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- if mg.lua_type ~= "websocket" then
- mg.write("HTTP/1.0 200 OK\r\n")
- mg.write("Connection: close\r\n")
- mg.write("\r\n")
- mg.write("<!DOCTYPE HTML>\r\n")
- mg.write("<html xmlns=\"http://www.w3.org/1999/xhtml\">\r\n")
- mg.write("<head>\r\n")
- mg.write("<meta charset=\"UTF-8\"></meta>\r\n")
- mg.write("<title>Server stats</title>\r\n")
- mg.write("</head>\r\n")
- mg.write("<body onload=\"load()\">\r\n")
- mg.write([====[
- <script type="text/javascript">
- var connection;
- var data_field;
- function webSockKeepAlive() {
- if (keepAlive) {
- connection.send('Ok');
- setTimeout("webSockKeepAlive()", 10000);
- }
- }
- function load() {
- var wsproto = (location.protocol === 'https:') ? "wss:" : "ws:";
- connection = new WebSocket(wsproto + "//" + window.location.host + window.location.pathname);
- data_field = document.getElementById('data');
- data_field.innerHTML = "wait for data";
- use_keepAlive = true;
- connection.onopen = function () {
- keepAlive = use_keepAlive;
- webSockKeepAlive();
- };
- // Log errors
- connection.onerror = function (error) {
- keepAlive = false;
- alert("WebSocket error");
- connection.close();
- };
- // Log messages from the server
- connection.onmessage = function (e) {
- data_field.innerHTML = e.data;
- };
- }
- </script>
- ]====])
- mg.write("<div id='data'>Wait for page load</div>\r\n")
- mg.write("</body>\r\n")
- mg.write("</html>\r\n")
- return
- end
- function table.count(tab)
- local count = 0
- for _ in pairs(tab) do
- count = count + 1
- end
- return count
- end
- -- table of all active connection
- allConnections = {}
- connCount = table.count(allConnections)
- -- function to get a client identification string
- function who(tab)
- local ri = allConnections[tab.client].request_info
- return ri.remote_addr .. ":" .. ri.remote_port
- end
- -- Callback to accept or reject a connection
- function open(tab)
- allConnections[tab.client] = tab
- connCount = table.count(allConnections)
- return true -- return true to accept the connection
- end
- -- Callback for "Websocket ready"
- function ready(tab)
- senddata()
- return true -- return true to keep the connection open
- end
- -- Callback for "Websocket received data"
- function data(tab)
- senddata()
- return true -- return true to keep the connection open
- end
- -- Callback for "Websocket is closing"
- function close(tab)
- allConnections[tab.client] = nil
- connCount = table.count(allConnections)
- end
- function senddata()
- local date = os.date('*t');
- collectgarbage("collect"); -- Avoid adding uncollected Lua memory from this state
- mg.write(string.format([[
- {"Time": "%u:%02u:%02u",
- "Date": "%04u-%02u-%02u",
- "Context": %s,
- "Common": %s,
- "System": \"%s\",
- "ws_status": {"Memory": %u, "Connections": %u}
- }]],
- date.hour, date.min, date.sec,
- date.year, date.month, date.day,
- mg.get_info("context"),
- mg.get_info("common"),
- mg.get_info("system"),
- collectgarbage("count")*1024,
- connCount
- ));
- end
- function timer()
- senddata()
- mg.set_timeout("timer()", 1)
- end
- mg.set_timeout("timer()", 1)
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