 
- <hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
 
- <span class="apii">[-n, +1, <em>e</em>]</span>
 
- <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
 
- <p>
 
- Pushes a new C closure onto the stack.
 
- <p>
 
- When a C function is created,
 
- it is possible to associate some values with it,
 
- thus creating a C closure (see <a href="#4.4">§4.4</a>);
 
- these values are then accessible to the function whenever it is called.
 
- To associate values with a C function,
 
- first these values should be pushed onto the stack
 
- (when there are multiple values, the first value is pushed first).
 
- Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
 
- is called to create and push the C function onto the stack,
 
- with the argument <code>n</code> telling how many values should be
 
- associated with the function.
 
- <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
 
- <p>
 
- The maximum value for <code>n</code> is 255.
 
- <p>
 
- When <code>n</code> is zero,
 
- this function creates a <em>light C function</em>,
 
- which is just a pointer to the C function.
 
- In that case, it never throws a memory error.
 
- <hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
 
- <p>
 
- Pushes a C function onto the stack.
 
- This function receives a pointer to a C function
 
- and pushes onto the stack a Lua value of type <code>function</code> that,
 
- when called, invokes the corresponding C function.
 
- <p>
 
- Any function to be registered in Lua must
 
- follow the correct protocol to receive its parameters
 
- and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
 
- <p>
 
- <code>lua_pushcfunction</code> is defined as a macro:
 
- <pre>
 
-      #define lua_pushcfunction(L,f)  lua_pushcclosure(L,f,0)
 
- </pre><p>
 
- Note that <code>f</code> is used twice.
 
- <hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
 
- <p>
 
- Pushes onto the stack a formatted string
 
- and returns a pointer to this string.
 
- It is similar to the C function <code>sprintf</code>,
 
- but has some important differences:
 
- <ul>
 
- <li>
 
- You do not have to allocate space for the result:
 
- the result is a Lua string and Lua takes care of memory allocation
 
- (and deallocation, through garbage collection).
 
- </li>
 
- <li>
 
- The conversion specifiers are quite restricted.
 
- There are no flags, widths, or precisions.
 
- The conversion specifiers can only be
 
- '<code>%%</code>' (inserts a '<code>%</code>' in the string),
 
- '<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
 
- '<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
 
- '<code>%p</code>' (inserts a pointer as a hexadecimal numeral),
 
- '<code>%d</code>' (inserts an <code>int</code>), and
 
- '<code>%c</code>' (inserts an <code>int</code> as a byte).
 
- </li>
 
- </ul>
 
- <hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
 
- <p>
 
- Pushes a number with value <code>n</code> onto the stack.
 
- <hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
 
- <p>
 
- Pushes a light userdata onto the stack.
 
- <p>
 
- Userdata represent C values in Lua.
 
- A <em>light userdata</em> represents a pointer, a <code>void*</code>.
 
- It is a value (like a number):
 
- you do not create it, it has no individual metatable,
 
- and it is not collected (as it was never created).
 
- A light userdata is equal to "any"
 
- light userdata with the same C address.
 
- <hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre>
 
- <p>
 
- This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>,
 
- but can be used only when <code>s</code> is a literal string.
 
- It automatically provides the string length.
 
- <hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
 
- <p>
 
- Pushes the string pointed to by <code>s</code> with size <code>len</code>
 
- onto the stack.
 
- Lua makes (or reuses) an internal copy of the given string,
 
- so the memory at <code>s</code> can be freed or reused immediately after
 
- the function returns.
 
- The string can contain any binary data,
 
- including embedded zeros.
 
- <p>
 
- Returns a pointer to the internal copy of the string.
 
- <hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushnil (lua_State *L);</pre>
 
- <p>
 
- Pushes a nil value onto the stack.
 
- <hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
 
- <p>
 
- Pushes a number with value <code>n</code> onto the stack.
 
- <hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *lua_pushstring (lua_State *L, const char *s);</pre>
 
- <p>
 
- Pushes the zero-terminated string pointed to by <code>s</code>
 
- onto the stack.
 
- Lua makes (or reuses) an internal copy of the given string,
 
- so the memory at <code>s</code> can be freed or reused immediately after
 
- the function returns.
 
- <p>
 
- Returns a pointer to the internal copy of the string.
 
- <p>
 
- If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>.
 
- <hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>int lua_pushthread (lua_State *L);</pre>
 
- <p>
 
- Pushes the thread represented by <code>L</code> onto the stack.
 
- Returns 1 if this thread is the main thread of its state.
 
- <hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_pushvalue (lua_State *L, int index);</pre>
 
- <p>
 
- Pushes a copy of the element at the given valid index
 
- onto the stack.
 
- <hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *lua_pushvfstring (lua_State *L,
 
-                               const char *fmt,
 
-                               va_list argp);</pre>
 
- <p>
 
- Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
 
- instead of a variable number of arguments.
 
- <hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
 
- <p>
 
- Returns 1 if the two values in acceptable indices <code>index1</code> and
 
- <code>index2</code> are primitively equal
 
- (that is, without calling metamethods).
 
- Otherwise returns 0.
 
- Also returns 0 if any of the indices are non valid.
 
- <hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
 
- <span class="apii">[-1, +1, –]</span>
 
- <pre>void lua_rawget (lua_State *L, int index);</pre>
 
- <p>
 
- Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
 
- (i.e., without metamethods).
 
- <hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_rawgeti (lua_State *L, int index, int n);</pre>
 
- <p>
 
- Pushes onto the stack the value <code>t[n]</code>,
 
- where <code>t</code> is the table at the given valid index.
 
- The access is raw;
 
- that is, it does not invoke metamethods.
 
- <hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre>
 
- <p>
 
- Pushes onto the stack the value <code>t[k]</code>,
 
- where <code>t</code> is the table at the given valid index and
 
- <code>k</code> is the pointer <code>p</code> represented as a light userdata.
 
- The access is raw;
 
- that is, it does not invoke metamethods.
 
- <hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>size_t lua_rawlen (lua_State *L, int index);</pre>
 
- <p>
 
- Returns the raw "length" of the value at the given acceptable index:
 
- for strings, this is the string length;
 
- for tables, this is the result of the length operator ('<code>#</code>')
 
- with no metamethods;
 
- for userdata, this is the size of the block of memory allocated
 
- for the userdata;
 
- for other values, it is 0.
 
- <hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
 
- <span class="apii">[-2, +0, <em>e</em>]</span>
 
- <pre>void lua_rawset (lua_State *L, int index);</pre>
 
- <p>
 
- Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
 
- (i.e., without metamethods).
 
- <hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>e</em>]</span>
 
- <pre>void lua_rawseti (lua_State *L, int index, int n);</pre>
 
- <p>
 
- Does the equivalent of <code>t[n] = v</code>,
 
- where <code>t</code> is the table at the given valid index
 
- and <code>v</code> is the value at the top of the stack.
 
- <p>
 
- This function pops the value from the stack.
 
- The assignment is raw;
 
- that is, it does not invoke metamethods.
 
- <hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>e</em>]</span>
 
- <pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre>
 
- <p>
 
- Does the equivalent of <code>t[k] = v</code>,
 
- where <code>t</code> is the table at the given valid index,
 
- <code>k</code> is the pointer <code>p</code> represented as a light userdata,
 
- and <code>v</code> is the value at the top of the stack.
 
- <p>
 
- This function pops the value from the stack.
 
- The assignment is raw;
 
- that is, it does not invoke metamethods.
 
- <hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
 
- <pre>typedef const char * (*lua_Reader) (lua_State *L,
 
-                                     void *data,
 
-                                     size_t *size);</pre>
 
- <p>
 
- The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
 
- Every time it needs another piece of the chunk,
 
- <a href="#lua_load"><code>lua_load</code></a> calls the reader,
 
- passing along its <code>data</code> parameter.
 
- The reader must return a pointer to a block of memory
 
- with a new piece of the chunk
 
- and set <code>size</code> to the block size.
 
- The block must exist until the reader function is called again.
 
- To signal the end of the chunk,
 
- the reader must return <code>NULL</code> or set <code>size</code> to zero.
 
- The reader function may return pieces of any size greater than zero.
 
- <hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre>
 
- <p>
 
- Sets the C function <code>f</code> as the new value of global <code>name</code>.
 
- It is defined as a macro:
 
- <pre>
 
-      #define lua_register(L,n,f) \
 
-             (lua_pushcfunction(L, f), lua_setglobal(L, n))
 
- </pre>
 
- <hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
 
- <span class="apii">[-1, +0, –]</span>
 
- <pre>void lua_remove (lua_State *L, int index);</pre>
 
- <p>
 
- Removes the element at the given valid index,
 
- shifting down the elements above this index to fill the gap.
 
- Cannot be called with a pseudo-index,
 
- because a pseudo-index is not an actual stack position.
 
- <hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
 
- <span class="apii">[-1, +0, –]</span>
 
- <pre>void lua_replace (lua_State *L, int index);</pre>
 
- <p>
 
- Moves the top element into the given position
 
- without shifting any element
 
- (therefore replacing the value at the given position),
 
- and then pops the top element.
 
- <hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
 
- <span class="apii">[-?, +?, –]</span>
 
- <pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre>
 
- <p>
 
- Starts and resumes a coroutine in a given thread.
 
- <p>
 
- To start a coroutine,
 
- you push onto the thread stack the main function plus any arguments;
 
- then you call <a href="#lua_resume"><code>lua_resume</code></a>,
 
- with <code>nargs</code> being the number of arguments.
 
- This call returns when the coroutine suspends or finishes its execution.
 
- When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>,
 
- or all values returned by the body function.
 
- <a href="#lua_resume"><code>lua_resume</code></a> returns
 
- <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
 
- <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution
 
- without errors,
 
- or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
 
- <p>
 
- In case of errors,
 
- the stack is not unwound,
 
- so you can use the debug API over it.
 
- The error message is on the top of the stack.
 
- <p>
 
- To resume a coroutine, you put on its stack only the values to
 
- be passed as results from <code>yield</code>,
 
- and then call <a href="#lua_resume"><code>lua_resume</code></a>.
 
- <p>
 
- The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>.
 
- If there is no such coroutine,
 
- this parameter can be <code>NULL</code>.
 
- <hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
 
- <p>
 
- Changes the allocator function of a given state to <code>f</code>
 
- with user data <code>ud</code>.
 
- <hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>e</em>]</span>
 
- <pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
 
- <p>
 
- Does the equivalent to <code>t[k] = v</code>,
 
- where <code>t</code> is the value at the given valid index
 
- and <code>v</code> is the value at the top of the stack.
 
- <p>
 
- This function pops the value from the stack.
 
- As in Lua, this function may trigger a metamethod
 
- for the "newindex" event (see <a href="#2.4">§2.4</a>).
 
- <hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>e</em>]</span>
 
- <pre>void lua_setglobal (lua_State *L, const char *name);</pre>
 
- <p>
 
- Pops a value from the stack and
 
- sets it as the new value of global <code>name</code>.
 
- <hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
 
- <span class="apii">[-1, +0, –]</span>
 
- <pre>void lua_setmetatable (lua_State *L, int index);</pre>
 
- <p>
 
- Pops a table from the stack and
 
- sets it as the new metatable for the value at the given
 
- acceptable index.
 
- <hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
 
- <span class="apii">[-2, +0, <em>e</em>]</span>
 
- <pre>void lua_settable (lua_State *L, int index);</pre>
 
- <p>
 
- Does the equivalent to <code>t[k] = v</code>,
 
- where <code>t</code> is the value at the given valid index,
 
- <code>v</code> is the value at the top of the stack,
 
- and <code>k</code> is the value just below the top.
 
- <p>
 
- This function pops both the key and the value from the stack.
 
- As in Lua, this function may trigger a metamethod
 
- for the "newindex" event (see <a href="#2.4">§2.4</a>).
 
- <hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
 
- <span class="apii">[-?, +?, –]</span>
 
- <pre>void lua_settop (lua_State *L, int index);</pre>
 
- <p>
 
- Accepts any acceptable index, or 0,
 
- and sets the stack top to this index.
 
- If the new top is larger than the old one,
 
- then the new elements are filled with <b>nil</b>.
 
- If <code>index</code> is 0, then all stack elements are removed.
 
- <hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p>
 
- <span class="apii">[-1, +0, –]</span>
 
- <pre>void lua_setuservalue (lua_State *L, int index);</pre>
 
- <p>
 
- Pops a table or <b>nil</b> from the stack and sets it as
 
- the new value associated to the userdata at the given index.
 
- <hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
 
- <pre>typedef struct lua_State lua_State;</pre>
 
- <p>
 
- An opaque structure that points to a thread and indirectly
 
- (through the thread) to the whole state of a Lua interpreter.
 
- The Lua library is fully reentrant:
 
- it has no global variables.
 
- All information about a state is accessible through this structure.
 
- <p>
 
- A pointer to this structure must be passed as the first argument to
 
- every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
 
- which creates a Lua state from scratch.
 
- <hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_status (lua_State *L);</pre>
 
- <p>
 
- Returns the status of the thread <code>L</code>.
 
- <p>
 
- The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread,
 
- an error code if the thread finished the execution
 
- of a <a href="#lua_resume"><code>lua_resume</code></a> with an error,
 
- or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
 
- <p>
 
- You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>.
 
- You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
 
- (to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a>
 
- (to resume a coroutine).
 
- <hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_toboolean (lua_State *L, int index);</pre>
 
- <p>
 
- Converts the Lua value at the given acceptable index to a C boolean
 
- value (0 or 1).
 
- Like all tests in Lua,
 
- <a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value
 
- different from <b>false</b> and <b>nil</b>;
 
- otherwise it returns false.
 
- It also returns false when called with a non-valid index.
 
- (If you want to accept only actual boolean values,
 
- use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
 
- <hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
 
- <p>
 
- Converts a value at the given acceptable index to a C function.
 
- That value must be a C function;
 
- otherwise, returns <code>NULL</code>.
 
- <hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
 
- <p>
 
- Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre>
 
- <p>
 
- Converts the Lua value at the given acceptable index
 
- to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
 
- The Lua value must be a number or a string convertible to a number
 
- (see <a href="#3.4.2">§3.4.2</a>);
 
- otherwise, <code>lua_tointegerx</code> returns 0.
 
- <p>
 
- If the number is not an integer,
 
- it is truncated in some non-specified way.
 
- <p>
 
- If <code>isnum</code> is not <code>NULL</code>,
 
- its referent is assigned a boolean value that
 
- indicates whether the operation succeeded.
 
- <hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
 
- <p>
 
- Converts the Lua value at the given acceptable index to a C string.
 
- If <code>len</code> is not <code>NULL</code>,
 
- it also sets <code>*len</code> with the string length.
 
- The Lua value must be a string or a number;
 
- otherwise, the function returns <code>NULL</code>.
 
- If the value is a number,
 
- then <code>lua_tolstring</code> also
 
- <em>changes the actual value in the stack to a string</em>.
 
- (This change confuses <a href="#lua_next"><code>lua_next</code></a>
 
- when <code>lua_tolstring</code> is applied to keys during a table traversal.)
 
- <p>
 
- <code>lua_tolstring</code> returns a fully aligned pointer
 
- to a string inside the Lua state.
 
- This string always has a zero ('<code>\0</code>')
 
- after its last character (as in C),
 
- but can contain other zeros in its body.
 
- Because Lua has garbage collection,
 
- there is no guarantee that the pointer returned by <code>lua_tolstring</code>
 
- will be valid after the corresponding value is removed from the stack.
 
- <hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
 
- <p>
 
- Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre>
 
- <p>
 
- Converts the Lua value at the given acceptable index
 
- to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
 
- The Lua value must be a number or a string convertible to a number
 
- (see <a href="#3.4.2">§3.4.2</a>);
 
- otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0.
 
- <p>
 
- If <code>isnum</code> is not <code>NULL</code>,
 
- its referent is assigned a boolean value that
 
- indicates whether the operation succeeded.
 
- <hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>const void *lua_topointer (lua_State *L, int index);</pre>
 
- <p>
 
- Converts the value at the given acceptable index to a generic
 
- C pointer (<code>void*</code>).
 
- The value can be a userdata, a table, a thread, or a function;
 
- otherwise, <code>lua_topointer</code> returns <code>NULL</code>.
 
- Different objects will give different pointers.
 
- There is no way to convert the pointer back to its original value.
 
- <p>
 
- Typically this function is used only for debug information.
 
- <hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>const char *lua_tostring (lua_State *L, int index);</pre>
 
- <p>
 
- Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
 
- <p>
 
- Converts the value at the given acceptable index to a Lua thread
 
- (represented as <code>lua_State*</code>).
 
- This value must be a thread;
 
- otherwise, the function returns <code>NULL</code>.
 
- <hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre>
 
- <p>
 
- Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre>
 
- <p>
 
- Converts the Lua value at the given acceptable index
 
- to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
 
- The Lua value must be a number or a string convertible to a number
 
- (see <a href="#3.4.2">§3.4.2</a>);
 
- otherwise, <code>lua_tounsignedx</code> returns 0.
 
- <p>
 
- If the number is not an integer,
 
- it is truncated in some non-specified way.
 
- If the number is outside the range of representable values,
 
- it is normalized to the remainder of its division by
 
- one more than the maximum representable value.
 
- <p>
 
- If <code>isnum</code> is not <code>NULL</code>,
 
- its referent is assigned a boolean value that
 
- indicates whether the operation succeeded.
 
- <hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void *lua_touserdata (lua_State *L, int index);</pre>
 
- <p>
 
- If the value at the given acceptable index is a full userdata,
 
- returns its block address.
 
- If the value is a light userdata,
 
- returns its pointer.
 
- Otherwise, returns <code>NULL</code>.
 
- <hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_type (lua_State *L, int index);</pre>
 
- <p>
 
- Returns the type of the value in the given acceptable index,
 
- or <code>LUA_TNONE</code> for a non-valid index.
 
- The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
 
- defined in <code>lua.h</code>:
 
- <a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>,
 
- <a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>,
 
- <a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>,
 
- <a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>,
 
- <a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>,
 
- <a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
 
- <a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>,
 
- <a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>,
 
- and
 
- <a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>.
 
- <hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>const char *lua_typename (lua_State *L, int tp);</pre>
 
- <p>
 
- Returns the name of the type encoded by the value <code>tp</code>,
 
- which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
 
- <hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3>
 
- <pre>typedef unsigned long lua_Unsigned;</pre>
 
- <p>
 
- The type used by the Lua API to represent unsigned integral values.
 
- It must have at least 32 bits.
 
- <p>
 
- By default it is an <code>unsigned int</code> or an <code>unsigned long</code>,
 
- whichever can hold 32-bit values.
 
- <hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>const lua_Number *lua_version (lua_State *L);</pre>
 
- <p>
 
- Returns the address of the version number stored in the Lua core.
 
- When called with a valid <a href="#lua_State"><code>lua_State</code></a>,
 
- returns the address of the version used to create that state.
 
- When called with <code>NULL</code>,
 
- returns the address of the version running the call.
 
- <hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
 
- <pre>typedef int (*lua_Writer) (lua_State *L,
 
-                            const void* p,
 
-                            size_t sz,
 
-                            void* ud);</pre>
 
- <p>
 
- The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
 
- Every time it produces another piece of chunk,
 
- <a href="#lua_dump"><code>lua_dump</code></a> calls the writer,
 
- passing along the buffer to be written (<code>p</code>),
 
- its size (<code>sz</code>),
 
- and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
 
- <p>
 
- The writer returns an error code:
 
- 0 means no errors;
 
- any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
 
- calling the writer again.
 
- <hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
 
- <span class="apii">[-?, +?, –]</span>
 
- <pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
 
- <p>
 
- Exchange values between different threads of the same state.
 
- <p>
 
- This function pops <code>n</code> values from the stack <code>from</code>,
 
- and pushes them onto the stack <code>to</code>.
 
- <hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
 
- <span class="apii">[-?, +?, –]</span>
 
- <pre>int lua_yield (lua_State *L, int nresults);</pre>
 
- <p>
 
- This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
 
- but it has no continuation (see <a href="#4.7">§4.7</a>).
 
- Therefore, when the thread resumes,
 
- it returns to the function that called
 
- the function calling <code>lua_yield</code>.
 
- <hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p>
 
- <span class="apii">[-?, +?, –]</span>
 
- <pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre>
 
- <p>
 
- Yields a coroutine.
 
- <p>
 
- This function should only be called as the
 
- return expression of a C function, as follows:
 
- <pre>
 
-      return lua_yieldk (L, n, i, k);
 
- </pre><p>
 
- When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way,
 
- the running coroutine suspends its execution,
 
- and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
 
- The parameter <code>nresults</code> is the number of values from the stack
 
- that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
 
- <p>
 
- When the coroutine is resumed again,
 
- Lua calls the given continuation function <code>k</code> to continue
 
- the execution of the C function that yielded (see <a href="#4.7">§4.7</a>).
 
- This continuation function receives the same stack
 
- from the previous function,
 
- with the results removed and
 
- replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>.
 
- Moreover,
 
- the continuation function may access the value <code>ctx</code>
 
- by calling <a href="#lua_getctx"><code>lua_getctx</code></a>.
 
- <h2>4.9 – <a name="4.9">The Debug Interface</a></h2>
 
- <p>
 
- Lua has no built-in debugging facilities.
 
- Instead, it offers a special interface
 
- by means of functions and <em>hooks</em>.
 
- This interface allows the construction of different
 
- kinds of debuggers, profilers, and other tools
 
- that need "inside information" from the interpreter.
 
- <hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
 
- <pre>typedef struct lua_Debug {
 
-   int event;
 
-   const char *name;           /* (n) */
 
-   const char *namewhat;       /* (n) */
 
-   const char *what;           /* (S) */
 
-   const char *source;         /* (S) */
 
-   int currentline;            /* (l) */
 
-   int linedefined;            /* (S) */
 
-   int lastlinedefined;        /* (S) */
 
-   unsigned char nups;         /* (u) number of upvalues */
 
-   unsigned char nparams;      /* (u) number of parameters */
 
-   char isvararg;              /* (u) */
 
-   char istailcall;            /* (t) */
 
-   char short_src[LUA_IDSIZE]; /* (S) */
 
-   /* private part */
 
-   <em>other fields</em>
 
- } lua_Debug;</pre>
 
- <p>
 
- A structure used to carry different pieces of
 
- information about a function or an activation record.
 
- <a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
 
- of this structure, for later use.
 
- To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
 
- call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
 
- <p>
 
- The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
 
- <ul>
 
- <li><b><code>source</code>: </b>
 
- the source of the chunk that created the function.
 
- If <code>source</code> starts with a '<code>@</code>',
 
- it means that the function was defined in a file where
 
- the file name follows the '<code>@</code>'.
 
- If <code>source</code> starts with a '<code>=</code>',
 
- the remainder of its contents describe the source in a user-dependent manner.
 
- Otherwise,
 
- the function was defined in a string where
 
- <code>source</code> is that string.
 
- </li>
 
- <li><b><code>short_src</code>: </b>
 
- a "printable" version of <code>source</code>, to be used in error messages.
 
- </li>
 
- <li><b><code>linedefined</code>: </b>
 
- the line number where the definition of the function starts.
 
- </li>
 
- <li><b><code>lastlinedefined</code>: </b>
 
- the line number where the definition of the function ends.
 
- </li>
 
- <li><b><code>what</code>: </b>
 
- the string <code>"Lua"</code> if the function is a Lua function,
 
- <code>"C"</code> if it is a C function,
 
- <code>"main"</code> if it is the main part of a chunk.
 
- </li>
 
- <li><b><code>currentline</code>: </b>
 
- the current line where the given function is executing.
 
- When no line information is available,
 
- <code>currentline</code> is set to -1.
 
- </li>
 
- <li><b><code>name</code>: </b>
 
- a reasonable name for the given function.
 
- Because functions in Lua are first-class values,
 
- they do not have a fixed name:
 
- some functions can be the value of multiple global variables,
 
- while others can be stored only in a table field.
 
- The <code>lua_getinfo</code> function checks how the function was
 
- called to find a suitable name.
 
- If it cannot find a name,
 
- then <code>name</code> is set to <code>NULL</code>.
 
- </li>
 
- <li><b><code>namewhat</code>: </b>
 
- explains the <code>name</code> field.
 
- The value of <code>namewhat</code> can be
 
- <code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
 
- <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
 
- according to how the function was called.
 
- (Lua uses the empty string when no other option seems to apply.)
 
- </li>
 
- <li><b><code>istailcall</code>: </b>
 
- true if this function invocation was called by a tail call.
 
- In this case, the caller of this level is not in the stack.
 
- </li>
 
- <li><b><code>nups</code>: </b>
 
- the number of upvalues of the function.
 
- </li>
 
- <li><b><code>nparams</code>: </b>
 
- the number of fixed parameters of the function
 
- (always 0 for C functions).
 
- </li>
 
- <li><b><code>isvararg</code>: </b>
 
- true if the function is a vararg function
 
- (always true for C functions).
 
- </li>
 
- </ul>
 
- <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_Hook lua_gethook (lua_State *L);</pre>
 
- <p>
 
- Returns the current hook function.
 
- <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_gethookcount (lua_State *L);</pre>
 
- <p>
 
- Returns the current hook count.
 
- <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_gethookmask (lua_State *L);</pre>
 
- <p>
 
- Returns the current hook mask.
 
- <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
 
- <span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span>
 
- <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
 
- <p>
 
- Gets information about a specific function or function invocation.
 
- <p>
 
- To get information about a function invocation,
 
- the parameter <code>ar</code> must be a valid activation record that was
 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
 
- <p>
 
- To get information about a function you push it onto the stack
 
- and start the <code>what</code> string with the character '<code>></code>'.
 
- (In that case,
 
- <code>lua_getinfo</code> pops the function from the top of the stack.)
 
- For instance, to know in which line a function <code>f</code> was defined,
 
- you can write the following code:
 
- <pre>
 
-      lua_Debug ar;
 
-      lua_getglobal(L, "f");  /* get global 'f' */
 
-      lua_getinfo(L, ">S", &ar);
 
-      printf("%d\n", ar.linedefined);
 
- </pre>
 
- <p>
 
- Each character in the string <code>what</code>
 
- selects some fields of the structure <code>ar</code> to be filled or
 
- a value to be pushed on the stack:
 
- <ul>
 
- <li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>;
 
- </li>
 
- <li><b>'<code>S</code>': </b>
 
- fills in the fields <code>source</code>, <code>short_src</code>,
 
- <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
 
- </li>
 
- <li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>;
 
- </li>
 
- <li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>;
 
- </li>
 
- <li><b>'<code>u</code>': </b> fills in the fields
 
- <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>;
 
- </li>
 
- <li><b>'<code>f</code>': </b>
 
- pushes onto the stack the function that is
 
- running at the given level;
 
- </li>
 
- <li><b>'<code>L</code>': </b>
 
- pushes onto the stack a table whose indices are the
 
- numbers of the lines that are valid on the function.
 
- (A <em>valid line</em> is a line with some associated code,
 
- that is, a line where you can put a break point.
 
- Non-valid lines include empty lines and comments.)
 
- </li>
 
- </ul>
 
- <p>
 
- This function returns 0 on error
 
- (for instance, an invalid option in <code>what</code>).
 
- <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
 
- <span class="apii">[-0, +(0|1), –]</span>
 
- <pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre>
 
- <p>
 
- Gets information about a local variable of
 
- a given activation record or a given function.
 
- <p>
 
- In the first case,
 
- the parameter <code>ar</code> must be a valid activation record that was
 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
 
- The index <code>n</code> selects which local variable to inspect;
 
- see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices
 
- and names.
 
- <p>
 
- <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
 
- and returns its name.
 
- <p>
 
- In the second case, <code>ar</code> should be <code>NULL</code> and the function
 
- to be inspected must be at the top of the stack.
 
- In this case, only parameters of Lua functions are visible
 
- (as there is no information about what variables are active)
 
- and no values are pushed onto the stack.
 
- <p>
 
- Returns <code>NULL</code> (and pushes nothing)
 
- when the index is greater than
 
- the number of active local variables.
 
- <hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
 
- <p>
 
- Gets information about the interpreter runtime stack.
 
- <p>
 
- This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
 
- an identification of the <em>activation record</em>
 
- of the function executing at a given level.
 
- Level 0 is the current running function,
 
- whereas level <em>n+1</em> is the function that has called level <em>n</em>
 
- (except for tail calls, which do not count on the stack).
 
- When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1;
 
- when called with a level greater than the stack depth,
 
- it returns 0.
 
- <hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
 
- <span class="apii">[-0, +(0|1), –]</span>
 
- <pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
 
- <p>
 
- Gets information about a closure's upvalue.
 
- (For Lua functions,
 
- upvalues are the external local variables that the function uses,
 
- and that are consequently included in its closure.)
 
- <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue,
 
- pushes the upvalue's value onto the stack,
 
- and returns its name.
 
- <code>funcindex</code> points to the closure in the stack.
 
- (Upvalues have no particular order,
 
- as they are active through the whole function.
 
- So, they are numbered in an arbitrary order.)
 
- <p>
 
- Returns <code>NULL</code> (and pushes nothing)
 
- when the index is greater than the number of upvalues.
 
- For C functions, this function uses the empty string <code>""</code>
 
- as a name for all upvalues.
 
- <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
 
- <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
 
- <p>
 
- Type for debugging hook functions.
 
- <p>
 
- Whenever a hook is called, its <code>ar</code> argument has its field
 
- <code>event</code> set to the specific event that triggered the hook.
 
- Lua identifies these events with the following constants:
 
- <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
 
- <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
 
- and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
 
- Moreover, for line events, the field <code>currentline</code> is also set.
 
- To get the value of any other field in <code>ar</code>,
 
- the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
 
- <p>
 
- For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>,
 
- the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call;
 
- in this case, there will be no corresponding return event.
 
- <p>
 
- While Lua is running a hook, it disables other calls to hooks.
 
- Therefore, if a hook calls back Lua to execute a function or a chunk,
 
- this execution occurs without any calls to hooks.
 
- <p>
 
- Hook functions cannot have continuations,
 
- that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
 
- <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>.
 
- <p>
 
- Hook functions can yield under the following conditions:
 
- Only count and line events can yield
 
- and they cannot yield any value;
 
- to yield a hook function must finish its execution
 
- calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero.
 
- <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
 
- <p>
 
- Sets the debugging hook function.
 
- <p>
 
- Argument <code>f</code> is the hook function.
 
- <code>mask</code> specifies on which events the hook will be called:
 
- it is formed by a bitwise or of the constants
 
- <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
 
- <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
 
- <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
 
- and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
 
- The <code>count</code> argument is only meaningful when the mask
 
- includes <code>LUA_MASKCOUNT</code>.
 
- For each event, the hook is called as explained below:
 
- <ul>
 
- <li><b>The call hook: </b> is called when the interpreter calls a function.
 
- The hook is called just after Lua enters the new function,
 
- before the function gets its arguments.
 
- </li>
 
- <li><b>The return hook: </b> is called when the interpreter returns from a function.
 
- The hook is called just before Lua leaves the function.
 
- There is no standard way to access the values
 
- to be returned by the function.
 
- </li>
 
- <li><b>The line hook: </b> is called when the interpreter is about to
 
- start the execution of a new line of code,
 
- or when it jumps back in the code (even to the same line).
 
- (This event only happens while Lua is executing a Lua function.)
 
- </li>
 
- <li><b>The count hook: </b> is called after the interpreter executes every
 
- <code>count</code> instructions.
 
- (This event only happens while Lua is executing a Lua function.)
 
- </li>
 
- </ul>
 
- <p>
 
- A hook is disabled by setting <code>mask</code> to zero.
 
- <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
 
- <span class="apii">[-(0|1), +0, –]</span>
 
- <pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre>
 
- <p>
 
- Sets the value of a local variable of a given activation record.
 
- Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a>
 
- (see <a href="#lua_getlocal"><code>lua_getlocal</code></a>).
 
- <a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack
 
- to the variable and returns its name.
 
- It also pops the value from the stack.
 
- <p>
 
- Returns <code>NULL</code> (and pops nothing)
 
- when the index is greater than
 
- the number of active local variables.
 
- <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
 
- <span class="apii">[-(0|1), +0, –]</span>
 
- <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
 
- <p>
 
- Sets the value of a closure's upvalue.
 
- It assigns the value at the top of the stack
 
- to the upvalue and returns its name.
 
- It also pops the value from the stack.
 
- Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
 
- (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>).
 
- <p>
 
- Returns <code>NULL</code> (and pops nothing)
 
- when the index is greater than the number of upvalues.
 
- <hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre>
 
- <p>
 
- Returns an unique identifier for the upvalue numbered <code>n</code>
 
- from the closure at index <code>funcindex</code>.
 
- Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
 
- (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>)
 
- (but <code>n</code> cannot be greater than the number of upvalues).
 
- <p>
 
- These unique identifiers allow a program to check whether different
 
- closures share upvalues.
 
- Lua closures that share an upvalue
 
- (that is, that access a same external local variable)
 
- will return identical ids for those upvalue indices.
 
- <hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
 
-                                     int funcindex2, int n2);</pre>
 
- <p>
 
- Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code>
 
- refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>.
 
- <h1>5 – <a name="5">The Auxiliary Library</a></h1>
 
- <p>
 
- The <em>auxiliary library</em> provides several convenient functions
 
- to interface C with Lua.
 
- While the basic API provides the primitive functions for all
 
- interactions between C and Lua,
 
- the auxiliary library provides higher-level functions for some
 
- common tasks.
 
- <p>
 
- All functions and types from the auxiliary library
 
- are defined in header file <code>lauxlib.h</code> and
 
- have a prefix <code>luaL_</code>.
 
- <p>
 
- All functions in the auxiliary library are built on
 
- top of the basic API,
 
- and so they provide nothing that cannot be done with that API.
 
- Nevertheless, the use of the auxiliary library ensures
 
- more consistency to your code.
 
- <p>
 
- Several functions in the auxiliary library use internally some
 
- extra stack slots.
 
- When a function in the auxiliary library uses less than five slots,
 
- it does not check the stack size;
 
- it simply assumes that there are enough slots.
 
- <p>
 
- Several functions in the auxiliary library are used to
 
- check C function arguments.
 
- Because the error message is formatted for arguments
 
- (e.g., "<code>bad argument #1</code>"),
 
- you should not use these functions for other stack values.
 
- <p>
 
- Functions called <code>luaL_check*</code>
 
- always throw an error if the check is not satisfied.
 
- <h2>5.1 – <a name="5.1">Functions and Types</a></h2>
 
- <p>
 
- Here we list all functions and types from the auxiliary library
 
- in alphabetical order.
 
- <hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
 
- <p>
 
- Adds the byte <code>c</code> to the buffer <code>B</code>
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- <hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
 
- <p>
 
- Adds the string pointed to by <code>s</code> with length <code>l</code> to
 
- the buffer <code>B</code>
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- The string can contain embedded zeros.
 
- <hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
 
- <p>
 
- Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>)
 
- a string of length <code>n</code> previously copied to the
 
- buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
 
- <hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
 
- <p>
 
- Adds the zero-terminated string pointed to by <code>s</code>
 
- to the buffer <code>B</code>
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- The string cannot contain embedded zeros.
 
- <hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
 
- <span class="apii">[-1, +?, <em>e</em>]</span>
 
- <pre>void luaL_addvalue (luaL_Buffer *B);</pre>
 
- <p>
 
- Adds the value at the top of the stack
 
- to the buffer <code>B</code>
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- Pops the value.
 
- <p>
 
- This is the only function on string buffers that can (and must)
 
- be called with an extra element on the stack,
 
- which is the value to be added to the buffer.
 
- <hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>void luaL_argcheck (lua_State *L,
 
-                     int cond,
 
-                     int arg,
 
-                     const char *extramsg);</pre>
 
- <p>
 
- Checks whether <code>cond</code> is true.
 
- If not, raises an error with a standard message.
 
- <hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre>
 
- <p>
 
- Raises an error with a standard message
 
- that includes <code>extramsg</code> as a comment.
 
- <p>
 
- This function never returns,
 
- but it is an idiom to use it in C functions
 
- as <code>return luaL_argerror(<em>args</em>)</code>.
 
- <hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
 
- <pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
 
- <p>
 
- Type for a <em>string buffer</em>.
 
- <p>
 
- A string buffer allows C code to build Lua strings piecemeal.
 
- Its pattern of use is as follows:
 
- <ul>
 
- <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
 
- <li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li>
 
- <li>
 
- Then add string pieces to the buffer calling any of
 
- the <code>luaL_add*</code> functions.
 
- </li>
 
- <li>
 
- Finish by calling <code>luaL_pushresult(&b)</code>.
 
- This call leaves the final string on the top of the stack.
 
- </li>
 
- </ul>
 
- <p>
 
- If you know beforehand the total size of the resulting string,
 
- you can use the buffer like this:
 
- <ul>
 
- <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
 
- <li>Then initialize it and preallocate a space of
 
- size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li>
 
- <li>Then copy the string into that space.</li>
 
- <li>
 
- Finish by calling <code>luaL_pushresultsize(&b, sz)</code>,
 
- where <code>sz</code> is the total size of the resulting string
 
- copied into that space.
 
- </li>
 
- </ul>
 
- <p>
 
- During its normal operation,
 
- a string buffer uses a variable number of stack slots.
 
- So, while using a buffer, you cannot assume that you know where
 
- the top of the stack is.
 
- You can use the stack between successive calls to buffer operations
 
- as long as that use is balanced;
 
- that is,
 
- when you call a buffer operation,
 
- the stack is at the same level
 
- it was immediately after the previous buffer operation.
 
- (The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
 
- After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its
 
- level when the buffer was initialized,
 
- plus the final string on its top.
 
- <hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
 
- <p>
 
- Initializes a buffer <code>B</code>.
 
- This function does not allocate any space;
 
- the buffer must be declared as a variable
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- <hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre>
 
- <p>
 
- Equivalent to the sequence
 
- <a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>.
 
- <hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
 
- <span class="apii">[-0, +(0|1), <em>e</em>]</span>
 
- <pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
 
- <p>
 
- Calls a metamethod.
 
- <p>
 
- If the object at index <code>obj</code> has a metatable and this
 
- metatable has a field <code>e</code>,
 
- this function calls this field passing the object as its only argument.
 
- In this case this function returns true and pushes onto the
 
- stack the value returned by the call.
 
- If there is no metatable or no metamethod,
 
- this function returns false (without pushing any value on the stack).
 
- <hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>void luaL_checkany (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function has an argument
 
- of any type (including <b>nil</b>) at position <code>arg</code>.
 
- <hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>int luaL_checkint (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a number
 
- and returns this number cast to an <code>int</code>.
 
- <hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a number
 
- and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
 
- <hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>long luaL_checklong (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a number
 
- and returns this number cast to a <code>long</code>.
 
- <hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a string
 
- and returns this string;
 
- if <code>l</code> is not <code>NULL</code> fills <code>*l</code>
 
- with the string's length.
 
- <p>
 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
 
- so all conversions and caveats of that function apply here.
 
- <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a number
 
- and returns this number.
 
- <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>int luaL_checkoption (lua_State *L,
 
-                       int arg,
 
-                       const char *def,
 
-                       const char *const lst[]);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a string and
 
- searches for this string in the array <code>lst</code>
 
- (which must be NULL-terminated).
 
- Returns the index in the array where the string was found.
 
- Raises an error if the argument is not a string or
 
- if the string cannot be found.
 
- <p>
 
- If <code>def</code> is not <code>NULL</code>,
 
- the function uses <code>def</code> as a default value when
 
- there is no argument <code>arg</code> or when this argument is <b>nil</b>.
 
- <p>
 
- This is a useful function for mapping strings to C enums.
 
- (The usual convention in Lua libraries is
 
- to use strings instead of numbers to select options.)
 
- <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
 
- <p>
 
- Grows the stack size to <code>top + sz</code> elements,
 
- raising an error if the stack cannot grow to that size.
 
- <code>msg</code> is an additional text to go into the error message
 
- (or <code>NULL</code> for no additional text).
 
- <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a string
 
- and returns this string.
 
- <p>
 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
 
- so all conversions and caveats of that function apply here.
 
- <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> has type <code>t</code>.
 
- See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
 
- <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a userdata
 
- of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and
 
- returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>).
 
- <hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre>
 
- <p>
 
- Checks whether the function argument <code>arg</code> is a number
 
- and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
 
- <hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void luaL_checkversion (lua_State *L);</pre>
 
- <p>
 
- Checks whether the core running the call,
 
- the core that created the Lua state,
 
- and the code making the call are all using the same version of Lua.
 
- Also checks whether the core running the call
 
- and the core that created the Lua state
 
- are using the same address space.
 
- <hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
 
- <span class="apii">[-0, +?, <em>e</em>]</span>
 
- <pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
 
- <p>
 
- Loads and runs the given file.
 
- It is defined as the following macro:
 
- <pre>
 
-      (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
 
- </pre><p>
 
- It returns false if there are no errors
 
- or true in case of errors.
 
- <hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
 
- <span class="apii">[-0, +?, –]</span>
 
- <pre>int luaL_dostring (lua_State *L, const char *str);</pre>
 
- <p>
 
- Loads and runs the given string.
 
- It is defined as the following macro:
 
- <pre>
 
-      (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
 
- </pre><p>
 
- It returns false if there are no errors
 
- or true in case of errors.
 
- <hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
 
- <p>
 
- Raises an error.
 
- The error message format is given by <code>fmt</code>
 
- plus any extra arguments,
 
- following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
 
- It also adds at the beginning of the message the file name and
 
- the line number where the error occurred,
 
- if this information is available.
 
- <p>
 
- This function never returns,
 
- but it is an idiom to use it in C functions
 
- as <code>return luaL_error(<em>args</em>)</code>.
 
- <hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p>
 
- <span class="apii">[-0, +3, <em>e</em>]</span>
 
- <pre>int luaL_execresult (lua_State *L, int stat);</pre>
 
- <p>
 
- This function produces the return values for
 
- process-related functions in the standard library
 
- (<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>).
 
- <hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p>
 
- <span class="apii">[-0, +(1|3), <em>e</em>]</span>
 
- <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre>
 
- <p>
 
- This function produces the return values for
 
- file-related functions in the standard library
 
- (<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.).
 
- <hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
 
- <span class="apii">[-0, +(0|1), <em>e</em>]</span>
 
- <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
 
- <p>
 
- Pushes onto the stack the field <code>e</code> from the metatable
 
- of the object at index <code>obj</code>.
 
- If the object does not have a metatable,
 
- or if the metatable does not have this field,
 
- returns false and pushes nothing.
 
- <hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre>
 
- <p>
 
- Pushes onto the stack the metatable associated with name <code>tname</code>
 
- in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
 
- <hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre>
 
- <p>
 
- Ensures that the value <code>t[fname]</code>,
 
- where <code>t</code> is the value at the valid index <code>idx</code>,
 
- is a table,
 
- and pushes that table onto the stack.
 
- Returns true if it finds a previous table there
 
- and false if it creates a new table.
 
- <hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *luaL_gsub (lua_State *L,
 
-                        const char *s,
 
-                        const char *p,
 
-                        const char *r);</pre>
 
- <p>
 
- Creates a copy of string <code>s</code> by replacing
 
- any occurrence of the string <code>p</code>
 
- with the string <code>r</code>.
 
- Pushes the resulting string on the stack and returns it.
 
- <hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>int luaL_len (lua_State *L, int index);</pre>
 
- <p>
 
- Returns the "length" of the value at the given acceptable index
 
- as a number;
 
- it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>).
 
- Raises an error if the result of the operation is not a number.
 
- (This case only can happen through metamethods.)
 
- <hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>int luaL_loadbuffer (lua_State *L,
 
-                      const char *buff,
 
-                      size_t sz,
 
-                      const char *name);</pre>
 
- <p>
 
- Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>int luaL_loadbufferx (lua_State *L,
 
-                       const char *buff,
 
-                       size_t sz,
 
-                       const char *name,
 
-                       const char *mode);</pre>
 
- <p>
 
- Loads a buffer as a Lua chunk.
 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
 
- buffer pointed to by <code>buff</code> with size <code>sz</code>.
 
- <p>
 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
 
- <code>name</code> is the chunk name,
 
- used for debug information and error messages.
 
- The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
 
- <hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
 
- <p>
 
- Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>.
 
- <hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_loadfilex (lua_State *L, const char *filename,
 
-                                             const char *mode);</pre>
 
- <p>
 
- Loads a file as a Lua chunk.
 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
 
- named <code>filename</code>.
 
- If <code>filename</code> is <code>NULL</code>,
 
- then it loads from the standard input.
 
- The first line in the file is ignored if it starts with a <code>#</code>.
 
- <p>
 
- The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
 
- <p>
 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>,
 
- but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>
 
- if it cannot open/read the file or the file has a wrong mode.
 
- <p>
 
- As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
 
- it does not run it.
 
- <hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, –]</span>
 
- <pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
 
- <p>
 
- Loads a string as a Lua chunk.
 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
 
- the zero-terminated string <code>s</code>.
 
- <p>
 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
 
- <p>
 
- Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
 
- it does not run it.
 
- <hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_newlib (lua_State *L, const luaL_Reg *l);</pre>
 
- <p>
 
- Creates a new table and registers there
 
- the functions in list <code>l</code>.
 
- It is implemented as the following macro:
 
- <pre>
 
-      (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
 
- </pre>
 
- <hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre>
 
- <p>
 
- Creates a new table with a size optimized
 
- to store all entries in the array <code>l</code>
 
- (but does not actually store them).
 
- It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>
 
- (see <a href="#luaL_newlib"><code>luaL_newlib</code></a>).
 
- <p>
 
- It is implemented as a macro.
 
- The array <code>l</code> must be the actual array,
 
- not a pointer to it.
 
- <hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
 
- <p>
 
- If the registry already has the key <code>tname</code>,
 
- returns 0.
 
- Otherwise,
 
- creates a new table to be used as a metatable for userdata,
 
- adds it to the registry with key <code>tname</code>,
 
- and returns 1.
 
- <p>
 
- In both cases pushes onto the stack the final value associated
 
- with <code>tname</code> in the registry.
 
- <hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>lua_State *luaL_newstate (void);</pre>
 
- <p>
 
- Creates a new Lua state.
 
- It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
 
- allocator based on the standard C <code>realloc</code> function
 
- and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints
 
- an error message to the standard error output in case of fatal
 
- errors.
 
- <p>
 
- Returns the new state,
 
- or <code>NULL</code> if there is a memory allocation error.
 
- <hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>void luaL_openlibs (lua_State *L);</pre>
 
- <p>
 
- Opens all standard Lua libraries into the given state.
 
- <hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>int luaL_optint (lua_State *L, int arg, int d);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a number,
 
- returns this number cast to an <code>int</code>.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Integer luaL_optinteger (lua_State *L,
 
-                              int arg,
 
-                              lua_Integer d);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a number,
 
- returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>long luaL_optlong (lua_State *L, int arg, long d);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a number,
 
- returns this number cast to a <code>long</code>.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>const char *luaL_optlstring (lua_State *L,
 
-                              int arg,
 
-                              const char *d,
 
-                              size_t *l);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a string,
 
- returns this string.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <p>
 
- If <code>l</code> is not <code>NULL</code>,
 
- fills the position <code>*l</code> with the result's length.
 
- <hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a number,
 
- returns this number.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>const char *luaL_optstring (lua_State *L,
 
-                             int arg,
 
-                             const char *d);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a string,
 
- returns this string.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>d</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>v</em>]</span>
 
- <pre>lua_Unsigned luaL_optunsigned (lua_State *L,
 
-                                int arg,
 
-                                lua_Unsigned u);</pre>
 
- <p>
 
- If the function argument <code>arg</code> is a number,
 
- returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
 
- If this argument is absent or is <b>nil</b>,
 
- returns <code>u</code>.
 
- Otherwise, raises an error.
 
- <hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
 
- <p>
 
- Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>
 
- with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>.
 
- <hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p>
 
- <span class="apii">[-?, +?, <em>e</em>]</span>
 
- <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre>
 
- <p>
 
- Returns an address to a space of size <code>sz</code>
 
- where you can copy a string to be added to buffer <code>B</code>
 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
 
- After copying the string into this space you must call
 
- <a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
 
- it to the buffer.
 
- <hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
 
- <span class="apii">[-?, +1, <em>e</em>]</span>
 
- <pre>void luaL_pushresult (luaL_Buffer *B);</pre>
 
- <p>
 
- Finishes the use of buffer <code>B</code> leaving the final string on
 
- the top of the stack.
 
- <hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p>
 
- <span class="apii">[-?, +1, <em>e</em>]</span>
 
- <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre>
 
- <p>
 
- Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>.
 
- <hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
 
- <span class="apii">[-1, +0, <em>e</em>]</span>
 
- <pre>int luaL_ref (lua_State *L, int t);</pre>
 
- <p>
 
- Creates and returns a <em>reference</em>,
 
- in the table at index <code>t</code>,
 
- for the object at the top of the stack (and pops the object).
 
- <p>
 
- A reference is a unique integer key.
 
- As long as you do not manually add integer keys into table <code>t</code>,
 
- <a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
 
- You can retrieve an object referred by reference <code>r</code>
 
- by calling <code>lua_rawgeti(L, t, r)</code>.
 
- Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object.
 
- <p>
 
- If the object at the top of the stack is <b>nil</b>,
 
- <a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
 
- The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
 
- from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
 
- <hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
 
- <pre>typedef struct luaL_Reg {
 
-   const char *name;
 
-   lua_CFunction func;
 
- } luaL_Reg;</pre>
 
- <p>
 
- Type for arrays of functions to be registered by
 
- <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>.
 
- <code>name</code> is the function name and <code>func</code> is a pointer to
 
- the function.
 
- Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry
 
- in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
 
- <hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void luaL_requiref (lua_State *L, const char *modname,
 
-                     lua_CFunction openf, int glb);</pre>
 
- <p>
 
- Calls function <code>openf</code> with string <code>modname</code> as an argument
 
- and sets the call result in <code>package.loaded[modname]</code>,
 
- as if that function has been called through <a href="#pdf-require"><code>require</code></a>.
 
- <p>
 
- If <code>glb</code> is true,
 
- also stores the result into global <code>modname</code>.
 
- <p>
 
- Leaves a copy of that result on the stack.
 
- <hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p>
 
- <span class="apii">[-nup, +0, <em>e</em>]</span>
 
- <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre>
 
- <p>
 
- Registers all functions in the array <code>l</code>
 
- (see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack
 
- (below optional upvalues, see next).
 
- <p>
 
- When <code>nup</code> is not zero,
 
- all functions are created sharing <code>nup</code> upvalues,
 
- which must be previously pushed on the stack
 
- on top of the library table.
 
- These values are popped from the stack after the registration.
 
- <hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre>
 
- <p>
 
- Sets the metatable of the object at the top of the stack
 
- as the metatable associated with name <code>tname</code>
 
- in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
 
- <hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p>
 
- <span class="apii">[-0, +0, <em>e</em>]</span>
 
- <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre>
 
- <p>
 
- This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>,
 
- except that, when the test fails,
 
- it returns <code>NULL</code> instead of throwing an error.
 
- <hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre>
 
- <p>
 
- Converts any Lua value at the given acceptable index to a C string
 
- in a reasonable format.
 
- The resulting string is pushed onto the stack and also
 
- returned by the function.
 
- If <code>len</code> is not <code>NULL</code>,
 
- the function also sets <code>*len</code> with the string length.
 
- <p>
 
- If the value has a metatable with a <code>"__tostring"</code> field,
 
- then <code>luaL_tolstring</code> calls the corresponding metamethod
 
- with the value as argument,
 
- and uses the result of the call as its result.
 
- <hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
 
-                      int level);</pre>
 
- <p>
 
- Creates and pushes a traceback of the stack <code>L1</code>.
 
- If <code>msg</code> is not <code>NULL</code> it is appended
 
- at the beginning of the traceback.
 
- The <code>level</code> parameter tells at which level
 
- to start the traceback.
 
- <hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>const char *luaL_typename (lua_State *L, int index);</pre>
 
- <p>
 
- Returns the name of the type of the value at the given index.
 
- <hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
 
- <span class="apii">[-0, +0, –]</span>
 
- <pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
 
- <p>
 
- Releases reference <code>ref</code> from the table at index <code>t</code>
 
- (see <a href="#luaL_ref"><code>luaL_ref</code></a>).
 
- The entry is removed from the table,
 
- so that the referred object can be collected.
 
- The reference <code>ref</code> is also freed to be used again.
 
- <p>
 
- If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
 
- <a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
 
- <hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
 
- <span class="apii">[-0, +1, <em>e</em>]</span>
 
- <pre>void luaL_where (lua_State *L, int lvl);</pre>
 
- <p>
 
- Pushes onto the stack a string identifying the current position
 
- of the control at level <code>lvl</code> in the call stack.
 
- Typically this string has the following format:
 
- <pre>
 
-      <em>chunkname</em>:<em>currentline</em>:
 
- </pre><p>
 
- Level 0 is the running function,
 
- level 1 is the function that called the running function,
 
- etc.
 
- <p>
 
- This function is used to build a prefix for error messages.
 
- <h1>6 – <a name="6">Standard Libraries</a></h1>
 
- <p>
 
- The standard Lua libraries provide useful functions
 
- that are implemented directly through the C API.
 
- Some of these functions provide essential services to the language
 
- (e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
 
- others provide access to "outside" services (e.g., I/O);
 
- and others could be implemented in Lua itself,
 
- but are quite useful or have critical performance requirements that
 
- deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
 
- <p>
 
- All libraries are implemented through the official C API
 
- and are provided as separate C modules.
 
- Currently, Lua has the following standard libraries:
 
- <ul>
 
- <li>basic library (<a href="#6.1">§6.1</a>);</li>
 
- <li>coroutine library (<a href="#6.2">§6.2</a>);</li>
 
- <li>package library (<a href="#6.3">§6.3</a>);</li>
 
- <li>string manipulation (<a href="#6.4">§6.4</a>);</li>
 
- <li>table manipulation (<a href="#6.5">§6.5</a>);</li>
 
- <li>mathematical functions (<a href="#6.6">§6.6</a>) (sin, log, etc.);</li>
 
- <li>bitwise operations (<a href="#6.7">§6.7</a>);</li>
 
- <li>input and output (<a href="#6.8">§6.8</a>);</li>
 
- <li>operating system facilities (<a href="#6.9">§6.9</a>);</li>
 
- <li>debug facilities (<a href="#6.10">§6.10</a>).</li>
 
- </ul><p>
 
- Except for the basic and the package libraries,
 
- each library provides all its functions as fields of a global table
 
- or as methods of its objects.
 
- <p>
 
- To have access to these libraries,
 
- the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
 
- which opens all standard libraries.
 
- Alternatively,
 
- the host program can open them individually by using
 
- <a href="#luaL_requiref"><code>luaL_requiref</code></a> to call
 
- <a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
 
- <a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
 
- <a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library),
 
- <a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
 
- <a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
 
- <a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
 
- <a name="pdf-luaopen_bit32"><code>luaopen_bit32</code></a> (for the bit library),
 
- <a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
 
- <a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library),
 
- and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
 
- These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>.
 
- <h2>6.1 – <a name="6.1">Basic Functions</a></h2>
 
- <p>
 
- The basic library provides core functions to Lua.
 
- If you do not include this library in your application,
 
- you should check carefully whether you need to provide
 
- implementations for some of its facilities.
 
- <p>
 
- <hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
 
- Issues an  error when
 
- the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
 
- otherwise, returns all its arguments.
 
- <code>message</code> is an error message;
 
- when absent, it defaults to "assertion failed!"
 
- <p>
 
- <hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
 
- <p>
 
- This function is a generic interface to the garbage collector.
 
- It performs different functions according to its first argument, <code>opt</code>:
 
- <ul>
 
- <li><b>"<code>collect</code>": </b>
 
- performs a full garbage-collection cycle.
 
- This is the default option.
 
- </li>
 
- <li><b>"<code>stop</code>": </b>
 
- stops automatic execution of the garbage collector.
 
- The collector will run only when explicitly invoked,
 
- until a call to restart it.
 
- </li>
 
- <li><b>"<code>restart</code>": </b>
 
- restarts automatic execution of the garbage collector.
 
- </li>
 
- <li><b>"<code>count</code>": </b>
 
- returns the total memory in use by Lua (in Kbytes) and
 
- a second value with the total memory in bytes modulo 1024.
 
- The first value has a fractional part,
 
- so the following equality is always true:
 
- <pre>
 
-      k, b = collectgarbage("count")
 
-      assert(k*1024 == math.floor(k)*1024 + b)
 
- </pre><p>
 
- (The second result is useful when Lua is compiled
 
- with a non floating-point type for numbers.)
 
- </li>
 
- <li><b>"<code>step</code>": </b>
 
- performs a garbage-collection step.
 
- The step "size" is controlled by <code>arg</code>
 
- (larger values mean more steps) in a non-specified way.
 
- If you want to control the step size
 
- you must experimentally tune the value of <code>arg</code>.
 
- Returns <b>true</b> if the step finished a collection cycle.
 
- </li>
 
- <li><b>"<code>setpause</code>": </b>
 
- sets <code>arg</code> as the new value for the <em>pause</em> of
 
- the collector (see <a href="#2.5">§2.5</a>).
 
- Returns the previous value for <em>pause</em>.
 
- </li>
 
- <li><b>"<code>setstepmul</code>": </b>
 
- sets <code>arg</code> as the new value for the <em>step multiplier</em> of
 
- the collector (see <a href="#2.5">§2.5</a>).
 
- Returns the previous value for <em>step</em>.
 
- </li>
 
- <li><b>"<code>isrunning</code>": </b>
 
- returns a boolean that tells whether the collector is running
 
- (i.e., not stopped).
 
- </li>
 
- <li><b>"<code>generational</code>": </b>
 
- changes the collector to generational mode.
 
- This is an experimental feature (see <a href="#2.5">§2.5</a>).
 
- </li>
 
- <li><b>"<code>incremental</code>": </b>
 
- changes the collector to incremental mode.
 
- This is the default mode.
 
- </li>
 
- </ul>
 
- <p>
 
- <hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
 
- Opens the named file and executes its contents as a Lua chunk.
 
- When called without arguments,
 
- <code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
 
- Returns all values returned by the chunk.
 
- In case of errors, <code>dofile</code> propagates the error
 
- to its caller (that is, <code>dofile</code> does not run in protected mode).
 
- <p>
 
- <hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
 
- Terminates the last protected function called
 
- and returns <code>message</code> as the error message.
 
- Function <code>error</code> never returns.
 
- <p>
 
- Usually, <code>error</code> adds some information about the error position
 
- at the beginning of the message, if the message is a string.
 
- The <code>level</code> argument specifies how to get the error position.
 
- With level 1 (the default), the error position is where the
 
- <code>error</code> function was called.
 
- Level 2 points the error to where the function
 
- that called <code>error</code> was called; and so on.
 
- Passing a level 0 avoids the addition of error position information
 
- to the message.
 
- <p>
 
- <hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
 
- A global variable (not a function) that
 
- holds the global environment (see <a href="#2.2">§2.2</a>).
 
- Lua itself does not use this variable;
 
- changing its value does not affect any environment,
 
- nor vice-versa.
 
- <p>
 
- <hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
 
- <p>
 
- If <code>object</code> does not have a metatable, returns <b>nil</b>.
 
- Otherwise,
 
- if the object's metatable has a <code>"__metatable"</code> field,
 
- returns the associated value.
 
- Otherwise, returns the metatable of the given object.
 
- <p>
 
- <hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
 
- <p>
 
- If <code>t</code> has a metamethod <code>__ipairs</code>,
 
- calls it with <code>t</code> as argument and returns the first three
 
- results from the call.
 
- <p>
 
- Otherwise,
 
- returns three values: an iterator function, the table <code>t</code>, and 0,
 
- so that the construction
 
- <pre>
 
-      for i,v in ipairs(t) do <em>body</em> end
 
- </pre><p>
 
- will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ...,
 
- up to the first integer key absent from the table.
 
- <p>
 
- <hr><h3><a name="pdf-load"><code>load (ld [, source [, mode [, env]]])</code></a></h3>
 
- <p>
 
- Loads a chunk.
 
- <p>
 
- If <code>ld</code> is a string, the chunk is this string.
 
- If <code>ld</code> is a function,
 
- <code>load</code> calls it repeatedly to get the chunk pieces.
 
- Each call to <code>ld</code> must return a string that concatenates
 
- with previous results.
 
- A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
 
- <p>
 
- If there are no syntactic errors,
 
- returns the compiled chunk as a function;
 
- otherwise, returns <b>nil</b> plus the error message.
 
- <p>
 
- If the resulting function has upvalues,
 
- the first upvalue is set to the value of the
 
- global environment or to <code>env</code>,
 
- if that parameter is given.
 
- When loading main chunks,
 
- the first upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>).
 
- <p>
 
- <code>source</code> is used as the source of the chunk for error messages
 
- and debug information (see <a href="#4.9">§4.9</a>).
 
- When absent,
 
- it defaults to <code>ld</code>, if <code>ld</code> is a string,
 
- or to "<code>=(load)</code>" otherwise.
 
- <p>
 
- The string <code>mode</code> controls whether the chunk can be text or binary
 
- (that is, a precompiled chunk).
 
- It may be the string "<code>b</code>" (only binary chunks),
 
- "<code>t</code>" (only text chunks),
 
- or "<code>bt</code>" (both binary and text).
 
- The default is "<code>bt</code>".
 
- <p>
 
- <hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3>
 
- <p>
 
- Similar to <a href="#pdf-load"><code>load</code></a>,
 
- but gets the chunk from file <code>filename</code>
 
- or from the standard input,
 
- if no file name is given.
 
- <p>
 
- <hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
 
- <p>
 
- Allows a program to traverse all fields of a table.
 
- Its first argument is a table and its second argument
 
- is an index in this table.
 
- <code>next</code> returns the next index of the table
 
- and its associated value.
 
- When called with <b>nil</b> as its second argument,
 
- <code>next</code> returns an initial index
 
- and its associated value.
 
- When called with the last index,
 
- or with <b>nil</b> in an empty table,
 
- <code>next</code> returns <b>nil</b>.
 
- If the second argument is absent, then it is interpreted as <b>nil</b>.
 
- In particular,
 
- you can use <code>next(t)</code> to check whether a table is empty.
 
- <p>
 
- The order in which the indices are enumerated is not specified,
 
- <em>even for numeric indices</em>.
 
- (To traverse a table in numeric order,
 
- use a numerical <b>for</b>.)
 
- <p>
 
- The behavior of <code>next</code> is undefined if,
 
- during the traversal,
 
- you assign any value to a non-existent field in the table.
 
- You may however modify existing fields.
 
- In particular, you may clear existing fields.
 
- <p>
 
- <hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
 
- <p>
 
- If <code>t</code> has a metamethod <code>__pairs</code>,
 
- calls it with <code>t</code> as argument and returns the first three
 
- results from the call.
 
- <p>
 
- Otherwise,
 
- returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
 
- so that the construction
 
- <pre>
 
-      for k,v in pairs(t) do <em>body</em> end
 
- </pre><p>
 
- will iterate over all key–value pairs of table <code>t</code>.
 
- <p>
 
- See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
 
- the table during its traversal.
 
- <p>
 
- <hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3>
 
- <p>
 
- Calls function <code>f</code> with
 
- the given arguments in <em>protected mode</em>.
 
- This means that any error inside <code>f</code> is not propagated;
 
- instead, <code>pcall</code> catches the error
 
- and returns a status code.
 
- Its first result is the status code (a boolean),
 
- which is true if the call succeeds without errors.
 
- In such case, <code>pcall</code> also returns all results from the call,
 
- after this first result.
 
- In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.
 
- <p>
 
- <hr><h3><a name="pdf-print"><code>print (···)</code></a></h3>
 
- Receives any number of arguments
 
- and prints their values to <code>stdout</code>,
 
- using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string.
 
- <code>print</code> is not intended for formatted output,
 
- but only as a quick way to show a value,
 
- for instance for debugging.
 
- For complete control over the output,
 
- use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
 
- Checks whether <code>v1</code> is equal to <code>v2</code>,
 
- without invoking any metamethod.
 
- Returns a boolean.
 
- <p>
 
- <hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
 
- Gets the real value of <code>table[index]</code>,
 
- without invoking any metamethod.
 
- <code>table</code> must be a table;
 
- <code>index</code> may be any value.
 
- <p>
 
- <hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3>
 
- Returns the length of the object <code>v</code>,
 
- which must be a table or a string,
 
- without invoking any metamethod.
 
- Returns an integer number.
 
- <p>
 
- <hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
 
- Sets the real value of <code>table[index]</code> to <code>value</code>,
 
- without invoking any metamethod.
 
- <code>table</code> must be a table,
 
- <code>index</code> any value different from <b>nil</b> and NaN,
 
- and <code>value</code> any Lua value.
 
- <p>
 
- This function returns <code>table</code>.
 
- <p>
 
- <hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3>
 
- <p>
 
- If <code>index</code> is a number,
 
- returns all arguments after argument number <code>index</code>;
 
- a negative number indexes from the end (-1 is the last argument).
 
- Otherwise, <code>index</code> must be the string <code>"#"</code>,
 
- and <code>select</code> returns the total number of extra arguments it received.
 
- <p>
 
- <hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
 
- <p>
 
- Sets the metatable for the given table.
 
- (You cannot change the metatable of other types from Lua, only from C.)
 
- If <code>metatable</code> is <b>nil</b>,
 
- removes the metatable of the given table.
 
- If the original metatable has a <code>"__metatable"</code> field,
 
- raises an error.
 
- <p>
 
- This function returns <code>table</code>.
 
- <p>
 
- <hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
 
- <p>
 
- When called with no <code>base</code>,
 
- <code>tonumber</code> tries to convert its argument to a number.
 
- If the argument is already a number or
 
- a string convertible to a number (see <a href="#3.4.2">§3.4.2</a>),
 
- then <code>tonumber</code> returns this number;
 
- otherwise, it returns <b>nil</b>.
 
- <p>
 
- When called with <code>base</code>,
 
- then <code>e</code> should be a string to be interpreted as
 
- an integer numeral in that base.
 
- The base may be any integer between 2 and 36, inclusive.
 
- In bases above 10, the letter '<code>A</code>' (in either upper or lower case)
 
- represents 10, '<code>B</code>' represents 11, and so forth,
 
- with '<code>Z</code>' representing 35.
 
- If the string <code>e</code> is not a valid numeral in the given base,
 
- the function returns <b>nil</b>.
 
- <p>
 
- <hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3>
 
- Receives a value of any type and
 
- converts it to a string in a reasonable format.
 
- (For complete control of how numbers are converted,
 
- use <a href="#pdf-string.format"><code>string.format</code></a>.)
 
- <p>
 
- If the metatable of <code>v</code> has a <code>"__tostring"</code> field,
 
- then <code>tostring</code> calls the corresponding value
 
- with <code>v</code> as argument,
 
- and uses the result of the call as its result.
 
- <p>
 
- <hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
 
- Returns the type of its only argument, coded as a string.
 
- The possible results of this function are
 
- "<code>nil</code>" (a string, not the value <b>nil</b>),
 
- "<code>number</code>",
 
- "<code>string</code>",
 
- "<code>boolean</code>",
 
- "<code>table</code>",
 
- "<code>function</code>",
 
- "<code>thread</code>",
 
- and "<code>userdata</code>".
 
- <p>
 
- <hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
 
- A global variable (not a function) that
 
- holds a string containing the current interpreter version.
 
- The current contents of this variable is "<code>Lua 5.2</code>".
 
- <p>
 
- <hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3>
 
- <p>
 
- This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
 
- except that it sets a new message handler <code>msgh</code>.
 
- <h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2>
 
- <p>
 
- The operations related to coroutines comprise a sub-library of
 
- the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
 
- See <a href="#2.6">§2.6</a> for a general description of coroutines.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
 
- <p>
 
- Creates a new coroutine, with body <code>f</code>.
 
- <code>f</code> must be a Lua function.
 
- Returns this new coroutine,
 
- an object with type <code>"thread"</code>.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3>
 
- <p>
 
- Starts or continues the execution of coroutine <code>co</code>.
 
- The first time you resume a coroutine,
 
- it starts running its body.
 
- The values <code>val1</code>, ... are passed
 
- as the arguments to the body function.
 
- If the coroutine has yielded,
 
- <code>resume</code> restarts it;
 
- the values <code>val1</code>, ... are passed
 
- as the results from the yield.
 
- <p>
 
- If the coroutine runs without any errors,
 
- <code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
 
- (if the coroutine yields) or any values returned by the body function
 
- (if the coroutine terminates).
 
- If there is any error,
 
- <code>resume</code> returns <b>false</b> plus the error message.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
 
- <p>
 
- Returns the running coroutine plus a boolean,
 
- true when the running coroutine is the main one.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
 
- <p>
 
- Returns the status of coroutine <code>co</code>, as a string:
 
- <code>"running"</code>,
 
- if the coroutine is running (that is, it called <code>status</code>);
 
- <code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
 
- or if it has not started running yet;
 
- <code>"normal"</code> if the coroutine is active but not running
 
- (that is, it has resumed another coroutine);
 
- and <code>"dead"</code> if the coroutine has finished its body function,
 
- or if it has stopped with an error.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
 
- <p>
 
- Creates a new coroutine, with body <code>f</code>.
 
- <code>f</code> must be a Lua function.
 
- Returns a function that resumes the coroutine each time it is called.
 
- Any arguments passed to the function behave as the
 
- extra arguments to <code>resume</code>.
 
- Returns the same values returned by <code>resume</code>,
 
- except the first boolean.
 
- In case of error, propagates the error.
 
- <p>
 
- <hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3>
 
- <p>
 
- Suspends the execution of the calling coroutine.
 
- Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
 
- <h2>6.3 – <a name="6.3">Modules</a></h2>
 
- <p>
 
- The package library provides basic
 
- facilities for loading modules in Lua.
 
- It exports one function directly in the global environment:
 
- <a href="#pdf-require"><code>require</code></a>.
 
- Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
 
- <p>
 
- Loads the given module.
 
- The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
 
- to determine whether <code>modname</code> is already loaded.
 
- If it is, then <code>require</code> returns the value stored
 
- at <code>package.loaded[modname]</code>.
 
- Otherwise, it tries to find a <em>loader</em> for the module.
 
- <p>
 
- To find a loader,
 
- <code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence.
 
- By changing this sequence,
 
- we can change how <code>require</code> looks for a module.
 
- The following explanation is based on the default configuration
 
- for <a href="#pdf-package.searchers"><code>package.searchers</code></a>.
 
- <p>
 
- First <code>require</code> queries <code>package.preload[modname]</code>.
 
- If it has a value,
 
- this value (which should be a function) is the loader.
 
- Otherwise <code>require</code> searches for a Lua loader using the
 
- path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
 
- If that also fails, it searches for a C loader using the
 
- path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
 
- If that also fails,
 
- it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>).
 
- <p>
 
- Once a loader is found,
 
- <code>require</code> calls the loader with two arguments:
 
- <code>modname</code> and an extra value dependent on how it got the loader.
 
- (If the loader came from a file,
 
- this extra value is the file name.)
 
- If the loader returns any non-nil value,
 
- <code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
 
- If the loader does not return a non-nil value and
 
- has not assigned any value to <code>package.loaded[modname]</code>,
 
- then <code>require</code> assigns <b>true</b> to this entry.
 
- In any case, <code>require</code> returns the
 
- final value of <code>package.loaded[modname]</code>.
 
- <p>
 
- If there is any error loading or running the module,
 
- or if it cannot find any loader for the module,
 
- then <code>require</code> raises an error.
 
- <p>
 
- <hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3>
 
- <p>
 
- A string describing some compile-time configurations for packages.
 
- This string is a sequence of lines:
 
- <ul>
 
- <li>The first line is the directory separator string.
 
- Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li>
 
- <li>The second line is the character that separates templates in a path.
 
- Default is '<code>;</code>'.</li>
 
- <li>The third line is the string that marks the
 
- substitution points in a template.
 
- Default is '<code>?</code>'.</li>
 
- <li>The fourth line is a string that, in a path in Windows,
 
- is replaced by the executable's directory.
 
- Default is '<code>!</code>'.</li>
 
- <li>The fifth line is a mark to ignore all text before it
 
- when building the <code>luaopen_</code> function name.
 
- Default is '<code>-</code>'.</li>
 
- </ul>
 
- <p>
 
- <hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
 
- <p>
 
- The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader.
 
- <p>
 
- Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
 
- it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
 
- using the environment variable <a name="pdf-LUA_CPATH_5_2"><code>LUA_CPATH_5_2</code></a>
 
- or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>
 
- or a default path defined in <code>luaconf.h</code>.
 
- <p>
 
- <hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
 
- <p>
 
- A table used by <a href="#pdf-require"><code>require</code></a> to control which
 
- modules are already loaded.
 
- When you require a module <code>modname</code> and
 
- <code>package.loaded[modname]</code> is not false,
 
- <a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
 
- <p>
 
- This variable is only a reference to the real table;
 
- assignments to this variable do not change the
 
- table used by <a href="#pdf-require"><code>require</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
 
- <p>
 
- Dynamically links the host program with the C library <code>libname</code>.
 
- <p>
 
- If <code>funcname</code> is "<code>*</code>",
 
- then it only links with the library,
 
- making the symbols exported by the library
 
- available to other dynamically linked libraries.
 
- Otherwise,
 
- it looks for a function <code>funcname</code> inside the library
 
- and returns this function as a C function.
 
- (So, <code>funcname</code> must follow the prototype <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
 
- <p>
 
- This is a low-level function.
 
- It completely bypasses the package and module system.
 
- Unlike <a href="#pdf-require"><code>require</code></a>,
 
- it does not perform any path searching and
 
- does not automatically adds extensions.
 
- <code>libname</code> must be the complete file name of the C library,
 
- including if necessary a path and an extension.
 
- <code>funcname</code> must be the exact name exported by the C library
 
- (which may depend on the C compiler and linker used).
 
- <p>
 
- This function is not supported by Standard C.
 
- As such, it is only available on some platforms
 
- (Windows, Linux, Mac OS X, Solaris, BSD,
 
- plus other Unix systems that support the <code>dlfcn</code> standard).
 
- <p>
 
- <hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
 
- <p>
 
- The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.
 
- <p>
 
- At start-up, Lua initializes this variable with
 
- the value of the environment variable <a name="pdf-LUA_PATH_5_2"><code>LUA_PATH_5_2</code></a> or
 
- the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
 
- with a default path defined in <code>luaconf.h</code>,
 
- if those environment variables are not defined.
 
- Any "<code>;;</code>" in the value of the environment variable
 
- is replaced by the default path.
 
- <p>
 
- <hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
 
- <p>
 
- A table to store loaders for specific modules
 
- (see <a href="#pdf-require"><code>require</code></a>).
 
- <p>
 
- This variable is only a reference to the real table;
 
- assignments to this variable do not change the
 
- table used by <a href="#pdf-require"><code>require</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3>
 
- <p>
 
- A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.
 
- <p>
 
- Each entry in this table is a <em>searcher function</em>.
 
- When looking for a module,
 
- <a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
 
- with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
 
- sole parameter.
 
- The function can return another function (the module <em>loader</em>)
 
- plus an extra value that will be passed to that loader,
 
- or a string explaining why it did not find that module
 
- (or <b>nil</b> if it has nothing to say).
 
- <p>
 
- Lua initializes this table with four searcher functions.
 
- <p>
 
- The first searcher simply looks for a loader in the
 
- <a href="#pdf-package.preload"><code>package.preload</code></a> table.
 
- <p>
 
- The second searcher looks for a loader as a Lua library,
 
- using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
 
- The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
 
- <p>
 
- The third searcher looks for a loader as a C library,
 
- using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
 
- Again,
 
- the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
 
- For instance,
 
- if the C path is the string
 
- <pre>
 
-      "./?.so;./?.dll;/usr/local/?/init.so"
 
- </pre><p>
 
- the searcher for module <code>foo</code>
 
- will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
 
- and <code>/usr/local/foo/init.so</code>, in that order.
 
- Once it finds a C library,
 
- this searcher first uses a dynamic link facility to link the
 
- application with the library.
 
- Then it tries to find a C function inside the library to
 
- be used as the loader.
 
- The name of this C function is the string "<code>luaopen_</code>"
 
- concatenated with a copy of the module name where each dot
 
- is replaced by an underscore.
 
- Moreover, if the module name has a hyphen,
 
- its prefix up to (and including) the first hyphen is removed.
 
- For instance, if the module name is <code>a.v1-b.c</code>,
 
- the function name will be <code>luaopen_b_c</code>.
 
- <p>
 
- The fourth searcher tries an <em>all-in-one loader</em>.
 
- It searches the C path for a library for
 
- the root name of the given module.
 
- For instance, when requiring <code>a.b.c</code>,
 
- it will search for a C library for <code>a</code>.
 
- If found, it looks into it for an open function for
 
- the submodule;
 
- in our example, that would be <code>luaopen_a_b_c</code>.
 
- With this facility, a package can pack several C submodules
 
- into one single library,
 
- with each submodule keeping its original open function.
 
- <p>
 
- All searchers except the first one (preload) return as the extra value
 
- the file name where the module was found,
 
- as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
 
- The first searcher returns no extra value.
 
- <p>
 
- <hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3>
 
- <p>
 
- Searches for the given <code>name</code> in the given <code>path</code>.
 
- <p>
 
- A path is a string containing a sequence of
 
- <em>templates</em> separated by semicolons.
 
- For each template,
 
- the function replaces each interrogation mark (if any)
 
- in the template with a copy of <code>name</code>
 
- wherein all occurrences of <code>sep</code>
 
- (a dot, by default)
 
- were replaced by <code>rep</code>
 
- (the system's directory separator, by default),
 
- and then tries to open the resulting file name.
 
- <p>
 
- For instance, if the path is the string
 
- <pre>
 
-      "./?.lua;./?.lc;/usr/local/?/init.lua"
 
- </pre><p>
 
- the search for the name <code>foo.a</code>
 
- will try to open the files
 
- <code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and
 
- <code>/usr/local/foo/a/init.lua</code>, in that order.
 
- <p>
 
- Returns the resulting name of the first file that it can
 
- open in read mode (after closing the file),
 
- or <b>nil</b> plus an error message if none succeeds.
 
- (This error message lists all file names it tried to open.)
 
- <h2>6.4 – <a name="6.4">String Manipulation</a></h2>
 
- <p>
 
- This library provides generic functions for string manipulation,
 
- such as finding and extracting substrings, and pattern matching.
 
- When indexing a string in Lua, the first character is at position 1
 
- (not at 0, as in C).
 
- Indices are allowed to be negative and are interpreted as indexing backwards,
 
- from the end of the string.
 
- Thus, the last character is at position -1, and so on.
 
- <p>
 
- The string library provides all its functions inside the table
 
- <a name="pdf-string"><code>string</code></a>.
 
- It also sets a metatable for strings
 
- where the <code>__index</code> field points to the <code>string</code> table.
 
- Therefore, you can use the string functions in object-oriented style.
 
- For instance, <code>string.byte(s,i)</code>
 
- can be written as <code>s:byte(i)</code>.
 
- <p>
 
- The string library assumes one-byte character encodings.
 
- <p>
 
- <hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
 
- Returns the internal numerical codes of the characters <code>s[i]</code>,
 
- <code>s[i+1]</code>, ..., <code>s[j]</code>.
 
- The default value for <code>i</code> is 1;
 
- the default value for <code>j</code> is <code>i</code>.
 
- These indices are corrected
 
- following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>.
 
- <p>
 
- Numerical codes are not necessarily portable across platforms.
 
- <p>
 
- <hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3>
 
- Receives zero or more integers.
 
- Returns a string with length equal to the number of arguments,
 
- in which each character has the internal numerical code equal
 
- to its corresponding argument.
 
- <p>
 
- Numerical codes are not necessarily portable across platforms.
 
- <p>
 
- <hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3>
 
- <p>
 
- Returns a string containing a binary representation of the given function,
 
- so that a later <a href="#pdf-load"><code>load</code></a> on this string returns
 
- a copy of the function (but with new upvalues).
 
- <p>
 
- <hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
 
- <p>
 
- Looks for the first match of
 
- <code>pattern</code> in the string <code>s</code>.
 
- If it finds a match, then <code>find</code> returns the indices of <code>s</code>
 
- where this occurrence starts and ends;
 
- otherwise, it returns <b>nil</b>.
 
- A third, optional numerical argument <code>init</code> specifies
 
- where to start the search;
 
- its default value is 1 and can be negative.
 
- A value of <b>true</b> as a fourth, optional argument <code>plain</code>
 
- turns off the pattern matching facilities,
 
- so the function does a plain "find substring" operation,
 
- with no characters in <code>pattern</code> being considered magic.
 
- Note that if <code>plain</code> is given, then <code>init</code> must be given as well.
 
- <p>
 
- If the pattern has captures,
 
- then in a successful match
 
- the captured values are also returned,
 
- after the two indices.
 
- <p>
 
- <hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3>
 
- <p>
 
- Returns a formatted version of its variable number of arguments
 
- following the description given in its first argument (which must be a string).
 
- The format string follows the same rules as the C function <code>sprintf</code>.
 
- The only differences are that the options/modifiers
 
- <code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>,
 
- and <code>p</code> are not supported
 
- and that there is an extra option, <code>q</code>.
 
- The <code>q</code> option formats a string between double quotes,
 
- using escape sequences when necessary to ensure that
 
- it can safely be read back by the Lua interpreter.
 
- For instance, the call
 
- <pre>
 
-      string.format('%q', 'a string with "quotes" and \n new line')
 
- </pre><p>
 
- may produce the string:
 
- <pre>
 
-      "a string with \"quotes\" and \
 
-       new line"
 
- </pre>
 
- <p>
 
- Options
 
- <code>A</code> and <code>a</code> (when available),
 
- <code>E</code>, <code>e</code>, <code>f</code>,
 
- <code>G</code>, and <code>g</code> all expect a number as argument.
 
- Options <code>c</code>, <code>d</code>,
 
- <code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>
 
- also expect a number,
 
- but the range of that number may be limited by
 
- the underlying C implementation.
 
- For options <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>,
 
- the number cannot be negative.
 
- Option <code>q</code> expects a string;
 
- option <code>s</code> expects a string without embedded zeros.
 
- If the argument to option <code>s</code> is not a string,
 
- it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
 
- Returns an iterator function that,
 
- each time it is called,
 
- returns the next captures from <code>pattern</code> over the string <code>s</code>.
 
- If <code>pattern</code> specifies no captures,
 
- then the whole match is produced in each call.
 
- <p>
 
- As an example, the following loop
 
- will iterate over all the words from string <code>s</code>,
 
- printing one per line:
 
- <pre>
 
-      s = "hello world from Lua"
 
-      for w in string.gmatch(s, "%a+") do
 
-        print(w)
 
-      end
 
- </pre><p>
 
- The next example collects all pairs <code>key=value</code> from the
 
- given string into a table:
 
- <pre>
 
-      t = {}
 
-      s = "from=world, to=Lua"
 
-      for k, v in string.gmatch(s, "(%w+)=(%w+)") do
 
-        t[k] = v
 
-      end
 
- </pre>
 
- <p>
 
- For this function, a caret '<code>^</code>' at the start of a pattern does not
 
- work as an anchor, as this would prevent the iteration.
 
- <p>
 
- <hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
 
- Returns a copy of <code>s</code>
 
- in which all (or the first <code>n</code>, if given)
 
- occurrences of the <code>pattern</code> have been
 
- replaced by a replacement string specified by <code>repl</code>,
 
- which can be a string, a table, or a function.
 
- <code>gsub</code> also returns, as its second value,
 
- the total number of matches that occurred.
 
- The name <code>gsub</code> comes from <em>Global SUBstitution</em>.
 
- <p>
 
- If <code>repl</code> is a string, then its value is used for replacement.
 
- The character <code>%</code> works as an escape character:
 
- any sequence in <code>repl</code> of the form <code>%<em>d</em></code>,
 
- with <em>d</em> between 1 and 9,
 
- stands for the value of the <em>d</em>-th captured substring.
 
- The sequence <code>%0</code> stands for the whole match.
 
- The sequence <code>%%</code> stands for a single <code>%</code>.
 
- <p>
 
- If <code>repl</code> is a table, then the table is queried for every match,
 
- using the first capture as the key.
 
- <p>
 
- If <code>repl</code> is a function, then this function is called every time a
 
- match occurs, with all captured substrings passed as arguments,
 
- in order.
 
- <p>
 
- In any case,
 
- if the pattern specifies no captures,
 
- then it behaves as if the whole pattern was inside a capture.
 
- <p>
 
- If the value returned by the table query or by the function call
 
- is a string or a number,
 
- then it is used as the replacement string;
 
- otherwise, if it is <b>false</b> or <b>nil</b>,
 
- then there is no replacement
 
- (that is, the original match is kept in the string).
 
- <p>
 
- Here are some examples:
 
- <pre>
 
-      x = string.gsub("hello world", "(%w+)", "%1 %1")
 
-      --> x="hello hello world world"
 
-      
 
-      x = string.gsub("hello world", "%w+", "%0 %0", 1)
 
-      --> x="hello hello world"
 
-      
 
-      x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
 
-      --> x="world hello Lua from"
 
-      
 
-      x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
 
-      --> x="home = /home/roberto, user = roberto"
 
-      
 
-      x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
 
-            return load(s)()
 
-          end)
 
-      --> x="4+5 = 9"
 
-      
 
-      local t = {name="lua", version="5.2"}
 
-      x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
 
-      --> x="lua-5.2.tar.gz"
 
- </pre>
 
- <p>
 
- <hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
 
- Receives a string and returns its length.
 
- The empty string <code>""</code> has length 0.
 
- Embedded zeros are counted,
 
- so <code>"a\000bc\000"</code> has length 5.
 
- <p>
 
- <hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
 
- Receives a string and returns a copy of this string with all
 
- uppercase letters changed to lowercase.
 
- All other characters are left unchanged.
 
- The definition of what an uppercase letter is depends on the current locale.
 
- <p>
 
- <hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
 
- Looks for the first <em>match</em> of
 
- <code>pattern</code> in the string <code>s</code>.
 
- If it finds one, then <code>match</code> returns
 
- the captures from the pattern;
 
- otherwise it returns <b>nil</b>.
 
- If <code>pattern</code> specifies no captures,
 
- then the whole match is returned.
 
- A third, optional numerical argument <code>init</code> specifies
 
- where to start the search;
 
- its default value is 1 and can be negative.
 
- <p>
 
- <hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3>
 
- Returns a string that is the concatenation of <code>n</code> copies of
 
- the string <code>s</code> separated by the string <code>sep</code>.
 
- The default value for <code>sep</code> is the empty string
 
- (that is, no separator).
 
- <p>
 
- <hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
 
- Returns a string that is the string <code>s</code> reversed.
 
- <p>
 
- <hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
 
- Returns the substring of <code>s</code> that
 
- starts at <code>i</code>  and continues until <code>j</code>;
 
- <code>i</code> and <code>j</code> can be negative.
 
- If <code>j</code> is absent, then it is assumed to be equal to -1
 
- (which is the same as the string length).
 
- In particular,
 
- the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
 
- with length <code>j</code>,
 
- and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code>
 
- with length <code>i</code>.
 
- <p>
 
- If, after the translation of negative indices,
 
- <code>i</code> is less than 1,
 
- it is corrected to 1.
 
- If <code>j</code> is greater than the string length,
 
- it is corrected to that length.
 
- If, after these corrections,
 
- <code>i</code> is greater than <code>j</code>,
 
- the function returns the empty string.
 
- <p>
 
- <hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
 
- Receives a string and returns a copy of this string with all
 
- lowercase letters changed to uppercase.
 
- All other characters are left unchanged.
 
- The definition of what a lowercase letter is depends on the current locale.
 
- <h3>6.4.1 – <a name="6.4.1">Patterns</a></h3>
 
- <h4>Character Class:</h4><p>
 
- A <em>character class</em> is used to represent a set of characters.
 
- The following combinations are allowed in describing a character class:
 
- <ul>
 
- <li><b><em>x</em>: </b>
 
- (where <em>x</em> is not one of the <em>magic characters</em>
 
- <code>^$()%.[]*+-?</code>)
 
- represents the character <em>x</em> itself.
 
- </li>
 
- <li><b><code>.</code>: </b> (a dot) represents all characters.</li>
 
- <li><b><code>%a</code>: </b> represents all letters.</li>
 
- <li><b><code>%c</code>: </b> represents all control characters.</li>
 
- <li><b><code>%d</code>: </b> represents all digits.</li>
 
- <li><b><code>%g</code>: </b> represents all printable characters except space.</li>
 
- <li><b><code>%l</code>: </b> represents all lowercase letters.</li>
 
- <li><b><code>%p</code>: </b> represents all punctuation characters.</li>
 
- <li><b><code>%s</code>: </b> represents all space characters.</li>
 
- <li><b><code>%u</code>: </b> represents all uppercase letters.</li>
 
- <li><b><code>%w</code>: </b> represents all alphanumeric characters.</li>
 
- <li><b><code>%x</code>: </b> represents all hexadecimal digits.</li>
 
- <li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character)
 
- represents the character <em>x</em>.
 
- This is the standard way to escape the magic characters.
 
- Any punctuation character (even the non magic)
 
- can be preceded by a '<code>%</code>'
 
- when used to represent itself in a pattern.
 
- </li>
 
- <li><b><code>[<em>set</em>]</code>: </b>
 
- represents the class which is the union of all
 
- characters in <em>set</em>.
 
- A range of characters can be specified by
 
- separating the end characters of the range,
 
- in ascending order, with a '<code>-</code>',
 
- All classes <code>%</code><em>x</em> described above can also be used as
 
- components in <em>set</em>.
 
- All other characters in <em>set</em> represent themselves.
 
- For example, <code>[%w_]</code> (or <code>[_%w]</code>)
 
- represents all alphanumeric characters plus the underscore,
 
- <code>[0-7]</code> represents the octal digits,
 
- and <code>[0-7%l%-]</code> represents the octal digits plus
 
- the lowercase letters plus the '<code>-</code>' character.
 
- <p>
 
- The interaction between ranges and classes is not defined.
 
- Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
 
- have no meaning.
 
- </li>
 
- <li><b><code>[^<em>set</em>]</code>: </b>
 
- represents the complement of <em>set</em>,
 
- where <em>set</em> is interpreted as above.
 
- </li>
 
- </ul><p>
 
- For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
 
- the corresponding uppercase letter represents the complement of the class.
 
- For instance, <code>%S</code> represents all non-space characters.
 
- <p>
 
- The definitions of letter, space, and other character groups
 
- depend on the current locale.
 
- In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
 
- <h4>Pattern Item:</h4><p>
 
- A <em>pattern item</em> can be
 
- <ul>
 
- <li>
 
- a single character class,
 
- which matches any single character in the class;
 
- </li>
 
- <li>
 
- a single character class followed by '<code>*</code>',
 
- which matches 0 or more repetitions of characters in the class.
 
- These repetition items will always match the longest possible sequence;
 
- </li>
 
- <li>
 
- a single character class followed by '<code>+</code>',
 
- which matches 1 or more repetitions of characters in the class.
 
- These repetition items will always match the longest possible sequence;
 
- </li>
 
- <li>
 
- a single character class followed by '<code>-</code>',
 
- which also matches 0 or more repetitions of characters in the class.
 
- Unlike '<code>*</code>',
 
- these repetition items will always match the shortest possible sequence;
 
- </li>
 
- <li>
 
- a single character class followed by '<code>?</code>',
 
- which matches 0 or 1 occurrence of a character in the class;
 
- </li>
 
- <li>
 
- <code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
 
- such item matches a substring equal to the <em>n</em>-th captured string
 
- (see below);
 
- </li>
 
- <li>
 
- <code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
 
- such item matches strings that start with <em>x</em>, end with <em>y</em>,
 
- and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
 
- This means that, if one reads the string from left to right,
 
- counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
 
- the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
 
- For instance, the item <code>%b()</code> matches expressions with
 
- balanced parentheses.
 
- </li>
 
- <li>
 
- <code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>;
 
- such item matches an empty string at any position such that
 
- the next character belongs to <em>set</em>
 
- and the previous character does not belong to <em>set</em>.
 
- The set <em>set</em> is interpreted as previously described.
 
- The beginning and the end of the subject are handled as if
 
- they were the character '<code>\0</code>'.
 
- </li>
 
- </ul>
 
- <h4>Pattern:</h4><p>
 
- A <em>pattern</em> is a sequence of pattern items.
 
- A caret '<code>^</code>' at the beginning of a pattern anchors the match at the
 
- beginning of the subject string.
 
- A '<code>$</code>' at the end of a pattern anchors the match at the
 
- end of the subject string.
 
- At other positions,
 
- '<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
 
- <h4>Captures:</h4><p>
 
- A pattern can contain sub-patterns enclosed in parentheses;
 
- they describe <em>captures</em>.
 
- When a match succeeds, the substrings of the subject string
 
- that match captures are stored (<em>captured</em>) for future use.
 
- Captures are numbered according to their left parentheses.
 
- For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
 
- the part of the string matching <code>"a*(.)%w(%s*)"</code> is
 
- stored as the first capture (and therefore has number 1);
 
- the character matching "<code>.</code>" is captured with number 2,
 
- and the part matching "<code>%s*</code>" has number 3.
 
- <p>
 
- As a special case, the empty capture <code>()</code> captures
 
- the current string position (a number).
 
- For instance, if we apply the pattern <code>"()aa()"</code> on the
 
- string <code>"flaaap"</code>, there will be two captures: 3 and 5.
 
- <h2>6.5 – <a name="6.5">Table Manipulation</a></h2>
 
- <p>
 
- This library provides generic functions for table manipulation.
 
- It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
 
- <p>
 
- Remember that, whenever an operation needs the length of a table,
 
- the table should be a proper sequence
 
- or have a <code>__len</code> metamethod (see <a href="#3.4.6">§3.4.6</a>).
 
- All functions ignore non-numeric keys
 
- in tables given as arguments.
 
- <p>
 
- For performance reasons,
 
- all table accesses (get/set) performed by these functions are raw.
 
- <p>
 
- <hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3>
 
- <p>
 
- Given a list where all elements are strings or numbers,
 
- returns <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>.
 
- The default value for <code>sep</code> is the empty string,
 
- the default for <code>i</code> is 1,
 
- and the default for <code>j</code> is <code>#list</code>.
 
- If <code>i</code> is greater than <code>j</code>, returns the empty string.
 
- <p>
 
- <hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3>
 
- <p>
 
- Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>,
 
- shifting up the elements
 
- <code>list[pos], list[pos+1], ···, list[#list]</code>.
 
- The default value for <code>pos</code> is <code>#list+1</code>,
 
- so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
 
- of list <code>t</code>.
 
- <p>
 
- <hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3>
 
- <p>
 
- Returns a new table with all parameters stored into keys 1, 2, etc.
 
- and with a field "<code>n</code>" with the total number of parameters.
 
- Note that the resulting table may not be a sequence.
 
- <p>
 
- <hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3>
 
- <p>
 
- Removes from <code>list</code> the element at position <code>pos</code>,
 
- shifting down the elements
 
- <code>list[pos+1], list[pos+2], ···, list[#list]</code>
 
- and erasing element <code>list[#list]</code>.
 
- Returns the value of the removed element.
 
- The default value for <code>pos</code> is <code>#list</code>,
 
- so that a call <code>table.remove(t)</code> removes the last element
 
- of list <code>t</code>.
 
- <p>
 
- <hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3>
 
- <p>
 
- Sorts list elements in a given order, <em>in-place</em>,
 
- from <code>list[1]</code> to <code>list[#list]</code>.
 
- If <code>comp</code> is given,
 
- then it must be a function that receives two list elements
 
- and returns true when the first element must come
 
- before the second in the final order
 
- (so that <code>not comp(list[i+1],list[i])</code> will be true after the sort).
 
- If <code>comp</code> is not given,
 
- then the standard Lua operator <code><</code> is used instead.
 
- <p>
 
- The sort algorithm is not stable;
 
- that is, elements considered equal by the given order
 
- may have their relative positions changed by the sort.
 
- <p>
 
- <hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3>
 
- <p>
 
- Returns the elements from the given table.
 
- This function is equivalent to
 
- <pre>
 
-      return list[i], list[i+1], ···, list[j]
 
- </pre><p>
 
- By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>.
 
- <h2>6.6 – <a name="6.6">Mathematical Functions</a></h2>
 
- <p>
 
- This library is an interface to the standard C math library.
 
- It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
 
- <p>
 
- Returns the absolute value of <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
 
- <p>
 
- Returns the arc cosine of <code>x</code> (in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
 
- <p>
 
- Returns the arc sine of <code>x</code> (in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3>
 
- <p>
 
- Returns the arc tangent of <code>x</code> (in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3>
 
- <p>
 
- Returns the arc tangent of <code>y/x</code> (in radians),
 
- but uses the signs of both parameters to find the
 
- quadrant of the result.
 
- (It also handles correctly the case of <code>x</code> being zero.)
 
- <p>
 
- <hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
 
- <p>
 
- Returns the smallest integer larger than or equal to <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
 
- <p>
 
- Returns the cosine of <code>x</code> (assumed to be in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3>
 
- <p>
 
- Returns the hyperbolic cosine of <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
 
- <p>
 
- Returns the angle <code>x</code> (given in radians) in degrees.
 
- <p>
 
- <hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
 
- <p>
 
- Returns the value <em>e<sup>x</sup></em>.
 
- <p>
 
- <hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
 
- <p>
 
- Returns the largest integer smaller than or equal to <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
 
- <p>
 
- Returns the remainder of the division of <code>x</code> by <code>y</code>
 
- that rounds the quotient towards zero.
 
- <p>
 
- <hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3>
 
- <p>
 
- Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>,
 
- <code>e</code> is an integer and the absolute value of <code>m</code> is
 
- in the range <em>[0.5, 1)</em>
 
- (or zero when <code>x</code> is zero).
 
- <p>
 
- <hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
 
- <p>
 
- The value <code>HUGE_VAL</code>,
 
- a value larger than or equal to any other numerical value.
 
- <p>
 
- <hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3>
 
- <p>
 
- Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer).
 
- <p>
 
- <hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3>
 
- <p>
 
- Returns the logarithm of <code>x</code> in the given base.
 
- The default for <code>base</code> is <em>e</em>
 
- (so that the function returns the natural logarithm of <code>x</code>).
 
- <p>
 
- <hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3>
 
- <p>
 
- Returns the maximum value among its arguments.
 
- <p>
 
- <hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3>
 
- <p>
 
- Returns the minimum value among its arguments.
 
- <p>
 
- <hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
 
- <p>
 
- Returns two numbers,
 
- the integral part of <code>x</code> and the fractional part of <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
 
- <p>
 
- The value of <em>π</em>.
 
- <p>
 
- <hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3>
 
- <p>
 
- Returns <em>x<sup>y</sup></em>.
 
- (You can also use the expression <code>x^y</code> to compute this value.)
 
- <p>
 
- <hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
 
- <p>
 
- Returns the angle <code>x</code> (given in degrees) in radians.
 
- <p>
 
- <hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
 
- <p>
 
- This function is an interface to the simple
 
- pseudo-random generator function <code>rand</code> provided by Standard C.
 
- (No guarantees can be given for its statistical properties.)
 
- <p>
 
- When called without arguments,
 
- returns a uniform pseudo-random real number
 
- in the range <em>[0,1)</em>.  
 
- When called with an integer number <code>m</code>,
 
- <code>math.random</code> returns
 
- a uniform pseudo-random integer in the range <em>[1, m]</em>.
 
- When called with two integer numbers <code>m</code> and <code>n</code>,
 
- <code>math.random</code> returns a uniform pseudo-random
 
- integer in the range <em>[m, n]</em>.
 
- <p>
 
- <hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>
 
- <p>
 
- Sets <code>x</code> as the "seed"
 
- for the pseudo-random generator:
 
- equal seeds produce equal sequences of numbers.
 
- <p>
 
- <hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
 
- <p>
 
- Returns the sine of <code>x</code> (assumed to be in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3>
 
- <p>
 
- Returns the hyperbolic sine of <code>x</code>.
 
- <p>
 
- <hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
 
- <p>
 
- Returns the square root of <code>x</code>.
 
- (You can also use the expression <code>x^0.5</code> to compute this value.)
 
- <p>
 
- <hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
 
- <p>
 
- Returns the tangent of <code>x</code> (assumed to be in radians).
 
- <p>
 
- <hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3>
 
- <p>
 
- Returns the hyperbolic tangent of <code>x</code>.
 
- <h2>6.7 – <a name="6.7">Bitwise Operations</a></h2>
 
- <p>
 
- This library provides bitwise operations.
 
- It provides all its functions inside the table <a name="pdf-bit32"><code>bit32</code></a>.
 
- <p>
 
- Unless otherwise stated,
 
- all functions accept numeric arguments in the range
 
- <em>(-2<sup>51</sup>,+2<sup>51</sup>)</em>;
 
- each argument is normalized to
 
- the remainder of its division by <em>2<sup>32</sup></em>
 
- and truncated to an integer (in some unspecified way),
 
- so that its final value falls in the range <em>[0,2<sup>32</sup> - 1]</em>.
 
- Similarly, all results are in the range <em>[0,2<sup>32</sup> - 1]</em>.
 
- Note that <code>bit32.bnot(0)</code> is <code>0xFFFFFFFF</code>,
 
- which is different from <code>-1</code>.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.arshift"><code>bit32.arshift (x, disp)</code></a></h3>
 
- <p>
 
- Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
 
- The number <code>disp</code> may be any representable integer.
 
- Negative displacements shift to the left.
 
- <p>
 
- This shift operation is what is called arithmetic shift.
 
- Vacant bits on the left are filled
 
- with copies of the higher bit of <code>x</code>;
 
- vacant bits on the right are filled with zeros.
 
- In particular,
 
- displacements with absolute values higher than 31
 
- result in zero or <code>0xFFFFFFFF</code> (all original bits are shifted out).
 
- <p>
 
- <hr><h3><a name="pdf-bit32.band"><code>bit32.band (···)</code></a></h3>
 
- <p>
 
- Returns the bitwise <em>and</em> of its operands.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.bnot"><code>bit32.bnot (x)</code></a></h3>
 
- <p>
 
- Returns the bitwise negation of <code>x</code>.
 
- For any integer <code>x</code>,
 
- the following identity holds:
 
- <pre>
 
-      assert(bit32.bnot(x) == (-1 - x) % 2^32)
 
- </pre>
 
- <p>
 
- <hr><h3><a name="pdf-bit32.bor"><code>bit32.bor (···)</code></a></h3>
 
- <p>
 
- Returns the bitwise <em>or</em> of its operands.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.btest"><code>bit32.btest (···)</code></a></h3>
 
- <p>
 
- Returns a boolean signaling
 
- whether the bitwise <em>and</em> of its operands is different from zero.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.bxor"><code>bit32.bxor (···)</code></a></h3>
 
- <p>
 
- Returns the bitwise <em>exclusive or</em> of its operands.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.extract"><code>bit32.extract (n, field [, width])</code></a></h3>
 
- <p>
 
- Returns the unsigned number formed by the bits
 
- <code>field</code> to <code>field + width - 1</code> from <code>n</code>.
 
- Bits are numbered from 0 (least significant) to 31 (most significant).
 
- All accessed bits must be in the range <em>[0, 31]</em>.
 
- <p>
 
- The default for <code>width</code> is 1.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.replace"><code>bit32.replace (n, v, field [, width])</code></a></h3>
 
- <p>
 
- Returns a copy of <code>n</code> with
 
- the bits <code>field</code> to <code>field + width - 1</code>
 
- replaced by the value <code>v</code>.
 
- See <a href="#pdf-bit32.extract"><code>bit32.extract</code></a> for details about <code>field</code> and <code>width</code>.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.lrotate"><code>bit32.lrotate (x, disp)</code></a></h3>
 
- <p>
 
- Returns the number <code>x</code> rotated <code>disp</code> bits to the left.
 
- The number <code>disp</code> may be any representable integer.
 
- <p>
 
- For any valid displacement,
 
- the following identity holds:
 
- <pre>
 
-      assert(bit32.lrotate(x, disp) == bit32.lrotate(x, disp % 32))
 
- </pre><p>
 
- In particular,
 
- negative displacements rotate to the right.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.lshift"><code>bit32.lshift (x, disp)</code></a></h3>
 
- <p>
 
- Returns the number <code>x</code> shifted <code>disp</code> bits to the left.
 
- The number <code>disp</code> may be any representable integer.
 
- Negative displacements shift to the right.
 
- In any direction, vacant bits are filled with zeros.
 
- In particular,
 
- displacements with absolute values higher than 31
 
- result in zero (all bits are shifted out).
 
- <p>
 
- For positive displacements,
 
- the following equality holds:
 
- <pre>
 
-      assert(bit32.lshift(b, disp) == (b * 2^disp) % 2^32)
 
- </pre>
 
- <p>
 
- <hr><h3><a name="pdf-bit32.rrotate"><code>bit32.rrotate (x, disp)</code></a></h3>
 
- <p>
 
- Returns the number <code>x</code> rotated <code>disp</code> bits to the right.
 
- The number <code>disp</code> may be any representable integer.
 
- <p>
 
- For any valid displacement,
 
- the following identity holds:
 
- <pre>
 
-      assert(bit32.rrotate(x, disp) == bit32.rrotate(x, disp % 32))
 
- </pre><p>
 
- In particular,
 
- negative displacements rotate to the left.
 
- <p>
 
- <hr><h3><a name="pdf-bit32.rshift"><code>bit32.rshift (x, disp)</code></a></h3>
 
- <p>
 
- Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
 
- The number <code>disp</code> may be any representable integer.
 
- Negative displacements shift to the left.
 
- In any direction, vacant bits are filled with zeros.
 
- In particular,
 
- displacements with absolute values higher than 31
 
- result in zero (all bits are shifted out).
 
- <p>
 
- For positive displacements,
 
- the following equality holds:
 
- <pre>
 
-      assert(bit32.rshift(b, disp) == math.floor(b % 2^32 / 2^disp))
 
- </pre>
 
- <p>
 
- This shift operation is what is called logical shift.
 
- <h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2>
 
- <p>
 
- The I/O library provides two different styles for file manipulation.
 
- The first one uses implicit file descriptors;
 
- that is, there are operations to set a default input file and a
 
- default output file,
 
- and all input/output operations are over these default files.
 
- The second style uses explicit file descriptors.
 
- <p>
 
- When using implicit file descriptors,
 
- all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
 
- When using explicit file descriptors,
 
- the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor
 
- and then all operations are supplied as methods of the file descriptor.
 
- <p>
 
- The table <code>io</code> also provides
 
- three predefined file descriptors with their usual meanings from C:
 
- <a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
 
- The I/O library never closes these files.
 
- <p>
 
- Unless otherwise stated,
 
- all I/O functions return <b>nil</b> on failure
 
- (plus an error message as a second result and
 
- a system-dependent error code as a third result)
 
- and some value different from <b>nil</b> on success.
 
- <p>
 
- <hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
 
- <p>
 
- Equivalent to <code>file:close()</code>.
 
- Without a <code>file</code>, closes the default output file.
 
- <p>
 
- <hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
 
- <p>
 
- Equivalent to <code>io.output():flush()</code>.
 
- <p>
 
- <hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
 
- <p>
 
- When called with a file name, it opens the named file (in text mode),
 
- and sets its handle as the default input file.
 
- When called with a file handle,
 
- it simply sets this file handle as the default input file.
 
- When called without parameters,
 
- it returns the current default input file.
 
- <p>
 
- In case of errors this function raises the error,
 
- instead of returning an error code.
 
- <p>
 
- <hr><h3><a name="pdf-io.lines"><code>io.lines ([filename ···])</code></a></h3>
 
- <p>
 
- Opens the given file name in read mode
 
- and returns an iterator function that
 
- works like <code>file:lines(···)</code> over the opened file.
 
- When the iterator function detects the end of file,
 
- it returns <b>nil</b> (to finish the loop) and automatically closes the file.
 
- <p>
 
- The call <code>io.lines()</code> (with no file name) is equivalent
 
- to <code>io.input():lines()</code>;
 
- that is, it iterates over the lines of the default input file.
 
- In this case it does not close the file when the loop ends.
 
- <p>
 
- In case of errors this function raises the error,
 
- instead of returning an error code.
 
- <p>
 
- <hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
 
- <p>
 
- This function opens a file,
 
- in the mode specified in the string <code>mode</code>.
 
- It returns a new file handle,
 
- or, in case of errors, <b>nil</b> plus an error message.
 
- <p>
 
- The <code>mode</code> string can be any of the following:
 
- <ul>
 
- <li><b>"<code>r</code>": </b> read mode (the default);</li>
 
- <li><b>"<code>w</code>": </b> write mode;</li>
 
- <li><b>"<code>a</code>": </b> append mode;</li>
 
- <li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li>
 
- <li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li>
 
- <li><b>"<code>a+</code>": </b> append update mode, previous data is preserved,
 
-   writing is only allowed at the end of file.</li>
 
- </ul><p>
 
- The <code>mode</code> string can also have a '<code>b</code>' at the end,
 
- which is needed in some systems to open the file in binary mode.
 
- <p>
 
- <hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
 
- <p>
 
- Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
 
- <p>
 
- <hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
 
- <p>
 
- This function is system dependent and is not available
 
- on all platforms.
 
- <p>
 
- Starts program <code>prog</code> in a separated process and returns
 
- a file handle that you can use to read data from this program
 
- (if <code>mode</code> is <code>"r"</code>, the default)
 
- or to write data to this program
 
- (if <code>mode</code> is <code>"w"</code>).
 
- <p>
 
- <hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3>
 
- <p>
 
- Equivalent to <code>io.input():read(···)</code>.
 
- <p>
 
- <hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
 
- <p>
 
- Returns a handle for a temporary file.
 
- This file is opened in update mode
 
- and it is automatically removed when the program ends.
 
- <p>
 
- <hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
 
- <p>
 
- Checks whether <code>obj</code> is a valid file handle.
 
- Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
 
- <code>"closed file"</code> if <code>obj</code> is a closed file handle,
 
- or <b>nil</b> if <code>obj</code> is not a file handle.
 
- <p>
 
- <hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3>
 
- <p>
 
- Equivalent to <code>io.output():write(···)</code>.
 
- <p>
 
- <hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
 
- <p>
 
- Closes <code>file</code>.
 
- Note that files are automatically closed when
 
- their handles are garbage collected,
 
- but that takes an unpredictable amount of time to happen.
 
- <p>
 
- When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>,
 
- <a href="#pdf-file:close"><code>file:close</code></a> returns the same values
 
- returned by <a href="#pdf-os.execute"><code>os.execute</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
 
- <p>
 
- Saves any written data to <code>file</code>.
 
- <p>
 
- <hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3>
 
- <p>
 
- Returns an iterator function that,
 
- each time it is called,
 
- reads the file according to the given formats.
 
- When no format is given,
 
- uses "*l" as a default.
 
- As an example, the construction
 
- <pre>
 
-      for c in file:lines(1) do <em>body</em> end
 
- </pre><p>
 
- will iterate over all characters of the file,
 
- starting at the current position.
 
- Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
 
- when the loop ends.
 
- <p>
 
- In case of errors this function raises the error,
 
- instead of returning an error code.
 
- <p>
 
- <hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3>
 
- <p>
 
- Reads the file <code>file</code>,
 
- according to the given formats, which specify what to read.
 
- For each format,
 
- the function returns a string (or a number) with the characters read,
 
- or <b>nil</b> if it cannot read data with the specified format.
 
- When called without formats,
 
- it uses a default format that reads the next line
 
- (see below).
 
- <p>
 
- The available formats are
 
- <ul>
 
- <li><b>"<code>*n</code>": </b>
 
- reads a number;
 
- this is the only format that returns a number instead of a string.
 
- </li>
 
- <li><b>"<code>*a</code>": </b>
 
- reads the whole file, starting at the current position.
 
- On end of file, it returns the empty string.
 
- </li>
 
- <li><b>"<code>*l</code>": </b>
 
- reads the next line skipping the end of line,
 
- returning <b>nil</b> on end of file.
 
- This is the default format.
 
- </li>
 
- <li><b>"<code>*L</code>": </b>
 
- reads the next line keeping the end of line (if present),
 
- returning <b>nil</b> on end of file.
 
- </li>
 
- <li><b><em>number</em>: </b>
 
- reads a string with up to this number of bytes,
 
- returning <b>nil</b> on end of file.
 
- If number is zero,
 
- it reads nothing and returns an empty string,
 
- or <b>nil</b> on end of file.
 
- </li>
 
- </ul>
 
- <p>
 
- <hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3>
 
- <p>
 
- Sets and gets the file position,
 
- measured from the beginning of the file,
 
- to the position given by <code>offset</code> plus a base
 
- specified by the string <code>whence</code>, as follows:
 
- <ul>
 
- <li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li>
 
- <li><b>"<code>cur</code>": </b> base is current position;</li>
 
- <li><b>"<code>end</code>": </b> base is end of file;</li>
 
- </ul><p>
 
- In case of success, <code>seek</code> returns the final file position,
 
- measured in bytes from the beginning of the file.
 
- If <code>seek</code> fails, it returns <b>nil</b>,
 
- plus a string describing the error.
 
- <p>
 
- The default value for <code>whence</code> is <code>"cur"</code>,
 
- and for <code>offset</code> is 0.
 
- Therefore, the call <code>file:seek()</code> returns the current
 
- file position, without changing it;
 
- the call <code>file:seek("set")</code> sets the position to the
 
- beginning of the file (and returns 0);
 
- and the call <code>file:seek("end")</code> sets the position to the
 
- end of the file, and returns its size.
 
- <p>
 
- <hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
 
- <p>
 
- Sets the buffering mode for an output file.
 
- There are three available modes:
 
- <ul>
 
- <li><b>"<code>no</code>": </b>
 
- no buffering; the result of any output operation appears immediately.
 
- </li>
 
- <li><b>"<code>full</code>": </b>
 
- full buffering; output operation is performed only
 
- when the buffer is full or when
 
- you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>).
 
- </li>
 
- <li><b>"<code>line</code>": </b>
 
- line buffering; output is buffered until a newline is output
 
- or there is any input from some special files
 
- (such as a terminal device).
 
- </li>
 
- </ul><p>
 
- For the last two cases, <code>size</code>
 
- specifies the size of the buffer, in bytes.
 
- The default is an appropriate size.
 
- <p>
 
- <hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3>
 
- <p>
 
- Writes the value of each of its arguments to <code>file</code>.
 
- The arguments must be strings or numbers.
 
- <p>
 
- In case of success, this function returns <code>file</code>.
 
- Otherwise it returns <b>nil</b> plus a string describing the error.
 
- <h2>6.9 – <a name="6.9">Operating System Facilities</a></h2>
 
- <p>
 
- This library is implemented through table <a name="pdf-os"><code>os</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
 
- <p>
 
- Returns an approximation of the amount in seconds of CPU time
 
- used by the program.
 
- <p>
 
- <hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
 
- <p>
 
- Returns a string or a table containing date and time,
 
- formatted according to the given string <code>format</code>.
 
- <p>
 
- If the <code>time</code> argument is present,
 
- this is the time to be formatted
 
- (see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
 
- Otherwise, <code>date</code> formats the current time.
 
- <p>
 
- If <code>format</code> starts with '<code>!</code>',
 
- then the date is formatted in Coordinated Universal Time.
 
- After this optional character,
 
- if <code>format</code> is the string "<code>*t</code>",
 
- then <code>date</code> returns a table with the following fields:
 
- <code>year</code> (four digits), <code>month</code> (1–12), <code>day</code> (1–31),
 
- <code>hour</code> (0–23), <code>min</code> (0–59), <code>sec</code> (0–61),
 
- <code>wday</code> (weekday, Sunday is 1),
 
- <code>yday</code> (day of the year),
 
- and <code>isdst</code> (daylight saving flag, a boolean).
 
- This last field may be absent
 
- if the information is not available.
 
- <p>
 
- If <code>format</code> is not "<code>*t</code>",
 
- then <code>date</code> returns the date as a string,
 
- formatted according to the same rules as the C function <code>strftime</code>.
 
- <p>
 
- When called without arguments,
 
- <code>date</code> returns a reasonable date and time representation that depends on
 
- the host system and on the current locale
 
- (that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>).
 
- <p>
 
- On some systems,
 
- this function may be not thread safe.
 
- <p>
 
- <hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
 
- <p>
 
- Returns the number of seconds from time <code>t1</code> to time <code>t2</code>.
 
- In POSIX, Windows, and some other systems,
 
- this value is exactly <code>t2</code><em>-</em><code>t1</code>.
 
- <p>
 
- <hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
 
- <p>
 
- This function is equivalent to the C function <code>system</code>.
 
- It passes <code>command</code> to be executed by an operating system shell.
 
- Its first result is <b>true</b>
 
- if the command terminated successfully,
 
- or <b>nil</b> otherwise.
 
- After this first result
 
- the function returns a string and a number,
 
- as follows:
 
- <ul>
 
- <li><b>"<code>exit</code>": </b>
 
- the command terminated normally;
 
- the following number is the exit status of the command.
 
- </li>
 
- <li><b>"<code>signal</code>": </b>
 
- the command was terminated by a signal;
 
- the following number is the signal that terminated the command.
 
- </li>
 
- </ul>
 
- <p>
 
- When called without a <code>command</code>,
 
- <code>os.execute</code> returns a boolean that is true if a shell is available.
 
- <p>
 
- <hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close])</code></a></h3>
 
- <p>
 
- Calls the C function <code>exit</code> to terminate the host program.
 
- If <code>code</code> is <b>true</b>,
 
- the returned status is <code>EXIT_SUCCESS</code>;
 
- if <code>code</code> is <b>false</b>,
 
- the returned status is <code>EXIT_FAILURE</code>;
 
- if <code>code</code> is a number,
 
- the returned status is this number.
 
- The default value for <code>code</code> is <b>true</b>.
 
- <p>
 
- If the optional second argument <code>close</code> is true,
 
- closes the Lua state before exiting.
 
- <p>
 
- <hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
 
- <p>
 
- Returns the value of the process environment variable <code>varname</code>,
 
- or <b>nil</b> if the variable is not defined.
 
- <p>
 
- <hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
 
- <p>
 
- Deletes the file (or empty directory, on POSIX systems)
 
- with the given name.
 
- If this function fails, it returns <b>nil</b>,
 
- plus a string describing the error and the error code.
 
- <p>
 
- <hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
 
- <p>
 
- Renames file or directory named <code>oldname</code> to <code>newname</code>.
 
- If this function fails, it returns <b>nil</b>,
 
- plus a string describing the error and the error code.
 
- <p>
 
- <hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
 
- <p>
 
- Sets the current locale of the program.
 
- <code>locale</code> is a system-dependent string specifying a locale;
 
- <code>category</code> is an optional string describing which category to change:
 
- <code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
 
- <code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
 
- the default category is <code>"all"</code>.
 
- The function returns the name of the new locale,
 
- or <b>nil</b> if the request cannot be honored.
 
- <p>
 
- If <code>locale</code> is the empty string,
 
- the current locale is set to an implementation-defined native locale.
 
- If <code>locale</code> is the string "<code>C</code>",
 
- the current locale is set to the standard C locale.
 
- <p>
 
- When called with <b>nil</b> as the first argument,
 
- this function only returns the name of the current locale
 
- for the given category.
 
- <p>
 
- <hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
 
- <p>
 
- Returns the current time when called without arguments,
 
- or a time representing the date and time specified by the given table.
 
- This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
 
- and may have fields
 
- <code>hour</code> (default is 12),
 
- <code>min</code> (default is 0),
 
- <code>sec</code> (default is 0),
 
- and <code>isdst</code> (default is <b>nil</b>).
 
- For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function.
 
- <p>
 
- The returned value is a number, whose meaning depends on your system.
 
- In POSIX, Windows, and some other systems,
 
- this number counts the number
 
- of seconds since some given start time (the "epoch").
 
- In other systems, the meaning is not specified,
 
- and the number returned by <code>time</code> can be used only as an argument to
 
- <a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>.
 
- <p>
 
- <hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
 
- <p>
 
- Returns a string with a file name that can
 
- be used for a temporary file.
 
- The file must be explicitly opened before its use
 
- and explicitly removed when no longer needed.
 
- <p>
 
- On POSIX systems,
 
- this function also creates a file with that name,
 
- to avoid security risks.
 
- (Someone else might create the file with wrong permissions
 
- in the time between getting the name and creating the file.)
 
- You still have to open the file to use it
 
- and to remove it (even if you do not use it).
 
- <p>
 
- When possible,
 
- you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
 
- which automatically removes the file when the program ends.
 
- <h2>6.10 – <a name="6.10">The Debug Library</a></h2>
 
- <p>
 
- This library provides
 
- the functionality of the debug interface (<a href="#4.9">§4.9</a>) to Lua programs.
 
- You should exert care when using this library.
 
- Several of its functions
 
- violate basic assumptions about Lua code
 
- (e.g., that variables local to a function
 
- cannot be accessed from outside;
 
- that userdata metatables cannot be changed by Lua code;
 
- that Lua programs do not crash)
 
- and therefore can compromise otherwise secure code.
 
- Moreover, some functions in this library may be slow.
 
- <p>
 
- All functions in this library are provided
 
- inside the <a name="pdf-debug"><code>debug</code></a> table.
 
- All functions that operate over a thread
 
- have an optional first argument which is the
 
- thread to operate over.
 
- The default is always the current thread.
 
- <p>
 
- <hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
 
- <p>
 
- Enters an interactive mode with the user,
 
- running each string that the user enters.
 
- Using simple commands and other debug facilities,
 
- the user can inspect global and local variables,
 
- change their values, evaluate expressions, and so on.
 
- A line containing only the word <code>cont</code> finishes this function,
 
- so that the caller continues its execution.
 
- <p>
 
- Note that commands for <code>debug.debug</code> are not lexically nested
 
- within any function and so have no direct access to local variables.
 
- <p>
 
- <hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
 
- <p>
 
- Returns the current hook settings of the thread, as three values:
 
- the current hook function, the current hook mask,
 
- and the current hook count
 
- (as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).
 
- <p>
 
- <hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3>
 
- <p>
 
- Returns a table with information about a function.
 
- You can give the function directly
 
- or you can give a number as the value of <code>f</code>,
 
- which means the function running at level <code>f</code> of the call stack
 
- of the given thread:
 
- level 0 is the current function (<code>getinfo</code> itself);
 
- level 1 is the function that called <code>getinfo</code>
 
- (except for tail calls, which do not count on the stack);
 
- and so on.
 
- If <code>f</code> is a number larger than the number of active functions,
 
- then <code>getinfo</code> returns <b>nil</b>.
 
- <p>
 
- The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
 
- with the string <code>what</code> describing which fields to fill in.
 
- The default for <code>what</code> is to get all information available,
 
- except the table of valid lines.
 
- If present,
 
- the option '<code>f</code>'
 
- adds a field named <code>func</code> with the function itself.
 
- If present,
 
- the option '<code>L</code>'
 
- adds a field named <code>activelines</code> with the table of
 
- valid lines.
 
- <p>
 
- For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
 
- a table with a name for the current function,
 
- if a reasonable name can be found,
 
- and the expression <code>debug.getinfo(print)</code>
 
- returns a table with all available information
 
- about the <a href="#pdf-print"><code>print</code></a> function.
 
- <p>
 
- <hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3>
 
- <p>
 
- This function returns the name and the value of the local variable
 
- with index <code>local</code> of the function at level <code>f</code> of the stack.
 
- This function accesses not only explicit local variables,
 
- but also parameters, temporaries, etc.
 
- <p>
 
- The first parameter or local variable has index 1, and so on,
 
- until the last active variable.
 
- Negative indices refer to vararg parameters;
 
- -1 is the first vararg parameter.
 
- The function returns <b>nil</b> if there is no variable with the given index,
 
- and raises an error when called with a level out of range.
 
- (You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
 
- <p>
 
- Variable names starting with '<code>(</code>' (open parentheses)
 
- represent internal variables
 
- (loop control variables, temporaries, varargs, and C function locals).
 
- <p>
 
- The parameter <code>f</code> may also be a function.
 
- In that case, <code>getlocal</code> returns only the name of function parameters.
 
- <p>
 
- <hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3>
 
- <p>
 
- Returns the metatable of the given <code>value</code>
 
- or <b>nil</b> if it does not have a metatable.
 
- <p>
 
- <hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
 
- <p>
 
- Returns the registry table (see <a href="#4.5">§4.5</a>).
 
- <p>
 
- <hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3>
 
- <p>
 
- This function returns the name and the value of the upvalue
 
- with index <code>up</code> of the function <code>f</code>.
 
- The function returns <b>nil</b> if there is no upvalue with the given index.
 
- <p>
 
- <hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3>
 
- <p>
 
- Returns the Lua value associated to <code>u</code>.
 
- If <code>u</code> is not a userdata,
 
- returns <b>nil</b>.
 
- <p>
 
- <hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
 
- <p>
 
- Sets the given function as a hook.
 
- The string <code>mask</code> and the number <code>count</code> describe
 
- when the hook will be called.
 
- The string mask may have the following characters,
 
- with the given meaning:
 
- <ul>
 
- <li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li>
 
- <li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li>
 
- <li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li>
 
- </ul><p>
 
- With a <code>count</code> different from zero,
 
- the hook is called after every <code>count</code> instructions.
 
- <p>
 
- When called without arguments,
 
- <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
 
- <p>
 
- When the hook is called, its first parameter is a string
 
- describing the event that has triggered its call:
 
- <code>"call"</code> (or <code>"tail call"</code>),
 
- <code>"return"</code>,
 
- <code>"line"</code>, and <code>"count"</code>.
 
- For line events,
 
- the hook also gets the new line number as its second parameter.
 
- Inside a hook,
 
- you can call <code>getinfo</code> with level 2 to get more information about
 
- the running function
 
- (level 0 is the <code>getinfo</code> function,
 
- and level 1 is the hook function).
 
- <p>
 
- <hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
 
- <p>
 
- This function assigns the value <code>value</code> to the local variable
 
- with index <code>local</code> of the function at level <code>level</code> of the stack.
 
- The function returns <b>nil</b> if there is no local
 
- variable with the given index,
 
- and raises an error when called with a <code>level</code> out of range.
 
- (You can call <code>getinfo</code> to check whether the level is valid.)
 
- Otherwise, it returns the name of the local variable.
 
- <p>
 
- See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about
 
- variable indices and names.
 
- <p>
 
- <hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3>
 
- <p>
 
- Sets the metatable for the given <code>value</code> to the given <code>table</code>
 
- (which can be <b>nil</b>).
 
- Returns <code>value</code>.
 
- <p>
 
- <hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3>
 
- <p>
 
- This function assigns the value <code>value</code> to the upvalue
 
- with index <code>up</code> of the function <code>f</code>.
 
- The function returns <b>nil</b> if there is no upvalue
 
- with the given index.
 
- Otherwise, it returns the name of the upvalue.
 
- <p>
 
- <hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3>
 
- <p>
 
- Sets the given <code>value</code> as
 
- the Lua value associated to the given <code>udata</code>.
 
- <code>value</code> must be a table or <b>nil</b>;
 
- <code>udata</code> must be a full userdata.
 
- <p>
 
- Returns <code>udata</code>.
 
- <p>
 
- <hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
 
- <p>
 
- If <code>message</code> is present but is neither a string nor <b>nil</b>,
 
- this function returns <code>message</code> without further processing.
 
- Otherwise,
 
- it returns a string with a traceback of the call stack.
 
- An optional <code>message</code> string is appended
 
- at the beginning of the traceback.
 
- An optional <code>level</code> number tells at which level
 
- to start the traceback
 
- (default is 1, the function calling <code>traceback</code>).
 
- <p>
 
- <hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3>
 
- <p>
 
- Returns an unique identifier (as a light userdata)
 
- for the upvalue numbered <code>n</code>
 
- from the given function.
 
- <p>
 
- These unique identifiers allow a program to check whether different
 
- closures share upvalues.
 
- Lua closures that share an upvalue
 
- (that is, that access a same external local variable)
 
- will return identical ids for those upvalue indices.
 
- <p>
 
- <hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3>
 
- <p>
 
- Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code>
 
- refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>.
 
- <h1>7 – <a name="7">Lua Standalone</a></h1>
 
- <p>
 
- Although Lua has been designed as an extension language,
 
- to be embedded in a host C program,
 
- it is also frequently used as a standalone language.
 
- An interpreter for Lua as a standalone language,
 
- called simply <code>lua</code>,
 
- is provided with the standard distribution.
 
- The standalone interpreter includes
 
- all standard libraries, including the debug library.
 
- Its usage is:
 
- <pre>
 
-      lua [options] [script [args]]
 
- </pre><p>
 
- The options are:
 
- <ul>
 
- <li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li>
 
- <li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li>
 
- <li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li>
 
- <li><b><code>-v</code>: </b> prints version information;</li>
 
- <li><b><code>-E</code>: </b> ignores environment variables;</li>
 
- <li><b><code>--</code>: </b> stops handling options;</li>
 
- <li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li>
 
- </ul><p>
 
- After handling its options, <code>lua</code> runs the given <em>script</em>,
 
- passing to it the given <em>args</em> as string arguments.
 
- When called without arguments,
 
- <code>lua</code> behaves as <code>lua -v -i</code>
 
- when the standard input (<code>stdin</code>) is a terminal,
 
- and as <code>lua -</code> otherwise.
 
- <p>
 
- When called without option <code>-E</code>, 
 
- the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_2"><code>LUA_INIT_5_2</code></a>
 
- (or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if it is not defined)
 
- before running any argument.
 
- If the variable content has the format <code>@<em>filename</em></code>,
 
- then <code>lua</code> executes the file.
 
- Otherwise, <code>lua</code> executes the string itself.
 
- <p>
 
- When called with option <code>-E</code>,
 
- besides ignoring <code>LUA_INIT</code>,
 
- Lua also ignores
 
- the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>,
 
- setting the values of
 
- <a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a>
 
- with the default paths defined in <code>luaconf.h</code>.
 
- <p>
 
- All options are handled in order, except <code>-i</code> and <code>-E</code>.
 
- For instance, an invocation like
 
- <pre>
 
-      $ lua -e'a=1' -e 'print(a)' script.lua
 
- </pre><p>
 
- will first set <code>a</code> to 1, then print the value of <code>a</code>,
 
- and finally run the file <code>script.lua</code> with no arguments.
 
- (Here <code>$</code> is the shell prompt. Your prompt may be different.)
 
- <p>
 
- Before starting to run the script,
 
- <code>lua</code> collects all arguments in the command line
 
- in a global table called <code>arg</code>.
 
- The script name is stored at index 0,
 
- the first argument after the script name goes to index 1,
 
- and so on.
 
- Any arguments before the script name
 
- (that is, the interpreter name plus the options)
 
- go to negative indices.
 
- For instance, in the call
 
- <pre>
 
-      $ lua -la b.lua t1 t2
 
- </pre><p>
 
- the interpreter first runs the file <code>a.lua</code>,
 
- then creates a table
 
- <pre>
 
-      arg = { [-2] = "lua", [-1] = "-la",
 
-              [0] = "b.lua",
 
-              [1] = "t1", [2] = "t2" }
 
- </pre><p>
 
- and finally runs the file <code>b.lua</code>.
 
- The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ...
 
- as arguments;
 
- it can also access these arguments with the vararg expression '<code>...</code>'.
 
- <p>
 
- In interactive mode,
 
- if you write an incomplete statement,
 
- the interpreter waits for its completion
 
- by issuing a different prompt.
 
- <p>
 
- In case of unprotected errors in the script,
 
- the interpreter reports the error to the standard error stream.
 
- If the error object is a string,
 
- the interpreter adds a stack traceback to it.
 
- Otherwise, if the error object has a metamethod <code>__tostring</code>,
 
- the interpreter calls this metamethod to produce the final message.
 
- Finally, if the error object is <b>nil</b>,
 
- the interpreter does not report the error.
 
- <p>
 
- When finishing normally,
 
- the interpreter closes its main Lua state
 
- (see <a href="#lua_close"><code>lua_close</code></a>).
 
- The script can avoid this step by
 
- calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate.
 
- <p>
 
- To allow the use of Lua as a
 
- script interpreter in Unix systems,
 
- the standalone interpreter skips
 
- the first line of a chunk if it starts with <code>#</code>.
 
- Therefore, Lua scripts can be made into executable programs
 
- by using <code>chmod +x</code> and the <code>#!</code> form,
 
- as in
 
- <pre>
 
-      #!/usr/local/bin/lua
 
- </pre><p>
 
- (Of course,
 
- the location of the Lua interpreter may be different in your machine.
 
- If <code>lua</code> is in your <code>PATH</code>,
 
- then
 
- <pre>
 
-      #!/usr/bin/env lua
 
- </pre><p>
 
- is a more portable solution.)
 
- <h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1>
 
- <p>
 
- Here we list the incompatibilities that you may find when moving a program
 
- from Lua 5.1 to Lua 5.2.
 
- You can avoid some incompatibilities by compiling Lua with
 
- appropriate options (see file <code>luaconf.h</code>).
 
- However,
 
- all these compatibility options will be removed in the next version of Lua.
 
- Similarly,
 
- all features marked as deprecated in Lua 5.1
 
- have been removed in Lua 5.2.
 
- <h2>8.1 – <a name="8.1">Changes in the Language</a></h2>
 
- <ul>
 
- <li>
 
- The concept of <em>environment</em> changed.
 
- Only Lua functions have environments.
 
- To set the environment of a Lua function,
 
- use the variable <code>_ENV</code> or the function <a href="#pdf-load"><code>load</code></a>.
 
- <p>
 
- C functions no longer have environments.
 
- Use an upvalue with a shared table if you need to keep
 
- shared state among several C functions.
 
- (You may use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> to open a C library
 
- with all functions sharing a common upvalue.)
 
- <p>
 
- To manipulate the "environment" of a userdata
 
- (which is now called user value),
 
- use the new functions
 
- <a href="#lua_getuservalue"><code>lua_getuservalue</code></a> and <a href="#lua_setuservalue"><code>lua_setuservalue</code></a>.
 
- </li>
 
- <li>
 
- Lua identifiers cannot use locale-dependent letters.
 
- </li>
 
- <li>
 
- Doing a step or a full collection in the garbage collector
 
- does not restart the collector if it has been stopped.
 
- </li>
 
- <li>
 
- Weak tables with weak keys now perform like <em>ephemeron tables</em>.
 
- </li>
 
- <li>
 
- The event <em>tail return</em> in debug hooks was removed.
 
- Instead, tail calls generate a special new event,
 
- <em>tail call</em>, so that the debugger can know that
 
- there will not be a corresponding return event.
 
- </li>
 
- <li>
 
- Equality between function values has changed.
 
- Now, a function definition may not create a new value;
 
- it may reuse some previous value if there is no
 
- observable difference to the new function.
 
- </li>
 
- </ul>
 
- <h2>8.2 – <a name="8.2">Changes in the Libraries</a></h2>
 
- <ul>
 
- <li>
 
- Function <code>module</code> is deprecated.
 
- It is easy to set up a module with regular Lua code.
 
- Modules are not expected to set global variables.
 
- </li>
 
- <li>
 
- Functions <code>setfenv</code> and <code>getfenv</code> were removed,
 
- because of the changes in environments.
 
- </li>
 
- <li>
 
- Function <code>math.log10</code> is deprecated.
 
- Use <a href="#pdf-math.log"><code>math.log</code></a> with 10 as its second argument, instead.
 
- </li>
 
- <li>
 
- Function <code>loadstring</code> is deprecated.
 
- Use <code>load</code> instead; it now accepts string arguments
 
- and are exactly equivalent to <code>loadstring</code>.
 
- </li>
 
- <li>
 
- Function <code>table.maxn</code> is deprecated.
 
- Write it in Lua if you really need it.
 
- </li>
 
- <li>
 
- Function <code>os.execute</code> now returns <b>true</b> when command
 
- terminates successfully and <b>nil</b> plus error information
 
- otherwise.
 
- </li>
 
- <li>
 
- Function <code>unpack</code> was moved into the table library
 
- and therefore must be called as <a href="#pdf-table.unpack"><code>table.unpack</code></a>.
 
- </li>
 
- <li>
 
- Character class <code>%z</code> in patterns is deprecated,
 
- as now patterns may contain '<code>\0</code>' as a regular character.
 
- </li>
 
- <li>
 
- The table <code>package.loaders</code> was renamed <code>package.searchers</code>.
 
- </li>
 
- <li>
 
- Lua does not have bytecode verification anymore.
 
- So, all functions that load code
 
- (<a href="#pdf-load"><code>load</code></a> and <a href="#pdf-loadfile"><code>loadfile</code></a>)
 
- are potentially insecure when loading untrusted binary data.
 
- (Actually, those functions were already insecure because
 
- of flaws in the verification algorithm.)
 
- When in doubt,
 
- use the <code>mode</code> argument of those functions
 
- to restrict them to loading textual chunks.
 
- </li>
 
- <li>
 
- The standard paths in the official distribution may
 
- change between versions.
 
- </li>
 
- </ul>
 
- <h2>8.3 – <a name="8.3">Changes in the API</a></h2>
 
- <ul>
 
- <li>
 
- Pseudoindex <code>LUA_GLOBALSINDEX</code> was removed.
 
- You must get the global environment from the registry
 
- (see <a href="#4.5">§4.5</a>).
 
- </li>
 
- <li>
 
- Pseudoindex <code>LUA_ENVIRONINDEX</code>
 
- and functions <code>lua_getfenv</code>/<code>lua_setfenv</code>
 
- were removed,
 
- as C functions no longer have environments.
 
- </li>
 
- <li>
 
- Function <code>luaL_register</code> is deprecated.
 
- Use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> so that your module does not create globals.
 
- (Modules are not expected to set global variables anymore.)
 
- </li>
 
- <li>
 
- The <code>osize</code> argument to the allocation function
 
- may not be zero when creating a new block,
 
- that is, when <code>ptr</code> is <code>NULL</code>
 
- (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>).
 
- Use only the test <code>ptr == NULL</code> to check whether
 
- the block is new.
 
- </li>
 
- <li>
 
- Finalizers (<code>__gc</code> metamethods) for userdata are called in the
 
- reverse order that they were marked for finalization,
 
- not that they were created (see <a href="#2.5.1">§2.5.1</a>).
 
- (Most userdata are marked immediately after they are created.)
 
- Moreover,
 
- if the metatable does not have a <code>__gc</code> field when set,
 
- the finalizer will not be called,
 
- even if it is set later.
 
- </li>
 
- <li>
 
- <code>luaL_typerror</code> was removed.
 
- Write your own version if you need it.
 
- </li>
 
- <li>
 
- Function <code>lua_cpcall</code> is deprecated.
 
- You can simply push the function with <a href="#lua_pushcfunction"><code>lua_pushcfunction</code></a>
 
- and call it with <a href="#lua_pcall"><code>lua_pcall</code></a>.
 
- </li>
 
- <li>
 
- Functions <code>lua_equal</code> and <code>lua_lessthan</code> are deprecated.
 
- Use the new <a href="#lua_compare"><code>lua_compare</code></a> with appropriate options instead.
 
- </li>
 
- <li>
 
- Function <code>lua_objlen</code> was renamed <a href="#lua_rawlen"><code>lua_rawlen</code></a>.
 
- </li>
 
- <li>
 
- Function <a href="#lua_load"><code>lua_load</code></a> has an extra parameter, <code>mode</code>.
 
- Pass <code>NULL</code> to simulate the old behavior.
 
- </li>
 
- <li>
 
- Function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter, <code>from</code>.
 
- Pass <code>NULL</code> or the thread doing the call.
 
- </li>
 
- </ul>
 
- <h1>9 – <a name="9">The Complete Syntax of Lua</a></h1>
 
- <p>
 
- Here is the complete syntax of Lua in extended BNF.
 
- (It does not describe operator precedences.)
 
- <pre>
 
- 	chunk ::= block
 
- 	block ::= {stat} [retstat]
 
- 	stat ::=  ‘<b>;</b>’ | 
 
- 		 varlist ‘<b>=</b>’ explist | 
 
- 		 functioncall | 
 
- 		 label | 
 
- 		 <b>break</b> | 
 
- 		 <b>goto</b> Name | 
 
- 		 <b>do</b> block <b>end</b> | 
 
- 		 <b>while</b> exp <b>do</b> block <b>end</b> | 
 
- 		 <b>repeat</b> block <b>until</b> exp | 
 
- 		 <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | 
 
- 		 <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | 
 
- 		 <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | 
 
- 		 <b>function</b> funcname funcbody | 
 
- 		 <b>local</b> <b>function</b> Name funcbody | 
 
- 		 <b>local</b> namelist [‘<b>=</b>’ explist] 
 
- 	retstat ::= <b>return</b> [explist] [‘<b>;</b>’]
 
- 	label ::= ‘<b>::</b>’ Name ‘<b>::</b>’
 
- 	funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name]
 
- 	varlist ::= var {‘<b>,</b>’ var}
 
- 	var ::=  Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name 
 
- 	namelist ::= Name {‘<b>,</b>’ Name}
 
- 	explist ::= exp {‘<b>,</b>’ exp}
 
- 	exp ::=  <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | ‘<b>...</b>’ | functiondef | 
 
- 		 prefixexp | tableconstructor | exp binop exp | unop exp 
 
- 	prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’
 
- 	functioncall ::=  prefixexp args | prefixexp ‘<b>:</b>’ Name args 
 
- 	args ::=  ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | String 
 
- 	functiondef ::= <b>function</b> funcbody
 
- 	funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b>
 
- 	parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’
 
- 	tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’
 
- 	fieldlist ::= field {fieldsep field} [fieldsep]
 
- 	field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp
 
- 	fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’
 
- 	binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | ‘<b>..</b>’ | 
 
- 		 ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ | 
 
- 		 <b>and</b> | <b>or</b>
 
- 	unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’
 
- </pre>
 
- <p>
 
- <HR>
 
- <SMALL CLASS="footer">
 
- Last update:
 
- Fri Jun  8 16:13:40 BRT 2012
 
- </SMALL>
 
- <!--
 
- Last change: revised for Lua 5.2.1
 
- -->
 
- </body></html>
 
 
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