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Merge branch 'master' into HTTP2

bel2125 před 4 roky
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revize
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100 změnil soubory, kde provedl 43572 přidání a 306 odebrání
  1. 3 0
      .gitattributes
  2. 16 0
      .gitignore
  3. 14 2
      Makefile
  4. 9 3
      docs/APIReference.md
  5. 12 3
      docs/UserManual.md
  6. 1 1
      docs/api/mg_callbacks.md
  7. 2 0
      format.bat
  8. 30 0
      fuzztest/README.txt
  9. 11 0
      fuzztest/build.sh
  10. 51 0
      fuzztest/build_and_run.sh
  11. 1 0
      fuzztest/docroot/test.txt
  12. 411 0
      fuzztest/fuzzmain.c
  13. 55 0
      fuzztest/http1.dict
  14. 2 0
      fuzztest/http1/GET_root.bin
  15. 2 0
      fuzztest/http1/GET_test.bin
  16. 18 0
      fuzztest/http1c/RESULT_200_1.bin
  17. 2 0
      fuzztest/http1c/RESULT_200_2.bin
  18. 2 0
      fuzztest/http1c/RESULT_400_1.bin
  19. 1 0
      fuzztest/url/test_txt
  20. 2 0
      include/civetweb.h
  21. 2 2
      resources/Makefile.in-lua
  22. 321 264
      src/civetweb.c
  23. 4 0
      src/mod_lua.inl
  24. 106 0
      src/third_party/lua-5.4.0/Makefile
  25. 6 0
      src/third_party/lua-5.4.0/README
  26. 674 0
      src/third_party/lua-5.4.0/doc/contents.html
  27. 21 0
      src/third_party/lua-5.4.0/doc/index.css
  28. binární
      src/third_party/lua-5.4.0/doc/logo.gif
  29. 149 0
      src/third_party/lua-5.4.0/doc/lua.1
  30. 161 0
      src/third_party/lua-5.4.0/doc/lua.css
  31. 118 0
      src/third_party/lua-5.4.0/doc/luac.1
  32. 21 0
      src/third_party/lua-5.4.0/doc/manual.css
  33. 11896 0
      src/third_party/lua-5.4.0/doc/manual.html
  34. binární
      src/third_party/lua-5.4.0/doc/osi-certified-72x60.png
  35. 340 0
      src/third_party/lua-5.4.0/doc/readme.html
  36. 220 0
      src/third_party/lua-5.4.0/src/Makefile
  37. 1411 0
      src/third_party/lua-5.4.0/src/lapi.c
  38. 47 0
      src/third_party/lua-5.4.0/src/lapi.h
  39. 1057 0
      src/third_party/lua-5.4.0/src/lauxlib.c
  40. 276 0
      src/third_party/lua-5.4.0/src/lauxlib.h
  41. 527 0
      src/third_party/lua-5.4.0/src/lbaselib.c
  42. 1814 0
      src/third_party/lua-5.4.0/src/lcode.c
  43. 104 0
      src/third_party/lua-5.4.0/src/lcode.h
  44. 206 0
      src/third_party/lua-5.4.0/src/lcorolib.c
  45. 64 0
      src/third_party/lua-5.4.0/src/lctype.c
  46. 95 0
      src/third_party/lua-5.4.0/src/lctype.h
  47. 477 0
      src/third_party/lua-5.4.0/src/ldblib.c
  48. 841 0
      src/third_party/lua-5.4.0/src/ldebug.c
  49. 47 0
      src/third_party/lua-5.4.0/src/ldebug.h
  50. 822 0
      src/third_party/lua-5.4.0/src/ldo.c
  51. 75 0
      src/third_party/lua-5.4.0/src/ldo.h
  52. 226 0
      src/third_party/lua-5.4.0/src/ldump.c
  53. 299 0
      src/third_party/lua-5.4.0/src/lfunc.c
  54. 69 0
      src/third_party/lua-5.4.0/src/lfunc.h
  55. 1616 0
      src/third_party/lua-5.4.0/src/lgc.c
  56. 186 0
      src/third_party/lua-5.4.0/src/lgc.h
  57. 65 0
      src/third_party/lua-5.4.0/src/linit.c
  58. 814 0
      src/third_party/lua-5.4.0/src/liolib.c
  59. 112 0
      src/third_party/lua-5.4.0/src/ljumptab.h
  60. 578 0
      src/third_party/lua-5.4.0/src/llex.c
  61. 85 0
      src/third_party/lua-5.4.0/src/llex.h
  62. 349 0
      src/third_party/lua-5.4.0/src/llimits.h
  63. 763 0
      src/third_party/lua-5.4.0/src/lmathlib.c
  64. 202 0
      src/third_party/lua-5.4.0/src/lmem.c
  65. 93 0
      src/third_party/lua-5.4.0/src/lmem.h
  66. 759 0
      src/third_party/lua-5.4.0/src/loadlib.c
  67. 583 0
      src/third_party/lua-5.4.0/src/lobject.c
  68. 787 0
      src/third_party/lua-5.4.0/src/lobject.h
  69. 104 0
      src/third_party/lua-5.4.0/src/lopcodes.c
  70. 392 0
      src/third_party/lua-5.4.0/src/lopcodes.h
  71. 103 0
      src/third_party/lua-5.4.0/src/lopnames.h
  72. 430 0
      src/third_party/lua-5.4.0/src/loslib.c
  73. 1996 0
      src/third_party/lua-5.4.0/src/lparser.c
  74. 170 0
      src/third_party/lua-5.4.0/src/lparser.h
  75. 45 0
      src/third_party/lua-5.4.0/src/lprefix.h
  76. 467 0
      src/third_party/lua-5.4.0/src/lstate.c
  77. 364 0
      src/third_party/lua-5.4.0/src/lstate.h
  78. 285 0
      src/third_party/lua-5.4.0/src/lstring.c
  79. 58 0
      src/third_party/lua-5.4.0/src/lstring.h
  80. 1805 0
      src/third_party/lua-5.4.0/src/lstrlib.c
  81. 924 0
      src/third_party/lua-5.4.0/src/ltable.c
  82. 57 0
      src/third_party/lua-5.4.0/src/ltable.h
  83. 428 0
      src/third_party/lua-5.4.0/src/ltablib.c
  84. 270 0
      src/third_party/lua-5.4.0/src/ltm.c
  85. 94 0
      src/third_party/lua-5.4.0/src/ltm.h
  86. 635 0
      src/third_party/lua-5.4.0/src/lua.c
  87. 517 0
      src/third_party/lua-5.4.0/src/lua.h
  88. 9 0
      src/third_party/lua-5.4.0/src/lua.hpp
  89. 724 0
      src/third_party/lua-5.4.0/src/luac.c
  90. 776 0
      src/third_party/lua-5.4.0/src/luaconf.h
  91. 58 0
      src/third_party/lua-5.4.0/src/lualib.h
  92. 323 0
      src/third_party/lua-5.4.0/src/lundump.c
  93. 36 0
      src/third_party/lua-5.4.0/src/lundump.h
  94. 289 0
      src/third_party/lua-5.4.0/src/lutf8lib.c
  95. 1812 0
      src/third_party/lua-5.4.0/src/lvm.c
  96. 134 0
      src/third_party/lua-5.4.0/src/lvm.h
  97. 68 0
      src/third_party/lua-5.4.0/src/lzio.c
  98. 66 0
      src/third_party/lua-5.4.0/src/lzio.h
  99. 0 28
      test/all_build_flags.pl
  100. 0 3
      test/bad2.cgi

+ 3 - 0
.gitattributes

@@ -1,3 +1,6 @@
+# Binary files
+*.bin    binary
+
 # Auto detect text files and perform LF normalization
 * -text
 

+ 16 - 0
.gitignore

@@ -14,8 +14,12 @@ out
 [oO]utput
 [tT]esting
 examples/embedded_c/embedded_c
+examples/embedded_cpp/embedded_cpp
 *.a
 *.o
+VisualStudio/unit_test/*
+log.out
+
 
 ################# //hash
 ## CMake
@@ -279,3 +283,15 @@ conan/test_package/build
 ## Visual Studio Code
 ##########################
 .vscode
+
+
+##########################
+## Fuzz test corpus
+##########################
+fuzztest/http1/**
+fuzztest/http1c/**
+fuzztest/url/**
+crash-[0-9a-f]*
+leak-[0-9a-f]*
+slow-unit-[0-9a-f]*
+civetweb_fuzz?

+ 14 - 2
Makefile

@@ -45,7 +45,7 @@ USE_STACK_SIZE ?= 102400
 BUILD_DIRS = $(BUILD_DIR) $(BUILD_DIR)/src $(BUILD_DIR)/resources
 
 LIB_SOURCES = src/civetweb.c
-LIB_INLINE  = src/mod_lua.inl src/md5.inl
+LIB_INLINE  = src/*.inl
 APP_SOURCES = src/main.c
 WINDOWS_RESOURCES = resources/res.rc
 UNIT_TEST_SOURCES = test/unit_test.c
@@ -71,6 +71,18 @@ LIBS = -lpthread -lm
 
 ifdef WITH_DEBUG
   CFLAGS += -g -DDEBUG
+else ifdef TEST_ASAN
+  CFLAGS += -g -fsanitize=address
+  CC = clang
+  CXX = clang++
+else ifdef TEST_FUZZ
+  CFLAGS += -g -fsanitize=address,fuzzer,undefined -O0 -g -ggdb3 -fno-omit-frame-pointer -fsanitize-address-use-after-scope -fno-sanitize-recover=undefined
+  CC = clang
+  CXX = clang++
+  BUILD_DIRS += $(BUILD_DIR)/fuzztest
+  APP_SOURCES = fuzztest/fuzzmain.c
+  OBJECTS = $(LIB_SOURCES:.c=.o) $(APP_SOURCES:.c=.o) 
+  CFLAGS += -DTEST_FUZZ$(TEST_FUZZ)
 else
   CFLAGS += -O2 -DNDEBUG
 endif
@@ -245,7 +257,7 @@ help:
 	@echo "make install-lib         install the static library"
 	@echo "make slib                build a shared library"
 	@echo "make install-slib        install the shared library"
-	@echo "make unit_test           build unit tests executable"
+	@echo "make unit_test           (obsolete - unit tests use cmake now)"
 	@echo ""
 	@echo " Make Options"
 	@echo "   WITH_LUA=1            build with Lua support; include Lua as static library"

+ 9 - 3
docs/APIReference.md

@@ -2,12 +2,18 @@
 
 CivetWeb is often used as HTTP and HTTPS library inside a larger application.
 A C API is available to integrate the CivetWeb functionality in a larger
-codebase. A C++ wrapper is also available, although it is not guaranteed
-that all functionality available through the C API can also be accessed
-from C++. This document describes the public C API. Basic usage examples of
+codebase.
+This document describes the public C API. Basic usage examples of
 the API can be found in [Embedding.md](Embedding.md), as well as in the
 examples directory.
 
+A C++ wrapper for some basic features is also available.
+Note that only a small subset of the functionality available through the
+C API can be accessed using this C++ wrapper. The C++ wrapper is not unit
+tested, and there is no C++ API documentation equivalent to this C API
+documentation.
+
+
 ## Macros
 
 | Macro | Description |

+ 12 - 3
docs/UserManual.md

@@ -148,11 +148,12 @@ subnet is pre-pended by either a `-` or a `+` sign. A plus sign means allow,
 where a minus sign means deny. If a subnet mask is omitted, such as `-1.2.3.4`,
 this means to deny only that single IP address.
 
-Subnet masks may vary from 0 to 32, inclusive. The default setting is to allow
-all accesses. On each request the full list is traversed, and
+If this value is not set, all accesses are allowed. Otherwise, the default
+setting is to deny all accesses. On each request the full list is traversed, and
 the last match wins. Examples:
 
-    -0.0.0.0/0,+192.168/16    deny all accesses, only allow 192.168/16 subnet
+    +192.168.0.0/16,+fe80::/64    deny all accesses, allow 192.168.0.0/16 and fe80::/64 subnet
+                                  (The second one is valid only if IPv6 support is enabled)
 
 To learn more about subnet masks, see the
 [Wikipedia page on Subnetwork](http://en.wikipedia.org/wiki/Subnetwork).
@@ -582,6 +583,13 @@ by the subject name’s hash and an extension of “.0”. If there is more than
 certificate with the same subject name they should have extensions ".0", ".1",
 ".2" and so on respectively.
 
+### ssl\_cache\_timeout `-1`
+Allow caching of SSL/TLS sessions, so HTTPS connection from the same client
+to the same server can be established faster. A configuration value >0 activates
+session caching. The configuration value is the maximum lifetime of a cached 
+session in seconds.
+The default is to deactivated session caching.
+
 ### ssl\_certificate
 Path to the SSL certificate file. This option is only required when at least
 one of the `listening\_ports` is SSL. The file must be in PEM format,
@@ -693,6 +701,7 @@ list of key=value pairs, where key could be:
 
     *                   limit speed for all connections
     x.x.x.x/mask        limit speed for specified subnet
+    [IPv6-addr]/mask    limit speed for specified IPv6 subnet (needs square brackets)
     uri_prefix_pattern  limit speed for given URIs
 
 The value is a floating-point number of bytes per second, optionally

+ 1 - 1
docs/api/mg_callbacks.md

@@ -29,7 +29,7 @@
 |**`init_ssl_domain`**|**`int (*init_ssl_domain)( const char *server_domain, void *ssl_ctx, void *user_data );`**|
 | |The callback function `init_ssl_domain()` is called when CivetWeb initializes the SSL library. The parameter `server_domain` is a pointer to the `authentication_domain` config parameter of the domain being configured. The `ssl_ctx` parameter is a pointer to the SSL context being configure. The parameter `user_data` contains a pointer to the data which was provided to `mg_start()` when the server was started. The callback function can return 0 to signal that CivetWeb should setup the SSL certificate. With a return value of 1 the callback function signals CivetWeb that the certificate has already been setup and no further processing is necessary. The value -1 should be returned when the SSL initialization fails.|
 |**`init_thread`**|**`void * (*init_thread)( const struct mg_context *ctx, int thread_type );`**|
-| |The callback function `init_thread()` is called when a new thread is created by CivetWeb. The `thread_type` parameter indicates which type of thread has been created. following thread types are recognized:|
+| |The callback function `init_thread()` is called when a new thread is created by CivetWeb. It is always called from the newly created thread and can be used to initialize thread local storage data. The `thread_type` parameter indicates which type of thread has been created. following thread types are recognized:|
 | |**0** - The master thread is created |
 | |**1** - A worker thread which handles client connections has been created|
 | |**2** - An internal helper thread (timer thread) has been created|

+ 2 - 0
format.bat

@@ -34,6 +34,8 @@ clang-format -i unittest/timertest.c
 clang-format -i unittest/civetweb_check.h
 clang-format -i unittest/main.c
 
+clang-format -i fuzztest/fuzzmain.c
+
 clang-format -i examples/embedded_c/embedded_c.c
 clang-format -i examples/rest/rest.c
 

+ 30 - 0
fuzztest/README.txt

@@ -0,0 +1,30 @@
+For fuzz testing civetweb, perform the following steps:
+
+- Switch to civetweb root directory
+- make clean
+
+First fuzz target: vary URI for HTTP1 server
+- make WITH_ALL=1 TEST_FUZZ=1
+- mv civetweb civetweb_fuzz1
+- sudo ./civetweb_fuzz1 -max_len=2048 fuzztest/url/
+
+Second fuzz target: vary HTTP1 request for HTTP1 server
+- make WITH_ALL=1 TEST_FUZZ=2
+- mv civetweb civetweb_fuzz2
+- sudo ./civetweb_fuzz2 -max_len=2048 -dict=fuzztest/http1.dict fuzztest/http1/
+
+Third fuzz target: vary HTTP1 response for HTTP1 client API
+- make WITH_ALL=1 TEST_FUZZ=3
+- mv civetweb civetweb_fuzz3
+- sudo ./civetweb_fuzz3 -max_len=2048 -dict=fuzztest/http1.dict fuzztest/http1c/
+
+
+
+Open issues:
+ * Need "sudo" for container? (ASAN seems to needs it on WSL test)
+ * let "make" create "civetweb_fuzz#" instead of "mv"
+ * useful initial corpus and directory
+ * Planned additional fuzz test: 
+  * vary HTTP2 request for HTTP2 server (in HTTP2 feature branch)
+  * use internal function to bypass socket (bottleneck)
+ * where to put fuzz corpus?

+ 11 - 0
fuzztest/build.sh

@@ -0,0 +1,11 @@
+#!/bin/sh
+
+make clean
+rm civetweb_fuzz?
+
+make WITH_ALL=1 TEST_FUZZ=1
+mv civetweb civetweb_fuzz1
+make WITH_ALL=1 TEST_FUZZ=2
+mv civetweb civetweb_fuzz2
+make WITH_ALL=1 TEST_FUZZ=3
+mv civetweb civetweb_fuzz3

+ 51 - 0
fuzztest/build_and_run.sh

@@ -0,0 +1,51 @@
+#!/bin/sh
+
+make clean
+rm civetweb_fuzz?
+
+make WITH_ALL=1 TEST_FUZZ=1
+mv civetweb civetweb_fuzz1
+make WITH_ALL=1 TEST_FUZZ=2
+mv civetweb civetweb_fuzz2
+make WITH_ALL=1 TEST_FUZZ=3
+mv civetweb civetweb_fuzz3
+
+echo ""
+echo "====================="
+echo "== Build completed =="
+echo "====================="
+echo ""
+
+ls -halt civetweb*
+echo ""
+md5sum civetweb_fuzz*
+
+echo ""
+echo "====================="
+echo "== run fuzz test 1 =="
+echo "====================="
+echo ""
+
+./civetweb_fuzz1 -max_total_time=600 -max_len=2048 fuzztest/url/
+
+echo ""
+echo "====================="
+echo "== run fuzz test 2 =="
+echo "====================="
+echo ""
+
+./civetweb_fuzz2 -max_total_time=600 -max_len=2048 -dict=fuzztest/http1.dict fuzztest/http1/
+
+echo ""
+echo "====================="
+echo "== run fuzz test 3 =="
+echo "====================="
+echo ""
+
+./civetweb_fuzz3 -max_total_time=600 -max_len=2048 -dict=fuzztest/http1.dict fuzztest/http1c/
+
+echo ""
+echo "====================="
+echo "== fuzz tests done =="
+echo "====================="
+echo ""

+ 1 - 0
fuzztest/docroot/test.txt

@@ -0,0 +1 @@
+Response text from file

+ 411 - 0
fuzztest/fuzzmain.c

@@ -0,0 +1,411 @@
+#include "civetweb.h"
+#include <errno.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if defined(_WIN32)
+#error "Currently not supported"
+#else
+
+#include <unistd.h>
+#define test_sleep(x) (sleep(x))
+#include <arpa/inet.h>
+#include <netinet/in.h>
+#include <netinet/ip.h>
+#include <pthread.h>
+#include <sys/socket.h>
+#include <sys/types.h>
+typedef int SOCKET;
+#define closesocket(a) (close(a))
+
+#endif
+
+
+static uint64_t call_count = 0;
+
+static struct mg_context *ctx;
+static const char *OPTIONS[] = {"listening_ports",
+                                "8080,8443s",
+                                "document_root",
+                                "fuzztest/docroot",
+                                "ssl_certificate",
+                                "resources/cert/server.pem",
+                                NULL,
+                                NULL};
+
+
+static void
+init_civetweb(void)
+{
+	struct mg_callbacks callbacks;
+	memset(&callbacks, 0, sizeof(callbacks));
+
+	ctx = mg_start(&callbacks, 0, OPTIONS);
+
+	if (!ctx) {
+		fprintf(stderr, "\nCivetWeb test server failed to start\n");
+		abort();
+	}
+
+	/* Give server 5 seconds to start, before flooding with requests.
+	 * Don't know if this is required for fuzz-tests, but it was helpful
+	 * when testing starting/stopping the server multiple times in test
+	 * container environments. */
+	test_sleep(5);
+}
+
+
+struct tcp_func_prm {
+	SOCKET sock;
+};
+
+
+struct tRESPONSE {
+	char data[4096];
+	size_t size;
+} RESPONSE;
+
+
+static void *
+tcp_func(void *arg)
+{
+	char req[1024 * 16];
+	struct tcp_func_prm *ptcp_func_prm = (struct tcp_func_prm *)arg;
+	SOCKET svr = ptcp_func_prm->sock;
+	printf("Server ready, sock %i\n", svr);
+
+next_request : {
+	struct sockaddr_in cliadr;
+	socklen_t adrlen = sizeof(cliadr);
+	int buf_filled = 0;
+	int req_ready = 0;
+
+	memset(&cliadr, 0, sizeof(cliadr));
+
+	SOCKET cli = accept(svr, (struct sockaddr *)&cliadr, &adrlen);
+
+	if (cli == -1) {
+		int er = errno;
+		fprintf(stderr, "Error: Accept failed [%s]\n", strerror(er));
+		test_sleep(1);
+		goto next_request;
+	}
+
+	/* Read request */
+	do {
+		int r = recv(cli, req + buf_filled, sizeof(req) - buf_filled - 1, 0);
+		if (r > 0) {
+			buf_filled += r;
+			req[buf_filled] = 0;
+			if (strstr(req, "\r\n\r\n") != NULL) {
+				req_ready = 1;
+			}
+		} else {
+			/* some error */
+			int er = errno;
+			fprintf(stderr, "Error: Recv failed [%s]\n", strerror(er));
+			test_sleep(1);
+			goto next_request;
+		}
+	} while (!req_ready);
+
+	/* Request is complete here.
+	 * Now send response */
+	send(cli, RESPONSE.data, RESPONSE.size, MSG_NOSIGNAL);
+
+	/* Close connection. */
+	shutdown(cli, SHUT_RDWR);
+	closesocket(cli);
+
+	/* done */
+	goto next_request;
+}
+
+	free(arg);
+}
+
+
+static void
+init_tcp(void)
+{
+	int r;
+	SOCKET sock = socket(AF_INET, SOCK_STREAM, 6);
+	if (sock == -1) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot create socket [%s]\n", strerror(r));
+		abort();
+	}
+	struct sockaddr_in sin;
+	memset(&sin, 0, sizeof(sin));
+	sin.sin_family = AF_INET;
+	sin.sin_addr.s_addr = inet_addr("127.0.0.1");
+	sin.sin_port = htons(8080);
+	r = bind(sock, (struct sockaddr *)&sin, sizeof(sin));
+	if (r != 0) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot bind [%s]\n", strerror(r));
+		closesocket(sock);
+		abort();
+	}
+
+	r = listen(sock, 128);
+	if (r != 0) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot listen [%s]\n", strerror(r));
+		closesocket(sock);
+		abort();
+	}
+
+	pthread_t thread_id;
+	pthread_attr_t attr;
+	int result;
+	struct tcp_func_prm *thread_prm;
+
+	thread_prm = (struct tcp_func_prm *)malloc(sizeof(struct tcp_func_prm));
+	if (!thread_prm) {
+		fprintf(stderr, "Error: Out of memory\n");
+		closesocket(sock);
+		abort();
+	}
+	thread_prm->sock = sock;
+
+	(void)pthread_attr_init(&attr);
+	(void)pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+	result = pthread_create(&thread_id, &attr, tcp_func, (void *)thread_prm);
+	(void)pthread_attr_destroy(&attr);
+	if (result != 0) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot create thread [%s]\n", strerror(r));
+		closesocket(sock);
+		abort();
+	}
+
+	test_sleep(5);
+}
+
+
+static int
+test_http_request(const char *server,
+                  uint16_t port,
+                  int use_ssl,
+                  const char *uri)
+{
+	/* Client var */
+	struct mg_connection *client;
+	char client_err_buf[256];
+	char client_data_buf[4096];
+	const struct mg_response_info *client_ri;
+	int64_t data_read;
+	int r;
+
+	client = mg_connect_client(
+	    server, port, use_ssl, client_err_buf, sizeof(client_err_buf));
+
+	if ((client == NULL) || (0 != strcmp(client_err_buf, ""))) {
+		fprintf(stderr,
+		        "%s connection to server [%s] port [%u] failed: [%s]\n",
+		        use_ssl ? "HTTPS" : "HTTP",
+		        server,
+		        port,
+		        client_err_buf);
+		if (client) {
+			mg_close_connection(client);
+		}
+
+		/* In heavy fuzz testing, sometimes we run out of available sockets.
+		 * Wait for some seconds, and retry. */
+		test_sleep(5);
+
+		/* retry once */
+		client = mg_connect_client(
+		    server, port, use_ssl, client_err_buf, sizeof(client_err_buf));
+		if (!client) {
+			fprintf(stderr, "Retry: error\n");
+			return 1;
+		}
+		fprintf(stderr, "Retry: success\n");
+	}
+
+	mg_printf(client, "GET %s HTTP/1.0\r\n\r\n", uri);
+
+	r = mg_get_response(client, client_err_buf, sizeof(client_err_buf), 10000);
+
+	if ((r < 0) || (0 != strcmp(client_err_buf, ""))) {
+		mg_close_connection(client);
+		return 1;
+	}
+
+	client_ri = mg_get_response_info(client);
+	if (client_ri == NULL) {
+		mg_close_connection(client);
+		return 1;
+	}
+
+	data_read = 0;
+	while (data_read < client_ri->content_length) {
+		/* store the first sizeof(client_data_buf) bytes
+		 * of the HTTP response. */
+		r = mg_read(client,
+		            client_data_buf + data_read,
+		            sizeof(client_data_buf) - (size_t)data_read);
+		if (r > 0) {
+			data_read += r;
+		}
+
+		/* buffer filled? */
+		if (sizeof(client_data_buf) == (size_t)data_read) {
+			/* ignore the rest */
+			while (r > 0) {
+				char trash[1024];
+				r = mg_read(client, trash, sizeof(trash));
+			}
+			break;
+		}
+	}
+
+	/* Nothing left to read */
+	r = mg_read(client, client_data_buf, sizeof(client_data_buf));
+	if (r != 0) {
+		mg_close_connection(client);
+		return 1;
+	}
+
+	mg_close_connection(client);
+	return 0;
+}
+
+
+static int
+LLVMFuzzerTestOneInput_URI(const uint8_t *data, size_t size)
+{
+	static char URI[1024 * 64]; /* static, to avoid stack overflow */
+
+	if (call_count == 0) {
+		memset(URI, 0, sizeof(URI));
+		init_civetweb();
+	}
+	call_count++;
+
+	if (size < sizeof(URI)) {
+		memcpy(URI, data, size);
+		URI[size] = 0;
+	} else {
+		return 1;
+	}
+
+	return test_http_request("127.0.0.1", 8080, 0, URI);
+}
+
+
+static int
+LLVMFuzzerTestOneInput_REQUEST(const uint8_t *data, size_t size)
+{
+	if (call_count == 0) {
+		init_civetweb();
+	}
+	call_count++;
+
+	int r;
+	SOCKET sock = socket(AF_INET, SOCK_STREAM, 6);
+	if (sock == -1) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot create socket [%s]\n", strerror(r));
+		return 1;
+	}
+	struct sockaddr_in sin;
+	memset(&sin, 0, sizeof(sin));
+	sin.sin_family = AF_INET;
+	sin.sin_addr.s_addr = inet_addr("127.0.0.1");
+	sin.sin_port = htons(8080);
+	r = connect(sock, (struct sockaddr *)&sin, sizeof(sin));
+	if (r != 0) {
+		r = errno;
+		fprintf(stderr, "Error: Cannot connect [%s]\n", strerror(r));
+		closesocket(sock);
+		return 1;
+	}
+
+	char trash[1024];
+	r = send(sock, data, size, 0);
+	if (r != size) {
+		fprintf(stderr, "Warning: %i bytes sent (TODO: Repeat)\n", r);
+	}
+
+	int data_read = 0;
+	while ((r = recv(sock, trash, sizeof(trash), 0)) > 0) {
+		data_read += r;
+	};
+
+	shutdown(sock, SHUT_RDWR);
+	closesocket(sock);
+
+	static int max_data_read = 0;
+	if (data_read > max_data_read) {
+		max_data_read = data_read;
+		printf("GOT data: %i\n", data_read);
+	}
+}
+
+
+static int
+LLVMFuzzerTestOneInput_RESPONSE(const uint8_t *data, size_t size)
+{
+	if (call_count == 0) {
+		init_tcp();
+	}
+	call_count++;
+
+	if (size > sizeof(RESPONSE.data)) {
+		return 1;
+	}
+
+	memcpy(RESPONSE.data, data, size);
+	RESPONSE.size = size;
+
+	char errbuf[256];
+
+	struct mg_connection *conn =
+	    mg_connect_client("127.0.0.1", 8080, 0, errbuf, sizeof(errbuf));
+	if (!conn) {
+		printf("Connect error: %s\n", errbuf);
+		test_sleep(1);
+		return 1;
+	}
+	mg_printf(conn, "GET / HTTP/1.0\r\n\r\n");
+
+	int r = mg_get_response(conn, errbuf, sizeof(errbuf), 1000);
+	const struct mg_response_info *ri = mg_get_response_info(conn);
+
+	mg_close_connection(conn);
+
+	return 0;
+}
+
+
+/* MAIN for fuzztest */
+int
+LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
+{
+#if defined(TEST_FUZZ1)
+	/* fuzz target 1: different URI for HTTP/1 server */
+	return LLVMFuzzerTestOneInput_URI(data, size);
+#elif defined(TEST_FUZZ2)
+	/* fuzz target 2: different requests for HTTP/1 server */
+	return LLVMFuzzerTestOneInput_REQUEST(data, size);
+#elif defined(TEST_FUZZ3)
+	/* fuzz target 3: different responses for HTTP/1 client */
+	return LLVMFuzzerTestOneInput_RESPONSE(data, size);
+#elif defined(TEST_FUZZ4)
+#error "Only useful in HTTP/2 feature branch"
+	/* fuzz target 4: different requests for HTTP/2 server */
+	return LLVMFuzzerTestOneInput_REQUEST_HTTP2(data, size);
+#elif defined(TEST_FUZZ5)
+	/* fuzz target 5: calling an internal server test function,
+	 *                bypassing network sockets */
+	return LLVMFuzzerTestOneInput_process_new_connection(data, size);
+#else
+/* planned targets */
+#error "Unknown fuzz target"
+#endif
+}

+ 55 - 0
fuzztest/http1.dict

@@ -0,0 +1,55 @@
+"/"
+"/test.txt"
+"/test.html"
+"*"
+"GET"
+"POST"
+"PUT"
+"DELETE"
+"accept-charset"
+"accept-encoding"
+"accept-language"
+"accept-ranges"
+"accept"
+"access-control-allow-origin"
+"age"
+"allow"
+"authorization"
+"cache-control"
+"content-encoding"
+"content-disposition"
+"content-language"
+"content-length"
+"content-location"
+"content-range"
+"content-type"
+"cookie"
+"date"
+"etag"
+"expect"
+"expires"
+"from"
+"host"
+"if-match"
+"if-modified-since"
+"if-none-match"
+"if-range"
+"if-unmodified-since"
+"last-modified"
+"link"
+"location"
+"max-forwards"
+"proxy-authenticate"
+"proxy-authorization"
+"range"
+"referer"
+"refresh"
+"retry-after"
+"server"
+"set-cookie"
+"strict-transport-security"
+"transfer-encoding"
+"user-agent"
+"vary"
+"via"
+"www-authenticate"

+ 2 - 0
fuzztest/http1/GET_root.bin

@@ -0,0 +1,2 @@
+GET /test.txt HTTP/1.0
+

+ 2 - 0
fuzztest/http1/GET_test.bin

@@ -0,0 +1,2 @@
+GET / HTTP/1.0
+

+ 18 - 0
fuzztest/http1c/RESULT_200_1.bin

@@ -0,0 +1,18 @@
+HTTP/1.1 200 OK
+Date: Mon, 23 May 2005 22:38:34 GMT
+Content-Type: text/html; charset=UTF-8
+Content-Length: 155
+Last-Modified: Wed, 08 Jan 2003 23:11:55 GMT
+Server: Apache/1.3.3.7 (Unix) (Red-Hat/Linux)
+ETag: "3f80f-1b6-3e1cb03b"
+Accept-Ranges: bytes
+Connection: close
+
+<html>
+  <head>
+    <title>An Example Page</title>
+  </head>
+  <body>
+    <p>Hello World, this is a very simple HTML document.</p>
+  </body>
+</html>

+ 2 - 0
fuzztest/http1c/RESULT_200_2.bin

@@ -0,0 +1,2 @@
+HTTP/1.0 200 OK
+

+ 2 - 0
fuzztest/http1c/RESULT_400_1.bin

@@ -0,0 +1,2 @@
+HTTP/1.0 400 Not Found
+

+ 1 - 0
fuzztest/url/test_txt

@@ -0,0 +1 @@
+test.txt

+ 2 - 0
include/civetweb.h

@@ -380,6 +380,8 @@ struct mg_callbacks {
 	void (*exit_context)(const struct mg_context *ctx);
 
 	/* Called when a new worker thread is initialized.
+	 * It is always called from the newly created thread and can be used to
+	 * initialize thread local storage data.
 	 * Parameters:
 	 *   ctx: context handle
 	 *   thread_type:

+ 2 - 2
resources/Makefile.in-lua

@@ -36,8 +36,8 @@ ifeq ($(WITH_LUA_VERSION), 503)
   LUA_VERSION_KNOWN = 1
 endif
 ifeq ($(WITH_LUA_VERSION), 504)
-  $(info Lua: Using version 5.4.0-work1)
-  LUA_DIR = src/third_party/lua-5.4.0-work1/src
+  $(info Lua: Using version 5.4.0)
+  LUA_DIR = src/third_party/lua-5.4.0/src
   LUA_SHARED_LIB_FLAG = -llua5.4
   LUA_CFLAGS = -DLUA_COMPAT_5_2 -DLUA_VERSION_MAKEFILE=504
   LUA_VERSION_KNOWN = 1

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 321 - 264
src/civetweb.c


+ 4 - 0
src/mod_lua.inl

@@ -176,12 +176,16 @@ lua_cry(struct mg_connection *conn,
 		                lua_title,
 		                lua_operation);
 		break;
+#if LUA_VERSION_NUM < 504
+	/* LUA_ERRGCMM has been removed in Lua 5.4.
+	 * See https://www.lua.org/manual/5.4/manual.html#8.3 */
 	case LUA_ERRGCMM:
 		mg_cry_internal(conn,
 		                "%s: %s failed: error during garbage collection",
 		                lua_title,
 		                lua_operation);
 		break;
+#endif
 	case LUA_ERRERR:
 		mg_cry_internal(conn,
 		                "%s: %s failed: error in error handling: %s",

+ 106 - 0
src/third_party/lua-5.4.0/Makefile

@@ -0,0 +1,106 @@
+# Makefile for installing Lua
+# See doc/readme.html for installation and customization instructions.
+
+# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
+
+# Your platform. See PLATS for possible values.
+PLAT= guess
+
+# Where to install. The installation starts in the src and doc directories,
+# so take care if INSTALL_TOP is not an absolute path. See the local target.
+# You may want to make INSTALL_LMOD and INSTALL_CMOD consistent with
+# LUA_ROOT, LUA_LDIR, and LUA_CDIR in luaconf.h.
+INSTALL_TOP= /usr/local
+INSTALL_BIN= $(INSTALL_TOP)/bin
+INSTALL_INC= $(INSTALL_TOP)/include
+INSTALL_LIB= $(INSTALL_TOP)/lib
+INSTALL_MAN= $(INSTALL_TOP)/man/man1
+INSTALL_LMOD= $(INSTALL_TOP)/share/lua/$V
+INSTALL_CMOD= $(INSTALL_TOP)/lib/lua/$V
+
+# How to install. If your install program does not support "-p", then
+# you may have to run ranlib on the installed liblua.a.
+INSTALL= install -p
+INSTALL_EXEC= $(INSTALL) -m 0755
+INSTALL_DATA= $(INSTALL) -m 0644
+#
+# If you don't have "install" you can use "cp" instead.
+# INSTALL= cp -p
+# INSTALL_EXEC= $(INSTALL)
+# INSTALL_DATA= $(INSTALL)
+
+# Other utilities.
+MKDIR= mkdir -p
+RM= rm -f
+
+# == END OF USER SETTINGS -- NO NEED TO CHANGE ANYTHING BELOW THIS LINE =======
+
+# Convenience platforms targets.
+PLATS= guess aix bsd c89 freebsd generic linux linux-readline macosx mingw posix solaris
+
+# What to install.
+TO_BIN= lua luac
+TO_INC= lua.h luaconf.h lualib.h lauxlib.h lua.hpp
+TO_LIB= liblua.a
+TO_MAN= lua.1 luac.1
+
+# Lua version and release.
+V= 5.4
+R= $V.0
+
+# Targets start here.
+all:	$(PLAT)
+
+$(PLATS) help test clean:
+	@cd src && $(MAKE) $@
+
+install: dummy
+	cd src && $(MKDIR) $(INSTALL_BIN) $(INSTALL_INC) $(INSTALL_LIB) $(INSTALL_MAN) $(INSTALL_LMOD) $(INSTALL_CMOD)
+	cd src && $(INSTALL_EXEC) $(TO_BIN) $(INSTALL_BIN)
+	cd src && $(INSTALL_DATA) $(TO_INC) $(INSTALL_INC)
+	cd src && $(INSTALL_DATA) $(TO_LIB) $(INSTALL_LIB)
+	cd doc && $(INSTALL_DATA) $(TO_MAN) $(INSTALL_MAN)
+
+uninstall:
+	cd src && cd $(INSTALL_BIN) && $(RM) $(TO_BIN)
+	cd src && cd $(INSTALL_INC) && $(RM) $(TO_INC)
+	cd src && cd $(INSTALL_LIB) && $(RM) $(TO_LIB)
+	cd doc && cd $(INSTALL_MAN) && $(RM) $(TO_MAN)
+
+local:
+	$(MAKE) install INSTALL_TOP=../install
+
+# make may get confused with install/ if it does not support .PHONY.
+dummy:
+
+# Echo config parameters.
+echo:
+	@cd src && $(MAKE) -s echo
+	@echo "PLAT= $(PLAT)"
+	@echo "V= $V"
+	@echo "R= $R"
+	@echo "TO_BIN= $(TO_BIN)"
+	@echo "TO_INC= $(TO_INC)"
+	@echo "TO_LIB= $(TO_LIB)"
+	@echo "TO_MAN= $(TO_MAN)"
+	@echo "INSTALL_TOP= $(INSTALL_TOP)"
+	@echo "INSTALL_BIN= $(INSTALL_BIN)"
+	@echo "INSTALL_INC= $(INSTALL_INC)"
+	@echo "INSTALL_LIB= $(INSTALL_LIB)"
+	@echo "INSTALL_MAN= $(INSTALL_MAN)"
+	@echo "INSTALL_LMOD= $(INSTALL_LMOD)"
+	@echo "INSTALL_CMOD= $(INSTALL_CMOD)"
+	@echo "INSTALL_EXEC= $(INSTALL_EXEC)"
+	@echo "INSTALL_DATA= $(INSTALL_DATA)"
+
+# Echo pkg-config data.
+pc:
+	@echo "version=$R"
+	@echo "prefix=$(INSTALL_TOP)"
+	@echo "libdir=$(INSTALL_LIB)"
+	@echo "includedir=$(INSTALL_INC)"
+
+# Targets that do not create files (not all makes understand .PHONY).
+.PHONY: all $(PLATS) help test clean install uninstall local dummy echo pc
+
+# (end of Makefile)

+ 6 - 0
src/third_party/lua-5.4.0/README

@@ -0,0 +1,6 @@
+
+This is Lua 5.4.0, released on 18 Jun 2020.
+
+For installation instructions, license details, and
+further information about Lua, see doc/readme.html.
+

+ 674 - 0
src/third_party/lua-5.4.0/doc/contents.html

@@ -0,0 +1,674 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.4 Reference Manual - contents</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<LINK REL="stylesheet" TYPE="text/css" HREF="index.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+</HEAD>
+
+<BODY>
+
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
+Lua 5.4 Reference Manual
+</H1>
+
+<P>
+The reference manual is the official definition of the Lua language.
+<BR>
+For a complete introduction to Lua programming, see the book
+<A HREF="http://www.lua.org/pil/">Programming in Lua</A>.
+
+<DIV CLASS="menubar">
+<A HREF="manual.html">start</A>
+&middot;
+<A HREF="#contents">contents</A>
+&middot;
+<A HREF="#index">index</A>
+&middot;
+<A HREF="http://www.lua.org/manual/">other versions</A>
+</DIV>
+
+<P>
+<SMALL>
+Copyright &copy; 2020 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<A HREF="http://www.lua.org/license.html">Lua license</A>.
+</SMALL>
+
+<H2><A NAME="contents">Contents</A></H2>
+<UL CLASS="contents menubar">
+<LI><A HREF="manual.html">1 &ndash; Introduction</A>
+<P>
+<LI><A HREF="manual.html#2">2 &ndash; Basic Concepts</A>
+<UL>
+<LI><A HREF="manual.html#2.1">2.1 &ndash; Values and Types</A>
+<LI><A HREF="manual.html#2.2">2.2 &ndash; Environments and the Global Environment</A>
+<LI><A HREF="manual.html#2.3">2.3 &ndash; Error Handling</A>
+<LI><A HREF="manual.html#2.4">2.4 &ndash; Metatables and Metamethods</A>
+<LI><A HREF="manual.html#2.5">2.5 &ndash; Garbage Collection</A>
+<UL>
+<LI><A HREF="manual.html#2.5.1">2.5.1 &ndash; Incremental Garbage Collection</A>
+<LI><A HREF="manual.html#2.5.2">2.5.2 &ndash; Generational Garbage Collection</A>
+<LI><A HREF="manual.html#2.5.3">2.5.3 &ndash; Garbage-Collection Metamethods</A>
+<LI><A HREF="manual.html#2.5.4">2.5.4 &ndash; Weak Tables</A>
+</UL>
+<LI><A HREF="manual.html#2.6">2.6 &ndash; Coroutines</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#3">3 &ndash; The Language</A>
+<UL>
+<LI><A HREF="manual.html#3.1">3.1 &ndash; Lexical Conventions</A>
+<LI><A HREF="manual.html#3.2">3.2 &ndash; Variables</A>
+<LI><A HREF="manual.html#3.3">3.3 &ndash; Statements</A>
+<UL>
+<LI><A HREF="manual.html#3.3.1">3.3.1 &ndash; Blocks</A>
+<LI><A HREF="manual.html#3.3.2">3.3.2 &ndash; Chunks</A>
+<LI><A HREF="manual.html#3.3.3">3.3.3 &ndash; Assignment</A>
+<LI><A HREF="manual.html#3.3.4">3.3.4 &ndash; Control Structures</A>
+<LI><A HREF="manual.html#3.3.5">3.3.5 &ndash; For Statement</A>
+<LI><A HREF="manual.html#3.3.6">3.3.6 &ndash; Function Calls as Statements</A>
+<LI><A HREF="manual.html#3.3.7">3.3.7 &ndash; Local Declarations</A>
+<LI><A HREF="manual.html#3.3.8">3.3.8 &ndash; To-be-closed Variables</A>
+</UL>
+<LI><A HREF="manual.html#3.4">3.4 &ndash; Expressions</A>
+<UL>
+<LI><A HREF="manual.html#3.4.1">3.4.1 &ndash; Arithmetic Operators</A>
+<LI><A HREF="manual.html#3.4.2">3.4.2 &ndash; Bitwise Operators</A>
+<LI><A HREF="manual.html#3.4.3">3.4.3 &ndash; Coercions and Conversions</A>
+<LI><A HREF="manual.html#3.4.4">3.4.4 &ndash; Relational Operators</A>
+<LI><A HREF="manual.html#3.4.5">3.4.5 &ndash; Logical Operators</A>
+<LI><A HREF="manual.html#3.4.6">3.4.6 &ndash; Concatenation</A>
+<LI><A HREF="manual.html#3.4.7">3.4.7 &ndash; The Length Operator</A>
+<LI><A HREF="manual.html#3.4.8">3.4.8 &ndash; Precedence</A>
+<LI><A HREF="manual.html#3.4.9">3.4.9 &ndash; Table Constructors</A>
+<LI><A HREF="manual.html#3.4.10">3.4.10 &ndash; Function Calls</A>
+<LI><A HREF="manual.html#3.4.11">3.4.11 &ndash; Function Definitions</A>
+</UL>
+<LI><A HREF="manual.html#3.5">3.5 &ndash; Visibility Rules</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#4">4 &ndash; The Application Program Interface</A>
+<UL>
+<LI><A HREF="manual.html#4.1">4.1 &ndash; The Stack</A>
+<UL>
+<LI><A HREF="manual.html#4.1.1">4.1.1 &ndash; Stack Size</A>
+<LI><A HREF="manual.html#4.1.2">4.1.2 &ndash; Valid and Acceptable Indices</A>
+</UL>
+<LI><A HREF="manual.html#4.2">4.2 &ndash; C Closures</A>
+<LI><A HREF="manual.html#4.3">4.3 &ndash; Registry</A>
+<LI><A HREF="manual.html#4.4">4.4 &ndash; Error Handling in C</A>
+<UL>
+<LI><A HREF="manual.html#4.4.1">4.4.1 &ndash; Status Codes</A>
+</UL>
+<LI><A HREF="manual.html#4.5">4.5 &ndash; Handling Yields in C</A>
+<LI><A HREF="manual.html#4.6">4.6 &ndash; Functions and Types</A>
+<LI><A HREF="manual.html#4.7">4.7 &ndash; The Debug Interface</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#5">5 &ndash; The Auxiliary Library</A>
+<UL>
+<LI><A HREF="manual.html#5.1">5.1 &ndash; Functions and Types</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#6">6 &ndash; The Standard Libraries</A>
+<UL>
+<LI><A HREF="manual.html#6.1">6.1 &ndash; Basic Functions</A>
+<LI><A HREF="manual.html#6.2">6.2 &ndash; Coroutine Manipulation</A>
+<LI><A HREF="manual.html#6.3">6.3 &ndash; Modules</A>
+<LI><A HREF="manual.html#6.4">6.4 &ndash; String Manipulation</A>
+<UL>
+<LI><A HREF="manual.html#6.4.1">6.4.1 &ndash; Patterns</A>
+<LI><A HREF="manual.html#6.4.2">6.4.2 &ndash; Format Strings for Pack and Unpack</A>
+</UL>
+<LI><A HREF="manual.html#6.5">6.5 &ndash; UTF-8 Support</A>
+<LI><A HREF="manual.html#6.6">6.6 &ndash; Table Manipulation</A>
+<LI><A HREF="manual.html#6.7">6.7 &ndash; Mathematical Functions</A>
+<LI><A HREF="manual.html#6.8">6.8 &ndash; Input and Output Facilities</A>
+<LI><A HREF="manual.html#6.9">6.9 &ndash; Operating System Facilities</A>
+<LI><A HREF="manual.html#6.10">6.10 &ndash; The Debug Library</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#7">7 &ndash; Lua Standalone</A>
+<P>
+<LI><A HREF="manual.html#8">8 &ndash; Incompatibilities with the Previous Version</A>
+<UL>
+<LI><A HREF="manual.html#8.1">8.1 &ndash; Incompatibilities in the Language</A>
+<LI><A HREF="manual.html#8.2">8.2 &ndash; Incompatibilities in the Libraries</A>
+<LI><A HREF="manual.html#8.3">8.3 &ndash; Incompatibilities in the API</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#9">9 &ndash; The Complete Syntax of Lua</A>
+</UL>
+
+<H2><A NAME="index">Index</A></H2>
+<TABLE CLASS="menubar" WIDTH="100%">
+<TR>
+<TD>
+<H3><A NAME="functions">Lua functions</A></H3>
+<P>
+<A HREF="manual.html#6.1">basic</A><BR>
+<A HREF="manual.html#pdf-_G">_G</A><BR>
+<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR>
+<A HREF="manual.html#pdf-assert">assert</A><BR>
+<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR>
+<A HREF="manual.html#pdf-dofile">dofile</A><BR>
+<A HREF="manual.html#pdf-error">error</A><BR>
+<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR>
+<A HREF="manual.html#pdf-ipairs">ipairs</A><BR>
+<A HREF="manual.html#pdf-load">load</A><BR>
+<A HREF="manual.html#pdf-loadfile">loadfile</A><BR>
+<A HREF="manual.html#pdf-next">next</A><BR>
+<A HREF="manual.html#pdf-pairs">pairs</A><BR>
+<A HREF="manual.html#pdf-pcall">pcall</A><BR>
+<A HREF="manual.html#pdf-print">print</A><BR>
+<A HREF="manual.html#pdf-rawequal">rawequal</A><BR>
+<A HREF="manual.html#pdf-rawget">rawget</A><BR>
+<A HREF="manual.html#pdf-rawlen">rawlen</A><BR>
+<A HREF="manual.html#pdf-rawset">rawset</A><BR>
+<A HREF="manual.html#pdf-require">require</A><BR>
+<A HREF="manual.html#pdf-select">select</A><BR>
+<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR>
+<A HREF="manual.html#pdf-tonumber">tonumber</A><BR>
+<A HREF="manual.html#pdf-tostring">tostring</A><BR>
+<A HREF="manual.html#pdf-type">type</A><BR>
+<A HREF="manual.html#pdf-warn">warn</A><BR>
+<A HREF="manual.html#pdf-xpcall">xpcall</A><BR>
+
+<P>
+<A HREF="manual.html#6.2">coroutine</A><BR>
+<A HREF="manual.html#pdf-coroutine.close">coroutine.close</A><BR>
+<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR>
+<A HREF="manual.html#pdf-coroutine.isyieldable">coroutine.isyieldable</A><BR>
+<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR>
+<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR>
+<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR>
+<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR>
+<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR>
+
+<P>
+<A HREF="manual.html#6.10">debug</A><BR>
+<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR>
+<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR>
+<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR>
+<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR>
+<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR>
+<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.getuservalue">debug.getuservalue</A><BR>
+<A HREF="manual.html#pdf-debug.setcstacklimit">debug.setcstacklimit</A><BR>
+<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR>
+<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR>
+<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.setuservalue">debug.setuservalue</A><BR>
+<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR>
+<A HREF="manual.html#pdf-debug.upvalueid">debug.upvalueid</A><BR>
+<A HREF="manual.html#pdf-debug.upvaluejoin">debug.upvaluejoin</A><BR>
+
+<P>
+<A HREF="manual.html#6.8">io</A><BR>
+<A HREF="manual.html#pdf-io.close">io.close</A><BR>
+<A HREF="manual.html#pdf-io.flush">io.flush</A><BR>
+<A HREF="manual.html#pdf-io.input">io.input</A><BR>
+<A HREF="manual.html#pdf-io.lines">io.lines</A><BR>
+<A HREF="manual.html#pdf-io.open">io.open</A><BR>
+<A HREF="manual.html#pdf-io.output">io.output</A><BR>
+<A HREF="manual.html#pdf-io.popen">io.popen</A><BR>
+<A HREF="manual.html#pdf-io.read">io.read</A><BR>
+<A HREF="manual.html#pdf-io.stderr">io.stderr</A><BR>
+<A HREF="manual.html#pdf-io.stdin">io.stdin</A><BR>
+<A HREF="manual.html#pdf-io.stdout">io.stdout</A><BR>
+<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR>
+<A HREF="manual.html#pdf-io.type">io.type</A><BR>
+<A HREF="manual.html#pdf-io.write">io.write</A><BR>
+
+<A HREF="manual.html#pdf-file:close">file:close</A><BR>
+<A HREF="manual.html#pdf-file:flush">file:flush</A><BR>
+<A HREF="manual.html#pdf-file:lines">file:lines</A><BR>
+<A HREF="manual.html#pdf-file:read">file:read</A><BR>
+<A HREF="manual.html#pdf-file:seek">file:seek</A><BR>
+<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR>
+<A HREF="manual.html#pdf-file:write">file:write</A><BR>
+
+</TD>
+<TD>
+<H3>&nbsp;</H3>
+<P>
+<A HREF="manual.html#6.7">math</A><BR>
+<A HREF="manual.html#pdf-math.abs">math.abs</A><BR>
+<A HREF="manual.html#pdf-math.acos">math.acos</A><BR>
+<A HREF="manual.html#pdf-math.asin">math.asin</A><BR>
+<A HREF="manual.html#pdf-math.atan">math.atan</A><BR>
+<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR>
+<A HREF="manual.html#pdf-math.cos">math.cos</A><BR>
+<A HREF="manual.html#pdf-math.deg">math.deg</A><BR>
+<A HREF="manual.html#pdf-math.exp">math.exp</A><BR>
+<A HREF="manual.html#pdf-math.floor">math.floor</A><BR>
+<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR>
+<A HREF="manual.html#pdf-math.huge">math.huge</A><BR>
+<A HREF="manual.html#pdf-math.log">math.log</A><BR>
+<A HREF="manual.html#pdf-math.max">math.max</A><BR>
+<A HREF="manual.html#pdf-math.maxinteger">math.maxinteger</A><BR>
+<A HREF="manual.html#pdf-math.min">math.min</A><BR>
+<A HREF="manual.html#pdf-math.mininteger">math.mininteger</A><BR>
+<A HREF="manual.html#pdf-math.modf">math.modf</A><BR>
+<A HREF="manual.html#pdf-math.pi">math.pi</A><BR>
+<A HREF="manual.html#pdf-math.rad">math.rad</A><BR>
+<A HREF="manual.html#pdf-math.random">math.random</A><BR>
+<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR>
+<A HREF="manual.html#pdf-math.sin">math.sin</A><BR>
+<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR>
+<A HREF="manual.html#pdf-math.tan">math.tan</A><BR>
+<A HREF="manual.html#pdf-math.tointeger">math.tointeger</A><BR>
+<A HREF="manual.html#pdf-math.type">math.type</A><BR>
+<A HREF="manual.html#pdf-math.ult">math.ult</A><BR>
+
+<P>
+<A HREF="manual.html#6.9">os</A><BR>
+<A HREF="manual.html#pdf-os.clock">os.clock</A><BR>
+<A HREF="manual.html#pdf-os.date">os.date</A><BR>
+<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR>
+<A HREF="manual.html#pdf-os.execute">os.execute</A><BR>
+<A HREF="manual.html#pdf-os.exit">os.exit</A><BR>
+<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR>
+<A HREF="manual.html#pdf-os.remove">os.remove</A><BR>
+<A HREF="manual.html#pdf-os.rename">os.rename</A><BR>
+<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR>
+<A HREF="manual.html#pdf-os.time">os.time</A><BR>
+<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR>
+
+<P>
+<A HREF="manual.html#6.3">package</A><BR>
+<A HREF="manual.html#pdf-package.config">package.config</A><BR>
+<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR>
+<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR>
+<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR>
+<A HREF="manual.html#pdf-package.path">package.path</A><BR>
+<A HREF="manual.html#pdf-package.preload">package.preload</A><BR>
+<A HREF="manual.html#pdf-package.searchers">package.searchers</A><BR>
+<A HREF="manual.html#pdf-package.searchpath">package.searchpath</A><BR>
+
+<P>
+<A HREF="manual.html#6.4">string</A><BR>
+<A HREF="manual.html#pdf-string.byte">string.byte</A><BR>
+<A HREF="manual.html#pdf-string.char">string.char</A><BR>
+<A HREF="manual.html#pdf-string.dump">string.dump</A><BR>
+<A HREF="manual.html#pdf-string.find">string.find</A><BR>
+<A HREF="manual.html#pdf-string.format">string.format</A><BR>
+<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR>
+<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR>
+<A HREF="manual.html#pdf-string.len">string.len</A><BR>
+<A HREF="manual.html#pdf-string.lower">string.lower</A><BR>
+<A HREF="manual.html#pdf-string.match">string.match</A><BR>
+<A HREF="manual.html#pdf-string.pack">string.pack</A><BR>
+<A HREF="manual.html#pdf-string.packsize">string.packsize</A><BR>
+<A HREF="manual.html#pdf-string.rep">string.rep</A><BR>
+<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR>
+<A HREF="manual.html#pdf-string.sub">string.sub</A><BR>
+<A HREF="manual.html#pdf-string.unpack">string.unpack</A><BR>
+<A HREF="manual.html#pdf-string.upper">string.upper</A><BR>
+
+<P>
+<A HREF="manual.html#6.6">table</A><BR>
+<A HREF="manual.html#pdf-table.concat">table.concat</A><BR>
+<A HREF="manual.html#pdf-table.insert">table.insert</A><BR>
+<A HREF="manual.html#pdf-table.move">table.move</A><BR>
+<A HREF="manual.html#pdf-table.pack">table.pack</A><BR>
+<A HREF="manual.html#pdf-table.remove">table.remove</A><BR>
+<A HREF="manual.html#pdf-table.sort">table.sort</A><BR>
+<A HREF="manual.html#pdf-table.unpack">table.unpack</A><BR>
+
+<P>
+<A HREF="manual.html#6.5">utf8</A><BR>
+<A HREF="manual.html#pdf-utf8.char">utf8.char</A><BR>
+<A HREF="manual.html#pdf-utf8.charpattern">utf8.charpattern</A><BR>
+<A HREF="manual.html#pdf-utf8.codepoint">utf8.codepoint</A><BR>
+<A HREF="manual.html#pdf-utf8.codes">utf8.codes</A><BR>
+<A HREF="manual.html#pdf-utf8.len">utf8.len</A><BR>
+<A HREF="manual.html#pdf-utf8.offset">utf8.offset</A><BR>
+
+<H3><A NAME="metamethods">metamethods</A></H3>
+<P>
+<A HREF="manual.html#2.4">__add</A><BR>
+<A HREF="manual.html#2.4">__band</A><BR>
+<A HREF="manual.html#2.4">__bnot</A><BR>
+<A HREF="manual.html#2.4">__bor</A><BR>
+<A HREF="manual.html#2.4">__bxor</A><BR>
+<A HREF="manual.html#2.4">__call</A><BR>
+<A HREF="manual.html#3.3.8">__close</A><BR>
+<A HREF="manual.html#2.4">__concat</A><BR>
+<A HREF="manual.html#2.4">__div</A><BR>
+<A HREF="manual.html#2.4">__eq</A><BR>
+<A HREF="manual.html#2.5.3">__gc</A><BR>
+<A HREF="manual.html#2.4">__idiv</A><BR>
+<A HREF="manual.html#2.4">__index</A><BR>
+<A HREF="manual.html#2.4">__le</A><BR>
+<A HREF="manual.html#2.4">__len</A><BR>
+<A HREF="manual.html#2.4">__lt</A><BR>
+<A HREF="manual.html#pdf-getmetatable">__metatable</A><BR>
+<A HREF="manual.html#2.4">__mod</A><BR>
+<A HREF="manual.html#2.5.4">__mode</A><BR>
+<A HREF="manual.html#2.4">__mul</A><BR>
+<A HREF="manual.html#luaL_newmetatable">__name</A><BR>
+<A HREF="manual.html#2.4">__newindex</A><BR>
+<A HREF="manual.html#pdf-pairs">__pairs</A><BR>
+<A HREF="manual.html#2.4">__pow</A><BR>
+<A HREF="manual.html#2.4">__shl</A><BR>
+<A HREF="manual.html#2.4">__shr</A><BR>
+<A HREF="manual.html#2.4">__sub</A><BR>
+<A HREF="manual.html#pdf-tostring">__tostring</A><BR>
+<A HREF="manual.html#2.4">__unm</A><BR>
+
+<H3><A NAME="env">environment<BR>variables</A></H3>
+<P>
+<A HREF="manual.html#pdf-LUA_CPATH">LUA_CPATH</A><BR>
+<A HREF="manual.html#pdf-LUA_CPATH_5_4">LUA_CPATH_5_4</A><BR>
+<A HREF="manual.html#pdf-LUA_INIT">LUA_INIT</A><BR>
+<A HREF="manual.html#pdf-LUA_INIT_5_4">LUA_INIT_5_4</A><BR>
+<A HREF="manual.html#pdf-LUA_PATH">LUA_PATH</A><BR>
+<A HREF="manual.html#pdf-LUA_PATH_5_4">LUA_PATH_5_4</A><BR>
+
+</TD>
+<TD>
+<H3><A NAME="api">C API</A></H3>
+<P>
+<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR>
+<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR>
+<A HREF="manual.html#lua_Debug">lua_Debug</A><BR>
+<A HREF="manual.html#lua_Hook">lua_Hook</A><BR>
+<A HREF="manual.html#lua_Integer">lua_Integer</A><BR>
+<A HREF="manual.html#lua_KContext">lua_KContext</A><BR>
+<A HREF="manual.html#lua_KFunction">lua_KFunction</A><BR>
+<A HREF="manual.html#lua_Number">lua_Number</A><BR>
+<A HREF="manual.html#lua_Reader">lua_Reader</A><BR>
+<A HREF="manual.html#lua_State">lua_State</A><BR>
+<A HREF="manual.html#lua_Unsigned">lua_Unsigned</A><BR>
+<A HREF="manual.html#lua_WarnFunction">lua_WarnFunction</A><BR>
+<A HREF="manual.html#lua_Writer">lua_Writer</A><BR>
+
+<P>
+<A HREF="manual.html#lua_absindex">lua_absindex</A><BR>
+<A HREF="manual.html#lua_arith">lua_arith</A><BR>
+<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR>
+<A HREF="manual.html#lua_call">lua_call</A><BR>
+<A HREF="manual.html#lua_callk">lua_callk</A><BR>
+<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR>
+<A HREF="manual.html#lua_close">lua_close</A><BR>
+<A HREF="manual.html#lua_compare">lua_compare</A><BR>
+<A HREF="manual.html#lua_concat">lua_concat</A><BR>
+<A HREF="manual.html#lua_copy">lua_copy</A><BR>
+<A HREF="manual.html#lua_createtable">lua_createtable</A><BR>
+<A HREF="manual.html#lua_dump">lua_dump</A><BR>
+<A HREF="manual.html#lua_error">lua_error</A><BR>
+<A HREF="manual.html#lua_gc">lua_gc</A><BR>
+<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR>
+<A HREF="manual.html#lua_getextraspace">lua_getextraspace</A><BR>
+<A HREF="manual.html#lua_getfield">lua_getfield</A><BR>
+<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR>
+<A HREF="manual.html#lua_gethook">lua_gethook</A><BR>
+<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR>
+<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR>
+<A HREF="manual.html#lua_geti">lua_geti</A><BR>
+<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR>
+<A HREF="manual.html#lua_getiuservalue">lua_getiuservalue</A><BR>
+<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR>
+<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR>
+<A HREF="manual.html#lua_getstack">lua_getstack</A><BR>
+<A HREF="manual.html#lua_gettable">lua_gettable</A><BR>
+<A HREF="manual.html#lua_gettop">lua_gettop</A><BR>
+<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR>
+<A HREF="manual.html#lua_insert">lua_insert</A><BR>
+<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR>
+<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR>
+<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR>
+<A HREF="manual.html#lua_isinteger">lua_isinteger</A><BR>
+<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR>
+<A HREF="manual.html#lua_isnil">lua_isnil</A><BR>
+<A HREF="manual.html#lua_isnone">lua_isnone</A><BR>
+<A HREF="manual.html#lua_isnoneornil">lua_isnoneornil</A><BR>
+<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR>
+<A HREF="manual.html#lua_isstring">lua_isstring</A><BR>
+<A HREF="manual.html#lua_istable">lua_istable</A><BR>
+<A HREF="manual.html#lua_isthread">lua_isthread</A><BR>
+<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR>
+<A HREF="manual.html#lua_isyieldable">lua_isyieldable</A><BR>
+<A HREF="manual.html#lua_len">lua_len</A><BR>
+<A HREF="manual.html#lua_load">lua_load</A><BR>
+<A HREF="manual.html#lua_newstate">lua_newstate</A><BR>
+<A HREF="manual.html#lua_newtable">lua_newtable</A><BR>
+<A HREF="manual.html#lua_newthread">lua_newthread</A><BR>
+<A HREF="manual.html#lua_newuserdatauv">lua_newuserdatauv</A><BR>
+<A HREF="manual.html#lua_next">lua_next</A><BR>
+<A HREF="manual.html#lua_numbertointeger">lua_numbertointeger</A><BR>
+<A HREF="manual.html#lua_pcall">lua_pcall</A><BR>
+<A HREF="manual.html#lua_pcallk">lua_pcallk</A><BR>
+<A HREF="manual.html#lua_pop">lua_pop</A><BR>
+<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR>
+<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR>
+<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR>
+<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR>
+<A HREF="manual.html#lua_pushglobaltable">lua_pushglobaltable</A><BR>
+<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR>
+<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR>
+<A HREF="manual.html#lua_pushliteral">lua_pushliteral</A><BR>
+<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR>
+<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR>
+<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR>
+<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR>
+<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR>
+<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR>
+<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR>
+<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR>
+<A HREF="manual.html#lua_rawget">lua_rawget</A><BR>
+<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR>
+<A HREF="manual.html#lua_rawgetp">lua_rawgetp</A><BR>
+<A HREF="manual.html#lua_rawlen">lua_rawlen</A><BR>
+<A HREF="manual.html#lua_rawset">lua_rawset</A><BR>
+<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR>
+<A HREF="manual.html#lua_rawsetp">lua_rawsetp</A><BR>
+<A HREF="manual.html#lua_register">lua_register</A><BR>
+<A HREF="manual.html#lua_remove">lua_remove</A><BR>
+<A HREF="manual.html#lua_replace">lua_replace</A><BR>
+<A HREF="manual.html#lua_resetthread">lua_resetthread</A><BR>
+<A HREF="manual.html#lua_resume">lua_resume</A><BR>
+<A HREF="manual.html#lua_rotate">lua_rotate</A><BR>
+<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR>
+<A HREF="manual.html#lua_setcstacklimit">lua_setcstacklimit</A><BR>
+<A HREF="manual.html#lua_setfield">lua_setfield</A><BR>
+<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR>
+<A HREF="manual.html#lua_sethook">lua_sethook</A><BR>
+<A HREF="manual.html#lua_seti">lua_seti</A><BR>
+<A HREF="manual.html#lua_setiuservalue">lua_setiuservalue</A><BR>
+<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR>
+<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR>
+<A HREF="manual.html#lua_settable">lua_settable</A><BR>
+<A HREF="manual.html#lua_settop">lua_settop</A><BR>
+<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR>
+<A HREF="manual.html#lua_setwarnf">lua_setwarnf</A><BR>
+<A HREF="manual.html#lua_status">lua_status</A><BR>
+<A HREF="manual.html#lua_stringtonumber">lua_stringtonumber</A><BR>
+<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR>
+<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR>
+<A HREF="manual.html#lua_toclose">lua_toclose</A><BR>
+<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR>
+<A HREF="manual.html#lua_tointegerx">lua_tointegerx</A><BR>
+<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR>
+<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR>
+<A HREF="manual.html#lua_tonumberx">lua_tonumberx</A><BR>
+<A HREF="manual.html#lua_topointer">lua_topointer</A><BR>
+<A HREF="manual.html#lua_tostring">lua_tostring</A><BR>
+<A HREF="manual.html#lua_tothread">lua_tothread</A><BR>
+<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR>
+<A HREF="manual.html#lua_type">lua_type</A><BR>
+<A HREF="manual.html#lua_typename">lua_typename</A><BR>
+<A HREF="manual.html#lua_upvalueid">lua_upvalueid</A><BR>
+<A HREF="manual.html#lua_upvalueindex">lua_upvalueindex</A><BR>
+<A HREF="manual.html#lua_upvaluejoin">lua_upvaluejoin</A><BR>
+<A HREF="manual.html#lua_version">lua_version</A><BR>
+<A HREF="manual.html#lua_warning">lua_warning</A><BR>
+<A HREF="manual.html#lua_xmove">lua_xmove</A><BR>
+<A HREF="manual.html#lua_yield">lua_yield</A><BR>
+<A HREF="manual.html#lua_yieldk">lua_yieldk</A><BR>
+
+</TD>
+<TD>
+<H3><A NAME="auxlib">auxiliary library</A></H3>
+<P>
+<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR>
+<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR>
+<A HREF="manual.html#luaL_Stream">luaL_Stream</A><BR>
+
+<P>
+<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR>
+<A HREF="manual.html#luaL_addgsub">luaL_addgsub</A><BR>
+<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR>
+<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR>
+<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR>
+<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR>
+<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR>
+<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR>
+<A HREF="manual.html#luaL_argexpected">luaL_argexpected</A><BR>
+<A HREF="manual.html#luaL_buffaddr">luaL_buffaddr</A><BR>
+<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR>
+<A HREF="manual.html#luaL_buffinitsize">luaL_buffinitsize</A><BR>
+<A HREF="manual.html#luaL_bufflen">luaL_bufflen</A><BR>
+<A HREF="manual.html#luaL_buffsub">luaL_buffsub</A><BR>
+<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR>
+<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR>
+<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR>
+<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR>
+<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR>
+<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR>
+<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR>
+<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR>
+<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR>
+<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR>
+<A HREF="manual.html#luaL_checkversion">luaL_checkversion</A><BR>
+<A HREF="manual.html#luaL_dofile">luaL_dofile</A><BR>
+<A HREF="manual.html#luaL_dostring">luaL_dostring</A><BR>
+<A HREF="manual.html#luaL_error">luaL_error</A><BR>
+<A HREF="manual.html#luaL_execresult">luaL_execresult</A><BR>
+<A HREF="manual.html#luaL_fileresult">luaL_fileresult</A><BR>
+<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR>
+<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR>
+<A HREF="manual.html#luaL_getsubtable">luaL_getsubtable</A><BR>
+<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR>
+<A HREF="manual.html#luaL_len">luaL_len</A><BR>
+<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR>
+<A HREF="manual.html#luaL_loadbufferx">luaL_loadbufferx</A><BR>
+<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR>
+<A HREF="manual.html#luaL_loadfilex">luaL_loadfilex</A><BR>
+<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR>
+<A HREF="manual.html#luaL_newlib">luaL_newlib</A><BR>
+<A HREF="manual.html#luaL_newlibtable">luaL_newlibtable</A><BR>
+<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR>
+<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR>
+<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR>
+<A HREF="manual.html#luaL_opt">luaL_opt</A><BR>
+<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR>
+<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR>
+<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR>
+<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR>
+<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR>
+<A HREF="manual.html#luaL_prepbuffsize">luaL_prepbuffsize</A><BR>
+<A HREF="manual.html#luaL_pushfail">luaL_pushfail</A><BR>
+<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR>
+<A HREF="manual.html#luaL_pushresultsize">luaL_pushresultsize</A><BR>
+<A HREF="manual.html#luaL_ref">luaL_ref</A><BR>
+<A HREF="manual.html#luaL_requiref">luaL_requiref</A><BR>
+<A HREF="manual.html#luaL_setfuncs">luaL_setfuncs</A><BR>
+<A HREF="manual.html#luaL_setmetatable">luaL_setmetatable</A><BR>
+<A HREF="manual.html#luaL_testudata">luaL_testudata</A><BR>
+<A HREF="manual.html#luaL_tolstring">luaL_tolstring</A><BR>
+<A HREF="manual.html#luaL_traceback">luaL_traceback</A><BR>
+<A HREF="manual.html#luaL_typeerror">luaL_typeerror</A><BR>
+<A HREF="manual.html#luaL_typename">luaL_typename</A><BR>
+<A HREF="manual.html#luaL_unref">luaL_unref</A><BR>
+<A HREF="manual.html#luaL_where">luaL_where</A><BR>
+
+<H3><A NAME="library">standard library</A></H3>
+<P>
+<A HREF="manual.html#pdf-luaopen_base">luaopen_base</A><BR>
+<A HREF="manual.html#pdf-luaopen_coroutine">luaopen_coroutine</A><BR>
+<A HREF="manual.html#pdf-luaopen_debug">luaopen_debug</A><BR>
+<A HREF="manual.html#pdf-luaopen_io">luaopen_io</A><BR>
+<A HREF="manual.html#pdf-luaopen_math">luaopen_math</A><BR>
+<A HREF="manual.html#pdf-luaopen_os">luaopen_os</A><BR>
+<A HREF="manual.html#pdf-luaopen_package">luaopen_package</A><BR>
+<A HREF="manual.html#pdf-luaopen_string">luaopen_string</A><BR>
+<A HREF="manual.html#pdf-luaopen_table">luaopen_table</A><BR>
+<A HREF="manual.html#pdf-luaopen_utf8">luaopen_utf8</A><BR>
+
+<H3><A NAME="constants">constants</A></H3>
+<P>
+<A HREF="manual.html#pdf-LUA_ERRERR">LUA_ERRERR</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRFILE">LUA_ERRFILE</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRMEM">LUA_ERRMEM</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRRUN">LUA_ERRRUN</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRSYNTAX">LUA_ERRSYNTAX</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKCALL">LUA_HOOKCALL</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKCOUNT">LUA_HOOKCOUNT</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKLINE">LUA_HOOKLINE</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKRET">LUA_HOOKRET</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKTAILCALL">LUA_HOOKTAILCALL</A><BR>
+<A HREF="manual.html#pdf-LUAL_BUFFERSIZE">LUAL_BUFFERSIZE</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKCALL">LUA_MASKCALL</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKCOUNT">LUA_MASKCOUNT</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKLINE">LUA_MASKLINE</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKRET">LUA_MASKRET</A><BR>
+<A HREF="manual.html#pdf-LUA_MAXINTEGER">LUA_MAXINTEGER</A><BR>
+<A HREF="manual.html#pdf-LUA_MININTEGER">LUA_MININTEGER</A><BR>
+<A HREF="manual.html#pdf-LUA_MINSTACK">LUA_MINSTACK</A><BR>
+<A HREF="manual.html#pdf-LUA_MULTRET">LUA_MULTRET</A><BR>
+<A HREF="manual.html#pdf-LUA_NOREF">LUA_NOREF</A><BR>
+<A HREF="manual.html#pdf-LUA_OK">LUA_OK</A><BR>
+<A HREF="manual.html#pdf-LUA_OPADD">LUA_OPADD</A><BR>
+<A HREF="manual.html#pdf-LUA_OPBAND">LUA_OPBAND</A><BR>
+<A HREF="manual.html#pdf-LUA_OPBNOT">LUA_OPBNOT</A><BR>
+<A HREF="manual.html#pdf-LUA_OPBOR">LUA_OPBOR</A><BR>
+<A HREF="manual.html#pdf-LUA_OPBXOR">LUA_OPBXOR</A><BR>
+<A HREF="manual.html#pdf-LUA_OPDIV">LUA_OPDIV</A><BR>
+<A HREF="manual.html#pdf-LUA_OPEQ">LUA_OPEQ</A><BR>
+<A HREF="manual.html#pdf-LUA_OPIDIV">LUA_OPIDIV</A><BR>
+<A HREF="manual.html#pdf-LUA_OPLE">LUA_OPLE</A><BR>
+<A HREF="manual.html#pdf-LUA_OPLT">LUA_OPLT</A><BR>
+<A HREF="manual.html#pdf-LUA_OPMOD">LUA_OPMOD</A><BR>
+<A HREF="manual.html#pdf-LUA_OPMUL">LUA_OPMUL</A><BR>
+<A HREF="manual.html#pdf-LUA_OPPOW">LUA_OPPOW</A><BR>
+<A HREF="manual.html#pdf-LUA_OPSHL">LUA_OPSHL</A><BR>
+<A HREF="manual.html#pdf-LUA_OPSHR">LUA_OPSHR</A><BR>
+<A HREF="manual.html#pdf-LUA_OPSUB">LUA_OPSUB</A><BR>
+<A HREF="manual.html#pdf-LUA_OPUNM">LUA_OPUNM</A><BR>
+<A HREF="manual.html#pdf-LUA_REFNIL">LUA_REFNIL</A><BR>
+<A HREF="manual.html#pdf-LUA_REGISTRYINDEX">LUA_REGISTRYINDEX</A><BR>
+<A HREF="manual.html#pdf-LUA_RIDX_GLOBALS">LUA_RIDX_GLOBALS</A><BR>
+<A HREF="manual.html#pdf-LUA_RIDX_MAINTHREAD">LUA_RIDX_MAINTHREAD</A><BR>
+<A HREF="manual.html#pdf-LUA_TBOOLEAN">LUA_TBOOLEAN</A><BR>
+<A HREF="manual.html#pdf-LUA_TFUNCTION">LUA_TFUNCTION</A><BR>
+<A HREF="manual.html#pdf-LUA_TLIGHTUSERDATA">LUA_TLIGHTUSERDATA</A><BR>
+<A HREF="manual.html#pdf-LUA_TNIL">LUA_TNIL</A><BR>
+<A HREF="manual.html#pdf-LUA_TNONE">LUA_TNONE</A><BR>
+<A HREF="manual.html#pdf-LUA_TNUMBER">LUA_TNUMBER</A><BR>
+<A HREF="manual.html#pdf-LUA_TSTRING">LUA_TSTRING</A><BR>
+<A HREF="manual.html#pdf-LUA_TTABLE">LUA_TTABLE</A><BR>
+<A HREF="manual.html#pdf-LUA_TTHREAD">LUA_TTHREAD</A><BR>
+<A HREF="manual.html#pdf-LUA_TUSERDATA">LUA_TUSERDATA</A><BR>
+<A HREF="manual.html#pdf-LUA_USE_APICHECK">LUA_USE_APICHECK</A><BR>
+<A HREF="manual.html#pdf-LUA_YIELD">LUA_YIELD</A><BR>
+
+</TD>
+</TR>
+</TABLE>
+
+<P CLASS="footer">
+Last update:
+Sat May 30 08:22:18 -03 2020
+</P>
+<!--
+Last change: revised for Lua 5.4.0 (final)
+-->
+
+</BODY>
+</HTML>

+ 21 - 0
src/third_party/lua-5.4.0/doc/index.css

@@ -0,0 +1,21 @@
+ul {
+	list-style-type: none ;
+}
+
+ul.contents {
+	padding: 0 ;
+}
+
+table {
+	border: none ;
+	border-spacing: 0 ;
+	border-collapse: collapse ;
+}
+
+td {
+	vertical-align: top ;
+	padding: 0 ;
+	text-align: left ;
+	line-height: 1.25 ;
+	width: 15% ;
+}

binární
src/third_party/lua-5.4.0/doc/logo.gif


+ 149 - 0
src/third_party/lua-5.4.0/doc/lua.1

@@ -0,0 +1,149 @@
+.\" $Id: lua.man,v 1.14 2020/05/21 19:31:21 lhf Exp $
+.TH LUA 1 "$Date: 2020/05/21 19:31:21 $"
+.SH NAME
+lua \- Lua interpreter
+.SH SYNOPSIS
+.B lua
+[
+.I options
+]
+[
+.I script
+[
+.I args
+]
+]
+.SH DESCRIPTION
+.B lua
+is the standalone Lua interpreter.
+It loads and executes Lua programs,
+either in textual source form or
+in precompiled binary form.
+(Precompiled binaries are output by
+.BR luac ,
+the Lua compiler.)
+.B lua
+can be used as a batch interpreter and also interactively.
+.LP
+After handling the
+.IR options ,
+the Lua program in file
+.I script
+is loaded and executed.
+The
+.I args
+are available to
+.I script
+as strings in a global table named
+.B arg
+and also as arguments to its main function.
+When called without arguments,
+.B lua
+behaves as
+.B "lua \-v \-i"
+if the standard input is a terminal,
+and as
+.B "lua \-"
+otherwise.
+.LP
+In interactive mode,
+.B lua
+prompts the user,
+reads lines from the standard input,
+and executes them as they are read.
+If the line contains an expression,
+then the line is evaluated and the result is printed.
+If a line does not contain a complete statement,
+then a secondary prompt is displayed and
+lines are read until a complete statement is formed or
+a syntax error is found.
+.LP
+Before handling command line options and scripts,
+.B lua
+checks the contents of the environment variables
+.B LUA_INIT_5_4
+and
+.BR LUA_INIT ,
+in that order.
+If the contents are of the form
+.RI '@ filename ',
+then
+.I filename
+is executed.
+Otherwise, the contents are assumed to be a Lua statement and is executed.
+When
+.B LUA_INIT_5_4
+is defined,
+.B LUA_INIT
+is ignored.
+.SH OPTIONS
+.TP
+.BI \-e " stat"
+execute statement
+.IR stat .
+.TP
+.B \-i
+enter interactive mode after executing
+.IR script .
+.TP
+.BI \-l " name"
+require library
+.I name
+into global
+.IR name .
+.TP
+.B \-v
+show version information.
+.TP
+.B \-E
+ignore environment variables.
+.TP
+.B \-W
+turn warnings on.
+.TP
+.B \-\-
+stop handling options.
+.TP
+.B \-
+stop handling options and execute the standard input as a file.
+.SH ENVIRONMENT VARIABLES
+The following environment variables affect the execution of
+.BR lua .
+When defined,
+the version-specific variants take priority
+and the version-neutral variants are ignored.
+.TP
+.B LUA_INIT, LUA_INIT_5_4
+Code to be executed before command line options and scripts.
+.TP
+.B LUA_PATH, LUA_PATH_5_4
+Initial value of package.cpath,
+the path used by require to search for Lua loaders.
+.TP
+.B LUA_CPATH, LUA_CPATH_5_4
+Initial value of package.cpath,
+the path used by require to search for C loaders.
+.SH EXIT STATUS
+If a script calls os.exit,
+then
+.B lua
+exits with the given exit status.
+Otherwise,
+.B lua
+exits
+with EXIT_SUCCESS (0 on POSIX systems) if there were no errors
+and
+with EXIT_FAILURE (1 on POSIX systems) if there were errors.
+Errors raised in interactive mode do not cause exits.
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH "SEE ALSO"
+.BR luac (1)
+.br
+The documentation at lua.org,
+especially section 7 of the reference manual.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+W. Celes
+.\" EOF

+ 161 - 0
src/third_party/lua-5.4.0/doc/lua.css

@@ -0,0 +1,161 @@
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+	background-color: #F8F8F8 ;
+}
+
+body {
+	background-color: #FFFFFF ;
+	color: #000000 ;
+	font-family: Helvetica, Arial, sans-serif ;
+	text-align: justify ;
+	line-height: 1.25 ;
+	margin: 16px auto ;
+	padding: 32px ;
+	border: solid #ccc 1px ;
+	border-radius: 20px ;
+	max-width: 70em ;
+	width: 90% ;
+}
+
+h1, h2, h3, h4 {
+	color: #000080 ;
+	font-family: Verdana, Geneva, sans-serif ;
+	font-weight: normal ;
+	font-style: normal ;
+	text-align: left ;
+}
+
+h1 {
+	font-size: 28pt ;
+}
+
+h1 img {
+	vertical-align: text-bottom ;
+}
+
+h2:before {
+	content: "\2756" ;
+	padding-right: 0.5em ;
+}
+
+a {
+	text-decoration: none ;
+}
+
+a:link {
+	color: #000080 ;
+}
+
+a:link:hover, a:visited:hover {
+	background-color: #D0D0FF ;
+	color: #000080 ;
+	border-radius: 4px ;
+}
+
+a:link:active, a:visited:active {
+	color: #FF0000 ;
+}
+
+div.menubar {
+	padding-bottom: 0.5em ;
+}
+
+p.menubar {
+	margin-left: 2.5em ;
+}
+
+.menubar a:hover  {
+	margin: -3px -3px -3px -3px ;
+	padding: 3px  3px  3px  3px ;
+	border-radius: 4px ;
+}
+
+:target {
+	background-color: #F0F0F0 ;
+	margin: -8px ;
+	padding: 8px ;
+	border-radius: 8px ;
+	outline: none ;
+}
+
+hr {
+	display: none ;
+}
+
+table hr {
+	background-color: #a0a0a0 ;
+	color: #a0a0a0 ;
+	border: 0 ;
+	height: 1px ;
+	display: block ;
+}
+
+.footer {
+	color: gray ;
+	font-size: x-small ;
+	text-transform: lowercase ;
+}
+
+input[type=text] {
+	border: solid #a0a0a0 2px ;
+	border-radius: 2em ;
+	background-image: url('images/search.png') ;
+	background-repeat: no-repeat ;
+	background-position: 4px center ;
+	padding-left: 20px ;
+	height: 2em ;
+}
+
+pre.session {
+	background-color: #F8F8F8 ;
+	padding: 1em ;
+	border-radius: 8px ;
+}
+
+table {
+	border: none ;
+	border-spacing: 0 ;
+	border-collapse: collapse ;
+}
+
+td {
+	padding: 0 ;
+	margin: 0 ;
+}
+
+td.gutter {
+	width: 4% ;
+}
+
+table.columns td {
+	vertical-align: top ;
+	padding-bottom: 1em ;
+	text-align: justify ;
+	line-height: 1.25 ;
+}
+
+table.book td {
+	vertical-align: top ;
+}
+
+table.book td.cover {
+	padding-right: 1em ;
+}
+
+table.book img {
+	border: solid #000080 1px ;
+}
+
+table.book span {
+	font-size: small ;
+	text-align: left ;
+	display: block ;
+	margin-top: 0.25em ;
+}
+
+p.logos a:link:hover, p.logos a:visited:hover {
+	background-color: inherit ;
+}
+
+img {
+	background-color: white ;
+}

+ 118 - 0
src/third_party/lua-5.4.0/doc/luac.1

@@ -0,0 +1,118 @@
+.\" $Id: luac.man,v 1.29 2011/11/16 13:53:40 lhf Exp $
+.TH LUAC 1 "$Date: 2011/11/16 13:53:40 $"
+.SH NAME
+luac \- Lua compiler
+.SH SYNOPSIS
+.B luac
+[
+.I options
+] [
+.I filenames
+]
+.SH DESCRIPTION
+.B luac
+is the Lua compiler.
+It translates programs written in the Lua programming language
+into binary files containing precompiled chunks
+that can be later loaded and executed.
+.LP
+The main advantages of precompiling chunks are:
+faster loading,
+protecting source code from accidental user changes,
+and
+off-line syntax checking.
+Precompiling does not imply faster execution
+because in Lua chunks are always compiled into bytecodes before being executed.
+.B luac
+simply allows those bytecodes to be saved in a file for later execution.
+Precompiled chunks are not necessarily smaller than the corresponding source.
+The main goal in precompiling is faster loading.
+.LP
+In the command line,
+you can mix
+text files containing Lua source and
+binary files containing precompiled chunks.
+.B luac
+produces a single output file containing the combined bytecodes
+for all files given.
+Executing the combined file is equivalent to executing the given files.
+By default,
+the output file is named
+.BR luac.out ,
+but you can change this with the
+.B \-o
+option.
+.LP
+Precompiled chunks are
+.I not
+portable across different architectures.
+Moreover,
+the internal format of precompiled chunks
+is likely to change when a new version of Lua is released.
+Make sure you save the source files of all Lua programs that you precompile.
+.LP
+.SH OPTIONS
+.TP
+.B \-l
+produce a listing of the compiled bytecode for Lua's virtual machine.
+Listing bytecodes is useful to learn about Lua's virtual machine.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and lists its contents.
+Use
+.B \-l \-l
+for a full listing.
+.TP
+.BI \-o " file"
+output to
+.IR file ,
+instead of the default
+.BR luac.out .
+(You can use
+.B "'\-'"
+for standard output,
+but not on platforms that open standard output in text mode.)
+The output file may be one of the given files because
+all files are loaded before the output file is written.
+Be careful not to overwrite precious files.
+.TP
+.B \-p
+load files but do not generate any output file.
+Used mainly for syntax checking and for testing precompiled chunks:
+corrupted files will probably generate errors when loaded.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and tests its contents.
+No messages are displayed if the file loads without errors.
+.TP
+.B \-s
+strip debug information before writing the output file.
+This saves some space in very large chunks,
+but if errors occur when running a stripped chunk,
+then the error messages may not contain the full information they usually do.
+In particular,
+line numbers and names of local variables are lost.
+.TP
+.B \-v
+show version information.
+.TP
+.B \-\-
+stop handling options.
+.TP
+.B \-
+stop handling options and process standard input.
+.SH "SEE ALSO"
+.BR lua (1)
+.br
+The documentation at lua.org.
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+W. Celes
+.\" EOF

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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.4 Reference Manual</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<LINK REL="stylesheet" TYPE="text/css" HREF="manual.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+</HEAD>
+
+<BODY>
+
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
+Lua 5.4 Reference Manual
+</H1>
+
+<P>
+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
+
+<P>
+<SMALL>
+Copyright &copy; 2020 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<a href="http://www.lua.org/license.html">Lua license</a>.
+</SMALL>
+
+<DIV CLASS="menubar">
+<A HREF="contents.html#contents">contents</A>
+&middot;
+<A HREF="contents.html#index">index</A>
+&middot;
+<A HREF="http://www.lua.org/manual/">other versions</A>
+</DIV>
+
+<!-- ====================================================================== -->
+<p>
+
+<!-- $Id: manual.of $ -->
+
+
+
+
+<h1>1 &ndash; <a name="1">Introduction</a></h1>
+
+<p>
+Lua is a powerful, efficient, lightweight, embeddable scripting language.
+It supports procedural programming,
+object-oriented programming, functional programming,
+data-driven programming, and data description.
+
+
+<p>
+Lua combines simple procedural syntax with powerful data description
+constructs based on associative arrays and extensible semantics.
+Lua is dynamically typed,
+runs by interpreting bytecode with a register-based
+virtual machine,
+and has automatic memory management with
+a generational garbage collection,
+making it ideal for configuration, scripting,
+and rapid prototyping.
+
+
+<p>
+Lua is implemented as a library, written in <em>clean C</em>,
+the common subset of Standard&nbsp;C and C++.
+The Lua distribution includes a host program called <code>lua</code>,
+which uses the Lua library to offer a complete,
+standalone Lua interpreter,
+for interactive or batch use.
+Lua is intended to be used both as a powerful, lightweight,
+embeddable scripting language for any program that needs one,
+and as a powerful but lightweight and efficient stand-alone language.
+
+
+<p>
+As an extension language, Lua has no notion of a "main" program:
+it works <em>embedded</em> in a host client,
+called the <em>embedding program</em> or simply the <em>host</em>.
+(Frequently, this host is the stand-alone <code>lua</code> program.)
+The host program can invoke functions to execute a piece of Lua code,
+can write and read Lua variables,
+and can register C&nbsp;functions to be called by Lua code.
+Through the use of C&nbsp;functions, Lua can be augmented to cope with
+a wide range of different domains,
+thus creating customized programming languages sharing a syntactical framework.
+
+
+<p>
+Lua is free software,
+and is provided as usual with no guarantees,
+as stated in its license.
+The implementation described in this manual is available
+at Lua's official web site, <code>www.lua.org</code>.
+
+
+<p>
+Like any other reference manual,
+this document is dry in places.
+For a discussion of the decisions behind the design of Lua,
+see the technical papers available at Lua's web site.
+For a detailed introduction to programming in Lua,
+see Roberto's book, <em>Programming in Lua</em>.
+
+
+
+<h1>2 &ndash; <a name="2">Basic Concepts</a></h1>
+
+
+
+<p>
+This section describes the basic concepts of the language.
+
+
+
+
+
+<h2>2.1 &ndash; <a name="2.1">Values and Types</a></h2>
+
+<p>
+Lua is a dynamically typed language.
+This means that
+variables do not have types; only values do.
+There are no type definitions in the language.
+All values carry their own type.
+
+
+<p>
+All values in Lua are first-class values.
+This means that all values can be stored in variables,
+passed as arguments to other functions, and returned as results.
+
+
+<p>
+There are eight basic types in Lua:
+<em>nil</em>, <em>boolean</em>, <em>number</em>,
+<em>string</em>, <em>function</em>, <em>userdata</em>,
+<em>thread</em>, and <em>table</em>.
+The type <em>nil</em> has one single value, <b>nil</b>,
+whose main property is to be different from any other value;
+it often represents the absence of a useful value.
+The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>.
+Both <b>nil</b> and <b>false</b> make a condition false;
+they are collectively called <em>false values</em>.
+Any other value makes a condition true.
+
+
+<p>
+The type <em>number</em> represents both
+integer numbers and real (floating-point) numbers,
+using two subtypes: <em>integer</em> and <em>float</em>.
+Standard Lua uses 64-bit integers and double-precision (64-bit) floats,
+but you can also compile Lua so that it
+uses 32-bit integers and/or single-precision (32-bit) floats.
+The option with 32 bits for both integers and floats
+is particularly attractive
+for small machines and embedded systems.
+(See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.)
+
+
+<p>
+Unless stated otherwise,
+any overflow when manipulating integer values <em>wrap around</em>,
+according to the usual rules of two-complement arithmetic.
+(In other words,
+the actual result is the unique representable integer
+that is equal modulo <em>2<sup>n</sup></em> to the mathematical result,
+where <em>n</em> is the number of bits of the integer type.)
+
+
+<p>
+Lua has explicit rules about when each subtype is used,
+but it also converts between them automatically as needed (see <a href="#3.4.3">&sect;3.4.3</a>).
+Therefore,
+the programmer may choose to mostly ignore the difference
+between integers and floats
+or to assume complete control over the representation of each number.
+
+
+<p>
+The type <em>string</em> represents immutable sequences of bytes.
+
+Lua is 8-bit clean:
+strings can contain any 8-bit value,
+including embedded zeros ('<code>\0</code>').
+Lua is also encoding-agnostic;
+it makes no assumptions about the contents of a string.
+The length of any string in Lua must fit in a Lua integer.
+
+
+<p>
+Lua can call (and manipulate) functions written in Lua and
+functions written in C (see <a href="#3.4.10">&sect;3.4.10</a>).
+Both are represented by the type <em>function</em>.
+
+
+<p>
+The type <em>userdata</em> is provided to allow arbitrary C&nbsp;data to
+be stored in Lua variables.
+A userdata value represents a block of raw memory.
+There are two kinds of userdata:
+<em>full userdata</em>,
+which is an object with a block of memory managed by Lua,
+and <em>light userdata</em>,
+which is simply a C&nbsp;pointer value.
+Userdata has no predefined operations in Lua,
+except assignment and identity test.
+By using <em>metatables</em>,
+the programmer can define operations for full userdata values
+(see <a href="#2.4">&sect;2.4</a>).
+Userdata values cannot be created or modified in Lua,
+only through the C&nbsp;API.
+This guarantees the integrity of data owned by
+the host program and C&nbsp;libraries.
+
+
+<p>
+The type <em>thread</em> represents independent threads of execution
+and it is used to implement coroutines (see <a href="#2.6">&sect;2.6</a>).
+Lua threads are not related to operating-system threads.
+Lua supports coroutines on all systems,
+even those that do not support threads natively.
+
+
+<p>
+The type <em>table</em> implements associative arrays,
+that is, arrays that can have as indices not only numbers,
+but any Lua value except <b>nil</b> and NaN.
+(<em>Not a Number</em> is a special floating-point value
+used by the IEEE 754 standard to represent
+undefined numerical results, such as <code>0/0</code>.)
+Tables can be <em>heterogeneous</em>;
+that is, they can contain values of all types (except <b>nil</b>).
+Any key associated to the value <b>nil</b> is not considered part of the table.
+Conversely, any key that is not part of a table has
+an associated value <b>nil</b>.
+
+
+<p>
+Tables are the sole data-structuring mechanism in Lua;
+they can be used to represent ordinary arrays, lists,
+symbol tables, sets, records, graphs, trees, etc.
+To represent records, Lua uses the field name as an index.
+The language supports this representation by
+providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
+There are several convenient ways to create tables in Lua
+(see <a href="#3.4.9">&sect;3.4.9</a>).
+
+
+<p>
+Like indices,
+the values of table fields can be of any type.
+In particular,
+because functions are first-class values,
+table fields can contain functions.
+Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">&sect;3.4.11</a>).
+
+
+<p>
+The indexing of tables follows
+the definition of raw equality in the language.
+The expressions <code>a[i]</code> and <code>a[j]</code>
+denote the same table element
+if and only if <code>i</code> and <code>j</code> are raw equal
+(that is, equal without metamethods).
+In particular, floats with integral values
+are equal to their respective integers
+(e.g., <code>1.0 == 1</code>).
+To avoid ambiguities,
+any float used as a key that is equal to an integer
+is converted to that integer.
+For instance, if you write <code>a[2.0] = true</code>,
+the actual key inserted into the table will be the integer <code>2</code>.
+
+
+<p>
+Tables, functions, threads, and (full) userdata values are <em>objects</em>:
+variables do not actually <em>contain</em> these values,
+only <em>references</em> to them.
+Assignment, parameter passing, and function returns
+always manipulate references to such values;
+these operations do not imply any kind of copy.
+
+
+<p>
+The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
+of a given value (see <a href="#pdf-type"><code>type</code></a>).
+
+
+
+
+
+<h2>2.2 &ndash; <a name="2.2">Environments and the Global Environment</a></h2>
+
+<p>
+As we will discuss further in <a href="#3.2">&sect;3.2</a> and <a href="#3.3.3">&sect;3.3.3</a>,
+any reference to a free name
+(that is, a name not bound to any declaration) <code>var</code>
+is syntactically translated to <code>_ENV.var</code>.
+Moreover, every chunk is compiled in the scope of
+an external local variable named <code>_ENV</code> (see <a href="#3.3.2">&sect;3.3.2</a>),
+so <code>_ENV</code> itself is never a free name in a chunk.
+
+
+<p>
+Despite the existence of this external <code>_ENV</code> variable and
+the translation of free names,
+<code>_ENV</code> is a completely regular name.
+In particular,
+you can define new variables and parameters with that name.
+Each reference to a free name uses the <code>_ENV</code> that is
+visible at that point in the program,
+following the usual visibility rules of Lua (see <a href="#3.5">&sect;3.5</a>).
+
+
+<p>
+Any table used as the value of <code>_ENV</code> is called an <em>environment</em>.
+
+
+<p>
+Lua keeps a distinguished environment called the <em>global environment</em>.
+This value is kept at a special index in the C registry (see <a href="#4.3">&sect;4.3</a>).
+In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value.
+(<a href="#pdf-_G"><code>_G</code></a> is never used internally,
+so changing its value will affect only your own code.)
+
+
+<p>
+When Lua loads a chunk,
+the default value for its <code>_ENV</code> variable
+is the global environment (see <a href="#pdf-load"><code>load</code></a>).
+Therefore, by default,
+free names in Lua code refer to entries in the global environment
+and, therefore, they are also called <em>global variables</em>.
+Moreover, all standard libraries are loaded in the global environment
+and some functions there operate on that environment.
+You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>)
+to load a chunk with a different environment.
+(In C, you have to load the chunk and then change the value
+of its first upvalue; see <a href="#lua_setupvalue"><code>lua_setupvalue</code></a>.)
+
+
+
+
+
+<h2>2.3 &ndash; <a name="2.3">Error Handling</a></h2>
+
+<p>
+Several operations in Lua can <em>raise</em> an error.
+An error interrupts the normal flow of the program,
+which can continue by <em>catching</em> the error.
+
+
+<p>
+Lua code can explicitly raise an error by calling the
+<a href="#pdf-error"><code>error</code></a> function.
+(This function never returns.)
+
+
+<p>
+To catch errors in Lua,
+you can do a <em>protected call</em>,
+using <a href="#pdf-pcall"><code>pcall</code></a> (or <a href="#pdf-xpcall"><code>xpcall</code></a>).
+The function <a href="#pdf-pcall"><code>pcall</code></a> calls a given function in <em>protected mode</em>.
+Any error while running the function stops its execution,
+and control returns immediately to <code>pcall</code>,
+which returns a status code.
+
+
+<p>
+Because Lua is an embedded extension language,
+Lua code starts running by a call
+from C&nbsp;code in the host program.
+(When you use Lua standalone,
+the <code>lua</code> application is the host program.)
+Usually, this call is protected;
+so, when an otherwise unprotected error occurs during
+the compilation or execution of a Lua chunk,
+control returns to the host,
+which can take appropriate measures,
+such as printing an error message.
+
+
+<p>
+Whenever there is an error,
+an <em>error object</em>
+is propagated with information about the error.
+Lua itself only generates errors whose error object is a string,
+but programs may generate errors with
+any value as the error object.
+It is up to the Lua program or its host to handle such error objects.
+For historical reasons,
+an error object is often called an <em>error message</em>,
+even though it does not have to be a string.
+
+
+<p>
+When you use <a href="#pdf-xpcall"><code>xpcall</code></a> (or <a href="#lua_pcall"><code>lua_pcall</code></a>, in C)
+you may give a <em>message handler</em>
+to be called in case of errors.
+This function is called with the original error object
+and returns a new error object.
+It is called before the error unwinds the stack,
+so that it can gather more information about the error,
+for instance by inspecting the stack and creating a stack traceback.
+This message handler is still protected by the protected call;
+so, an error inside the message handler
+will call the message handler again.
+If this loop goes on for too long,
+Lua breaks it and returns an appropriate message.
+The message handler is called only for regular runtime errors.
+It is not called for memory-allocation errors
+nor for errors while running finalizers or other message handlers.
+
+
+<p>
+Lua also offers a system of <em>warnings</em> (see <a href="#pdf-warn"><code>warn</code></a>).
+Unlike errors, warnings do not interfere
+in any way with program execution.
+They typically only generate a message to the user,
+although this behavior can be adapted from C (see <a href="#lua_setwarnf"><code>lua_setwarnf</code></a>).
+
+
+
+
+
+<h2>2.4 &ndash; <a name="2.4">Metatables and Metamethods</a></h2>
+
+<p>
+Every value in Lua can have a <em>metatable</em>.
+This <em>metatable</em> is an ordinary Lua table
+that defines the behavior of the original value
+under certain events.
+You can change several aspects of the behavior
+of a value by setting specific fields in its metatable.
+For instance, when a non-numeric value is the operand of an addition,
+Lua checks for a function in the field "<code>__add</code>" of the value's metatable.
+If it finds one,
+Lua calls this function to perform the addition.
+
+
+<p>
+The key for each event in a metatable is a string
+with the event name prefixed by two underscores;
+the corresponding value is called a <em>metavalue</em>.
+For most events, the metavalue must be a function,
+which is then called a <em>metamethod</em>.
+In the previous example, the key is the string "<code>__add</code>"
+and the metamethod is the function that performs the addition.
+Unless stated otherwise,
+a metamethod may in fact be any callable value,
+which is either a function or a value with a <code>__call</code> metamethod.
+
+
+<p>
+You can query the metatable of any value
+using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
+Lua queries metamethods in metatables using a raw access (see <a href="#pdf-rawget"><code>rawget</code></a>).
+
+
+<p>
+You can replace the metatable of tables
+using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function.
+You cannot change the metatable of other types from Lua code,
+except by using the debug library (<a href="#6.10">&sect;6.10</a>).
+
+
+<p>
+Tables and full userdata have individual metatables,
+although multiple tables and userdata can share their metatables.
+Values of all other types share one single metatable per type;
+that is, there is one single metatable for all numbers,
+one for all strings, etc.
+By default, a value has no metatable,
+but the string library sets a metatable for the string type (see <a href="#6.4">&sect;6.4</a>).
+
+
+<p>
+A detailed list of operations controlled by metatables is given next.
+Each event is identified by its corresponding key.
+By convention, all metatable keys used by Lua are composed by
+two underscores followed by lowercase Latin letters.
+
+
+
+<ul>
+
+<li><b><code>__add</code>: </b>
+the addition (<code>+</code>) operation.
+If any operand for an addition is not a number,
+Lua will try to call a metamethod.
+It starts by checking the first operand (even if it is a number);
+if that operand does not define a metamethod for <code>__add</code>,
+then Lua will check the second operand.
+If Lua can find a metamethod,
+it calls the metamethod with the two operands as arguments,
+and the result of the call
+(adjusted to one value)
+is the result of the operation.
+Otherwise, if no metamethod is found,
+Lua raises an error.
+</li>
+
+<li><b><code>__sub</code>: </b>
+the subtraction (<code>-</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__mul</code>: </b>
+the multiplication (<code>*</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__div</code>: </b>
+the division (<code>/</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__mod</code>: </b>
+the modulo (<code>%</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__pow</code>: </b>
+the exponentiation (<code>^</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__unm</code>: </b>
+the negation (unary <code>-</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__idiv</code>: </b>
+the floor division (<code>//</code>) operation.
+Behavior similar to the addition operation.
+</li>
+
+<li><b><code>__band</code>: </b>
+the bitwise AND (<code>&amp;</code>) operation.
+Behavior similar to the addition operation,
+except that Lua will try a metamethod
+if any operand is neither an integer
+nor a float coercible to an integer (see <a href="#3.4.3">&sect;3.4.3</a>).
+</li>
+
+<li><b><code>__bor</code>: </b>
+the bitwise OR (<code>|</code>) operation.
+Behavior similar to the bitwise AND operation.
+</li>
+
+<li><b><code>__bxor</code>: </b>
+the bitwise exclusive OR (binary <code>~</code>) operation.
+Behavior similar to the bitwise AND operation.
+</li>
+
+<li><b><code>__bnot</code>: </b>
+the bitwise NOT (unary <code>~</code>) operation.
+Behavior similar to the bitwise AND operation.
+</li>
+
+<li><b><code>__shl</code>: </b>
+the bitwise left shift (<code>&lt;&lt;</code>) operation.
+Behavior similar to the bitwise AND operation.
+</li>
+
+<li><b><code>__shr</code>: </b>
+the bitwise right shift (<code>&gt;&gt;</code>) operation.
+Behavior similar to the bitwise AND operation.
+</li>
+
+<li><b><code>__concat</code>: </b>
+the concatenation (<code>..</code>) operation.
+Behavior similar to the addition operation,
+except that Lua will try a metamethod
+if any operand is neither a string nor a number
+(which is always coercible to a string).
+</li>
+
+<li><b><code>__len</code>: </b>
+the length (<code>#</code>) operation.
+If the object is not a string,
+Lua will try its metamethod.
+If there is a metamethod,
+Lua calls it with the object as argument,
+and the result of the call
+(always adjusted to one value)
+is the result of the operation.
+If there is no metamethod but the object is a table,
+then Lua uses the table length operation (see <a href="#3.4.7">&sect;3.4.7</a>).
+Otherwise, Lua raises an error.
+</li>
+
+<li><b><code>__eq</code>: </b>
+the equal (<code>==</code>) operation.
+Behavior similar to the addition operation,
+except that Lua will try a metamethod only when the values
+being compared are either both tables or both full userdata
+and they are not primitively equal.
+The result of the call is always converted to a boolean.
+</li>
+
+<li><b><code>__lt</code>: </b>
+the less than (<code>&lt;</code>) operation.
+Behavior similar to the addition operation,
+except that Lua will try a metamethod only when the values
+being compared are neither both numbers nor both strings.
+Moreover, the result of the call is always converted to a boolean.
+</li>
+
+<li><b><code>__le</code>: </b>
+the less equal (<code>&lt;=</code>) operation.
+Behavior similar to the less than operation.
+</li>
+
+<li><b><code>__index</code>: </b>
+The indexing access operation <code>table[key]</code>.
+This event happens when <code>table</code> is not a table or
+when <code>key</code> is not present in <code>table</code>.
+The metavalue is looked up in the metatable of <code>table</code>.
+
+
+<p>
+The metavalue for this event can be either a function, a table,
+or any value with an <code>__index</code> metavalue.
+If it is a function,
+it is called with <code>table</code> and <code>key</code> as arguments,
+and the result of the call
+(adjusted to one value)
+is the result of the operation.
+Otherwise,
+the final result is the result of indexing this metavalue with <code>key</code>.
+This indexing is regular, not raw,
+and therefore can trigger another <code>__index</code> metavalue.
+</li>
+
+<li><b><code>__newindex</code>: </b>
+The indexing assignment <code>table[key] = value</code>.
+Like the index event,
+this event happens when <code>table</code> is not a table or
+when <code>key</code> is not present in <code>table</code>.
+The metavalue is looked up in the metatable of <code>table</code>.
+
+
+<p>
+Like with indexing,
+the metavalue for this event can be either a function, a table,
+or any value with an <code>__newindex</code> metavalue.
+If it is a function,
+it is called with <code>table</code>, <code>key</code>, and <code>value</code> as arguments.
+Otherwise,
+Lua repeats the indexing assignment over this metavalue
+with the same key and value.
+This assignment is regular, not raw,
+and therefore can trigger another <code>__newindex</code> metavalue.
+
+
+<p>
+Whenever a <code>__newindex</code> metavalue is invoked,
+Lua does not perform the primitive assignment.
+If needed,
+the metamethod itself can call <a href="#pdf-rawset"><code>rawset</code></a>
+to do the assignment.
+</li>
+
+<li><b><code>__call</code>: </b>
+The call operation <code>func(args)</code>.
+This event happens when Lua tries to call a non-function value
+(that is, <code>func</code> is not a function).
+The metamethod is looked up in <code>func</code>.
+If present,
+the metamethod is called with <code>func</code> as its first argument,
+followed by the arguments of the original call (<code>args</code>).
+All results of the call
+are the results of the operation.
+This is the only metamethod that allows multiple results.
+</li>
+
+</ul>
+
+<p>
+In addition to the previous list,
+the interpreter also respects the following keys in metatables:
+<code>__gc</code> (see <a href="#2.5.3">&sect;2.5.3</a>),
+<code>__close</code> (see <a href="#3.3.8">&sect;3.3.8</a>),
+<code>__mode</code> (see <a href="#2.5.4">&sect;2.5.4</a>),
+and <code>__name</code>.
+(The entry <code>__name</code>,
+when it contains a string,
+may be used by <a href="#pdf-tostring"><code>tostring</code></a> and in error messages.)
+
+
+<p>
+For the unary operators (negation, length, and bitwise NOT),
+the metamethod is computed and called with a dummy second operand,
+equal to the first one.
+This extra operand is only to simplify Lua's internals
+(by making these operators behave like a binary operation)
+and may be removed in future versions.
+For most uses this extra operand is irrelevant.
+
+
+<p>
+Because metatables are regular tables,
+they can contain arbitrary fields,
+not only the event names defined above.
+Some functions in the standard library
+(e.g., <a href="#pdf-tostring"><code>tostring</code></a>)
+use other fields in metatables for their own purposes.
+
+
+<p>
+It is a good practice to add all needed metamethods to a table
+before setting it as a metatable of some object.
+In particular, the <code>__gc</code> metamethod works only when this order
+is followed (see <a href="#2.5.3">&sect;2.5.3</a>).
+It is also a good practice to set the metatable of an object
+right after its creation.
+
+
+
+
+
+<h2>2.5 &ndash; <a name="2.5">Garbage Collection</a></h2>
+
+
+
+<p>
+Lua performs automatic memory management.
+This means that
+you do not have to worry about allocating memory for new objects
+or freeing it when the objects are no longer needed.
+Lua manages memory automatically by running
+a <em>garbage collector</em> to collect all <em>dead</em> objects.
+All memory used by Lua is subject to automatic management:
+strings, tables, userdata, functions, threads, internal structures, etc.
+
+
+<p>
+An object is considered <em>dead</em>
+as soon as the collector can be sure the object
+will not be accessed again in the normal execution of the program.
+("Normal execution" here excludes finalizers,
+which can resurrect dead objects (see <a href="#2.5.3">&sect;2.5.3</a>),
+and excludes also operations using the debug library.)
+Note that the time when the collector can be sure that an object
+is dead may not coincide with the programmer's expectations.
+The only guarantees are that Lua will not collect an object
+that may still be accessed in the normal execution of the program,
+and it will eventually collect an object
+that is inaccessible from Lua.
+(Here,
+<em>inaccessible from Lua</em> means that neither a variable nor
+another live object refer to the object.)
+Because Lua has no knowledge about C&nbsp;code,
+it never collects objects accessible through the registry (see <a href="#4.3">&sect;4.3</a>),
+which includes the global environment (see <a href="#2.2">&sect;2.2</a>).
+
+
+<p>
+The garbage collector (GC) in Lua can work in two modes:
+incremental and generational.
+
+
+<p>
+The default GC mode with the default parameters
+are adequate for most uses.
+However, programs that waste a large proportion of their time
+allocating and freeing memory can benefit from other settings.
+Keep in mind that the GC behavior is non-portable
+both across platforms and across different Lua releases;
+therefore, optimal settings are also non-portable.
+
+
+<p>
+You can change the GC mode and parameters by calling
+<a href="#lua_gc"><code>lua_gc</code></a> in&nbsp;C
+or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
+You can also use these functions to control
+the collector directly (e.g., to stop and restart it).
+
+
+
+
+
+<h3>2.5.1 &ndash; <a name="2.5.1">Incremental Garbage Collection</a></h3>
+
+<p>
+In incremental mode,
+each GC cycle performs a mark-and-sweep collection in small steps
+interleaved with the program's execution.
+In this mode,
+the collector uses three numbers to control its garbage-collection cycles:
+the <em>garbage-collector pause</em>,
+the <em>garbage-collector step multiplier</em>,
+and the <em>garbage-collector step size</em>.
+
+
+<p>
+The garbage-collector pause
+controls how long the collector waits before starting a new cycle.
+The collector starts a new cycle when the use of memory
+hits <em>n%</em> of the use after the previous collection.
+Larger values make the collector less aggressive.
+Values equal to or less than 100 mean the collector will not wait to
+start a new cycle.
+A value of 200 means that the collector waits for the total memory in use
+to double before starting a new cycle.
+The default value is 200; the maximum value is 1000.
+
+
+<p>
+The garbage-collector step multiplier
+controls the speed of the collector relative to
+memory allocation,
+that is,
+how many elements it marks or sweeps for each
+kilobyte of memory allocated.
+Larger values make the collector more aggressive but also increase
+the size of each incremental step.
+You should not use values less than 100,
+because they make the collector too slow and
+can result in the collector never finishing a cycle.
+The default value is 100;  the maximum value is 1000.
+
+
+<p>
+The garbage-collector step size controls the
+size of each incremental step,
+specifically how many bytes the interpreter allocates
+before performing a step.
+This parameter is logarithmic:
+A value of <em>n</em> means the interpreter will allocate <em>2<sup>n</sup></em>
+bytes between steps and perform equivalent work during the step.
+A large value (e.g., 60) makes the collector a stop-the-world
+(non-incremental) collector.
+The default value is 13,
+which means steps of approximately 8&nbsp;Kbytes.
+
+
+
+
+
+<h3>2.5.2 &ndash; <a name="2.5.2">Generational Garbage Collection</a></h3>
+
+<p>
+In generational mode,
+the collector does frequent <em>minor</em> collections,
+which traverses only objects recently created.
+If after a minor collection the use of memory is still above a limit,
+the collector does a stop-the-world <em>major</em> collection,
+which traverses all objects.
+The generational mode uses two parameters:
+the <em>minor multiplier</em> and the <em>the major multiplier</em>.
+
+
+<p>
+The minor multiplier controls the frequency of minor collections.
+For a minor multiplier <em>x</em>,
+a new minor collection will be done when memory
+grows <em>x%</em> larger than the memory in use after the previous major
+collection.
+For instance, for a multiplier of 20,
+the collector will do a minor collection when the use of memory
+gets 20% larger than the use after the previous major collection.
+The default value is 20; the maximum value is 200.
+
+
+<p>
+The major multiplier controls the frequency of major collections.
+For a major multiplier <em>x</em>,
+a new major collection will be done when memory
+grows <em>x%</em> larger than the memory in use after the previous major
+collection.
+For instance, for a multiplier of 100,
+the collector will do a major collection when the use of memory
+gets larger than twice the use after the previous collection.
+The default value is 100; the maximum value is 1000.
+
+
+
+
+
+<h3>2.5.3 &ndash; <a name="2.5.3">Garbage-Collection Metamethods</a></h3>
+
+<p>
+You can set garbage-collector metamethods for tables
+and, using the C&nbsp;API,
+for full userdata (see <a href="#2.4">&sect;2.4</a>).
+These metamethods, called <em>finalizers</em>,
+are called when the garbage collector detects that the
+corresponding table or userdata is dead.
+Finalizers allow you to coordinate Lua's garbage collection
+with external resource management such as closing files,
+network or database connections,
+or freeing your own memory.
+
+
+<p>
+For an object (table or userdata) to be finalized when collected,
+you must <em>mark</em> it for finalization.
+
+You mark an object for finalization when you set its metatable
+and the metatable has a field indexed by the string "<code>__gc</code>".
+Note that if you set a metatable without a <code>__gc</code> field
+and later create that field in the metatable,
+the object will not be marked for finalization.
+
+
+<p>
+When a marked object becomes dead,
+it is not collected immediately by the garbage collector.
+Instead, Lua puts it in a list.
+After the collection,
+Lua goes through that list.
+For each object in the list,
+it checks the object's <code>__gc</code> metamethod:
+If it is present,
+Lua calls it with the object as its single argument.
+
+
+<p>
+At the end of each garbage-collection cycle,
+the finalizers are called in
+the reverse order that the objects were marked for finalization,
+among those collected in that cycle;
+that is, the first finalizer to be called is the one associated
+with the object marked last in the program.
+The execution of each finalizer may occur at any point during
+the execution of the regular code.
+
+
+<p>
+Because the object being collected must still be used by the finalizer,
+that object (and other objects accessible only through it)
+must be <em>resurrected</em> by Lua.
+Usually, this resurrection is transient,
+and the object memory is freed in the next garbage-collection cycle.
+However, if the finalizer stores the object in some global place
+(e.g., a global variable),
+then the resurrection is permanent.
+Moreover, if the finalizer marks a finalizing object for finalization again,
+its finalizer will be called again in the next cycle where the
+object is dead.
+In any case,
+the object memory is freed only in a GC cycle where
+the object is dead and not marked for finalization.
+
+
+<p>
+When you close a state (see <a href="#lua_close"><code>lua_close</code></a>),
+Lua calls the finalizers of all objects marked for finalization,
+following the reverse order that they were marked.
+If any finalizer marks objects for collection during that phase,
+these marks have no effect.
+
+
+<p>
+Finalizers cannot yield.
+Except for that, they can do anything,
+such as raise errors, create new objects,
+or even run the garbage collector.
+However, because they can run in unpredictable times,
+it is good practice to restrict each finalizer
+to the minimum necessary to properly release
+its associated resource.
+
+
+<p>
+Any error while running a finalizer generates a warning;
+the error is not propagated.
+
+
+
+
+
+<h3>2.5.4 &ndash; <a name="2.5.4">Weak Tables</a></h3>
+
+<p>
+A <em>weak table</em> is a table whose elements are
+<em>weak references</em>.
+A weak reference is ignored by the garbage collector.
+In other words,
+if the only references to an object are weak references,
+then the garbage collector will collect that object.
+
+
+<p>
+A weak table can have weak keys, weak values, or both.
+A table with weak values allows the collection of its values,
+but prevents the collection of its keys.
+A table with both weak keys and weak values allows the collection of
+both keys and values.
+In any case, if either the key or the value is collected,
+the whole pair is removed from the table.
+The weakness of a table is controlled by the
+<code>__mode</code> field of its metatable.
+This metavalue, if present, must be one of the following strings:
+"<code>k</code>", for a table with weak keys;
+"<code>v</code>", for a table with weak values;
+or "<code>kv</code>", for a table with both weak keys and values.
+
+
+<p>
+A table with weak keys and strong values
+is also called an <em>ephemeron table</em>.
+In an ephemeron table,
+a value is considered reachable only if its key is reachable.
+In particular,
+if the only reference to a key comes through its value,
+the pair is removed.
+
+
+<p>
+Any change in the weakness of a table may take effect only
+at the next collect cycle.
+In particular, if you change the weakness to a stronger mode,
+Lua may still collect some items from that table
+before the change takes effect.
+
+
+<p>
+Only objects that have an explicit construction
+are removed from weak tables.
+Values, such as numbers and light C&nbsp;functions,
+are not subject to garbage collection,
+and therefore are not removed from weak tables
+(unless their associated values are collected).
+Although strings are subject to garbage collection,
+they do not have an explicit construction and
+their equality is by value;
+they behave more like values than like objects.
+Therefore, they are not removed from weak tables.
+
+
+<p>
+Resurrected objects
+(that is, objects being finalized
+and objects accessible only through objects being finalized)
+have a special behavior in weak tables.
+They are removed from weak values before running their finalizers,
+but are removed from weak keys only in the next collection
+after running their finalizers, when such objects are actually freed.
+This behavior allows the finalizer to access properties
+associated with the object through weak tables.
+
+
+<p>
+If a weak table is among the resurrected objects in a collection cycle,
+it may not be properly cleared until the next cycle.
+
+
+
+
+
+
+
+<h2>2.6 &ndash; <a name="2.6">Coroutines</a></h2>
+
+<p>
+Lua supports coroutines,
+also called <em>collaborative multithreading</em>.
+A coroutine in Lua represents an independent thread of execution.
+Unlike threads in multithread systems, however,
+a coroutine only suspends its execution by explicitly calling
+a yield function.
+
+
+<p>
+You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
+Its sole argument is a function
+that is the main function of the coroutine.
+The <code>create</code> function only creates a new coroutine and
+returns a handle to it (an object of type <em>thread</em>);
+it does not start the coroutine.
+
+
+<p>
+You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+passing as its first argument
+a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the coroutine starts its execution by
+calling its main function.
+Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed
+as arguments to that function.
+After the coroutine starts running,
+it runs until it terminates or <em>yields</em>.
+
+
+<p>
+A coroutine can terminate its execution in two ways:
+normally, when its main function returns
+(explicitly or implicitly, after the last instruction);
+and abnormally, if there is an unprotected error.
+In case of normal termination,
+<a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
+plus any values returned by the coroutine main function.
+In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
+plus the error object.
+In this case, the coroutine does not unwind its stack,
+so that it is possible to inspect it after the error
+with the debug API.
+
+
+<p>
+A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+When a coroutine yields,
+the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
+even if the yield happens inside nested function calls
+(that is, not in the main function,
+but in a function directly or indirectly called by the main function).
+In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
+plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+The next time you resume the same coroutine,
+it continues its execution from the point where it yielded,
+with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
+arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+
+
+<p>
+Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
+but instead of returning the coroutine itself,
+it returns a function that, when called, resumes the coroutine.
+Any arguments passed to this function
+go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+except the first one (the boolean error code).
+Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+the function created by <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a>
+propagates any error to the caller.
+In this case,
+the function also closes the coroutine (see <a href="#pdf-coroutine.close"><code>coroutine.close</code></a>).
+
+
+<p>
+As an example of how coroutines work,
+consider the following code:
+
+<pre>
+     function foo (a)
+       print("foo", a)
+       return coroutine.yield(2*a)
+     end
+     
+     co = coroutine.create(function (a,b)
+           print("co-body", a, b)
+           local r = foo(a+1)
+           print("co-body", r)
+           local r, s = coroutine.yield(a+b, a-b)
+           print("co-body", r, s)
+           return b, "end"
+     end)
+     
+     print("main", coroutine.resume(co, 1, 10))
+     print("main", coroutine.resume(co, "r"))
+     print("main", coroutine.resume(co, "x", "y"))
+     print("main", coroutine.resume(co, "x", "y"))
+</pre><p>
+When you run it, it produces the following output:
+
+<pre>
+     co-body 1       10
+     foo     2
+     main    true    4
+     co-body r
+     main    true    11      -9
+     co-body x       y
+     main    true    10      end
+     main    false   cannot resume dead coroutine
+</pre>
+
+<p>
+You can also create and manipulate coroutines through the C API:
+see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>,
+and <a href="#lua_yield"><code>lua_yield</code></a>.
+
+
+
+
+
+<h1>3 &ndash; <a name="3">The Language</a></h1>
+
+
+
+<p>
+This section describes the lexis, the syntax, and the semantics of Lua.
+In other words,
+this section describes
+which tokens are valid,
+how they can be combined,
+and what their combinations mean.
+
+
+<p>
+Language constructs will be explained using the usual extended BNF notation,
+in which
+{<em>a</em>}&nbsp;means&nbsp;0 or more <em>a</em>'s, and
+[<em>a</em>]&nbsp;means an optional <em>a</em>.
+Non-terminals are shown like non-terminal,
+keywords are shown like <b>kword</b>,
+and other terminal symbols are shown like &lsquo;<b>=</b>&rsquo;.
+The complete syntax of Lua can be found in <a href="#9">&sect;9</a>
+at the end of this manual.
+
+
+
+
+
+<h2>3.1 &ndash; <a name="3.1">Lexical Conventions</a></h2>
+
+<p>
+Lua is a free-form language.
+It ignores spaces and comments between lexical elements (tokens),
+except as delimiters between two tokens.
+In source code,
+Lua recognizes as spaces the standard ASCII whitespace
+characters space, form feed, newline,
+carriage return, horizontal tab, and vertical tab.
+
+
+<p>
+<em>Names</em>
+(also called <em>identifiers</em>)
+in Lua can be any string of Latin letters,
+Arabic-Indic digits, and underscores,
+not beginning with a digit and
+not being a reserved word.
+Identifiers are used to name variables, table fields, and labels.
+
+
+<p>
+The following <em>keywords</em> are reserved
+and cannot be used as names:
+
+
+<pre>
+     and       break     do        else      elseif    end
+     false     for       function  goto      if        in
+     local     nil       not       or        repeat    return
+     then      true      until     while
+</pre>
+
+<p>
+Lua is a case-sensitive language:
+<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
+are two different, valid names.
+As a convention,
+programs should avoid creating
+names that start with an underscore followed by
+one or more uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>).
+
+
+<p>
+The following strings denote other tokens:
+
+<pre>
+     +     -     *     /     %     ^     #
+     &amp;     ~     |     &lt;&lt;    &gt;&gt;    //
+     ==    ~=    &lt;=    &gt;=    &lt;     &gt;     =
+     (     )     {     }     [     ]     ::
+     ;     :     ,     .     ..    ...
+</pre>
+
+<p>
+A <em>short literal string</em>
+can be delimited by matching single or double quotes,
+and can contain the following C-like escape sequences:
+'<code>\a</code>' (bell),
+'<code>\b</code>' (backspace),
+'<code>\f</code>' (form feed),
+'<code>\n</code>' (newline),
+'<code>\r</code>' (carriage return),
+'<code>\t</code>' (horizontal tab),
+'<code>\v</code>' (vertical tab),
+'<code>\\</code>' (backslash),
+'<code>\"</code>' (quotation mark [double quote]),
+and '<code>\'</code>' (apostrophe [single quote]).
+A backslash followed by a line break
+results in a newline in the string.
+The escape sequence '<code>\z</code>' skips the following span
+of whitespace characters,
+including line breaks;
+it is particularly useful to break and indent a long literal string
+into multiple lines without adding the newlines and spaces
+into the string contents.
+A short literal string cannot contain unescaped line breaks
+nor escapes not forming a valid escape sequence.
+
+
+<p>
+We can specify any byte in a short literal string,
+including embedded zeros,
+by its numeric value.
+This can be done
+with the escape sequence <code>\x<em>XX</em></code>,
+where <em>XX</em> is a sequence of exactly two hexadecimal digits,
+or with the escape sequence <code>\<em>ddd</em></code>,
+where <em>ddd</em> is a sequence of up to three decimal digits.
+(Note that if a decimal escape sequence is to be followed by a digit,
+it must be expressed using exactly three digits.)
+
+
+<p>
+The UTF-8 encoding of a Unicode character
+can be inserted in a literal string with
+the escape sequence <code>\u{<em>XXX</em>}</code>
+(with mandatory enclosing braces),
+where <em>XXX</em> is a sequence of one or more hexadecimal digits
+representing the character code point.
+This code point can be any value less than <em>2<sup>31</sup></em>.
+(Lua uses the original UTF-8 specification here,
+which is not restricted to valid Unicode code points.)
+
+
+<p>
+Literal strings can also be defined using a long format
+enclosed by <em>long brackets</em>.
+We define an <em>opening long bracket of level <em>n</em></em> as an opening
+square bracket followed by <em>n</em> equal signs followed by another
+opening square bracket.
+So, an opening long bracket of level&nbsp;0 is written as <code>[[</code>, 
+an opening long bracket of level&nbsp;1 is written as <code>[=[</code>, 
+and so on.
+A <em>closing long bracket</em> is defined similarly;
+for instance,
+a closing long bracket of level&nbsp;4 is written as  <code>]====]</code>.
+A <em>long literal</em> starts with an opening long bracket of any level and
+ends at the first closing long bracket of the same level.
+It can contain any text except a closing bracket of the same level.
+Literals in this bracketed form can run for several lines,
+do not interpret any escape sequences,
+and ignore long brackets of any other level.
+Any kind of end-of-line sequence
+(carriage return, newline, carriage return followed by newline,
+or newline followed by carriage return)
+is converted to a simple newline.
+When the opening long bracket is immediately followed by a newline,
+the newline is not included in the string.
+
+
+<p>
+As an example, in a system using ASCII
+(in which '<code>a</code>' is coded as&nbsp;97,
+newline is coded as&nbsp;10, and '<code>1</code>' is coded as&nbsp;49),
+the five literal strings below denote the same string:
+
+<pre>
+     a = 'alo\n123"'
+     a = "alo\n123\""
+     a = '\97lo\10\04923"'
+     a = [[alo
+     123"]]
+     a = [==[
+     alo
+     123"]==]
+</pre>
+
+<p>
+Any byte in a literal string not
+explicitly affected by the previous rules represents itself.
+However, Lua opens files for parsing in text mode,
+and the system's file functions may have problems with
+some control characters.
+So, it is safer to represent
+binary data as a quoted literal with
+explicit escape sequences for the non-text characters.
+
+
+<p>
+A <em>numeric constant</em> (or <em>numeral</em>)
+can be written with an optional fractional part
+and an optional decimal exponent,
+marked by a letter '<code>e</code>' or '<code>E</code>'.
+Lua also accepts hexadecimal constants,
+which start with <code>0x</code> or <code>0X</code>.
+Hexadecimal constants also accept an optional fractional part
+plus an optional binary exponent,
+marked by a letter '<code>p</code>' or '<code>P</code>'.
+
+
+<p>
+A numeric constant with a radix point or an exponent
+denotes a float;
+otherwise,
+if its value fits in an integer or it is a hexadecimal constant,
+it denotes an integer;
+otherwise (that is, a decimal integer numeral that overflows),
+it denotes a float.
+Hexadecimal numerals with neither a radix point nor an exponent
+always denote an integer value;
+if the value overflows, it <em>wraps around</em>
+to fit into a valid integer.
+
+
+<p>
+Examples of valid integer constants are
+
+<pre>
+     3   345   0xff   0xBEBADA
+</pre><p>
+Examples of valid float constants are
+
+<pre>
+     3.0     3.1416     314.16e-2     0.31416E1     34e1
+     0x0.1E  0xA23p-4   0X1.921FB54442D18P+1
+</pre>
+
+<p>
+A <em>comment</em> starts with a double hyphen (<code>--</code>)
+anywhere outside a string.
+If the text immediately after <code>--</code> is not an opening long bracket,
+the comment is a <em>short comment</em>,
+which runs until the end of the line.
+Otherwise, it is a <em>long comment</em>,
+which runs until the corresponding closing long bracket.
+
+
+
+
+
+<h2>3.2 &ndash; <a name="3.2">Variables</a></h2>
+
+<p>
+Variables are places that store values.
+There are three kinds of variables in Lua:
+global variables, local variables, and table fields.
+
+
+<p>
+A single name can denote a global variable or a local variable
+(or a function's formal parameter,
+which is a particular kind of local variable):
+
+<pre>
+	var ::= Name
+</pre><p>
+Name denotes identifiers (see <a href="#3.1">&sect;3.1</a>).
+
+
+<p>
+Any variable name is assumed to be global unless explicitly declared
+as a local (see <a href="#3.3.7">&sect;3.3.7</a>).
+Local variables are <em>lexically scoped</em>:
+local variables can be freely accessed by functions
+defined inside their scope (see <a href="#3.5">&sect;3.5</a>).
+
+
+<p>
+Before the first assignment to a variable, its value is <b>nil</b>.
+
+
+<p>
+Square brackets are used to index a table:
+
+<pre>
+	var ::= prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo;
+</pre><p>
+The meaning of accesses to table fields can be changed via metatables
+(see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+The syntax <code>var.Name</code> is just syntactic sugar for
+<code>var["Name"]</code>:
+
+<pre>
+	var ::= prefixexp &lsquo;<b>.</b>&rsquo; Name
+</pre>
+
+<p>
+An access to a global variable <code>x</code>
+is equivalent to <code>_ENV.x</code>.
+Due to the way that chunks are compiled,
+the variable <code>_ENV</code> itself is never global (see <a href="#2.2">&sect;2.2</a>).
+
+
+
+
+
+<h2>3.3 &ndash; <a name="3.3">Statements</a></h2>
+
+
+
+<p>
+Lua supports an almost conventional set of statements,
+similar to those in other conventional languages.
+This set includes
+blocks, assignments, control structures, function calls,
+and variable declarations.
+
+
+
+
+
+<h3>3.3.1 &ndash; <a name="3.3.1">Blocks</a></h3>
+
+<p>
+A block is a list of statements,
+which are executed sequentially:
+
+<pre>
+	block ::= {stat}
+</pre><p>
+Lua has <em>empty statements</em>
+that allow you to separate statements with semicolons,
+start a block with a semicolon
+or write two semicolons in sequence:
+
+<pre>
+	stat ::= &lsquo;<b>;</b>&rsquo;
+</pre>
+
+<p>
+Both function calls and assignments
+can start with an open parenthesis.
+This possibility leads to an ambiguity in Lua's grammar.
+Consider the following fragment:
+
+<pre>
+     a = b + c
+     (print or io.write)('done')
+</pre><p>
+The grammar could see this fragment in two ways:
+
+<pre>
+     a = b + c(print or io.write)('done')
+     
+     a = b + c; (print or io.write)('done')
+</pre><p>
+The current parser always sees such constructions
+in the first way,
+interpreting the open parenthesis
+as the start of the arguments to a call.
+To avoid this ambiguity,
+it is a good practice to always precede with a semicolon
+statements that start with a parenthesis:
+
+<pre>
+     ;(print or io.write)('done')
+</pre>
+
+<p>
+A block can be explicitly delimited to produce a single statement:
+
+<pre>
+	stat ::= <b>do</b> block <b>end</b>
+</pre><p>
+Explicit blocks are useful
+to control the scope of variable declarations.
+Explicit blocks are also sometimes used to
+add a <b>return</b> statement in the middle
+of another block (see <a href="#3.3.4">&sect;3.3.4</a>).
+
+
+
+
+
+<h3>3.3.2 &ndash; <a name="3.3.2">Chunks</a></h3>
+
+<p>
+The unit of compilation of Lua is called a <em>chunk</em>.
+Syntactically,
+a chunk is simply a block:
+
+<pre>
+	chunk ::= block
+</pre>
+
+<p>
+Lua handles a chunk as the body of an anonymous function
+with a variable number of arguments
+(see <a href="#3.4.11">&sect;3.4.11</a>).
+As such, chunks can define local variables,
+receive arguments, and return values.
+Moreover, such anonymous function is compiled as in the
+scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">&sect;2.2</a>).
+The resulting function always has <code>_ENV</code> as its only external variable,
+even if it does not use that variable.
+
+
+<p>
+A chunk can be stored in a file or in a string inside the host program.
+To execute a chunk,
+Lua first <em>loads</em> it,
+precompiling the chunk's code into instructions for a virtual machine,
+and then Lua executes the compiled code
+with an interpreter for the virtual machine.
+
+
+<p>
+Chunks can also be precompiled into binary form;
+see the program <code>luac</code> and the function <a href="#pdf-string.dump"><code>string.dump</code></a> for details.
+Programs in source and compiled forms are interchangeable;
+Lua automatically detects the file type and acts accordingly (see <a href="#pdf-load"><code>load</code></a>).
+
+
+
+
+
+<h3>3.3.3 &ndash; <a name="3.3.3">Assignment</a></h3>
+
+<p>
+Lua allows multiple assignments.
+Therefore, the syntax for assignment
+defines a list of variables on the left side
+and a list of expressions on the right side.
+The elements in both lists are separated by commas:
+
+<pre>
+	stat ::= varlist &lsquo;<b>=</b>&rsquo; explist
+	varlist ::= var {&lsquo;<b>,</b>&rsquo; var}
+	explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}
+</pre><p>
+Expressions are discussed in <a href="#3.4">&sect;3.4</a>.
+
+
+<p>
+Before the assignment,
+the list of values is <em>adjusted</em> to the length of
+the list of variables.
+If there are more values than needed,
+the excess values are thrown away.
+If there are fewer values than needed,
+the list is extended with <b>nil</b>'s.
+If the list of expressions ends with a function call,
+then all values returned by that call enter the list of values,
+before the adjustment
+(except when the call is enclosed in parentheses; see <a href="#3.4">&sect;3.4</a>).
+
+
+<p>
+The assignment statement first evaluates all its expressions
+and only then the assignments are performed.
+Thus the code
+
+<pre>
+     i = 3
+     i, a[i] = i+1, 20
+</pre><p>
+sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
+because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
+before it is assigned&nbsp;4.
+Similarly, the line
+
+<pre>
+     x, y = y, x
+</pre><p>
+exchanges the values of <code>x</code> and <code>y</code>,
+and
+
+<pre>
+     x, y, z = y, z, x
+</pre><p>
+cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
+
+
+<p>
+An assignment to a global name <code>x = val</code>
+is equivalent to the assignment
+<code>_ENV.x = val</code> (see <a href="#2.2">&sect;2.2</a>).
+
+
+<p>
+The meaning of assignments to table fields and
+global variables (which are actually table fields, too)
+can be changed via metatables (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<h3>3.3.4 &ndash; <a name="3.3.4">Control Structures</a></h3><p>
+The control structures
+<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
+familiar syntax:
+
+
+
+
+<pre>
+	stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
+	stat ::= <b>repeat</b> block <b>until</b> exp
+	stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
+</pre><p>
+Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">&sect;3.3.5</a>).
+
+
+<p>
+The condition expression of a
+control structure can return any value.
+Both <b>false</b> and <b>nil</b> test false.
+All values different from <b>nil</b> and <b>false</b> test true.
+In particular, the number 0 and the empty string also test true.
+
+
+<p>
+In the <b>repeat</b>&ndash;<b>until</b> loop,
+the inner block does not end at the <b>until</b> keyword,
+but only after the condition.
+So, the condition can refer to local variables
+declared inside the loop block.
+
+
+<p>
+The <b>goto</b> statement transfers the program control to a label.
+For syntactical reasons,
+labels in Lua are considered statements too:
+
+
+
+<pre>
+	stat ::= <b>goto</b> Name
+	stat ::= label
+	label ::= &lsquo;<b>::</b>&rsquo; Name &lsquo;<b>::</b>&rsquo;
+</pre>
+
+<p>
+A label is visible in the entire block where it is defined,
+except inside nested functions.
+A goto may jump to any visible label as long as it does not
+enter into the scope of a local variable.
+A label should not be declared
+where a label with the same name is visible,
+even if this other label has been declared in an enclosing block.
+
+
+<p>
+Labels and empty statements are called <em>void statements</em>,
+as they perform no actions.
+
+
+<p>
+The <b>break</b> statement terminates the execution of a
+<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
+skipping to the next statement after the loop:
+
+
+<pre>
+	stat ::= <b>break</b>
+</pre><p>
+A <b>break</b> ends the innermost enclosing loop.
+
+
+<p>
+The <b>return</b> statement is used to return values
+from a function or a chunk
+(which is handled as an anonymous function).
+
+Functions can return more than one value,
+so the syntax for the <b>return</b> statement is
+
+<pre>
+	stat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]
+</pre>
+
+<p>
+The <b>return</b> statement can only be written
+as the last statement of a block.
+If it is necessary to <b>return</b> in the middle of a block,
+then an explicit inner block can be used,
+as in the idiom <code>do return end</code>,
+because now <b>return</b> is the last statement in its (inner) block.
+
+
+
+
+
+<h3>3.3.5 &ndash; <a name="3.3.5">For Statement</a></h3>
+
+<p>
+
+The <b>for</b> statement has two forms:
+one numerical and one generic.
+
+
+
+<h4>The numerical <b>for</b> loop</h4>
+
+<p>
+The numerical <b>for</b> loop repeats a block of code while a
+control variable goes through an arithmetic progression.
+It has the following syntax:
+
+<pre>
+	stat ::= <b>for</b> Name &lsquo;<b>=</b>&rsquo; exp &lsquo;<b>,</b>&rsquo; exp [&lsquo;<b>,</b>&rsquo; exp] <b>do</b> block <b>end</b>
+</pre><p>
+The given identifier (Name) defines the control variable,
+which is a new variable local to the loop body (<em>block</em>).
+
+
+<p>
+The loop starts by evaluating once the three control expressions.
+Their values are called respectively
+the <em>initial value</em>, the <em>limit</em>, and the <em>step</em>.
+If the step is absent, it defaults to&nbsp;1.
+
+
+<p>
+If both the initial value and the step are integers,
+the loop is done with integers;
+note that the limit may not be an integer.
+Otherwise, the three values are converted to
+floats and the loop is done with floats.
+Beware of floating-point accuracy in this case.
+
+
+<p>
+After that initialization,
+the loop body is repeated with the value of the control variable
+going through an arithmetic progression,
+starting at the initial value,
+with a common difference given by the step.
+A negative step makes a decreasing sequence;
+a step equal to zero raises an error.
+The loop continues while the value is less than
+or equal to the limit
+(greater than or equal to for a negative step).
+If the initial value is already greater than the limit
+(or less than, if the step is negative),
+the body is not executed.
+
+
+<p>
+For integer loops,
+the control variable never wraps around;
+instead, the loop ends in case of an overflow.
+
+
+<p>
+You should not change the value of the control variable
+during the loop.
+If you need its value after the loop,
+assign it to another variable before exiting the loop.
+
+
+
+
+
+<h4>The generic <b>for</b> loop</h4>
+
+<p>
+The generic <b>for</b> statement works over functions,
+called <em>iterators</em>.
+On each iteration, the iterator function is called to produce a new value,
+stopping when this new value is <b>nil</b>.
+The generic <b>for</b> loop has the following syntax:
+
+<pre>
+	stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
+	namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}
+</pre><p>
+A <b>for</b> statement like
+
+<pre>
+     for <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> in <em>explist</em> do <em>body</em> end
+</pre><p>
+works as follows.
+
+
+<p>
+The names <em>var_i</em> declare loop variables local to the loop body.
+The first of these variables is the <em>control variable</em>.
+
+
+<p>
+The loop starts by evaluating <em>explist</em>
+to produce four values:
+an <em>iterator function</em>,
+a <em>state</em>,
+an initial value for the control variable,
+and a <em>closing value</em>.
+
+
+<p>
+Then, at each iteration,
+Lua calls the iterator function with two arguments:
+the state and the control variable.
+The results from this call are then assigned to the loop variables,
+following the rules of multiple assignments (see <a href="#3.3.3">&sect;3.3.3</a>).
+If the control variable becomes <b>nil</b>,
+the loop terminates.
+Otherwise, the body is executed and the loop goes
+to the next iteration.
+
+
+<p>
+The closing value behaves like a
+to-be-closed variable (see <a href="#3.3.8">&sect;3.3.8</a>),
+which can be used to release resources when the loop ends.
+Otherwise, it does not interfere with the loop.
+
+
+<p>
+You should not change the value of the control variable
+during the loop.
+
+
+
+
+
+
+
+<h3>3.3.6 &ndash; <a name="3.3.6">Function Calls as Statements</a></h3><p>
+To allow possible side-effects,
+function calls can be executed as statements:
+
+<pre>
+	stat ::= functioncall
+</pre><p>
+In this case, all returned values are thrown away.
+Function calls are explained in <a href="#3.4.10">&sect;3.4.10</a>.
+
+
+
+
+
+<h3>3.3.7 &ndash; <a name="3.3.7">Local Declarations</a></h3><p>
+Local variables can be declared anywhere inside a block.
+The declaration can include an initialization:
+
+<pre>
+	stat ::= <b>local</b> attnamelist [&lsquo;<b>=</b>&rsquo; explist]
+	attnamelist ::=  Name attrib {&lsquo;<b>,</b>&rsquo; Name attrib}
+</pre><p>
+If present, an initial assignment has the same semantics
+of a multiple assignment (see <a href="#3.3.3">&sect;3.3.3</a>).
+Otherwise, all variables are initialized with <b>nil</b>.
+
+
+<p>
+Each variable name may be postfixed by an attribute
+(a name between angle brackets):
+
+<pre>
+	attrib ::= [&lsquo;<b>&lt;</b>&rsquo; Name &lsquo;<b>&gt;</b>&rsquo;]
+</pre><p>
+There are two possible attributes:
+<code>const</code>, which declares a constant variable,
+that is, a variable that cannot be assigned to
+after its initialization;
+and <code>close</code>, which declares a to-be-closed variable (see <a href="#3.3.8">&sect;3.3.8</a>).
+A list of variables can contain at most one to-be-closed variable.
+
+
+<p>
+A chunk is also a block (see <a href="#3.3.2">&sect;3.3.2</a>),
+and so local variables can be declared in a chunk outside any explicit block.
+
+
+<p>
+The visibility rules for local variables are explained in <a href="#3.5">&sect;3.5</a>.
+
+
+
+
+
+<h3>3.3.8 &ndash; <a name="3.3.8">To-be-closed Variables</a></h3>
+
+<p>
+A to-be-closed variable behaves like a constant local variable,
+except that its value is <em>closed</em> whenever the variable
+goes out of scope, including normal block termination,
+exiting its block by <b>break</b>/<b>goto</b>/<b>return</b>,
+or exiting by an error.
+
+
+<p>
+Here, to <em>close</em> a value means
+to call its <code>__close</code> metamethod.
+When calling the metamethod,
+the value itself is passed as the first argument
+and the error object that caused the exit (if any)
+is passed as a second argument;
+if there was no error, the second argument is <b>nil</b>.
+
+
+<p>
+The value assigned to a to-be-closed variable
+must have a <code>__close</code> metamethod
+or be a false value.
+(<b>nil</b> and <b>false</b> are ignored as to-be-closed values.)
+
+
+<p>
+If several to-be-closed variables go out of scope at the same event,
+they are closed in the reverse order that they were declared.
+
+
+<p>
+If there is any error while running a closing method,
+that error is handled like an error in the regular code
+where the variable was defined.
+However, Lua may call the method one more time.
+
+
+<p>
+After an error,
+the other pending closing methods will still be called.
+Errors in these methods
+interrupt the respective method and generate a warning,
+but are otherwise ignored;
+the error reported is only the original one.
+
+
+<p>
+If a coroutine yields and is never resumed again,
+some variables may never go out of scope,
+and therefore they will never be closed.
+(These variables are the ones created inside the coroutine
+and in scope at the point where the coroutine yielded.)
+Similarly, if a coroutine ends with an error,
+it does not unwind its stack,
+so it does not close any variable.
+In both cases,
+you can either use finalizers
+or call <a href="#pdf-coroutine.close"><code>coroutine.close</code></a> to close the variables.
+However, if the coroutine was created
+through <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a>,
+then its corresponding function will close the coroutine
+in case of errors.
+
+
+
+
+
+
+
+<h2>3.4 &ndash; <a name="3.4">Expressions</a></h2>
+
+
+
+<p>
+The basic expressions in Lua are the following:
+
+<pre>
+	exp ::= prefixexp
+	exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
+	exp ::= Numeral
+	exp ::= LiteralString
+	exp ::= functiondef
+	exp ::= tableconstructor
+	exp ::= &lsquo;<b>...</b>&rsquo;
+	exp ::= exp binop exp
+	exp ::= unop exp
+	prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;
+</pre>
+
+<p>
+Numerals and literal strings are explained in <a href="#3.1">&sect;3.1</a>;
+variables are explained in <a href="#3.2">&sect;3.2</a>;
+function definitions are explained in <a href="#3.4.11">&sect;3.4.11</a>;
+function calls are explained in <a href="#3.4.10">&sect;3.4.10</a>;
+table constructors are explained in <a href="#3.4.9">&sect;3.4.9</a>.
+Vararg expressions,
+denoted by three dots ('<code>...</code>'), can only be used when
+directly inside a vararg function;
+they are explained in <a href="#3.4.11">&sect;3.4.11</a>.
+
+
+<p>
+Binary operators comprise arithmetic operators (see <a href="#3.4.1">&sect;3.4.1</a>),
+bitwise operators (see <a href="#3.4.2">&sect;3.4.2</a>),
+relational operators (see <a href="#3.4.4">&sect;3.4.4</a>), logical operators (see <a href="#3.4.5">&sect;3.4.5</a>),
+and the concatenation operator (see <a href="#3.4.6">&sect;3.4.6</a>).
+Unary operators comprise the unary minus (see <a href="#3.4.1">&sect;3.4.1</a>),
+the unary bitwise NOT (see <a href="#3.4.2">&sect;3.4.2</a>),
+the unary logical <b>not</b> (see <a href="#3.4.5">&sect;3.4.5</a>),
+and the unary <em>length operator</em> (see <a href="#3.4.7">&sect;3.4.7</a>).
+
+
+<p>
+Both function calls and vararg expressions can result in multiple values.
+If a function call is used as a statement (see <a href="#3.3.6">&sect;3.3.6</a>),
+then its return list is adjusted to zero elements,
+thus discarding all returned values.
+If an expression is used as the last (or the only) element
+of a list of expressions,
+then no adjustment is made
+(unless the expression is enclosed in parentheses).
+In all other contexts,
+Lua adjusts the result list to one element,
+either discarding all values except the first one
+or adding a single <b>nil</b> if there are no values.
+
+
+<p>
+Here are some examples:
+
+<pre>
+     f()                -- adjusted to 0 results
+     g(f(), x)          -- f() is adjusted to 1 result
+     g(x, f())          -- g gets x plus all results from f()
+     a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil)
+     a,b = ...          -- a gets the first vararg argument, b gets
+                        -- the second (both a and b can get nil if there
+                        -- is no corresponding vararg argument)
+     
+     a,b,c = x, f()     -- f() is adjusted to 2 results
+     a,b,c = f()        -- f() is adjusted to 3 results
+     return f()         -- returns all results from f()
+     return ...         -- returns all received vararg arguments
+     return x,y,f()     -- returns x, y, and all results from f()
+     {f()}              -- creates a list with all results from f()
+     {...}              -- creates a list with all vararg arguments
+     {f(), nil}         -- f() is adjusted to 1 result
+</pre>
+
+<p>
+Any expression enclosed in parentheses always results in only one value.
+Thus,
+<code>(f(x,y,z))</code> is always a single value,
+even if <code>f</code> returns several values.
+(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
+or <b>nil</b> if <code>f</code> does not return any values.)
+
+
+
+
+
+<h3>3.4.1 &ndash; <a name="3.4.1">Arithmetic Operators</a></h3><p>
+Lua supports the following arithmetic operators:
+
+<ul>
+<li><b><code>+</code>: </b>addition</li>
+<li><b><code>-</code>: </b>subtraction</li>
+<li><b><code>*</code>: </b>multiplication</li>
+<li><b><code>/</code>: </b>float division</li>
+<li><b><code>//</code>: </b>floor division</li>
+<li><b><code>%</code>: </b>modulo</li>
+<li><b><code>^</code>: </b>exponentiation</li>
+<li><b><code>-</code>: </b>unary minus</li>
+</ul>
+
+<p>
+With the exception of exponentiation and float division,
+the arithmetic operators work as follows:
+If both operands are integers,
+the operation is performed over integers and the result is an integer.
+Otherwise, if both operands are numbers,
+then they are converted to floats,
+the operation is performed following the machine's rules
+for floating-point arithmetic
+(usually the IEEE 754 standard),
+and the result is a float.
+(The string library coerces strings to numbers in
+arithmetic operations; see <a href="#3.4.3">&sect;3.4.3</a> for details.)
+
+
+<p>
+Exponentiation and float division (<code>/</code>)
+always convert their operands to floats
+and the result is always a float.
+Exponentiation uses the ISO&nbsp;C function <code>pow</code>,
+so that it works for non-integer exponents too.
+
+
+<p>
+Floor division (<code>//</code>) is a division
+that rounds the quotient towards minus infinity,
+resulting in the floor of the division of its operands.
+
+
+<p>
+Modulo is defined as the remainder of a division
+that rounds the quotient towards minus infinity (floor division).
+
+
+<p>
+In case of overflows in integer arithmetic,
+all operations <em>wrap around</em>.
+
+
+
+<h3>3.4.2 &ndash; <a name="3.4.2">Bitwise Operators</a></h3><p>
+Lua supports the following bitwise operators:
+
+<ul>
+<li><b><code>&amp;</code>: </b>bitwise AND</li>
+<li><b><code>&#124;</code>: </b>bitwise OR</li>
+<li><b><code>~</code>: </b>bitwise exclusive OR</li>
+<li><b><code>&gt;&gt;</code>: </b>right shift</li>
+<li><b><code>&lt;&lt;</code>: </b>left shift</li>
+<li><b><code>~</code>: </b>unary bitwise NOT</li>
+</ul>
+
+<p>
+All bitwise operations convert its operands to integers
+(see <a href="#3.4.3">&sect;3.4.3</a>),
+operate on all bits of those integers,
+and result in an integer.
+
+
+<p>
+Both right and left shifts fill the vacant bits with zeros.
+Negative displacements shift to the other direction;
+displacements with absolute values equal to or higher than
+the number of bits in an integer
+result in zero (as all bits are shifted out).
+
+
+
+
+
+<h3>3.4.3 &ndash; <a name="3.4.3">Coercions and Conversions</a></h3><p>
+Lua provides some automatic conversions between some
+types and representations at run time.
+Bitwise operators always convert float operands to integers.
+Exponentiation and float division
+always convert integer operands to floats.
+All other arithmetic operations applied to mixed numbers
+(integers and floats) convert the integer operand to a float.
+The C API also converts both integers to floats and
+floats to integers, as needed.
+Moreover, string concatenation accepts numbers as arguments,
+besides strings.
+
+
+<p>
+In a conversion from integer to float,
+if the integer value has an exact representation as a float,
+that is the result.
+Otherwise,
+the conversion gets the nearest higher or
+the nearest lower representable value.
+This kind of conversion never fails.
+
+
+<p>
+The conversion from float to integer
+checks whether the float has an exact representation as an integer
+(that is, the float has an integral value and
+it is in the range of integer representation).
+If it does, that representation is the result.
+Otherwise, the conversion fails.
+
+
+<p>
+Several places in Lua coerce strings to numbers when necessary.
+In particular,
+the string library sets metamethods that try to coerce
+strings to numbers in all arithmetic operations.
+If the conversion fails,
+the library calls the metamethod of the other operand
+(if present) or it raises an error.
+Note that bitwise operators do not do this coercion.
+
+
+<p>
+Nonetheless, it is always a good practice not to rely on these
+implicit coercions, as they are not always applied;
+in particular, <code>"1"==1</code> is false and <code>"1"&lt;1</code> raises an error
+(see <a href="#3.4.4">&sect;3.4.4</a>).
+These coercions exist mainly for compatibility and may be removed
+in future versions of the language.
+
+
+<p>
+A string is converted to an integer or a float
+following its syntax and the rules of the Lua lexer.
+The string may have also leading and trailing whitespaces and a sign.
+All conversions from strings to numbers
+accept both a dot and the current locale mark
+as the radix character.
+(The Lua lexer, however, accepts only a dot.)
+If the string is not a valid numeral,
+the conversion fails.
+If necessary, the result of this first step is then converted
+to a specific number subtype following the previous rules
+for conversions between floats and integers.
+
+
+<p>
+The conversion from numbers to strings uses a
+non-specified human-readable format.
+To convert numbers to strings in any specific way,
+use the function <a href="#pdf-string.format"><code>string.format</code></a>.
+
+
+
+
+
+<h3>3.4.4 &ndash; <a name="3.4.4">Relational Operators</a></h3><p>
+Lua supports the following relational operators:
+
+<ul>
+<li><b><code>==</code>: </b>equality</li>
+<li><b><code>~=</code>: </b>inequality</li>
+<li><b><code>&lt;</code>: </b>less than</li>
+<li><b><code>&gt;</code>: </b>greater than</li>
+<li><b><code>&lt;=</code>: </b>less or equal</li>
+<li><b><code>&gt;=</code>: </b>greater or equal</li>
+</ul><p>
+These operators always result in <b>false</b> or <b>true</b>.
+
+
+<p>
+Equality (<code>==</code>) first compares the type of its operands.
+If the types are different, then the result is <b>false</b>.
+Otherwise, the values of the operands are compared.
+Strings are equal if they have the same byte content.
+Numbers are equal if they denote the same mathematical value.
+
+
+<p>
+Tables, userdata, and threads
+are compared by reference:
+two objects are considered equal only if they are the same object.
+Every time you create a new object
+(a table, a userdata, or a thread),
+this new object is different from any previously existing object.
+A function is always equal to itself.
+Functions with any detectable difference
+(different behavior, different definition) are always different.
+Functions created at different times but with no detectable differences
+may be classified as equal or not
+(depending on internal caching details).
+
+
+<p>
+You can change the way that Lua compares tables and userdata
+by using the <code>__eq</code> metamethod (see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+Equality comparisons do not convert strings to numbers
+or vice versa.
+Thus, <code>"0"==0</code> evaluates to <b>false</b>,
+and <code>t[0]</code> and <code>t["0"]</code> denote different
+entries in a table.
+
+
+<p>
+The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
+
+
+<p>
+The order operators work as follows.
+If both arguments are numbers,
+then they are compared according to their mathematical values,
+regardless of their subtypes.
+Otherwise, if both arguments are strings,
+then their values are compared according to the current locale.
+Otherwise, Lua tries to call the <code>__lt</code> or the <code>__le</code>
+metamethod (see <a href="#2.4">&sect;2.4</a>).
+A comparison <code>a &gt; b</code> is translated to <code>b &lt; a</code>
+and <code>a &gt;= b</code> is translated to <code>b &lt;= a</code>.
+
+
+<p>
+Following the IEEE 754 standard,
+the special value NaN is considered neither less than,
+nor equal to, nor greater than any value, including itself.
+
+
+
+
+
+<h3>3.4.5 &ndash; <a name="3.4.5">Logical Operators</a></h3><p>
+The logical operators in Lua are
+<b>and</b>, <b>or</b>, and <b>not</b>.
+Like the control structures (see <a href="#3.3.4">&sect;3.3.4</a>),
+all logical operators consider both <b>false</b> and <b>nil</b> as false
+and anything else as true.
+
+
+<p>
+The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
+The conjunction operator <b>and</b> returns its first argument
+if this value is <b>false</b> or <b>nil</b>;
+otherwise, <b>and</b> returns its second argument.
+The disjunction operator <b>or</b> returns its first argument
+if this value is different from <b>nil</b> and <b>false</b>;
+otherwise, <b>or</b> returns its second argument.
+Both <b>and</b> and <b>or</b> use short-circuit evaluation;
+that is,
+the second operand is evaluated only if necessary.
+Here are some examples:
+
+<pre>
+     10 or 20            --&gt; 10
+     10 or error()       --&gt; 10
+     nil or "a"          --&gt; "a"
+     nil and 10          --&gt; nil
+     false and error()   --&gt; false
+     false and nil       --&gt; false
+     false or nil        --&gt; nil
+     10 and 20           --&gt; 20
+</pre>
+
+
+
+
+<h3>3.4.6 &ndash; <a name="3.4.6">Concatenation</a></h3><p>
+The string concatenation operator in Lua is
+denoted by two dots ('<code>..</code>').
+If both operands are strings or numbers,
+then the numbers are converted to strings
+in a non-specified format (see <a href="#3.4.3">&sect;3.4.3</a>).
+Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<h3>3.4.7 &ndash; <a name="3.4.7">The Length Operator</a></h3>
+
+<p>
+The length operator is denoted by the unary prefix operator <code>#</code>.
+
+
+<p>
+The length of a string is its number of bytes.
+(That is the usual meaning of string length when each
+character is one byte.)
+
+
+<p>
+The length operator applied on a table
+returns a border in that table.
+A <em>border</em> in a table <code>t</code> is any natural number
+that satisfies the following condition:
+
+<pre>
+     (border == 0 or t[border] ~= nil) and t[border + 1] == nil
+</pre><p>
+In words,
+a border is any (natural) index present in the table
+that is followed by an absent index
+(or zero, when index 1 is absent).
+
+
+<p>
+A table with exactly one border is called a <em>sequence</em>.
+For instance, the table <code>{10, 20, 30, 40, 50}</code> is a sequence,
+as it has only one border (5).
+The table <code>{10, 20, 30, nil, 50}</code> has two borders (3 and 5),
+and therefore it is not a sequence.
+(The <b>nil</b> at index 4 is called a <em>hole</em>.)
+The table <code>{nil, 20, 30, nil, nil, 60, nil}</code>
+has three borders (0, 3, and 6) and three holes
+(at indices 1, 4, and 5),
+so it is not a sequence, too.
+The table <code>{}</code> is a sequence with border 0.
+Note that non-natural keys do not interfere
+with whether a table is a sequence.
+
+
+<p>
+When <code>t</code> is a sequence,
+<code>#t</code> returns its only border,
+which corresponds to the intuitive notion of the length of the sequence.
+When <code>t</code> is not a sequence,
+<code>#t</code> can return any of its borders.
+(The exact one depends on details of
+the internal representation of the table,
+which in turn can depend on how the table was populated and
+the memory addresses of its non-numeric keys.)
+
+
+<p>
+The computation of the length of a table
+has a guaranteed worst time of <em>O(log n)</em>,
+where <em>n</em> is the largest natural key in the table.
+
+
+<p>
+A program can modify the behavior of the length operator for
+any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<h3>3.4.8 &ndash; <a name="3.4.8">Precedence</a></h3><p>
+Operator precedence in Lua follows the table below,
+from lower to higher priority:
+
+<pre>
+     or
+     and
+     &lt;     &gt;     &lt;=    &gt;=    ~=    ==
+     |
+     ~
+     &amp;
+     &lt;&lt;    &gt;&gt;
+     ..
+     +     -
+     *     /     //    %
+     unary operators (not   #     -     ~)
+     ^
+</pre><p>
+As usual,
+you can use parentheses to change the precedences of an expression.
+The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
+operators are right associative.
+All other binary operators are left associative.
+
+
+
+
+
+<h3>3.4.9 &ndash; <a name="3.4.9">Table Constructors</a></h3><p>
+Table constructors are expressions that create tables.
+Every time a constructor is evaluated, a new table is created.
+A constructor can be used to create an empty table
+or to create a table and initialize some of its fields.
+The general syntax for constructors is
+
+<pre>
+	tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;
+	fieldlist ::= field {fieldsep field} [fieldsep]
+	field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp
+	fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;
+</pre>
+
+<p>
+Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
+with key <code>exp1</code> and value <code>exp2</code>.
+A field of the form <code>name = exp</code> is equivalent to
+<code>["name"] = exp</code>.
+Fields of the form <code>exp</code> are equivalent to
+<code>[i] = exp</code>, where <code>i</code> are consecutive integers
+starting with 1;
+fields in the other formats do not affect this counting.
+For example,
+
+<pre>
+     a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
+</pre><p>
+is equivalent to
+
+<pre>
+     do
+       local t = {}
+       t[f(1)] = g
+       t[1] = "x"         -- 1st exp
+       t[2] = "y"         -- 2nd exp
+       t.x = 1            -- t["x"] = 1
+       t[3] = f(x)        -- 3rd exp
+       t[30] = 23
+       t[4] = 45          -- 4th exp
+       a = t
+     end
+</pre>
+
+<p>
+The order of the assignments in a constructor is undefined.
+(This order would be relevant only when there are repeated keys.)
+
+
+<p>
+If the last field in the list has the form <code>exp</code>
+and the expression is a function call or a vararg expression,
+then all values returned by this expression enter the list consecutively
+(see <a href="#3.4.10">&sect;3.4.10</a>).
+
+
+<p>
+The field list can have an optional trailing separator,
+as a convenience for machine-generated code.
+
+
+
+
+
+<h3>3.4.10 &ndash; <a name="3.4.10">Function Calls</a></h3><p>
+A function call in Lua has the following syntax:
+
+<pre>
+	functioncall ::= prefixexp args
+</pre><p>
+In a function call,
+first prefixexp and args are evaluated.
+If the value of prefixexp has type <em>function</em>,
+then this function is called
+with the given arguments.
+Otherwise, if present,
+the prefixexp <code>__call</code> metamethod is called:
+its first argument is the value of prefixexp,
+followed by the original call arguments
+(see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+The form
+
+<pre>
+	functioncall ::= prefixexp &lsquo;<b>:</b>&rsquo; Name args
+</pre><p>
+can be used to emulate methods.
+A call <code>v:name(<em>args</em>)</code>
+is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
+except that <code>v</code> is evaluated only once.
+
+
+<p>
+Arguments have the following syntax:
+
+<pre>
+	args ::= &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo;
+	args ::= tableconstructor
+	args ::= LiteralString
+</pre><p>
+All argument expressions are evaluated before the call.
+A call of the form <code>f{<em>fields</em>}</code> is
+syntactic sugar for <code>f({<em>fields</em>})</code>;
+that is, the argument list is a single new table.
+A call of the form <code>f'<em>string</em>'</code>
+(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
+is syntactic sugar for <code>f('<em>string</em>')</code>;
+that is, the argument list is a single literal string.
+
+
+<p>
+A call of the form <code>return <em>functioncall</em></code> not in the
+scope of a to-be-closed variable is called a <em>tail call</em>.
+Lua implements <em>proper tail calls</em>
+(or <em>proper tail recursion</em>):
+in a tail call,
+the called function reuses the stack entry of the calling function.
+Therefore, there is no limit on the number of nested tail calls that
+a program can execute.
+However, a tail call erases any debug information about the
+calling function.
+Note that a tail call only happens with a particular syntax,
+where the <b>return</b> has one single function call as argument,
+and it is outside the scope of any to-be-closed variable.
+This syntax makes the calling function return exactly
+the returns of the called function,
+without any intervening action.
+So, none of the following examples are tail calls:
+
+<pre>
+     return (f(x))        -- results adjusted to 1
+     return 2 * f(x)      -- result multiplied by 2
+     return x, f(x)       -- additional results
+     f(x); return         -- results discarded
+     return x or f(x)     -- results adjusted to 1
+</pre>
+
+
+
+
+<h3>3.4.11 &ndash; <a name="3.4.11">Function Definitions</a></h3>
+
+<p>
+The syntax for function definition is
+
+<pre>
+	functiondef ::= <b>function</b> funcbody
+	funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>
+</pre>
+
+<p>
+The following syntactic sugar simplifies function definitions:
+
+<pre>
+	stat ::= <b>function</b> funcname funcbody
+	stat ::= <b>local</b> <b>function</b> Name funcbody
+	funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name} [&lsquo;<b>:</b>&rsquo; Name]
+</pre><p>
+The statement
+
+<pre>
+     function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+     f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+     function t.a.b.c.f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+     t.a.b.c.f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+     local function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+     local f; f = function () <em>body</em> end
+</pre><p>
+not to
+
+<pre>
+     local f = function () <em>body</em> end
+</pre><p>
+(This only makes a difference when the body of the function
+contains references to <code>f</code>.)
+
+
+<p>
+A function definition is an executable expression,
+whose value has type <em>function</em>.
+When Lua precompiles a chunk,
+all its function bodies are precompiled too,
+but they are not created yet.
+Then, whenever Lua executes the function definition,
+the function is <em>instantiated</em> (or <em>closed</em>).
+This function instance, or <em>closure</em>,
+is the final value of the expression.
+
+
+<p>
+Parameters act as local variables that are
+initialized with the argument values:
+
+<pre>
+	parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;
+</pre><p>
+When a Lua function is called,
+it adjusts its list of arguments to
+the length of its list of parameters,
+unless the function is a <em>vararg function</em>,
+which is indicated by three dots ('<code>...</code>')
+at the end of its parameter list.
+A vararg function does not adjust its argument list;
+instead, it collects all extra arguments and supplies them
+to the function through a <em>vararg expression</em>,
+which is also written as three dots.
+The value of this expression is a list of all actual extra arguments,
+similar to a function with multiple results.
+If a vararg expression is used inside another expression
+or in the middle of a list of expressions,
+then its return list is adjusted to one element.
+If the expression is used as the last element of a list of expressions,
+then no adjustment is made
+(unless that last expression is enclosed in parentheses).
+
+
+<p>
+As an example, consider the following definitions:
+
+<pre>
+     function f(a, b) end
+     function g(a, b, ...) end
+     function r() return 1,2,3 end
+</pre><p>
+Then, we have the following mapping from arguments to parameters and
+to the vararg expression:
+
+<pre>
+     CALL             PARAMETERS
+     
+     f(3)             a=3, b=nil
+     f(3, 4)          a=3, b=4
+     f(3, 4, 5)       a=3, b=4
+     f(r(), 10)       a=1, b=10
+     f(r())           a=1, b=2
+     
+     g(3)             a=3, b=nil, ... --&gt;  (nothing)
+     g(3, 4)          a=3, b=4,   ... --&gt;  (nothing)
+     g(3, 4, 5, 8)    a=3, b=4,   ... --&gt;  5  8
+     g(5, r())        a=5, b=1,   ... --&gt;  2  3
+</pre>
+
+<p>
+Results are returned using the <b>return</b> statement (see <a href="#3.3.4">&sect;3.3.4</a>).
+If control reaches the end of a function
+without encountering a <b>return</b> statement,
+then the function returns with no results.
+
+
+<p>
+
+There is a system-dependent limit on the number of values
+that a function may return.
+This limit is guaranteed to be greater than 1000.
+
+
+<p>
+The <em>colon</em> syntax
+is used to emulate <em>methods</em>,
+adding an implicit extra parameter <code>self</code> to the function.
+Thus, the statement
+
+<pre>
+     function t.a.b.c:f (<em>params</em>) <em>body</em> end
+</pre><p>
+is syntactic sugar for
+
+<pre>
+     t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
+</pre>
+
+
+
+
+
+
+<h2>3.5 &ndash; <a name="3.5">Visibility Rules</a></h2>
+
+<p>
+
+Lua is a lexically scoped language.
+The scope of a local variable begins at the first statement after
+its declaration and lasts until the last non-void statement
+of the innermost block that includes the declaration.
+Consider the following example:
+
+<pre>
+     x = 10                -- global variable
+     do                    -- new block
+       local x = x         -- new 'x', with value 10
+       print(x)            --&gt; 10
+       x = x+1
+       do                  -- another block
+         local x = x+1     -- another 'x'
+         print(x)          --&gt; 12
+       end
+       print(x)            --&gt; 11
+     end
+     print(x)              --&gt; 10  (the global one)
+</pre>
+
+<p>
+Notice that, in a declaration like <code>local x = x</code>,
+the new <code>x</code> being declared is not in scope yet,
+and so the second <code>x</code> refers to the outside variable.
+
+
+<p>
+Because of the lexical scoping rules,
+local variables can be freely accessed by functions
+defined inside their scope.
+A local variable used by an inner function is called an <em>upvalue</em>
+(or <em>external local variable</em>, or simply <em>external variable</em>)
+inside the inner function.
+
+
+<p>
+Notice that each execution of a <b>local</b> statement
+defines new local variables.
+Consider the following example:
+
+<pre>
+     a = {}
+     local x = 20
+     for i = 1, 10 do
+       local y = 0
+       a[i] = function () y = y + 1; return x + y end
+     end
+</pre><p>
+The loop creates ten closures
+(that is, ten instances of the anonymous function).
+Each of these closures uses a different <code>y</code> variable,
+while all of them share the same <code>x</code>.
+
+
+
+
+
+<h1>4 &ndash; <a name="4">The Application Program Interface</a></h1>
+
+
+
+<p>
+
+This section describes the C&nbsp;API for Lua, that is,
+the set of C&nbsp;functions available to the host program to communicate
+with Lua.
+All API functions and related types and constants
+are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
+
+
+<p>
+Even when we use the term "function",
+any facility in the API may be provided as a macro instead.
+Except where stated otherwise,
+all such macros use each of their arguments exactly once
+(except for the first argument, which is always a Lua state),
+and so do not generate any hidden side-effects.
+
+
+<p>
+As in most C&nbsp;libraries,
+the Lua API functions do not check their arguments
+for validity or consistency.
+However, you can change this behavior by compiling Lua
+with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined.
+
+
+<p>
+The Lua library is fully reentrant:
+it has no global variables.
+It keeps all information it needs in a dynamic structure,
+called the <em>Lua state</em>.
+
+
+<p>
+Each Lua state has one or more threads,
+which correspond to independent, cooperative lines of execution.
+The type <a href="#lua_State"><code>lua_State</code></a> (despite its name) refers to a thread.
+(Indirectly, through the thread, it also refers to the
+Lua state associated to the thread.)
+
+
+<p>
+A pointer to a thread must be passed as the first argument to
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
+which creates a Lua state from scratch and returns a pointer
+to the <em>main thread</em> in the new state.
+
+
+
+
+
+<h2>4.1 &ndash; <a name="4.1">The Stack</a></h2>
+
+
+
+<p>
+Lua uses a <em>virtual stack</em> to pass values to and from C.
+Each element in this stack represents a Lua value
+(<b>nil</b>, number, string, etc.).
+Functions in the API can access this stack through the
+Lua state parameter that they receive.
+
+
+<p>
+Whenever Lua calls C, the called function gets a new stack,
+which is independent of previous stacks and of stacks of
+C&nbsp;functions that are still active.
+This stack initially contains any arguments to the C&nbsp;function
+and it is where the C&nbsp;function can store temporary
+Lua values and must push its results
+to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+For convenience,
+most query operations in the API do not follow a strict stack discipline.
+Instead, they can refer to any element in the stack
+by using an <em>index</em>:
+A positive index represents an absolute stack position,
+starting at&nbsp;1 as the bottom of the stack;
+a negative index represents an offset relative to the top of the stack.
+More specifically, if the stack has <em>n</em> elements,
+then index&nbsp;1 represents the first element
+(that is, the element that was pushed onto the stack first)
+and
+index&nbsp;<em>n</em> represents the last element;
+index&nbsp;-1 also represents the last element
+(that is, the element at the&nbsp;top)
+and index <em>-n</em> represents the first element.
+
+
+
+
+
+<h3>4.1.1 &ndash; <a name="4.1.1">Stack Size</a></h3>
+
+<p>
+When you interact with the Lua API,
+you are responsible for ensuring consistency.
+In particular,
+<em>you are responsible for controlling stack overflow</em>.
+You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
+to ensure that the stack has enough space for pushing new elements.
+
+
+<p>
+Whenever Lua calls C,
+it ensures that the stack has space for
+at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots.
+<code>LUA_MINSTACK</code> is defined as 20,
+so that usually you do not have to worry about stack space
+unless your code has loops pushing elements onto the stack.
+
+
+<p>
+When you call a Lua function
+without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>),
+Lua ensures that the stack has enough space for all results,
+but it does not ensure any extra space.
+So, before pushing anything in the stack after such a call
+you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
+
+
+
+
+
+<h3>4.1.2 &ndash; <a name="4.1.2">Valid and Acceptable Indices</a></h3>
+
+<p>
+Any function in the API that receives stack indices
+works only with <em>valid indices</em> or <em>acceptable indices</em>.
+
+
+<p>
+A <em>valid index</em> is an index that refers to a
+position that stores a modifiable Lua value.
+It comprises stack indices between&nbsp;1 and the stack top
+(<code>1 &le; abs(index) &le; top</code>)
+
+plus <em>pseudo-indices</em>,
+which represent some positions that are accessible to C&nbsp;code
+but that are not in the stack.
+Pseudo-indices are used to access the registry (see <a href="#4.3">&sect;4.3</a>)
+and the upvalues of a C&nbsp;function (see <a href="#4.2">&sect;4.2</a>).
+
+
+<p>
+Functions that do not need a specific mutable position,
+but only a value (e.g., query functions),
+can be called with acceptable indices.
+An <em>acceptable index</em> can be any valid index,
+but it also can be any positive index after the stack top
+within the space allocated for the stack,
+that is, indices up to the stack size.
+(Note that 0 is never an acceptable index.)
+Indices to upvalues (see <a href="#4.2">&sect;4.2</a>) greater than the real number
+of upvalues in the current C&nbsp;function are also acceptable (but invalid).
+Except when noted otherwise,
+functions in the API work with acceptable indices.
+
+
+<p>
+Acceptable indices serve to avoid extra tests
+against the stack top when querying the stack.
+For instance, a C&nbsp;function can query its third argument
+without the need to check whether there is a third argument,
+that is, without the need to check whether 3 is a valid index.
+
+
+<p>
+For functions that can be called with acceptable indices,
+any non-valid index is treated as if it
+contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>,
+which behaves like a nil value.
+
+
+
+
+
+
+
+<h2>4.2 &ndash; <a name="4.2">C Closures</a></h2>
+
+<p>
+When a C&nbsp;function is created,
+it is possible to associate some values with it,
+thus creating a <em>C&nbsp;closure</em>
+(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>);
+these values are called <em>upvalues</em> and are
+accessible to the function whenever it is called.
+
+
+<p>
+Whenever a C&nbsp;function is called,
+its upvalues are located at specific pseudo-indices.
+These pseudo-indices are produced by the macro
+<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>.
+The first upvalue associated with a function is at index
+<code>lua_upvalueindex(1)</code>, and so on.
+Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
+where <em>n</em> is greater than the number of upvalues of the
+current function
+(but not greater than 256,
+which is one plus the maximum number of upvalues in a closure),
+produces an acceptable but invalid index.
+
+
+<p>
+A C&nbsp;closure can also change the values
+of its corresponding upvalues.
+
+
+
+
+
+<h2>4.3 &ndash; <a name="4.3">Registry</a></h2>
+
+<p>
+Lua provides a <em>registry</em>,
+a predefined table that can be used by any C&nbsp;code to
+store whatever Lua values it needs to store.
+The registry table is always accessible at pseudo-index
+<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>.
+Any C&nbsp;library can store data into this table,
+but it must take care to choose keys
+that are different from those used
+by other libraries, to avoid collisions.
+Typically, you should use as key a string containing your library name,
+or a light userdata with the address of a C&nbsp;object in your code,
+or any Lua object created by your code.
+As with variable names,
+string keys starting with an underscore followed by
+uppercase letters are reserved for Lua.
+
+
+<p>
+The integer keys in the registry are used
+by the reference mechanism (see <a href="#luaL_ref"><code>luaL_ref</code></a>)
+and by some predefined values.
+Therefore, integer keys in the registry
+must not be used for other purposes.
+
+
+<p>
+When you create a new Lua state,
+its registry comes with some predefined values.
+These predefined values are indexed with integer keys
+defined as constants in <code>lua.h</code>.
+The following constants are defined:
+
+<ul>
+<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has
+the main thread of the state.
+(The main thread is the one created together with the state.)
+</li>
+
+<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has
+the global environment.
+</li>
+</ul>
+
+
+
+
+<h2>4.4 &ndash; <a name="4.4">Error Handling in C</a></h2>
+
+
+
+<p>
+Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
+(Lua will use exceptions if you compile it as C++;
+search for <code>LUAI_THROW</code> in the source code for details.)
+When Lua faces any error,
+such as a memory allocation error or a type error,
+it <em>raises</em> an error;
+that is, it does a long jump.
+A <em>protected environment</em> uses <code>setjmp</code>
+to set a recovery point;
+any error jumps to the most recent active recovery point.
+
+
+<p>
+Inside a C&nbsp;function you can raise an error explicitly
+by calling <a href="#lua_error"><code>lua_error</code></a>.
+
+
+<p>
+Most functions in the API can raise an error,
+for instance due to a memory allocation error.
+The documentation for each function indicates whether
+it can raise errors.
+
+
+<p>
+If an error happens outside any protected environment,
+Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>)
+and then calls <code>abort</code>,
+thus exiting the host application.
+Your panic function can avoid this exit by
+never returning
+(e.g., doing a long jump to your own recovery point outside Lua).
+
+
+<p>
+The panic function,
+as its name implies,
+is a mechanism of last resort.
+Programs should avoid it.
+As a general rule,
+when a C&nbsp;function is called by Lua with a Lua state,
+it can do whatever it wants on that Lua state,
+as it should be already protected.
+However,
+when C code operates on other Lua states
+(e.g., a Lua-state argument to the function,
+a Lua state stored in the registry, or
+the result of <a href="#lua_newthread"><code>lua_newthread</code></a>),
+it should use them only in API calls that cannot raise errors.
+
+
+<p>
+The panic function runs as if it were a message handler (see <a href="#2.3">&sect;2.3</a>);
+in particular, the error object is on the top of the stack.
+However, there is no guarantee about stack space.
+To push anything on the stack,
+the panic function must first check the available space (see <a href="#4.1.1">&sect;4.1.1</a>).
+
+
+
+
+
+<h3>4.4.1 &ndash; <a name="4.4.1">Status Codes</a></h3>
+
+<p>
+Several functions that report errors in the API use the following
+status codes to indicate different kinds of errors or other conditions:
+
+<ul>
+
+<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> no errors.</li>
+
+<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> a runtime error.</li>
+
+<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
+memory allocation error.
+For such errors, Lua does not call the message handler.
+</li>
+
+<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> error while running the message handler.</li>
+
+<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> syntax error during precompilation.</li>
+
+<li><b><a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a>: </b> the thread (coroutine) yields.</li>
+
+<li><b><a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>: </b> a file-related error;
+e.g., it cannot open or read the file.</li>
+
+</ul><p>
+These constants are defined in the header file <code>lua.h</code>.
+
+
+
+
+
+
+
+<h2>4.5 &ndash; <a name="4.5">Handling Yields in C</a></h2>
+
+<p>
+Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine.
+Therefore, if a C&nbsp;function <code>foo</code> calls an API function
+and this API function yields
+(directly or indirectly by calling another function that yields),
+Lua cannot return to <code>foo</code> any more,
+because the <code>longjmp</code> removes its frame from the C stack.
+
+
+<p>
+To avoid this kind of problem,
+Lua raises an error whenever it tries to yield across an API call,
+except for three functions:
+<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
+All those functions receive a <em>continuation function</em>
+(as a parameter named <code>k</code>) to continue execution after a yield.
+
+
+<p>
+We need to set some terminology to explain continuations.
+We have a C&nbsp;function called from Lua which we will call
+the <em>original function</em>.
+This original function then calls one of those three functions in the C API,
+which we will call the <em>callee function</em>,
+that then yields the current thread.
+This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a>
+and the function called by them yields.
+
+
+<p>
+Suppose the running thread yields while executing the callee function.
+After the thread resumes,
+it eventually will finish running the callee function.
+However,
+the callee function cannot return to the original function,
+because its frame in the C stack was destroyed by the yield.
+Instead, Lua calls a <em>continuation function</em>,
+which was given as an argument to the callee function.
+As the name implies,
+the continuation function should continue the task
+of the original function.
+
+
+<p>
+As an illustration, consider the following function:
+
+<pre>
+     int original_function (lua_State *L) {
+       ...     /* code 1 */
+       status = lua_pcall(L, n, m, h);  /* calls Lua */
+       ...     /* code 2 */
+     }
+</pre><p>
+Now we want to allow
+the Lua code being run by <a href="#lua_pcall"><code>lua_pcall</code></a> to yield.
+First, we can rewrite our function like here:
+
+<pre>
+     int k (lua_State *L, int status, lua_KContext ctx) {
+       ...  /* code 2 */
+     }
+     
+     int original_function (lua_State *L) {
+       ...     /* code 1 */
+       return k(L, lua_pcall(L, n, m, h), ctx);
+     }
+</pre><p>
+In the above code,
+the new function <code>k</code> is a
+<em>continuation function</em> (with type <a href="#lua_KFunction"><code>lua_KFunction</code></a>),
+which should do all the work that the original function
+was doing after calling <a href="#lua_pcall"><code>lua_pcall</code></a>.
+Now, we must inform Lua that it must call <code>k</code> if the Lua code
+being executed by <a href="#lua_pcall"><code>lua_pcall</code></a> gets interrupted in some way
+(errors or yielding),
+so we rewrite the code as here,
+replacing <a href="#lua_pcall"><code>lua_pcall</code></a> by <a href="#lua_pcallk"><code>lua_pcallk</code></a>:
+
+<pre>
+     int original_function (lua_State *L) {
+       ...     /* code 1 */
+       return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1);
+     }
+</pre><p>
+Note the external, explicit call to the continuation:
+Lua will call the continuation only if needed, that is,
+in case of errors or resuming after a yield.
+If the called function returns normally without ever yielding,
+<a href="#lua_pcallk"><code>lua_pcallk</code></a> (and <a href="#lua_callk"><code>lua_callk</code></a>) will also return normally.
+(Of course, instead of calling the continuation in that case,
+you can do the equivalent work directly inside the original function.)
+
+
+<p>
+Besides the Lua state,
+the continuation function has two other parameters:
+the final status of the call and the context value (<code>ctx</code>) that
+was passed originally to <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
+Lua does not use this context value;
+it only passes this value from the original function to the
+continuation function.
+For <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
+the status is the same value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
+except that it is <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when being executed after a yield
+(instead of <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>).
+For <a href="#lua_yieldk"><code>lua_yieldk</code></a> and <a href="#lua_callk"><code>lua_callk</code></a>,
+the status is always <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when Lua calls the continuation.
+(For these two functions,
+Lua will not call the continuation in case of errors,
+because they do not handle errors.)
+Similarly, when using <a href="#lua_callk"><code>lua_callk</code></a>,
+you should call the continuation function
+with <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> as the status.
+(For <a href="#lua_yieldk"><code>lua_yieldk</code></a>, there is not much point in calling
+directly the continuation function,
+because <a href="#lua_yieldk"><code>lua_yieldk</code></a> usually does not return.)
+
+
+<p>
+Lua treats the continuation function as if it were the original function.
+The continuation function receives the same Lua stack
+from the original function,
+in the same state it would be if the callee function had returned.
+(For instance,
+after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are
+removed from the stack and replaced by the results from the call.)
+It also has the same upvalues.
+Whatever it returns is handled by Lua as if it were the return
+of the original function.
+
+
+
+
+
+<h2>4.6 &ndash; <a name="4.6">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the C&nbsp;API in
+alphabetical order.
+Each function has an indicator like this:
+<span class="apii">[-o, +p, <em>x</em>]</span>
+
+
+<p>
+The first field, <code>o</code>,
+is how many elements the function pops from the stack.
+The second field, <code>p</code>,
+is how many elements the function pushes onto the stack.
+(Any function always pushes its results after popping its arguments.)
+A field in the form <code>x|y</code> means the function can push (or pop)
+<code>x</code> or <code>y</code> elements,
+depending on the situation;
+an interrogation mark '<code>?</code>' means that
+we cannot know how many elements the function pops/pushes
+by looking only at its arguments.
+(For instance, they may depend on what is on the stack.)
+The third field, <code>x</code>,
+tells whether the function may raise errors:
+'<code>-</code>' means the function never raises any error;
+'<code>m</code>' means the function may raise only out-of-memory errors;
+'<code>v</code>' means the function may raise the errors explained in the text;
+'<code>e</code>' means the function can run arbitrary Lua code,
+either directly or through metamethods,
+and therefore may raise any errors.
+
+
+
+<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_absindex (lua_State *L, int idx);</pre>
+
+<p>
+Converts the acceptable index <code>idx</code>
+into an equivalent absolute index
+(that is, one that does not depend on the stack top).
+
+
+
+
+
+<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
+<pre>typedef void * (*lua_Alloc) (void *ud,
+                             void *ptr,
+                             size_t osize,
+                             size_t nsize);</pre>
+
+<p>
+The type of the memory-allocation function used by Lua states.
+The allocator function must provide a
+functionality similar to <code>realloc</code>,
+but not exactly the same.
+Its arguments are
+<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
+<code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
+<code>osize</code>, the original size of the block or some code about what
+is being allocated;
+and <code>nsize</code>, the new size of the block.
+
+
+<p>
+When <code>ptr</code> is not <code>NULL</code>,
+<code>osize</code> is the size of the block pointed by <code>ptr</code>,
+that is, the size given when it was allocated or reallocated.
+
+
+<p>
+When <code>ptr</code> is <code>NULL</code>,
+<code>osize</code> encodes the kind of object that Lua is allocating.
+<code>osize</code> is any of
+<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
+<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when)
+Lua is creating a new object of that type.
+When <code>osize</code> is some other value,
+Lua is allocating memory for something else.
+
+
+<p>
+Lua assumes the following behavior from the allocator function:
+
+
+<p>
+When <code>nsize</code> is zero,
+the allocator must behave like <code>free</code>
+and then return <code>NULL</code>.
+
+
+<p>
+When <code>nsize</code> is not zero,
+the allocator must behave like <code>realloc</code>.
+In particular, the allocator returns <code>NULL</code>
+if and only if it cannot fulfill the request.
+
+
+<p>
+Here is a simple implementation for the allocator function.
+It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
+
+<pre>
+     static void *l_alloc (void *ud, void *ptr, size_t osize,
+                                                size_t nsize) {
+       (void)ud;  (void)osize;  /* not used */
+       if (nsize == 0) {
+         free(ptr);
+         return NULL;
+       }
+       else
+         return realloc(ptr, nsize);
+     }
+</pre><p>
+Note that Standard&nbsp;C ensures
+that <code>free(NULL)</code> has no effect and that
+<code>realloc(NULL,size)</code> is equivalent to <code>malloc(size)</code>.
+
+
+
+
+
+<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p>
+<span class="apii">[-(2|1), +1, <em>e</em>]</span>
+<pre>void lua_arith (lua_State *L, int op);</pre>
+
+<p>
+Performs an arithmetic or bitwise operation over the two values
+(or one, in the case of negations)
+at the top of the stack,
+with the value on the top being the second operand,
+pops these values, and pushes the result of the operation.
+The function follows the semantics of the corresponding Lua operator
+(that is, it may call metamethods).
+
+
+<p>
+The value of <code>op</code> must be one of the following constants:
+
+<ul>
+
+<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li>
+<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li>
+<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li>
+<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs float division (<code>/</code>)</li>
+<li><b><a name="pdf-LUA_OPIDIV"><code>LUA_OPIDIV</code></a>: </b> performs floor division (<code>//</code>)</li>
+<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li>
+<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li>
+<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li>
+<li><b><a name="pdf-LUA_OPBNOT"><code>LUA_OPBNOT</code></a>: </b> performs bitwise NOT (<code>~</code>)</li>
+<li><b><a name="pdf-LUA_OPBAND"><code>LUA_OPBAND</code></a>: </b> performs bitwise AND (<code>&amp;</code>)</li>
+<li><b><a name="pdf-LUA_OPBOR"><code>LUA_OPBOR</code></a>: </b> performs bitwise OR (<code>|</code>)</li>
+<li><b><a name="pdf-LUA_OPBXOR"><code>LUA_OPBXOR</code></a>: </b> performs bitwise exclusive OR (<code>~</code>)</li>
+<li><b><a name="pdf-LUA_OPSHL"><code>LUA_OPSHL</code></a>: </b> performs left shift (<code>&lt;&lt;</code>)</li>
+<li><b><a name="pdf-LUA_OPSHR"><code>LUA_OPSHR</code></a>: </b> performs right shift (<code>&gt;&gt;</code>)</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
+
+<p>
+Sets a new panic function and returns the old one (see <a href="#4.4">&sect;4.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
+<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span>
+<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
+
+<p>
+Calls a function.
+Like regular Lua calls,
+<code>lua_call</code> respects the <code>__call</code> metamethod.
+So, here the word "function"
+means any callable value.
+
+
+<p>
+To do a call you must use the following protocol:
+first, the function to be called is pushed onto the stack;
+then, the arguments to the call are pushed
+in direct order;
+that is, the first argument is pushed first.
+Finally you call <a href="#lua_call"><code>lua_call</code></a>;
+<code>nargs</code> is the number of arguments that you pushed onto the stack.
+When the function returns,
+all arguments and the function value are popped
+and the call results are pushed onto the stack.
+The number of results is adjusted to <code>nresults</code>,
+unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
+In this case, all results from the function are pushed;
+Lua takes care that the returned values fit into the stack space,
+but it does not ensure any extra space in the stack.
+The function results are pushed onto the stack in direct order
+(the first result is pushed first),
+so that after the call the last result is on the top of the stack.
+
+
+<p>
+Any error while calling and running the function is propagated upwards
+(with a <code>longjmp</code>).
+
+
+<p>
+The following example shows how the host program can do the
+equivalent to this Lua code:
+
+<pre>
+     a = f("how", t.x, 14)
+</pre><p>
+Here it is in&nbsp;C:
+
+<pre>
+     lua_getglobal(L, "f");                  /* function to be called */
+     lua_pushliteral(L, "how");                       /* 1st argument */
+     lua_getglobal(L, "t");                    /* table to be indexed */
+     lua_getfield(L, -1, "x");        /* push result of t.x (2nd arg) */
+     lua_remove(L, -2);                  /* remove 't' from the stack */
+     lua_pushinteger(L, 14);                          /* 3rd argument */
+     lua_call(L, 3, 1);     /* call 'f' with 3 arguments and 1 result */
+     lua_setglobal(L, "a");                         /* set global 'a' */
+</pre><p>
+Note that the code above is <em>balanced</em>:
+at its end, the stack is back to its original configuration.
+This is considered good programming practice.
+
+
+
+
+
+<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
+<pre>void lua_callk (lua_State *L,
+                int nargs,
+                int nresults,
+                lua_KContext ctx,
+                lua_KFunction k);</pre>
+
+<p>
+This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>,
+but allows the called function to yield (see <a href="#4.5">&sect;4.5</a>).
+
+
+
+
+
+<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
+<pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
+
+<p>
+Type for C&nbsp;functions.
+
+
+<p>
+In order to communicate properly with Lua,
+a C&nbsp;function must use the following protocol,
+which defines the way parameters and results are passed:
+a C&nbsp;function receives its arguments from Lua in its stack
+in direct order (the first argument is pushed first).
+So, when the function starts,
+<code>lua_gettop(L)</code> returns the number of arguments received by the function.
+The first argument (if any) is at index 1
+and its last argument is at index <code>lua_gettop(L)</code>.
+To return values to Lua, a C&nbsp;function just pushes them onto the stack,
+in direct order (the first result is pushed first),
+and returns in C the number of results.
+Any other value in the stack below the results will be properly
+discarded by Lua.
+Like a Lua function, a C&nbsp;function called by Lua can also return
+many results.
+
+
+<p>
+As an example, the following function receives a variable number
+of numeric arguments and returns their average and their sum:
+
+<pre>
+     static int foo (lua_State *L) {
+       int n = lua_gettop(L);    /* number of arguments */
+       lua_Number sum = 0.0;
+       int i;
+       for (i = 1; i &lt;= n; i++) {
+         if (!lua_isnumber(L, i)) {
+           lua_pushliteral(L, "incorrect argument");
+           lua_error(L);
+         }
+         sum += lua_tonumber(L, i);
+       }
+       lua_pushnumber(L, sum/n);        /* first result */
+       lua_pushnumber(L, sum);         /* second result */
+       return 2;                   /* number of results */
+     }
+</pre>
+
+
+
+
+<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_checkstack (lua_State *L, int n);</pre>
+
+<p>
+Ensures that the stack has space for at least <code>n</code> extra slots,
+that is, that you can safely push up to <code>n</code> values into it.
+It returns false if it cannot fulfill the request,
+either because it would cause the stack
+to be greater than a fixed maximum size
+(typically at least several thousand elements) or
+because it cannot allocate memory for the extra space.
+This function never shrinks the stack;
+if the stack already has space for the extra slots,
+it is left unchanged.
+
+
+
+
+
+<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_close (lua_State *L);</pre>
+
+<p>
+Close all active to-be-closed variables in the main thread,
+release all objects in the given Lua state
+(calling the corresponding garbage-collection metamethods, if any),
+and frees all dynamic memory used by this state.
+
+
+<p>
+On several platforms, you may not need to call this function,
+because all resources are naturally released when the host program ends.
+On the other hand, long-running programs that create multiple states,
+such as daemons or web servers,
+will probably need to close states as soon as they are not needed.
+
+
+
+
+
+<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
+
+<p>
+Compares two Lua values.
+Returns 1 if the value at index <code>index1</code> satisfies <code>op</code>
+when compared with the value at index <code>index2</code>,
+following the semantics of the corresponding Lua operator
+(that is, it may call metamethods).
+Otherwise returns&nbsp;0.
+Also returns&nbsp;0 if any of the indices is not valid.
+
+
+<p>
+The value of <code>op</code> must be one of the following constants:
+
+<ul>
+
+<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li>
+<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code>&lt;</code>)</li>
+<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code>&lt;=</code>)</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
+<span class="apii">[-n, +1, <em>e</em>]</span>
+<pre>void lua_concat (lua_State *L, int n);</pre>
+
+<p>
+Concatenates the <code>n</code> values at the top of the stack,
+pops them, and leaves the result on the top.
+If <code>n</code>&nbsp;is&nbsp;1, the result is the single value on the stack
+(that is, the function does nothing);
+if <code>n</code> is 0, the result is the empty string.
+Concatenation is performed following the usual semantics of Lua
+(see <a href="#3.4.6">&sect;3.4.6</a>).
+
+
+
+
+
+<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre>
+
+<p>
+Copies the element at index <code>fromidx</code>
+into the valid index <code>toidx</code>,
+replacing the value at that position.
+Values at other positions are not affected.
+
+
+
+
+
+<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+Parameter <code>narr</code> is a hint for how many elements the table
+will have as a sequence;
+parameter <code>nrec</code> is a hint for how many other elements
+the table will have.
+Lua may use these hints to preallocate memory for the new table.
+This preallocation may help performance when you know in advance
+how many elements the table will have.
+Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_dump (lua_State *L,
+                        lua_Writer writer,
+                        void *data,
+                        int strip);</pre>
+
+<p>
+Dumps a function as a binary chunk.
+Receives a Lua function on the top of the stack
+and produces a binary chunk that,
+if loaded again,
+results in a function equivalent to the one dumped.
+As it produces parts of the chunk,
+<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
+with the given <code>data</code>
+to write them.
+
+
+<p>
+If <code>strip</code> is true,
+the binary representation may not include all debug information
+about the function,
+to save space.
+
+
+<p>
+The value returned is the error code returned by the last
+call to the writer;
+0&nbsp;means no errors.
+
+
+<p>
+This function does not pop the Lua function from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
+<span class="apii">[-1, +0, <em>v</em>]</span>
+<pre>int lua_error (lua_State *L);</pre>
+
+<p>
+Raises a Lua error,
+using the value on the top of the stack as the error object.
+This function does a long jump,
+and therefore never returns
+(see <a href="#luaL_error"><code>luaL_error</code></a>).
+
+
+
+
+
+<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_gc (lua_State *L, int what, ...);</pre>
+
+<p>
+Controls the garbage collector.
+
+
+<p>
+This function performs several tasks,
+according to the value of the parameter <code>what</code>.
+For options that need extra arguments,
+they are listed after the option.
+
+<ul>
+
+<li><b><code>LUA_GCCOLLECT</code>: </b>
+Performs a full garbage-collection cycle.
+</li>
+
+<li><b><code>LUA_GCSTOP</code>: </b>
+Stops the garbage collector.
+</li>
+
+<li><b><code>LUA_GCRESTART</code>: </b>
+Restarts the garbage collector.
+</li>
+
+<li><b><code>LUA_GCCOUNT</code>: </b>
+Returns the current amount of memory (in Kbytes) in use by Lua.
+</li>
+
+<li><b><code>LUA_GCCOUNTB</code>: </b>
+Returns the remainder of dividing the current amount of bytes of
+memory in use by Lua by 1024.
+</li>
+
+<li><b><code>LUA_GCSTEP</code> <code>(int stepsize)</code>: </b>
+Performs an incremental step of garbage collection,
+corresponding to the allocation of <code>stepsize</code> Kbytes.
+</li>
+
+<li><b><code>LUA_GCISRUNNING</code>: </b>
+Returns a boolean that tells whether the collector is running
+(i.e., not stopped).
+</li>
+
+<li><b><code>LUA_GCINC</code> (int pause, int stepmul, stepsize): </b>
+Changes the collector to incremental mode
+with the given parameters (see <a href="#2.5.1">&sect;2.5.1</a>).
+Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>).
+</li>
+
+<li><b><code>LUA_GCGEN</code> (int minormul, int majormul): </b>
+Changes the collector to generational mode
+with the given parameters (see <a href="#2.5.2">&sect;2.5.2</a>).
+Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>).
+</li>
+
+</ul><p>
+For more details about these options,
+see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
+
+<p>
+Returns the memory-allocation function of a given state.
+If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
+opaque pointer given when the memory-allocator function was set.
+
+
+
+
+
+<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int lua_getfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given index.
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="lua_getextraspace"><code>lua_getextraspace</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void *lua_getextraspace (lua_State *L);</pre>
+
+<p>
+Returns a pointer to a raw memory area associated with the
+given Lua state.
+The application can use this area for any purpose;
+Lua does not use it for anything.
+
+
+<p>
+Each new thread has this area initialized with a copy
+of the area of the main thread.
+
+
+<p>
+By default, this area has the size of a pointer to void,
+but you can recompile Lua with a different size for this area.
+(See <code>LUA_EXTRASPACE</code> in <code>luaconf.h</code>.)
+
+
+
+
+
+<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int lua_getglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pushes onto the stack the value of the global <code>name</code>.
+Returns the type of that value.
+
+
+
+
+
+<hr><h3><a name="lua_geti"><code>lua_geti</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int lua_geti (lua_State *L, int index, lua_Integer i);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[i]</code>,
+where <code>t</code> is the value at the given index.
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +(0|1), &ndash;]</span>
+<pre>int lua_getmetatable (lua_State *L, int index);</pre>
+
+<p>
+If the value at the given index has a metatable,
+the function pushes that metatable onto the stack and returns&nbsp;1.
+Otherwise,
+the function returns&nbsp;0 and pushes nothing on the stack.
+
+
+
+
+
+<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
+<span class="apii">[-1, +1, <em>e</em>]</span>
+<pre>int lua_gettable (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given index
+and <code>k</code> is the value on the top of the stack.
+
+
+<p>
+This function pops the key from the stack,
+pushing the resulting value in its place.
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+<p>
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_gettop (lua_State *L);</pre>
+
+<p>
+Returns the index of the top element in the stack.
+Because indices start at&nbsp;1,
+this result is equal to the number of elements in the stack;
+in particular, 0&nbsp;means an empty stack.
+
+
+
+
+
+<hr><h3><a name="lua_getiuservalue"><code>lua_getiuservalue</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int lua_getiuservalue (lua_State *L, int index, int n);</pre>
+
+<p>
+Pushes onto the stack the <code>n</code>-th user value associated with the
+full userdata at the given index and
+returns the type of the pushed value.
+
+
+<p>
+If the userdata does not have that value,
+pushes <b>nil</b> and returns <a href="#pdf-LUA_TNONE"><code>LUA_TNONE</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
+<span class="apii">[-1, +1, &ndash;]</span>
+<pre>void lua_insert (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given valid index,
+shifting up the elements above this index to open space.
+This function cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
+<pre>typedef ... lua_Integer;</pre>
+
+<p>
+The type of integers in Lua.
+
+
+<p>
+By default this type is <code>long long</code>,
+(usually a 64-bit two-complement integer),
+but that can be changed to <code>long</code> or <code>int</code>
+(usually a 32-bit two-complement integer).
+(See <code>LUA_INT_TYPE</code> in <code>luaconf.h</code>.)
+
+
+<p>
+Lua also defines the constants
+<a name="pdf-LUA_MININTEGER"><code>LUA_MININTEGER</code></a> and <a name="pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER</code></a>,
+with the minimum and the maximum values that fit in this type.
+
+
+
+
+
+<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isboolean (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a boolean,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_iscfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a C&nbsp;function,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a function
+(either C or Lua), and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isinteger"><code>lua_isinteger</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isinteger (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is an integer
+(that is, the value is a number and is represented as an integer),
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_islightuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a light userdata,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isnil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is <b>nil</b>,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isnone (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given index is not valid,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isnoneornil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given index is not valid
+or if the value at this index is <b>nil</b>,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isnumber (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a number
+or a string convertible to a number,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isstring (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a string
+or a number (which is always convertible to a string),
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_istable (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a table,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isthread (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a thread,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a userdata
+(either full or light), and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isyieldable"><code>lua_isyieldable</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_isyieldable (lua_State *L);</pre>
+
+<p>
+Returns 1 if the given coroutine can yield,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_KContext"><code>lua_KContext</code></a></h3>
+<pre>typedef ... lua_KContext;</pre>
+
+<p>
+The type for continuation-function contexts.
+It must be a numeric type.
+This type is defined as <code>intptr_t</code>
+when <code>intptr_t</code> is available,
+so that it can store pointers too.
+Otherwise, it is defined as <code>ptrdiff_t</code>.
+
+
+
+
+
+<hr><h3><a name="lua_KFunction"><code>lua_KFunction</code></a></h3>
+<pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);</pre>
+
+<p>
+Type for continuation functions (see <a href="#4.5">&sect;4.5</a>).
+
+
+
+
+
+<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_len (lua_State *L, int index);</pre>
+
+<p>
+Returns the length of the value at the given index.
+It is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">&sect;3.4.7</a>) and
+may trigger a metamethod for the "length" event (see <a href="#2.4">&sect;2.4</a>).
+The result is pushed on the stack.
+
+
+
+
+
+<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int lua_load (lua_State *L,
+              lua_Reader reader,
+              void *data,
+              const char *chunkname,
+              const char *mode);</pre>
+
+<p>
+Loads a Lua chunk without running it.
+If there are no errors,
+<code>lua_load</code> pushes the compiled chunk as a Lua
+function on top of the stack.
+Otherwise, it pushes an error message.
+
+
+<p>
+The <code>lua_load</code> function uses a user-supplied <code>reader</code> function
+to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
+The <code>data</code> argument is an opaque value passed to the reader function.
+
+
+<p>
+The <code>chunkname</code> argument gives a name to the chunk,
+which is used for error messages and in debug information (see <a href="#4.7">&sect;4.7</a>).
+
+
+<p>
+<code>lua_load</code> automatically detects whether the chunk is text or binary
+and loads it accordingly (see program <code>luac</code>).
+The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>,
+with the addition that
+a <code>NULL</code> value is equivalent to the string "<code>bt</code>".
+
+
+<p>
+<code>lua_load</code> uses the stack internally,
+so the reader function must always leave the stack
+unmodified when returning.
+
+
+<p>
+<code>lua_load</code> can return
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>, or <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>.
+The function may also return other values corresponding to
+errors raised by the read function (see <a href="#4.4.1">&sect;4.4.1</a>).
+
+
+<p>
+If the resulting function has upvalues,
+its first upvalue is set to the value of the global environment
+stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.3">&sect;4.3</a>).
+When loading main chunks,
+this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">&sect;2.2</a>).
+Other upvalues are initialized with <b>nil</b>.
+
+
+
+
+
+<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
+
+<p>
+Creates a new independent state and returns its main thread.
+Returns <code>NULL</code> if it cannot create the state
+(due to lack of memory).
+The argument <code>f</code> is the allocator function;
+Lua will do all memory allocation for this state
+through this function (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>).
+The second argument, <code>ud</code>, is an opaque pointer that Lua
+passes to the allocator in every call.
+
+
+
+
+
+<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_newtable (lua_State *L);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
+
+
+
+
+
+<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>lua_State *lua_newthread (lua_State *L);</pre>
+
+<p>
+Creates a new thread, pushes it on the stack,
+and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
+The new thread returned by this function shares with the original thread
+its global environment,
+but has an independent execution stack.
+
+
+<p>
+Threads are subject to garbage collection,
+like any Lua object.
+
+
+
+
+
+<hr><h3><a name="lua_newuserdatauv"><code>lua_newuserdatauv</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);</pre>
+
+<p>
+This function creates and pushes on the stack a new full userdata,
+with <code>nuvalue</code> associated Lua values, called <code>user values</code>,
+plus an associated block of raw memory with <code>size</code> bytes.
+(The user values can be set and read with the functions
+<a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a> and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>.)
+
+
+<p>
+The function returns the address of the block of memory.
+
+
+
+
+
+<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
+<span class="apii">[-1, +(2|0), <em>v</em>]</span>
+<pre>int lua_next (lua_State *L, int index);</pre>
+
+<p>
+Pops a key from the stack,
+and pushes a key&ndash;value pair from the table at the given index,
+the "next" pair after the given key.
+If there are no more elements in the table,
+then <a href="#lua_next"><code>lua_next</code></a> returns 0 and pushes nothing.
+
+
+<p>
+A typical table traversal looks like this:
+
+<pre>
+     /* table is in the stack at index 't' */
+     lua_pushnil(L);  /* first key */
+     while (lua_next(L, t) != 0) {
+       /* uses 'key' (at index -2) and 'value' (at index -1) */
+       printf("%s - %s\n",
+              lua_typename(L, lua_type(L, -2)),
+              lua_typename(L, lua_type(L, -1)));
+       /* removes 'value'; keeps 'key' for next iteration */
+       lua_pop(L, 1);
+     }
+</pre>
+
+<p>
+While traversing a table,
+avoid calling <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
+unless you know that the key is actually a string.
+Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change
+the value at the given index;
+this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
+
+
+<p>
+This function may raise an error if the given key
+is neither <b>nil</b> nor present in the table.
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
+the table during its traversal.
+
+
+
+
+
+<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
+<pre>typedef ... lua_Number;</pre>
+
+<p>
+The type of floats in Lua.
+
+
+<p>
+By default this type is double,
+but that can be changed to a single float or a long double.
+(See <code>LUA_FLOAT_TYPE</code> in <code>luaconf.h</code>.)
+
+
+
+
+
+<hr><h3><a name="lua_numbertointeger"><code>lua_numbertointeger</code></a></h3>
+<pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);</pre>
+
+<p>
+Tries to convert a Lua float to a Lua integer;
+the float <code>n</code> must have an integral value.
+If that value is within the range of Lua integers,
+it is converted to an integer and assigned to <code>*p</code>.
+The macro results in a boolean indicating whether the
+conversion was successful.
+(Note that this range test can be tricky to do
+correctly without this macro, due to rounding.)
+
+
+<p>
+This macro may evaluate its arguments more than once.
+
+
+
+
+
+<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +(nresults|1), &ndash;]</span>
+<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre>
+
+<p>
+Calls a function (or a callable object) in protected mode.
+
+
+<p>
+Both <code>nargs</code> and <code>nresults</code> have the same meaning as
+in <a href="#lua_call"><code>lua_call</code></a>.
+If there are no errors during the call,
+<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
+However, if there is any error,
+<a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
+pushes a single value on the stack (the error object),
+and returns an error code.
+Like <a href="#lua_call"><code>lua_call</code></a>,
+<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
+and its arguments from the stack.
+
+
+<p>
+If <code>msgh</code> is 0,
+then the error object returned on the stack
+is exactly the original error object.
+Otherwise, <code>msgh</code> is the stack index of a
+<em>message handler</em>.
+(This index cannot be a pseudo-index.)
+In case of runtime errors,
+this handler will be called with the error object
+and its return value will be the object
+returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
+
+
+<p>
+Typically, the message handler is used to add more debug
+information to the error object, such as a stack traceback.
+Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
+since by then the stack has unwound.
+
+
+<p>
+The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following status codes:
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>, <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>, or <a href="#pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +(nresults|1), &ndash;]</span>
+<pre>int lua_pcallk (lua_State *L,
+                int nargs,
+                int nresults,
+                int msgh,
+                lua_KContext ctx,
+                lua_KFunction k);</pre>
+
+<p>
+This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>,
+except that it allows the called function to yield (see <a href="#4.5">&sect;4.5</a>).
+
+
+
+
+
+<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
+<span class="apii">[-n, +0, &ndash;]</span>
+<pre>void lua_pop (lua_State *L, int n);</pre>
+
+<p>
+Pops <code>n</code> elements from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushboolean (lua_State *L, int b);</pre>
+
+<p>
+Pushes a boolean value with value <code>b</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
+<span class="apii">[-n, +1, <em>m</em>]</span>
+<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
+
+<p>
+Pushes a new C&nbsp;closure onto the stack.
+This function receives a pointer to a C&nbsp;function
+and pushes onto the stack a Lua value of type <code>function</code> that,
+when called, invokes the corresponding C&nbsp;function.
+The parameter <code>n</code> tells how many upvalues this function will have
+(see <a href="#4.2">&sect;4.2</a>).
+
+
+<p>
+Any function to be callable by Lua must
+follow the correct protocol to receive its parameters
+and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+When a C&nbsp;function is created,
+it is possible to associate some values with it,
+the so called upvalues;
+these upvalues are then accessible to the function whenever it is called.
+This association is called a C&nbsp;closure (see <a href="#4.2">&sect;4.2</a>).
+To create a C&nbsp;closure,
+first the initial values for its upvalues must be pushed onto the stack.
+(When there are multiple upvalues, the first value is pushed first.)
+Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
+is called to create and push the C&nbsp;function onto the stack,
+with the argument <code>n</code> telling how many values will be
+associated with the function.
+<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
+
+
+<p>
+The maximum value for <code>n</code> is 255.
+
+
+<p>
+When <code>n</code> is zero,
+this function creates a <em>light C&nbsp;function</em>,
+which is just a pointer to the C&nbsp;function.
+In that case, it never raises a memory error.
+
+
+
+
+
+<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
+
+<p>
+Pushes a C&nbsp;function onto the stack.
+This function is equivalent to <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> with no upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>v</em>]</span>
+<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Pushes onto the stack a formatted string
+and returns a pointer to this string.
+It is similar to the ISO&nbsp;C function <code>sprintf</code>,
+but has two important differences.
+First,
+you do not have to allocate space for the result;
+the result is a Lua string and Lua takes care of memory allocation
+(and deallocation, through garbage collection).
+Second,
+the conversion specifiers are quite restricted.
+There are no flags, widths, or precisions.
+The conversion specifiers can only be
+'<code>%%</code>' (inserts the character '<code>%</code>'),
+'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
+'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
+'<code>%I</code>' (inserts a <a href="#lua_Integer"><code>lua_Integer</code></a>),
+'<code>%p</code>' (inserts a pointer),
+'<code>%d</code>' (inserts an <code>int</code>),
+'<code>%c</code>' (inserts an <code>int</code> as a one-byte character), and
+'<code>%U</code>' (inserts a <code>long int</code> as a UTF-8 byte sequence).
+
+
+<p>
+This function may raise errors due to memory overflow
+or an invalid conversion specifier.
+
+
+
+
+
+<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushglobaltable (lua_State *L);</pre>
+
+<p>
+Pushes the global environment onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
+
+<p>
+Pushes an integer with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
+
+<p>
+Pushes a light userdata onto the stack.
+
+
+<p>
+Userdata represent C&nbsp;values in Lua.
+A <em>light userdata</em> represents a pointer, a <code>void*</code>.
+It is a value (like a number):
+you do not create it, it has no individual metatable,
+and it is not collected (as it was never created).
+A light userdata is equal to "any"
+light userdata with the same C&nbsp;address.
+
+
+
+
+
+<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre>
+
+<p>
+This macro is equivalent to <a href="#lua_pushstring"><code>lua_pushstring</code></a>,
+but should be used only when <code>s</code> is a literal string.
+(Lua may optimize this case.)
+
+
+
+
+
+<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
+
+<p>
+Pushes the string pointed to by <code>s</code> with size <code>len</code>
+onto the stack.
+Lua will make or reuse an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+The string can contain any binary data,
+including embedded zeros.
+
+
+<p>
+Returns a pointer to the internal copy of the string.
+
+
+
+
+
+<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushnil (lua_State *L);</pre>
+
+<p>
+Pushes a nil value onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
+
+<p>
+Pushes a float with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre>
+
+<p>
+Pushes the zero-terminated string pointed to by <code>s</code>
+onto the stack.
+Lua will make or reuse an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+
+
+<p>
+Returns a pointer to the internal copy of the string.
+
+
+<p>
+If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int lua_pushthread (lua_State *L);</pre>
+
+<p>
+Pushes the thread represented by <code>L</code> onto the stack.
+Returns 1 if this thread is the main thread of its state.
+
+
+
+
+
+<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void lua_pushvalue (lua_State *L, int index);</pre>
+
+<p>
+Pushes a copy of the element at the given index
+onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>v</em>]</span>
+<pre>const char *lua_pushvfstring (lua_State *L,
+                              const char *fmt,
+                              va_list argp);</pre>
+
+<p>
+Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
+instead of a variable number of arguments.
+
+
+
+
+
+<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
+
+<p>
+Returns 1 if the two values in indices <code>index1</code> and
+<code>index2</code> are primitively equal
+(that is, equal without calling the <code>__eq</code> metamethod).
+Otherwise returns&nbsp;0.
+Also returns&nbsp;0 if any of the indices are not valid.
+
+
+
+
+
+<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
+<span class="apii">[-1, +1, &ndash;]</span>
+<pre>int lua_rawget (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[n]</code>,
+where <code>t</code> is the table at the given index.
+The access is raw,
+that is, it does not use the <code>__index</code> metavalue.
+
+
+<p>
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int lua_rawgetp (lua_State *L, int index, const void *p);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the table at the given index and
+<code>k</code> is the pointer <code>p</code> represented as a light userdata.
+The access is raw;
+that is, it does not use the <code>__index</code> metavalue.
+
+
+<p>
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Unsigned lua_rawlen (lua_State *L, int index);</pre>
+
+<p>
+Returns the raw "length" of the value at the given index:
+for strings, this is the string length;
+for tables, this is the result of the length operator ('<code>#</code>')
+with no metamethods;
+for userdata, this is the size of the block of memory allocated
+for the userdata.
+For other values, this call returns&nbsp;0.
+
+
+
+
+
+<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
+<span class="apii">[-2, +0, <em>m</em>]</span>
+<pre>void lua_rawset (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);</pre>
+
+<p>
+Does the equivalent of <code>t[i] = v</code>,
+where <code>t</code> is the table at the given index
+and <code>v</code> is the value on the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+The assignment is raw,
+that is, it does not use the <code>__newindex</code> metavalue.
+
+
+
+
+
+<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre>
+
+<p>
+Does the equivalent of <code>t[p] = v</code>,
+where <code>t</code> is the table at the given index,
+<code>p</code> is encoded as a light userdata,
+and <code>v</code> is the value on the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+The assignment is raw,
+that is, it does not use the <code>__newindex</code> metavalue.
+
+
+
+
+
+<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
+<pre>typedef const char * (*lua_Reader) (lua_State *L,
+                                    void *data,
+                                    size_t *size);</pre>
+
+<p>
+The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
+Every time <a href="#lua_load"><code>lua_load</code></a> needs another piece of the chunk,
+it calls the reader,
+passing along its <code>data</code> parameter.
+The reader must return a pointer to a block of memory
+with a new piece of the chunk
+and set <code>size</code> to the block size.
+The block must exist until the reader function is called again.
+To signal the end of the chunk,
+the reader must return <code>NULL</code> or set <code>size</code> to zero.
+The reader function may return pieces of any size greater than zero.
+
+
+
+
+
+<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre>
+
+<p>
+Sets the C&nbsp;function <code>f</code> as the new value of global <code>name</code>.
+It is defined as a macro:
+
+<pre>
+     #define lua_register(L,n,f) \
+            (lua_pushcfunction(L, f), lua_setglobal(L, n))
+</pre>
+
+
+
+
+<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
+<span class="apii">[-1, +0, &ndash;]</span>
+<pre>void lua_remove (lua_State *L, int index);</pre>
+
+<p>
+Removes the element at the given valid index,
+shifting down the elements above this index to fill the gap.
+This function cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
+<span class="apii">[-1, +0, &ndash;]</span>
+<pre>void lua_replace (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given valid index
+without shifting any element
+(therefore replacing the value at that given index),
+and then pops the top element.
+
+
+
+
+
+<hr><h3><a name="lua_resetthread"><code>lua_resetthread</code></a></h3><p>
+<span class="apii">[-0, +?, &ndash;]</span>
+<pre>int lua_resetthread (lua_State *L);</pre>
+
+<p>
+Resets a thread, cleaning its call stack and closing all pending
+to-be-closed variables.
+Returns a status code:
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for no errors in closing methods,
+or an error status otherwise.
+In case of error,
+leaves the error object on the top of the stack,
+
+
+
+
+
+<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
+<span class="apii">[-?, +?, &ndash;]</span>
+<pre>int lua_resume (lua_State *L, lua_State *from, int nargs,
+                          int *nresults);</pre>
+
+<p>
+Starts and resumes a coroutine in the given thread <code>L</code>.
+
+
+<p>
+To start a coroutine,
+you push the main function plus any arguments
+onto the empty stack of the thread.
+then you call <a href="#lua_resume"><code>lua_resume</code></a>,
+with <code>nargs</code> being the number of arguments.
+This call returns when the coroutine suspends or finishes its execution.
+When it returns,
+<code>*nresults</code> is updated and
+the top of the stack contains
+the <code>*nresults</code> values passed to <a href="#lua_yield"><code>lua_yield</code></a>
+or returned by the body function.
+<a href="#lua_resume"><code>lua_resume</code></a> returns
+<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution
+without errors,
+or an error code in case of errors (see <a href="#4.4.1">&sect;4.4.1</a>).
+In case of errors,
+the error object is on the top of the stack.
+
+
+<p>
+To resume a coroutine,
+you remove the <code>*nresults</code> yielded values from its stack,
+push the values to be passed as results from <code>yield</code>,
+and then call <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+<p>
+The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>.
+If there is no such coroutine,
+this parameter can be <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_rotate"><code>lua_rotate</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_rotate (lua_State *L, int idx, int n);</pre>
+
+<p>
+Rotates the stack elements between the valid index <code>idx</code>
+and the top of the stack.
+The elements are rotated <code>n</code> positions in the direction of the top,
+for a positive <code>n</code>,
+or <code>-n</code> positions in the direction of the bottom,
+for a negative <code>n</code>.
+The absolute value of <code>n</code> must not be greater than the size
+of the slice being rotated.
+This function cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
+
+<p>
+Changes the allocator function of a given state to <code>f</code>
+with user data <code>ud</code>.
+
+
+
+
+
+<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given index
+and <code>v</code> is the value on the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pops a value from the stack and
+sets it as the new value of global <code>name</code>.
+
+
+
+
+
+<hr><h3><a name="lua_seti"><code>lua_seti</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_seti (lua_State *L, int index, lua_Integer n);</pre>
+
+<p>
+Does the equivalent to <code>t[n] = v</code>,
+where <code>t</code> is the value at the given index
+and <code>v</code> is the value on the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_setiuservalue"><code>lua_setiuservalue</code></a></h3><p>
+<span class="apii">[-1, +0, &ndash;]</span>
+<pre>int lua_setiuservalue (lua_State *L, int index, int n);</pre>
+
+<p>
+Pops a value from the stack and sets it as
+the new <code>n</code>-th user value associated to the
+full userdata at the given index.
+Returns 0 if the userdata does not have that value.
+
+
+
+
+
+<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
+<span class="apii">[-1, +0, &ndash;]</span>
+<pre>int lua_setmetatable (lua_State *L, int index);</pre>
+
+<p>
+Pops a table or <b>nil</b> from the stack and
+sets that value as the new metatable for the value at the given index.
+(<b>nil</b> means no metatable.)
+
+
+<p>
+(For historical reasons, this function returns an <code>int</code>,
+which now is always 1.)
+
+
+
+
+
+<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
+<span class="apii">[-2, +0, <em>e</em>]</span>
+<pre>void lua_settable (lua_State *L, int index);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given index,
+<code>v</code> is the value on the top of the stack,
+and <code>k</code> is the value just below the top.
+
+
+<p>
+This function pops both the key and the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
+<span class="apii">[-?, +?, &ndash;]</span>
+<pre>void lua_settop (lua_State *L, int index);</pre>
+
+<p>
+Accepts any index, or&nbsp;0,
+and sets the stack top to this index.
+If the new top is greater than the old one,
+then the new elements are filled with <b>nil</b>.
+If <code>index</code> is&nbsp;0, then all stack elements are removed.
+
+
+
+
+
+<hr><h3><a name="lua_setwarnf"><code>lua_setwarnf</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);</pre>
+
+<p>
+Sets the warning function to be used by Lua to emit warnings
+(see <a href="#lua_WarnFunction"><code>lua_WarnFunction</code></a>).
+The <code>ud</code> parameter sets the value <code>ud</code> passed to
+the warning function.
+
+
+
+
+
+<hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
+<pre>typedef struct lua_State lua_State;</pre>
+
+<p>
+An opaque structure that points to a thread and indirectly
+(through the thread) to the whole state of a Lua interpreter.
+The Lua library is fully reentrant:
+it has no global variables.
+All information about a state is accessible through this structure.
+
+
+<p>
+A pointer to this structure must be passed as the first argument to
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
+which creates a Lua state from scratch.
+
+
+
+
+
+<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_status (lua_State *L);</pre>
+
+<p>
+Returns the status of the thread <code>L</code>.
+
+
+<p>
+The status can be <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for a normal thread,
+an error code if the thread finished the execution
+of a <a href="#lua_resume"><code>lua_resume</code></a> with an error,
+or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
+
+
+<p>
+You can call functions only in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>.
+You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
+(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a>
+(to resume a coroutine).
+
+
+
+
+
+<hr><h3><a name="lua_stringtonumber"><code>lua_stringtonumber</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>size_t lua_stringtonumber (lua_State *L, const char *s);</pre>
+
+<p>
+Converts the zero-terminated string <code>s</code> to a number,
+pushes that number into the stack,
+and returns the total size of the string,
+that is, its length plus one.
+The conversion can result in an integer or a float,
+according to the lexical conventions of Lua (see <a href="#3.1">&sect;3.1</a>).
+The string may have leading and trailing whitespaces and a sign.
+If the string is not a valid numeral,
+returns 0 and pushes nothing.
+(Note that the result can be used as a boolean,
+true if the conversion succeeds.)
+
+
+
+
+
+<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_toboolean (lua_State *L, int index);</pre>
+
+<p>
+Converts the Lua value at the given index to a C&nbsp;boolean
+value (0&nbsp;or&nbsp;1).
+Like all tests in Lua,
+<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value
+different from <b>false</b> and <b>nil</b>;
+otherwise it returns false.
+(If you want to accept only actual boolean values,
+use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
+
+
+
+
+
+<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
+
+<p>
+Converts a value at the given index to a C&nbsp;function.
+That value must be a C&nbsp;function;
+otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_toclose"><code>lua_toclose</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void lua_toclose (lua_State *L, int index);</pre>
+
+<p>
+Marks the given index in the stack as a
+to-be-closed "variable" (see <a href="#3.3.8">&sect;3.3.8</a>).
+Like a to-be-closed variable in Lua,
+the value at that index in the stack will be closed
+when it goes out of scope.
+Here, in the context of a C function,
+to go out of scope means that the running function returns to Lua,
+there is an error,
+or the index is removed from the stack through
+<a href="#lua_settop"><code>lua_settop</code></a> or <a href="#lua_pop"><code>lua_pop</code></a>.
+An index marked as to-be-closed should not be removed from the stack
+by any other function in the API except <a href="#lua_settop"><code>lua_settop</code></a> or <a href="#lua_pop"><code>lua_pop</code></a>.
+
+
+<p>
+This function should not be called for an index
+that is equal to or below an active to-be-closed index.
+
+
+<p>
+This function can raise an out-of-memory error.
+In that case, the value in the given index is immediately closed,
+as if it was already marked.
+
+
+
+
+
+<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre>
+
+<p>
+Converts the Lua value at the given index
+to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
+The Lua value must be an integer,
+or a number or string convertible to an integer (see <a href="#3.4.3">&sect;3.4.3</a>);
+otherwise, <code>lua_tointegerx</code> returns&nbsp;0.
+
+
+<p>
+If <code>isnum</code> is not <code>NULL</code>,
+its referent is assigned a boolean value that
+indicates whether the operation succeeded.
+
+
+
+
+
+<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
+
+<p>
+Converts the Lua value at the given index to a C&nbsp;string.
+If <code>len</code> is not <code>NULL</code>,
+it sets <code>*len</code> with the string length.
+The Lua value must be a string or a number;
+otherwise, the function returns <code>NULL</code>.
+If the value is a number,
+then <code>lua_tolstring</code> also
+<em>changes the actual value in the stack to a string</em>.
+(This change confuses <a href="#lua_next"><code>lua_next</code></a>
+when <code>lua_tolstring</code> is applied to keys during a table traversal.)
+
+
+<p>
+<code>lua_tolstring</code> returns a pointer
+to a string inside the Lua state.
+This string always has a zero ('<code>\0</code>')
+after its last character (as in&nbsp;C),
+but can contain other zeros in its body.
+
+
+<p>
+Because Lua has garbage collection,
+there is no guarantee that the pointer returned by <code>lua_tolstring</code>
+will be valid after the corresponding Lua value is removed from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre>
+
+<p>
+Converts the Lua value at the given index
+to the C&nbsp;type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
+The Lua value must be a number or a string convertible to a number
+(see <a href="#3.4.3">&sect;3.4.3</a>);
+otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns&nbsp;0.
+
+
+<p>
+If <code>isnum</code> is not <code>NULL</code>,
+its referent is assigned a boolean value that
+indicates whether the operation succeeded.
+
+
+
+
+
+<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>const void *lua_topointer (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given index to a generic
+C&nbsp;pointer (<code>void*</code>).
+The value can be a userdata, a table, a thread, a string, or a function;
+otherwise, <code>lua_topointer</code> returns <code>NULL</code>.
+Different objects will give different pointers.
+There is no way to convert the pointer back to its original value.
+
+
+<p>
+Typically this function is used only for hashing and debug information.
+
+
+
+
+
+<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>const char *lua_tostring (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given index to a Lua thread
+(represented as <code>lua_State*</code>).
+This value must be a thread;
+otherwise, the function returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void *lua_touserdata (lua_State *L, int index);</pre>
+
+<p>
+If the value at the given index is a full userdata,
+returns its memory-block address.
+If the value is a light userdata,
+returns its value (a pointer).
+Otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_type (lua_State *L, int index);</pre>
+
+<p>
+Returns the type of the value in the given valid index,
+or <code>LUA_TNONE</code> for a non-valid but acceptable index.
+The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
+defined in <code>lua.h</code>:
+<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>,
+<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>,
+<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>,
+<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>,
+<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>,
+<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
+<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>,
+<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>,
+and
+<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>const char *lua_typename (lua_State *L, int tp);</pre>
+
+<p>
+Returns the name of the type encoded by the value <code>tp</code>,
+which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3>
+<pre>typedef ... lua_Unsigned;</pre>
+
+<p>
+The unsigned version of <a href="#lua_Integer"><code>lua_Integer</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_upvalueindex (int i);</pre>
+
+<p>
+Returns the pseudo-index that represents the <code>i</code>-th upvalue of
+the running function (see <a href="#4.2">&sect;4.2</a>).
+<code>i</code> must be in the range <em>[1,256]</em>.
+
+
+
+
+
+<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Number lua_version (lua_State *L);</pre>
+
+<p>
+Returns the version number of this core.
+
+
+
+
+
+<hr><h3><a name="lua_WarnFunction"><code>lua_WarnFunction</code></a></h3>
+<pre>typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);</pre>
+
+<p>
+The type of warning functions, called by Lua to emit warnings.
+The first parameter is an opaque pointer
+set by <a href="#lua_setwarnf"><code>lua_setwarnf</code></a>.
+The second parameter is the warning message.
+The third parameter is a boolean that
+indicates whether the message is
+to be continued by the message in the next call.
+
+
+<p>
+See <a href="#pdf-warn"><code>warn</code></a> for more details about warnings.
+
+
+
+
+
+<hr><h3><a name="lua_warning"><code>lua_warning</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_warning (lua_State *L, const char *msg, int tocont);</pre>
+
+<p>
+Emits a warning with the given message.
+A message in a call with <code>tocont</code> true should be
+continued in another call to this function.
+
+
+<p>
+See <a href="#pdf-warn"><code>warn</code></a> for more details about warnings.
+
+
+
+
+
+<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
+<pre>typedef int (*lua_Writer) (lua_State *L,
+                           const void* p,
+                           size_t sz,
+                           void* ud);</pre>
+
+<p>
+The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
+Every time <a href="#lua_dump"><code>lua_dump</code></a> produces another piece of chunk,
+it calls the writer,
+passing along the buffer to be written (<code>p</code>),
+its size (<code>sz</code>),
+and the <code>ud</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
+
+
+<p>
+The writer returns an error code:
+0&nbsp;means no errors;
+any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
+calling the writer again.
+
+
+
+
+
+<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
+<span class="apii">[-?, +?, &ndash;]</span>
+<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
+
+<p>
+Exchange values between different threads of the same state.
+
+
+<p>
+This function pops <code>n</code> values from the stack <code>from</code>,
+and pushes them onto the stack <code>to</code>.
+
+
+
+
+
+<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
+<span class="apii">[-?, +?, <em>v</em>]</span>
+<pre>int lua_yield (lua_State *L, int nresults);</pre>
+
+<p>
+This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+but it has no continuation (see <a href="#4.5">&sect;4.5</a>).
+Therefore, when the thread resumes,
+it continues the function that called
+the function calling <code>lua_yield</code>.
+To avoid surprises,
+this function should be called only in a tail call.
+
+
+
+
+
+<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p>
+<span class="apii">[-?, +?, <em>v</em>]</span>
+<pre>int lua_yieldk (lua_State *L,
+                int nresults,
+                lua_KContext ctx,
+                lua_KFunction k);</pre>
+
+<p>
+Yields a coroutine (thread).
+
+
+<p>
+When a C&nbsp;function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+the running coroutine suspends its execution,
+and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
+The parameter <code>nresults</code> is the number of values from the stack
+that will be passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+<p>
+When the coroutine is resumed again,
+Lua calls the given continuation function <code>k</code> to continue
+the execution of the C&nbsp;function that yielded (see <a href="#4.5">&sect;4.5</a>).
+This continuation function receives the same stack
+from the previous function,
+with the <code>n</code> results removed and
+replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>.
+Moreover,
+the continuation function receives the value <code>ctx</code>
+that was passed to <a href="#lua_yieldk"><code>lua_yieldk</code></a>.
+
+
+<p>
+Usually, this function does not return;
+when the coroutine eventually resumes,
+it continues executing the continuation function.
+However, there is one special case,
+which is when this function is called
+from inside a line or a count hook (see <a href="#4.7">&sect;4.7</a>).
+In that case, <code>lua_yieldk</code> should be called with no continuation
+(probably in the form of <a href="#lua_yield"><code>lua_yield</code></a>) and no results,
+and the hook should return immediately after the call.
+Lua will yield and,
+when the coroutine resumes again,
+it will continue the normal execution
+of the (Lua) function that triggered the hook.
+
+
+<p>
+This function can raise an error if it is called from a thread
+with a pending C call with no continuation function
+(what is called a <em>C-call boundary</em>),
+or it is called from a thread that is not running inside a resume
+(typically the main thread).
+
+
+
+
+
+
+
+<h2>4.7 &ndash; <a name="4.7">The Debug Interface</a></h2>
+
+<p>
+Lua has no built-in debugging facilities.
+Instead, it offers a special interface
+by means of functions and <em>hooks</em>.
+This interface allows the construction of different
+kinds of debuggers, profilers, and other tools
+that need "inside information" from the interpreter.
+
+
+
+<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
+<pre>typedef struct lua_Debug {
+  int event;
+  const char *name;           /* (n) */
+  const char *namewhat;       /* (n) */
+  const char *what;           /* (S) */
+  const char *source;         /* (S) */
+  size_t srclen;              /* (S) */
+  int currentline;            /* (l) */
+  int linedefined;            /* (S) */
+  int lastlinedefined;        /* (S) */
+  unsigned char nups;         /* (u) number of upvalues */
+  unsigned char nparams;      /* (u) number of parameters */
+  char isvararg;              /* (u) */
+  char istailcall;            /* (t) */
+  unsigned short ftransfer;   /* (r) index of first value transferred */
+  unsigned short ntransfer;   /* (r) number of transferred values */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  <em>other fields</em>
+} lua_Debug;</pre>
+
+<p>
+A structure used to carry different pieces of
+information about a function or an activation record.
+<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
+of this structure, for later use.
+To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
+you must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
+
+<ul>
+
+<li><b><code>source</code>: </b>
+the source of the chunk that created the function.
+If <code>source</code> starts with a '<code>@</code>',
+it means that the function was defined in a file where
+the file name follows the '<code>@</code>'.
+If <code>source</code> starts with a '<code>=</code>',
+the remainder of its contents describes the source in a user-dependent manner.
+Otherwise,
+the function was defined in a string where
+<code>source</code> is that string.
+</li>
+
+<li><b><code>srclen</code>: </b>
+The length of the string <code>source</code>.
+</li>
+
+<li><b><code>short_src</code>: </b>
+a "printable" version of <code>source</code>, to be used in error messages.
+</li>
+
+<li><b><code>linedefined</code>: </b>
+the line number where the definition of the function starts.
+</li>
+
+<li><b><code>lastlinedefined</code>: </b>
+the line number where the definition of the function ends.
+</li>
+
+<li><b><code>what</code>: </b>
+the string <code>"Lua"</code> if the function is a Lua function,
+<code>"C"</code> if it is a C&nbsp;function,
+<code>"main"</code> if it is the main part of a chunk.
+</li>
+
+<li><b><code>currentline</code>: </b>
+the current line where the given function is executing.
+When no line information is available,
+<code>currentline</code> is set to -1.
+</li>
+
+<li><b><code>name</code>: </b>
+a reasonable name for the given function.
+Because functions in Lua are first-class values,
+they do not have a fixed name:
+some functions can be the value of multiple global variables,
+while others can be stored only in a table field.
+The <code>lua_getinfo</code> function checks how the function was
+called to find a suitable name.
+If it cannot find a name,
+then <code>name</code> is set to <code>NULL</code>.
+</li>
+
+<li><b><code>namewhat</code>: </b>
+explains the <code>name</code> field.
+The value of <code>namewhat</code> can be
+<code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
+<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
+according to how the function was called.
+(Lua uses the empty string when no other option seems to apply.)
+</li>
+
+<li><b><code>istailcall</code>: </b>
+true if this function invocation was called by a tail call.
+In this case, the caller of this level is not in the stack.
+</li>
+
+<li><b><code>nups</code>: </b>
+the number of upvalues of the function.
+</li>
+
+<li><b><code>nparams</code>: </b>
+the number of parameters of the function
+(always 0&nbsp;for C&nbsp;functions).
+</li>
+
+<li><b><code>isvararg</code>: </b>
+true if the function is a vararg function
+(always true for C&nbsp;functions).
+</li>
+
+<li><b><code>ftransfer</code>: </b>
+the index on the stack of the first value being "transferred",
+that is, parameters in a call or return values in a return.
+(The other values are in consecutive indices.)
+Using this index, you can access and modify these values
+through <a href="#lua_getlocal"><code>lua_getlocal</code></a> and <a href="#lua_setlocal"><code>lua_setlocal</code></a>.
+This field is only meaningful during a
+call hook, denoting the first parameter,
+or a return hook, denoting the first value being returned.
+(For call hooks, this value is always 1.)
+</li>
+
+<li><b><code>ntransfer</code>: </b>
+The number of values being transferred (see previous item).
+(For calls of Lua functions,
+this value is always equal to <code>nparams</code>.)
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_Hook lua_gethook (lua_State *L);</pre>
+
+<p>
+Returns the current hook function.
+
+
+
+
+
+<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_gethookcount (lua_State *L);</pre>
+
+<p>
+Returns the current hook count.
+
+
+
+
+
+<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_gethookmask (lua_State *L);</pre>
+
+<p>
+Returns the current hook mask.
+
+
+
+
+
+<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
+<span class="apii">[-(0|1), +(0|1|2), <em>m</em>]</span>
+<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
+
+<p>
+Gets information about a specific function or function invocation.
+
+
+<p>
+To get information about a function invocation,
+the parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+
+
+<p>
+To get information about a function, you push it onto the stack
+and start the <code>what</code> string with the character '<code>&gt;</code>'.
+(In that case,
+<code>lua_getinfo</code> pops the function from the top of the stack.)
+For instance, to know in which line a function <code>f</code> was defined,
+you can write the following code:
+
+<pre>
+     lua_Debug ar;
+     lua_getglobal(L, "f");  /* get global 'f' */
+     lua_getinfo(L, "&gt;S", &amp;ar);
+     printf("%d\n", ar.linedefined);
+</pre>
+
+<p>
+Each character in the string <code>what</code>
+selects some fields of the structure <code>ar</code> to be filled or
+a value to be pushed on the stack:
+
+<ul>
+
+<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>;
+</li>
+
+<li><b>'<code>S</code>': </b>
+fills in the fields <code>source</code>, <code>short_src</code>,
+<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
+</li>
+
+<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>;
+</li>
+
+<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>;
+</li>
+
+<li><b>'<code>u</code>': </b> fills in the fields
+<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>;
+</li>
+
+<li><b>'<code>f</code>': </b>
+pushes onto the stack the function that is
+running at the given level;
+</li>
+
+<li><b>'<code>L</code>': </b>
+pushes onto the stack a table whose indices are the
+numbers of the lines that are valid on the function.
+(A <em>valid line</em> is a line with some associated code,
+that is, a line where you can put a break point.
+Non-valid lines include empty lines and comments.)
+
+
+<p>
+If this option is given together with option '<code>f</code>',
+its table is pushed after the function.
+
+
+<p>
+This is the only option that can raise a memory error.
+</li>
+
+</ul>
+
+<p>
+This function returns 0 to signal an invalid option in <code>what</code>;
+even then the valid options are handled correctly.
+
+
+
+
+
+<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
+<span class="apii">[-0, +(0|1), &ndash;]</span>
+<pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre>
+
+<p>
+Gets information about a local variable or a temporary value
+of a given activation record or a given function.
+
+
+<p>
+In the first case,
+the parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+The index <code>n</code> selects which local variable to inspect;
+see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices
+and names.
+
+
+<p>
+<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
+and returns its name.
+
+
+<p>
+In the second case, <code>ar</code> must be <code>NULL</code> and the function
+to be inspected must be on the top of the stack.
+In this case, only parameters of Lua functions are visible
+(as there is no information about what variables are active)
+and no values are pushed onto the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pushes nothing)
+when the index is greater than
+the number of active local variables.
+
+
+
+
+
+<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
+
+<p>
+Gets information about the interpreter runtime stack.
+
+
+<p>
+This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
+an identification of the <em>activation record</em>
+of the function executing at a given level.
+Level&nbsp;0 is the current running function,
+whereas level <em>n+1</em> is the function that has called level <em>n</em>
+(except for tail calls, which do not count on the stack).
+When called with a level greater than the stack depth,
+<a href="#lua_getstack"><code>lua_getstack</code></a> returns 0;
+otherwise it returns 1.
+
+
+
+
+
+<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
+<span class="apii">[-0, +(0|1), &ndash;]</span>
+<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Gets information about the <code>n</code>-th upvalue
+of the closure at index <code>funcindex</code>.
+It pushes the upvalue's value onto the stack
+and returns its name.
+Returns <code>NULL</code> (and pushes nothing)
+when the index <code>n</code> is greater than the number of upvalues.
+
+
+<p>
+See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
+<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
+
+<p>
+Type for debugging hook functions.
+
+
+<p>
+Whenever a hook is called, its <code>ar</code> argument has its field
+<code>event</code> set to the specific event that triggered the hook.
+Lua identifies these events with the following constants:
+<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
+<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
+and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
+Moreover, for line events, the field <code>currentline</code> is also set.
+To get the value of any other field in <code>ar</code>,
+the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>,
+the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call;
+in this case, there will be no corresponding return event.
+
+
+<p>
+While Lua is running a hook, it disables other calls to hooks.
+Therefore, if a hook calls back Lua to execute a function or a chunk,
+this execution occurs without any calls to hooks.
+
+
+<p>
+Hook functions cannot have continuations,
+that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>.
+
+
+<p>
+Hook functions can yield under the following conditions:
+Only count and line events can yield;
+to yield, a hook function must finish its execution
+calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero
+(that is, with no values).
+
+
+
+
+
+<hr><h3><a name="lua_setcstacklimit"><code>lua_setcstacklimit</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>int (lua_setcstacklimit) (lua_State *L, unsigned int limit);</pre>
+
+<p>
+Sets a new limit for the C stack.
+This limit controls how deeply nested calls can go in Lua,
+with the intent of avoiding a stack overflow.
+Returns the old limit in case of success,
+or zero in case of error.
+For more details about this function,
+see <a href="#pdf-debug.setcstacklimit"><code>debug.setcstacklimit</code></a>,
+its equivalent in the standard library.
+
+
+
+
+
+<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
+
+<p>
+Sets the debugging hook function.
+
+
+<p>
+Argument <code>f</code> is the hook function.
+<code>mask</code> specifies on which events the hook will be called:
+it is formed by a bitwise OR of the constants
+<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
+<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
+<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
+and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
+The <code>count</code> argument is only meaningful when the mask
+includes <code>LUA_MASKCOUNT</code>.
+For each event, the hook is called as explained below:
+
+<ul>
+
+<li><b>The call hook: </b> is called when the interpreter calls a function.
+The hook is called just after Lua enters the new function,
+before the function gets its arguments.
+</li>
+
+<li><b>The return hook: </b> is called when the interpreter returns from a function.
+The hook is called just before Lua leaves the function.
+</li>
+
+<li><b>The line hook: </b> is called when the interpreter is about to
+start the execution of a new line of code,
+or when it jumps back in the code (even to the same line).
+This event only happens while Lua is executing a Lua function.
+</li>
+
+<li><b>The count hook: </b> is called after the interpreter executes every
+<code>count</code> instructions.
+This event only happens while Lua is executing a Lua function.
+</li>
+
+</ul>
+
+<p>
+Hooks are disabled by setting <code>mask</code> to zero.
+
+
+
+
+
+<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
+<span class="apii">[-(0|1), +0, &ndash;]</span>
+<pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre>
+
+<p>
+Sets the value of a local variable of a given activation record.
+It assigns the value on the top of the stack
+to the variable and returns its name.
+It also pops the value from the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index is greater than
+the number of active local variables.
+
+
+<p>
+Parameters <code>ar</code> and <code>n</code> are as in the function <a href="#lua_getlocal"><code>lua_getlocal</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
+<span class="apii">[-(0|1), +0, &ndash;]</span>
+<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Sets the value of a closure's upvalue.
+It assigns the value on the top of the stack
+to the upvalue and returns its name.
+It also pops the value from the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index <code>n</code> is greater than the number of upvalues.
+
+
+<p>
+Parameters <code>funcindex</code> and <code>n</code> are as in
+the function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Returns a unique identifier for the upvalue numbered <code>n</code>
+from the closure at index <code>funcindex</code>.
+
+
+<p>
+These unique identifiers allow a program to check whether different
+closures share upvalues.
+Lua closures that share an upvalue
+(that is, that access a same external local variable)
+will return identical ids for those upvalue indices.
+
+
+<p>
+Parameters <code>funcindex</code> and <code>n</code> are as in
+the function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>,
+but <code>n</code> cannot be greater than the number of upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
+                                    int funcindex2, int n2);</pre>
+
+<p>
+Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code>
+refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>.
+
+
+
+
+
+
+
+<h1>5 &ndash; <a name="5">The Auxiliary Library</a></h1>
+
+
+
+<p>
+
+The <em>auxiliary library</em> provides several convenient functions
+to interface C with Lua.
+While the basic API provides the primitive functions for all
+interactions between C and Lua,
+the auxiliary library provides higher-level functions for some
+common tasks.
+
+
+<p>
+All functions and types from the auxiliary library
+are defined in header file <code>lauxlib.h</code> and
+have a prefix <code>luaL_</code>.
+
+
+<p>
+All functions in the auxiliary library are built on
+top of the basic API,
+and so they provide nothing that cannot be done with that API.
+Nevertheless, the use of the auxiliary library ensures
+more consistency to your code.
+
+
+<p>
+Several functions in the auxiliary library use internally some
+extra stack slots.
+When a function in the auxiliary library uses less than five slots,
+it does not check the stack size;
+it simply assumes that there are enough slots.
+
+
+<p>
+Several functions in the auxiliary library are used to
+check C&nbsp;function arguments.
+Because the error message is formatted for arguments
+(e.g., "<code>bad argument #1</code>"),
+you should not use these functions for other stack values.
+
+
+<p>
+Functions called <code>luaL_check*</code>
+always raise an error if the check is not satisfied.
+
+
+
+
+
+<h2>5.1 &ndash; <a name="5.1">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the auxiliary library
+in alphabetical order.
+
+
+
+<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
+
+<p>
+Adds the byte <code>c</code> to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addgsub"><code>luaL_addgsub</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>const void luaL_addgsub (luaL_Buffer *B, const char *s,
+                         const char *p, const char *r);</pre>
+
+<p>
+Adds a copy of the string <code>s</code> to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>),
+replacing any occurrence of the string <code>p</code>
+with the string <code>r</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
+
+<p>
+Adds the string pointed to by <code>s</code> with length <code>l</code> to
+the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The string can contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
+<span class="apii">[-?, +?, &ndash;]</span>
+<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
+
+<p>
+Adds to the buffer <code>B</code>
+a string of length <code>n</code> previously copied to the
+buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
+
+<p>
+Adds the zero-terminated string pointed to by <code>s</code>
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
+<span class="apii">[-1, +?, <em>m</em>]</span>
+<pre>void luaL_addvalue (luaL_Buffer *B);</pre>
+
+<p>
+Adds the value on the top of the stack
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+Pops the value.
+
+
+<p>
+This is the only function on string buffers that can (and must)
+be called with an extra element on the stack,
+which is the value to be added to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_argcheck (lua_State *L,
+                    int cond,
+                    int arg,
+                    const char *extramsg);</pre>
+
+<p>
+Checks whether <code>cond</code> is true.
+If it is not, raises an error with a standard message (see <a href="#luaL_argerror"><code>luaL_argerror</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre>
+
+<p>
+Raises an error reporting a problem with argument <code>arg</code>
+of the C&nbsp;function that called it,
+using a standard message
+that includes <code>extramsg</code> as a comment:
+
+<pre>
+     bad argument #<em>arg</em> to '<em>funcname</em>' (<em>extramsg</em>)
+</pre><p>
+This function never returns.
+
+
+
+
+
+<hr><h3><a name="luaL_argexpected"><code>luaL_argexpected</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_argexpected (lua_State *L,
+                       int cond,
+                       int arg,
+                       const char *tname);</pre>
+
+<p>
+Checks whether <code>cond</code> is true.
+If it is not, raises an error about the type of the argument <code>arg</code>
+with a standard message (see <a href="#luaL_typeerror"><code>luaL_typeerror</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
+<pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
+
+<p>
+Type for a <em>string buffer</em>.
+
+
+<p>
+A string buffer allows C&nbsp;code to build Lua strings piecemeal.
+Its pattern of use is as follows:
+
+<ul>
+
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
+
+<li>Then initialize it with a call <code>luaL_buffinit(L, &amp;b)</code>.</li>
+
+<li>
+Then add string pieces to the buffer calling any of
+the <code>luaL_add*</code> functions.
+</li>
+
+<li>
+Finish by calling <code>luaL_pushresult(&amp;b)</code>.
+This call leaves the final string on the top of the stack.
+</li>
+
+</ul>
+
+<p>
+If you know beforehand the maximum size of the resulting string,
+you can use the buffer like this:
+
+<ul>
+
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
+
+<li>Then initialize it and preallocate a space of
+size <code>sz</code> with a call <code>luaL_buffinitsize(L, &amp;b, sz)</code>.</li>
+
+<li>Then produce the string into that space.</li>
+
+<li>
+Finish by calling <code>luaL_pushresultsize(&amp;b, sz)</code>,
+where <code>sz</code> is the total size of the resulting string
+copied into that space (which may be less than or
+equal to the preallocated size).
+</li>
+
+</ul>
+
+<p>
+During its normal operation,
+a string buffer uses a variable number of stack slots.
+So, while using a buffer, you cannot assume that you know where
+the top of the stack is.
+You can use the stack between successive calls to buffer operations
+as long as that use is balanced;
+that is,
+when you call a buffer operation,
+the stack is at the same level
+it was immediately after the previous buffer operation.
+(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
+After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>,
+the stack is back to its level when the buffer was initialized,
+plus the final string on its top.
+
+
+
+
+
+<hr><h3><a name="luaL_buffaddr"><code>luaL_buffaddr</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>char *luaL_buffaddr (luaL_Buffer *B);</pre>
+
+<p>
+Returns the address of the current content of buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+Note that any addition to the buffer may invalidate this address.
+
+
+
+
+
+<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
+
+<p>
+Initializes a buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+This function does not allocate any space;
+the buffer must be declared as a variable.
+
+
+
+
+
+<hr><h3><a name="luaL_bufflen"><code>luaL_bufflen</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>size_t luaL_bufflen (luaL_Buffer *B);</pre>
+
+<p>
+Returns the length of the current content of buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Equivalent to the sequence
+<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_buffsub"><code>luaL_buffsub</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void luaL_buffsub (luaL_Buffer *B, int n);</pre>
+
+<p>
+Removes <code>n</code> bytes from the the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The buffer must have at least that many bytes.
+
+
+
+
+
+<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>e</em>]</span>
+<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Calls a metamethod.
+
+
+<p>
+If the object at index <code>obj</code> has a metatable and this
+metatable has a field <code>e</code>,
+this function calls this field passing the object as its only argument.
+In this case this function returns true and pushes onto the
+stack the value returned by the call.
+If there is no metatable or no metamethod,
+this function returns false without pushing any value on the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkany (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function has an argument
+of any type (including <b>nil</b>) at position <code>arg</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is an integer
+(or can be converted to an integer)
+and returns this integer.
+
+
+
+
+
+<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string
+and returns this string;
+if <code>l</code> is not <code>NULL</code> fills its referent
+with the string's length.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number converted to a <code>lua_Number</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_checkoption (lua_State *L,
+                      int arg,
+                      const char *def,
+                      const char *const lst[]);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string and
+searches for this string in the array <code>lst</code>
+(which must be NULL-terminated).
+Returns the index in the array where the string was found.
+Raises an error if the argument is not a string or
+if the string cannot be found.
+
+
+<p>
+If <code>def</code> is not <code>NULL</code>,
+the function uses <code>def</code> as a default value when
+there is no argument <code>arg</code> or when this argument is <b>nil</b>.
+
+
+<p>
+This is a useful function for mapping strings to C&nbsp;enums.
+(The usual convention in Lua libraries is
+to use strings instead of numbers to select options.)
+
+
+
+
+
+<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
+
+<p>
+Grows the stack size to <code>top + sz</code> elements,
+raising an error if the stack cannot grow to that size.
+<code>msg</code> is an additional text to go into the error message
+(or <code>NULL</code> for no additional text).
+
+
+
+
+
+<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string
+and returns this string.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> has type <code>t</code>.
+See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a userdata
+of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and
+returns the userdata's memory-block address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkversion (lua_State *L);</pre>
+
+<p>
+Checks whether the code making the call and the Lua library being called
+are using the same version of Lua and the same numeric types.
+
+
+
+
+
+<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
+<span class="apii">[-0, +?, <em>m</em>]</span>
+<pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
+
+<p>
+Loads and runs the given file.
+It is defined as the following macro:
+
+<pre>
+     (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if there are no errors,
+or an error code in case of errors (see <a href="#4.4.1">&sect;4.4.1</a>).
+
+
+
+
+
+<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
+<span class="apii">[-0, +?, &ndash;]</span>
+<pre>int luaL_dostring (lua_State *L, const char *str);</pre>
+
+<p>
+Loads and runs the given string.
+It is defined as the following macro:
+
+<pre>
+     (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if there are no errors,
+or an error code in case of errors (see <a href="#4.4.1">&sect;4.4.1</a>).
+
+
+
+
+
+<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Raises an error.
+The error message format is given by <code>fmt</code>
+plus any extra arguments,
+following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
+It also adds at the beginning of the message the file name and
+the line number where the error occurred,
+if this information is available.
+
+
+<p>
+This function never returns,
+but it is an idiom to use it in C&nbsp;functions
+as <code>return luaL_error(<em>args</em>)</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p>
+<span class="apii">[-0, +3, <em>m</em>]</span>
+<pre>int luaL_execresult (lua_State *L, int stat);</pre>
+
+<p>
+This function produces the return values for
+process-related functions in the standard library
+(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p>
+<span class="apii">[-0, +(1|3), <em>m</em>]</span>
+<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre>
+
+<p>
+This function produces the return values for
+file-related functions in the standard library
+(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.).
+
+
+
+
+
+<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>m</em>]</span>
+<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Pushes onto the stack the field <code>e</code> from the metatable
+of the object at index <code>obj</code> and returns the type of the pushed value.
+If the object does not have a metatable,
+or if the metatable does not have this field,
+pushes nothing and returns <code>LUA_TNIL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_getmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+Pushes onto the stack the metatable associated with the name <code>tname</code>
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>),
+or <b>nil</b> if there is no metatable associated with that name.
+Returns the type of the pushed value.
+
+
+
+
+
+<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre>
+
+<p>
+Ensures that the value <code>t[fname]</code>,
+where <code>t</code> is the value at index <code>idx</code>,
+is a table,
+and pushes that table onto the stack.
+Returns true if it finds a previous table there
+and false if it creates a new table.
+
+
+
+
+
+<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *luaL_gsub (lua_State *L,
+                       const char *s,
+                       const char *p,
+                       const char *r);</pre>
+
+<p>
+Creates a copy of string <code>s</code>,
+replacing any occurrence of the string <code>p</code>
+with the string <code>r</code>.
+Pushes the resulting string on the stack and returns it.
+
+
+
+
+
+<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>lua_Integer luaL_len (lua_State *L, int index);</pre>
+
+<p>
+Returns the "length" of the value at the given index
+as a number;
+it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">&sect;3.4.7</a>).
+Raises an error if the result of the operation is not an integer.
+(This case can only happen through metamethods.)
+
+
+
+
+
+<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int luaL_loadbuffer (lua_State *L,
+                     const char *buff,
+                     size_t sz,
+                     const char *name);</pre>
+
+<p>
+Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int luaL_loadbufferx (lua_State *L,
+                      const char *buff,
+                      size_t sz,
+                      const char *name,
+                      const char *mode);</pre>
+
+<p>
+Loads a buffer as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
+buffer pointed to by <code>buff</code> with size <code>sz</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+<code>name</code> is the chunk name,
+used for debug information and error messages.
+The string <code>mode</code> works as in the function <a href="#lua_load"><code>lua_load</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
+
+<p>
+Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_loadfilex (lua_State *L, const char *filename,
+                                            const char *mode);</pre>
+
+<p>
+Loads a file as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
+named <code>filename</code>.
+If <code>filename</code> is <code>NULL</code>,
+then it loads from the standard input.
+The first line in the file is ignored if it starts with a <code>#</code>.
+
+
+<p>
+The string <code>mode</code> works as in the function <a href="#lua_load"><code>lua_load</code></a>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>
+or <a href="#pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> for file-related errors.
+
+
+<p>
+As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
+
+<p>
+Loads a string as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
+the zero-terminated string <code>s</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+
+
+<p>
+Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);</pre>
+
+<p>
+Creates a new table and registers there
+the functions in the list <code>l</code>.
+
+
+<p>
+It is implemented as the following macro:
+
+<pre>
+     (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
+</pre><p>
+The array <code>l</code> must be the actual array,
+not a pointer to it.
+
+
+
+
+
+<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre>
+
+<p>
+Creates a new table with a size optimized
+to store all entries in the array <code>l</code>
+(but does not actually store them).
+It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>
+(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>).
+
+
+<p>
+It is implemented as a macro.
+The array <code>l</code> must be the actual array,
+not a pointer to it.
+
+
+
+
+
+<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+If the registry already has the key <code>tname</code>,
+returns 0.
+Otherwise,
+creates a new table to be used as a metatable for userdata,
+adds to this new table the pair <code>__name = tname</code>,
+adds to the registry the pair <code>[tname] = new table</code>,
+and returns 1.
+
+
+<p>
+In both cases,
+the function pushes onto the stack the final value associated
+with <code>tname</code> in the registry.
+
+
+
+
+
+<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>lua_State *luaL_newstate (void);</pre>
+
+<p>
+Creates a new Lua state.
+It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
+allocator based on the standard&nbsp;C allocation functions
+and then sets a warning function and a panic function (see <a href="#4.4">&sect;4.4</a>)
+that print messages to the standard error output.
+
+
+<p>
+Returns the new state,
+or <code>NULL</code> if there is a memory allocation error.
+
+
+
+
+
+<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void luaL_openlibs (lua_State *L);</pre>
+
+<p>
+Opens all standard Lua libraries into the given state.
+
+
+
+
+
+<hr><h3><a name="luaL_opt"><code>luaL_opt</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>T luaL_opt (L, func, arg, dflt);</pre>
+
+<p>
+This macro is defined as follows:
+
+<pre>
+     (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg)))
+</pre><p>
+In words, if the argument <code>arg</code> is nil or absent,
+the macro results in the default <code>dflt</code>.
+Otherwise, it results in the result of calling <code>func</code>
+with the state <code>L</code> and the argument index <code>arg</code> as
+arguments.
+Note that it evaluates the expression <code>dflt</code> only if needed.
+
+
+
+
+
+<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_optinteger (lua_State *L,
+                             int arg,
+                             lua_Integer d);</pre>
+
+<p>
+If the function argument <code>arg</code> is an integer
+(or it is convertible to an integer),
+returns this integer.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optlstring (lua_State *L,
+                             int arg,
+                             const char *d,
+                             size_t *l);</pre>
+
+<p>
+If the function argument <code>arg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+<p>
+If <code>l</code> is not <code>NULL</code>,
+fills its referent with the result's length.
+If the result is <code>NULL</code>
+(only possible when returning <code>d</code> and <code>d == NULL</code>),
+its length is considered zero.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number as a <code>lua_Number</code>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optstring (lua_State *L,
+                            int arg,
+                            const char *d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
+
+<p>
+Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>
+with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p>
+<span class="apii">[-?, +?, <em>m</em>]</span>
+<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Returns an address to a space of size <code>sz</code>
+where you can copy a string to be added to buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+After copying the string into this space you must call
+<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
+it to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_pushfail"><code>luaL_pushfail</code></a></h3><p>
+<span class="apii">[-0, +1, &ndash;]</span>
+<pre>void luaL_pushfail (lua_State *L);</pre>
+
+<p>
+Pushes the <b>fail</b> value onto the stack (see <a href="#6">&sect;6</a>).
+
+
+
+
+
+<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
+<span class="apii">[-?, +1, <em>m</em>]</span>
+<pre>void luaL_pushresult (luaL_Buffer *B);</pre>
+
+<p>
+Finishes the use of buffer <code>B</code> leaving the final string on
+the top of the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p>
+<span class="apii">[-?, +1, <em>m</em>]</span>
+<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>int luaL_ref (lua_State *L, int t);</pre>
+
+<p>
+Creates and returns a <em>reference</em>,
+in the table at index <code>t</code>,
+for the object on the top of the stack (and pops the object).
+
+
+<p>
+A reference is a unique integer key.
+As long as you do not manually add integer keys into the table <code>t</code>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
+You can retrieve an object referred by the reference <code>r</code>
+by calling <code>lua_rawgeti(L, t, r)</code>.
+The function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference.
+
+
+<p>
+If the object on the top of the stack is <b>nil</b>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
+The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
+from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
+<pre>typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;</pre>
+
+<p>
+Type for arrays of functions to be registered by
+<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>.
+<code>name</code> is the function name and <code>func</code> is a pointer to
+the function.
+Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with a sentinel entry
+in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_requiref (lua_State *L, const char *modname,
+                    lua_CFunction openf, int glb);</pre>
+
+<p>
+If <code>package.loaded[modname]</code> is not true,
+calls the function <code>openf</code> with the string <code>modname</code> as an argument
+and sets the call result to <code>package.loaded[modname]</code>,
+as if that function has been called through <a href="#pdf-require"><code>require</code></a>.
+
+
+<p>
+If <code>glb</code> is true,
+also stores the module into the global <code>modname</code>.
+
+
+<p>
+Leaves a copy of the module on the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p>
+<span class="apii">[-nup, +0, <em>m</em>]</span>
+<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre>
+
+<p>
+Registers all functions in the array <code>l</code>
+(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack
+(below optional upvalues, see next).
+
+
+<p>
+When <code>nup</code> is not zero,
+all functions are created with <code>nup</code> upvalues,
+initialized with copies of the <code>nup</code> values
+previously pushed on the stack
+on top of the library table.
+These values are popped from the stack after the registration.
+
+
+
+
+
+<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+Sets the metatable of the object on the top of the stack
+as the metatable associated with name <code>tname</code>
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_Stream"><code>luaL_Stream</code></a></h3>
+<pre>typedef struct luaL_Stream {
+  FILE *f;
+  lua_CFunction closef;
+} luaL_Stream;</pre>
+
+<p>
+The standard representation for file handles
+used by the standard I/O library.
+
+
+<p>
+A file handle is implemented as a full userdata,
+with a metatable called <code>LUA_FILEHANDLE</code>
+(where <code>LUA_FILEHANDLE</code> is a macro with the actual metatable's name).
+The metatable is created by the I/O library
+(see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+<p>
+This userdata must start with the structure <code>luaL_Stream</code>;
+it can contain other data after this initial structure.
+The field <code>f</code> points to the corresponding C stream
+(or it can be <code>NULL</code> to indicate an incompletely created handle).
+The field <code>closef</code> points to a Lua function
+that will be called to close the stream
+when the handle is closed or collected;
+this function receives the file handle as its sole argument and
+must return either a true value, in case of success,
+or a false value plus an error message, in case of error.
+Once Lua calls this field,
+it changes the field value to <code>NULL</code>
+to signal that the handle is closed.
+
+
+
+
+
+<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre>
+
+<p>
+This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>,
+except that, when the test fails,
+it returns <code>NULL</code> instead of raising an error.
+
+
+
+
+
+<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre>
+
+<p>
+Converts any Lua value at the given index to a C&nbsp;string
+in a reasonable format.
+The resulting string is pushed onto the stack and also
+returned by the function.
+If <code>len</code> is not <code>NULL</code>,
+the function also sets <code>*len</code> with the string length.
+
+
+<p>
+If the value has a metatable with a <code>__tostring</code> field,
+then <code>luaL_tolstring</code> calls the corresponding metamethod
+with the value as argument,
+and uses the result of the call as its result.
+
+
+
+
+
+<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
+                     int level);</pre>
+
+<p>
+Creates and pushes a traceback of the stack <code>L1</code>.
+If <code>msg</code> is not <code>NULL</code>, it is appended
+at the beginning of the traceback.
+The <code>level</code> parameter tells at which level
+to start the traceback.
+
+
+
+
+
+<hr><h3><a name="luaL_typeerror"><code>luaL_typeerror</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_typeerror (lua_State *L,
+                                      int arg,
+                                      const char *tname);</pre>
+
+<p>
+Raises a type error for the argument <code>arg</code>
+of the C&nbsp;function that called it,
+using a standard message;
+<code>tname</code> is a "name" for the expected type.
+This function never returns.
+
+
+
+
+
+<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>const char *luaL_typename (lua_State *L, int index);</pre>
+
+<p>
+Returns the name of the type of the value at the given index.
+
+
+
+
+
+<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
+<span class="apii">[-0, +0, &ndash;]</span>
+<pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
+
+<p>
+Releases the reference <code>ref</code> from the table at index <code>t</code>
+(see <a href="#luaL_ref"><code>luaL_ref</code></a>).
+The entry is removed from the table,
+so that the referred object can be collected.
+The reference <code>ref</code> is also freed to be used again.
+
+
+<p>
+If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
+<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
+
+
+
+
+
+<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void luaL_where (lua_State *L, int lvl);</pre>
+
+<p>
+Pushes onto the stack a string identifying the current position
+of the control at level <code>lvl</code> in the call stack.
+Typically this string has the following format:
+
+<pre>
+     <em>chunkname</em>:<em>currentline</em>:
+</pre><p>
+Level&nbsp;0 is the running function,
+level&nbsp;1 is the function that called the running function,
+etc.
+
+
+<p>
+This function is used to build a prefix for error messages.
+
+
+
+
+
+
+
+<h1>6 &ndash; <a name="6">The Standard Libraries</a></h1>
+
+
+
+<p>
+The standard Lua libraries provide useful functions
+that are implemented in&nbsp;C through the C&nbsp;API.
+Some of these functions provide essential services to the language
+(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
+others provide access to outside services (e.g., I/O);
+and others could be implemented in Lua itself,
+but that for different reasons
+deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
+
+
+<p>
+All libraries are implemented through the official C&nbsp;API
+and are provided as separate C&nbsp;modules.
+Unless otherwise noted,
+these library functions do not adjust its number of arguments
+to its expected parameters.
+For instance, a function documented as <code>foo(arg)</code>
+should not be called without an argument.
+
+
+<p>
+The notation <b>fail</b> means a false value representing
+some kind of failure.
+(Currently, <b>fail</b> is equal to <b>nil</b>,
+but that may change in future versions.
+The recommendation is to always test the success of these functions
+with <code>(not status)</code>, instead of <code>(status == nil)</code>.)
+
+
+<p>
+Currently, Lua has the following standard libraries:
+
+<ul>
+
+<li>basic library (<a href="#6.1">&sect;6.1</a>);</li>
+
+<li>coroutine library (<a href="#6.2">&sect;6.2</a>);</li>
+
+<li>package library (<a href="#6.3">&sect;6.3</a>);</li>
+
+<li>string manipulation (<a href="#6.4">&sect;6.4</a>);</li>
+
+<li>basic UTF-8 support (<a href="#6.5">&sect;6.5</a>);</li>
+
+<li>table manipulation (<a href="#6.6">&sect;6.6</a>);</li>
+
+<li>mathematical functions (<a href="#6.7">&sect;6.7</a>) (sin, log, etc.);</li>
+
+<li>input and output (<a href="#6.8">&sect;6.8</a>);</li>
+
+<li>operating system facilities (<a href="#6.9">&sect;6.9</a>);</li>
+
+<li>debug facilities (<a href="#6.10">&sect;6.10</a>).</li>
+
+</ul><p>
+Except for the basic and the package libraries,
+each library provides all its functions as fields of a global table
+or as methods of its objects.
+
+
+<p>
+To have access to these libraries,
+the C&nbsp;host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
+which opens all standard libraries.
+Alternatively,
+the host program can open them individually by using
+<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call
+<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
+<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
+<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library),
+<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
+<a name="pdf-luaopen_utf8"><code>luaopen_utf8</code></a> (for the UTF-8 library),
+<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
+<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
+<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
+<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the operating system library),
+and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
+These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>.
+
+
+
+
+
+<h2>6.1 &ndash; <a name="6.1">Basic Functions</a></h2>
+
+<p>
+The basic library provides core functions to Lua.
+If you do not include this library in your application,
+you should check carefully whether you need to provide
+implementations for some of its facilities.
+
+
+<p>
+<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
+
+
+<p>
+Raises an error if
+the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
+otherwise, returns all its arguments.
+In case of error,
+<code>message</code> is the error object;
+when absent, it defaults to "<code>assertion failed!</code>"
+
+
+
+
+<p>
+<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
+
+
+<p>
+This function is a generic interface to the garbage collector.
+It performs different functions according to its first argument, <code>opt</code>:
+
+<ul>
+
+<li><b>"<code>collect</code>": </b>
+Performs a full garbage-collection cycle.
+This is the default option.
+</li>
+
+<li><b>"<code>stop</code>": </b>
+Stops automatic execution of the garbage collector.
+The collector will run only when explicitly invoked,
+until a call to restart it.
+</li>
+
+<li><b>"<code>restart</code>": </b>
+Restarts automatic execution of the garbage collector.
+</li>
+
+<li><b>"<code>count</code>": </b>
+Returns the total memory in use by Lua in Kbytes.
+The value has a fractional part,
+so that it multiplied by 1024
+gives the exact number of bytes in use by Lua.
+</li>
+
+<li><b>"<code>step</code>": </b>
+Performs a garbage-collection step.
+The step "size" is controlled by <code>arg</code>.
+With a zero value,
+the collector will perform one basic (indivisible) step.
+For non-zero values,
+the collector will perform as if that amount of memory
+(in Kbytes) had been allocated by Lua.
+Returns <b>true</b> if the step finished a collection cycle.
+</li>
+
+<li><b>"<code>isrunning</code>": </b>
+Returns a boolean that tells whether the collector is running
+(i.e., not stopped).
+</li>
+
+<li><b>"<code>incremental</code>": </b>
+Change the collector mode to incremental.
+This option can be followed by three numbers:
+the garbage-collector pause,
+the step multiplier,
+and the step size (see <a href="#2.5.1">&sect;2.5.1</a>).
+A zero means to not change that value.
+</li>
+
+<li><b>"<code>generational</code>": </b>
+Change the collector mode to generational.
+This option can be followed by two numbers:
+the garbage-collector minor multiplier
+and the major multiplier (see <a href="#2.5.2">&sect;2.5.2</a>).
+A zero means to not change that value.
+</li>
+
+</ul><p>
+See <a href="#2.5">&sect;2.5</a> for more details about garbage collection
+and some of these options.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
+Opens the named file and executes its content as a Lua chunk.
+When called without arguments,
+<code>dofile</code> executes the content of the standard input (<code>stdin</code>).
+Returns all values returned by the chunk.
+In case of errors, <code>dofile</code> propagates the error
+to its caller.
+(That is, <code>dofile</code> does not run in protected mode.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
+Raises an error (see <a href="#2.3">&sect;2.3</a>) with @{message} as the error object.
+This function never returns.
+
+
+<p>
+Usually, <code>error</code> adds some information about the error position
+at the beginning of the message, if the message is a string.
+The <code>level</code> argument specifies how to get the error position.
+With level&nbsp;1 (the default), the error position is where the
+<code>error</code> function was called.
+Level&nbsp;2 points the error to where the function
+that called <code>error</code> was called; and so on.
+Passing a level&nbsp;0 avoids the addition of error position information
+to the message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
+A global variable (not a function) that
+holds the global environment (see <a href="#2.2">&sect;2.2</a>).
+Lua itself does not use this variable;
+changing its value does not affect any environment,
+nor vice versa.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
+
+
+<p>
+If <code>object</code> does not have a metatable, returns <b>nil</b>.
+Otherwise,
+if the object's metatable has a <code>__metatable</code> field,
+returns the associated value.
+Otherwise, returns the metatable of the given object.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
+
+
+<p>
+Returns three values (an iterator function, the table <code>t</code>, and 0)
+so that the construction
+
+<pre>
+     for i,v in ipairs(t) do <em>body</em> end
+</pre><p>
+will iterate over the key&ndash;value pairs
+(<code>1,t[1]</code>), (<code>2,t[2]</code>), ...,
+up to the first absent index.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])</code></a></h3>
+
+
+<p>
+Loads a chunk.
+
+
+<p>
+If <code>chunk</code> is a string, the chunk is this string.
+If <code>chunk</code> is a function,
+<code>load</code> calls it repeatedly to get the chunk pieces.
+Each call to <code>chunk</code> must return a string that concatenates
+with previous results.
+A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
+
+
+<p>
+If there are no syntactic errors,
+<code>load</code> returns the compiled chunk as a function;
+otherwise, it returns <b>fail</b> plus the error message.
+
+
+<p>
+When you load a main chunk,
+the resulting function will always have exactly one upvalue,
+the <code>_ENV</code> variable (see <a href="#2.2">&sect;2.2</a>).
+However,
+when you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>),
+the resulting function can have an arbitrary number of upvalues,
+and there is no guarantee that its first upvalue will be
+the <code>_ENV</code> variable.
+(A non-main function may not even have an <code>_ENV</code> upvalue.)
+
+
+<p>
+Regardless, if the resulting function has any upvalues,
+its first upvalue is set to the value of <code>env</code>,
+if that parameter is given,
+or to the value of the global environment.
+Other upvalues are initialized with <b>nil</b>.
+All upvalues are fresh, that is,
+they are not shared with any other function.
+
+
+<p>
+<code>chunkname</code> is used as the name of the chunk for error messages
+and debug information (see <a href="#4.7">&sect;4.7</a>).
+When absent,
+it defaults to <code>chunk</code>, if <code>chunk</code> is a string,
+or to "<code>=(load)</code>" otherwise.
+
+
+<p>
+The string <code>mode</code> controls whether the chunk can be text or binary
+(that is, a precompiled chunk).
+It may be the string "<code>b</code>" (only binary chunks),
+"<code>t</code>" (only text chunks),
+or "<code>bt</code>" (both binary and text).
+The default is "<code>bt</code>".
+
+
+<p>
+Lua does not check the consistency of binary chunks.
+Maliciously crafted binary chunks can crash
+the interpreter.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-load"><code>load</code></a>,
+but gets the chunk from file <code>filename</code>
+or from the standard input,
+if no file name is given.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
+
+
+<p>
+Allows a program to traverse all fields of a table.
+Its first argument is a table and its second argument
+is an index in this table.
+A call to <code>next</code> returns the next index of the table
+and its associated value.
+When called with <b>nil</b> as its second argument,
+<code>next</code> returns an initial index
+and its associated value.
+When called with the last index,
+or with <b>nil</b> in an empty table,
+<code>next</code> returns <b>nil</b>.
+If the second argument is absent, then it is interpreted as <b>nil</b>.
+In particular,
+you can use <code>next(t)</code> to check whether a table is empty.
+
+
+<p>
+The order in which the indices are enumerated is not specified,
+<em>even for numeric indices</em>.
+(To traverse a table in numerical order,
+use a numerical <b>for</b>.)
+
+
+<p>
+The behavior of <code>next</code> is undefined if,
+during the traversal,
+you assign any value to a non-existent field in the table.
+You may however modify existing fields.
+In particular, you may set existing fields to nil.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
+
+
+<p>
+If <code>t</code> has a metamethod <code>__pairs</code>,
+calls it with <code>t</code> as argument and returns the first three
+results from the call.
+
+
+<p>
+Otherwise,
+returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
+so that the construction
+
+<pre>
+     for k,v in pairs(t) do <em>body</em> end
+</pre><p>
+will iterate over all key&ndash;value pairs of table <code>t</code>.
+
+
+<p>
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
+the table during its traversal.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+Calls the function <code>f</code> with
+the given arguments in <em>protected mode</em>.
+This means that any error inside&nbsp;<code>f</code> is not propagated;
+instead, <code>pcall</code> catches the error
+and returns a status code.
+Its first result is the status code (a boolean),
+which is true if the call succeeds without errors.
+In such case, <code>pcall</code> also returns all results from the call,
+after this first result.
+In case of any error, <code>pcall</code> returns <b>false</b> plus the error object.
+Note that errors caught by <code>pcall</code> do not call a message handler.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-print"><code>print (&middot;&middot;&middot;)</code></a></h3>
+Receives any number of arguments
+and prints their values to <code>stdout</code>,
+converting each argument to a string
+following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.
+
+
+<p>
+The function <code>print</code> is not intended for formatted output,
+but only as a quick way to show a value,
+for instance for debugging.
+For complete control over the output,
+use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
+Checks whether <code>v1</code> is equal to <code>v2</code>,
+without invoking the <code>__eq</code> metamethod.
+Returns a boolean.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
+Gets the real value of <code>table[index]</code>,
+without using the <code>__index</code> metavalue.
+<code>table</code> must be a table;
+<code>index</code> may be any value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3>
+Returns the length of the object <code>v</code>,
+which must be a table or a string,
+without invoking the <code>__len</code> metamethod.
+Returns an integer.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
+Sets the real value of <code>table[index]</code> to <code>value</code>,
+without using the <code>__newindex</code> metavalue.
+<code>table</code> must be a table,
+<code>index</code> any value different from <b>nil</b> and NaN,
+and <code>value</code> any Lua value.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-select"><code>select (index, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+If <code>index</code> is a number,
+returns all arguments after argument number <code>index</code>;
+a negative number indexes from the end (-1 is the last argument).
+Otherwise, <code>index</code> must be the string <code>"#"</code>,
+and <code>select</code> returns the total number of extra arguments it received.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given table.
+If <code>metatable</code> is <b>nil</b>,
+removes the metatable of the given table.
+If the original metatable has a <code>__metatable</code> field,
+raises an error.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+<p>
+To change the metatable of other types from Lua code,
+you must use the debug library (<a href="#6.10">&sect;6.10</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
+
+
+<p>
+When called with no <code>base</code>,
+<code>tonumber</code> tries to convert its argument to a number.
+If the argument is already a number or
+a string convertible to a number,
+then <code>tonumber</code> returns this number;
+otherwise, it returns <b>fail</b>.
+
+
+<p>
+The conversion of strings can result in integers or floats,
+according to the lexical conventions of Lua (see <a href="#3.1">&sect;3.1</a>).
+The string may have leading and trailing spaces and a sign.
+
+
+<p>
+When called with <code>base</code>,
+then <code>e</code> must be a string to be interpreted as
+an integer numeral in that base.
+The base may be any integer between 2 and 36, inclusive.
+In bases above&nbsp;10, the letter '<code>A</code>' (in either upper or lower case)
+represents&nbsp;10, '<code>B</code>' represents&nbsp;11, and so forth,
+with '<code>Z</code>' representing 35.
+If the string <code>e</code> is not a valid numeral in the given base,
+the function returns <b>fail</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3>
+
+
+<p>
+Receives a value of any type and
+converts it to a string in a human-readable format.
+
+
+<p>
+If the metatable of <code>v</code> has a <code>__tostring</code> field,
+then <code>tostring</code> calls the corresponding value
+with <code>v</code> as argument,
+and uses the result of the call as its result.
+Otherwise, if the metatable of <code>v</code> has a <code>__name</code> field
+with a string value,
+<code>tostring</code> may use that string in its final result.
+
+
+<p>
+For complete control of how numbers are converted,
+use <a href="#pdf-string.format"><code>string.format</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
+
+
+<p>
+Returns the type of its only argument, coded as a string.
+The possible results of this function are
+"<code>nil</code>" (a string, not the value <b>nil</b>),
+"<code>number</code>",
+"<code>string</code>",
+"<code>boolean</code>",
+"<code>table</code>",
+"<code>function</code>",
+"<code>thread</code>",
+and "<code>userdata</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
+
+
+<p>
+A global variable (not a function) that
+holds a string containing the running Lua version.
+The current value of this variable is "<code>Lua 5.4</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-warn"><code>warn (msg1, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Emits a warning with a message composed by the concatenation
+of all its arguments (which should be strings).
+
+
+<p>
+By convention,
+a one-piece message starting with '<code>@</code>'
+is intended to be a <em>control message</em>,
+which is a message to the warning system itself.
+In particular, the standard warning function in Lua
+recognizes the control messages "<code>@off</code>",
+to stop the emission of warnings,
+and "<code>@on</code>", to (re)start the emission;
+it ignores unknown control messages.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
+except that it sets a new message handler <code>msgh</code>.
+
+
+
+
+
+
+
+<h2>6.2 &ndash; <a name="6.2">Coroutine Manipulation</a></h2>
+
+<p>
+This library comprises the operations to manipulate coroutines,
+which come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
+See <a href="#2.6">&sect;2.6</a> for a general description of coroutines.
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.close"><code>coroutine.close (co)</code></a></h3>
+
+
+<p>
+Closes coroutine <code>co</code>,
+that is,
+closes all its pending to-be-closed variables
+and puts the coroutine in a dead state.
+The given coroutine must be dead or suspended.
+In case of error closing some variable,
+returns <b>false</b> plus the error object;
+otherwise returns <b>true</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>.
+<code>f</code> must be a function.
+Returns this new coroutine,
+an object with type <code>"thread"</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.isyieldable"><code>coroutine.isyieldable ([co])</code></a></h3>
+
+
+<p>
+Returns true when the coroutine <code>co</code> can yield.
+The default for <code>co</code> is the running coroutine.
+
+
+<p>
+A coroutine is yieldable if it is not the main thread and
+it is not inside a non-yieldable C&nbsp;function.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+Starts or continues the execution of coroutine <code>co</code>.
+The first time you resume a coroutine,
+it starts running its body.
+The values <code>val1</code>, ... are passed
+as the arguments to the body function.
+If the coroutine has yielded,
+<code>resume</code> restarts it;
+the values <code>val1</code>, ... are passed
+as the results from the yield.
+
+
+<p>
+If the coroutine runs without any errors,
+<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
+(when the coroutine yields) or any values returned by the body function
+(when the coroutine terminates).
+If there is any error,
+<code>resume</code> returns <b>false</b> plus the error message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
+
+
+<p>
+Returns the running coroutine plus a boolean,
+true when the running coroutine is the main one.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
+
+
+<p>
+Returns the status of the coroutine <code>co</code>, as a string:
+<code>"running"</code>,
+if the coroutine is running
+(that is, it is the one that called <code>status</code>);
+<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
+or if it has not started running yet;
+<code>"normal"</code> if the coroutine is active but not running
+(that is, it has resumed another coroutine);
+and <code>"dead"</code> if the coroutine has finished its body function,
+or if it has stopped with an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>;
+<code>f</code> must be a function.
+Returns a function that resumes the coroutine each time it is called.
+Any arguments passed to this function behave as the
+extra arguments to <code>resume</code>.
+The function returns the same values returned by <code>resume</code>,
+except the first boolean.
+In case of error,
+the function closes the coroutine and propagates the error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Suspends the execution of the calling coroutine.
+Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
+
+
+
+
+
+
+
+<h2>6.3 &ndash; <a name="6.3">Modules</a></h2>
+
+<p>
+The package library provides basic
+facilities for loading modules in Lua.
+It exports one function directly in the global environment:
+<a href="#pdf-require"><code>require</code></a>.
+Everything else is exported in the table <a name="pdf-package"><code>package</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
+
+
+<p>
+Loads the given module.
+The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
+to determine whether <code>modname</code> is already loaded.
+If it is, then <code>require</code> returns the value stored
+at <code>package.loaded[modname]</code>.
+(The absence of a second result in this case
+signals that this call did not have to load the module.)
+Otherwise, it tries to find a <em>loader</em> for the module.
+
+
+<p>
+To find a loader,
+<code>require</code> is guided by the table <a href="#pdf-package.searchers"><code>package.searchers</code></a>.
+Each item in this table is a search function,
+that searches for the module in a particular way.
+By changing this table,
+we can change how <code>require</code> looks for a module.
+The following explanation is based on the default configuration
+for <a href="#pdf-package.searchers"><code>package.searchers</code></a>.
+
+
+<p>
+First <code>require</code> queries <code>package.preload[modname]</code>.
+If it has a value,
+this value (which must be a function) is the loader.
+Otherwise <code>require</code> searches for a Lua loader using the
+path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
+If that also fails, it searches for a C&nbsp;loader using the
+path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+If that also fails,
+it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>).
+
+
+<p>
+Once a loader is found,
+<code>require</code> calls the loader with two arguments:
+<code>modname</code> and an extra value,
+a <em>loader data</em>,
+also returned by the searcher.
+The loader data can be any value useful to the module;
+for the default searchers,
+it indicates where the loader was found.
+(For instance, if the loader came from a file,
+this extra value is the file path.)
+If the loader returns any non-nil value,
+<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
+If the loader does not return a non-nil value and
+has not assigned any value to <code>package.loaded[modname]</code>,
+then <code>require</code> assigns <b>true</b> to this entry.
+In any case, <code>require</code> returns the
+final value of <code>package.loaded[modname]</code>.
+Besides that value, <code>require</code> also returns as a second result
+the loader data returned by the searcher,
+which indicates how <code>require</code> found the module.
+
+
+<p>
+If there is any error loading or running the module,
+or if it cannot find any loader for the module,
+then <code>require</code> raises an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3>
+
+
+<p>
+A string describing some compile-time configurations for packages.
+This string is a sequence of lines:
+
+<ul>
+
+<li>The first line is the directory separator string.
+Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li>
+
+<li>The second line is the character that separates templates in a path.
+Default is '<code>;</code>'.</li>
+
+<li>The third line is the string that marks the
+substitution points in a template.
+Default is '<code>?</code>'.</li>
+
+<li>The fourth line is a string that, in a path in Windows,
+is replaced by the executable's directory.
+Default is '<code>!</code>'.</li>
+
+<li>The fifth line is a mark to ignore all text after it
+when building the <code>luaopen_</code> function name.
+Default is '<code>-</code>'.</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
+
+
+<p>
+A string with the path used by <a href="#pdf-require"><code>require</code></a>
+to search for a C&nbsp;loader.
+
+
+<p>
+Lua initializes the C&nbsp;path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
+it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
+using the environment variable <a name="pdf-LUA_CPATH_5_4"><code>LUA_CPATH_5_4</code></a>,
+or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>,
+or a default path defined in <code>luaconf.h</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control which
+modules are already loaded.
+When you require a module <code>modname</code> and
+<code>package.loaded[modname]</code> is not false,
+<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
+
+
+<p>
+This variable is only a reference to the real table;
+assignments to this variable do not change the
+table used by <a href="#pdf-require"><code>require</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
+
+
+<p>
+Dynamically links the host program with the C&nbsp;library <code>libname</code>.
+
+
+<p>
+If <code>funcname</code> is "<code>*</code>",
+then it only links with the library,
+making the symbols exported by the library
+available to other dynamically linked libraries.
+Otherwise,
+it looks for a function <code>funcname</code> inside the library
+and returns this function as a C&nbsp;function.
+So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype
+(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+This is a low-level function.
+It completely bypasses the package and module system.
+Unlike <a href="#pdf-require"><code>require</code></a>,
+it does not perform any path searching and
+does not automatically adds extensions.
+<code>libname</code> must be the complete file name of the C&nbsp;library,
+including if necessary a path and an extension.
+<code>funcname</code> must be the exact name exported by the C&nbsp;library
+(which may depend on the C&nbsp;compiler and linker used).
+
+
+<p>
+This function is not supported by Standard&nbsp;C.
+As such, it is only available on some platforms
+(Windows, Linux, Mac OS X, Solaris, BSD,
+plus other Unix systems that support the <code>dlfcn</code> standard).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
+
+
+<p>
+A string with the path used by <a href="#pdf-require"><code>require</code></a>
+to search for a Lua loader.
+
+
+<p>
+At start-up, Lua initializes this variable with
+the value of the environment variable <a name="pdf-LUA_PATH_5_4"><code>LUA_PATH_5_4</code></a> or
+the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
+with a default path defined in <code>luaconf.h</code>,
+if those environment variables are not defined.
+A "<code>;;</code>" in the value of the environment variable
+is replaced by the default path.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
+
+
+<p>
+A table to store loaders for specific modules
+(see <a href="#pdf-require"><code>require</code></a>).
+
+
+<p>
+This variable is only a reference to the real table;
+assignments to this variable do not change the
+table used by <a href="#pdf-require"><code>require</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control how to find modules.
+
+
+<p>
+Each entry in this table is a <em>searcher function</em>.
+When looking for a module,
+<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
+with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
+sole argument.
+If the searcher finds the module,
+it returns another function, the module <em>loader</em>,
+plus an extra value, a <em>loader data</em>,
+that will be passed to that loader and
+returned as a second result by <a href="#pdf-require"><code>require</code></a>.
+If it cannot find the module,
+it returns a string explaining why
+(or <b>nil</b> if it has nothing to say).
+
+
+<p>
+Lua initializes this table with four searcher functions.
+
+
+<p>
+The first searcher simply looks for a loader in the
+<a href="#pdf-package.preload"><code>package.preload</code></a> table.
+
+
+<p>
+The second searcher looks for a loader as a Lua library,
+using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
+The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+
+
+<p>
+The third searcher looks for a loader as a C&nbsp;library,
+using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+Again,
+the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+For instance,
+if the C&nbsp;path is the string
+
+<pre>
+     "./?.so;./?.dll;/usr/local/?/init.so"
+</pre><p>
+the searcher for module <code>foo</code>
+will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
+and <code>/usr/local/foo/init.so</code>, in that order.
+Once it finds a C&nbsp;library,
+this searcher first uses a dynamic link facility to link the
+application with the library.
+Then it tries to find a C&nbsp;function inside the library to
+be used as the loader.
+The name of this C&nbsp;function is the string "<code>luaopen_</code>"
+concatenated with a copy of the module name where each dot
+is replaced by an underscore.
+Moreover, if the module name has a hyphen,
+its suffix after (and including) the first hyphen is removed.
+For instance, if the module name is <code>a.b.c-v2.1</code>,
+the function name will be <code>luaopen_a_b_c</code>.
+
+
+<p>
+The fourth searcher tries an <em>all-in-one loader</em>.
+It searches the C&nbsp;path for a library for
+the root name of the given module.
+For instance, when requiring <code>a.b.c</code>,
+it will search for a C&nbsp;library for <code>a</code>.
+If found, it looks into it for an open function for
+the submodule;
+in our example, that would be <code>luaopen_a_b_c</code>.
+With this facility, a package can pack several C&nbsp;submodules
+into one single library,
+with each submodule keeping its original open function.
+
+
+<p>
+All searchers except the first one (preload) return as the extra value
+the file path where the module was found,
+as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+The first searcher always returns the string "<code>:preload:</code>".
+
+
+<p>
+Searchers should raise no errors and have no side effects in Lua.
+(They may have side effects in C,
+for instance by linking the application with a library.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3>
+
+
+<p>
+Searches for the given <code>name</code> in the given <code>path</code>.
+
+
+<p>
+A path is a string containing a sequence of
+<em>templates</em> separated by semicolons.
+For each template,
+the function replaces each interrogation mark (if any)
+in the template with a copy of <code>name</code>
+wherein all occurrences of <code>sep</code>
+(a dot, by default)
+were replaced by <code>rep</code>
+(the system's directory separator, by default),
+and then tries to open the resulting file name.
+
+
+<p>
+For instance, if the path is the string
+
+<pre>
+     "./?.lua;./?.lc;/usr/local/?/init.lua"
+</pre><p>
+the search for the name <code>foo.a</code>
+will try to open the files
+<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and
+<code>/usr/local/foo/a/init.lua</code>, in that order.
+
+
+<p>
+Returns the resulting name of the first file that it can
+open in read mode (after closing the file),
+or <b>fail</b> plus an error message if none succeeds.
+(This error message lists all file names it tried to open.)
+
+
+
+
+
+
+
+<h2>6.4 &ndash; <a name="6.4">String Manipulation</a></h2>
+
+
+
+<p>
+This library provides generic functions for string manipulation,
+such as finding and extracting substrings, and pattern matching.
+When indexing a string in Lua, the first character is at position&nbsp;1
+(not at&nbsp;0, as in C).
+Indices are allowed to be negative and are interpreted as indexing backwards,
+from the end of the string.
+Thus, the last character is at position -1, and so on.
+
+
+<p>
+The string library provides all its functions inside the table
+<a name="pdf-string"><code>string</code></a>.
+It also sets a metatable for strings
+where the <code>__index</code> field points to the <code>string</code> table.
+Therefore, you can use the string functions in object-oriented style.
+For instance, <code>string.byte(s,i)</code>
+can be written as <code>s:byte(i)</code>.
+
+
+<p>
+The string library assumes one-byte character encodings.
+
+
+<p>
+<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
+Returns the internal numeric codes of the characters <code>s[i]</code>,
+<code>s[i+1]</code>, ..., <code>s[j]</code>.
+The default value for <code>i</code> is&nbsp;1;
+the default value for <code>j</code> is&nbsp;<code>i</code>.
+These indices are corrected
+following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>.
+
+
+<p>
+Numeric codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.char"><code>string.char (&middot;&middot;&middot;)</code></a></h3>
+Receives zero or more integers.
+Returns a string with length equal to the number of arguments,
+in which each character has the internal numeric code equal
+to its corresponding argument.
+
+
+<p>
+Numeric codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.dump"><code>string.dump (function [, strip])</code></a></h3>
+
+
+<p>
+Returns a string containing a binary representation
+(a <em>binary chunk</em>)
+of the given function,
+so that a later <a href="#pdf-load"><code>load</code></a> on this string returns
+a copy of the function (but with new upvalues).
+If <code>strip</code> is a true value,
+the binary representation may not include all debug information
+about the function,
+to save space.
+
+
+<p>
+Functions with upvalues have only their number of upvalues saved.
+When (re)loaded,
+those upvalues receive fresh instances.
+(See the <a href="#pdf-load"><code>load</code></a> function for details about
+how these upvalues are initialized.
+You can use the debug library to serialize
+and reload the upvalues of a function
+in a way adequate to your needs.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
+
+
+<p>
+Looks for the first match of
+<code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) in the string <code>s</code>.
+If it finds a match, then <code>find</code> returns the indices of&nbsp;<code>s</code>
+where this occurrence starts and ends;
+otherwise, it returns <b>fail</b>.
+A third, optional numeric argument <code>init</code> specifies
+where to start the search;
+its default value is&nbsp;1 and can be negative.
+A value of <b>true</b> as a fourth, optional argument <code>plain</code>
+turns off the pattern matching facilities,
+so the function does a plain "find substring" operation,
+with no characters in <code>pattern</code> being considered magic.
+
+
+<p>
+If the pattern has captures,
+then in a successful match
+the captured values are also returned,
+after the two indices.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns a formatted version of its variable number of arguments
+following the description given in its first argument,
+which must be a string.
+The format string follows the same rules as the ISO&nbsp;C function <code>sprintf</code>.
+The only differences are that the conversion specifiers and modifiers
+<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, and <code>n</code> are not supported
+and that there is an extra specifier, <code>q</code>.
+
+
+<p>
+The specifier <code>q</code> formats booleans, nil, numbers, and strings
+in a way that the result is a valid constant in Lua source code.
+Booleans and nil are written in the obvious way
+(<code>true</code>, <code>false</code>, <code>nil</code>).
+Floats are written in hexadecimal,
+to preserve full precision.
+A string is written between double quotes,
+using escape sequences when necessary to ensure that
+it can safely be read back by the Lua interpreter.
+For instance, the call
+
+<pre>
+     string.format('%q', 'a string with "quotes" and \n new line')
+</pre><p>
+may produce the string:
+
+<pre>
+     "a string with \"quotes\" and \
+      new line"
+</pre><p>
+This specifier does not support modifiers (flags, width, length).
+
+
+<p>
+The conversion specifiers
+<code>A</code>, <code>a</code>, <code>E</code>, <code>e</code>, <code>f</code>,
+<code>G</code>, and <code>g</code> all expect a number as argument.
+The specifiers <code>c</code>, <code>d</code>,
+<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>
+expect an integer.
+When Lua is compiled with a C89 compiler,
+the specifiers <code>A</code> and <code>a</code> (hexadecimal floats)
+do not support modifiers.
+
+
+<p>
+The specifier <code>s</code> expects a string;
+if its argument is not a string,
+it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.
+If the specifier has any modifier,
+the corresponding string argument should not contain embedded zeros.
+
+
+<p>
+The specifier <code>p</code> formats the pointer
+returned by <a href="#lua_topointer"><code>lua_topointer</code></a>.
+That gives a unique string identifier for tables, userdata,
+threads, strings, and functions.
+For other values (numbers, nil, booleans),
+this specifier results in a string representing
+the pointer <code>NULL</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern [, init])</code></a></h3>
+Returns an iterator function that,
+each time it is called,
+returns the next captures from <code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>)
+over the string <code>s</code>.
+If <code>pattern</code> specifies no captures,
+then the whole match is produced in each call.
+A third, optional numeric argument <code>init</code> specifies
+where to start the search;
+its default value is&nbsp;1 and can be negative.
+
+
+<p>
+As an example, the following loop
+will iterate over all the words from string <code>s</code>,
+printing one per line:
+
+<pre>
+     s = "hello world from Lua"
+     for w in string.gmatch(s, "%a+") do
+       print(w)
+     end
+</pre><p>
+The next example collects all pairs <code>key=value</code> from the
+given string into a table:
+
+<pre>
+     t = {}
+     s = "from=world, to=Lua"
+     for k, v in string.gmatch(s, "(%w+)=(%w+)") do
+       t[k] = v
+     end
+</pre>
+
+<p>
+For this function, a caret '<code>^</code>' at the start of a pattern does not
+work as an anchor, as this would prevent the iteration.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
+Returns a copy of <code>s</code>
+in which all (or the first <code>n</code>, if given)
+occurrences of the <code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) have been
+replaced by a replacement string specified by <code>repl</code>,
+which can be a string, a table, or a function.
+<code>gsub</code> also returns, as its second value,
+the total number of matches that occurred.
+The name <code>gsub</code> comes from <em>Global SUBstitution</em>.
+
+
+<p>
+If <code>repl</code> is a string, then its value is used for replacement.
+The character&nbsp;<code>%</code> works as an escape character:
+any sequence in <code>repl</code> of the form <code>%<em>d</em></code>,
+with <em>d</em> between 1 and 9,
+stands for the value of the <em>d</em>-th captured substring;
+the sequence <code>%0</code> stands for the whole match;
+the sequence <code>%%</code> stands for a single&nbsp;<code>%</code>.
+
+
+<p>
+If <code>repl</code> is a table, then the table is queried for every match,
+using the first capture as the key.
+
+
+<p>
+If <code>repl</code> is a function, then this function is called every time a
+match occurs, with all captured substrings passed as arguments,
+in order.
+
+
+<p>
+In any case,
+if the pattern specifies no captures,
+then it behaves as if the whole pattern was inside a capture.
+
+
+<p>
+If the value returned by the table query or by the function call
+is a string or a number,
+then it is used as the replacement string;
+otherwise, if it is <b>false</b> or <b>nil</b>,
+then there is no replacement
+(that is, the original match is kept in the string).
+
+
+<p>
+Here are some examples:
+
+<pre>
+     x = string.gsub("hello world", "(%w+)", "%1 %1")
+     --&gt; x="hello hello world world"
+     
+     x = string.gsub("hello world", "%w+", "%0 %0", 1)
+     --&gt; x="hello hello world"
+     
+     x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
+     --&gt; x="world hello Lua from"
+     
+     x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
+     --&gt; x="home = /home/roberto, user = roberto"
+     
+     x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
+           return load(s)()
+         end)
+     --&gt; x="4+5 = 9"
+     
+     local t = {name="lua", version="5.4"}
+     x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
+     --&gt; x="lua-5.4.tar.gz"
+</pre>
+
+
+
+<p>
+<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
+
+
+<p>
+Receives a string and returns its length.
+The empty string <code>""</code> has length 0.
+Embedded zeros are counted,
+so <code>"a\000bc\000"</code> has length 5.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
+
+
+<p>
+Receives a string and returns a copy of this string with all
+uppercase letters changed to lowercase.
+All other characters are left unchanged.
+The definition of what an uppercase letter is depends on the current locale.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
+
+
+<p>
+Looks for the first <em>match</em> of
+the <code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) in the string <code>s</code>.
+If it finds one, then <code>match</code> returns
+the captures from the pattern;
+otherwise it returns <b>fail</b>.
+If <code>pattern</code> specifies no captures,
+then the whole match is returned.
+A third, optional numeric argument <code>init</code> specifies
+where to start the search;
+its default value is&nbsp;1 and can be negative.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.pack"><code>string.pack (fmt, v1, v2, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns a binary string containing the values <code>v1</code>, <code>v2</code>, etc.
+serialized in binary form (packed)
+according to the format string <code>fmt</code> (see <a href="#6.4.2">&sect;6.4.2</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.packsize"><code>string.packsize (fmt)</code></a></h3>
+
+
+<p>
+Returns the size of a string resulting from <a href="#pdf-string.pack"><code>string.pack</code></a>
+with the given format.
+The format string cannot have the variable-length options
+'<code>s</code>' or '<code>z</code>' (see <a href="#6.4.2">&sect;6.4.2</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3>
+
+
+<p>
+Returns a string that is the concatenation of <code>n</code> copies of
+the string <code>s</code> separated by the string <code>sep</code>.
+The default value for <code>sep</code> is the empty string
+(that is, no separator).
+Returns the empty string if <code>n</code> is not positive.
+
+
+<p>
+(Note that it is very easy to exhaust the memory of your machine
+with a single call to this function.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
+
+
+<p>
+Returns a string that is the string <code>s</code> reversed.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
+
+
+<p>
+Returns the substring of <code>s</code> that
+starts at <code>i</code>  and continues until <code>j</code>;
+<code>i</code> and <code>j</code> can be negative.
+If <code>j</code> is absent, then it is assumed to be equal to -1
+(which is the same as the string length).
+In particular,
+the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
+with length <code>j</code>,
+and <code>string.sub(s, -i)</code> (for a positive <code>i</code>)
+returns a suffix of <code>s</code>
+with length <code>i</code>.
+
+
+<p>
+If, after the translation of negative indices,
+<code>i</code> is less than 1,
+it is corrected to 1.
+If <code>j</code> is greater than the string length,
+it is corrected to that length.
+If, after these corrections,
+<code>i</code> is greater than <code>j</code>,
+the function returns the empty string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.unpack"><code>string.unpack (fmt, s [, pos])</code></a></h3>
+
+
+<p>
+Returns the values packed in string <code>s</code> (see <a href="#pdf-string.pack"><code>string.pack</code></a>)
+according to the format string <code>fmt</code> (see <a href="#6.4.2">&sect;6.4.2</a>).
+An optional <code>pos</code> marks where
+to start reading in <code>s</code> (default is 1).
+After the read values,
+this function also returns the index of the first unread byte in <code>s</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
+
+
+<p>
+Receives a string and returns a copy of this string with all
+lowercase letters changed to uppercase.
+All other characters are left unchanged.
+The definition of what a lowercase letter is depends on the current locale.
+
+
+
+
+
+
+
+<h3>6.4.1 &ndash; <a name="6.4.1">Patterns</a></h3>
+
+
+
+<p>
+Patterns in Lua are described by regular strings,
+which are interpreted as patterns by the pattern-matching functions
+<a href="#pdf-string.find"><code>string.find</code></a>,
+<a href="#pdf-string.gmatch"><code>string.gmatch</code></a>,
+<a href="#pdf-string.gsub"><code>string.gsub</code></a>,
+and <a href="#pdf-string.match"><code>string.match</code></a>.
+This section describes the syntax and the meaning
+(that is, what they match) of these strings.
+
+
+
+
+
+<h4>Character Class:</h4><p>
+A <em>character class</em> is used to represent a set of characters.
+The following combinations are allowed in describing a character class:
+
+<ul>
+
+<li><b><em>x</em>: </b>
+(where <em>x</em> is not one of the <em>magic characters</em>
+<code>^$()%.[]*+-?</code>)
+represents the character <em>x</em> itself.
+</li>
+
+<li><b><code>.</code>: </b> (a dot) represents all characters.</li>
+
+<li><b><code>%a</code>: </b> represents all letters.</li>
+
+<li><b><code>%c</code>: </b> represents all control characters.</li>
+
+<li><b><code>%d</code>: </b> represents all digits.</li>
+
+<li><b><code>%g</code>: </b> represents all printable characters except space.</li>
+
+<li><b><code>%l</code>: </b> represents all lowercase letters.</li>
+
+<li><b><code>%p</code>: </b> represents all punctuation characters.</li>
+
+<li><b><code>%s</code>: </b> represents all space characters.</li>
+
+<li><b><code>%u</code>: </b> represents all uppercase letters.</li>
+
+<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li>
+
+<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li>
+
+<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character)
+represents the character <em>x</em>.
+This is the standard way to escape the magic characters.
+Any non-alphanumeric character
+(including all punctuation characters, even the non-magical)
+can be preceded by a '<code>%</code>' to represent itself in a pattern.
+</li>
+
+<li><b><code>[<em>set</em>]</code>: </b>
+represents the class which is the union of all
+characters in <em>set</em>.
+A range of characters can be specified by
+separating the end characters of the range,
+in ascending order, with a '<code>-</code>'.
+All classes <code>%</code><em>x</em> described above can also be used as
+components in <em>set</em>.
+All other characters in <em>set</em> represent themselves.
+For example, <code>[%w_]</code> (or <code>[_%w]</code>)
+represents all alphanumeric characters plus the underscore,
+<code>[0-7]</code> represents the octal digits,
+and <code>[0-7%l%-]</code> represents the octal digits plus
+the lowercase letters plus the '<code>-</code>' character.
+
+
+<p>
+You can put a closing square bracket in a set
+by positioning it as the first character in the set.
+You can put a hyphen in a set
+by positioning it as the first or the last character in the set.
+(You can also use an escape for both cases.)
+
+
+<p>
+The interaction between ranges and classes is not defined.
+Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
+have no meaning.
+</li>
+
+<li><b><code>[^<em>set</em>]</code>: </b>
+represents the complement of <em>set</em>,
+where <em>set</em> is interpreted as above.
+</li>
+
+</ul><p>
+For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
+the corresponding uppercase letter represents the complement of the class.
+For instance, <code>%S</code> represents all non-space characters.
+
+
+<p>
+The definitions of letter, space, and other character groups
+depend on the current locale.
+In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
+
+
+
+
+
+<h4>Pattern Item:</h4><p>
+A <em>pattern item</em> can be
+
+<ul>
+
+<li>
+a single character class,
+which matches any single character in the class;
+</li>
+
+<li>
+a single character class followed by '<code>*</code>',
+which matches sequences of zero or more characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>+</code>',
+which matches sequences of one or more characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>-</code>',
+which also matches sequences of zero or more characters in the class.
+Unlike '<code>*</code>',
+these repetition items will always match the shortest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>?</code>',
+which matches zero or one occurrence of a character in the class.
+It always matches one occurrence if possible;
+</li>
+
+<li>
+<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
+such item matches a substring equal to the <em>n</em>-th captured string
+(see below);
+</li>
+
+<li>
+<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
+such item matches strings that start with&nbsp;<em>x</em>, end with&nbsp;<em>y</em>,
+and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
+This means that, if one reads the string from left to right,
+counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
+the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
+For instance, the item <code>%b()</code> matches expressions with
+balanced parentheses.
+</li>
+
+<li>
+<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>;
+such item matches an empty string at any position such that
+the next character belongs to <em>set</em>
+and the previous character does not belong to <em>set</em>.
+The set <em>set</em> is interpreted as previously described.
+The beginning and the end of the subject are handled as if
+they were the character '<code>\0</code>'.
+</li>
+
+</ul>
+
+
+
+
+<h4>Pattern:</h4><p>
+A <em>pattern</em> is a sequence of pattern items.
+A caret '<code>^</code>' at the beginning of a pattern anchors the match at the
+beginning of the subject string.
+A '<code>$</code>' at the end of a pattern anchors the match at the
+end of the subject string.
+At other positions,
+'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
+
+
+
+
+
+<h4>Captures:</h4><p>
+A pattern can contain sub-patterns enclosed in parentheses;
+they describe <em>captures</em>.
+When a match succeeds, the substrings of the subject string
+that match captures are stored (<em>captured</em>) for future use.
+Captures are numbered according to their left parentheses.
+For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
+the part of the string matching <code>"a*(.)%w(%s*)"</code> is
+stored as the first capture, and therefore has number&nbsp;1;
+the character matching "<code>.</code>" is captured with number&nbsp;2,
+and the part matching "<code>%s*</code>" has number&nbsp;3.
+
+
+<p>
+As a special case, the capture <code>()</code> captures
+the current string position (a number).
+For instance, if we apply the pattern <code>"()aa()"</code> on the
+string <code>"flaaap"</code>, there will be two captures: 3&nbsp;and&nbsp;5.
+
+
+
+
+
+<h4>Multiple matches:</h4><p>
+The function <a href="#pdf-string.gsub"><code>string.gsub</code></a> and the iterator <a href="#pdf-string.gmatch"><code>string.gmatch</code></a>
+match multiple occurrences of the given pattern in the subject.
+For these functions,
+a new match is considered valid only
+if it ends at least one byte after the end of the previous match.
+In other words, the pattern machine never accepts the
+empty string as a match immediately after another match.
+As an example,
+consider the results of the following code:
+
+<pre>
+     &gt; string.gsub("abc", "()a*()", print);
+     --&gt; 1   2
+     --&gt; 3   3
+     --&gt; 4   4
+</pre><p>
+The second and third results come from Lua matching an empty
+string after '<code>b</code>' and another one after '<code>c</code>'.
+Lua does not match an empty string after '<code>a</code>',
+because it would end at the same position of the previous match.
+
+
+
+
+
+
+
+<h3>6.4.2 &ndash; <a name="6.4.2">Format Strings for Pack and Unpack</a></h3>
+
+<p>
+The first argument to <a href="#pdf-string.pack"><code>string.pack</code></a>,
+<a href="#pdf-string.packsize"><code>string.packsize</code></a>, and <a href="#pdf-string.unpack"><code>string.unpack</code></a>
+is a format string,
+which describes the layout of the structure being created or read.
+
+
+<p>
+A format string is a sequence of conversion options.
+The conversion options are as follows:
+
+<ul>
+<li><b><code>&lt;</code>: </b>sets little endian</li>
+<li><b><code>&gt;</code>: </b>sets big endian</li>
+<li><b><code>=</code>: </b>sets native endian</li>
+<li><b><code>![<em>n</em>]</code>: </b>sets maximum alignment to <code>n</code>
+(default is native alignment)</li>
+<li><b><code>b</code>: </b>a signed byte (<code>char</code>)</li>
+<li><b><code>B</code>: </b>an unsigned byte (<code>char</code>)</li>
+<li><b><code>h</code>: </b>a signed <code>short</code> (native size)</li>
+<li><b><code>H</code>: </b>an unsigned <code>short</code> (native size)</li>
+<li><b><code>l</code>: </b>a signed <code>long</code> (native size)</li>
+<li><b><code>L</code>: </b>an unsigned <code>long</code> (native size)</li>
+<li><b><code>j</code>: </b>a <code>lua_Integer</code></li>
+<li><b><code>J</code>: </b>a <code>lua_Unsigned</code></li>
+<li><b><code>T</code>: </b>a <code>size_t</code> (native size)</li>
+<li><b><code>i[<em>n</em>]</code>: </b>a signed <code>int</code> with <code>n</code> bytes
+(default is native size)</li>
+<li><b><code>I[<em>n</em>]</code>: </b>an unsigned <code>int</code> with <code>n</code> bytes
+(default is native size)</li>
+<li><b><code>f</code>: </b>a <code>float</code> (native size)</li>
+<li><b><code>d</code>: </b>a <code>double</code> (native size)</li>
+<li><b><code>n</code>: </b>a <code>lua_Number</code></li>
+<li><b><code>c<em>n</em></code>: </b>a fixed-sized string with <code>n</code> bytes</li>
+<li><b><code>z</code>: </b>a zero-terminated string</li>
+<li><b><code>s[<em>n</em>]</code>: </b>a string preceded by its length
+coded as an unsigned integer with <code>n</code> bytes
+(default is a <code>size_t</code>)</li>
+<li><b><code>x</code>: </b>one byte of padding</li>
+<li><b><code>X<em>op</em></code>: </b>an empty item that aligns
+according to option <code>op</code>
+(which is otherwise ignored)</li>
+<li><b>'<code> </code>': </b>(space) ignored</li>
+</ul><p>
+(A "<code>[<em>n</em>]</code>" means an optional integral numeral.)
+Except for padding, spaces, and configurations
+(options "<code>xX &lt;=&gt;!</code>"),
+each option corresponds to an argument in <a href="#pdf-string.pack"><code>string.pack</code></a>
+or a result in <a href="#pdf-string.unpack"><code>string.unpack</code></a>.
+
+
+<p>
+For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>",
+<code>n</code> can be any integer between 1 and 16.
+All integral options check overflows;
+<a href="#pdf-string.pack"><code>string.pack</code></a> checks whether the given value fits in the given size;
+<a href="#pdf-string.unpack"><code>string.unpack</code></a> checks whether the read value fits in a Lua integer.
+For the unsigned options,
+Lua integers are treated as unsigned values too.
+
+
+<p>
+Any format string starts as if prefixed by "<code>!1=</code>",
+that is,
+with maximum alignment of 1 (no alignment)
+and native endianness.
+
+
+<p>
+Native endianness assumes that the whole system is
+either big or little endian.
+The packing functions will not emulate correctly the behavior
+of mixed-endian formats.
+
+
+<p>
+Alignment works as follows:
+For each option,
+the format gets extra padding until the data starts
+at an offset that is a multiple of the minimum between the
+option size and the maximum alignment;
+this minimum must be a power of 2.
+Options "<code>c</code>" and "<code>z</code>" are not aligned;
+option "<code>s</code>" follows the alignment of its starting integer.
+
+
+<p>
+All padding is filled with zeros by <a href="#pdf-string.pack"><code>string.pack</code></a>
+and ignored by <a href="#pdf-string.unpack"><code>string.unpack</code></a>.
+
+
+
+
+
+
+
+<h2>6.5 &ndash; <a name="6.5">UTF-8 Support</a></h2>
+
+<p>
+This library provides basic support for UTF-8 encoding.
+It provides all its functions inside the table <a name="pdf-utf8"><code>utf8</code></a>.
+This library does not provide any support for Unicode other
+than the handling of the encoding.
+Any operation that needs the meaning of a character,
+such as character classification, is outside its scope.
+
+
+<p>
+Unless stated otherwise,
+all functions that expect a byte position as a parameter
+assume that the given position is either the start of a byte sequence
+or one plus the length of the subject string.
+As in the string library,
+negative indices count from the end of the string.
+
+
+<p>
+Functions that create byte sequences
+accept all values up to <code>0x7FFFFFFF</code>,
+as defined in the original UTF-8 specification;
+that implies byte sequences of up to six bytes.
+
+
+<p>
+Functions that interpret byte sequences only accept
+valid sequences (well formed and not overlong).
+By default, they only accept byte sequences
+that result in valid Unicode code points,
+rejecting values greater than <code>10FFFF</code> and surrogates.
+A boolean argument <code>lax</code>, when available,
+lifts these checks,
+so that all values up to <code>0x7FFFFFFF</code> are accepted.
+(Not well formed and overlong sequences are still rejected.)
+
+
+<p>
+<hr><h3><a name="pdf-utf8.char"><code>utf8.char (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Receives zero or more integers,
+converts each one to its corresponding UTF-8 byte sequence
+and returns a string with the concatenation of all these sequences.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-utf8.charpattern"><code>utf8.charpattern</code></a></h3>
+
+
+<p>
+The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xFD][\x80-\xBF]*</code>"
+(see <a href="#6.4.1">&sect;6.4.1</a>),
+which matches exactly one UTF-8 byte sequence,
+assuming that the subject is a valid UTF-8 string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-utf8.codes"><code>utf8.codes (s [, lax])</code></a></h3>
+
+
+<p>
+Returns values so that the construction
+
+<pre>
+     for p, c in utf8.codes(s) do <em>body</em> end
+</pre><p>
+will iterate over all UTF-8 characters in string <code>s</code>,
+with <code>p</code> being the position (in bytes) and <code>c</code> the code point
+of each character.
+It raises an error if it meets any invalid byte sequence.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j [, lax]]])</code></a></h3>
+
+
+<p>
+Returns the code points (as integers) from all characters in <code>s</code>
+that start between byte position <code>i</code> and <code>j</code> (both included).
+The default for <code>i</code> is 1 and for <code>j</code> is <code>i</code>.
+It raises an error if it meets any invalid byte sequence.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-utf8.len"><code>utf8.len (s [, i [, j [, lax]]])</code></a></h3>
+
+
+<p>
+Returns the number of UTF-8 characters in string <code>s</code>
+that start between positions <code>i</code> and <code>j</code> (both inclusive).
+The default for <code>i</code> is 1 and for <code>j</code> is -1.
+If it finds any invalid byte sequence,
+returns <b>fail</b> plus the position of the first invalid byte.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-utf8.offset"><code>utf8.offset (s, n [, i])</code></a></h3>
+
+
+<p>
+Returns the position (in bytes) where the encoding of the
+<code>n</code>-th character of <code>s</code>
+(counting from position <code>i</code>) starts.
+A negative <code>n</code> gets characters before position <code>i</code>.
+The default for <code>i</code> is 1 when <code>n</code> is non-negative
+and <code>#s + 1</code> otherwise,
+so that <code>utf8.offset(s, -n)</code> gets the offset of the
+<code>n</code>-th character from the end of the string.
+If the specified character is neither in the subject
+nor right after its end,
+the function returns <b>fail</b>.
+
+
+<p>
+As a special case,
+when <code>n</code> is 0 the function returns the start of the encoding
+of the character that contains the <code>i</code>-th byte of <code>s</code>.
+
+
+<p>
+This function assumes that <code>s</code> is a valid UTF-8 string.
+
+
+
+
+
+
+
+<h2>6.6 &ndash; <a name="6.6">Table Manipulation</a></h2>
+
+<p>
+This library provides generic functions for table manipulation.
+It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
+
+
+<p>
+Remember that, whenever an operation needs the length of a table,
+all caveats about the length operator apply (see <a href="#3.4.7">&sect;3.4.7</a>).
+All functions ignore non-numeric keys
+in the tables given as arguments.
+
+
+<p>
+<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3>
+
+
+<p>
+Given a list where all elements are strings or numbers,
+returns the string <code>list[i]..sep..list[i+1] &middot;&middot;&middot; sep..list[j]</code>.
+The default value for <code>sep</code> is the empty string,
+the default for <code>i</code> is 1,
+and the default for <code>j</code> is <code>#list</code>.
+If <code>i</code> is greater than <code>j</code>, returns the empty string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3>
+
+
+<p>
+Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>,
+shifting up the elements
+<code>list[pos], list[pos+1], &middot;&middot;&middot;, list[#list]</code>.
+The default value for <code>pos</code> is <code>#list+1</code>,
+so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
+of the list <code>t</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.move"><code>table.move (a1, f, e, t [,a2])</code></a></h3>
+
+
+<p>
+Moves elements from the table <code>a1</code> to the table <code>a2</code>,
+performing the equivalent to the following
+multiple assignment:
+<code>a2[t],&middot;&middot;&middot; = a1[f],&middot;&middot;&middot;,a1[e]</code>.
+The default for <code>a2</code> is <code>a1</code>.
+The destination range can overlap with the source range.
+The number of elements to be moved must fit in a Lua integer.
+
+
+<p>
+Returns the destination table <code>a2</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.pack"><code>table.pack (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns a new table with all arguments stored into keys 1, 2, etc.
+and with a field "<code>n</code>" with the total number of arguments.
+Note that the resulting table may not be a sequence,
+if some arguments are <b>nil</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3>
+
+
+<p>
+Removes from <code>list</code> the element at position <code>pos</code>,
+returning the value of the removed element.
+When <code>pos</code> is an integer between 1 and <code>#list</code>,
+it shifts down the elements
+<code>list[pos+1], list[pos+2], &middot;&middot;&middot;, list[#list]</code>
+and erases element <code>list[#list]</code>;
+The index <code>pos</code> can also be 0 when <code>#list</code> is 0,
+or <code>#list + 1</code>.
+
+
+<p>
+The default value for <code>pos</code> is <code>#list</code>,
+so that a call <code>table.remove(l)</code> removes the last element
+of the list <code>l</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3>
+
+
+<p>
+Sorts the list elements in a given order, <em>in-place</em>,
+from <code>list[1]</code> to <code>list[#list]</code>.
+If <code>comp</code> is given,
+then it must be a function that receives two list elements
+and returns true when the first element must come
+before the second in the final order
+(so that, after the sort,
+<code>i &lt; j</code> implies <code>not comp(list[j],list[i])</code>).
+If <code>comp</code> is not given,
+then the standard Lua operator <code>&lt;</code> is used instead.
+
+
+<p>
+Note that the <code>comp</code> function must define
+a strict partial order over the elements in the list;
+that is, it must be asymmetric and transitive.
+Otherwise, no valid sort may be possible.
+
+
+<p>
+The sort algorithm is not stable:
+elements considered equal by the given order
+may have their relative positions changed by the sort.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3>
+
+
+<p>
+Returns the elements from the given list.
+This function is equivalent to
+
+<pre>
+     return list[i], list[i+1], &middot;&middot;&middot;, list[j]
+</pre><p>
+By default, <code>i</code> is&nbsp;1 and <code>j</code> is <code>#list</code>.
+
+
+
+
+
+
+
+<h2>6.7 &ndash; <a name="6.7">Mathematical Functions</a></h2>
+
+<p>
+This library provides basic mathematical functions.
+It provides all its functions and constants inside the table <a name="pdf-math"><code>math</code></a>.
+Functions with the annotation "<code>integer/float</code>" give
+integer results for integer arguments
+and float results for non-integer arguments.
+The rounding functions
+<a href="#pdf-math.ceil"><code>math.ceil</code></a>, <a href="#pdf-math.floor"><code>math.floor</code></a>, and <a href="#pdf-math.modf"><code>math.modf</code></a>
+return an integer when the result fits in the range of an integer,
+or a float otherwise.
+
+
+<p>
+<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
+
+
+<p>
+Returns the maximum value between <code>x</code> and <code>-x</code>. (integer/float)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
+
+
+<p>
+Returns the arc cosine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
+
+
+<p>
+Returns the arc sine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.atan"><code>math.atan (y [, x])</code></a></h3>
+
+
+<p>
+
+Returns the arc tangent of <code>y/x</code> (in radians),
+but uses the signs of both arguments to find the
+quadrant of the result.
+It also handles correctly the case of <code>x</code> being zero.
+
+
+<p>
+The default value for <code>x</code> is 1,
+so that the call <code>math.atan(y)</code>
+returns the arc tangent of <code>y</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
+
+
+<p>
+Returns the smallest integral value greater than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
+
+
+<p>
+Returns the cosine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
+
+
+<p>
+Converts the angle <code>x</code> from radians to degrees.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
+
+
+<p>
+Returns the value <em>e<sup>x</sup></em>
+(where <code>e</code> is the base of natural logarithms).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
+
+
+<p>
+Returns the largest integral value less than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
+
+
+<p>
+Returns the remainder of the division of <code>x</code> by <code>y</code>
+that rounds the quotient towards zero. (integer/float)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
+
+
+<p>
+The float value <code>HUGE_VAL</code>,
+a value greater than any other numeric value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3>
+
+
+<p>
+Returns the logarithm of <code>x</code> in the given base.
+The default for <code>base</code> is <em>e</em>
+(so that the function returns the natural logarithm of <code>x</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.max"><code>math.max (x, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns the argument with the maximum value,
+according to the Lua operator <code>&lt;</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.maxinteger"><code>math.maxinteger</code></a></h3>
+An integer with the maximum value for an integer.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.min"><code>math.min (x, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns the argument with the minimum value,
+according to the Lua operator <code>&lt;</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.mininteger"><code>math.mininteger</code></a></h3>
+An integer with the minimum value for an integer.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
+
+
+<p>
+Returns the integral part of <code>x</code> and the fractional part of <code>x</code>.
+Its second result is always a float.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
+
+
+<p>
+The value of <em>&pi;</em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
+
+
+<p>
+Converts the angle <code>x</code> from degrees to radians.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
+
+
+<p>
+When called without arguments,
+returns a pseudo-random float with uniform distribution
+in the range  <em>[0,1)</em>.  
+When called with two integers <code>m</code> and <code>n</code>,
+<code>math.random</code> returns a pseudo-random integer
+with uniform distribution in the range <em>[m, n]</em>.
+The call <code>math.random(n)</code>, for a positive <code>n</code>,
+is equivalent to <code>math.random(1,n)</code>.
+The call <code>math.random(0)</code> produces an integer with
+all bits (pseudo)random.
+
+
+<p>
+This function uses the <code>xoshiro256**</code> algorithm to produce
+pseudo-random 64-bit integers,
+which are the results of calls with argument&nbsp;0.
+Other results (ranges and floats)
+are unbiased extracted from these integers.
+
+
+<p>
+Lua initializes its pseudo-random generator with the equivalent of
+a call to <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with no arguments,
+so that <code>math.random</code> should generate
+different sequences of results each time the program runs.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed ([x [, y]])</code></a></h3>
+
+
+<p>
+When called with at least one argument,
+the integer parameters <code>x</code> and <code>y</code> are
+joined into a 128-bit <em>seed</em> that
+is used to reinitialize the pseudo-random generator;
+equal seeds produce equal sequences of numbers.
+The default for <code>y</code> is zero.
+
+
+<p>
+When called with no arguments,
+Lua generates a seed with
+a weak attempt for randomness.
+
+
+<p>
+This function returns the two seed components
+that were effectively used,
+so that setting them again repeats the sequence.
+
+
+<p>
+To ensure a required level of randomness to the initial state
+(or contrarily, to have a deterministic sequence,
+for instance when debugging a program),
+you should call <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with explicit arguments.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
+
+
+<p>
+Returns the sine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
+
+
+<p>
+Returns the square root of <code>x</code>.
+(You can also use the expression <code>x^0.5</code> to compute this value.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
+
+
+<p>
+Returns the tangent of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tointeger"><code>math.tointeger (x)</code></a></h3>
+
+
+<p>
+If the value <code>x</code> is convertible to an integer,
+returns that integer.
+Otherwise, returns <b>fail</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.type"><code>math.type (x)</code></a></h3>
+
+
+<p>
+Returns "<code>integer</code>" if <code>x</code> is an integer,
+"<code>float</code>" if it is a float,
+or <b>fail</b> if <code>x</code> is not a number.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ult"><code>math.ult (m, n)</code></a></h3>
+
+
+<p>
+Returns a boolean,
+true if and only if integer <code>m</code> is below integer <code>n</code> when
+they are compared as unsigned integers.
+
+
+
+
+
+
+
+<h2>6.8 &ndash; <a name="6.8">Input and Output Facilities</a></h2>
+
+<p>
+The I/O library provides two different styles for file manipulation.
+The first one uses implicit file handles;
+that is, there are operations to set a default input file and a
+default output file,
+and all input/output operations are done over these default files.
+The second style uses explicit file handles.
+
+
+<p>
+When using implicit file handles,
+all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
+When using explicit file handles,
+the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file handle
+and then all operations are supplied as methods of the file handle.
+
+
+<p>
+The metatable for file handles provides metamethods
+for <code>__gc</code> and <code>__close</code> that try
+to close the file when called.
+
+
+<p>
+The table <code>io</code> also provides
+three predefined file handles with their usual meanings from C:
+<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
+The I/O library never closes these files.
+
+
+<p>
+Unless otherwise stated,
+all I/O functions return <b>fail</b> on failure,
+plus an error message as a second result and
+a system-dependent error code as a third result,
+and some non-false value on success.
+On non-POSIX systems,
+the computation of the error message and error code
+in case of errors
+may be not thread safe,
+because they rely on the global C variable <code>errno</code>.
+
+
+<p>
+<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
+
+
+<p>
+Equivalent to <code>file:close()</code>.
+Without a <code>file</code>, closes the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.output():flush()</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
+
+
+<p>
+When called with a file name, it opens the named file (in text mode),
+and sets its handle as the default input file.
+When called with a file handle,
+it simply sets this file handle as the default input file.
+When called without arguments,
+it returns the current default input file.
+
+
+<p>
+In case of errors this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+Opens the given file name in read mode
+and returns an iterator function that
+works like <code>file:lines(&middot;&middot;&middot;)</code> over the opened file.
+When the iterator function fails to read any value,
+it automatically closes the file.
+Besides the iterator function,
+<code>io.lines</code> returns three other values:
+two <b>nil</b> values as placeholders,
+plus the created file handle.
+Therefore, when used in a generic <b>for</b> loop,
+the file is closed also if the loop is interrupted by an
+error or a <b>break</b>.
+
+
+<p>
+The call <code>io.lines()</code> (with no file name) is equivalent
+to <code>io.input():lines("l")</code>;
+that is, it iterates over the lines of the default input file.
+In this case, the iterator does not close the file when the loop ends.
+
+
+<p>
+In case of errors opening the file,
+this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
+
+
+<p>
+This function opens a file,
+in the mode specified in the string <code>mode</code>.
+In case of success,
+it returns a new file handle.
+
+
+<p>
+The <code>mode</code> string can be any of the following:
+
+<ul>
+<li><b>"<code>r</code>": </b> read mode (the default);</li>
+<li><b>"<code>w</code>": </b> write mode;</li>
+<li><b>"<code>a</code>": </b> append mode;</li>
+<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li>
+<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li>
+<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved,
+  writing is only allowed at the end of file.</li>
+</ul><p>
+The <code>mode</code> string can also have a '<code>b</code>' at the end,
+which is needed in some systems to open the file in binary mode.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
+
+
+<p>
+This function is system dependent and is not available
+on all platforms.
+
+
+<p>
+Starts the program <code>prog</code> in a separated process and returns
+a file handle that you can use to read data from this program
+(if <code>mode</code> is <code>"r"</code>, the default)
+or to write data to this program
+(if <code>mode</code> is <code>"w"</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.read"><code>io.read (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.input():read(&middot;&middot;&middot;)</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
+
+
+<p>
+In case of success,
+returns a handle for a temporary file.
+This file is opened in update mode
+and it is automatically removed when the program ends.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
+
+
+<p>
+Checks whether <code>obj</code> is a valid file handle.
+Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
+<code>"closed file"</code> if <code>obj</code> is a closed file handle,
+or <b>fail</b> if <code>obj</code> is not a file handle.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.write"><code>io.write (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.output():write(&middot;&middot;&middot;)</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
+
+
+<p>
+Closes <code>file</code>.
+Note that files are automatically closed when
+their handles are garbage collected,
+but that takes an unpredictable amount of time to happen.
+
+
+<p>
+When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>,
+<a href="#pdf-file:close"><code>file:close</code></a> returns the same values
+returned by <a href="#pdf-os.execute"><code>os.execute</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
+
+
+<p>
+Saves any written data to <code>file</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:lines"><code>file:lines (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns an iterator function that,
+each time it is called,
+reads the file according to the given formats.
+When no format is given,
+uses "<code>l</code>" as a default.
+As an example, the construction
+
+<pre>
+     for c in file:lines(1) do <em>body</em> end
+</pre><p>
+will iterate over all characters of the file,
+starting at the current position.
+Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
+when the loop ends.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:read"><code>file:read (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Reads the file <code>file</code>,
+according to the given formats, which specify what to read.
+For each format,
+the function returns a string or a number with the characters read,
+or <b>fail</b> if it cannot read data with the specified format.
+(In this latter case,
+the function does not read subsequent formats.)
+When called without arguments,
+it uses a default format that reads the next line
+(see below).
+
+
+<p>
+The available formats are
+
+<ul>
+
+<li><b>"<code>n</code>": </b>
+reads a numeral and returns it as a float or an integer,
+following the lexical conventions of Lua.
+(The numeral may have leading whitespaces and a sign.)
+This format always reads the longest input sequence that
+is a valid prefix for a numeral;
+if that prefix does not form a valid numeral
+(e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>")
+or it is too long (more than 200 characters),
+it is discarded and the format returns <b>fail</b>.
+</li>
+
+<li><b>"<code>a</code>": </b>
+reads the whole file, starting at the current position.
+On end of file, it returns the empty string;
+this format never fails.
+</li>
+
+<li><b>"<code>l</code>": </b>
+reads the next line skipping the end of line,
+returning <b>fail</b> on end of file.
+This is the default format.
+</li>
+
+<li><b>"<code>L</code>": </b>
+reads the next line keeping the end-of-line character (if present),
+returning <b>fail</b> on end of file.
+</li>
+
+<li><b><em>number</em>: </b>
+reads a string with up to this number of bytes,
+returning <b>fail</b> on end of file.
+If <code>number</code> is zero,
+it reads nothing and returns an empty string,
+or <b>fail</b> on end of file.
+</li>
+
+</ul><p>
+The formats "<code>l</code>" and "<code>L</code>" should be used only for text files.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3>
+
+
+<p>
+Sets and gets the file position,
+measured from the beginning of the file,
+to the position given by <code>offset</code> plus a base
+specified by the string <code>whence</code>, as follows:
+
+<ul>
+<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li>
+<li><b>"<code>cur</code>": </b> base is current position;</li>
+<li><b>"<code>end</code>": </b> base is end of file;</li>
+</ul><p>
+In case of success, <code>seek</code> returns the final file position,
+measured in bytes from the beginning of the file.
+If <code>seek</code> fails, it returns <b>fail</b>,
+plus a string describing the error.
+
+
+<p>
+The default value for <code>whence</code> is <code>"cur"</code>,
+and for <code>offset</code> is 0.
+Therefore, the call <code>file:seek()</code> returns the current
+file position, without changing it;
+the call <code>file:seek("set")</code> sets the position to the
+beginning of the file (and returns 0);
+and the call <code>file:seek("end")</code> sets the position to the
+end of the file, and returns its size.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
+
+
+<p>
+Sets the buffering mode for a file.
+There are three available modes:
+
+<ul>
+<li><b>"<code>no</code>": </b> no buffering.</li>
+<li><b>"<code>full</code>": </b> full buffering.</li>
+<li><b>"<code>line</code>": </b> line buffering.</li>
+</ul>
+
+<p>
+For the last two cases,
+<code>size</code> is a hint for the size of the buffer, in bytes.
+The default is an appropriate size.
+
+
+<p>
+The specific behavior of each mode is non portable;
+check the underlying ISO&nbsp;C function <code>setvbuf</code> in your platform for
+more details.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:write"><code>file:write (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Writes the value of each of its arguments to <code>file</code>.
+The arguments must be strings or numbers.
+
+
+<p>
+In case of success, this function returns <code>file</code>.
+
+
+
+
+
+
+
+<h2>6.9 &ndash; <a name="6.9">Operating System Facilities</a></h2>
+
+<p>
+This library is implemented through table <a name="pdf-os"><code>os</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
+
+
+<p>
+Returns an approximation of the amount in seconds of CPU time
+used by the program,
+as returned by the underlying ISO&nbsp;C function <code>clock</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
+
+
+<p>
+Returns a string or a table containing date and time,
+formatted according to the given string <code>format</code>.
+
+
+<p>
+If the <code>time</code> argument is present,
+this is the time to be formatted
+(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
+Otherwise, <code>date</code> formats the current time.
+
+
+<p>
+If <code>format</code> starts with '<code>!</code>',
+then the date is formatted in Coordinated Universal Time.
+After this optional character,
+if <code>format</code> is the string "<code>*t</code>",
+then <code>date</code> returns a table with the following fields:
+<code>year</code>, <code>month</code> (1&ndash;12), <code>day</code> (1&ndash;31),
+<code>hour</code> (0&ndash;23), <code>min</code> (0&ndash;59),
+<code>sec</code> (0&ndash;61, due to leap seconds),
+<code>wday</code> (weekday, 1&ndash;7, Sunday is&nbsp;1),
+<code>yday</code> (day of the year, 1&ndash;366),
+and <code>isdst</code> (daylight saving flag, a boolean).
+This last field may be absent
+if the information is not available.
+
+
+<p>
+If <code>format</code> is not "<code>*t</code>",
+then <code>date</code> returns the date as a string,
+formatted according to the same rules as the ISO&nbsp;C function <code>strftime</code>.
+
+
+<p>
+If <code>format</code> is absent, it defaults to "<code>%c</code>",
+which gives a human-readable date and time representation
+using the current locale.
+
+
+<p>
+On non-POSIX systems,
+this function may be not thread safe
+because of its reliance on C&nbsp;function <code>gmtime</code> and C&nbsp;function <code>localtime</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
+
+
+<p>
+Returns the difference, in seconds,
+from time <code>t1</code> to time <code>t2</code>
+(where the times are values returned by <a href="#pdf-os.time"><code>os.time</code></a>).
+In POSIX, Windows, and some other systems,
+this value is exactly <code>t2</code><em>-</em><code>t1</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
+
+
+<p>
+This function is equivalent to the ISO&nbsp;C function <code>system</code>.
+It passes <code>command</code> to be executed by an operating system shell.
+Its first result is <b>true</b>
+if the command terminated successfully,
+or <b>fail</b> otherwise.
+After this first result
+the function returns a string plus a number,
+as follows:
+
+<ul>
+
+<li><b>"<code>exit</code>": </b>
+the command terminated normally;
+the following number is the exit status of the command.
+</li>
+
+<li><b>"<code>signal</code>": </b>
+the command was terminated by a signal;
+the following number is the signal that terminated the command.
+</li>
+
+</ul>
+
+<p>
+When called without a <code>command</code>,
+<code>os.execute</code> returns a boolean that is true if a shell is available.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close]])</code></a></h3>
+
+
+<p>
+Calls the ISO&nbsp;C function <code>exit</code> to terminate the host program.
+If <code>code</code> is <b>true</b>,
+the returned status is <code>EXIT_SUCCESS</code>;
+if <code>code</code> is <b>false</b>,
+the returned status is <code>EXIT_FAILURE</code>;
+if <code>code</code> is a number,
+the returned status is this number.
+The default value for <code>code</code> is <b>true</b>.
+
+
+<p>
+If the optional second argument <code>close</code> is true,
+closes the Lua state before exiting.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
+
+
+<p>
+Returns the value of the process environment variable <code>varname</code>
+or <b>fail</b> if the variable is not defined.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
+
+
+<p>
+Deletes the file (or empty directory, on POSIX systems)
+with the given name.
+If this function fails, it returns <b>fail</b>
+plus a string describing the error and the error code.
+Otherwise, it returns true.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
+
+
+<p>
+Renames the file or directory named <code>oldname</code> to <code>newname</code>.
+If this function fails, it returns <b>fail</b>,
+plus a string describing the error and the error code.
+Otherwise, it returns true.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
+
+
+<p>
+Sets the current locale of the program.
+<code>locale</code> is a system-dependent string specifying a locale;
+<code>category</code> is an optional string describing which category to change:
+<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
+<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
+the default category is <code>"all"</code>.
+The function returns the name of the new locale,
+or <b>fail</b> if the request cannot be honored.
+
+
+<p>
+If <code>locale</code> is the empty string,
+the current locale is set to an implementation-defined native locale.
+If <code>locale</code> is the string "<code>C</code>",
+the current locale is set to the standard C locale.
+
+
+<p>
+When called with <b>nil</b> as the first argument,
+this function only returns the name of the current locale
+for the given category.
+
+
+<p>
+This function may be not thread safe
+because of its reliance on C&nbsp;function <code>setlocale</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
+
+
+<p>
+Returns the current time when called without arguments,
+or a time representing the local date and time specified by the given table.
+This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
+and may have fields
+<code>hour</code> (default is 12),
+<code>min</code> (default is 0),
+<code>sec</code> (default is 0),
+and <code>isdst</code> (default is <b>nil</b>).
+Other fields are ignored.
+For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function.
+
+
+<p>
+When the function is called,
+the values in these fields do not need to be inside their valid ranges.
+For instance, if <code>sec</code> is -10,
+it means 10 seconds before the time specified by the other fields;
+if <code>hour</code> is 1000,
+it means 1000 hours after the time specified by the other fields.
+
+
+<p>
+The returned value is a number, whose meaning depends on your system.
+In POSIX, Windows, and some other systems,
+this number counts the number
+of seconds since some given start time (the "epoch").
+In other systems, the meaning is not specified,
+and the number returned by <code>time</code> can be used only as an argument to
+<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>.
+
+
+<p>
+When called with a table,
+<code>os.time</code> also normalizes all the fields
+documented in the <a href="#pdf-os.date"><code>os.date</code></a> function,
+so that they represent the same time as before the call
+but with values inside their valid ranges.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
+
+
+<p>
+Returns a string with a file name that can
+be used for a temporary file.
+The file must be explicitly opened before its use
+and explicitly removed when no longer needed.
+
+
+<p>
+In POSIX systems,
+this function also creates a file with that name,
+to avoid security risks.
+(Someone else might create the file with wrong permissions
+in the time between getting the name and creating the file.)
+You still have to open the file to use it
+and to remove it (even if you do not use it).
+
+
+<p>
+When possible,
+you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
+which automatically removes the file when the program ends.
+
+
+
+
+
+
+
+<h2>6.10 &ndash; <a name="6.10">The Debug Library</a></h2>
+
+<p>
+This library provides
+the functionality of the debug interface (<a href="#4.7">&sect;4.7</a>) to Lua programs.
+You should exert care when using this library.
+Several of its functions
+violate basic assumptions about Lua code
+(e.g., that variables local to a function
+cannot be accessed from outside;
+that userdata metatables cannot be changed by Lua code;
+that Lua programs do not crash)
+and therefore can compromise otherwise secure code.
+Moreover, some functions in this library may be slow.
+
+
+<p>
+All functions in this library are provided
+inside the <a name="pdf-debug"><code>debug</code></a> table.
+All functions that operate over a thread
+have an optional first argument which is the
+thread to operate over.
+The default is always the current thread.
+
+
+<p>
+<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
+
+
+<p>
+Enters an interactive mode with the user,
+running each string that the user enters.
+Using simple commands and other debug facilities,
+the user can inspect global and local variables,
+change their values, evaluate expressions, and so on.
+A line containing only the word <code>cont</code> finishes this function,
+so that the caller continues its execution.
+
+
+<p>
+Note that commands for <code>debug.debug</code> are not lexically nested
+within any function and so have no direct access to local variables.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
+
+
+<p>
+Returns the current hook settings of the thread, as three values:
+the current hook function, the current hook mask,
+and the current hook count,
+as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function.
+
+
+<p>
+Returns <b>fail</b> if there is no active hook.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3>
+
+
+<p>
+Returns a table with information about a function.
+You can give the function directly
+or you can give a number as the value of <code>f</code>,
+which means the function running at level <code>f</code> of the call stack
+of the given thread:
+level&nbsp;0 is the current function (<code>getinfo</code> itself);
+level&nbsp;1 is the function that called <code>getinfo</code>
+(except for tail calls, which do not count on the stack);
+and so on.
+If <code>f</code> is a number greater than the number of active functions,
+then <code>getinfo</code> returns <b>fail</b>.
+
+
+<p>
+The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
+with the string <code>what</code> describing which fields to fill in.
+The default for <code>what</code> is to get all information available,
+except the table of valid lines.
+If present,
+the option '<code>f</code>'
+adds a field named <code>func</code> with the function itself.
+If present,
+the option '<code>L</code>'
+adds a field named <code>activelines</code> with the table of
+valid lines.
+
+
+<p>
+For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
+a name for the current function,
+if a reasonable name can be found,
+and the expression <code>debug.getinfo(print)</code>
+returns a table with all available information
+about the <a href="#pdf-print"><code>print</code></a> function.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the local variable
+with index <code>local</code> of the function at level <code>f</code> of the stack.
+This function accesses not only explicit local variables,
+but also parameters and temporary values.
+
+
+<p>
+The first parameter or local variable has index&nbsp;1, and so on,
+following the order that they are declared in the code,
+counting only the variables that are active
+in the current scope of the function.
+Compile-time constants may not appear in this listing,
+if they were optimized away by the compiler.
+Negative indices refer to vararg arguments;
+-1 is the first vararg argument.
+The function returns <b>fail</b>
+if there is no variable with the given index,
+and raises an error when called with a level out of range.
+(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
+
+
+<p>
+Variable names starting with '<code>(</code>' (open parenthesis) 
+represent variables with no known names
+(internal variables such as loop control variables,
+and variables from chunks saved without debug information).
+
+
+<p>
+The parameter <code>f</code> may also be a function.
+In that case, <code>getlocal</code> returns only the name of function parameters.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3>
+
+
+<p>
+Returns the metatable of the given <code>value</code>
+or <b>nil</b> if it does not have a metatable.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
+
+
+<p>
+Returns the registry table (see <a href="#4.3">&sect;4.3</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the upvalue
+with index <code>up</code> of the function <code>f</code>.
+The function returns <b>fail</b>
+if there is no upvalue with the given index.
+
+
+<p>
+(For Lua functions,
+upvalues are the external local variables that the function uses,
+and that are consequently included in its closure.)
+
+
+<p>
+For C&nbsp;functions, this function uses the empty string <code>""</code>
+as a name for all upvalues.
+
+
+<p>
+Variable name '<code>?</code>' (interrogation mark)
+represents variables with no known names
+(variables from chunks saved without debug information).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u, n)</code></a></h3>
+
+
+<p>
+Returns the <code>n</code>-th user value associated
+to the userdata <code>u</code> plus a boolean,
+<b>false</b> if the userdata does not have that value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setcstacklimit"><code>debug.setcstacklimit (limit)</code></a></h3>
+
+
+<p>
+Sets a new limit for the C stack.
+This limit controls how deeply nested calls can go in Lua,
+with the intent of avoiding a stack overflow.
+A limit too small restricts recursive calls pointlessly;
+a limit too large exposes the interpreter to stack-overflow crashes.
+Unfortunately, there is no way to know a priori
+the maximum safe limit for a platform.
+
+
+<p>
+Each call made from Lua code counts one unit.
+Other operations (e.g., calls made from C to Lua or resuming a coroutine)
+may have a higher cost.
+
+
+<p>
+This function has the following restrictions:
+
+<ul>
+<li>It can only be called from the main coroutine (thread);</li>
+<li>It cannot be called while handling a stack-overflow error;</li>
+<li><code>limit</code> must be less than 40000;</li>
+<li><code>limit</code> cannot be less than the amount of C stack in use.</li>
+</ul><p>
+If a call does not respect some restriction,
+it returns a false value.
+Otherwise,
+the call returns the old limit.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
+
+
+<p>
+Sets the given function as the debug hook.
+The string <code>mask</code> and the number <code>count</code> describe
+when the hook will be called.
+The string mask may have any combination of the following characters,
+with the given meaning:
+
+<ul>
+<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li>
+<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li>
+<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li>
+</ul><p>
+Moreover,
+with a <code>count</code> different from zero,
+the hook is called also after every <code>count</code> instructions.
+
+
+<p>
+When called without arguments,
+<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
+
+
+<p>
+When the hook is called, its first parameter is a string
+describing the event that has triggered its call:
+<code>"call"</code>, <code>"tail call"</code>, <code>"return"</code>,
+<code>"line"</code>, and <code>"count"</code>.
+For line events,
+the hook also gets the new line number as its second parameter.
+Inside a hook,
+you can call <code>getinfo</code> with level&nbsp;2 to get more information about
+the running function.
+(Level&nbsp;0 is the <code>getinfo</code> function,
+and level&nbsp;1 is the hook function.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the local variable
+with index <code>local</code> of the function at level <code>level</code> of the stack.
+The function returns <b>fail</b> if there is no local
+variable with the given index,
+and raises an error when called with a <code>level</code> out of range.
+(You can call <code>getinfo</code> to check whether the level is valid.)
+Otherwise, it returns the name of the local variable.
+
+
+<p>
+See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about
+variable indices and names.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given <code>value</code> to the given <code>table</code>
+(which can be <b>nil</b>).
+Returns <code>value</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the upvalue
+with index <code>up</code> of the function <code>f</code>.
+The function returns <b>fail</b> if there is no upvalue
+with the given index.
+Otherwise, it returns the name of the upvalue.
+
+
+<p>
+See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value, n)</code></a></h3>
+
+
+<p>
+Sets the given <code>value</code> as
+the <code>n</code>-th user value associated to the given <code>udata</code>.
+<code>udata</code> must be a full userdata.
+
+
+<p>
+Returns <code>udata</code>,
+or <b>fail</b> if the userdata does not have that value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
+
+
+<p>
+If <code>message</code> is present but is neither a string nor <b>nil</b>,
+this function returns <code>message</code> without further processing.
+Otherwise,
+it returns a string with a traceback of the call stack.
+The optional <code>message</code> string is appended
+at the beginning of the traceback.
+An optional <code>level</code> number tells at which level
+to start the traceback
+(default is 1, the function calling <code>traceback</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3>
+
+
+<p>
+Returns a unique identifier (as a light userdata)
+for the upvalue numbered <code>n</code>
+from the given function.
+
+
+<p>
+These unique identifiers allow a program to check whether different
+closures share upvalues.
+Lua closures that share an upvalue
+(that is, that access a same external local variable)
+will return identical ids for those upvalue indices.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3>
+
+
+<p>
+Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code>
+refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>.
+
+
+
+
+
+
+
+<h1>7 &ndash; <a name="7">Lua Standalone</a></h1>
+
+<p>
+Although Lua has been designed as an extension language,
+to be embedded in a host C&nbsp;program,
+it is also frequently used as a standalone language.
+An interpreter for Lua as a standalone language,
+called simply <code>lua</code>,
+is provided with the standard distribution.
+The standalone interpreter includes
+all standard libraries.
+Its usage is:
+
+<pre>
+     lua [options] [script [args]]
+</pre><p>
+The options are:
+
+<ul>
+<li><b><code>-e <em>stat</em></code>: </b> execute string <em>stat</em>;</li>
+<li><b><code>-i</code>: </b> enter interactive mode after running <em>script</em>;</li>
+<li><b><code>-l <em>mod</em></code>: </b> "require" <em>mod</em> and assign the
+  result to global <em>mod</em>;</li>
+<li><b><code>-v</code>: </b> print version information;</li>
+<li><b><code>-E</code>: </b> ignore environment variables;</li>
+<li><b><code>-W</code>: </b> turn warnings on;</li>
+<li><b><code>--</code>: </b> stop handling options;</li>
+<li><b><code>-</code>: </b> execute <code>stdin</code> as a file and stop handling options.</li>
+</ul><p>
+After handling its options, <code>lua</code> runs the given <em>script</em>.
+When called without arguments,
+<code>lua</code> behaves as <code>lua -v -i</code>
+when the standard input (<code>stdin</code>) is a terminal,
+and as <code>lua -</code> otherwise.
+
+
+<p>
+When called without the option <code>-E</code>,
+the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_4"><code>LUA_INIT_5_4</code></a>
+(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if the versioned name is not defined)
+before running any argument.
+If the variable content has the format <code>@<em>filename</em></code>,
+then <code>lua</code> executes the file.
+Otherwise, <code>lua</code> executes the string itself.
+
+
+<p>
+When called with the option <code>-E</code>,
+Lua does not consult any environment variables.
+In particular,
+the values of <a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a>
+are set with the default paths defined in <code>luaconf.h</code>.
+
+
+<p>
+The options <code>-e</code>, <code>-l</code>, and <code>-W</code> are handled in
+the order they appear.
+For instance, an invocation like
+
+<pre>
+     $ lua -e 'a=1' -llib1 script.lua
+</pre><p>
+will first set <code>a</code> to 1, then require the library <code>lib1</code>,
+and finally run the file <code>script.lua</code> with no arguments.
+(Here <code>$</code> is the shell prompt. Your prompt may be different.)
+
+
+<p>
+Before running any code,
+<code>lua</code> collects all command-line arguments
+in a global table called <code>arg</code>.
+The script name goes to index 0,
+the first argument after the script name goes to index 1,
+and so on.
+Any arguments before the script name
+(that is, the interpreter name plus its options)
+go to negative indices.
+For instance, in the call
+
+<pre>
+     $ lua -la b.lua t1 t2
+</pre><p>
+the table is like this:
+
+<pre>
+     arg = { [-2] = "lua", [-1] = "-la",
+             [0] = "b.lua",
+             [1] = "t1", [2] = "t2" }
+</pre><p>
+If there is no script in the call,
+the interpreter name goes to index 0,
+followed by the other arguments.
+For instance, the call
+
+<pre>
+     $ lua -e "print(arg[1])"
+</pre><p>
+will print "<code>-e</code>".
+If there is a script,
+the script is called with arguments
+<code>arg[1]</code>, &middot;&middot;&middot;, <code>arg[#arg]</code>.
+Like all chunks in Lua,
+the script is compiled as a vararg function.
+
+
+<p>
+In interactive mode,
+Lua repeatedly prompts and waits for a line.
+After reading a line,
+Lua first try to interpret the line as an expression.
+If it succeeds, it prints its value.
+Otherwise, it interprets the line as a statement.
+If you write an incomplete statement,
+the interpreter waits for its completion
+by issuing a different prompt.
+
+
+<p>
+If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string,
+then its value is used as the prompt.
+Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string,
+its value is used as the secondary prompt
+(issued during incomplete statements).
+
+
+<p>
+In case of unprotected errors in the script,
+the interpreter reports the error to the standard error stream.
+If the error object is not a string but
+has a metamethod <code>__tostring</code>,
+the interpreter calls this metamethod to produce the final message.
+Otherwise, the interpreter converts the error object to a string
+and adds a stack traceback to it.
+When warnings are on,
+they are simply printed in the standard error output.
+
+
+<p>
+When finishing normally,
+the interpreter closes its main Lua state
+(see <a href="#lua_close"><code>lua_close</code></a>).
+The script can avoid this step by
+calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate.
+
+
+<p>
+To allow the use of Lua as a
+script interpreter in Unix systems,
+Lua skips the first line of a file chunk if it starts with <code>#</code>.
+Therefore, Lua scripts can be made into executable programs
+by using <code>chmod +x</code> and the&nbsp;<code>#!</code> form,
+as in
+
+<pre>
+     #!/usr/local/bin/lua
+</pre><p>
+Of course,
+the location of the Lua interpreter may be different in your machine.
+If <code>lua</code> is in your <code>PATH</code>,
+then
+
+<pre>
+     #!/usr/bin/env lua
+</pre><p>
+is a more portable solution.
+
+
+
+<h1>8 &ndash; <a name="8">Incompatibilities with the Previous Version</a></h1>
+
+
+
+<p>
+Here we list the incompatibilities that you may find when moving a program
+from Lua&nbsp;5.3 to Lua&nbsp;5.4.
+
+
+<p>
+You can avoid some incompatibilities by compiling Lua with
+appropriate options (see file <code>luaconf.h</code>).
+However,
+all these compatibility options will be removed in the future.
+More often than not,
+compatibility issues arise when these compatibility options
+are removed.
+So, whenever you have the chance,
+you should try to test your code with a version of Lua compiled
+with all compatibility options turned off.
+That will ease transitions to newer versions of Lua.
+
+
+<p>
+Lua versions can always change the C API in ways that
+do not imply source-code changes in a program,
+such as the numeric values for constants
+or the implementation of functions as macros.
+Therefore,
+you should never assume that binaries are compatible between
+different Lua versions.
+Always recompile clients of the Lua API when
+using a new version.
+
+
+<p>
+Similarly, Lua versions can always change the internal representation
+of precompiled chunks;
+precompiled chunks are not compatible between different Lua versions.
+
+
+<p>
+The standard paths in the official distribution may
+change between versions.
+
+
+
+
+
+<h2>8.1 &ndash; <a name="8.1">Incompatibilities in the Language</a></h2>
+<ul>
+
+<li>
+The coercion of strings to numbers in
+arithmetic and bitwise operations
+has been removed from the core language.
+The string library does a similar job
+for arithmetic (but not for bitwise) operations
+using the string metamethods.
+However, unlike in previous versions,
+the new implementation preserves the implicit type of the numeral
+in the string.
+For instance, the result of <code>"1" + "2"</code> now is an integer,
+not a float.
+</li>
+
+<li>
+Literal decimal integer constants that overflow are read as floats,
+instead of wrapping around.
+You can use hexadecimal notation for such constants if you
+want the old behavior
+(reading them as integers with wrap around).
+</li>
+
+<li>
+The use of the <code>__lt</code> metamethod to emulate <code>__le</code>
+has been removed.
+When needed, this metamethod must be explicitly defined.
+</li>
+
+<li>
+The semantics of the numerical <b>for</b> loop
+over integers changed in some details.
+In particular, the control variable never wraps around.
+</li>
+
+<li>
+A label for a <b>goto</b> cannot be declared where a label with the same
+name is visible, even if this other label is declared in an enclosing
+block.
+</li>
+
+<li>
+When finalizing an object,
+Lua does not ignore <code>__gc</code> metamethods that are not functions.
+Any value will be called, if present.
+(Non-callable values will generate a warning,
+like any other error when calling a finalizer.)
+</li>
+
+</ul>
+
+
+
+
+<h2>8.2 &ndash; <a name="8.2">Incompatibilities in the Libraries</a></h2>
+<ul>
+
+<li>
+The function <a href="#pdf-print"><code>print</code></a> does not call <a href="#pdf-tostring"><code>tostring</code></a>
+to format its arguments;
+instead, it has this functionality hardwired.
+You should use <code>__tostring</code> to modify how values are printed.
+</li>
+
+<li>
+The pseudo-random number generator used by the function <a href="#pdf-math.random"><code>math.random</code></a>
+now starts with a somewhat random seed.
+Moreover, it uses a different algorithm.
+</li>
+
+<li>
+By default, the decoding functions in the <a href="#pdf-utf8"><code>utf8</code></a> library
+do not accept surrogates as valid code points.
+An extra parameter in these functions makes them more permissive.
+</li>
+
+<li>
+The options "<code>setpause</code>" and "<code>setstepmul</code>"
+of the function <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> are deprecated.
+You should use the new option "<code>incremental</code>" to set them.
+</li>
+
+<li>
+The function <a href="#pdf-io.lines"><code>io.lines</code></a> now returns four values,
+instead of just one.
+That can be a problem when it is used as the sole
+argument to another function that has optional parameters,
+such as in <code>load(io.lines(filename, "L"))</code>.
+To fix that issue,
+you can wrap the call into parentheses,
+to adjust its number of results to one.
+</li>
+
+</ul>
+
+
+
+
+<h2>8.3 &ndash; <a name="8.3">Incompatibilities in the API</a></h2>
+
+
+<ul>
+
+<li>
+Full userdata now has an arbitrary number of associated user values.
+Therefore, the functions <code>lua_newuserdata</code>,
+<code>lua_setuservalue</code>, and <code>lua_getuservalue</code> were
+replaced by <a href="#lua_newuserdatauv"><code>lua_newuserdatauv</code></a>,
+<a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a>, and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>,
+which have an extra argument.
+
+
+<p>
+For compatibility, the old names still work as macros assuming
+one single user value.
+Note, however, that userdata with zero user values
+are more efficient memory-wise.
+</li>
+
+<li>
+The function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter.
+This out parameter returns the number of values on
+the top of the stack that were yielded or returned by the coroutine.
+(In previous versions,
+those values were the entire stack.)
+</li>
+
+<li>
+The function <a href="#lua_version"><code>lua_version</code></a> returns the version number,
+instead of an address of the version number.
+The Lua core should work correctly with libraries using their
+own static copies of the same core,
+so there is no need to check whether they are using the same
+address space.
+</li>
+
+<li>
+The constant <code>LUA_ERRGCMM</code> was removed.
+Errors in finalizers are never propagated;
+instead, they generate a warning.
+</li>
+
+<li>
+The options <code>LUA_GCSETPAUSE</code> and <code>LUA_GCSETSTEPMUL</code>
+of the function <a href="#lua_gc"><code>lua_gc</code></a> are deprecated.
+You should use the new option <code>LUA_GCINC</code> to set them.
+</li>
+
+</ul>
+
+
+
+
+<h1>9 &ndash; <a name="9">The Complete Syntax of Lua</a></h1>
+
+<p>
+Here is the complete syntax of Lua in extended BNF.
+As usual in extended BNF,
+{A} means 0 or more As,
+and [A] means an optional A.
+(For operator precedences, see <a href="#3.4.8">&sect;3.4.8</a>;
+for a description of the terminals
+Name, Numeral,
+and LiteralString, see <a href="#3.1">&sect;3.1</a>.)
+
+
+
+
+<pre>
+
+	chunk ::= block
+
+	block ::= {stat} [retstat]
+
+	stat ::=  &lsquo;<b>;</b>&rsquo; | 
+		 varlist &lsquo;<b>=</b>&rsquo; explist | 
+		 functioncall | 
+		 label | 
+		 <b>break</b> | 
+		 <b>goto</b> Name | 
+		 <b>do</b> block <b>end</b> | 
+		 <b>while</b> exp <b>do</b> block <b>end</b> | 
+		 <b>repeat</b> block <b>until</b> exp | 
+		 <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | 
+		 <b>for</b> Name &lsquo;<b>=</b>&rsquo; exp &lsquo;<b>,</b>&rsquo; exp [&lsquo;<b>,</b>&rsquo; exp] <b>do</b> block <b>end</b> | 
+		 <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | 
+		 <b>function</b> funcname funcbody | 
+		 <b>local</b> <b>function</b> Name funcbody | 
+		 <b>local</b> attnamelist [&lsquo;<b>=</b>&rsquo; explist] 
+
+	attnamelist ::=  Name attrib {&lsquo;<b>,</b>&rsquo; Name attrib}
+
+	attrib ::= [&lsquo;<b>&lt;</b>&rsquo; Name &lsquo;<b>&gt;</b>&rsquo;]
+
+	retstat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]
+
+	label ::= &lsquo;<b>::</b>&rsquo; Name &lsquo;<b>::</b>&rsquo;
+
+	funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name} [&lsquo;<b>:</b>&rsquo; Name]
+
+	varlist ::= var {&lsquo;<b>,</b>&rsquo; var}
+
+	var ::=  Name | prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; | prefixexp &lsquo;<b>.</b>&rsquo; Name 
+
+	namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}
+
+	explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}
+
+	exp ::=  <b>nil</b> | <b>false</b> | <b>true</b> | Numeral | LiteralString | &lsquo;<b>...</b>&rsquo; | functiondef | 
+		 prefixexp | tableconstructor | exp binop exp | unop exp 
+
+	prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;
+
+	functioncall ::=  prefixexp args | prefixexp &lsquo;<b>:</b>&rsquo; Name args 
+
+	args ::=  &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo; | tableconstructor | LiteralString 
+
+	functiondef ::= <b>function</b> funcbody
+
+	funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>
+
+	parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;
+
+	tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;
+
+	fieldlist ::= field {fieldsep field} [fieldsep]
+
+	field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp
+
+	fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;
+
+	binop ::=  &lsquo;<b>+</b>&rsquo; | &lsquo;<b>-</b>&rsquo; | &lsquo;<b>*</b>&rsquo; | &lsquo;<b>/</b>&rsquo; | &lsquo;<b>//</b>&rsquo; | &lsquo;<b>^</b>&rsquo; | &lsquo;<b>%</b>&rsquo; | 
+		 &lsquo;<b>&amp;</b>&rsquo; | &lsquo;<b>~</b>&rsquo; | &lsquo;<b>|</b>&rsquo; | &lsquo;<b>&gt;&gt;</b>&rsquo; | &lsquo;<b>&lt;&lt;</b>&rsquo; | &lsquo;<b>..</b>&rsquo; | 
+		 &lsquo;<b>&lt;</b>&rsquo; | &lsquo;<b>&lt;=</b>&rsquo; | &lsquo;<b>&gt;</b>&rsquo; | &lsquo;<b>&gt;=</b>&rsquo; | &lsquo;<b>==</b>&rsquo; | &lsquo;<b>~=</b>&rsquo; | 
+		 <b>and</b> | <b>or</b>
+
+	unop ::= &lsquo;<b>-</b>&rsquo; | <b>not</b> | &lsquo;<b>#</b>&rsquo; | &lsquo;<b>~</b>&rsquo;
+
+</pre>
+
+<p>
+
+
+
+
+
+
+
+<P CLASS="footer">
+Last update:
+Thu Jun 18 16:10:16 UTC 2020
+</P>
+<!--
+Last change: revised for Lua 5.4.0 (final)
+-->
+
+</body></html>
+

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+ 340 - 0
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@@ -0,0 +1,340 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.4 readme</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+<STYLE TYPE="text/css">
+blockquote, .display {
+	border: solid #a0a0a0 2px ;
+	border-radius: 8px ;
+	padding: 1em ;
+	margin: 0px ;
+}
+
+.display {
+	word-spacing: 0.25em ;
+}
+
+dl.display dd {
+	padding-bottom: 0.2em ;
+}
+
+tt, kbd, code {
+	font-size: 12pt ;
+}
+</STYLE>
+</HEAD>
+
+<BODY>
+
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
+Welcome to Lua 5.4
+</H1>
+
+<DIV CLASS="menubar">
+<A HREF="#about">about</A>
+&middot;
+<A HREF="#install">installation</A>
+&middot;
+<A HREF="#changes">changes</A>
+&middot;
+<A HREF="#license">license</A>
+&middot;
+<A HREF="contents.html">reference manual</A>
+</DIV>
+
+<H2><A NAME="about">About Lua</A></H2>
+<P>
+Lua is a powerful, efficient, lightweight, embeddable scripting language
+developed by a
+<A HREF="http://www.lua.org/authors.html">team</A>
+at
+<A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
+the Pontifical Catholic University of Rio de Janeiro in Brazil.
+Lua is
+<A HREF="#license">free software</A>
+used in
+<A HREF="http://www.lua.org/uses.html">many products and projects</A>
+around the world.
+
+<P>
+Lua's
+<A HREF="http://www.lua.org/">official web site</A>
+provides complete information
+about Lua,
+including
+an
+<A HREF="http://www.lua.org/about.html">executive summary</A>
+and
+updated
+<A HREF="http://www.lua.org/docs.html">documentation</A>,
+especially the
+<A HREF="http://www.lua.org/manual/5.4/">reference manual</A>,
+which may differ slightly from the
+<A HREF="contents.html">local copy</A>
+distributed in this package.
+
+<H2><A NAME="install">Installing Lua</A></H2>
+<P>
+Lua is distributed in
+<A HREF="http://www.lua.org/ftp/">source</A>
+form.
+You need to build it before using it.
+Building Lua should be straightforward
+because
+Lua is implemented in pure ANSI C and compiles unmodified in all known
+platforms that have an ANSI C compiler.
+Lua also compiles unmodified as C++.
+The instructions given below for building Lua are for Unix-like platforms,
+such as Linux and Mac OS X.
+See also
+<A HREF="#other">instructions for other systems</A>
+and
+<A HREF="#customization">customization options</A>.
+
+<P>
+If you don't have the time or the inclination to compile Lua yourself,
+get a binary from
+<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
+Try also
+<A HREF="http://luadist.org/">LuaDist</A>,
+a multi-platform distribution of Lua that includes batteries.
+
+<H3>Building Lua</H3>
+<P>
+In most common Unix-like platforms, simply do "<KBD>make</KBD>".
+Here are the details.
+
+<OL>
+<LI>
+Open a terminal window and move to
+the top-level directory, which is named <TT>lua-5.4.0</TT>.
+The <TT>Makefile</TT> there controls both the build process and the installation process.
+<P>
+<LI>
+  Do "<KBD>make</KBD>". The <TT>Makefile</TT> will guess your platform and build Lua for it.
+<P>
+<LI>
+  If the guess failed, do "<KBD>make help</KBD>" and see if your platform is listed.
+  The platforms currently supported are:
+<P>
+<P CLASS="display">
+   guess aix bsd c89 freebsd generic linux linux-readline macosx mingw posix solaris
+</P>
+<P>
+  If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
+  is your platform name.
+<P>
+  If your platform is not listed, try the closest one or posix, generic,
+  c89, in this order.
+<P>
+<LI>
+The compilation takes only a few moments
+and produces three files in the <TT>src</TT> directory:
+lua (the interpreter),
+luac (the compiler),
+and liblua.a (the library).
+<P>
+<LI>
+  To check that Lua has been built correctly, do "<KBD>make test</KBD>"
+  after building Lua. This will run the interpreter and print its version.
+</OL>
+<P>
+If you're running Linux, try "<KBD>make linux-readline</KBD>" to build the interactive Lua interpreter with handy line-editing and history capabilities.
+If you get compilation errors,
+make sure you have installed the <TT>readline</TT> development package
+(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>).
+If you get link errors after that,
+then try "<KBD>make linux-readline MYLIBS=-ltermcap</KBD>".
+
+<H3>Installing Lua</H3>
+<P>
+  Once you have built Lua, you may want to install it in an official
+  place in your system. In this case, do "<KBD>make install</KBD>". The official
+  place and the way to install files are defined in the <TT>Makefile</TT>. You'll
+  probably need the right permissions to install files, and so may need to do "<KBD>sudo make install</KBD>".
+
+<P>
+  To build and install Lua in one step, do "<KBD>make all install</KBD>",
+  or "<KBD>make xxx install</KBD>",
+  where xxx is your platform name.
+
+<P>
+  To install Lua locally after building it, do "<KBD>make local</KBD>".
+  This will create a directory <TT>install</TT> with subdirectories
+  <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>,
+  and install Lua as listed below.
+
+  To install Lua locally, but in some other directory, do
+  "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
+  The installation starts in the <TT>src</TT> and <TT>doc</TT> directories,
+  so take care if <TT>INSTALL_TOP</TT> is not an absolute path.
+
+<DL CLASS="display">
+<DT>
+    bin:
+<DD>
+    lua luac
+<DT>
+    include:
+<DD>
+    lua.h luaconf.h lualib.h lauxlib.h lua.hpp
+<DT>
+    lib:
+<DD>
+    liblua.a
+<DT>
+    man/man1:
+<DD>
+    lua.1 luac.1
+</DL>
+
+<P>
+  These are the only directories you need for development.
+  If you only want to run Lua programs,
+  you only need the files in <TT>bin</TT> and <TT>man</TT>.
+  The files in <TT>include</TT> and <TT>lib</TT> are needed for
+  embedding Lua in C or C++ programs.
+
+<H3><A NAME="customization">Customization</A></H3>
+<P>
+  Three kinds of things can be customized by editing a file:
+<UL>
+    <LI> Where and how to install Lua &mdash; edit <TT>Makefile</TT>.
+    <LI> How to build Lua &mdash; edit <TT>src/Makefile</TT>.
+    <LI> Lua features &mdash; edit <TT>src/luaconf.h</TT>.
+</UL>
+
+<P>
+  You don't actually need to edit the Makefiles because you may set the
+  relevant variables in the command line when invoking make.
+  Nevertheless, it's probably best to edit and save the Makefiles to
+  record the changes you've made.
+
+<P>
+  On the other hand, if you need to customize some Lua features, you'll need
+  to edit <TT>src/luaconf.h</TT> before building and installing Lua.
+  The edited file will be the one installed, and
+  it will be used by any Lua clients that you build, to ensure consistency.
+  Further customization is available to experts by editing the Lua sources.
+
+<H3><A NAME="other">Building Lua on other systems</A></H3>
+<P>
+  If you're not using the usual Unix tools, then the instructions for
+  building Lua depend on the compiler you use. You'll need to create
+  projects (or whatever your compiler uses) for building the library,
+  the interpreter, and the compiler, as follows:
+
+<DL CLASS="display">
+<DT>
+library:
+<DD>
+lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c
+lauxlib.c lbaselib.c lcorolib.c ldblib.c liolib.c lmathlib.c loadlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c linit.c
+<DT>
+interpreter:
+<DD>
+  library, lua.c
+<DT>
+compiler:
+<DD>
+  library, luac.c
+</DL>
+
+<P>
+  To use Lua as a library in your own programs, you'll need to know how to
+  create and use libraries with your compiler. Moreover, to dynamically load
+  C libraries for Lua, you'll need to know how to create dynamic libraries
+  and you'll need to make sure that the Lua API functions are accessible to
+  those dynamic libraries &mdash; but <EM>don't</EM> link the Lua library
+  into each dynamic library. For Unix, we recommend that the Lua library
+  be linked statically into the host program and its symbols exported for
+  dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
+  For Windows, we recommend that the Lua library be a DLL.
+  In all cases, the compiler luac should be linked statically.
+
+<P>
+  As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
+  some features before building Lua.
+
+<H2><A NAME="changes">Changes since Lua 5.3</A></H2>
+<P>
+Here are the main changes introduced in Lua 5.4.
+The
+<A HREF="contents.html">reference manual</A>
+lists the
+<A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
+
+<H3>Main changes</H3>
+<UL>
+<LI> new generational mode for garbage collection
+<LI> to-be-closed variables
+<LI> const variables
+<LI> userdata can have multiple user values
+<LI> new implementation for math.random
+<LI> warning system
+<LI> debug information about function arguments and returns
+<LI> new semantics for the integer 'for' loop
+<LI> optional 'init' argument to 'string.gmatch'
+<LI> new functions 'lua_resetthread' and 'coroutine.close'
+<LI> string-to-number coercions moved to the string library
+<LI> allocation function allowed to fail when shrinking a memory block
+<LI> new format '%p' in 'string.format'
+<LI> utf8 library accepts codepoints up to 2^31
+</UL>
+
+<H2><A NAME="license">License</A></H2>
+<P>
+<A HREF="http://www.opensource.org/docs/definition.php">
+<IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;">
+</A>
+Lua is free software distributed under the terms of the
+<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
+reproduced below;
+it may be used for any purpose, including commercial purposes,
+at absolutely no cost without having to ask us.
+
+The only requirement is that if you do use Lua,
+then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
+
+For details, see
+<A HREF="http://www.lua.org/license.html">this</A>.
+
+<BLOCKQUOTE STYLE="padding-bottom: 0em">
+Copyright &copy; 1994&ndash;2020 Lua.org, PUC-Rio.
+
+<P>
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+<P>
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+<P>
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+</BLOCKQUOTE>
+<P>
+
+<P CLASS="footer">
+Last update:
+Fri May  1 19:33:31 UTC 2020
+</P>
+<!--
+Last change: revised for Lua 5.4.0 (final)
+-->
+
+</BODY>
+</HTML>

+ 220 - 0
src/third_party/lua-5.4.0/src/Makefile

@@ -0,0 +1,220 @@
+# Makefile for building Lua
+# See ../doc/readme.html for installation and customization instructions.
+
+# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
+
+# Your platform. See PLATS for possible values.
+PLAT= guess
+
+CC= gcc -std=gnu99
+CFLAGS= -O2 -Wall -Wextra -DLUA_COMPAT_5_3 $(SYSCFLAGS) $(MYCFLAGS)
+LDFLAGS= $(SYSLDFLAGS) $(MYLDFLAGS)
+LIBS= -lm $(SYSLIBS) $(MYLIBS)
+
+AR= ar rcu
+RANLIB= ranlib
+RM= rm -f
+UNAME= uname
+
+SYSCFLAGS=
+SYSLDFLAGS=
+SYSLIBS=
+
+MYCFLAGS=
+MYLDFLAGS=
+MYLIBS=
+MYOBJS=
+
+# Special flags for compiler modules; -Os reduces code size.
+CMCFLAGS= -Os
+
+# == END OF USER SETTINGS -- NO NEED TO CHANGE ANYTHING BELOW THIS LINE =======
+
+PLATS= guess aix bsd c89 freebsd generic linux linux-readline macosx mingw posix solaris
+
+LUA_A=	liblua.a
+CORE_O=	lapi.o lcode.o lctype.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltm.o lundump.o lvm.o lzio.o
+LIB_O=	lauxlib.o lbaselib.o lcorolib.o ldblib.o liolib.o lmathlib.o loadlib.o loslib.o lstrlib.o ltablib.o lutf8lib.o linit.o
+BASE_O= $(CORE_O) $(LIB_O) $(MYOBJS)
+
+LUA_T=	lua
+LUA_O=	lua.o
+
+LUAC_T=	luac
+LUAC_O=	luac.o
+
+ALL_O= $(BASE_O) $(LUA_O) $(LUAC_O)
+ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T)
+ALL_A= $(LUA_A)
+
+# Targets start here.
+default: $(PLAT)
+
+all:	$(ALL_T)
+
+o:	$(ALL_O)
+
+a:	$(ALL_A)
+
+$(LUA_A): $(BASE_O)
+	$(AR) $@ $(BASE_O)
+	$(RANLIB) $@
+
+$(LUA_T): $(LUA_O) $(LUA_A)
+	$(CC) -o $@ $(LDFLAGS) $(LUA_O) $(LUA_A) $(LIBS)
+
+$(LUAC_T): $(LUAC_O) $(LUA_A)
+	$(CC) -o $@ $(LDFLAGS) $(LUAC_O) $(LUA_A) $(LIBS)
+
+test:
+	./lua -v
+
+clean:
+	$(RM) $(ALL_T) $(ALL_O)
+
+depend:
+	@$(CC) $(CFLAGS) -MM l*.c
+
+echo:
+	@echo "PLAT= $(PLAT)"
+	@echo "CC= $(CC)"
+	@echo "CFLAGS= $(CFLAGS)"
+	@echo "LDFLAGS= $(SYSLDFLAGS)"
+	@echo "LIBS= $(LIBS)"
+	@echo "AR= $(AR)"
+	@echo "RANLIB= $(RANLIB)"
+	@echo "RM= $(RM)"
+	@echo "UNAME= $(UNAME)"
+
+# Convenience targets for popular platforms.
+ALL= all
+
+help:
+	@echo "Do 'make PLATFORM' where PLATFORM is one of these:"
+	@echo "   $(PLATS)"
+	@echo "See doc/readme.html for complete instructions."
+
+guess:
+	@echo Guessing `$(UNAME)`
+	@$(MAKE) `$(UNAME)`
+
+AIX aix:
+	$(MAKE) $(ALL) CC="xlc" CFLAGS="-O2 -DLUA_USE_POSIX -DLUA_USE_DLOPEN" SYSLIBS="-ldl" SYSLDFLAGS="-brtl -bexpall"
+
+bsd:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" SYSLIBS="-Wl,-E"
+
+c89:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_C89" CC="gcc -std=c89"
+	@echo ''
+	@echo '*** C89 does not guarantee 64-bit integers for Lua.'
+	@echo ''
+
+FreeBSD NetBSD OpenBSD freebsd:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_LINUX -DLUA_USE_READLINE -I/usr/include/edit" SYSLIBS="-Wl,-E -ledit" CC="cc"
+
+generic: $(ALL)
+
+Linux linux:	linux-noreadline
+
+linux-noreadline:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_LINUX" SYSLIBS="-Wl,-E -ldl"
+
+linux-readline:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_LINUX -DLUA_USE_READLINE" SYSLIBS="-Wl,-E -ldl -lreadline"
+
+Darwin macos macosx:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_MACOSX -DLUA_USE_READLINE" SYSLIBS="-lreadline"
+
+mingw:
+	$(MAKE) "LUA_A=lua54.dll" "LUA_T=lua.exe" \
+	"AR=$(CC) -shared -o" "RANLIB=strip --strip-unneeded" \
+	"SYSCFLAGS=-DLUA_BUILD_AS_DLL" "SYSLIBS=" "SYSLDFLAGS=-s" lua.exe
+	$(MAKE) "LUAC_T=luac.exe" luac.exe
+
+posix:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX"
+
+SunOS solaris:
+	$(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN -D_REENTRANT" SYSLIBS="-ldl"
+
+# Targets that do not create files (not all makes understand .PHONY).
+.PHONY: all $(PLATS) help test clean default o a depend echo
+
+# Compiler modules may use special flags.
+llex.o:
+	$(CC) $(CFLAGS) $(CMCFLAGS) -c llex.c
+
+lparser.o:
+	$(CC) $(CFLAGS) $(CMCFLAGS) -c lparser.c
+
+lcode.o:
+	$(CC) $(CFLAGS) $(CMCFLAGS) -c lcode.c
+
+# DO NOT DELETE
+
+lapi.o: lapi.c lprefix.h lua.h luaconf.h lapi.h llimits.h lstate.h \
+ lobject.h ltm.h lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h lstring.h \
+ ltable.h lundump.h lvm.h
+lauxlib.o: lauxlib.c lprefix.h lua.h luaconf.h lauxlib.h
+lbaselib.o: lbaselib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lcode.o: lcode.c lprefix.h lua.h luaconf.h lcode.h llex.h lobject.h \
+ llimits.h lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h \
+ ldo.h lgc.h lstring.h ltable.h lvm.h
+lcorolib.o: lcorolib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lctype.o: lctype.c lprefix.h lctype.h lua.h luaconf.h llimits.h
+ldblib.o: ldblib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+ldebug.o: ldebug.c lprefix.h lua.h luaconf.h lapi.h llimits.h lstate.h \
+ lobject.h ltm.h lzio.h lmem.h lcode.h llex.h lopcodes.h lparser.h \
+ ldebug.h ldo.h lfunc.h lstring.h lgc.h ltable.h lvm.h
+ldo.o: ldo.c lprefix.h lua.h luaconf.h lapi.h llimits.h lstate.h \
+ lobject.h ltm.h lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h lopcodes.h \
+ lparser.h lstring.h ltable.h lundump.h lvm.h
+ldump.o: ldump.c lprefix.h lua.h luaconf.h lobject.h llimits.h lstate.h \
+ ltm.h lzio.h lmem.h lundump.h
+lfunc.o: lfunc.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h
+lgc.o: lgc.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h
+linit.o: linit.c lprefix.h lua.h luaconf.h lualib.h lauxlib.h
+liolib.o: liolib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+llex.o: llex.c lprefix.h lua.h luaconf.h lctype.h llimits.h ldebug.h \
+ lstate.h lobject.h ltm.h lzio.h lmem.h ldo.h lgc.h llex.h lparser.h \
+ lstring.h ltable.h
+lmathlib.o: lmathlib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lmem.o: lmem.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lgc.h
+loadlib.o: loadlib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lobject.o: lobject.c lprefix.h lua.h luaconf.h lctype.h llimits.h \
+ ldebug.h lstate.h lobject.h ltm.h lzio.h lmem.h ldo.h lstring.h lgc.h \
+ lvm.h
+lopcodes.o: lopcodes.c lprefix.h lopcodes.h llimits.h lua.h luaconf.h
+loslib.o: loslib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lparser.o: lparser.c lprefix.h lua.h luaconf.h lcode.h llex.h lobject.h \
+ llimits.h lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h \
+ ldo.h lfunc.h lstring.h lgc.h ltable.h
+lstate.o: lstate.c lprefix.h lua.h luaconf.h lapi.h llimits.h lstate.h \
+ lobject.h ltm.h lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h llex.h \
+ lstring.h ltable.h
+lstring.o: lstring.c lprefix.h lua.h luaconf.h ldebug.h lstate.h \
+ lobject.h llimits.h ltm.h lzio.h lmem.h ldo.h lstring.h lgc.h
+lstrlib.o: lstrlib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+ltable.o: ltable.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lgc.h lstring.h ltable.h lvm.h
+ltablib.o: ltablib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+ltm.o: ltm.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lgc.h lstring.h ltable.h lvm.h
+lua.o: lua.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+luac.o: luac.c lprefix.h lua.h luaconf.h lauxlib.h ldebug.h lstate.h \
+ lobject.h llimits.h ltm.h lzio.h lmem.h lopcodes.h lopnames.h lundump.h
+lundump.o: lundump.c lprefix.h lua.h luaconf.h ldebug.h lstate.h \
+ lobject.h llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lstring.h lgc.h \
+ lundump.h
+lutf8lib.o: lutf8lib.c lprefix.h lua.h luaconf.h lauxlib.h lualib.h
+lvm.o: lvm.c lprefix.h lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lstring.h \
+ ltable.h lvm.h ljumptab.h
+lzio.o: lzio.c lprefix.h lua.h luaconf.h llimits.h lmem.h lstate.h \
+ lobject.h ltm.h lzio.h
+
+# (end of Makefile)

+ 1411 - 0
src/third_party/lua-5.4.0/src/lapi.c

@@ -0,0 +1,1411 @@
+/*
+** $Id: lapi.c $
+** Lua API
+** See Copyright Notice in lua.h
+*/
+
+#define lapi_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <limits.h>
+#include <stdarg.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lundump.h"
+#include "lvm.h"
+
+
+
+const char lua_ident[] =
+  "$LuaVersion: " LUA_COPYRIGHT " $"
+  "$LuaAuthors: " LUA_AUTHORS " $";
+
+
+
+/*
+** Test for a valid index.
+** '!ttisnil(o)' implies 'o != &G(L)->nilvalue', so it is not needed.
+** However, it covers the most common cases in a faster way.
+*/
+#define isvalid(L, o)	(!ttisnil(o) || o != &G(L)->nilvalue)
+
+
+/* test for pseudo index */
+#define ispseudo(i)		((i) <= LUA_REGISTRYINDEX)
+
+/* test for upvalue */
+#define isupvalue(i)		((i) < LUA_REGISTRYINDEX)
+
+
+static TValue *index2value (lua_State *L, int idx) {
+  CallInfo *ci = L->ci;
+  if (idx > 0) {
+    StkId o = ci->func + idx;
+    api_check(L, idx <= L->ci->top - (ci->func + 1), "unacceptable index");
+    if (o >= L->top) return &G(L)->nilvalue;
+    else return s2v(o);
+  }
+  else if (!ispseudo(idx)) {  /* negative index */
+    api_check(L, idx != 0 && -idx <= L->top - (ci->func + 1), "invalid index");
+    return s2v(L->top + idx);
+  }
+  else if (idx == LUA_REGISTRYINDEX)
+    return &G(L)->l_registry;
+  else {  /* upvalues */
+    idx = LUA_REGISTRYINDEX - idx;
+    api_check(L, idx <= MAXUPVAL + 1, "upvalue index too large");
+    if (ttislcf(s2v(ci->func)))  /* light C function? */
+      return &G(L)->nilvalue;  /* it has no upvalues */
+    else {
+      CClosure *func = clCvalue(s2v(ci->func));
+      return (idx <= func->nupvalues) ? &func->upvalue[idx-1] : &G(L)->nilvalue;
+    }
+  }
+}
+
+
+static StkId index2stack (lua_State *L, int idx) {
+  CallInfo *ci = L->ci;
+  if (idx > 0) {
+    StkId o = ci->func + idx;
+    api_check(L, o < L->top, "unacceptable index");
+    return o;
+  }
+  else {    /* non-positive index */
+    api_check(L, idx != 0 && -idx <= L->top - (ci->func + 1), "invalid index");
+    api_check(L, !ispseudo(idx), "invalid index");
+    return L->top + idx;
+  }
+}
+
+
+LUA_API int lua_checkstack (lua_State *L, int n) {
+  int res;
+  CallInfo *ci = L->ci;
+  lua_lock(L);
+  api_check(L, n >= 0, "negative 'n'");
+  if (L->stack_last - L->top > n)  /* stack large enough? */
+    res = 1;  /* yes; check is OK */
+  else {  /* no; need to grow stack */
+    int inuse = cast_int(L->top - L->stack) + EXTRA_STACK;
+    if (inuse > LUAI_MAXSTACK - n)  /* can grow without overflow? */
+      res = 0;  /* no */
+    else  /* try to grow stack */
+      res = luaD_growstack(L, n, 0);
+  }
+  if (res && ci->top < L->top + n)
+    ci->top = L->top + n;  /* adjust frame top */
+  lua_unlock(L);
+  return res;
+}
+
+
+LUA_API void lua_xmove (lua_State *from, lua_State *to, int n) {
+  int i;
+  if (from == to) return;
+  lua_lock(to);
+  api_checknelems(from, n);
+  api_check(from, G(from) == G(to), "moving among independent states");
+  api_check(from, to->ci->top - to->top >= n, "stack overflow");
+  from->top -= n;
+  for (i = 0; i < n; i++) {
+    setobjs2s(to, to->top, from->top + i);
+    to->top++;  /* stack already checked by previous 'api_check' */
+  }
+  lua_unlock(to);
+}
+
+
+LUA_API lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf) {
+  lua_CFunction old;
+  lua_lock(L);
+  old = G(L)->panic;
+  G(L)->panic = panicf;
+  lua_unlock(L);
+  return old;
+}
+
+
+LUA_API lua_Number lua_version (lua_State *L) {
+  UNUSED(L);
+  return LUA_VERSION_NUM;
+}
+
+
+
+/*
+** basic stack manipulation
+*/
+
+
+/*
+** convert an acceptable stack index into an absolute index
+*/
+LUA_API int lua_absindex (lua_State *L, int idx) {
+  return (idx > 0 || ispseudo(idx))
+         ? idx
+         : cast_int(L->top - L->ci->func) + idx;
+}
+
+
+LUA_API int lua_gettop (lua_State *L) {
+  return cast_int(L->top - (L->ci->func + 1));
+}
+
+
+LUA_API void lua_settop (lua_State *L, int idx) {
+  CallInfo *ci = L->ci;
+  StkId func = ci->func;
+  ptrdiff_t diff;  /* difference for new top */
+  lua_lock(L);
+  if (idx >= 0) {
+    api_check(L, idx <= ci->top - (func + 1), "new top too large");
+    diff = ((func + 1) + idx) - L->top;
+    for (; diff > 0; diff--)
+      setnilvalue(s2v(L->top++));  /* clear new slots */
+  }
+  else {
+    api_check(L, -(idx+1) <= (L->top - (func + 1)), "invalid new top");
+    diff = idx + 1;  /* will "subtract" index (as it is negative) */
+  }
+  if (diff < 0 && hastocloseCfunc(ci->nresults))
+    luaF_close(L, L->top + diff, LUA_OK);
+  L->top += diff;  /* correct top only after closing any upvalue */
+  lua_unlock(L);
+}
+
+
+/*
+** Reverse the stack segment from 'from' to 'to'
+** (auxiliary to 'lua_rotate')
+** Note that we move(copy) only the value inside the stack.
+** (We do not move additional fields that may exist.)
+*/
+static void reverse (lua_State *L, StkId from, StkId to) {
+  for (; from < to; from++, to--) {
+    TValue temp;
+    setobj(L, &temp, s2v(from));
+    setobjs2s(L, from, to);
+    setobj2s(L, to, &temp);
+  }
+}
+
+
+/*
+** Let x = AB, where A is a prefix of length 'n'. Then,
+** rotate x n == BA. But BA == (A^r . B^r)^r.
+*/
+LUA_API void lua_rotate (lua_State *L, int idx, int n) {
+  StkId p, t, m;
+  lua_lock(L);
+  t = L->top - 1;  /* end of stack segment being rotated */
+  p = index2stack(L, idx);  /* start of segment */
+  api_check(L, (n >= 0 ? n : -n) <= (t - p + 1), "invalid 'n'");
+  m = (n >= 0 ? t - n : p - n - 1);  /* end of prefix */
+  reverse(L, p, m);  /* reverse the prefix with length 'n' */
+  reverse(L, m + 1, t);  /* reverse the suffix */
+  reverse(L, p, t);  /* reverse the entire segment */
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_copy (lua_State *L, int fromidx, int toidx) {
+  TValue *fr, *to;
+  lua_lock(L);
+  fr = index2value(L, fromidx);
+  to = index2value(L, toidx);
+  api_check(L, isvalid(L, to), "invalid index");
+  setobj(L, to, fr);
+  if (isupvalue(toidx))  /* function upvalue? */
+    luaC_barrier(L, clCvalue(s2v(L->ci->func)), fr);
+  /* LUA_REGISTRYINDEX does not need gc barrier
+     (collector revisits it before finishing collection) */
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_pushvalue (lua_State *L, int idx) {
+  lua_lock(L);
+  setobj2s(L, L->top, index2value(L, idx));
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+
+/*
+** access functions (stack -> C)
+*/
+
+
+LUA_API int lua_type (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return (isvalid(L, o) ? ttype(o) : LUA_TNONE);
+}
+
+
+LUA_API const char *lua_typename (lua_State *L, int t) {
+  UNUSED(L);
+  api_check(L, LUA_TNONE <= t && t < LUA_NUMTYPES, "invalid type");
+  return ttypename(t);
+}
+
+
+LUA_API int lua_iscfunction (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return (ttislcf(o) || (ttisCclosure(o)));
+}
+
+
+LUA_API int lua_isinteger (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return ttisinteger(o);
+}
+
+
+LUA_API int lua_isnumber (lua_State *L, int idx) {
+  lua_Number n;
+  const TValue *o = index2value(L, idx);
+  return tonumber(o, &n);
+}
+
+
+LUA_API int lua_isstring (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return (ttisstring(o) || cvt2str(o));
+}
+
+
+LUA_API int lua_isuserdata (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return (ttisfulluserdata(o) || ttislightuserdata(o));
+}
+
+
+LUA_API int lua_rawequal (lua_State *L, int index1, int index2) {
+  const TValue *o1 = index2value(L, index1);
+  const TValue *o2 = index2value(L, index2);
+  return (isvalid(L, o1) && isvalid(L, o2)) ? luaV_rawequalobj(o1, o2) : 0;
+}
+
+
+LUA_API void lua_arith (lua_State *L, int op) {
+  lua_lock(L);
+  if (op != LUA_OPUNM && op != LUA_OPBNOT)
+    api_checknelems(L, 2);  /* all other operations expect two operands */
+  else {  /* for unary operations, add fake 2nd operand */
+    api_checknelems(L, 1);
+    setobjs2s(L, L->top, L->top - 1);
+    api_incr_top(L);
+  }
+  /* first operand at top - 2, second at top - 1; result go to top - 2 */
+  luaO_arith(L, op, s2v(L->top - 2), s2v(L->top - 1), L->top - 2);
+  L->top--;  /* remove second operand */
+  lua_unlock(L);
+}
+
+
+LUA_API int lua_compare (lua_State *L, int index1, int index2, int op) {
+  const TValue *o1;
+  const TValue *o2;
+  int i = 0;
+  lua_lock(L);  /* may call tag method */
+  o1 = index2value(L, index1);
+  o2 = index2value(L, index2);
+  if (isvalid(L, o1) && isvalid(L, o2)) {
+    switch (op) {
+      case LUA_OPEQ: i = luaV_equalobj(L, o1, o2); break;
+      case LUA_OPLT: i = luaV_lessthan(L, o1, o2); break;
+      case LUA_OPLE: i = luaV_lessequal(L, o1, o2); break;
+      default: api_check(L, 0, "invalid option");
+    }
+  }
+  lua_unlock(L);
+  return i;
+}
+
+
+LUA_API size_t lua_stringtonumber (lua_State *L, const char *s) {
+  size_t sz = luaO_str2num(s, s2v(L->top));
+  if (sz != 0)
+    api_incr_top(L);
+  return sz;
+}
+
+
+LUA_API lua_Number lua_tonumberx (lua_State *L, int idx, int *pisnum) {
+  lua_Number n = 0;
+  const TValue *o = index2value(L, idx);
+  int isnum = tonumber(o, &n);
+  if (pisnum)
+    *pisnum = isnum;
+  return n;
+}
+
+
+LUA_API lua_Integer lua_tointegerx (lua_State *L, int idx, int *pisnum) {
+  lua_Integer res = 0;
+  const TValue *o = index2value(L, idx);
+  int isnum = tointeger(o, &res);
+  if (pisnum)
+    *pisnum = isnum;
+  return res;
+}
+
+
+LUA_API int lua_toboolean (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return !l_isfalse(o);
+}
+
+
+LUA_API const char *lua_tolstring (lua_State *L, int idx, size_t *len) {
+  TValue *o = index2value(L, idx);
+  if (!ttisstring(o)) {
+    if (!cvt2str(o)) {  /* not convertible? */
+      if (len != NULL) *len = 0;
+      return NULL;
+    }
+    lua_lock(L);  /* 'luaO_tostring' may create a new string */
+    luaO_tostring(L, o);
+    luaC_checkGC(L);
+    o = index2value(L, idx);  /* previous call may reallocate the stack */
+    lua_unlock(L);
+  }
+  if (len != NULL)
+    *len = vslen(o);
+  return svalue(o);
+}
+
+
+LUA_API lua_Unsigned lua_rawlen (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  switch (ttypetag(o)) {
+    case LUA_VSHRSTR: return tsvalue(o)->shrlen;
+    case LUA_VLNGSTR: return tsvalue(o)->u.lnglen;
+    case LUA_VUSERDATA: return uvalue(o)->len;
+    case LUA_VTABLE: return luaH_getn(hvalue(o));
+    default: return 0;
+  }
+}
+
+
+LUA_API lua_CFunction lua_tocfunction (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  if (ttislcf(o)) return fvalue(o);
+  else if (ttisCclosure(o))
+    return clCvalue(o)->f;
+  else return NULL;  /* not a C function */
+}
+
+
+static void *touserdata (const TValue *o) {
+  switch (ttype(o)) {
+    case LUA_TUSERDATA: return getudatamem(uvalue(o));
+    case LUA_TLIGHTUSERDATA: return pvalue(o);
+    default: return NULL;
+  }
+}
+
+
+LUA_API void *lua_touserdata (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return touserdata(o);
+}
+
+
+LUA_API lua_State *lua_tothread (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  return (!ttisthread(o)) ? NULL : thvalue(o);
+}
+
+
+/*
+** Returns a pointer to the internal representation of an object.
+** Note that ANSI C does not allow the conversion of a pointer to
+** function to a 'void*', so the conversion here goes through
+** a 'size_t'. (As the returned pointer is only informative, this
+** conversion should not be a problem.)
+*/
+LUA_API const void *lua_topointer (lua_State *L, int idx) {
+  const TValue *o = index2value(L, idx);
+  switch (ttypetag(o)) {
+    case LUA_VLCF: return cast_voidp(cast_sizet(fvalue(o)));
+    case LUA_VUSERDATA: case LUA_VLIGHTUSERDATA:
+      return touserdata(o);
+    default: {
+      if (iscollectable(o))
+        return gcvalue(o);
+      else
+        return NULL;
+    }
+  }
+}
+
+
+
+/*
+** push functions (C -> stack)
+*/
+
+
+LUA_API void lua_pushnil (lua_State *L) {
+  lua_lock(L);
+  setnilvalue(s2v(L->top));
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
+  lua_lock(L);
+  setfltvalue(s2v(L->top), n);
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_pushinteger (lua_State *L, lua_Integer n) {
+  lua_lock(L);
+  setivalue(s2v(L->top), n);
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+/*
+** Pushes on the stack a string with given length. Avoid using 's' when
+** 'len' == 0 (as 's' can be NULL in that case), due to later use of
+** 'memcmp' and 'memcpy'.
+*/
+LUA_API const char *lua_pushlstring (lua_State *L, const char *s, size_t len) {
+  TString *ts;
+  lua_lock(L);
+  ts = (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len);
+  setsvalue2s(L, L->top, ts);
+  api_incr_top(L);
+  luaC_checkGC(L);
+  lua_unlock(L);
+  return getstr(ts);
+}
+
+
+LUA_API const char *lua_pushstring (lua_State *L, const char *s) {
+  lua_lock(L);
+  if (s == NULL)
+    setnilvalue(s2v(L->top));
+  else {
+    TString *ts;
+    ts = luaS_new(L, s);
+    setsvalue2s(L, L->top, ts);
+    s = getstr(ts);  /* internal copy's address */
+  }
+  api_incr_top(L);
+  luaC_checkGC(L);
+  lua_unlock(L);
+  return s;
+}
+
+
+LUA_API const char *lua_pushvfstring (lua_State *L, const char *fmt,
+                                      va_list argp) {
+  const char *ret;
+  lua_lock(L);
+  ret = luaO_pushvfstring(L, fmt, argp);
+  luaC_checkGC(L);
+  lua_unlock(L);
+  return ret;
+}
+
+
+LUA_API const char *lua_pushfstring (lua_State *L, const char *fmt, ...) {
+  const char *ret;
+  va_list argp;
+  lua_lock(L);
+  va_start(argp, fmt);
+  ret = luaO_pushvfstring(L, fmt, argp);
+  va_end(argp);
+  luaC_checkGC(L);
+  lua_unlock(L);
+  return ret;
+}
+
+
+LUA_API void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n) {
+  lua_lock(L);
+  if (n == 0) {
+    setfvalue(s2v(L->top), fn);
+    api_incr_top(L);
+  }
+  else {
+    CClosure *cl;
+    api_checknelems(L, n);
+    api_check(L, n <= MAXUPVAL, "upvalue index too large");
+    cl = luaF_newCclosure(L, n);
+    cl->f = fn;
+    L->top -= n;
+    while (n--) {
+      setobj2n(L, &cl->upvalue[n], s2v(L->top + n));
+      /* does not need barrier because closure is white */
+    }
+    setclCvalue(L, s2v(L->top), cl);
+    api_incr_top(L);
+    luaC_checkGC(L);
+  }
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_pushboolean (lua_State *L, int b) {
+  lua_lock(L);
+  if (b)
+    setbtvalue(s2v(L->top));
+  else
+    setbfvalue(s2v(L->top));
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_pushlightuserdata (lua_State *L, void *p) {
+  lua_lock(L);
+  setpvalue(s2v(L->top), p);
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+LUA_API int lua_pushthread (lua_State *L) {
+  lua_lock(L);
+  setthvalue(L, s2v(L->top), L);
+  api_incr_top(L);
+  lua_unlock(L);
+  return (G(L)->mainthread == L);
+}
+
+
+
+/*
+** get functions (Lua -> stack)
+*/
+
+
+static int auxgetstr (lua_State *L, const TValue *t, const char *k) {
+  const TValue *slot;
+  TString *str = luaS_new(L, k);
+  if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
+    setobj2s(L, L->top, slot);
+    api_incr_top(L);
+  }
+  else {
+    setsvalue2s(L, L->top, str);
+    api_incr_top(L);
+    luaV_finishget(L, t, s2v(L->top - 1), L->top - 1, slot);
+  }
+  lua_unlock(L);
+  return ttype(s2v(L->top - 1));
+}
+
+
+LUA_API int lua_getglobal (lua_State *L, const char *name) {
+  Table *reg = hvalue(&G(L)->l_registry);
+  lua_lock(L);
+  return auxgetstr(L, luaH_getint(reg, LUA_RIDX_GLOBALS), name);
+}
+
+
+LUA_API int lua_gettable (lua_State *L, int idx) {
+  const TValue *slot;
+  TValue *t;
+  lua_lock(L);
+  t = index2value(L, idx);
+  if (luaV_fastget(L, t, s2v(L->top - 1), slot, luaH_get)) {
+    setobj2s(L, L->top - 1, slot);
+  }
+  else
+    luaV_finishget(L, t, s2v(L->top - 1), L->top - 1, slot);
+  lua_unlock(L);
+  return ttype(s2v(L->top - 1));
+}
+
+
+LUA_API int lua_getfield (lua_State *L, int idx, const char *k) {
+  lua_lock(L);
+  return auxgetstr(L, index2value(L, idx), k);
+}
+
+
+LUA_API int lua_geti (lua_State *L, int idx, lua_Integer n) {
+  TValue *t;
+  const TValue *slot;
+  lua_lock(L);
+  t = index2value(L, idx);
+  if (luaV_fastgeti(L, t, n, slot)) {
+    setobj2s(L, L->top, slot);
+  }
+  else {
+    TValue aux;
+    setivalue(&aux, n);
+    luaV_finishget(L, t, &aux, L->top, slot);
+  }
+  api_incr_top(L);
+  lua_unlock(L);
+  return ttype(s2v(L->top - 1));
+}
+
+
+static int finishrawget (lua_State *L, const TValue *val) {
+  if (isempty(val))  /* avoid copying empty items to the stack */
+    setnilvalue(s2v(L->top));
+  else
+    setobj2s(L, L->top, val);
+  api_incr_top(L);
+  lua_unlock(L);
+  return ttype(s2v(L->top - 1));
+}
+
+
+static Table *gettable (lua_State *L, int idx) {
+  TValue *t = index2value(L, idx);
+  api_check(L, ttistable(t), "table expected");
+  return hvalue(t);
+}
+
+
+LUA_API int lua_rawget (lua_State *L, int idx) {
+  Table *t;
+  const TValue *val;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  t = gettable(L, idx);
+  val = luaH_get(t, s2v(L->top - 1));
+  L->top--;  /* remove key */
+  return finishrawget(L, val);
+}
+
+
+LUA_API int lua_rawgeti (lua_State *L, int idx, lua_Integer n) {
+  Table *t;
+  lua_lock(L);
+  t = gettable(L, idx);
+  return finishrawget(L, luaH_getint(t, n));
+}
+
+
+LUA_API int lua_rawgetp (lua_State *L, int idx, const void *p) {
+  Table *t;
+  TValue k;
+  lua_lock(L);
+  t = gettable(L, idx);
+  setpvalue(&k, cast_voidp(p));
+  return finishrawget(L, luaH_get(t, &k));
+}
+
+
+LUA_API void lua_createtable (lua_State *L, int narray, int nrec) {
+  Table *t;
+  lua_lock(L);
+  t = luaH_new(L);
+  sethvalue2s(L, L->top, t);
+  api_incr_top(L);
+  if (narray > 0 || nrec > 0)
+    luaH_resize(L, t, narray, nrec);
+  luaC_checkGC(L);
+  lua_unlock(L);
+}
+
+
+LUA_API int lua_getmetatable (lua_State *L, int objindex) {
+  const TValue *obj;
+  Table *mt;
+  int res = 0;
+  lua_lock(L);
+  obj = index2value(L, objindex);
+  switch (ttype(obj)) {
+    case LUA_TTABLE:
+      mt = hvalue(obj)->metatable;
+      break;
+    case LUA_TUSERDATA:
+      mt = uvalue(obj)->metatable;
+      break;
+    default:
+      mt = G(L)->mt[ttype(obj)];
+      break;
+  }
+  if (mt != NULL) {
+    sethvalue2s(L, L->top, mt);
+    api_incr_top(L);
+    res = 1;
+  }
+  lua_unlock(L);
+  return res;
+}
+
+
+LUA_API int lua_getiuservalue (lua_State *L, int idx, int n) {
+  TValue *o;
+  int t;
+  lua_lock(L);
+  o = index2value(L, idx);
+  api_check(L, ttisfulluserdata(o), "full userdata expected");
+  if (n <= 0 || n > uvalue(o)->nuvalue) {
+    setnilvalue(s2v(L->top));
+    t = LUA_TNONE;
+  }
+  else {
+    setobj2s(L, L->top, &uvalue(o)->uv[n - 1].uv);
+    t = ttype(s2v(L->top));
+  }
+  api_incr_top(L);
+  lua_unlock(L);
+  return t;
+}
+
+
+/*
+** set functions (stack -> Lua)
+*/
+
+/*
+** t[k] = value at the top of the stack (where 'k' is a string)
+*/
+static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
+  const TValue *slot;
+  TString *str = luaS_new(L, k);
+  api_checknelems(L, 1);
+  if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
+    luaV_finishfastset(L, t, slot, s2v(L->top - 1));
+    L->top--;  /* pop value */
+  }
+  else {
+    setsvalue2s(L, L->top, str);  /* push 'str' (to make it a TValue) */
+    api_incr_top(L);
+    luaV_finishset(L, t, s2v(L->top - 1), s2v(L->top - 2), slot);
+    L->top -= 2;  /* pop value and key */
+  }
+  lua_unlock(L);  /* lock done by caller */
+}
+
+
+LUA_API void lua_setglobal (lua_State *L, const char *name) {
+  Table *reg = hvalue(&G(L)->l_registry);
+  lua_lock(L);  /* unlock done in 'auxsetstr' */
+  auxsetstr(L, luaH_getint(reg, LUA_RIDX_GLOBALS), name);
+}
+
+
+LUA_API void lua_settable (lua_State *L, int idx) {
+  TValue *t;
+  const TValue *slot;
+  lua_lock(L);
+  api_checknelems(L, 2);
+  t = index2value(L, idx);
+  if (luaV_fastget(L, t, s2v(L->top - 2), slot, luaH_get)) {
+    luaV_finishfastset(L, t, slot, s2v(L->top - 1));
+  }
+  else
+    luaV_finishset(L, t, s2v(L->top - 2), s2v(L->top - 1), slot);
+  L->top -= 2;  /* pop index and value */
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
+  lua_lock(L);  /* unlock done in 'auxsetstr' */
+  auxsetstr(L, index2value(L, idx), k);
+}
+
+
+LUA_API void lua_seti (lua_State *L, int idx, lua_Integer n) {
+  TValue *t;
+  const TValue *slot;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  t = index2value(L, idx);
+  if (luaV_fastgeti(L, t, n, slot)) {
+    luaV_finishfastset(L, t, slot, s2v(L->top - 1));
+  }
+  else {
+    TValue aux;
+    setivalue(&aux, n);
+    luaV_finishset(L, t, &aux, s2v(L->top - 1), slot);
+  }
+  L->top--;  /* pop value */
+  lua_unlock(L);
+}
+
+
+static void aux_rawset (lua_State *L, int idx, TValue *key, int n) {
+  Table *t;
+  TValue *slot;
+  lua_lock(L);
+  api_checknelems(L, n);
+  t = gettable(L, idx);
+  slot = luaH_set(L, t, key);
+  setobj2t(L, slot, s2v(L->top - 1));
+  invalidateTMcache(t);
+  luaC_barrierback(L, obj2gco(t), s2v(L->top - 1));
+  L->top -= n;
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_rawset (lua_State *L, int idx) {
+  aux_rawset(L, idx, s2v(L->top - 2), 2);
+}
+
+
+LUA_API void lua_rawsetp (lua_State *L, int idx, const void *p) {
+  TValue k;
+  setpvalue(&k, cast_voidp(p));
+  aux_rawset(L, idx, &k, 1);
+}
+
+
+LUA_API void lua_rawseti (lua_State *L, int idx, lua_Integer n) {
+  Table *t;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  t = gettable(L, idx);
+  luaH_setint(L, t, n, s2v(L->top - 1));
+  luaC_barrierback(L, obj2gco(t), s2v(L->top - 1));
+  L->top--;
+  lua_unlock(L);
+}
+
+
+LUA_API int lua_setmetatable (lua_State *L, int objindex) {
+  TValue *obj;
+  Table *mt;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  obj = index2value(L, objindex);
+  if (ttisnil(s2v(L->top - 1)))
+    mt = NULL;
+  else {
+    api_check(L, ttistable(s2v(L->top - 1)), "table expected");
+    mt = hvalue(s2v(L->top - 1));
+  }
+  switch (ttype(obj)) {
+    case LUA_TTABLE: {
+      hvalue(obj)->metatable = mt;
+      if (mt) {
+        luaC_objbarrier(L, gcvalue(obj), mt);
+        luaC_checkfinalizer(L, gcvalue(obj), mt);
+      }
+      break;
+    }
+    case LUA_TUSERDATA: {
+      uvalue(obj)->metatable = mt;
+      if (mt) {
+        luaC_objbarrier(L, uvalue(obj), mt);
+        luaC_checkfinalizer(L, gcvalue(obj), mt);
+      }
+      break;
+    }
+    default: {
+      G(L)->mt[ttype(obj)] = mt;
+      break;
+    }
+  }
+  L->top--;
+  lua_unlock(L);
+  return 1;
+}
+
+
+LUA_API int lua_setiuservalue (lua_State *L, int idx, int n) {
+  TValue *o;
+  int res;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  o = index2value(L, idx);
+  api_check(L, ttisfulluserdata(o), "full userdata expected");
+  if (!(cast_uint(n) - 1u < cast_uint(uvalue(o)->nuvalue)))
+    res = 0;  /* 'n' not in [1, uvalue(o)->nuvalue] */
+  else {
+    setobj(L, &uvalue(o)->uv[n - 1].uv, s2v(L->top - 1));
+    luaC_barrierback(L, gcvalue(o), s2v(L->top - 1));
+    res = 1;
+  }
+  L->top--;
+  lua_unlock(L);
+  return res;
+}
+
+
+/*
+** 'load' and 'call' functions (run Lua code)
+*/
+
+
+#define checkresults(L,na,nr) \
+     api_check(L, (nr) == LUA_MULTRET || (L->ci->top - L->top >= (nr) - (na)), \
+	"results from function overflow current stack size")
+
+
+LUA_API void lua_callk (lua_State *L, int nargs, int nresults,
+                        lua_KContext ctx, lua_KFunction k) {
+  StkId func;
+  lua_lock(L);
+  api_check(L, k == NULL || !isLua(L->ci),
+    "cannot use continuations inside hooks");
+  api_checknelems(L, nargs+1);
+  api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread");
+  checkresults(L, nargs, nresults);
+  func = L->top - (nargs+1);
+  if (k != NULL && yieldable(L)) {  /* need to prepare continuation? */
+    L->ci->u.c.k = k;  /* save continuation */
+    L->ci->u.c.ctx = ctx;  /* save context */
+    luaD_call(L, func, nresults);  /* do the call */
+  }
+  else  /* no continuation or no yieldable */
+    luaD_callnoyield(L, func, nresults);  /* just do the call */
+  adjustresults(L, nresults);
+  lua_unlock(L);
+}
+
+
+
+/*
+** Execute a protected call.
+*/
+struct CallS {  /* data to 'f_call' */
+  StkId func;
+  int nresults;
+};
+
+
+static void f_call (lua_State *L, void *ud) {
+  struct CallS *c = cast(struct CallS *, ud);
+  luaD_callnoyield(L, c->func, c->nresults);
+}
+
+
+
+LUA_API int lua_pcallk (lua_State *L, int nargs, int nresults, int errfunc,
+                        lua_KContext ctx, lua_KFunction k) {
+  struct CallS c;
+  int status;
+  ptrdiff_t func;
+  lua_lock(L);
+  api_check(L, k == NULL || !isLua(L->ci),
+    "cannot use continuations inside hooks");
+  api_checknelems(L, nargs+1);
+  api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread");
+  checkresults(L, nargs, nresults);
+  if (errfunc == 0)
+    func = 0;
+  else {
+    StkId o = index2stack(L, errfunc);
+    api_check(L, ttisfunction(s2v(o)), "error handler must be a function");
+    func = savestack(L, o);
+  }
+  c.func = L->top - (nargs+1);  /* function to be called */
+  if (k == NULL || !yieldable(L)) {  /* no continuation or no yieldable? */
+    c.nresults = nresults;  /* do a 'conventional' protected call */
+    status = luaD_pcall(L, f_call, &c, savestack(L, c.func), func);
+  }
+  else {  /* prepare continuation (call is already protected by 'resume') */
+    CallInfo *ci = L->ci;
+    ci->u.c.k = k;  /* save continuation */
+    ci->u.c.ctx = ctx;  /* save context */
+    /* save information for error recovery */
+    ci->u2.funcidx = cast_int(savestack(L, c.func));
+    ci->u.c.old_errfunc = L->errfunc;
+    L->errfunc = func;
+    setoah(ci->callstatus, L->allowhook);  /* save value of 'allowhook' */
+    ci->callstatus |= CIST_YPCALL;  /* function can do error recovery */
+    luaD_call(L, c.func, nresults);  /* do the call */
+    ci->callstatus &= ~CIST_YPCALL;
+    L->errfunc = ci->u.c.old_errfunc;
+    status = LUA_OK;  /* if it is here, there were no errors */
+  }
+  adjustresults(L, nresults);
+  lua_unlock(L);
+  return status;
+}
+
+
+LUA_API int lua_load (lua_State *L, lua_Reader reader, void *data,
+                      const char *chunkname, const char *mode) {
+  ZIO z;
+  int status;
+  lua_lock(L);
+  if (!chunkname) chunkname = "?";
+  luaZ_init(L, &z, reader, data);
+  status = luaD_protectedparser(L, &z, chunkname, mode);
+  if (status == LUA_OK) {  /* no errors? */
+    LClosure *f = clLvalue(s2v(L->top - 1));  /* get newly created function */
+    if (f->nupvalues >= 1) {  /* does it have an upvalue? */
+      /* get global table from registry */
+      Table *reg = hvalue(&G(L)->l_registry);
+      const TValue *gt = luaH_getint(reg, LUA_RIDX_GLOBALS);
+      /* set global table as 1st upvalue of 'f' (may be LUA_ENV) */
+      setobj(L, f->upvals[0]->v, gt);
+      luaC_barrier(L, f->upvals[0], gt);
+    }
+  }
+  lua_unlock(L);
+  return status;
+}
+
+
+LUA_API int lua_dump (lua_State *L, lua_Writer writer, void *data, int strip) {
+  int status;
+  TValue *o;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  o = s2v(L->top - 1);
+  if (isLfunction(o))
+    status = luaU_dump(L, getproto(o), writer, data, strip);
+  else
+    status = 1;
+  lua_unlock(L);
+  return status;
+}
+
+
+LUA_API int lua_status (lua_State *L) {
+  return L->status;
+}
+
+
+/*
+** Garbage-collection function
+*/
+LUA_API int lua_gc (lua_State *L, int what, ...) {
+  va_list argp;
+  int res = 0;
+  global_State *g = G(L);
+  lua_lock(L);
+  va_start(argp, what);
+  switch (what) {
+    case LUA_GCSTOP: {
+      g->gcrunning = 0;
+      break;
+    }
+    case LUA_GCRESTART: {
+      luaE_setdebt(g, 0);
+      g->gcrunning = 1;
+      break;
+    }
+    case LUA_GCCOLLECT: {
+      luaC_fullgc(L, 0);
+      break;
+    }
+    case LUA_GCCOUNT: {
+      /* GC values are expressed in Kbytes: #bytes/2^10 */
+      res = cast_int(gettotalbytes(g) >> 10);
+      break;
+    }
+    case LUA_GCCOUNTB: {
+      res = cast_int(gettotalbytes(g) & 0x3ff);
+      break;
+    }
+    case LUA_GCSTEP: {
+      int data = va_arg(argp, int);
+      l_mem debt = 1;  /* =1 to signal that it did an actual step */
+      lu_byte oldrunning = g->gcrunning;
+      g->gcrunning = 1;  /* allow GC to run */
+      if (data == 0) {
+        luaE_setdebt(g, 0);  /* do a basic step */
+        luaC_step(L);
+      }
+      else {  /* add 'data' to total debt */
+        debt = cast(l_mem, data) * 1024 + g->GCdebt;
+        luaE_setdebt(g, debt);
+        luaC_checkGC(L);
+      }
+      g->gcrunning = oldrunning;  /* restore previous state */
+      if (debt > 0 && g->gcstate == GCSpause)  /* end of cycle? */
+        res = 1;  /* signal it */
+      break;
+    }
+    case LUA_GCSETPAUSE: {
+      int data = va_arg(argp, int);
+      res = getgcparam(g->gcpause);
+      setgcparam(g->gcpause, data);
+      break;
+    }
+    case LUA_GCSETSTEPMUL: {
+      int data = va_arg(argp, int);
+      res = getgcparam(g->gcstepmul);
+      setgcparam(g->gcstepmul, data);
+      break;
+    }
+    case LUA_GCISRUNNING: {
+      res = g->gcrunning;
+      break;
+    }
+    case LUA_GCGEN: {
+      int minormul = va_arg(argp, int);
+      int majormul = va_arg(argp, int);
+      res = isdecGCmodegen(g) ? LUA_GCGEN : LUA_GCINC;
+      if (minormul != 0)
+        g->genminormul = minormul;
+      if (majormul != 0)
+        setgcparam(g->genmajormul, majormul);
+      luaC_changemode(L, KGC_GEN);
+      break;
+    }
+    case LUA_GCINC: {
+      int pause = va_arg(argp, int);
+      int stepmul = va_arg(argp, int);
+      int stepsize = va_arg(argp, int);
+      res = isdecGCmodegen(g) ? LUA_GCGEN : LUA_GCINC;
+      if (pause != 0)
+        setgcparam(g->gcpause, pause);
+      if (stepmul != 0)
+        setgcparam(g->gcstepmul, stepmul);
+      if (stepsize != 0)
+        g->gcstepsize = stepsize;
+      luaC_changemode(L, KGC_INC);
+      break;
+    }
+    default: res = -1;  /* invalid option */
+  }
+  va_end(argp);
+  lua_unlock(L);
+  return res;
+}
+
+
+
+/*
+** miscellaneous functions
+*/
+
+
+LUA_API int lua_error (lua_State *L) {
+  lua_lock(L);
+  api_checknelems(L, 1);
+  luaG_errormsg(L);
+  /* code unreachable; will unlock when control actually leaves the kernel */
+  return 0;  /* to avoid warnings */
+}
+
+
+LUA_API int lua_next (lua_State *L, int idx) {
+  Table *t;
+  int more;
+  lua_lock(L);
+  api_checknelems(L, 1);
+  t = gettable(L, idx);
+  more = luaH_next(L, t, L->top - 1);
+  if (more) {
+    api_incr_top(L);
+  }
+  else  /* no more elements */
+    L->top -= 1;  /* remove key */
+  lua_unlock(L);
+  return more;
+}
+
+
+LUA_API void lua_toclose (lua_State *L, int idx) {
+  int nresults;
+  StkId o;
+  lua_lock(L);
+  o = index2stack(L, idx);
+  nresults = L->ci->nresults;
+  api_check(L, L->openupval == NULL || uplevel(L->openupval) <= o,
+               "marked index below or equal new one");
+  luaF_newtbcupval(L, o);  /* create new to-be-closed upvalue */
+  if (!hastocloseCfunc(nresults))  /* function not marked yet? */
+    L->ci->nresults = codeNresults(nresults);  /* mark it */
+  lua_assert(hastocloseCfunc(L->ci->nresults));
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_concat (lua_State *L, int n) {
+  lua_lock(L);
+  api_checknelems(L, n);
+  if (n >= 2) {
+    luaV_concat(L, n);
+  }
+  else if (n == 0) {  /* push empty string */
+    setsvalue2s(L, L->top, luaS_newlstr(L, "", 0));
+    api_incr_top(L);
+  }
+  /* else n == 1; nothing to do */
+  luaC_checkGC(L);
+  lua_unlock(L);
+}
+
+
+LUA_API void lua_len (lua_State *L, int idx) {
+  TValue *t;
+  lua_lock(L);
+  t = index2value(L, idx);
+  luaV_objlen(L, L->top, t);
+  api_incr_top(L);
+  lua_unlock(L);
+}
+
+
+LUA_API lua_Alloc lua_getallocf (lua_State *L, void **ud) {
+  lua_Alloc f;
+  lua_lock(L);
+  if (ud) *ud = G(L)->ud;
+  f = G(L)->frealloc;
+  lua_unlock(L);
+  return f;
+}
+
+
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud) {
+  lua_lock(L);
+  G(L)->ud = ud;
+  G(L)->frealloc = f;
+  lua_unlock(L);
+}
+
+
+void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud) {
+  lua_lock(L);
+  G(L)->ud_warn = ud;
+  G(L)->warnf = f;
+  lua_unlock(L);
+}
+
+
+void lua_warning (lua_State *L, const char *msg, int tocont) {
+  lua_lock(L);
+  luaE_warning(L, msg, tocont);
+  lua_unlock(L);
+}
+
+
+
+LUA_API void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue) {
+  Udata *u;
+  lua_lock(L);
+  api_check(L, 0 <= nuvalue && nuvalue < USHRT_MAX, "invalid value");
+  u = luaS_newudata(L, size, nuvalue);
+  setuvalue(L, s2v(L->top), u);
+  api_incr_top(L);
+  luaC_checkGC(L);
+  lua_unlock(L);
+  return getudatamem(u);
+}
+
+
+
+static const char *aux_upvalue (TValue *fi, int n, TValue **val,
+                                GCObject **owner) {
+  switch (ttypetag(fi)) {
+    case LUA_VCCL: {  /* C closure */
+      CClosure *f = clCvalue(fi);
+      if (!(cast_uint(n) - 1u < cast_uint(f->nupvalues)))
+        return NULL;  /* 'n' not in [1, f->nupvalues] */
+      *val = &f->upvalue[n-1];
+      if (owner) *owner = obj2gco(f);
+      return "";
+    }
+    case LUA_VLCL: {  /* Lua closure */
+      LClosure *f = clLvalue(fi);
+      TString *name;
+      Proto *p = f->p;
+      if (!(cast_uint(n) - 1u  < cast_uint(p->sizeupvalues)))
+        return NULL;  /* 'n' not in [1, p->sizeupvalues] */
+      *val = f->upvals[n-1]->v;
+      if (owner) *owner = obj2gco(f->upvals[n - 1]);
+      name = p->upvalues[n-1].name;
+      return (name == NULL) ? "(no name)" : getstr(name);
+    }
+    default: return NULL;  /* not a closure */
+  }
+}
+
+
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n) {
+  const char *name;
+  TValue *val = NULL;  /* to avoid warnings */
+  lua_lock(L);
+  name = aux_upvalue(index2value(L, funcindex), n, &val, NULL);
+  if (name) {
+    setobj2s(L, L->top, val);
+    api_incr_top(L);
+  }
+  lua_unlock(L);
+  return name;
+}
+
+
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n) {
+  const char *name;
+  TValue *val = NULL;  /* to avoid warnings */
+  GCObject *owner = NULL;  /* to avoid warnings */
+  TValue *fi;
+  lua_lock(L);
+  fi = index2value(L, funcindex);
+  api_checknelems(L, 1);
+  name = aux_upvalue(fi, n, &val, &owner);
+  if (name) {
+    L->top--;
+    setobj(L, val, s2v(L->top));
+    luaC_barrier(L, owner, val);
+  }
+  lua_unlock(L);
+  return name;
+}
+
+
+static UpVal **getupvalref (lua_State *L, int fidx, int n, LClosure **pf) {
+  LClosure *f;
+  TValue *fi = index2value(L, fidx);
+  api_check(L, ttisLclosure(fi), "Lua function expected");
+  f = clLvalue(fi);
+  api_check(L, (1 <= n && n <= f->p->sizeupvalues), "invalid upvalue index");
+  if (pf) *pf = f;
+  return &f->upvals[n - 1];  /* get its upvalue pointer */
+}
+
+
+LUA_API void *lua_upvalueid (lua_State *L, int fidx, int n) {
+  TValue *fi = index2value(L, fidx);
+  switch (ttypetag(fi)) {
+    case LUA_VLCL: {  /* lua closure */
+      return *getupvalref(L, fidx, n, NULL);
+    }
+    case LUA_VCCL: {  /* C closure */
+      CClosure *f = clCvalue(fi);
+      api_check(L, 1 <= n && n <= f->nupvalues, "invalid upvalue index");
+      return &f->upvalue[n - 1];
+    }
+    default: {
+      api_check(L, 0, "closure expected");
+      return NULL;
+    }
+  }
+}
+
+
+LUA_API void lua_upvaluejoin (lua_State *L, int fidx1, int n1,
+                                            int fidx2, int n2) {
+  LClosure *f1;
+  UpVal **up1 = getupvalref(L, fidx1, n1, &f1);
+  UpVal **up2 = getupvalref(L, fidx2, n2, NULL);
+  *up1 = *up2;
+  luaC_objbarrier(L, f1, *up1);
+}
+
+

+ 47 - 0
src/third_party/lua-5.4.0/src/lapi.h

@@ -0,0 +1,47 @@
+/*
+** $Id: lapi.h $
+** Auxiliary functions from Lua API
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lapi_h
+#define lapi_h
+
+
+#include "llimits.h"
+#include "lstate.h"
+
+
+/* Increments 'L->top', checking for stack overflows */
+#define api_incr_top(L)   {L->top++; api_check(L, L->top <= L->ci->top, \
+				"stack overflow");}
+
+
+/*
+** If a call returns too many multiple returns, the callee may not have
+** stack space to accommodate all results. In this case, this macro
+** increases its stack space ('L->ci->top').
+*/
+#define adjustresults(L,nres) \
+    { if ((nres) <= LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; }
+
+
+/* Ensure the stack has at least 'n' elements */
+#define api_checknelems(L,n)	api_check(L, (n) < (L->top - L->ci->func), \
+				  "not enough elements in the stack")
+
+
+/*
+** To reduce the overhead of returning from C functions, the presence of
+** to-be-closed variables in these functions is coded in the CallInfo's
+** field 'nresults', in a way that functions with no to-be-closed variables
+** with zero, one, or "all" wanted results have no overhead. Functions
+** with other number of wanted results, as well as functions with
+** variables to be closed, have an extra check.
+*/
+
+#define hastocloseCfunc(n)	((n) < LUA_MULTRET)
+
+#define codeNresults(n)		(-(n) - 3)
+
+#endif

+ 1057 - 0
src/third_party/lua-5.4.0/src/lauxlib.c

@@ -0,0 +1,1057 @@
+/*
+** $Id: lauxlib.c $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+#define lauxlib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <errno.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/*
+** This file uses only the official API of Lua.
+** Any function declared here could be written as an application function.
+*/
+
+#include "lua.h"
+
+#include "lauxlib.h"
+
+
+#if !defined(MAX_SIZET)
+/* maximum value for size_t */
+#define MAX_SIZET	((size_t)(~(size_t)0))
+#endif
+
+
+/*
+** {======================================================
+** Traceback
+** =======================================================
+*/
+
+
+#define LEVELS1	10	/* size of the first part of the stack */
+#define LEVELS2	11	/* size of the second part of the stack */
+
+
+
+/*
+** Search for 'objidx' in table at index -1. ('objidx' must be an
+** absolute index.) Return 1 + string at top if it found a good name.
+*/
+static int findfield (lua_State *L, int objidx, int level) {
+  if (level == 0 || !lua_istable(L, -1))
+    return 0;  /* not found */
+  lua_pushnil(L);  /* start 'next' loop */
+  while (lua_next(L, -2)) {  /* for each pair in table */
+    if (lua_type(L, -2) == LUA_TSTRING) {  /* ignore non-string keys */
+      if (lua_rawequal(L, objidx, -1)) {  /* found object? */
+        lua_pop(L, 1);  /* remove value (but keep name) */
+        return 1;
+      }
+      else if (findfield(L, objidx, level - 1)) {  /* try recursively */
+        /* stack: lib_name, lib_table, field_name (top) */
+        lua_pushliteral(L, ".");  /* place '.' between the two names */
+        lua_replace(L, -3);  /* (in the slot occupied by table) */
+        lua_concat(L, 3);  /* lib_name.field_name */
+        return 1;
+      }
+    }
+    lua_pop(L, 1);  /* remove value */
+  }
+  return 0;  /* not found */
+}
+
+
+/*
+** Search for a name for a function in all loaded modules
+*/
+static int pushglobalfuncname (lua_State *L, lua_Debug *ar) {
+  int top = lua_gettop(L);
+  lua_getinfo(L, "f", ar);  /* push function */
+  lua_getfield(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
+  if (findfield(L, top + 1, 2)) {
+    const char *name = lua_tostring(L, -1);
+    if (strncmp(name, LUA_GNAME ".", 3) == 0) {  /* name start with '_G.'? */
+      lua_pushstring(L, name + 3);  /* push name without prefix */
+      lua_remove(L, -2);  /* remove original name */
+    }
+    lua_copy(L, -1, top + 1);  /* copy name to proper place */
+    lua_settop(L, top + 1);  /* remove table "loaded" and name copy */
+    return 1;
+  }
+  else {
+    lua_settop(L, top);  /* remove function and global table */
+    return 0;
+  }
+}
+
+
+static void pushfuncname (lua_State *L, lua_Debug *ar) {
+  if (pushglobalfuncname(L, ar)) {  /* try first a global name */
+    lua_pushfstring(L, "function '%s'", lua_tostring(L, -1));
+    lua_remove(L, -2);  /* remove name */
+  }
+  else if (*ar->namewhat != '\0')  /* is there a name from code? */
+    lua_pushfstring(L, "%s '%s'", ar->namewhat, ar->name);  /* use it */
+  else if (*ar->what == 'm')  /* main? */
+      lua_pushliteral(L, "main chunk");
+  else if (*ar->what != 'C')  /* for Lua functions, use <file:line> */
+    lua_pushfstring(L, "function <%s:%d>", ar->short_src, ar->linedefined);
+  else  /* nothing left... */
+    lua_pushliteral(L, "?");
+}
+
+
+static int lastlevel (lua_State *L) {
+  lua_Debug ar;
+  int li = 1, le = 1;
+  /* find an upper bound */
+  while (lua_getstack(L, le, &ar)) { li = le; le *= 2; }
+  /* do a binary search */
+  while (li < le) {
+    int m = (li + le)/2;
+    if (lua_getstack(L, m, &ar)) li = m + 1;
+    else le = m;
+  }
+  return le - 1;
+}
+
+
+LUALIB_API void luaL_traceback (lua_State *L, lua_State *L1,
+                                const char *msg, int level) {
+  luaL_Buffer b;
+  lua_Debug ar;
+  int last = lastlevel(L1);
+  int limit2show = (last - level > LEVELS1 + LEVELS2) ? LEVELS1 : -1;
+  luaL_buffinit(L, &b);
+  if (msg) {
+    luaL_addstring(&b, msg);
+    luaL_addchar(&b, '\n');
+  }
+  luaL_addstring(&b, "stack traceback:");
+  while (lua_getstack(L1, level++, &ar)) {
+    if (limit2show-- == 0) {  /* too many levels? */
+      int n = last - level - LEVELS2 + 1;  /* number of levels to skip */
+      lua_pushfstring(L, "\n\t...\t(skipping %d levels)", n);
+      luaL_addvalue(&b);  /* add warning about skip */
+      level += n;  /* and skip to last levels */
+    }
+    else {
+      lua_getinfo(L1, "Slnt", &ar);
+      if (ar.currentline <= 0)
+        lua_pushfstring(L, "\n\t%s: in ", ar.short_src);
+      else
+        lua_pushfstring(L, "\n\t%s:%d: in ", ar.short_src, ar.currentline);
+      luaL_addvalue(&b);
+      pushfuncname(L, &ar);
+      luaL_addvalue(&b);
+      if (ar.istailcall)
+        luaL_addstring(&b, "\n\t(...tail calls...)");
+    }
+  }
+  luaL_pushresult(&b);
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Error-report functions
+** =======================================================
+*/
+
+LUALIB_API int luaL_argerror (lua_State *L, int arg, const char *extramsg) {
+  lua_Debug ar;
+  if (!lua_getstack(L, 0, &ar))  /* no stack frame? */
+    return luaL_error(L, "bad argument #%d (%s)", arg, extramsg);
+  lua_getinfo(L, "n", &ar);
+  if (strcmp(ar.namewhat, "method") == 0) {
+    arg--;  /* do not count 'self' */
+    if (arg == 0)  /* error is in the self argument itself? */
+      return luaL_error(L, "calling '%s' on bad self (%s)",
+                           ar.name, extramsg);
+  }
+  if (ar.name == NULL)
+    ar.name = (pushglobalfuncname(L, &ar)) ? lua_tostring(L, -1) : "?";
+  return luaL_error(L, "bad argument #%d to '%s' (%s)",
+                        arg, ar.name, extramsg);
+}
+
+
+int luaL_typeerror (lua_State *L, int arg, const char *tname) {
+  const char *msg;
+  const char *typearg;  /* name for the type of the actual argument */
+  if (luaL_getmetafield(L, arg, "__name") == LUA_TSTRING)
+    typearg = lua_tostring(L, -1);  /* use the given type name */
+  else if (lua_type(L, arg) == LUA_TLIGHTUSERDATA)
+    typearg = "light userdata";  /* special name for messages */
+  else
+    typearg = luaL_typename(L, arg);  /* standard name */
+  msg = lua_pushfstring(L, "%s expected, got %s", tname, typearg);
+  return luaL_argerror(L, arg, msg);
+}
+
+
+static void tag_error (lua_State *L, int arg, int tag) {
+  luaL_typeerror(L, arg, lua_typename(L, tag));
+}
+
+
+/*
+** The use of 'lua_pushfstring' ensures this function does not
+** need reserved stack space when called.
+*/
+LUALIB_API void luaL_where (lua_State *L, int level) {
+  lua_Debug ar;
+  if (lua_getstack(L, level, &ar)) {  /* check function at level */
+    lua_getinfo(L, "Sl", &ar);  /* get info about it */
+    if (ar.currentline > 0) {  /* is there info? */
+      lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline);
+      return;
+    }
+  }
+  lua_pushfstring(L, "");  /* else, no information available... */
+}
+
+
+/*
+** Again, the use of 'lua_pushvfstring' ensures this function does
+** not need reserved stack space when called. (At worst, it generates
+** an error with "stack overflow" instead of the given message.)
+*/
+LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
+  va_list argp;
+  va_start(argp, fmt);
+  luaL_where(L, 1);
+  lua_pushvfstring(L, fmt, argp);
+  va_end(argp);
+  lua_concat(L, 2);
+  return lua_error(L);
+}
+
+
+LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) {
+  int en = errno;  /* calls to Lua API may change this value */
+  if (stat) {
+    lua_pushboolean(L, 1);
+    return 1;
+  }
+  else {
+    luaL_pushfail(L);
+    if (fname)
+      lua_pushfstring(L, "%s: %s", fname, strerror(en));
+    else
+      lua_pushstring(L, strerror(en));
+    lua_pushinteger(L, en);
+    return 3;
+  }
+}
+
+
+#if !defined(l_inspectstat)	/* { */
+
+#if defined(LUA_USE_POSIX)
+
+#include <sys/wait.h>
+
+/*
+** use appropriate macros to interpret 'pclose' return status
+*/
+#define l_inspectstat(stat,what)  \
+   if (WIFEXITED(stat)) { stat = WEXITSTATUS(stat); } \
+   else if (WIFSIGNALED(stat)) { stat = WTERMSIG(stat); what = "signal"; }
+
+#else
+
+#define l_inspectstat(stat,what)  /* no op */
+
+#endif
+
+#endif				/* } */
+
+
+LUALIB_API int luaL_execresult (lua_State *L, int stat) {
+  const char *what = "exit";  /* type of termination */
+  if (stat != 0 && errno != 0)  /* error with an 'errno'? */
+    return luaL_fileresult(L, 0, NULL);
+  else {
+    l_inspectstat(stat, what);  /* interpret result */
+    if (*what == 'e' && stat == 0)  /* successful termination? */
+      lua_pushboolean(L, 1);
+    else
+      luaL_pushfail(L);
+    lua_pushstring(L, what);
+    lua_pushinteger(L, stat);
+    return 3;  /* return true/fail,what,code */
+  }
+}
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** Userdata's metatable manipulation
+** =======================================================
+*/
+
+LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) {
+  if (luaL_getmetatable(L, tname) != LUA_TNIL)  /* name already in use? */
+    return 0;  /* leave previous value on top, but return 0 */
+  lua_pop(L, 1);
+  lua_createtable(L, 0, 2);  /* create metatable */
+  lua_pushstring(L, tname);
+  lua_setfield(L, -2, "__name");  /* metatable.__name = tname */
+  lua_pushvalue(L, -1);
+  lua_setfield(L, LUA_REGISTRYINDEX, tname);  /* registry.name = metatable */
+  return 1;
+}
+
+
+LUALIB_API void luaL_setmetatable (lua_State *L, const char *tname) {
+  luaL_getmetatable(L, tname);
+  lua_setmetatable(L, -2);
+}
+
+
+LUALIB_API void *luaL_testudata (lua_State *L, int ud, const char *tname) {
+  void *p = lua_touserdata(L, ud);
+  if (p != NULL) {  /* value is a userdata? */
+    if (lua_getmetatable(L, ud)) {  /* does it have a metatable? */
+      luaL_getmetatable(L, tname);  /* get correct metatable */
+      if (!lua_rawequal(L, -1, -2))  /* not the same? */
+        p = NULL;  /* value is a userdata with wrong metatable */
+      lua_pop(L, 2);  /* remove both metatables */
+      return p;
+    }
+  }
+  return NULL;  /* value is not a userdata with a metatable */
+}
+
+
+LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) {
+  void *p = luaL_testudata(L, ud, tname);
+  luaL_argexpected(L, p != NULL, ud, tname);
+  return p;
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Argument check functions
+** =======================================================
+*/
+
+LUALIB_API int luaL_checkoption (lua_State *L, int arg, const char *def,
+                                 const char *const lst[]) {
+  const char *name = (def) ? luaL_optstring(L, arg, def) :
+                             luaL_checkstring(L, arg);
+  int i;
+  for (i=0; lst[i]; i++)
+    if (strcmp(lst[i], name) == 0)
+      return i;
+  return luaL_argerror(L, arg,
+                       lua_pushfstring(L, "invalid option '%s'", name));
+}
+
+
+/*
+** Ensures the stack has at least 'space' extra slots, raising an error
+** if it cannot fulfill the request. (The error handling needs a few
+** extra slots to format the error message. In case of an error without
+** this extra space, Lua will generate the same 'stack overflow' error,
+** but without 'msg'.)
+*/
+LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *msg) {
+  if (!lua_checkstack(L, space)) {
+    if (msg)
+      luaL_error(L, "stack overflow (%s)", msg);
+    else
+      luaL_error(L, "stack overflow");
+  }
+}
+
+
+LUALIB_API void luaL_checktype (lua_State *L, int arg, int t) {
+  if (lua_type(L, arg) != t)
+    tag_error(L, arg, t);
+}
+
+
+LUALIB_API void luaL_checkany (lua_State *L, int arg) {
+  if (lua_type(L, arg) == LUA_TNONE)
+    luaL_argerror(L, arg, "value expected");
+}
+
+
+LUALIB_API const char *luaL_checklstring (lua_State *L, int arg, size_t *len) {
+  const char *s = lua_tolstring(L, arg, len);
+  if (!s) tag_error(L, arg, LUA_TSTRING);
+  return s;
+}
+
+
+LUALIB_API const char *luaL_optlstring (lua_State *L, int arg,
+                                        const char *def, size_t *len) {
+  if (lua_isnoneornil(L, arg)) {
+    if (len)
+      *len = (def ? strlen(def) : 0);
+    return def;
+  }
+  else return luaL_checklstring(L, arg, len);
+}
+
+
+LUALIB_API lua_Number luaL_checknumber (lua_State *L, int arg) {
+  int isnum;
+  lua_Number d = lua_tonumberx(L, arg, &isnum);
+  if (!isnum)
+    tag_error(L, arg, LUA_TNUMBER);
+  return d;
+}
+
+
+LUALIB_API lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number def) {
+  return luaL_opt(L, luaL_checknumber, arg, def);
+}
+
+
+static void interror (lua_State *L, int arg) {
+  if (lua_isnumber(L, arg))
+    luaL_argerror(L, arg, "number has no integer representation");
+  else
+    tag_error(L, arg, LUA_TNUMBER);
+}
+
+
+LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int arg) {
+  int isnum;
+  lua_Integer d = lua_tointegerx(L, arg, &isnum);
+  if (!isnum) {
+    interror(L, arg);
+  }
+  return d;
+}
+
+
+LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int arg,
+                                                      lua_Integer def) {
+  return luaL_opt(L, luaL_checkinteger, arg, def);
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+/* userdata to box arbitrary data */
+typedef struct UBox {
+  void *box;
+  size_t bsize;
+} UBox;
+
+
+static void *resizebox (lua_State *L, int idx, size_t newsize) {
+  void *ud;
+  lua_Alloc allocf = lua_getallocf(L, &ud);
+  UBox *box = (UBox *)lua_touserdata(L, idx);
+  void *temp = allocf(ud, box->box, box->bsize, newsize);
+  if (temp == NULL && newsize > 0)  /* allocation error? */
+    luaL_error(L, "not enough memory");
+  box->box = temp;
+  box->bsize = newsize;
+  return temp;
+}
+
+
+static int boxgc (lua_State *L) {
+  resizebox(L, 1, 0);
+  return 0;
+}
+
+
+static const luaL_Reg boxmt[] = {  /* box metamethods */
+  {"__gc", boxgc},
+  {"__close", boxgc},
+  {NULL, NULL}
+};
+
+
+static void newbox (lua_State *L) {
+  UBox *box = (UBox *)lua_newuserdatauv(L, sizeof(UBox), 0);
+  box->box = NULL;
+  box->bsize = 0;
+  if (luaL_newmetatable(L, "_UBOX*"))  /* creating metatable? */
+    luaL_setfuncs(L, boxmt, 0);  /* set its metamethods */
+  lua_setmetatable(L, -2);
+}
+
+
+/*
+** check whether buffer is using a userdata on the stack as a temporary
+** buffer
+*/
+#define buffonstack(B)	((B)->b != (B)->init.b)
+
+
+/*
+** Compute new size for buffer 'B', enough to accommodate extra 'sz'
+** bytes.
+*/
+static size_t newbuffsize (luaL_Buffer *B, size_t sz) {
+  size_t newsize = B->size * 2;  /* double buffer size */
+  if (MAX_SIZET - sz < B->n)  /* overflow in (B->n + sz)? */
+    return luaL_error(B->L, "buffer too large");
+  if (newsize < B->n + sz)  /* double is not big enough? */
+    newsize = B->n + sz;
+  return newsize;
+}
+
+
+/*
+** Returns a pointer to a free area with at least 'sz' bytes in buffer
+** 'B'. 'boxidx' is the relative position in the stack where the
+** buffer's box is or should be.
+*/
+static char *prepbuffsize (luaL_Buffer *B, size_t sz, int boxidx) {
+  if (B->size - B->n >= sz)  /* enough space? */
+    return B->b + B->n;
+  else {
+    lua_State *L = B->L;
+    char *newbuff;
+    size_t newsize = newbuffsize(B, sz);
+    /* create larger buffer */
+    if (buffonstack(B))  /* buffer already has a box? */
+      newbuff = (char *)resizebox(L, boxidx, newsize);  /* resize it */
+    else {  /* no box yet */
+      lua_pushnil(L);  /* reserve slot for final result */
+      newbox(L);  /* create a new box */
+      /* move box (and slot) to its intended position */
+      lua_rotate(L, boxidx - 1, 2);
+      lua_toclose(L, boxidx);
+      newbuff = (char *)resizebox(L, boxidx, newsize);
+      memcpy(newbuff, B->b, B->n * sizeof(char));  /* copy original content */
+    }
+    B->b = newbuff;
+    B->size = newsize;
+    return newbuff + B->n;
+  }
+}
+
+/*
+** returns a pointer to a free area with at least 'sz' bytes
+*/
+LUALIB_API char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz) {
+  return prepbuffsize(B, sz, -1);
+}
+
+
+LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
+  if (l > 0) {  /* avoid 'memcpy' when 's' can be NULL */
+    char *b = prepbuffsize(B, l, -1);
+    memcpy(b, s, l * sizeof(char));
+    luaL_addsize(B, l);
+  }
+}
+
+
+LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) {
+  luaL_addlstring(B, s, strlen(s));
+}
+
+
+LUALIB_API void luaL_pushresult (luaL_Buffer *B) {
+  lua_State *L = B->L;
+  lua_pushlstring(L, B->b, B->n);
+  if (buffonstack(B)) {
+    lua_copy(L, -1, -3);  /* move string to reserved slot */
+    lua_pop(L, 2);  /* pop string and box (closing the box) */
+  }
+}
+
+
+LUALIB_API void luaL_pushresultsize (luaL_Buffer *B, size_t sz) {
+  luaL_addsize(B, sz);
+  luaL_pushresult(B);
+}
+
+
+/*
+** 'luaL_addvalue' is the only function in the Buffer system where the
+** box (if existent) is not on the top of the stack. So, instead of
+** calling 'luaL_addlstring', it replicates the code using -2 as the
+** last argument to 'prepbuffsize', signaling that the box is (or will
+** be) bellow the string being added to the buffer. (Box creation can
+** trigger an emergency GC, so we should not remove the string from the
+** stack before we have the space guaranteed.)
+*/
+LUALIB_API void luaL_addvalue (luaL_Buffer *B) {
+  lua_State *L = B->L;
+  size_t len;
+  const char *s = lua_tolstring(L, -1, &len);
+  char *b = prepbuffsize(B, len, -2);
+  memcpy(b, s, len * sizeof(char));
+  luaL_addsize(B, len);
+  lua_pop(L, 1);  /* pop string */
+}
+
+
+LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) {
+  B->L = L;
+  B->b = B->init.b;
+  B->n = 0;
+  B->size = LUAL_BUFFERSIZE;
+}
+
+
+LUALIB_API char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz) {
+  luaL_buffinit(L, B);
+  return prepbuffsize(B, sz, -1);
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Reference system
+** =======================================================
+*/
+
+/* index of free-list header */
+#define freelist	0
+
+
+LUALIB_API int luaL_ref (lua_State *L, int t) {
+  int ref;
+  if (lua_isnil(L, -1)) {
+    lua_pop(L, 1);  /* remove from stack */
+    return LUA_REFNIL;  /* 'nil' has a unique fixed reference */
+  }
+  t = lua_absindex(L, t);
+  lua_rawgeti(L, t, freelist);  /* get first free element */
+  ref = (int)lua_tointeger(L, -1);  /* ref = t[freelist] */
+  lua_pop(L, 1);  /* remove it from stack */
+  if (ref != 0) {  /* any free element? */
+    lua_rawgeti(L, t, ref);  /* remove it from list */
+    lua_rawseti(L, t, freelist);  /* (t[freelist] = t[ref]) */
+  }
+  else  /* no free elements */
+    ref = (int)lua_rawlen(L, t) + 1;  /* get a new reference */
+  lua_rawseti(L, t, ref);
+  return ref;
+}
+
+
+LUALIB_API void luaL_unref (lua_State *L, int t, int ref) {
+  if (ref >= 0) {
+    t = lua_absindex(L, t);
+    lua_rawgeti(L, t, freelist);
+    lua_rawseti(L, t, ref);  /* t[ref] = t[freelist] */
+    lua_pushinteger(L, ref);
+    lua_rawseti(L, t, freelist);  /* t[freelist] = ref */
+  }
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Load functions
+** =======================================================
+*/
+
+typedef struct LoadF {
+  int n;  /* number of pre-read characters */
+  FILE *f;  /* file being read */
+  char buff[BUFSIZ];  /* area for reading file */
+} LoadF;
+
+
+static const char *getF (lua_State *L, void *ud, size_t *size) {
+  LoadF *lf = (LoadF *)ud;
+  (void)L;  /* not used */
+  if (lf->n > 0) {  /* are there pre-read characters to be read? */
+    *size = lf->n;  /* return them (chars already in buffer) */
+    lf->n = 0;  /* no more pre-read characters */
+  }
+  else {  /* read a block from file */
+    /* 'fread' can return > 0 *and* set the EOF flag. If next call to
+       'getF' called 'fread', it might still wait for user input.
+       The next check avoids this problem. */
+    if (feof(lf->f)) return NULL;
+    *size = fread(lf->buff, 1, sizeof(lf->buff), lf->f);  /* read block */
+  }
+  return lf->buff;
+}
+
+
+static int errfile (lua_State *L, const char *what, int fnameindex) {
+  const char *serr = strerror(errno);
+  const char *filename = lua_tostring(L, fnameindex) + 1;
+  lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr);
+  lua_remove(L, fnameindex);
+  return LUA_ERRFILE;
+}
+
+
+static int skipBOM (LoadF *lf) {
+  const char *p = "\xEF\xBB\xBF";  /* UTF-8 BOM mark */
+  int c;
+  lf->n = 0;
+  do {
+    c = getc(lf->f);
+    if (c == EOF || c != *(const unsigned char *)p++) return c;
+    lf->buff[lf->n++] = c;  /* to be read by the parser */
+  } while (*p != '\0');
+  lf->n = 0;  /* prefix matched; discard it */
+  return getc(lf->f);  /* return next character */
+}
+
+
+/*
+** reads the first character of file 'f' and skips an optional BOM mark
+** in its beginning plus its first line if it starts with '#'. Returns
+** true if it skipped the first line.  In any case, '*cp' has the
+** first "valid" character of the file (after the optional BOM and
+** a first-line comment).
+*/
+static int skipcomment (LoadF *lf, int *cp) {
+  int c = *cp = skipBOM(lf);
+  if (c == '#') {  /* first line is a comment (Unix exec. file)? */
+    do {  /* skip first line */
+      c = getc(lf->f);
+    } while (c != EOF && c != '\n');
+    *cp = getc(lf->f);  /* skip end-of-line, if present */
+    return 1;  /* there was a comment */
+  }
+  else return 0;  /* no comment */
+}
+
+
+LUALIB_API int luaL_loadfilex (lua_State *L, const char *filename,
+                                             const char *mode) {
+  LoadF lf;
+  int status, readstatus;
+  int c;
+  int fnameindex = lua_gettop(L) + 1;  /* index of filename on the stack */
+  if (filename == NULL) {
+    lua_pushliteral(L, "=stdin");
+    lf.f = stdin;
+  }
+  else {
+    lua_pushfstring(L, "@%s", filename);
+    lf.f = fopen(filename, "r");
+    if (lf.f == NULL) return errfile(L, "open", fnameindex);
+  }
+  if (skipcomment(&lf, &c))  /* read initial portion */
+    lf.buff[lf.n++] = '\n';  /* add line to correct line numbers */
+  if (c == LUA_SIGNATURE[0] && filename) {  /* binary file? */
+    lf.f = freopen(filename, "rb", lf.f);  /* reopen in binary mode */
+    if (lf.f == NULL) return errfile(L, "reopen", fnameindex);
+    skipcomment(&lf, &c);  /* re-read initial portion */
+  }
+  if (c != EOF)
+    lf.buff[lf.n++] = c;  /* 'c' is the first character of the stream */
+  status = lua_load(L, getF, &lf, lua_tostring(L, -1), mode);
+  readstatus = ferror(lf.f);
+  if (filename) fclose(lf.f);  /* close file (even in case of errors) */
+  if (readstatus) {
+    lua_settop(L, fnameindex);  /* ignore results from 'lua_load' */
+    return errfile(L, "read", fnameindex);
+  }
+  lua_remove(L, fnameindex);
+  return status;
+}
+
+
+typedef struct LoadS {
+  const char *s;
+  size_t size;
+} LoadS;
+
+
+static const char *getS (lua_State *L, void *ud, size_t *size) {
+  LoadS *ls = (LoadS *)ud;
+  (void)L;  /* not used */
+  if (ls->size == 0) return NULL;
+  *size = ls->size;
+  ls->size = 0;
+  return ls->s;
+}
+
+
+LUALIB_API int luaL_loadbufferx (lua_State *L, const char *buff, size_t size,
+                                 const char *name, const char *mode) {
+  LoadS ls;
+  ls.s = buff;
+  ls.size = size;
+  return lua_load(L, getS, &ls, name, mode);
+}
+
+
+LUALIB_API int luaL_loadstring (lua_State *L, const char *s) {
+  return luaL_loadbuffer(L, s, strlen(s), s);
+}
+
+/* }====================================================== */
+
+
+
+LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) {
+  if (!lua_getmetatable(L, obj))  /* no metatable? */
+    return LUA_TNIL;
+  else {
+    int tt;
+    lua_pushstring(L, event);
+    tt = lua_rawget(L, -2);
+    if (tt == LUA_TNIL)  /* is metafield nil? */
+      lua_pop(L, 2);  /* remove metatable and metafield */
+    else
+      lua_remove(L, -2);  /* remove only metatable */
+    return tt;  /* return metafield type */
+  }
+}
+
+
+LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) {
+  obj = lua_absindex(L, obj);
+  if (luaL_getmetafield(L, obj, event) == LUA_TNIL)  /* no metafield? */
+    return 0;
+  lua_pushvalue(L, obj);
+  lua_call(L, 1, 1);
+  return 1;
+}
+
+
+LUALIB_API lua_Integer luaL_len (lua_State *L, int idx) {
+  lua_Integer l;
+  int isnum;
+  lua_len(L, idx);
+  l = lua_tointegerx(L, -1, &isnum);
+  if (!isnum)
+    luaL_error(L, "object length is not an integer");
+  lua_pop(L, 1);  /* remove object */
+  return l;
+}
+
+
+LUALIB_API const char *luaL_tolstring (lua_State *L, int idx, size_t *len) {
+  if (luaL_callmeta(L, idx, "__tostring")) {  /* metafield? */
+    if (!lua_isstring(L, -1))
+      luaL_error(L, "'__tostring' must return a string");
+  }
+  else {
+    switch (lua_type(L, idx)) {
+      case LUA_TNUMBER: {
+        if (lua_isinteger(L, idx))
+          lua_pushfstring(L, "%I", (LUAI_UACINT)lua_tointeger(L, idx));
+        else
+          lua_pushfstring(L, "%f", (LUAI_UACNUMBER)lua_tonumber(L, idx));
+        break;
+      }
+      case LUA_TSTRING:
+        lua_pushvalue(L, idx);
+        break;
+      case LUA_TBOOLEAN:
+        lua_pushstring(L, (lua_toboolean(L, idx) ? "true" : "false"));
+        break;
+      case LUA_TNIL:
+        lua_pushliteral(L, "nil");
+        break;
+      default: {
+        int tt = luaL_getmetafield(L, idx, "__name");  /* try name */
+        const char *kind = (tt == LUA_TSTRING) ? lua_tostring(L, -1) :
+                                                 luaL_typename(L, idx);
+        lua_pushfstring(L, "%s: %p", kind, lua_topointer(L, idx));
+        if (tt != LUA_TNIL)
+          lua_remove(L, -2);  /* remove '__name' */
+        break;
+      }
+    }
+  }
+  return lua_tolstring(L, -1, len);
+}
+
+
+/*
+** set functions from list 'l' into table at top - 'nup'; each
+** function gets the 'nup' elements at the top as upvalues.
+** Returns with only the table at the stack.
+*/
+LUALIB_API void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) {
+  luaL_checkstack(L, nup, "too many upvalues");
+  for (; l->name != NULL; l++) {  /* fill the table with given functions */
+    if (l->func == NULL)  /* place holder? */
+      lua_pushboolean(L, 0);
+    else {
+      int i;
+      for (i = 0; i < nup; i++)  /* copy upvalues to the top */
+        lua_pushvalue(L, -nup);
+      lua_pushcclosure(L, l->func, nup);  /* closure with those upvalues */
+    }
+    lua_setfield(L, -(nup + 2), l->name);
+  }
+  lua_pop(L, nup);  /* remove upvalues */
+}
+
+
+/*
+** ensure that stack[idx][fname] has a table and push that table
+** into the stack
+*/
+LUALIB_API int luaL_getsubtable (lua_State *L, int idx, const char *fname) {
+  if (lua_getfield(L, idx, fname) == LUA_TTABLE)
+    return 1;  /* table already there */
+  else {
+    lua_pop(L, 1);  /* remove previous result */
+    idx = lua_absindex(L, idx);
+    lua_newtable(L);
+    lua_pushvalue(L, -1);  /* copy to be left at top */
+    lua_setfield(L, idx, fname);  /* assign new table to field */
+    return 0;  /* false, because did not find table there */
+  }
+}
+
+
+/*
+** Stripped-down 'require': After checking "loaded" table, calls 'openf'
+** to open a module, registers the result in 'package.loaded' table and,
+** if 'glb' is true, also registers the result in the global table.
+** Leaves resulting module on the top.
+*/
+LUALIB_API void luaL_requiref (lua_State *L, const char *modname,
+                               lua_CFunction openf, int glb) {
+  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
+  lua_getfield(L, -1, modname);  /* LOADED[modname] */
+  if (!lua_toboolean(L, -1)) {  /* package not already loaded? */
+    lua_pop(L, 1);  /* remove field */
+    lua_pushcfunction(L, openf);
+    lua_pushstring(L, modname);  /* argument to open function */
+    lua_call(L, 1, 1);  /* call 'openf' to open module */
+    lua_pushvalue(L, -1);  /* make copy of module (call result) */
+    lua_setfield(L, -3, modname);  /* LOADED[modname] = module */
+  }
+  lua_remove(L, -2);  /* remove LOADED table */
+  if (glb) {
+    lua_pushvalue(L, -1);  /* copy of module */
+    lua_setglobal(L, modname);  /* _G[modname] = module */
+  }
+}
+
+
+LUALIB_API void luaL_addgsub (luaL_Buffer *b, const char *s,
+                                     const char *p, const char *r) {
+  const char *wild;
+  size_t l = strlen(p);
+  while ((wild = strstr(s, p)) != NULL) {
+    luaL_addlstring(b, s, wild - s);  /* push prefix */
+    luaL_addstring(b, r);  /* push replacement in place of pattern */
+    s = wild + l;  /* continue after 'p' */
+  }
+  luaL_addstring(b, s);  /* push last suffix */
+}
+
+
+LUALIB_API const char *luaL_gsub (lua_State *L, const char *s,
+                                  const char *p, const char *r) {
+  luaL_Buffer b;
+  luaL_buffinit(L, &b);
+  luaL_addgsub(&b, s, p, r);
+  luaL_pushresult(&b);
+  return lua_tostring(L, -1);
+}
+
+
+static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
+  (void)ud; (void)osize;  /* not used */
+  if (nsize == 0) {
+    free(ptr);
+    return NULL;
+  }
+  else
+    return realloc(ptr, nsize);
+}
+
+
+static int panic (lua_State *L) {
+  const char *msg = lua_tostring(L, -1);
+  if (msg == NULL) msg = "error object is not a string";
+  lua_writestringerror("PANIC: unprotected error in call to Lua API (%s)\n",
+                        msg);
+  return 0;  /* return to Lua to abort */
+}
+
+
+/*
+** Emit a warning. '*warnstate' means:
+** 0 - warning system is off;
+** 1 - ready to start a new message;
+** 2 - previous message is to be continued.
+*/
+static void warnf (void *ud, const char *message, int tocont) {
+  int *warnstate = (int *)ud;
+  if (*warnstate != 2 && !tocont && *message == '@') {  /* control message? */
+    if (strcmp(message, "@off") == 0)
+      *warnstate = 0;
+    else if (strcmp(message, "@on") == 0)
+      *warnstate = 1;
+    return;
+  }
+  else if (*warnstate == 0)  /* warnings off? */
+    return;
+  if (*warnstate == 1)  /* previous message was the last? */
+    lua_writestringerror("%s", "Lua warning: ");  /* start a new warning */
+  lua_writestringerror("%s", message);  /* write message */
+  if (tocont)  /* not the last part? */
+    *warnstate = 2;  /* to be continued */
+  else {  /* last part */
+    lua_writestringerror("%s", "\n");  /* finish message with end-of-line */
+    *warnstate = 1;  /* ready to start a new message */
+  }
+}
+
+
+LUALIB_API lua_State *luaL_newstate (void) {
+  lua_State *L = lua_newstate(l_alloc, NULL);
+  if (L) {
+    int *warnstate;  /* space for warning state */
+    lua_atpanic(L, &panic);
+    warnstate = (int *)lua_newuserdatauv(L, sizeof(int), 0);
+    luaL_ref(L, LUA_REGISTRYINDEX);  /* make sure it won't be collected */
+    *warnstate = 0;  /* default is warnings off */
+    lua_setwarnf(L, warnf, warnstate);
+  }
+  return L;
+}
+
+
+LUALIB_API void luaL_checkversion_ (lua_State *L, lua_Number ver, size_t sz) {
+  lua_Number v = lua_version(L);
+  if (sz != LUAL_NUMSIZES)  /* check numeric types */
+    luaL_error(L, "core and library have incompatible numeric types");
+  else if (v != ver)
+    luaL_error(L, "version mismatch: app. needs %f, Lua core provides %f",
+                  (LUAI_UACNUMBER)ver, (LUAI_UACNUMBER)v);
+}
+

+ 276 - 0
src/third_party/lua-5.4.0/src/lauxlib.h

@@ -0,0 +1,276 @@
+/*
+** $Id: lauxlib.h $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+/* global table */
+#define LUA_GNAME	"_G"
+
+
+typedef struct luaL_Buffer luaL_Buffer;
+
+
+/* extra error code for 'luaL_loadfilex' */
+#define LUA_ERRFILE     (LUA_ERRERR+1)
+
+
+/* key, in the registry, for table of loaded modules */
+#define LUA_LOADED_TABLE	"_LOADED"
+
+
+/* key, in the registry, for table of preloaded loaders */
+#define LUA_PRELOAD_TABLE	"_PRELOAD"
+
+
+typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;
+
+
+#define LUAL_NUMSIZES	(sizeof(lua_Integer)*16 + sizeof(lua_Number))
+
+LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
+#define luaL_checkversion(L)  \
+	  luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
+
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
+LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
+LUALIB_API int (luaL_typeerror) (lua_State *L, int arg, const char *tname);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
+                                                          size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
+                                          const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
+                                          lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
+
+LUALIB_API int   (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void  (luaL_setmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
+                                   const char *const lst[]);
+
+LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
+LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
+
+
+/* predefined references */
+#define LUA_NOREF       (-2)
+#define LUA_REFNIL      (-1)
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
+                                               const char *mode);
+
+#define luaL_loadfile(L,f)	luaL_loadfilex(L,f,NULL)
+
+LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
+                                   const char *name, const char *mode);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
+
+LUALIB_API void luaL_addgsub (luaL_Buffer *b, const char *s,
+                                     const char *p, const char *r);
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s,
+                                    const char *p, const char *r);
+
+LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
+
+LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
+
+LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
+                                  const char *msg, int level);
+
+LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
+                                 lua_CFunction openf, int glb);
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+
+#define luaL_newlibtable(L,l)	\
+  lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
+
+#define luaL_newlib(L,l)  \
+  (luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
+
+#define luaL_argcheck(L, cond,arg,extramsg)	\
+		((void)((cond) || luaL_argerror(L, (arg), (extramsg))))
+
+#define luaL_argexpected(L,cond,arg,tname)	\
+		((void)((cond) || luaL_typeerror(L, (arg), (tname))))
+
+#define luaL_checkstring(L,n)	(luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d)	(luaL_optlstring(L, (n), (d), NULL))
+
+#define luaL_typename(L,i)	lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+	(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+	(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n)	(lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d)	(lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+#define luaL_loadbuffer(L,s,sz,n)	luaL_loadbufferx(L,s,sz,n,NULL)
+
+
+/* push the value used to represent failure/error */
+#define luaL_pushfail(L)	lua_pushnil(L)
+
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+struct luaL_Buffer {
+  char *b;  /* buffer address */
+  size_t size;  /* buffer size */
+  size_t n;  /* number of characters in buffer */
+  lua_State *L;
+  union {
+    LUAI_MAXALIGN;  /* ensure maximum alignment for buffer */
+    char b[LUAL_BUFFERSIZE];  /* initial buffer */
+  } init;
+};
+
+
+#define luaL_bufflen(bf)	((bf)->n)
+#define luaL_buffaddr(bf)	((bf)->b)
+
+
+#define luaL_addchar(B,c) \
+  ((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
+   ((B)->b[(B)->n++] = (c)))
+
+#define luaL_addsize(B,s)	((B)->n += (s))
+
+#define luaL_buffsub(B,s)	((B)->n -= (s))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
+LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
+
+#define luaL_prepbuffer(B)	luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** File handles for IO library
+** =======================================================
+*/
+
+/*
+** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
+** initial structure 'luaL_Stream' (it may contain other fields
+** after that initial structure).
+*/
+
+#define LUA_FILEHANDLE          "FILE*"
+
+
+typedef struct luaL_Stream {
+  FILE *f;  /* stream (NULL for incompletely created streams) */
+  lua_CFunction closef;  /* to close stream (NULL for closed streams) */
+} luaL_Stream;
+
+/* }====================================================== */
+
+/*
+** {==================================================================
+** "Abstraction Layer" for basic report of messages and errors
+** ===================================================================
+*/
+
+/* print a string */
+#if !defined(lua_writestring)
+#define lua_writestring(s,l)   fwrite((s), sizeof(char), (l), stdout)
+#endif
+
+/* print a newline and flush the output */
+#if !defined(lua_writeline)
+#define lua_writeline()        (lua_writestring("\n", 1), fflush(stdout))
+#endif
+
+/* print an error message */
+#if !defined(lua_writestringerror)
+#define lua_writestringerror(s,p) \
+        (fprintf(stderr, (s), (p)), fflush(stderr))
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {============================================================
+** Compatibility with deprecated conversions
+** =============================================================
+*/
+#if defined(LUA_COMPAT_APIINTCASTS)
+
+#define luaL_checkunsigned(L,a)	((lua_Unsigned)luaL_checkinteger(L,a))
+#define luaL_optunsigned(L,a,d)	\
+	((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
+
+#define luaL_checkint(L,n)	((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d)	((int)luaL_optinteger(L, (n), (d)))
+
+#define luaL_checklong(L,n)	((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d)	((long)luaL_optinteger(L, (n), (d)))
+
+#endif
+/* }============================================================ */
+
+
+
+#endif
+
+

+ 527 - 0
src/third_party/lua-5.4.0/src/lbaselib.c

@@ -0,0 +1,527 @@
+/*
+** $Id: lbaselib.c $
+** Basic library
+** See Copyright Notice in lua.h
+*/
+
+#define lbaselib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+static int luaB_print (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  int i;
+  for (i = 1; i <= n; i++) {  /* for each argument */
+    size_t l;
+    const char *s = luaL_tolstring(L, i, &l);  /* convert it to string */
+    if (i > 1)  /* not the first element? */
+      lua_writestring("\t", 1);  /* add a tab before it */
+    lua_writestring(s, l);  /* print it */
+    lua_pop(L, 1);  /* pop result */
+  }
+  lua_writeline();
+  return 0;
+}
+
+
+/*
+** Creates a warning with all given arguments.
+** Check first for errors; otherwise an error may interrupt
+** the composition of a warning, leaving it unfinished.
+*/
+static int luaB_warn (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  int i;
+  luaL_checkstring(L, 1);  /* at least one argument */
+  for (i = 2; i <= n; i++)
+    luaL_checkstring(L, i);  /* make sure all arguments are strings */
+  for (i = 1; i < n; i++)  /* compose warning */
+    lua_warning(L, lua_tostring(L, i), 1);
+  lua_warning(L, lua_tostring(L, n), 0);  /* close warning */
+  return 0;
+}
+
+
+#define SPACECHARS	" \f\n\r\t\v"
+
+static const char *b_str2int (const char *s, int base, lua_Integer *pn) {
+  lua_Unsigned n = 0;
+  int neg = 0;
+  s += strspn(s, SPACECHARS);  /* skip initial spaces */
+  if (*s == '-') { s++; neg = 1; }  /* handle sign */
+  else if (*s == '+') s++;
+  if (!isalnum((unsigned char)*s))  /* no digit? */
+    return NULL;
+  do {
+    int digit = (isdigit((unsigned char)*s)) ? *s - '0'
+                   : (toupper((unsigned char)*s) - 'A') + 10;
+    if (digit >= base) return NULL;  /* invalid numeral */
+    n = n * base + digit;
+    s++;
+  } while (isalnum((unsigned char)*s));
+  s += strspn(s, SPACECHARS);  /* skip trailing spaces */
+  *pn = (lua_Integer)((neg) ? (0u - n) : n);
+  return s;
+}
+
+
+static int luaB_tonumber (lua_State *L) {
+  if (lua_isnoneornil(L, 2)) {  /* standard conversion? */
+    if (lua_type(L, 1) == LUA_TNUMBER) {  /* already a number? */
+      lua_settop(L, 1);  /* yes; return it */
+      return 1;
+    }
+    else {
+      size_t l;
+      const char *s = lua_tolstring(L, 1, &l);
+      if (s != NULL && lua_stringtonumber(L, s) == l + 1)
+        return 1;  /* successful conversion to number */
+      /* else not a number */
+      luaL_checkany(L, 1);  /* (but there must be some parameter) */
+    }
+  }
+  else {
+    size_t l;
+    const char *s;
+    lua_Integer n = 0;  /* to avoid warnings */
+    lua_Integer base = luaL_checkinteger(L, 2);
+    luaL_checktype(L, 1, LUA_TSTRING);  /* no numbers as strings */
+    s = lua_tolstring(L, 1, &l);
+    luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
+    if (b_str2int(s, (int)base, &n) == s + l) {
+      lua_pushinteger(L, n);
+      return 1;
+    }  /* else not a number */
+  }  /* else not a number */
+  luaL_pushfail(L);  /* not a number */
+  return 1;
+}
+
+
+static int luaB_error (lua_State *L) {
+  int level = (int)luaL_optinteger(L, 2, 1);
+  lua_settop(L, 1);
+  if (lua_type(L, 1) == LUA_TSTRING && level > 0) {
+    luaL_where(L, level);   /* add extra information */
+    lua_pushvalue(L, 1);
+    lua_concat(L, 2);
+  }
+  return lua_error(L);
+}
+
+
+static int luaB_getmetatable (lua_State *L) {
+  luaL_checkany(L, 1);
+  if (!lua_getmetatable(L, 1)) {
+    lua_pushnil(L);
+    return 1;  /* no metatable */
+  }
+  luaL_getmetafield(L, 1, "__metatable");
+  return 1;  /* returns either __metatable field (if present) or metatable */
+}
+
+
+static int luaB_setmetatable (lua_State *L) {
+  int t = lua_type(L, 2);
+  luaL_checktype(L, 1, LUA_TTABLE);
+  luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table");
+  if (luaL_getmetafield(L, 1, "__metatable") != LUA_TNIL)
+    return luaL_error(L, "cannot change a protected metatable");
+  lua_settop(L, 2);
+  lua_setmetatable(L, 1);
+  return 1;
+}
+
+
+static int luaB_rawequal (lua_State *L) {
+  luaL_checkany(L, 1);
+  luaL_checkany(L, 2);
+  lua_pushboolean(L, lua_rawequal(L, 1, 2));
+  return 1;
+}
+
+
+static int luaB_rawlen (lua_State *L) {
+  int t = lua_type(L, 1);
+  luaL_argexpected(L, t == LUA_TTABLE || t == LUA_TSTRING, 1,
+                      "table or string");
+  lua_pushinteger(L, lua_rawlen(L, 1));
+  return 1;
+}
+
+
+static int luaB_rawget (lua_State *L) {
+  luaL_checktype(L, 1, LUA_TTABLE);
+  luaL_checkany(L, 2);
+  lua_settop(L, 2);
+  lua_rawget(L, 1);
+  return 1;
+}
+
+static int luaB_rawset (lua_State *L) {
+  luaL_checktype(L, 1, LUA_TTABLE);
+  luaL_checkany(L, 2);
+  luaL_checkany(L, 3);
+  lua_settop(L, 3);
+  lua_rawset(L, 1);
+  return 1;
+}
+
+
+static int pushmode (lua_State *L, int oldmode) {
+  lua_pushstring(L, (oldmode == LUA_GCINC) ? "incremental" : "generational");
+  return 1;
+}
+
+
+static int luaB_collectgarbage (lua_State *L) {
+  static const char *const opts[] = {"stop", "restart", "collect",
+    "count", "step", "setpause", "setstepmul",
+    "isrunning", "generational", "incremental", NULL};
+  static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
+    LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL,
+    LUA_GCISRUNNING, LUA_GCGEN, LUA_GCINC};
+  int o = optsnum[luaL_checkoption(L, 1, "collect", opts)];
+  switch (o) {
+    case LUA_GCCOUNT: {
+      int k = lua_gc(L, o);
+      int b = lua_gc(L, LUA_GCCOUNTB);
+      lua_pushnumber(L, (lua_Number)k + ((lua_Number)b/1024));
+      return 1;
+    }
+    case LUA_GCSTEP: {
+      int step = (int)luaL_optinteger(L, 2, 0);
+      int res = lua_gc(L, o, step);
+      lua_pushboolean(L, res);
+      return 1;
+    }
+    case LUA_GCSETPAUSE:
+    case LUA_GCSETSTEPMUL: {
+      int p = (int)luaL_optinteger(L, 2, 0);
+      int previous = lua_gc(L, o, p);
+      lua_pushinteger(L, previous);
+      return 1;
+    }
+    case LUA_GCISRUNNING: {
+      int res = lua_gc(L, o);
+      lua_pushboolean(L, res);
+      return 1;
+    }
+    case LUA_GCGEN: {
+      int minormul = (int)luaL_optinteger(L, 2, 0);
+      int majormul = (int)luaL_optinteger(L, 3, 0);
+      return pushmode(L, lua_gc(L, o, minormul, majormul));
+    }
+    case LUA_GCINC: {
+      int pause = (int)luaL_optinteger(L, 2, 0);
+      int stepmul = (int)luaL_optinteger(L, 3, 0);
+      int stepsize = (int)luaL_optinteger(L, 4, 0);
+      return pushmode(L, lua_gc(L, o, pause, stepmul, stepsize));
+    }
+    default: {
+      int res = lua_gc(L, o);
+      lua_pushinteger(L, res);
+      return 1;
+    }
+  }
+}
+
+
+static int luaB_type (lua_State *L) {
+  int t = lua_type(L, 1);
+  luaL_argcheck(L, t != LUA_TNONE, 1, "value expected");
+  lua_pushstring(L, lua_typename(L, t));
+  return 1;
+}
+
+
+static int luaB_next (lua_State *L) {
+  luaL_checktype(L, 1, LUA_TTABLE);
+  lua_settop(L, 2);  /* create a 2nd argument if there isn't one */
+  if (lua_next(L, 1))
+    return 2;
+  else {
+    lua_pushnil(L);
+    return 1;
+  }
+}
+
+
+static int luaB_pairs (lua_State *L) {
+  luaL_checkany(L, 1);
+  if (luaL_getmetafield(L, 1, "__pairs") == LUA_TNIL) {  /* no metamethod? */
+    lua_pushcfunction(L, luaB_next);  /* will return generator, */
+    lua_pushvalue(L, 1);  /* state, */
+    lua_pushnil(L);  /* and initial value */
+  }
+  else {
+    lua_pushvalue(L, 1);  /* argument 'self' to metamethod */
+    lua_call(L, 1, 3);  /* get 3 values from metamethod */
+  }
+  return 3;
+}
+
+
+/*
+** Traversal function for 'ipairs'
+*/
+static int ipairsaux (lua_State *L) {
+  lua_Integer i = luaL_checkinteger(L, 2) + 1;
+  lua_pushinteger(L, i);
+  return (lua_geti(L, 1, i) == LUA_TNIL) ? 1 : 2;
+}
+
+
+/*
+** 'ipairs' function. Returns 'ipairsaux', given "table", 0.
+** (The given "table" may not be a table.)
+*/
+static int luaB_ipairs (lua_State *L) {
+  luaL_checkany(L, 1);
+  lua_pushcfunction(L, ipairsaux);  /* iteration function */
+  lua_pushvalue(L, 1);  /* state */
+  lua_pushinteger(L, 0);  /* initial value */
+  return 3;
+}
+
+
+static int load_aux (lua_State *L, int status, int envidx) {
+  if (status == LUA_OK) {
+    if (envidx != 0) {  /* 'env' parameter? */
+      lua_pushvalue(L, envidx);  /* environment for loaded function */
+      if (!lua_setupvalue(L, -2, 1))  /* set it as 1st upvalue */
+        lua_pop(L, 1);  /* remove 'env' if not used by previous call */
+    }
+    return 1;
+  }
+  else {  /* error (message is on top of the stack) */
+    luaL_pushfail(L);
+    lua_insert(L, -2);  /* put before error message */
+    return 2;  /* return fail plus error message */
+  }
+}
+
+
+static int luaB_loadfile (lua_State *L) {
+  const char *fname = luaL_optstring(L, 1, NULL);
+  const char *mode = luaL_optstring(L, 2, NULL);
+  int env = (!lua_isnone(L, 3) ? 3 : 0);  /* 'env' index or 0 if no 'env' */
+  int status = luaL_loadfilex(L, fname, mode);
+  return load_aux(L, status, env);
+}
+
+
+/*
+** {======================================================
+** Generic Read function
+** =======================================================
+*/
+
+
+/*
+** reserved slot, above all arguments, to hold a copy of the returned
+** string to avoid it being collected while parsed. 'load' has four
+** optional arguments (chunk, source name, mode, and environment).
+*/
+#define RESERVEDSLOT	5
+
+
+/*
+** Reader for generic 'load' function: 'lua_load' uses the
+** stack for internal stuff, so the reader cannot change the
+** stack top. Instead, it keeps its resulting string in a
+** reserved slot inside the stack.
+*/
+static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
+  (void)(ud);  /* not used */
+  luaL_checkstack(L, 2, "too many nested functions");
+  lua_pushvalue(L, 1);  /* get function */
+  lua_call(L, 0, 1);  /* call it */
+  if (lua_isnil(L, -1)) {
+    lua_pop(L, 1);  /* pop result */
+    *size = 0;
+    return NULL;
+  }
+  else if (!lua_isstring(L, -1))
+    luaL_error(L, "reader function must return a string");
+  lua_replace(L, RESERVEDSLOT);  /* save string in reserved slot */
+  return lua_tolstring(L, RESERVEDSLOT, size);
+}
+
+
+static int luaB_load (lua_State *L) {
+  int status;
+  size_t l;
+  const char *s = lua_tolstring(L, 1, &l);
+  const char *mode = luaL_optstring(L, 3, "bt");
+  int env = (!lua_isnone(L, 4) ? 4 : 0);  /* 'env' index or 0 if no 'env' */
+  if (s != NULL) {  /* loading a string? */
+    const char *chunkname = luaL_optstring(L, 2, s);
+    status = luaL_loadbufferx(L, s, l, chunkname, mode);
+  }
+  else {  /* loading from a reader function */
+    const char *chunkname = luaL_optstring(L, 2, "=(load)");
+    luaL_checktype(L, 1, LUA_TFUNCTION);
+    lua_settop(L, RESERVEDSLOT);  /* create reserved slot */
+    status = lua_load(L, generic_reader, NULL, chunkname, mode);
+  }
+  return load_aux(L, status, env);
+}
+
+/* }====================================================== */
+
+
+static int dofilecont (lua_State *L, int d1, lua_KContext d2) {
+  (void)d1;  (void)d2;  /* only to match 'lua_Kfunction' prototype */
+  return lua_gettop(L) - 1;
+}
+
+
+static int luaB_dofile (lua_State *L) {
+  const char *fname = luaL_optstring(L, 1, NULL);
+  lua_settop(L, 1);
+  if (luaL_loadfile(L, fname) != LUA_OK)
+    return lua_error(L);
+  lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
+  return dofilecont(L, 0, 0);
+}
+
+
+static int luaB_assert (lua_State *L) {
+  if (lua_toboolean(L, 1))  /* condition is true? */
+    return lua_gettop(L);  /* return all arguments */
+  else {  /* error */
+    luaL_checkany(L, 1);  /* there must be a condition */
+    lua_remove(L, 1);  /* remove it */
+    lua_pushliteral(L, "assertion failed!");  /* default message */
+    lua_settop(L, 1);  /* leave only message (default if no other one) */
+    return luaB_error(L);  /* call 'error' */
+  }
+}
+
+
+static int luaB_select (lua_State *L) {
+  int n = lua_gettop(L);
+  if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
+    lua_pushinteger(L, n-1);
+    return 1;
+  }
+  else {
+    lua_Integer i = luaL_checkinteger(L, 1);
+    if (i < 0) i = n + i;
+    else if (i > n) i = n;
+    luaL_argcheck(L, 1 <= i, 1, "index out of range");
+    return n - (int)i;
+  }
+}
+
+
+/*
+** Continuation function for 'pcall' and 'xpcall'. Both functions
+** already pushed a 'true' before doing the call, so in case of success
+** 'finishpcall' only has to return everything in the stack minus
+** 'extra' values (where 'extra' is exactly the number of items to be
+** ignored).
+*/
+static int finishpcall (lua_State *L, int status, lua_KContext extra) {
+  if (status != LUA_OK && status != LUA_YIELD) {  /* error? */
+    lua_pushboolean(L, 0);  /* first result (false) */
+    lua_pushvalue(L, -2);  /* error message */
+    return 2;  /* return false, msg */
+  }
+  else
+    return lua_gettop(L) - (int)extra;  /* return all results */
+}
+
+
+static int luaB_pcall (lua_State *L) {
+  int status;
+  luaL_checkany(L, 1);
+  lua_pushboolean(L, 1);  /* first result if no errors */
+  lua_insert(L, 1);  /* put it in place */
+  status = lua_pcallk(L, lua_gettop(L) - 2, LUA_MULTRET, 0, 0, finishpcall);
+  return finishpcall(L, status, 0);
+}
+
+
+/*
+** Do a protected call with error handling. After 'lua_rotate', the
+** stack will have <f, err, true, f, [args...]>; so, the function passes
+** 2 to 'finishpcall' to skip the 2 first values when returning results.
+*/
+static int luaB_xpcall (lua_State *L) {
+  int status;
+  int n = lua_gettop(L);
+  luaL_checktype(L, 2, LUA_TFUNCTION);  /* check error function */
+  lua_pushboolean(L, 1);  /* first result */
+  lua_pushvalue(L, 1);  /* function */
+  lua_rotate(L, 3, 2);  /* move them below function's arguments */
+  status = lua_pcallk(L, n - 2, LUA_MULTRET, 2, 2, finishpcall);
+  return finishpcall(L, status, 2);
+}
+
+
+static int luaB_tostring (lua_State *L) {
+  luaL_checkany(L, 1);
+  luaL_tolstring(L, 1, NULL);
+  return 1;
+}
+
+
+static const luaL_Reg base_funcs[] = {
+  {"assert", luaB_assert},
+  {"collectgarbage", luaB_collectgarbage},
+  {"dofile", luaB_dofile},
+  {"error", luaB_error},
+  {"getmetatable", luaB_getmetatable},
+  {"ipairs", luaB_ipairs},
+  {"loadfile", luaB_loadfile},
+  {"load", luaB_load},
+  {"next", luaB_next},
+  {"pairs", luaB_pairs},
+  {"pcall", luaB_pcall},
+  {"print", luaB_print},
+  {"warn", luaB_warn},
+  {"rawequal", luaB_rawequal},
+  {"rawlen", luaB_rawlen},
+  {"rawget", luaB_rawget},
+  {"rawset", luaB_rawset},
+  {"select", luaB_select},
+  {"setmetatable", luaB_setmetatable},
+  {"tonumber", luaB_tonumber},
+  {"tostring", luaB_tostring},
+  {"type", luaB_type},
+  {"xpcall", luaB_xpcall},
+  /* placeholders */
+  {LUA_GNAME, NULL},
+  {"_VERSION", NULL},
+  {NULL, NULL}
+};
+
+
+LUAMOD_API int luaopen_base (lua_State *L) {
+  /* open lib into global table */
+  lua_pushglobaltable(L);
+  luaL_setfuncs(L, base_funcs, 0);
+  /* set global _G */
+  lua_pushvalue(L, -1);
+  lua_setfield(L, -2, LUA_GNAME);
+  /* set global _VERSION */
+  lua_pushliteral(L, LUA_VERSION);
+  lua_setfield(L, -2, "_VERSION");
+  return 1;
+}
+

+ 1814 - 0
src/third_party/lua-5.4.0/src/lcode.c

@@ -0,0 +1,1814 @@
+/*
+** $Id: lcode.c $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#define lcode_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include "lua.h"
+
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "lvm.h"
+
+
+/* Maximum number of registers in a Lua function (must fit in 8 bits) */
+#define MAXREGS		255
+
+
+#define hasjumps(e)	((e)->t != (e)->f)
+
+
+static int codesJ (FuncState *fs, OpCode o, int sj, int k);
+
+
+
+/* semantic error */
+l_noret luaK_semerror (LexState *ls, const char *msg) {
+  ls->t.token = 0;  /* remove "near <token>" from final message */
+  luaX_syntaxerror(ls, msg);
+}
+
+
+/*
+** If expression is a numeric constant, fills 'v' with its value
+** and returns 1. Otherwise, returns 0.
+*/
+static int tonumeral (const expdesc *e, TValue *v) {
+  if (hasjumps(e))
+    return 0;  /* not a numeral */
+  switch (e->k) {
+    case VKINT:
+      if (v) setivalue(v, e->u.ival);
+      return 1;
+    case VKFLT:
+      if (v) setfltvalue(v, e->u.nval);
+      return 1;
+    default: return 0;
+  }
+}
+
+
+/*
+** Get the constant value from a constant expression
+*/
+static TValue *const2val (FuncState *fs, const expdesc *e) {
+  lua_assert(e->k == VCONST);
+  return &fs->ls->dyd->actvar.arr[e->u.info].k;
+}
+
+
+/*
+** If expression is a constant, fills 'v' with its value
+** and returns 1. Otherwise, returns 0.
+*/
+int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v) {
+  if (hasjumps(e))
+    return 0;  /* not a constant */
+  switch (e->k) {
+    case VFALSE:
+      setbfvalue(v);
+      return 1;
+    case VTRUE:
+      setbtvalue(v);
+      return 1;
+    case VNIL:
+      setnilvalue(v);
+      return 1;
+    case VKSTR: {
+      setsvalue(fs->ls->L, v, e->u.strval);
+      return 1;
+    }
+    case VCONST: {
+      setobj(fs->ls->L, v, const2val(fs, e));
+      return 1;
+    }
+    default: return tonumeral(e, v);
+  }
+}
+
+
+/*
+** Return the previous instruction of the current code. If there
+** may be a jump target between the current instruction and the
+** previous one, return an invalid instruction (to avoid wrong
+** optimizations).
+*/
+static Instruction *previousinstruction (FuncState *fs) {
+  static const Instruction invalidinstruction = ~(Instruction)0;
+  if (fs->pc > fs->lasttarget)
+    return &fs->f->code[fs->pc - 1];  /* previous instruction */
+  else
+    return cast(Instruction*, &invalidinstruction);
+}
+
+
+/*
+** Create a OP_LOADNIL instruction, but try to optimize: if the previous
+** instruction is also OP_LOADNIL and ranges are compatible, adjust
+** range of previous instruction instead of emitting a new one. (For
+** instance, 'local a; local b' will generate a single opcode.)
+*/
+void luaK_nil (FuncState *fs, int from, int n) {
+  int l = from + n - 1;  /* last register to set nil */
+  Instruction *previous = previousinstruction(fs);
+  if (GET_OPCODE(*previous) == OP_LOADNIL) {  /* previous is LOADNIL? */
+    int pfrom = GETARG_A(*previous);  /* get previous range */
+    int pl = pfrom + GETARG_B(*previous);
+    if ((pfrom <= from && from <= pl + 1) ||
+        (from <= pfrom && pfrom <= l + 1)) {  /* can connect both? */
+      if (pfrom < from) from = pfrom;  /* from = min(from, pfrom) */
+      if (pl > l) l = pl;  /* l = max(l, pl) */
+      SETARG_A(*previous, from);
+      SETARG_B(*previous, l - from);
+      return;
+    }  /* else go through */
+  }
+  luaK_codeABC(fs, OP_LOADNIL, from, n - 1, 0);  /* else no optimization */
+}
+
+
+/*
+** Gets the destination address of a jump instruction. Used to traverse
+** a list of jumps.
+*/
+static int getjump (FuncState *fs, int pc) {
+  int offset = GETARG_sJ(fs->f->code[pc]);
+  if (offset == NO_JUMP)  /* point to itself represents end of list */
+    return NO_JUMP;  /* end of list */
+  else
+    return (pc+1)+offset;  /* turn offset into absolute position */
+}
+
+
+/*
+** Fix jump instruction at position 'pc' to jump to 'dest'.
+** (Jump addresses are relative in Lua)
+*/
+static void fixjump (FuncState *fs, int pc, int dest) {
+  Instruction *jmp = &fs->f->code[pc];
+  int offset = dest - (pc + 1);
+  lua_assert(dest != NO_JUMP);
+  if (!(-OFFSET_sJ <= offset && offset <= MAXARG_sJ - OFFSET_sJ))
+    luaX_syntaxerror(fs->ls, "control structure too long");
+  lua_assert(GET_OPCODE(*jmp) == OP_JMP);
+  SETARG_sJ(*jmp, offset);
+}
+
+
+/*
+** Concatenate jump-list 'l2' into jump-list 'l1'
+*/
+void luaK_concat (FuncState *fs, int *l1, int l2) {
+  if (l2 == NO_JUMP) return;  /* nothing to concatenate? */
+  else if (*l1 == NO_JUMP)  /* no original list? */
+    *l1 = l2;  /* 'l1' points to 'l2' */
+  else {
+    int list = *l1;
+    int next;
+    while ((next = getjump(fs, list)) != NO_JUMP)  /* find last element */
+      list = next;
+    fixjump(fs, list, l2);  /* last element links to 'l2' */
+  }
+}
+
+
+/*
+** Create a jump instruction and return its position, so its destination
+** can be fixed later (with 'fixjump').
+*/
+int luaK_jump (FuncState *fs) {
+  return codesJ(fs, OP_JMP, NO_JUMP, 0);
+}
+
+
+/*
+** Code a 'return' instruction
+*/
+void luaK_ret (FuncState *fs, int first, int nret) {
+  OpCode op;
+  switch (nret) {
+    case 0: op = OP_RETURN0; break;
+    case 1: op = OP_RETURN1; break;
+    default: op = OP_RETURN; break;
+  }
+  luaK_codeABC(fs, op, first, nret + 1, 0);
+}
+
+
+/*
+** Code a "conditional jump", that is, a test or comparison opcode
+** followed by a jump. Return jump position.
+*/
+static int condjump (FuncState *fs, OpCode op, int A, int B, int C, int k) {
+  luaK_codeABCk(fs, op, A, B, C, k);
+  return luaK_jump(fs);
+}
+
+
+/*
+** returns current 'pc' and marks it as a jump target (to avoid wrong
+** optimizations with consecutive instructions not in the same basic block).
+*/
+int luaK_getlabel (FuncState *fs) {
+  fs->lasttarget = fs->pc;
+  return fs->pc;
+}
+
+
+/*
+** Returns the position of the instruction "controlling" a given
+** jump (that is, its condition), or the jump itself if it is
+** unconditional.
+*/
+static Instruction *getjumpcontrol (FuncState *fs, int pc) {
+  Instruction *pi = &fs->f->code[pc];
+  if (pc >= 1 && testTMode(GET_OPCODE(*(pi-1))))
+    return pi-1;
+  else
+    return pi;
+}
+
+
+/*
+** Patch destination register for a TESTSET instruction.
+** If instruction in position 'node' is not a TESTSET, return 0 ("fails").
+** Otherwise, if 'reg' is not 'NO_REG', set it as the destination
+** register. Otherwise, change instruction to a simple 'TEST' (produces
+** no register value)
+*/
+static int patchtestreg (FuncState *fs, int node, int reg) {
+  Instruction *i = getjumpcontrol(fs, node);
+  if (GET_OPCODE(*i) != OP_TESTSET)
+    return 0;  /* cannot patch other instructions */
+  if (reg != NO_REG && reg != GETARG_B(*i))
+    SETARG_A(*i, reg);
+  else {
+     /* no register to put value or register already has the value;
+        change instruction to simple test */
+    *i = CREATE_ABCk(OP_TEST, GETARG_B(*i), 0, 0, GETARG_k(*i));
+  }
+  return 1;
+}
+
+
+/*
+** Traverse a list of tests ensuring no one produces a value
+*/
+static void removevalues (FuncState *fs, int list) {
+  for (; list != NO_JUMP; list = getjump(fs, list))
+      patchtestreg(fs, list, NO_REG);
+}
+
+
+/*
+** Traverse a list of tests, patching their destination address and
+** registers: tests producing values jump to 'vtarget' (and put their
+** values in 'reg'), other tests jump to 'dtarget'.
+*/
+static void patchlistaux (FuncState *fs, int list, int vtarget, int reg,
+                          int dtarget) {
+  while (list != NO_JUMP) {
+    int next = getjump(fs, list);
+    if (patchtestreg(fs, list, reg))
+      fixjump(fs, list, vtarget);
+    else
+      fixjump(fs, list, dtarget);  /* jump to default target */
+    list = next;
+  }
+}
+
+
+/*
+** Path all jumps in 'list' to jump to 'target'.
+** (The assert means that we cannot fix a jump to a forward address
+** because we only know addresses once code is generated.)
+*/
+void luaK_patchlist (FuncState *fs, int list, int target) {
+  lua_assert(target <= fs->pc);
+  patchlistaux(fs, list, target, NO_REG, target);
+}
+
+
+void luaK_patchtohere (FuncState *fs, int list) {
+  int hr = luaK_getlabel(fs);  /* mark "here" as a jump target */
+  luaK_patchlist(fs, list, hr);
+}
+
+
+/*
+** MAXimum number of successive Instructions WiTHout ABSolute line
+** information.
+*/
+#if !defined(MAXIWTHABS)
+#define MAXIWTHABS	120
+#endif
+
+
+/* limit for difference between lines in relative line info. */
+#define LIMLINEDIFF	0x80
+
+
+/*
+** Save line info for a new instruction. If difference from last line
+** does not fit in a byte, of after that many instructions, save a new
+** absolute line info; (in that case, the special value 'ABSLINEINFO'
+** in 'lineinfo' signals the existence of this absolute information.)
+** Otherwise, store the difference from last line in 'lineinfo'.
+*/
+static void savelineinfo (FuncState *fs, Proto *f, int line) {
+  int linedif = line - fs->previousline;
+  int pc = fs->pc - 1;  /* last instruction coded */
+  if (abs(linedif) >= LIMLINEDIFF || fs->iwthabs++ > MAXIWTHABS) {
+    luaM_growvector(fs->ls->L, f->abslineinfo, fs->nabslineinfo,
+                    f->sizeabslineinfo, AbsLineInfo, MAX_INT, "lines");
+    f->abslineinfo[fs->nabslineinfo].pc = pc;
+    f->abslineinfo[fs->nabslineinfo++].line = line;
+    linedif = ABSLINEINFO;  /* signal that there is absolute information */
+    fs->iwthabs = 0;  /* restart counter */
+  }
+  luaM_growvector(fs->ls->L, f->lineinfo, pc, f->sizelineinfo, ls_byte,
+                  MAX_INT, "opcodes");
+  f->lineinfo[pc] = linedif;
+  fs->previousline = line;  /* last line saved */
+}
+
+
+/*
+** Remove line information from the last instruction.
+** If line information for that instruction is absolute, set 'iwthabs'
+** above its max to force the new (replacing) instruction to have
+** absolute line info, too.
+*/
+static void removelastlineinfo (FuncState *fs) {
+  Proto *f = fs->f;
+  int pc = fs->pc - 1;  /* last instruction coded */
+  if (f->lineinfo[pc] != ABSLINEINFO) {  /* relative line info? */
+    fs->previousline -= f->lineinfo[pc];  /* correct last line saved */
+    fs->iwthabs--;  /* undo previous increment */
+  }
+  else {  /* absolute line information */
+    lua_assert(f->abslineinfo[fs->nabslineinfo - 1].pc == pc);
+    fs->nabslineinfo--;  /* remove it */
+    fs->iwthabs = MAXIWTHABS + 1;  /* force next line info to be absolute */
+  }
+}
+
+
+/*
+** Remove the last instruction created, correcting line information
+** accordingly.
+*/
+static void removelastinstruction (FuncState *fs) {
+  removelastlineinfo(fs);
+  fs->pc--;
+}
+
+
+/*
+** Emit instruction 'i', checking for array sizes and saving also its
+** line information. Return 'i' position.
+*/
+int luaK_code (FuncState *fs, Instruction i) {
+  Proto *f = fs->f;
+  /* put new instruction in code array */
+  luaM_growvector(fs->ls->L, f->code, fs->pc, f->sizecode, Instruction,
+                  MAX_INT, "opcodes");
+  f->code[fs->pc++] = i;
+  savelineinfo(fs, f, fs->ls->lastline);
+  return fs->pc - 1;  /* index of new instruction */
+}
+
+
+/*
+** Format and emit an 'iABC' instruction. (Assertions check consistency
+** of parameters versus opcode.)
+*/
+int luaK_codeABCk (FuncState *fs, OpCode o, int a, int b, int c, int k) {
+  lua_assert(getOpMode(o) == iABC);
+  lua_assert(a <= MAXARG_A && b <= MAXARG_B &&
+             c <= MAXARG_C && (k & ~1) == 0);
+  return luaK_code(fs, CREATE_ABCk(o, a, b, c, k));
+}
+
+
+/*
+** Format and emit an 'iABx' instruction.
+*/
+int luaK_codeABx (FuncState *fs, OpCode o, int a, unsigned int bc) {
+  lua_assert(getOpMode(o) == iABx);
+  lua_assert(a <= MAXARG_A && bc <= MAXARG_Bx);
+  return luaK_code(fs, CREATE_ABx(o, a, bc));
+}
+
+
+/*
+** Format and emit an 'iAsBx' instruction.
+*/
+int luaK_codeAsBx (FuncState *fs, OpCode o, int a, int bc) {
+  unsigned int b = bc + OFFSET_sBx;
+  lua_assert(getOpMode(o) == iAsBx);
+  lua_assert(a <= MAXARG_A && b <= MAXARG_Bx);
+  return luaK_code(fs, CREATE_ABx(o, a, b));
+}
+
+
+/*
+** Format and emit an 'isJ' instruction.
+*/
+static int codesJ (FuncState *fs, OpCode o, int sj, int k) {
+  unsigned int j = sj + OFFSET_sJ;
+  lua_assert(getOpMode(o) == isJ);
+  lua_assert(j <= MAXARG_sJ && (k & ~1) == 0);
+  return luaK_code(fs, CREATE_sJ(o, j, k));
+}
+
+
+/*
+** Emit an "extra argument" instruction (format 'iAx')
+*/
+static int codeextraarg (FuncState *fs, int a) {
+  lua_assert(a <= MAXARG_Ax);
+  return luaK_code(fs, CREATE_Ax(OP_EXTRAARG, a));
+}
+
+
+/*
+** Emit a "load constant" instruction, using either 'OP_LOADK'
+** (if constant index 'k' fits in 18 bits) or an 'OP_LOADKX'
+** instruction with "extra argument".
+*/
+static int luaK_codek (FuncState *fs, int reg, int k) {
+  if (k <= MAXARG_Bx)
+    return luaK_codeABx(fs, OP_LOADK, reg, k);
+  else {
+    int p = luaK_codeABx(fs, OP_LOADKX, reg, 0);
+    codeextraarg(fs, k);
+    return p;
+  }
+}
+
+
+/*
+** Check register-stack level, keeping track of its maximum size
+** in field 'maxstacksize'
+*/
+void luaK_checkstack (FuncState *fs, int n) {
+  int newstack = fs->freereg + n;
+  if (newstack > fs->f->maxstacksize) {
+    if (newstack >= MAXREGS)
+      luaX_syntaxerror(fs->ls,
+        "function or expression needs too many registers");
+    fs->f->maxstacksize = cast_byte(newstack);
+  }
+}
+
+
+/*
+** Reserve 'n' registers in register stack
+*/
+void luaK_reserveregs (FuncState *fs, int n) {
+  luaK_checkstack(fs, n);
+  fs->freereg += n;
+}
+
+
+/*
+** Free register 'reg', if it is neither a constant index nor
+** a local variable.
+)
+*/
+static void freereg (FuncState *fs, int reg) {
+  if (reg >= luaY_nvarstack(fs)) {
+    fs->freereg--;
+    lua_assert(reg == fs->freereg);
+  }
+}
+
+
+/*
+** Free two registers in proper order
+*/
+static void freeregs (FuncState *fs, int r1, int r2) {
+  if (r1 > r2) {
+    freereg(fs, r1);
+    freereg(fs, r2);
+  }
+  else {
+    freereg(fs, r2);
+    freereg(fs, r1);
+  }
+}
+
+
+/*
+** Free register used by expression 'e' (if any)
+*/
+static void freeexp (FuncState *fs, expdesc *e) {
+  if (e->k == VNONRELOC)
+    freereg(fs, e->u.info);
+}
+
+
+/*
+** Free registers used by expressions 'e1' and 'e2' (if any) in proper
+** order.
+*/
+static void freeexps (FuncState *fs, expdesc *e1, expdesc *e2) {
+  int r1 = (e1->k == VNONRELOC) ? e1->u.info : -1;
+  int r2 = (e2->k == VNONRELOC) ? e2->u.info : -1;
+  freeregs(fs, r1, r2);
+}
+
+
+/*
+** Add constant 'v' to prototype's list of constants (field 'k').
+** Use scanner's table to cache position of constants in constant list
+** and try to reuse constants. Because some values should not be used
+** as keys (nil cannot be a key, integer keys can collapse with float
+** keys), the caller must provide a useful 'key' for indexing the cache.
+*/
+static int addk (FuncState *fs, TValue *key, TValue *v) {
+  lua_State *L = fs->ls->L;
+  Proto *f = fs->f;
+  TValue *idx = luaH_set(L, fs->ls->h, key);  /* index scanner table */
+  int k, oldsize;
+  if (ttisinteger(idx)) {  /* is there an index there? */
+    k = cast_int(ivalue(idx));
+    /* correct value? (warning: must distinguish floats from integers!) */
+    if (k < fs->nk && ttypetag(&f->k[k]) == ttypetag(v) &&
+                      luaV_rawequalobj(&f->k[k], v))
+      return k;  /* reuse index */
+  }
+  /* constant not found; create a new entry */
+  oldsize = f->sizek;
+  k = fs->nk;
+  /* numerical value does not need GC barrier;
+     table has no metatable, so it does not need to invalidate cache */
+  setivalue(idx, k);
+  luaM_growvector(L, f->k, k, f->sizek, TValue, MAXARG_Ax, "constants");
+  while (oldsize < f->sizek) setnilvalue(&f->k[oldsize++]);
+  setobj(L, &f->k[k], v);
+  fs->nk++;
+  luaC_barrier(L, f, v);
+  return k;
+}
+
+
+/*
+** Add a string to list of constants and return its index.
+*/
+static int stringK (FuncState *fs, TString *s) {
+  TValue o;
+  setsvalue(fs->ls->L, &o, s);
+  return addk(fs, &o, &o);  /* use string itself as key */
+}
+
+
+/*
+** Add an integer to list of constants and return its index.
+** Integers use userdata as keys to avoid collision with floats with
+** same value; conversion to 'void*' is used only for hashing, so there
+** are no "precision" problems.
+*/
+static int luaK_intK (FuncState *fs, lua_Integer n) {
+  TValue k, o;
+  setpvalue(&k, cast_voidp(cast_sizet(n)));
+  setivalue(&o, n);
+  return addk(fs, &k, &o);
+}
+
+/*
+** Add a float to list of constants and return its index.
+*/
+static int luaK_numberK (FuncState *fs, lua_Number r) {
+  TValue o;
+  setfltvalue(&o, r);
+  return addk(fs, &o, &o);  /* use number itself as key */
+}
+
+
+/*
+** Add a false to list of constants and return its index.
+*/
+static int boolF (FuncState *fs) {
+  TValue o;
+  setbfvalue(&o);
+  return addk(fs, &o, &o);  /* use boolean itself as key */
+}
+
+
+/*
+** Add a true to list of constants and return its index.
+*/
+static int boolT (FuncState *fs) {
+  TValue o;
+  setbtvalue(&o);
+  return addk(fs, &o, &o);  /* use boolean itself as key */
+}
+
+
+/*
+** Add nil to list of constants and return its index.
+*/
+static int nilK (FuncState *fs) {
+  TValue k, v;
+  setnilvalue(&v);
+  /* cannot use nil as key; instead use table itself to represent nil */
+  sethvalue(fs->ls->L, &k, fs->ls->h);
+  return addk(fs, &k, &v);
+}
+
+
+/*
+** Check whether 'i' can be stored in an 'sC' operand. Equivalent to
+** (0 <= int2sC(i) && int2sC(i) <= MAXARG_C) but without risk of
+** overflows in the hidden addition inside 'int2sC'.
+*/
+static int fitsC (lua_Integer i) {
+  return (l_castS2U(i) + OFFSET_sC <= cast_uint(MAXARG_C));
+}
+
+
+/*
+** Check whether 'i' can be stored in an 'sBx' operand.
+*/
+static int fitsBx (lua_Integer i) {
+  return (-OFFSET_sBx <= i && i <= MAXARG_Bx - OFFSET_sBx);
+}
+
+
+void luaK_int (FuncState *fs, int reg, lua_Integer i) {
+  if (fitsBx(i))
+    luaK_codeAsBx(fs, OP_LOADI, reg, cast_int(i));
+  else
+    luaK_codek(fs, reg, luaK_intK(fs, i));
+}
+
+
+static void luaK_float (FuncState *fs, int reg, lua_Number f) {
+  lua_Integer fi;
+  if (luaV_flttointeger(f, &fi, F2Ieq) && fitsBx(fi))
+    luaK_codeAsBx(fs, OP_LOADF, reg, cast_int(fi));
+  else
+    luaK_codek(fs, reg, luaK_numberK(fs, f));
+}
+
+
+/*
+** Convert a constant in 'v' into an expression description 'e'
+*/
+static void const2exp (TValue *v, expdesc *e) {
+  switch (ttypetag(v)) {
+    case LUA_VNUMINT:
+      e->k = VKINT; e->u.ival = ivalue(v);
+      break;
+    case LUA_VNUMFLT:
+      e->k = VKFLT; e->u.nval = fltvalue(v);
+      break;
+    case LUA_VFALSE:
+      e->k = VFALSE;
+      break;
+    case LUA_VTRUE:
+      e->k = VTRUE;
+      break;
+    case LUA_VNIL:
+      e->k = VNIL;
+      break;
+    case LUA_VSHRSTR:  case LUA_VLNGSTR:
+      e->k = VKSTR; e->u.strval = tsvalue(v);
+      break;
+    default: lua_assert(0);
+  }
+}
+
+
+/*
+** Fix an expression to return the number of results 'nresults'.
+** 'e' must be a multi-ret expression (function call or vararg).
+*/
+void luaK_setreturns (FuncState *fs, expdesc *e, int nresults) {
+  Instruction *pc = &getinstruction(fs, e);
+  if (e->k == VCALL)  /* expression is an open function call? */
+    SETARG_C(*pc, nresults + 1);
+  else {
+    lua_assert(e->k == VVARARG);
+    SETARG_C(*pc, nresults + 1);
+    SETARG_A(*pc, fs->freereg);
+    luaK_reserveregs(fs, 1);
+  }
+}
+
+
+/*
+** Convert a VKSTR to a VK
+*/
+static void str2K (FuncState *fs, expdesc *e) {
+  lua_assert(e->k == VKSTR);
+  e->u.info = stringK(fs, e->u.strval);
+  e->k = VK;
+}
+
+
+/*
+** Fix an expression to return one result.
+** If expression is not a multi-ret expression (function call or
+** vararg), it already returns one result, so nothing needs to be done.
+** Function calls become VNONRELOC expressions (as its result comes
+** fixed in the base register of the call), while vararg expressions
+** become VRELOC (as OP_VARARG puts its results where it wants).
+** (Calls are created returning one result, so that does not need
+** to be fixed.)
+*/
+void luaK_setoneret (FuncState *fs, expdesc *e) {
+  if (e->k == VCALL) {  /* expression is an open function call? */
+    /* already returns 1 value */
+    lua_assert(GETARG_C(getinstruction(fs, e)) == 2);
+    e->k = VNONRELOC;  /* result has fixed position */
+    e->u.info = GETARG_A(getinstruction(fs, e));
+  }
+  else if (e->k == VVARARG) {
+    SETARG_C(getinstruction(fs, e), 2);
+    e->k = VRELOC;  /* can relocate its simple result */
+  }
+}
+
+
+/*
+** Ensure that expression 'e' is not a variable (nor a constant).
+** (Expression still may have jump lists.)
+*/
+void luaK_dischargevars (FuncState *fs, expdesc *e) {
+  switch (e->k) {
+    case VCONST: {
+      const2exp(const2val(fs, e), e);
+      break;
+    }
+    case VLOCAL: {  /* already in a register */
+      e->u.info = e->u.var.sidx;
+      e->k = VNONRELOC;  /* becomes a non-relocatable value */
+      break;
+    }
+    case VUPVAL: {  /* move value to some (pending) register */
+      e->u.info = luaK_codeABC(fs, OP_GETUPVAL, 0, e->u.info, 0);
+      e->k = VRELOC;
+      break;
+    }
+    case VINDEXUP: {
+      e->u.info = luaK_codeABC(fs, OP_GETTABUP, 0, e->u.ind.t, e->u.ind.idx);
+      e->k = VRELOC;
+      break;
+    }
+    case VINDEXI: {
+      freereg(fs, e->u.ind.t);
+      e->u.info = luaK_codeABC(fs, OP_GETI, 0, e->u.ind.t, e->u.ind.idx);
+      e->k = VRELOC;
+      break;
+    }
+    case VINDEXSTR: {
+      freereg(fs, e->u.ind.t);
+      e->u.info = luaK_codeABC(fs, OP_GETFIELD, 0, e->u.ind.t, e->u.ind.idx);
+      e->k = VRELOC;
+      break;
+    }
+    case VINDEXED: {
+      freeregs(fs, e->u.ind.t, e->u.ind.idx);
+      e->u.info = luaK_codeABC(fs, OP_GETTABLE, 0, e->u.ind.t, e->u.ind.idx);
+      e->k = VRELOC;
+      break;
+    }
+    case VVARARG: case VCALL: {
+      luaK_setoneret(fs, e);
+      break;
+    }
+    default: break;  /* there is one value available (somewhere) */
+  }
+}
+
+
+/*
+** Ensures expression value is in register 'reg' (and therefore
+** 'e' will become a non-relocatable expression).
+** (Expression still may have jump lists.)
+*/
+static void discharge2reg (FuncState *fs, expdesc *e, int reg) {
+  luaK_dischargevars(fs, e);
+  switch (e->k) {
+    case VNIL: {
+      luaK_nil(fs, reg, 1);
+      break;
+    }
+    case VFALSE: {
+      luaK_codeABC(fs, OP_LOADFALSE, reg, 0, 0);
+      break;
+    }
+    case VTRUE: {
+      luaK_codeABC(fs, OP_LOADTRUE, reg, 0, 0);
+      break;
+    }
+    case VKSTR: {
+      str2K(fs, e);
+    }  /* FALLTHROUGH */
+    case VK: {
+      luaK_codek(fs, reg, e->u.info);
+      break;
+    }
+    case VKFLT: {
+      luaK_float(fs, reg, e->u.nval);
+      break;
+    }
+    case VKINT: {
+      luaK_int(fs, reg, e->u.ival);
+      break;
+    }
+    case VRELOC: {
+      Instruction *pc = &getinstruction(fs, e);
+      SETARG_A(*pc, reg);  /* instruction will put result in 'reg' */
+      break;
+    }
+    case VNONRELOC: {
+      if (reg != e->u.info)
+        luaK_codeABC(fs, OP_MOVE, reg, e->u.info, 0);
+      break;
+    }
+    default: {
+      lua_assert(e->k == VJMP);
+      return;  /* nothing to do... */
+    }
+  }
+  e->u.info = reg;
+  e->k = VNONRELOC;
+}
+
+
+/*
+** Ensures expression value is in any register.
+** (Expression still may have jump lists.)
+*/
+static void discharge2anyreg (FuncState *fs, expdesc *e) {
+  if (e->k != VNONRELOC) {  /* no fixed register yet? */
+    luaK_reserveregs(fs, 1);  /* get a register */
+    discharge2reg(fs, e, fs->freereg-1);  /* put value there */
+  }
+}
+
+
+static int code_loadbool (FuncState *fs, int A, OpCode op) {
+  luaK_getlabel(fs);  /* those instructions may be jump targets */
+  return luaK_codeABC(fs, op, A, 0, 0);
+}
+
+
+/*
+** check whether list has any jump that do not produce a value
+** or produce an inverted value
+*/
+static int need_value (FuncState *fs, int list) {
+  for (; list != NO_JUMP; list = getjump(fs, list)) {
+    Instruction i = *getjumpcontrol(fs, list);
+    if (GET_OPCODE(i) != OP_TESTSET) return 1;
+  }
+  return 0;  /* not found */
+}
+
+
+/*
+** Ensures final expression result (which includes results from its
+** jump lists) is in register 'reg'.
+** If expression has jumps, need to patch these jumps either to
+** its final position or to "load" instructions (for those tests
+** that do not produce values).
+*/
+static void exp2reg (FuncState *fs, expdesc *e, int reg) {
+  discharge2reg(fs, e, reg);
+  if (e->k == VJMP)  /* expression itself is a test? */
+    luaK_concat(fs, &e->t, e->u.info);  /* put this jump in 't' list */
+  if (hasjumps(e)) {
+    int final;  /* position after whole expression */
+    int p_f = NO_JUMP;  /* position of an eventual LOAD false */
+    int p_t = NO_JUMP;  /* position of an eventual LOAD true */
+    if (need_value(fs, e->t) || need_value(fs, e->f)) {
+      int fj = (e->k == VJMP) ? NO_JUMP : luaK_jump(fs);
+      p_f = code_loadbool(fs, reg, OP_LFALSESKIP);  /* skip next inst. */
+      p_t = code_loadbool(fs, reg, OP_LOADTRUE);
+      /* jump around these booleans if 'e' is not a test */
+      luaK_patchtohere(fs, fj);
+    }
+    final = luaK_getlabel(fs);
+    patchlistaux(fs, e->f, final, reg, p_f);
+    patchlistaux(fs, e->t, final, reg, p_t);
+  }
+  e->f = e->t = NO_JUMP;
+  e->u.info = reg;
+  e->k = VNONRELOC;
+}
+
+
+/*
+** Ensures final expression result is in next available register.
+*/
+void luaK_exp2nextreg (FuncState *fs, expdesc *e) {
+  luaK_dischargevars(fs, e);
+  freeexp(fs, e);
+  luaK_reserveregs(fs, 1);
+  exp2reg(fs, e, fs->freereg - 1);
+}
+
+
+/*
+** Ensures final expression result is in some (any) register
+** and return that register.
+*/
+int luaK_exp2anyreg (FuncState *fs, expdesc *e) {
+  luaK_dischargevars(fs, e);
+  if (e->k == VNONRELOC) {  /* expression already has a register? */
+    if (!hasjumps(e))  /* no jumps? */
+      return e->u.info;  /* result is already in a register */
+    if (e->u.info >= luaY_nvarstack(fs)) {  /* reg. is not a local? */
+      exp2reg(fs, e, e->u.info);  /* put final result in it */
+      return e->u.info;
+    }
+  }
+  luaK_exp2nextreg(fs, e);  /* otherwise, use next available register */
+  return e->u.info;
+}
+
+
+/*
+** Ensures final expression result is either in a register
+** or in an upvalue.
+*/
+void luaK_exp2anyregup (FuncState *fs, expdesc *e) {
+  if (e->k != VUPVAL || hasjumps(e))
+    luaK_exp2anyreg(fs, e);
+}
+
+
+/*
+** Ensures final expression result is either in a register
+** or it is a constant.
+*/
+void luaK_exp2val (FuncState *fs, expdesc *e) {
+  if (hasjumps(e))
+    luaK_exp2anyreg(fs, e);
+  else
+    luaK_dischargevars(fs, e);
+}
+
+
+/*
+** Try to make 'e' a K expression with an index in the range of R/K
+** indices. Return true iff succeeded.
+*/
+static int luaK_exp2K (FuncState *fs, expdesc *e) {
+  if (!hasjumps(e)) {
+    int info;
+    switch (e->k) {  /* move constants to 'k' */
+      case VTRUE: info = boolT(fs); break;
+      case VFALSE: info = boolF(fs); break;
+      case VNIL: info = nilK(fs); break;
+      case VKINT: info = luaK_intK(fs, e->u.ival); break;
+      case VKFLT: info = luaK_numberK(fs, e->u.nval); break;
+      case VKSTR: info = stringK(fs, e->u.strval); break;
+      case VK: info = e->u.info; break;
+      default: return 0;  /* not a constant */
+    }
+    if (info <= MAXINDEXRK) {  /* does constant fit in 'argC'? */
+      e->k = VK;  /* make expression a 'K' expression */
+      e->u.info = info;
+      return 1;
+    }
+  }
+  /* else, expression doesn't fit; leave it unchanged */
+  return 0;
+}
+
+
+/*
+** Ensures final expression result is in a valid R/K index
+** (that is, it is either in a register or in 'k' with an index
+** in the range of R/K indices).
+** Returns 1 iff expression is K.
+*/
+int luaK_exp2RK (FuncState *fs, expdesc *e) {
+  if (luaK_exp2K(fs, e))
+    return 1;
+  else {  /* not a constant in the right range: put it in a register */
+    luaK_exp2anyreg(fs, e);
+    return 0;
+  }
+}
+
+
+static void codeABRK (FuncState *fs, OpCode o, int a, int b,
+                      expdesc *ec) {
+  int k = luaK_exp2RK(fs, ec);
+  luaK_codeABCk(fs, o, a, b, ec->u.info, k);
+}
+
+
+/*
+** Generate code to store result of expression 'ex' into variable 'var'.
+*/
+void luaK_storevar (FuncState *fs, expdesc *var, expdesc *ex) {
+  switch (var->k) {
+    case VLOCAL: {
+      freeexp(fs, ex);
+      exp2reg(fs, ex, var->u.var.sidx);  /* compute 'ex' into proper place */
+      return;
+    }
+    case VUPVAL: {
+      int e = luaK_exp2anyreg(fs, ex);
+      luaK_codeABC(fs, OP_SETUPVAL, e, var->u.info, 0);
+      break;
+    }
+    case VINDEXUP: {
+      codeABRK(fs, OP_SETTABUP, var->u.ind.t, var->u.ind.idx, ex);
+      break;
+    }
+    case VINDEXI: {
+      codeABRK(fs, OP_SETI, var->u.ind.t, var->u.ind.idx, ex);
+      break;
+    }
+    case VINDEXSTR: {
+      codeABRK(fs, OP_SETFIELD, var->u.ind.t, var->u.ind.idx, ex);
+      break;
+    }
+    case VINDEXED: {
+      codeABRK(fs, OP_SETTABLE, var->u.ind.t, var->u.ind.idx, ex);
+      break;
+    }
+    default: lua_assert(0);  /* invalid var kind to store */
+  }
+  freeexp(fs, ex);
+}
+
+
+/*
+** Emit SELF instruction (convert expression 'e' into 'e:key(e,').
+*/
+void luaK_self (FuncState *fs, expdesc *e, expdesc *key) {
+  int ereg;
+  luaK_exp2anyreg(fs, e);
+  ereg = e->u.info;  /* register where 'e' was placed */
+  freeexp(fs, e);
+  e->u.info = fs->freereg;  /* base register for op_self */
+  e->k = VNONRELOC;  /* self expression has a fixed register */
+  luaK_reserveregs(fs, 2);  /* function and 'self' produced by op_self */
+  codeABRK(fs, OP_SELF, e->u.info, ereg, key);
+  freeexp(fs, key);
+}
+
+
+/*
+** Negate condition 'e' (where 'e' is a comparison).
+*/
+static void negatecondition (FuncState *fs, expdesc *e) {
+  Instruction *pc = getjumpcontrol(fs, e->u.info);
+  lua_assert(testTMode(GET_OPCODE(*pc)) && GET_OPCODE(*pc) != OP_TESTSET &&
+                                           GET_OPCODE(*pc) != OP_TEST);
+  SETARG_k(*pc, (GETARG_k(*pc) ^ 1));
+}
+
+
+/*
+** Emit instruction to jump if 'e' is 'cond' (that is, if 'cond'
+** is true, code will jump if 'e' is true.) Return jump position.
+** Optimize when 'e' is 'not' something, inverting the condition
+** and removing the 'not'.
+*/
+static int jumponcond (FuncState *fs, expdesc *e, int cond) {
+  if (e->k == VRELOC) {
+    Instruction ie = getinstruction(fs, e);
+    if (GET_OPCODE(ie) == OP_NOT) {
+      removelastinstruction(fs);  /* remove previous OP_NOT */
+      return condjump(fs, OP_TEST, GETARG_B(ie), 0, 0, !cond);
+    }
+    /* else go through */
+  }
+  discharge2anyreg(fs, e);
+  freeexp(fs, e);
+  return condjump(fs, OP_TESTSET, NO_REG, e->u.info, 0, cond);
+}
+
+
+/*
+** Emit code to go through if 'e' is true, jump otherwise.
+*/
+void luaK_goiftrue (FuncState *fs, expdesc *e) {
+  int pc;  /* pc of new jump */
+  luaK_dischargevars(fs, e);
+  switch (e->k) {
+    case VJMP: {  /* condition? */
+      negatecondition(fs, e);  /* jump when it is false */
+      pc = e->u.info;  /* save jump position */
+      break;
+    }
+    case VK: case VKFLT: case VKINT: case VKSTR: case VTRUE: {
+      pc = NO_JUMP;  /* always true; do nothing */
+      break;
+    }
+    default: {
+      pc = jumponcond(fs, e, 0);  /* jump when false */
+      break;
+    }
+  }
+  luaK_concat(fs, &e->f, pc);  /* insert new jump in false list */
+  luaK_patchtohere(fs, e->t);  /* true list jumps to here (to go through) */
+  e->t = NO_JUMP;
+}
+
+
+/*
+** Emit code to go through if 'e' is false, jump otherwise.
+*/
+void luaK_goiffalse (FuncState *fs, expdesc *e) {
+  int pc;  /* pc of new jump */
+  luaK_dischargevars(fs, e);
+  switch (e->k) {
+    case VJMP: {
+      pc = e->u.info;  /* already jump if true */
+      break;
+    }
+    case VNIL: case VFALSE: {
+      pc = NO_JUMP;  /* always false; do nothing */
+      break;
+    }
+    default: {
+      pc = jumponcond(fs, e, 1);  /* jump if true */
+      break;
+    }
+  }
+  luaK_concat(fs, &e->t, pc);  /* insert new jump in 't' list */
+  luaK_patchtohere(fs, e->f);  /* false list jumps to here (to go through) */
+  e->f = NO_JUMP;
+}
+
+
+/*
+** Code 'not e', doing constant folding.
+*/
+static void codenot (FuncState *fs, expdesc *e) {
+  switch (e->k) {
+    case VNIL: case VFALSE: {
+      e->k = VTRUE;  /* true == not nil == not false */
+      break;
+    }
+    case VK: case VKFLT: case VKINT: case VKSTR: case VTRUE: {
+      e->k = VFALSE;  /* false == not "x" == not 0.5 == not 1 == not true */
+      break;
+    }
+    case VJMP: {
+      negatecondition(fs, e);
+      break;
+    }
+    case VRELOC:
+    case VNONRELOC: {
+      discharge2anyreg(fs, e);
+      freeexp(fs, e);
+      e->u.info = luaK_codeABC(fs, OP_NOT, 0, e->u.info, 0);
+      e->k = VRELOC;
+      break;
+    }
+    default: lua_assert(0);  /* cannot happen */
+  }
+  /* interchange true and false lists */
+  { int temp = e->f; e->f = e->t; e->t = temp; }
+  removevalues(fs, e->f);  /* values are useless when negated */
+  removevalues(fs, e->t);
+}
+
+
+/*
+** Check whether expression 'e' is a small literal string
+*/
+static int isKstr (FuncState *fs, expdesc *e) {
+  return (e->k == VK && !hasjumps(e) && e->u.info <= MAXARG_B &&
+          ttisshrstring(&fs->f->k[e->u.info]));
+}
+
+/*
+** Check whether expression 'e' is a literal integer.
+*/
+int luaK_isKint (expdesc *e) {
+  return (e->k == VKINT && !hasjumps(e));
+}
+
+
+/*
+** Check whether expression 'e' is a literal integer in
+** proper range to fit in register C
+*/
+static int isCint (expdesc *e) {
+  return luaK_isKint(e) && (l_castS2U(e->u.ival) <= l_castS2U(MAXARG_C));
+}
+
+
+/*
+** Check whether expression 'e' is a literal integer in
+** proper range to fit in register sC
+*/
+static int isSCint (expdesc *e) {
+  return luaK_isKint(e) && fitsC(e->u.ival);
+}
+
+
+/*
+** Check whether expression 'e' is a literal integer or float in
+** proper range to fit in a register (sB or sC).
+*/
+static int isSCnumber (expdesc *e, int *pi, int *isfloat) {
+  lua_Integer i;
+  if (e->k == VKINT)
+    i = e->u.ival;
+  else if (e->k == VKFLT && luaV_flttointeger(e->u.nval, &i, F2Ieq))
+    *isfloat = 1;
+  else
+    return 0;  /* not a number */
+  if (!hasjumps(e) && fitsC(i)) {
+    *pi = int2sC(cast_int(i));
+    return 1;
+  }
+  else
+    return 0;
+}
+
+
+/*
+** Create expression 't[k]'. 't' must have its final result already in a
+** register or upvalue. Upvalues can only be indexed by literal strings.
+** Keys can be literal strings in the constant table or arbitrary
+** values in registers.
+*/
+void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
+  if (k->k == VKSTR)
+    str2K(fs, k);
+  lua_assert(!hasjumps(t) &&
+             (t->k == VLOCAL || t->k == VNONRELOC || t->k == VUPVAL));
+  if (t->k == VUPVAL && !isKstr(fs, k))  /* upvalue indexed by non 'Kstr'? */
+    luaK_exp2anyreg(fs, t);  /* put it in a register */
+  if (t->k == VUPVAL) {
+    t->u.ind.t = t->u.info;  /* upvalue index */
+    t->u.ind.idx = k->u.info;  /* literal string */
+    t->k = VINDEXUP;
+  }
+  else {
+    /* register index of the table */
+    t->u.ind.t = (t->k == VLOCAL) ? t->u.var.sidx: t->u.info;
+    if (isKstr(fs, k)) {
+      t->u.ind.idx = k->u.info;  /* literal string */
+      t->k = VINDEXSTR;
+    }
+    else if (isCint(k)) {
+      t->u.ind.idx = cast_int(k->u.ival);  /* int. constant in proper range */
+      t->k = VINDEXI;
+    }
+    else {
+      t->u.ind.idx = luaK_exp2anyreg(fs, k);  /* register */
+      t->k = VINDEXED;
+    }
+  }
+}
+
+
+/*
+** Return false if folding can raise an error.
+** Bitwise operations need operands convertible to integers; division
+** operations cannot have 0 as divisor.
+*/
+static int validop (int op, TValue *v1, TValue *v2) {
+  switch (op) {
+    case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR:
+    case LUA_OPSHL: case LUA_OPSHR: case LUA_OPBNOT: {  /* conversion errors */
+      lua_Integer i;
+      return (tointegerns(v1, &i) && tointegerns(v2, &i));
+    }
+    case LUA_OPDIV: case LUA_OPIDIV: case LUA_OPMOD:  /* division by 0 */
+      return (nvalue(v2) != 0);
+    default: return 1;  /* everything else is valid */
+  }
+}
+
+
+/*
+** Try to "constant-fold" an operation; return 1 iff successful.
+** (In this case, 'e1' has the final result.)
+*/
+static int constfolding (FuncState *fs, int op, expdesc *e1,
+                                        const expdesc *e2) {
+  TValue v1, v2, res;
+  if (!tonumeral(e1, &v1) || !tonumeral(e2, &v2) || !validop(op, &v1, &v2))
+    return 0;  /* non-numeric operands or not safe to fold */
+  luaO_rawarith(fs->ls->L, op, &v1, &v2, &res);  /* does operation */
+  if (ttisinteger(&res)) {
+    e1->k = VKINT;
+    e1->u.ival = ivalue(&res);
+  }
+  else {  /* folds neither NaN nor 0.0 (to avoid problems with -0.0) */
+    lua_Number n = fltvalue(&res);
+    if (luai_numisnan(n) || n == 0)
+      return 0;
+    e1->k = VKFLT;
+    e1->u.nval = n;
+  }
+  return 1;
+}
+
+
+/*
+** Emit code for unary expressions that "produce values"
+** (everything but 'not').
+** Expression to produce final result will be encoded in 'e'.
+*/
+static void codeunexpval (FuncState *fs, OpCode op, expdesc *e, int line) {
+  int r = luaK_exp2anyreg(fs, e);  /* opcodes operate only on registers */
+  freeexp(fs, e);
+  e->u.info = luaK_codeABC(fs, op, 0, r, 0);  /* generate opcode */
+  e->k = VRELOC;  /* all those operations are relocatable */
+  luaK_fixline(fs, line);
+}
+
+
+/*
+** Emit code for binary expressions that "produce values"
+** (everything but logical operators 'and'/'or' and comparison
+** operators).
+** Expression to produce final result will be encoded in 'e1'.
+*/
+static void finishbinexpval (FuncState *fs, expdesc *e1, expdesc *e2,
+                             OpCode op, int v2, int flip, int line,
+                             OpCode mmop, TMS event) {
+  int v1 = luaK_exp2anyreg(fs, e1);
+  int pc = luaK_codeABCk(fs, op, 0, v1, v2, 0);
+  freeexps(fs, e1, e2);
+  e1->u.info = pc;
+  e1->k = VRELOC;  /* all those operations are relocatable */
+  luaK_fixline(fs, line);
+  luaK_codeABCk(fs, mmop, v1, v2, event, flip);  /* to call metamethod */
+  luaK_fixline(fs, line);
+}
+
+
+/*
+** Emit code for binary expressions that "produce values" over
+** two registers.
+*/
+static void codebinexpval (FuncState *fs, OpCode op,
+                           expdesc *e1, expdesc *e2, int line) {
+  int v2 = luaK_exp2anyreg(fs, e2);  /* both operands are in registers */
+  lua_assert(OP_ADD <= op && op <= OP_SHR);
+  finishbinexpval(fs, e1, e2, op, v2, 0, line, OP_MMBIN,
+                  cast(TMS, (op - OP_ADD) + TM_ADD));
+}
+
+
+/*
+** Code binary operators with immediate operands.
+*/
+static void codebini (FuncState *fs, OpCode op,
+                       expdesc *e1, expdesc *e2, int flip, int line,
+                       TMS event) {
+  int v2 = int2sC(cast_int(e2->u.ival));  /* immediate operand */
+  lua_assert(e2->k == VKINT);
+  finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINI, event);
+}
+
+
+/* Try to code a binary operator negating its second operand.
+** For the metamethod, 2nd operand must keep its original value.
+*/
+static int finishbinexpneg (FuncState *fs, expdesc *e1, expdesc *e2,
+                             OpCode op, int line, TMS event) {
+  if (!luaK_isKint(e2))
+    return 0;  /* not an integer constant */
+  else {
+    lua_Integer i2 = e2->u.ival;
+    if (!(fitsC(i2) && fitsC(-i2)))
+      return 0;  /* not in the proper range */
+    else {  /* operating a small integer constant */
+      int v2 = cast_int(i2);
+      finishbinexpval(fs, e1, e2, op, int2sC(-v2), 0, line, OP_MMBINI, event);
+      /* correct metamethod argument */
+      SETARG_B(fs->f->code[fs->pc - 1], int2sC(v2));
+      return 1;  /* successfully coded */
+    }
+  }
+}
+
+
+static void swapexps (expdesc *e1, expdesc *e2) {
+  expdesc temp = *e1; *e1 = *e2; *e2 = temp;  /* swap 'e1' and 'e2' */
+}
+
+
+/*
+** Code arithmetic operators ('+', '-', ...). If second operand is a
+** constant in the proper range, use variant opcodes with K operands.
+*/
+static void codearith (FuncState *fs, BinOpr opr,
+                       expdesc *e1, expdesc *e2, int flip, int line) {
+  TMS event = cast(TMS, opr + TM_ADD);
+  if (tonumeral(e2, NULL) && luaK_exp2K(fs, e2)) {  /* K operand? */
+    int v2 = e2->u.info;  /* K index */
+    OpCode op = cast(OpCode, opr + OP_ADDK);
+    finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINK, event);
+  }
+  else {  /* 'e2' is neither an immediate nor a K operand */
+    OpCode op = cast(OpCode, opr + OP_ADD);
+    if (flip)
+      swapexps(e1, e2);  /* back to original order */
+    codebinexpval(fs, op, e1, e2, line);  /* use standard operators */
+  }
+}
+
+
+/*
+** Code commutative operators ('+', '*'). If first operand is a
+** numeric constant, change order of operands to try to use an
+** immediate or K operator.
+*/
+static void codecommutative (FuncState *fs, BinOpr op,
+                             expdesc *e1, expdesc *e2, int line) {
+  int flip = 0;
+  if (tonumeral(e1, NULL)) {  /* is first operand a numeric constant? */
+    swapexps(e1, e2);  /* change order */
+    flip = 1;
+  }
+  if (op == OPR_ADD && isSCint(e2))  /* immediate operand? */
+    codebini(fs, cast(OpCode, OP_ADDI), e1, e2, flip, line, TM_ADD);
+  else
+    codearith(fs, op, e1, e2, flip, line);
+}
+
+
+/*
+** Code bitwise operations; they are all associative, so the function
+** tries to put an integer constant as the 2nd operand (a K operand).
+*/
+static void codebitwise (FuncState *fs, BinOpr opr,
+                         expdesc *e1, expdesc *e2, int line) {
+  int flip = 0;
+  int v2;
+  OpCode op;
+  if (e1->k == VKINT && luaK_exp2RK(fs, e1)) {
+    swapexps(e1, e2);  /* 'e2' will be the constant operand */
+    flip = 1;
+  }
+  else if (!(e2->k == VKINT && luaK_exp2RK(fs, e2))) {  /* no constants? */
+    op = cast(OpCode, opr + OP_ADD);
+    codebinexpval(fs, op, e1, e2, line);  /* all-register opcodes */
+    return;
+  }
+  v2 = e2->u.info;  /* index in K array */
+  op = cast(OpCode, opr + OP_ADDK);
+  lua_assert(ttisinteger(&fs->f->k[v2]));
+  finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINK,
+                  cast(TMS, opr + TM_ADD));
+}
+
+
+/*
+** Emit code for order comparisons. When using an immediate operand,
+** 'isfloat' tells whether the original value was a float.
+*/
+static void codeorder (FuncState *fs, OpCode op, expdesc *e1, expdesc *e2) {
+  int r1, r2;
+  int im;
+  int isfloat = 0;
+  if (isSCnumber(e2, &im, &isfloat)) {
+    /* use immediate operand */
+    r1 = luaK_exp2anyreg(fs, e1);
+    r2 = im;
+    op = cast(OpCode, (op - OP_LT) + OP_LTI);
+  }
+  else if (isSCnumber(e1, &im, &isfloat)) {
+    /* transform (A < B) to (B > A) and (A <= B) to (B >= A) */
+    r1 = luaK_exp2anyreg(fs, e2);
+    r2 = im;
+    op = (op == OP_LT) ? OP_GTI : OP_GEI;
+  }
+  else {  /* regular case, compare two registers */
+    r1 = luaK_exp2anyreg(fs, e1);
+    r2 = luaK_exp2anyreg(fs, e2);
+  }
+  freeexps(fs, e1, e2);
+  e1->u.info = condjump(fs, op, r1, r2, isfloat, 1);
+  e1->k = VJMP;
+}
+
+
+/*
+** Emit code for equality comparisons ('==', '~=').
+** 'e1' was already put as RK by 'luaK_infix'.
+*/
+static void codeeq (FuncState *fs, BinOpr opr, expdesc *e1, expdesc *e2) {
+  int r1, r2;
+  int im;
+  int isfloat = 0;  /* not needed here, but kept for symmetry */
+  OpCode op;
+  if (e1->k != VNONRELOC) {
+    lua_assert(e1->k == VK || e1->k == VKINT || e1->k == VKFLT);
+    swapexps(e1, e2);
+  }
+  r1 = luaK_exp2anyreg(fs, e1);  /* 1st expression must be in register */
+  if (isSCnumber(e2, &im, &isfloat)) {
+    op = OP_EQI;
+    r2 = im;  /* immediate operand */
+  }
+  else if (luaK_exp2RK(fs, e2)) {  /* 1st expression is constant? */
+    op = OP_EQK;
+    r2 = e2->u.info;  /* constant index */
+  }
+  else {
+    op = OP_EQ;  /* will compare two registers */
+    r2 = luaK_exp2anyreg(fs, e2);
+  }
+  freeexps(fs, e1, e2);
+  e1->u.info = condjump(fs, op, r1, r2, isfloat, (opr == OPR_EQ));
+  e1->k = VJMP;
+}
+
+
+/*
+** Apply prefix operation 'op' to expression 'e'.
+*/
+void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e, int line) {
+  static const expdesc ef = {VKINT, {0}, NO_JUMP, NO_JUMP};
+  luaK_dischargevars(fs, e);
+  switch (op) {
+    case OPR_MINUS: case OPR_BNOT:  /* use 'ef' as fake 2nd operand */
+      if (constfolding(fs, op + LUA_OPUNM, e, &ef))
+        break;
+      /* else */ /* FALLTHROUGH */
+    case OPR_LEN:
+      codeunexpval(fs, cast(OpCode, op + OP_UNM), e, line);
+      break;
+    case OPR_NOT: codenot(fs, e); break;
+    default: lua_assert(0);
+  }
+}
+
+
+/*
+** Process 1st operand 'v' of binary operation 'op' before reading
+** 2nd operand.
+*/
+void luaK_infix (FuncState *fs, BinOpr op, expdesc *v) {
+  luaK_dischargevars(fs, v);
+  switch (op) {
+    case OPR_AND: {
+      luaK_goiftrue(fs, v);  /* go ahead only if 'v' is true */
+      break;
+    }
+    case OPR_OR: {
+      luaK_goiffalse(fs, v);  /* go ahead only if 'v' is false */
+      break;
+    }
+    case OPR_CONCAT: {
+      luaK_exp2nextreg(fs, v);  /* operand must be on the stack */
+      break;
+    }
+    case OPR_ADD: case OPR_SUB:
+    case OPR_MUL: case OPR_DIV: case OPR_IDIV:
+    case OPR_MOD: case OPR_POW:
+    case OPR_BAND: case OPR_BOR: case OPR_BXOR:
+    case OPR_SHL: case OPR_SHR: {
+      if (!tonumeral(v, NULL))
+        luaK_exp2anyreg(fs, v);
+      /* else keep numeral, which may be folded with 2nd operand */
+      break;
+    }
+    case OPR_EQ: case OPR_NE: {
+      if (!tonumeral(v, NULL))
+        luaK_exp2RK(fs, v);
+      /* else keep numeral, which may be an immediate operand */
+      break;
+    }
+    case OPR_LT: case OPR_LE:
+    case OPR_GT: case OPR_GE: {
+      int dummy, dummy2;
+      if (!isSCnumber(v, &dummy, &dummy2))
+        luaK_exp2anyreg(fs, v);
+      /* else keep numeral, which may be an immediate operand */
+      break;
+    }
+    default: lua_assert(0);
+  }
+}
+
+/*
+** Create code for '(e1 .. e2)'.
+** For '(e1 .. e2.1 .. e2.2)' (which is '(e1 .. (e2.1 .. e2.2))',
+** because concatenation is right associative), merge both CONCATs.
+*/
+static void codeconcat (FuncState *fs, expdesc *e1, expdesc *e2, int line) {
+  Instruction *ie2 = previousinstruction(fs);
+  if (GET_OPCODE(*ie2) == OP_CONCAT) {  /* is 'e2' a concatenation? */
+    int n = GETARG_B(*ie2);  /* # of elements concatenated in 'e2' */
+    lua_assert(e1->u.info + 1 == GETARG_A(*ie2));
+    freeexp(fs, e2);
+    SETARG_A(*ie2, e1->u.info);  /* correct first element ('e1') */
+    SETARG_B(*ie2, n + 1);  /* will concatenate one more element */
+  }
+  else {  /* 'e2' is not a concatenation */
+    luaK_codeABC(fs, OP_CONCAT, e1->u.info, 2, 0);  /* new concat opcode */
+    freeexp(fs, e2);
+    luaK_fixline(fs, line);
+  }
+}
+
+
+/*
+** Finalize code for binary operation, after reading 2nd operand.
+*/
+void luaK_posfix (FuncState *fs, BinOpr opr,
+                  expdesc *e1, expdesc *e2, int line) {
+  luaK_dischargevars(fs, e2);
+  if (foldbinop(opr) && constfolding(fs, opr + LUA_OPADD, e1, e2))
+    return;  /* done by folding */
+  switch (opr) {
+    case OPR_AND: {
+      lua_assert(e1->t == NO_JUMP);  /* list closed by 'luaK_infix' */
+      luaK_concat(fs, &e2->f, e1->f);
+      *e1 = *e2;
+      break;
+    }
+    case OPR_OR: {
+      lua_assert(e1->f == NO_JUMP);  /* list closed by 'luaK_infix' */
+      luaK_concat(fs, &e2->t, e1->t);
+      *e1 = *e2;
+      break;
+    }
+    case OPR_CONCAT: {  /* e1 .. e2 */
+      luaK_exp2nextreg(fs, e2);
+      codeconcat(fs, e1, e2, line);
+      break;
+    }
+    case OPR_ADD: case OPR_MUL: {
+      codecommutative(fs, opr, e1, e2, line);
+      break;
+    }
+    case OPR_SUB: {
+      if (finishbinexpneg(fs, e1, e2, OP_ADDI, line, TM_SUB))
+        break; /* coded as (r1 + -I) */
+      /* ELSE */
+    }  /* FALLTHROUGH */
+    case OPR_DIV: case OPR_IDIV: case OPR_MOD: case OPR_POW: {
+      codearith(fs, opr, e1, e2, 0, line);
+      break;
+    }
+    case OPR_BAND: case OPR_BOR: case OPR_BXOR: {
+      codebitwise(fs, opr, e1, e2, line);
+      break;
+    }
+    case OPR_SHL: {
+      if (isSCint(e1)) {
+        swapexps(e1, e2);
+        codebini(fs, OP_SHLI, e1, e2, 1, line, TM_SHL);  /* I << r2 */
+      }
+      else if (finishbinexpneg(fs, e1, e2, OP_SHRI, line, TM_SHL)) {
+        /* coded as (r1 >> -I) */;
+      }
+      else  /* regular case (two registers) */
+       codebinexpval(fs, OP_SHL, e1, e2, line);
+      break;
+    }
+    case OPR_SHR: {
+      if (isSCint(e2))
+        codebini(fs, OP_SHRI, e1, e2, 0, line, TM_SHR);  /* r1 >> I */
+      else  /* regular case (two registers) */
+        codebinexpval(fs, OP_SHR, e1, e2, line);
+      break;
+    }
+    case OPR_EQ: case OPR_NE: {
+      codeeq(fs, opr, e1, e2);
+      break;
+    }
+    case OPR_LT: case OPR_LE: {
+      OpCode op = cast(OpCode, (opr - OPR_EQ) + OP_EQ);
+      codeorder(fs, op, e1, e2);
+      break;
+    }
+    case OPR_GT: case OPR_GE: {
+      /* '(a > b)' <=> '(b < a)';  '(a >= b)' <=> '(b <= a)' */
+      OpCode op = cast(OpCode, (opr - OPR_NE) + OP_EQ);
+      swapexps(e1, e2);
+      codeorder(fs, op, e1, e2);
+      break;
+    }
+    default: lua_assert(0);
+  }
+}
+
+
+/*
+** Change line information associated with current position, by removing
+** previous info and adding it again with new line.
+*/
+void luaK_fixline (FuncState *fs, int line) {
+  removelastlineinfo(fs);
+  savelineinfo(fs, fs->f, line);
+}
+
+
+void luaK_settablesize (FuncState *fs, int pc, int ra, int asize, int hsize) {
+  Instruction *inst = &fs->f->code[pc];
+  int rb = (hsize != 0) ? luaO_ceillog2(hsize) + 1 : 0;  /* hash size */
+  int extra = asize / (MAXARG_C + 1);  /* higher bits of array size */
+  int rc = asize % (MAXARG_C + 1);  /* lower bits of array size */
+  int k = (extra > 0);  /* true iff needs extra argument */
+  *inst = CREATE_ABCk(OP_NEWTABLE, ra, rb, rc, k);
+  *(inst + 1) = CREATE_Ax(OP_EXTRAARG, extra);
+}
+
+
+/*
+** Emit a SETLIST instruction.
+** 'base' is register that keeps table;
+** 'nelems' is #table plus those to be stored now;
+** 'tostore' is number of values (in registers 'base + 1',...) to add to
+** table (or LUA_MULTRET to add up to stack top).
+*/
+void luaK_setlist (FuncState *fs, int base, int nelems, int tostore) {
+  lua_assert(tostore != 0 && tostore <= LFIELDS_PER_FLUSH);
+  if (tostore == LUA_MULTRET)
+    tostore = 0;
+  if (nelems <= MAXARG_C)
+    luaK_codeABC(fs, OP_SETLIST, base, tostore, nelems);
+  else {
+    int extra = nelems / (MAXARG_C + 1);
+    nelems %= (MAXARG_C + 1);
+    luaK_codeABCk(fs, OP_SETLIST, base, tostore, nelems, 1);
+    codeextraarg(fs, extra);
+  }
+  fs->freereg = base + 1;  /* free registers with list values */
+}
+
+
+/*
+** return the final target of a jump (skipping jumps to jumps)
+*/
+static int finaltarget (Instruction *code, int i) {
+  int count;
+  for (count = 0; count < 100; count++) {  /* avoid infinite loops */
+    Instruction pc = code[i];
+    if (GET_OPCODE(pc) != OP_JMP)
+      break;
+     else
+       i += GETARG_sJ(pc) + 1;
+  }
+  return i;
+}
+
+
+/*
+** Do a final pass over the code of a function, doing small peephole
+** optimizations and adjustments.
+*/
+void luaK_finish (FuncState *fs) {
+  int i;
+  Proto *p = fs->f;
+  for (i = 0; i < fs->pc; i++) {
+    Instruction *pc = &p->code[i];
+    lua_assert(i == 0 || isOT(*(pc - 1)) == isIT(*pc));
+    switch (GET_OPCODE(*pc)) {
+      case OP_RETURN0: case OP_RETURN1: {
+        if (!(fs->needclose || p->is_vararg))
+          break;  /* no extra work */
+        /* else use OP_RETURN to do the extra work */
+        SET_OPCODE(*pc, OP_RETURN);
+      }  /* FALLTHROUGH */
+      case OP_RETURN: case OP_TAILCALL: {
+        if (fs->needclose)
+          SETARG_k(*pc, 1);  /* signal that it needs to close */
+        if (p->is_vararg)
+          SETARG_C(*pc, p->numparams + 1);  /* signal that it is vararg */
+        break;
+      }
+      case OP_JMP: {
+        int target = finaltarget(p->code, i);
+        fixjump(fs, i, target);
+        break;
+      }
+      default: break;
+    }
+  }
+}

+ 104 - 0
src/third_party/lua-5.4.0/src/lcode.h

@@ -0,0 +1,104 @@
+/*
+** $Id: lcode.h $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lcode_h
+#define lcode_h
+
+#include "llex.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+
+
+/*
+** Marks the end of a patch list. It is an invalid value both as an absolute
+** address, and as a list link (would link an element to itself).
+*/
+#define NO_JUMP (-1)
+
+
+/*
+** grep "ORDER OPR" if you change these enums  (ORDER OP)
+*/
+typedef enum BinOpr {
+  /* arithmetic operators */
+  OPR_ADD, OPR_SUB, OPR_MUL, OPR_MOD, OPR_POW,
+  OPR_DIV, OPR_IDIV,
+  /* bitwise operators */
+  OPR_BAND, OPR_BOR, OPR_BXOR,
+  OPR_SHL, OPR_SHR,
+  /* string operator */
+  OPR_CONCAT,
+  /* comparison operators */
+  OPR_EQ, OPR_LT, OPR_LE,
+  OPR_NE, OPR_GT, OPR_GE,
+  /* logical operators */
+  OPR_AND, OPR_OR,
+  OPR_NOBINOPR
+} BinOpr;
+
+
+/* true if operation is foldable (that is, it is arithmetic or bitwise) */
+#define foldbinop(op)	((op) <= OPR_SHR)
+
+
+#define luaK_codeABC(fs,o,a,b,c)	luaK_codeABCk(fs,o,a,b,c,0)
+
+
+typedef enum UnOpr { OPR_MINUS, OPR_BNOT, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
+
+
+/* get (pointer to) instruction of given 'expdesc' */
+#define getinstruction(fs,e)	((fs)->f->code[(e)->u.info])
+
+
+#define luaK_setmultret(fs,e)	luaK_setreturns(fs, e, LUA_MULTRET)
+
+#define luaK_jumpto(fs,t)	luaK_patchlist(fs, luaK_jump(fs), t)
+
+LUAI_FUNC int luaK_code (FuncState *fs, Instruction i);
+LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
+LUAI_FUNC int luaK_codeAsBx (FuncState *fs, OpCode o, int A, int Bx);
+LUAI_FUNC int luaK_codeABCk (FuncState *fs, OpCode o, int A,
+                                            int B, int C, int k);
+LUAI_FUNC int luaK_isKint (expdesc *e);
+LUAI_FUNC int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v);
+LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
+LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
+LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
+LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
+LUAI_FUNC void luaK_int (FuncState *fs, int reg, lua_Integer n);
+LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
+LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
+LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
+LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
+LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_jump (FuncState *fs);
+LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
+LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
+LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
+LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
+LUAI_FUNC int luaK_getlabel (FuncState *fs);
+LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v, int line);
+LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
+LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1,
+                            expdesc *v2, int line);
+LUAI_FUNC void luaK_settablesize (FuncState *fs, int pc,
+                                  int ra, int asize, int hsize);
+LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
+LUAI_FUNC void luaK_finish (FuncState *fs);
+LUAI_FUNC l_noret luaK_semerror (LexState *ls, const char *msg);
+
+
+#endif

+ 206 - 0
src/third_party/lua-5.4.0/src/lcorolib.c

@@ -0,0 +1,206 @@
+/*
+** $Id: lcorolib.c $
+** Coroutine Library
+** See Copyright Notice in lua.h
+*/
+
+#define lcorolib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <stdlib.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+static lua_State *getco (lua_State *L) {
+  lua_State *co = lua_tothread(L, 1);
+  luaL_argexpected(L, co, 1, "thread");
+  return co;
+}
+
+
+/*
+** Resumes a coroutine. Returns the number of results for non-error
+** cases or -1 for errors.
+*/
+static int auxresume (lua_State *L, lua_State *co, int narg) {
+  int status, nres;
+  if (!lua_checkstack(co, narg)) {
+    lua_pushliteral(L, "too many arguments to resume");
+    return -1;  /* error flag */
+  }
+  lua_xmove(L, co, narg);
+  status = lua_resume(co, L, narg, &nres);
+  if (status == LUA_OK || status == LUA_YIELD) {
+    if (!lua_checkstack(L, nres + 1)) {
+      lua_pop(co, nres);  /* remove results anyway */
+      lua_pushliteral(L, "too many results to resume");
+      return -1;  /* error flag */
+    }
+    lua_xmove(co, L, nres);  /* move yielded values */
+    return nres;
+  }
+  else {
+    lua_xmove(co, L, 1);  /* move error message */
+    return -1;  /* error flag */
+  }
+}
+
+
+static int luaB_coresume (lua_State *L) {
+  lua_State *co = getco(L);
+  int r;
+  r = auxresume(L, co, lua_gettop(L) - 1);
+  if (r < 0) {
+    lua_pushboolean(L, 0);
+    lua_insert(L, -2);
+    return 2;  /* return false + error message */
+  }
+  else {
+    lua_pushboolean(L, 1);
+    lua_insert(L, -(r + 1));
+    return r + 1;  /* return true + 'resume' returns */
+  }
+}
+
+
+static int luaB_auxwrap (lua_State *L) {
+  lua_State *co = lua_tothread(L, lua_upvalueindex(1));
+  int r = auxresume(L, co, lua_gettop(L));
+  if (r < 0) {
+    int stat = lua_status(co);
+    if (stat != LUA_OK && stat != LUA_YIELD)
+      lua_resetthread(co);  /* close variables in case of errors */
+    if (lua_type(L, -1) == LUA_TSTRING) {  /* error object is a string? */
+      luaL_where(L, 1);  /* add extra info, if available */
+      lua_insert(L, -2);
+      lua_concat(L, 2);
+    }
+    return lua_error(L);  /* propagate error */
+  }
+  return r;
+}
+
+
+static int luaB_cocreate (lua_State *L) {
+  lua_State *NL;
+  luaL_checktype(L, 1, LUA_TFUNCTION);
+  NL = lua_newthread(L);
+  lua_pushvalue(L, 1);  /* move function to top */
+  lua_xmove(L, NL, 1);  /* move function from L to NL */
+  return 1;
+}
+
+
+static int luaB_cowrap (lua_State *L) {
+  luaB_cocreate(L);
+  lua_pushcclosure(L, luaB_auxwrap, 1);
+  return 1;
+}
+
+
+static int luaB_yield (lua_State *L) {
+  return lua_yield(L, lua_gettop(L));
+}
+
+
+#define COS_RUN		0
+#define COS_DEAD	1
+#define COS_YIELD	2
+#define COS_NORM	3
+
+
+static const char *const statname[] =
+  {"running", "dead", "suspended", "normal"};
+
+
+static int auxstatus (lua_State *L, lua_State *co) {
+  if (L == co) return COS_RUN;
+  else {
+    switch (lua_status(co)) {
+      case LUA_YIELD:
+        return COS_YIELD;
+      case LUA_OK: {
+        lua_Debug ar;
+        if (lua_getstack(co, 0, &ar))  /* does it have frames? */
+          return COS_NORM;  /* it is running */
+        else if (lua_gettop(co) == 0)
+            return COS_DEAD;
+        else
+          return COS_YIELD;  /* initial state */
+      }
+      default:  /* some error occurred */
+        return COS_DEAD;
+    }
+  }
+}
+
+
+static int luaB_costatus (lua_State *L) {
+  lua_State *co = getco(L);
+  lua_pushstring(L, statname[auxstatus(L, co)]);
+  return 1;
+}
+
+
+static int luaB_yieldable (lua_State *L) {
+  lua_State *co = lua_isnone(L, 1) ? L : getco(L);
+  lua_pushboolean(L, lua_isyieldable(co));
+  return 1;
+}
+
+
+static int luaB_corunning (lua_State *L) {
+  int ismain = lua_pushthread(L);
+  lua_pushboolean(L, ismain);
+  return 2;
+}
+
+
+static int luaB_close (lua_State *L) {
+  lua_State *co = getco(L);
+  int status = auxstatus(L, co);
+  switch (status) {
+    case COS_DEAD: case COS_YIELD: {
+      status = lua_resetthread(co);
+      if (status == LUA_OK) {
+        lua_pushboolean(L, 1);
+        return 1;
+      }
+      else {
+        lua_pushboolean(L, 0);
+        lua_xmove(co, L, 1);  /* copy error message */
+        return 2;
+      }
+    }
+    default:  /* normal or running coroutine */
+      return luaL_error(L, "cannot close a %s coroutine", statname[status]);
+  }
+}
+
+
+static const luaL_Reg co_funcs[] = {
+  {"create", luaB_cocreate},
+  {"resume", luaB_coresume},
+  {"running", luaB_corunning},
+  {"status", luaB_costatus},
+  {"wrap", luaB_cowrap},
+  {"yield", luaB_yield},
+  {"isyieldable", luaB_yieldable},
+  {"close", luaB_close},
+  {NULL, NULL}
+};
+
+
+
+LUAMOD_API int luaopen_coroutine (lua_State *L) {
+  luaL_newlib(L, co_funcs);
+  return 1;
+}
+

+ 64 - 0
src/third_party/lua-5.4.0/src/lctype.c

@@ -0,0 +1,64 @@
+/*
+** $Id: lctype.c $
+** 'ctype' functions for Lua
+** See Copyright Notice in lua.h
+*/
+
+#define lctype_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include "lctype.h"
+
+#if !LUA_USE_CTYPE	/* { */
+
+#include <limits.h>
+
+
+#if defined (LUA_UCID)		/* accept UniCode IDentifiers? */
+/* consider all non-ascii codepoints to be alphabetic */
+#define NONA		0x01
+#else
+#define NONA		0x00	/* default */
+#endif
+
+
+LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = {
+  0x00,  /* EOZ */
+  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,	/* 0. */
+  0x00,  0x08,  0x08,  0x08,  0x08,  0x08,  0x00,  0x00,
+  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,	/* 1. */
+  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
+  0x0c,  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,	/* 2. */
+  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,
+  0x16,  0x16,  0x16,  0x16,  0x16,  0x16,  0x16,  0x16,	/* 3. */
+  0x16,  0x16,  0x04,  0x04,  0x04,  0x04,  0x04,  0x04,
+  0x04,  0x15,  0x15,  0x15,  0x15,  0x15,  0x15,  0x05,	/* 4. */
+  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,
+  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,	/* 5. */
+  0x05,  0x05,  0x05,  0x04,  0x04,  0x04,  0x04,  0x05,
+  0x04,  0x15,  0x15,  0x15,  0x15,  0x15,  0x15,  0x05,	/* 6. */
+  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,
+  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,  0x05,	/* 7. */
+  0x05,  0x05,  0x05,  0x04,  0x04,  0x04,  0x04,  0x00,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* 8. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* 9. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* a. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* b. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  0x00,  0x00,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* c. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* d. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,	/* e. */
+  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,  NONA,
+  NONA,  NONA,  NONA,  NONA,  NONA,  0x00,  0x00,  0x00,	/* f. */
+  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00
+};
+
+#endif			/* } */

+ 95 - 0
src/third_party/lua-5.4.0/src/lctype.h

@@ -0,0 +1,95 @@
+/*
+** $Id: lctype.h $
+** 'ctype' functions for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lctype_h
+#define lctype_h
+
+#include "lua.h"
+
+
+/*
+** WARNING: the functions defined here do not necessarily correspond
+** to the similar functions in the standard C ctype.h. They are
+** optimized for the specific needs of Lua
+*/
+
+#if !defined(LUA_USE_CTYPE)
+
+#if 'A' == 65 && '0' == 48
+/* ASCII case: can use its own tables; faster and fixed */
+#define LUA_USE_CTYPE	0
+#else
+/* must use standard C ctype */
+#define LUA_USE_CTYPE	1
+#endif
+
+#endif
+
+
+#if !LUA_USE_CTYPE	/* { */
+
+#include <limits.h>
+
+#include "llimits.h"
+
+
+#define ALPHABIT	0
+#define DIGITBIT	1
+#define PRINTBIT	2
+#define SPACEBIT	3
+#define XDIGITBIT	4
+
+
+#define MASK(B)		(1 << (B))
+
+
+/*
+** add 1 to char to allow index -1 (EOZ)
+*/
+#define testprop(c,p)	(luai_ctype_[(c)+1] & (p))
+
+/*
+** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_'
+*/
+#define lislalpha(c)	testprop(c, MASK(ALPHABIT))
+#define lislalnum(c)	testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT)))
+#define lisdigit(c)	testprop(c, MASK(DIGITBIT))
+#define lisspace(c)	testprop(c, MASK(SPACEBIT))
+#define lisprint(c)	testprop(c, MASK(PRINTBIT))
+#define lisxdigit(c)	testprop(c, MASK(XDIGITBIT))
+
+/*
+** this 'ltolower' only works for alphabetic characters
+*/
+#define ltolower(c)	((c) | ('A' ^ 'a'))
+
+
+/* two more entries for 0 and -1 (EOZ) */
+LUAI_DDEC(const lu_byte luai_ctype_[UCHAR_MAX + 2];)
+
+
+#else			/* }{ */
+
+/*
+** use standard C ctypes
+*/
+
+#include <ctype.h>
+
+
+#define lislalpha(c)	(isalpha(c) || (c) == '_')
+#define lislalnum(c)	(isalnum(c) || (c) == '_')
+#define lisdigit(c)	(isdigit(c))
+#define lisspace(c)	(isspace(c))
+#define lisprint(c)	(isprint(c))
+#define lisxdigit(c)	(isxdigit(c))
+
+#define ltolower(c)	(tolower(c))
+
+#endif			/* } */
+
+#endif
+

+ 477 - 0
src/third_party/lua-5.4.0/src/ldblib.c

@@ -0,0 +1,477 @@
+/*
+** $Id: ldblib.c $
+** Interface from Lua to its debug API
+** See Copyright Notice in lua.h
+*/
+
+#define ldblib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/*
+** The hook table at registry[HOOKKEY] maps threads to their current
+** hook function.
+*/
+static const char *const HOOKKEY = "_HOOKKEY";
+
+
+/*
+** If L1 != L, L1 can be in any state, and therefore there are no
+** guarantees about its stack space; any push in L1 must be
+** checked.
+*/
+static void checkstack (lua_State *L, lua_State *L1, int n) {
+  if (L != L1 && !lua_checkstack(L1, n))
+    luaL_error(L, "stack overflow");
+}
+
+
+static int db_getregistry (lua_State *L) {
+  lua_pushvalue(L, LUA_REGISTRYINDEX);
+  return 1;
+}
+
+
+static int db_getmetatable (lua_State *L) {
+  luaL_checkany(L, 1);
+  if (!lua_getmetatable(L, 1)) {
+    lua_pushnil(L);  /* no metatable */
+  }
+  return 1;
+}
+
+
+static int db_setmetatable (lua_State *L) {
+  int t = lua_type(L, 2);
+  luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table");
+  lua_settop(L, 2);
+  lua_setmetatable(L, 1);
+  return 1;  /* return 1st argument */
+}
+
+
+static int db_getuservalue (lua_State *L) {
+  int n = (int)luaL_optinteger(L, 2, 1);
+  if (lua_type(L, 1) != LUA_TUSERDATA)
+    luaL_pushfail(L);
+  else if (lua_getiuservalue(L, 1, n) != LUA_TNONE) {
+    lua_pushboolean(L, 1);
+    return 2;
+  }
+  return 1;
+}
+
+
+static int db_setuservalue (lua_State *L) {
+  int n = (int)luaL_optinteger(L, 3, 1);
+  luaL_checktype(L, 1, LUA_TUSERDATA);
+  luaL_checkany(L, 2);
+  lua_settop(L, 2);
+  if (!lua_setiuservalue(L, 1, n))
+    luaL_pushfail(L);
+  return 1;
+}
+
+
+/*
+** Auxiliary function used by several library functions: check for
+** an optional thread as function's first argument and set 'arg' with
+** 1 if this argument is present (so that functions can skip it to
+** access their other arguments)
+*/
+static lua_State *getthread (lua_State *L, int *arg) {
+  if (lua_isthread(L, 1)) {
+    *arg = 1;
+    return lua_tothread(L, 1);
+  }
+  else {
+    *arg = 0;
+    return L;  /* function will operate over current thread */
+  }
+}
+
+
+/*
+** Variations of 'lua_settable', used by 'db_getinfo' to put results
+** from 'lua_getinfo' into result table. Key is always a string;
+** value can be a string, an int, or a boolean.
+*/
+static void settabss (lua_State *L, const char *k, const char *v) {
+  lua_pushstring(L, v);
+  lua_setfield(L, -2, k);
+}
+
+static void settabsi (lua_State *L, const char *k, int v) {
+  lua_pushinteger(L, v);
+  lua_setfield(L, -2, k);
+}
+
+static void settabsb (lua_State *L, const char *k, int v) {
+  lua_pushboolean(L, v);
+  lua_setfield(L, -2, k);
+}
+
+
+/*
+** In function 'db_getinfo', the call to 'lua_getinfo' may push
+** results on the stack; later it creates the result table to put
+** these objects. Function 'treatstackoption' puts the result from
+** 'lua_getinfo' on top of the result table so that it can call
+** 'lua_setfield'.
+*/
+static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
+  if (L == L1)
+    lua_rotate(L, -2, 1);  /* exchange object and table */
+  else
+    lua_xmove(L1, L, 1);  /* move object to the "main" stack */
+  lua_setfield(L, -2, fname);  /* put object into table */
+}
+
+
+/*
+** Calls 'lua_getinfo' and collects all results in a new table.
+** L1 needs stack space for an optional input (function) plus
+** two optional outputs (function and line table) from function
+** 'lua_getinfo'.
+*/
+static int db_getinfo (lua_State *L) {
+  lua_Debug ar;
+  int arg;
+  lua_State *L1 = getthread(L, &arg);
+  const char *options = luaL_optstring(L, arg+2, "flnSrtu");
+  checkstack(L, L1, 3);
+  if (lua_isfunction(L, arg + 1)) {  /* info about a function? */
+    options = lua_pushfstring(L, ">%s", options);  /* add '>' to 'options' */
+    lua_pushvalue(L, arg + 1);  /* move function to 'L1' stack */
+    lua_xmove(L, L1, 1);
+  }
+  else {  /* stack level */
+    if (!lua_getstack(L1, (int)luaL_checkinteger(L, arg + 1), &ar)) {
+      luaL_pushfail(L);  /* level out of range */
+      return 1;
+    }
+  }
+  if (!lua_getinfo(L1, options, &ar))
+    return luaL_argerror(L, arg+2, "invalid option");
+  lua_newtable(L);  /* table to collect results */
+  if (strchr(options, 'S')) {
+    lua_pushlstring(L, ar.source, ar.srclen);
+    lua_setfield(L, -2, "source");
+    settabss(L, "short_src", ar.short_src);
+    settabsi(L, "linedefined", ar.linedefined);
+    settabsi(L, "lastlinedefined", ar.lastlinedefined);
+    settabss(L, "what", ar.what);
+  }
+  if (strchr(options, 'l'))
+    settabsi(L, "currentline", ar.currentline);
+  if (strchr(options, 'u')) {
+    settabsi(L, "nups", ar.nups);
+    settabsi(L, "nparams", ar.nparams);
+    settabsb(L, "isvararg", ar.isvararg);
+  }
+  if (strchr(options, 'n')) {
+    settabss(L, "name", ar.name);
+    settabss(L, "namewhat", ar.namewhat);
+  }
+  if (strchr(options, 'r')) {
+    settabsi(L, "ftransfer", ar.ftransfer);
+    settabsi(L, "ntransfer", ar.ntransfer);
+  }
+  if (strchr(options, 't'))
+    settabsb(L, "istailcall", ar.istailcall);
+  if (strchr(options, 'L'))
+    treatstackoption(L, L1, "activelines");
+  if (strchr(options, 'f'))
+    treatstackoption(L, L1, "func");
+  return 1;  /* return table */
+}
+
+
+static int db_getlocal (lua_State *L) {
+  int arg;
+  lua_State *L1 = getthread(L, &arg);
+  int nvar = (int)luaL_checkinteger(L, arg + 2);  /* local-variable index */
+  if (lua_isfunction(L, arg + 1)) {  /* function argument? */
+    lua_pushvalue(L, arg + 1);  /* push function */
+    lua_pushstring(L, lua_getlocal(L, NULL, nvar));  /* push local name */
+    return 1;  /* return only name (there is no value) */
+  }
+  else {  /* stack-level argument */
+    lua_Debug ar;
+    const char *name;
+    int level = (int)luaL_checkinteger(L, arg + 1);
+    if (!lua_getstack(L1, level, &ar))  /* out of range? */
+      return luaL_argerror(L, arg+1, "level out of range");
+    checkstack(L, L1, 1);
+    name = lua_getlocal(L1, &ar, nvar);
+    if (name) {
+      lua_xmove(L1, L, 1);  /* move local value */
+      lua_pushstring(L, name);  /* push name */
+      lua_rotate(L, -2, 1);  /* re-order */
+      return 2;
+    }
+    else {
+      luaL_pushfail(L);  /* no name (nor value) */
+      return 1;
+    }
+  }
+}
+
+
+static int db_setlocal (lua_State *L) {
+  int arg;
+  const char *name;
+  lua_State *L1 = getthread(L, &arg);
+  lua_Debug ar;
+  int level = (int)luaL_checkinteger(L, arg + 1);
+  int nvar = (int)luaL_checkinteger(L, arg + 2);
+  if (!lua_getstack(L1, level, &ar))  /* out of range? */
+    return luaL_argerror(L, arg+1, "level out of range");
+  luaL_checkany(L, arg+3);
+  lua_settop(L, arg+3);
+  checkstack(L, L1, 1);
+  lua_xmove(L, L1, 1);
+  name = lua_setlocal(L1, &ar, nvar);
+  if (name == NULL)
+    lua_pop(L1, 1);  /* pop value (if not popped by 'lua_setlocal') */
+  lua_pushstring(L, name);
+  return 1;
+}
+
+
+/*
+** get (if 'get' is true) or set an upvalue from a closure
+*/
+static int auxupvalue (lua_State *L, int get) {
+  const char *name;
+  int n = (int)luaL_checkinteger(L, 2);  /* upvalue index */
+  luaL_checktype(L, 1, LUA_TFUNCTION);  /* closure */
+  name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
+  if (name == NULL) return 0;
+  lua_pushstring(L, name);
+  lua_insert(L, -(get+1));  /* no-op if get is false */
+  return get + 1;
+}
+
+
+static int db_getupvalue (lua_State *L) {
+  return auxupvalue(L, 1);
+}
+
+
+static int db_setupvalue (lua_State *L) {
+  luaL_checkany(L, 3);
+  return auxupvalue(L, 0);
+}
+
+
+/*
+** Check whether a given upvalue from a given closure exists and
+** returns its index
+*/
+static int checkupval (lua_State *L, int argf, int argnup) {
+  int nup = (int)luaL_checkinteger(L, argnup);  /* upvalue index */
+  luaL_checktype(L, argf, LUA_TFUNCTION);  /* closure */
+  luaL_argcheck(L, (lua_getupvalue(L, argf, nup) != NULL), argnup,
+                   "invalid upvalue index");
+  return nup;
+}
+
+
+static int db_upvalueid (lua_State *L) {
+  int n = checkupval(L, 1, 2);
+  lua_pushlightuserdata(L, lua_upvalueid(L, 1, n));
+  return 1;
+}
+
+
+static int db_upvaluejoin (lua_State *L) {
+  int n1 = checkupval(L, 1, 2);
+  int n2 = checkupval(L, 3, 4);
+  luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected");
+  luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected");
+  lua_upvaluejoin(L, 1, n1, 3, n2);
+  return 0;
+}
+
+
+/*
+** Call hook function registered at hook table for the current
+** thread (if there is one)
+*/
+static void hookf (lua_State *L, lua_Debug *ar) {
+  static const char *const hooknames[] =
+    {"call", "return", "line", "count", "tail call"};
+  lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY);
+  lua_pushthread(L);
+  if (lua_rawget(L, -2) == LUA_TFUNCTION) {  /* is there a hook function? */
+    lua_pushstring(L, hooknames[(int)ar->event]);  /* push event name */
+    if (ar->currentline >= 0)
+      lua_pushinteger(L, ar->currentline);  /* push current line */
+    else lua_pushnil(L);
+    lua_assert(lua_getinfo(L, "lS", ar));
+    lua_call(L, 2, 0);  /* call hook function */
+  }
+}
+
+
+/*
+** Convert a string mask (for 'sethook') into a bit mask
+*/
+static int makemask (const char *smask, int count) {
+  int mask = 0;
+  if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
+  if (strchr(smask, 'r')) mask |= LUA_MASKRET;
+  if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
+  if (count > 0) mask |= LUA_MASKCOUNT;
+  return mask;
+}
+
+
+/*
+** Convert a bit mask (for 'gethook') into a string mask
+*/
+static char *unmakemask (int mask, char *smask) {
+  int i = 0;
+  if (mask & LUA_MASKCALL) smask[i++] = 'c';
+  if (mask & LUA_MASKRET) smask[i++] = 'r';
+  if (mask & LUA_MASKLINE) smask[i++] = 'l';
+  smask[i] = '\0';
+  return smask;
+}
+
+
+static int db_sethook (lua_State *L) {
+  int arg, mask, count;
+  lua_Hook func;
+  lua_State *L1 = getthread(L, &arg);
+  if (lua_isnoneornil(L, arg+1)) {  /* no hook? */
+    lua_settop(L, arg+1);
+    func = NULL; mask = 0; count = 0;  /* turn off hooks */
+  }
+  else {
+    const char *smask = luaL_checkstring(L, arg+2);
+    luaL_checktype(L, arg+1, LUA_TFUNCTION);
+    count = (int)luaL_optinteger(L, arg + 3, 0);
+    func = hookf; mask = makemask(smask, count);
+  }
+  if (!luaL_getsubtable(L, LUA_REGISTRYINDEX, HOOKKEY)) {
+    /* table just created; initialize it */
+    lua_pushstring(L, "k");
+    lua_setfield(L, -2, "__mode");  /** hooktable.__mode = "k" */
+    lua_pushvalue(L, -1);
+    lua_setmetatable(L, -2);  /* metatable(hooktable) = hooktable */
+  }
+  checkstack(L, L1, 1);
+  lua_pushthread(L1); lua_xmove(L1, L, 1);  /* key (thread) */
+  lua_pushvalue(L, arg + 1);  /* value (hook function) */
+  lua_rawset(L, -3);  /* hooktable[L1] = new Lua hook */
+  lua_sethook(L1, func, mask, count);
+  return 0;
+}
+
+
+static int db_gethook (lua_State *L) {
+  int arg;
+  lua_State *L1 = getthread(L, &arg);
+  char buff[5];
+  int mask = lua_gethookmask(L1);
+  lua_Hook hook = lua_gethook(L1);
+  if (hook == NULL) {  /* no hook? */
+    luaL_pushfail(L);
+    return 1;
+  }
+  else if (hook != hookf)  /* external hook? */
+    lua_pushliteral(L, "external hook");
+  else {  /* hook table must exist */
+    lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY);
+    checkstack(L, L1, 1);
+    lua_pushthread(L1); lua_xmove(L1, L, 1);
+    lua_rawget(L, -2);   /* 1st result = hooktable[L1] */
+    lua_remove(L, -2);  /* remove hook table */
+  }
+  lua_pushstring(L, unmakemask(mask, buff));  /* 2nd result = mask */
+  lua_pushinteger(L, lua_gethookcount(L1));  /* 3rd result = count */
+  return 3;
+}
+
+
+static int db_debug (lua_State *L) {
+  for (;;) {
+    char buffer[250];
+    lua_writestringerror("%s", "lua_debug> ");
+    if (fgets(buffer, sizeof(buffer), stdin) == 0 ||
+        strcmp(buffer, "cont\n") == 0)
+      return 0;
+    if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
+        lua_pcall(L, 0, 0, 0))
+      lua_writestringerror("%s\n", luaL_tolstring(L, -1, NULL));
+    lua_settop(L, 0);  /* remove eventual returns */
+  }
+}
+
+
+static int db_traceback (lua_State *L) {
+  int arg;
+  lua_State *L1 = getthread(L, &arg);
+  const char *msg = lua_tostring(L, arg + 1);
+  if (msg == NULL && !lua_isnoneornil(L, arg + 1))  /* non-string 'msg'? */
+    lua_pushvalue(L, arg + 1);  /* return it untouched */
+  else {
+    int level = (int)luaL_optinteger(L, arg + 2, (L == L1) ? 1 : 0);
+    luaL_traceback(L, L1, msg, level);
+  }
+  return 1;
+}
+
+
+static int db_setcstacklimit (lua_State *L) {
+  int limit = (int)luaL_checkinteger(L, 1);
+  int res = lua_setcstacklimit(L, limit);
+  if (res == 0)
+    lua_pushboolean(L, 0);
+  else
+    lua_pushinteger(L, res);
+  return 1;
+}
+
+
+static const luaL_Reg dblib[] = {
+  {"debug", db_debug},
+  {"getuservalue", db_getuservalue},
+  {"gethook", db_gethook},
+  {"getinfo", db_getinfo},
+  {"getlocal", db_getlocal},
+  {"getregistry", db_getregistry},
+  {"getmetatable", db_getmetatable},
+  {"getupvalue", db_getupvalue},
+  {"upvaluejoin", db_upvaluejoin},
+  {"upvalueid", db_upvalueid},
+  {"setuservalue", db_setuservalue},
+  {"sethook", db_sethook},
+  {"setlocal", db_setlocal},
+  {"setmetatable", db_setmetatable},
+  {"setupvalue", db_setupvalue},
+  {"traceback", db_traceback},
+  {"setcstacklimit", db_setcstacklimit},
+  {NULL, NULL}
+};
+
+
+LUAMOD_API int luaopen_debug (lua_State *L) {
+  luaL_newlib(L, dblib);
+  return 1;
+}
+

+ 841 - 0
src/third_party/lua-5.4.0/src/ldebug.c

@@ -0,0 +1,841 @@
+/*
+** $Id: ldebug.c $
+** Debug Interface
+** See Copyright Notice in lua.h
+*/
+
+#define ldebug_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <stdarg.h>
+#include <stddef.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lvm.h"
+
+
+
+#define noLuaClosure(f)		((f) == NULL || (f)->c.tt == LUA_VCCL)
+
+
+/* Active Lua function (given call info) */
+#define ci_func(ci)		(clLvalue(s2v((ci)->func)))
+
+
+static const char *funcnamefromcode (lua_State *L, CallInfo *ci,
+                                    const char **name);
+
+
+static int currentpc (CallInfo *ci) {
+  lua_assert(isLua(ci));
+  return pcRel(ci->u.l.savedpc, ci_func(ci)->p);
+}
+
+
+/*
+** Get a "base line" to find the line corresponding to an instruction.
+** For that, search the array of absolute line info for the largest saved
+** instruction smaller or equal to the wanted instruction. A special
+** case is when there is no absolute info or the instruction is before
+** the first absolute one.
+*/
+static int getbaseline (const Proto *f, int pc, int *basepc) {
+  if (f->sizeabslineinfo == 0 || pc < f->abslineinfo[0].pc) {
+    *basepc = -1;  /* start from the beginning */
+    return f->linedefined;
+  }
+  else {
+    unsigned int i;
+    if (pc >= f->abslineinfo[f->sizeabslineinfo - 1].pc)
+      i = f->sizeabslineinfo - 1;  /* instruction is after last saved one */
+    else {  /* binary search */
+      unsigned int j = f->sizeabslineinfo - 1;  /* pc < anchorlines[j] */
+      i = 0;  /* abslineinfo[i] <= pc */
+      while (i < j - 1) {
+        unsigned int m = (j + i) / 2;
+        if (pc >= f->abslineinfo[m].pc)
+          i = m;
+        else
+          j = m;
+      }
+    }
+    *basepc = f->abslineinfo[i].pc;
+    return f->abslineinfo[i].line;
+  }
+}
+
+
+/*
+** Get the line corresponding to instruction 'pc' in function 'f';
+** first gets a base line and from there does the increments until
+** the desired instruction.
+*/
+int luaG_getfuncline (const Proto *f, int pc) {
+  if (f->lineinfo == NULL)  /* no debug information? */
+    return -1;
+  else {
+    int basepc;
+    int baseline = getbaseline(f, pc, &basepc);
+    while (basepc++ < pc) {  /* walk until given instruction */
+      lua_assert(f->lineinfo[basepc] != ABSLINEINFO);
+      baseline += f->lineinfo[basepc];  /* correct line */
+    }
+    return baseline;
+  }
+}
+
+
+static int getcurrentline (CallInfo *ci) {
+  return luaG_getfuncline(ci_func(ci)->p, currentpc(ci));
+}
+
+
+/*
+** Set 'trap' for all active Lua frames.
+** This function can be called during a signal, under "reasonable"
+** assumptions. A new 'ci' is completely linked in the list before it
+** becomes part of the "active" list, and we assume that pointers are
+** atomic; see comment in next function.
+** (A compiler doing interprocedural optimizations could, theoretically,
+** reorder memory writes in such a way that the list could be
+** temporarily broken while inserting a new element. We simply assume it
+** has no good reasons to do that.)
+*/
+static void settraps (CallInfo *ci) {
+  for (; ci != NULL; ci = ci->previous)
+    if (isLua(ci))
+      ci->u.l.trap = 1;
+}
+
+
+/*
+** This function can be called during a signal, under "reasonable"
+** assumptions.
+** Fields 'oldpc', 'basehookcount', and 'hookcount' (set by
+** 'resethookcount') are for debug only, and it is no problem if they
+** get arbitrary values (causes at most one wrong hook call). 'hookmask'
+** is an atomic value. We assume that pointers are atomic too (e.g., gcc
+** ensures that for all platforms where it runs). Moreover, 'hook' is
+** always checked before being called (see 'luaD_hook').
+*/
+LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
+  if (func == NULL || mask == 0) {  /* turn off hooks? */
+    mask = 0;
+    func = NULL;
+  }
+  if (isLua(L->ci))
+    L->oldpc = L->ci->u.l.savedpc;
+  L->hook = func;
+  L->basehookcount = count;
+  resethookcount(L);
+  L->hookmask = cast_byte(mask);
+  if (mask)
+    settraps(L->ci);  /* to trace inside 'luaV_execute' */
+}
+
+
+LUA_API lua_Hook lua_gethook (lua_State *L) {
+  return L->hook;
+}
+
+
+LUA_API int lua_gethookmask (lua_State *L) {
+  return L->hookmask;
+}
+
+
+LUA_API int lua_gethookcount (lua_State *L) {
+  return L->basehookcount;
+}
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) {
+  int status;
+  CallInfo *ci;
+  if (level < 0) return 0;  /* invalid (negative) level */
+  lua_lock(L);
+  for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous)
+    level--;
+  if (level == 0 && ci != &L->base_ci) {  /* level found? */
+    status = 1;
+    ar->i_ci = ci;
+  }
+  else status = 0;  /* no such level */
+  lua_unlock(L);
+  return status;
+}
+
+
+static const char *upvalname (const Proto *p, int uv) {
+  TString *s = check_exp(uv < p->sizeupvalues, p->upvalues[uv].name);
+  if (s == NULL) return "?";
+  else return getstr(s);
+}
+
+
+static const char *findvararg (CallInfo *ci, int n, StkId *pos) {
+  if (clLvalue(s2v(ci->func))->p->is_vararg) {
+    int nextra = ci->u.l.nextraargs;
+    if (n <= nextra) {
+      *pos = ci->func - nextra + (n - 1);
+      return "(vararg)";  /* generic name for any vararg */
+    }
+  }
+  return NULL;  /* no such vararg */
+}
+
+
+const char *luaG_findlocal (lua_State *L, CallInfo *ci, int n, StkId *pos) {
+  StkId base = ci->func + 1;
+  const char *name = NULL;
+  if (isLua(ci)) {
+    if (n < 0)  /* access to vararg values? */
+      return findvararg(ci, -n, pos);
+    else
+      name = luaF_getlocalname(ci_func(ci)->p, n, currentpc(ci));
+  }
+  if (name == NULL) {  /* no 'standard' name? */
+    StkId limit = (ci == L->ci) ? L->top : ci->next->func;
+    if (limit - base >= n && n > 0) {  /* is 'n' inside 'ci' stack? */
+      /* generic name for any valid slot */
+      name = isLua(ci) ? "(temporary)" : "(C temporary)";
+    }
+    else
+      return NULL;  /* no name */
+  }
+  if (pos)
+    *pos = base + (n - 1);
+  return name;
+}
+
+
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
+  const char *name;
+  lua_lock(L);
+  if (ar == NULL) {  /* information about non-active function? */
+    if (!isLfunction(s2v(L->top - 1)))  /* not a Lua function? */
+      name = NULL;
+    else  /* consider live variables at function start (parameters) */
+      name = luaF_getlocalname(clLvalue(s2v(L->top - 1))->p, n, 0);
+  }
+  else {  /* active function; get information through 'ar' */
+    StkId pos = NULL;  /* to avoid warnings */
+    name = luaG_findlocal(L, ar->i_ci, n, &pos);
+    if (name) {
+      setobjs2s(L, L->top, pos);
+      api_incr_top(L);
+    }
+  }
+  lua_unlock(L);
+  return name;
+}
+
+
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) {
+  StkId pos = NULL;  /* to avoid warnings */
+  const char *name;
+  lua_lock(L);
+  name = luaG_findlocal(L, ar->i_ci, n, &pos);
+  if (name) {
+    setobjs2s(L, pos, L->top - 1);
+    L->top--;  /* pop value */
+  }
+  lua_unlock(L);
+  return name;
+}
+
+
+static void funcinfo (lua_Debug *ar, Closure *cl) {
+  if (noLuaClosure(cl)) {
+    ar->source = "=[C]";
+    ar->srclen = LL("=[C]");
+    ar->linedefined = -1;
+    ar->lastlinedefined = -1;
+    ar->what = "C";
+  }
+  else {
+    const Proto *p = cl->l.p;
+    if (p->source) {
+      ar->source = getstr(p->source);
+      ar->srclen = tsslen(p->source);
+    }
+    else {
+      ar->source = "=?";
+      ar->srclen = LL("=?");
+    }
+    ar->linedefined = p->linedefined;
+    ar->lastlinedefined = p->lastlinedefined;
+    ar->what = (ar->linedefined == 0) ? "main" : "Lua";
+  }
+  luaO_chunkid(ar->short_src, ar->source, ar->srclen);
+}
+
+
+static int nextline (const Proto *p, int currentline, int pc) {
+  if (p->lineinfo[pc] != ABSLINEINFO)
+    return currentline + p->lineinfo[pc];
+  else
+    return luaG_getfuncline(p, pc);
+}
+
+
+static void collectvalidlines (lua_State *L, Closure *f) {
+  if (noLuaClosure(f)) {
+    setnilvalue(s2v(L->top));
+    api_incr_top(L);
+  }
+  else {
+    int i;
+    TValue v;
+    const Proto *p = f->l.p;
+    int currentline = p->linedefined;
+    Table *t = luaH_new(L);  /* new table to store active lines */
+    sethvalue2s(L, L->top, t);  /* push it on stack */
+    api_incr_top(L);
+    setbtvalue(&v);  /* boolean 'true' to be the value of all indices */
+    for (i = 0; i < p->sizelineinfo; i++) {  /* for all lines with code */
+      currentline = nextline(p, currentline, i);
+      luaH_setint(L, t, currentline, &v);  /* table[line] = true */
+    }
+  }
+}
+
+
+static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
+  if (ci == NULL)  /* no 'ci'? */
+    return NULL;  /* no info */
+  else if (ci->callstatus & CIST_FIN) {  /* is this a finalizer? */
+    *name = "__gc";
+    return "metamethod";  /* report it as such */
+  }
+  /* calling function is a known Lua function? */
+  else if (!(ci->callstatus & CIST_TAIL) && isLua(ci->previous))
+    return funcnamefromcode(L, ci->previous, name);
+  else return NULL;  /* no way to find a name */
+}
+
+
+static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar,
+                       Closure *f, CallInfo *ci) {
+  int status = 1;
+  for (; *what; what++) {
+    switch (*what) {
+      case 'S': {
+        funcinfo(ar, f);
+        break;
+      }
+      case 'l': {
+        ar->currentline = (ci && isLua(ci)) ? getcurrentline(ci) : -1;
+        break;
+      }
+      case 'u': {
+        ar->nups = (f == NULL) ? 0 : f->c.nupvalues;
+        if (noLuaClosure(f)) {
+          ar->isvararg = 1;
+          ar->nparams = 0;
+        }
+        else {
+          ar->isvararg = f->l.p->is_vararg;
+          ar->nparams = f->l.p->numparams;
+        }
+        break;
+      }
+      case 't': {
+        ar->istailcall = (ci) ? ci->callstatus & CIST_TAIL : 0;
+        break;
+      }
+      case 'n': {
+        ar->namewhat = getfuncname(L, ci, &ar->name);
+        if (ar->namewhat == NULL) {
+          ar->namewhat = "";  /* not found */
+          ar->name = NULL;
+        }
+        break;
+      }
+      case 'r': {
+        if (ci == NULL || !(ci->callstatus & CIST_TRAN))
+          ar->ftransfer = ar->ntransfer = 0;
+        else {
+          ar->ftransfer = ci->u2.transferinfo.ftransfer;
+          ar->ntransfer = ci->u2.transferinfo.ntransfer;
+        }
+        break;
+      }
+      case 'L':
+      case 'f':  /* handled by lua_getinfo */
+        break;
+      default: status = 0;  /* invalid option */
+    }
+  }
+  return status;
+}
+
+
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) {
+  int status;
+  Closure *cl;
+  CallInfo *ci;
+  TValue *func;
+  lua_lock(L);
+  if (*what == '>') {
+    ci = NULL;
+    func = s2v(L->top - 1);
+    api_check(L, ttisfunction(func), "function expected");
+    what++;  /* skip the '>' */
+    L->top--;  /* pop function */
+  }
+  else {
+    ci = ar->i_ci;
+    func = s2v(ci->func);
+    lua_assert(ttisfunction(func));
+  }
+  cl = ttisclosure(func) ? clvalue(func) : NULL;
+  status = auxgetinfo(L, what, ar, cl, ci);
+  if (strchr(what, 'f')) {
+    setobj2s(L, L->top, func);
+    api_incr_top(L);
+  }
+  if (strchr(what, 'L'))
+    collectvalidlines(L, cl);
+  lua_unlock(L);
+  return status;
+}
+
+
+/*
+** {======================================================
+** Symbolic Execution
+** =======================================================
+*/
+
+static const char *getobjname (const Proto *p, int lastpc, int reg,
+                               const char **name);
+
+
+/*
+** Find a "name" for the constant 'c'.
+*/
+static void kname (const Proto *p, int c, const char **name) {
+  TValue *kvalue = &p->k[c];
+  *name = (ttisstring(kvalue)) ? svalue(kvalue) : "?";
+}
+
+
+/*
+** Find a "name" for the register 'c'.
+*/
+static void rname (const Proto *p, int pc, int c, const char **name) {
+  const char *what = getobjname(p, pc, c, name); /* search for 'c' */
+  if (!(what && *what == 'c'))  /* did not find a constant name? */
+    *name = "?";
+}
+
+
+/*
+** Find a "name" for a 'C' value in an RK instruction.
+*/
+static void rkname (const Proto *p, int pc, Instruction i, const char **name) {
+  int c = GETARG_C(i);  /* key index */
+  if (GETARG_k(i))  /* is 'c' a constant? */
+    kname(p, c, name);
+  else  /* 'c' is a register */
+    rname(p, pc, c, name);
+}
+
+
+static int filterpc (int pc, int jmptarget) {
+  if (pc < jmptarget)  /* is code conditional (inside a jump)? */
+    return -1;  /* cannot know who sets that register */
+  else return pc;  /* current position sets that register */
+}
+
+
+/*
+** Try to find last instruction before 'lastpc' that modified register 'reg'.
+*/
+static int findsetreg (const Proto *p, int lastpc, int reg) {
+  int pc;
+  int setreg = -1;  /* keep last instruction that changed 'reg' */
+  int jmptarget = 0;  /* any code before this address is conditional */
+  if (testMMMode(GET_OPCODE(p->code[lastpc])))
+    lastpc--;  /* previous instruction was not actually executed */
+  for (pc = 0; pc < lastpc; pc++) {
+    Instruction i = p->code[pc];
+    OpCode op = GET_OPCODE(i);
+    int a = GETARG_A(i);
+    int change;  /* true if current instruction changed 'reg' */
+    switch (op) {
+      case OP_LOADNIL: {  /* set registers from 'a' to 'a+b' */
+        int b = GETARG_B(i);
+        change = (a <= reg && reg <= a + b);
+        break;
+      }
+      case OP_TFORCALL: {  /* affect all regs above its base */
+        change = (reg >= a + 2);
+        break;
+      }
+      case OP_CALL:
+      case OP_TAILCALL: {  /* affect all registers above base */
+        change = (reg >= a);
+        break;
+      }
+      case OP_JMP: {  /* doesn't change registers, but changes 'jmptarget' */
+        int b = GETARG_sJ(i);
+        int dest = pc + 1 + b;
+        /* jump does not skip 'lastpc' and is larger than current one? */
+        if (dest <= lastpc && dest > jmptarget)
+          jmptarget = dest;  /* update 'jmptarget' */
+        change = 0;
+        break;
+      }
+      default:  /* any instruction that sets A */
+        change = (testAMode(op) && reg == a);
+        break;
+    }
+    if (change)
+      setreg = filterpc(pc, jmptarget);
+  }
+  return setreg;
+}
+
+
+/*
+** Check whether table being indexed by instruction 'i' is the
+** environment '_ENV'
+*/
+static const char *gxf (const Proto *p, int pc, Instruction i, int isup) {
+  int t = GETARG_B(i);  /* table index */
+  const char *name;  /* name of indexed variable */
+  if (isup)  /* is an upvalue? */
+    name = upvalname(p, t);
+  else
+    getobjname(p, pc, t, &name);
+  return (name && strcmp(name, LUA_ENV) == 0) ? "global" : "field";
+}
+
+
+static const char *getobjname (const Proto *p, int lastpc, int reg,
+                               const char **name) {
+  int pc;
+  *name = luaF_getlocalname(p, reg + 1, lastpc);
+  if (*name)  /* is a local? */
+    return "local";
+  /* else try symbolic execution */
+  pc = findsetreg(p, lastpc, reg);
+  if (pc != -1) {  /* could find instruction? */
+    Instruction i = p->code[pc];
+    OpCode op = GET_OPCODE(i);
+    switch (op) {
+      case OP_MOVE: {
+        int b = GETARG_B(i);  /* move from 'b' to 'a' */
+        if (b < GETARG_A(i))
+          return getobjname(p, pc, b, name);  /* get name for 'b' */
+        break;
+      }
+      case OP_GETTABUP: {
+        int k = GETARG_C(i);  /* key index */
+        kname(p, k, name);
+        return gxf(p, pc, i, 1);
+      }
+      case OP_GETTABLE: {
+        int k = GETARG_C(i);  /* key index */
+        rname(p, pc, k, name);
+        return gxf(p, pc, i, 0);
+      }
+      case OP_GETI: {
+        *name = "integer index";
+        return "field";
+      }
+      case OP_GETFIELD: {
+        int k = GETARG_C(i);  /* key index */
+        kname(p, k, name);
+        return gxf(p, pc, i, 0);
+      }
+      case OP_GETUPVAL: {
+        *name = upvalname(p, GETARG_B(i));
+        return "upvalue";
+      }
+      case OP_LOADK:
+      case OP_LOADKX: {
+        int b = (op == OP_LOADK) ? GETARG_Bx(i)
+                                 : GETARG_Ax(p->code[pc + 1]);
+        if (ttisstring(&p->k[b])) {
+          *name = svalue(&p->k[b]);
+          return "constant";
+        }
+        break;
+      }
+      case OP_SELF: {
+        rkname(p, pc, i, name);
+        return "method";
+      }
+      default: break;  /* go through to return NULL */
+    }
+  }
+  return NULL;  /* could not find reasonable name */
+}
+
+
+/*
+** Try to find a name for a function based on the code that called it.
+** (Only works when function was called by a Lua function.)
+** Returns what the name is (e.g., "for iterator", "method",
+** "metamethod") and sets '*name' to point to the name.
+*/
+static const char *funcnamefromcode (lua_State *L, CallInfo *ci,
+                                     const char **name) {
+  TMS tm = (TMS)0;  /* (initial value avoids warnings) */
+  const Proto *p = ci_func(ci)->p;  /* calling function */
+  int pc = currentpc(ci);  /* calling instruction index */
+  Instruction i = p->code[pc];  /* calling instruction */
+  if (ci->callstatus & CIST_HOOKED) {  /* was it called inside a hook? */
+    *name = "?";
+    return "hook";
+  }
+  switch (GET_OPCODE(i)) {
+    case OP_CALL:
+    case OP_TAILCALL:
+      return getobjname(p, pc, GETARG_A(i), name);  /* get function name */
+    case OP_TFORCALL: {  /* for iterator */
+      *name = "for iterator";
+       return "for iterator";
+    }
+    /* other instructions can do calls through metamethods */
+    case OP_SELF: case OP_GETTABUP: case OP_GETTABLE:
+    case OP_GETI: case OP_GETFIELD:
+      tm = TM_INDEX;
+      break;
+    case OP_SETTABUP: case OP_SETTABLE: case OP_SETI: case OP_SETFIELD:
+      tm = TM_NEWINDEX;
+      break;
+    case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: {
+      tm = cast(TMS, GETARG_C(i));
+      break;
+    }
+    case OP_UNM: tm = TM_UNM; break;
+    case OP_BNOT: tm = TM_BNOT; break;
+    case OP_LEN: tm = TM_LEN; break;
+    case OP_CONCAT: tm = TM_CONCAT; break;
+    case OP_EQ: tm = TM_EQ; break;
+    case OP_LT: case OP_LE: case OP_LTI: case OP_LEI:
+      *name = "order";  /* '<=' can call '__lt', etc. */
+      return "metamethod";
+    case OP_CLOSE: case OP_RETURN:
+      *name = "close";
+      return "metamethod";
+    default:
+      return NULL;  /* cannot find a reasonable name */
+  }
+  *name = getstr(G(L)->tmname[tm]) + 2;
+  return "metamethod";
+}
+
+/* }====================================================== */
+
+
+
+/*
+** The subtraction of two potentially unrelated pointers is
+** not ISO C, but it should not crash a program; the subsequent
+** checks are ISO C and ensure a correct result.
+*/
+static int isinstack (CallInfo *ci, const TValue *o) {
+  StkId base = ci->func + 1;
+  ptrdiff_t i = cast(StkId, o) - base;
+  return (0 <= i && i < (ci->top - base) && s2v(base + i) == o);
+}
+
+
+/*
+** Checks whether value 'o' came from an upvalue. (That can only happen
+** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on
+** upvalues.)
+*/
+static const char *getupvalname (CallInfo *ci, const TValue *o,
+                                 const char **name) {
+  LClosure *c = ci_func(ci);
+  int i;
+  for (i = 0; i < c->nupvalues; i++) {
+    if (c->upvals[i]->v == o) {
+      *name = upvalname(c->p, i);
+      return "upvalue";
+    }
+  }
+  return NULL;
+}
+
+
+static const char *varinfo (lua_State *L, const TValue *o) {
+  const char *name = NULL;  /* to avoid warnings */
+  CallInfo *ci = L->ci;
+  const char *kind = NULL;
+  if (isLua(ci)) {
+    kind = getupvalname(ci, o, &name);  /* check whether 'o' is an upvalue */
+    if (!kind && isinstack(ci, o))  /* no? try a register */
+      kind = getobjname(ci_func(ci)->p, currentpc(ci),
+                        cast_int(cast(StkId, o) - (ci->func + 1)), &name);
+  }
+  return (kind) ? luaO_pushfstring(L, " (%s '%s')", kind, name) : "";
+}
+
+
+l_noret luaG_typeerror (lua_State *L, const TValue *o, const char *op) {
+  const char *t = luaT_objtypename(L, o);
+  luaG_runerror(L, "attempt to %s a %s value%s", op, t, varinfo(L, o));
+}
+
+
+l_noret luaG_forerror (lua_State *L, const TValue *o, const char *what) {
+  luaG_runerror(L, "bad 'for' %s (number expected, got %s)",
+                   what, luaT_objtypename(L, o));
+}
+
+
+l_noret luaG_concaterror (lua_State *L, const TValue *p1, const TValue *p2) {
+  if (ttisstring(p1) || cvt2str(p1)) p1 = p2;
+  luaG_typeerror(L, p1, "concatenate");
+}
+
+
+l_noret luaG_opinterror (lua_State *L, const TValue *p1,
+                         const TValue *p2, const char *msg) {
+  if (!ttisnumber(p1))  /* first operand is wrong? */
+    p2 = p1;  /* now second is wrong */
+  luaG_typeerror(L, p2, msg);
+}
+
+
+/*
+** Error when both values are convertible to numbers, but not to integers
+*/
+l_noret luaG_tointerror (lua_State *L, const TValue *p1, const TValue *p2) {
+  lua_Integer temp;
+  if (!tointegerns(p1, &temp))
+    p2 = p1;
+  luaG_runerror(L, "number%s has no integer representation", varinfo(L, p2));
+}
+
+
+l_noret luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) {
+  const char *t1 = luaT_objtypename(L, p1);
+  const char *t2 = luaT_objtypename(L, p2);
+  if (strcmp(t1, t2) == 0)
+    luaG_runerror(L, "attempt to compare two %s values", t1);
+  else
+    luaG_runerror(L, "attempt to compare %s with %s", t1, t2);
+}
+
+
+/* add src:line information to 'msg' */
+const char *luaG_addinfo (lua_State *L, const char *msg, TString *src,
+                                        int line) {
+  char buff[LUA_IDSIZE];
+  if (src)
+    luaO_chunkid(buff, getstr(src), tsslen(src));
+  else {  /* no source available; use "?" instead */
+    buff[0] = '?'; buff[1] = '\0';
+  }
+  return luaO_pushfstring(L, "%s:%d: %s", buff, line, msg);
+}
+
+
+l_noret luaG_errormsg (lua_State *L) {
+  if (L->errfunc != 0) {  /* is there an error handling function? */
+    StkId errfunc = restorestack(L, L->errfunc);
+    lua_assert(ttisfunction(s2v(errfunc)));
+    setobjs2s(L, L->top, L->top - 1);  /* move argument */
+    setobjs2s(L, L->top - 1, errfunc);  /* push function */
+    L->top++;  /* assume EXTRA_STACK */
+    luaD_callnoyield(L, L->top - 2, 1);  /* call it */
+  }
+  luaD_throw(L, LUA_ERRRUN);
+}
+
+
+l_noret luaG_runerror (lua_State *L, const char *fmt, ...) {
+  CallInfo *ci = L->ci;
+  const char *msg;
+  va_list argp;
+  luaC_checkGC(L);  /* error message uses memory */
+  va_start(argp, fmt);
+  msg = luaO_pushvfstring(L, fmt, argp);  /* format message */
+  va_end(argp);
+  if (isLua(ci))  /* if Lua function, add source:line information */
+    luaG_addinfo(L, msg, ci_func(ci)->p->source, getcurrentline(ci));
+  luaG_errormsg(L);
+}
+
+
+/*
+** Check whether new instruction 'newpc' is in a different line from
+** previous instruction 'oldpc'.
+*/
+static int changedline (const Proto *p, int oldpc, int newpc) {
+  while (oldpc++ < newpc) {
+    if (p->lineinfo[oldpc] != 0)
+      return (luaG_getfuncline(p, oldpc - 1) != luaG_getfuncline(p, newpc));
+  }
+  return 0;  /* no line changes in the way */
+}
+
+
+int luaG_traceexec (lua_State *L, const Instruction *pc) {
+  CallInfo *ci = L->ci;
+  lu_byte mask = L->hookmask;
+  int counthook;
+  if (!(mask & (LUA_MASKLINE | LUA_MASKCOUNT))) {  /* no hooks? */
+    ci->u.l.trap = 0;  /* don't need to stop again */
+    return 0;  /* turn off 'trap' */
+  }
+  pc++;  /* reference is always next instruction */
+  ci->u.l.savedpc = pc;  /* save 'pc' */
+  counthook = (--L->hookcount == 0 && (mask & LUA_MASKCOUNT));
+  if (counthook)
+    resethookcount(L);  /* reset count */
+  else if (!(mask & LUA_MASKLINE))
+    return 1;  /* no line hook and count != 0; nothing to be done now */
+  if (ci->callstatus & CIST_HOOKYIELD) {  /* called hook last time? */
+    ci->callstatus &= ~CIST_HOOKYIELD;  /* erase mark */
+    return 1;  /* do not call hook again (VM yielded, so it did not move) */
+  }
+  if (!isIT(*(ci->u.l.savedpc - 1)))
+    L->top = ci->top;  /* prepare top */
+  if (counthook)
+    luaD_hook(L, LUA_HOOKCOUNT, -1, 0, 0);  /* call count hook */
+  if (mask & LUA_MASKLINE) {
+    const Proto *p = ci_func(ci)->p;
+    int npci = pcRel(pc, p);
+    if (npci == 0 ||  /* call linehook when enter a new function, */
+        pc <= L->oldpc ||  /* when jump back (loop), or when */
+        changedline(p, pcRel(L->oldpc, p), npci)) {  /* enter new line */
+      int newline = luaG_getfuncline(p, npci);
+      luaD_hook(L, LUA_HOOKLINE, newline, 0, 0);  /* call line hook */
+    }
+    L->oldpc = pc;  /* 'pc' of last call to line hook */
+  }
+  if (L->status == LUA_YIELD) {  /* did hook yield? */
+    if (counthook)
+      L->hookcount = 1;  /* undo decrement to zero */
+    ci->u.l.savedpc--;  /* undo increment (resume will increment it again) */
+    ci->callstatus |= CIST_HOOKYIELD;  /* mark that it yielded */
+    luaD_throw(L, LUA_YIELD);
+  }
+  return 1;  /* keep 'trap' on */
+}
+

+ 47 - 0
src/third_party/lua-5.4.0/src/ldebug.h

@@ -0,0 +1,47 @@
+/*
+** $Id: ldebug.h $
+** Auxiliary functions from Debug Interface module
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldebug_h
+#define ldebug_h
+
+
+#include "lstate.h"
+
+
+#define pcRel(pc, p)	(cast_int((pc) - (p)->code) - 1)
+
+#define resethookcount(L)	(L->hookcount = L->basehookcount)
+
+/*
+** mark for entries in 'lineinfo' array that has absolute information in
+** 'abslineinfo' array
+*/
+#define ABSLINEINFO	(-0x80)
+
+LUAI_FUNC int luaG_getfuncline (const Proto *f, int pc);
+LUAI_FUNC const char *luaG_findlocal (lua_State *L, CallInfo *ci, int n,
+                                                    StkId *pos);
+LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o,
+                                                const char *opname);
+LUAI_FUNC l_noret luaG_forerror (lua_State *L, const TValue *o,
+                                               const char *what);
+LUAI_FUNC l_noret luaG_concaterror (lua_State *L, const TValue *p1,
+                                                  const TValue *p2);
+LUAI_FUNC l_noret luaG_opinterror (lua_State *L, const TValue *p1,
+                                                 const TValue *p2,
+                                                 const char *msg);
+LUAI_FUNC l_noret luaG_tointerror (lua_State *L, const TValue *p1,
+                                                 const TValue *p2);
+LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1,
+                                                 const TValue *p2);
+LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...);
+LUAI_FUNC const char *luaG_addinfo (lua_State *L, const char *msg,
+                                                  TString *src, int line);
+LUAI_FUNC l_noret luaG_errormsg (lua_State *L);
+LUAI_FUNC int luaG_traceexec (lua_State *L, const Instruction *pc);
+
+
+#endif

+ 822 - 0
src/third_party/lua-5.4.0/src/ldo.c

@@ -0,0 +1,822 @@
+/*
+** $Id: ldo.c $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#define ldo_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <setjmp.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lundump.h"
+#include "lvm.h"
+#include "lzio.h"
+
+
+
+#define errorstatus(s)	((s) > LUA_YIELD)
+
+
+/*
+** {======================================================
+** Error-recovery functions
+** =======================================================
+*/
+
+/*
+** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By
+** default, Lua handles errors with exceptions when compiling as
+** C++ code, with _longjmp/_setjmp when asked to use them, and with
+** longjmp/setjmp otherwise.
+*/
+#if !defined(LUAI_THROW)				/* { */
+
+#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP)	/* { */
+
+/* C++ exceptions */
+#define LUAI_THROW(L,c)		throw(c)
+#define LUAI_TRY(L,c,a) \
+	try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf		int  /* dummy variable */
+
+#elif defined(LUA_USE_POSIX)				/* }{ */
+
+/* in POSIX, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c)		_longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)		if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf		jmp_buf
+
+#else							/* }{ */
+
+/* ISO C handling with long jumps */
+#define LUAI_THROW(L,c)		longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)		if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf		jmp_buf
+
+#endif							/* } */
+
+#endif							/* } */
+
+
+
+/* chain list of long jump buffers */
+struct lua_longjmp {
+  struct lua_longjmp *previous;
+  luai_jmpbuf b;
+  volatile int status;  /* error code */
+};
+
+
+void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) {
+  switch (errcode) {
+    case LUA_ERRMEM: {  /* memory error? */
+      setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
+      break;
+    }
+    case LUA_ERRERR: {
+      setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
+      break;
+    }
+    case CLOSEPROTECT: {
+      setnilvalue(s2v(oldtop));  /* no error message */
+      break;
+    }
+    default: {
+      setobjs2s(L, oldtop, L->top - 1);  /* error message on current top */
+      break;
+    }
+  }
+  L->top = oldtop + 1;
+}
+
+
+l_noret luaD_throw (lua_State *L, int errcode) {
+  if (L->errorJmp) {  /* thread has an error handler? */
+    L->errorJmp->status = errcode;  /* set status */
+    LUAI_THROW(L, L->errorJmp);  /* jump to it */
+  }
+  else {  /* thread has no error handler */
+    global_State *g = G(L);
+    errcode = luaF_close(L, L->stack, errcode);  /* close all upvalues */
+    L->status = cast_byte(errcode);  /* mark it as dead */
+    if (g->mainthread->errorJmp) {  /* main thread has a handler? */
+      setobjs2s(L, g->mainthread->top++, L->top - 1);  /* copy error obj. */
+      luaD_throw(g->mainthread, errcode);  /* re-throw in main thread */
+    }
+    else {  /* no handler at all; abort */
+      if (g->panic) {  /* panic function? */
+        luaD_seterrorobj(L, errcode, L->top);  /* assume EXTRA_STACK */
+        if (L->ci->top < L->top)
+          L->ci->top = L->top;  /* pushing msg. can break this invariant */
+        lua_unlock(L);
+        g->panic(L);  /* call panic function (last chance to jump out) */
+      }
+      abort();
+    }
+  }
+}
+
+
+int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
+  global_State *g = G(L);
+  l_uint32 oldnCcalls = g->Cstacklimit - (L->nCcalls + L->nci);
+  struct lua_longjmp lj;
+  lj.status = LUA_OK;
+  lj.previous = L->errorJmp;  /* chain new error handler */
+  L->errorJmp = &lj;
+  LUAI_TRY(L, &lj,
+    (*f)(L, ud);
+  );
+  L->errorJmp = lj.previous;  /* restore old error handler */
+  L->nCcalls = g->Cstacklimit - oldnCcalls - L->nci;
+  return lj.status;
+}
+
+/* }====================================================== */
+
+
+/*
+** {==================================================================
+** Stack reallocation
+** ===================================================================
+*/
+static void correctstack (lua_State *L, StkId oldstack, StkId newstack) {
+  CallInfo *ci;
+  UpVal *up;
+  if (oldstack == newstack)
+    return;  /* stack address did not change */
+  L->top = (L->top - oldstack) + newstack;
+  for (up = L->openupval; up != NULL; up = up->u.open.next)
+    up->v = s2v((uplevel(up) - oldstack) + newstack);
+  for (ci = L->ci; ci != NULL; ci = ci->previous) {
+    ci->top = (ci->top - oldstack) + newstack;
+    ci->func = (ci->func - oldstack) + newstack;
+    if (isLua(ci))
+      ci->u.l.trap = 1;  /* signal to update 'trap' in 'luaV_execute' */
+  }
+}
+
+
+/* some space for error handling */
+#define ERRORSTACKSIZE	(LUAI_MAXSTACK + 200)
+
+
+int luaD_reallocstack (lua_State *L, int newsize, int raiseerror) {
+  int lim = L->stacksize;
+  StkId newstack = luaM_reallocvector(L, L->stack, lim, newsize, StackValue);
+  lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE);
+  lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK);
+  if (unlikely(newstack == NULL)) {  /* reallocation failed? */
+    if (raiseerror)
+      luaM_error(L);
+    else return 0;  /* do not raise an error */
+  }
+  for (; lim < newsize; lim++)
+    setnilvalue(s2v(newstack + lim)); /* erase new segment */
+  correctstack(L, L->stack, newstack);
+  L->stack = newstack;
+  L->stacksize = newsize;
+  L->stack_last = L->stack + newsize - EXTRA_STACK;
+  return 1;
+}
+
+
+/*
+** Try to grow the stack by at least 'n' elements. when 'raiseerror'
+** is true, raises any error; otherwise, return 0 in case of errors.
+*/
+int luaD_growstack (lua_State *L, int n, int raiseerror) {
+  int size = L->stacksize;
+  int newsize = 2 * size;  /* tentative new size */
+  if (unlikely(size > LUAI_MAXSTACK)) {  /* need more space after extra size? */
+    if (raiseerror)
+      luaD_throw(L, LUA_ERRERR);  /* error inside message handler */
+    else return 0;
+  }
+  else {
+    int needed = cast_int(L->top - L->stack) + n + EXTRA_STACK;
+    if (newsize > LUAI_MAXSTACK)  /* cannot cross the limit */
+      newsize = LUAI_MAXSTACK;
+    if (newsize < needed)  /* but must respect what was asked for */
+      newsize = needed;
+    if (unlikely(newsize > LUAI_MAXSTACK)) {  /* stack overflow? */
+      /* add extra size to be able to handle the error message */
+      luaD_reallocstack(L, ERRORSTACKSIZE, raiseerror);
+      if (raiseerror)
+        luaG_runerror(L, "stack overflow");
+      else return 0;
+    }
+  }  /* else no errors */
+  return luaD_reallocstack(L, newsize, raiseerror);
+}
+
+
+static int stackinuse (lua_State *L) {
+  CallInfo *ci;
+  StkId lim = L->top;
+  for (ci = L->ci; ci != NULL; ci = ci->previous) {
+    if (lim < ci->top) lim = ci->top;
+  }
+  lua_assert(lim <= L->stack_last);
+  return cast_int(lim - L->stack) + 1;  /* part of stack in use */
+}
+
+
+void luaD_shrinkstack (lua_State *L) {
+  int inuse = stackinuse(L);
+  int goodsize = inuse + (inuse / 8) + 2*EXTRA_STACK;
+  if (goodsize > LUAI_MAXSTACK)
+    goodsize = LUAI_MAXSTACK;  /* respect stack limit */
+  /* if thread is currently not handling a stack overflow and its
+     good size is smaller than current size, shrink its stack */
+  if (inuse <= (LUAI_MAXSTACK - EXTRA_STACK) &&
+      goodsize < L->stacksize)
+    luaD_reallocstack(L, goodsize, 0);  /* ok if that fails */
+  else  /* don't change stack */
+    condmovestack(L,{},{});  /* (change only for debugging) */
+  luaE_shrinkCI(L);  /* shrink CI list */
+}
+
+
+void luaD_inctop (lua_State *L) {
+  luaD_checkstack(L, 1);
+  L->top++;
+}
+
+/* }================================================================== */
+
+
+/*
+** Call a hook for the given event. Make sure there is a hook to be
+** called. (Both 'L->hook' and 'L->hookmask', which trigger this
+** function, can be changed asynchronously by signals.)
+*/
+void luaD_hook (lua_State *L, int event, int line,
+                              int ftransfer, int ntransfer) {
+  lua_Hook hook = L->hook;
+  if (hook && L->allowhook) {  /* make sure there is a hook */
+    int mask = CIST_HOOKED;
+    CallInfo *ci = L->ci;
+    ptrdiff_t top = savestack(L, L->top);
+    ptrdiff_t ci_top = savestack(L, ci->top);
+    lua_Debug ar;
+    ar.event = event;
+    ar.currentline = line;
+    ar.i_ci = ci;
+    if (ntransfer != 0) {
+      mask |= CIST_TRAN;  /* 'ci' has transfer information */
+      ci->u2.transferinfo.ftransfer = ftransfer;
+      ci->u2.transferinfo.ntransfer = ntransfer;
+    }
+    luaD_checkstack(L, LUA_MINSTACK);  /* ensure minimum stack size */
+    if (L->top + LUA_MINSTACK > ci->top)
+      ci->top = L->top + LUA_MINSTACK;
+    L->allowhook = 0;  /* cannot call hooks inside a hook */
+    ci->callstatus |= mask;
+    lua_unlock(L);
+    (*hook)(L, &ar);
+    lua_lock(L);
+    lua_assert(!L->allowhook);
+    L->allowhook = 1;
+    ci->top = restorestack(L, ci_top);
+    L->top = restorestack(L, top);
+    ci->callstatus &= ~mask;
+  }
+}
+
+
+/*
+** Executes a call hook for Lua functions. This function is called
+** whenever 'hookmask' is not zero, so it checks whether call hooks are
+** active.
+*/
+void luaD_hookcall (lua_State *L, CallInfo *ci) {
+  int hook = (ci->callstatus & CIST_TAIL) ? LUA_HOOKTAILCALL : LUA_HOOKCALL;
+  Proto *p;
+  if (!(L->hookmask & LUA_MASKCALL))  /* some other hook? */
+    return;  /* don't call hook */
+  p = clLvalue(s2v(ci->func))->p;
+  L->top = ci->top;  /* prepare top */
+  ci->u.l.savedpc++;  /* hooks assume 'pc' is already incremented */
+  luaD_hook(L, hook, -1, 1, p->numparams);
+  ci->u.l.savedpc--;  /* correct 'pc' */
+}
+
+
+static StkId rethook (lua_State *L, CallInfo *ci, StkId firstres, int nres) {
+  ptrdiff_t oldtop = savestack(L, L->top);  /* hook may change top */
+  int delta = 0;
+  if (isLuacode(ci)) {
+    Proto *p = clLvalue(s2v(ci->func))->p;
+    if (p->is_vararg)
+      delta = ci->u.l.nextraargs + p->numparams + 1;
+    if (L->top < ci->top)
+      L->top = ci->top;  /* correct top to run hook */
+  }
+  if (L->hookmask & LUA_MASKRET) {  /* is return hook on? */
+    int ftransfer;
+    ci->func += delta;  /* if vararg, back to virtual 'func' */
+    ftransfer = cast(unsigned short, firstres - ci->func);
+    luaD_hook(L, LUA_HOOKRET, -1, ftransfer, nres);  /* call it */
+    ci->func -= delta;
+  }
+  if (isLua(ci->previous))
+    L->oldpc = ci->previous->u.l.savedpc;  /* update 'oldpc' */
+  return restorestack(L, oldtop);
+}
+
+
+/*
+** Check whether 'func' has a '__call' metafield. If so, put it in the
+** stack, below original 'func', so that 'luaD_call' can call it. Raise
+** an error if there is no '__call' metafield.
+*/
+void luaD_tryfuncTM (lua_State *L, StkId func) {
+  const TValue *tm = luaT_gettmbyobj(L, s2v(func), TM_CALL);
+  StkId p;
+  if (unlikely(ttisnil(tm)))
+    luaG_typeerror(L, s2v(func), "call");  /* nothing to call */
+  for (p = L->top; p > func; p--)  /* open space for metamethod */
+    setobjs2s(L, p, p-1);
+  L->top++;  /* stack space pre-allocated by the caller */
+  setobj2s(L, func, tm);  /* metamethod is the new function to be called */
+}
+
+
+/*
+** Given 'nres' results at 'firstResult', move 'wanted' of them to 'res'.
+** Handle most typical cases (zero results for commands, one result for
+** expressions, multiple results for tail calls/single parameters)
+** separated.
+*/
+static void moveresults (lua_State *L, StkId res, int nres, int wanted) {
+  StkId firstresult;
+  int i;
+  switch (wanted) {  /* handle typical cases separately */
+    case 0:  /* no values needed */
+      L->top = res;
+      return;
+    case 1:  /* one value needed */
+      if (nres == 0)   /* no results? */
+        setnilvalue(s2v(res));  /* adjust with nil */
+      else
+        setobjs2s(L, res, L->top - nres);  /* move it to proper place */
+      L->top = res + 1;
+      return;
+    case LUA_MULTRET:
+      wanted = nres;  /* we want all results */
+      break;
+    default:  /* multiple results (or to-be-closed variables) */
+      if (hastocloseCfunc(wanted)) {  /* to-be-closed variables? */
+        ptrdiff_t savedres = savestack(L, res);
+        luaF_close(L, res, LUA_OK);  /* may change the stack */
+        res = restorestack(L, savedres);
+        wanted = codeNresults(wanted);  /* correct value */
+        if (wanted == LUA_MULTRET)
+          wanted = nres;
+      }
+      break;
+  }
+  firstresult = L->top - nres;  /* index of first result */
+  /* move all results to correct place */
+  for (i = 0; i < nres && i < wanted; i++)
+    setobjs2s(L, res + i, firstresult + i);
+  for (; i < wanted; i++)  /* complete wanted number of results */
+    setnilvalue(s2v(res + i));
+  L->top = res + wanted;  /* top points after the last result */
+}
+
+
+/*
+** Finishes a function call: calls hook if necessary, removes CallInfo,
+** moves current number of results to proper place.
+*/
+void luaD_poscall (lua_State *L, CallInfo *ci, int nres) {
+  if (L->hookmask)
+    L->top = rethook(L, ci, L->top - nres, nres);
+  L->ci = ci->previous;  /* back to caller */
+  /* move results to proper place */
+  moveresults(L, ci->func, nres, ci->nresults);
+}
+
+
+
+#define next_ci(L)  (L->ci->next ? L->ci->next : luaE_extendCI(L))
+
+
+/*
+** Prepare a function for a tail call, building its call info on top
+** of the current call info. 'narg1' is the number of arguments plus 1
+** (so that it includes the function itself).
+*/
+void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int narg1) {
+  Proto *p = clLvalue(s2v(func))->p;
+  int fsize = p->maxstacksize;  /* frame size */
+  int nfixparams = p->numparams;
+  int i;
+  for (i = 0; i < narg1; i++)  /* move down function and arguments */
+    setobjs2s(L, ci->func + i, func + i);
+  checkstackGC(L, fsize);
+  func = ci->func;  /* moved-down function */
+  for (; narg1 <= nfixparams; narg1++)
+    setnilvalue(s2v(func + narg1));  /* complete missing arguments */
+  ci->top = func + 1 + fsize;  /* top for new function */
+  lua_assert(ci->top <= L->stack_last);
+  ci->u.l.savedpc = p->code;  /* starting point */
+  ci->callstatus |= CIST_TAIL;
+  L->top = func + narg1;  /* set top */
+}
+
+
+/*
+** Call a function (C or Lua). The function to be called is at *func.
+** The arguments are on the stack, right after the function.
+** When returns, all the results are on the stack, starting at the original
+** function position.
+*/
+void luaD_call (lua_State *L, StkId func, int nresults) {
+  lua_CFunction f;
+ retry:
+  switch (ttypetag(s2v(func))) {
+    case LUA_VCCL:  /* C closure */
+      f = clCvalue(s2v(func))->f;
+      goto Cfunc;
+    case LUA_VLCF:  /* light C function */
+      f = fvalue(s2v(func));
+     Cfunc: {
+      int n;  /* number of returns */
+      CallInfo *ci = next_ci(L);
+      checkstackp(L, LUA_MINSTACK, func);  /* ensure minimum stack size */
+      ci->nresults = nresults;
+      ci->callstatus = CIST_C;
+      ci->top = L->top + LUA_MINSTACK;
+      ci->func = func;
+      L->ci = ci;
+      lua_assert(ci->top <= L->stack_last);
+      if (L->hookmask & LUA_MASKCALL) {
+        int narg = cast_int(L->top - func) - 1;
+        luaD_hook(L, LUA_HOOKCALL, -1, 1, narg);
+      }
+      lua_unlock(L);
+      n = (*f)(L);  /* do the actual call */
+      lua_lock(L);
+      api_checknelems(L, n);
+      luaD_poscall(L, ci, n);
+      break;
+    }
+    case LUA_VLCL: {  /* Lua function */
+      CallInfo *ci = next_ci(L);
+      Proto *p = clLvalue(s2v(func))->p;
+      int narg = cast_int(L->top - func) - 1;  /* number of real arguments */
+      int nfixparams = p->numparams;
+      int fsize = p->maxstacksize;  /* frame size */
+      checkstackp(L, fsize, func);
+      ci->nresults = nresults;
+      ci->u.l.savedpc = p->code;  /* starting point */
+      ci->callstatus = 0;
+      ci->top = func + 1 + fsize;
+      ci->func = func;
+      L->ci = ci;
+      for (; narg < nfixparams; narg++)
+        setnilvalue(s2v(L->top++));  /* complete missing arguments */
+      lua_assert(ci->top <= L->stack_last);
+      luaV_execute(L, ci);  /* run the function */
+      break;
+    }
+    default: {  /* not a function */
+      checkstackp(L, 1, func);  /* space for metamethod */
+      luaD_tryfuncTM(L, func);  /* try to get '__call' metamethod */
+      goto retry;  /* try again with metamethod */
+    }
+  }
+}
+
+
+/*
+** Similar to 'luaD_call', but does not allow yields during the call.
+** If there is a stack overflow, freeing all CI structures will
+** force the subsequent call to invoke 'luaE_extendCI', which then
+** will raise any errors.
+*/
+void luaD_callnoyield (lua_State *L, StkId func, int nResults) {
+  incXCcalls(L);
+  if (getCcalls(L) <= CSTACKERR)  /* possible stack overflow? */
+    luaE_freeCI(L);
+  luaD_call(L, func, nResults);
+  decXCcalls(L);
+}
+
+
+/*
+** Completes the execution of an interrupted C function, calling its
+** continuation function.
+*/
+static void finishCcall (lua_State *L, int status) {
+  CallInfo *ci = L->ci;
+  int n;
+  /* must have a continuation and must be able to call it */
+  lua_assert(ci->u.c.k != NULL && yieldable(L));
+  /* error status can only happen in a protected call */
+  lua_assert((ci->callstatus & CIST_YPCALL) || status == LUA_YIELD);
+  if (ci->callstatus & CIST_YPCALL) {  /* was inside a pcall? */
+    ci->callstatus &= ~CIST_YPCALL;  /* continuation is also inside it */
+    L->errfunc = ci->u.c.old_errfunc;  /* with the same error function */
+  }
+  /* finish 'lua_callk'/'lua_pcall'; CIST_YPCALL and 'errfunc' already
+     handled */
+  adjustresults(L, ci->nresults);
+  lua_unlock(L);
+  n = (*ci->u.c.k)(L, status, ci->u.c.ctx);  /* call continuation function */
+  lua_lock(L);
+  api_checknelems(L, n);
+  luaD_poscall(L, ci, n);  /* finish 'luaD_call' */
+}
+
+
+/*
+** Executes "full continuation" (everything in the stack) of a
+** previously interrupted coroutine until the stack is empty (or another
+** interruption long-jumps out of the loop). If the coroutine is
+** recovering from an error, 'ud' points to the error status, which must
+** be passed to the first continuation function (otherwise the default
+** status is LUA_YIELD).
+*/
+static void unroll (lua_State *L, void *ud) {
+  CallInfo *ci;
+  if (ud != NULL)  /* error status? */
+    finishCcall(L, *(int *)ud);  /* finish 'lua_pcallk' callee */
+  while ((ci = L->ci) != &L->base_ci) {  /* something in the stack */
+    if (!isLua(ci))  /* C function? */
+      finishCcall(L, LUA_YIELD);  /* complete its execution */
+    else {  /* Lua function */
+      luaV_finishOp(L);  /* finish interrupted instruction */
+      luaV_execute(L, ci);  /* execute down to higher C 'boundary' */
+    }
+  }
+}
+
+
+/*
+** Try to find a suspended protected call (a "recover point") for the
+** given thread.
+*/
+static CallInfo *findpcall (lua_State *L) {
+  CallInfo *ci;
+  for (ci = L->ci; ci != NULL; ci = ci->previous) {  /* search for a pcall */
+    if (ci->callstatus & CIST_YPCALL)
+      return ci;
+  }
+  return NULL;  /* no pending pcall */
+}
+
+
+/*
+** Recovers from an error in a coroutine. Finds a recover point (if
+** there is one) and completes the execution of the interrupted
+** 'luaD_pcall'. If there is no recover point, returns zero.
+*/
+static int recover (lua_State *L, int status) {
+  StkId oldtop;
+  CallInfo *ci = findpcall(L);
+  if (ci == NULL) return 0;  /* no recovery point */
+  /* "finish" luaD_pcall */
+  oldtop = restorestack(L, ci->u2.funcidx);
+  luaF_close(L, oldtop, status);  /* may change the stack */
+  oldtop = restorestack(L, ci->u2.funcidx);
+  luaD_seterrorobj(L, status, oldtop);
+  L->ci = ci;
+  L->allowhook = getoah(ci->callstatus);  /* restore original 'allowhook' */
+  luaD_shrinkstack(L);
+  L->errfunc = ci->u.c.old_errfunc;
+  return 1;  /* continue running the coroutine */
+}
+
+
+/*
+** Signal an error in the call to 'lua_resume', not in the execution
+** of the coroutine itself. (Such errors should not be handled by any
+** coroutine error handler and should not kill the coroutine.)
+*/
+static int resume_error (lua_State *L, const char *msg, int narg) {
+  L->top -= narg;  /* remove args from the stack */
+  setsvalue2s(L, L->top, luaS_new(L, msg));  /* push error message */
+  api_incr_top(L);
+  lua_unlock(L);
+  return LUA_ERRRUN;
+}
+
+
+/*
+** Do the work for 'lua_resume' in protected mode. Most of the work
+** depends on the status of the coroutine: initial state, suspended
+** inside a hook, or regularly suspended (optionally with a continuation
+** function), plus erroneous cases: non-suspended coroutine or dead
+** coroutine.
+*/
+static void resume (lua_State *L, void *ud) {
+  int n = *(cast(int*, ud));  /* number of arguments */
+  StkId firstArg = L->top - n;  /* first argument */
+  CallInfo *ci = L->ci;
+  if (L->status == LUA_OK) {  /* starting a coroutine? */
+    luaD_call(L, firstArg - 1, LUA_MULTRET);
+  }
+  else {  /* resuming from previous yield */
+    lua_assert(L->status == LUA_YIELD);
+    L->status = LUA_OK;  /* mark that it is running (again) */
+    if (isLua(ci))  /* yielded inside a hook? */
+      luaV_execute(L, ci);  /* just continue running Lua code */
+    else {  /* 'common' yield */
+      if (ci->u.c.k != NULL) {  /* does it have a continuation function? */
+        lua_unlock(L);
+        n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */
+        lua_lock(L);
+        api_checknelems(L, n);
+      }
+      luaD_poscall(L, ci, n);  /* finish 'luaD_call' */
+    }
+    unroll(L, NULL);  /* run continuation */
+  }
+}
+
+LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs,
+                                      int *nresults) {
+  int status;
+  lua_lock(L);
+  if (L->status == LUA_OK) {  /* may be starting a coroutine */
+    if (L->ci != &L->base_ci)  /* not in base level? */
+      return resume_error(L, "cannot resume non-suspended coroutine", nargs);
+    else if (L->top - (L->ci->func + 1) == nargs)  /* no function? */
+      return resume_error(L, "cannot resume dead coroutine", nargs);
+  }
+  else if (L->status != LUA_YIELD)  /* ended with errors? */
+    return resume_error(L, "cannot resume dead coroutine", nargs);
+  if (from == NULL)
+    L->nCcalls = CSTACKTHREAD;
+  else  /* correct 'nCcalls' for this thread */
+    L->nCcalls = getCcalls(from) + from->nci - L->nci - CSTACKCF;
+  if (L->nCcalls <= CSTACKERR)
+    return resume_error(L, "C stack overflow", nargs);
+  luai_userstateresume(L, nargs);
+  api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs);
+  status = luaD_rawrunprotected(L, resume, &nargs);
+   /* continue running after recoverable errors */
+  while (errorstatus(status) && recover(L, status)) {
+    /* unroll continuation */
+    status = luaD_rawrunprotected(L, unroll, &status);
+  }
+  if (likely(!errorstatus(status)))
+    lua_assert(status == L->status);  /* normal end or yield */
+  else {  /* unrecoverable error */
+    L->status = cast_byte(status);  /* mark thread as 'dead' */
+    luaD_seterrorobj(L, status, L->top);  /* push error message */
+    L->ci->top = L->top;
+  }
+  *nresults = (status == LUA_YIELD) ? L->ci->u2.nyield
+                                    : cast_int(L->top - (L->ci->func + 1));
+  lua_unlock(L);
+  return status;
+}
+
+
+LUA_API int lua_isyieldable (lua_State *L) {
+  return yieldable(L);
+}
+
+
+LUA_API int lua_yieldk (lua_State *L, int nresults, lua_KContext ctx,
+                        lua_KFunction k) {
+  CallInfo *ci = L->ci;
+  luai_userstateyield(L, nresults);
+  lua_lock(L);
+  api_checknelems(L, nresults);
+  if (unlikely(!yieldable(L))) {
+    if (L != G(L)->mainthread)
+      luaG_runerror(L, "attempt to yield across a C-call boundary");
+    else
+      luaG_runerror(L, "attempt to yield from outside a coroutine");
+  }
+  L->status = LUA_YIELD;
+  if (isLua(ci)) {  /* inside a hook? */
+    lua_assert(!isLuacode(ci));
+    api_check(L, k == NULL, "hooks cannot continue after yielding");
+    ci->u2.nyield = 0;  /* no results */
+  }
+  else {
+    if ((ci->u.c.k = k) != NULL)  /* is there a continuation? */
+      ci->u.c.ctx = ctx;  /* save context */
+    ci->u2.nyield = nresults;  /* save number of results */
+    luaD_throw(L, LUA_YIELD);
+  }
+  lua_assert(ci->callstatus & CIST_HOOKED);  /* must be inside a hook */
+  lua_unlock(L);
+  return 0;  /* return to 'luaD_hook' */
+}
+
+
+/*
+** Call the C function 'func' in protected mode, restoring basic
+** thread information ('allowhook', etc.) and in particular
+** its stack level in case of errors.
+*/
+int luaD_pcall (lua_State *L, Pfunc func, void *u,
+                ptrdiff_t old_top, ptrdiff_t ef) {
+  int status;
+  CallInfo *old_ci = L->ci;
+  lu_byte old_allowhooks = L->allowhook;
+  ptrdiff_t old_errfunc = L->errfunc;
+  L->errfunc = ef;
+  status = luaD_rawrunprotected(L, func, u);
+  if (unlikely(status != LUA_OK)) {  /* an error occurred? */
+    StkId oldtop = restorestack(L, old_top);
+    L->ci = old_ci;
+    L->allowhook = old_allowhooks;
+    status = luaF_close(L, oldtop, status);
+    oldtop = restorestack(L, old_top);  /* previous call may change stack */
+    luaD_seterrorobj(L, status, oldtop);
+    luaD_shrinkstack(L);
+  }
+  L->errfunc = old_errfunc;
+  return status;
+}
+
+
+
+/*
+** Execute a protected parser.
+*/
+struct SParser {  /* data to 'f_parser' */
+  ZIO *z;
+  Mbuffer buff;  /* dynamic structure used by the scanner */
+  Dyndata dyd;  /* dynamic structures used by the parser */
+  const char *mode;
+  const char *name;
+};
+
+
+static void checkmode (lua_State *L, const char *mode, const char *x) {
+  if (mode && strchr(mode, x[0]) == NULL) {
+    luaO_pushfstring(L,
+       "attempt to load a %s chunk (mode is '%s')", x, mode);
+    luaD_throw(L, LUA_ERRSYNTAX);
+  }
+}
+
+
+static void f_parser (lua_State *L, void *ud) {
+  LClosure *cl;
+  struct SParser *p = cast(struct SParser *, ud);
+  int c = zgetc(p->z);  /* read first character */
+  if (c == LUA_SIGNATURE[0]) {
+    checkmode(L, p->mode, "binary");
+    cl = luaU_undump(L, p->z, p->name);
+  }
+  else {
+    checkmode(L, p->mode, "text");
+    cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
+  }
+  lua_assert(cl->nupvalues == cl->p->sizeupvalues);
+  luaF_initupvals(L, cl);
+}
+
+
+int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
+                                        const char *mode) {
+  struct SParser p;
+  int status;
+  incnny(L);  /* cannot yield during parsing */
+  p.z = z; p.name = name; p.mode = mode;
+  p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0;
+  p.dyd.gt.arr = NULL; p.dyd.gt.size = 0;
+  p.dyd.label.arr = NULL; p.dyd.label.size = 0;
+  luaZ_initbuffer(L, &p.buff);
+  status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
+  luaZ_freebuffer(L, &p.buff);
+  luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size);
+  luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size);
+  luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size);
+  decnny(L);
+  return status;
+}
+
+

+ 75 - 0
src/third_party/lua-5.4.0/src/ldo.h

@@ -0,0 +1,75 @@
+/*
+** $Id: ldo.h $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldo_h
+#define ldo_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+/*
+** Macro to check stack size and grow stack if needed.  Parameters
+** 'pre'/'pos' allow the macro to preserve a pointer into the
+** stack across reallocations, doing the work only when needed.
+** 'condmovestack' is used in heavy tests to force a stack reallocation
+** at every check.
+*/
+#define luaD_checkstackaux(L,n,pre,pos)  \
+	if (L->stack_last - L->top <= (n)) \
+	  { pre; luaD_growstack(L, n, 1); pos; } \
+        else { condmovestack(L,pre,pos); }
+
+/* In general, 'pre'/'pos' are empty (nothing to save) */
+#define luaD_checkstack(L,n)	luaD_checkstackaux(L,n,(void)0,(void)0)
+
+
+
+#define savestack(L,p)		((char *)(p) - (char *)L->stack)
+#define restorestack(L,n)	((StkId)((char *)L->stack + (n)))
+
+
+/* macro to check stack size, preserving 'p' */
+#define checkstackp(L,n,p)  \
+  luaD_checkstackaux(L, n, \
+    ptrdiff_t t__ = savestack(L, p);  /* save 'p' */ \
+    luaC_checkGC(L),  /* stack grow uses memory */ \
+    p = restorestack(L, t__))  /* 'pos' part: restore 'p' */
+
+
+/* macro to check stack size and GC */
+#define checkstackGC(L,fsize)  \
+	luaD_checkstackaux(L, (fsize), (void)0, luaC_checkGC(L))
+
+
+/* type of protected functions, to be ran by 'runprotected' */
+typedef void (*Pfunc) (lua_State *L, void *ud);
+
+LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
+LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
+                                                  const char *mode);
+LUAI_FUNC void luaD_hook (lua_State *L, int event, int line,
+                                        int fTransfer, int nTransfer);
+LUAI_FUNC void luaD_hookcall (lua_State *L, CallInfo *ci);
+LUAI_FUNC void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int n);
+LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
+LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults);
+LUAI_FUNC void luaD_tryfuncTM (lua_State *L, StkId func);
+LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
+                                        ptrdiff_t oldtop, ptrdiff_t ef);
+LUAI_FUNC void luaD_poscall (lua_State *L, CallInfo *ci, int nres);
+LUAI_FUNC int luaD_reallocstack (lua_State *L, int newsize, int raiseerror);
+LUAI_FUNC int luaD_growstack (lua_State *L, int n, int raiseerror);
+LUAI_FUNC void luaD_shrinkstack (lua_State *L);
+LUAI_FUNC void luaD_inctop (lua_State *L);
+
+LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode);
+LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
+
+#endif
+

+ 226 - 0
src/third_party/lua-5.4.0/src/ldump.c

@@ -0,0 +1,226 @@
+/*
+** $Id: ldump.c $
+** save precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#define ldump_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lundump.h"
+
+
+typedef struct {
+  lua_State *L;
+  lua_Writer writer;
+  void *data;
+  int strip;
+  int status;
+} DumpState;
+
+
+/*
+** All high-level dumps go through dumpVector; you can change it to
+** change the endianness of the result
+*/
+#define dumpVector(D,v,n)	dumpBlock(D,v,(n)*sizeof((v)[0]))
+
+#define dumpLiteral(D, s)	dumpBlock(D,s,sizeof(s) - sizeof(char))
+
+
+static void dumpBlock (DumpState *D, const void *b, size_t size) {
+  if (D->status == 0 && size > 0) {
+    lua_unlock(D->L);
+    D->status = (*D->writer)(D->L, b, size, D->data);
+    lua_lock(D->L);
+  }
+}
+
+
+#define dumpVar(D,x)		dumpVector(D,&x,1)
+
+
+static void dumpByte (DumpState *D, int y) {
+  lu_byte x = (lu_byte)y;
+  dumpVar(D, x);
+}
+
+
+/* dumpInt Buff Size */
+#define DIBS    ((sizeof(size_t) * 8 / 7) + 1)
+
+static void dumpSize (DumpState *D, size_t x) {
+  lu_byte buff[DIBS];
+  int n = 0;
+  do {
+    buff[DIBS - (++n)] = x & 0x7f;  /* fill buffer in reverse order */
+    x >>= 7;
+  } while (x != 0);
+  buff[DIBS - 1] |= 0x80;  /* mark last byte */
+  dumpVector(D, buff + DIBS - n, n);
+}
+
+
+static void dumpInt (DumpState *D, int x) {
+  dumpSize(D, x);
+}
+
+
+static void dumpNumber (DumpState *D, lua_Number x) {
+  dumpVar(D, x);
+}
+
+
+static void dumpInteger (DumpState *D, lua_Integer x) {
+  dumpVar(D, x);
+}
+
+
+static void dumpString (DumpState *D, const TString *s) {
+  if (s == NULL)
+    dumpSize(D, 0);
+  else {
+    size_t size = tsslen(s);
+    const char *str = getstr(s);
+    dumpSize(D, size + 1);
+    dumpVector(D, str, size);
+  }
+}
+
+
+static void dumpCode (DumpState *D, const Proto *f) {
+  dumpInt(D, f->sizecode);
+  dumpVector(D, f->code, f->sizecode);
+}
+
+
+static void dumpFunction(DumpState *D, const Proto *f, TString *psource);
+
+static void dumpConstants (DumpState *D, const Proto *f) {
+  int i;
+  int n = f->sizek;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++) {
+    const TValue *o = &f->k[i];
+    int tt = ttypetag(o);
+    dumpByte(D, tt);
+    switch (tt) {
+      case LUA_VNUMFLT:
+        dumpNumber(D, fltvalue(o));
+        break;
+      case LUA_VNUMINT:
+        dumpInteger(D, ivalue(o));
+        break;
+      case LUA_VSHRSTR:
+      case LUA_VLNGSTR:
+        dumpString(D, tsvalue(o));
+        break;
+      default:
+        lua_assert(tt == LUA_VNIL || tt == LUA_VFALSE || tt == LUA_VTRUE);
+    }
+  }
+}
+
+
+static void dumpProtos (DumpState *D, const Proto *f) {
+  int i;
+  int n = f->sizep;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++)
+    dumpFunction(D, f->p[i], f->source);
+}
+
+
+static void dumpUpvalues (DumpState *D, const Proto *f) {
+  int i, n = f->sizeupvalues;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++) {
+    dumpByte(D, f->upvalues[i].instack);
+    dumpByte(D, f->upvalues[i].idx);
+    dumpByte(D, f->upvalues[i].kind);
+  }
+}
+
+
+static void dumpDebug (DumpState *D, const Proto *f) {
+  int i, n;
+  n = (D->strip) ? 0 : f->sizelineinfo;
+  dumpInt(D, n);
+  dumpVector(D, f->lineinfo, n);
+  n = (D->strip) ? 0 : f->sizeabslineinfo;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++) {
+    dumpInt(D, f->abslineinfo[i].pc);
+    dumpInt(D, f->abslineinfo[i].line);
+  }
+  n = (D->strip) ? 0 : f->sizelocvars;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++) {
+    dumpString(D, f->locvars[i].varname);
+    dumpInt(D, f->locvars[i].startpc);
+    dumpInt(D, f->locvars[i].endpc);
+  }
+  n = (D->strip) ? 0 : f->sizeupvalues;
+  dumpInt(D, n);
+  for (i = 0; i < n; i++)
+    dumpString(D, f->upvalues[i].name);
+}
+
+
+static void dumpFunction (DumpState *D, const Proto *f, TString *psource) {
+  if (D->strip || f->source == psource)
+    dumpString(D, NULL);  /* no debug info or same source as its parent */
+  else
+    dumpString(D, f->source);
+  dumpInt(D, f->linedefined);
+  dumpInt(D, f->lastlinedefined);
+  dumpByte(D, f->numparams);
+  dumpByte(D, f->is_vararg);
+  dumpByte(D, f->maxstacksize);
+  dumpCode(D, f);
+  dumpConstants(D, f);
+  dumpUpvalues(D, f);
+  dumpProtos(D, f);
+  dumpDebug(D, f);
+}
+
+
+static void dumpHeader (DumpState *D) {
+  dumpLiteral(D, LUA_SIGNATURE);
+  dumpByte(D, LUAC_VERSION);
+  dumpByte(D, LUAC_FORMAT);
+  dumpLiteral(D, LUAC_DATA);
+  dumpByte(D, sizeof(Instruction));
+  dumpByte(D, sizeof(lua_Integer));
+  dumpByte(D, sizeof(lua_Number));
+  dumpInteger(D, LUAC_INT);
+  dumpNumber(D, LUAC_NUM);
+}
+
+
+/*
+** dump Lua function as precompiled chunk
+*/
+int luaU_dump(lua_State *L, const Proto *f, lua_Writer w, void *data,
+              int strip) {
+  DumpState D;
+  D.L = L;
+  D.writer = w;
+  D.data = data;
+  D.strip = strip;
+  D.status = 0;
+  dumpHeader(&D);
+  dumpByte(&D, f->sizeupvalues);
+  dumpFunction(&D, f, NULL);
+  return D.status;
+}
+

+ 299 - 0
src/third_party/lua-5.4.0/src/lfunc.c

@@ -0,0 +1,299 @@
+/*
+** $Id: lfunc.c $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#define lfunc_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+
+CClosure *luaF_newCclosure (lua_State *L, int nupvals) {
+  GCObject *o = luaC_newobj(L, LUA_VCCL, sizeCclosure(nupvals));
+  CClosure *c = gco2ccl(o);
+  c->nupvalues = cast_byte(nupvals);
+  return c;
+}
+
+
+LClosure *luaF_newLclosure (lua_State *L, int nupvals) {
+  GCObject *o = luaC_newobj(L, LUA_VLCL, sizeLclosure(nupvals));
+  LClosure *c = gco2lcl(o);
+  c->p = NULL;
+  c->nupvalues = cast_byte(nupvals);
+  while (nupvals--) c->upvals[nupvals] = NULL;
+  return c;
+}
+
+
+/*
+** fill a closure with new closed upvalues
+*/
+void luaF_initupvals (lua_State *L, LClosure *cl) {
+  int i;
+  for (i = 0; i < cl->nupvalues; i++) {
+    GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal));
+    UpVal *uv = gco2upv(o);
+    uv->v = &uv->u.value;  /* make it closed */
+    setnilvalue(uv->v);
+    cl->upvals[i] = uv;
+    luaC_objbarrier(L, cl, o);
+  }
+}
+
+
+/*
+** Create a new upvalue at the given level, and link it to the list of
+** open upvalues of 'L' after entry 'prev'.
+**/
+static UpVal *newupval (lua_State *L, int tbc, StkId level, UpVal **prev) {
+  GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal));
+  UpVal *uv = gco2upv(o);
+  UpVal *next = *prev;
+  uv->v = s2v(level);  /* current value lives in the stack */
+  uv->tbc = tbc;
+  uv->u.open.next = next;  /* link it to list of open upvalues */
+  uv->u.open.previous = prev;
+  if (next)
+    next->u.open.previous = &uv->u.open.next;
+  *prev = uv;
+  if (!isintwups(L)) {  /* thread not in list of threads with upvalues? */
+    L->twups = G(L)->twups;  /* link it to the list */
+    G(L)->twups = L;
+  }
+  return uv;
+}
+
+
+/*
+** Find and reuse, or create if it does not exist, an upvalue
+** at the given level.
+*/
+UpVal *luaF_findupval (lua_State *L, StkId level) {
+  UpVal **pp = &L->openupval;
+  UpVal *p;
+  lua_assert(isintwups(L) || L->openupval == NULL);
+  while ((p = *pp) != NULL && uplevel(p) >= level) {  /* search for it */
+    lua_assert(!isdead(G(L), p));
+    if (uplevel(p) == level)  /* corresponding upvalue? */
+      return p;  /* return it */
+    pp = &p->u.open.next;
+  }
+  /* not found: create a new upvalue after 'pp' */
+  return newupval(L, 0, level, pp);
+}
+
+
+static void callclose (lua_State *L, void *ud) {
+  UNUSED(ud);
+  luaD_callnoyield(L, L->top - 3, 0);
+}
+
+
+/*
+** Prepare closing method plus its arguments for object 'obj' with
+** error message 'err'. (This function assumes EXTRA_STACK.)
+*/
+static int prepclosingmethod (lua_State *L, TValue *obj, TValue *err) {
+  StkId top = L->top;
+  const TValue *tm = luaT_gettmbyobj(L, obj, TM_CLOSE);
+  if (ttisnil(tm))  /* no metamethod? */
+    return 0;  /* nothing to call */
+  setobj2s(L, top, tm);  /* will call metamethod... */
+  setobj2s(L, top + 1, obj);  /* with 'self' as the 1st argument */
+  setobj2s(L, top + 2, err);  /* and error msg. as 2nd argument */
+  L->top = top + 3;  /* add function and arguments */
+  return 1;
+}
+
+
+/*
+** Raise an error with message 'msg', inserting the name of the
+** local variable at position 'level' in the stack.
+*/
+static void varerror (lua_State *L, StkId level, const char *msg) {
+  int idx = cast_int(level - L->ci->func);
+  const char *vname = luaG_findlocal(L, L->ci, idx, NULL);
+  if (vname == NULL) vname = "?";
+  luaG_runerror(L, msg, vname);
+}
+
+
+/*
+** Prepare and call a closing method. If status is OK, code is still
+** inside the original protected call, and so any error will be handled
+** there. Otherwise, a previous error already activated the original
+** protected call, and so the call to the closing method must be
+** protected here. (A status == CLOSEPROTECT behaves like a previous
+** error, to also run the closing method in protected mode).
+** If status is OK, the call to the closing method will be pushed
+** at the top of the stack. Otherwise, values are pushed after
+** the 'level' of the upvalue being closed, as everything after
+** that won't be used again.
+*/
+static int callclosemth (lua_State *L, StkId level, int status) {
+  TValue *uv = s2v(level);  /* value being closed */
+  if (likely(status == LUA_OK)) {
+    if (prepclosingmethod(L, uv, &G(L)->nilvalue))  /* something to call? */
+      callclose(L, NULL);  /* call closing method */
+    else if (!l_isfalse(uv))  /* non-closable non-false value? */
+      varerror(L, level, "attempt to close non-closable variable '%s'");
+  }
+  else {  /* must close the object in protected mode */
+    ptrdiff_t oldtop;
+    level++;  /* space for error message */
+    oldtop = savestack(L, level + 1);  /* top will be after that */
+    luaD_seterrorobj(L, status, level);  /* set error message */
+    if (prepclosingmethod(L, uv, s2v(level))) {  /* something to call? */
+      int newstatus = luaD_pcall(L, callclose, NULL, oldtop, 0);
+      if (newstatus != LUA_OK && status == CLOSEPROTECT)  /* first error? */
+        status = newstatus;  /* this will be the new error */
+      else {
+        if (newstatus != LUA_OK)  /* suppressed error? */
+          luaE_warnerror(L, "__close metamethod");
+        /* leave original error (or nil) on top */
+        L->top = restorestack(L, oldtop);
+      }
+    }
+    /* else no metamethod; ignore this case and keep original error */
+  }
+  return status;
+}
+
+
+/*
+** Try to create a to-be-closed upvalue
+** (can raise a memory-allocation error)
+*/
+static void trynewtbcupval (lua_State *L, void *ud) {
+  newupval(L, 1, cast(StkId, ud), &L->openupval);
+}
+
+
+/*
+** Create a to-be-closed upvalue. If there is a memory error
+** when creating the upvalue, the closing method must be called here,
+** as there is no upvalue to call it later.
+*/
+void luaF_newtbcupval (lua_State *L, StkId level) {
+  TValue *obj = s2v(level);
+  lua_assert(L->openupval == NULL || uplevel(L->openupval) < level);
+  if (!l_isfalse(obj)) {  /* false doesn't need to be closed */
+    int status;
+    const TValue *tm = luaT_gettmbyobj(L, obj, TM_CLOSE);
+    if (ttisnil(tm))  /* no metamethod? */
+      varerror(L, level, "variable '%s' got a non-closable value");
+    status = luaD_rawrunprotected(L, trynewtbcupval, level);
+    if (unlikely(status != LUA_OK)) {  /* memory error creating upvalue? */
+      lua_assert(status == LUA_ERRMEM);
+      luaD_seterrorobj(L, LUA_ERRMEM, level + 1);  /* save error message */
+      /* next call must succeed, as object is closable */
+      prepclosingmethod(L, s2v(level), s2v(level + 1));
+      callclose(L, NULL);  /* call closing method */
+      luaD_throw(L, LUA_ERRMEM);  /* throw memory error */
+    }
+  }
+}
+
+
+void luaF_unlinkupval (UpVal *uv) {
+  lua_assert(upisopen(uv));
+  *uv->u.open.previous = uv->u.open.next;
+  if (uv->u.open.next)
+    uv->u.open.next->u.open.previous = uv->u.open.previous;
+}
+
+
+int luaF_close (lua_State *L, StkId level, int status) {
+  UpVal *uv;
+  while ((uv = L->openupval) != NULL && uplevel(uv) >= level) {
+    TValue *slot = &uv->u.value;  /* new position for value */
+    lua_assert(uplevel(uv) < L->top);
+    if (uv->tbc && status != NOCLOSINGMETH) {
+      /* must run closing method, which may change the stack */
+      ptrdiff_t levelrel = savestack(L, level);
+      status = callclosemth(L, uplevel(uv), status);
+      level = restorestack(L, levelrel);
+    }
+    luaF_unlinkupval(uv);
+    setobj(L, slot, uv->v);  /* move value to upvalue slot */
+    uv->v = slot;  /* now current value lives here */
+    if (!iswhite(uv))
+      gray2black(uv);  /* closed upvalues cannot be gray */
+    luaC_barrier(L, uv, slot);
+  }
+  return status;
+}
+
+
+Proto *luaF_newproto (lua_State *L) {
+  GCObject *o = luaC_newobj(L, LUA_VPROTO, sizeof(Proto));
+  Proto *f = gco2p(o);
+  f->k = NULL;
+  f->sizek = 0;
+  f->p = NULL;
+  f->sizep = 0;
+  f->code = NULL;
+  f->sizecode = 0;
+  f->lineinfo = NULL;
+  f->sizelineinfo = 0;
+  f->abslineinfo = NULL;
+  f->sizeabslineinfo = 0;
+  f->upvalues = NULL;
+  f->sizeupvalues = 0;
+  f->numparams = 0;
+  f->is_vararg = 0;
+  f->maxstacksize = 0;
+  f->locvars = NULL;
+  f->sizelocvars = 0;
+  f->linedefined = 0;
+  f->lastlinedefined = 0;
+  f->source = NULL;
+  return f;
+}
+
+
+void luaF_freeproto (lua_State *L, Proto *f) {
+  luaM_freearray(L, f->code, f->sizecode);
+  luaM_freearray(L, f->p, f->sizep);
+  luaM_freearray(L, f->k, f->sizek);
+  luaM_freearray(L, f->lineinfo, f->sizelineinfo);
+  luaM_freearray(L, f->abslineinfo, f->sizeabslineinfo);
+  luaM_freearray(L, f->locvars, f->sizelocvars);
+  luaM_freearray(L, f->upvalues, f->sizeupvalues);
+  luaM_free(L, f);
+}
+
+
+/*
+** Look for n-th local variable at line 'line' in function 'func'.
+** Returns NULL if not found.
+*/
+const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
+  int i;
+  for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
+    if (pc < f->locvars[i].endpc) {  /* is variable active? */
+      local_number--;
+      if (local_number == 0)
+        return getstr(f->locvars[i].varname);
+    }
+  }
+  return NULL;  /* not found */
+}
+

+ 69 - 0
src/third_party/lua-5.4.0/src/lfunc.h

@@ -0,0 +1,69 @@
+/*
+** $Id: lfunc.h $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lfunc_h
+#define lfunc_h
+
+
+#include "lobject.h"
+
+
+#define sizeCclosure(n)	(cast_int(offsetof(CClosure, upvalue)) + \
+                         cast_int(sizeof(TValue)) * (n))
+
+#define sizeLclosure(n)	(cast_int(offsetof(LClosure, upvals)) + \
+                         cast_int(sizeof(TValue *)) * (n))
+
+
+/* test whether thread is in 'twups' list */
+#define isintwups(L)	(L->twups != L)
+
+
+/*
+** maximum number of upvalues in a closure (both C and Lua). (Value
+** must fit in a VM register.)
+*/
+#define MAXUPVAL	255
+
+
+#define upisopen(up)	((up)->v != &(up)->u.value)
+
+
+#define uplevel(up)	check_exp(upisopen(up), cast(StkId, (up)->v))
+
+
+/*
+** maximum number of misses before giving up the cache of closures
+** in prototypes
+*/
+#define MAXMISS		10
+
+
+/*
+** Special "status" for 'luaF_close'
+*/
+
+/* close upvalues without running their closing methods */
+#define NOCLOSINGMETH	(-1)
+
+/* close upvalues running all closing methods in protected mode */
+#define CLOSEPROTECT	(-2)
+
+
+LUAI_FUNC Proto *luaF_newproto (lua_State *L);
+LUAI_FUNC CClosure *luaF_newCclosure (lua_State *L, int nupvals);
+LUAI_FUNC LClosure *luaF_newLclosure (lua_State *L, int nupvals);
+LUAI_FUNC void luaF_initupvals (lua_State *L, LClosure *cl);
+LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
+LUAI_FUNC void luaF_newtbcupval (lua_State *L, StkId level);
+LUAI_FUNC int luaF_close (lua_State *L, StkId level, int status);
+LUAI_FUNC void luaF_unlinkupval (UpVal *uv);
+LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
+LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
+                                         int pc);
+
+
+#endif

+ 1616 - 0
src/third_party/lua-5.4.0/src/lgc.c

@@ -0,0 +1,1616 @@
+/*
+** $Id: lgc.c $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#define lgc_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+#include <stdio.h>
+#include <string.h>
+
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+
+
+/*
+** Maximum number of elements to sweep in each single step.
+** (Large enough to dissipate fixed overheads but small enough
+** to allow small steps for the collector.)
+*/
+#define GCSWEEPMAX	100
+
+/*
+** Maximum number of finalizers to call in each single step.
+*/
+#define GCFINMAX	10
+
+
+/*
+** Cost of calling one finalizer.
+*/
+#define GCFINALIZECOST	50
+
+
+/*
+** The equivalent, in bytes, of one unit of "work" (visiting a slot,
+** sweeping an object, etc.)
+*/
+#define WORK2MEM	sizeof(TValue)
+
+
+/*
+** macro to adjust 'pause': 'pause' is actually used like
+** 'pause / PAUSEADJ' (value chosen by tests)
+*/
+#define PAUSEADJ		100
+
+
+/* mask to erase all color bits (plus gen. related stuff) */
+#define maskcolors	(~(bitmask(BLACKBIT) | WHITEBITS | AGEBITS))
+
+
+/* macro to erase all color bits then sets only the current white bit */
+#define makewhite(g,x)	\
+ (x->marked = cast_byte((x->marked & maskcolors) | luaC_white(g)))
+
+#define white2gray(x)	resetbits(x->marked, WHITEBITS)
+#define black2gray(x)	resetbit(x->marked, BLACKBIT)
+
+
+#define valiswhite(x)   (iscollectable(x) && iswhite(gcvalue(x)))
+
+#define keyiswhite(n)   (keyiscollectable(n) && iswhite(gckey(n)))
+
+
+#define checkconsistency(obj)  \
+  lua_longassert(!iscollectable(obj) || righttt(obj))
+
+/*
+** Protected access to objects in values
+*/
+#define gcvalueN(o)     (iscollectable(o) ? gcvalue(o) : NULL)
+
+
+#define markvalue(g,o) { checkconsistency(o); \
+  if (valiswhite(o)) reallymarkobject(g,gcvalue(o)); }
+
+#define markkey(g, n)	{ if keyiswhite(n) reallymarkobject(g,gckey(n)); }
+
+#define markobject(g,t)	{ if (iswhite(t)) reallymarkobject(g, obj2gco(t)); }
+
+/*
+** mark an object that can be NULL (either because it is really optional,
+** or it was stripped as debug info, or inside an uncompleted structure)
+*/
+#define markobjectN(g,t)	{ if (t) markobject(g,t); }
+
+static void reallymarkobject (global_State *g, GCObject *o);
+static lu_mem atomic (lua_State *L);
+static void entersweep (lua_State *L);
+
+
+/*
+** {======================================================
+** Generic functions
+** =======================================================
+*/
+
+
+/*
+** one after last element in a hash array
+*/
+#define gnodelast(h)	gnode(h, cast_sizet(sizenode(h)))
+
+
+static GCObject **getgclist (GCObject *o) {
+  switch (o->tt) {
+    case LUA_VTABLE: return &gco2t(o)->gclist;
+    case LUA_VLCL: return &gco2lcl(o)->gclist;
+    case LUA_VCCL: return &gco2ccl(o)->gclist;
+    case LUA_VTHREAD: return &gco2th(o)->gclist;
+    case LUA_VPROTO: return &gco2p(o)->gclist;
+    case LUA_VUSERDATA: {
+      Udata *u = gco2u(o);
+      lua_assert(u->nuvalue > 0);
+      return &u->gclist;
+    }
+    default: lua_assert(0); return 0;
+  }
+}
+
+
+/*
+** Link a collectable object 'o' with a known type into list pointed by 'p'.
+*/
+#define linkgclist(o,p)	((o)->gclist = (p), (p) = obj2gco(o))
+
+
+/*
+** Link a generic collectable object 'o' into list pointed by 'p'.
+*/
+#define linkobjgclist(o,p) (*getgclist(o) = (p), (p) = obj2gco(o))
+
+
+
+/*
+** Clear keys for empty entries in tables. If entry is empty
+** and its key is not marked, mark its entry as dead. This allows the
+** collection of the key, but keeps its entry in the table (its removal
+** could break a chain). The main feature of a dead key is that it must
+** be different from any other value, to do not disturb searches.
+** Other places never manipulate dead keys, because its associated empty
+** value is enough to signal that the entry is logically empty.
+*/
+static void clearkey (Node *n) {
+  lua_assert(isempty(gval(n)));
+  if (keyiswhite(n))
+    setdeadkey(n);  /* unused and unmarked key; remove it */
+}
+
+
+/*
+** tells whether a key or value can be cleared from a weak
+** table. Non-collectable objects are never removed from weak
+** tables. Strings behave as 'values', so are never removed too. for
+** other objects: if really collected, cannot keep them; for objects
+** being finalized, keep them in keys, but not in values
+*/
+static int iscleared (global_State *g, const GCObject *o) {
+  if (o == NULL) return 0;  /* non-collectable value */
+  else if (novariant(o->tt) == LUA_TSTRING) {
+    markobject(g, o);  /* strings are 'values', so are never weak */
+    return 0;
+  }
+  else return iswhite(o);
+}
+
+
+/*
+** barrier that moves collector forward, that is, mark the white object
+** 'v' being pointed by the black object 'o'. (If in sweep phase, clear
+** the black object to white [sweep it] to avoid other barrier calls for
+** this same object.) In the generational mode, 'v' must also become
+** old, if 'o' is old; however, it cannot be changed directly to OLD,
+** because it may still point to non-old objects. So, it is marked as
+** OLD0. In the next cycle it will become OLD1, and in the next it
+** will finally become OLD (regular old).
+*/
+void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v) {
+  global_State *g = G(L);
+  lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o));
+  if (keepinvariant(g)) {  /* must keep invariant? */
+    reallymarkobject(g, v);  /* restore invariant */
+    if (isold(o)) {
+      lua_assert(!isold(v));  /* white object could not be old */
+      setage(v, G_OLD0);  /* restore generational invariant */
+    }
+  }
+  else {  /* sweep phase */
+    lua_assert(issweepphase(g));
+    makewhite(g, o);  /* mark main obj. as white to avoid other barriers */
+  }
+}
+
+
+/*
+** barrier that moves collector backward, that is, mark the black object
+** pointing to a white object as gray again.
+*/
+void luaC_barrierback_ (lua_State *L, GCObject *o) {
+  global_State *g = G(L);
+  lua_assert(isblack(o) && !isdead(g, o));
+  lua_assert(g->gckind != KGC_GEN || (isold(o) && getage(o) != G_TOUCHED1));
+  if (getage(o) != G_TOUCHED2)  /* not already in gray list? */
+    linkobjgclist(o, g->grayagain);  /* link it in 'grayagain' */
+  black2gray(o);  /* make object gray (again) */
+  setage(o, G_TOUCHED1);  /* touched in current cycle */
+}
+
+
+void luaC_fix (lua_State *L, GCObject *o) {
+  global_State *g = G(L);
+  lua_assert(g->allgc == o);  /* object must be 1st in 'allgc' list! */
+  white2gray(o);  /* they will be gray forever */
+  setage(o, G_OLD);  /* and old forever */
+  g->allgc = o->next;  /* remove object from 'allgc' list */
+  o->next = g->fixedgc;  /* link it to 'fixedgc' list */
+  g->fixedgc = o;
+}
+
+
+/*
+** create a new collectable object (with given type and size) and link
+** it to 'allgc' list.
+*/
+GCObject *luaC_newobj (lua_State *L, int tt, size_t sz) {
+  global_State *g = G(L);
+  GCObject *o = cast(GCObject *, luaM_newobject(L, novariant(tt), sz));
+  o->marked = luaC_white(g);
+  o->tt = tt;
+  o->next = g->allgc;
+  g->allgc = o;
+  return o;
+}
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** Mark functions
+** =======================================================
+*/
+
+
+/*
+** Mark an object. Userdata, strings, and closed upvalues are visited
+** and turned black here. Other objects are marked gray and added
+** to appropriate list to be visited (and turned black) later. (Open
+** upvalues are already linked in 'headuv' list. They are kept gray
+** to avoid barriers, as their values will be revisited by the thread.)
+*/
+static void reallymarkobject (global_State *g, GCObject *o) {
+  white2gray(o);
+  switch (o->tt) {
+    case LUA_VSHRSTR:
+    case LUA_VLNGSTR: {
+      gray2black(o);
+      break;
+    }
+    case LUA_VUPVAL: {
+      UpVal *uv = gco2upv(o);
+      if (!upisopen(uv))  /* open upvalues are kept gray */
+        gray2black(o);
+      markvalue(g, uv->v);  /* mark its content */
+      break;
+    }
+    case LUA_VUSERDATA: {
+      Udata *u = gco2u(o);
+      if (u->nuvalue == 0) {  /* no user values? */
+        markobjectN(g, u->metatable);  /* mark its metatable */
+        gray2black(o);  /* nothing else to mark */
+        break;
+      }
+      /* else... */
+    }  /* FALLTHROUGH */
+    case LUA_VLCL: case LUA_VCCL: case LUA_VTABLE:
+    case LUA_VTHREAD: case LUA_VPROTO: {
+      linkobjgclist(o, g->gray);
+      break;
+    }
+    default: lua_assert(0); break;
+  }
+}
+
+
+/*
+** mark metamethods for basic types
+*/
+static void markmt (global_State *g) {
+  int i;
+  for (i=0; i < LUA_NUMTAGS; i++)
+    markobjectN(g, g->mt[i]);
+}
+
+
+/*
+** mark all objects in list of being-finalized
+*/
+static lu_mem markbeingfnz (global_State *g) {
+  GCObject *o;
+  lu_mem count = 0;
+  for (o = g->tobefnz; o != NULL; o = o->next) {
+    count++;
+    markobject(g, o);
+  }
+  return count;
+}
+
+
+/*
+** Mark all values stored in marked open upvalues from non-marked threads.
+** (Values from marked threads were already marked when traversing the
+** thread.) Remove from the list threads that no longer have upvalues and
+** not-marked threads.
+*/
+static int remarkupvals (global_State *g) {
+  lua_State *thread;
+  lua_State **p = &g->twups;
+  int work = 0;
+  while ((thread = *p) != NULL) {
+    work++;
+    lua_assert(!isblack(thread));  /* threads are never black */
+    if (isgray(thread) && thread->openupval != NULL)
+      p = &thread->twups;  /* keep marked thread with upvalues in the list */
+    else {  /* thread is not marked or without upvalues */
+      UpVal *uv;
+      *p = thread->twups;  /* remove thread from the list */
+      thread->twups = thread;  /* mark that it is out of list */
+      for (uv = thread->openupval; uv != NULL; uv = uv->u.open.next) {
+        work++;
+        if (!iswhite(uv))  /* upvalue already visited? */
+          markvalue(g, uv->v);  /* mark its value */
+      }
+    }
+  }
+  return work;
+}
+
+
+/*
+** mark root set and reset all gray lists, to start a new collection
+*/
+static void restartcollection (global_State *g) {
+  g->gray = g->grayagain = NULL;
+  g->weak = g->allweak = g->ephemeron = NULL;
+  markobject(g, g->mainthread);
+  markvalue(g, &g->l_registry);
+  markmt(g);
+  markbeingfnz(g);  /* mark any finalizing object left from previous cycle */
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Traverse functions
+** =======================================================
+*/
+
+/*
+** Traverse a table with weak values and link it to proper list. During
+** propagate phase, keep it in 'grayagain' list, to be revisited in the
+** atomic phase. In the atomic phase, if table has any white value,
+** put it in 'weak' list, to be cleared.
+*/
+static void traverseweakvalue (global_State *g, Table *h) {
+  Node *n, *limit = gnodelast(h);
+  /* if there is array part, assume it may have white values (it is not
+     worth traversing it now just to check) */
+  int hasclears = (h->alimit > 0);
+  for (n = gnode(h, 0); n < limit; n++) {  /* traverse hash part */
+    if (isempty(gval(n)))  /* entry is empty? */
+      clearkey(n);  /* clear its key */
+    else {
+      lua_assert(!keyisnil(n));
+      markkey(g, n);
+      if (!hasclears && iscleared(g, gcvalueN(gval(n))))  /* a white value? */
+        hasclears = 1;  /* table will have to be cleared */
+    }
+  }
+  if (g->gcstate == GCSatomic && hasclears)
+    linkgclist(h, g->weak);  /* has to be cleared later */
+  else
+    linkgclist(h, g->grayagain);  /* must retraverse it in atomic phase */
+}
+
+
+/*
+** Traverse an ephemeron table and link it to proper list. Returns true
+** iff any object was marked during this traversal (which implies that
+** convergence has to continue). During propagation phase, keep table
+** in 'grayagain' list, to be visited again in the atomic phase. In
+** the atomic phase, if table has any white->white entry, it has to
+** be revisited during ephemeron convergence (as that key may turn
+** black). Otherwise, if it has any white key, table has to be cleared
+** (in the atomic phase). In generational mode, it (like all visited
+** tables) must be kept in some gray list for post-processing.
+*/
+static int traverseephemeron (global_State *g, Table *h, int inv) {
+  int marked = 0;  /* true if an object is marked in this traversal */
+  int hasclears = 0;  /* true if table has white keys */
+  int hasww = 0;  /* true if table has entry "white-key -> white-value" */
+  unsigned int i;
+  unsigned int asize = luaH_realasize(h);
+  unsigned int nsize = sizenode(h);
+  /* traverse array part */
+  for (i = 0; i < asize; i++) {
+    if (valiswhite(&h->array[i])) {
+      marked = 1;
+      reallymarkobject(g, gcvalue(&h->array[i]));
+    }
+  }
+  /* traverse hash part; if 'inv', traverse descending
+     (see 'convergeephemerons') */
+  for (i = 0; i < nsize; i++) {
+    Node *n = inv ? gnode(h, nsize - 1 - i) : gnode(h, i);
+    if (isempty(gval(n)))  /* entry is empty? */
+      clearkey(n);  /* clear its key */
+    else if (iscleared(g, gckeyN(n))) {  /* key is not marked (yet)? */
+      hasclears = 1;  /* table must be cleared */
+      if (valiswhite(gval(n)))  /* value not marked yet? */
+        hasww = 1;  /* white-white entry */
+    }
+    else if (valiswhite(gval(n))) {  /* value not marked yet? */
+      marked = 1;
+      reallymarkobject(g, gcvalue(gval(n)));  /* mark it now */
+    }
+  }
+  /* link table into proper list */
+  if (g->gcstate == GCSpropagate)
+    linkgclist(h, g->grayagain);  /* must retraverse it in atomic phase */
+  else if (hasww)  /* table has white->white entries? */
+    linkgclist(h, g->ephemeron);  /* have to propagate again */
+  else if (hasclears)  /* table has white keys? */
+    linkgclist(h, g->allweak);  /* may have to clean white keys */
+  else if (g->gckind == KGC_GEN)
+    linkgclist(h, g->grayagain);  /* keep it in some list */
+  else
+    gray2black(h);
+  return marked;
+}
+
+
+static void traversestrongtable (global_State *g, Table *h) {
+  Node *n, *limit = gnodelast(h);
+  unsigned int i;
+  unsigned int asize = luaH_realasize(h);
+  for (i = 0; i < asize; i++)  /* traverse array part */
+    markvalue(g, &h->array[i]);
+  for (n = gnode(h, 0); n < limit; n++) {  /* traverse hash part */
+    if (isempty(gval(n)))  /* entry is empty? */
+      clearkey(n);  /* clear its key */
+    else {
+      lua_assert(!keyisnil(n));
+      markkey(g, n);
+      markvalue(g, gval(n));
+    }
+  }
+  if (g->gckind == KGC_GEN) {
+    linkgclist(h, g->grayagain);  /* keep it in some gray list */
+    black2gray(h);
+  }
+}
+
+
+static lu_mem traversetable (global_State *g, Table *h) {
+  const char *weakkey, *weakvalue;
+  const TValue *mode = gfasttm(g, h->metatable, TM_MODE);
+  markobjectN(g, h->metatable);
+  if (mode && ttisstring(mode) &&  /* is there a weak mode? */
+      (cast_void(weakkey = strchr(svalue(mode), 'k')),
+       cast_void(weakvalue = strchr(svalue(mode), 'v')),
+       (weakkey || weakvalue))) {  /* is really weak? */
+    black2gray(h);  /* keep table gray */
+    if (!weakkey)  /* strong keys? */
+      traverseweakvalue(g, h);
+    else if (!weakvalue)  /* strong values? */
+      traverseephemeron(g, h, 0);
+    else  /* all weak */
+      linkgclist(h, g->allweak);  /* nothing to traverse now */
+  }
+  else  /* not weak */
+    traversestrongtable(g, h);
+  return 1 + h->alimit + 2 * allocsizenode(h);
+}
+
+
+static int traverseudata (global_State *g, Udata *u) {
+  int i;
+  markobjectN(g, u->metatable);  /* mark its metatable */
+  for (i = 0; i < u->nuvalue; i++)
+    markvalue(g, &u->uv[i].uv);
+  if (g->gckind == KGC_GEN) {
+    linkgclist(u, g->grayagain);  /* keep it in some gray list */
+    black2gray(u);
+  }
+  return 1 + u->nuvalue;
+}
+
+
+/*
+** Traverse a prototype. (While a prototype is being build, its
+** arrays can be larger than needed; the extra slots are filled with
+** NULL, so the use of 'markobjectN')
+*/
+static int traverseproto (global_State *g, Proto *f) {
+  int i;
+  markobjectN(g, f->source);
+  for (i = 0; i < f->sizek; i++)  /* mark literals */
+    markvalue(g, &f->k[i]);
+  for (i = 0; i < f->sizeupvalues; i++)  /* mark upvalue names */
+    markobjectN(g, f->upvalues[i].name);
+  for (i = 0; i < f->sizep; i++)  /* mark nested protos */
+    markobjectN(g, f->p[i]);
+  for (i = 0; i < f->sizelocvars; i++)  /* mark local-variable names */
+    markobjectN(g, f->locvars[i].varname);
+  return 1 + f->sizek + f->sizeupvalues + f->sizep + f->sizelocvars;
+}
+
+
+static int traverseCclosure (global_State *g, CClosure *cl) {
+  int i;
+  for (i = 0; i < cl->nupvalues; i++)  /* mark its upvalues */
+    markvalue(g, &cl->upvalue[i]);
+  return 1 + cl->nupvalues;
+}
+
+/*
+** Traverse a Lua closure, marking its prototype and its upvalues.
+** (Both can be NULL while closure is being created.)
+*/
+static int traverseLclosure (global_State *g, LClosure *cl) {
+  int i;
+  markobjectN(g, cl->p);  /* mark its prototype */
+  for (i = 0; i < cl->nupvalues; i++) {  /* visit its upvalues */
+    UpVal *uv = cl->upvals[i];
+    markobjectN(g, uv);  /* mark upvalue */
+  }
+  return 1 + cl->nupvalues;
+}
+
+
+/*
+** Traverse a thread, marking the elements in the stack up to its top
+** and cleaning the rest of the stack in the final traversal.
+** That ensures that the entire stack have valid (non-dead) objects.
+*/
+static int traversethread (global_State *g, lua_State *th) {
+  UpVal *uv;
+  StkId o = th->stack;
+  if (o == NULL)
+    return 1;  /* stack not completely built yet */
+  lua_assert(g->gcstate == GCSatomic ||
+             th->openupval == NULL || isintwups(th));
+  for (; o < th->top; o++)  /* mark live elements in the stack */
+    markvalue(g, s2v(o));
+  for (uv = th->openupval; uv != NULL; uv = uv->u.open.next)
+    markobject(g, uv);  /* open upvalues cannot be collected */
+  if (g->gcstate == GCSatomic) {  /* final traversal? */
+    StkId lim = th->stack + th->stacksize;  /* real end of stack */
+    for (; o < lim; o++)  /* clear not-marked stack slice */
+      setnilvalue(s2v(o));
+    /* 'remarkupvals' may have removed thread from 'twups' list */
+    if (!isintwups(th) && th->openupval != NULL) {
+      th->twups = g->twups;  /* link it back to the list */
+      g->twups = th;
+    }
+  }
+  else if (!g->gcemergency)
+    luaD_shrinkstack(th); /* do not change stack in emergency cycle */
+  return 1 + th->stacksize;
+}
+
+
+/*
+** traverse one gray object, turning it to black (except for threads,
+** which are always gray).
+*/
+static lu_mem propagatemark (global_State *g) {
+  GCObject *o = g->gray;
+  gray2black(o);
+  g->gray = *getgclist(o);  /* remove from 'gray' list */
+  switch (o->tt) {
+    case LUA_VTABLE: return traversetable(g, gco2t(o));
+    case LUA_VUSERDATA: return traverseudata(g, gco2u(o));
+    case LUA_VLCL: return traverseLclosure(g, gco2lcl(o));
+    case LUA_VCCL: return traverseCclosure(g, gco2ccl(o));
+    case LUA_VPROTO: return traverseproto(g, gco2p(o));
+    case LUA_VTHREAD: {
+      lua_State *th = gco2th(o);
+      linkgclist(th, g->grayagain);  /* insert into 'grayagain' list */
+      black2gray(o);
+      return traversethread(g, th);
+    }
+    default: lua_assert(0); return 0;
+  }
+}
+
+
+static lu_mem propagateall (global_State *g) {
+  lu_mem tot = 0;
+  while (g->gray)
+    tot += propagatemark(g);
+  return tot;
+}
+
+
+/*
+** Traverse all ephemeron tables propagating marks from keys to values.
+** Repeat until it converges, that is, nothing new is marked. 'dir'
+** inverts the direction of the traversals, trying to speed up
+** convergence on chains in the same table.
+**
+*/
+static void convergeephemerons (global_State *g) {
+  int changed;
+  int dir = 0;
+  do {
+    GCObject *w;
+    GCObject *next = g->ephemeron;  /* get ephemeron list */
+    g->ephemeron = NULL;  /* tables may return to this list when traversed */
+    changed = 0;
+    while ((w = next) != NULL) {  /* for each ephemeron table */
+      next = gco2t(w)->gclist;  /* list is rebuilt during loop */
+      if (traverseephemeron(g, gco2t(w), dir)) {  /* marked some value? */
+        propagateall(g);  /* propagate changes */
+        changed = 1;  /* will have to revisit all ephemeron tables */
+      }
+    }
+    dir = !dir;  /* invert direction next time */
+  } while (changed);  /* repeat until no more changes */
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Sweep Functions
+** =======================================================
+*/
+
+
+/*
+** clear entries with unmarked keys from all weaktables in list 'l'
+*/
+static void clearbykeys (global_State *g, GCObject *l) {
+  for (; l; l = gco2t(l)->gclist) {
+    Table *h = gco2t(l);
+    Node *limit = gnodelast(h);
+    Node *n;
+    for (n = gnode(h, 0); n < limit; n++) {
+      if (iscleared(g, gckeyN(n)))  /* unmarked key? */
+        setempty(gval(n));  /* remove entry */
+      if (isempty(gval(n)))  /* is entry empty? */
+        clearkey(n);  /* clear its key */
+    }
+  }
+}
+
+
+/*
+** clear entries with unmarked values from all weaktables in list 'l' up
+** to element 'f'
+*/
+static void clearbyvalues (global_State *g, GCObject *l, GCObject *f) {
+  for (; l != f; l = gco2t(l)->gclist) {
+    Table *h = gco2t(l);
+    Node *n, *limit = gnodelast(h);
+    unsigned int i;
+    unsigned int asize = luaH_realasize(h);
+    for (i = 0; i < asize; i++) {
+      TValue *o = &h->array[i];
+      if (iscleared(g, gcvalueN(o)))  /* value was collected? */
+        setempty(o);  /* remove entry */
+    }
+    for (n = gnode(h, 0); n < limit; n++) {
+      if (iscleared(g, gcvalueN(gval(n))))  /* unmarked value? */
+        setempty(gval(n));  /* remove entry */
+      if (isempty(gval(n)))  /* is entry empty? */
+        clearkey(n);  /* clear its key */
+    }
+  }
+}
+
+
+static void freeupval (lua_State *L, UpVal *uv) {
+  if (upisopen(uv))
+    luaF_unlinkupval(uv);
+  luaM_free(L, uv);
+}
+
+
+static void freeobj (lua_State *L, GCObject *o) {
+  switch (o->tt) {
+    case LUA_VPROTO:
+      luaF_freeproto(L, gco2p(o));
+      break;
+    case LUA_VUPVAL:
+      freeupval(L, gco2upv(o));
+      break;
+    case LUA_VLCL:
+      luaM_freemem(L, o, sizeLclosure(gco2lcl(o)->nupvalues));
+      break;
+    case LUA_VCCL:
+      luaM_freemem(L, o, sizeCclosure(gco2ccl(o)->nupvalues));
+      break;
+    case LUA_VTABLE:
+      luaH_free(L, gco2t(o));
+      break;
+    case LUA_VTHREAD:
+      luaE_freethread(L, gco2th(o));
+      break;
+    case LUA_VUSERDATA: {
+      Udata *u = gco2u(o);
+      luaM_freemem(L, o, sizeudata(u->nuvalue, u->len));
+      break;
+    }
+    case LUA_VSHRSTR:
+      luaS_remove(L, gco2ts(o));  /* remove it from hash table */
+      luaM_freemem(L, o, sizelstring(gco2ts(o)->shrlen));
+      break;
+    case LUA_VLNGSTR:
+      luaM_freemem(L, o, sizelstring(gco2ts(o)->u.lnglen));
+      break;
+    default: lua_assert(0);
+  }
+}
+
+
+/*
+** sweep at most 'countin' elements from a list of GCObjects erasing dead
+** objects, where a dead object is one marked with the old (non current)
+** white; change all non-dead objects back to white, preparing for next
+** collection cycle. Return where to continue the traversal or NULL if
+** list is finished. ('*countout' gets the number of elements traversed.)
+*/
+static GCObject **sweeplist (lua_State *L, GCObject **p, int countin,
+                             int *countout) {
+  global_State *g = G(L);
+  int ow = otherwhite(g);
+  int i;
+  int white = luaC_white(g);  /* current white */
+  for (i = 0; *p != NULL && i < countin; i++) {
+    GCObject *curr = *p;
+    int marked = curr->marked;
+    if (isdeadm(ow, marked)) {  /* is 'curr' dead? */
+      *p = curr->next;  /* remove 'curr' from list */
+      freeobj(L, curr);  /* erase 'curr' */
+    }
+    else {  /* change mark to 'white' */
+      curr->marked = cast_byte((marked & maskcolors) | white);
+      p = &curr->next;  /* go to next element */
+    }
+  }
+  if (countout)
+    *countout = i;  /* number of elements traversed */
+  return (*p == NULL) ? NULL : p;
+}
+
+
+/*
+** sweep a list until a live object (or end of list)
+*/
+static GCObject **sweeptolive (lua_State *L, GCObject **p) {
+  GCObject **old = p;
+  do {
+    p = sweeplist(L, p, 1, NULL);
+  } while (p == old);
+  return p;
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Finalization
+** =======================================================
+*/
+
+/*
+** If possible, shrink string table.
+*/
+static void checkSizes (lua_State *L, global_State *g) {
+  if (!g->gcemergency) {
+    if (g->strt.nuse < g->strt.size / 4) {  /* string table too big? */
+      l_mem olddebt = g->GCdebt;
+      luaS_resize(L, g->strt.size / 2);
+      g->GCestimate += g->GCdebt - olddebt;  /* correct estimate */
+    }
+  }
+}
+
+
+/*
+** Get the next udata to be finalized from the 'tobefnz' list, and
+** link it back into the 'allgc' list.
+*/
+static GCObject *udata2finalize (global_State *g) {
+  GCObject *o = g->tobefnz;  /* get first element */
+  lua_assert(tofinalize(o));
+  g->tobefnz = o->next;  /* remove it from 'tobefnz' list */
+  o->next = g->allgc;  /* return it to 'allgc' list */
+  g->allgc = o;
+  resetbit(o->marked, FINALIZEDBIT);  /* object is "normal" again */
+  if (issweepphase(g))
+    makewhite(g, o);  /* "sweep" object */
+  return o;
+}
+
+
+static void dothecall (lua_State *L, void *ud) {
+  UNUSED(ud);
+  luaD_callnoyield(L, L->top - 2, 0);
+}
+
+
+static void GCTM (lua_State *L) {
+  global_State *g = G(L);
+  const TValue *tm;
+  TValue v;
+  lua_assert(!g->gcemergency);
+  setgcovalue(L, &v, udata2finalize(g));
+  tm = luaT_gettmbyobj(L, &v, TM_GC);
+  if (!notm(tm)) {  /* is there a finalizer? */
+    int status;
+    lu_byte oldah = L->allowhook;
+    int running  = g->gcrunning;
+    L->allowhook = 0;  /* stop debug hooks during GC metamethod */
+    g->gcrunning = 0;  /* avoid GC steps */
+    setobj2s(L, L->top++, tm);  /* push finalizer... */
+    setobj2s(L, L->top++, &v);  /* ... and its argument */
+    L->ci->callstatus |= CIST_FIN;  /* will run a finalizer */
+    status = luaD_pcall(L, dothecall, NULL, savestack(L, L->top - 2), 0);
+    L->ci->callstatus &= ~CIST_FIN;  /* not running a finalizer anymore */
+    L->allowhook = oldah;  /* restore hooks */
+    g->gcrunning = running;  /* restore state */
+    if (unlikely(status != LUA_OK)) {  /* error while running __gc? */
+      luaE_warnerror(L, "__gc metamethod");
+      L->top--;  /* pops error object */
+    }
+  }
+}
+
+
+/*
+** Call a few finalizers
+*/
+static int runafewfinalizers (lua_State *L, int n) {
+  global_State *g = G(L);
+  int i;
+  for (i = 0; i < n && g->tobefnz; i++)
+    GCTM(L);  /* call one finalizer */
+  return i;
+}
+
+
+/*
+** call all pending finalizers
+*/
+static void callallpendingfinalizers (lua_State *L) {
+  global_State *g = G(L);
+  while (g->tobefnz)
+    GCTM(L);
+}
+
+
+/*
+** find last 'next' field in list 'p' list (to add elements in its end)
+*/
+static GCObject **findlast (GCObject **p) {
+  while (*p != NULL)
+    p = &(*p)->next;
+  return p;
+}
+
+
+/*
+** Move all unreachable objects (or 'all' objects) that need
+** finalization from list 'finobj' to list 'tobefnz' (to be finalized).
+** (Note that objects after 'finobjold' cannot be white, so they
+** don't need to be traversed. In incremental mode, 'finobjold' is NULL,
+** so the whole list is traversed.)
+*/
+static void separatetobefnz (global_State *g, int all) {
+  GCObject *curr;
+  GCObject **p = &g->finobj;
+  GCObject **lastnext = findlast(&g->tobefnz);
+  while ((curr = *p) != g->finobjold) {  /* traverse all finalizable objects */
+    lua_assert(tofinalize(curr));
+    if (!(iswhite(curr) || all))  /* not being collected? */
+      p = &curr->next;  /* don't bother with it */
+    else {
+      if (curr == g->finobjsur)  /* removing 'finobjsur'? */
+        g->finobjsur = curr->next;  /* correct it */
+      *p = curr->next;  /* remove 'curr' from 'finobj' list */
+      curr->next = *lastnext;  /* link at the end of 'tobefnz' list */
+      *lastnext = curr;
+      lastnext = &curr->next;
+    }
+  }
+}
+
+
+/*
+** if object 'o' has a finalizer, remove it from 'allgc' list (must
+** search the list to find it) and link it in 'finobj' list.
+*/
+void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt) {
+  global_State *g = G(L);
+  if (tofinalize(o) ||                 /* obj. is already marked... */
+      gfasttm(g, mt, TM_GC) == NULL)   /* or has no finalizer? */
+    return;  /* nothing to be done */
+  else {  /* move 'o' to 'finobj' list */
+    GCObject **p;
+    if (issweepphase(g)) {
+      makewhite(g, o);  /* "sweep" object 'o' */
+      if (g->sweepgc == &o->next)  /* should not remove 'sweepgc' object */
+        g->sweepgc = sweeptolive(L, g->sweepgc);  /* change 'sweepgc' */
+    }
+    else {  /* correct pointers into 'allgc' list, if needed */
+      if (o == g->survival)
+        g->survival = o->next;
+      if (o == g->old)
+        g->old = o->next;
+      if (o == g->reallyold)
+        g->reallyold = o->next;
+    }
+    /* search for pointer pointing to 'o' */
+    for (p = &g->allgc; *p != o; p = &(*p)->next) { /* empty */ }
+    *p = o->next;  /* remove 'o' from 'allgc' list */
+    o->next = g->finobj;  /* link it in 'finobj' list */
+    g->finobj = o;
+    l_setbit(o->marked, FINALIZEDBIT);  /* mark it as such */
+  }
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** Generational Collector
+** =======================================================
+*/
+
+static void setpause (global_State *g);
+
+
+/* mask to erase all color bits, not changing gen-related stuff */
+#define maskgencolors	(~(bitmask(BLACKBIT) | WHITEBITS))
+
+
+/*
+** Sweep a list of objects, deleting dead ones and turning
+** the non dead to old (without changing their colors).
+*/
+static void sweep2old (lua_State *L, GCObject **p) {
+  GCObject *curr;
+  while ((curr = *p) != NULL) {
+    if (iswhite(curr)) {  /* is 'curr' dead? */
+      lua_assert(isdead(G(L), curr));
+      *p = curr->next;  /* remove 'curr' from list */
+      freeobj(L, curr);  /* erase 'curr' */
+    }
+    else {  /* all surviving objects become old */
+      setage(curr, G_OLD);
+      p = &curr->next;  /* go to next element */
+    }
+  }
+}
+
+
+/*
+** Sweep for generational mode. Delete dead objects. (Because the
+** collection is not incremental, there are no "new white" objects
+** during the sweep. So, any white object must be dead.) For
+** non-dead objects, advance their ages and clear the color of
+** new objects. (Old objects keep their colors.)
+*/
+static GCObject **sweepgen (lua_State *L, global_State *g, GCObject **p,
+                            GCObject *limit) {
+  static const lu_byte nextage[] = {
+    G_SURVIVAL,  /* from G_NEW */
+    G_OLD1,      /* from G_SURVIVAL */
+    G_OLD1,      /* from G_OLD0 */
+    G_OLD,       /* from G_OLD1 */
+    G_OLD,       /* from G_OLD (do not change) */
+    G_TOUCHED1,  /* from G_TOUCHED1 (do not change) */
+    G_TOUCHED2   /* from G_TOUCHED2 (do not change) */
+  };
+  int white = luaC_white(g);
+  GCObject *curr;
+  while ((curr = *p) != limit) {
+    if (iswhite(curr)) {  /* is 'curr' dead? */
+      lua_assert(!isold(curr) && isdead(g, curr));
+      *p = curr->next;  /* remove 'curr' from list */
+      freeobj(L, curr);  /* erase 'curr' */
+    }
+    else {  /* correct mark and age */
+      if (getage(curr) == G_NEW)
+        curr->marked = cast_byte((curr->marked & maskgencolors) | white);
+      setage(curr, nextage[getage(curr)]);
+      p = &curr->next;  /* go to next element */
+    }
+  }
+  return p;
+}
+
+
+/*
+** Traverse a list making all its elements white and clearing their
+** age.
+*/
+static void whitelist (global_State *g, GCObject *p) {
+  int white = luaC_white(g);
+  for (; p != NULL; p = p->next)
+    p->marked = cast_byte((p->marked & maskcolors) | white);
+}
+
+
+/*
+** Correct a list of gray objects.
+** Because this correction is done after sweeping, young objects might
+** be turned white and still be in the list. They are only removed.
+** For tables and userdata, advance 'touched1' to 'touched2'; 'touched2'
+** objects become regular old and are removed from the list.
+** For threads, just remove white ones from the list.
+*/
+static GCObject **correctgraylist (GCObject **p) {
+  GCObject *curr;
+  while ((curr = *p) != NULL) {
+    switch (curr->tt) {
+      case LUA_VTABLE: case LUA_VUSERDATA: {
+        GCObject **next = getgclist(curr);
+        if (getage(curr) == G_TOUCHED1) {  /* touched in this cycle? */
+          lua_assert(isgray(curr));
+          gray2black(curr);  /* make it black, for next barrier */
+          changeage(curr, G_TOUCHED1, G_TOUCHED2);
+          p = next;  /* go to next element */
+        }
+        else {  /* not touched in this cycle */
+          if (!iswhite(curr)) {  /* not white? */
+            lua_assert(isold(curr));
+            if (getage(curr) == G_TOUCHED2)  /* advance from G_TOUCHED2... */
+              changeage(curr, G_TOUCHED2, G_OLD);  /* ... to G_OLD */
+            gray2black(curr);  /* make it black */
+          }
+          /* else, object is white: just remove it from this list */
+          *p = *next;  /* remove 'curr' from gray list */
+        }
+        break;
+      }
+      case LUA_VTHREAD: {
+        lua_State *th = gco2th(curr);
+        lua_assert(!isblack(th));
+        if (iswhite(th))  /* new object? */
+          *p = th->gclist;  /* remove from gray list */
+        else  /* old threads remain gray */
+          p = &th->gclist;  /* go to next element */
+        break;
+      }
+      default: lua_assert(0);  /* nothing more could be gray here */
+    }
+  }
+  return p;
+}
+
+
+/*
+** Correct all gray lists, coalescing them into 'grayagain'.
+*/
+static void correctgraylists (global_State *g) {
+  GCObject **list = correctgraylist(&g->grayagain);
+  *list = g->weak; g->weak = NULL;
+  list = correctgraylist(list);
+  *list = g->allweak; g->allweak = NULL;
+  list = correctgraylist(list);
+  *list = g->ephemeron; g->ephemeron = NULL;
+  correctgraylist(list);
+}
+
+
+/*
+** Mark 'OLD1' objects when starting a new young collection.
+** Gray objects are already in some gray list, and so will be visited
+** in the atomic step.
+*/
+static void markold (global_State *g, GCObject *from, GCObject *to) {
+  GCObject *p;
+  for (p = from; p != to; p = p->next) {
+    if (getage(p) == G_OLD1) {
+      lua_assert(!iswhite(p));
+      if (isblack(p)) {
+        black2gray(p);  /* should be '2white', but gray works too */
+        reallymarkobject(g, p);
+      }
+    }
+  }
+}
+
+
+/*
+** Finish a young-generation collection.
+*/
+static void finishgencycle (lua_State *L, global_State *g) {
+  correctgraylists(g);
+  checkSizes(L, g);
+  g->gcstate = GCSpropagate;  /* skip restart */
+  if (!g->gcemergency)
+    callallpendingfinalizers(L);
+}
+
+
+/*
+** Does a young collection. First, mark 'OLD1' objects.  (Only survival
+** and "recent old" lists can contain 'OLD1' objects. New lists cannot
+** contain 'OLD1' objects, at most 'OLD0' objects that were already
+** visited when marked old.) Then does the atomic step. Then,
+** sweep all lists and advance pointers. Finally, finish the collection.
+*/
+static void youngcollection (lua_State *L, global_State *g) {
+  GCObject **psurvival;  /* to point to first non-dead survival object */
+  lua_assert(g->gcstate == GCSpropagate);
+  markold(g, g->survival, g->reallyold);
+  markold(g, g->finobj, g->finobjrold);
+  atomic(L);
+
+  /* sweep nursery and get a pointer to its last live element */
+  psurvival = sweepgen(L, g, &g->allgc, g->survival);
+  /* sweep 'survival' and 'old' */
+  sweepgen(L, g, psurvival, g->reallyold);
+  g->reallyold = g->old;
+  g->old = *psurvival;  /* 'survival' survivals are old now */
+  g->survival = g->allgc;  /* all news are survivals */
+
+  /* repeat for 'finobj' lists */
+  psurvival = sweepgen(L, g, &g->finobj, g->finobjsur);
+  /* sweep 'survival' and 'old' */
+  sweepgen(L, g, psurvival, g->finobjrold);
+  g->finobjrold = g->finobjold;
+  g->finobjold = *psurvival;  /* 'survival' survivals are old now */
+  g->finobjsur = g->finobj;  /* all news are survivals */
+
+  sweepgen(L, g, &g->tobefnz, NULL);
+
+  finishgencycle(L, g);
+}
+
+
+static void atomic2gen (lua_State *L, global_State *g) {
+  /* sweep all elements making them old */
+  sweep2old(L, &g->allgc);
+  /* everything alive now is old */
+  g->reallyold = g->old = g->survival = g->allgc;
+
+  /* repeat for 'finobj' lists */
+  sweep2old(L, &g->finobj);
+  g->finobjrold = g->finobjold = g->finobjsur = g->finobj;
+
+  sweep2old(L, &g->tobefnz);
+
+  g->gckind = KGC_GEN;
+  g->lastatomic = 0;
+  g->GCestimate = gettotalbytes(g);  /* base for memory control */
+  finishgencycle(L, g);
+}
+
+
+/*
+** Enter generational mode. Must go until the end of an atomic cycle
+** to ensure that all threads and weak tables are in the gray lists.
+** Then, turn all objects into old and finishes the collection.
+*/
+static lu_mem entergen (lua_State *L, global_State *g) {
+  lu_mem numobjs;
+  luaC_runtilstate(L, bitmask(GCSpause));  /* prepare to start a new cycle */
+  luaC_runtilstate(L, bitmask(GCSpropagate));  /* start new cycle */
+  numobjs = atomic(L);  /* propagates all and then do the atomic stuff */
+  atomic2gen(L, g);
+  return numobjs;
+}
+
+
+/*
+** Enter incremental mode. Turn all objects white, make all
+** intermediate lists point to NULL (to avoid invalid pointers),
+** and go to the pause state.
+*/
+static void enterinc (global_State *g) {
+  whitelist(g, g->allgc);
+  g->reallyold = g->old = g->survival = NULL;
+  whitelist(g, g->finobj);
+  whitelist(g, g->tobefnz);
+  g->finobjrold = g->finobjold = g->finobjsur = NULL;
+  g->gcstate = GCSpause;
+  g->gckind = KGC_INC;
+  g->lastatomic = 0;
+}
+
+
+/*
+** Change collector mode to 'newmode'.
+*/
+void luaC_changemode (lua_State *L, int newmode) {
+  global_State *g = G(L);
+  if (newmode != g->gckind) {
+    if (newmode == KGC_GEN)  /* entering generational mode? */
+      entergen(L, g);
+    else
+      enterinc(g);  /* entering incremental mode */
+  }
+  g->lastatomic = 0;
+}
+
+
+/*
+** Does a full collection in generational mode.
+*/
+static lu_mem fullgen (lua_State *L, global_State *g) {
+  enterinc(g);
+  return entergen(L, g);
+}
+
+
+/*
+** Set debt for the next minor collection, which will happen when
+** memory grows 'genminormul'%.
+*/
+static void setminordebt (global_State *g) {
+  luaE_setdebt(g, -(cast(l_mem, (gettotalbytes(g) / 100)) * g->genminormul));
+}
+
+
+/*
+** Does a major collection after last collection was a "bad collection".
+**
+** When the program is building a big structure, it allocates lots of
+** memory but generates very little garbage. In those scenarios,
+** the generational mode just wastes time doing small collections, and
+** major collections are frequently what we call a "bad collection", a
+** collection that frees too few objects. To avoid the cost of switching
+** between generational mode and the incremental mode needed for full
+** (major) collections, the collector tries to stay in incremental mode
+** after a bad collection, and to switch back to generational mode only
+** after a "good" collection (one that traverses less than 9/8 objects
+** of the previous one).
+** The collector must choose whether to stay in incremental mode or to
+** switch back to generational mode before sweeping. At this point, it
+** does not know the real memory in use, so it cannot use memory to
+** decide whether to return to generational mode. Instead, it uses the
+** number of objects traversed (returned by 'atomic') as a proxy. The
+** field 'g->lastatomic' keeps this count from the last collection.
+** ('g->lastatomic != 0' also means that the last collection was bad.)
+*/
+static void stepgenfull (lua_State *L, global_State *g) {
+  lu_mem newatomic;  /* count of traversed objects */
+  lu_mem lastatomic = g->lastatomic;  /* count from last collection */
+  if (g->gckind == KGC_GEN)  /* still in generational mode? */
+    enterinc(g);  /* enter incremental mode */
+  luaC_runtilstate(L, bitmask(GCSpropagate));  /* start new cycle */
+  newatomic = atomic(L);  /* mark everybody */
+  if (newatomic < lastatomic + (lastatomic >> 3)) {  /* good collection? */
+    atomic2gen(L, g);  /* return to generational mode */
+    setminordebt(g);
+  }
+  else {  /* another bad collection; stay in incremental mode */
+    g->GCestimate = gettotalbytes(g);  /* first estimate */;
+    entersweep(L);
+    luaC_runtilstate(L, bitmask(GCSpause));  /* finish collection */
+    setpause(g);
+    g->lastatomic = newatomic;
+  }
+}
+
+
+/*
+** Does a generational "step".
+** Usually, this means doing a minor collection and setting the debt to
+** make another collection when memory grows 'genminormul'% larger.
+**
+** However, there are exceptions.  If memory grows 'genmajormul'%
+** larger than it was at the end of the last major collection (kept
+** in 'g->GCestimate'), the function does a major collection. At the
+** end, it checks whether the major collection was able to free a
+** decent amount of memory (at least half the growth in memory since
+** previous major collection). If so, the collector keeps its state,
+** and the next collection will probably be minor again. Otherwise,
+** we have what we call a "bad collection". In that case, set the field
+** 'g->lastatomic' to signal that fact, so that the next collection will
+** go to 'stepgenfull'.
+**
+** 'GCdebt <= 0' means an explicit call to GC step with "size" zero;
+** in that case, do a minor collection.
+*/
+static void genstep (lua_State *L, global_State *g) {
+  if (g->lastatomic != 0)  /* last collection was a bad one? */
+    stepgenfull(L, g);  /* do a full step */
+  else {
+    lu_mem majorbase = g->GCestimate;  /* memory after last major collection */
+    lu_mem majorinc = (majorbase / 100) * getgcparam(g->genmajormul);
+    if (g->GCdebt > 0 && gettotalbytes(g) > majorbase + majorinc) {
+      lu_mem numobjs = fullgen(L, g);  /* do a major collection */
+      if (gettotalbytes(g) < majorbase + (majorinc / 2)) {
+        /* collected at least half of memory growth since last major
+           collection; keep doing minor collections */
+        setminordebt(g);
+      }
+      else {  /* bad collection */
+        g->lastatomic = numobjs;  /* signal that last collection was bad */
+        setpause(g);  /* do a long wait for next (major) collection */
+      }
+    }
+    else {  /* regular case; do a minor collection */
+      youngcollection(L, g);
+      setminordebt(g);
+      g->GCestimate = majorbase;  /* preserve base value */
+    }
+  }
+  lua_assert(isdecGCmodegen(g));
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** GC control
+** =======================================================
+*/
+
+
+/*
+** Set the "time" to wait before starting a new GC cycle; cycle will
+** start when memory use hits the threshold of ('estimate' * pause /
+** PAUSEADJ). (Division by 'estimate' should be OK: it cannot be zero,
+** because Lua cannot even start with less than PAUSEADJ bytes).
+*/
+static void setpause (global_State *g) {
+  l_mem threshold, debt;
+  int pause = getgcparam(g->gcpause);
+  l_mem estimate = g->GCestimate / PAUSEADJ;  /* adjust 'estimate' */
+  lua_assert(estimate > 0);
+  threshold = (pause < MAX_LMEM / estimate)  /* overflow? */
+            ? estimate * pause  /* no overflow */
+            : MAX_LMEM;  /* overflow; truncate to maximum */
+  debt = gettotalbytes(g) - threshold;
+  if (debt > 0) debt = 0;
+  luaE_setdebt(g, debt);
+}
+
+
+/*
+** Enter first sweep phase.
+** The call to 'sweeptolive' makes the pointer point to an object
+** inside the list (instead of to the header), so that the real sweep do
+** not need to skip objects created between "now" and the start of the
+** real sweep.
+*/
+static void entersweep (lua_State *L) {
+  global_State *g = G(L);
+  g->gcstate = GCSswpallgc;
+  lua_assert(g->sweepgc == NULL);
+  g->sweepgc = sweeptolive(L, &g->allgc);
+}
+
+
+/*
+** Delete all objects in list 'p' until (but not including) object
+** 'limit'.
+*/
+static void deletelist (lua_State *L, GCObject *p, GCObject *limit) {
+  while (p != limit) {
+    GCObject *next = p->next;
+    freeobj(L, p);
+    p = next;
+  }
+}
+
+
+/*
+** Call all finalizers of the objects in the given Lua state, and
+** then free all objects, except for the main thread.
+*/
+void luaC_freeallobjects (lua_State *L) {
+  global_State *g = G(L);
+  luaC_changemode(L, KGC_INC);
+  separatetobefnz(g, 1);  /* separate all objects with finalizers */
+  lua_assert(g->finobj == NULL);
+  callallpendingfinalizers(L);
+  deletelist(L, g->allgc, obj2gco(g->mainthread));
+  deletelist(L, g->finobj, NULL);
+  deletelist(L, g->fixedgc, NULL);  /* collect fixed objects */
+  lua_assert(g->strt.nuse == 0);
+}
+
+
+static lu_mem atomic (lua_State *L) {
+  global_State *g = G(L);
+  lu_mem work = 0;
+  GCObject *origweak, *origall;
+  GCObject *grayagain = g->grayagain;  /* save original list */
+  g->grayagain = NULL;
+  lua_assert(g->ephemeron == NULL && g->weak == NULL);
+  lua_assert(!iswhite(g->mainthread));
+  g->gcstate = GCSatomic;
+  markobject(g, L);  /* mark running thread */
+  /* registry and global metatables may be changed by API */
+  markvalue(g, &g->l_registry);
+  markmt(g);  /* mark global metatables */
+  work += propagateall(g);  /* empties 'gray' list */
+  /* remark occasional upvalues of (maybe) dead threads */
+  work += remarkupvals(g);
+  work += propagateall(g);  /* propagate changes */
+  g->gray = grayagain;
+  work += propagateall(g);  /* traverse 'grayagain' list */
+  convergeephemerons(g);
+  /* at this point, all strongly accessible objects are marked. */
+  /* Clear values from weak tables, before checking finalizers */
+  clearbyvalues(g, g->weak, NULL);
+  clearbyvalues(g, g->allweak, NULL);
+  origweak = g->weak; origall = g->allweak;
+  separatetobefnz(g, 0);  /* separate objects to be finalized */
+  work += markbeingfnz(g);  /* mark objects that will be finalized */
+  work += propagateall(g);  /* remark, to propagate 'resurrection' */
+  convergeephemerons(g);
+  /* at this point, all resurrected objects are marked. */
+  /* remove dead objects from weak tables */
+  clearbykeys(g, g->ephemeron);  /* clear keys from all ephemeron tables */
+  clearbykeys(g, g->allweak);  /* clear keys from all 'allweak' tables */
+  /* clear values from resurrected weak tables */
+  clearbyvalues(g, g->weak, origweak);
+  clearbyvalues(g, g->allweak, origall);
+  luaS_clearcache(g);
+  g->currentwhite = cast_byte(otherwhite(g));  /* flip current white */
+  lua_assert(g->gray == NULL);
+  return work;  /* estimate of slots marked by 'atomic' */
+}
+
+
+static int sweepstep (lua_State *L, global_State *g,
+                      int nextstate, GCObject **nextlist) {
+  if (g->sweepgc) {
+    l_mem olddebt = g->GCdebt;
+    int count;
+    g->sweepgc = sweeplist(L, g->sweepgc, GCSWEEPMAX, &count);
+    g->GCestimate += g->GCdebt - olddebt;  /* update estimate */
+    return count;
+  }
+  else {  /* enter next state */
+    g->gcstate = nextstate;
+    g->sweepgc = nextlist;
+    return 0;  /* no work done */
+  }
+}
+
+
+static lu_mem singlestep (lua_State *L) {
+  global_State *g = G(L);
+  switch (g->gcstate) {
+    case GCSpause: {
+      restartcollection(g);
+      g->gcstate = GCSpropagate;
+      return 1;
+    }
+    case GCSpropagate: {
+      if (g->gray == NULL) {  /* no more gray objects? */
+        g->gcstate = GCSenteratomic;  /* finish propagate phase */
+        return 0;
+      }
+      else
+        return propagatemark(g);  /* traverse one gray object */
+    }
+    case GCSenteratomic: {
+      lu_mem work = atomic(L);  /* work is what was traversed by 'atomic' */
+      entersweep(L);
+      g->GCestimate = gettotalbytes(g);  /* first estimate */;
+      return work;
+    }
+    case GCSswpallgc: {  /* sweep "regular" objects */
+      return sweepstep(L, g, GCSswpfinobj, &g->finobj);
+    }
+    case GCSswpfinobj: {  /* sweep objects with finalizers */
+      return sweepstep(L, g, GCSswptobefnz, &g->tobefnz);
+    }
+    case GCSswptobefnz: {  /* sweep objects to be finalized */
+      return sweepstep(L, g, GCSswpend, NULL);
+    }
+    case GCSswpend: {  /* finish sweeps */
+      checkSizes(L, g);
+      g->gcstate = GCScallfin;
+      return 0;
+    }
+    case GCScallfin: {  /* call remaining finalizers */
+      if (g->tobefnz && !g->gcemergency) {
+        int n = runafewfinalizers(L, GCFINMAX);
+        return n * GCFINALIZECOST;
+      }
+      else {  /* emergency mode or no more finalizers */
+        g->gcstate = GCSpause;  /* finish collection */
+        return 0;
+      }
+    }
+    default: lua_assert(0); return 0;
+  }
+}
+
+
+/*
+** advances the garbage collector until it reaches a state allowed
+** by 'statemask'
+*/
+void luaC_runtilstate (lua_State *L, int statesmask) {
+  global_State *g = G(L);
+  while (!testbit(statesmask, g->gcstate))
+    singlestep(L);
+}
+
+
+/*
+** Performs a basic incremental step. The debt and step size are
+** converted from bytes to "units of work"; then the function loops
+** running single steps until adding that many units of work or
+** finishing a cycle (pause state). Finally, it sets the debt that
+** controls when next step will be performed.
+*/
+static void incstep (lua_State *L, global_State *g) {
+  int stepmul = (getgcparam(g->gcstepmul) | 1);  /* avoid division by 0 */
+  l_mem debt = (g->GCdebt / WORK2MEM) * stepmul;
+  l_mem stepsize = (g->gcstepsize <= log2maxs(l_mem))
+                 ? ((cast(l_mem, 1) << g->gcstepsize) / WORK2MEM) * stepmul
+                 : MAX_LMEM;  /* overflow; keep maximum value */
+  do {  /* repeat until pause or enough "credit" (negative debt) */
+    lu_mem work = singlestep(L);  /* perform one single step */
+    debt -= work;
+  } while (debt > -stepsize && g->gcstate != GCSpause);
+  if (g->gcstate == GCSpause)
+    setpause(g);  /* pause until next cycle */
+  else {
+    debt = (debt / stepmul) * WORK2MEM;  /* convert 'work units' to bytes */
+    luaE_setdebt(g, debt);
+  }
+}
+
+/*
+** performs a basic GC step if collector is running
+*/
+void luaC_step (lua_State *L) {
+  global_State *g = G(L);
+  lua_assert(!g->gcemergency);
+  if (g->gcrunning) {  /* running? */
+    if(isdecGCmodegen(g))
+      genstep(L, g);
+    else
+      incstep(L, g);
+  }
+}
+
+
+/*
+** Perform a full collection in incremental mode.
+** Before running the collection, check 'keepinvariant'; if it is true,
+** there may be some objects marked as black, so the collector has
+** to sweep all objects to turn them back to white (as white has not
+** changed, nothing will be collected).
+*/
+static void fullinc (lua_State *L, global_State *g) {
+  if (keepinvariant(g))  /* black objects? */
+    entersweep(L); /* sweep everything to turn them back to white */
+  /* finish any pending sweep phase to start a new cycle */
+  luaC_runtilstate(L, bitmask(GCSpause));
+  luaC_runtilstate(L, bitmask(GCScallfin));  /* run up to finalizers */
+  /* estimate must be correct after a full GC cycle */
+  lua_assert(g->GCestimate == gettotalbytes(g));
+  luaC_runtilstate(L, bitmask(GCSpause));  /* finish collection */
+  setpause(g);
+}
+
+
+/*
+** Performs a full GC cycle; if 'isemergency', set a flag to avoid
+** some operations which could change the interpreter state in some
+** unexpected ways (running finalizers and shrinking some structures).
+*/
+void luaC_fullgc (lua_State *L, int isemergency) {
+  global_State *g = G(L);
+  lua_assert(!g->gcemergency);
+  g->gcemergency = isemergency;  /* set flag */
+  if (g->gckind == KGC_INC)
+    fullinc(L, g);
+  else
+    fullgen(L, g);
+  g->gcemergency = 0;
+}
+
+/* }====================================================== */
+
+

+ 186 - 0
src/third_party/lua-5.4.0/src/lgc.h

@@ -0,0 +1,186 @@
+/*
+** $Id: lgc.h $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lgc_h
+#define lgc_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+
+/*
+** Collectable objects may have one of three colors: white, which
+** means the object is not marked; gray, which means the
+** object is marked, but its references may be not marked; and
+** black, which means that the object and all its references are marked.
+** The main invariant of the garbage collector, while marking objects,
+** is that a black object can never point to a white one. Moreover,
+** any gray object must be in a "gray list" (gray, grayagain, weak,
+** allweak, ephemeron) so that it can be visited again before finishing
+** the collection cycle. These lists have no meaning when the invariant
+** is not being enforced (e.g., sweep phase).
+*/
+
+
+/*
+** Possible states of the Garbage Collector
+*/
+#define GCSpropagate	0
+#define GCSenteratomic	1
+#define GCSatomic	2
+#define GCSswpallgc	3
+#define GCSswpfinobj	4
+#define GCSswptobefnz	5
+#define GCSswpend	6
+#define GCScallfin	7
+#define GCSpause	8
+
+
+#define issweepphase(g)  \
+	(GCSswpallgc <= (g)->gcstate && (g)->gcstate <= GCSswpend)
+
+
+/*
+** macro to tell when main invariant (white objects cannot point to black
+** ones) must be kept. During a collection, the sweep
+** phase may break the invariant, as objects turned white may point to
+** still-black objects. The invariant is restored when sweep ends and
+** all objects are white again.
+*/
+
+#define keepinvariant(g)	((g)->gcstate <= GCSatomic)
+
+
+/*
+** some useful bit tricks
+*/
+#define resetbits(x,m)		((x) &= cast_byte(~(m)))
+#define setbits(x,m)		((x) |= (m))
+#define testbits(x,m)		((x) & (m))
+#define bitmask(b)		(1<<(b))
+#define bit2mask(b1,b2)		(bitmask(b1) | bitmask(b2))
+#define l_setbit(x,b)		setbits(x, bitmask(b))
+#define resetbit(x,b)		resetbits(x, bitmask(b))
+#define testbit(x,b)		testbits(x, bitmask(b))
+
+
+/*
+** Layout for bit use in 'marked' field. First three bits are
+** used for object "age" in generational mode. Last bit is free
+** to be used by respective objects.
+*/
+#define WHITE0BIT	3  /* object is white (type 0) */
+#define WHITE1BIT	4  /* object is white (type 1) */
+#define BLACKBIT	5  /* object is black */
+#define FINALIZEDBIT	6  /* object has been marked for finalization */
+
+
+
+#define WHITEBITS	bit2mask(WHITE0BIT, WHITE1BIT)
+
+
+#define iswhite(x)      testbits((x)->marked, WHITEBITS)
+#define isblack(x)      testbit((x)->marked, BLACKBIT)
+#define isgray(x)  /* neither white nor black */  \
+	(!testbits((x)->marked, WHITEBITS | bitmask(BLACKBIT)))
+
+#define tofinalize(x)	testbit((x)->marked, FINALIZEDBIT)
+
+#define otherwhite(g)	((g)->currentwhite ^ WHITEBITS)
+#define isdeadm(ow,m)	((m) & (ow))
+#define isdead(g,v)	isdeadm(otherwhite(g), (v)->marked)
+
+#define changewhite(x)	((x)->marked ^= WHITEBITS)
+#define gray2black(x)	l_setbit((x)->marked, BLACKBIT)
+
+#define luaC_white(g)	cast_byte((g)->currentwhite & WHITEBITS)
+
+
+/* object age in generational mode */
+#define G_NEW		0	/* created in current cycle */
+#define G_SURVIVAL	1	/* created in previous cycle */
+#define G_OLD0		2	/* marked old by frw. barrier in this cycle */
+#define G_OLD1		3	/* first full cycle as old */
+#define G_OLD		4	/* really old object (not to be visited) */
+#define G_TOUCHED1	5	/* old object touched this cycle */
+#define G_TOUCHED2	6	/* old object touched in previous cycle */
+
+#define AGEBITS		7  /* all age bits (111) */
+
+#define getage(o)	((o)->marked & AGEBITS)
+#define setage(o,a)  ((o)->marked = cast_byte(((o)->marked & (~AGEBITS)) | a))
+#define isold(o)	(getage(o) > G_SURVIVAL)
+
+#define changeage(o,f,t)  \
+	check_exp(getage(o) == (f), (o)->marked ^= ((f)^(t)))
+
+
+/* Default Values for GC parameters */
+#define LUAI_GENMAJORMUL         100
+#define LUAI_GENMINORMUL         20
+
+/* wait memory to double before starting new cycle */
+#define LUAI_GCPAUSE    200
+
+/*
+** some gc parameters are stored divided by 4 to allow a maximum value
+** up to 1023 in a 'lu_byte'.
+*/
+#define getgcparam(p)	((p) * 4)
+#define setgcparam(p,v)	((p) = (v) / 4)
+
+#define LUAI_GCMUL      100
+
+/* how much to allocate before next GC step (log2) */
+#define LUAI_GCSTEPSIZE 13      /* 8 KB */
+
+
+/*
+** Check whether the declared GC mode is generational. While in
+** generational mode, the collector can go temporarily to incremental
+** mode to improve performance. This is signaled by 'g->lastatomic != 0'.
+*/
+#define isdecGCmodegen(g)	(g->gckind == KGC_GEN || g->lastatomic != 0)
+
+/*
+** Does one step of collection when debt becomes positive. 'pre'/'pos'
+** allows some adjustments to be done only when needed. macro
+** 'condchangemem' is used only for heavy tests (forcing a full
+** GC cycle on every opportunity)
+*/
+#define luaC_condGC(L,pre,pos) \
+	{ if (G(L)->GCdebt > 0) { pre; luaC_step(L); pos;}; \
+	  condchangemem(L,pre,pos); }
+
+/* more often than not, 'pre'/'pos' are empty */
+#define luaC_checkGC(L)		luaC_condGC(L,(void)0,(void)0)
+
+
+#define luaC_barrier(L,p,v) (  \
+	(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ?  \
+	luaC_barrier_(L,obj2gco(p),gcvalue(v)) : cast_void(0))
+
+#define luaC_barrierback(L,p,v) (  \
+	(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \
+	luaC_barrierback_(L,p) : cast_void(0))
+
+#define luaC_objbarrier(L,p,o) (  \
+	(isblack(p) && iswhite(o)) ? \
+	luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0))
+
+LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o);
+LUAI_FUNC void luaC_freeallobjects (lua_State *L);
+LUAI_FUNC void luaC_step (lua_State *L);
+LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask);
+LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency);
+LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz);
+LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v);
+LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o);
+LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt);
+LUAI_FUNC void luaC_changemode (lua_State *L, int newmode);
+
+
+#endif

+ 65 - 0
src/third_party/lua-5.4.0/src/linit.c

@@ -0,0 +1,65 @@
+/*
+** $Id: linit.c $
+** Initialization of libraries for lua.c and other clients
+** See Copyright Notice in lua.h
+*/
+
+
+#define linit_c
+#define LUA_LIB
+
+/*
+** If you embed Lua in your program and need to open the standard
+** libraries, call luaL_openlibs in your program. If you need a
+** different set of libraries, copy this file to your project and edit
+** it to suit your needs.
+**
+** You can also *preload* libraries, so that a later 'require' can
+** open the library, which is already linked to the application.
+** For that, do the following code:
+**
+**  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
+**  lua_pushcfunction(L, luaopen_modname);
+**  lua_setfield(L, -2, modname);
+**  lua_pop(L, 1);  // remove PRELOAD table
+*/
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+/*
+** these libs are loaded by lua.c and are readily available to any Lua
+** program
+*/
+static const luaL_Reg loadedlibs[] = {
+  {LUA_GNAME, luaopen_base},
+  {LUA_LOADLIBNAME, luaopen_package},
+  {LUA_COLIBNAME, luaopen_coroutine},
+  {LUA_TABLIBNAME, luaopen_table},
+  {LUA_IOLIBNAME, luaopen_io},
+  {LUA_OSLIBNAME, luaopen_os},
+  {LUA_STRLIBNAME, luaopen_string},
+  {LUA_MATHLIBNAME, luaopen_math},
+  {LUA_UTF8LIBNAME, luaopen_utf8},
+  {LUA_DBLIBNAME, luaopen_debug},
+  {NULL, NULL}
+};
+
+
+LUALIB_API void luaL_openlibs (lua_State *L) {
+  const luaL_Reg *lib;
+  /* "require" functions from 'loadedlibs' and set results to global table */
+  for (lib = loadedlibs; lib->func; lib++) {
+    luaL_requiref(L, lib->name, lib->func, 1);
+    lua_pop(L, 1);  /* remove lib */
+  }
+}
+

+ 814 - 0
src/third_party/lua-5.4.0/src/liolib.c

@@ -0,0 +1,814 @@
+/*
+** $Id: liolib.c $
+** Standard I/O (and system) library
+** See Copyright Notice in lua.h
+*/
+
+#define liolib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <ctype.h>
+#include <errno.h>
+#include <locale.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+
+/*
+** Change this macro to accept other modes for 'fopen' besides
+** the standard ones.
+*/
+#if !defined(l_checkmode)
+
+/* accepted extensions to 'mode' in 'fopen' */
+#if !defined(L_MODEEXT)
+#define L_MODEEXT	"b"
+#endif
+
+/* Check whether 'mode' matches '[rwa]%+?[L_MODEEXT]*' */
+static int l_checkmode (const char *mode) {
+  return (*mode != '\0' && strchr("rwa", *(mode++)) != NULL &&
+         (*mode != '+' || ((void)(++mode), 1)) &&  /* skip if char is '+' */
+         (strspn(mode, L_MODEEXT) == strlen(mode)));  /* check extensions */
+}
+
+#endif
+
+/*
+** {======================================================
+** l_popen spawns a new process connected to the current
+** one through the file streams.
+** =======================================================
+*/
+
+#if !defined(l_popen)		/* { */
+
+#if defined(LUA_USE_POSIX)	/* { */
+
+#define l_popen(L,c,m)		(fflush(NULL), popen(c,m))
+#define l_pclose(L,file)	(pclose(file))
+
+#elif defined(LUA_USE_WINDOWS)	/* }{ */
+
+#define l_popen(L,c,m)		(_popen(c,m))
+#define l_pclose(L,file)	(_pclose(file))
+
+#else				/* }{ */
+
+/* ISO C definitions */
+#define l_popen(L,c,m)  \
+	  ((void)c, (void)m, \
+	  luaL_error(L, "'popen' not supported"), \
+	  (FILE*)0)
+#define l_pclose(L,file)		((void)L, (void)file, -1)
+
+#endif				/* } */
+
+#endif				/* } */
+
+/* }====================================================== */
+
+
+#if !defined(l_getc)		/* { */
+
+#if defined(LUA_USE_POSIX)
+#define l_getc(f)		getc_unlocked(f)
+#define l_lockfile(f)		flockfile(f)
+#define l_unlockfile(f)		funlockfile(f)
+#else
+#define l_getc(f)		getc(f)
+#define l_lockfile(f)		((void)0)
+#define l_unlockfile(f)		((void)0)
+#endif
+
+#endif				/* } */
+
+
+/*
+** {======================================================
+** l_fseek: configuration for longer offsets
+** =======================================================
+*/
+
+#if !defined(l_fseek)		/* { */
+
+#if defined(LUA_USE_POSIX)	/* { */
+
+#include <sys/types.h>
+
+#define l_fseek(f,o,w)		fseeko(f,o,w)
+#define l_ftell(f)		ftello(f)
+#define l_seeknum		off_t
+
+#elif defined(LUA_USE_WINDOWS) && !defined(_CRTIMP_TYPEINFO) \
+   && defined(_MSC_VER) && (_MSC_VER >= 1400)	/* }{ */
+
+/* Windows (but not DDK) and Visual C++ 2005 or higher */
+#define l_fseek(f,o,w)		_fseeki64(f,o,w)
+#define l_ftell(f)		_ftelli64(f)
+#define l_seeknum		__int64
+
+#else				/* }{ */
+
+/* ISO C definitions */
+#define l_fseek(f,o,w)		fseek(f,o,w)
+#define l_ftell(f)		ftell(f)
+#define l_seeknum		long
+
+#endif				/* } */
+
+#endif				/* } */
+
+/* }====================================================== */
+
+
+
+#define IO_PREFIX	"_IO_"
+#define IOPREF_LEN	(sizeof(IO_PREFIX)/sizeof(char) - 1)
+#define IO_INPUT	(IO_PREFIX "input")
+#define IO_OUTPUT	(IO_PREFIX "output")
+
+
+typedef luaL_Stream LStream;
+
+
+#define tolstream(L)	((LStream *)luaL_checkudata(L, 1, LUA_FILEHANDLE))
+
+#define isclosed(p)	((p)->closef == NULL)
+
+
+static int io_type (lua_State *L) {
+  LStream *p;
+  luaL_checkany(L, 1);
+  p = (LStream *)luaL_testudata(L, 1, LUA_FILEHANDLE);
+  if (p == NULL)
+    luaL_pushfail(L);  /* not a file */
+  else if (isclosed(p))
+    lua_pushliteral(L, "closed file");
+  else
+    lua_pushliteral(L, "file");
+  return 1;
+}
+
+
+static int f_tostring (lua_State *L) {
+  LStream *p = tolstream(L);
+  if (isclosed(p))
+    lua_pushliteral(L, "file (closed)");
+  else
+    lua_pushfstring(L, "file (%p)", p->f);
+  return 1;
+}
+
+
+static FILE *tofile (lua_State *L) {
+  LStream *p = tolstream(L);
+  if (isclosed(p))
+    luaL_error(L, "attempt to use a closed file");
+  lua_assert(p->f);
+  return p->f;
+}
+
+
+/*
+** When creating file handles, always creates a 'closed' file handle
+** before opening the actual file; so, if there is a memory error, the
+** handle is in a consistent state.
+*/
+static LStream *newprefile (lua_State *L) {
+  LStream *p = (LStream *)lua_newuserdatauv(L, sizeof(LStream), 0);
+  p->closef = NULL;  /* mark file handle as 'closed' */
+  luaL_setmetatable(L, LUA_FILEHANDLE);
+  return p;
+}
+
+
+/*
+** Calls the 'close' function from a file handle. The 'volatile' avoids
+** a bug in some versions of the Clang compiler (e.g., clang 3.0 for
+** 32 bits).
+*/
+static int aux_close (lua_State *L) {
+  LStream *p = tolstream(L);
+  volatile lua_CFunction cf = p->closef;
+  p->closef = NULL;  /* mark stream as closed */
+  return (*cf)(L);  /* close it */
+}
+
+
+static int f_close (lua_State *L) {
+  tofile(L);  /* make sure argument is an open stream */
+  return aux_close(L);
+}
+
+
+static int io_close (lua_State *L) {
+  if (lua_isnone(L, 1))  /* no argument? */
+    lua_getfield(L, LUA_REGISTRYINDEX, IO_OUTPUT);  /* use default output */
+  return f_close(L);
+}
+
+
+static int f_gc (lua_State *L) {
+  LStream *p = tolstream(L);
+  if (!isclosed(p) && p->f != NULL)
+    aux_close(L);  /* ignore closed and incompletely open files */
+  return 0;
+}
+
+
+/*
+** function to close regular files
+*/
+static int io_fclose (lua_State *L) {
+  LStream *p = tolstream(L);
+  int res = fclose(p->f);
+  return luaL_fileresult(L, (res == 0), NULL);
+}
+
+
+static LStream *newfile (lua_State *L) {
+  LStream *p = newprefile(L);
+  p->f = NULL;
+  p->closef = &io_fclose;
+  return p;
+}
+
+
+static void opencheck (lua_State *L, const char *fname, const char *mode) {
+  LStream *p = newfile(L);
+  p->f = fopen(fname, mode);
+  if (p->f == NULL)
+    luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
+}
+
+
+static int io_open (lua_State *L) {
+  const char *filename = luaL_checkstring(L, 1);
+  const char *mode = luaL_optstring(L, 2, "r");
+  LStream *p = newfile(L);
+  const char *md = mode;  /* to traverse/check mode */
+  luaL_argcheck(L, l_checkmode(md), 2, "invalid mode");
+  p->f = fopen(filename, mode);
+  return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
+}
+
+
+/*
+** function to close 'popen' files
+*/
+static int io_pclose (lua_State *L) {
+  LStream *p = tolstream(L);
+  errno = 0;
+  return luaL_execresult(L, l_pclose(L, p->f));
+}
+
+
+static int io_popen (lua_State *L) {
+  const char *filename = luaL_checkstring(L, 1);
+  const char *mode = luaL_optstring(L, 2, "r");
+  LStream *p = newprefile(L);
+  p->f = l_popen(L, filename, mode);
+  p->closef = &io_pclose;
+  return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
+}
+
+
+static int io_tmpfile (lua_State *L) {
+  LStream *p = newfile(L);
+  p->f = tmpfile();
+  return (p->f == NULL) ? luaL_fileresult(L, 0, NULL) : 1;
+}
+
+
+static FILE *getiofile (lua_State *L, const char *findex) {
+  LStream *p;
+  lua_getfield(L, LUA_REGISTRYINDEX, findex);
+  p = (LStream *)lua_touserdata(L, -1);
+  if (isclosed(p))
+    luaL_error(L, "default %s file is closed", findex + IOPREF_LEN);
+  return p->f;
+}
+
+
+static int g_iofile (lua_State *L, const char *f, const char *mode) {
+  if (!lua_isnoneornil(L, 1)) {
+    const char *filename = lua_tostring(L, 1);
+    if (filename)
+      opencheck(L, filename, mode);
+    else {
+      tofile(L);  /* check that it's a valid file handle */
+      lua_pushvalue(L, 1);
+    }
+    lua_setfield(L, LUA_REGISTRYINDEX, f);
+  }
+  /* return current value */
+  lua_getfield(L, LUA_REGISTRYINDEX, f);
+  return 1;
+}
+
+
+static int io_input (lua_State *L) {
+  return g_iofile(L, IO_INPUT, "r");
+}
+
+
+static int io_output (lua_State *L) {
+  return g_iofile(L, IO_OUTPUT, "w");
+}
+
+
+static int io_readline (lua_State *L);
+
+
+/*
+** maximum number of arguments to 'f:lines'/'io.lines' (it + 3 must fit
+** in the limit for upvalues of a closure)
+*/
+#define MAXARGLINE	250
+
+/*
+** Auxiliary function to create the iteration function for 'lines'.
+** The iteration function is a closure over 'io_readline', with
+** the following upvalues:
+** 1) The file being read (first value in the stack)
+** 2) the number of arguments to read
+** 3) a boolean, true iff file has to be closed when finished ('toclose')
+** *) a variable number of format arguments (rest of the stack)
+*/
+static void aux_lines (lua_State *L, int toclose) {
+  int n = lua_gettop(L) - 1;  /* number of arguments to read */
+  luaL_argcheck(L, n <= MAXARGLINE, MAXARGLINE + 2, "too many arguments");
+  lua_pushvalue(L, 1);  /* file */
+  lua_pushinteger(L, n);  /* number of arguments to read */
+  lua_pushboolean(L, toclose);  /* close/not close file when finished */
+  lua_rotate(L, 2, 3);  /* move the three values to their positions */
+  lua_pushcclosure(L, io_readline, 3 + n);
+}
+
+
+static int f_lines (lua_State *L) {
+  tofile(L);  /* check that it's a valid file handle */
+  aux_lines(L, 0);
+  return 1;
+}
+
+
+/*
+** Return an iteration function for 'io.lines'. If file has to be
+** closed, also returns the file itself as a second result (to be
+** closed as the state at the exit of a generic for).
+*/
+static int io_lines (lua_State *L) {
+  int toclose;
+  if (lua_isnone(L, 1)) lua_pushnil(L);  /* at least one argument */
+  if (lua_isnil(L, 1)) {  /* no file name? */
+    lua_getfield(L, LUA_REGISTRYINDEX, IO_INPUT);  /* get default input */
+    lua_replace(L, 1);  /* put it at index 1 */
+    tofile(L);  /* check that it's a valid file handle */
+    toclose = 0;  /* do not close it after iteration */
+  }
+  else {  /* open a new file */
+    const char *filename = luaL_checkstring(L, 1);
+    opencheck(L, filename, "r");
+    lua_replace(L, 1);  /* put file at index 1 */
+    toclose = 1;  /* close it after iteration */
+  }
+  aux_lines(L, toclose);  /* push iteration function */
+  if (toclose) {
+    lua_pushnil(L);  /* state */
+    lua_pushnil(L);  /* control */
+    lua_pushvalue(L, 1);  /* file is the to-be-closed variable (4th result) */
+    return 4;
+  }
+  else
+    return 1;
+}
+
+
+/*
+** {======================================================
+** READ
+** =======================================================
+*/
+
+
+/* maximum length of a numeral */
+#if !defined (L_MAXLENNUM)
+#define L_MAXLENNUM     200
+#endif
+
+
+/* auxiliary structure used by 'read_number' */
+typedef struct {
+  FILE *f;  /* file being read */
+  int c;  /* current character (look ahead) */
+  int n;  /* number of elements in buffer 'buff' */
+  char buff[L_MAXLENNUM + 1];  /* +1 for ending '\0' */
+} RN;
+
+
+/*
+** Add current char to buffer (if not out of space) and read next one
+*/
+static int nextc (RN *rn) {
+  if (rn->n >= L_MAXLENNUM) {  /* buffer overflow? */
+    rn->buff[0] = '\0';  /* invalidate result */
+    return 0;  /* fail */
+  }
+  else {
+    rn->buff[rn->n++] = rn->c;  /* save current char */
+    rn->c = l_getc(rn->f);  /* read next one */
+    return 1;
+  }
+}
+
+
+/*
+** Accept current char if it is in 'set' (of size 2)
+*/
+static int test2 (RN *rn, const char *set) {
+  if (rn->c == set[0] || rn->c == set[1])
+    return nextc(rn);
+  else return 0;
+}
+
+
+/*
+** Read a sequence of (hex)digits
+*/
+static int readdigits (RN *rn, int hex) {
+  int count = 0;
+  while ((hex ? isxdigit(rn->c) : isdigit(rn->c)) && nextc(rn))
+    count++;
+  return count;
+}
+
+
+/*
+** Read a number: first reads a valid prefix of a numeral into a buffer.
+** Then it calls 'lua_stringtonumber' to check whether the format is
+** correct and to convert it to a Lua number.
+*/
+static int read_number (lua_State *L, FILE *f) {
+  RN rn;
+  int count = 0;
+  int hex = 0;
+  char decp[2];
+  rn.f = f; rn.n = 0;
+  decp[0] = lua_getlocaledecpoint();  /* get decimal point from locale */
+  decp[1] = '.';  /* always accept a dot */
+  l_lockfile(rn.f);
+  do { rn.c = l_getc(rn.f); } while (isspace(rn.c));  /* skip spaces */
+  test2(&rn, "-+");  /* optional sign */
+  if (test2(&rn, "00")) {
+    if (test2(&rn, "xX")) hex = 1;  /* numeral is hexadecimal */
+    else count = 1;  /* count initial '0' as a valid digit */
+  }
+  count += readdigits(&rn, hex);  /* integral part */
+  if (test2(&rn, decp))  /* decimal point? */
+    count += readdigits(&rn, hex);  /* fractional part */
+  if (count > 0 && test2(&rn, (hex ? "pP" : "eE"))) {  /* exponent mark? */
+    test2(&rn, "-+");  /* exponent sign */
+    readdigits(&rn, 0);  /* exponent digits */
+  }
+  ungetc(rn.c, rn.f);  /* unread look-ahead char */
+  l_unlockfile(rn.f);
+  rn.buff[rn.n] = '\0';  /* finish string */
+  if (lua_stringtonumber(L, rn.buff))  /* is this a valid number? */
+    return 1;  /* ok */
+  else {  /* invalid format */
+   lua_pushnil(L);  /* "result" to be removed */
+   return 0;  /* read fails */
+  }
+}
+
+
+static int test_eof (lua_State *L, FILE *f) {
+  int c = getc(f);
+  ungetc(c, f);  /* no-op when c == EOF */
+  lua_pushliteral(L, "");
+  return (c != EOF);
+}
+
+
+static int read_line (lua_State *L, FILE *f, int chop) {
+  luaL_Buffer b;
+  int c;
+  luaL_buffinit(L, &b);
+  do {  /* may need to read several chunks to get whole line */
+    char *buff = luaL_prepbuffer(&b);  /* preallocate buffer space */
+    int i = 0;
+    l_lockfile(f);  /* no memory errors can happen inside the lock */
+    while (i < LUAL_BUFFERSIZE && (c = l_getc(f)) != EOF && c != '\n')
+      buff[i++] = c;  /* read up to end of line or buffer limit */
+    l_unlockfile(f);
+    luaL_addsize(&b, i);
+  } while (c != EOF && c != '\n');  /* repeat until end of line */
+  if (!chop && c == '\n')  /* want a newline and have one? */
+    luaL_addchar(&b, c);  /* add ending newline to result */
+  luaL_pushresult(&b);  /* close buffer */
+  /* return ok if read something (either a newline or something else) */
+  return (c == '\n' || lua_rawlen(L, -1) > 0);
+}
+
+
+static void read_all (lua_State *L, FILE *f) {
+  size_t nr;
+  luaL_Buffer b;
+  luaL_buffinit(L, &b);
+  do {  /* read file in chunks of LUAL_BUFFERSIZE bytes */
+    char *p = luaL_prepbuffer(&b);
+    nr = fread(p, sizeof(char), LUAL_BUFFERSIZE, f);
+    luaL_addsize(&b, nr);
+  } while (nr == LUAL_BUFFERSIZE);
+  luaL_pushresult(&b);  /* close buffer */
+}
+
+
+static int read_chars (lua_State *L, FILE *f, size_t n) {
+  size_t nr;  /* number of chars actually read */
+  char *p;
+  luaL_Buffer b;
+  luaL_buffinit(L, &b);
+  p = luaL_prepbuffsize(&b, n);  /* prepare buffer to read whole block */
+  nr = fread(p, sizeof(char), n, f);  /* try to read 'n' chars */
+  luaL_addsize(&b, nr);
+  luaL_pushresult(&b);  /* close buffer */
+  return (nr > 0);  /* true iff read something */
+}
+
+
+static int g_read (lua_State *L, FILE *f, int first) {
+  int nargs = lua_gettop(L) - 1;
+  int n, success;
+  clearerr(f);
+  if (nargs == 0) {  /* no arguments? */
+    success = read_line(L, f, 1);
+    n = first + 1;  /* to return 1 result */
+  }
+  else {
+    /* ensure stack space for all results and for auxlib's buffer */
+    luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
+    success = 1;
+    for (n = first; nargs-- && success; n++) {
+      if (lua_type(L, n) == LUA_TNUMBER) {
+        size_t l = (size_t)luaL_checkinteger(L, n);
+        success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
+      }
+      else {
+        const char *p = luaL_checkstring(L, n);
+        if (*p == '*') p++;  /* skip optional '*' (for compatibility) */
+        switch (*p) {
+          case 'n':  /* number */
+            success = read_number(L, f);
+            break;
+          case 'l':  /* line */
+            success = read_line(L, f, 1);
+            break;
+          case 'L':  /* line with end-of-line */
+            success = read_line(L, f, 0);
+            break;
+          case 'a':  /* file */
+            read_all(L, f);  /* read entire file */
+            success = 1; /* always success */
+            break;
+          default:
+            return luaL_argerror(L, n, "invalid format");
+        }
+      }
+    }
+  }
+  if (ferror(f))
+    return luaL_fileresult(L, 0, NULL);
+  if (!success) {
+    lua_pop(L, 1);  /* remove last result */
+    luaL_pushfail(L);  /* push nil instead */
+  }
+  return n - first;
+}
+
+
+static int io_read (lua_State *L) {
+  return g_read(L, getiofile(L, IO_INPUT), 1);
+}
+
+
+static int f_read (lua_State *L) {
+  return g_read(L, tofile(L), 2);
+}
+
+
+/*
+** Iteration function for 'lines'.
+*/
+static int io_readline (lua_State *L) {
+  LStream *p = (LStream *)lua_touserdata(L, lua_upvalueindex(1));
+  int i;
+  int n = (int)lua_tointeger(L, lua_upvalueindex(2));
+  if (isclosed(p))  /* file is already closed? */
+    return luaL_error(L, "file is already closed");
+  lua_settop(L , 1);
+  luaL_checkstack(L, n, "too many arguments");
+  for (i = 1; i <= n; i++)  /* push arguments to 'g_read' */
+    lua_pushvalue(L, lua_upvalueindex(3 + i));
+  n = g_read(L, p->f, 2);  /* 'n' is number of results */
+  lua_assert(n > 0);  /* should return at least a nil */
+  if (lua_toboolean(L, -n))  /* read at least one value? */
+    return n;  /* return them */
+  else {  /* first result is false: EOF or error */
+    if (n > 1) {  /* is there error information? */
+      /* 2nd result is error message */
+      return luaL_error(L, "%s", lua_tostring(L, -n + 1));
+    }
+    if (lua_toboolean(L, lua_upvalueindex(3))) {  /* generator created file? */
+      lua_settop(L, 0);  /* clear stack */
+      lua_pushvalue(L, lua_upvalueindex(1));  /* push file at index 1 */
+      aux_close(L);  /* close it */
+    }
+    return 0;
+  }
+}
+
+/* }====================================================== */
+
+
+static int g_write (lua_State *L, FILE *f, int arg) {
+  int nargs = lua_gettop(L) - arg;
+  int status = 1;
+  for (; nargs--; arg++) {
+    if (lua_type(L, arg) == LUA_TNUMBER) {
+      /* optimization: could be done exactly as for strings */
+      int len = lua_isinteger(L, arg)
+                ? fprintf(f, LUA_INTEGER_FMT,
+                             (LUAI_UACINT)lua_tointeger(L, arg))
+                : fprintf(f, LUA_NUMBER_FMT,
+                             (LUAI_UACNUMBER)lua_tonumber(L, arg));
+      status = status && (len > 0);
+    }
+    else {
+      size_t l;
+      const char *s = luaL_checklstring(L, arg, &l);
+      status = status && (fwrite(s, sizeof(char), l, f) == l);
+    }
+  }
+  if (status) return 1;  /* file handle already on stack top */
+  else return luaL_fileresult(L, status, NULL);
+}
+
+
+static int io_write (lua_State *L) {
+  return g_write(L, getiofile(L, IO_OUTPUT), 1);
+}
+
+
+static int f_write (lua_State *L) {
+  FILE *f = tofile(L);
+  lua_pushvalue(L, 1);  /* push file at the stack top (to be returned) */
+  return g_write(L, f, 2);
+}
+
+
+static int f_seek (lua_State *L) {
+  static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
+  static const char *const modenames[] = {"set", "cur", "end", NULL};
+  FILE *f = tofile(L);
+  int op = luaL_checkoption(L, 2, "cur", modenames);
+  lua_Integer p3 = luaL_optinteger(L, 3, 0);
+  l_seeknum offset = (l_seeknum)p3;
+  luaL_argcheck(L, (lua_Integer)offset == p3, 3,
+                  "not an integer in proper range");
+  op = l_fseek(f, offset, mode[op]);
+  if (op)
+    return luaL_fileresult(L, 0, NULL);  /* error */
+  else {
+    lua_pushinteger(L, (lua_Integer)l_ftell(f));
+    return 1;
+  }
+}
+
+
+static int f_setvbuf (lua_State *L) {
+  static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
+  static const char *const modenames[] = {"no", "full", "line", NULL};
+  FILE *f = tofile(L);
+  int op = luaL_checkoption(L, 2, NULL, modenames);
+  lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
+  int res = setvbuf(f, NULL, mode[op], (size_t)sz);
+  return luaL_fileresult(L, res == 0, NULL);
+}
+
+
+
+static int io_flush (lua_State *L) {
+  return luaL_fileresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL);
+}
+
+
+static int f_flush (lua_State *L) {
+  return luaL_fileresult(L, fflush(tofile(L)) == 0, NULL);
+}
+
+
+/*
+** functions for 'io' library
+*/
+static const luaL_Reg iolib[] = {
+  {"close", io_close},
+  {"flush", io_flush},
+  {"input", io_input},
+  {"lines", io_lines},
+  {"open", io_open},
+  {"output", io_output},
+  {"popen", io_popen},
+  {"read", io_read},
+  {"tmpfile", io_tmpfile},
+  {"type", io_type},
+  {"write", io_write},
+  {NULL, NULL}
+};
+
+
+/*
+** methods for file handles
+*/
+static const luaL_Reg meth[] = {
+  {"read", f_read},
+  {"write", f_write},
+  {"lines", f_lines},
+  {"flush", f_flush},
+  {"seek", f_seek},
+  {"close", f_close},
+  {"setvbuf", f_setvbuf},
+  {NULL, NULL}
+};
+
+
+/*
+** metamethods for file handles
+*/
+static const luaL_Reg metameth[] = {
+  {"__index", NULL},  /* place holder */
+  {"__gc", f_gc},
+  {"__close", f_gc},
+  {"__tostring", f_tostring},
+  {NULL, NULL}
+};
+
+
+static void createmeta (lua_State *L) {
+  luaL_newmetatable(L, LUA_FILEHANDLE);  /* metatable for file handles */
+  luaL_setfuncs(L, metameth, 0);  /* add metamethods to new metatable */
+  luaL_newlibtable(L, meth);  /* create method table */
+  luaL_setfuncs(L, meth, 0);  /* add file methods to method table */
+  lua_setfield(L, -2, "__index");  /* metatable.__index = method table */
+  lua_pop(L, 1);  /* pop metatable */
+}
+
+
+/*
+** function to (not) close the standard files stdin, stdout, and stderr
+*/
+static int io_noclose (lua_State *L) {
+  LStream *p = tolstream(L);
+  p->closef = &io_noclose;  /* keep file opened */
+  luaL_pushfail(L);
+  lua_pushliteral(L, "cannot close standard file");
+  return 2;
+}
+
+
+static void createstdfile (lua_State *L, FILE *f, const char *k,
+                           const char *fname) {
+  LStream *p = newprefile(L);
+  p->f = f;
+  p->closef = &io_noclose;
+  if (k != NULL) {
+    lua_pushvalue(L, -1);
+    lua_setfield(L, LUA_REGISTRYINDEX, k);  /* add file to registry */
+  }
+  lua_setfield(L, -2, fname);  /* add file to module */
+}
+
+
+LUAMOD_API int luaopen_io (lua_State *L) {
+  luaL_newlib(L, iolib);  /* new module */
+  createmeta(L);
+  /* create (and set) default files */
+  createstdfile(L, stdin, IO_INPUT, "stdin");
+  createstdfile(L, stdout, IO_OUTPUT, "stdout");
+  createstdfile(L, stderr, NULL, "stderr");
+  return 1;
+}
+

+ 112 - 0
src/third_party/lua-5.4.0/src/ljumptab.h

@@ -0,0 +1,112 @@
+/*
+** $Id: ljumptab.h $
+** Jump Table for the Lua interpreter
+** See Copyright Notice in lua.h
+*/
+
+
+#undef vmdispatch
+#undef vmcase
+#undef vmbreak
+
+#define vmdispatch(x)     goto *disptab[x];
+
+#define vmcase(l)     L_##l:
+
+#define vmbreak		vmfetch(); vmdispatch(GET_OPCODE(i));
+
+
+static const void *const disptab[NUM_OPCODES] = {
+
+#if 0
+** you can update the following list with this command:
+**
+**  sed -n '/^OP_/\!d; s/OP_/\&\&L_OP_/ ; s/,.*/,/ ; s/\/.*// ; p'  lopcodes.h
+**
+#endif
+
+&&L_OP_MOVE,
+&&L_OP_LOADI,
+&&L_OP_LOADF,
+&&L_OP_LOADK,
+&&L_OP_LOADKX,
+&&L_OP_LOADFALSE,
+&&L_OP_LFALSESKIP,
+&&L_OP_LOADTRUE,
+&&L_OP_LOADNIL,
+&&L_OP_GETUPVAL,
+&&L_OP_SETUPVAL,
+&&L_OP_GETTABUP,
+&&L_OP_GETTABLE,
+&&L_OP_GETI,
+&&L_OP_GETFIELD,
+&&L_OP_SETTABUP,
+&&L_OP_SETTABLE,
+&&L_OP_SETI,
+&&L_OP_SETFIELD,
+&&L_OP_NEWTABLE,
+&&L_OP_SELF,
+&&L_OP_ADDI,
+&&L_OP_ADDK,
+&&L_OP_SUBK,
+&&L_OP_MULK,
+&&L_OP_MODK,
+&&L_OP_POWK,
+&&L_OP_DIVK,
+&&L_OP_IDIVK,
+&&L_OP_BANDK,
+&&L_OP_BORK,
+&&L_OP_BXORK,
+&&L_OP_SHRI,
+&&L_OP_SHLI,
+&&L_OP_ADD,
+&&L_OP_SUB,
+&&L_OP_MUL,
+&&L_OP_MOD,
+&&L_OP_POW,
+&&L_OP_DIV,
+&&L_OP_IDIV,
+&&L_OP_BAND,
+&&L_OP_BOR,
+&&L_OP_BXOR,
+&&L_OP_SHL,
+&&L_OP_SHR,
+&&L_OP_MMBIN,
+&&L_OP_MMBINI,
+&&L_OP_MMBINK,
+&&L_OP_UNM,
+&&L_OP_BNOT,
+&&L_OP_NOT,
+&&L_OP_LEN,
+&&L_OP_CONCAT,
+&&L_OP_CLOSE,
+&&L_OP_TBC,
+&&L_OP_JMP,
+&&L_OP_EQ,
+&&L_OP_LT,
+&&L_OP_LE,
+&&L_OP_EQK,
+&&L_OP_EQI,
+&&L_OP_LTI,
+&&L_OP_LEI,
+&&L_OP_GTI,
+&&L_OP_GEI,
+&&L_OP_TEST,
+&&L_OP_TESTSET,
+&&L_OP_CALL,
+&&L_OP_TAILCALL,
+&&L_OP_RETURN,
+&&L_OP_RETURN0,
+&&L_OP_RETURN1,
+&&L_OP_FORLOOP,
+&&L_OP_FORPREP,
+&&L_OP_TFORPREP,
+&&L_OP_TFORCALL,
+&&L_OP_TFORLOOP,
+&&L_OP_SETLIST,
+&&L_OP_CLOSURE,
+&&L_OP_VARARG,
+&&L_OP_VARARGPREP,
+&&L_OP_EXTRAARG
+
+};

+ 578 - 0
src/third_party/lua-5.4.0/src/llex.c

@@ -0,0 +1,578 @@
+/*
+** $Id: llex.c $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#define llex_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <locale.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lctype.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "llex.h"
+#include "lobject.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "lzio.h"
+
+
+
+#define next(ls)	(ls->current = zgetc(ls->z))
+
+
+
+#define currIsNewline(ls)	(ls->current == '\n' || ls->current == '\r')
+
+
+/* ORDER RESERVED */
+static const char *const luaX_tokens [] = {
+    "and", "break", "do", "else", "elseif",
+    "end", "false", "for", "function", "goto", "if",
+    "in", "local", "nil", "not", "or", "repeat",
+    "return", "then", "true", "until", "while",
+    "//", "..", "...", "==", ">=", "<=", "~=",
+    "<<", ">>", "::", "<eof>",
+    "<number>", "<integer>", "<name>", "<string>"
+};
+
+
+#define save_and_next(ls) (save(ls, ls->current), next(ls))
+
+
+static l_noret lexerror (LexState *ls, const char *msg, int token);
+
+
+static void save (LexState *ls, int c) {
+  Mbuffer *b = ls->buff;
+  if (luaZ_bufflen(b) + 1 > luaZ_sizebuffer(b)) {
+    size_t newsize;
+    if (luaZ_sizebuffer(b) >= MAX_SIZE/2)
+      lexerror(ls, "lexical element too long", 0);
+    newsize = luaZ_sizebuffer(b) * 2;
+    luaZ_resizebuffer(ls->L, b, newsize);
+  }
+  b->buffer[luaZ_bufflen(b)++] = cast_char(c);
+}
+
+
+void luaX_init (lua_State *L) {
+  int i;
+  TString *e = luaS_newliteral(L, LUA_ENV);  /* create env name */
+  luaC_fix(L, obj2gco(e));  /* never collect this name */
+  for (i=0; i<NUM_RESERVED; i++) {
+    TString *ts = luaS_new(L, luaX_tokens[i]);
+    luaC_fix(L, obj2gco(ts));  /* reserved words are never collected */
+    ts->extra = cast_byte(i+1);  /* reserved word */
+  }
+}
+
+
+const char *luaX_token2str (LexState *ls, int token) {
+  if (token < FIRST_RESERVED) {  /* single-byte symbols? */
+    lua_assert(token == cast_uchar(token));
+    if (lisprint(token))
+      return luaO_pushfstring(ls->L, "'%c'", token);
+    else  /* control character */
+      return luaO_pushfstring(ls->L, "'<\\%d>'", token);
+  }
+  else {
+    const char *s = luaX_tokens[token - FIRST_RESERVED];
+    if (token < TK_EOS)  /* fixed format (symbols and reserved words)? */
+      return luaO_pushfstring(ls->L, "'%s'", s);
+    else  /* names, strings, and numerals */
+      return s;
+  }
+}
+
+
+static const char *txtToken (LexState *ls, int token) {
+  switch (token) {
+    case TK_NAME: case TK_STRING:
+    case TK_FLT: case TK_INT:
+      save(ls, '\0');
+      return luaO_pushfstring(ls->L, "'%s'", luaZ_buffer(ls->buff));
+    default:
+      return luaX_token2str(ls, token);
+  }
+}
+
+
+static l_noret lexerror (LexState *ls, const char *msg, int token) {
+  msg = luaG_addinfo(ls->L, msg, ls->source, ls->linenumber);
+  if (token)
+    luaO_pushfstring(ls->L, "%s near %s", msg, txtToken(ls, token));
+  luaD_throw(ls->L, LUA_ERRSYNTAX);
+}
+
+
+l_noret luaX_syntaxerror (LexState *ls, const char *msg) {
+  lexerror(ls, msg, ls->t.token);
+}
+
+
+/*
+** creates a new string and anchors it in scanner's table so that
+** it will not be collected until the end of the compilation
+** (by that time it should be anchored somewhere)
+*/
+TString *luaX_newstring (LexState *ls, const char *str, size_t l) {
+  lua_State *L = ls->L;
+  TValue *o;  /* entry for 'str' */
+  TString *ts = luaS_newlstr(L, str, l);  /* create new string */
+  setsvalue2s(L, L->top++, ts);  /* temporarily anchor it in stack */
+  o = luaH_set(L, ls->h, s2v(L->top - 1));
+  if (isempty(o)) {  /* not in use yet? */
+    /* boolean value does not need GC barrier;
+       table is not a metatable, so it does not need to invalidate cache */
+    setbtvalue(o);  /* t[string] = true */
+    luaC_checkGC(L);
+  }
+  else {  /* string already present */
+    ts = keystrval(nodefromval(o));  /* re-use value previously stored */
+  }
+  L->top--;  /* remove string from stack */
+  return ts;
+}
+
+
+/*
+** increment line number and skips newline sequence (any of
+** \n, \r, \n\r, or \r\n)
+*/
+static void inclinenumber (LexState *ls) {
+  int old = ls->current;
+  lua_assert(currIsNewline(ls));
+  next(ls);  /* skip '\n' or '\r' */
+  if (currIsNewline(ls) && ls->current != old)
+    next(ls);  /* skip '\n\r' or '\r\n' */
+  if (++ls->linenumber >= MAX_INT)
+    lexerror(ls, "chunk has too many lines", 0);
+}
+
+
+void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source,
+                    int firstchar) {
+  ls->t.token = 0;
+  ls->L = L;
+  ls->current = firstchar;
+  ls->lookahead.token = TK_EOS;  /* no look-ahead token */
+  ls->z = z;
+  ls->fs = NULL;
+  ls->linenumber = 1;
+  ls->lastline = 1;
+  ls->source = source;
+  ls->envn = luaS_newliteral(L, LUA_ENV);  /* get env name */
+  luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER);  /* initialize buffer */
+}
+
+
+
+/*
+** =======================================================
+** LEXICAL ANALYZER
+** =======================================================
+*/
+
+
+static int check_next1 (LexState *ls, int c) {
+  if (ls->current == c) {
+    next(ls);
+    return 1;
+  }
+  else return 0;
+}
+
+
+/*
+** Check whether current char is in set 'set' (with two chars) and
+** saves it
+*/
+static int check_next2 (LexState *ls, const char *set) {
+  lua_assert(set[2] == '\0');
+  if (ls->current == set[0] || ls->current == set[1]) {
+    save_and_next(ls);
+    return 1;
+  }
+  else return 0;
+}
+
+
+/* LUA_NUMBER */
+/*
+** This function is quite liberal in what it accepts, as 'luaO_str2num'
+** will reject ill-formed numerals. Roughly, it accepts the following
+** pattern:
+**
+**   %d(%x|%.|([Ee][+-]?))* | 0[Xx](%x|%.|([Pp][+-]?))*
+**
+** The only tricky part is to accept [+-] only after a valid exponent
+** mark, to avoid reading '3-4' or '0xe+1' as a single number.
+**
+** The caller might have already read an initial dot.
+*/
+static int read_numeral (LexState *ls, SemInfo *seminfo) {
+  TValue obj;
+  const char *expo = "Ee";
+  int first = ls->current;
+  lua_assert(lisdigit(ls->current));
+  save_and_next(ls);
+  if (first == '0' && check_next2(ls, "xX"))  /* hexadecimal? */
+    expo = "Pp";
+  for (;;) {
+    if (check_next2(ls, expo))  /* exponent mark? */
+      check_next2(ls, "-+");  /* optional exponent sign */
+    else if (lisxdigit(ls->current) || ls->current == '.')  /* '%x|%.' */
+      save_and_next(ls);
+    else break;
+  }
+  if (lislalpha(ls->current))  /* is numeral touching a letter? */
+    save_and_next(ls);  /* force an error */
+  save(ls, '\0');
+  if (luaO_str2num(luaZ_buffer(ls->buff), &obj) == 0)  /* format error? */
+    lexerror(ls, "malformed number", TK_FLT);
+  if (ttisinteger(&obj)) {
+    seminfo->i = ivalue(&obj);
+    return TK_INT;
+  }
+  else {
+    lua_assert(ttisfloat(&obj));
+    seminfo->r = fltvalue(&obj);
+    return TK_FLT;
+  }
+}
+
+
+/*
+** reads a sequence '[=*[' or ']=*]', leaving the last bracket.
+** If sequence is well formed, return its number of '='s + 2; otherwise,
+** return 1 if there is no '='s or 0 otherwise (an unfinished '[==...').
+*/
+static size_t skip_sep (LexState *ls) {
+  size_t count = 0;
+  int s = ls->current;
+  lua_assert(s == '[' || s == ']');
+  save_and_next(ls);
+  while (ls->current == '=') {
+    save_and_next(ls);
+    count++;
+  }
+  return (ls->current == s) ? count + 2
+         : (count == 0) ? 1
+         : 0;
+}
+
+
+static void read_long_string (LexState *ls, SemInfo *seminfo, size_t sep) {
+  int line = ls->linenumber;  /* initial line (for error message) */
+  save_and_next(ls);  /* skip 2nd '[' */
+  if (currIsNewline(ls))  /* string starts with a newline? */
+    inclinenumber(ls);  /* skip it */
+  for (;;) {
+    switch (ls->current) {
+      case EOZ: {  /* error */
+        const char *what = (seminfo ? "string" : "comment");
+        const char *msg = luaO_pushfstring(ls->L,
+                     "unfinished long %s (starting at line %d)", what, line);
+        lexerror(ls, msg, TK_EOS);
+        break;  /* to avoid warnings */
+      }
+      case ']': {
+        if (skip_sep(ls) == sep) {
+          save_and_next(ls);  /* skip 2nd ']' */
+          goto endloop;
+        }
+        break;
+      }
+      case '\n': case '\r': {
+        save(ls, '\n');
+        inclinenumber(ls);
+        if (!seminfo) luaZ_resetbuffer(ls->buff);  /* avoid wasting space */
+        break;
+      }
+      default: {
+        if (seminfo) save_and_next(ls);
+        else next(ls);
+      }
+    }
+  } endloop:
+  if (seminfo)
+    seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + sep,
+                                     luaZ_bufflen(ls->buff) - 2 * sep);
+}
+
+
+static void esccheck (LexState *ls, int c, const char *msg) {
+  if (!c) {
+    if (ls->current != EOZ)
+      save_and_next(ls);  /* add current to buffer for error message */
+    lexerror(ls, msg, TK_STRING);
+  }
+}
+
+
+static int gethexa (LexState *ls) {
+  save_and_next(ls);
+  esccheck (ls, lisxdigit(ls->current), "hexadecimal digit expected");
+  return luaO_hexavalue(ls->current);
+}
+
+
+static int readhexaesc (LexState *ls) {
+  int r = gethexa(ls);
+  r = (r << 4) + gethexa(ls);
+  luaZ_buffremove(ls->buff, 2);  /* remove saved chars from buffer */
+  return r;
+}
+
+
+static unsigned long readutf8esc (LexState *ls) {
+  unsigned long r;
+  int i = 4;  /* chars to be removed: '\', 'u', '{', and first digit */
+  save_and_next(ls);  /* skip 'u' */
+  esccheck(ls, ls->current == '{', "missing '{'");
+  r = gethexa(ls);  /* must have at least one digit */
+  while (cast_void(save_and_next(ls)), lisxdigit(ls->current)) {
+    i++;
+    esccheck(ls, r <= (0x7FFFFFFFu >> 4), "UTF-8 value too large");
+    r = (r << 4) + luaO_hexavalue(ls->current);
+  }
+  esccheck(ls, ls->current == '}', "missing '}'");
+  next(ls);  /* skip '}' */
+  luaZ_buffremove(ls->buff, i);  /* remove saved chars from buffer */
+  return r;
+}
+
+
+static void utf8esc (LexState *ls) {
+  char buff[UTF8BUFFSZ];
+  int n = luaO_utf8esc(buff, readutf8esc(ls));
+  for (; n > 0; n--)  /* add 'buff' to string */
+    save(ls, buff[UTF8BUFFSZ - n]);
+}
+
+
+static int readdecesc (LexState *ls) {
+  int i;
+  int r = 0;  /* result accumulator */
+  for (i = 0; i < 3 && lisdigit(ls->current); i++) {  /* read up to 3 digits */
+    r = 10*r + ls->current - '0';
+    save_and_next(ls);
+  }
+  esccheck(ls, r <= UCHAR_MAX, "decimal escape too large");
+  luaZ_buffremove(ls->buff, i);  /* remove read digits from buffer */
+  return r;
+}
+
+
+static void read_string (LexState *ls, int del, SemInfo *seminfo) {
+  save_and_next(ls);  /* keep delimiter (for error messages) */
+  while (ls->current != del) {
+    switch (ls->current) {
+      case EOZ:
+        lexerror(ls, "unfinished string", TK_EOS);
+        break;  /* to avoid warnings */
+      case '\n':
+      case '\r':
+        lexerror(ls, "unfinished string", TK_STRING);
+        break;  /* to avoid warnings */
+      case '\\': {  /* escape sequences */
+        int c;  /* final character to be saved */
+        save_and_next(ls);  /* keep '\\' for error messages */
+        switch (ls->current) {
+          case 'a': c = '\a'; goto read_save;
+          case 'b': c = '\b'; goto read_save;
+          case 'f': c = '\f'; goto read_save;
+          case 'n': c = '\n'; goto read_save;
+          case 'r': c = '\r'; goto read_save;
+          case 't': c = '\t'; goto read_save;
+          case 'v': c = '\v'; goto read_save;
+          case 'x': c = readhexaesc(ls); goto read_save;
+          case 'u': utf8esc(ls);  goto no_save;
+          case '\n': case '\r':
+            inclinenumber(ls); c = '\n'; goto only_save;
+          case '\\': case '\"': case '\'':
+            c = ls->current; goto read_save;
+          case EOZ: goto no_save;  /* will raise an error next loop */
+          case 'z': {  /* zap following span of spaces */
+            luaZ_buffremove(ls->buff, 1);  /* remove '\\' */
+            next(ls);  /* skip the 'z' */
+            while (lisspace(ls->current)) {
+              if (currIsNewline(ls)) inclinenumber(ls);
+              else next(ls);
+            }
+            goto no_save;
+          }
+          default: {
+            esccheck(ls, lisdigit(ls->current), "invalid escape sequence");
+            c = readdecesc(ls);  /* digital escape '\ddd' */
+            goto only_save;
+          }
+        }
+       read_save:
+         next(ls);
+         /* go through */
+       only_save:
+         luaZ_buffremove(ls->buff, 1);  /* remove '\\' */
+         save(ls, c);
+         /* go through */
+       no_save: break;
+      }
+      default:
+        save_and_next(ls);
+    }
+  }
+  save_and_next(ls);  /* skip delimiter */
+  seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
+                                   luaZ_bufflen(ls->buff) - 2);
+}
+
+
+static int llex (LexState *ls, SemInfo *seminfo) {
+  luaZ_resetbuffer(ls->buff);
+  for (;;) {
+    switch (ls->current) {
+      case '\n': case '\r': {  /* line breaks */
+        inclinenumber(ls);
+        break;
+      }
+      case ' ': case '\f': case '\t': case '\v': {  /* spaces */
+        next(ls);
+        break;
+      }
+      case '-': {  /* '-' or '--' (comment) */
+        next(ls);
+        if (ls->current != '-') return '-';
+        /* else is a comment */
+        next(ls);
+        if (ls->current == '[') {  /* long comment? */
+          size_t sep = skip_sep(ls);
+          luaZ_resetbuffer(ls->buff);  /* 'skip_sep' may dirty the buffer */
+          if (sep >= 2) {
+            read_long_string(ls, NULL, sep);  /* skip long comment */
+            luaZ_resetbuffer(ls->buff);  /* previous call may dirty the buff. */
+            break;
+          }
+        }
+        /* else short comment */
+        while (!currIsNewline(ls) && ls->current != EOZ)
+          next(ls);  /* skip until end of line (or end of file) */
+        break;
+      }
+      case '[': {  /* long string or simply '[' */
+        size_t sep = skip_sep(ls);
+        if (sep >= 2) {
+          read_long_string(ls, seminfo, sep);
+          return TK_STRING;
+        }
+        else if (sep == 0)  /* '[=...' missing second bracket? */
+          lexerror(ls, "invalid long string delimiter", TK_STRING);
+        return '[';
+      }
+      case '=': {
+        next(ls);
+        if (check_next1(ls, '=')) return TK_EQ;
+        else return '=';
+      }
+      case '<': {
+        next(ls);
+        if (check_next1(ls, '=')) return TK_LE;
+        else if (check_next1(ls, '<')) return TK_SHL;
+        else return '<';
+      }
+      case '>': {
+        next(ls);
+        if (check_next1(ls, '=')) return TK_GE;
+        else if (check_next1(ls, '>')) return TK_SHR;
+        else return '>';
+      }
+      case '/': {
+        next(ls);
+        if (check_next1(ls, '/')) return TK_IDIV;
+        else return '/';
+      }
+      case '~': {
+        next(ls);
+        if (check_next1(ls, '=')) return TK_NE;
+        else return '~';
+      }
+      case ':': {
+        next(ls);
+        if (check_next1(ls, ':')) return TK_DBCOLON;
+        else return ':';
+      }
+      case '"': case '\'': {  /* short literal strings */
+        read_string(ls, ls->current, seminfo);
+        return TK_STRING;
+      }
+      case '.': {  /* '.', '..', '...', or number */
+        save_and_next(ls);
+        if (check_next1(ls, '.')) {
+          if (check_next1(ls, '.'))
+            return TK_DOTS;   /* '...' */
+          else return TK_CONCAT;   /* '..' */
+        }
+        else if (!lisdigit(ls->current)) return '.';
+        else return read_numeral(ls, seminfo);
+      }
+      case '0': case '1': case '2': case '3': case '4':
+      case '5': case '6': case '7': case '8': case '9': {
+        return read_numeral(ls, seminfo);
+      }
+      case EOZ: {
+        return TK_EOS;
+      }
+      default: {
+        if (lislalpha(ls->current)) {  /* identifier or reserved word? */
+          TString *ts;
+          do {
+            save_and_next(ls);
+          } while (lislalnum(ls->current));
+          ts = luaX_newstring(ls, luaZ_buffer(ls->buff),
+                                  luaZ_bufflen(ls->buff));
+          seminfo->ts = ts;
+          if (isreserved(ts))  /* reserved word? */
+            return ts->extra - 1 + FIRST_RESERVED;
+          else {
+            return TK_NAME;
+          }
+        }
+        else {  /* single-char tokens (+ - / ...) */
+          int c = ls->current;
+          next(ls);
+          return c;
+        }
+      }
+    }
+  }
+}
+
+
+void luaX_next (LexState *ls) {
+  ls->lastline = ls->linenumber;
+  if (ls->lookahead.token != TK_EOS) {  /* is there a look-ahead token? */
+    ls->t = ls->lookahead;  /* use this one */
+    ls->lookahead.token = TK_EOS;  /* and discharge it */
+  }
+  else
+    ls->t.token = llex(ls, &ls->t.seminfo);  /* read next token */
+}
+
+
+int luaX_lookahead (LexState *ls) {
+  lua_assert(ls->lookahead.token == TK_EOS);
+  ls->lookahead.token = llex(ls, &ls->lookahead.seminfo);
+  return ls->lookahead.token;
+}
+

+ 85 - 0
src/third_party/lua-5.4.0/src/llex.h

@@ -0,0 +1,85 @@
+/*
+** $Id: llex.h $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llex_h
+#define llex_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+
+#define FIRST_RESERVED	257
+
+
+#if !defined(LUA_ENV)
+#define LUA_ENV		"_ENV"
+#endif
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER RESERVED"
+*/
+enum RESERVED {
+  /* terminal symbols denoted by reserved words */
+  TK_AND = FIRST_RESERVED, TK_BREAK,
+  TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
+  TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
+  TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
+  /* other terminal symbols */
+  TK_IDIV, TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE,
+  TK_SHL, TK_SHR,
+  TK_DBCOLON, TK_EOS,
+  TK_FLT, TK_INT, TK_NAME, TK_STRING
+};
+
+/* number of reserved words */
+#define NUM_RESERVED	(cast_int(TK_WHILE-FIRST_RESERVED + 1))
+
+
+typedef union {
+  lua_Number r;
+  lua_Integer i;
+  TString *ts;
+} SemInfo;  /* semantics information */
+
+
+typedef struct Token {
+  int token;
+  SemInfo seminfo;
+} Token;
+
+
+/* state of the lexer plus state of the parser when shared by all
+   functions */
+typedef struct LexState {
+  int current;  /* current character (charint) */
+  int linenumber;  /* input line counter */
+  int lastline;  /* line of last token 'consumed' */
+  Token t;  /* current token */
+  Token lookahead;  /* look ahead token */
+  struct FuncState *fs;  /* current function (parser) */
+  struct lua_State *L;
+  ZIO *z;  /* input stream */
+  Mbuffer *buff;  /* buffer for tokens */
+  Table *h;  /* to avoid collection/reuse strings */
+  struct Dyndata *dyd;  /* dynamic structures used by the parser */
+  TString *source;  /* current source name */
+  TString *envn;  /* environment variable name */
+} LexState;
+
+
+LUAI_FUNC void luaX_init (lua_State *L);
+LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
+                              TString *source, int firstchar);
+LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
+LUAI_FUNC void luaX_next (LexState *ls);
+LUAI_FUNC int luaX_lookahead (LexState *ls);
+LUAI_FUNC l_noret luaX_syntaxerror (LexState *ls, const char *s);
+LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);
+
+
+#endif

+ 349 - 0
src/third_party/lua-5.4.0/src/llimits.h

@@ -0,0 +1,349 @@
+/*
+** $Id: llimits.h $
+** Limits, basic types, and some other 'installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+/*
+** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
+** the total memory used by Lua (in bytes). Usually, 'size_t' and
+** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
+*/
+#if defined(LUAI_MEM)		/* { external definitions? */
+typedef LUAI_UMEM lu_mem;
+typedef LUAI_MEM l_mem;
+#elif LUAI_IS32INT	/* }{ */
+typedef size_t lu_mem;
+typedef ptrdiff_t l_mem;
+#else  /* 16-bit ints */	/* }{ */
+typedef unsigned long lu_mem;
+typedef long l_mem;
+#endif				/* } */
+
+
+/* chars used as small naturals (so that 'char' is reserved for characters) */
+typedef unsigned char lu_byte;
+typedef signed char ls_byte;
+
+
+/* maximum value for size_t */
+#define MAX_SIZET	((size_t)(~(size_t)0))
+
+/* maximum size visible for Lua (must be representable in a lua_Integer) */
+#define MAX_SIZE	(sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
+                          : (size_t)(LUA_MAXINTEGER))
+
+
+#define MAX_LUMEM	((lu_mem)(~(lu_mem)0))
+
+#define MAX_LMEM	((l_mem)(MAX_LUMEM >> 1))
+
+
+#define MAX_INT		INT_MAX  /* maximum value of an int */
+
+
+/*
+** floor of the log2 of the maximum signed value for integral type 't'.
+** (That is, maximum 'n' such that '2^n' fits in the given signed type.)
+*/
+#define log2maxs(t)	(sizeof(t) * 8 - 2)
+
+
+/*
+** test whether an unsigned value is a power of 2 (or zero)
+*/
+#define ispow2(x)	(((x) & ((x) - 1)) == 0)
+
+
+/* number of chars of a literal string without the ending \0 */
+#define LL(x)   (sizeof(x)/sizeof(char) - 1)
+
+
+/*
+** conversion of pointer to unsigned integer:
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define point2uint(p)	((unsigned int)((size_t)(p) & UINT_MAX))
+
+
+
+/* types of 'usual argument conversions' for lua_Number and lua_Integer */
+typedef LUAI_UACNUMBER l_uacNumber;
+typedef LUAI_UACINT l_uacInt;
+
+
+/* internal assertions for in-house debugging */
+#if defined(lua_assert)
+#define check_exp(c,e)		(lua_assert(c), (e))
+/* to avoid problems with conditions too long */
+#define lua_longassert(c)	((c) ? (void)0 : lua_assert(0))
+#else
+#define lua_assert(c)		((void)0)
+#define check_exp(c,e)		(e)
+#define lua_longassert(c)	((void)0)
+#endif
+
+/*
+** assertion for checking API calls
+*/
+#if !defined(luai_apicheck)
+#define luai_apicheck(l,e)	((void)l, lua_assert(e))
+#endif
+
+#define api_check(l,e,msg)	luai_apicheck(l,(e) && msg)
+
+
+/* macro to avoid warnings about unused variables */
+#if !defined(UNUSED)
+#define UNUSED(x)	((void)(x))
+#endif
+
+
+/* type casts (a macro highlights casts in the code) */
+#define cast(t, exp)	((t)(exp))
+
+#define cast_void(i)	cast(void, (i))
+#define cast_voidp(i)	cast(void *, (i))
+#define cast_num(i)	cast(lua_Number, (i))
+#define cast_int(i)	cast(int, (i))
+#define cast_uint(i)	cast(unsigned int, (i))
+#define cast_byte(i)	cast(lu_byte, (i))
+#define cast_uchar(i)	cast(unsigned char, (i))
+#define cast_char(i)	cast(char, (i))
+#define cast_charp(i)	cast(char *, (i))
+#define cast_sizet(i)	cast(size_t, (i))
+
+
+/* cast a signed lua_Integer to lua_Unsigned */
+#if !defined(l_castS2U)
+#define l_castS2U(i)	((lua_Unsigned)(i))
+#endif
+
+/*
+** cast a lua_Unsigned to a signed lua_Integer; this cast is
+** not strict ISO C, but two-complement architectures should
+** work fine.
+*/
+#if !defined(l_castU2S)
+#define l_castU2S(i)	((lua_Integer)(i))
+#endif
+
+
+/*
+** macros to improve jump prediction (used mainly for error handling)
+*/
+#if !defined(likely)
+
+#if defined(__GNUC__)
+#define likely(x)	(__builtin_expect(((x) != 0), 1))
+#define unlikely(x)	(__builtin_expect(((x) != 0), 0))
+#else
+#define likely(x)	(x)
+#define unlikely(x)	(x)
+#endif
+
+#endif
+
+
+/*
+** non-return type
+*/
+#if !defined(l_noret)
+
+#if defined(__GNUC__)
+#define l_noret		void __attribute__((noreturn))
+#elif defined(_MSC_VER) && _MSC_VER >= 1200
+#define l_noret		void __declspec(noreturn)
+#else
+#define l_noret		void
+#endif
+
+#endif
+
+
+/*
+** type for virtual-machine instructions;
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+#if LUAI_IS32INT
+typedef unsigned int l_uint32;
+#else
+typedef unsigned long l_uint32;
+#endif
+
+typedef l_uint32 Instruction;
+
+
+
+/*
+** Maximum length for short strings, that is, strings that are
+** internalized. (Cannot be smaller than reserved words or tags for
+** metamethods, as these strings must be internalized;
+** #("function") = 8, #("__newindex") = 10.)
+*/
+#if !defined(LUAI_MAXSHORTLEN)
+#define LUAI_MAXSHORTLEN	40
+#endif
+
+
+/*
+** Initial size for the string table (must be power of 2).
+** The Lua core alone registers ~50 strings (reserved words +
+** metaevent keys + a few others). Libraries would typically add
+** a few dozens more.
+*/
+#if !defined(MINSTRTABSIZE)
+#define MINSTRTABSIZE	128
+#endif
+
+
+/*
+** Size of cache for strings in the API. 'N' is the number of
+** sets (better be a prime) and "M" is the size of each set (M == 1
+** makes a direct cache.)
+*/
+#if !defined(STRCACHE_N)
+#define STRCACHE_N		53
+#define STRCACHE_M		2
+#endif
+
+
+/* minimum size for string buffer */
+#if !defined(LUA_MINBUFFER)
+#define LUA_MINBUFFER	32
+#endif
+
+
+/*
+** macros that are executed whenever program enters the Lua core
+** ('lua_lock') and leaves the core ('lua_unlock')
+*/
+#if !defined(lua_lock)
+#define lua_lock(L)	((void) 0)
+#define lua_unlock(L)	((void) 0)
+#endif
+
+/*
+** macro executed during Lua functions at points where the
+** function can yield.
+*/
+#if !defined(luai_threadyield)
+#define luai_threadyield(L)	{lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** these macros allow user-specific actions when a thread is
+** created/deleted/resumed/yielded.
+*/
+#if !defined(luai_userstateopen)
+#define luai_userstateopen(L)		((void)L)
+#endif
+
+#if !defined(luai_userstateclose)
+#define luai_userstateclose(L)		((void)L)
+#endif
+
+#if !defined(luai_userstatethread)
+#define luai_userstatethread(L,L1)	((void)L)
+#endif
+
+#if !defined(luai_userstatefree)
+#define luai_userstatefree(L,L1)	((void)L)
+#endif
+
+#if !defined(luai_userstateresume)
+#define luai_userstateresume(L,n)	((void)L)
+#endif
+
+#if !defined(luai_userstateyield)
+#define luai_userstateyield(L,n)	((void)L)
+#endif
+
+
+
+/*
+** The luai_num* macros define the primitive operations over numbers.
+*/
+
+/* floor division (defined as 'floor(a/b)') */
+#if !defined(luai_numidiv)
+#define luai_numidiv(L,a,b)     ((void)L, l_floor(luai_numdiv(L,a,b)))
+#endif
+
+/* float division */
+#if !defined(luai_numdiv)
+#define luai_numdiv(L,a,b)      ((a)/(b))
+#endif
+
+/*
+** modulo: defined as 'a - floor(a/b)*b'; the direct computation
+** using this definition has several problems with rounding errors,
+** so it is better to use 'fmod'. 'fmod' gives the result of
+** 'a - trunc(a/b)*b', and therefore must be corrected when
+** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
+** non-integer negative result: non-integer result is equivalent to
+** a non-zero remainder 'm'; negative result is equivalent to 'a' and
+** 'b' with different signs, or 'm' and 'b' with different signs
+** (as the result 'm' of 'fmod' has the same sign of 'a').
+*/
+#if !defined(luai_nummod)
+#define luai_nummod(L,a,b,m)  \
+  { (void)L; (m) = l_mathop(fmod)(a,b); \
+    if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); }
+#endif
+
+/* exponentiation */
+#if !defined(luai_numpow)
+#define luai_numpow(L,a,b)      ((void)L, l_mathop(pow)(a,b))
+#endif
+
+/* the others are quite standard operations */
+#if !defined(luai_numadd)
+#define luai_numadd(L,a,b)      ((a)+(b))
+#define luai_numsub(L,a,b)      ((a)-(b))
+#define luai_nummul(L,a,b)      ((a)*(b))
+#define luai_numunm(L,a)        (-(a))
+#define luai_numeq(a,b)         ((a)==(b))
+#define luai_numlt(a,b)         ((a)<(b))
+#define luai_numle(a,b)         ((a)<=(b))
+#define luai_numgt(a,b)         ((a)>(b))
+#define luai_numge(a,b)         ((a)>=(b))
+#define luai_numisnan(a)        (!luai_numeq((a), (a)))
+#endif
+
+
+
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/
+#if !defined(HARDSTACKTESTS)
+#define condmovestack(L,pre,pos)	((void)0)
+#else
+/* realloc stack keeping its size */
+#define condmovestack(L,pre,pos)  \
+  { int sz_ = (L)->stacksize; pre; luaD_reallocstack((L), sz_, 0); pos; }
+#endif
+
+#if !defined(HARDMEMTESTS)
+#define condchangemem(L,pre,pos)	((void)0)
+#else
+#define condchangemem(L,pre,pos)  \
+	{ if (G(L)->gcrunning) { pre; luaC_fullgc(L, 0); pos; } }
+#endif
+
+#endif

+ 763 - 0
src/third_party/lua-5.4.0/src/lmathlib.c

@@ -0,0 +1,763 @@
+/*
+** $Id: lmathlib.c $
+** Standard mathematical library
+** See Copyright Notice in lua.h
+*/
+
+#define lmathlib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <float.h>
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+#include <time.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#undef PI
+#define PI	(l_mathop(3.141592653589793238462643383279502884))
+
+
+static int math_abs (lua_State *L) {
+  if (lua_isinteger(L, 1)) {
+    lua_Integer n = lua_tointeger(L, 1);
+    if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
+    lua_pushinteger(L, n);
+  }
+  else
+    lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_sin (lua_State *L) {
+  lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_cos (lua_State *L) {
+  lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_tan (lua_State *L) {
+  lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_asin (lua_State *L) {
+  lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_acos (lua_State *L) {
+  lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_atan (lua_State *L) {
+  lua_Number y = luaL_checknumber(L, 1);
+  lua_Number x = luaL_optnumber(L, 2, 1);
+  lua_pushnumber(L, l_mathop(atan2)(y, x));
+  return 1;
+}
+
+
+static int math_toint (lua_State *L) {
+  int valid;
+  lua_Integer n = lua_tointegerx(L, 1, &valid);
+  if (valid)
+    lua_pushinteger(L, n);
+  else {
+    luaL_checkany(L, 1);
+    luaL_pushfail(L);  /* value is not convertible to integer */
+  }
+  return 1;
+}
+
+
+static void pushnumint (lua_State *L, lua_Number d) {
+  lua_Integer n;
+  if (lua_numbertointeger(d, &n))  /* does 'd' fit in an integer? */
+    lua_pushinteger(L, n);  /* result is integer */
+  else
+    lua_pushnumber(L, d);  /* result is float */
+}
+
+
+static int math_floor (lua_State *L) {
+  if (lua_isinteger(L, 1))
+    lua_settop(L, 1);  /* integer is its own floor */
+  else {
+    lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
+    pushnumint(L, d);
+  }
+  return 1;
+}
+
+
+static int math_ceil (lua_State *L) {
+  if (lua_isinteger(L, 1))
+    lua_settop(L, 1);  /* integer is its own ceil */
+  else {
+    lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
+    pushnumint(L, d);
+  }
+  return 1;
+}
+
+
+static int math_fmod (lua_State *L) {
+  if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
+    lua_Integer d = lua_tointeger(L, 2);
+    if ((lua_Unsigned)d + 1u <= 1u) {  /* special cases: -1 or 0 */
+      luaL_argcheck(L, d != 0, 2, "zero");
+      lua_pushinteger(L, 0);  /* avoid overflow with 0x80000... / -1 */
+    }
+    else
+      lua_pushinteger(L, lua_tointeger(L, 1) % d);
+  }
+  else
+    lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
+                                     luaL_checknumber(L, 2)));
+  return 1;
+}
+
+
+/*
+** next function does not use 'modf', avoiding problems with 'double*'
+** (which is not compatible with 'float*') when lua_Number is not
+** 'double'.
+*/
+static int math_modf (lua_State *L) {
+  if (lua_isinteger(L ,1)) {
+    lua_settop(L, 1);  /* number is its own integer part */
+    lua_pushnumber(L, 0);  /* no fractional part */
+  }
+  else {
+    lua_Number n = luaL_checknumber(L, 1);
+    /* integer part (rounds toward zero) */
+    lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
+    pushnumint(L, ip);
+    /* fractional part (test needed for inf/-inf) */
+    lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
+  }
+  return 2;
+}
+
+
+static int math_sqrt (lua_State *L) {
+  lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+
+static int math_ult (lua_State *L) {
+  lua_Integer a = luaL_checkinteger(L, 1);
+  lua_Integer b = luaL_checkinteger(L, 2);
+  lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
+  return 1;
+}
+
+static int math_log (lua_State *L) {
+  lua_Number x = luaL_checknumber(L, 1);
+  lua_Number res;
+  if (lua_isnoneornil(L, 2))
+    res = l_mathop(log)(x);
+  else {
+    lua_Number base = luaL_checknumber(L, 2);
+#if !defined(LUA_USE_C89)
+    if (base == l_mathop(2.0))
+      res = l_mathop(log2)(x); else
+#endif
+    if (base == l_mathop(10.0))
+      res = l_mathop(log10)(x);
+    else
+      res = l_mathop(log)(x)/l_mathop(log)(base);
+  }
+  lua_pushnumber(L, res);
+  return 1;
+}
+
+static int math_exp (lua_State *L) {
+  lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_deg (lua_State *L) {
+  lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
+  return 1;
+}
+
+static int math_rad (lua_State *L) {
+  lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
+  return 1;
+}
+
+
+static int math_min (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  int imin = 1;  /* index of current minimum value */
+  int i;
+  luaL_argcheck(L, n >= 1, 1, "value expected");
+  for (i = 2; i <= n; i++) {
+    if (lua_compare(L, i, imin, LUA_OPLT))
+      imin = i;
+  }
+  lua_pushvalue(L, imin);
+  return 1;
+}
+
+
+static int math_max (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  int imax = 1;  /* index of current maximum value */
+  int i;
+  luaL_argcheck(L, n >= 1, 1, "value expected");
+  for (i = 2; i <= n; i++) {
+    if (lua_compare(L, imax, i, LUA_OPLT))
+      imax = i;
+  }
+  lua_pushvalue(L, imax);
+  return 1;
+}
+
+
+static int math_type (lua_State *L) {
+  if (lua_type(L, 1) == LUA_TNUMBER)
+    lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
+  else {
+    luaL_checkany(L, 1);
+    luaL_pushfail(L);
+  }
+  return 1;
+}
+
+
+
+/*
+** {==================================================================
+** Pseudo-Random Number Generator based on 'xoshiro256**'.
+** ===================================================================
+*/
+
+/* number of binary digits in the mantissa of a float */
+#define FIGS	l_floatatt(MANT_DIG)
+
+#if FIGS > 64
+/* there are only 64 random bits; use them all */
+#undef FIGS
+#define FIGS	64
+#endif
+
+
+/*
+** LUA_RAND32 forces the use of 32-bit integers in the implementation
+** of the PRN generator (mainly for testing).
+*/
+#if !defined(LUA_RAND32) && !defined(Rand64)
+
+/* try to find an integer type with at least 64 bits */
+
+#if (ULONG_MAX >> 31 >> 31) >= 3
+
+/* 'long' has at least 64 bits */
+#define Rand64		unsigned long
+
+#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
+
+/* there is a 'long long' type (which must have at least 64 bits) */
+#define Rand64		unsigned long long
+
+#elif (LUA_MAXUNSIGNED >> 31 >> 31) >= 3
+
+/* 'lua_Integer' has at least 64 bits */
+#define Rand64		lua_Unsigned
+
+#endif
+
+#endif
+
+
+#if defined(Rand64)  /* { */
+
+/*
+** Standard implementation, using 64-bit integers.
+** If 'Rand64' has more than 64 bits, the extra bits do not interfere
+** with the 64 initial bits, except in a right shift. Moreover, the
+** final result has to discard the extra bits.
+*/
+
+/* avoid using extra bits when needed */
+#define trim64(x)	((x) & 0xffffffffffffffffu)
+
+
+/* rotate left 'x' by 'n' bits */
+static Rand64 rotl (Rand64 x, int n) {
+  return (x << n) | (trim64(x) >> (64 - n));
+}
+
+static Rand64 nextrand (Rand64 *state) {
+  Rand64 state0 = state[0];
+  Rand64 state1 = state[1];
+  Rand64 state2 = state[2] ^ state0;
+  Rand64 state3 = state[3] ^ state1;
+  Rand64 res = rotl(state1 * 5, 7) * 9;
+  state[0] = state0 ^ state3;
+  state[1] = state1 ^ state2;
+  state[2] = state2 ^ (state1 << 17);
+  state[3] = rotl(state3, 45);
+  return res;
+}
+
+
+/* must take care to not shift stuff by more than 63 slots */
+
+
+/*
+** Convert bits from a random integer into a float in the
+** interval [0,1), getting the higher FIG bits from the
+** random unsigned integer and converting that to a float.
+*/
+
+/* must throw out the extra (64 - FIGS) bits */
+#define shift64_FIG	(64 - FIGS)
+
+/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */
+#define scaleFIG	(l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
+
+static lua_Number I2d (Rand64 x) {
+  return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;
+}
+
+/* convert a 'Rand64' to a 'lua_Unsigned' */
+#define I2UInt(x)	((lua_Unsigned)trim64(x))
+
+/* convert a 'lua_Unsigned' to a 'Rand64' */
+#define Int2I(x)	((Rand64)(x))
+
+
+#else	/* no 'Rand64'   }{ */
+
+/* get an integer with at least 32 bits */
+#if LUAI_IS32INT
+typedef unsigned int lu_int32;
+#else
+typedef unsigned long lu_int32;
+#endif
+
+
+/*
+** Use two 32-bit integers to represent a 64-bit quantity.
+*/
+typedef struct Rand64 {
+  lu_int32 h;  /* higher half */
+  lu_int32 l;  /* lower half */
+} Rand64;
+
+
+/*
+** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
+** with the 32 initial bits, except in a right shift and comparisons.
+** Moreover, the final result has to discard the extra bits.
+*/
+
+/* avoid using extra bits when needed */
+#define trim32(x)	((x) & 0xffffffffu)
+
+
+/*
+** basic operations on 'Rand64' values
+*/
+
+/* build a new Rand64 value */
+static Rand64 packI (lu_int32 h, lu_int32 l) {
+  Rand64 result;
+  result.h = h;
+  result.l = l;
+  return result;
+}
+
+/* return i << n */
+static Rand64 Ishl (Rand64 i, int n) {
+  lua_assert(n > 0 && n < 32);
+  return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
+}
+
+/* i1 ^= i2 */
+static void Ixor (Rand64 *i1, Rand64 i2) {
+  i1->h ^= i2.h;
+  i1->l ^= i2.l;
+}
+
+/* return i1 + i2 */
+static Rand64 Iadd (Rand64 i1, Rand64 i2) {
+  Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
+  if (trim32(result.l) < trim32(i1.l))  /* carry? */
+    result.h++;
+  return result;
+}
+
+/* return i * 5 */
+static Rand64 times5 (Rand64 i) {
+  return Iadd(Ishl(i, 2), i);  /* i * 5 == (i << 2) + i */
+}
+
+/* return i * 9 */
+static Rand64 times9 (Rand64 i) {
+  return Iadd(Ishl(i, 3), i);  /* i * 9 == (i << 3) + i */
+}
+
+/* return 'i' rotated left 'n' bits */
+static Rand64 rotl (Rand64 i, int n) {
+  lua_assert(n > 0 && n < 32);
+  return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
+               (trim32(i.h) >> (32 - n)) | (i.l << n));
+}
+
+/* for offsets larger than 32, rotate right by 64 - offset */
+static Rand64 rotl1 (Rand64 i, int n) {
+  lua_assert(n > 32 && n < 64);
+  n = 64 - n;
+  return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
+               (i.h << (32 - n)) | (trim32(i.l) >> n));
+}
+
+/*
+** implementation of 'xoshiro256**' algorithm on 'Rand64' values
+*/
+static Rand64 nextrand (Rand64 *state) {
+  Rand64 res = times9(rotl(times5(state[1]), 7));
+  Rand64 t = Ishl(state[1], 17);
+  Ixor(&state[2], state[0]);
+  Ixor(&state[3], state[1]);
+  Ixor(&state[1], state[2]);
+  Ixor(&state[0], state[3]);
+  Ixor(&state[2], t);
+  state[3] = rotl1(state[3], 45);
+  return res;
+}
+
+
+/*
+** Converts a 'Rand64' into a float.
+*/
+
+/* an unsigned 1 with proper type */
+#define UONE		((lu_int32)1)
+
+
+#if FIGS <= 32
+
+/* 2^(-FIGS) */
+#define scaleFIG       (l_mathop(0.5) / (UONE << (FIGS - 1)))
+
+/*
+** get up to 32 bits from higher half, shifting right to
+** throw out the extra bits.
+*/
+static lua_Number I2d (Rand64 x) {
+  lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
+  return h * scaleFIG;
+}
+
+#else	/* 32 < FIGS <= 64 */
+
+/* must take care to not shift stuff by more than 31 slots */
+
+/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
+#define scaleFIG  \
+	((lua_Number)1.0 / (UONE << 30) / 8.0 / (UONE << (FIGS - 33)))
+
+/*
+** use FIGS - 32 bits from lower half, throwing out the other
+** (32 - (FIGS - 32)) = (64 - FIGS) bits
+*/
+#define shiftLOW	(64 - FIGS)
+
+/*
+** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
+*/
+#define shiftHI		((lua_Number)(UONE << (FIGS - 33)) * 2.0)
+
+
+static lua_Number I2d (Rand64 x) {
+  lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
+  lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
+  return (h + l) * scaleFIG;
+}
+
+#endif
+
+
+/* convert a 'Rand64' to a 'lua_Unsigned' */
+static lua_Unsigned I2UInt (Rand64 x) {
+  return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l);
+}
+
+/* convert a 'lua_Unsigned' to a 'Rand64' */
+static Rand64 Int2I (lua_Unsigned n) {
+  return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n);
+}
+
+#endif  /* } */
+
+
+/*
+** A state uses four 'Rand64' values.
+*/
+typedef struct {
+  Rand64 s[4];
+} RanState;
+
+
+/*
+** Project the random integer 'ran' into the interval [0, n].
+** Because 'ran' has 2^B possible values, the projection can only be
+** uniform when the size of the interval is a power of 2 (exact
+** division). Otherwise, to get a uniform projection into [0, n], we
+** first compute 'lim', the smallest Mersenne number not smaller than
+** 'n'. We then project 'ran' into the interval [0, lim].  If the result
+** is inside [0, n], we are done. Otherwise, we try with another 'ran',
+** until we have a result inside the interval.
+*/
+static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
+                             RanState *state) {
+  if ((n & (n + 1)) == 0)  /* is 'n + 1' a power of 2? */
+    return ran & n;  /* no bias */
+  else {
+    lua_Unsigned lim = n;
+    /* compute the smallest (2^b - 1) not smaller than 'n' */
+    lim |= (lim >> 1);
+    lim |= (lim >> 2);
+    lim |= (lim >> 4);
+    lim |= (lim >> 8);
+    lim |= (lim >> 16);
+#if (LUA_MAXUNSIGNED >> 31) >= 3
+    lim |= (lim >> 32);  /* integer type has more than 32 bits */
+#endif
+    lua_assert((lim & (lim + 1)) == 0  /* 'lim + 1' is a power of 2, */
+      && lim >= n  /* not smaller than 'n', */
+      && (lim >> 1) < n);  /* and it is the smallest one */
+    while ((ran &= lim) > n)  /* project 'ran' into [0..lim] */
+      ran = I2UInt(nextrand(state->s));  /* not inside [0..n]? try again */
+    return ran;
+  }
+}
+
+
+static int math_random (lua_State *L) {
+  lua_Integer low, up;
+  lua_Unsigned p;
+  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
+  Rand64 rv = nextrand(state->s);  /* next pseudo-random value */
+  switch (lua_gettop(L)) {  /* check number of arguments */
+    case 0: {  /* no arguments */
+      lua_pushnumber(L, I2d(rv));  /* float between 0 and 1 */
+      return 1;
+    }
+    case 1: {  /* only upper limit */
+      low = 1;
+      up = luaL_checkinteger(L, 1);
+      if (up == 0) {  /* single 0 as argument? */
+        lua_pushinteger(L, I2UInt(rv));  /* full random integer */
+        return 1;
+      }
+      break;
+    }
+    case 2: {  /* lower and upper limits */
+      low = luaL_checkinteger(L, 1);
+      up = luaL_checkinteger(L, 2);
+      break;
+    }
+    default: return luaL_error(L, "wrong number of arguments");
+  }
+  /* random integer in the interval [low, up] */
+  luaL_argcheck(L, low <= up, 1, "interval is empty");
+  /* project random integer into the interval [0, up - low] */
+  p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
+  lua_pushinteger(L, p + (lua_Unsigned)low);
+  return 1;
+}
+
+
+static void setseed (lua_State *L, Rand64 *state,
+                     lua_Unsigned n1, lua_Unsigned n2) {
+  int i;
+  state[0] = Int2I(n1);
+  state[1] = Int2I(0xff);  /* avoid a zero state */
+  state[2] = Int2I(n2);
+  state[3] = Int2I(0);
+  for (i = 0; i < 16; i++)
+    nextrand(state);  /* discard initial values to "spread" seed */
+  lua_pushinteger(L, n1);
+  lua_pushinteger(L, n2);
+}
+
+
+/*
+** Set a "random" seed. To get some randomness, use the current time
+** and the address of 'L' (in case the machine does address space layout
+** randomization).
+*/
+static void randseed (lua_State *L, RanState *state) {
+  lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
+  lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
+  setseed(L, state->s, seed1, seed2);
+}
+
+
+static int math_randomseed (lua_State *L) {
+  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
+  if (lua_isnone(L, 1)) {
+    randseed(L, state);
+  }
+  else {
+    lua_Integer n1 = luaL_checkinteger(L, 1);
+    lua_Integer n2 = luaL_optinteger(L, 2, 0);
+    setseed(L, state->s, n1, n2);
+  }
+  return 2;  /* return seeds */
+}
+
+
+static const luaL_Reg randfuncs[] = {
+  {"random", math_random},
+  {"randomseed", math_randomseed},
+  {NULL, NULL}
+};
+
+
+/*
+** Register the random functions and initialize their state.
+*/
+static void setrandfunc (lua_State *L) {
+  RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
+  randseed(L, state);  /* initialize with a "random" seed */
+  lua_pop(L, 2);  /* remove pushed seeds */
+  luaL_setfuncs(L, randfuncs, 1);
+}
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Deprecated functions (for compatibility only)
+** ===================================================================
+*/
+#if defined(LUA_COMPAT_MATHLIB)
+
+static int math_cosh (lua_State *L) {
+  lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_sinh (lua_State *L) {
+  lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_tanh (lua_State *L) {
+  lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+static int math_pow (lua_State *L) {
+  lua_Number x = luaL_checknumber(L, 1);
+  lua_Number y = luaL_checknumber(L, 2);
+  lua_pushnumber(L, l_mathop(pow)(x, y));
+  return 1;
+}
+
+static int math_frexp (lua_State *L) {
+  int e;
+  lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
+  lua_pushinteger(L, e);
+  return 2;
+}
+
+static int math_ldexp (lua_State *L) {
+  lua_Number x = luaL_checknumber(L, 1);
+  int ep = (int)luaL_checkinteger(L, 2);
+  lua_pushnumber(L, l_mathop(ldexp)(x, ep));
+  return 1;
+}
+
+static int math_log10 (lua_State *L) {
+  lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
+  return 1;
+}
+
+#endif
+/* }================================================================== */
+
+
+
+static const luaL_Reg mathlib[] = {
+  {"abs",   math_abs},
+  {"acos",  math_acos},
+  {"asin",  math_asin},
+  {"atan",  math_atan},
+  {"ceil",  math_ceil},
+  {"cos",   math_cos},
+  {"deg",   math_deg},
+  {"exp",   math_exp},
+  {"tointeger", math_toint},
+  {"floor", math_floor},
+  {"fmod",   math_fmod},
+  {"ult",   math_ult},
+  {"log",   math_log},
+  {"max",   math_max},
+  {"min",   math_min},
+  {"modf",   math_modf},
+  {"rad",   math_rad},
+  {"sin",   math_sin},
+  {"sqrt",  math_sqrt},
+  {"tan",   math_tan},
+  {"type", math_type},
+#if defined(LUA_COMPAT_MATHLIB)
+  {"atan2", math_atan},
+  {"cosh",   math_cosh},
+  {"sinh",   math_sinh},
+  {"tanh",   math_tanh},
+  {"pow",   math_pow},
+  {"frexp", math_frexp},
+  {"ldexp", math_ldexp},
+  {"log10", math_log10},
+#endif
+  /* placeholders */
+  {"random", NULL},
+  {"randomseed", NULL},
+  {"pi", NULL},
+  {"huge", NULL},
+  {"maxinteger", NULL},
+  {"mininteger", NULL},
+  {NULL, NULL}
+};
+
+
+/*
+** Open math library
+*/
+LUAMOD_API int luaopen_math (lua_State *L) {
+  luaL_newlib(L, mathlib);
+  lua_pushnumber(L, PI);
+  lua_setfield(L, -2, "pi");
+  lua_pushnumber(L, (lua_Number)HUGE_VAL);
+  lua_setfield(L, -2, "huge");
+  lua_pushinteger(L, LUA_MAXINTEGER);
+  lua_setfield(L, -2, "maxinteger");
+  lua_pushinteger(L, LUA_MININTEGER);
+  lua_setfield(L, -2, "mininteger");
+  setrandfunc(L);
+  return 1;
+}
+

+ 202 - 0
src/third_party/lua-5.4.0/src/lmem.c

@@ -0,0 +1,202 @@
+/*
+** $Id: lmem.c $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#define lmem_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+#if defined(HARDMEMTESTS)
+/*
+** First allocation will fail whenever not building initial state
+** and not shrinking a block. (This fail will trigger 'tryagain' and
+** a full GC cycle at every allocation.)
+*/
+static void *firsttry (global_State *g, void *block, size_t os, size_t ns) {
+  if (ttisnil(&g->nilvalue) && ns > os)
+    return NULL;  /* fail */
+  else  /* normal allocation */
+    return (*g->frealloc)(g->ud, block, os, ns);
+}
+#else
+#define firsttry(g,block,os,ns)    ((*g->frealloc)(g->ud, block, os, ns))
+#endif
+
+
+
+
+
+/*
+** About the realloc function:
+** void *frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
+** ('osize' is the old size, 'nsize' is the new size)
+**
+** - frealloc(ud, p, x, 0) frees the block 'p' and returns NULL.
+** Particularly, frealloc(ud, NULL, 0, 0) does nothing,
+** which is equivalent to free(NULL) in ISO C.
+**
+** - frealloc(ud, NULL, x, s) creates a new block of size 's'
+** (no matter 'x'). Returns NULL if it cannot create the new block.
+**
+** - otherwise, frealloc(ud, b, x, y) reallocates the block 'b' from
+** size 'x' to size 'y'. Returns NULL if it cannot reallocate the
+** block to the new size.
+*/
+
+
+
+
+/*
+** {==================================================================
+** Functions to allocate/deallocate arrays for the Parser
+** ===================================================================
+*/
+
+/*
+** Minimum size for arrays during parsing, to avoid overhead of
+** reallocating to size 1, then 2, and then 4. All these arrays
+** will be reallocated to exact sizes or erased when parsing ends.
+*/
+#define MINSIZEARRAY	4
+
+
+void *luaM_growaux_ (lua_State *L, void *block, int nelems, int *psize,
+                     int size_elems, int limit, const char *what) {
+  void *newblock;
+  int size = *psize;
+  if (nelems + 1 <= size)  /* does one extra element still fit? */
+    return block;  /* nothing to be done */
+  if (size >= limit / 2) {  /* cannot double it? */
+    if (unlikely(size >= limit))  /* cannot grow even a little? */
+      luaG_runerror(L, "too many %s (limit is %d)", what, limit);
+    size = limit;  /* still have at least one free place */
+  }
+  else {
+    size *= 2;
+    if (size < MINSIZEARRAY)
+      size = MINSIZEARRAY;  /* minimum size */
+  }
+  lua_assert(nelems + 1 <= size && size <= limit);
+  /* 'limit' ensures that multiplication will not overflow */
+  newblock = luaM_saferealloc_(L, block, cast_sizet(*psize) * size_elems,
+                                         cast_sizet(size) * size_elems);
+  *psize = size;  /* update only when everything else is OK */
+  return newblock;
+}
+
+
+/*
+** In prototypes, the size of the array is also its number of
+** elements (to save memory). So, if it cannot shrink an array
+** to its number of elements, the only option is to raise an
+** error.
+*/
+void *luaM_shrinkvector_ (lua_State *L, void *block, int *size,
+                          int final_n, int size_elem) {
+  void *newblock;
+  size_t oldsize = cast_sizet((*size) * size_elem);
+  size_t newsize = cast_sizet(final_n * size_elem);
+  lua_assert(newsize <= oldsize);
+  newblock = luaM_saferealloc_(L, block, oldsize, newsize);
+  *size = final_n;
+  return newblock;
+}
+
+/* }================================================================== */
+
+
+l_noret luaM_toobig (lua_State *L) {
+  luaG_runerror(L, "memory allocation error: block too big");
+}
+
+
+/*
+** Free memory
+*/
+void luaM_free_ (lua_State *L, void *block, size_t osize) {
+  global_State *g = G(L);
+  lua_assert((osize == 0) == (block == NULL));
+  (*g->frealloc)(g->ud, block, osize, 0);
+  g->GCdebt -= osize;
+}
+
+
+/*
+** In case of allocation fail, this function will call the GC to try
+** to free some memory and then try the allocation again.
+** (It should not be called when shrinking a block, because then the
+** interpreter may be in the middle of a collection step.)
+*/
+static void *tryagain (lua_State *L, void *block,
+                       size_t osize, size_t nsize) {
+  global_State *g = G(L);
+  if (ttisnil(&g->nilvalue)) {  /* is state fully build? */
+    luaC_fullgc(L, 1);  /* try to free some memory... */
+    return (*g->frealloc)(g->ud, block, osize, nsize);  /* try again */
+  }
+  else return NULL;  /* cannot free any memory without a full state */
+}
+
+
+/*
+** Generic allocation routine.
+** If allocation fails while shrinking a block, do not try again; the
+** GC shrinks some blocks and it is not reentrant.
+*/
+void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
+  void *newblock;
+  global_State *g = G(L);
+  lua_assert((osize == 0) == (block == NULL));
+  newblock = firsttry(g, block, osize, nsize);
+  if (unlikely(newblock == NULL && nsize > 0)) {
+    if (nsize > osize)  /* not shrinking a block? */
+      newblock = tryagain(L, block, osize, nsize);
+    if (newblock == NULL)  /* still no memory? */
+      return NULL;  /* do not update 'GCdebt' */
+  }
+  lua_assert((nsize == 0) == (newblock == NULL));
+  g->GCdebt = (g->GCdebt + nsize) - osize;
+  return newblock;
+}
+
+
+void *luaM_saferealloc_ (lua_State *L, void *block, size_t osize,
+                                                    size_t nsize) {
+  void *newblock = luaM_realloc_(L, block, osize, nsize);
+  if (unlikely(newblock == NULL && nsize > 0))  /* allocation failed? */
+    luaM_error(L);
+  return newblock;
+}
+
+
+void *luaM_malloc_ (lua_State *L, size_t size, int tag) {
+  if (size == 0)
+    return NULL;  /* that's all */
+  else {
+    global_State *g = G(L);
+    void *newblock = firsttry(g, NULL, tag, size);
+    if (unlikely(newblock == NULL)) {
+      newblock = tryagain(L, NULL, tag, size);
+      if (newblock == NULL)
+        luaM_error(L);
+    }
+    g->GCdebt += size;
+    return newblock;
+  }
+}

+ 93 - 0
src/third_party/lua-5.4.0/src/lmem.h

@@ -0,0 +1,93 @@
+/*
+** $Id: lmem.h $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lmem_h
+#define lmem_h
+
+
+#include <stddef.h>
+
+#include "llimits.h"
+#include "lua.h"
+
+
+#define luaM_error(L)	luaD_throw(L, LUA_ERRMEM)
+
+
+/*
+** This macro tests whether it is safe to multiply 'n' by the size of
+** type 't' without overflows. Because 'e' is always constant, it avoids
+** the runtime division MAX_SIZET/(e).
+** (The macro is somewhat complex to avoid warnings:  The 'sizeof'
+** comparison avoids a runtime comparison when overflow cannot occur.
+** The compiler should be able to optimize the real test by itself, but
+** when it does it, it may give a warning about "comparison is always
+** false due to limited range of data type"; the +1 tricks the compiler,
+** avoiding this warning but also this optimization.)
+*/
+#define luaM_testsize(n,e)  \
+	(sizeof(n) >= sizeof(size_t) && cast_sizet((n)) + 1 > MAX_SIZET/(e))
+
+#define luaM_checksize(L,n,e)  \
+	(luaM_testsize(n,e) ? luaM_toobig(L) : cast_void(0))
+
+
+/*
+** Computes the minimum between 'n' and 'MAX_SIZET/sizeof(t)', so that
+** the result is not larger than 'n' and cannot overflow a 'size_t'
+** when multiplied by the size of type 't'. (Assumes that 'n' is an
+** 'int' or 'unsigned int' and that 'int' is not larger than 'size_t'.)
+*/
+#define luaM_limitN(n,t)  \
+  ((cast_sizet(n) <= MAX_SIZET/sizeof(t)) ? (n) :  \
+     cast_uint((MAX_SIZET/sizeof(t))))
+
+
+/*
+** Arrays of chars do not need any test
+*/
+#define luaM_reallocvchar(L,b,on,n)  \
+  cast_charp(luaM_saferealloc_(L, (b), (on)*sizeof(char), (n)*sizeof(char)))
+
+#define luaM_freemem(L, b, s)	luaM_free_(L, (b), (s))
+#define luaM_free(L, b)		luaM_free_(L, (b), sizeof(*(b)))
+#define luaM_freearray(L, b, n)   luaM_free_(L, (b), (n)*sizeof(*(b)))
+
+#define luaM_new(L,t)		cast(t*, luaM_malloc_(L, sizeof(t), 0))
+#define luaM_newvector(L,n,t)	cast(t*, luaM_malloc_(L, (n)*sizeof(t), 0))
+#define luaM_newvectorchecked(L,n,t) \
+  (luaM_checksize(L,n,sizeof(t)), luaM_newvector(L,n,t))
+
+#define luaM_newobject(L,tag,s)	luaM_malloc_(L, (s), tag)
+
+#define luaM_growvector(L,v,nelems,size,t,limit,e) \
+	((v)=cast(t *, luaM_growaux_(L,v,nelems,&(size),sizeof(t), \
+                         luaM_limitN(limit,t),e)))
+
+#define luaM_reallocvector(L, v,oldn,n,t) \
+   (cast(t *, luaM_realloc_(L, v, cast_sizet(oldn) * sizeof(t), \
+                                  cast_sizet(n) * sizeof(t))))
+
+#define luaM_shrinkvector(L,v,size,fs,t) \
+   ((v)=cast(t *, luaM_shrinkvector_(L, v, &(size), fs, sizeof(t))))
+
+LUAI_FUNC l_noret luaM_toobig (lua_State *L);
+
+/* not to be called directly */
+LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
+                                                          size_t size);
+LUAI_FUNC void *luaM_saferealloc_ (lua_State *L, void *block, size_t oldsize,
+                                                              size_t size);
+LUAI_FUNC void luaM_free_ (lua_State *L, void *block, size_t osize);
+LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int nelems,
+                               int *size, int size_elem, int limit,
+                               const char *what);
+LUAI_FUNC void *luaM_shrinkvector_ (lua_State *L, void *block, int *nelem,
+                                    int final_n, int size_elem);
+LUAI_FUNC void *luaM_malloc_ (lua_State *L, size_t size, int tag);
+
+#endif
+

+ 759 - 0
src/third_party/lua-5.4.0/src/loadlib.c

@@ -0,0 +1,759 @@
+/*
+** $Id: loadlib.c $
+** Dynamic library loader for Lua
+** See Copyright Notice in lua.h
+**
+** This module contains an implementation of loadlib for Unix systems
+** that have dlfcn, an implementation for Windows, and a stub for other
+** systems.
+*/
+
+#define loadlib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/*
+** LUA_IGMARK is a mark to ignore all before it when building the
+** luaopen_ function name.
+*/
+#if !defined (LUA_IGMARK)
+#define LUA_IGMARK		"-"
+#endif
+
+
+/*
+** LUA_CSUBSEP is the character that replaces dots in submodule names
+** when searching for a C loader.
+** LUA_LSUBSEP is the character that replaces dots in submodule names
+** when searching for a Lua loader.
+*/
+#if !defined(LUA_CSUBSEP)
+#define LUA_CSUBSEP		LUA_DIRSEP
+#endif
+
+#if !defined(LUA_LSUBSEP)
+#define LUA_LSUBSEP		LUA_DIRSEP
+#endif
+
+
+/* prefix for open functions in C libraries */
+#define LUA_POF		"luaopen_"
+
+/* separator for open functions in C libraries */
+#define LUA_OFSEP	"_"
+
+
+/*
+** key for table in the registry that keeps handles
+** for all loaded C libraries
+*/
+static const char *const CLIBS = "_CLIBS";
+
+#define LIB_FAIL	"open"
+
+
+#define setprogdir(L)           ((void)0)
+
+
+/*
+** Special type equivalent to '(void*)' for functions in gcc
+** (to suppress warnings when converting function pointers)
+*/
+typedef void (*voidf)(void);
+
+
+/*
+** system-dependent functions
+*/
+
+/*
+** unload library 'lib'
+*/
+static void lsys_unloadlib (void *lib);
+
+/*
+** load C library in file 'path'. If 'seeglb', load with all names in
+** the library global.
+** Returns the library; in case of error, returns NULL plus an
+** error string in the stack.
+*/
+static void *lsys_load (lua_State *L, const char *path, int seeglb);
+
+/*
+** Try to find a function named 'sym' in library 'lib'.
+** Returns the function; in case of error, returns NULL plus an
+** error string in the stack.
+*/
+static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym);
+
+
+
+
+#if defined(LUA_USE_DLOPEN)	/* { */
+/*
+** {========================================================================
+** This is an implementation of loadlib based on the dlfcn interface.
+** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
+** NetBSD, AIX 4.2, HPUX 11, and  probably most other Unix flavors, at least
+** as an emulation layer on top of native functions.
+** =========================================================================
+*/
+
+#include <dlfcn.h>
+
+/*
+** Macro to convert pointer-to-void* to pointer-to-function. This cast
+** is undefined according to ISO C, but POSIX assumes that it works.
+** (The '__extension__' in gnu compilers is only to avoid warnings.)
+*/
+#if defined(__GNUC__)
+#define cast_func(p) (__extension__ (lua_CFunction)(p))
+#else
+#define cast_func(p) ((lua_CFunction)(p))
+#endif
+
+
+static void lsys_unloadlib (void *lib) {
+  dlclose(lib);
+}
+
+
+static void *lsys_load (lua_State *L, const char *path, int seeglb) {
+  void *lib = dlopen(path, RTLD_NOW | (seeglb ? RTLD_GLOBAL : RTLD_LOCAL));
+  if (lib == NULL) lua_pushstring(L, dlerror());
+  return lib;
+}
+
+
+static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
+  lua_CFunction f = cast_func(dlsym(lib, sym));
+  if (f == NULL) lua_pushstring(L, dlerror());
+  return f;
+}
+
+/* }====================================================== */
+
+
+
+#elif defined(LUA_DL_DLL)	/* }{ */
+/*
+** {======================================================================
+** This is an implementation of loadlib for Windows using native functions.
+** =======================================================================
+*/
+
+#include <windows.h>
+
+
+/*
+** optional flags for LoadLibraryEx
+*/
+#if !defined(LUA_LLE_FLAGS)
+#define LUA_LLE_FLAGS	0
+#endif
+
+
+#undef setprogdir
+
+
+/*
+** Replace in the path (on the top of the stack) any occurrence
+** of LUA_EXEC_DIR with the executable's path.
+*/
+static void setprogdir (lua_State *L) {
+  char buff[MAX_PATH + 1];
+  char *lb;
+  DWORD nsize = sizeof(buff)/sizeof(char);
+  DWORD n = GetModuleFileNameA(NULL, buff, nsize);  /* get exec. name */
+  if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
+    luaL_error(L, "unable to get ModuleFileName");
+  else {
+    *lb = '\0';  /* cut name on the last '\\' to get the path */
+    luaL_gsub(L, lua_tostring(L, -1), LUA_EXEC_DIR, buff);
+    lua_remove(L, -2);  /* remove original string */
+  }
+}
+
+
+
+
+static void pusherror (lua_State *L) {
+  int error = GetLastError();
+  char buffer[128];
+  if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
+      NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL))
+    lua_pushstring(L, buffer);
+  else
+    lua_pushfstring(L, "system error %d\n", error);
+}
+
+static void lsys_unloadlib (void *lib) {
+  FreeLibrary((HMODULE)lib);
+}
+
+
+static void *lsys_load (lua_State *L, const char *path, int seeglb) {
+  HMODULE lib = LoadLibraryExA(path, NULL, LUA_LLE_FLAGS);
+  (void)(seeglb);  /* not used: symbols are 'global' by default */
+  if (lib == NULL) pusherror(L);
+  return lib;
+}
+
+
+static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
+  lua_CFunction f = (lua_CFunction)(voidf)GetProcAddress((HMODULE)lib, sym);
+  if (f == NULL) pusherror(L);
+  return f;
+}
+
+/* }====================================================== */
+
+
+#else				/* }{ */
+/*
+** {======================================================
+** Fallback for other systems
+** =======================================================
+*/
+
+#undef LIB_FAIL
+#define LIB_FAIL	"absent"
+
+
+#define DLMSG	"dynamic libraries not enabled; check your Lua installation"
+
+
+static void lsys_unloadlib (void *lib) {
+  (void)(lib);  /* not used */
+}
+
+
+static void *lsys_load (lua_State *L, const char *path, int seeglb) {
+  (void)(path); (void)(seeglb);  /* not used */
+  lua_pushliteral(L, DLMSG);
+  return NULL;
+}
+
+
+static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
+  (void)(lib); (void)(sym);  /* not used */
+  lua_pushliteral(L, DLMSG);
+  return NULL;
+}
+
+/* }====================================================== */
+#endif				/* } */
+
+
+/*
+** {==================================================================
+** Set Paths
+** ===================================================================
+*/
+
+/*
+** LUA_PATH_VAR and LUA_CPATH_VAR are the names of the environment
+** variables that Lua check to set its paths.
+*/
+#if !defined(LUA_PATH_VAR)
+#define LUA_PATH_VAR    "LUA_PATH"
+#endif
+
+#if !defined(LUA_CPATH_VAR)
+#define LUA_CPATH_VAR   "LUA_CPATH"
+#endif
+
+
+
+/*
+** return registry.LUA_NOENV as a boolean
+*/
+static int noenv (lua_State *L) {
+  int b;
+  lua_getfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
+  b = lua_toboolean(L, -1);
+  lua_pop(L, 1);  /* remove value */
+  return b;
+}
+
+
+/*
+** Set a path
+*/
+static void setpath (lua_State *L, const char *fieldname,
+                                   const char *envname,
+                                   const char *dft) {
+  const char *dftmark;
+  const char *nver = lua_pushfstring(L, "%s%s", envname, LUA_VERSUFFIX);
+  const char *path = getenv(nver);  /* try versioned name */
+  if (path == NULL)  /* no versioned environment variable? */
+    path = getenv(envname);  /* try unversioned name */
+  if (path == NULL || noenv(L))  /* no environment variable? */
+    lua_pushstring(L, dft);  /* use default */
+  else if ((dftmark = strstr(path, LUA_PATH_SEP LUA_PATH_SEP)) == NULL)
+    lua_pushstring(L, path);  /* nothing to change */
+  else {  /* path contains a ";;": insert default path in its place */
+    size_t len = strlen(path);
+    luaL_Buffer b;
+    luaL_buffinit(L, &b);
+    if (path < dftmark) {  /* is there a prefix before ';;'? */
+      luaL_addlstring(&b, path, dftmark - path);  /* add it */
+      luaL_addchar(&b, *LUA_PATH_SEP);
+    }
+    luaL_addstring(&b, dft);  /* add default */
+    if (dftmark < path + len - 2) {  /* is there a suffix after ';;'? */
+      luaL_addchar(&b, *LUA_PATH_SEP);
+      luaL_addlstring(&b, dftmark + 2, (path + len - 2) - dftmark);
+    }
+    luaL_pushresult(&b);
+  }
+  setprogdir(L);
+  lua_setfield(L, -3, fieldname);  /* package[fieldname] = path value */
+  lua_pop(L, 1);  /* pop versioned variable name ('nver') */
+}
+
+/* }================================================================== */
+
+
+/*
+** return registry.CLIBS[path]
+*/
+static void *checkclib (lua_State *L, const char *path) {
+  void *plib;
+  lua_getfield(L, LUA_REGISTRYINDEX, CLIBS);
+  lua_getfield(L, -1, path);
+  plib = lua_touserdata(L, -1);  /* plib = CLIBS[path] */
+  lua_pop(L, 2);  /* pop CLIBS table and 'plib' */
+  return plib;
+}
+
+
+/*
+** registry.CLIBS[path] = plib        -- for queries
+** registry.CLIBS[#CLIBS + 1] = plib  -- also keep a list of all libraries
+*/
+static void addtoclib (lua_State *L, const char *path, void *plib) {
+  lua_getfield(L, LUA_REGISTRYINDEX, CLIBS);
+  lua_pushlightuserdata(L, plib);
+  lua_pushvalue(L, -1);
+  lua_setfield(L, -3, path);  /* CLIBS[path] = plib */
+  lua_rawseti(L, -2, luaL_len(L, -2) + 1);  /* CLIBS[#CLIBS + 1] = plib */
+  lua_pop(L, 1);  /* pop CLIBS table */
+}
+
+
+/*
+** __gc tag method for CLIBS table: calls 'lsys_unloadlib' for all lib
+** handles in list CLIBS
+*/
+static int gctm (lua_State *L) {
+  lua_Integer n = luaL_len(L, 1);
+  for (; n >= 1; n--) {  /* for each handle, in reverse order */
+    lua_rawgeti(L, 1, n);  /* get handle CLIBS[n] */
+    lsys_unloadlib(lua_touserdata(L, -1));
+    lua_pop(L, 1);  /* pop handle */
+  }
+  return 0;
+}
+
+
+
+/* error codes for 'lookforfunc' */
+#define ERRLIB		1
+#define ERRFUNC		2
+
+/*
+** Look for a C function named 'sym' in a dynamically loaded library
+** 'path'.
+** First, check whether the library is already loaded; if not, try
+** to load it.
+** Then, if 'sym' is '*', return true (as library has been loaded).
+** Otherwise, look for symbol 'sym' in the library and push a
+** C function with that symbol.
+** Return 0 and 'true' or a function in the stack; in case of
+** errors, return an error code and an error message in the stack.
+*/
+static int lookforfunc (lua_State *L, const char *path, const char *sym) {
+  void *reg = checkclib(L, path);  /* check loaded C libraries */
+  if (reg == NULL) {  /* must load library? */
+    reg = lsys_load(L, path, *sym == '*');  /* global symbols if 'sym'=='*' */
+    if (reg == NULL) return ERRLIB;  /* unable to load library */
+    addtoclib(L, path, reg);
+  }
+  if (*sym == '*') {  /* loading only library (no function)? */
+    lua_pushboolean(L, 1);  /* return 'true' */
+    return 0;  /* no errors */
+  }
+  else {
+    lua_CFunction f = lsys_sym(L, reg, sym);
+    if (f == NULL)
+      return ERRFUNC;  /* unable to find function */
+    lua_pushcfunction(L, f);  /* else create new function */
+    return 0;  /* no errors */
+  }
+}
+
+
+static int ll_loadlib (lua_State *L) {
+  const char *path = luaL_checkstring(L, 1);
+  const char *init = luaL_checkstring(L, 2);
+  int stat = lookforfunc(L, path, init);
+  if (stat == 0)  /* no errors? */
+    return 1;  /* return the loaded function */
+  else {  /* error; error message is on stack top */
+    luaL_pushfail(L);
+    lua_insert(L, -2);
+    lua_pushstring(L, (stat == ERRLIB) ?  LIB_FAIL : "init");
+    return 3;  /* return fail, error message, and where */
+  }
+}
+
+
+
+/*
+** {======================================================
+** 'require' function
+** =======================================================
+*/
+
+
+static int readable (const char *filename) {
+  FILE *f = fopen(filename, "r");  /* try to open file */
+  if (f == NULL) return 0;  /* open failed */
+  fclose(f);
+  return 1;
+}
+
+
+/*
+** Get the next name in '*path' = 'name1;name2;name3;...', changing
+** the ending ';' to '\0' to create a zero-terminated string. Return
+** NULL when list ends.
+*/
+static const char *getnextfilename (char **path, char *end) {
+  char *sep;
+  char *name = *path;
+  if (name == end)
+    return NULL;  /* no more names */
+  else if (*name == '\0') {  /* from previous iteration? */
+    *name = *LUA_PATH_SEP;  /* restore separator */
+    name++;  /* skip it */
+  }
+  sep = strchr(name, *LUA_PATH_SEP);  /* find next separator */
+  if (sep == NULL)  /* separator not found? */
+    sep = end;  /* name goes until the end */
+  *sep = '\0';  /* finish file name */
+  *path = sep;  /* will start next search from here */
+  return name;
+}
+
+
+/*
+** Given a path such as ";blabla.so;blublu.so", pushes the string
+**
+** no file 'blabla.so'
+**	no file 'blublu.so'
+*/
+static void pusherrornotfound (lua_State *L, const char *path) {
+  luaL_Buffer b;
+  luaL_buffinit(L, &b);
+  luaL_addstring(&b, "no file '");
+  luaL_addgsub(&b, path, LUA_PATH_SEP, "'\n\tno file '");
+  luaL_addstring(&b, "'");
+  luaL_pushresult(&b);
+}
+
+
+static const char *searchpath (lua_State *L, const char *name,
+                                             const char *path,
+                                             const char *sep,
+                                             const char *dirsep) {
+  luaL_Buffer buff;
+  char *pathname;  /* path with name inserted */
+  char *endpathname;  /* its end */
+  const char *filename;
+  /* separator is non-empty and appears in 'name'? */
+  if (*sep != '\0' && strchr(name, *sep) != NULL)
+    name = luaL_gsub(L, name, sep, dirsep);  /* replace it by 'dirsep' */
+  luaL_buffinit(L, &buff);
+  /* add path to the buffer, replacing marks ('?') with the file name */
+  luaL_addgsub(&buff, path, LUA_PATH_MARK, name);
+  luaL_addchar(&buff, '\0');
+  pathname = luaL_buffaddr(&buff);  /* writable list of file names */
+  endpathname = pathname + luaL_bufflen(&buff) - 1;
+  while ((filename = getnextfilename(&pathname, endpathname)) != NULL) {
+    if (readable(filename))  /* does file exist and is readable? */
+      return lua_pushstring(L, filename);  /* save and return name */
+  }
+  luaL_pushresult(&buff);  /* push path to create error message */
+  pusherrornotfound(L, lua_tostring(L, -1));  /* create error message */
+  return NULL;  /* not found */
+}
+
+
+static int ll_searchpath (lua_State *L) {
+  const char *f = searchpath(L, luaL_checkstring(L, 1),
+                                luaL_checkstring(L, 2),
+                                luaL_optstring(L, 3, "."),
+                                luaL_optstring(L, 4, LUA_DIRSEP));
+  if (f != NULL) return 1;
+  else {  /* error message is on top of the stack */
+    luaL_pushfail(L);
+    lua_insert(L, -2);
+    return 2;  /* return fail + error message */
+  }
+}
+
+
+static const char *findfile (lua_State *L, const char *name,
+                                           const char *pname,
+                                           const char *dirsep) {
+  const char *path;
+  lua_getfield(L, lua_upvalueindex(1), pname);
+  path = lua_tostring(L, -1);
+  if (path == NULL)
+    luaL_error(L, "'package.%s' must be a string", pname);
+  return searchpath(L, name, path, ".", dirsep);
+}
+
+
+static int checkload (lua_State *L, int stat, const char *filename) {
+  if (stat) {  /* module loaded successfully? */
+    lua_pushstring(L, filename);  /* will be 2nd argument to module */
+    return 2;  /* return open function and file name */
+  }
+  else
+    return luaL_error(L, "error loading module '%s' from file '%s':\n\t%s",
+                          lua_tostring(L, 1), filename, lua_tostring(L, -1));
+}
+
+
+static int searcher_Lua (lua_State *L) {
+  const char *filename;
+  const char *name = luaL_checkstring(L, 1);
+  filename = findfile(L, name, "path", LUA_LSUBSEP);
+  if (filename == NULL) return 1;  /* module not found in this path */
+  return checkload(L, (luaL_loadfile(L, filename) == LUA_OK), filename);
+}
+
+
+/*
+** Try to find a load function for module 'modname' at file 'filename'.
+** First, change '.' to '_' in 'modname'; then, if 'modname' has
+** the form X-Y (that is, it has an "ignore mark"), build a function
+** name "luaopen_X" and look for it. (For compatibility, if that
+** fails, it also tries "luaopen_Y".) If there is no ignore mark,
+** look for a function named "luaopen_modname".
+*/
+static int loadfunc (lua_State *L, const char *filename, const char *modname) {
+  const char *openfunc;
+  const char *mark;
+  modname = luaL_gsub(L, modname, ".", LUA_OFSEP);
+  mark = strchr(modname, *LUA_IGMARK);
+  if (mark) {
+    int stat;
+    openfunc = lua_pushlstring(L, modname, mark - modname);
+    openfunc = lua_pushfstring(L, LUA_POF"%s", openfunc);
+    stat = lookforfunc(L, filename, openfunc);
+    if (stat != ERRFUNC) return stat;
+    modname = mark + 1;  /* else go ahead and try old-style name */
+  }
+  openfunc = lua_pushfstring(L, LUA_POF"%s", modname);
+  return lookforfunc(L, filename, openfunc);
+}
+
+
+static int searcher_C (lua_State *L) {
+  const char *name = luaL_checkstring(L, 1);
+  const char *filename = findfile(L, name, "cpath", LUA_CSUBSEP);
+  if (filename == NULL) return 1;  /* module not found in this path */
+  return checkload(L, (loadfunc(L, filename, name) == 0), filename);
+}
+
+
+static int searcher_Croot (lua_State *L) {
+  const char *filename;
+  const char *name = luaL_checkstring(L, 1);
+  const char *p = strchr(name, '.');
+  int stat;
+  if (p == NULL) return 0;  /* is root */
+  lua_pushlstring(L, name, p - name);
+  filename = findfile(L, lua_tostring(L, -1), "cpath", LUA_CSUBSEP);
+  if (filename == NULL) return 1;  /* root not found */
+  if ((stat = loadfunc(L, filename, name)) != 0) {
+    if (stat != ERRFUNC)
+      return checkload(L, 0, filename);  /* real error */
+    else {  /* open function not found */
+      lua_pushfstring(L, "no module '%s' in file '%s'", name, filename);
+      return 1;
+    }
+  }
+  lua_pushstring(L, filename);  /* will be 2nd argument to module */
+  return 2;
+}
+
+
+static int searcher_preload (lua_State *L) {
+  const char *name = luaL_checkstring(L, 1);
+  lua_getfield(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
+  if (lua_getfield(L, -1, name) == LUA_TNIL) {  /* not found? */
+    lua_pushfstring(L, "no field package.preload['%s']", name);
+    return 1;
+  }
+  else {
+    lua_pushliteral(L, ":preload:");
+    return 2;
+  }
+}
+
+
+static void findloader (lua_State *L, const char *name) {
+  int i;
+  luaL_Buffer msg;  /* to build error message */
+  /* push 'package.searchers' to index 3 in the stack */
+  if (lua_getfield(L, lua_upvalueindex(1), "searchers") != LUA_TTABLE)
+    luaL_error(L, "'package.searchers' must be a table");
+  luaL_buffinit(L, &msg);
+  /*  iterate over available searchers to find a loader */
+  for (i = 1; ; i++) {
+    luaL_addstring(&msg, "\n\t");  /* error-message prefix */
+    if (lua_rawgeti(L, 3, i) == LUA_TNIL) {  /* no more searchers? */
+      lua_pop(L, 1);  /* remove nil */
+      luaL_buffsub(&msg, 2);  /* remove prefix */
+      luaL_pushresult(&msg);  /* create error message */
+      luaL_error(L, "module '%s' not found:%s", name, lua_tostring(L, -1));
+    }
+    lua_pushstring(L, name);
+    lua_call(L, 1, 2);  /* call it */
+    if (lua_isfunction(L, -2))  /* did it find a loader? */
+      return;  /* module loader found */
+    else if (lua_isstring(L, -2)) {  /* searcher returned error message? */
+      lua_pop(L, 1);  /* remove extra return */
+      luaL_addvalue(&msg);  /* concatenate error message */
+    }
+    else {  /* no error message */
+      lua_pop(L, 2);  /* remove both returns */
+      luaL_buffsub(&msg, 2);  /* remove prefix */
+    }
+  }
+}
+
+
+static int ll_require (lua_State *L) {
+  const char *name = luaL_checkstring(L, 1);
+  lua_settop(L, 1);  /* LOADED table will be at index 2 */
+  lua_getfield(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
+  lua_getfield(L, 2, name);  /* LOADED[name] */
+  if (lua_toboolean(L, -1))  /* is it there? */
+    return 1;  /* package is already loaded */
+  /* else must load package */
+  lua_pop(L, 1);  /* remove 'getfield' result */
+  findloader(L, name);
+  lua_rotate(L, -2, 1);  /* function <-> loader data */
+  lua_pushvalue(L, 1);  /* name is 1st argument to module loader */
+  lua_pushvalue(L, -3);  /* loader data is 2nd argument */
+  /* stack: ...; loader data; loader function; mod. name; loader data */
+  lua_call(L, 2, 1);  /* run loader to load module */
+  /* stack: ...; loader data; result from loader */
+  if (!lua_isnil(L, -1))  /* non-nil return? */
+    lua_setfield(L, 2, name);  /* LOADED[name] = returned value */
+  else
+    lua_pop(L, 1);  /* pop nil */
+  if (lua_getfield(L, 2, name) == LUA_TNIL) {   /* module set no value? */
+    lua_pushboolean(L, 1);  /* use true as result */
+    lua_copy(L, -1, -2);  /* replace loader result */
+    lua_setfield(L, 2, name);  /* LOADED[name] = true */
+  }
+  lua_rotate(L, -2, 1);  /* loader data <-> module result  */
+  return 2;  /* return module result and loader data */
+}
+
+/* }====================================================== */
+
+
+
+
+static const luaL_Reg pk_funcs[] = {
+  {"loadlib", ll_loadlib},
+  {"searchpath", ll_searchpath},
+  /* placeholders */
+  {"preload", NULL},
+  {"cpath", NULL},
+  {"path", NULL},
+  {"searchers", NULL},
+  {"loaded", NULL},
+  {NULL, NULL}
+};
+
+
+static const luaL_Reg ll_funcs[] = {
+  {"require", ll_require},
+  {NULL, NULL}
+};
+
+
+static void createsearcherstable (lua_State *L) {
+  static const lua_CFunction searchers[] =
+    {searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL};
+  int i;
+  /* create 'searchers' table */
+  lua_createtable(L, sizeof(searchers)/sizeof(searchers[0]) - 1, 0);
+  /* fill it with predefined searchers */
+  for (i=0; searchers[i] != NULL; i++) {
+    lua_pushvalue(L, -2);  /* set 'package' as upvalue for all searchers */
+    lua_pushcclosure(L, searchers[i], 1);
+    lua_rawseti(L, -2, i+1);
+  }
+  lua_setfield(L, -2, "searchers");  /* put it in field 'searchers' */
+}
+
+
+/*
+** create table CLIBS to keep track of loaded C libraries,
+** setting a finalizer to close all libraries when closing state.
+*/
+static void createclibstable (lua_State *L) {
+  luaL_getsubtable(L, LUA_REGISTRYINDEX, CLIBS);  /* create CLIBS table */
+  lua_createtable(L, 0, 1);  /* create metatable for CLIBS */
+  lua_pushcfunction(L, gctm);
+  lua_setfield(L, -2, "__gc");  /* set finalizer for CLIBS table */
+  lua_setmetatable(L, -2);
+}
+
+
+LUAMOD_API int luaopen_package (lua_State *L) {
+  createclibstable(L);
+  luaL_newlib(L, pk_funcs);  /* create 'package' table */
+  createsearcherstable(L);
+  /* set paths */
+  setpath(L, "path", LUA_PATH_VAR, LUA_PATH_DEFAULT);
+  setpath(L, "cpath", LUA_CPATH_VAR, LUA_CPATH_DEFAULT);
+  /* store config information */
+  lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATH_SEP "\n" LUA_PATH_MARK "\n"
+                     LUA_EXEC_DIR "\n" LUA_IGMARK "\n");
+  lua_setfield(L, -2, "config");
+  /* set field 'loaded' */
+  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
+  lua_setfield(L, -2, "loaded");
+  /* set field 'preload' */
+  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
+  lua_setfield(L, -2, "preload");
+  lua_pushglobaltable(L);
+  lua_pushvalue(L, -2);  /* set 'package' as upvalue for next lib */
+  luaL_setfuncs(L, ll_funcs, 1);  /* open lib into global table */
+  lua_pop(L, 1);  /* pop global table */
+  return 1;  /* return 'package' table */
+}
+

+ 583 - 0
src/third_party/lua-5.4.0/src/lobject.c

@@ -0,0 +1,583 @@
+/*
+** $Id: lobject.c $
+** Some generic functions over Lua objects
+** See Copyright Notice in lua.h
+*/
+
+#define lobject_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <locale.h>
+#include <math.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lctype.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "lvm.h"
+
+
+/*
+** Computes ceil(log2(x))
+*/
+int luaO_ceillog2 (unsigned int x) {
+  static const lu_byte log_2[256] = {  /* log_2[i] = ceil(log2(i - 1)) */
+    0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
+  };
+  int l = 0;
+  x--;
+  while (x >= 256) { l += 8; x >>= 8; }
+  return l + log_2[x];
+}
+
+
+static lua_Integer intarith (lua_State *L, int op, lua_Integer v1,
+                                                   lua_Integer v2) {
+  switch (op) {
+    case LUA_OPADD: return intop(+, v1, v2);
+    case LUA_OPSUB:return intop(-, v1, v2);
+    case LUA_OPMUL:return intop(*, v1, v2);
+    case LUA_OPMOD: return luaV_mod(L, v1, v2);
+    case LUA_OPIDIV: return luaV_idiv(L, v1, v2);
+    case LUA_OPBAND: return intop(&, v1, v2);
+    case LUA_OPBOR: return intop(|, v1, v2);
+    case LUA_OPBXOR: return intop(^, v1, v2);
+    case LUA_OPSHL: return luaV_shiftl(v1, v2);
+    case LUA_OPSHR: return luaV_shiftl(v1, -v2);
+    case LUA_OPUNM: return intop(-, 0, v1);
+    case LUA_OPBNOT: return intop(^, ~l_castS2U(0), v1);
+    default: lua_assert(0); return 0;
+  }
+}
+
+
+static lua_Number numarith (lua_State *L, int op, lua_Number v1,
+                                                  lua_Number v2) {
+  switch (op) {
+    case LUA_OPADD: return luai_numadd(L, v1, v2);
+    case LUA_OPSUB: return luai_numsub(L, v1, v2);
+    case LUA_OPMUL: return luai_nummul(L, v1, v2);
+    case LUA_OPDIV: return luai_numdiv(L, v1, v2);
+    case LUA_OPPOW: return luai_numpow(L, v1, v2);
+    case LUA_OPIDIV: return luai_numidiv(L, v1, v2);
+    case LUA_OPUNM: return luai_numunm(L, v1);
+    case LUA_OPMOD: return luaV_modf(L, v1, v2);
+    default: lua_assert(0); return 0;
+  }
+}
+
+
+int luaO_rawarith (lua_State *L, int op, const TValue *p1, const TValue *p2,
+                   TValue *res) {
+  switch (op) {
+    case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR:
+    case LUA_OPSHL: case LUA_OPSHR:
+    case LUA_OPBNOT: {  /* operate only on integers */
+      lua_Integer i1; lua_Integer i2;
+      if (tointegerns(p1, &i1) && tointegerns(p2, &i2)) {
+        setivalue(res, intarith(L, op, i1, i2));
+        return 1;
+      }
+      else return 0;  /* fail */
+    }
+    case LUA_OPDIV: case LUA_OPPOW: {  /* operate only on floats */
+      lua_Number n1; lua_Number n2;
+      if (tonumberns(p1, n1) && tonumberns(p2, n2)) {
+        setfltvalue(res, numarith(L, op, n1, n2));
+        return 1;
+      }
+      else return 0;  /* fail */
+    }
+    default: {  /* other operations */
+      lua_Number n1; lua_Number n2;
+      if (ttisinteger(p1) && ttisinteger(p2)) {
+        setivalue(res, intarith(L, op, ivalue(p1), ivalue(p2)));
+        return 1;
+      }
+      else if (tonumberns(p1, n1) && tonumberns(p2, n2)) {
+        setfltvalue(res, numarith(L, op, n1, n2));
+        return 1;
+      }
+      else return 0;  /* fail */
+    }
+  }
+}
+
+
+void luaO_arith (lua_State *L, int op, const TValue *p1, const TValue *p2,
+                 StkId res) {
+  if (!luaO_rawarith(L, op, p1, p2, s2v(res))) {
+    /* could not perform raw operation; try metamethod */
+    luaT_trybinTM(L, p1, p2, res, cast(TMS, (op - LUA_OPADD) + TM_ADD));
+  }
+}
+
+
+int luaO_hexavalue (int c) {
+  if (lisdigit(c)) return c - '0';
+  else return (ltolower(c) - 'a') + 10;
+}
+
+
+static int isneg (const char **s) {
+  if (**s == '-') { (*s)++; return 1; }
+  else if (**s == '+') (*s)++;
+  return 0;
+}
+
+
+
+/*
+** {==================================================================
+** Lua's implementation for 'lua_strx2number'
+** ===================================================================
+*/
+
+#if !defined(lua_strx2number)
+
+/* maximum number of significant digits to read (to avoid overflows
+   even with single floats) */
+#define MAXSIGDIG	30
+
+/*
+** convert a hexadecimal numeric string to a number, following
+** C99 specification for 'strtod'
+*/
+static lua_Number lua_strx2number (const char *s, char **endptr) {
+  int dot = lua_getlocaledecpoint();
+  lua_Number r = 0.0;  /* result (accumulator) */
+  int sigdig = 0;  /* number of significant digits */
+  int nosigdig = 0;  /* number of non-significant digits */
+  int e = 0;  /* exponent correction */
+  int neg;  /* 1 if number is negative */
+  int hasdot = 0;  /* true after seen a dot */
+  *endptr = cast_charp(s);  /* nothing is valid yet */
+  while (lisspace(cast_uchar(*s))) s++;  /* skip initial spaces */
+  neg = isneg(&s);  /* check sign */
+  if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X')))  /* check '0x' */
+    return 0.0;  /* invalid format (no '0x') */
+  for (s += 2; ; s++) {  /* skip '0x' and read numeral */
+    if (*s == dot) {
+      if (hasdot) break;  /* second dot? stop loop */
+      else hasdot = 1;
+    }
+    else if (lisxdigit(cast_uchar(*s))) {
+      if (sigdig == 0 && *s == '0')  /* non-significant digit (zero)? */
+        nosigdig++;
+      else if (++sigdig <= MAXSIGDIG)  /* can read it without overflow? */
+          r = (r * cast_num(16.0)) + luaO_hexavalue(*s);
+      else e++; /* too many digits; ignore, but still count for exponent */
+      if (hasdot) e--;  /* decimal digit? correct exponent */
+    }
+    else break;  /* neither a dot nor a digit */
+  }
+  if (nosigdig + sigdig == 0)  /* no digits? */
+    return 0.0;  /* invalid format */
+  *endptr = cast_charp(s);  /* valid up to here */
+  e *= 4;  /* each digit multiplies/divides value by 2^4 */
+  if (*s == 'p' || *s == 'P') {  /* exponent part? */
+    int exp1 = 0;  /* exponent value */
+    int neg1;  /* exponent sign */
+    s++;  /* skip 'p' */
+    neg1 = isneg(&s);  /* sign */
+    if (!lisdigit(cast_uchar(*s)))
+      return 0.0;  /* invalid; must have at least one digit */
+    while (lisdigit(cast_uchar(*s)))  /* read exponent */
+      exp1 = exp1 * 10 + *(s++) - '0';
+    if (neg1) exp1 = -exp1;
+    e += exp1;
+    *endptr = cast_charp(s);  /* valid up to here */
+  }
+  if (neg) r = -r;
+  return l_mathop(ldexp)(r, e);
+}
+
+#endif
+/* }====================================================== */
+
+
+/* maximum length of a numeral */
+#if !defined (L_MAXLENNUM)
+#define L_MAXLENNUM	200
+#endif
+
+static const char *l_str2dloc (const char *s, lua_Number *result, int mode) {
+  char *endptr;
+  *result = (mode == 'x') ? lua_strx2number(s, &endptr)  /* try to convert */
+                          : lua_str2number(s, &endptr);
+  if (endptr == s) return NULL;  /* nothing recognized? */
+  while (lisspace(cast_uchar(*endptr))) endptr++;  /* skip trailing spaces */
+  return (*endptr == '\0') ? endptr : NULL;  /* OK if no trailing characters */
+}
+
+
+/*
+** Convert string 's' to a Lua number (put in 'result'). Return NULL
+** on fail or the address of the ending '\0' on success.
+** 'pmode' points to (and 'mode' contains) special things in the string:
+** - 'x'/'X' means a hexadecimal numeral
+** - 'n'/'N' means 'inf' or 'nan' (which should be rejected)
+** - '.' just optimizes the search for the common case (nothing special)
+** This function accepts both the current locale or a dot as the radix
+** mark. If the conversion fails, it may mean number has a dot but
+** locale accepts something else. In that case, the code copies 's'
+** to a buffer (because 's' is read-only), changes the dot to the
+** current locale radix mark, and tries to convert again.
+*/
+static const char *l_str2d (const char *s, lua_Number *result) {
+  const char *endptr;
+  const char *pmode = strpbrk(s, ".xXnN");
+  int mode = pmode ? ltolower(cast_uchar(*pmode)) : 0;
+  if (mode == 'n')  /* reject 'inf' and 'nan' */
+    return NULL;
+  endptr = l_str2dloc(s, result, mode);  /* try to convert */
+  if (endptr == NULL) {  /* failed? may be a different locale */
+    char buff[L_MAXLENNUM + 1];
+    const char *pdot = strchr(s, '.');
+    if (strlen(s) > L_MAXLENNUM || pdot == NULL)
+      return NULL;  /* string too long or no dot; fail */
+    strcpy(buff, s);  /* copy string to buffer */
+    buff[pdot - s] = lua_getlocaledecpoint();  /* correct decimal point */
+    endptr = l_str2dloc(buff, result, mode);  /* try again */
+    if (endptr != NULL)
+      endptr = s + (endptr - buff);  /* make relative to 's' */
+  }
+  return endptr;
+}
+
+
+#define MAXBY10		cast(lua_Unsigned, LUA_MAXINTEGER / 10)
+#define MAXLASTD	cast_int(LUA_MAXINTEGER % 10)
+
+static const char *l_str2int (const char *s, lua_Integer *result) {
+  lua_Unsigned a = 0;
+  int empty = 1;
+  int neg;
+  while (lisspace(cast_uchar(*s))) s++;  /* skip initial spaces */
+  neg = isneg(&s);
+  if (s[0] == '0' &&
+      (s[1] == 'x' || s[1] == 'X')) {  /* hex? */
+    s += 2;  /* skip '0x' */
+    for (; lisxdigit(cast_uchar(*s)); s++) {
+      a = a * 16 + luaO_hexavalue(*s);
+      empty = 0;
+    }
+  }
+  else {  /* decimal */
+    for (; lisdigit(cast_uchar(*s)); s++) {
+      int d = *s - '0';
+      if (a >= MAXBY10 && (a > MAXBY10 || d > MAXLASTD + neg))  /* overflow? */
+        return NULL;  /* do not accept it (as integer) */
+      a = a * 10 + d;
+      empty = 0;
+    }
+  }
+  while (lisspace(cast_uchar(*s))) s++;  /* skip trailing spaces */
+  if (empty || *s != '\0') return NULL;  /* something wrong in the numeral */
+  else {
+    *result = l_castU2S((neg) ? 0u - a : a);
+    return s;
+  }
+}
+
+
+size_t luaO_str2num (const char *s, TValue *o) {
+  lua_Integer i; lua_Number n;
+  const char *e;
+  if ((e = l_str2int(s, &i)) != NULL) {  /* try as an integer */
+    setivalue(o, i);
+  }
+  else if ((e = l_str2d(s, &n)) != NULL) {  /* else try as a float */
+    setfltvalue(o, n);
+  }
+  else
+    return 0;  /* conversion failed */
+  return (e - s) + 1;  /* success; return string size */
+}
+
+
+int luaO_utf8esc (char *buff, unsigned long x) {
+  int n = 1;  /* number of bytes put in buffer (backwards) */
+  lua_assert(x <= 0x7FFFFFFFu);
+  if (x < 0x80)  /* ascii? */
+    buff[UTF8BUFFSZ - 1] = cast_char(x);
+  else {  /* need continuation bytes */
+    unsigned int mfb = 0x3f;  /* maximum that fits in first byte */
+    do {  /* add continuation bytes */
+      buff[UTF8BUFFSZ - (n++)] = cast_char(0x80 | (x & 0x3f));
+      x >>= 6;  /* remove added bits */
+      mfb >>= 1;  /* now there is one less bit available in first byte */
+    } while (x > mfb);  /* still needs continuation byte? */
+    buff[UTF8BUFFSZ - n] = cast_char((~mfb << 1) | x);  /* add first byte */
+  }
+  return n;
+}
+
+
+/* maximum length of the conversion of a number to a string */
+#define MAXNUMBER2STR	50
+
+
+/*
+** Convert a number object to a string, adding it to a buffer
+*/
+static int tostringbuff (TValue *obj, char *buff) {
+  int len;
+  lua_assert(ttisnumber(obj));
+  if (ttisinteger(obj))
+    len = lua_integer2str(buff, MAXNUMBER2STR, ivalue(obj));
+  else {
+    len = lua_number2str(buff, MAXNUMBER2STR, fltvalue(obj));
+    if (buff[strspn(buff, "-0123456789")] == '\0') {  /* looks like an int? */
+      buff[len++] = lua_getlocaledecpoint();
+      buff[len++] = '0';  /* adds '.0' to result */
+    }
+  }
+  return len;
+}
+
+
+/*
+** Convert a number object to a Lua string, replacing the value at 'obj'
+*/
+void luaO_tostring (lua_State *L, TValue *obj) {
+  char buff[MAXNUMBER2STR];
+  int len = tostringbuff(obj, buff);
+  setsvalue(L, obj, luaS_newlstr(L, buff, len));
+}
+
+
+
+
+/*
+** {==================================================================
+** 'luaO_pushvfstring'
+** ===================================================================
+*/
+
+/* size for buffer space used by 'luaO_pushvfstring' */
+#define BUFVFS		400
+
+/* buffer used by 'luaO_pushvfstring' */
+typedef struct BuffFS {
+  lua_State *L;
+  int pushed;  /* number of string pieces already on the stack */
+  int blen;  /* length of partial string in 'space' */
+  char space[BUFVFS];  /* holds last part of the result */
+} BuffFS;
+
+
+/*
+** Push given string to the stack, as part of the buffer. If the stack
+** is almost full, join all partial strings in the stack into one.
+*/
+static void pushstr (BuffFS *buff, const char *str, size_t l) {
+  lua_State *L = buff->L;
+  setsvalue2s(L, L->top, luaS_newlstr(L, str, l));
+  L->top++;  /* may use one extra slot */
+  buff->pushed++;
+  if (buff->pushed > 1 && L->top + 1 >= L->stack_last) {
+    luaV_concat(L, buff->pushed);  /* join all partial results into one */
+    buff->pushed = 1;
+  }
+}
+
+
+/*
+** empty the buffer space into the stack
+*/
+static void clearbuff (BuffFS *buff) {
+  pushstr(buff, buff->space, buff->blen);  /* push buffer contents */
+  buff->blen = 0;  /* space now is empty */
+}
+
+
+/*
+** Get a space of size 'sz' in the buffer. If buffer has not enough
+** space, empty it. 'sz' must fit in an empty buffer.
+*/
+static char *getbuff (BuffFS *buff, int sz) {
+  lua_assert(buff->blen <= BUFVFS); lua_assert(sz <= BUFVFS);
+  if (sz > BUFVFS - buff->blen)  /* not enough space? */
+    clearbuff(buff);
+  return buff->space + buff->blen;
+}
+
+
+#define addsize(b,sz)	((b)->blen += (sz))
+
+
+/*
+** Add 'str' to the buffer. If string is larger than the buffer space,
+** push the string directly to the stack.
+*/
+static void addstr2buff (BuffFS *buff, const char *str, size_t slen) {
+  if (slen <= BUFVFS) {  /* does string fit into buffer? */
+    char *bf = getbuff(buff, cast_int(slen));
+    memcpy(bf, str, slen);  /* add string to buffer */
+    addsize(buff, cast_int(slen));
+  }
+  else {  /* string larger than buffer */
+    clearbuff(buff);  /* string comes after buffer's content */
+    pushstr(buff, str, slen);  /* push string */
+  }
+}
+
+
+/*
+** Add a number to the buffer.
+*/
+static void addnum2buff (BuffFS *buff, TValue *num) {
+  char *numbuff = getbuff(buff, MAXNUMBER2STR);
+  int len = tostringbuff(num, numbuff);  /* format number into 'numbuff' */
+  addsize(buff, len);
+}
+
+
+/*
+** this function handles only '%d', '%c', '%f', '%p', '%s', and '%%'
+   conventional formats, plus Lua-specific '%I' and '%U'
+*/
+const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
+  BuffFS buff;  /* holds last part of the result */
+  const char *e;  /* points to next '%' */
+  buff.pushed = buff.blen = 0;
+  buff.L = L;
+  while ((e = strchr(fmt, '%')) != NULL) {
+    addstr2buff(&buff, fmt, e - fmt);  /* add 'fmt' up to '%' */
+    switch (*(e + 1)) {  /* conversion specifier */
+      case 's': {  /* zero-terminated string */
+        const char *s = va_arg(argp, char *);
+        if (s == NULL) s = "(null)";
+        addstr2buff(&buff, s, strlen(s));
+        break;
+      }
+      case 'c': {  /* an 'int' as a character */
+        char c = cast_uchar(va_arg(argp, int));
+        addstr2buff(&buff, &c, sizeof(char));
+        break;
+      }
+      case 'd': {  /* an 'int' */
+        TValue num;
+        setivalue(&num, va_arg(argp, int));
+        addnum2buff(&buff, &num);
+        break;
+      }
+      case 'I': {  /* a 'lua_Integer' */
+        TValue num;
+        setivalue(&num, cast(lua_Integer, va_arg(argp, l_uacInt)));
+        addnum2buff(&buff, &num);
+        break;
+      }
+      case 'f': {  /* a 'lua_Number' */
+        TValue num;
+        setfltvalue(&num, cast_num(va_arg(argp, l_uacNumber)));
+        addnum2buff(&buff, &num);
+        break;
+      }
+      case 'p': {  /* a pointer */
+        const int sz = 3 * sizeof(void*) + 8; /* enough space for '%p' */
+        char *bf = getbuff(&buff, sz);
+        void *p = va_arg(argp, void *);
+        int len = lua_pointer2str(bf, sz, p);
+        addsize(&buff, len);
+        break;
+      }
+      case 'U': {  /* a 'long' as a UTF-8 sequence */
+        char bf[UTF8BUFFSZ];
+        int len = luaO_utf8esc(bf, va_arg(argp, long));
+        addstr2buff(&buff, bf + UTF8BUFFSZ - len, len);
+        break;
+      }
+      case '%': {
+        addstr2buff(&buff, "%", 1);
+        break;
+      }
+      default: {
+        luaG_runerror(L, "invalid option '%%%c' to 'lua_pushfstring'",
+                         *(e + 1));
+      }
+    }
+    fmt = e + 2;  /* skip '%' and the specifier */
+  }
+  addstr2buff(&buff, fmt, strlen(fmt));  /* rest of 'fmt' */
+  clearbuff(&buff);  /* empty buffer into the stack */
+  if (buff.pushed > 1)
+    luaV_concat(L, buff.pushed);  /* join all partial results */
+  return svalue(s2v(L->top - 1));
+}
+
+
+const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) {
+  const char *msg;
+  va_list argp;
+  va_start(argp, fmt);
+  msg = luaO_pushvfstring(L, fmt, argp);
+  va_end(argp);
+  return msg;
+}
+
+/* }================================================================== */
+
+
+#define RETS	"..."
+#define PRE	"[string \""
+#define POS	"\"]"
+
+#define addstr(a,b,l)	( memcpy(a,b,(l) * sizeof(char)), a += (l) )
+
+void luaO_chunkid (char *out, const char *source, size_t srclen) {
+  size_t bufflen = LUA_IDSIZE;  /* free space in buffer */
+  if (*source == '=') {  /* 'literal' source */
+    if (srclen <= bufflen)  /* small enough? */
+      memcpy(out, source + 1, srclen * sizeof(char));
+    else {  /* truncate it */
+      addstr(out, source + 1, bufflen - 1);
+      *out = '\0';
+    }
+  }
+  else if (*source == '@') {  /* file name */
+    if (srclen <= bufflen)  /* small enough? */
+      memcpy(out, source + 1, srclen * sizeof(char));
+    else {  /* add '...' before rest of name */
+      addstr(out, RETS, LL(RETS));
+      bufflen -= LL(RETS);
+      memcpy(out, source + 1 + srclen - bufflen, bufflen * sizeof(char));
+    }
+  }
+  else {  /* string; format as [string "source"] */
+    const char *nl = strchr(source, '\n');  /* find first new line (if any) */
+    addstr(out, PRE, LL(PRE));  /* add prefix */
+    bufflen -= LL(PRE RETS POS) + 1;  /* save space for prefix+suffix+'\0' */
+    if (srclen < bufflen && nl == NULL) {  /* small one-line source? */
+      addstr(out, source, srclen);  /* keep it */
+    }
+    else {
+      if (nl != NULL) srclen = nl - source;  /* stop at first newline */
+      if (srclen > bufflen) srclen = bufflen;
+      addstr(out, source, srclen);
+      addstr(out, RETS, LL(RETS));
+    }
+    memcpy(out, POS, (LL(POS) + 1) * sizeof(char));
+  }
+}
+

+ 787 - 0
src/third_party/lua-5.4.0/src/lobject.h

@@ -0,0 +1,787 @@
+/*
+** $Id: lobject.h $
+** Type definitions for Lua objects
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lobject_h
+#define lobject_h
+
+
+#include <stdarg.h>
+
+
+#include "llimits.h"
+#include "lua.h"
+
+
+/*
+** Extra types for collectable non-values
+*/
+#define LUA_TUPVAL	LUA_NUMTYPES  /* upvalues */
+#define LUA_TPROTO	(LUA_NUMTYPES+1)  /* function prototypes */
+
+
+/*
+** number of all possible types (including LUA_TNONE)
+*/
+#define LUA_TOTALTYPES		(LUA_TPROTO + 2)
+
+
+/*
+** tags for Tagged Values have the following use of bits:
+** bits 0-3: actual tag (a LUA_T* constant)
+** bits 4-5: variant bits
+** bit 6: whether value is collectable
+*/
+
+/* add variant bits to a type */
+#define makevariant(t,v)	((t) | ((v) << 4))
+
+
+
+/*
+** Union of all Lua values
+*/
+typedef union Value {
+  struct GCObject *gc;    /* collectable objects */
+  void *p;         /* light userdata */
+  lua_CFunction f; /* light C functions */
+  lua_Integer i;   /* integer numbers */
+  lua_Number n;    /* float numbers */
+} Value;
+
+
+/*
+** Tagged Values. This is the basic representation of values in Lua:
+** an actual value plus a tag with its type.
+*/
+
+#define TValuefields	Value value_; lu_byte tt_
+
+typedef struct TValue {
+  TValuefields;
+} TValue;
+
+
+#define val_(o)		((o)->value_)
+#define valraw(o)	(&val_(o))
+
+
+/* raw type tag of a TValue */
+#define rawtt(o)	((o)->tt_)
+
+/* tag with no variants (bits 0-3) */
+#define novariant(t)	((t) & 0x0F)
+
+/* type tag of a TValue (bits 0-3 for tags + variant bits 4-5) */
+#define withvariant(t)	((t) & 0x3F)
+#define ttypetag(o)	withvariant(rawtt(o))
+
+/* type of a TValue */
+#define ttype(o)	(novariant(rawtt(o)))
+
+
+/* Macros to test type */
+#define checktag(o,t)		(rawtt(o) == (t))
+#define checktype(o,t)		(ttype(o) == (t))
+
+
+/* Macros for internal tests */
+
+/* collectable object has the same tag as the original value */
+#define righttt(obj)		(ttypetag(obj) == gcvalue(obj)->tt)
+
+/*
+** Any value being manipulated by the program either is non
+** collectable, or the collectable object has the right tag
+** and it is not dead.
+*/
+#define checkliveness(L,obj) \
+	((void)L, lua_longassert(!iscollectable(obj) || \
+		(righttt(obj) && (L == NULL || !isdead(G(L),gcvalue(obj))))))
+
+
+/* Macros to set values */
+
+/* set a value's tag */
+#define settt_(o,t)	((o)->tt_=(t))
+
+
+/* main macro to copy values (from 'obj1' to 'obj2') */
+#define setobj(L,obj1,obj2) \
+	{ TValue *io1=(obj1); const TValue *io2=(obj2); \
+          io1->value_ = io2->value_; settt_(io1, io2->tt_); \
+	  checkliveness(L,io1); lua_assert(!isnonstrictnil(io1)); }
+
+/*
+** Different types of assignments, according to source and destination.
+** (They are mostly equal now, but may be different in the future.)
+*/
+
+/* from stack to stack */
+#define setobjs2s(L,o1,o2)	setobj(L,s2v(o1),s2v(o2))
+/* to stack (not from same stack) */
+#define setobj2s(L,o1,o2)	setobj(L,s2v(o1),o2)
+/* from table to same table */
+#define setobjt2t	setobj
+/* to new object */
+#define setobj2n	setobj
+/* to table */
+#define setobj2t	setobj
+
+
+/*
+** Entries in the Lua stack
+*/
+typedef union StackValue {
+  TValue val;
+} StackValue;
+
+
+/* index to stack elements */
+typedef StackValue *StkId;
+
+/* convert a 'StackValue' to a 'TValue' */
+#define s2v(o)	(&(o)->val)
+
+
+
+/*
+** {==================================================================
+** Nil
+** ===================================================================
+*/
+
+/* Standard nil */
+#define LUA_VNIL	makevariant(LUA_TNIL, 0)
+
+/* Empty slot (which might be different from a slot containing nil) */
+#define LUA_VEMPTY	makevariant(LUA_TNIL, 1)
+
+/* Value returned for a key not found in a table (absent key) */
+#define LUA_VABSTKEY	makevariant(LUA_TNIL, 2)
+
+
+/* macro to test for (any kind of) nil */
+#define ttisnil(v)		checktype((v), LUA_TNIL)
+
+
+/* macro to test for a standard nil */
+#define ttisstrictnil(o)	checktag((o), LUA_VNIL)
+
+
+#define setnilvalue(obj) settt_(obj, LUA_VNIL)
+
+
+#define isabstkey(v)		checktag((v), LUA_VABSTKEY)
+
+
+/*
+** macro to detect non-standard nils (used only in assertions)
+*/
+#define isnonstrictnil(v)	(ttisnil(v) && !ttisstrictnil(v))
+
+
+/*
+** By default, entries with any kind of nil are considered empty.
+** (In any definition, values associated with absent keys must also
+** be accepted as empty.)
+*/
+#define isempty(v)		ttisnil(v)
+
+
+/* macro defining a value corresponding to an absent key */
+#define ABSTKEYCONSTANT		{NULL}, LUA_VABSTKEY
+
+
+/* mark an entry as empty */
+#define setempty(v)		settt_(v, LUA_VEMPTY)
+
+
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Booleans
+** ===================================================================
+*/
+
+
+#define LUA_VFALSE	makevariant(LUA_TBOOLEAN, 0)
+#define LUA_VTRUE	makevariant(LUA_TBOOLEAN, 1)
+
+#define ttisboolean(o)		checktype((o), LUA_TBOOLEAN)
+#define ttisfalse(o)		checktag((o), LUA_VFALSE)
+#define ttistrue(o)		checktag((o), LUA_VTRUE)
+
+
+#define l_isfalse(o)	(ttisfalse(o) || ttisnil(o))
+
+
+#define setbfvalue(obj)		settt_(obj, LUA_VFALSE)
+#define setbtvalue(obj)		settt_(obj, LUA_VTRUE)
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Threads
+** ===================================================================
+*/
+
+#define LUA_VTHREAD		makevariant(LUA_TTHREAD, 0)
+
+#define ttisthread(o)		checktag((o), ctb(LUA_VTHREAD))
+
+#define thvalue(o)	check_exp(ttisthread(o), gco2th(val_(o).gc))
+
+#define setthvalue(L,obj,x) \
+  { TValue *io = (obj); lua_State *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VTHREAD)); \
+    checkliveness(L,io); }
+
+#define setthvalue2s(L,o,t)	setthvalue(L,s2v(o),t)
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Collectable Objects
+** ===================================================================
+*/
+
+/*
+** Common Header for all collectable objects (in macro form, to be
+** included in other objects)
+*/
+#define CommonHeader	struct GCObject *next; lu_byte tt; lu_byte marked
+
+
+/* Common type for all collectable objects */
+typedef struct GCObject {
+  CommonHeader;
+} GCObject;
+
+
+/* Bit mark for collectable types */
+#define BIT_ISCOLLECTABLE	(1 << 6)
+
+#define iscollectable(o)	(rawtt(o) & BIT_ISCOLLECTABLE)
+
+/* mark a tag as collectable */
+#define ctb(t)			((t) | BIT_ISCOLLECTABLE)
+
+#define gcvalue(o)	check_exp(iscollectable(o), val_(o).gc)
+
+#define gcvalueraw(v)	((v).gc)
+
+#define setgcovalue(L,obj,x) \
+  { TValue *io = (obj); GCObject *i_g=(x); \
+    val_(io).gc = i_g; settt_(io, ctb(i_g->tt)); }
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Numbers
+** ===================================================================
+*/
+
+/* Variant tags for numbers */
+#define LUA_VNUMINT	makevariant(LUA_TNUMBER, 0)  /* integer numbers */
+#define LUA_VNUMFLT	makevariant(LUA_TNUMBER, 1)  /* float numbers */
+
+#define ttisnumber(o)		checktype((o), LUA_TNUMBER)
+#define ttisfloat(o)		checktag((o), LUA_VNUMFLT)
+#define ttisinteger(o)		checktag((o), LUA_VNUMINT)
+
+#define nvalue(o)	check_exp(ttisnumber(o), \
+	(ttisinteger(o) ? cast_num(ivalue(o)) : fltvalue(o)))
+#define fltvalue(o)	check_exp(ttisfloat(o), val_(o).n)
+#define ivalue(o)	check_exp(ttisinteger(o), val_(o).i)
+
+#define fltvalueraw(v)	((v).n)
+#define ivalueraw(v)	((v).i)
+
+#define setfltvalue(obj,x) \
+  { TValue *io=(obj); val_(io).n=(x); settt_(io, LUA_VNUMFLT); }
+
+#define chgfltvalue(obj,x) \
+  { TValue *io=(obj); lua_assert(ttisfloat(io)); val_(io).n=(x); }
+
+#define setivalue(obj,x) \
+  { TValue *io=(obj); val_(io).i=(x); settt_(io, LUA_VNUMINT); }
+
+#define chgivalue(obj,x) \
+  { TValue *io=(obj); lua_assert(ttisinteger(io)); val_(io).i=(x); }
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Strings
+** ===================================================================
+*/
+
+/* Variant tags for strings */
+#define LUA_VSHRSTR	makevariant(LUA_TSTRING, 0)  /* short strings */
+#define LUA_VLNGSTR	makevariant(LUA_TSTRING, 1)  /* long strings */
+
+#define ttisstring(o)		checktype((o), LUA_TSTRING)
+#define ttisshrstring(o)	checktag((o), ctb(LUA_VSHRSTR))
+#define ttislngstring(o)	checktag((o), ctb(LUA_VLNGSTR))
+
+#define tsvalueraw(v)	(gco2ts((v).gc))
+
+#define tsvalue(o)	check_exp(ttisstring(o), gco2ts(val_(o).gc))
+
+#define setsvalue(L,obj,x) \
+  { TValue *io = (obj); TString *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(x_->tt)); \
+    checkliveness(L,io); }
+
+/* set a string to the stack */
+#define setsvalue2s(L,o,s)	setsvalue(L,s2v(o),s)
+
+/* set a string to a new object */
+#define setsvalue2n	setsvalue
+
+
+/*
+** Header for a string value.
+*/
+typedef struct TString {
+  CommonHeader;
+  lu_byte extra;  /* reserved words for short strings; "has hash" for longs */
+  lu_byte shrlen;  /* length for short strings */
+  unsigned int hash;
+  union {
+    size_t lnglen;  /* length for long strings */
+    struct TString *hnext;  /* linked list for hash table */
+  } u;
+  char contents[1];
+} TString;
+
+
+
+/*
+** Get the actual string (array of bytes) from a 'TString'.
+*/
+#define getstr(ts)  ((ts)->contents)
+
+
+/* get the actual string (array of bytes) from a Lua value */
+#define svalue(o)       getstr(tsvalue(o))
+
+/* get string length from 'TString *s' */
+#define tsslen(s)	((s)->tt == LUA_VSHRSTR ? (s)->shrlen : (s)->u.lnglen)
+
+/* get string length from 'TValue *o' */
+#define vslen(o)	tsslen(tsvalue(o))
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Userdata
+** ===================================================================
+*/
+
+
+/*
+** Light userdata should be a variant of userdata, but for compatibility
+** reasons they are also different types.
+*/
+#define LUA_VLIGHTUSERDATA	makevariant(LUA_TLIGHTUSERDATA, 0)
+
+#define LUA_VUSERDATA		makevariant(LUA_TUSERDATA, 0)
+
+#define ttislightuserdata(o)	checktag((o), LUA_VLIGHTUSERDATA)
+#define ttisfulluserdata(o)	checktag((o), ctb(LUA_VUSERDATA))
+
+#define pvalue(o)	check_exp(ttislightuserdata(o), val_(o).p)
+#define uvalue(o)	check_exp(ttisfulluserdata(o), gco2u(val_(o).gc))
+
+#define pvalueraw(v)	((v).p)
+
+#define setpvalue(obj,x) \
+  { TValue *io=(obj); val_(io).p=(x); settt_(io, LUA_VLIGHTUSERDATA); }
+
+#define setuvalue(L,obj,x) \
+  { TValue *io = (obj); Udata *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VUSERDATA)); \
+    checkliveness(L,io); }
+
+
+/* Ensures that addresses after this type are always fully aligned. */
+typedef union UValue {
+  TValue uv;
+  LUAI_MAXALIGN;  /* ensures maximum alignment for udata bytes */
+} UValue;
+
+
+/*
+** Header for userdata with user values;
+** memory area follows the end of this structure.
+*/
+typedef struct Udata {
+  CommonHeader;
+  unsigned short nuvalue;  /* number of user values */
+  size_t len;  /* number of bytes */
+  struct Table *metatable;
+  GCObject *gclist;
+  UValue uv[1];  /* user values */
+} Udata;
+
+
+/*
+** Header for userdata with no user values. These userdata do not need
+** to be gray during GC, and therefore do not need a 'gclist' field.
+** To simplify, the code always use 'Udata' for both kinds of userdata,
+** making sure it never accesses 'gclist' on userdata with no user values.
+** This structure here is used only to compute the correct size for
+** this representation. (The 'bindata' field in its end ensures correct
+** alignment for binary data following this header.)
+*/
+typedef struct Udata0 {
+  CommonHeader;
+  unsigned short nuvalue;  /* number of user values */
+  size_t len;  /* number of bytes */
+  struct Table *metatable;
+  union {LUAI_MAXALIGN;} bindata;
+} Udata0;
+
+
+/* compute the offset of the memory area of a userdata */
+#define udatamemoffset(nuv) \
+	((nuv) == 0 ? offsetof(Udata0, bindata)  \
+                    : offsetof(Udata, uv) + (sizeof(UValue) * (nuv)))
+
+/* get the address of the memory block inside 'Udata' */
+#define getudatamem(u)	(cast_charp(u) + udatamemoffset((u)->nuvalue))
+
+/* compute the size of a userdata */
+#define sizeudata(nuv,nb)	(udatamemoffset(nuv) + (nb))
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Prototypes
+** ===================================================================
+*/
+
+#define LUA_VPROTO	makevariant(LUA_TPROTO, 0)
+
+
+/*
+** Description of an upvalue for function prototypes
+*/
+typedef struct Upvaldesc {
+  TString *name;  /* upvalue name (for debug information) */
+  lu_byte instack;  /* whether it is in stack (register) */
+  lu_byte idx;  /* index of upvalue (in stack or in outer function's list) */
+  lu_byte kind;  /* kind of corresponding variable */
+} Upvaldesc;
+
+
+/*
+** Description of a local variable for function prototypes
+** (used for debug information)
+*/
+typedef struct LocVar {
+  TString *varname;
+  int startpc;  /* first point where variable is active */
+  int endpc;    /* first point where variable is dead */
+} LocVar;
+
+
+/*
+** Associates the absolute line source for a given instruction ('pc').
+** The array 'lineinfo' gives, for each instruction, the difference in
+** lines from the previous instruction. When that difference does not
+** fit into a byte, Lua saves the absolute line for that instruction.
+** (Lua also saves the absolute line periodically, to speed up the
+** computation of a line number: we can use binary search in the
+** absolute-line array, but we must traverse the 'lineinfo' array
+** linearly to compute a line.)
+*/
+typedef struct AbsLineInfo {
+  int pc;
+  int line;
+} AbsLineInfo;
+
+/*
+** Function Prototypes
+*/
+typedef struct Proto {
+  CommonHeader;
+  lu_byte numparams;  /* number of fixed (named) parameters */
+  lu_byte is_vararg;
+  lu_byte maxstacksize;  /* number of registers needed by this function */
+  int sizeupvalues;  /* size of 'upvalues' */
+  int sizek;  /* size of 'k' */
+  int sizecode;
+  int sizelineinfo;
+  int sizep;  /* size of 'p' */
+  int sizelocvars;
+  int sizeabslineinfo;  /* size of 'abslineinfo' */
+  int linedefined;  /* debug information  */
+  int lastlinedefined;  /* debug information  */
+  TValue *k;  /* constants used by the function */
+  Instruction *code;  /* opcodes */
+  struct Proto **p;  /* functions defined inside the function */
+  Upvaldesc *upvalues;  /* upvalue information */
+  ls_byte *lineinfo;  /* information about source lines (debug information) */
+  AbsLineInfo *abslineinfo;  /* idem */
+  LocVar *locvars;  /* information about local variables (debug information) */
+  TString  *source;  /* used for debug information */
+  GCObject *gclist;
+} Proto;
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Closures
+** ===================================================================
+*/
+
+#define LUA_VUPVAL	makevariant(LUA_TUPVAL, 0)
+
+
+/* Variant tags for functions */
+#define LUA_VLCL	makevariant(LUA_TFUNCTION, 0)  /* Lua closure */
+#define LUA_VLCF	makevariant(LUA_TFUNCTION, 1)  /* light C function */
+#define LUA_VCCL	makevariant(LUA_TFUNCTION, 2)  /* C closure */
+
+#define ttisfunction(o)		checktype(o, LUA_TFUNCTION)
+#define ttisclosure(o)		((rawtt(o) & 0x1F) == LUA_VLCL)
+#define ttisLclosure(o)		checktag((o), ctb(LUA_VLCL))
+#define ttislcf(o)		checktag((o), LUA_VLCF)
+#define ttisCclosure(o)		checktag((o), ctb(LUA_VCCL))
+
+#define isLfunction(o)	ttisLclosure(o)
+
+#define clvalue(o)	check_exp(ttisclosure(o), gco2cl(val_(o).gc))
+#define clLvalue(o)	check_exp(ttisLclosure(o), gco2lcl(val_(o).gc))
+#define fvalue(o)	check_exp(ttislcf(o), val_(o).f)
+#define clCvalue(o)	check_exp(ttisCclosure(o), gco2ccl(val_(o).gc))
+
+#define fvalueraw(v)	((v).f)
+
+#define setclLvalue(L,obj,x) \
+  { TValue *io = (obj); LClosure *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VLCL)); \
+    checkliveness(L,io); }
+
+#define setclLvalue2s(L,o,cl)	setclLvalue(L,s2v(o),cl)
+
+#define setfvalue(obj,x) \
+  { TValue *io=(obj); val_(io).f=(x); settt_(io, LUA_VLCF); }
+
+#define setclCvalue(L,obj,x) \
+  { TValue *io = (obj); CClosure *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VCCL)); \
+    checkliveness(L,io); }
+
+
+/*
+** Upvalues for Lua closures
+*/
+typedef struct UpVal {
+  CommonHeader;
+  lu_byte tbc;  /* true if it represents a to-be-closed variable */
+  TValue *v;  /* points to stack or to its own value */
+  union {
+    struct {  /* (when open) */
+      struct UpVal *next;  /* linked list */
+      struct UpVal **previous;
+    } open;
+    TValue value;  /* the value (when closed) */
+  } u;
+} UpVal;
+
+
+
+#define ClosureHeader \
+	CommonHeader; lu_byte nupvalues; GCObject *gclist
+
+typedef struct CClosure {
+  ClosureHeader;
+  lua_CFunction f;
+  TValue upvalue[1];  /* list of upvalues */
+} CClosure;
+
+
+typedef struct LClosure {
+  ClosureHeader;
+  struct Proto *p;
+  UpVal *upvals[1];  /* list of upvalues */
+} LClosure;
+
+
+typedef union Closure {
+  CClosure c;
+  LClosure l;
+} Closure;
+
+
+#define getproto(o)	(clLvalue(o)->p)
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Tables
+** ===================================================================
+*/
+
+#define LUA_VTABLE	makevariant(LUA_TTABLE, 0)
+
+#define ttistable(o)		checktag((o), ctb(LUA_VTABLE))
+
+#define hvalue(o)	check_exp(ttistable(o), gco2t(val_(o).gc))
+
+#define sethvalue(L,obj,x) \
+  { TValue *io = (obj); Table *x_ = (x); \
+    val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VTABLE)); \
+    checkliveness(L,io); }
+
+#define sethvalue2s(L,o,h)	sethvalue(L,s2v(o),h)
+
+
+/*
+** Nodes for Hash tables: A pack of two TValue's (key-value pairs)
+** plus a 'next' field to link colliding entries. The distribution
+** of the key's fields ('key_tt' and 'key_val') not forming a proper
+** 'TValue' allows for a smaller size for 'Node' both in 4-byte
+** and 8-byte alignments.
+*/
+typedef union Node {
+  struct NodeKey {
+    TValuefields;  /* fields for value */
+    lu_byte key_tt;  /* key type */
+    int next;  /* for chaining */
+    Value key_val;  /* key value */
+  } u;
+  TValue i_val;  /* direct access to node's value as a proper 'TValue' */
+} Node;
+
+
+/* copy a value into a key */
+#define setnodekey(L,node,obj) \
+	{ Node *n_=(node); const TValue *io_=(obj); \
+	  n_->u.key_val = io_->value_; n_->u.key_tt = io_->tt_; \
+	  checkliveness(L,io_); }
+
+
+/* copy a value from a key */
+#define getnodekey(L,obj,node) \
+	{ TValue *io_=(obj); const Node *n_=(node); \
+	  io_->value_ = n_->u.key_val; io_->tt_ = n_->u.key_tt; \
+	  checkliveness(L,io_); }
+
+
+/*
+** About 'alimit': if 'isrealasize(t)' is true, then 'alimit' is the
+** real size of 'array'. Otherwise, the real size of 'array' is the
+** smallest power of two not smaller than 'alimit' (or zero iff 'alimit'
+** is zero); 'alimit' is then used as a hint for #t.
+*/
+
+#define BITRAS		(1 << 7)
+#define isrealasize(t)		(!((t)->marked & BITRAS))
+#define setrealasize(t)		((t)->marked &= cast_byte(~BITRAS))
+#define setnorealasize(t)	((t)->marked |= BITRAS)
+
+
+typedef struct Table {
+  CommonHeader;
+  lu_byte flags;  /* 1<<p means tagmethod(p) is not present */
+  lu_byte lsizenode;  /* log2 of size of 'node' array */
+  unsigned int alimit;  /* "limit" of 'array' array */
+  TValue *array;  /* array part */
+  Node *node;
+  Node *lastfree;  /* any free position is before this position */
+  struct Table *metatable;
+  GCObject *gclist;
+} Table;
+
+
+/*
+** Macros to manipulate keys inserted in nodes
+*/
+#define keytt(node)		((node)->u.key_tt)
+#define keyval(node)		((node)->u.key_val)
+
+#define keyisnil(node)		(keytt(node) == LUA_TNIL)
+#define keyisinteger(node)	(keytt(node) == LUA_VNUMINT)
+#define keyival(node)		(keyval(node).i)
+#define keyisshrstr(node)	(keytt(node) == ctb(LUA_VSHRSTR))
+#define keystrval(node)		(gco2ts(keyval(node).gc))
+
+#define setnilkey(node)		(keytt(node) = LUA_TNIL)
+
+#define keyiscollectable(n)	(keytt(n) & BIT_ISCOLLECTABLE)
+
+#define gckey(n)	(keyval(n).gc)
+#define gckeyN(n)	(keyiscollectable(n) ? gckey(n) : NULL)
+
+
+/*
+** Use a "nil table" to mark dead keys in a table. Those keys serve
+** to keep space for removed entries, which may still be part of
+** chains. Note that the 'keytt' does not have the BIT_ISCOLLECTABLE
+** set, so these values are considered not collectable and are different
+** from any valid value.
+*/
+#define setdeadkey(n)	(keytt(n) = LUA_TTABLE, gckey(n) = NULL)
+
+/* }================================================================== */
+
+
+
+/*
+** 'module' operation for hashing (size is always a power of 2)
+*/
+#define lmod(s,size) \
+	(check_exp((size&(size-1))==0, (cast_int((s) & ((size)-1)))))
+
+
+#define twoto(x)	(1<<(x))
+#define sizenode(t)	(twoto((t)->lsizenode))
+
+
+/* size of buffer for 'luaO_utf8esc' function */
+#define UTF8BUFFSZ	8
+
+LUAI_FUNC int luaO_utf8esc (char *buff, unsigned long x);
+LUAI_FUNC int luaO_ceillog2 (unsigned int x);
+LUAI_FUNC int luaO_rawarith (lua_State *L, int op, const TValue *p1,
+                             const TValue *p2, TValue *res);
+LUAI_FUNC void luaO_arith (lua_State *L, int op, const TValue *p1,
+                           const TValue *p2, StkId res);
+LUAI_FUNC size_t luaO_str2num (const char *s, TValue *o);
+LUAI_FUNC int luaO_hexavalue (int c);
+LUAI_FUNC void luaO_tostring (lua_State *L, TValue *obj);
+LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
+                                                       va_list argp);
+LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t srclen);
+
+
+#endif
+

+ 104 - 0
src/third_party/lua-5.4.0/src/lopcodes.c

@@ -0,0 +1,104 @@
+/*
+** $Id: lopcodes.c $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#define lopcodes_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include "lopcodes.h"
+
+
+/* ORDER OP */
+
+LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = {
+/*       MM OT IT T  A  mode		   opcode  */
+  opmode(0, 0, 0, 0, 1, iABC)		/* OP_MOVE */
+ ,opmode(0, 0, 0, 0, 1, iAsBx)		/* OP_LOADI */
+ ,opmode(0, 0, 0, 0, 1, iAsBx)		/* OP_LOADF */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_LOADK */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_LOADKX */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_LOADFALSE */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_LFALSESKIP */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_LOADTRUE */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_LOADNIL */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_GETUPVAL */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_SETUPVAL */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_GETTABUP */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_GETTABLE */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_GETI */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_GETFIELD */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_SETTABUP */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_SETTABLE */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_SETI */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_SETFIELD */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_NEWTABLE */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SELF */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_ADDI */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_ADDK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SUBK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_MULK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_MODK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_POWK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_DIVK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_IDIVK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BANDK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BORK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BXORK */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SHRI */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SHLI */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_ADD */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SUB */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_MUL */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_MOD */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_POW */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_DIV */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_IDIV */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BAND */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BOR */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BXOR */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SHL */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_SHR */
+ ,opmode(1, 0, 0, 0, 0, iABC)		/* OP_MMBIN */
+ ,opmode(1, 0, 0, 0, 0, iABC)		/* OP_MMBINI*/
+ ,opmode(1, 0, 0, 0, 0, iABC)		/* OP_MMBINK*/
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_UNM */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_BNOT */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_NOT */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_LEN */
+ ,opmode(0, 0, 0, 0, 1, iABC)		/* OP_CONCAT */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_CLOSE */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_TBC */
+ ,opmode(0, 0, 0, 0, 0, isJ)		/* OP_JMP */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_EQ */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_LT */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_LE */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_EQK */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_EQI */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_LTI */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_LEI */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_GTI */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_GEI */
+ ,opmode(0, 0, 0, 1, 0, iABC)		/* OP_TEST */
+ ,opmode(0, 0, 0, 1, 1, iABC)		/* OP_TESTSET */
+ ,opmode(0, 1, 1, 0, 1, iABC)		/* OP_CALL */
+ ,opmode(0, 1, 1, 0, 1, iABC)		/* OP_TAILCALL */
+ ,opmode(0, 0, 1, 0, 0, iABC)		/* OP_RETURN */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_RETURN0 */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_RETURN1 */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_FORLOOP */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_FORPREP */
+ ,opmode(0, 0, 0, 0, 0, iABx)		/* OP_TFORPREP */
+ ,opmode(0, 0, 0, 0, 0, iABC)		/* OP_TFORCALL */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_TFORLOOP */
+ ,opmode(0, 0, 1, 0, 0, iABC)		/* OP_SETLIST */
+ ,opmode(0, 0, 0, 0, 1, iABx)		/* OP_CLOSURE */
+ ,opmode(0, 1, 0, 0, 1, iABC)		/* OP_VARARG */
+ ,opmode(0, 0, 1, 0, 1, iABC)		/* OP_VARARGPREP */
+ ,opmode(0, 0, 0, 0, 0, iAx)		/* OP_EXTRAARG */
+};
+

+ 392 - 0
src/third_party/lua-5.4.0/src/lopcodes.h

@@ -0,0 +1,392 @@
+/*
+** $Id: lopcodes.h $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lopcodes_h
+#define lopcodes_h
+
+#include "llimits.h"
+
+
+/*===========================================================================
+  We assume that instructions are unsigned 32-bit integers.
+  All instructions have an opcode in the first 7 bits.
+  Instructions can have the following formats:
+
+        3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0
+        1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
+iABC          C(8)     |      B(8)     |k|     A(8)      |   Op(7)     |
+iABx                Bx(17)               |     A(8)      |   Op(7)     |
+iAsBx              sBx (signed)(17)      |     A(8)      |   Op(7)     |
+iAx                           Ax(25)                     |   Op(7)     |
+isJ                           sJ(25)                     |   Op(7)     |
+
+  A signed argument is represented in excess K: the represented value is
+  the written unsigned value minus K, where K is half the maximum for the
+  corresponding unsigned argument.
+===========================================================================*/
+
+
+enum OpMode {iABC, iABx, iAsBx, iAx, isJ};  /* basic instruction formats */
+
+
+/*
+** size and position of opcode arguments.
+*/
+#define SIZE_C		8
+#define SIZE_B		8
+#define SIZE_Bx		(SIZE_C + SIZE_B + 1)
+#define SIZE_A		8
+#define SIZE_Ax		(SIZE_Bx + SIZE_A)
+#define SIZE_sJ		(SIZE_Bx + SIZE_A)
+
+#define SIZE_OP		7
+
+#define POS_OP		0
+
+#define POS_A		(POS_OP + SIZE_OP)
+#define POS_k		(POS_A + SIZE_A)
+#define POS_B		(POS_k + 1)
+#define POS_C		(POS_B + SIZE_B)
+
+#define POS_Bx		POS_k
+
+#define POS_Ax		POS_A
+
+#define POS_sJ		POS_A
+
+
+/*
+** limits for opcode arguments.
+** we use (signed) 'int' to manipulate most arguments,
+** so they must fit in ints.
+*/
+
+/* Check whether type 'int' has at least 'b' bits ('b' < 32) */
+#define L_INTHASBITS(b)		((UINT_MAX >> ((b) - 1)) >= 1)
+
+
+#if L_INTHASBITS(SIZE_Bx)
+#define MAXARG_Bx	((1<<SIZE_Bx)-1)
+#else
+#define MAXARG_Bx	MAX_INT
+#endif
+
+#define OFFSET_sBx	(MAXARG_Bx>>1)         /* 'sBx' is signed */
+
+
+#if L_INTHASBITS(SIZE_Ax)
+#define MAXARG_Ax	((1<<SIZE_Ax)-1)
+#else
+#define MAXARG_Ax	MAX_INT
+#endif
+
+#if L_INTHASBITS(SIZE_sJ)
+#define MAXARG_sJ	((1 << SIZE_sJ) - 1)
+#else
+#define MAXARG_sJ	MAX_INT
+#endif
+
+#define OFFSET_sJ	(MAXARG_sJ >> 1)
+
+
+#define MAXARG_A	((1<<SIZE_A)-1)
+#define MAXARG_B	((1<<SIZE_B)-1)
+#define MAXARG_C	((1<<SIZE_C)-1)
+#define OFFSET_sC	(MAXARG_C >> 1)
+
+#define int2sC(i)	((i) + OFFSET_sC)
+#define sC2int(i)	((i) - OFFSET_sC)
+
+
+/* creates a mask with 'n' 1 bits at position 'p' */
+#define MASK1(n,p)	((~((~(Instruction)0)<<(n)))<<(p))
+
+/* creates a mask with 'n' 0 bits at position 'p' */
+#define MASK0(n,p)	(~MASK1(n,p))
+
+/*
+** the following macros help to manipulate instructions
+*/
+
+#define GET_OPCODE(i)	(cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
+#define SET_OPCODE(i,o)	((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
+		((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
+
+#define checkopm(i,m)	(getOpMode(GET_OPCODE(i)) == m)
+
+
+#define getarg(i,pos,size)	(cast_int(((i)>>(pos)) & MASK1(size,0)))
+#define setarg(i,v,pos,size)	((i) = (((i)&MASK0(size,pos)) | \
+                ((cast(Instruction, v)<<pos)&MASK1(size,pos))))
+
+#define GETARG_A(i)	getarg(i, POS_A, SIZE_A)
+#define SETARG_A(i,v)	setarg(i, v, POS_A, SIZE_A)
+
+#define GETARG_B(i)	check_exp(checkopm(i, iABC), getarg(i, POS_B, SIZE_B))
+#define GETARG_sB(i)	sC2int(GETARG_B(i))
+#define SETARG_B(i,v)	setarg(i, v, POS_B, SIZE_B)
+
+#define GETARG_C(i)	check_exp(checkopm(i, iABC), getarg(i, POS_C, SIZE_C))
+#define GETARG_sC(i)	sC2int(GETARG_C(i))
+#define SETARG_C(i,v)	setarg(i, v, POS_C, SIZE_C)
+
+#define TESTARG_k(i)	check_exp(checkopm(i, iABC), (cast_int(((i) & (1u << POS_k)))))
+#define GETARG_k(i)	check_exp(checkopm(i, iABC), getarg(i, POS_k, 1))
+#define SETARG_k(i,v)	setarg(i, v, POS_k, 1)
+
+#define GETARG_Bx(i)	check_exp(checkopm(i, iABx), getarg(i, POS_Bx, SIZE_Bx))
+#define SETARG_Bx(i,v)	setarg(i, v, POS_Bx, SIZE_Bx)
+
+#define GETARG_Ax(i)	check_exp(checkopm(i, iAx), getarg(i, POS_Ax, SIZE_Ax))
+#define SETARG_Ax(i,v)	setarg(i, v, POS_Ax, SIZE_Ax)
+
+#define GETARG_sBx(i)  \
+	check_exp(checkopm(i, iAsBx), getarg(i, POS_Bx, SIZE_Bx) - OFFSET_sBx)
+#define SETARG_sBx(i,b)	SETARG_Bx((i),cast_uint((b)+OFFSET_sBx))
+
+#define GETARG_sJ(i)  \
+	check_exp(checkopm(i, isJ), getarg(i, POS_sJ, SIZE_sJ) - OFFSET_sJ)
+#define SETARG_sJ(i,j) \
+	setarg(i, cast_uint((j)+OFFSET_sJ), POS_sJ, SIZE_sJ)
+
+
+#define CREATE_ABCk(o,a,b,c,k)	((cast(Instruction, o)<<POS_OP) \
+			| (cast(Instruction, a)<<POS_A) \
+			| (cast(Instruction, b)<<POS_B) \
+			| (cast(Instruction, c)<<POS_C) \
+			| (cast(Instruction, k)<<POS_k))
+
+#define CREATE_ABx(o,a,bc)	((cast(Instruction, o)<<POS_OP) \
+			| (cast(Instruction, a)<<POS_A) \
+			| (cast(Instruction, bc)<<POS_Bx))
+
+#define CREATE_Ax(o,a)		((cast(Instruction, o)<<POS_OP) \
+			| (cast(Instruction, a)<<POS_Ax))
+
+#define CREATE_sJ(o,j,k)	((cast(Instruction, o) << POS_OP) \
+			| (cast(Instruction, j) << POS_sJ) \
+			| (cast(Instruction, k) << POS_k))
+
+
+#if !defined(MAXINDEXRK)  /* (for debugging only) */
+#define MAXINDEXRK	MAXARG_B
+#endif
+
+
+/*
+** invalid register that fits in 8 bits
+*/
+#define NO_REG		MAXARG_A
+
+
+/*
+** R[x] - register
+** K[x] - constant (in constant table)
+** RK(x) == if k(i) then K[x] else R[x]
+*/
+
+
+/*
+** grep "ORDER OP" if you change these enums
+*/
+
+typedef enum {
+/*----------------------------------------------------------------------
+  name		args	description
+------------------------------------------------------------------------*/
+OP_MOVE,/*	A B	R[A] := R[B]					*/
+OP_LOADI,/*	A sBx	R[A] := sBx					*/
+OP_LOADF,/*	A sBx	R[A] := (lua_Number)sBx				*/
+OP_LOADK,/*	A Bx	R[A] := K[Bx]					*/
+OP_LOADKX,/*	A	R[A] := K[extra arg]				*/
+OP_LOADFALSE,/*	A	R[A] := false					*/
+OP_LFALSESKIP,/*A	R[A] := false; pc++				*/
+OP_LOADTRUE,/*	A	R[A] := true					*/
+OP_LOADNIL,/*	A B	R[A], R[A+1], ..., R[A+B] := nil		*/
+OP_GETUPVAL,/*	A B	R[A] := UpValue[B]				*/
+OP_SETUPVAL,/*	A B	UpValue[B] := R[A]				*/
+
+OP_GETTABUP,/*	A B C	R[A] := UpValue[B][K[C]:string]			*/
+OP_GETTABLE,/*	A B C	R[A] := R[B][R[C]]				*/
+OP_GETI,/*	A B C	R[A] := R[B][C]					*/
+OP_GETFIELD,/*	A B C	R[A] := R[B][K[C]:string]			*/
+
+OP_SETTABUP,/*	A B C	UpValue[A][K[B]:string] := RK(C)		*/
+OP_SETTABLE,/*	A B C	R[A][R[B]] := RK(C)				*/
+OP_SETI,/*	A B C	R[A][B] := RK(C)				*/
+OP_SETFIELD,/*	A B C	R[A][K[B]:string] := RK(C)			*/
+
+OP_NEWTABLE,/*	A B C k	R[A] := {}					*/
+
+OP_SELF,/*	A B C	R[A+1] := R[B]; R[A] := R[B][RK(C):string]	*/
+
+OP_ADDI,/*	A B sC	R[A] := R[B] + sC				*/
+
+OP_ADDK,/*	A B C	R[A] := R[B] + K[C]				*/
+OP_SUBK,/*	A B C	R[A] := R[B] - K[C]				*/
+OP_MULK,/*	A B C	R[A] := R[B] * K[C]				*/
+OP_MODK,/*	A B C	R[A] := R[B] % K[C]				*/
+OP_POWK,/*	A B C	R[A] := R[B] ^ K[C]				*/
+OP_DIVK,/*	A B C	R[A] := R[B] / K[C]				*/
+OP_IDIVK,/*	A B C	R[A] := R[B] // K[C]				*/
+
+OP_BANDK,/*	A B C	R[A] := R[B] & K[C]:integer			*/
+OP_BORK,/*	A B C	R[A] := R[B] | K[C]:integer			*/
+OP_BXORK,/*	A B C	R[A] := R[B] ~ K[C]:integer			*/
+
+OP_SHRI,/*	A B sC	R[A] := R[B] >> sC				*/
+OP_SHLI,/*	A B sC	R[A] := sC << R[B]				*/
+
+OP_ADD,/*	A B C	R[A] := R[B] + R[C]				*/
+OP_SUB,/*	A B C	R[A] := R[B] - R[C]				*/
+OP_MUL,/*	A B C	R[A] := R[B] * R[C]				*/
+OP_MOD,/*	A B C	R[A] := R[B] % R[C]				*/
+OP_POW,/*	A B C	R[A] := R[B] ^ R[C]				*/
+OP_DIV,/*	A B C	R[A] := R[B] / R[C]				*/
+OP_IDIV,/*	A B C	R[A] := R[B] // R[C]				*/
+
+OP_BAND,/*	A B C	R[A] := R[B] & R[C]				*/
+OP_BOR,/*	A B C	R[A] := R[B] | R[C]				*/
+OP_BXOR,/*	A B C	R[A] := R[B] ~ R[C]				*/
+OP_SHL,/*	A B C	R[A] := R[B] << R[C]				*/
+OP_SHR,/*	A B C	R[A] := R[B] >> R[C]				*/
+
+OP_MMBIN,/*	A B C	call C metamethod over R[A] and R[B]		*/
+OP_MMBINI,/*	A sB C k	call C metamethod over R[A] and sB	*/
+OP_MMBINK,/*	A B C k		call C metamethod over R[A] and K[B]	*/
+
+OP_UNM,/*	A B	R[A] := -R[B]					*/
+OP_BNOT,/*	A B	R[A] := ~R[B]					*/
+OP_NOT,/*	A B	R[A] := not R[B]				*/
+OP_LEN,/*	A B	R[A] := length of R[B]				*/
+
+OP_CONCAT,/*	A B	R[A] := R[A].. ... ..R[A + B - 1]		*/
+
+OP_CLOSE,/*	A	close all upvalues >= R[A]			*/
+OP_TBC,/*	A	mark variable A "to be closed"			*/
+OP_JMP,/*	sJ	pc += sJ					*/
+OP_EQ,/*	A B k	if ((R[A] == R[B]) ~= k) then pc++		*/
+OP_LT,/*	A B k	if ((R[A] <  R[B]) ~= k) then pc++		*/
+OP_LE,/*	A B k	if ((R[A] <= R[B]) ~= k) then pc++		*/
+
+OP_EQK,/*	A B k	if ((R[A] == K[B]) ~= k) then pc++		*/
+OP_EQI,/*	A sB k	if ((R[A] == sB) ~= k) then pc++		*/
+OP_LTI,/*	A sB k	if ((R[A] < sB) ~= k) then pc++			*/
+OP_LEI,/*	A sB k	if ((R[A] <= sB) ~= k) then pc++		*/
+OP_GTI,/*	A sB k	if ((R[A] > sB) ~= k) then pc++			*/
+OP_GEI,/*	A sB k	if ((R[A] >= sB) ~= k) then pc++		*/
+
+OP_TEST,/*	A k	if (not R[A] == k) then pc++			*/
+OP_TESTSET,/*	A B k	if (not R[B] == k) then pc++ else R[A] := R[B]	*/
+
+OP_CALL,/*	A B C	R[A], ... ,R[A+C-2] := R[A](R[A+1], ... ,R[A+B-1]) */
+OP_TAILCALL,/*	A B C k	return R[A](R[A+1], ... ,R[A+B-1])		*/
+
+OP_RETURN,/*	A B C k	return R[A], ... ,R[A+B-2]	(see note)	*/
+OP_RETURN0,/*		return						*/
+OP_RETURN1,/*	A	return R[A]					*/
+
+OP_FORLOOP,/*	A Bx	update counters; if loop continues then pc-=Bx; */
+OP_FORPREP,/*	A Bx	<check values and prepare counters>;
+                        if not to run then pc+=Bx+1;			*/
+
+OP_TFORPREP,/*	A Bx	create upvalue for R[A + 3]; pc+=Bx		*/
+OP_TFORCALL,/*	A C	R[A+4], ... ,R[A+3+C] := R[A](R[A+1], R[A+2]);	*/
+OP_TFORLOOP,/*	A Bx	if R[A+2] ~= nil then { R[A]=R[A+2]; pc -= Bx }	*/
+
+OP_SETLIST,/*	A B C k	R[A][(C-1)*FPF+i] := R[A+i], 1 <= i <= B	*/
+
+OP_CLOSURE,/*	A Bx	R[A] := closure(KPROTO[Bx])			*/
+
+OP_VARARG,/*	A C	R[A], R[A+1], ..., R[A+C-2] = vararg		*/
+
+OP_VARARGPREP,/*A	(adjust vararg parameters)			*/
+
+OP_EXTRAARG/*	Ax	extra (larger) argument for previous opcode	*/
+} OpCode;
+
+
+#define NUM_OPCODES	((int)(OP_EXTRAARG) + 1)
+
+
+
+/*===========================================================================
+  Notes:
+  (*) In OP_CALL, if (B == 0) then B = top - A. If (C == 0), then
+  'top' is set to last_result+1, so next open instruction (OP_CALL,
+  OP_RETURN*, OP_SETLIST) may use 'top'.
+
+  (*) In OP_VARARG, if (C == 0) then use actual number of varargs and
+  set top (like in OP_CALL with C == 0).
+
+  (*) In OP_RETURN, if (B == 0) then return up to 'top'.
+
+  (*) In OP_LOADKX and OP_NEWTABLE, the next instruction is always
+  OP_EXTRAARG.
+
+  (*) In OP_SETLIST, if (B == 0) then real B = 'top'; if k, then
+  real C = EXTRAARG _ C (the bits of EXTRAARG concatenated with the
+  bits of C).
+
+  (*) In OP_NEWTABLE, B is log2 of the hash size (which is always a
+  power of 2) plus 1, or zero for size zero. If not k, the array size
+  is C. Otherwise, the array size is EXTRAARG _ C.
+
+  (*) For comparisons, k specifies what condition the test should accept
+  (true or false).
+
+  (*) In OP_MMBINI/OP_MMBINK, k means the arguments were flipped
+   (the constant is the first operand).
+
+  (*) All 'skips' (pc++) assume that next instruction is a jump.
+
+  (*) In instructions OP_RETURN/OP_TAILCALL, 'k' specifies that the
+  function builds upvalues, which may need to be closed. C > 0 means
+  the function is vararg, so that its 'func' must be corrected before
+  returning; in this case, (C - 1) is its number of fixed parameters.
+
+  (*) In comparisons with an immediate operand, C signals whether the
+  original operand was a float. (It must be corrected in case of
+  metamethods.)
+
+===========================================================================*/
+
+
+/*
+** masks for instruction properties. The format is:
+** bits 0-2: op mode
+** bit 3: instruction set register A
+** bit 4: operator is a test (next instruction must be a jump)
+** bit 5: instruction uses 'L->top' set by previous instruction (when B == 0)
+** bit 6: instruction sets 'L->top' for next instruction (when C == 0)
+** bit 7: instruction is an MM instruction (call a metamethod)
+*/
+
+LUAI_DDEC(const lu_byte luaP_opmodes[NUM_OPCODES];)
+
+#define getOpMode(m)	(cast(enum OpMode, luaP_opmodes[m] & 7))
+#define testAMode(m)	(luaP_opmodes[m] & (1 << 3))
+#define testTMode(m)	(luaP_opmodes[m] & (1 << 4))
+#define testITMode(m)	(luaP_opmodes[m] & (1 << 5))
+#define testOTMode(m)	(luaP_opmodes[m] & (1 << 6))
+#define testMMMode(m)	(luaP_opmodes[m] & (1 << 7))
+
+/* "out top" (set top for next instruction) */
+#define isOT(i)  \
+	((testOTMode(GET_OPCODE(i)) && GETARG_C(i) == 0) || \
+          GET_OPCODE(i) == OP_TAILCALL)
+
+/* "in top" (uses top from previous instruction) */
+#define isIT(i)		(testITMode(GET_OPCODE(i)) && GETARG_B(i) == 0)
+
+#define opmode(mm,ot,it,t,a,m)  \
+    (((mm) << 7) | ((ot) << 6) | ((it) << 5) | ((t) << 4) | ((a) << 3) | (m))
+
+
+/* number of list items to accumulate before a SETLIST instruction */
+#define LFIELDS_PER_FLUSH	50
+
+#endif

+ 103 - 0
src/third_party/lua-5.4.0/src/lopnames.h

@@ -0,0 +1,103 @@
+/*
+** $Id: lopnames.h $
+** Opcode names
+** See Copyright Notice in lua.h
+*/
+
+#if !defined(lopnames_h)
+#define lopnames_h
+
+#include <stddef.h>
+
+
+/* ORDER OP */
+
+static const char *const opnames[] = {
+  "MOVE",
+  "LOADI",
+  "LOADF",
+  "LOADK",
+  "LOADKX",
+  "LOADFALSE",
+  "LFALSESKIP",
+  "LOADTRUE",
+  "LOADNIL",
+  "GETUPVAL",
+  "SETUPVAL",
+  "GETTABUP",
+  "GETTABLE",
+  "GETI",
+  "GETFIELD",
+  "SETTABUP",
+  "SETTABLE",
+  "SETI",
+  "SETFIELD",
+  "NEWTABLE",
+  "SELF",
+  "ADDI",
+  "ADDK",
+  "SUBK",
+  "MULK",
+  "MODK",
+  "POWK",
+  "DIVK",
+  "IDIVK",
+  "BANDK",
+  "BORK",
+  "BXORK",
+  "SHRI",
+  "SHLI",
+  "ADD",
+  "SUB",
+  "MUL",
+  "MOD",
+  "POW",
+  "DIV",
+  "IDIV",
+  "BAND",
+  "BOR",
+  "BXOR",
+  "SHL",
+  "SHR",
+  "MMBIN",
+  "MMBINI",
+  "MMBINK",
+  "UNM",
+  "BNOT",
+  "NOT",
+  "LEN",
+  "CONCAT",
+  "CLOSE",
+  "TBC",
+  "JMP",
+  "EQ",
+  "LT",
+  "LE",
+  "EQK",
+  "EQI",
+  "LTI",
+  "LEI",
+  "GTI",
+  "GEI",
+  "TEST",
+  "TESTSET",
+  "CALL",
+  "TAILCALL",
+  "RETURN",
+  "RETURN0",
+  "RETURN1",
+  "FORLOOP",
+  "FORPREP",
+  "TFORPREP",
+  "TFORCALL",
+  "TFORLOOP",
+  "SETLIST",
+  "CLOSURE",
+  "VARARG",
+  "VARARGPREP",
+  "EXTRAARG",
+  NULL
+};
+
+#endif
+

+ 430 - 0
src/third_party/lua-5.4.0/src/loslib.c

@@ -0,0 +1,430 @@
+/*
+** $Id: loslib.c $
+** Standard Operating System library
+** See Copyright Notice in lua.h
+*/
+
+#define loslib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <errno.h>
+#include <locale.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/*
+** {==================================================================
+** List of valid conversion specifiers for the 'strftime' function;
+** options are grouped by length; group of length 2 start with '||'.
+** ===================================================================
+*/
+#if !defined(LUA_STRFTIMEOPTIONS)	/* { */
+
+/* options for ANSI C 89 (only 1-char options) */
+#define L_STRFTIMEC89		"aAbBcdHIjmMpSUwWxXyYZ%"
+
+/* options for ISO C 99 and POSIX */
+#define L_STRFTIMEC99 "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%" \
+    "||" "EcECExEXEyEY" "OdOeOHOIOmOMOSOuOUOVOwOWOy"  /* two-char options */
+
+/* options for Windows */
+#define L_STRFTIMEWIN "aAbBcdHIjmMpSUwWxXyYzZ%" \
+    "||" "#c#x#d#H#I#j#m#M#S#U#w#W#y#Y"  /* two-char options */
+
+#if defined(LUA_USE_WINDOWS)
+#define LUA_STRFTIMEOPTIONS	L_STRFTIMEWIN
+#elif defined(LUA_USE_C89)
+#define LUA_STRFTIMEOPTIONS	L_STRFTIMEC89
+#else  /* C99 specification */
+#define LUA_STRFTIMEOPTIONS	L_STRFTIMEC99
+#endif
+
+#endif					/* } */
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Configuration for time-related stuff
+** ===================================================================
+*/
+
+/*
+** type to represent time_t in Lua
+*/
+#if !defined(LUA_NUMTIME)	/* { */
+
+#define l_timet			lua_Integer
+#define l_pushtime(L,t)		lua_pushinteger(L,(lua_Integer)(t))
+#define l_gettime(L,arg)	luaL_checkinteger(L, arg)
+
+#else				/* }{ */
+
+#define l_timet			lua_Number
+#define l_pushtime(L,t)		lua_pushnumber(L,(lua_Number)(t))
+#define l_gettime(L,arg)	luaL_checknumber(L, arg)
+
+#endif				/* } */
+
+
+#if !defined(l_gmtime)		/* { */
+/*
+** By default, Lua uses gmtime/localtime, except when POSIX is available,
+** where it uses gmtime_r/localtime_r
+*/
+
+#if defined(LUA_USE_POSIX)	/* { */
+
+#define l_gmtime(t,r)		gmtime_r(t,r)
+#define l_localtime(t,r)	localtime_r(t,r)
+
+#else				/* }{ */
+
+/* ISO C definitions */
+#define l_gmtime(t,r)		((void)(r)->tm_sec, gmtime(t))
+#define l_localtime(t,r)	((void)(r)->tm_sec, localtime(t))
+
+#endif				/* } */
+
+#endif				/* } */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Configuration for 'tmpnam':
+** By default, Lua uses tmpnam except when POSIX is available, where
+** it uses mkstemp.
+** ===================================================================
+*/
+#if !defined(lua_tmpnam)	/* { */
+
+#if defined(LUA_USE_POSIX)	/* { */
+
+#include <unistd.h>
+
+#define LUA_TMPNAMBUFSIZE	32
+
+#if !defined(LUA_TMPNAMTEMPLATE)
+#define LUA_TMPNAMTEMPLATE	"/tmp/lua_XXXXXX"
+#endif
+
+#define lua_tmpnam(b,e) { \
+        strcpy(b, LUA_TMPNAMTEMPLATE); \
+        e = mkstemp(b); \
+        if (e != -1) close(e); \
+        e = (e == -1); }
+
+#else				/* }{ */
+
+/* ISO C definitions */
+#define LUA_TMPNAMBUFSIZE	L_tmpnam
+#define lua_tmpnam(b,e)		{ e = (tmpnam(b) == NULL); }
+
+#endif				/* } */
+
+#endif				/* } */
+/* }================================================================== */
+
+
+
+static int os_execute (lua_State *L) {
+  const char *cmd = luaL_optstring(L, 1, NULL);
+  int stat;
+  errno = 0;
+  stat = system(cmd);
+  if (cmd != NULL)
+    return luaL_execresult(L, stat);
+  else {
+    lua_pushboolean(L, stat);  /* true if there is a shell */
+    return 1;
+  }
+}
+
+
+static int os_remove (lua_State *L) {
+  const char *filename = luaL_checkstring(L, 1);
+  return luaL_fileresult(L, remove(filename) == 0, filename);
+}
+
+
+static int os_rename (lua_State *L) {
+  const char *fromname = luaL_checkstring(L, 1);
+  const char *toname = luaL_checkstring(L, 2);
+  return luaL_fileresult(L, rename(fromname, toname) == 0, NULL);
+}
+
+
+static int os_tmpname (lua_State *L) {
+  char buff[LUA_TMPNAMBUFSIZE];
+  int err;
+  lua_tmpnam(buff, err);
+  if (err)
+    return luaL_error(L, "unable to generate a unique filename");
+  lua_pushstring(L, buff);
+  return 1;
+}
+
+
+static int os_getenv (lua_State *L) {
+  lua_pushstring(L, getenv(luaL_checkstring(L, 1)));  /* if NULL push nil */
+  return 1;
+}
+
+
+static int os_clock (lua_State *L) {
+  lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC);
+  return 1;
+}
+
+
+/*
+** {======================================================
+** Time/Date operations
+** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
+**   wday=%w+1, yday=%j, isdst=? }
+** =======================================================
+*/
+
+/*
+** About the overflow check: an overflow cannot occur when time
+** is represented by a lua_Integer, because either lua_Integer is
+** large enough to represent all int fields or it is not large enough
+** to represent a time that cause a field to overflow.  However, if
+** times are represented as doubles and lua_Integer is int, then the
+** time 0x1.e1853b0d184f6p+55 would cause an overflow when adding 1900
+** to compute the year.
+*/
+static void setfield (lua_State *L, const char *key, int value, int delta) {
+  #if (defined(LUA_NUMTIME) && LUA_MAXINTEGER <= INT_MAX)
+    if (value > LUA_MAXINTEGER - delta)
+      luaL_error(L, "field '%s' is out-of-bound", key);
+  #endif
+  lua_pushinteger(L, (lua_Integer)value + delta);
+  lua_setfield(L, -2, key);
+}
+
+
+static void setboolfield (lua_State *L, const char *key, int value) {
+  if (value < 0)  /* undefined? */
+    return;  /* does not set field */
+  lua_pushboolean(L, value);
+  lua_setfield(L, -2, key);
+}
+
+
+/*
+** Set all fields from structure 'tm' in the table on top of the stack
+*/
+static void setallfields (lua_State *L, struct tm *stm) {
+  setfield(L, "year", stm->tm_year, 1900);
+  setfield(L, "month", stm->tm_mon, 1);
+  setfield(L, "day", stm->tm_mday, 0);
+  setfield(L, "hour", stm->tm_hour, 0);
+  setfield(L, "min", stm->tm_min, 0);
+  setfield(L, "sec", stm->tm_sec, 0);
+  setfield(L, "yday", stm->tm_yday, 1);
+  setfield(L, "wday", stm->tm_wday, 1);
+  setboolfield(L, "isdst", stm->tm_isdst);
+}
+
+
+static int getboolfield (lua_State *L, const char *key) {
+  int res;
+  res = (lua_getfield(L, -1, key) == LUA_TNIL) ? -1 : lua_toboolean(L, -1);
+  lua_pop(L, 1);
+  return res;
+}
+
+
+static int getfield (lua_State *L, const char *key, int d, int delta) {
+  int isnum;
+  int t = lua_getfield(L, -1, key);  /* get field and its type */
+  lua_Integer res = lua_tointegerx(L, -1, &isnum);
+  if (!isnum) {  /* field is not an integer? */
+    if (t != LUA_TNIL)  /* some other value? */
+      return luaL_error(L, "field '%s' is not an integer", key);
+    else if (d < 0)  /* absent field; no default? */
+      return luaL_error(L, "field '%s' missing in date table", key);
+    res = d;
+  }
+  else {
+    /* unsigned avoids overflow when lua_Integer has 32 bits */
+    if (!(res >= 0 ? (lua_Unsigned)res <= (lua_Unsigned)INT_MAX + delta
+                   : (lua_Integer)INT_MIN + delta <= res))
+      return luaL_error(L, "field '%s' is out-of-bound", key);
+    res -= delta;
+  }
+  lua_pop(L, 1);
+  return (int)res;
+}
+
+
+static const char *checkoption (lua_State *L, const char *conv,
+                                ptrdiff_t convlen, char *buff) {
+  const char *option = LUA_STRFTIMEOPTIONS;
+  int oplen = 1;  /* length of options being checked */
+  for (; *option != '\0' && oplen <= convlen; option += oplen) {
+    if (*option == '|')  /* next block? */
+      oplen++;  /* will check options with next length (+1) */
+    else if (memcmp(conv, option, oplen) == 0) {  /* match? */
+      memcpy(buff, conv, oplen);  /* copy valid option to buffer */
+      buff[oplen] = '\0';
+      return conv + oplen;  /* return next item */
+    }
+  }
+  luaL_argerror(L, 1,
+    lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv));
+  return conv;  /* to avoid warnings */
+}
+
+
+static time_t l_checktime (lua_State *L, int arg) {
+  l_timet t = l_gettime(L, arg);
+  luaL_argcheck(L, (time_t)t == t, arg, "time out-of-bounds");
+  return (time_t)t;
+}
+
+
+/* maximum size for an individual 'strftime' item */
+#define SIZETIMEFMT	250
+
+
+static int os_date (lua_State *L) {
+  size_t slen;
+  const char *s = luaL_optlstring(L, 1, "%c", &slen);
+  time_t t = luaL_opt(L, l_checktime, 2, time(NULL));
+  const char *se = s + slen;  /* 's' end */
+  struct tm tmr, *stm;
+  if (*s == '!') {  /* UTC? */
+    stm = l_gmtime(&t, &tmr);
+    s++;  /* skip '!' */
+  }
+  else
+    stm = l_localtime(&t, &tmr);
+  if (stm == NULL)  /* invalid date? */
+    return luaL_error(L,
+                 "date result cannot be represented in this installation");
+  if (strcmp(s, "*t") == 0) {
+    lua_createtable(L, 0, 9);  /* 9 = number of fields */
+    setallfields(L, stm);
+  }
+  else {
+    char cc[4];  /* buffer for individual conversion specifiers */
+    luaL_Buffer b;
+    cc[0] = '%';
+    luaL_buffinit(L, &b);
+    while (s < se) {
+      if (*s != '%')  /* not a conversion specifier? */
+        luaL_addchar(&b, *s++);
+      else {
+        size_t reslen;
+        char *buff = luaL_prepbuffsize(&b, SIZETIMEFMT);
+        s++;  /* skip '%' */
+        s = checkoption(L, s, se - s, cc + 1);  /* copy specifier to 'cc' */
+        reslen = strftime(buff, SIZETIMEFMT, cc, stm);
+        luaL_addsize(&b, reslen);
+      }
+    }
+    luaL_pushresult(&b);
+  }
+  return 1;
+}
+
+
+static int os_time (lua_State *L) {
+  time_t t;
+  if (lua_isnoneornil(L, 1))  /* called without args? */
+    t = time(NULL);  /* get current time */
+  else {
+    struct tm ts;
+    luaL_checktype(L, 1, LUA_TTABLE);
+    lua_settop(L, 1);  /* make sure table is at the top */
+    ts.tm_year = getfield(L, "year", -1, 1900);
+    ts.tm_mon = getfield(L, "month", -1, 1);
+    ts.tm_mday = getfield(L, "day", -1, 0);
+    ts.tm_hour = getfield(L, "hour", 12, 0);
+    ts.tm_min = getfield(L, "min", 0, 0);
+    ts.tm_sec = getfield(L, "sec", 0, 0);
+    ts.tm_isdst = getboolfield(L, "isdst");
+    t = mktime(&ts);
+    setallfields(L, &ts);  /* update fields with normalized values */
+  }
+  if (t != (time_t)(l_timet)t || t == (time_t)(-1))
+    return luaL_error(L,
+                  "time result cannot be represented in this installation");
+  l_pushtime(L, t);
+  return 1;
+}
+
+
+static int os_difftime (lua_State *L) {
+  time_t t1 = l_checktime(L, 1);
+  time_t t2 = l_checktime(L, 2);
+  lua_pushnumber(L, (lua_Number)difftime(t1, t2));
+  return 1;
+}
+
+/* }====================================================== */
+
+
+static int os_setlocale (lua_State *L) {
+  static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY,
+                      LC_NUMERIC, LC_TIME};
+  static const char *const catnames[] = {"all", "collate", "ctype", "monetary",
+     "numeric", "time", NULL};
+  const char *l = luaL_optstring(L, 1, NULL);
+  int op = luaL_checkoption(L, 2, "all", catnames);
+  lua_pushstring(L, setlocale(cat[op], l));
+  return 1;
+}
+
+
+static int os_exit (lua_State *L) {
+  int status;
+  if (lua_isboolean(L, 1))
+    status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE);
+  else
+    status = (int)luaL_optinteger(L, 1, EXIT_SUCCESS);
+  if (lua_toboolean(L, 2))
+    lua_close(L);
+  if (L) exit(status);  /* 'if' to avoid warnings for unreachable 'return' */
+  return 0;
+}
+
+
+static const luaL_Reg syslib[] = {
+  {"clock",     os_clock},
+  {"date",      os_date},
+  {"difftime",  os_difftime},
+  {"execute",   os_execute},
+  {"exit",      os_exit},
+  {"getenv",    os_getenv},
+  {"remove",    os_remove},
+  {"rename",    os_rename},
+  {"setlocale", os_setlocale},
+  {"time",      os_time},
+  {"tmpname",   os_tmpname},
+  {NULL, NULL}
+};
+
+/* }====================================================== */
+
+
+
+LUAMOD_API int luaopen_os (lua_State *L) {
+  luaL_newlib(L, syslib);
+  return 1;
+}
+

+ 1996 - 0
src/third_party/lua-5.4.0/src/lparser.c

@@ -0,0 +1,1996 @@
+/*
+** $Id: lparser.c $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#define lparser_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <limits.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+
+
+
+/* maximum number of local variables per function (must be smaller
+   than 250, due to the bytecode format) */
+#define MAXVARS		200
+
+
+#define hasmultret(k)		((k) == VCALL || (k) == VVARARG)
+
+
+/* because all strings are unified by the scanner, the parser
+   can use pointer equality for string equality */
+#define eqstr(a,b)	((a) == (b))
+
+
+/*
+** nodes for block list (list of active blocks)
+*/
+typedef struct BlockCnt {
+  struct BlockCnt *previous;  /* chain */
+  int firstlabel;  /* index of first label in this block */
+  int firstgoto;  /* index of first pending goto in this block */
+  lu_byte nactvar;  /* # active locals outside the block */
+  lu_byte upval;  /* true if some variable in the block is an upvalue */
+  lu_byte isloop;  /* true if 'block' is a loop */
+  lu_byte insidetbc;  /* true if inside the scope of a to-be-closed var. */
+} BlockCnt;
+
+
+
+/*
+** prototypes for recursive non-terminal functions
+*/
+static void statement (LexState *ls);
+static void expr (LexState *ls, expdesc *v);
+
+
+static l_noret error_expected (LexState *ls, int token) {
+  luaX_syntaxerror(ls,
+      luaO_pushfstring(ls->L, "%s expected", luaX_token2str(ls, token)));
+}
+
+
+static l_noret errorlimit (FuncState *fs, int limit, const char *what) {
+  lua_State *L = fs->ls->L;
+  const char *msg;
+  int line = fs->f->linedefined;
+  const char *where = (line == 0)
+                      ? "main function"
+                      : luaO_pushfstring(L, "function at line %d", line);
+  msg = luaO_pushfstring(L, "too many %s (limit is %d) in %s",
+                             what, limit, where);
+  luaX_syntaxerror(fs->ls, msg);
+}
+
+
+static void checklimit (FuncState *fs, int v, int l, const char *what) {
+  if (v > l) errorlimit(fs, l, what);
+}
+
+
+/*
+** Test whether next token is 'c'; if so, skip it.
+*/
+static int testnext (LexState *ls, int c) {
+  if (ls->t.token == c) {
+    luaX_next(ls);
+    return 1;
+  }
+  else return 0;
+}
+
+
+/*
+** Check that next token is 'c'.
+*/
+static void check (LexState *ls, int c) {
+  if (ls->t.token != c)
+    error_expected(ls, c);
+}
+
+
+/*
+** Check that next token is 'c' and skip it.
+*/
+static void checknext (LexState *ls, int c) {
+  check(ls, c);
+  luaX_next(ls);
+}
+
+
+#define check_condition(ls,c,msg)	{ if (!(c)) luaX_syntaxerror(ls, msg); }
+
+
+/*
+** Check that next token is 'what' and skip it. In case of error,
+** raise an error that the expected 'what' should match a 'who'
+** in line 'where' (if that is not the current line).
+*/
+static void check_match (LexState *ls, int what, int who, int where) {
+  if (unlikely(!testnext(ls, what))) {
+    if (where == ls->linenumber)  /* all in the same line? */
+      error_expected(ls, what);  /* do not need a complex message */
+    else {
+      luaX_syntaxerror(ls, luaO_pushfstring(ls->L,
+             "%s expected (to close %s at line %d)",
+              luaX_token2str(ls, what), luaX_token2str(ls, who), where));
+    }
+  }
+}
+
+
+static TString *str_checkname (LexState *ls) {
+  TString *ts;
+  check(ls, TK_NAME);
+  ts = ls->t.seminfo.ts;
+  luaX_next(ls);
+  return ts;
+}
+
+
+static void init_exp (expdesc *e, expkind k, int i) {
+  e->f = e->t = NO_JUMP;
+  e->k = k;
+  e->u.info = i;
+}
+
+
+static void codestring (expdesc *e, TString *s) {
+  e->f = e->t = NO_JUMP;
+  e->k = VKSTR;
+  e->u.strval = s;
+}
+
+
+static void codename (LexState *ls, expdesc *e) {
+  codestring(e, str_checkname(ls));
+}
+
+
+/*
+** Register a new local variable in the active 'Proto' (for debug
+** information).
+*/
+static int registerlocalvar (LexState *ls, FuncState *fs, TString *varname) {
+  Proto *f = fs->f;
+  int oldsize = f->sizelocvars;
+  luaM_growvector(ls->L, f->locvars, fs->ndebugvars, f->sizelocvars,
+                  LocVar, SHRT_MAX, "local variables");
+  while (oldsize < f->sizelocvars)
+    f->locvars[oldsize++].varname = NULL;
+  f->locvars[fs->ndebugvars].varname = varname;
+  f->locvars[fs->ndebugvars].startpc = fs->pc;
+  luaC_objbarrier(ls->L, f, varname);
+  return fs->ndebugvars++;
+}
+
+
+/*
+** Create a new local variable with the given 'name'. Return its index
+** in the function.
+*/
+static int new_localvar (LexState *ls, TString *name) {
+  lua_State *L = ls->L;
+  FuncState *fs = ls->fs;
+  Dyndata *dyd = ls->dyd;
+  Vardesc *var;
+  checklimit(fs, dyd->actvar.n + 1 - fs->firstlocal,
+                 MAXVARS, "local variables");
+  luaM_growvector(L, dyd->actvar.arr, dyd->actvar.n + 1,
+                  dyd->actvar.size, Vardesc, USHRT_MAX, "local variables");
+  var = &dyd->actvar.arr[dyd->actvar.n++];
+  var->vd.kind = VDKREG;  /* default */
+  var->vd.name = name;
+  return dyd->actvar.n - 1 - fs->firstlocal;
+}
+
+#define new_localvarliteral(ls,v) \
+    new_localvar(ls,  \
+      luaX_newstring(ls, "" v, (sizeof(v)/sizeof(char)) - 1));
+
+
+
+/*
+** Return the "variable description" (Vardesc) of a given variable.
+** (Unless noted otherwise, all variables are referred to by their
+** compiler indices.)
+*/
+static Vardesc *getlocalvardesc (FuncState *fs, int vidx) {
+  return &fs->ls->dyd->actvar.arr[fs->firstlocal + vidx];
+}
+
+
+/*
+** Convert 'nvar', a compiler index level, to it corresponding
+** stack index level. For that, search for the highest variable
+** below that level that is in the stack and uses its stack
+** index ('sidx').
+*/
+static int stacklevel (FuncState *fs, int nvar) {
+  while (nvar-- > 0) {
+    Vardesc *vd = getlocalvardesc(fs, nvar);  /* get variable */
+    if (vd->vd.kind != RDKCTC)  /* is in the stack? */
+      return vd->vd.sidx + 1;
+  }
+  return 0;  /* no variables in the stack */
+}
+
+
+/*
+** Return the number of variables in the stack for function 'fs'
+*/
+int luaY_nvarstack (FuncState *fs) {
+  return stacklevel(fs, fs->nactvar);
+}
+
+
+/*
+** Get the debug-information entry for current variable 'vidx'.
+*/
+static LocVar *localdebuginfo (FuncState *fs, int vidx) {
+  Vardesc *vd = getlocalvardesc(fs,  vidx);
+  if (vd->vd.kind == RDKCTC)
+    return NULL;  /* no debug info. for constants */
+  else {
+    int idx = vd->vd.pidx;
+    lua_assert(idx < fs->ndebugvars);
+    return &fs->f->locvars[idx];
+  }
+}
+
+
+/*
+** Create an expression representing variable 'vidx'
+*/
+static void init_var (FuncState *fs, expdesc *e, int vidx) {
+  e->f = e->t = NO_JUMP;
+  e->k = VLOCAL;
+  e->u.var.vidx = vidx;
+  e->u.var.sidx = getlocalvardesc(fs, vidx)->vd.sidx;
+}
+
+
+/*
+** Raises an error if variable described by 'e' is read only
+*/
+static void check_readonly (LexState *ls, expdesc *e) {
+  FuncState *fs = ls->fs;
+  TString *varname = NULL;  /* to be set if variable is const */
+  switch (e->k) {
+    case VCONST: {
+      varname = ls->dyd->actvar.arr[e->u.info].vd.name;
+      break;
+    }
+    case VLOCAL: {
+      Vardesc *vardesc = getlocalvardesc(fs, e->u.var.vidx);
+      if (vardesc->vd.kind != VDKREG)  /* not a regular variable? */
+        varname = vardesc->vd.name;
+      break;
+    }
+    case VUPVAL: {
+      Upvaldesc *up = &fs->f->upvalues[e->u.info];
+      if (up->kind != VDKREG)
+        varname = up->name;
+      break;
+    }
+    default:
+      return;  /* other cases cannot be read-only */
+  }
+  if (varname) {
+    const char *msg = luaO_pushfstring(ls->L,
+       "attempt to assign to const variable '%s'", getstr(varname));
+    luaK_semerror(ls, msg);  /* error */
+  }
+}
+
+
+/*
+** Start the scope for the last 'nvars' created variables.
+*/
+static void adjustlocalvars (LexState *ls, int nvars) {
+  FuncState *fs = ls->fs;
+  int stklevel = luaY_nvarstack(fs);
+  int i;
+  for (i = 0; i < nvars; i++) {
+    int vidx = fs->nactvar++;
+    Vardesc *var = getlocalvardesc(fs, vidx);
+    var->vd.sidx = stklevel++;
+    var->vd.pidx = registerlocalvar(ls, fs, var->vd.name);
+  }
+}
+
+
+/*
+** Close the scope for all variables up to level 'tolevel'.
+** (debug info.)
+*/
+static void removevars (FuncState *fs, int tolevel) {
+  fs->ls->dyd->actvar.n -= (fs->nactvar - tolevel);
+  while (fs->nactvar > tolevel) {
+    LocVar *var = localdebuginfo(fs, --fs->nactvar);
+    if (var)  /* does it have debug information? */
+      var->endpc = fs->pc;
+  }
+}
+
+
+/*
+** Search the upvalues of the function 'fs' for one
+** with the given 'name'.
+*/
+static int searchupvalue (FuncState *fs, TString *name) {
+  int i;
+  Upvaldesc *up = fs->f->upvalues;
+  for (i = 0; i < fs->nups; i++) {
+    if (eqstr(up[i].name, name)) return i;
+  }
+  return -1;  /* not found */
+}
+
+
+static Upvaldesc *allocupvalue (FuncState *fs) {
+  Proto *f = fs->f;
+  int oldsize = f->sizeupvalues;
+  checklimit(fs, fs->nups + 1, MAXUPVAL, "upvalues");
+  luaM_growvector(fs->ls->L, f->upvalues, fs->nups, f->sizeupvalues,
+                  Upvaldesc, MAXUPVAL, "upvalues");
+  while (oldsize < f->sizeupvalues)
+    f->upvalues[oldsize++].name = NULL;
+  return &f->upvalues[fs->nups++];
+}
+
+
+static int newupvalue (FuncState *fs, TString *name, expdesc *v) {
+  Upvaldesc *up = allocupvalue(fs);
+  FuncState *prev = fs->prev;
+  if (v->k == VLOCAL) {
+    up->instack = 1;
+    up->idx = v->u.var.sidx;
+    up->kind = getlocalvardesc(prev, v->u.var.vidx)->vd.kind;
+    lua_assert(eqstr(name, getlocalvardesc(prev, v->u.var.vidx)->vd.name));
+  }
+  else {
+    up->instack = 0;
+    up->idx = cast_byte(v->u.info);
+    up->kind = prev->f->upvalues[v->u.info].kind;
+    lua_assert(eqstr(name, prev->f->upvalues[v->u.info].name));
+  }
+  up->name = name;
+  luaC_objbarrier(fs->ls->L, fs->f, name);
+  return fs->nups - 1;
+}
+
+
+/*
+** Look for an active local variable with the name 'n' in the
+** function 'fs'. If found, initialize 'var' with it and return
+** its expression kind; otherwise return -1.
+*/
+static int searchvar (FuncState *fs, TString *n, expdesc *var) {
+  int i;
+  for (i = cast_int(fs->nactvar) - 1; i >= 0; i--) {
+    Vardesc *vd = getlocalvardesc(fs, i);
+    if (eqstr(n, vd->vd.name)) {  /* found? */
+      if (vd->vd.kind == RDKCTC)  /* compile-time constant? */
+        init_exp(var, VCONST, fs->firstlocal + i);
+      else  /* real variable */
+        init_var(fs, var, i);
+      return var->k;
+    }
+  }
+  return -1;  /* not found */
+}
+
+
+/*
+** Mark block where variable at given level was defined
+** (to emit close instructions later).
+*/
+static void markupval (FuncState *fs, int level) {
+  BlockCnt *bl = fs->bl;
+  while (bl->nactvar > level)
+    bl = bl->previous;
+  bl->upval = 1;
+  fs->needclose = 1;
+}
+
+
+/*
+** Find a variable with the given name 'n'. If it is an upvalue, add
+** this upvalue into all intermediate functions. If it is a global, set
+** 'var' as 'void' as a flag.
+*/
+static void singlevaraux (FuncState *fs, TString *n, expdesc *var, int base) {
+  if (fs == NULL)  /* no more levels? */
+    init_exp(var, VVOID, 0);  /* default is global */
+  else {
+    int v = searchvar(fs, n, var);  /* look up locals at current level */
+    if (v >= 0) {  /* found? */
+      if (v == VLOCAL && !base)
+        markupval(fs, var->u.var.vidx);  /* local will be used as an upval */
+    }
+    else {  /* not found as local at current level; try upvalues */
+      int idx = searchupvalue(fs, n);  /* try existing upvalues */
+      if (idx < 0) {  /* not found? */
+        singlevaraux(fs->prev, n, var, 0);  /* try upper levels */
+        if (var->k == VLOCAL || var->k == VUPVAL)  /* local or upvalue? */
+          idx  = newupvalue(fs, n, var);  /* will be a new upvalue */
+        else  /* it is a global or a constant */
+          return;  /* don't need to do anything at this level */
+      }
+      init_exp(var, VUPVAL, idx);  /* new or old upvalue */
+    }
+  }
+}
+
+
+/*
+** Find a variable with the given name 'n', handling global variables
+** too.
+*/
+static void singlevar (LexState *ls, expdesc *var) {
+  TString *varname = str_checkname(ls);
+  FuncState *fs = ls->fs;
+  singlevaraux(fs, varname, var, 1);
+  if (var->k == VVOID) {  /* global name? */
+    expdesc key;
+    singlevaraux(fs, ls->envn, var, 1);  /* get environment variable */
+    lua_assert(var->k != VVOID);  /* this one must exist */
+    codestring(&key, varname);  /* key is variable name */
+    luaK_indexed(fs, var, &key);  /* env[varname] */
+  }
+}
+
+
+/*
+** Adjust the number of results from an expression list 'e' with 'nexps'
+** expressions to 'nvars' values.
+*/
+static void adjust_assign (LexState *ls, int nvars, int nexps, expdesc *e) {
+  FuncState *fs = ls->fs;
+  int needed = nvars - nexps;  /* extra values needed */
+  if (hasmultret(e->k)) {  /* last expression has multiple returns? */
+    int extra = needed + 1;  /* discount last expression itself */
+    if (extra < 0)
+      extra = 0;
+    luaK_setreturns(fs, e, extra);  /* last exp. provides the difference */
+  }
+  else {
+    if (e->k != VVOID)  /* at least one expression? */
+      luaK_exp2nextreg(fs, e);  /* close last expression */
+    if (needed > 0)  /* missing values? */
+      luaK_nil(fs, fs->freereg, needed);  /* complete with nils */
+  }
+  if (needed > 0)
+    luaK_reserveregs(fs, needed);  /* registers for extra values */
+  else  /* adding 'needed' is actually a subtraction */
+    fs->freereg += needed;  /* remove extra values */
+}
+
+
+/*
+** Macros to limit the maximum recursion depth while parsing
+*/
+#define enterlevel(ls)	luaE_enterCcall((ls)->L)
+
+#define leavelevel(ls)	luaE_exitCcall((ls)->L)
+
+
+/*
+** Generates an error that a goto jumps into the scope of some
+** local variable.
+*/
+static l_noret jumpscopeerror (LexState *ls, Labeldesc *gt) {
+  const char *varname = getstr(getlocalvardesc(ls->fs, gt->nactvar)->vd.name);
+  const char *msg = "<goto %s> at line %d jumps into the scope of local '%s'";
+  msg = luaO_pushfstring(ls->L, msg, getstr(gt->name), gt->line, varname);
+  luaK_semerror(ls, msg);  /* raise the error */
+}
+
+
+/*
+** Solves the goto at index 'g' to given 'label' and removes it
+** from the list of pending goto's.
+** If it jumps into the scope of some variable, raises an error.
+*/
+static void solvegoto (LexState *ls, int g, Labeldesc *label) {
+  int i;
+  Labellist *gl = &ls->dyd->gt;  /* list of goto's */
+  Labeldesc *gt = &gl->arr[g];  /* goto to be resolved */
+  lua_assert(eqstr(gt->name, label->name));
+  if (unlikely(gt->nactvar < label->nactvar))  /* enter some scope? */
+    jumpscopeerror(ls, gt);
+  luaK_patchlist(ls->fs, gt->pc, label->pc);
+  for (i = g; i < gl->n - 1; i++)  /* remove goto from pending list */
+    gl->arr[i] = gl->arr[i + 1];
+  gl->n--;
+}
+
+
+/*
+** Search for an active label with the given name.
+*/
+static Labeldesc *findlabel (LexState *ls, TString *name) {
+  int i;
+  Dyndata *dyd = ls->dyd;
+  /* check labels in current function for a match */
+  for (i = ls->fs->firstlabel; i < dyd->label.n; i++) {
+    Labeldesc *lb = &dyd->label.arr[i];
+    if (eqstr(lb->name, name))  /* correct label? */
+      return lb;
+  }
+  return NULL;  /* label not found */
+}
+
+
+/*
+** Adds a new label/goto in the corresponding list.
+*/
+static int newlabelentry (LexState *ls, Labellist *l, TString *name,
+                          int line, int pc) {
+  int n = l->n;
+  luaM_growvector(ls->L, l->arr, n, l->size,
+                  Labeldesc, SHRT_MAX, "labels/gotos");
+  l->arr[n].name = name;
+  l->arr[n].line = line;
+  l->arr[n].nactvar = ls->fs->nactvar;
+  l->arr[n].close = 0;
+  l->arr[n].pc = pc;
+  l->n = n + 1;
+  return n;
+}
+
+
+static int newgotoentry (LexState *ls, TString *name, int line, int pc) {
+  return newlabelentry(ls, &ls->dyd->gt, name, line, pc);
+}
+
+
+/*
+** Solves forward jumps. Check whether new label 'lb' matches any
+** pending gotos in current block and solves them. Return true
+** if any of the goto's need to close upvalues.
+*/
+static int solvegotos (LexState *ls, Labeldesc *lb) {
+  Labellist *gl = &ls->dyd->gt;
+  int i = ls->fs->bl->firstgoto;
+  int needsclose = 0;
+  while (i < gl->n) {
+    if (eqstr(gl->arr[i].name, lb->name)) {
+      needsclose |= gl->arr[i].close;
+      solvegoto(ls, i, lb);  /* will remove 'i' from the list */
+    }
+    else
+      i++;
+  }
+  return needsclose;
+}
+
+
+/*
+** Create a new label with the given 'name' at the given 'line'.
+** 'last' tells whether label is the last non-op statement in its
+** block. Solves all pending goto's to this new label and adds
+** a close instruction if necessary.
+** Returns true iff it added a close instruction.
+*/
+static int createlabel (LexState *ls, TString *name, int line,
+                        int last) {
+  FuncState *fs = ls->fs;
+  Labellist *ll = &ls->dyd->label;
+  int l = newlabelentry(ls, ll, name, line, luaK_getlabel(fs));
+  if (last) {  /* label is last no-op statement in the block? */
+    /* assume that locals are already out of scope */
+    ll->arr[l].nactvar = fs->bl->nactvar;
+  }
+  if (solvegotos(ls, &ll->arr[l])) {  /* need close? */
+    luaK_codeABC(fs, OP_CLOSE, luaY_nvarstack(fs), 0, 0);
+    return 1;
+  }
+  return 0;
+}
+
+
+/*
+** Adjust pending gotos to outer level of a block.
+*/
+static void movegotosout (FuncState *fs, BlockCnt *bl) {
+  int i;
+  Labellist *gl = &fs->ls->dyd->gt;
+  /* correct pending gotos to current block */
+  for (i = bl->firstgoto; i < gl->n; i++) {  /* for each pending goto */
+    Labeldesc *gt = &gl->arr[i];
+    /* leaving a variable scope? */
+    if (stacklevel(fs, gt->nactvar) > stacklevel(fs, bl->nactvar))
+      gt->close |= bl->upval;  /* jump may need a close */
+    gt->nactvar = bl->nactvar;  /* update goto level */
+  }
+}
+
+
+static void enterblock (FuncState *fs, BlockCnt *bl, lu_byte isloop) {
+  bl->isloop = isloop;
+  bl->nactvar = fs->nactvar;
+  bl->firstlabel = fs->ls->dyd->label.n;
+  bl->firstgoto = fs->ls->dyd->gt.n;
+  bl->upval = 0;
+  bl->insidetbc = (fs->bl != NULL && fs->bl->insidetbc);
+  bl->previous = fs->bl;
+  fs->bl = bl;
+  lua_assert(fs->freereg == luaY_nvarstack(fs));
+}
+
+
+/*
+** generates an error for an undefined 'goto'.
+*/
+static l_noret undefgoto (LexState *ls, Labeldesc *gt) {
+  const char *msg;
+  if (eqstr(gt->name, luaS_newliteral(ls->L, "break"))) {
+    msg = "break outside loop at line %d";
+    msg = luaO_pushfstring(ls->L, msg, gt->line);
+  }
+  else {
+    msg = "no visible label '%s' for <goto> at line %d";
+    msg = luaO_pushfstring(ls->L, msg, getstr(gt->name), gt->line);
+  }
+  luaK_semerror(ls, msg);
+}
+
+
+static void leaveblock (FuncState *fs) {
+  BlockCnt *bl = fs->bl;
+  LexState *ls = fs->ls;
+  int hasclose = 0;
+  int stklevel = stacklevel(fs, bl->nactvar);  /* level outside the block */
+  if (bl->isloop)  /* fix pending breaks? */
+    hasclose = createlabel(ls, luaS_newliteral(ls->L, "break"), 0, 0);
+  if (!hasclose && bl->previous && bl->upval)
+    luaK_codeABC(fs, OP_CLOSE, stklevel, 0, 0);
+  fs->bl = bl->previous;
+  removevars(fs, bl->nactvar);
+  lua_assert(bl->nactvar == fs->nactvar);
+  fs->freereg = stklevel;  /* free registers */
+  ls->dyd->label.n = bl->firstlabel;  /* remove local labels */
+  if (bl->previous)  /* inner block? */
+    movegotosout(fs, bl);  /* update pending gotos to outer block */
+  else {
+    if (bl->firstgoto < ls->dyd->gt.n)  /* pending gotos in outer block? */
+      undefgoto(ls, &ls->dyd->gt.arr[bl->firstgoto]);  /* error */
+  }
+}
+
+
+/*
+** adds a new prototype into list of prototypes
+*/
+static Proto *addprototype (LexState *ls) {
+  Proto *clp;
+  lua_State *L = ls->L;
+  FuncState *fs = ls->fs;
+  Proto *f = fs->f;  /* prototype of current function */
+  if (fs->np >= f->sizep) {
+    int oldsize = f->sizep;
+    luaM_growvector(L, f->p, fs->np, f->sizep, Proto *, MAXARG_Bx, "functions");
+    while (oldsize < f->sizep)
+      f->p[oldsize++] = NULL;
+  }
+  f->p[fs->np++] = clp = luaF_newproto(L);
+  luaC_objbarrier(L, f, clp);
+  return clp;
+}
+
+
+/*
+** codes instruction to create new closure in parent function.
+** The OP_CLOSURE instruction uses the last available register,
+** so that, if it invokes the GC, the GC knows which registers
+** are in use at that time.
+
+*/
+static void codeclosure (LexState *ls, expdesc *v) {
+  FuncState *fs = ls->fs->prev;
+  init_exp(v, VRELOC, luaK_codeABx(fs, OP_CLOSURE, 0, fs->np - 1));
+  luaK_exp2nextreg(fs, v);  /* fix it at the last register */
+}
+
+
+static void open_func (LexState *ls, FuncState *fs, BlockCnt *bl) {
+  Proto *f = fs->f;
+  fs->prev = ls->fs;  /* linked list of funcstates */
+  fs->ls = ls;
+  ls->fs = fs;
+  fs->pc = 0;
+  fs->previousline = f->linedefined;
+  fs->iwthabs = 0;
+  fs->lasttarget = 0;
+  fs->freereg = 0;
+  fs->nk = 0;
+  fs->nabslineinfo = 0;
+  fs->np = 0;
+  fs->nups = 0;
+  fs->ndebugvars = 0;
+  fs->nactvar = 0;
+  fs->needclose = 0;
+  fs->firstlocal = ls->dyd->actvar.n;
+  fs->firstlabel = ls->dyd->label.n;
+  fs->bl = NULL;
+  f->source = ls->source;
+  luaC_objbarrier(ls->L, f, f->source);
+  f->maxstacksize = 2;  /* registers 0/1 are always valid */
+  enterblock(fs, bl, 0);
+}
+
+
+static void close_func (LexState *ls) {
+  lua_State *L = ls->L;
+  FuncState *fs = ls->fs;
+  Proto *f = fs->f;
+  luaK_ret(fs, luaY_nvarstack(fs), 0);  /* final return */
+  leaveblock(fs);
+  lua_assert(fs->bl == NULL);
+  luaK_finish(fs);
+  luaM_shrinkvector(L, f->code, f->sizecode, fs->pc, Instruction);
+  luaM_shrinkvector(L, f->lineinfo, f->sizelineinfo, fs->pc, ls_byte);
+  luaM_shrinkvector(L, f->abslineinfo, f->sizeabslineinfo,
+                       fs->nabslineinfo, AbsLineInfo);
+  luaM_shrinkvector(L, f->k, f->sizek, fs->nk, TValue);
+  luaM_shrinkvector(L, f->p, f->sizep, fs->np, Proto *);
+  luaM_shrinkvector(L, f->locvars, f->sizelocvars, fs->ndebugvars, LocVar);
+  luaM_shrinkvector(L, f->upvalues, f->sizeupvalues, fs->nups, Upvaldesc);
+  ls->fs = fs->prev;
+  luaC_checkGC(L);
+}
+
+
+
+/*============================================================*/
+/* GRAMMAR RULES */
+/*============================================================*/
+
+
+/*
+** check whether current token is in the follow set of a block.
+** 'until' closes syntactical blocks, but do not close scope,
+** so it is handled in separate.
+*/
+static int block_follow (LexState *ls, int withuntil) {
+  switch (ls->t.token) {
+    case TK_ELSE: case TK_ELSEIF:
+    case TK_END: case TK_EOS:
+      return 1;
+    case TK_UNTIL: return withuntil;
+    default: return 0;
+  }
+}
+
+
+static void statlist (LexState *ls) {
+  /* statlist -> { stat [';'] } */
+  while (!block_follow(ls, 1)) {
+    if (ls->t.token == TK_RETURN) {
+      statement(ls);
+      return;  /* 'return' must be last statement */
+    }
+    statement(ls);
+  }
+}
+
+
+static void fieldsel (LexState *ls, expdesc *v) {
+  /* fieldsel -> ['.' | ':'] NAME */
+  FuncState *fs = ls->fs;
+  expdesc key;
+  luaK_exp2anyregup(fs, v);
+  luaX_next(ls);  /* skip the dot or colon */
+  codename(ls, &key);
+  luaK_indexed(fs, v, &key);
+}
+
+
+static void yindex (LexState *ls, expdesc *v) {
+  /* index -> '[' expr ']' */
+  luaX_next(ls);  /* skip the '[' */
+  expr(ls, v);
+  luaK_exp2val(ls->fs, v);
+  checknext(ls, ']');
+}
+
+
+/*
+** {======================================================================
+** Rules for Constructors
+** =======================================================================
+*/
+
+
+typedef struct ConsControl {
+  expdesc v;  /* last list item read */
+  expdesc *t;  /* table descriptor */
+  int nh;  /* total number of 'record' elements */
+  int na;  /* number of array elements already stored */
+  int tostore;  /* number of array elements pending to be stored */
+} ConsControl;
+
+
+static void recfield (LexState *ls, ConsControl *cc) {
+  /* recfield -> (NAME | '['exp']') = exp */
+  FuncState *fs = ls->fs;
+  int reg = ls->fs->freereg;
+  expdesc tab, key, val;
+  if (ls->t.token == TK_NAME) {
+    checklimit(fs, cc->nh, MAX_INT, "items in a constructor");
+    codename(ls, &key);
+  }
+  else  /* ls->t.token == '[' */
+    yindex(ls, &key);
+  cc->nh++;
+  checknext(ls, '=');
+  tab = *cc->t;
+  luaK_indexed(fs, &tab, &key);
+  expr(ls, &val);
+  luaK_storevar(fs, &tab, &val);
+  fs->freereg = reg;  /* free registers */
+}
+
+
+static void closelistfield (FuncState *fs, ConsControl *cc) {
+  if (cc->v.k == VVOID) return;  /* there is no list item */
+  luaK_exp2nextreg(fs, &cc->v);
+  cc->v.k = VVOID;
+  if (cc->tostore == LFIELDS_PER_FLUSH) {
+    luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore);  /* flush */
+    cc->na += cc->tostore;
+    cc->tostore = 0;  /* no more items pending */
+  }
+}
+
+
+static void lastlistfield (FuncState *fs, ConsControl *cc) {
+  if (cc->tostore == 0) return;
+  if (hasmultret(cc->v.k)) {
+    luaK_setmultret(fs, &cc->v);
+    luaK_setlist(fs, cc->t->u.info, cc->na, LUA_MULTRET);
+    cc->na--;  /* do not count last expression (unknown number of elements) */
+  }
+  else {
+    if (cc->v.k != VVOID)
+      luaK_exp2nextreg(fs, &cc->v);
+    luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore);
+  }
+  cc->na += cc->tostore;
+}
+
+
+static void listfield (LexState *ls, ConsControl *cc) {
+  /* listfield -> exp */
+  expr(ls, &cc->v);
+  cc->tostore++;
+}
+
+
+static void field (LexState *ls, ConsControl *cc) {
+  /* field -> listfield | recfield */
+  switch(ls->t.token) {
+    case TK_NAME: {  /* may be 'listfield' or 'recfield' */
+      if (luaX_lookahead(ls) != '=')  /* expression? */
+        listfield(ls, cc);
+      else
+        recfield(ls, cc);
+      break;
+    }
+    case '[': {
+      recfield(ls, cc);
+      break;
+    }
+    default: {
+      listfield(ls, cc);
+      break;
+    }
+  }
+}
+
+
+static void constructor (LexState *ls, expdesc *t) {
+  /* constructor -> '{' [ field { sep field } [sep] ] '}'
+     sep -> ',' | ';' */
+  FuncState *fs = ls->fs;
+  int line = ls->linenumber;
+  int pc = luaK_codeABC(fs, OP_NEWTABLE, 0, 0, 0);
+  ConsControl cc;
+  luaK_code(fs, 0);  /* space for extra arg. */
+  cc.na = cc.nh = cc.tostore = 0;
+  cc.t = t;
+  init_exp(t, VNONRELOC, fs->freereg);  /* table will be at stack top */
+  luaK_reserveregs(fs, 1);
+  init_exp(&cc.v, VVOID, 0);  /* no value (yet) */
+  checknext(ls, '{');
+  do {
+    lua_assert(cc.v.k == VVOID || cc.tostore > 0);
+    if (ls->t.token == '}') break;
+    closelistfield(fs, &cc);
+    field(ls, &cc);
+  } while (testnext(ls, ',') || testnext(ls, ';'));
+  check_match(ls, '}', '{', line);
+  lastlistfield(fs, &cc);
+  luaK_settablesize(fs, pc, t->u.info, cc.na, cc.nh);
+}
+
+/* }====================================================================== */
+
+
+static void setvararg (FuncState *fs, int nparams) {
+  fs->f->is_vararg = 1;
+  luaK_codeABC(fs, OP_VARARGPREP, nparams, 0, 0);
+}
+
+
+static void parlist (LexState *ls) {
+  /* parlist -> [ param { ',' param } ] */
+  FuncState *fs = ls->fs;
+  Proto *f = fs->f;
+  int nparams = 0;
+  int isvararg = 0;
+  if (ls->t.token != ')') {  /* is 'parlist' not empty? */
+    do {
+      switch (ls->t.token) {
+        case TK_NAME: {  /* param -> NAME */
+          new_localvar(ls, str_checkname(ls));
+          nparams++;
+          break;
+        }
+        case TK_DOTS: {  /* param -> '...' */
+          luaX_next(ls);
+          isvararg = 1;
+          break;
+        }
+        default: luaX_syntaxerror(ls, "<name> or '...' expected");
+      }
+    } while (!isvararg && testnext(ls, ','));
+  }
+  adjustlocalvars(ls, nparams);
+  f->numparams = cast_byte(fs->nactvar);
+  if (isvararg)
+    setvararg(fs, f->numparams);  /* declared vararg */
+  luaK_reserveregs(fs, fs->nactvar);  /* reserve registers for parameters */
+}
+
+
+static void body (LexState *ls, expdesc *e, int ismethod, int line) {
+  /* body ->  '(' parlist ')' block END */
+  FuncState new_fs;
+  BlockCnt bl;
+  new_fs.f = addprototype(ls);
+  new_fs.f->linedefined = line;
+  open_func(ls, &new_fs, &bl);
+  checknext(ls, '(');
+  if (ismethod) {
+    new_localvarliteral(ls, "self");  /* create 'self' parameter */
+    adjustlocalvars(ls, 1);
+  }
+  parlist(ls);
+  checknext(ls, ')');
+  statlist(ls);
+  new_fs.f->lastlinedefined = ls->linenumber;
+  check_match(ls, TK_END, TK_FUNCTION, line);
+  codeclosure(ls, e);
+  close_func(ls);
+}
+
+
+static int explist (LexState *ls, expdesc *v) {
+  /* explist -> expr { ',' expr } */
+  int n = 1;  /* at least one expression */
+  expr(ls, v);
+  while (testnext(ls, ',')) {
+    luaK_exp2nextreg(ls->fs, v);
+    expr(ls, v);
+    n++;
+  }
+  return n;
+}
+
+
+static void funcargs (LexState *ls, expdesc *f, int line) {
+  FuncState *fs = ls->fs;
+  expdesc args;
+  int base, nparams;
+  switch (ls->t.token) {
+    case '(': {  /* funcargs -> '(' [ explist ] ')' */
+      luaX_next(ls);
+      if (ls->t.token == ')')  /* arg list is empty? */
+        args.k = VVOID;
+      else {
+        explist(ls, &args);
+        if (hasmultret(args.k))
+          luaK_setmultret(fs, &args);
+      }
+      check_match(ls, ')', '(', line);
+      break;
+    }
+    case '{': {  /* funcargs -> constructor */
+      constructor(ls, &args);
+      break;
+    }
+    case TK_STRING: {  /* funcargs -> STRING */
+      codestring(&args, ls->t.seminfo.ts);
+      luaX_next(ls);  /* must use 'seminfo' before 'next' */
+      break;
+    }
+    default: {
+      luaX_syntaxerror(ls, "function arguments expected");
+    }
+  }
+  lua_assert(f->k == VNONRELOC);
+  base = f->u.info;  /* base register for call */
+  if (hasmultret(args.k))
+    nparams = LUA_MULTRET;  /* open call */
+  else {
+    if (args.k != VVOID)
+      luaK_exp2nextreg(fs, &args);  /* close last argument */
+    nparams = fs->freereg - (base+1);
+  }
+  init_exp(f, VCALL, luaK_codeABC(fs, OP_CALL, base, nparams+1, 2));
+  luaK_fixline(fs, line);
+  fs->freereg = base+1;  /* call remove function and arguments and leaves
+                            (unless changed) one result */
+}
+
+
+
+
+/*
+** {======================================================================
+** Expression parsing
+** =======================================================================
+*/
+
+
+static void primaryexp (LexState *ls, expdesc *v) {
+  /* primaryexp -> NAME | '(' expr ')' */
+  switch (ls->t.token) {
+    case '(': {
+      int line = ls->linenumber;
+      luaX_next(ls);
+      expr(ls, v);
+      check_match(ls, ')', '(', line);
+      luaK_dischargevars(ls->fs, v);
+      return;
+    }
+    case TK_NAME: {
+      singlevar(ls, v);
+      return;
+    }
+    default: {
+      luaX_syntaxerror(ls, "unexpected symbol");
+    }
+  }
+}
+
+
+static void suffixedexp (LexState *ls, expdesc *v) {
+  /* suffixedexp ->
+       primaryexp { '.' NAME | '[' exp ']' | ':' NAME funcargs | funcargs } */
+  FuncState *fs = ls->fs;
+  int line = ls->linenumber;
+  primaryexp(ls, v);
+  for (;;) {
+    switch (ls->t.token) {
+      case '.': {  /* fieldsel */
+        fieldsel(ls, v);
+        break;
+      }
+      case '[': {  /* '[' exp ']' */
+        expdesc key;
+        luaK_exp2anyregup(fs, v);
+        yindex(ls, &key);
+        luaK_indexed(fs, v, &key);
+        break;
+      }
+      case ':': {  /* ':' NAME funcargs */
+        expdesc key;
+        luaX_next(ls);
+        codename(ls, &key);
+        luaK_self(fs, v, &key);
+        funcargs(ls, v, line);
+        break;
+      }
+      case '(': case TK_STRING: case '{': {  /* funcargs */
+        luaK_exp2nextreg(fs, v);
+        funcargs(ls, v, line);
+        break;
+      }
+      default: return;
+    }
+  }
+}
+
+
+static void simpleexp (LexState *ls, expdesc *v) {
+  /* simpleexp -> FLT | INT | STRING | NIL | TRUE | FALSE | ... |
+                  constructor | FUNCTION body | suffixedexp */
+  switch (ls->t.token) {
+    case TK_FLT: {
+      init_exp(v, VKFLT, 0);
+      v->u.nval = ls->t.seminfo.r;
+      break;
+    }
+    case TK_INT: {
+      init_exp(v, VKINT, 0);
+      v->u.ival = ls->t.seminfo.i;
+      break;
+    }
+    case TK_STRING: {
+      codestring(v, ls->t.seminfo.ts);
+      break;
+    }
+    case TK_NIL: {
+      init_exp(v, VNIL, 0);
+      break;
+    }
+    case TK_TRUE: {
+      init_exp(v, VTRUE, 0);
+      break;
+    }
+    case TK_FALSE: {
+      init_exp(v, VFALSE, 0);
+      break;
+    }
+    case TK_DOTS: {  /* vararg */
+      FuncState *fs = ls->fs;
+      check_condition(ls, fs->f->is_vararg,
+                      "cannot use '...' outside a vararg function");
+      init_exp(v, VVARARG, luaK_codeABC(fs, OP_VARARG, 0, 0, 1));
+      break;
+    }
+    case '{': {  /* constructor */
+      constructor(ls, v);
+      return;
+    }
+    case TK_FUNCTION: {
+      luaX_next(ls);
+      body(ls, v, 0, ls->linenumber);
+      return;
+    }
+    default: {
+      suffixedexp(ls, v);
+      return;
+    }
+  }
+  luaX_next(ls);
+}
+
+
+static UnOpr getunopr (int op) {
+  switch (op) {
+    case TK_NOT: return OPR_NOT;
+    case '-': return OPR_MINUS;
+    case '~': return OPR_BNOT;
+    case '#': return OPR_LEN;
+    default: return OPR_NOUNOPR;
+  }
+}
+
+
+static BinOpr getbinopr (int op) {
+  switch (op) {
+    case '+': return OPR_ADD;
+    case '-': return OPR_SUB;
+    case '*': return OPR_MUL;
+    case '%': return OPR_MOD;
+    case '^': return OPR_POW;
+    case '/': return OPR_DIV;
+    case TK_IDIV: return OPR_IDIV;
+    case '&': return OPR_BAND;
+    case '|': return OPR_BOR;
+    case '~': return OPR_BXOR;
+    case TK_SHL: return OPR_SHL;
+    case TK_SHR: return OPR_SHR;
+    case TK_CONCAT: return OPR_CONCAT;
+    case TK_NE: return OPR_NE;
+    case TK_EQ: return OPR_EQ;
+    case '<': return OPR_LT;
+    case TK_LE: return OPR_LE;
+    case '>': return OPR_GT;
+    case TK_GE: return OPR_GE;
+    case TK_AND: return OPR_AND;
+    case TK_OR: return OPR_OR;
+    default: return OPR_NOBINOPR;
+  }
+}
+
+
+/*
+** Priority table for binary operators.
+*/
+static const struct {
+  lu_byte left;  /* left priority for each binary operator */
+  lu_byte right; /* right priority */
+} priority[] = {  /* ORDER OPR */
+   {10, 10}, {10, 10},           /* '+' '-' */
+   {11, 11}, {11, 11},           /* '*' '%' */
+   {14, 13},                  /* '^' (right associative) */
+   {11, 11}, {11, 11},           /* '/' '//' */
+   {6, 6}, {4, 4}, {5, 5},   /* '&' '|' '~' */
+   {7, 7}, {7, 7},           /* '<<' '>>' */
+   {9, 8},                   /* '..' (right associative) */
+   {3, 3}, {3, 3}, {3, 3},   /* ==, <, <= */
+   {3, 3}, {3, 3}, {3, 3},   /* ~=, >, >= */
+   {2, 2}, {1, 1}            /* and, or */
+};
+
+#define UNARY_PRIORITY	12  /* priority for unary operators */
+
+
+/*
+** subexpr -> (simpleexp | unop subexpr) { binop subexpr }
+** where 'binop' is any binary operator with a priority higher than 'limit'
+*/
+static BinOpr subexpr (LexState *ls, expdesc *v, int limit) {
+  BinOpr op;
+  UnOpr uop;
+  enterlevel(ls);
+  uop = getunopr(ls->t.token);
+  if (uop != OPR_NOUNOPR) {  /* prefix (unary) operator? */
+    int line = ls->linenumber;
+    luaX_next(ls);  /* skip operator */
+    subexpr(ls, v, UNARY_PRIORITY);
+    luaK_prefix(ls->fs, uop, v, line);
+  }
+  else simpleexp(ls, v);
+  /* expand while operators have priorities higher than 'limit' */
+  op = getbinopr(ls->t.token);
+  while (op != OPR_NOBINOPR && priority[op].left > limit) {
+    expdesc v2;
+    BinOpr nextop;
+    int line = ls->linenumber;
+    luaX_next(ls);  /* skip operator */
+    luaK_infix(ls->fs, op, v);
+    /* read sub-expression with higher priority */
+    nextop = subexpr(ls, &v2, priority[op].right);
+    luaK_posfix(ls->fs, op, v, &v2, line);
+    op = nextop;
+  }
+  leavelevel(ls);
+  return op;  /* return first untreated operator */
+}
+
+
+static void expr (LexState *ls, expdesc *v) {
+  subexpr(ls, v, 0);
+}
+
+/* }==================================================================== */
+
+
+
+/*
+** {======================================================================
+** Rules for Statements
+** =======================================================================
+*/
+
+
+static void block (LexState *ls) {
+  /* block -> statlist */
+  FuncState *fs = ls->fs;
+  BlockCnt bl;
+  enterblock(fs, &bl, 0);
+  statlist(ls);
+  leaveblock(fs);
+}
+
+
+/*
+** structure to chain all variables in the left-hand side of an
+** assignment
+*/
+struct LHS_assign {
+  struct LHS_assign *prev;
+  expdesc v;  /* variable (global, local, upvalue, or indexed) */
+};
+
+
+/*
+** check whether, in an assignment to an upvalue/local variable, the
+** upvalue/local variable is begin used in a previous assignment to a
+** table. If so, save original upvalue/local value in a safe place and
+** use this safe copy in the previous assignment.
+*/
+static void check_conflict (LexState *ls, struct LHS_assign *lh, expdesc *v) {
+  FuncState *fs = ls->fs;
+  int extra = fs->freereg;  /* eventual position to save local variable */
+  int conflict = 0;
+  for (; lh; lh = lh->prev) {  /* check all previous assignments */
+    if (vkisindexed(lh->v.k)) {  /* assignment to table field? */
+      if (lh->v.k == VINDEXUP) {  /* is table an upvalue? */
+        if (v->k == VUPVAL && lh->v.u.ind.t == v->u.info) {
+          conflict = 1;  /* table is the upvalue being assigned now */
+          lh->v.k = VINDEXSTR;
+          lh->v.u.ind.t = extra;  /* assignment will use safe copy */
+        }
+      }
+      else {  /* table is a register */
+        if (v->k == VLOCAL && lh->v.u.ind.t == v->u.var.sidx) {
+          conflict = 1;  /* table is the local being assigned now */
+          lh->v.u.ind.t = extra;  /* assignment will use safe copy */
+        }
+        /* is index the local being assigned? */
+        if (lh->v.k == VINDEXED && v->k == VLOCAL &&
+            lh->v.u.ind.idx == v->u.var.sidx) {
+          conflict = 1;
+          lh->v.u.ind.idx = extra;  /* previous assignment will use safe copy */
+        }
+      }
+    }
+  }
+  if (conflict) {
+    /* copy upvalue/local value to a temporary (in position 'extra') */
+    if (v->k == VLOCAL)
+      luaK_codeABC(fs, OP_MOVE, extra, v->u.var.sidx, 0);
+    else
+      luaK_codeABC(fs, OP_GETUPVAL, extra, v->u.info, 0);
+    luaK_reserveregs(fs, 1);
+  }
+}
+
+/*
+** Parse and compile a multiple assignment. The first "variable"
+** (a 'suffixedexp') was already read by the caller.
+**
+** assignment -> suffixedexp restassign
+** restassign -> ',' suffixedexp restassign | '=' explist
+*/
+static void restassign (LexState *ls, struct LHS_assign *lh, int nvars) {
+  expdesc e;
+  check_condition(ls, vkisvar(lh->v.k), "syntax error");
+  check_readonly(ls, &lh->v);
+  if (testnext(ls, ',')) {  /* restassign -> ',' suffixedexp restassign */
+    struct LHS_assign nv;
+    nv.prev = lh;
+    suffixedexp(ls, &nv.v);
+    if (!vkisindexed(nv.v.k))
+      check_conflict(ls, lh, &nv.v);
+    enterlevel(ls);  /* control recursion depth */
+    restassign(ls, &nv, nvars+1);
+    leavelevel(ls);
+  }
+  else {  /* restassign -> '=' explist */
+    int nexps;
+    checknext(ls, '=');
+    nexps = explist(ls, &e);
+    if (nexps != nvars)
+      adjust_assign(ls, nvars, nexps, &e);
+    else {
+      luaK_setoneret(ls->fs, &e);  /* close last expression */
+      luaK_storevar(ls->fs, &lh->v, &e);
+      return;  /* avoid default */
+    }
+  }
+  init_exp(&e, VNONRELOC, ls->fs->freereg-1);  /* default assignment */
+  luaK_storevar(ls->fs, &lh->v, &e);
+}
+
+
+static int cond (LexState *ls) {
+  /* cond -> exp */
+  expdesc v;
+  expr(ls, &v);  /* read condition */
+  if (v.k == VNIL) v.k = VFALSE;  /* 'falses' are all equal here */
+  luaK_goiftrue(ls->fs, &v);
+  return v.f;
+}
+
+
+static void gotostat (LexState *ls) {
+  FuncState *fs = ls->fs;
+  int line = ls->linenumber;
+  TString *name = str_checkname(ls);  /* label's name */
+  Labeldesc *lb = findlabel(ls, name);
+  if (lb == NULL)  /* no label? */
+    /* forward jump; will be resolved when the label is declared */
+    newgotoentry(ls, name, line, luaK_jump(fs));
+  else {  /* found a label */
+    /* backward jump; will be resolved here */
+    int lblevel = stacklevel(fs, lb->nactvar);  /* label level */
+    if (luaY_nvarstack(fs) > lblevel)  /* leaving the scope of a variable? */
+      luaK_codeABC(fs, OP_CLOSE, lblevel, 0, 0);
+    /* create jump and link it to the label */
+    luaK_patchlist(fs, luaK_jump(fs), lb->pc);
+  }
+}
+
+
+/*
+** Break statement. Semantically equivalent to "goto break".
+*/
+static void breakstat (LexState *ls) {
+  int line = ls->linenumber;
+  luaX_next(ls);  /* skip break */
+  newgotoentry(ls, luaS_newliteral(ls->L, "break"), line, luaK_jump(ls->fs));
+}
+
+
+/*
+** Check whether there is already a label with the given 'name'.
+*/
+static void checkrepeated (LexState *ls, TString *name) {
+  Labeldesc *lb = findlabel(ls, name);
+  if (unlikely(lb != NULL)) {  /* already defined? */
+    const char *msg = "label '%s' already defined on line %d";
+    msg = luaO_pushfstring(ls->L, msg, getstr(name), lb->line);
+    luaK_semerror(ls, msg);  /* error */
+  }
+}
+
+
+static void labelstat (LexState *ls, TString *name, int line) {
+  /* label -> '::' NAME '::' */
+  checknext(ls, TK_DBCOLON);  /* skip double colon */
+  while (ls->t.token == ';' || ls->t.token == TK_DBCOLON)
+    statement(ls);  /* skip other no-op statements */
+  checkrepeated(ls, name);  /* check for repeated labels */
+  createlabel(ls, name, line, block_follow(ls, 0));
+}
+
+
+static void whilestat (LexState *ls, int line) {
+  /* whilestat -> WHILE cond DO block END */
+  FuncState *fs = ls->fs;
+  int whileinit;
+  int condexit;
+  BlockCnt bl;
+  luaX_next(ls);  /* skip WHILE */
+  whileinit = luaK_getlabel(fs);
+  condexit = cond(ls);
+  enterblock(fs, &bl, 1);
+  checknext(ls, TK_DO);
+  block(ls);
+  luaK_jumpto(fs, whileinit);
+  check_match(ls, TK_END, TK_WHILE, line);
+  leaveblock(fs);
+  luaK_patchtohere(fs, condexit);  /* false conditions finish the loop */
+}
+
+
+static void repeatstat (LexState *ls, int line) {
+  /* repeatstat -> REPEAT block UNTIL cond */
+  int condexit;
+  FuncState *fs = ls->fs;
+  int repeat_init = luaK_getlabel(fs);
+  BlockCnt bl1, bl2;
+  enterblock(fs, &bl1, 1);  /* loop block */
+  enterblock(fs, &bl2, 0);  /* scope block */
+  luaX_next(ls);  /* skip REPEAT */
+  statlist(ls);
+  check_match(ls, TK_UNTIL, TK_REPEAT, line);
+  condexit = cond(ls);  /* read condition (inside scope block) */
+  leaveblock(fs);  /* finish scope */
+  if (bl2.upval) {  /* upvalues? */
+    int exit = luaK_jump(fs);  /* normal exit must jump over fix */
+    luaK_patchtohere(fs, condexit);  /* repetition must close upvalues */
+    luaK_codeABC(fs, OP_CLOSE, stacklevel(fs, bl2.nactvar), 0, 0);
+    condexit = luaK_jump(fs);  /* repeat after closing upvalues */
+    luaK_patchtohere(fs, exit);  /* normal exit comes to here */
+  }
+  luaK_patchlist(fs, condexit, repeat_init);  /* close the loop */
+  leaveblock(fs);  /* finish loop */
+}
+
+
+/*
+** Read an expression and generate code to put its results in next
+** stack slot.
+**
+*/
+static void exp1 (LexState *ls) {
+  expdesc e;
+  expr(ls, &e);
+  luaK_exp2nextreg(ls->fs, &e);
+  lua_assert(e.k == VNONRELOC);
+}
+
+
+/*
+** Fix for instruction at position 'pc' to jump to 'dest'.
+** (Jump addresses are relative in Lua). 'back' true means
+** a back jump.
+*/
+static void fixforjump (FuncState *fs, int pc, int dest, int back) {
+  Instruction *jmp = &fs->f->code[pc];
+  int offset = dest - (pc + 1);
+  if (back)
+    offset = -offset;
+  if (unlikely(offset > MAXARG_Bx))
+    luaX_syntaxerror(fs->ls, "control structure too long");
+  SETARG_Bx(*jmp, offset);
+}
+
+
+/*
+** Generate code for a 'for' loop.
+*/
+static void forbody (LexState *ls, int base, int line, int nvars, int isgen) {
+  /* forbody -> DO block */
+  static const OpCode forprep[2] = {OP_FORPREP, OP_TFORPREP};
+  static const OpCode forloop[2] = {OP_FORLOOP, OP_TFORLOOP};
+  BlockCnt bl;
+  FuncState *fs = ls->fs;
+  int prep, endfor;
+  checknext(ls, TK_DO);
+  prep = luaK_codeABx(fs, forprep[isgen], base, 0);
+  enterblock(fs, &bl, 0);  /* scope for declared variables */
+  adjustlocalvars(ls, nvars);
+  luaK_reserveregs(fs, nvars);
+  block(ls);
+  leaveblock(fs);  /* end of scope for declared variables */
+  fixforjump(fs, prep, luaK_getlabel(fs), 0);
+  if (isgen) {  /* generic for? */
+    luaK_codeABC(fs, OP_TFORCALL, base, 0, nvars);
+    luaK_fixline(fs, line);
+  }
+  endfor = luaK_codeABx(fs, forloop[isgen], base, 0);
+  fixforjump(fs, endfor, prep + 1, 1);
+  luaK_fixline(fs, line);
+}
+
+
+static void fornum (LexState *ls, TString *varname, int line) {
+  /* fornum -> NAME = exp,exp[,exp] forbody */
+  FuncState *fs = ls->fs;
+  int base = fs->freereg;
+  new_localvarliteral(ls, "(for state)");
+  new_localvarliteral(ls, "(for state)");
+  new_localvarliteral(ls, "(for state)");
+  new_localvar(ls, varname);
+  checknext(ls, '=');
+  exp1(ls);  /* initial value */
+  checknext(ls, ',');
+  exp1(ls);  /* limit */
+  if (testnext(ls, ','))
+    exp1(ls);  /* optional step */
+  else {  /* default step = 1 */
+    luaK_int(fs, fs->freereg, 1);
+    luaK_reserveregs(fs, 1);
+  }
+  adjustlocalvars(ls, 3);  /* control variables */
+  forbody(ls, base, line, 1, 0);
+}
+
+
+static void forlist (LexState *ls, TString *indexname) {
+  /* forlist -> NAME {,NAME} IN explist forbody */
+  FuncState *fs = ls->fs;
+  expdesc e;
+  int nvars = 5;  /* gen, state, control, toclose, 'indexname' */
+  int line;
+  int base = fs->freereg;
+  /* create control variables */
+  new_localvarliteral(ls, "(for state)");
+  new_localvarliteral(ls, "(for state)");
+  new_localvarliteral(ls, "(for state)");
+  new_localvarliteral(ls, "(for state)");
+  /* create declared variables */
+  new_localvar(ls, indexname);
+  while (testnext(ls, ',')) {
+    new_localvar(ls, str_checkname(ls));
+    nvars++;
+  }
+  checknext(ls, TK_IN);
+  line = ls->linenumber;
+  adjust_assign(ls, 4, explist(ls, &e), &e);
+  adjustlocalvars(ls, 4);  /* control variables */
+  markupval(fs, fs->nactvar);  /* last control var. must be closed */
+  luaK_checkstack(fs, 3);  /* extra space to call generator */
+  forbody(ls, base, line, nvars - 4, 1);
+}
+
+
+static void forstat (LexState *ls, int line) {
+  /* forstat -> FOR (fornum | forlist) END */
+  FuncState *fs = ls->fs;
+  TString *varname;
+  BlockCnt bl;
+  enterblock(fs, &bl, 1);  /* scope for loop and control variables */
+  luaX_next(ls);  /* skip 'for' */
+  varname = str_checkname(ls);  /* first variable name */
+  switch (ls->t.token) {
+    case '=': fornum(ls, varname, line); break;
+    case ',': case TK_IN: forlist(ls, varname); break;
+    default: luaX_syntaxerror(ls, "'=' or 'in' expected");
+  }
+  check_match(ls, TK_END, TK_FOR, line);
+  leaveblock(fs);  /* loop scope ('break' jumps to this point) */
+}
+
+
+/*
+** Check whether next instruction is a single jump (a 'break', a 'goto'
+** to a forward label, or a 'goto' to a backward label with no variable
+** to close). If so, set the name of the 'label' it is jumping to
+** ("break" for a 'break') or to where it is jumping to ('target') and
+** return true. If not a single jump, leave input unchanged, to be
+** handled as a regular statement.
+*/
+static int issinglejump (LexState *ls, TString **label, int *target) {
+  if (testnext(ls, TK_BREAK)) {  /* a break? */
+    *label = luaS_newliteral(ls->L, "break");
+    return 1;
+  }
+  else if (ls->t.token != TK_GOTO || luaX_lookahead(ls) != TK_NAME)
+    return 0;  /* not a valid goto */
+  else {
+    TString *lname = ls->lookahead.seminfo.ts;  /* label's id */
+    Labeldesc *lb = findlabel(ls, lname);
+    if (lb) {  /* a backward jump? */
+      /* does it need to close variables? */
+      if (luaY_nvarstack(ls->fs) > stacklevel(ls->fs, lb->nactvar))
+        return 0;  /* not a single jump; cannot optimize */
+      *target = lb->pc;
+    }
+    else  /* jump forward */
+      *label = lname;
+    luaX_next(ls);  /* skip goto */
+    luaX_next(ls);  /* skip name */
+    return 1;
+  }
+}
+
+
+static void test_then_block (LexState *ls, int *escapelist) {
+  /* test_then_block -> [IF | ELSEIF] cond THEN block */
+  BlockCnt bl;
+  int line;
+  FuncState *fs = ls->fs;
+  TString *jlb = NULL;
+  int target = NO_JUMP;
+  expdesc v;
+  int jf;  /* instruction to skip 'then' code (if condition is false) */
+  luaX_next(ls);  /* skip IF or ELSEIF */
+  expr(ls, &v);  /* read condition */
+  checknext(ls, TK_THEN);
+  line = ls->linenumber;
+  if (issinglejump(ls, &jlb, &target)) {  /* 'if x then goto' ? */
+    luaK_goiffalse(ls->fs, &v);  /* will jump to label if condition is true */
+    enterblock(fs, &bl, 0);  /* must enter block before 'goto' */
+    if (jlb != NULL)  /* forward jump? */
+      newgotoentry(ls, jlb, line, v.t);  /* will be resolved later */
+    else  /* backward jump */
+      luaK_patchlist(fs, v.t, target);  /* jump directly to 'target' */
+    while (testnext(ls, ';')) {}  /* skip semicolons */
+    if (block_follow(ls, 0)) {  /* jump is the entire block? */
+      leaveblock(fs);
+      return;  /* and that is it */
+    }
+    else  /* must skip over 'then' part if condition is false */
+      jf = luaK_jump(fs);
+  }
+  else {  /* regular case (not a jump) */
+    luaK_goiftrue(ls->fs, &v);  /* skip over block if condition is false */
+    enterblock(fs, &bl, 0);
+    jf = v.f;
+  }
+  statlist(ls);  /* 'then' part */
+  leaveblock(fs);
+  if (ls->t.token == TK_ELSE ||
+      ls->t.token == TK_ELSEIF)  /* followed by 'else'/'elseif'? */
+    luaK_concat(fs, escapelist, luaK_jump(fs));  /* must jump over it */
+  luaK_patchtohere(fs, jf);
+}
+
+
+static void ifstat (LexState *ls, int line) {
+  /* ifstat -> IF cond THEN block {ELSEIF cond THEN block} [ELSE block] END */
+  FuncState *fs = ls->fs;
+  int escapelist = NO_JUMP;  /* exit list for finished parts */
+  test_then_block(ls, &escapelist);  /* IF cond THEN block */
+  while (ls->t.token == TK_ELSEIF)
+    test_then_block(ls, &escapelist);  /* ELSEIF cond THEN block */
+  if (testnext(ls, TK_ELSE))
+    block(ls);  /* 'else' part */
+  check_match(ls, TK_END, TK_IF, line);
+  luaK_patchtohere(fs, escapelist);  /* patch escape list to 'if' end */
+}
+
+
+static void localfunc (LexState *ls) {
+  expdesc b;
+  FuncState *fs = ls->fs;
+  int fvar = fs->nactvar;  /* function's variable index */
+  new_localvar(ls, str_checkname(ls));  /* new local variable */
+  adjustlocalvars(ls, 1);  /* enter its scope */
+  body(ls, &b, 0, ls->linenumber);  /* function created in next register */
+  /* debug information will only see the variable after this point! */
+  localdebuginfo(fs, fvar)->startpc = fs->pc;
+}
+
+
+static int getlocalattribute (LexState *ls) {
+  /* ATTRIB -> ['<' Name '>'] */
+  if (testnext(ls, '<')) {
+    const char *attr = getstr(str_checkname(ls));
+    checknext(ls, '>');
+    if (strcmp(attr, "const") == 0)
+      return RDKCONST;  /* read-only variable */
+    else if (strcmp(attr, "close") == 0)
+      return RDKTOCLOSE;  /* to-be-closed variable */
+    else
+      luaK_semerror(ls,
+        luaO_pushfstring(ls->L, "unknown attribute '%s'", attr));
+  }
+  return VDKREG;  /* regular variable */
+}
+
+
+static void checktoclose (LexState *ls, int level) {
+  if (level != -1) {  /* is there a to-be-closed variable? */
+    FuncState *fs = ls->fs;
+    markupval(fs, level + 1);
+    fs->bl->insidetbc = 1;  /* in the scope of a to-be-closed variable */
+    luaK_codeABC(fs, OP_TBC, stacklevel(fs, level), 0, 0);
+  }
+}
+
+
+static void localstat (LexState *ls) {
+  /* stat -> LOCAL ATTRIB NAME {',' ATTRIB NAME} ['=' explist] */
+  FuncState *fs = ls->fs;
+  int toclose = -1;  /* index of to-be-closed variable (if any) */
+  Vardesc *var;  /* last variable */
+  int vidx, kind;  /* index and kind of last variable */
+  int nvars = 0;
+  int nexps;
+  expdesc e;
+  do {
+    vidx = new_localvar(ls, str_checkname(ls));
+    kind = getlocalattribute(ls);
+    getlocalvardesc(fs, vidx)->vd.kind = kind;
+    if (kind == RDKTOCLOSE) {  /* to-be-closed? */
+      if (toclose != -1)  /* one already present? */
+        luaK_semerror(ls, "multiple to-be-closed variables in local list");
+      toclose = fs->nactvar + nvars;
+    }
+    nvars++;
+  } while (testnext(ls, ','));
+  if (testnext(ls, '='))
+    nexps = explist(ls, &e);
+  else {
+    e.k = VVOID;
+    nexps = 0;
+  }
+  var = getlocalvardesc(fs, vidx);  /* get last variable */
+  if (nvars == nexps &&  /* no adjustments? */
+      var->vd.kind == RDKCONST &&  /* last variable is const? */
+      luaK_exp2const(fs, &e, &var->k)) {  /* compile-time constant? */
+    var->vd.kind = RDKCTC;  /* variable is a compile-time constant */
+    adjustlocalvars(ls, nvars - 1);  /* exclude last variable */
+    fs->nactvar++;  /* but count it */
+  }
+  else {
+    adjust_assign(ls, nvars, nexps, &e);
+    adjustlocalvars(ls, nvars);
+  }
+  checktoclose(ls, toclose);
+}
+
+
+static int funcname (LexState *ls, expdesc *v) {
+  /* funcname -> NAME {fieldsel} [':' NAME] */
+  int ismethod = 0;
+  singlevar(ls, v);
+  while (ls->t.token == '.')
+    fieldsel(ls, v);
+  if (ls->t.token == ':') {
+    ismethod = 1;
+    fieldsel(ls, v);
+  }
+  return ismethod;
+}
+
+
+static void funcstat (LexState *ls, int line) {
+  /* funcstat -> FUNCTION funcname body */
+  int ismethod;
+  expdesc v, b;
+  luaX_next(ls);  /* skip FUNCTION */
+  ismethod = funcname(ls, &v);
+  body(ls, &b, ismethod, line);
+  luaK_storevar(ls->fs, &v, &b);
+  luaK_fixline(ls->fs, line);  /* definition "happens" in the first line */
+}
+
+
+static void exprstat (LexState *ls) {
+  /* stat -> func | assignment */
+  FuncState *fs = ls->fs;
+  struct LHS_assign v;
+  suffixedexp(ls, &v.v);
+  if (ls->t.token == '=' || ls->t.token == ',') { /* stat -> assignment ? */
+    v.prev = NULL;
+    restassign(ls, &v, 1);
+  }
+  else {  /* stat -> func */
+    Instruction *inst;
+    check_condition(ls, v.v.k == VCALL, "syntax error");
+    inst = &getinstruction(fs, &v.v);
+    SETARG_C(*inst, 1);  /* call statement uses no results */
+  }
+}
+
+
+static void retstat (LexState *ls) {
+  /* stat -> RETURN [explist] [';'] */
+  FuncState *fs = ls->fs;
+  expdesc e;
+  int nret;  /* number of values being returned */
+  int first = luaY_nvarstack(fs);  /* first slot to be returned */
+  if (block_follow(ls, 1) || ls->t.token == ';')
+    nret = 0;  /* return no values */
+  else {
+    nret = explist(ls, &e);  /* optional return values */
+    if (hasmultret(e.k)) {
+      luaK_setmultret(fs, &e);
+      if (e.k == VCALL && nret == 1 && !fs->bl->insidetbc) {  /* tail call? */
+        SET_OPCODE(getinstruction(fs,&e), OP_TAILCALL);
+        lua_assert(GETARG_A(getinstruction(fs,&e)) == luaY_nvarstack(fs));
+      }
+      nret = LUA_MULTRET;  /* return all values */
+    }
+    else {
+      if (nret == 1)  /* only one single value? */
+        first = luaK_exp2anyreg(fs, &e);  /* can use original slot */
+      else {  /* values must go to the top of the stack */
+        luaK_exp2nextreg(fs, &e);
+        lua_assert(nret == fs->freereg - first);
+      }
+    }
+  }
+  luaK_ret(fs, first, nret);
+  testnext(ls, ';');  /* skip optional semicolon */
+}
+
+
+static void statement (LexState *ls) {
+  int line = ls->linenumber;  /* may be needed for error messages */
+  enterlevel(ls);
+  switch (ls->t.token) {
+    case ';': {  /* stat -> ';' (empty statement) */
+      luaX_next(ls);  /* skip ';' */
+      break;
+    }
+    case TK_IF: {  /* stat -> ifstat */
+      ifstat(ls, line);
+      break;
+    }
+    case TK_WHILE: {  /* stat -> whilestat */
+      whilestat(ls, line);
+      break;
+    }
+    case TK_DO: {  /* stat -> DO block END */
+      luaX_next(ls);  /* skip DO */
+      block(ls);
+      check_match(ls, TK_END, TK_DO, line);
+      break;
+    }
+    case TK_FOR: {  /* stat -> forstat */
+      forstat(ls, line);
+      break;
+    }
+    case TK_REPEAT: {  /* stat -> repeatstat */
+      repeatstat(ls, line);
+      break;
+    }
+    case TK_FUNCTION: {  /* stat -> funcstat */
+      funcstat(ls, line);
+      break;
+    }
+    case TK_LOCAL: {  /* stat -> localstat */
+      luaX_next(ls);  /* skip LOCAL */
+      if (testnext(ls, TK_FUNCTION))  /* local function? */
+        localfunc(ls);
+      else
+        localstat(ls);
+      break;
+    }
+    case TK_DBCOLON: {  /* stat -> label */
+      luaX_next(ls);  /* skip double colon */
+      labelstat(ls, str_checkname(ls), line);
+      break;
+    }
+    case TK_RETURN: {  /* stat -> retstat */
+      luaX_next(ls);  /* skip RETURN */
+      retstat(ls);
+      break;
+    }
+    case TK_BREAK: {  /* stat -> breakstat */
+      breakstat(ls);
+      break;
+    }
+    case TK_GOTO: {  /* stat -> 'goto' NAME */
+      luaX_next(ls);  /* skip 'goto' */
+      gotostat(ls);
+      break;
+    }
+    default: {  /* stat -> func | assignment */
+      exprstat(ls);
+      break;
+    }
+  }
+  lua_assert(ls->fs->f->maxstacksize >= ls->fs->freereg &&
+             ls->fs->freereg >= luaY_nvarstack(ls->fs));
+  ls->fs->freereg = luaY_nvarstack(ls->fs);  /* free registers */
+  leavelevel(ls);
+}
+
+/* }====================================================================== */
+
+
+/*
+** compiles the main function, which is a regular vararg function with an
+** upvalue named LUA_ENV
+*/
+static void mainfunc (LexState *ls, FuncState *fs) {
+  BlockCnt bl;
+  Upvaldesc *env;
+  open_func(ls, fs, &bl);
+  setvararg(fs, 0);  /* main function is always declared vararg */
+  env = allocupvalue(fs);  /* ...set environment upvalue */
+  env->instack = 1;
+  env->idx = 0;
+  env->kind = VDKREG;
+  env->name = ls->envn;
+  luaC_objbarrier(ls->L, fs->f, env->name);
+  luaX_next(ls);  /* read first token */
+  statlist(ls);  /* parse main body */
+  check(ls, TK_EOS);
+  close_func(ls);
+}
+
+
+LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+                       Dyndata *dyd, const char *name, int firstchar) {
+  LexState lexstate;
+  FuncState funcstate;
+  LClosure *cl = luaF_newLclosure(L, 1);  /* create main closure */
+  setclLvalue2s(L, L->top, cl);  /* anchor it (to avoid being collected) */
+  luaD_inctop(L);
+  lexstate.h = luaH_new(L);  /* create table for scanner */
+  sethvalue2s(L, L->top, lexstate.h);  /* anchor it */
+  luaD_inctop(L);
+  funcstate.f = cl->p = luaF_newproto(L);
+  luaC_objbarrier(L, cl, cl->p);
+  funcstate.f->source = luaS_new(L, name);  /* create and anchor TString */
+  luaC_objbarrier(L, funcstate.f, funcstate.f->source);
+  lexstate.buff = buff;
+  lexstate.dyd = dyd;
+  dyd->actvar.n = dyd->gt.n = dyd->label.n = 0;
+  luaX_setinput(L, &lexstate, z, funcstate.f->source, firstchar);
+  mainfunc(&lexstate, &funcstate);
+  lua_assert(!funcstate.prev && funcstate.nups == 1 && !lexstate.fs);
+  /* all scopes should be correctly finished */
+  lua_assert(dyd->actvar.n == 0 && dyd->gt.n == 0 && dyd->label.n == 0);
+  L->top--;  /* remove scanner's table */
+  return cl;  /* closure is on the stack, too */
+}
+

+ 170 - 0
src/third_party/lua-5.4.0/src/lparser.h

@@ -0,0 +1,170 @@
+/*
+** $Id: lparser.h $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lparser_h
+#define lparser_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/*
+** Expression and variable descriptor.
+** Code generation for variables and expressions can be delayed to allow
+** optimizations; An 'expdesc' structure describes a potentially-delayed
+** variable/expression. It has a description of its "main" value plus a
+** list of conditional jumps that can also produce its value (generated
+** by short-circuit operators 'and'/'or').
+*/
+
+/* kinds of variables/expressions */
+typedef enum {
+  VVOID,  /* when 'expdesc' describes the last expression a list,
+             this kind means an empty list (so, no expression) */
+  VNIL,  /* constant nil */
+  VTRUE,  /* constant true */
+  VFALSE,  /* constant false */
+  VK,  /* constant in 'k'; info = index of constant in 'k' */
+  VKFLT,  /* floating constant; nval = numerical float value */
+  VKINT,  /* integer constant; ival = numerical integer value */
+  VKSTR,  /* string constant; strval = TString address;
+             (string is fixed by the lexer) */
+  VNONRELOC,  /* expression has its value in a fixed register;
+                 info = result register */
+  VLOCAL,  /* local variable; var.sidx = stack index (local register);
+              var.vidx = relative index in 'actvar.arr'  */
+  VUPVAL,  /* upvalue variable; info = index of upvalue in 'upvalues' */
+  VCONST,  /* compile-time constant; info = absolute index in 'actvar.arr'  */
+  VINDEXED,  /* indexed variable;
+                ind.t = table register;
+                ind.idx = key's R index */
+  VINDEXUP,  /* indexed upvalue;
+                ind.t = table upvalue;
+                ind.idx = key's K index */
+  VINDEXI, /* indexed variable with constant integer;
+                ind.t = table register;
+                ind.idx = key's value */
+  VINDEXSTR, /* indexed variable with literal string;
+                ind.t = table register;
+                ind.idx = key's K index */
+  VJMP,  /* expression is a test/comparison;
+            info = pc of corresponding jump instruction */
+  VRELOC,  /* expression can put result in any register;
+              info = instruction pc */
+  VCALL,  /* expression is a function call; info = instruction pc */
+  VVARARG  /* vararg expression; info = instruction pc */
+} expkind;
+
+
+#define vkisvar(k)	(VLOCAL <= (k) && (k) <= VINDEXSTR)
+#define vkisindexed(k)	(VINDEXED <= (k) && (k) <= VINDEXSTR)
+
+
+typedef struct expdesc {
+  expkind k;
+  union {
+    lua_Integer ival;    /* for VKINT */
+    lua_Number nval;  /* for VKFLT */
+    TString *strval;  /* for VKSTR */
+    int info;  /* for generic use */
+    struct {  /* for indexed variables */
+      short idx;  /* index (R or "long" K) */
+      lu_byte t;  /* table (register or upvalue) */
+    } ind;
+    struct {  /* for local variables */
+      lu_byte sidx;  /* index in the stack */
+      unsigned short vidx;  /* compiler index (in 'actvar.arr')  */
+    } var;
+  } u;
+  int t;  /* patch list of 'exit when true' */
+  int f;  /* patch list of 'exit when false' */
+} expdesc;
+
+
+/* kinds of variables */
+#define VDKREG		0   /* regular */
+#define RDKCONST	1   /* constant */
+#define RDKTOCLOSE	2   /* to-be-closed */
+#define RDKCTC		3   /* compile-time constant */
+
+/* description of an active local variable */
+typedef union Vardesc {
+  struct {
+    TValuefields;  /* constant value (if it is a compile-time constant) */
+    lu_byte kind;
+    lu_byte sidx;  /* index of the variable in the stack */
+    short pidx;  /* index of the variable in the Proto's 'locvars' array */
+    TString *name;  /* variable name */
+  } vd;
+  TValue k;  /* constant value (if any) */
+} Vardesc;
+
+
+
+/* description of pending goto statements and label statements */
+typedef struct Labeldesc {
+  TString *name;  /* label identifier */
+  int pc;  /* position in code */
+  int line;  /* line where it appeared */
+  lu_byte nactvar;  /* number of active variables in that position */
+  lu_byte close;  /* goto that escapes upvalues */
+} Labeldesc;
+
+
+/* list of labels or gotos */
+typedef struct Labellist {
+  Labeldesc *arr;  /* array */
+  int n;  /* number of entries in use */
+  int size;  /* array size */
+} Labellist;
+
+
+/* dynamic structures used by the parser */
+typedef struct Dyndata {
+  struct {  /* list of all active local variables */
+    Vardesc *arr;
+    int n;
+    int size;
+  } actvar;
+  Labellist gt;  /* list of pending gotos */
+  Labellist label;   /* list of active labels */
+} Dyndata;
+
+
+/* control of blocks */
+struct BlockCnt;  /* defined in lparser.c */
+
+
+/* state needed to generate code for a given function */
+typedef struct FuncState {
+  Proto *f;  /* current function header */
+  struct FuncState *prev;  /* enclosing function */
+  struct LexState *ls;  /* lexical state */
+  struct BlockCnt *bl;  /* chain of current blocks */
+  int pc;  /* next position to code (equivalent to 'ncode') */
+  int lasttarget;   /* 'label' of last 'jump label' */
+  int previousline;  /* last line that was saved in 'lineinfo' */
+  int nk;  /* number of elements in 'k' */
+  int np;  /* number of elements in 'p' */
+  int nabslineinfo;  /* number of elements in 'abslineinfo' */
+  int firstlocal;  /* index of first local var (in Dyndata array) */
+  int firstlabel;  /* index of first label (in 'dyd->label->arr') */
+  short ndebugvars;  /* number of elements in 'f->locvars' */
+  lu_byte nactvar;  /* number of active local variables */
+  lu_byte nups;  /* number of upvalues */
+  lu_byte freereg;  /* first free register */
+  lu_byte iwthabs;  /* instructions issued since last absolute line info */
+  lu_byte needclose;  /* function needs to close upvalues when returning */
+} FuncState;
+
+
+LUAI_FUNC int luaY_nvarstack (FuncState *fs);
+LUAI_FUNC LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+                                 Dyndata *dyd, const char *name, int firstchar);
+
+
+#endif

+ 45 - 0
src/third_party/lua-5.4.0/src/lprefix.h

@@ -0,0 +1,45 @@
+/*
+** $Id: lprefix.h $
+** Definitions for Lua code that must come before any other header file
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lprefix_h
+#define lprefix_h
+
+
+/*
+** Allows POSIX/XSI stuff
+*/
+#if !defined(LUA_USE_C89)	/* { */
+
+#if !defined(_XOPEN_SOURCE)
+#define _XOPEN_SOURCE           600
+#elif _XOPEN_SOURCE == 0
+#undef _XOPEN_SOURCE  /* use -D_XOPEN_SOURCE=0 to undefine it */
+#endif
+
+/*
+** Allows manipulation of large files in gcc and some other compilers
+*/
+#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS)
+#define _LARGEFILE_SOURCE       1
+#define _FILE_OFFSET_BITS       64
+#endif
+
+#endif				/* } */
+
+
+/*
+** Windows stuff
+*/
+#if defined(_WIN32)	/* { */
+
+#if !defined(_CRT_SECURE_NO_WARNINGS)
+#define _CRT_SECURE_NO_WARNINGS  /* avoid warnings about ISO C functions */
+#endif
+
+#endif			/* } */
+
+#endif
+

+ 467 - 0
src/third_party/lua-5.4.0/src/lstate.c

@@ -0,0 +1,467 @@
+/*
+** $Id: lstate.c $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#define lstate_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+
+
+
+/*
+** thread state + extra space
+*/
+typedef struct LX {
+  lu_byte extra_[LUA_EXTRASPACE];
+  lua_State l;
+} LX;
+
+
+/*
+** Main thread combines a thread state and the global state
+*/
+typedef struct LG {
+  LX l;
+  global_State g;
+} LG;
+
+
+
+#define fromstate(L)	(cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
+
+
+/*
+** A macro to create a "random" seed when a state is created;
+** the seed is used to randomize string hashes.
+*/
+#if !defined(luai_makeseed)
+
+#include <time.h>
+
+/*
+** Compute an initial seed with some level of randomness.
+** Rely on Address Space Layout Randomization (if present) and
+** current time.
+*/
+#define addbuff(b,p,e) \
+  { size_t t = cast_sizet(e); \
+    memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
+
+static unsigned int luai_makeseed (lua_State *L) {
+  char buff[3 * sizeof(size_t)];
+  unsigned int h = cast_uint(time(NULL));
+  int p = 0;
+  addbuff(buff, p, L);  /* heap variable */
+  addbuff(buff, p, &h);  /* local variable */
+  addbuff(buff, p, &lua_newstate);  /* public function */
+  lua_assert(p == sizeof(buff));
+  return luaS_hash(buff, p, h, 1);
+}
+
+#endif
+
+
+/*
+** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
+** invariant (and avoiding underflows in 'totalbytes')
+*/
+void luaE_setdebt (global_State *g, l_mem debt) {
+  l_mem tb = gettotalbytes(g);
+  lua_assert(tb > 0);
+  if (debt < tb - MAX_LMEM)
+    debt = tb - MAX_LMEM;  /* will make 'totalbytes == MAX_LMEM' */
+  g->totalbytes = tb - debt;
+  g->GCdebt = debt;
+}
+
+
+LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) {
+  global_State *g = G(L);
+  int ccalls;
+  luaE_freeCI(L);  /* release unused CIs */
+  ccalls = getCcalls(L);
+  if (limit >= 40000)
+    return 0;  /* out of bounds */
+  limit += CSTACKERR;
+  if (L != g-> mainthread)
+    return 0;  /* only main thread can change the C stack */
+  else if (ccalls <= CSTACKERR)
+    return 0;  /* handling overflow */
+  else {
+    int diff = limit - g->Cstacklimit;
+    if (ccalls + diff <= CSTACKERR)
+      return 0;  /* new limit would cause an overflow */
+    g->Cstacklimit = limit;  /* set new limit */
+    L->nCcalls += diff;  /* correct 'nCcalls' */
+    return limit - diff - CSTACKERR;  /* success; return previous limit */
+  }
+}
+
+
+/*
+** Decrement count of "C calls" and check for overflows. In case of
+** a stack overflow, check appropriate error ("regular" overflow or
+** overflow while handling stack overflow).  If 'nCcalls' is smaller
+** than CSTACKERR but larger than CSTACKMARK, it means it has just
+** entered the "overflow zone", so the function raises an overflow
+** error.  If 'nCcalls' is smaller than CSTACKMARK (which means it is
+** already handling an overflow) but larger than CSTACKERRMARK, does
+** not report an error (to allow message handling to work). Otherwise,
+** report a stack overflow while handling a stack overflow (probably
+** caused by a repeating error in the message handling function).
+*/
+
+void luaE_enterCcall (lua_State *L) {
+  int ncalls = getCcalls(L);
+  L->nCcalls--;
+  if (ncalls <= CSTACKERR) {  /* possible overflow? */
+    luaE_freeCI(L);  /* release unused CIs */
+    ncalls = getCcalls(L);  /* update call count */
+    if (ncalls <= CSTACKERR) {  /* still overflow? */
+      if (ncalls <= CSTACKERRMARK)  /* below error-handling zone? */
+        luaD_throw(L, LUA_ERRERR);  /* error while handling stack error */
+      else if (ncalls >= CSTACKMARK) {
+        /* not in error-handling zone; raise the error now */
+        L->nCcalls = (CSTACKMARK - 1);  /* enter error-handling zone */
+        luaG_runerror(L, "C stack overflow");
+      }
+      /* else stack is in the error-handling zone;
+         allow message handler to work */
+    }
+  }
+}
+
+
+CallInfo *luaE_extendCI (lua_State *L) {
+  CallInfo *ci;
+  lua_assert(L->ci->next == NULL);
+  luaE_enterCcall(L);
+  ci = luaM_new(L, CallInfo);
+  lua_assert(L->ci->next == NULL);
+  L->ci->next = ci;
+  ci->previous = L->ci;
+  ci->next = NULL;
+  ci->u.l.trap = 0;
+  L->nci++;
+  return ci;
+}
+
+
+/*
+** free all CallInfo structures not in use by a thread
+*/
+void luaE_freeCI (lua_State *L) {
+  CallInfo *ci = L->ci;
+  CallInfo *next = ci->next;
+  ci->next = NULL;
+  L->nCcalls += L->nci;  /* add removed elements back to 'nCcalls' */
+  while ((ci = next) != NULL) {
+    next = ci->next;
+    luaM_free(L, ci);
+    L->nci--;
+  }
+  L->nCcalls -= L->nci;  /* adjust result */
+}
+
+
+/*
+** free half of the CallInfo structures not in use by a thread,
+** keeping the first one.
+*/
+void luaE_shrinkCI (lua_State *L) {
+  CallInfo *ci = L->ci->next;  /* first free CallInfo */
+  CallInfo *next;
+  if (ci == NULL)
+    return;  /* no extra elements */
+  L->nCcalls += L->nci;  /* add removed elements back to 'nCcalls' */
+  while ((next = ci->next) != NULL) {  /* two extra elements? */
+    CallInfo *next2 = next->next;  /* next's next */
+    ci->next = next2;  /* remove next from the list */
+    L->nci--;
+    luaM_free(L, next);  /* free next */
+    if (next2 == NULL)
+      break;  /* no more elements */
+    else {
+      next2->previous = ci;
+      ci = next2;  /* continue */
+    }
+  }
+  L->nCcalls -= L->nci;  /* adjust result */
+}
+
+
+static void stack_init (lua_State *L1, lua_State *L) {
+  int i; CallInfo *ci;
+  /* initialize stack array */
+  L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, StackValue);
+  L1->stacksize = BASIC_STACK_SIZE;
+  for (i = 0; i < BASIC_STACK_SIZE; i++)
+    setnilvalue(s2v(L1->stack + i));  /* erase new stack */
+  L1->top = L1->stack;
+  L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
+  /* initialize first ci */
+  ci = &L1->base_ci;
+  ci->next = ci->previous = NULL;
+  ci->callstatus = CIST_C;
+  ci->func = L1->top;
+  ci->u.c.k = NULL;
+  ci->nresults = 0;
+  setnilvalue(s2v(L1->top));  /* 'function' entry for this 'ci' */
+  L1->top++;
+  ci->top = L1->top + LUA_MINSTACK;
+  L1->ci = ci;
+}
+
+
+static void freestack (lua_State *L) {
+  if (L->stack == NULL)
+    return;  /* stack not completely built yet */
+  L->ci = &L->base_ci;  /* free the entire 'ci' list */
+  luaE_freeCI(L);
+  lua_assert(L->nci == 0);
+  luaM_freearray(L, L->stack, L->stacksize);  /* free stack array */
+}
+
+
+/*
+** Create registry table and its predefined values
+*/
+static void init_registry (lua_State *L, global_State *g) {
+  TValue temp;
+  /* create registry */
+  Table *registry = luaH_new(L);
+  sethvalue(L, &g->l_registry, registry);
+  luaH_resize(L, registry, LUA_RIDX_LAST, 0);
+  /* registry[LUA_RIDX_MAINTHREAD] = L */
+  setthvalue(L, &temp, L);  /* temp = L */
+  luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
+  /* registry[LUA_RIDX_GLOBALS] = table of globals */
+  sethvalue(L, &temp, luaH_new(L));  /* temp = new table (global table) */
+  luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
+}
+
+
+/*
+** open parts of the state that may cause memory-allocation errors.
+** ('g->nilvalue' being a nil value flags that the state was completely
+** build.)
+*/
+static void f_luaopen (lua_State *L, void *ud) {
+  global_State *g = G(L);
+  UNUSED(ud);
+  stack_init(L, L);  /* init stack */
+  init_registry(L, g);
+  luaS_init(L);
+  luaT_init(L);
+  luaX_init(L);
+  g->gcrunning = 1;  /* allow gc */
+  setnilvalue(&g->nilvalue);
+  luai_userstateopen(L);
+}
+
+
+/*
+** preinitialize a thread with consistent values without allocating
+** any memory (to avoid errors)
+*/
+static void preinit_thread (lua_State *L, global_State *g) {
+  G(L) = g;
+  L->stack = NULL;
+  L->ci = NULL;
+  L->nci = 0;
+  L->stacksize = 0;
+  L->twups = L;  /* thread has no upvalues */
+  L->errorJmp = NULL;
+  L->hook = NULL;
+  L->hookmask = 0;
+  L->basehookcount = 0;
+  L->allowhook = 1;
+  resethookcount(L);
+  L->openupval = NULL;
+  L->status = LUA_OK;
+  L->errfunc = 0;
+}
+
+
+static void close_state (lua_State *L) {
+  global_State *g = G(L);
+  luaF_close(L, L->stack, CLOSEPROTECT);  /* close all upvalues */
+  luaC_freeallobjects(L);  /* collect all objects */
+  if (ttisnil(&g->nilvalue))  /* closing a fully built state? */
+    luai_userstateclose(L);
+  luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
+  freestack(L);
+  lua_assert(gettotalbytes(g) == sizeof(LG));
+  (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0);  /* free main block */
+}
+
+
+LUA_API lua_State *lua_newthread (lua_State *L) {
+  global_State *g = G(L);
+  lua_State *L1;
+  lua_lock(L);
+  luaC_checkGC(L);
+  /* create new thread */
+  L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
+  L1->marked = luaC_white(g);
+  L1->tt = LUA_VTHREAD;
+  /* link it on list 'allgc' */
+  L1->next = g->allgc;
+  g->allgc = obj2gco(L1);
+  /* anchor it on L stack */
+  setthvalue2s(L, L->top, L1);
+  api_incr_top(L);
+  preinit_thread(L1, g);
+  L1->nCcalls = getCcalls(L);
+  L1->hookmask = L->hookmask;
+  L1->basehookcount = L->basehookcount;
+  L1->hook = L->hook;
+  resethookcount(L1);
+  /* initialize L1 extra space */
+  memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
+         LUA_EXTRASPACE);
+  luai_userstatethread(L, L1);
+  stack_init(L1, L);  /* init stack */
+  lua_unlock(L);
+  return L1;
+}
+
+
+void luaE_freethread (lua_State *L, lua_State *L1) {
+  LX *l = fromstate(L1);
+  luaF_close(L1, L1->stack, NOCLOSINGMETH);  /* close all upvalues */
+  lua_assert(L1->openupval == NULL);
+  luai_userstatefree(L, L1);
+  freestack(L1);
+  luaM_free(L, l);
+}
+
+
+int lua_resetthread (lua_State *L) {
+  CallInfo *ci;
+  int status;
+  lua_lock(L);
+  L->ci = ci = &L->base_ci;  /* unwind CallInfo list */
+  setnilvalue(s2v(L->stack));  /* 'function' entry for basic 'ci' */
+  ci->func = L->stack;
+  ci->callstatus = CIST_C;
+  status = luaF_close(L, L->stack, CLOSEPROTECT);
+  if (status != CLOSEPROTECT)  /* real errors? */
+    luaD_seterrorobj(L, status, L->stack + 1);
+  else {
+    status = LUA_OK;
+    L->top = L->stack + 1;
+  }
+  ci->top = L->top + LUA_MINSTACK;
+  L->status = status;
+  lua_unlock(L);
+  return status;
+}
+
+
+LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
+  int i;
+  lua_State *L;
+  global_State *g;
+  LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
+  if (l == NULL) return NULL;
+  L = &l->l.l;
+  g = &l->g;
+  L->tt = LUA_VTHREAD;
+  g->currentwhite = bitmask(WHITE0BIT);
+  L->marked = luaC_white(g);
+  preinit_thread(L, g);
+  g->allgc = obj2gco(L);  /* by now, only object is the main thread */
+  L->next = NULL;
+  g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK + CSTACKERR;
+  g->frealloc = f;
+  g->ud = ud;
+  g->warnf = NULL;
+  g->ud_warn = NULL;
+  g->mainthread = L;
+  g->seed = luai_makeseed(L);
+  g->gcrunning = 0;  /* no GC while building state */
+  g->strt.size = g->strt.nuse = 0;
+  g->strt.hash = NULL;
+  setnilvalue(&g->l_registry);
+  g->panic = NULL;
+  g->gcstate = GCSpause;
+  g->gckind = KGC_INC;
+  g->gcemergency = 0;
+  g->finobj = g->tobefnz = g->fixedgc = NULL;
+  g->survival = g->old = g->reallyold = NULL;
+  g->finobjsur = g->finobjold = g->finobjrold = NULL;
+  g->sweepgc = NULL;
+  g->gray = g->grayagain = NULL;
+  g->weak = g->ephemeron = g->allweak = NULL;
+  g->twups = NULL;
+  g->totalbytes = sizeof(LG);
+  g->GCdebt = 0;
+  g->lastatomic = 0;
+  setivalue(&g->nilvalue, 0);  /* to signal that state is not yet built */
+  setgcparam(g->gcpause, LUAI_GCPAUSE);
+  setgcparam(g->gcstepmul, LUAI_GCMUL);
+  g->gcstepsize = LUAI_GCSTEPSIZE;
+  setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
+  g->genminormul = LUAI_GENMINORMUL;
+  for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
+  if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
+    /* memory allocation error: free partial state */
+    close_state(L);
+    L = NULL;
+  }
+  return L;
+}
+
+
+LUA_API void lua_close (lua_State *L) {
+  L = G(L)->mainthread;  /* only the main thread can be closed */
+  lua_lock(L);
+  close_state(L);
+}
+
+
+void luaE_warning (lua_State *L, const char *msg, int tocont) {
+  lua_WarnFunction wf = G(L)->warnf;
+  if (wf != NULL)
+    wf(G(L)->ud_warn, msg, tocont);
+}
+
+
+/*
+** Generate a warning from an error message
+*/
+void luaE_warnerror (lua_State *L, const char *where) {
+  TValue *errobj = s2v(L->top - 1);  /* error object */
+  const char *msg = (ttisstring(errobj))
+                  ? svalue(errobj)
+                  : "error object is not a string";
+  /* produce warning "error in %s (%s)" (where, msg) */
+  luaE_warning(L, "error in ", 1);
+  luaE_warning(L, where, 1);
+  luaE_warning(L, " (", 1);
+  luaE_warning(L, msg, 1);
+  luaE_warning(L, ")", 0);
+}
+

+ 364 - 0
src/third_party/lua-5.4.0/src/lstate.h

@@ -0,0 +1,364 @@
+/*
+** $Id: lstate.h $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstate_h
+#define lstate_h
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "ltm.h"
+#include "lzio.h"
+
+
+/*
+** Some notes about garbage-collected objects: All objects in Lua must
+** be kept somehow accessible until being freed, so all objects always
+** belong to one (and only one) of these lists, using field 'next' of
+** the 'CommonHeader' for the link:
+**
+** 'allgc': all objects not marked for finalization;
+** 'finobj': all objects marked for finalization;
+** 'tobefnz': all objects ready to be finalized;
+** 'fixedgc': all objects that are not to be collected (currently
+** only small strings, such as reserved words).
+**
+** For the generational collector, some of these lists have marks for
+** generations. Each mark points to the first element in the list for
+** that particular generation; that generation goes until the next mark.
+**
+** 'allgc' -> 'survival': new objects;
+** 'survival' -> 'old': objects that survived one collection;
+** 'old' -> 'reallyold': objects that became old in last collection;
+** 'reallyold' -> NULL: objects old for more than one cycle.
+**
+** 'finobj' -> 'finobjsur': new objects marked for finalization;
+** 'finobjsur' -> 'finobjold': survived   """";
+** 'finobjold' -> 'finobjrold': just old  """";
+** 'finobjrold' -> NULL: really old       """".
+*/
+
+/*
+** Moreover, there is another set of lists that control gray objects.
+** These lists are linked by fields 'gclist'. (All objects that
+** can become gray have such a field. The field is not the same
+** in all objects, but it always has this name.)  Any gray object
+** must belong to one of these lists, and all objects in these lists
+** must be gray:
+**
+** 'gray': regular gray objects, still waiting to be visited.
+** 'grayagain': objects that must be revisited at the atomic phase.
+**   That includes
+**   - black objects got in a write barrier;
+**   - all kinds of weak tables during propagation phase;
+**   - all threads.
+** 'weak': tables with weak values to be cleared;
+** 'ephemeron': ephemeron tables with white->white entries;
+** 'allweak': tables with weak keys and/or weak values to be cleared.
+*/
+
+
+
+/*
+** About 'nCcalls': each thread in Lua (a lua_State) keeps a count of
+** how many "C calls" it still can do in the C stack, to avoid C-stack
+** overflow.  This count is very rough approximation; it considers only
+** recursive functions inside the interpreter, as non-recursive calls
+** can be considered using a fixed (although unknown) amount of stack
+** space.
+**
+** The count has two parts: the lower part is the count itself; the
+** higher part counts the number of non-yieldable calls in the stack.
+** (They are together so that we can change both with one instruction.)
+**
+** Because calls to external C functions can use an unknown amount
+** of space (e.g., functions using an auxiliary buffer), calls
+** to these functions add more than one to the count (see CSTACKCF).
+**
+** The proper count excludes the number of CallInfo structures allocated
+** by Lua, as a kind of "potential" calls. So, when Lua calls a function
+** (and "consumes" one CallInfo), it needs neither to decrement nor to
+** check 'nCcalls', as its use of C stack is already accounted for.
+*/
+
+/* number of "C stack slots" used by an external C function */
+#define CSTACKCF	10
+
+
+/*
+** The C-stack size is sliced in the following zones:
+** - larger than CSTACKERR: normal stack;
+** - [CSTACKMARK, CSTACKERR]: buffer zone to signal a stack overflow;
+** - [CSTACKCF, CSTACKERRMARK]: error-handling zone;
+** - below CSTACKERRMARK: buffer zone to signal overflow during overflow;
+** (Because the counter can be decremented CSTACKCF at once, we need
+** the so called "buffer zones", with at least that size, to properly
+** detect a change from one zone to the next.)
+*/
+#define CSTACKERR	(8 * CSTACKCF)
+#define CSTACKMARK	(CSTACKERR - (CSTACKCF + 2))
+#define CSTACKERRMARK	(CSTACKCF + 2)
+
+
+/* initial limit for the C-stack of threads */
+#define CSTACKTHREAD	(2 * CSTACKERR)
+
+
+/* true if this thread does not have non-yieldable calls in the stack */
+#define yieldable(L)		(((L)->nCcalls & 0xffff0000) == 0)
+
+/* real number of C calls */
+#define getCcalls(L)	((L)->nCcalls & 0xffff)
+
+
+/* Increment the number of non-yieldable calls */
+#define incnny(L)	((L)->nCcalls += 0x10000)
+
+/* Decrement the number of non-yieldable calls */
+#define decnny(L)	((L)->nCcalls -= 0x10000)
+
+/* Increment the number of non-yieldable calls and decrement nCcalls */
+#define incXCcalls(L)	((L)->nCcalls += 0x10000 - CSTACKCF)
+
+/* Decrement the number of non-yieldable calls and increment nCcalls */
+#define decXCcalls(L)	((L)->nCcalls -= 0x10000 - CSTACKCF)
+
+
+
+
+
+
+struct lua_longjmp;  /* defined in ldo.c */
+
+
+/*
+** Atomic type (relative to signals) to better ensure that 'lua_sethook'
+** is thread safe
+*/
+#if !defined(l_signalT)
+#include <signal.h>
+#define l_signalT	sig_atomic_t
+#endif
+
+
+/* extra stack space to handle TM calls and some other extras */
+#define EXTRA_STACK   5
+
+
+#define BASIC_STACK_SIZE        (2*LUA_MINSTACK)
+
+
+/* kinds of Garbage Collection */
+#define KGC_INC		0	/* incremental gc */
+#define KGC_GEN		1	/* generational gc */
+
+
+typedef struct stringtable {
+  TString **hash;
+  int nuse;  /* number of elements */
+  int size;
+} stringtable;
+
+
+/*
+** Information about a call.
+*/
+typedef struct CallInfo {
+  StkId func;  /* function index in the stack */
+  StkId	top;  /* top for this function */
+  struct CallInfo *previous, *next;  /* dynamic call link */
+  union {
+    struct {  /* only for Lua functions */
+      const Instruction *savedpc;
+      volatile l_signalT trap;
+      int nextraargs;  /* # of extra arguments in vararg functions */
+    } l;
+    struct {  /* only for C functions */
+      lua_KFunction k;  /* continuation in case of yields */
+      ptrdiff_t old_errfunc;
+      lua_KContext ctx;  /* context info. in case of yields */
+    } c;
+  } u;
+  union {
+    int funcidx;  /* called-function index */
+    int nyield;  /* number of values yielded */
+    struct {  /* info about transferred values (for call/return hooks) */
+      unsigned short ftransfer;  /* offset of first value transferred */
+      unsigned short ntransfer;  /* number of values transferred */
+    } transferinfo;
+  } u2;
+  short nresults;  /* expected number of results from this function */
+  unsigned short callstatus;
+} CallInfo;
+
+
+/*
+** Bits in CallInfo status
+*/
+#define CIST_OAH	(1<<0)	/* original value of 'allowhook' */
+#define CIST_C		(1<<1)	/* call is running a C function */
+#define CIST_HOOKED	(1<<2)	/* call is running a debug hook */
+#define CIST_YPCALL	(1<<3)	/* call is a yieldable protected call */
+#define CIST_TAIL	(1<<4)	/* call was tail called */
+#define CIST_HOOKYIELD	(1<<5)	/* last hook called yielded */
+#define CIST_FIN	(1<<6)  /* call is running a finalizer */
+#define CIST_TRAN	(1<<7)	/* 'ci' has transfer information */
+#if defined(LUA_COMPAT_LT_LE)
+#define CIST_LEQ	(1<<8)  /* using __lt for __le */
+#endif
+
+/* active function is a Lua function */
+#define isLua(ci)	(!((ci)->callstatus & CIST_C))
+
+/* call is running Lua code (not a hook) */
+#define isLuacode(ci)	(!((ci)->callstatus & (CIST_C | CIST_HOOKED)))
+
+/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */
+#define setoah(st,v)	((st) = ((st) & ~CIST_OAH) | (v))
+#define getoah(st)	((st) & CIST_OAH)
+
+
+/*
+** 'global state', shared by all threads of this state
+*/
+typedef struct global_State {
+  lua_Alloc frealloc;  /* function to reallocate memory */
+  void *ud;         /* auxiliary data to 'frealloc' */
+  l_mem totalbytes;  /* number of bytes currently allocated - GCdebt */
+  l_mem GCdebt;  /* bytes allocated not yet compensated by the collector */
+  lu_mem GCestimate;  /* an estimate of the non-garbage memory in use */
+  lu_mem lastatomic;  /* see function 'genstep' in file 'lgc.c' */
+  stringtable strt;  /* hash table for strings */
+  TValue l_registry;
+  TValue nilvalue;  /* a nil value */
+  unsigned int seed;  /* randomized seed for hashes */
+  lu_byte currentwhite;
+  lu_byte gcstate;  /* state of garbage collector */
+  lu_byte gckind;  /* kind of GC running */
+  lu_byte genminormul;  /* control for minor generational collections */
+  lu_byte genmajormul;  /* control for major generational collections */
+  lu_byte gcrunning;  /* true if GC is running */
+  lu_byte gcemergency;  /* true if this is an emergency collection */
+  lu_byte gcpause;  /* size of pause between successive GCs */
+  lu_byte gcstepmul;  /* GC "speed" */
+  lu_byte gcstepsize;  /* (log2 of) GC granularity */
+  GCObject *allgc;  /* list of all collectable objects */
+  GCObject **sweepgc;  /* current position of sweep in list */
+  GCObject *finobj;  /* list of collectable objects with finalizers */
+  GCObject *gray;  /* list of gray objects */
+  GCObject *grayagain;  /* list of objects to be traversed atomically */
+  GCObject *weak;  /* list of tables with weak values */
+  GCObject *ephemeron;  /* list of ephemeron tables (weak keys) */
+  GCObject *allweak;  /* list of all-weak tables */
+  GCObject *tobefnz;  /* list of userdata to be GC */
+  GCObject *fixedgc;  /* list of objects not to be collected */
+  /* fields for generational collector */
+  GCObject *survival;  /* start of objects that survived one GC cycle */
+  GCObject *old;  /* start of old objects */
+  GCObject *reallyold;  /* old objects with more than one cycle */
+  GCObject *finobjsur;  /* list of survival objects with finalizers */
+  GCObject *finobjold;  /* list of old objects with finalizers */
+  GCObject *finobjrold;  /* list of really old objects with finalizers */
+  struct lua_State *twups;  /* list of threads with open upvalues */
+  lua_CFunction panic;  /* to be called in unprotected errors */
+  struct lua_State *mainthread;
+  TString *memerrmsg;  /* message for memory-allocation errors */
+  TString *tmname[TM_N];  /* array with tag-method names */
+  struct Table *mt[LUA_NUMTAGS];  /* metatables for basic types */
+  TString *strcache[STRCACHE_N][STRCACHE_M];  /* cache for strings in API */
+  lua_WarnFunction warnf;  /* warning function */
+  void *ud_warn;         /* auxiliary data to 'warnf' */
+  unsigned int Cstacklimit;  /* current limit for the C stack */
+} global_State;
+
+
+/*
+** 'per thread' state
+*/
+struct lua_State {
+  CommonHeader;
+  lu_byte status;
+  lu_byte allowhook;
+  unsigned short nci;  /* number of items in 'ci' list */
+  StkId top;  /* first free slot in the stack */
+  global_State *l_G;
+  CallInfo *ci;  /* call info for current function */
+  const Instruction *oldpc;  /* last pc traced */
+  StkId stack_last;  /* last free slot in the stack */
+  StkId stack;  /* stack base */
+  UpVal *openupval;  /* list of open upvalues in this stack */
+  GCObject *gclist;
+  struct lua_State *twups;  /* list of threads with open upvalues */
+  struct lua_longjmp *errorJmp;  /* current error recover point */
+  CallInfo base_ci;  /* CallInfo for first level (C calling Lua) */
+  volatile lua_Hook hook;
+  ptrdiff_t errfunc;  /* current error handling function (stack index) */
+  l_uint32 nCcalls;  /* number of allowed nested C calls - 'nci' */
+  int stacksize;
+  int basehookcount;
+  int hookcount;
+  volatile l_signalT hookmask;
+};
+
+
+#define G(L)	(L->l_G)
+
+
+/*
+** Union of all collectable objects (only for conversions)
+*/
+union GCUnion {
+  GCObject gc;  /* common header */
+  struct TString ts;
+  struct Udata u;
+  union Closure cl;
+  struct Table h;
+  struct Proto p;
+  struct lua_State th;  /* thread */
+  struct UpVal upv;
+};
+
+
+#define cast_u(o)	cast(union GCUnion *, (o))
+
+/* macros to convert a GCObject into a specific value */
+#define gco2ts(o)  \
+	check_exp(novariant((o)->tt) == LUA_TSTRING, &((cast_u(o))->ts))
+#define gco2u(o)  check_exp((o)->tt == LUA_VUSERDATA, &((cast_u(o))->u))
+#define gco2lcl(o)  check_exp((o)->tt == LUA_VLCL, &((cast_u(o))->cl.l))
+#define gco2ccl(o)  check_exp((o)->tt == LUA_VCCL, &((cast_u(o))->cl.c))
+#define gco2cl(o)  \
+	check_exp(novariant((o)->tt) == LUA_TFUNCTION, &((cast_u(o))->cl))
+#define gco2t(o)  check_exp((o)->tt == LUA_VTABLE, &((cast_u(o))->h))
+#define gco2p(o)  check_exp((o)->tt == LUA_VPROTO, &((cast_u(o))->p))
+#define gco2th(o)  check_exp((o)->tt == LUA_VTHREAD, &((cast_u(o))->th))
+#define gco2upv(o)	check_exp((o)->tt == LUA_VUPVAL, &((cast_u(o))->upv))
+
+
+/*
+** macro to convert a Lua object into a GCObject
+** (The access to 'tt' tries to ensure that 'v' is actually a Lua object.)
+*/
+#define obj2gco(v)	check_exp((v)->tt >= LUA_TSTRING, &(cast_u(v)->gc))
+
+
+/* actual number of total bytes allocated */
+#define gettotalbytes(g)	cast(lu_mem, (g)->totalbytes + (g)->GCdebt)
+
+LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt);
+LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
+LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
+LUAI_FUNC void luaE_freeCI (lua_State *L);
+LUAI_FUNC void luaE_shrinkCI (lua_State *L);
+LUAI_FUNC void luaE_enterCcall (lua_State *L);
+LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont);
+LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where);
+
+
+#define luaE_exitCcall(L)	((L)->nCcalls++)
+
+#endif
+

+ 285 - 0
src/third_party/lua-5.4.0/src/lstring.c

@@ -0,0 +1,285 @@
+/*
+** $Id: lstring.c $
+** String table (keeps all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#define lstring_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <string.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+
+
+/*
+** Lua will use at most ~(2^LUAI_HASHLIMIT) bytes from a long string to
+** compute its hash
+*/
+#if !defined(LUAI_HASHLIMIT)
+#define LUAI_HASHLIMIT		5
+#endif
+
+
+
+/*
+** Maximum size for string table.
+*/
+#define MAXSTRTB	cast_int(luaM_limitN(MAX_INT, TString*))
+
+
+/*
+** equality for long strings
+*/
+int luaS_eqlngstr (TString *a, TString *b) {
+  size_t len = a->u.lnglen;
+  lua_assert(a->tt == LUA_VLNGSTR && b->tt == LUA_VLNGSTR);
+  return (a == b) ||  /* same instance or... */
+    ((len == b->u.lnglen) &&  /* equal length and ... */
+     (memcmp(getstr(a), getstr(b), len) == 0));  /* equal contents */
+}
+
+
+unsigned int luaS_hash (const char *str, size_t l, unsigned int seed,
+                        size_t step) {
+  unsigned int h = seed ^ cast_uint(l);
+  for (; l >= step; l -= step)
+    h ^= ((h<<5) + (h>>2) + cast_byte(str[l - 1]));
+  return h;
+}
+
+
+unsigned int luaS_hashlongstr (TString *ts) {
+  lua_assert(ts->tt == LUA_VLNGSTR);
+  if (ts->extra == 0) {  /* no hash? */
+    size_t len = ts->u.lnglen;
+    size_t step = (len >> LUAI_HASHLIMIT) + 1;
+    ts->hash = luaS_hash(getstr(ts), len, ts->hash, step);
+    ts->extra = 1;  /* now it has its hash */
+  }
+  return ts->hash;
+}
+
+
+static void tablerehash (TString **vect, int osize, int nsize) {
+  int i;
+  for (i = osize; i < nsize; i++)  /* clear new elements */
+    vect[i] = NULL;
+  for (i = 0; i < osize; i++) {  /* rehash old part of the array */
+    TString *p = vect[i];
+    vect[i] = NULL;
+    while (p) {  /* for each string in the list */
+      TString *hnext = p->u.hnext;  /* save next */
+      unsigned int h = lmod(p->hash, nsize);  /* new position */
+      p->u.hnext = vect[h];  /* chain it into array */
+      vect[h] = p;
+      p = hnext;
+    }
+  }
+}
+
+
+/*
+** Resize the string table. If allocation fails, keep the current size.
+** (This can degrade performance, but any non-zero size should work
+** correctly.)
+*/
+void luaS_resize (lua_State *L, int nsize) {
+  stringtable *tb = &G(L)->strt;
+  int osize = tb->size;
+  TString **newvect;
+  if (nsize < osize)  /* shrinking table? */
+    tablerehash(tb->hash, osize, nsize);  /* depopulate shrinking part */
+  newvect = luaM_reallocvector(L, tb->hash, osize, nsize, TString*);
+  if (unlikely(newvect == NULL)) {  /* reallocation failed? */
+    if (nsize < osize)  /* was it shrinking table? */
+      tablerehash(tb->hash, nsize, osize);  /* restore to original size */
+    /* leave table as it was */
+  }
+  else {  /* allocation succeeded */
+    tb->hash = newvect;
+    tb->size = nsize;
+    if (nsize > osize)
+      tablerehash(newvect, osize, nsize);  /* rehash for new size */
+  }
+}
+
+
+/*
+** Clear API string cache. (Entries cannot be empty, so fill them with
+** a non-collectable string.)
+*/
+void luaS_clearcache (global_State *g) {
+  int i, j;
+  for (i = 0; i < STRCACHE_N; i++)
+    for (j = 0; j < STRCACHE_M; j++) {
+      if (iswhite(g->strcache[i][j]))  /* will entry be collected? */
+        g->strcache[i][j] = g->memerrmsg;  /* replace it with something fixed */
+    }
+}
+
+
+/*
+** Initialize the string table and the string cache
+*/
+void luaS_init (lua_State *L) {
+  global_State *g = G(L);
+  int i, j;
+  stringtable *tb = &G(L)->strt;
+  tb->hash = luaM_newvector(L, MINSTRTABSIZE, TString*);
+  tablerehash(tb->hash, 0, MINSTRTABSIZE);  /* clear array */
+  tb->size = MINSTRTABSIZE;
+  /* pre-create memory-error message */
+  g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
+  luaC_fix(L, obj2gco(g->memerrmsg));  /* it should never be collected */
+  for (i = 0; i < STRCACHE_N; i++)  /* fill cache with valid strings */
+    for (j = 0; j < STRCACHE_M; j++)
+      g->strcache[i][j] = g->memerrmsg;
+}
+
+
+
+/*
+** creates a new string object
+*/
+static TString *createstrobj (lua_State *L, size_t l, int tag, unsigned int h) {
+  TString *ts;
+  GCObject *o;
+  size_t totalsize;  /* total size of TString object */
+  totalsize = sizelstring(l);
+  o = luaC_newobj(L, tag, totalsize);
+  ts = gco2ts(o);
+  ts->hash = h;
+  ts->extra = 0;
+  getstr(ts)[l] = '\0';  /* ending 0 */
+  return ts;
+}
+
+
+TString *luaS_createlngstrobj (lua_State *L, size_t l) {
+  TString *ts = createstrobj(L, l, LUA_VLNGSTR, G(L)->seed);
+  ts->u.lnglen = l;
+  return ts;
+}
+
+
+void luaS_remove (lua_State *L, TString *ts) {
+  stringtable *tb = &G(L)->strt;
+  TString **p = &tb->hash[lmod(ts->hash, tb->size)];
+  while (*p != ts)  /* find previous element */
+    p = &(*p)->u.hnext;
+  *p = (*p)->u.hnext;  /* remove element from its list */
+  tb->nuse--;
+}
+
+
+static void growstrtab (lua_State *L, stringtable *tb) {
+  if (unlikely(tb->nuse == MAX_INT)) {  /* too many strings? */
+    luaC_fullgc(L, 1);  /* try to free some... */
+    if (tb->nuse == MAX_INT)  /* still too many? */
+      luaM_error(L);  /* cannot even create a message... */
+  }
+  if (tb->size <= MAXSTRTB / 2)  /* can grow string table? */
+    luaS_resize(L, tb->size * 2);
+}
+
+
+/*
+** Checks whether short string exists and reuses it or creates a new one.
+*/
+static TString *internshrstr (lua_State *L, const char *str, size_t l) {
+  TString *ts;
+  global_State *g = G(L);
+  stringtable *tb = &g->strt;
+  unsigned int h = luaS_hash(str, l, g->seed, 1);
+  TString **list = &tb->hash[lmod(h, tb->size)];
+  lua_assert(str != NULL);  /* otherwise 'memcmp'/'memcpy' are undefined */
+  for (ts = *list; ts != NULL; ts = ts->u.hnext) {
+    if (l == ts->shrlen && (memcmp(str, getstr(ts), l * sizeof(char)) == 0)) {
+      /* found! */
+      if (isdead(g, ts))  /* dead (but not collected yet)? */
+        changewhite(ts);  /* resurrect it */
+      return ts;
+    }
+  }
+  /* else must create a new string */
+  if (tb->nuse >= tb->size) {  /* need to grow string table? */
+    growstrtab(L, tb);
+    list = &tb->hash[lmod(h, tb->size)];  /* rehash with new size */
+  }
+  ts = createstrobj(L, l, LUA_VSHRSTR, h);
+  memcpy(getstr(ts), str, l * sizeof(char));
+  ts->shrlen = cast_byte(l);
+  ts->u.hnext = *list;
+  *list = ts;
+  tb->nuse++;
+  return ts;
+}
+
+
+/*
+** new string (with explicit length)
+*/
+TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
+  if (l <= LUAI_MAXSHORTLEN)  /* short string? */
+    return internshrstr(L, str, l);
+  else {
+    TString *ts;
+    if (unlikely(l >= (MAX_SIZE - sizeof(TString))/sizeof(char)))
+      luaM_toobig(L);
+    ts = luaS_createlngstrobj(L, l);
+    memcpy(getstr(ts), str, l * sizeof(char));
+    return ts;
+  }
+}
+
+
+/*
+** Create or reuse a zero-terminated string, first checking in the
+** cache (using the string address as a key). The cache can contain
+** only zero-terminated strings, so it is safe to use 'strcmp' to
+** check hits.
+*/
+TString *luaS_new (lua_State *L, const char *str) {
+  unsigned int i = point2uint(str) % STRCACHE_N;  /* hash */
+  int j;
+  TString **p = G(L)->strcache[i];
+  for (j = 0; j < STRCACHE_M; j++) {
+    if (strcmp(str, getstr(p[j])) == 0)  /* hit? */
+      return p[j];  /* that is it */
+  }
+  /* normal route */
+  for (j = STRCACHE_M - 1; j > 0; j--)
+    p[j] = p[j - 1];  /* move out last element */
+  /* new element is first in the list */
+  p[0] = luaS_newlstr(L, str, strlen(str));
+  return p[0];
+}
+
+
+Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue) {
+  Udata *u;
+  int i;
+  GCObject *o;
+  if (unlikely(s > MAX_SIZE - udatamemoffset(nuvalue)))
+    luaM_toobig(L);
+  o = luaC_newobj(L, LUA_VUSERDATA, sizeudata(nuvalue, s));
+  u = gco2u(o);
+  u->len = s;
+  u->nuvalue = nuvalue;
+  u->metatable = NULL;
+  for (i = 0; i < nuvalue; i++)
+    setnilvalue(&u->uv[i].uv);
+  return u;
+}
+

+ 58 - 0
src/third_party/lua-5.4.0/src/lstring.h

@@ -0,0 +1,58 @@
+/*
+** $Id: lstring.h $
+** String table (keep all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstring_h
+#define lstring_h
+
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+/*
+** Memory-allocation error message must be preallocated (it cannot
+** be created after memory is exhausted)
+*/
+#define MEMERRMSG       "not enough memory"
+
+
+/*
+** Size of a TString: Size of the header plus space for the string
+** itself (including final '\0').
+*/
+#define sizelstring(l)  (offsetof(TString, contents) + ((l) + 1) * sizeof(char))
+
+#define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \
+                                 (sizeof(s)/sizeof(char))-1))
+
+
+/*
+** test whether a string is a reserved word
+*/
+#define isreserved(s)	((s)->tt == LUA_VSHRSTR && (s)->extra > 0)
+
+
+/*
+** equality for short strings, which are always internalized
+*/
+#define eqshrstr(a,b)	check_exp((a)->tt == LUA_VSHRSTR, (a) == (b))
+
+
+LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l,
+                                  unsigned int seed, size_t step);
+LUAI_FUNC unsigned int luaS_hashlongstr (TString *ts);
+LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b);
+LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
+LUAI_FUNC void luaS_clearcache (global_State *g);
+LUAI_FUNC void luaS_init (lua_State *L);
+LUAI_FUNC void luaS_remove (lua_State *L, TString *ts);
+LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue);
+LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
+LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
+LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l);
+
+
+#endif

+ 1805 - 0
src/third_party/lua-5.4.0/src/lstrlib.c

@@ -0,0 +1,1805 @@
+/*
+** $Id: lstrlib.c $
+** Standard library for string operations and pattern-matching
+** See Copyright Notice in lua.h
+*/
+
+#define lstrlib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <ctype.h>
+#include <float.h>
+#include <limits.h>
+#include <locale.h>
+#include <math.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/*
+** maximum number of captures that a pattern can do during
+** pattern-matching. This limit is arbitrary, but must fit in
+** an unsigned char.
+*/
+#if !defined(LUA_MAXCAPTURES)
+#define LUA_MAXCAPTURES		32
+#endif
+
+
+/* macro to 'unsign' a character */
+#define uchar(c)	((unsigned char)(c))
+
+
+/*
+** Some sizes are better limited to fit in 'int', but must also fit in
+** 'size_t'. (We assume that 'lua_Integer' cannot be smaller than 'int'.)
+*/
+#define MAX_SIZET	((size_t)(~(size_t)0))
+
+#define MAXSIZE  \
+	(sizeof(size_t) < sizeof(int) ? MAX_SIZET : (size_t)(INT_MAX))
+
+
+
+
+static int str_len (lua_State *L) {
+  size_t l;
+  luaL_checklstring(L, 1, &l);
+  lua_pushinteger(L, (lua_Integer)l);
+  return 1;
+}
+
+
+/*
+** translate a relative initial string position
+** (negative means back from end): clip result to [1, inf).
+** The length of any string in Lua must fit in a lua_Integer,
+** so there are no overflows in the casts.
+** The inverted comparison avoids a possible overflow
+** computing '-pos'.
+*/
+static size_t posrelatI (lua_Integer pos, size_t len) {
+  if (pos > 0)
+    return (size_t)pos;
+  else if (pos == 0)
+    return 1;
+  else if (pos < -(lua_Integer)len)  /* inverted comparison */
+    return 1;  /* clip to 1 */
+  else return len + (size_t)pos + 1;
+}
+
+
+/*
+** Gets an optional ending string position from argument 'arg',
+** with default value 'def'.
+** Negative means back from end: clip result to [0, len]
+*/
+static size_t getendpos (lua_State *L, int arg, lua_Integer def,
+                         size_t len) {
+  lua_Integer pos = luaL_optinteger(L, arg, def);
+  if (pos > (lua_Integer)len)
+    return len;
+  else if (pos >= 0)
+    return (size_t)pos;
+  else if (pos < -(lua_Integer)len)
+    return 0;
+  else return len + (size_t)pos + 1;
+}
+
+
+static int str_sub (lua_State *L) {
+  size_t l;
+  const char *s = luaL_checklstring(L, 1, &l);
+  size_t start = posrelatI(luaL_checkinteger(L, 2), l);
+  size_t end = getendpos(L, 3, -1, l);
+  if (start <= end)
+    lua_pushlstring(L, s + start - 1, (end - start) + 1);
+  else lua_pushliteral(L, "");
+  return 1;
+}
+
+
+static int str_reverse (lua_State *L) {
+  size_t l, i;
+  luaL_Buffer b;
+  const char *s = luaL_checklstring(L, 1, &l);
+  char *p = luaL_buffinitsize(L, &b, l);
+  for (i = 0; i < l; i++)
+    p[i] = s[l - i - 1];
+  luaL_pushresultsize(&b, l);
+  return 1;
+}
+
+
+static int str_lower (lua_State *L) {
+  size_t l;
+  size_t i;
+  luaL_Buffer b;
+  const char *s = luaL_checklstring(L, 1, &l);
+  char *p = luaL_buffinitsize(L, &b, l);
+  for (i=0; i<l; i++)
+    p[i] = tolower(uchar(s[i]));
+  luaL_pushresultsize(&b, l);
+  return 1;
+}
+
+
+static int str_upper (lua_State *L) {
+  size_t l;
+  size_t i;
+  luaL_Buffer b;
+  const char *s = luaL_checklstring(L, 1, &l);
+  char *p = luaL_buffinitsize(L, &b, l);
+  for (i=0; i<l; i++)
+    p[i] = toupper(uchar(s[i]));
+  luaL_pushresultsize(&b, l);
+  return 1;
+}
+
+
+static int str_rep (lua_State *L) {
+  size_t l, lsep;
+  const char *s = luaL_checklstring(L, 1, &l);
+  lua_Integer n = luaL_checkinteger(L, 2);
+  const char *sep = luaL_optlstring(L, 3, "", &lsep);
+  if (n <= 0) lua_pushliteral(L, "");
+  else if (l + lsep < l || l + lsep > MAXSIZE / n)  /* may overflow? */
+    return luaL_error(L, "resulting string too large");
+  else {
+    size_t totallen = (size_t)n * l + (size_t)(n - 1) * lsep;
+    luaL_Buffer b;
+    char *p = luaL_buffinitsize(L, &b, totallen);
+    while (n-- > 1) {  /* first n-1 copies (followed by separator) */
+      memcpy(p, s, l * sizeof(char)); p += l;
+      if (lsep > 0) {  /* empty 'memcpy' is not that cheap */
+        memcpy(p, sep, lsep * sizeof(char));
+        p += lsep;
+      }
+    }
+    memcpy(p, s, l * sizeof(char));  /* last copy (not followed by separator) */
+    luaL_pushresultsize(&b, totallen);
+  }
+  return 1;
+}
+
+
+static int str_byte (lua_State *L) {
+  size_t l;
+  const char *s = luaL_checklstring(L, 1, &l);
+  lua_Integer pi = luaL_optinteger(L, 2, 1);
+  size_t posi = posrelatI(pi, l);
+  size_t pose = getendpos(L, 3, pi, l);
+  int n, i;
+  if (posi > pose) return 0;  /* empty interval; return no values */
+  if (pose - posi >= (size_t)INT_MAX)  /* arithmetic overflow? */
+    return luaL_error(L, "string slice too long");
+  n = (int)(pose -  posi) + 1;
+  luaL_checkstack(L, n, "string slice too long");
+  for (i=0; i<n; i++)
+    lua_pushinteger(L, uchar(s[posi+i-1]));
+  return n;
+}
+
+
+static int str_char (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  int i;
+  luaL_Buffer b;
+  char *p = luaL_buffinitsize(L, &b, n);
+  for (i=1; i<=n; i++) {
+    lua_Unsigned c = (lua_Unsigned)luaL_checkinteger(L, i);
+    luaL_argcheck(L, c <= (lua_Unsigned)UCHAR_MAX, i, "value out of range");
+    p[i - 1] = uchar(c);
+  }
+  luaL_pushresultsize(&b, n);
+  return 1;
+}
+
+
+/*
+** Buffer to store the result of 'string.dump'. It must be initialized
+** after the call to 'lua_dump', to ensure that the function is on the
+** top of the stack when 'lua_dump' is called. ('luaL_buffinit' might
+** push stuff.)
+*/
+struct str_Writer {
+  int init;  /* true iff buffer has been initialized */
+  luaL_Buffer B;
+};
+
+
+static int writer (lua_State *L, const void *b, size_t size, void *ud) {
+  struct str_Writer *state = (struct str_Writer *)ud;
+  if (!state->init) {
+    state->init = 1;
+    luaL_buffinit(L, &state->B);
+  }
+  luaL_addlstring(&state->B, (const char *)b, size);
+  return 0;
+}
+
+
+static int str_dump (lua_State *L) {
+  struct str_Writer state;
+  int strip = lua_toboolean(L, 2);
+  luaL_checktype(L, 1, LUA_TFUNCTION);
+  lua_settop(L, 1);  /* ensure function is on the top of the stack */
+  state.init = 0;
+  if (lua_dump(L, writer, &state, strip) != 0)
+    return luaL_error(L, "unable to dump given function");
+  luaL_pushresult(&state.B);
+  return 1;
+}
+
+
+
+/*
+** {======================================================
+** METAMETHODS
+** =======================================================
+*/
+
+#if defined(LUA_NOCVTS2N)	/* { */
+
+/* no coercion from strings to numbers */
+
+static const luaL_Reg stringmetamethods[] = {
+  {"__index", NULL},  /* placeholder */
+  {NULL, NULL}
+};
+
+#else		/* }{ */
+
+static int tonum (lua_State *L, int arg) {
+  if (lua_type(L, arg) == LUA_TNUMBER) {  /* already a number? */
+    lua_pushvalue(L, arg);
+    return 1;
+  }
+  else {  /* check whether it is a numerical string */
+    size_t len;
+    const char *s = lua_tolstring(L, arg, &len);
+    return (s != NULL && lua_stringtonumber(L, s) == len + 1);
+  }
+}
+
+
+static void trymt (lua_State *L, const char *mtname) {
+  lua_settop(L, 2);  /* back to the original arguments */
+  if (lua_type(L, 2) == LUA_TSTRING || !luaL_getmetafield(L, 2, mtname))
+    luaL_error(L, "attempt to %s a '%s' with a '%s'", mtname + 2,
+                  luaL_typename(L, -2), luaL_typename(L, -1));
+  lua_insert(L, -3);  /* put metamethod before arguments */
+  lua_call(L, 2, 1);  /* call metamethod */
+}
+
+
+static int arith (lua_State *L, int op, const char *mtname) {
+  if (tonum(L, 1) && tonum(L, 2))
+    lua_arith(L, op);  /* result will be on the top */
+  else
+    trymt(L, mtname);
+  return 1;
+}
+
+
+static int arith_add (lua_State *L) {
+  return arith(L, LUA_OPADD, "__add");
+}
+
+static int arith_sub (lua_State *L) {
+  return arith(L, LUA_OPSUB, "__sub");
+}
+
+static int arith_mul (lua_State *L) {
+  return arith(L, LUA_OPMUL, "__mul");
+}
+
+static int arith_mod (lua_State *L) {
+  return arith(L, LUA_OPMOD, "__mod");
+}
+
+static int arith_pow (lua_State *L) {
+  return arith(L, LUA_OPPOW, "__pow");
+}
+
+static int arith_div (lua_State *L) {
+  return arith(L, LUA_OPDIV, "__div");
+}
+
+static int arith_idiv (lua_State *L) {
+  return arith(L, LUA_OPIDIV, "__idiv");
+}
+
+static int arith_unm (lua_State *L) {
+  return arith(L, LUA_OPUNM, "__unm");
+}
+
+
+static const luaL_Reg stringmetamethods[] = {
+  {"__add", arith_add},
+  {"__sub", arith_sub},
+  {"__mul", arith_mul},
+  {"__mod", arith_mod},
+  {"__pow", arith_pow},
+  {"__div", arith_div},
+  {"__idiv", arith_idiv},
+  {"__unm", arith_unm},
+  {"__index", NULL},  /* placeholder */
+  {NULL, NULL}
+};
+
+#endif		/* } */
+
+/* }====================================================== */
+
+/*
+** {======================================================
+** PATTERN MATCHING
+** =======================================================
+*/
+
+
+#define CAP_UNFINISHED	(-1)
+#define CAP_POSITION	(-2)
+
+
+typedef struct MatchState {
+  const char *src_init;  /* init of source string */
+  const char *src_end;  /* end ('\0') of source string */
+  const char *p_end;  /* end ('\0') of pattern */
+  lua_State *L;
+  int matchdepth;  /* control for recursive depth (to avoid C stack overflow) */
+  unsigned char level;  /* total number of captures (finished or unfinished) */
+  struct {
+    const char *init;
+    ptrdiff_t len;
+  } capture[LUA_MAXCAPTURES];
+} MatchState;
+
+
+/* recursive function */
+static const char *match (MatchState *ms, const char *s, const char *p);
+
+
+/* maximum recursion depth for 'match' */
+#if !defined(MAXCCALLS)
+#define MAXCCALLS	200
+#endif
+
+
+#define L_ESC		'%'
+#define SPECIALS	"^$*+?.([%-"
+
+
+static int check_capture (MatchState *ms, int l) {
+  l -= '1';
+  if (l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED)
+    return luaL_error(ms->L, "invalid capture index %%%d", l + 1);
+  return l;
+}
+
+
+static int capture_to_close (MatchState *ms) {
+  int level = ms->level;
+  for (level--; level>=0; level--)
+    if (ms->capture[level].len == CAP_UNFINISHED) return level;
+  return luaL_error(ms->L, "invalid pattern capture");
+}
+
+
+static const char *classend (MatchState *ms, const char *p) {
+  switch (*p++) {
+    case L_ESC: {
+      if (p == ms->p_end)
+        luaL_error(ms->L, "malformed pattern (ends with '%%')");
+      return p+1;
+    }
+    case '[': {
+      if (*p == '^') p++;
+      do {  /* look for a ']' */
+        if (p == ms->p_end)
+          luaL_error(ms->L, "malformed pattern (missing ']')");
+        if (*(p++) == L_ESC && p < ms->p_end)
+          p++;  /* skip escapes (e.g. '%]') */
+      } while (*p != ']');
+      return p+1;
+    }
+    default: {
+      return p;
+    }
+  }
+}
+
+
+static int match_class (int c, int cl) {
+  int res;
+  switch (tolower(cl)) {
+    case 'a' : res = isalpha(c); break;
+    case 'c' : res = iscntrl(c); break;
+    case 'd' : res = isdigit(c); break;
+    case 'g' : res = isgraph(c); break;
+    case 'l' : res = islower(c); break;
+    case 'p' : res = ispunct(c); break;
+    case 's' : res = isspace(c); break;
+    case 'u' : res = isupper(c); break;
+    case 'w' : res = isalnum(c); break;
+    case 'x' : res = isxdigit(c); break;
+    case 'z' : res = (c == 0); break;  /* deprecated option */
+    default: return (cl == c);
+  }
+  return (islower(cl) ? res : !res);
+}
+
+
+static int matchbracketclass (int c, const char *p, const char *ec) {
+  int sig = 1;
+  if (*(p+1) == '^') {
+    sig = 0;
+    p++;  /* skip the '^' */
+  }
+  while (++p < ec) {
+    if (*p == L_ESC) {
+      p++;
+      if (match_class(c, uchar(*p)))
+        return sig;
+    }
+    else if ((*(p+1) == '-') && (p+2 < ec)) {
+      p+=2;
+      if (uchar(*(p-2)) <= c && c <= uchar(*p))
+        return sig;
+    }
+    else if (uchar(*p) == c) return sig;
+  }
+  return !sig;
+}
+
+
+static int singlematch (MatchState *ms, const char *s, const char *p,
+                        const char *ep) {
+  if (s >= ms->src_end)
+    return 0;
+  else {
+    int c = uchar(*s);
+    switch (*p) {
+      case '.': return 1;  /* matches any char */
+      case L_ESC: return match_class(c, uchar(*(p+1)));
+      case '[': return matchbracketclass(c, p, ep-1);
+      default:  return (uchar(*p) == c);
+    }
+  }
+}
+
+
+static const char *matchbalance (MatchState *ms, const char *s,
+                                   const char *p) {
+  if (p >= ms->p_end - 1)
+    luaL_error(ms->L, "malformed pattern (missing arguments to '%%b')");
+  if (*s != *p) return NULL;
+  else {
+    int b = *p;
+    int e = *(p+1);
+    int cont = 1;
+    while (++s < ms->src_end) {
+      if (*s == e) {
+        if (--cont == 0) return s+1;
+      }
+      else if (*s == b) cont++;
+    }
+  }
+  return NULL;  /* string ends out of balance */
+}
+
+
+static const char *max_expand (MatchState *ms, const char *s,
+                                 const char *p, const char *ep) {
+  ptrdiff_t i = 0;  /* counts maximum expand for item */
+  while (singlematch(ms, s + i, p, ep))
+    i++;
+  /* keeps trying to match with the maximum repetitions */
+  while (i>=0) {
+    const char *res = match(ms, (s+i), ep+1);
+    if (res) return res;
+    i--;  /* else didn't match; reduce 1 repetition to try again */
+  }
+  return NULL;
+}
+
+
+static const char *min_expand (MatchState *ms, const char *s,
+                                 const char *p, const char *ep) {
+  for (;;) {
+    const char *res = match(ms, s, ep+1);
+    if (res != NULL)
+      return res;
+    else if (singlematch(ms, s, p, ep))
+      s++;  /* try with one more repetition */
+    else return NULL;
+  }
+}
+
+
+static const char *start_capture (MatchState *ms, const char *s,
+                                    const char *p, int what) {
+  const char *res;
+  int level = ms->level;
+  if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures");
+  ms->capture[level].init = s;
+  ms->capture[level].len = what;
+  ms->level = level+1;
+  if ((res=match(ms, s, p)) == NULL)  /* match failed? */
+    ms->level--;  /* undo capture */
+  return res;
+}
+
+
+static const char *end_capture (MatchState *ms, const char *s,
+                                  const char *p) {
+  int l = capture_to_close(ms);
+  const char *res;
+  ms->capture[l].len = s - ms->capture[l].init;  /* close capture */
+  if ((res = match(ms, s, p)) == NULL)  /* match failed? */
+    ms->capture[l].len = CAP_UNFINISHED;  /* undo capture */
+  return res;
+}
+
+
+static const char *match_capture (MatchState *ms, const char *s, int l) {
+  size_t len;
+  l = check_capture(ms, l);
+  len = ms->capture[l].len;
+  if ((size_t)(ms->src_end-s) >= len &&
+      memcmp(ms->capture[l].init, s, len) == 0)
+    return s+len;
+  else return NULL;
+}
+
+
+static const char *match (MatchState *ms, const char *s, const char *p) {
+  if (ms->matchdepth-- == 0)
+    luaL_error(ms->L, "pattern too complex");
+  init: /* using goto's to optimize tail recursion */
+  if (p != ms->p_end) {  /* end of pattern? */
+    switch (*p) {
+      case '(': {  /* start capture */
+        if (*(p + 1) == ')')  /* position capture? */
+          s = start_capture(ms, s, p + 2, CAP_POSITION);
+        else
+          s = start_capture(ms, s, p + 1, CAP_UNFINISHED);
+        break;
+      }
+      case ')': {  /* end capture */
+        s = end_capture(ms, s, p + 1);
+        break;
+      }
+      case '$': {
+        if ((p + 1) != ms->p_end)  /* is the '$' the last char in pattern? */
+          goto dflt;  /* no; go to default */
+        s = (s == ms->src_end) ? s : NULL;  /* check end of string */
+        break;
+      }
+      case L_ESC: {  /* escaped sequences not in the format class[*+?-]? */
+        switch (*(p + 1)) {
+          case 'b': {  /* balanced string? */
+            s = matchbalance(ms, s, p + 2);
+            if (s != NULL) {
+              p += 4; goto init;  /* return match(ms, s, p + 4); */
+            }  /* else fail (s == NULL) */
+            break;
+          }
+          case 'f': {  /* frontier? */
+            const char *ep; char previous;
+            p += 2;
+            if (*p != '[')
+              luaL_error(ms->L, "missing '[' after '%%f' in pattern");
+            ep = classend(ms, p);  /* points to what is next */
+            previous = (s == ms->src_init) ? '\0' : *(s - 1);
+            if (!matchbracketclass(uchar(previous), p, ep - 1) &&
+               matchbracketclass(uchar(*s), p, ep - 1)) {
+              p = ep; goto init;  /* return match(ms, s, ep); */
+            }
+            s = NULL;  /* match failed */
+            break;
+          }
+          case '0': case '1': case '2': case '3':
+          case '4': case '5': case '6': case '7':
+          case '8': case '9': {  /* capture results (%0-%9)? */
+            s = match_capture(ms, s, uchar(*(p + 1)));
+            if (s != NULL) {
+              p += 2; goto init;  /* return match(ms, s, p + 2) */
+            }
+            break;
+          }
+          default: goto dflt;
+        }
+        break;
+      }
+      default: dflt: {  /* pattern class plus optional suffix */
+        const char *ep = classend(ms, p);  /* points to optional suffix */
+        /* does not match at least once? */
+        if (!singlematch(ms, s, p, ep)) {
+          if (*ep == '*' || *ep == '?' || *ep == '-') {  /* accept empty? */
+            p = ep + 1; goto init;  /* return match(ms, s, ep + 1); */
+          }
+          else  /* '+' or no suffix */
+            s = NULL;  /* fail */
+        }
+        else {  /* matched once */
+          switch (*ep) {  /* handle optional suffix */
+            case '?': {  /* optional */
+              const char *res;
+              if ((res = match(ms, s + 1, ep + 1)) != NULL)
+                s = res;
+              else {
+                p = ep + 1; goto init;  /* else return match(ms, s, ep + 1); */
+              }
+              break;
+            }
+            case '+':  /* 1 or more repetitions */
+              s++;  /* 1 match already done */
+              /* FALLTHROUGH */
+            case '*':  /* 0 or more repetitions */
+              s = max_expand(ms, s, p, ep);
+              break;
+            case '-':  /* 0 or more repetitions (minimum) */
+              s = min_expand(ms, s, p, ep);
+              break;
+            default:  /* no suffix */
+              s++; p = ep; goto init;  /* return match(ms, s + 1, ep); */
+          }
+        }
+        break;
+      }
+    }
+  }
+  ms->matchdepth++;
+  return s;
+}
+
+
+
+static const char *lmemfind (const char *s1, size_t l1,
+                               const char *s2, size_t l2) {
+  if (l2 == 0) return s1;  /* empty strings are everywhere */
+  else if (l2 > l1) return NULL;  /* avoids a negative 'l1' */
+  else {
+    const char *init;  /* to search for a '*s2' inside 's1' */
+    l2--;  /* 1st char will be checked by 'memchr' */
+    l1 = l1-l2;  /* 's2' cannot be found after that */
+    while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) {
+      init++;   /* 1st char is already checked */
+      if (memcmp(init, s2+1, l2) == 0)
+        return init-1;
+      else {  /* correct 'l1' and 's1' to try again */
+        l1 -= init-s1;
+        s1 = init;
+      }
+    }
+    return NULL;  /* not found */
+  }
+}
+
+
+/*
+** get information about the i-th capture. If there are no captures
+** and 'i==0', return information about the whole match, which
+** is the range 's'..'e'. If the capture is a string, return
+** its length and put its address in '*cap'. If it is an integer
+** (a position), push it on the stack and return CAP_POSITION.
+*/
+static size_t get_onecapture (MatchState *ms, int i, const char *s,
+                              const char *e, const char **cap) {
+  if (i >= ms->level) {
+    if (i != 0)
+      luaL_error(ms->L, "invalid capture index %%%d", i + 1);
+    *cap = s;
+    return e - s;
+  }
+  else {
+    ptrdiff_t capl = ms->capture[i].len;
+    *cap = ms->capture[i].init;
+    if (capl == CAP_UNFINISHED)
+      luaL_error(ms->L, "unfinished capture");
+    else if (capl == CAP_POSITION)
+      lua_pushinteger(ms->L, (ms->capture[i].init - ms->src_init) + 1);
+    return capl;
+  }
+}
+
+
+/*
+** Push the i-th capture on the stack.
+*/
+static void push_onecapture (MatchState *ms, int i, const char *s,
+                                                    const char *e) {
+  const char *cap;
+  ptrdiff_t l = get_onecapture(ms, i, s, e, &cap);
+  if (l != CAP_POSITION)
+    lua_pushlstring(ms->L, cap, l);
+  /* else position was already pushed */
+}
+
+
+static int push_captures (MatchState *ms, const char *s, const char *e) {
+  int i;
+  int nlevels = (ms->level == 0 && s) ? 1 : ms->level;
+  luaL_checkstack(ms->L, nlevels, "too many captures");
+  for (i = 0; i < nlevels; i++)
+    push_onecapture(ms, i, s, e);
+  return nlevels;  /* number of strings pushed */
+}
+
+
+/* check whether pattern has no special characters */
+static int nospecials (const char *p, size_t l) {
+  size_t upto = 0;
+  do {
+    if (strpbrk(p + upto, SPECIALS))
+      return 0;  /* pattern has a special character */
+    upto += strlen(p + upto) + 1;  /* may have more after \0 */
+  } while (upto <= l);
+  return 1;  /* no special chars found */
+}
+
+
+static void prepstate (MatchState *ms, lua_State *L,
+                       const char *s, size_t ls, const char *p, size_t lp) {
+  ms->L = L;
+  ms->matchdepth = MAXCCALLS;
+  ms->src_init = s;
+  ms->src_end = s + ls;
+  ms->p_end = p + lp;
+}
+
+
+static void reprepstate (MatchState *ms) {
+  ms->level = 0;
+  lua_assert(ms->matchdepth == MAXCCALLS);
+}
+
+
+static int str_find_aux (lua_State *L, int find) {
+  size_t ls, lp;
+  const char *s = luaL_checklstring(L, 1, &ls);
+  const char *p = luaL_checklstring(L, 2, &lp);
+  size_t init = posrelatI(luaL_optinteger(L, 3, 1), ls) - 1;
+  if (init > ls) {  /* start after string's end? */
+    luaL_pushfail(L);  /* cannot find anything */
+    return 1;
+  }
+  /* explicit request or no special characters? */
+  if (find && (lua_toboolean(L, 4) || nospecials(p, lp))) {
+    /* do a plain search */
+    const char *s2 = lmemfind(s + init, ls - init, p, lp);
+    if (s2) {
+      lua_pushinteger(L, (s2 - s) + 1);
+      lua_pushinteger(L, (s2 - s) + lp);
+      return 2;
+    }
+  }
+  else {
+    MatchState ms;
+    const char *s1 = s + init;
+    int anchor = (*p == '^');
+    if (anchor) {
+      p++; lp--;  /* skip anchor character */
+    }
+    prepstate(&ms, L, s, ls, p, lp);
+    do {
+      const char *res;
+      reprepstate(&ms);
+      if ((res=match(&ms, s1, p)) != NULL) {
+        if (find) {
+          lua_pushinteger(L, (s1 - s) + 1);  /* start */
+          lua_pushinteger(L, res - s);   /* end */
+          return push_captures(&ms, NULL, 0) + 2;
+        }
+        else
+          return push_captures(&ms, s1, res);
+      }
+    } while (s1++ < ms.src_end && !anchor);
+  }
+  luaL_pushfail(L);  /* not found */
+  return 1;
+}
+
+
+static int str_find (lua_State *L) {
+  return str_find_aux(L, 1);
+}
+
+
+static int str_match (lua_State *L) {
+  return str_find_aux(L, 0);
+}
+
+
+/* state for 'gmatch' */
+typedef struct GMatchState {
+  const char *src;  /* current position */
+  const char *p;  /* pattern */
+  const char *lastmatch;  /* end of last match */
+  MatchState ms;  /* match state */
+} GMatchState;
+
+
+static int gmatch_aux (lua_State *L) {
+  GMatchState *gm = (GMatchState *)lua_touserdata(L, lua_upvalueindex(3));
+  const char *src;
+  gm->ms.L = L;
+  for (src = gm->src; src <= gm->ms.src_end; src++) {
+    const char *e;
+    reprepstate(&gm->ms);
+    if ((e = match(&gm->ms, src, gm->p)) != NULL && e != gm->lastmatch) {
+      gm->src = gm->lastmatch = e;
+      return push_captures(&gm->ms, src, e);
+    }
+  }
+  return 0;  /* not found */
+}
+
+
+static int gmatch (lua_State *L) {
+  size_t ls, lp;
+  const char *s = luaL_checklstring(L, 1, &ls);
+  const char *p = luaL_checklstring(L, 2, &lp);
+  size_t init = posrelatI(luaL_optinteger(L, 3, 1), ls) - 1;
+  GMatchState *gm;
+  lua_settop(L, 2);  /* keep strings on closure to avoid being collected */
+  gm = (GMatchState *)lua_newuserdatauv(L, sizeof(GMatchState), 0);
+  if (init > ls)  /* start after string's end? */
+    init = ls + 1;  /* avoid overflows in 's + init' */
+  prepstate(&gm->ms, L, s, ls, p, lp);
+  gm->src = s + init; gm->p = p; gm->lastmatch = NULL;
+  lua_pushcclosure(L, gmatch_aux, 3);
+  return 1;
+}
+
+
+static void add_s (MatchState *ms, luaL_Buffer *b, const char *s,
+                                                   const char *e) {
+  size_t l;
+  lua_State *L = ms->L;
+  const char *news = lua_tolstring(L, 3, &l);
+  const char *p;
+  while ((p = (char *)memchr(news, L_ESC, l)) != NULL) {
+    luaL_addlstring(b, news, p - news);
+    p++;  /* skip ESC */
+    if (*p == L_ESC)  /* '%%' */
+      luaL_addchar(b, *p);
+    else if (*p == '0')  /* '%0' */
+        luaL_addlstring(b, s, e - s);
+    else if (isdigit(uchar(*p))) {  /* '%n' */
+      const char *cap;
+      ptrdiff_t resl = get_onecapture(ms, *p - '1', s, e, &cap);
+      if (resl == CAP_POSITION)
+        luaL_addvalue(b);  /* add position to accumulated result */
+      else
+        luaL_addlstring(b, cap, resl);
+    }
+    else
+      luaL_error(L, "invalid use of '%c' in replacement string", L_ESC);
+    l -= p + 1 - news;
+    news = p + 1;
+  }
+  luaL_addlstring(b, news, l);
+}
+
+
+/*
+** Add the replacement value to the string buffer 'b'.
+** Return true if the original string was changed. (Function calls and
+** table indexing resulting in nil or false do not change the subject.)
+*/
+static int add_value (MatchState *ms, luaL_Buffer *b, const char *s,
+                                      const char *e, int tr) {
+  lua_State *L = ms->L;
+  switch (tr) {
+    case LUA_TFUNCTION: {  /* call the function */
+      int n;
+      lua_pushvalue(L, 3);  /* push the function */
+      n = push_captures(ms, s, e);  /* all captures as arguments */
+      lua_call(L, n, 1);  /* call it */
+      break;
+    }
+    case LUA_TTABLE: {  /* index the table */
+      push_onecapture(ms, 0, s, e);  /* first capture is the index */
+      lua_gettable(L, 3);
+      break;
+    }
+    default: {  /* LUA_TNUMBER or LUA_TSTRING */
+      add_s(ms, b, s, e);  /* add value to the buffer */
+      return 1;  /* something changed */
+    }
+  }
+  if (!lua_toboolean(L, -1)) {  /* nil or false? */
+    lua_pop(L, 1);  /* remove value */
+    luaL_addlstring(b, s, e - s);  /* keep original text */
+    return 0;  /* no changes */
+  }
+  else if (!lua_isstring(L, -1))
+    return luaL_error(L, "invalid replacement value (a %s)",
+                         luaL_typename(L, -1));
+  else {
+    luaL_addvalue(b);  /* add result to accumulator */
+    return 1;  /* something changed */
+  }
+}
+
+
+static int str_gsub (lua_State *L) {
+  size_t srcl, lp;
+  const char *src = luaL_checklstring(L, 1, &srcl);  /* subject */
+  const char *p = luaL_checklstring(L, 2, &lp);  /* pattern */
+  const char *lastmatch = NULL;  /* end of last match */
+  int tr = lua_type(L, 3);  /* replacement type */
+  lua_Integer max_s = luaL_optinteger(L, 4, srcl + 1);  /* max replacements */
+  int anchor = (*p == '^');
+  lua_Integer n = 0;  /* replacement count */
+  int changed = 0;  /* change flag */
+  MatchState ms;
+  luaL_Buffer b;
+  luaL_argexpected(L, tr == LUA_TNUMBER || tr == LUA_TSTRING ||
+                   tr == LUA_TFUNCTION || tr == LUA_TTABLE, 3,
+                      "string/function/table");
+  luaL_buffinit(L, &b);
+  if (anchor) {
+    p++; lp--;  /* skip anchor character */
+  }
+  prepstate(&ms, L, src, srcl, p, lp);
+  while (n < max_s) {
+    const char *e;
+    reprepstate(&ms);  /* (re)prepare state for new match */
+    if ((e = match(&ms, src, p)) != NULL && e != lastmatch) {  /* match? */
+      n++;
+      changed = add_value(&ms, &b, src, e, tr) | changed;
+      src = lastmatch = e;
+    }
+    else if (src < ms.src_end)  /* otherwise, skip one character */
+      luaL_addchar(&b, *src++);
+    else break;  /* end of subject */
+    if (anchor) break;
+  }
+  if (!changed)  /* no changes? */
+    lua_pushvalue(L, 1);  /* return original string */
+  else {  /* something changed */
+    luaL_addlstring(&b, src, ms.src_end-src);
+    luaL_pushresult(&b);  /* create and return new string */
+  }
+  lua_pushinteger(L, n);  /* number of substitutions */
+  return 2;
+}
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** STRING FORMAT
+** =======================================================
+*/
+
+#if !defined(lua_number2strx)	/* { */
+
+/*
+** Hexadecimal floating-point formatter
+*/
+
+#define SIZELENMOD	(sizeof(LUA_NUMBER_FRMLEN)/sizeof(char))
+
+
+/*
+** Number of bits that goes into the first digit. It can be any value
+** between 1 and 4; the following definition tries to align the number
+** to nibble boundaries by making what is left after that first digit a
+** multiple of 4.
+*/
+#define L_NBFD		((l_floatatt(MANT_DIG) - 1)%4 + 1)
+
+
+/*
+** Add integer part of 'x' to buffer and return new 'x'
+*/
+static lua_Number adddigit (char *buff, int n, lua_Number x) {
+  lua_Number dd = l_mathop(floor)(x);  /* get integer part from 'x' */
+  int d = (int)dd;
+  buff[n] = (d < 10 ? d + '0' : d - 10 + 'a');  /* add to buffer */
+  return x - dd;  /* return what is left */
+}
+
+
+static int num2straux (char *buff, int sz, lua_Number x) {
+  /* if 'inf' or 'NaN', format it like '%g' */
+  if (x != x || x == (lua_Number)HUGE_VAL || x == -(lua_Number)HUGE_VAL)
+    return l_sprintf(buff, sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)x);
+  else if (x == 0) {  /* can be -0... */
+    /* create "0" or "-0" followed by exponent */
+    return l_sprintf(buff, sz, LUA_NUMBER_FMT "x0p+0", (LUAI_UACNUMBER)x);
+  }
+  else {
+    int e;
+    lua_Number m = l_mathop(frexp)(x, &e);  /* 'x' fraction and exponent */
+    int n = 0;  /* character count */
+    if (m < 0) {  /* is number negative? */
+      buff[n++] = '-';  /* add sign */
+      m = -m;  /* make it positive */
+    }
+    buff[n++] = '0'; buff[n++] = 'x';  /* add "0x" */
+    m = adddigit(buff, n++, m * (1 << L_NBFD));  /* add first digit */
+    e -= L_NBFD;  /* this digit goes before the radix point */
+    if (m > 0) {  /* more digits? */
+      buff[n++] = lua_getlocaledecpoint();  /* add radix point */
+      do {  /* add as many digits as needed */
+        m = adddigit(buff, n++, m * 16);
+      } while (m > 0);
+    }
+    n += l_sprintf(buff + n, sz - n, "p%+d", e);  /* add exponent */
+    lua_assert(n < sz);
+    return n;
+  }
+}
+
+
+static int lua_number2strx (lua_State *L, char *buff, int sz,
+                            const char *fmt, lua_Number x) {
+  int n = num2straux(buff, sz, x);
+  if (fmt[SIZELENMOD] == 'A') {
+    int i;
+    for (i = 0; i < n; i++)
+      buff[i] = toupper(uchar(buff[i]));
+  }
+  else if (fmt[SIZELENMOD] != 'a')
+    return luaL_error(L, "modifiers for format '%%a'/'%%A' not implemented");
+  return n;
+}
+
+#endif				/* } */
+
+
+/*
+** Maximum size for items formatted with '%f'. This size is produced
+** by format('%.99f', -maxfloat), and is equal to 99 + 3 ('-', '.',
+** and '\0') + number of decimal digits to represent maxfloat (which
+** is maximum exponent + 1). (99+3+1, adding some extra, 110)
+*/
+#define MAX_ITEMF	(110 + l_floatatt(MAX_10_EXP))
+
+
+/*
+** All formats except '%f' do not need that large limit.  The other
+** float formats use exponents, so that they fit in the 99 limit for
+** significant digits; 's' for large strings and 'q' add items directly
+** to the buffer; all integer formats also fit in the 99 limit.  The
+** worst case are floats: they may need 99 significant digits, plus
+** '0x', '-', '.', 'e+XXXX', and '\0'. Adding some extra, 120.
+*/
+#define MAX_ITEM	120
+
+
+/* valid flags in a format specification */
+#if !defined(L_FMTFLAGS)
+#define L_FMTFLAGS	"-+ #0"
+#endif
+
+
+/*
+** maximum size of each format specification (such as "%-099.99d")
+*/
+#define MAX_FORMAT	32
+
+
+static void addquoted (luaL_Buffer *b, const char *s, size_t len) {
+  luaL_addchar(b, '"');
+  while (len--) {
+    if (*s == '"' || *s == '\\' || *s == '\n') {
+      luaL_addchar(b, '\\');
+      luaL_addchar(b, *s);
+    }
+    else if (iscntrl(uchar(*s))) {
+      char buff[10];
+      if (!isdigit(uchar(*(s+1))))
+        l_sprintf(buff, sizeof(buff), "\\%d", (int)uchar(*s));
+      else
+        l_sprintf(buff, sizeof(buff), "\\%03d", (int)uchar(*s));
+      luaL_addstring(b, buff);
+    }
+    else
+      luaL_addchar(b, *s);
+    s++;
+  }
+  luaL_addchar(b, '"');
+}
+
+
+/*
+** Serialize a floating-point number in such a way that it can be
+** scanned back by Lua. Use hexadecimal format for "common" numbers
+** (to preserve precision); inf, -inf, and NaN are handled separately.
+** (NaN cannot be expressed as a numeral, so we write '(0/0)' for it.)
+*/
+static int quotefloat (lua_State *L, char *buff, lua_Number n) {
+  const char *s;  /* for the fixed representations */
+  if (n == (lua_Number)HUGE_VAL)  /* inf? */
+    s = "1e9999";
+  else if (n == -(lua_Number)HUGE_VAL)  /* -inf? */
+    s = "-1e9999";
+  else if (n != n)  /* NaN? */
+    s = "(0/0)";
+  else {  /* format number as hexadecimal */
+    int  nb = lua_number2strx(L, buff, MAX_ITEM,
+                                 "%" LUA_NUMBER_FRMLEN "a", n);
+    /* ensures that 'buff' string uses a dot as the radix character */
+    if (memchr(buff, '.', nb) == NULL) {  /* no dot? */
+      char point = lua_getlocaledecpoint();  /* try locale point */
+      char *ppoint = (char *)memchr(buff, point, nb);
+      if (ppoint) *ppoint = '.';  /* change it to a dot */
+    }
+    return nb;
+  }
+  /* for the fixed representations */
+  return l_sprintf(buff, MAX_ITEM, "%s", s);
+}
+
+
+static void addliteral (lua_State *L, luaL_Buffer *b, int arg) {
+  switch (lua_type(L, arg)) {
+    case LUA_TSTRING: {
+      size_t len;
+      const char *s = lua_tolstring(L, arg, &len);
+      addquoted(b, s, len);
+      break;
+    }
+    case LUA_TNUMBER: {
+      char *buff = luaL_prepbuffsize(b, MAX_ITEM);
+      int nb;
+      if (!lua_isinteger(L, arg))  /* float? */
+        nb = quotefloat(L, buff, lua_tonumber(L, arg));
+      else {  /* integers */
+        lua_Integer n = lua_tointeger(L, arg);
+        const char *format = (n == LUA_MININTEGER)  /* corner case? */
+                           ? "0x%" LUA_INTEGER_FRMLEN "x"  /* use hex */
+                           : LUA_INTEGER_FMT;  /* else use default format */
+        nb = l_sprintf(buff, MAX_ITEM, format, (LUAI_UACINT)n);
+      }
+      luaL_addsize(b, nb);
+      break;
+    }
+    case LUA_TNIL: case LUA_TBOOLEAN: {
+      luaL_tolstring(L, arg, NULL);
+      luaL_addvalue(b);
+      break;
+    }
+    default: {
+      luaL_argerror(L, arg, "value has no literal form");
+    }
+  }
+}
+
+
+static const char *scanformat (lua_State *L, const char *strfrmt, char *form) {
+  const char *p = strfrmt;
+  while (*p != '\0' && strchr(L_FMTFLAGS, *p) != NULL) p++;  /* skip flags */
+  if ((size_t)(p - strfrmt) >= sizeof(L_FMTFLAGS)/sizeof(char))
+    luaL_error(L, "invalid format (repeated flags)");
+  if (isdigit(uchar(*p))) p++;  /* skip width */
+  if (isdigit(uchar(*p))) p++;  /* (2 digits at most) */
+  if (*p == '.') {
+    p++;
+    if (isdigit(uchar(*p))) p++;  /* skip precision */
+    if (isdigit(uchar(*p))) p++;  /* (2 digits at most) */
+  }
+  if (isdigit(uchar(*p)))
+    luaL_error(L, "invalid format (width or precision too long)");
+  *(form++) = '%';
+  memcpy(form, strfrmt, ((p - strfrmt) + 1) * sizeof(char));
+  form += (p - strfrmt) + 1;
+  *form = '\0';
+  return p;
+}
+
+
+/*
+** add length modifier into formats
+*/
+static void addlenmod (char *form, const char *lenmod) {
+  size_t l = strlen(form);
+  size_t lm = strlen(lenmod);
+  char spec = form[l - 1];
+  strcpy(form + l - 1, lenmod);
+  form[l + lm - 1] = spec;
+  form[l + lm] = '\0';
+}
+
+
+static int str_format (lua_State *L) {
+  int top = lua_gettop(L);
+  int arg = 1;
+  size_t sfl;
+  const char *strfrmt = luaL_checklstring(L, arg, &sfl);
+  const char *strfrmt_end = strfrmt+sfl;
+  luaL_Buffer b;
+  luaL_buffinit(L, &b);
+  while (strfrmt < strfrmt_end) {
+    if (*strfrmt != L_ESC)
+      luaL_addchar(&b, *strfrmt++);
+    else if (*++strfrmt == L_ESC)
+      luaL_addchar(&b, *strfrmt++);  /* %% */
+    else { /* format item */
+      char form[MAX_FORMAT];  /* to store the format ('%...') */
+      int maxitem = MAX_ITEM;
+      char *buff = luaL_prepbuffsize(&b, maxitem);  /* to put formatted item */
+      int nb = 0;  /* number of bytes in added item */
+      if (++arg > top)
+        return luaL_argerror(L, arg, "no value");
+      strfrmt = scanformat(L, strfrmt, form);
+      switch (*strfrmt++) {
+        case 'c': {
+          nb = l_sprintf(buff, maxitem, form, (int)luaL_checkinteger(L, arg));
+          break;
+        }
+        case 'd': case 'i':
+        case 'o': case 'u': case 'x': case 'X': {
+          lua_Integer n = luaL_checkinteger(L, arg);
+          addlenmod(form, LUA_INTEGER_FRMLEN);
+          nb = l_sprintf(buff, maxitem, form, (LUAI_UACINT)n);
+          break;
+        }
+        case 'a': case 'A':
+          addlenmod(form, LUA_NUMBER_FRMLEN);
+          nb = lua_number2strx(L, buff, maxitem, form,
+                                  luaL_checknumber(L, arg));
+          break;
+        case 'f':
+          maxitem = MAX_ITEMF;  /* extra space for '%f' */
+          buff = luaL_prepbuffsize(&b, maxitem);
+          /* FALLTHROUGH */
+        case 'e': case 'E': case 'g': case 'G': {
+          lua_Number n = luaL_checknumber(L, arg);
+          addlenmod(form, LUA_NUMBER_FRMLEN);
+          nb = l_sprintf(buff, maxitem, form, (LUAI_UACNUMBER)n);
+          break;
+        }
+        case 'p': {
+          const void *p = lua_topointer(L, arg);
+          if (p == NULL) {  /* avoid calling 'printf' with argument NULL */
+            p = "(null)";  /* result */
+            form[strlen(form) - 1] = 's';  /* format it as a string */
+          }
+          nb = l_sprintf(buff, maxitem, form, p);
+          break;
+        }
+        case 'q': {
+          if (form[2] != '\0')  /* modifiers? */
+            return luaL_error(L, "specifier '%%q' cannot have modifiers");
+          addliteral(L, &b, arg);
+          break;
+        }
+        case 's': {
+          size_t l;
+          const char *s = luaL_tolstring(L, arg, &l);
+          if (form[2] == '\0')  /* no modifiers? */
+            luaL_addvalue(&b);  /* keep entire string */
+          else {
+            luaL_argcheck(L, l == strlen(s), arg, "string contains zeros");
+            if (!strchr(form, '.') && l >= 100) {
+              /* no precision and string is too long to be formatted */
+              luaL_addvalue(&b);  /* keep entire string */
+            }
+            else {  /* format the string into 'buff' */
+              nb = l_sprintf(buff, maxitem, form, s);
+              lua_pop(L, 1);  /* remove result from 'luaL_tolstring' */
+            }
+          }
+          break;
+        }
+        default: {  /* also treat cases 'pnLlh' */
+          return luaL_error(L, "invalid conversion '%s' to 'format'", form);
+        }
+      }
+      lua_assert(nb < maxitem);
+      luaL_addsize(&b, nb);
+    }
+  }
+  luaL_pushresult(&b);
+  return 1;
+}
+
+/* }====================================================== */
+
+
+/*
+** {======================================================
+** PACK/UNPACK
+** =======================================================
+*/
+
+
+/* value used for padding */
+#if !defined(LUAL_PACKPADBYTE)
+#define LUAL_PACKPADBYTE		0x00
+#endif
+
+/* maximum size for the binary representation of an integer */
+#define MAXINTSIZE	16
+
+/* number of bits in a character */
+#define NB	CHAR_BIT
+
+/* mask for one character (NB 1's) */
+#define MC	((1 << NB) - 1)
+
+/* size of a lua_Integer */
+#define SZINT	((int)sizeof(lua_Integer))
+
+
+/* dummy union to get native endianness */
+static const union {
+  int dummy;
+  char little;  /* true iff machine is little endian */
+} nativeendian = {1};
+
+
+/* dummy structure to get native alignment requirements */
+struct cD {
+  char c;
+  union { double d; void *p; lua_Integer i; lua_Number n; } u;
+};
+
+#define MAXALIGN	(offsetof(struct cD, u))
+
+
+/*
+** Union for serializing floats
+*/
+typedef union Ftypes {
+  float f;
+  double d;
+  lua_Number n;
+  char buff[5 * sizeof(lua_Number)];  /* enough for any float type */
+} Ftypes;
+
+
+/*
+** information to pack/unpack stuff
+*/
+typedef struct Header {
+  lua_State *L;
+  int islittle;
+  int maxalign;
+} Header;
+
+
+/*
+** options for pack/unpack
+*/
+typedef enum KOption {
+  Kint,		/* signed integers */
+  Kuint,	/* unsigned integers */
+  Kfloat,	/* floating-point numbers */
+  Kchar,	/* fixed-length strings */
+  Kstring,	/* strings with prefixed length */
+  Kzstr,	/* zero-terminated strings */
+  Kpadding,	/* padding */
+  Kpaddalign,	/* padding for alignment */
+  Knop		/* no-op (configuration or spaces) */
+} KOption;
+
+
+/*
+** Read an integer numeral from string 'fmt' or return 'df' if
+** there is no numeral
+*/
+static int digit (int c) { return '0' <= c && c <= '9'; }
+
+static int getnum (const char **fmt, int df) {
+  if (!digit(**fmt))  /* no number? */
+    return df;  /* return default value */
+  else {
+    int a = 0;
+    do {
+      a = a*10 + (*((*fmt)++) - '0');
+    } while (digit(**fmt) && a <= ((int)MAXSIZE - 9)/10);
+    return a;
+  }
+}
+
+
+/*
+** Read an integer numeral and raises an error if it is larger
+** than the maximum size for integers.
+*/
+static int getnumlimit (Header *h, const char **fmt, int df) {
+  int sz = getnum(fmt, df);
+  if (sz > MAXINTSIZE || sz <= 0)
+    return luaL_error(h->L, "integral size (%d) out of limits [1,%d]",
+                            sz, MAXINTSIZE);
+  return sz;
+}
+
+
+/*
+** Initialize Header
+*/
+static void initheader (lua_State *L, Header *h) {
+  h->L = L;
+  h->islittle = nativeendian.little;
+  h->maxalign = 1;
+}
+
+
+/*
+** Read and classify next option. 'size' is filled with option's size.
+*/
+static KOption getoption (Header *h, const char **fmt, int *size) {
+  int opt = *((*fmt)++);
+  *size = 0;  /* default */
+  switch (opt) {
+    case 'b': *size = sizeof(char); return Kint;
+    case 'B': *size = sizeof(char); return Kuint;
+    case 'h': *size = sizeof(short); return Kint;
+    case 'H': *size = sizeof(short); return Kuint;
+    case 'l': *size = sizeof(long); return Kint;
+    case 'L': *size = sizeof(long); return Kuint;
+    case 'j': *size = sizeof(lua_Integer); return Kint;
+    case 'J': *size = sizeof(lua_Integer); return Kuint;
+    case 'T': *size = sizeof(size_t); return Kuint;
+    case 'f': *size = sizeof(float); return Kfloat;
+    case 'd': *size = sizeof(double); return Kfloat;
+    case 'n': *size = sizeof(lua_Number); return Kfloat;
+    case 'i': *size = getnumlimit(h, fmt, sizeof(int)); return Kint;
+    case 'I': *size = getnumlimit(h, fmt, sizeof(int)); return Kuint;
+    case 's': *size = getnumlimit(h, fmt, sizeof(size_t)); return Kstring;
+    case 'c':
+      *size = getnum(fmt, -1);
+      if (*size == -1)
+        luaL_error(h->L, "missing size for format option 'c'");
+      return Kchar;
+    case 'z': return Kzstr;
+    case 'x': *size = 1; return Kpadding;
+    case 'X': return Kpaddalign;
+    case ' ': break;
+    case '<': h->islittle = 1; break;
+    case '>': h->islittle = 0; break;
+    case '=': h->islittle = nativeendian.little; break;
+    case '!': h->maxalign = getnumlimit(h, fmt, MAXALIGN); break;
+    default: luaL_error(h->L, "invalid format option '%c'", opt);
+  }
+  return Knop;
+}
+
+
+/*
+** Read, classify, and fill other details about the next option.
+** 'psize' is filled with option's size, 'notoalign' with its
+** alignment requirements.
+** Local variable 'size' gets the size to be aligned. (Kpadal option
+** always gets its full alignment, other options are limited by
+** the maximum alignment ('maxalign'). Kchar option needs no alignment
+** despite its size.
+*/
+static KOption getdetails (Header *h, size_t totalsize,
+                           const char **fmt, int *psize, int *ntoalign) {
+  KOption opt = getoption(h, fmt, psize);
+  int align = *psize;  /* usually, alignment follows size */
+  if (opt == Kpaddalign) {  /* 'X' gets alignment from following option */
+    if (**fmt == '\0' || getoption(h, fmt, &align) == Kchar || align == 0)
+      luaL_argerror(h->L, 1, "invalid next option for option 'X'");
+  }
+  if (align <= 1 || opt == Kchar)  /* need no alignment? */
+    *ntoalign = 0;
+  else {
+    if (align > h->maxalign)  /* enforce maximum alignment */
+      align = h->maxalign;
+    if ((align & (align - 1)) != 0)  /* is 'align' not a power of 2? */
+      luaL_argerror(h->L, 1, "format asks for alignment not power of 2");
+    *ntoalign = (align - (int)(totalsize & (align - 1))) & (align - 1);
+  }
+  return opt;
+}
+
+
+/*
+** Pack integer 'n' with 'size' bytes and 'islittle' endianness.
+** The final 'if' handles the case when 'size' is larger than
+** the size of a Lua integer, correcting the extra sign-extension
+** bytes if necessary (by default they would be zeros).
+*/
+static void packint (luaL_Buffer *b, lua_Unsigned n,
+                     int islittle, int size, int neg) {
+  char *buff = luaL_prepbuffsize(b, size);
+  int i;
+  buff[islittle ? 0 : size - 1] = (char)(n & MC);  /* first byte */
+  for (i = 1; i < size; i++) {
+    n >>= NB;
+    buff[islittle ? i : size - 1 - i] = (char)(n & MC);
+  }
+  if (neg && size > SZINT) {  /* negative number need sign extension? */
+    for (i = SZINT; i < size; i++)  /* correct extra bytes */
+      buff[islittle ? i : size - 1 - i] = (char)MC;
+  }
+  luaL_addsize(b, size);  /* add result to buffer */
+}
+
+
+/*
+** Copy 'size' bytes from 'src' to 'dest', correcting endianness if
+** given 'islittle' is different from native endianness.
+*/
+static void copywithendian (volatile char *dest, volatile const char *src,
+                            int size, int islittle) {
+  if (islittle == nativeendian.little) {
+    while (size-- != 0)
+      *(dest++) = *(src++);
+  }
+  else {
+    dest += size - 1;
+    while (size-- != 0)
+      *(dest--) = *(src++);
+  }
+}
+
+
+static int str_pack (lua_State *L) {
+  luaL_Buffer b;
+  Header h;
+  const char *fmt = luaL_checkstring(L, 1);  /* format string */
+  int arg = 1;  /* current argument to pack */
+  size_t totalsize = 0;  /* accumulate total size of result */
+  initheader(L, &h);
+  lua_pushnil(L);  /* mark to separate arguments from string buffer */
+  luaL_buffinit(L, &b);
+  while (*fmt != '\0') {
+    int size, ntoalign;
+    KOption opt = getdetails(&h, totalsize, &fmt, &size, &ntoalign);
+    totalsize += ntoalign + size;
+    while (ntoalign-- > 0)
+     luaL_addchar(&b, LUAL_PACKPADBYTE);  /* fill alignment */
+    arg++;
+    switch (opt) {
+      case Kint: {  /* signed integers */
+        lua_Integer n = luaL_checkinteger(L, arg);
+        if (size < SZINT) {  /* need overflow check? */
+          lua_Integer lim = (lua_Integer)1 << ((size * NB) - 1);
+          luaL_argcheck(L, -lim <= n && n < lim, arg, "integer overflow");
+        }
+        packint(&b, (lua_Unsigned)n, h.islittle, size, (n < 0));
+        break;
+      }
+      case Kuint: {  /* unsigned integers */
+        lua_Integer n = luaL_checkinteger(L, arg);
+        if (size < SZINT)  /* need overflow check? */
+          luaL_argcheck(L, (lua_Unsigned)n < ((lua_Unsigned)1 << (size * NB)),
+                           arg, "unsigned overflow");
+        packint(&b, (lua_Unsigned)n, h.islittle, size, 0);
+        break;
+      }
+      case Kfloat: {  /* floating-point options */
+        volatile Ftypes u;
+        char *buff = luaL_prepbuffsize(&b, size);
+        lua_Number n = luaL_checknumber(L, arg);  /* get argument */
+        if (size == sizeof(u.f)) u.f = (float)n;  /* copy it into 'u' */
+        else if (size == sizeof(u.d)) u.d = (double)n;
+        else u.n = n;
+        /* move 'u' to final result, correcting endianness if needed */
+        copywithendian(buff, u.buff, size, h.islittle);
+        luaL_addsize(&b, size);
+        break;
+      }
+      case Kchar: {  /* fixed-size string */
+        size_t len;
+        const char *s = luaL_checklstring(L, arg, &len);
+        luaL_argcheck(L, len <= (size_t)size, arg,
+                         "string longer than given size");
+        luaL_addlstring(&b, s, len);  /* add string */
+        while (len++ < (size_t)size)  /* pad extra space */
+          luaL_addchar(&b, LUAL_PACKPADBYTE);
+        break;
+      }
+      case Kstring: {  /* strings with length count */
+        size_t len;
+        const char *s = luaL_checklstring(L, arg, &len);
+        luaL_argcheck(L, size >= (int)sizeof(size_t) ||
+                         len < ((size_t)1 << (size * NB)),
+                         arg, "string length does not fit in given size");
+        packint(&b, (lua_Unsigned)len, h.islittle, size, 0);  /* pack length */
+        luaL_addlstring(&b, s, len);
+        totalsize += len;
+        break;
+      }
+      case Kzstr: {  /* zero-terminated string */
+        size_t len;
+        const char *s = luaL_checklstring(L, arg, &len);
+        luaL_argcheck(L, strlen(s) == len, arg, "string contains zeros");
+        luaL_addlstring(&b, s, len);
+        luaL_addchar(&b, '\0');  /* add zero at the end */
+        totalsize += len + 1;
+        break;
+      }
+      case Kpadding: luaL_addchar(&b, LUAL_PACKPADBYTE);  /* FALLTHROUGH */
+      case Kpaddalign: case Knop:
+        arg--;  /* undo increment */
+        break;
+    }
+  }
+  luaL_pushresult(&b);
+  return 1;
+}
+
+
+static int str_packsize (lua_State *L) {
+  Header h;
+  const char *fmt = luaL_checkstring(L, 1);  /* format string */
+  size_t totalsize = 0;  /* accumulate total size of result */
+  initheader(L, &h);
+  while (*fmt != '\0') {
+    int size, ntoalign;
+    KOption opt = getdetails(&h, totalsize, &fmt, &size, &ntoalign);
+    luaL_argcheck(L, opt != Kstring && opt != Kzstr, 1,
+                     "variable-length format");
+    size += ntoalign;  /* total space used by option */
+    luaL_argcheck(L, totalsize <= MAXSIZE - size, 1,
+                     "format result too large");
+    totalsize += size;
+  }
+  lua_pushinteger(L, (lua_Integer)totalsize);
+  return 1;
+}
+
+
+/*
+** Unpack an integer with 'size' bytes and 'islittle' endianness.
+** If size is smaller than the size of a Lua integer and integer
+** is signed, must do sign extension (propagating the sign to the
+** higher bits); if size is larger than the size of a Lua integer,
+** it must check the unread bytes to see whether they do not cause an
+** overflow.
+*/
+static lua_Integer unpackint (lua_State *L, const char *str,
+                              int islittle, int size, int issigned) {
+  lua_Unsigned res = 0;
+  int i;
+  int limit = (size  <= SZINT) ? size : SZINT;
+  for (i = limit - 1; i >= 0; i--) {
+    res <<= NB;
+    res |= (lua_Unsigned)(unsigned char)str[islittle ? i : size - 1 - i];
+  }
+  if (size < SZINT) {  /* real size smaller than lua_Integer? */
+    if (issigned) {  /* needs sign extension? */
+      lua_Unsigned mask = (lua_Unsigned)1 << (size*NB - 1);
+      res = ((res ^ mask) - mask);  /* do sign extension */
+    }
+  }
+  else if (size > SZINT) {  /* must check unread bytes */
+    int mask = (!issigned || (lua_Integer)res >= 0) ? 0 : MC;
+    for (i = limit; i < size; i++) {
+      if ((unsigned char)str[islittle ? i : size - 1 - i] != mask)
+        luaL_error(L, "%d-byte integer does not fit into Lua Integer", size);
+    }
+  }
+  return (lua_Integer)res;
+}
+
+
+static int str_unpack (lua_State *L) {
+  Header h;
+  const char *fmt = luaL_checkstring(L, 1);
+  size_t ld;
+  const char *data = luaL_checklstring(L, 2, &ld);
+  size_t pos = posrelatI(luaL_optinteger(L, 3, 1), ld) - 1;
+  int n = 0;  /* number of results */
+  luaL_argcheck(L, pos <= ld, 3, "initial position out of string");
+  initheader(L, &h);
+  while (*fmt != '\0') {
+    int size, ntoalign;
+    KOption opt = getdetails(&h, pos, &fmt, &size, &ntoalign);
+    luaL_argcheck(L, (size_t)ntoalign + size <= ld - pos, 2,
+                    "data string too short");
+    pos += ntoalign;  /* skip alignment */
+    /* stack space for item + next position */
+    luaL_checkstack(L, 2, "too many results");
+    n++;
+    switch (opt) {
+      case Kint:
+      case Kuint: {
+        lua_Integer res = unpackint(L, data + pos, h.islittle, size,
+                                       (opt == Kint));
+        lua_pushinteger(L, res);
+        break;
+      }
+      case Kfloat: {
+        volatile Ftypes u;
+        lua_Number num;
+        copywithendian(u.buff, data + pos, size, h.islittle);
+        if (size == sizeof(u.f)) num = (lua_Number)u.f;
+        else if (size == sizeof(u.d)) num = (lua_Number)u.d;
+        else num = u.n;
+        lua_pushnumber(L, num);
+        break;
+      }
+      case Kchar: {
+        lua_pushlstring(L, data + pos, size);
+        break;
+      }
+      case Kstring: {
+        size_t len = (size_t)unpackint(L, data + pos, h.islittle, size, 0);
+        luaL_argcheck(L, len <= ld - pos - size, 2, "data string too short");
+        lua_pushlstring(L, data + pos + size, len);
+        pos += len;  /* skip string */
+        break;
+      }
+      case Kzstr: {
+        size_t len = (int)strlen(data + pos);
+        luaL_argcheck(L, pos + len < ld, 2,
+                         "unfinished string for format 'z'");
+        lua_pushlstring(L, data + pos, len);
+        pos += len + 1;  /* skip string plus final '\0' */
+        break;
+      }
+      case Kpaddalign: case Kpadding: case Knop:
+        n--;  /* undo increment */
+        break;
+    }
+    pos += size;
+  }
+  lua_pushinteger(L, pos + 1);  /* next position */
+  return n + 1;
+}
+
+/* }====================================================== */
+
+
+static const luaL_Reg strlib[] = {
+  {"byte", str_byte},
+  {"char", str_char},
+  {"dump", str_dump},
+  {"find", str_find},
+  {"format", str_format},
+  {"gmatch", gmatch},
+  {"gsub", str_gsub},
+  {"len", str_len},
+  {"lower", str_lower},
+  {"match", str_match},
+  {"rep", str_rep},
+  {"reverse", str_reverse},
+  {"sub", str_sub},
+  {"upper", str_upper},
+  {"pack", str_pack},
+  {"packsize", str_packsize},
+  {"unpack", str_unpack},
+  {NULL, NULL}
+};
+
+
+static void createmetatable (lua_State *L) {
+  /* table to be metatable for strings */
+  luaL_newlibtable(L, stringmetamethods);
+  luaL_setfuncs(L, stringmetamethods, 0);
+  lua_pushliteral(L, "");  /* dummy string */
+  lua_pushvalue(L, -2);  /* copy table */
+  lua_setmetatable(L, -2);  /* set table as metatable for strings */
+  lua_pop(L, 1);  /* pop dummy string */
+  lua_pushvalue(L, -2);  /* get string library */
+  lua_setfield(L, -2, "__index");  /* metatable.__index = string */
+  lua_pop(L, 1);  /* pop metatable */
+}
+
+
+/*
+** Open string library
+*/
+LUAMOD_API int luaopen_string (lua_State *L) {
+  luaL_newlib(L, strlib);
+  createmetatable(L);
+  return 1;
+}
+

+ 924 - 0
src/third_party/lua-5.4.0/src/ltable.c

@@ -0,0 +1,924 @@
+/*
+** $Id: ltable.c $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#define ltable_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+/*
+** Implementation of tables (aka arrays, objects, or hash tables).
+** Tables keep its elements in two parts: an array part and a hash part.
+** Non-negative integer keys are all candidates to be kept in the array
+** part. The actual size of the array is the largest 'n' such that
+** more than half the slots between 1 and n are in use.
+** Hash uses a mix of chained scatter table with Brent's variation.
+** A main invariant of these tables is that, if an element is not
+** in its main position (i.e. the 'original' position that its hash gives
+** to it), then the colliding element is in its own main position.
+** Hence even when the load factor reaches 100%, performance remains good.
+*/
+
+#include <math.h>
+#include <limits.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "lvm.h"
+
+
+/*
+** MAXABITS is the largest integer such that MAXASIZE fits in an
+** unsigned int.
+*/
+#define MAXABITS	cast_int(sizeof(int) * CHAR_BIT - 1)
+
+
+/*
+** MAXASIZE is the maximum size of the array part. It is the minimum
+** between 2^MAXABITS and the maximum size that, measured in bytes,
+** fits in a 'size_t'.
+*/
+#define MAXASIZE	luaM_limitN(1u << MAXABITS, TValue)
+
+/*
+** MAXHBITS is the largest integer such that 2^MAXHBITS fits in a
+** signed int.
+*/
+#define MAXHBITS	(MAXABITS - 1)
+
+
+/*
+** MAXHSIZE is the maximum size of the hash part. It is the minimum
+** between 2^MAXHBITS and the maximum size such that, measured in bytes,
+** it fits in a 'size_t'.
+*/
+#define MAXHSIZE	luaM_limitN(1u << MAXHBITS, Node)
+
+
+#define hashpow2(t,n)		(gnode(t, lmod((n), sizenode(t))))
+
+#define hashstr(t,str)		hashpow2(t, (str)->hash)
+#define hashboolean(t,p)	hashpow2(t, p)
+#define hashint(t,i)		hashpow2(t, i)
+
+
+/*
+** for some types, it is better to avoid modulus by power of 2, as
+** they tend to have many 2 factors.
+*/
+#define hashmod(t,n)	(gnode(t, ((n) % ((sizenode(t)-1)|1))))
+
+
+#define hashpointer(t,p)	hashmod(t, point2uint(p))
+
+
+#define dummynode		(&dummynode_)
+
+static const Node dummynode_ = {
+  {{NULL}, LUA_VEMPTY,  /* value's value and type */
+   LUA_VNIL, 0, {NULL}}  /* key type, next, and key value */
+};
+
+
+static const TValue absentkey = {ABSTKEYCONSTANT};
+
+
+
+/*
+** Hash for floating-point numbers.
+** The main computation should be just
+**     n = frexp(n, &i); return (n * INT_MAX) + i
+** but there are some numerical subtleties.
+** In a two-complement representation, INT_MAX does not has an exact
+** representation as a float, but INT_MIN does; because the absolute
+** value of 'frexp' is smaller than 1 (unless 'n' is inf/NaN), the
+** absolute value of the product 'frexp * -INT_MIN' is smaller or equal
+** to INT_MAX. Next, the use of 'unsigned int' avoids overflows when
+** adding 'i'; the use of '~u' (instead of '-u') avoids problems with
+** INT_MIN.
+*/
+#if !defined(l_hashfloat)
+static int l_hashfloat (lua_Number n) {
+  int i;
+  lua_Integer ni;
+  n = l_mathop(frexp)(n, &i) * -cast_num(INT_MIN);
+  if (!lua_numbertointeger(n, &ni)) {  /* is 'n' inf/-inf/NaN? */
+    lua_assert(luai_numisnan(n) || l_mathop(fabs)(n) == cast_num(HUGE_VAL));
+    return 0;
+  }
+  else {  /* normal case */
+    unsigned int u = cast_uint(i) + cast_uint(ni);
+    return cast_int(u <= cast_uint(INT_MAX) ? u : ~u);
+  }
+}
+#endif
+
+
+/*
+** returns the 'main' position of an element in a table (that is,
+** the index of its hash value). The key comes broken (tag in 'ktt'
+** and value in 'vkl') so that we can call it on keys inserted into
+** nodes.
+*/
+static Node *mainposition (const Table *t, int ktt, const Value *kvl) {
+  switch (withvariant(ktt)) {
+    case LUA_VNUMINT:
+      return hashint(t, ivalueraw(*kvl));
+    case LUA_VNUMFLT:
+      return hashmod(t, l_hashfloat(fltvalueraw(*kvl)));
+    case LUA_VSHRSTR:
+      return hashstr(t, tsvalueraw(*kvl));
+    case LUA_VLNGSTR:
+      return hashpow2(t, luaS_hashlongstr(tsvalueraw(*kvl)));
+    case LUA_VFALSE:
+      return hashboolean(t, 0);
+    case LUA_VTRUE:
+      return hashboolean(t, 1);
+    case LUA_VLIGHTUSERDATA:
+      return hashpointer(t, pvalueraw(*kvl));
+    case LUA_VLCF:
+      return hashpointer(t, fvalueraw(*kvl));
+    default:
+      return hashpointer(t, gcvalueraw(*kvl));
+  }
+}
+
+
+/*
+** Returns the main position of an element given as a 'TValue'
+*/
+static Node *mainpositionTV (const Table *t, const TValue *key) {
+  return mainposition(t, rawtt(key), valraw(key));
+}
+
+
+/*
+** Check whether key 'k1' is equal to the key in node 'n2'.
+** This equality is raw, so there are no metamethods. Floats
+** with integer values have been normalized, so integers cannot
+** be equal to floats. It is assumed that 'eqshrstr' is simply
+** pointer equality, so that short strings are handled in the
+** default case.
+*/
+static int equalkey (const TValue *k1, const Node *n2) {
+  if (rawtt(k1) != keytt(n2))  /* not the same variants? */
+   return 0;  /* cannot be same key */
+  switch (ttypetag(k1)) {
+    case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE:
+      return 1;
+    case LUA_VNUMINT:
+      return (ivalue(k1) == keyival(n2));
+    case LUA_VNUMFLT:
+      return luai_numeq(fltvalue(k1), fltvalueraw(keyval(n2)));
+    case LUA_VLIGHTUSERDATA:
+      return pvalue(k1) == pvalueraw(keyval(n2));
+    case LUA_VLCF:
+      return fvalue(k1) == fvalueraw(keyval(n2));
+    case LUA_VLNGSTR:
+      return luaS_eqlngstr(tsvalue(k1), keystrval(n2));
+    default:
+      return gcvalue(k1) == gcvalueraw(keyval(n2));
+  }
+}
+
+
+/*
+** True if value of 'alimit' is equal to the real size of the array
+** part of table 't'. (Otherwise, the array part must be larger than
+** 'alimit'.)
+*/
+#define limitequalsasize(t)	(isrealasize(t) || ispow2((t)->alimit))
+
+
+/*
+** Returns the real size of the 'array' array
+*/
+LUAI_FUNC unsigned int luaH_realasize (const Table *t) {
+  if (limitequalsasize(t))
+    return t->alimit;  /* this is the size */
+  else {
+    unsigned int size = t->alimit;
+    /* compute the smallest power of 2 not smaller than 'n' */
+    size |= (size >> 1);
+    size |= (size >> 2);
+    size |= (size >> 4);
+    size |= (size >> 8);
+    size |= (size >> 16);
+#if (UINT_MAX >> 30) > 3
+    size |= (size >> 32);  /* unsigned int has more than 32 bits */
+#endif
+    size++;
+    lua_assert(ispow2(size) && size/2 < t->alimit && t->alimit < size);
+    return size;
+  }
+}
+
+
+/*
+** Check whether real size of the array is a power of 2.
+** (If it is not, 'alimit' cannot be changed to any other value
+** without changing the real size.)
+*/
+static int ispow2realasize (const Table *t) {
+  return (!isrealasize(t) || ispow2(t->alimit));
+}
+
+
+static unsigned int setlimittosize (Table *t) {
+  t->alimit = luaH_realasize(t);
+  setrealasize(t);
+  return t->alimit;
+}
+
+
+#define limitasasize(t)	check_exp(isrealasize(t), t->alimit)
+
+
+
+/*
+** "Generic" get version. (Not that generic: not valid for integers,
+** which may be in array part, nor for floats with integral values.)
+*/
+static const TValue *getgeneric (Table *t, const TValue *key) {
+  Node *n = mainpositionTV(t, key);
+  for (;;) {  /* check whether 'key' is somewhere in the chain */
+    if (equalkey(key, n))
+      return gval(n);  /* that's it */
+    else {
+      int nx = gnext(n);
+      if (nx == 0)
+        return &absentkey;  /* not found */
+      n += nx;
+    }
+  }
+}
+
+
+/*
+** returns the index for 'k' if 'k' is an appropriate key to live in
+** the array part of a table, 0 otherwise.
+*/
+static unsigned int arrayindex (lua_Integer k) {
+  if (l_castS2U(k) - 1u < MAXASIZE)  /* 'k' in [1, MAXASIZE]? */
+    return cast_uint(k);  /* 'key' is an appropriate array index */
+  else
+    return 0;
+}
+
+
+/*
+** returns the index of a 'key' for table traversals. First goes all
+** elements in the array part, then elements in the hash part. The
+** beginning of a traversal is signaled by 0.
+*/
+static unsigned int findindex (lua_State *L, Table *t, TValue *key,
+                               unsigned int asize) {
+  unsigned int i;
+  if (ttisnil(key)) return 0;  /* first iteration */
+  i = ttisinteger(key) ? arrayindex(ivalue(key)) : 0;
+  if (i - 1u < asize)  /* is 'key' inside array part? */
+    return i;  /* yes; that's the index */
+  else {
+    const TValue *n = getgeneric(t, key);
+    if (unlikely(isabstkey(n)))
+      luaG_runerror(L, "invalid key to 'next'");  /* key not found */
+    i = cast_int(nodefromval(n) - gnode(t, 0));  /* key index in hash table */
+    /* hash elements are numbered after array ones */
+    return (i + 1) + asize;
+  }
+}
+
+
+int luaH_next (lua_State *L, Table *t, StkId key) {
+  unsigned int asize = luaH_realasize(t);
+  unsigned int i = findindex(L, t, s2v(key), asize);  /* find original key */
+  for (; i < asize; i++) {  /* try first array part */
+    if (!isempty(&t->array[i])) {  /* a non-empty entry? */
+      setivalue(s2v(key), i + 1);
+      setobj2s(L, key + 1, &t->array[i]);
+      return 1;
+    }
+  }
+  for (i -= asize; cast_int(i) < sizenode(t); i++) {  /* hash part */
+    if (!isempty(gval(gnode(t, i)))) {  /* a non-empty entry? */
+      Node *n = gnode(t, i);
+      getnodekey(L, s2v(key), n);
+      setobj2s(L, key + 1, gval(n));
+      return 1;
+    }
+  }
+  return 0;  /* no more elements */
+}
+
+
+static void freehash (lua_State *L, Table *t) {
+  if (!isdummy(t))
+    luaM_freearray(L, t->node, cast_sizet(sizenode(t)));
+}
+
+
+/*
+** {=============================================================
+** Rehash
+** ==============================================================
+*/
+
+/*
+** Compute the optimal size for the array part of table 't'. 'nums' is a
+** "count array" where 'nums[i]' is the number of integers in the table
+** between 2^(i - 1) + 1 and 2^i. 'pna' enters with the total number of
+** integer keys in the table and leaves with the number of keys that
+** will go to the array part; return the optimal size.  (The condition
+** 'twotoi > 0' in the for loop stops the loop if 'twotoi' overflows.)
+*/
+static unsigned int computesizes (unsigned int nums[], unsigned int *pna) {
+  int i;
+  unsigned int twotoi;  /* 2^i (candidate for optimal size) */
+  unsigned int a = 0;  /* number of elements smaller than 2^i */
+  unsigned int na = 0;  /* number of elements to go to array part */
+  unsigned int optimal = 0;  /* optimal size for array part */
+  /* loop while keys can fill more than half of total size */
+  for (i = 0, twotoi = 1;
+       twotoi > 0 && *pna > twotoi / 2;
+       i++, twotoi *= 2) {
+    a += nums[i];
+    if (a > twotoi/2) {  /* more than half elements present? */
+      optimal = twotoi;  /* optimal size (till now) */
+      na = a;  /* all elements up to 'optimal' will go to array part */
+    }
+  }
+  lua_assert((optimal == 0 || optimal / 2 < na) && na <= optimal);
+  *pna = na;
+  return optimal;
+}
+
+
+static int countint (lua_Integer key, unsigned int *nums) {
+  unsigned int k = arrayindex(key);
+  if (k != 0) {  /* is 'key' an appropriate array index? */
+    nums[luaO_ceillog2(k)]++;  /* count as such */
+    return 1;
+  }
+  else
+    return 0;
+}
+
+
+/*
+** Count keys in array part of table 't': Fill 'nums[i]' with
+** number of keys that will go into corresponding slice and return
+** total number of non-nil keys.
+*/
+static unsigned int numusearray (const Table *t, unsigned int *nums) {
+  int lg;
+  unsigned int ttlg;  /* 2^lg */
+  unsigned int ause = 0;  /* summation of 'nums' */
+  unsigned int i = 1;  /* count to traverse all array keys */
+  unsigned int asize = limitasasize(t);  /* real array size */
+  /* traverse each slice */
+  for (lg = 0, ttlg = 1; lg <= MAXABITS; lg++, ttlg *= 2) {
+    unsigned int lc = 0;  /* counter */
+    unsigned int lim = ttlg;
+    if (lim > asize) {
+      lim = asize;  /* adjust upper limit */
+      if (i > lim)
+        break;  /* no more elements to count */
+    }
+    /* count elements in range (2^(lg - 1), 2^lg] */
+    for (; i <= lim; i++) {
+      if (!isempty(&t->array[i-1]))
+        lc++;
+    }
+    nums[lg] += lc;
+    ause += lc;
+  }
+  return ause;
+}
+
+
+static int numusehash (const Table *t, unsigned int *nums, unsigned int *pna) {
+  int totaluse = 0;  /* total number of elements */
+  int ause = 0;  /* elements added to 'nums' (can go to array part) */
+  int i = sizenode(t);
+  while (i--) {
+    Node *n = &t->node[i];
+    if (!isempty(gval(n))) {
+      if (keyisinteger(n))
+        ause += countint(keyival(n), nums);
+      totaluse++;
+    }
+  }
+  *pna += ause;
+  return totaluse;
+}
+
+
+/*
+** Creates an array for the hash part of a table with the given
+** size, or reuses the dummy node if size is zero.
+** The computation for size overflow is in two steps: the first
+** comparison ensures that the shift in the second one does not
+** overflow.
+*/
+static void setnodevector (lua_State *L, Table *t, unsigned int size) {
+  if (size == 0) {  /* no elements to hash part? */
+    t->node = cast(Node *, dummynode);  /* use common 'dummynode' */
+    t->lsizenode = 0;
+    t->lastfree = NULL;  /* signal that it is using dummy node */
+  }
+  else {
+    int i;
+    int lsize = luaO_ceillog2(size);
+    if (lsize > MAXHBITS || (1u << lsize) > MAXHSIZE)
+      luaG_runerror(L, "table overflow");
+    size = twoto(lsize);
+    t->node = luaM_newvector(L, size, Node);
+    for (i = 0; i < (int)size; i++) {
+      Node *n = gnode(t, i);
+      gnext(n) = 0;
+      setnilkey(n);
+      setempty(gval(n));
+    }
+    t->lsizenode = cast_byte(lsize);
+    t->lastfree = gnode(t, size);  /* all positions are free */
+  }
+}
+
+
+/*
+** (Re)insert all elements from the hash part of 'ot' into table 't'.
+*/
+static void reinsert (lua_State *L, Table *ot, Table *t) {
+  int j;
+  int size = sizenode(ot);
+  for (j = 0; j < size; j++) {
+    Node *old = gnode(ot, j);
+    if (!isempty(gval(old))) {
+      /* doesn't need barrier/invalidate cache, as entry was
+         already present in the table */
+      TValue k;
+      getnodekey(L, &k, old);
+      setobjt2t(L, luaH_set(L, t, &k), gval(old));
+    }
+  }
+}
+
+
+/*
+** Exchange the hash part of 't1' and 't2'.
+*/
+static void exchangehashpart (Table *t1, Table *t2) {
+  lu_byte lsizenode = t1->lsizenode;
+  Node *node = t1->node;
+  Node *lastfree = t1->lastfree;
+  t1->lsizenode = t2->lsizenode;
+  t1->node = t2->node;
+  t1->lastfree = t2->lastfree;
+  t2->lsizenode = lsizenode;
+  t2->node = node;
+  t2->lastfree = lastfree;
+}
+
+
+/*
+** Resize table 't' for the new given sizes. Both allocations (for
+** the hash part and for the array part) can fail, which creates some
+** subtleties. If the first allocation, for the hash part, fails, an
+** error is raised and that is it. Otherwise, it copies the elements from
+** the shrinking part of the array (if it is shrinking) into the new
+** hash. Then it reallocates the array part.  If that fails, the table
+** is in its original state; the function frees the new hash part and then
+** raises the allocation error. Otherwise, it sets the new hash part
+** into the table, initializes the new part of the array (if any) with
+** nils and reinserts the elements of the old hash back into the new
+** parts of the table.
+*/
+void luaH_resize (lua_State *L, Table *t, unsigned int newasize,
+                                          unsigned int nhsize) {
+  unsigned int i;
+  Table newt;  /* to keep the new hash part */
+  unsigned int oldasize = setlimittosize(t);
+  TValue *newarray;
+  /* create new hash part with appropriate size into 'newt' */
+  setnodevector(L, &newt, nhsize);
+  if (newasize < oldasize) {  /* will array shrink? */
+    t->alimit = newasize;  /* pretend array has new size... */
+    exchangehashpart(t, &newt);  /* and new hash */
+    /* re-insert into the new hash the elements from vanishing slice */
+    for (i = newasize; i < oldasize; i++) {
+      if (!isempty(&t->array[i]))
+        luaH_setint(L, t, i + 1, &t->array[i]);
+    }
+    t->alimit = oldasize;  /* restore current size... */
+    exchangehashpart(t, &newt);  /* and hash (in case of errors) */
+  }
+  /* allocate new array */
+  newarray = luaM_reallocvector(L, t->array, oldasize, newasize, TValue);
+  if (unlikely(newarray == NULL && newasize > 0)) {  /* allocation failed? */
+    freehash(L, &newt);  /* release new hash part */
+    luaM_error(L);  /* raise error (with array unchanged) */
+  }
+  /* allocation ok; initialize new part of the array */
+  exchangehashpart(t, &newt);  /* 't' has the new hash ('newt' has the old) */
+  t->array = newarray;  /* set new array part */
+  t->alimit = newasize;
+  for (i = oldasize; i < newasize; i++)  /* clear new slice of the array */
+     setempty(&t->array[i]);
+  /* re-insert elements from old hash part into new parts */
+  reinsert(L, &newt, t);  /* 'newt' now has the old hash */
+  freehash(L, &newt);  /* free old hash part */
+}
+
+
+void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize) {
+  int nsize = allocsizenode(t);
+  luaH_resize(L, t, nasize, nsize);
+}
+
+/*
+** nums[i] = number of keys 'k' where 2^(i - 1) < k <= 2^i
+*/
+static void rehash (lua_State *L, Table *t, const TValue *ek) {
+  unsigned int asize;  /* optimal size for array part */
+  unsigned int na;  /* number of keys in the array part */
+  unsigned int nums[MAXABITS + 1];
+  int i;
+  int totaluse;
+  for (i = 0; i <= MAXABITS; i++) nums[i] = 0;  /* reset counts */
+  setlimittosize(t);
+  na = numusearray(t, nums);  /* count keys in array part */
+  totaluse = na;  /* all those keys are integer keys */
+  totaluse += numusehash(t, nums, &na);  /* count keys in hash part */
+  /* count extra key */
+  if (ttisinteger(ek))
+    na += countint(ivalue(ek), nums);
+  totaluse++;
+  /* compute new size for array part */
+  asize = computesizes(nums, &na);
+  /* resize the table to new computed sizes */
+  luaH_resize(L, t, asize, totaluse - na);
+}
+
+
+
+/*
+** }=============================================================
+*/
+
+
+Table *luaH_new (lua_State *L) {
+  GCObject *o = luaC_newobj(L, LUA_VTABLE, sizeof(Table));
+  Table *t = gco2t(o);
+  t->metatable = NULL;
+  t->flags = cast_byte(~0);
+  t->array = NULL;
+  t->alimit = 0;
+  setnodevector(L, t, 0);
+  return t;
+}
+
+
+void luaH_free (lua_State *L, Table *t) {
+  freehash(L, t);
+  luaM_freearray(L, t->array, luaH_realasize(t));
+  luaM_free(L, t);
+}
+
+
+static Node *getfreepos (Table *t) {
+  if (!isdummy(t)) {
+    while (t->lastfree > t->node) {
+      t->lastfree--;
+      if (keyisnil(t->lastfree))
+        return t->lastfree;
+    }
+  }
+  return NULL;  /* could not find a free place */
+}
+
+
+
+/*
+** inserts a new key into a hash table; first, check whether key's main
+** position is free. If not, check whether colliding node is in its main
+** position or not: if it is not, move colliding node to an empty place and
+** put new key in its main position; otherwise (colliding node is in its main
+** position), new key goes to an empty position.
+*/
+TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) {
+  Node *mp;
+  TValue aux;
+  if (unlikely(ttisnil(key)))
+    luaG_runerror(L, "table index is nil");
+  else if (ttisfloat(key)) {
+    lua_Number f = fltvalue(key);
+    lua_Integer k;
+    if (luaV_flttointeger(f, &k, F2Ieq)) {  /* does key fit in an integer? */
+      setivalue(&aux, k);
+      key = &aux;  /* insert it as an integer */
+    }
+    else if (unlikely(luai_numisnan(f)))
+      luaG_runerror(L, "table index is NaN");
+  }
+  mp = mainpositionTV(t, key);
+  if (!isempty(gval(mp)) || isdummy(t)) {  /* main position is taken? */
+    Node *othern;
+    Node *f = getfreepos(t);  /* get a free place */
+    if (f == NULL) {  /* cannot find a free place? */
+      rehash(L, t, key);  /* grow table */
+      /* whatever called 'newkey' takes care of TM cache */
+      return luaH_set(L, t, key);  /* insert key into grown table */
+    }
+    lua_assert(!isdummy(t));
+    othern = mainposition(t, keytt(mp), &keyval(mp));
+    if (othern != mp) {  /* is colliding node out of its main position? */
+      /* yes; move colliding node into free position */
+      while (othern + gnext(othern) != mp)  /* find previous */
+        othern += gnext(othern);
+      gnext(othern) = cast_int(f - othern);  /* rechain to point to 'f' */
+      *f = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
+      if (gnext(mp) != 0) {
+        gnext(f) += cast_int(mp - f);  /* correct 'next' */
+        gnext(mp) = 0;  /* now 'mp' is free */
+      }
+      setempty(gval(mp));
+    }
+    else {  /* colliding node is in its own main position */
+      /* new node will go into free position */
+      if (gnext(mp) != 0)
+        gnext(f) = cast_int((mp + gnext(mp)) - f);  /* chain new position */
+      else lua_assert(gnext(f) == 0);
+      gnext(mp) = cast_int(f - mp);
+      mp = f;
+    }
+  }
+  setnodekey(L, mp, key);
+  luaC_barrierback(L, obj2gco(t), key);
+  lua_assert(isempty(gval(mp)));
+  return gval(mp);
+}
+
+
+/*
+** Search function for integers. If integer is inside 'alimit', get it
+** directly from the array part. Otherwise, if 'alimit' is not equal to
+** the real size of the array, key still can be in the array part. In
+** this case, try to avoid a call to 'luaH_realasize' when key is just
+** one more than the limit (so that it can be incremented without
+** changing the real size of the array).
+*/
+const TValue *luaH_getint (Table *t, lua_Integer key) {
+  if (l_castS2U(key) - 1u < t->alimit)  /* 'key' in [1, t->alimit]? */
+    return &t->array[key - 1];
+  else if (!limitequalsasize(t) &&  /* key still may be in the array part? */
+           (l_castS2U(key) == t->alimit + 1 ||
+            l_castS2U(key) - 1u < luaH_realasize(t))) {
+    t->alimit = cast_uint(key);  /* probably '#t' is here now */
+    return &t->array[key - 1];
+  }
+  else {
+    Node *n = hashint(t, key);
+    for (;;) {  /* check whether 'key' is somewhere in the chain */
+      if (keyisinteger(n) && keyival(n) == key)
+        return gval(n);  /* that's it */
+      else {
+        int nx = gnext(n);
+        if (nx == 0) break;
+        n += nx;
+      }
+    }
+    return &absentkey;
+  }
+}
+
+
+/*
+** search function for short strings
+*/
+const TValue *luaH_getshortstr (Table *t, TString *key) {
+  Node *n = hashstr(t, key);
+  lua_assert(key->tt == LUA_VSHRSTR);
+  for (;;) {  /* check whether 'key' is somewhere in the chain */
+    if (keyisshrstr(n) && eqshrstr(keystrval(n), key))
+      return gval(n);  /* that's it */
+    else {
+      int nx = gnext(n);
+      if (nx == 0)
+        return &absentkey;  /* not found */
+      n += nx;
+    }
+  }
+}
+
+
+const TValue *luaH_getstr (Table *t, TString *key) {
+  if (key->tt == LUA_VSHRSTR)
+    return luaH_getshortstr(t, key);
+  else {  /* for long strings, use generic case */
+    TValue ko;
+    setsvalue(cast(lua_State *, NULL), &ko, key);
+    return getgeneric(t, &ko);
+  }
+}
+
+
+/*
+** main search function
+*/
+const TValue *luaH_get (Table *t, const TValue *key) {
+  switch (ttypetag(key)) {
+    case LUA_VSHRSTR: return luaH_getshortstr(t, tsvalue(key));
+    case LUA_VNUMINT: return luaH_getint(t, ivalue(key));
+    case LUA_VNIL: return &absentkey;
+    case LUA_VNUMFLT: {
+      lua_Integer k;
+      if (luaV_flttointeger(fltvalue(key), &k, F2Ieq)) /* integral index? */
+        return luaH_getint(t, k);  /* use specialized version */
+      /* else... */
+    }  /* FALLTHROUGH */
+    default:
+      return getgeneric(t, key);
+  }
+}
+
+
+/*
+** beware: when using this function you probably need to check a GC
+** barrier and invalidate the TM cache.
+*/
+TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
+  const TValue *p = luaH_get(t, key);
+  if (!isabstkey(p))
+    return cast(TValue *, p);
+  else return luaH_newkey(L, t, key);
+}
+
+
+void luaH_setint (lua_State *L, Table *t, lua_Integer key, TValue *value) {
+  const TValue *p = luaH_getint(t, key);
+  TValue *cell;
+  if (!isabstkey(p))
+    cell = cast(TValue *, p);
+  else {
+    TValue k;
+    setivalue(&k, key);
+    cell = luaH_newkey(L, t, &k);
+  }
+  setobj2t(L, cell, value);
+}
+
+
+/*
+** Try to find a boundary in the hash part of table 't'. From the
+** caller, we know that 'j' is zero or present and that 'j + 1' is
+** present. We want to find a larger key that is absent from the
+** table, so that we can do a binary search between the two keys to
+** find a boundary. We keep doubling 'j' until we get an absent index.
+** If the doubling would overflow, we try LUA_MAXINTEGER. If it is
+** absent, we are ready for the binary search. ('j', being max integer,
+** is larger or equal to 'i', but it cannot be equal because it is
+** absent while 'i' is present; so 'j > i'.) Otherwise, 'j' is a
+** boundary. ('j + 1' cannot be a present integer key because it is
+** not a valid integer in Lua.)
+*/
+static lua_Unsigned hash_search (Table *t, lua_Unsigned j) {
+  lua_Unsigned i;
+  if (j == 0) j++;  /* the caller ensures 'j + 1' is present */
+  do {
+    i = j;  /* 'i' is a present index */
+    if (j <= l_castS2U(LUA_MAXINTEGER) / 2)
+      j *= 2;
+    else {
+      j = LUA_MAXINTEGER;
+      if (isempty(luaH_getint(t, j)))  /* t[j] not present? */
+        break;  /* 'j' now is an absent index */
+      else  /* weird case */
+        return j;  /* well, max integer is a boundary... */
+    }
+  } while (!isempty(luaH_getint(t, j)));  /* repeat until an absent t[j] */
+  /* i < j  &&  t[i] present  &&  t[j] absent */
+  while (j - i > 1u) {  /* do a binary search between them */
+    lua_Unsigned m = (i + j) / 2;
+    if (isempty(luaH_getint(t, m))) j = m;
+    else i = m;
+  }
+  return i;
+}
+
+
+static unsigned int binsearch (const TValue *array, unsigned int i,
+                                                    unsigned int j) {
+  while (j - i > 1u) {  /* binary search */
+    unsigned int m = (i + j) / 2;
+    if (isempty(&array[m - 1])) j = m;
+    else i = m;
+  }
+  return i;
+}
+
+
+/*
+** Try to find a boundary in table 't'. (A 'boundary' is an integer index
+** such that t[i] is present and t[i+1] is absent, or 0 if t[1] is absent
+** and 'maxinteger' if t[maxinteger] is present.)
+** (In the next explanation, we use Lua indices, that is, with base 1.
+** The code itself uses base 0 when indexing the array part of the table.)
+** The code starts with 'limit = t->alimit', a position in the array
+** part that may be a boundary.
+**
+** (1) If 't[limit]' is empty, there must be a boundary before it.
+** As a common case (e.g., after 't[#t]=nil'), check whether 'limit-1'
+** is present. If so, it is a boundary. Otherwise, do a binary search
+** between 0 and limit to find a boundary. In both cases, try to
+** use this boundary as the new 'alimit', as a hint for the next call.
+**
+** (2) If 't[limit]' is not empty and the array has more elements
+** after 'limit', try to find a boundary there. Again, try first
+** the special case (which should be quite frequent) where 'limit+1'
+** is empty, so that 'limit' is a boundary. Otherwise, check the
+** last element of the array part. If it is empty, there must be a
+** boundary between the old limit (present) and the last element
+** (absent), which is found with a binary search. (This boundary always
+** can be a new limit.)
+**
+** (3) The last case is when there are no elements in the array part
+** (limit == 0) or its last element (the new limit) is present.
+** In this case, must check the hash part. If there is no hash part
+** or 'limit+1' is absent, 'limit' is a boundary.  Otherwise, call
+** 'hash_search' to find a boundary in the hash part of the table.
+** (In those cases, the boundary is not inside the array part, and
+** therefore cannot be used as a new limit.)
+*/
+lua_Unsigned luaH_getn (Table *t) {
+  unsigned int limit = t->alimit;
+  if (limit > 0 && isempty(&t->array[limit - 1])) {  /* (1)? */
+    /* there must be a boundary before 'limit' */
+    if (limit >= 2 && !isempty(&t->array[limit - 2])) {
+      /* 'limit - 1' is a boundary; can it be a new limit? */
+      if (ispow2realasize(t) && !ispow2(limit - 1)) {
+        t->alimit = limit - 1;
+        setnorealasize(t);  /* now 'alimit' is not the real size */
+      }
+      return limit - 1;
+    }
+    else {  /* must search for a boundary in [0, limit] */
+      unsigned int boundary = binsearch(t->array, 0, limit);
+      /* can this boundary represent the real size of the array? */
+      if (ispow2realasize(t) && boundary > luaH_realasize(t) / 2) {
+        t->alimit = boundary;  /* use it as the new limit */
+        setnorealasize(t);
+      }
+      return boundary;
+    }
+  }
+  /* 'limit' is zero or present in table */
+  if (!limitequalsasize(t)) {  /* (2)? */
+    /* 'limit' > 0 and array has more elements after 'limit' */
+    if (isempty(&t->array[limit]))  /* 'limit + 1' is empty? */
+      return limit;  /* this is the boundary */
+    /* else, try last element in the array */
+    limit = luaH_realasize(t);
+    if (isempty(&t->array[limit - 1])) {  /* empty? */
+      /* there must be a boundary in the array after old limit,
+         and it must be a valid new limit */
+      unsigned int boundary = binsearch(t->array, t->alimit, limit);
+      t->alimit = boundary;
+      return boundary;
+    }
+    /* else, new limit is present in the table; check the hash part */
+  }
+  /* (3) 'limit' is the last element and either is zero or present in table */
+  lua_assert(limit == luaH_realasize(t) &&
+             (limit == 0 || !isempty(&t->array[limit - 1])));
+  if (isdummy(t) || isempty(luaH_getint(t, cast(lua_Integer, limit + 1))))
+    return limit;  /* 'limit + 1' is absent */
+  else  /* 'limit + 1' is also present */
+    return hash_search(t, limit);
+}
+
+
+
+#if defined(LUA_DEBUG)
+
+/* export these functions for the test library */
+
+Node *luaH_mainposition (const Table *t, const TValue *key) {
+  return mainpositionTV(t, key);
+}
+
+int luaH_isdummy (const Table *t) { return isdummy(t); }
+
+#endif

+ 57 - 0
src/third_party/lua-5.4.0/src/ltable.h

@@ -0,0 +1,57 @@
+/*
+** $Id: ltable.h $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define gnode(t,i)	(&(t)->node[i])
+#define gval(n)		(&(n)->i_val)
+#define gnext(n)	((n)->u.next)
+
+
+#define invalidateTMcache(t)	((t)->flags = 0)
+
+
+/* true when 't' is using 'dummynode' as its hash part */
+#define isdummy(t)		((t)->lastfree == NULL)
+
+
+/* allocated size for hash nodes */
+#define allocsizenode(t)	(isdummy(t) ? 0 : sizenode(t))
+
+
+/* returns the Node, given the value of a table entry */
+#define nodefromval(v)	cast(Node *, (v))
+
+
+LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
+LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
+                                                    TValue *value);
+LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC Table *luaH_new (lua_State *L);
+LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
+                                                    unsigned int nhsize);
+LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
+LUAI_FUNC void luaH_free (lua_State *L, Table *t);
+LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
+LUAI_FUNC lua_Unsigned luaH_getn (Table *t);
+LUAI_FUNC unsigned int luaH_realasize (const Table *t);
+
+
+#if defined(LUA_DEBUG)
+LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
+LUAI_FUNC int luaH_isdummy (const Table *t);
+#endif
+
+
+#endif

+ 428 - 0
src/third_party/lua-5.4.0/src/ltablib.c

@@ -0,0 +1,428 @@
+/*
+** $Id: ltablib.c $
+** Library for Table Manipulation
+** See Copyright Notice in lua.h
+*/
+
+#define ltablib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <limits.h>
+#include <stddef.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/*
+** Operations that an object must define to mimic a table
+** (some functions only need some of them)
+*/
+#define TAB_R	1			/* read */
+#define TAB_W	2			/* write */
+#define TAB_L	4			/* length */
+#define TAB_RW	(TAB_R | TAB_W)		/* read/write */
+
+
+#define aux_getn(L,n,w)	(checktab(L, n, (w) | TAB_L), luaL_len(L, n))
+
+
+static int checkfield (lua_State *L, const char *key, int n) {
+  lua_pushstring(L, key);
+  return (lua_rawget(L, -n) != LUA_TNIL);
+}
+
+
+/*
+** Check that 'arg' either is a table or can behave like one (that is,
+** has a metatable with the required metamethods)
+*/
+static void checktab (lua_State *L, int arg, int what) {
+  if (lua_type(L, arg) != LUA_TTABLE) {  /* is it not a table? */
+    int n = 1;  /* number of elements to pop */
+    if (lua_getmetatable(L, arg) &&  /* must have metatable */
+        (!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
+        (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
+        (!(what & TAB_L) || checkfield(L, "__len", ++n))) {
+      lua_pop(L, n);  /* pop metatable and tested metamethods */
+    }
+    else
+      luaL_checktype(L, arg, LUA_TTABLE);  /* force an error */
+  }
+}
+
+
+static int tinsert (lua_State *L) {
+  lua_Integer e = aux_getn(L, 1, TAB_RW) + 1;  /* first empty element */
+  lua_Integer pos;  /* where to insert new element */
+  switch (lua_gettop(L)) {
+    case 2: {  /* called with only 2 arguments */
+      pos = e;  /* insert new element at the end */
+      break;
+    }
+    case 3: {
+      lua_Integer i;
+      pos = luaL_checkinteger(L, 2);  /* 2nd argument is the position */
+      /* check whether 'pos' is in [1, e] */
+      luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
+                       "position out of bounds");
+      for (i = e; i > pos; i--) {  /* move up elements */
+        lua_geti(L, 1, i - 1);
+        lua_seti(L, 1, i);  /* t[i] = t[i - 1] */
+      }
+      break;
+    }
+    default: {
+      return luaL_error(L, "wrong number of arguments to 'insert'");
+    }
+  }
+  lua_seti(L, 1, pos);  /* t[pos] = v */
+  return 0;
+}
+
+
+static int tremove (lua_State *L) {
+  lua_Integer size = aux_getn(L, 1, TAB_RW);
+  lua_Integer pos = luaL_optinteger(L, 2, size);
+  if (pos != size)  /* validate 'pos' if given */
+    /* check whether 'pos' is in [1, size + 1] */
+    luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 1,
+                     "position out of bounds");
+  lua_geti(L, 1, pos);  /* result = t[pos] */
+  for ( ; pos < size; pos++) {
+    lua_geti(L, 1, pos + 1);
+    lua_seti(L, 1, pos);  /* t[pos] = t[pos + 1] */
+  }
+  lua_pushnil(L);
+  lua_seti(L, 1, pos);  /* remove entry t[pos] */
+  return 1;
+}
+
+
+/*
+** Copy elements (1[f], ..., 1[e]) into (tt[t], tt[t+1], ...). Whenever
+** possible, copy in increasing order, which is better for rehashing.
+** "possible" means destination after original range, or smaller
+** than origin, or copying to another table.
+*/
+static int tmove (lua_State *L) {
+  lua_Integer f = luaL_checkinteger(L, 2);
+  lua_Integer e = luaL_checkinteger(L, 3);
+  lua_Integer t = luaL_checkinteger(L, 4);
+  int tt = !lua_isnoneornil(L, 5) ? 5 : 1;  /* destination table */
+  checktab(L, 1, TAB_R);
+  checktab(L, tt, TAB_W);
+  if (e >= f) {  /* otherwise, nothing to move */
+    lua_Integer n, i;
+    luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3,
+                  "too many elements to move");
+    n = e - f + 1;  /* number of elements to move */
+    luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4,
+                  "destination wrap around");
+    if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
+      for (i = 0; i < n; i++) {
+        lua_geti(L, 1, f + i);
+        lua_seti(L, tt, t + i);
+      }
+    }
+    else {
+      for (i = n - 1; i >= 0; i--) {
+        lua_geti(L, 1, f + i);
+        lua_seti(L, tt, t + i);
+      }
+    }
+  }
+  lua_pushvalue(L, tt);  /* return destination table */
+  return 1;
+}
+
+
+static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
+  lua_geti(L, 1, i);
+  if (!lua_isstring(L, -1))
+    luaL_error(L, "invalid value (%s) at index %d in table for 'concat'",
+                  luaL_typename(L, -1), i);
+  luaL_addvalue(b);
+}
+
+
+static int tconcat (lua_State *L) {
+  luaL_Buffer b;
+  lua_Integer last = aux_getn(L, 1, TAB_R);
+  size_t lsep;
+  const char *sep = luaL_optlstring(L, 2, "", &lsep);
+  lua_Integer i = luaL_optinteger(L, 3, 1);
+  last = luaL_optinteger(L, 4, last);
+  luaL_buffinit(L, &b);
+  for (; i < last; i++) {
+    addfield(L, &b, i);
+    luaL_addlstring(&b, sep, lsep);
+  }
+  if (i == last)  /* add last value (if interval was not empty) */
+    addfield(L, &b, i);
+  luaL_pushresult(&b);
+  return 1;
+}
+
+
+/*
+** {======================================================
+** Pack/unpack
+** =======================================================
+*/
+
+static int tpack (lua_State *L) {
+  int i;
+  int n = lua_gettop(L);  /* number of elements to pack */
+  lua_createtable(L, n, 1);  /* create result table */
+  lua_insert(L, 1);  /* put it at index 1 */
+  for (i = n; i >= 1; i--)  /* assign elements */
+    lua_seti(L, 1, i);
+  lua_pushinteger(L, n);
+  lua_setfield(L, 1, "n");  /* t.n = number of elements */
+  return 1;  /* return table */
+}
+
+
+static int tunpack (lua_State *L) {
+  lua_Unsigned n;
+  lua_Integer i = luaL_optinteger(L, 2, 1);
+  lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
+  if (i > e) return 0;  /* empty range */
+  n = (lua_Unsigned)e - i;  /* number of elements minus 1 (avoid overflows) */
+  if (n >= (unsigned int)INT_MAX  || !lua_checkstack(L, (int)(++n)))
+    return luaL_error(L, "too many results to unpack");
+  for (; i < e; i++) {  /* push arg[i..e - 1] (to avoid overflows) */
+    lua_geti(L, 1, i);
+  }
+  lua_geti(L, 1, e);  /* push last element */
+  return (int)n;
+}
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** Quicksort
+** (based on 'Algorithms in MODULA-3', Robert Sedgewick;
+**  Addison-Wesley, 1993.)
+** =======================================================
+*/
+
+
+/* type for array indices */
+typedef unsigned int IdxT;
+
+
+/*
+** Produce a "random" 'unsigned int' to randomize pivot choice. This
+** macro is used only when 'sort' detects a big imbalance in the result
+** of a partition. (If you don't want/need this "randomness", ~0 is a
+** good choice.)
+*/
+#if !defined(l_randomizePivot)		/* { */
+
+#include <time.h>
+
+/* size of 'e' measured in number of 'unsigned int's */
+#define sof(e)		(sizeof(e) / sizeof(unsigned int))
+
+/*
+** Use 'time' and 'clock' as sources of "randomness". Because we don't
+** know the types 'clock_t' and 'time_t', we cannot cast them to
+** anything without risking overflows. A safe way to use their values
+** is to copy them to an array of a known type and use the array values.
+*/
+static unsigned int l_randomizePivot (void) {
+  clock_t c = clock();
+  time_t t = time(NULL);
+  unsigned int buff[sof(c) + sof(t)];
+  unsigned int i, rnd = 0;
+  memcpy(buff, &c, sof(c) * sizeof(unsigned int));
+  memcpy(buff + sof(c), &t, sof(t) * sizeof(unsigned int));
+  for (i = 0; i < sof(buff); i++)
+    rnd += buff[i];
+  return rnd;
+}
+
+#endif					/* } */
+
+
+/* arrays larger than 'RANLIMIT' may use randomized pivots */
+#define RANLIMIT	100u
+
+
+static void set2 (lua_State *L, IdxT i, IdxT j) {
+  lua_seti(L, 1, i);
+  lua_seti(L, 1, j);
+}
+
+
+/*
+** Return true iff value at stack index 'a' is less than the value at
+** index 'b' (according to the order of the sort).
+*/
+static int sort_comp (lua_State *L, int a, int b) {
+  if (lua_isnil(L, 2))  /* no function? */
+    return lua_compare(L, a, b, LUA_OPLT);  /* a < b */
+  else {  /* function */
+    int res;
+    lua_pushvalue(L, 2);    /* push function */
+    lua_pushvalue(L, a-1);  /* -1 to compensate function */
+    lua_pushvalue(L, b-2);  /* -2 to compensate function and 'a' */
+    lua_call(L, 2, 1);      /* call function */
+    res = lua_toboolean(L, -1);  /* get result */
+    lua_pop(L, 1);          /* pop result */
+    return res;
+  }
+}
+
+
+/*
+** Does the partition: Pivot P is at the top of the stack.
+** precondition: a[lo] <= P == a[up-1] <= a[up],
+** so it only needs to do the partition from lo + 1 to up - 2.
+** Pos-condition: a[lo .. i - 1] <= a[i] == P <= a[i + 1 .. up]
+** returns 'i'.
+*/
+static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
+  IdxT i = lo;  /* will be incremented before first use */
+  IdxT j = up - 1;  /* will be decremented before first use */
+  /* loop invariant: a[lo .. i] <= P <= a[j .. up] */
+  for (;;) {
+    /* next loop: repeat ++i while a[i] < P */
+    while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
+      if (i == up - 1)  /* a[i] < P  but a[up - 1] == P  ?? */
+        luaL_error(L, "invalid order function for sorting");
+      lua_pop(L, 1);  /* remove a[i] */
+    }
+    /* after the loop, a[i] >= P and a[lo .. i - 1] < P */
+    /* next loop: repeat --j while P < a[j] */
+    while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
+      if (j < i)  /* j < i  but  a[j] > P ?? */
+        luaL_error(L, "invalid order function for sorting");
+      lua_pop(L, 1);  /* remove a[j] */
+    }
+    /* after the loop, a[j] <= P and a[j + 1 .. up] >= P */
+    if (j < i) {  /* no elements out of place? */
+      /* a[lo .. i - 1] <= P <= a[j + 1 .. i .. up] */
+      lua_pop(L, 1);  /* pop a[j] */
+      /* swap pivot (a[up - 1]) with a[i] to satisfy pos-condition */
+      set2(L, up - 1, i);
+      return i;
+    }
+    /* otherwise, swap a[i] - a[j] to restore invariant and repeat */
+    set2(L, i, j);
+  }
+}
+
+
+/*
+** Choose an element in the middle (2nd-3th quarters) of [lo,up]
+** "randomized" by 'rnd'
+*/
+static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
+  IdxT r4 = (up - lo) / 4;  /* range/4 */
+  IdxT p = rnd % (r4 * 2) + (lo + r4);
+  lua_assert(lo + r4 <= p && p <= up - r4);
+  return p;
+}
+
+
+/*
+** Quicksort algorithm (recursive function)
+*/
+static void auxsort (lua_State *L, IdxT lo, IdxT up,
+                                   unsigned int rnd) {
+  while (lo < up) {  /* loop for tail recursion */
+    IdxT p;  /* Pivot index */
+    IdxT n;  /* to be used later */
+    /* sort elements 'lo', 'p', and 'up' */
+    lua_geti(L, 1, lo);
+    lua_geti(L, 1, up);
+    if (sort_comp(L, -1, -2))  /* a[up] < a[lo]? */
+      set2(L, lo, up);  /* swap a[lo] - a[up] */
+    else
+      lua_pop(L, 2);  /* remove both values */
+    if (up - lo == 1)  /* only 2 elements? */
+      return;  /* already sorted */
+    if (up - lo < RANLIMIT || rnd == 0)  /* small interval or no randomize? */
+      p = (lo + up)/2;  /* middle element is a good pivot */
+    else  /* for larger intervals, it is worth a random pivot */
+      p = choosePivot(lo, up, rnd);
+    lua_geti(L, 1, p);
+    lua_geti(L, 1, lo);
+    if (sort_comp(L, -2, -1))  /* a[p] < a[lo]? */
+      set2(L, p, lo);  /* swap a[p] - a[lo] */
+    else {
+      lua_pop(L, 1);  /* remove a[lo] */
+      lua_geti(L, 1, up);
+      if (sort_comp(L, -1, -2))  /* a[up] < a[p]? */
+        set2(L, p, up);  /* swap a[up] - a[p] */
+      else
+        lua_pop(L, 2);
+    }
+    if (up - lo == 2)  /* only 3 elements? */
+      return;  /* already sorted */
+    lua_geti(L, 1, p);  /* get middle element (Pivot) */
+    lua_pushvalue(L, -1);  /* push Pivot */
+    lua_geti(L, 1, up - 1);  /* push a[up - 1] */
+    set2(L, p, up - 1);  /* swap Pivot (a[p]) with a[up - 1] */
+    p = partition(L, lo, up);
+    /* a[lo .. p - 1] <= a[p] == P <= a[p + 1 .. up] */
+    if (p - lo < up - p) {  /* lower interval is smaller? */
+      auxsort(L, lo, p - 1, rnd);  /* call recursively for lower interval */
+      n = p - lo;  /* size of smaller interval */
+      lo = p + 1;  /* tail call for [p + 1 .. up] (upper interval) */
+    }
+    else {
+      auxsort(L, p + 1, up, rnd);  /* call recursively for upper interval */
+      n = up - p;  /* size of smaller interval */
+      up = p - 1;  /* tail call for [lo .. p - 1]  (lower interval) */
+    }
+    if ((up - lo) / 128 > n) /* partition too imbalanced? */
+      rnd = l_randomizePivot();  /* try a new randomization */
+  }  /* tail call auxsort(L, lo, up, rnd) */
+}
+
+
+static int sort (lua_State *L) {
+  lua_Integer n = aux_getn(L, 1, TAB_RW);
+  if (n > 1) {  /* non-trivial interval? */
+    luaL_argcheck(L, n < INT_MAX, 1, "array too big");
+    if (!lua_isnoneornil(L, 2))  /* is there a 2nd argument? */
+      luaL_checktype(L, 2, LUA_TFUNCTION);  /* must be a function */
+    lua_settop(L, 2);  /* make sure there are two arguments */
+    auxsort(L, 1, (IdxT)n, 0);
+  }
+  return 0;
+}
+
+/* }====================================================== */
+
+
+static const luaL_Reg tab_funcs[] = {
+  {"concat", tconcat},
+  {"insert", tinsert},
+  {"pack", tpack},
+  {"unpack", tunpack},
+  {"remove", tremove},
+  {"move", tmove},
+  {"sort", sort},
+  {NULL, NULL}
+};
+
+
+LUAMOD_API int luaopen_table (lua_State *L) {
+  luaL_newlib(L, tab_funcs);
+  return 1;
+}
+

+ 270 - 0
src/third_party/lua-5.4.0/src/ltm.c

@@ -0,0 +1,270 @@
+/*
+** $Id: ltm.c $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#define ltm_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <string.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lvm.h"
+
+
+static const char udatatypename[] = "userdata";
+
+LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTYPES] = {
+  "no value",
+  "nil", "boolean", udatatypename, "number",
+  "string", "table", "function", udatatypename, "thread",
+  "upvalue", "proto" /* these last cases are used for tests only */
+};
+
+
+void luaT_init (lua_State *L) {
+  static const char *const luaT_eventname[] = {  /* ORDER TM */
+    "__index", "__newindex",
+    "__gc", "__mode", "__len", "__eq",
+    "__add", "__sub", "__mul", "__mod", "__pow",
+    "__div", "__idiv",
+    "__band", "__bor", "__bxor", "__shl", "__shr",
+    "__unm", "__bnot", "__lt", "__le",
+    "__concat", "__call", "__close"
+  };
+  int i;
+  for (i=0; i<TM_N; i++) {
+    G(L)->tmname[i] = luaS_new(L, luaT_eventname[i]);
+    luaC_fix(L, obj2gco(G(L)->tmname[i]));  /* never collect these names */
+  }
+}
+
+
+/*
+** function to be used with macro "fasttm": optimized for absence of
+** tag methods
+*/
+const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
+  const TValue *tm = luaH_getshortstr(events, ename);
+  lua_assert(event <= TM_EQ);
+  if (notm(tm)) {  /* no tag method? */
+    events->flags |= cast_byte(1u<<event);  /* cache this fact */
+    return NULL;
+  }
+  else return tm;
+}
+
+
+const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
+  Table *mt;
+  switch (ttype(o)) {
+    case LUA_TTABLE:
+      mt = hvalue(o)->metatable;
+      break;
+    case LUA_TUSERDATA:
+      mt = uvalue(o)->metatable;
+      break;
+    default:
+      mt = G(L)->mt[ttype(o)];
+  }
+  return (mt ? luaH_getshortstr(mt, G(L)->tmname[event]) : &G(L)->nilvalue);
+}
+
+
+/*
+** Return the name of the type of an object. For tables and userdata
+** with metatable, use their '__name' metafield, if present.
+*/
+const char *luaT_objtypename (lua_State *L, const TValue *o) {
+  Table *mt;
+  if ((ttistable(o) && (mt = hvalue(o)->metatable) != NULL) ||
+      (ttisfulluserdata(o) && (mt = uvalue(o)->metatable) != NULL)) {
+    const TValue *name = luaH_getshortstr(mt, luaS_new(L, "__name"));
+    if (ttisstring(name))  /* is '__name' a string? */
+      return getstr(tsvalue(name));  /* use it as type name */
+  }
+  return ttypename(ttype(o));  /* else use standard type name */
+}
+
+
+void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
+                  const TValue *p2, const TValue *p3) {
+  StkId func = L->top;
+  setobj2s(L, func, f);  /* push function (assume EXTRA_STACK) */
+  setobj2s(L, func + 1, p1);  /* 1st argument */
+  setobj2s(L, func + 2, p2);  /* 2nd argument */
+  setobj2s(L, func + 3, p3);  /* 3rd argument */
+  L->top = func + 4;
+  /* metamethod may yield only when called from Lua code */
+  if (isLuacode(L->ci))
+    luaD_call(L, func, 0);
+  else
+    luaD_callnoyield(L, func, 0);
+}
+
+
+void luaT_callTMres (lua_State *L, const TValue *f, const TValue *p1,
+                     const TValue *p2, StkId res) {
+  ptrdiff_t result = savestack(L, res);
+  StkId func = L->top;
+  setobj2s(L, func, f);  /* push function (assume EXTRA_STACK) */
+  setobj2s(L, func + 1, p1);  /* 1st argument */
+  setobj2s(L, func + 2, p2);  /* 2nd argument */
+  L->top += 3;
+  /* metamethod may yield only when called from Lua code */
+  if (isLuacode(L->ci))
+    luaD_call(L, func, 1);
+  else
+    luaD_callnoyield(L, func, 1);
+  res = restorestack(L, result);
+  setobjs2s(L, res, --L->top);  /* move result to its place */
+}
+
+
+static int callbinTM (lua_State *L, const TValue *p1, const TValue *p2,
+                      StkId res, TMS event) {
+  const TValue *tm = luaT_gettmbyobj(L, p1, event);  /* try first operand */
+  if (notm(tm))
+    tm = luaT_gettmbyobj(L, p2, event);  /* try second operand */
+  if (notm(tm)) return 0;
+  luaT_callTMres(L, tm, p1, p2, res);
+  return 1;
+}
+
+
+void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
+                    StkId res, TMS event) {
+  if (!callbinTM(L, p1, p2, res, event)) {
+    switch (event) {
+      case TM_BAND: case TM_BOR: case TM_BXOR:
+      case TM_SHL: case TM_SHR: case TM_BNOT: {
+        if (ttisnumber(p1) && ttisnumber(p2))
+          luaG_tointerror(L, p1, p2);
+        else
+          luaG_opinterror(L, p1, p2, "perform bitwise operation on");
+      }
+      /* calls never return, but to avoid warnings: *//* FALLTHROUGH */
+      default:
+        luaG_opinterror(L, p1, p2, "perform arithmetic on");
+    }
+  }
+}
+
+
+void luaT_tryconcatTM (lua_State *L) {
+  StkId top = L->top;
+  if (!callbinTM(L, s2v(top - 2), s2v(top - 1), top - 2, TM_CONCAT))
+    luaG_concaterror(L, s2v(top - 2), s2v(top - 1));
+}
+
+
+void luaT_trybinassocTM (lua_State *L, const TValue *p1, const TValue *p2,
+                                       int flip, StkId res, TMS event) {
+  if (flip)
+    luaT_trybinTM(L, p2, p1, res, event);
+  else
+    luaT_trybinTM(L, p1, p2, res, event);
+}
+
+
+void luaT_trybiniTM (lua_State *L, const TValue *p1, lua_Integer i2,
+                                   int flip, StkId res, TMS event) {
+  TValue aux;
+  setivalue(&aux, i2);
+  luaT_trybinassocTM(L, p1, &aux, flip, res, event);
+}
+
+
+/*
+** Calls an order tag method.
+** For lessequal, LUA_COMPAT_LT_LE keeps compatibility with old
+** behavior: if there is no '__le', try '__lt', based on l <= r iff
+** !(r < l) (assuming a total order). If the metamethod yields during
+** this substitution, the continuation has to know about it (to negate
+** the result of r<l); bit CIST_LEQ in the call status keeps that
+** information.
+*/
+int luaT_callorderTM (lua_State *L, const TValue *p1, const TValue *p2,
+                      TMS event) {
+  if (callbinTM(L, p1, p2, L->top, event))  /* try original event */
+    return !l_isfalse(s2v(L->top));
+#if defined(LUA_COMPAT_LT_LE)
+  else if (event == TM_LE) {
+      /* try '!(p2 < p1)' for '(p1 <= p2)' */
+      L->ci->callstatus |= CIST_LEQ;  /* mark it is doing 'lt' for 'le' */
+      if (callbinTM(L, p2, p1, L->top, TM_LT)) {
+        L->ci->callstatus ^= CIST_LEQ;  /* clear mark */
+        return l_isfalse(s2v(L->top));
+      }
+      /* else error will remove this 'ci'; no need to clear mark */
+  }
+#endif
+  luaG_ordererror(L, p1, p2);  /* no metamethod found */
+  return 0;  /* to avoid warnings */
+}
+
+
+int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2,
+                       int flip, int isfloat, TMS event) {
+  TValue aux; const TValue *p2;
+  if (isfloat) {
+    setfltvalue(&aux, cast_num(v2));
+  }
+  else
+    setivalue(&aux, v2);
+  if (flip) {  /* arguments were exchanged? */
+    p2 = p1; p1 = &aux;  /* correct them */
+  }
+  else
+    p2 = &aux;
+  return luaT_callorderTM(L, p1, p2, event);
+}
+
+
+void luaT_adjustvarargs (lua_State *L, int nfixparams, CallInfo *ci,
+                         const Proto *p) {
+  int i;
+  int actual = cast_int(L->top - ci->func) - 1;  /* number of arguments */
+  int nextra = actual - nfixparams;  /* number of extra arguments */
+  ci->u.l.nextraargs = nextra;
+  checkstackGC(L, p->maxstacksize + 1);
+  /* copy function to the top of the stack */
+  setobjs2s(L, L->top++, ci->func);
+  /* move fixed parameters to the top of the stack */
+  for (i = 1; i <= nfixparams; i++) {
+    setobjs2s(L, L->top++, ci->func + i);
+    setnilvalue(s2v(ci->func + i));  /* erase original parameter (for GC) */
+  }
+  ci->func += actual + 1;
+  ci->top += actual + 1;
+  lua_assert(L->top <= ci->top && ci->top <= L->stack_last);
+}
+
+
+void luaT_getvarargs (lua_State *L, CallInfo *ci, StkId where, int wanted) {
+  int i;
+  int nextra = ci->u.l.nextraargs;
+  if (wanted < 0) {
+    wanted = nextra;  /* get all extra arguments available */
+    checkstackp(L, nextra, where);  /* ensure stack space */
+    L->top = where + nextra;  /* next instruction will need top */
+  }
+  for (i = 0; i < wanted && i < nextra; i++)
+    setobjs2s(L, where + i, ci->func - nextra + i);
+  for (; i < wanted; i++)   /* complete required results with nil */
+    setnilvalue(s2v(where + i));
+}
+

+ 94 - 0
src/third_party/lua-5.4.0/src/ltm.h

@@ -0,0 +1,94 @@
+/*
+** $Id: ltm.h $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltm_h
+#define ltm_h
+
+
+#include "lobject.h"
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER TM" and "ORDER OP"
+*/
+typedef enum {
+  TM_INDEX,
+  TM_NEWINDEX,
+  TM_GC,
+  TM_MODE,
+  TM_LEN,
+  TM_EQ,  /* last tag method with fast access */
+  TM_ADD,
+  TM_SUB,
+  TM_MUL,
+  TM_MOD,
+  TM_POW,
+  TM_DIV,
+  TM_IDIV,
+  TM_BAND,
+  TM_BOR,
+  TM_BXOR,
+  TM_SHL,
+  TM_SHR,
+  TM_UNM,
+  TM_BNOT,
+  TM_LT,
+  TM_LE,
+  TM_CONCAT,
+  TM_CALL,
+  TM_CLOSE,
+  TM_N		/* number of elements in the enum */
+} TMS;
+
+
+/*
+** Test whether there is no tagmethod.
+** (Because tagmethods use raw accesses, the result may be an "empty" nil.)
+*/
+#define notm(tm)	ttisnil(tm)
+
+
+#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
+  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
+
+#define fasttm(l,et,e)	gfasttm(G(l), et, e)
+
+#define ttypename(x)	luaT_typenames_[(x) + 1]
+
+LUAI_DDEC(const char *const luaT_typenames_[LUA_TOTALTYPES];)
+
+
+LUAI_FUNC const char *luaT_objtypename (lua_State *L, const TValue *o);
+
+LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
+LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
+                                                       TMS event);
+LUAI_FUNC void luaT_init (lua_State *L);
+
+LUAI_FUNC void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
+                            const TValue *p2, const TValue *p3);
+LUAI_FUNC void luaT_callTMres (lua_State *L, const TValue *f,
+                            const TValue *p1, const TValue *p2, StkId p3);
+LUAI_FUNC void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
+                              StkId res, TMS event);
+LUAI_FUNC void luaT_tryconcatTM (lua_State *L);
+LUAI_FUNC void luaT_trybinassocTM (lua_State *L, const TValue *p1,
+       const TValue *p2, int inv, StkId res, TMS event);
+LUAI_FUNC void luaT_trybiniTM (lua_State *L, const TValue *p1, lua_Integer i2,
+                               int inv, StkId res, TMS event);
+LUAI_FUNC int luaT_callorderTM (lua_State *L, const TValue *p1,
+                                const TValue *p2, TMS event);
+LUAI_FUNC int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2,
+                                 int inv, int isfloat, TMS event);
+
+LUAI_FUNC void luaT_adjustvarargs (lua_State *L, int nfixparams,
+                                   struct CallInfo *ci, const Proto *p);
+LUAI_FUNC void luaT_getvarargs (lua_State *L, struct CallInfo *ci,
+                                              StkId where, int wanted);
+
+
+#endif

+ 635 - 0
src/third_party/lua-5.4.0/src/lua.c

@@ -0,0 +1,635 @@
+/*
+** $Id: lua.c $
+** Lua stand-alone interpreter
+** See Copyright Notice in lua.h
+*/
+
+#define lua_c
+
+#include "lprefix.h"
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <signal.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#if !defined(LUA_PROGNAME)
+#define LUA_PROGNAME		"lua"
+#endif
+
+#if !defined(LUA_INIT_VAR)
+#define LUA_INIT_VAR		"LUA_INIT"
+#endif
+
+#define LUA_INITVARVERSION	LUA_INIT_VAR LUA_VERSUFFIX
+
+
+static lua_State *globalL = NULL;
+
+static const char *progname = LUA_PROGNAME;
+
+
+/*
+** Hook set by signal function to stop the interpreter.
+*/
+static void lstop (lua_State *L, lua_Debug *ar) {
+  (void)ar;  /* unused arg. */
+  lua_sethook(L, NULL, 0, 0);  /* reset hook */
+  luaL_error(L, "interrupted!");
+}
+
+
+/*
+** Function to be called at a C signal. Because a C signal cannot
+** just change a Lua state (as there is no proper synchronization),
+** this function only sets a hook that, when called, will stop the
+** interpreter.
+*/
+static void laction (int i) {
+  int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT;
+  signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
+  lua_sethook(globalL, lstop, flag, 1);
+}
+
+
+static void print_usage (const char *badoption) {
+  lua_writestringerror("%s: ", progname);
+  if (badoption[1] == 'e' || badoption[1] == 'l')
+    lua_writestringerror("'%s' needs argument\n", badoption);
+  else
+    lua_writestringerror("unrecognized option '%s'\n", badoption);
+  lua_writestringerror(
+  "usage: %s [options] [script [args]]\n"
+  "Available options are:\n"
+  "  -e stat  execute string 'stat'\n"
+  "  -i       enter interactive mode after executing 'script'\n"
+  "  -l name  require library 'name' into global 'name'\n"
+  "  -v       show version information\n"
+  "  -E       ignore environment variables\n"
+  "  -W       turn warnings on\n"
+  "  --       stop handling options\n"
+  "  -        stop handling options and execute stdin\n"
+  ,
+  progname);
+}
+
+
+/*
+** Prints an error message, adding the program name in front of it
+** (if present)
+*/
+static void l_message (const char *pname, const char *msg) {
+  if (pname) lua_writestringerror("%s: ", pname);
+  lua_writestringerror("%s\n", msg);
+}
+
+
+/*
+** Check whether 'status' is not OK and, if so, prints the error
+** message on the top of the stack. It assumes that the error object
+** is a string, as it was either generated by Lua or by 'msghandler'.
+*/
+static int report (lua_State *L, int status) {
+  if (status != LUA_OK) {
+    const char *msg = lua_tostring(L, -1);
+    l_message(progname, msg);
+    lua_pop(L, 1);  /* remove message */
+  }
+  return status;
+}
+
+
+/*
+** Message handler used to run all chunks
+*/
+static int msghandler (lua_State *L) {
+  const char *msg = lua_tostring(L, 1);
+  if (msg == NULL) {  /* is error object not a string? */
+    if (luaL_callmeta(L, 1, "__tostring") &&  /* does it have a metamethod */
+        lua_type(L, -1) == LUA_TSTRING)  /* that produces a string? */
+      return 1;  /* that is the message */
+    else
+      msg = lua_pushfstring(L, "(error object is a %s value)",
+                               luaL_typename(L, 1));
+  }
+  luaL_traceback(L, L, msg, 1);  /* append a standard traceback */
+  return 1;  /* return the traceback */
+}
+
+
+/*
+** Interface to 'lua_pcall', which sets appropriate message function
+** and C-signal handler. Used to run all chunks.
+*/
+static int docall (lua_State *L, int narg, int nres) {
+  int status;
+  int base = lua_gettop(L) - narg;  /* function index */
+  lua_pushcfunction(L, msghandler);  /* push message handler */
+  lua_insert(L, base);  /* put it under function and args */
+  globalL = L;  /* to be available to 'laction' */
+  signal(SIGINT, laction);  /* set C-signal handler */
+  status = lua_pcall(L, narg, nres, base);
+  signal(SIGINT, SIG_DFL); /* reset C-signal handler */
+  lua_remove(L, base);  /* remove message handler from the stack */
+  return status;
+}
+
+
+static void print_version (void) {
+  lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
+  lua_writeline();
+}
+
+
+/*
+** Create the 'arg' table, which stores all arguments from the
+** command line ('argv'). It should be aligned so that, at index 0,
+** it has 'argv[script]', which is the script name. The arguments
+** to the script (everything after 'script') go to positive indices;
+** other arguments (before the script name) go to negative indices.
+** If there is no script name, assume interpreter's name as base.
+*/
+static void createargtable (lua_State *L, char **argv, int argc, int script) {
+  int i, narg;
+  if (script == argc) script = 0;  /* no script name? */
+  narg = argc - (script + 1);  /* number of positive indices */
+  lua_createtable(L, narg, script + 1);
+  for (i = 0; i < argc; i++) {
+    lua_pushstring(L, argv[i]);
+    lua_rawseti(L, -2, i - script);
+  }
+  lua_setglobal(L, "arg");
+}
+
+
+static int dochunk (lua_State *L, int status) {
+  if (status == LUA_OK) status = docall(L, 0, 0);
+  return report(L, status);
+}
+
+
+static int dofile (lua_State *L, const char *name) {
+  return dochunk(L, luaL_loadfile(L, name));
+}
+
+
+static int dostring (lua_State *L, const char *s, const char *name) {
+  return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
+}
+
+
+/*
+** Calls 'require(name)' and stores the result in a global variable
+** with the given name.
+*/
+static int dolibrary (lua_State *L, const char *name) {
+  int status;
+  lua_getglobal(L, "require");
+  lua_pushstring(L, name);
+  status = docall(L, 1, 1);  /* call 'require(name)' */
+  if (status == LUA_OK)
+    lua_setglobal(L, name);  /* global[name] = require return */
+  return report(L, status);
+}
+
+
+/*
+** Push on the stack the contents of table 'arg' from 1 to #arg
+*/
+static int pushargs (lua_State *L) {
+  int i, n;
+  if (lua_getglobal(L, "arg") != LUA_TTABLE)
+    luaL_error(L, "'arg' is not a table");
+  n = (int)luaL_len(L, -1);
+  luaL_checkstack(L, n + 3, "too many arguments to script");
+  for (i = 1; i <= n; i++)
+    lua_rawgeti(L, -i, i);
+  lua_remove(L, -i);  /* remove table from the stack */
+  return n;
+}
+
+
+static int handle_script (lua_State *L, char **argv) {
+  int status;
+  const char *fname = argv[0];
+  if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
+    fname = NULL;  /* stdin */
+  status = luaL_loadfile(L, fname);
+  if (status == LUA_OK) {
+    int n = pushargs(L);  /* push arguments to script */
+    status = docall(L, n, LUA_MULTRET);
+  }
+  return report(L, status);
+}
+
+
+/* bits of various argument indicators in 'args' */
+#define has_error	1	/* bad option */
+#define has_i		2	/* -i */
+#define has_v		4	/* -v */
+#define has_e		8	/* -e */
+#define has_E		16	/* -E */
+
+
+/*
+** Traverses all arguments from 'argv', returning a mask with those
+** needed before running any Lua code (or an error code if it finds
+** any invalid argument). 'first' returns the first not-handled argument
+** (either the script name or a bad argument in case of error).
+*/
+static int collectargs (char **argv, int *first) {
+  int args = 0;
+  int i;
+  for (i = 1; argv[i] != NULL; i++) {
+    *first = i;
+    if (argv[i][0] != '-')  /* not an option? */
+        return args;  /* stop handling options */
+    switch (argv[i][1]) {  /* else check option */
+      case '-':  /* '--' */
+        if (argv[i][2] != '\0')  /* extra characters after '--'? */
+          return has_error;  /* invalid option */
+        *first = i + 1;
+        return args;
+      case '\0':  /* '-' */
+        return args;  /* script "name" is '-' */
+      case 'E':
+        if (argv[i][2] != '\0')  /* extra characters? */
+          return has_error;  /* invalid option */
+        args |= has_E;
+        break;
+      case 'W':
+        if (argv[i][2] != '\0')  /* extra characters? */
+          return has_error;  /* invalid option */
+        break;
+      case 'i':
+        args |= has_i;  /* (-i implies -v) *//* FALLTHROUGH */
+      case 'v':
+        if (argv[i][2] != '\0')  /* extra characters? */
+          return has_error;  /* invalid option */
+        args |= has_v;
+        break;
+      case 'e':
+        args |= has_e;  /* FALLTHROUGH */
+      case 'l':  /* both options need an argument */
+        if (argv[i][2] == '\0') {  /* no concatenated argument? */
+          i++;  /* try next 'argv' */
+          if (argv[i] == NULL || argv[i][0] == '-')
+            return has_error;  /* no next argument or it is another option */
+        }
+        break;
+      default:  /* invalid option */
+        return has_error;
+    }
+  }
+  *first = i;  /* no script name */
+  return args;
+}
+
+
+/*
+** Processes options 'e' and 'l', which involve running Lua code, and
+** 'W', which also affects the state.
+** Returns 0 if some code raises an error.
+*/
+static int runargs (lua_State *L, char **argv, int n) {
+  int i;
+  for (i = 1; i < n; i++) {
+    int option = argv[i][1];
+    lua_assert(argv[i][0] == '-');  /* already checked */
+    switch (option) {
+      case 'e':  case 'l': {
+        int status;
+        const char *extra = argv[i] + 2;  /* both options need an argument */
+        if (*extra == '\0') extra = argv[++i];
+        lua_assert(extra != NULL);
+        status = (option == 'e')
+                 ? dostring(L, extra, "=(command line)")
+                 : dolibrary(L, extra);
+        if (status != LUA_OK) return 0;
+        break;
+      }
+      case 'W':
+        lua_warning(L, "@on", 0);  /* warnings on */
+        break;
+    }
+  }
+  return 1;
+}
+
+
+static int handle_luainit (lua_State *L) {
+  const char *name = "=" LUA_INITVARVERSION;
+  const char *init = getenv(name + 1);
+  if (init == NULL) {
+    name = "=" LUA_INIT_VAR;
+    init = getenv(name + 1);  /* try alternative name */
+  }
+  if (init == NULL) return LUA_OK;
+  else if (init[0] == '@')
+    return dofile(L, init+1);
+  else
+    return dostring(L, init, name);
+}
+
+
+/*
+** {==================================================================
+** Read-Eval-Print Loop (REPL)
+** ===================================================================
+*/
+
+#if !defined(LUA_PROMPT)
+#define LUA_PROMPT		"> "
+#define LUA_PROMPT2		">> "
+#endif
+
+#if !defined(LUA_MAXINPUT)
+#define LUA_MAXINPUT		512
+#endif
+
+
+/*
+** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+** is, whether we're running lua interactively).
+*/
+#if !defined(lua_stdin_is_tty)	/* { */
+
+#if defined(LUA_USE_POSIX)	/* { */
+
+#include <unistd.h>
+#define lua_stdin_is_tty()	isatty(0)
+
+#elif defined(LUA_USE_WINDOWS)	/* }{ */
+
+#include <io.h>
+#include <windows.h>
+
+#define lua_stdin_is_tty()	_isatty(_fileno(stdin))
+
+#else				/* }{ */
+
+/* ISO C definition */
+#define lua_stdin_is_tty()	1  /* assume stdin is a tty */
+
+#endif				/* } */
+
+#endif				/* } */
+
+
+/*
+** lua_readline defines how to show a prompt and then read a line from
+** the standard input.
+** lua_saveline defines how to "save" a read line in a "history".
+** lua_freeline defines how to free a line read by lua_readline.
+*/
+#if !defined(lua_readline)	/* { */
+
+#if defined(LUA_USE_READLINE)	/* { */
+
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_initreadline(L)	((void)L, rl_readline_name="lua")
+#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,line)	((void)L, add_history(line))
+#define lua_freeline(L,b)	((void)L, free(b))
+
+#else				/* }{ */
+
+#define lua_initreadline(L)  ((void)L)
+#define lua_readline(L,b,p) \
+        ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
+        fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
+#define lua_saveline(L,line)	{ (void)L; (void)line; }
+#define lua_freeline(L,b)	{ (void)L; (void)b; }
+
+#endif				/* } */
+
+#endif				/* } */
+
+
+/*
+** Returns the string to be used as a prompt by the interpreter.
+*/
+static const char *get_prompt (lua_State *L, int firstline) {
+  const char *p;
+  lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");
+  p = lua_tostring(L, -1);
+  if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
+  return p;
+}
+
+/* mark in error messages for incomplete statements */
+#define EOFMARK		"<eof>"
+#define marklen		(sizeof(EOFMARK)/sizeof(char) - 1)
+
+
+/*
+** Check whether 'status' signals a syntax error and the error
+** message at the top of the stack ends with the above mark for
+** incomplete statements.
+*/
+static int incomplete (lua_State *L, int status) {
+  if (status == LUA_ERRSYNTAX) {
+    size_t lmsg;
+    const char *msg = lua_tolstring(L, -1, &lmsg);
+    if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
+      lua_pop(L, 1);
+      return 1;
+    }
+  }
+  return 0;  /* else... */
+}
+
+
+/*
+** Prompt the user, read a line, and push it into the Lua stack.
+*/
+static int pushline (lua_State *L, int firstline) {
+  char buffer[LUA_MAXINPUT];
+  char *b = buffer;
+  size_t l;
+  const char *prmt = get_prompt(L, firstline);
+  int readstatus = lua_readline(L, b, prmt);
+  if (readstatus == 0)
+    return 0;  /* no input (prompt will be popped by caller) */
+  lua_pop(L, 1);  /* remove prompt */
+  l = strlen(b);
+  if (l > 0 && b[l-1] == '\n')  /* line ends with newline? */
+    b[--l] = '\0';  /* remove it */
+  if (firstline && b[0] == '=')  /* for compatibility with 5.2, ... */
+    lua_pushfstring(L, "return %s", b + 1);  /* change '=' to 'return' */
+  else
+    lua_pushlstring(L, b, l);
+  lua_freeline(L, b);
+  return 1;
+}
+
+
+/*
+** Try to compile line on the stack as 'return <line>;'; on return, stack
+** has either compiled chunk or original line (if compilation failed).
+*/
+static int addreturn (lua_State *L) {
+  const char *line = lua_tostring(L, -1);  /* original line */
+  const char *retline = lua_pushfstring(L, "return %s;", line);
+  int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
+  if (status == LUA_OK) {
+    lua_remove(L, -2);  /* remove modified line */
+    if (line[0] != '\0')  /* non empty? */
+      lua_saveline(L, line);  /* keep history */
+  }
+  else
+    lua_pop(L, 2);  /* pop result from 'luaL_loadbuffer' and modified line */
+  return status;
+}
+
+
+/*
+** Read multiple lines until a complete Lua statement
+*/
+static int multiline (lua_State *L) {
+  for (;;) {  /* repeat until gets a complete statement */
+    size_t len;
+    const char *line = lua_tolstring(L, 1, &len);  /* get what it has */
+    int status = luaL_loadbuffer(L, line, len, "=stdin");  /* try it */
+    if (!incomplete(L, status) || !pushline(L, 0)) {
+      lua_saveline(L, line);  /* keep history */
+      return status;  /* cannot or should not try to add continuation line */
+    }
+    lua_pushliteral(L, "\n");  /* add newline... */
+    lua_insert(L, -2);  /* ...between the two lines */
+    lua_concat(L, 3);  /* join them */
+  }
+}
+
+
+/*
+** Read a line and try to load (compile) it first as an expression (by
+** adding "return " in front of it) and second as a statement. Return
+** the final status of load/call with the resulting function (if any)
+** in the top of the stack.
+*/
+static int loadline (lua_State *L) {
+  int status;
+  lua_settop(L, 0);
+  if (!pushline(L, 1))
+    return -1;  /* no input */
+  if ((status = addreturn(L)) != LUA_OK)  /* 'return ...' did not work? */
+    status = multiline(L);  /* try as command, maybe with continuation lines */
+  lua_remove(L, 1);  /* remove line from the stack */
+  lua_assert(lua_gettop(L) == 1);
+  return status;
+}
+
+
+/*
+** Prints (calling the Lua 'print' function) any values on the stack
+*/
+static void l_print (lua_State *L) {
+  int n = lua_gettop(L);
+  if (n > 0) {  /* any result to be printed? */
+    luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
+    lua_getglobal(L, "print");
+    lua_insert(L, 1);
+    if (lua_pcall(L, n, 0, 0) != LUA_OK)
+      l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
+                                             lua_tostring(L, -1)));
+  }
+}
+
+
+/*
+** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
+** print any results.
+*/
+static void doREPL (lua_State *L) {
+  int status;
+  const char *oldprogname = progname;
+  progname = NULL;  /* no 'progname' on errors in interactive mode */
+  lua_initreadline(L);
+  while ((status = loadline(L)) != -1) {
+    if (status == LUA_OK)
+      status = docall(L, 0, LUA_MULTRET);
+    if (status == LUA_OK) l_print(L);
+    else report(L, status);
+  }
+  lua_settop(L, 0);  /* clear stack */
+  lua_writeline();
+  progname = oldprogname;
+}
+
+/* }================================================================== */
+
+
+/*
+** Main body of stand-alone interpreter (to be called in protected mode).
+** Reads the options and handles them all.
+*/
+static int pmain (lua_State *L) {
+  int argc = (int)lua_tointeger(L, 1);
+  char **argv = (char **)lua_touserdata(L, 2);
+  int script;
+  int args = collectargs(argv, &script);
+  luaL_checkversion(L);  /* check that interpreter has correct version */
+  if (argv[0] && argv[0][0]) progname = argv[0];
+  if (args == has_error) {  /* bad arg? */
+    print_usage(argv[script]);  /* 'script' has index of bad arg. */
+    return 0;
+  }
+  if (args & has_v)  /* option '-v'? */
+    print_version();
+  if (args & has_E) {  /* option '-E'? */
+    lua_pushboolean(L, 1);  /* signal for libraries to ignore env. vars. */
+    lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
+  }
+  luaL_openlibs(L);  /* open standard libraries */
+  createargtable(L, argv, argc, script);  /* create table 'arg' */
+  lua_gc(L, LUA_GCGEN, 0, 0);  /* GC in generational mode */
+  if (!(args & has_E)) {  /* no option '-E'? */
+    if (handle_luainit(L) != LUA_OK)  /* run LUA_INIT */
+      return 0;  /* error running LUA_INIT */
+  }
+  if (!runargs(L, argv, script))  /* execute arguments -e and -l */
+    return 0;  /* something failed */
+  if (script < argc &&  /* execute main script (if there is one) */
+      handle_script(L, argv + script) != LUA_OK)
+    return 0;
+  if (args & has_i)  /* -i option? */
+    doREPL(L);  /* do read-eval-print loop */
+  else if (script == argc && !(args & (has_e | has_v))) {  /* no arguments? */
+    if (lua_stdin_is_tty()) {  /* running in interactive mode? */
+      print_version();
+      doREPL(L);  /* do read-eval-print loop */
+    }
+    else dofile(L, NULL);  /* executes stdin as a file */
+  }
+  lua_pushboolean(L, 1);  /* signal no errors */
+  return 1;
+}
+
+
+int main (int argc, char **argv) {
+  int status, result;
+  lua_State *L = luaL_newstate();  /* create state */
+  if (L == NULL) {
+    l_message(argv[0], "cannot create state: not enough memory");
+    return EXIT_FAILURE;
+  }
+  lua_pushcfunction(L, &pmain);  /* to call 'pmain' in protected mode */
+  lua_pushinteger(L, argc);  /* 1st argument */
+  lua_pushlightuserdata(L, argv); /* 2nd argument */
+  status = lua_pcall(L, 2, 1, 0);  /* do the call */
+  result = lua_toboolean(L, -1);  /* get result */
+  report(L, status);
+  lua_close(L);
+  return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
+}
+

+ 517 - 0
src/third_party/lua-5.4.0/src/lua.h

@@ -0,0 +1,517 @@
+/*
+** $Id: lua.h $
+** Lua - A Scripting Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION_MAJOR	"5"
+#define LUA_VERSION_MINOR	"4"
+#define LUA_VERSION_RELEASE	"0"
+
+#define LUA_VERSION_NUM			504
+#define LUA_VERSION_RELEASE_NUM		(LUA_VERSION_NUM * 100 + 0)
+
+#define LUA_VERSION	"Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
+#define LUA_RELEASE	LUA_VERSION "." LUA_VERSION_RELEASE
+#define LUA_COPYRIGHT	LUA_RELEASE "  Copyright (C) 1994-2020 Lua.org, PUC-Rio"
+#define LUA_AUTHORS	"R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
+
+
+/* mark for precompiled code ('<esc>Lua') */
+#define LUA_SIGNATURE	"\x1bLua"
+
+/* option for multiple returns in 'lua_pcall' and 'lua_call' */
+#define LUA_MULTRET	(-1)
+
+
+/*
+** Pseudo-indices
+** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
+** space after that to help overflow detection)
+*/
+#define LUA_REGISTRYINDEX	(-LUAI_MAXSTACK - 1000)
+#define lua_upvalueindex(i)	(LUA_REGISTRYINDEX - (i))
+
+
+/* thread status */
+#define LUA_OK		0
+#define LUA_YIELD	1
+#define LUA_ERRRUN	2
+#define LUA_ERRSYNTAX	3
+#define LUA_ERRMEM	4
+#define LUA_ERRERR	5
+
+
+typedef struct lua_State lua_State;
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE		(-1)
+
+#define LUA_TNIL		0
+#define LUA_TBOOLEAN		1
+#define LUA_TLIGHTUSERDATA	2
+#define LUA_TNUMBER		3
+#define LUA_TSTRING		4
+#define LUA_TTABLE		5
+#define LUA_TFUNCTION		6
+#define LUA_TUSERDATA		7
+#define LUA_TTHREAD		8
+
+#define LUA_NUMTYPES		9
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK	20
+
+
+/* predefined values in the registry */
+#define LUA_RIDX_MAINTHREAD	1
+#define LUA_RIDX_GLOBALS	2
+#define LUA_RIDX_LAST		LUA_RIDX_GLOBALS
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+/* unsigned integer type */
+typedef LUA_UNSIGNED lua_Unsigned;
+
+/* type for continuation-function contexts */
+typedef LUA_KCONTEXT lua_KContext;
+
+
+/*
+** Type for C functions registered with Lua
+*/
+typedef int (*lua_CFunction) (lua_State *L);
+
+/*
+** Type for continuation functions
+*/
+typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
+
+
+/*
+** Type for functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
+
+
+/*
+** Type for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** Type for warning functions
+*/
+typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
+
+
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/*
+** RCS ident string
+*/
+extern const char lua_ident[];
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void       (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+LUA_API int        (lua_resetthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+LUA_API lua_Number (lua_version) (lua_State *L);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int   (lua_absindex) (lua_State *L, int idx);
+LUA_API int   (lua_gettop) (lua_State *L);
+LUA_API void  (lua_settop) (lua_State *L, int idx);
+LUA_API void  (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void  (lua_rotate) (lua_State *L, int idx, int n);
+LUA_API void  (lua_copy) (lua_State *L, int fromidx, int toidx);
+LUA_API int   (lua_checkstack) (lua_State *L, int n);
+
+LUA_API void  (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int             (lua_isnumber) (lua_State *L, int idx);
+LUA_API int             (lua_isstring) (lua_State *L, int idx);
+LUA_API int             (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int             (lua_isinteger) (lua_State *L, int idx);
+LUA_API int             (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int             (lua_type) (lua_State *L, int idx);
+LUA_API const char     *(lua_typename) (lua_State *L, int tp);
+
+LUA_API lua_Number      (lua_tonumberx) (lua_State *L, int idx, int *isnum);
+LUA_API lua_Integer     (lua_tointegerx) (lua_State *L, int idx, int *isnum);
+LUA_API int             (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char     *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API lua_Unsigned    (lua_rawlen) (lua_State *L, int idx);
+LUA_API lua_CFunction   (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void	       *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State      *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void     *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** Comparison and arithmetic functions
+*/
+
+#define LUA_OPADD	0	/* ORDER TM, ORDER OP */
+#define LUA_OPSUB	1
+#define LUA_OPMUL	2
+#define LUA_OPMOD	3
+#define LUA_OPPOW	4
+#define LUA_OPDIV	5
+#define LUA_OPIDIV	6
+#define LUA_OPBAND	7
+#define LUA_OPBOR	8
+#define LUA_OPBXOR	9
+#define LUA_OPSHL	10
+#define LUA_OPSHR	11
+#define LUA_OPUNM	12
+#define LUA_OPBNOT	13
+
+LUA_API void  (lua_arith) (lua_State *L, int op);
+
+#define LUA_OPEQ	0
+#define LUA_OPLT	1
+#define LUA_OPLE	2
+
+LUA_API int   (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int   (lua_compare) (lua_State *L, int idx1, int idx2, int op);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void        (lua_pushnil) (lua_State *L);
+LUA_API void        (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void        (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
+LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+                                                      va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void  (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void  (lua_pushboolean) (lua_State *L, int b);
+LUA_API void  (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int   (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API int (lua_getglobal) (lua_State *L, const char *name);
+LUA_API int (lua_gettable) (lua_State *L, int idx);
+LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
+LUA_API int (lua_rawget) (lua_State *L, int idx);
+LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
+LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
+
+LUA_API void  (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdatauv) (lua_State *L, size_t sz, int nuvalue);
+LUA_API int   (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API int  (lua_getiuservalue) (lua_State *L, int idx, int n);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void  (lua_setglobal) (lua_State *L, const char *name);
+LUA_API void  (lua_settable) (lua_State *L, int idx);
+LUA_API void  (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_seti) (lua_State *L, int idx, lua_Integer n);
+LUA_API void  (lua_rawset) (lua_State *L, int idx);
+LUA_API void  (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
+LUA_API void  (lua_rawsetp) (lua_State *L, int idx, const void *p);
+LUA_API int   (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int   (lua_setiuservalue) (lua_State *L, int idx, int n);
+
+
+/*
+** 'load' and 'call' functions (load and run Lua code)
+*/
+LUA_API void  (lua_callk) (lua_State *L, int nargs, int nresults,
+                           lua_KContext ctx, lua_KFunction k);
+#define lua_call(L,n,r)		lua_callk(L, (n), (r), 0, NULL)
+
+LUA_API int   (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
+                            lua_KContext ctx, lua_KFunction k);
+#define lua_pcall(L,n,r,f)	lua_pcallk(L, (n), (r), (f), 0, NULL)
+
+LUA_API int   (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+                          const char *chunkname, const char *mode);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int  (lua_yieldk)     (lua_State *L, int nresults, lua_KContext ctx,
+                               lua_KFunction k);
+LUA_API int  (lua_resume)     (lua_State *L, lua_State *from, int narg,
+                               int *nres);
+LUA_API int  (lua_status)     (lua_State *L);
+LUA_API int (lua_isyieldable) (lua_State *L);
+
+#define lua_yield(L,n)		lua_yieldk(L, (n), 0, NULL)
+
+
+/*
+** Warning-related functions
+*/
+LUA_API void (lua_setwarnf) (lua_State *L, lua_WarnFunction f, void *ud);
+LUA_API void (lua_warning)  (lua_State *L, const char *msg, int tocont);
+
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP		0
+#define LUA_GCRESTART		1
+#define LUA_GCCOLLECT		2
+#define LUA_GCCOUNT		3
+#define LUA_GCCOUNTB		4
+#define LUA_GCSTEP		5
+#define LUA_GCSETPAUSE		6
+#define LUA_GCSETSTEPMUL	7
+#define LUA_GCISRUNNING		9
+#define LUA_GCGEN		10
+#define LUA_GCINC		11
+
+LUA_API int (lua_gc) (lua_State *L, int what, ...);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int   (lua_error) (lua_State *L);
+
+LUA_API int   (lua_next) (lua_State *L, int idx);
+
+LUA_API void  (lua_concat) (lua_State *L, int n);
+LUA_API void  (lua_len)    (lua_State *L, int idx);
+
+LUA_API size_t   (lua_stringtonumber) (lua_State *L, const char *s);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void      (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
+
+LUA_API void  (lua_toclose) (lua_State *L, int idx);
+
+
+/*
+** {==============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_getextraspace(L)	((void *)((char *)(L) - LUA_EXTRASPACE))
+
+#define lua_tonumber(L,i)	lua_tonumberx(L,(i),NULL)
+#define lua_tointeger(L,i)	lua_tointegerx(L,(i),NULL)
+
+#define lua_pop(L,n)		lua_settop(L, -(n)-1)
+
+#define lua_newtable(L)		lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f)	lua_pushcclosure(L, (f), 0)
+
+#define lua_isfunction(L,n)	(lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n)	(lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n)	(lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n)		(lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n)	(lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n)	(lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n)		(lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n)	(lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s)	lua_pushstring(L, "" s)
+
+#define lua_pushglobaltable(L)  \
+	((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
+
+#define lua_tostring(L,i)	lua_tolstring(L, (i), NULL)
+
+
+#define lua_insert(L,idx)	lua_rotate(L, (idx), 1)
+
+#define lua_remove(L,idx)	(lua_rotate(L, (idx), -1), lua_pop(L, 1))
+
+#define lua_replace(L,idx)	(lua_copy(L, -1, (idx)), lua_pop(L, 1))
+
+/* }============================================================== */
+
+
+/*
+** {==============================================================
+** compatibility macros
+** ===============================================================
+*/
+#if defined(LUA_COMPAT_APIINTCASTS)
+
+#define lua_pushunsigned(L,n)	lua_pushinteger(L, (lua_Integer)(n))
+#define lua_tounsignedx(L,i,is)	((lua_Unsigned)lua_tointegerx(L,i,is))
+#define lua_tounsigned(L,i)	lua_tounsignedx(L,(i),NULL)
+
+#endif
+
+#define lua_newuserdata(L,s)	lua_newuserdatauv(L,s,1)
+#define lua_getuservalue(L,idx)	lua_getiuservalue(L,idx,1)
+#define lua_setuservalue(L,idx)	lua_setiuservalue(L,idx,1)
+
+#define LUA_NUMTAGS		LUA_NUMTYPES
+
+/* }============================================================== */
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL	0
+#define LUA_HOOKRET	1
+#define LUA_HOOKLINE	2
+#define LUA_HOOKCOUNT	3
+#define LUA_HOOKTAILCALL 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL	(1 << LUA_HOOKCALL)
+#define LUA_MASKRET	(1 << LUA_HOOKRET)
+#define LUA_MASKLINE	(1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT	(1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug;  /* activation record */
+
+
+/* Functions to be called by the debugger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
+LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
+LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
+
+LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
+LUA_API void  (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
+                                               int fidx2, int n2);
+
+LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook (lua_gethook) (lua_State *L);
+LUA_API int (lua_gethookmask) (lua_State *L);
+LUA_API int (lua_gethookcount) (lua_State *L);
+
+LUA_API int (lua_setcstacklimit) (lua_State *L, unsigned int limit);
+
+struct lua_Debug {
+  int event;
+  const char *name;	/* (n) */
+  const char *namewhat;	/* (n) 'global', 'local', 'field', 'method' */
+  const char *what;	/* (S) 'Lua', 'C', 'main', 'tail' */
+  const char *source;	/* (S) */
+  size_t srclen;	/* (S) */
+  int currentline;	/* (l) */
+  int linedefined;	/* (S) */
+  int lastlinedefined;	/* (S) */
+  unsigned char nups;	/* (u) number of upvalues */
+  unsigned char nparams;/* (u) number of parameters */
+  char isvararg;        /* (u) */
+  char istailcall;	/* (t) */
+  unsigned short ftransfer;   /* (r) index of first value transferred */
+  unsigned short ntransfer;   /* (r) number of transferred values */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  struct CallInfo *i_ci;  /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2020 Lua.org, PUC-Rio.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif

+ 9 - 0
src/third_party/lua-5.4.0/src/lua.hpp

@@ -0,0 +1,9 @@
+// lua.hpp
+// Lua header files for C++
+// <<extern "C">> not supplied automatically because Lua also compiles as C++
+
+extern "C" {
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}

+ 724 - 0
src/third_party/lua-5.4.0/src/luac.c

@@ -0,0 +1,724 @@
+/*
+** $Id: luac.c $
+** Lua compiler (saves bytecodes to files; also lists bytecodes)
+** See Copyright Notice in lua.h
+*/
+
+#define luac_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+#include <ctype.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "ldebug.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lopnames.h"
+#include "lstate.h"
+#include "lundump.h"
+
+static void PrintFunction(const Proto* f, int full);
+#define luaU_print	PrintFunction
+
+#define PROGNAME	"luac"		/* default program name */
+#define OUTPUT		PROGNAME ".out"	/* default output file */
+
+static int listing=0;			/* list bytecodes? */
+static int dumping=1;			/* dump bytecodes? */
+static int stripping=0;			/* strip debug information? */
+static char Output[]={ OUTPUT };	/* default output file name */
+static const char* output=Output;	/* actual output file name */
+static const char* progname=PROGNAME;	/* actual program name */
+static TString **tmname;
+
+static void fatal(const char* message)
+{
+ fprintf(stderr,"%s: %s\n",progname,message);
+ exit(EXIT_FAILURE);
+}
+
+static void cannot(const char* what)
+{
+ fprintf(stderr,"%s: cannot %s %s: %s\n",progname,what,output,strerror(errno));
+ exit(EXIT_FAILURE);
+}
+
+static void usage(const char* message)
+{
+ if (*message=='-')
+  fprintf(stderr,"%s: unrecognized option '%s'\n",progname,message);
+ else
+  fprintf(stderr,"%s: %s\n",progname,message);
+ fprintf(stderr,
+  "usage: %s [options] [filenames]\n"
+  "Available options are:\n"
+  "  -l       list (use -l -l for full listing)\n"
+  "  -o name  output to file 'name' (default is \"%s\")\n"
+  "  -p       parse only\n"
+  "  -s       strip debug information\n"
+  "  -v       show version information\n"
+  "  --       stop handling options\n"
+  "  -        stop handling options and process stdin\n"
+  ,progname,Output);
+ exit(EXIT_FAILURE);
+}
+
+#define IS(s)	(strcmp(argv[i],s)==0)
+
+static int doargs(int argc, char* argv[])
+{
+ int i;
+ int version=0;
+ if (argv[0]!=NULL && *argv[0]!=0) progname=argv[0];
+ for (i=1; i<argc; i++)
+ {
+  if (*argv[i]!='-')			/* end of options; keep it */
+   break;
+  else if (IS("--"))			/* end of options; skip it */
+  {
+   ++i;
+   if (version) ++version;
+   break;
+  }
+  else if (IS("-"))			/* end of options; use stdin */
+   break;
+  else if (IS("-l"))			/* list */
+   ++listing;
+  else if (IS("-o"))			/* output file */
+  {
+   output=argv[++i];
+   if (output==NULL || *output==0 || (*output=='-' && output[1]!=0))
+    usage("'-o' needs argument");
+   if (IS("-")) output=NULL;
+  }
+  else if (IS("-p"))			/* parse only */
+   dumping=0;
+  else if (IS("-s"))			/* strip debug information */
+   stripping=1;
+  else if (IS("-v"))			/* show version */
+   ++version;
+  else					/* unknown option */
+   usage(argv[i]);
+ }
+ if (i==argc && (listing || !dumping))
+ {
+  dumping=0;
+  argv[--i]=Output;
+ }
+ if (version)
+ {
+  printf("%s\n",LUA_COPYRIGHT);
+  if (version==argc-1) exit(EXIT_SUCCESS);
+ }
+ return i;
+}
+
+#define FUNCTION "(function()end)();"
+
+static const char* reader(lua_State* L, void* ud, size_t* size)
+{
+ UNUSED(L);
+ if ((*(int*)ud)--)
+ {
+  *size=sizeof(FUNCTION)-1;
+  return FUNCTION;
+ }
+ else
+ {
+  *size=0;
+  return NULL;
+ }
+}
+
+#define toproto(L,i) getproto(s2v(L->top+(i)))
+
+static const Proto* combine(lua_State* L, int n)
+{
+ if (n==1)
+  return toproto(L,-1);
+ else
+ {
+  Proto* f;
+  int i=n;
+  if (lua_load(L,reader,&i,"=(" PROGNAME ")",NULL)!=LUA_OK) fatal(lua_tostring(L,-1));
+  f=toproto(L,-1);
+  for (i=0; i<n; i++)
+  {
+   f->p[i]=toproto(L,i-n-1);
+   if (f->p[i]->sizeupvalues>0) f->p[i]->upvalues[0].instack=0;
+  }
+  f->sizelineinfo=0;
+  return f;
+ }
+}
+
+static int writer(lua_State* L, const void* p, size_t size, void* u)
+{
+ UNUSED(L);
+ return (fwrite(p,size,1,(FILE*)u)!=1) && (size!=0);
+}
+
+static int pmain(lua_State* L)
+{
+ int argc=(int)lua_tointeger(L,1);
+ char** argv=(char**)lua_touserdata(L,2);
+ const Proto* f;
+ int i;
+ tmname=G(L)->tmname;
+ if (!lua_checkstack(L,argc)) fatal("too many input files");
+ for (i=0; i<argc; i++)
+ {
+  const char* filename=IS("-") ? NULL : argv[i];
+  if (luaL_loadfile(L,filename)!=LUA_OK) fatal(lua_tostring(L,-1));
+ }
+ f=combine(L,argc);
+ if (listing) luaU_print(f,listing>1);
+ if (dumping)
+ {
+  FILE* D= (output==NULL) ? stdout : fopen(output,"wb");
+  if (D==NULL) cannot("open");
+  lua_lock(L);
+  luaU_dump(L,f,writer,D,stripping);
+  lua_unlock(L);
+  if (ferror(D)) cannot("write");
+  if (fclose(D)) cannot("close");
+ }
+ return 0;
+}
+
+int main(int argc, char* argv[])
+{
+ lua_State* L;
+ int i=doargs(argc,argv);
+ argc-=i; argv+=i;
+ if (argc<=0) usage("no input files given");
+ L=luaL_newstate();
+ if (L==NULL) fatal("cannot create state: not enough memory");
+ lua_pushcfunction(L,&pmain);
+ lua_pushinteger(L,argc);
+ lua_pushlightuserdata(L,argv);
+ if (lua_pcall(L,2,0,0)!=LUA_OK) fatal(lua_tostring(L,-1));
+ lua_close(L);
+ return EXIT_SUCCESS;
+}
+
+/*
+** print bytecodes
+*/
+
+#define UPVALNAME(x) ((f->upvalues[x].name) ? getstr(f->upvalues[x].name) : "-")
+#define VOID(p) ((const void*)(p))
+#define eventname(i) (getstr(tmname[i]))
+
+static void PrintString(const TString* ts)
+{
+ const char* s=getstr(ts);
+ size_t i,n=tsslen(ts);
+ printf("\"");
+ for (i=0; i<n; i++)
+ {
+  int c=(int)(unsigned char)s[i];
+  switch (c)
+  {
+   case '"':
+	printf("\\\"");
+	break;
+   case '\\':
+	printf("\\\\");
+	break;
+   case '\a':
+	printf("\\a");
+	break;
+   case '\b':
+	printf("\\b");
+	break;
+   case '\f':
+	printf("\\f");
+	break;
+   case '\n':
+	printf("\\n");
+	break;
+   case '\r':
+	printf("\\r");
+	break;
+   case '\t':
+	printf("\\t");
+	break;
+   case '\v':
+	printf("\\v");
+	break;
+   default:
+	if (isprint(c)) printf("%c",c); else printf("\\%03d",c);
+	break;
+  }
+ }
+ printf("\"");
+}
+
+static void PrintType(const Proto* f, int i)
+{
+ const TValue* o=&f->k[i];
+ switch (ttypetag(o))
+ {
+  case LUA_VNIL:
+	printf("N");
+	break;
+  case LUA_VFALSE:
+  case LUA_VTRUE:
+	printf("B");
+	break;
+  case LUA_VNUMFLT:
+	printf("F");
+	break;
+  case LUA_VNUMINT:
+	printf("I");
+	break;
+  case LUA_VSHRSTR:
+  case LUA_VLNGSTR:
+	printf("S");
+	break;
+  default:				/* cannot happen */
+	printf("?%d",ttypetag(o));
+	break;
+ }
+ printf("\t");
+}
+
+static void PrintConstant(const Proto* f, int i)
+{
+ const TValue* o=&f->k[i];
+ switch (ttypetag(o))
+ {
+  case LUA_VNIL:
+	printf("nil");
+	break;
+  case LUA_VFALSE:
+	printf("false");
+	break;
+  case LUA_VTRUE:
+	printf("true");
+	break;
+  case LUA_VNUMFLT:
+	{
+	char buff[100];
+	sprintf(buff,LUA_NUMBER_FMT,fltvalue(o));
+	printf("%s",buff);
+	if (buff[strspn(buff,"-0123456789")]=='\0') printf(".0");
+	break;
+	}
+  case LUA_VNUMINT:
+	printf(LUA_INTEGER_FMT,ivalue(o));
+	break;
+  case LUA_VSHRSTR:
+  case LUA_VLNGSTR:
+	PrintString(tsvalue(o));
+	break;
+  default:				/* cannot happen */
+	printf("?%d",ttypetag(o));
+	break;
+ }
+}
+
+#define COMMENT		"\t; "
+#define EXTRAARG	GETARG_Ax(code[pc+1])
+#define EXTRAARGC	(EXTRAARG*(MAXARG_C+1))
+#define ISK		(isk ? "k" : "")
+
+static void PrintCode(const Proto* f)
+{
+ const Instruction* code=f->code;
+ int pc,n=f->sizecode;
+ for (pc=0; pc<n; pc++)
+ {
+  Instruction i=code[pc];
+  OpCode o=GET_OPCODE(i);
+  int a=GETARG_A(i);
+  int b=GETARG_B(i);
+  int c=GETARG_C(i);
+  int ax=GETARG_Ax(i);
+  int bx=GETARG_Bx(i);
+  int sb=GETARG_sB(i);
+  int sc=GETARG_sC(i);
+  int sbx=GETARG_sBx(i);
+  int isk=GETARG_k(i);
+  int line=luaG_getfuncline(f,pc);
+  printf("\t%d\t",pc+1);
+  if (line>0) printf("[%d]\t",line); else printf("[-]\t");
+  printf("%-9s\t",opnames[o]);
+  switch (o)
+  {
+   case OP_MOVE:
+	printf("%d %d",a,b);
+	break;
+   case OP_LOADI:
+	printf("%d %d",a,sbx);
+	break;
+   case OP_LOADF:
+	printf("%d %d",a,sbx);
+	break;
+   case OP_LOADK:
+	printf("%d %d",a,bx);
+	printf(COMMENT); PrintConstant(f,bx);
+	break;
+   case OP_LOADKX:
+	printf("%d",a);
+	printf(COMMENT); PrintConstant(f,EXTRAARG);
+	break;
+   case OP_LOADFALSE:
+	printf("%d",a);
+	break;
+   case OP_LFALSESKIP:
+	printf("%d",a);
+	break;
+   case OP_LOADTRUE:
+	printf("%d",a);
+	break;
+   case OP_LOADNIL:
+	printf("%d %d",a,b);
+	printf(COMMENT "%d out",b+1);
+	break;
+   case OP_GETUPVAL:
+	printf("%d %d",a,b);
+	printf(COMMENT "%s",UPVALNAME(b));
+	break;
+   case OP_SETUPVAL:
+	printf("%d %d",a,b);
+	printf(COMMENT "%s",UPVALNAME(b));
+	break;
+   case OP_GETTABUP:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT "%s",UPVALNAME(b));
+	printf(" "); PrintConstant(f,c);
+	break;
+   case OP_GETTABLE:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_GETI:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_GETFIELD:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_SETTABUP:
+	printf("%d %d %d%s",a,b,c,ISK);
+	printf(COMMENT "%s",UPVALNAME(a));
+	printf(" "); PrintConstant(f,b);
+	if (isk) { printf(" "); PrintConstant(f,c); }
+	break;
+   case OP_SETTABLE:
+	printf("%d %d %d%s",a,b,c,ISK);
+	if (isk) { printf(COMMENT); PrintConstant(f,c); }
+	break;
+   case OP_SETI:
+	printf("%d %d %d%s",a,b,c,ISK);
+	if (isk) { printf(COMMENT); PrintConstant(f,c); }
+	break;
+   case OP_SETFIELD:
+	printf("%d %d %d%s",a,b,c,ISK);
+	printf(COMMENT); PrintConstant(f,b);
+	if (isk) { printf(" "); PrintConstant(f,c); }
+	break;
+   case OP_NEWTABLE:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT "%d",c+EXTRAARGC);
+	break;
+   case OP_SELF:
+	printf("%d %d %d%s",a,b,c,ISK);
+	if (isk) { printf(COMMENT); PrintConstant(f,c); }
+	break;
+   case OP_ADDI:
+	printf("%d %d %d",a,b,sc);
+	break;
+   case OP_ADDK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_SUBK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_MULK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_MODK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_POWK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_DIVK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_IDIVK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_BANDK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_BORK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_BXORK:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT); PrintConstant(f,c);
+	break;
+   case OP_SHRI:
+	printf("%d %d %d",a,b,sc);
+	break;
+   case OP_SHLI:
+	printf("%d %d %d",a,b,sc);
+	break;
+   case OP_ADD:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_SUB:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_MUL:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_MOD:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_POW:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_DIV:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_IDIV:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_BAND:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_BOR:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_BXOR:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_SHL:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_SHR:
+	printf("%d %d %d",a,b,c);
+	break;
+   case OP_MMBIN:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT "%s",eventname(c));
+	break;
+   case OP_MMBINI:
+	printf("%d %d %d %d",a,sb,c,isk);
+	printf(COMMENT "%s",eventname(c));
+	if (isk) printf(" flip");
+	break;
+   case OP_MMBINK:
+	printf("%d %d %d %d",a,b,c,isk);
+	printf(COMMENT "%s ",eventname(c)); PrintConstant(f,b);
+	if (isk) printf(" flip");
+	break;
+   case OP_UNM:
+	printf("%d %d",a,b);
+	break;
+   case OP_BNOT:
+	printf("%d %d",a,b);
+	break;
+   case OP_NOT:
+	printf("%d %d",a,b);
+	break;
+   case OP_LEN:
+	printf("%d %d",a,b);
+	break;
+   case OP_CONCAT:
+	printf("%d %d",a,b);
+	break;
+   case OP_CLOSE:
+	printf("%d",a);
+	break;
+   case OP_TBC:
+	printf("%d",a);
+	break;
+   case OP_JMP:
+	printf("%d",GETARG_sJ(i));
+	printf(COMMENT "to %d",GETARG_sJ(i)+pc+2);
+	break;
+   case OP_EQ:
+	printf("%d %d %d",a,b,isk);
+	break;
+   case OP_LT:
+	printf("%d %d %d",a,b,isk);
+	break;
+   case OP_LE:
+	printf("%d %d %d",a,b,isk);
+	break;
+   case OP_EQK:
+	printf("%d %d %d",a,b,isk);
+	printf(COMMENT); PrintConstant(f,b);
+	break;
+   case OP_EQI:
+	printf("%d %d %d",a,sb,isk);
+	break;
+   case OP_LTI:
+	printf("%d %d %d",a,sb,isk);
+	break;
+   case OP_LEI:
+	printf("%d %d %d",a,sb,isk);
+	break;
+   case OP_GTI:
+	printf("%d %d %d",a,sb,isk);
+	break;
+   case OP_GEI:
+	printf("%d %d %d",a,sb,isk);
+	break;
+   case OP_TEST:
+	printf("%d %d",a,isk);
+	break;
+   case OP_TESTSET:
+	printf("%d %d %d",a,b,isk);
+	break;
+   case OP_CALL:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT);
+	if (b==0) printf("all in "); else printf("%d in ",b-1);
+	if (c==0) printf("all out"); else printf("%d out",c-1);
+	break;
+   case OP_TAILCALL:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT "%d in",b-1);
+	break;
+   case OP_RETURN:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT);
+	if (b==0) printf("all out"); else printf("%d out",b-1);
+	break;
+   case OP_RETURN0:
+	break;
+   case OP_RETURN1:
+	printf("%d",a);
+	break;
+   case OP_FORLOOP:
+	printf("%d %d",a,bx);
+	printf(COMMENT "to %d",pc-bx+2);
+	break;
+   case OP_FORPREP:
+	printf("%d %d",a,bx);
+	printf(COMMENT "to %d",pc+bx+2);
+	break;
+   case OP_TFORPREP:
+	printf("%d %d",a,bx);
+	printf(COMMENT "to %d",pc+bx+2);
+	break;
+   case OP_TFORCALL:
+	printf("%d %d",a,c);
+	break;
+   case OP_TFORLOOP:
+	printf("%d %d",a,bx);
+	printf(COMMENT "to %d",pc-bx+2);
+	break;
+   case OP_SETLIST:
+	printf("%d %d %d",a,b,c);
+	if (isk) printf(COMMENT "%d",c+EXTRAARGC);
+	break;
+   case OP_CLOSURE:
+	printf("%d %d",a,bx);
+	printf(COMMENT "%p",VOID(f->p[bx]));
+	break;
+   case OP_VARARG:
+	printf("%d %d",a,c);
+	printf(COMMENT);
+	if (c==0) printf("all out"); else printf("%d out",c-1);
+	break;
+   case OP_VARARGPREP:
+	printf("%d",a);
+	break;
+   case OP_EXTRAARG:
+	printf("%d",ax);
+	break;
+#if 0
+   default:
+	printf("%d %d %d",a,b,c);
+	printf(COMMENT "not handled");
+	break;
+#endif
+  }
+  printf("\n");
+ }
+}
+
+
+#define SS(x)	((x==1)?"":"s")
+#define S(x)	(int)(x),SS(x)
+
+static void PrintHeader(const Proto* f)
+{
+ const char* s=f->source ? getstr(f->source) : "=?";
+ if (*s=='@' || *s=='=')
+  s++;
+ else if (*s==LUA_SIGNATURE[0])
+  s="(bstring)";
+ else
+  s="(string)";
+ printf("\n%s <%s:%d,%d> (%d instruction%s at %p)\n",
+	(f->linedefined==0)?"main":"function",s,
+	f->linedefined,f->lastlinedefined,
+	S(f->sizecode),VOID(f));
+ printf("%d%s param%s, %d slot%s, %d upvalue%s, ",
+	(int)(f->numparams),f->is_vararg?"+":"",SS(f->numparams),
+	S(f->maxstacksize),S(f->sizeupvalues));
+ printf("%d local%s, %d constant%s, %d function%s\n",
+	S(f->sizelocvars),S(f->sizek),S(f->sizep));
+}
+
+static void PrintDebug(const Proto* f)
+{
+ int i,n;
+ n=f->sizek;
+ printf("constants (%d) for %p:\n",n,VOID(f));
+ for (i=0; i<n; i++)
+ {
+  printf("\t%d\t",i);
+  PrintType(f,i);
+  PrintConstant(f,i);
+  printf("\n");
+ }
+ n=f->sizelocvars;
+ printf("locals (%d) for %p:\n",n,VOID(f));
+ for (i=0; i<n; i++)
+ {
+  printf("\t%d\t%s\t%d\t%d\n",
+  i,getstr(f->locvars[i].varname),f->locvars[i].startpc+1,f->locvars[i].endpc+1);
+ }
+ n=f->sizeupvalues;
+ printf("upvalues (%d) for %p:\n",n,VOID(f));
+ for (i=0; i<n; i++)
+ {
+  printf("\t%d\t%s\t%d\t%d\n",
+  i,UPVALNAME(i),f->upvalues[i].instack,f->upvalues[i].idx);
+ }
+}
+
+static void PrintFunction(const Proto* f, int full)
+{
+ int i,n=f->sizep;
+ PrintHeader(f);
+ PrintCode(f);
+ if (full) PrintDebug(f);
+ for (i=0; i<n; i++) PrintFunction(f->p[i],full);
+}

+ 776 - 0
src/third_party/lua-5.4.0/src/luaconf.h

@@ -0,0 +1,776 @@
+/*
+** $Id: luaconf.h $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef luaconf_h
+#define luaconf_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ===================================================================
+** General Configuration File for Lua
+**
+** Some definitions here can be changed externally, through the
+** compiler (e.g., with '-D' options). Those are protected by
+** '#if !defined' guards. However, several other definitions should
+** be changed directly here, either because they affect the Lua
+** ABI (by making the changes here, you ensure that all software
+** connected to Lua, such as C libraries, will be compiled with the
+** same configuration); or because they are seldom changed.
+**
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+** {====================================================================
+** System Configuration: macros to adapt (if needed) Lua to some
+** particular platform, for instance restricting it to C89.
+** =====================================================================
+*/
+
+/*
+@@ LUAI_MAXCSTACK defines the maximum depth for nested calls and
+** also limits the maximum depth of other recursive algorithms in
+** the implementation, such as syntactic analysis. A value too
+** large may allow the interpreter to crash (C-stack overflow).
+** The default value seems ok for regular machines, but may be
+** too high for restricted hardware.
+** The test file 'cstack.lua' may help finding a good limit.
+** (It will crash with a limit too high.)
+*/
+#if !defined(LUAI_MAXCSTACK)
+#define LUAI_MAXCSTACK		2000
+#endif
+
+
+/*
+@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
+** Define it if you want Lua to avoid the use of a few C99 features
+** or Windows-specific features on Windows.
+*/
+/* #define LUA_USE_C89 */
+
+
+/*
+** By default, Lua on Windows use (some) specific Windows features
+*/
+#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
+#define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
+#endif
+
+
+#if defined(LUA_USE_WINDOWS)
+#define LUA_DL_DLL	/* enable support for DLL */
+#define LUA_USE_C89	/* broadly, Windows is C89 */
+#endif
+
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
+#endif
+
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
+#endif
+
+
+/*
+@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
+*/
+#define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Number types.
+** ===================================================================
+*/
+
+/*
+@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
+*/
+/* #define LUA_32BITS */
+
+
+/*
+@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+** C89 ('long' and 'double'); Windows always has '__int64', so it does
+** not need to use this case.
+*/
+#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+#define LUA_C89_NUMBERS
+#endif
+
+
+/*
+@@ LUA_INT_TYPE defines the type for Lua integers.
+@@ LUA_FLOAT_TYPE defines the type for Lua floats.
+** Lua should work fine with any mix of these options supported
+** by your C compiler. The usual configurations are 64-bit integers
+** and 'double' (the default), 32-bit integers and 'float' (for
+** restricted platforms), and 'long'/'double' (for C compilers not
+** compliant with C99, which may not have support for 'long long').
+*/
+
+/* predefined options for LUA_INT_TYPE */
+#define LUA_INT_INT		1
+#define LUA_INT_LONG		2
+#define LUA_INT_LONGLONG	3
+
+/* predefined options for LUA_FLOAT_TYPE */
+#define LUA_FLOAT_FLOAT		1
+#define LUA_FLOAT_DOUBLE	2
+#define LUA_FLOAT_LONGDOUBLE	3
+
+#if defined(LUA_32BITS)		/* { */
+/*
+** 32-bit integers and 'float'
+*/
+#if LUAI_IS32INT  /* use 'int' if big enough */
+#define LUA_INT_TYPE	LUA_INT_INT
+#else  /* otherwise use 'long' */
+#define LUA_INT_TYPE	LUA_INT_LONG
+#endif
+#define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
+
+#elif defined(LUA_C89_NUMBERS)	/* }{ */
+/*
+** largest types available for C89 ('long' and 'double')
+*/
+#define LUA_INT_TYPE	LUA_INT_LONG
+#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
+
+#endif				/* } */
+
+
+/*
+** default configuration for 64-bit Lua ('long long' and 'double')
+*/
+#if !defined(LUA_INT_TYPE)
+#define LUA_INT_TYPE	LUA_INT_LONGLONG
+#endif
+
+#if !defined(LUA_FLOAT_TYPE)
+#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
+#endif
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Paths.
+** ===================================================================
+*/
+
+/*
+** LUA_PATH_SEP is the character that separates templates in a path.
+** LUA_PATH_MARK is the string that marks the substitution points in a
+** template.
+** LUA_EXEC_DIR in a Windows path is replaced by the executable's
+** directory.
+*/
+#define LUA_PATH_SEP            ";"
+#define LUA_PATH_MARK           "?"
+#define LUA_EXEC_DIR            "!"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+** Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+** C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+
+#define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
+#if defined(_WIN32)	/* { */
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR	"!\\lua\\"
+#define LUA_CDIR	"!\\"
+#define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
+
+#if !defined(LUA_PATH_DEFAULT)
+#define LUA_PATH_DEFAULT  \
+		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
+		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
+		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
+		".\\?.lua;" ".\\?\\init.lua"
+#endif
+
+#if !defined(LUA_CPATH_DEFAULT)
+#define LUA_CPATH_DEFAULT \
+		LUA_CDIR"?.dll;" \
+		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
+		LUA_CDIR"loadall.dll;" ".\\?.dll"
+#endif
+
+#else			/* }{ */
+
+#define LUA_ROOT	"/usr/local/"
+#define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
+#define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
+
+#if !defined(LUA_PATH_DEFAULT)
+#define LUA_PATH_DEFAULT  \
+		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
+		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
+		"./?.lua;" "./?/init.lua"
+#endif
+
+#if !defined(LUA_CPATH_DEFAULT)
+#define LUA_CPATH_DEFAULT \
+		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
+#endif
+
+#endif			/* } */
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if !defined(LUA_DIRSEP)
+
+#if defined(_WIN32)
+#define LUA_DIRSEP	"\\"
+#else
+#define LUA_DIRSEP	"/"
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Marks for exported symbols in the C code
+** ===================================================================
+*/
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all auxiliary library functions.
+@@ LUAMOD_API is a mark for all standard library opening functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)	/* { */
+
+#if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
+#define LUA_API __declspec(dllexport)
+#else						/* }{ */
+#define LUA_API __declspec(dllimport)
+#endif						/* } */
+
+#else				/* }{ */
+
+#define LUA_API		extern
+
+#endif				/* } */
+
+
+/*
+** More often than not the libs go together with the core.
+*/
+#define LUALIB_API	LUA_API
+#define LUAMOD_API	LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+** exported to outside modules.
+@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
+** none of which to be exported to outside modules (LUAI_DDEF for
+** definitions and LUAI_DDEC for declarations).
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library. Not all elf targets support
+** this attribute. Unfortunately, gcc does not offer a way to check
+** whether the target offers that support, and those without support
+** give a warning about it. To avoid these warnings, change to the
+** default definition.
+*/
+#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+    defined(__ELF__)		/* { */
+#define LUAI_FUNC	__attribute__((visibility("internal"))) extern
+#else				/* }{ */
+#define LUAI_FUNC	extern
+#endif				/* } */
+
+#define LUAI_DDEC(dec)	LUAI_FUNC dec
+#define LUAI_DDEF	/* empty */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Compatibility with previous versions
+** ===================================================================
+*/
+
+/*
+@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
+** You can define it to get all options, or change specific options
+** to fit your specific needs.
+*/
+#if defined(LUA_COMPAT_5_3)	/* { */
+
+/*
+@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
+** functions in the mathematical library.
+** (These functions were already officially removed in 5.3;
+** nevertheless they are still available here.)
+*/
+#define LUA_COMPAT_MATHLIB
+
+/*
+@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
+** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
+** luaL_checkint, luaL_checklong, etc.)
+** (These macros were also officially removed in 5.3, but they are still
+** available here.)
+*/
+#define LUA_COMPAT_APIINTCASTS
+
+
+/*
+@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
+** using '__lt'.
+*/
+#define LUA_COMPAT_LT_LE
+
+
+/*
+@@ The following macros supply trivial compatibility for some
+** changes in the API. The macros themselves document how to
+** change your code to avoid using them.
+** (Once more, these macros were officially removed in 5.3, but they are
+** still available here.)
+*/
+#define lua_strlen(L,i)		lua_rawlen(L, (i))
+
+#define lua_objlen(L,i)		lua_rawlen(L, (i))
+
+#define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
+#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
+
+#endif				/* } */
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Numbers.
+** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
+** satisfy your needs.
+** ===================================================================
+*/
+
+/*
+@@ LUA_NUMBER is the floating-point type used by Lua.
+@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
+@@ over a floating number.
+@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
+** by prefixing it with one of FLT/DBL/LDBL.
+@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
+@@ LUA_NUMBER_FMT is the format for writing floats.
+@@ lua_number2str converts a float to a string.
+@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
+@@ l_floor takes the floor of a float.
+@@ lua_str2number converts a decimal numeral to a number.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define l_floor(x)		(l_mathop(floor)(x))
+
+#define lua_number2str(s,sz,n)  \
+	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
+
+/*
+@@ lua_numbertointeger converts a float number with an integral value
+** to an integer, or returns 0 if float is not within the range of
+** a lua_Integer.  (The range comparisons are tricky because of
+** rounding. The tests here assume a two-complement representation,
+** where MININTEGER always has an exact representation as a float;
+** MAXINTEGER may not have one, and therefore its conversion to float
+** may have an ill-defined value.)
+*/
+#define lua_numbertointeger(n,p) \
+  ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+   (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+      (*(p) = (LUA_INTEGER)(n), 1))
+
+
+/* now the variable definitions */
+
+#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
+
+#define LUA_NUMBER	float
+
+#define l_floatatt(n)		(FLT_##n)
+
+#define LUAI_UACNUMBER	double
+
+#define LUA_NUMBER_FRMLEN	""
+#define LUA_NUMBER_FMT		"%.7g"
+
+#define l_mathop(op)		op##f
+
+#define lua_str2number(s,p)	strtof((s), (p))
+
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
+
+#define LUA_NUMBER	long double
+
+#define l_floatatt(n)		(LDBL_##n)
+
+#define LUAI_UACNUMBER	long double
+
+#define LUA_NUMBER_FRMLEN	"L"
+#define LUA_NUMBER_FMT		"%.19Lg"
+
+#define l_mathop(op)		op##l
+
+#define lua_str2number(s,p)	strtold((s), (p))
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
+
+#define LUA_NUMBER	double
+
+#define l_floatatt(n)		(DBL_##n)
+
+#define LUAI_UACNUMBER	double
+
+#define LUA_NUMBER_FRMLEN	""
+#define LUA_NUMBER_FMT		"%.14g"
+
+#define l_mathop(op)		op
+
+#define lua_str2number(s,p)	strtod((s), (p))
+
+#else						/* }{ */
+
+#error "numeric float type not defined"
+
+#endif					/* } */
+
+
+
+/*
+@@ LUA_INTEGER is the integer type used by Lua.
+**
+@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
+**
+@@ LUAI_UACINT is the result of a 'default argument promotion'
+@@ over a LUA_INTEGER.
+@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
+@@ LUA_INTEGER_FMT is the format for writing integers.
+@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
+@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
+@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
+@@ lua_integer2str converts an integer to a string.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
+
+#define LUAI_UACINT		LUA_INTEGER
+
+#define lua_integer2str(s,sz,n)  \
+	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
+
+/*
+** use LUAI_UACINT here to avoid problems with promotions (which
+** can turn a comparison between unsigneds into a signed comparison)
+*/
+#define LUA_UNSIGNED		unsigned LUAI_UACINT
+
+
+#define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
+
+
+/* now the variable definitions */
+
+#if LUA_INT_TYPE == LUA_INT_INT		/* { int */
+
+#define LUA_INTEGER		int
+#define LUA_INTEGER_FRMLEN	""
+
+#define LUA_MAXINTEGER		INT_MAX
+#define LUA_MININTEGER		INT_MIN
+
+#define LUA_MAXUNSIGNED		UINT_MAX
+
+#elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
+
+#define LUA_INTEGER		long
+#define LUA_INTEGER_FRMLEN	"l"
+
+#define LUA_MAXINTEGER		LONG_MAX
+#define LUA_MININTEGER		LONG_MIN
+
+#define LUA_MAXUNSIGNED		ULONG_MAX
+
+#elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
+
+/* use presence of macro LLONG_MAX as proxy for C99 compliance */
+#if defined(LLONG_MAX)		/* { */
+/* use ISO C99 stuff */
+
+#define LUA_INTEGER		long long
+#define LUA_INTEGER_FRMLEN	"ll"
+
+#define LUA_MAXINTEGER		LLONG_MAX
+#define LUA_MININTEGER		LLONG_MIN
+
+#define LUA_MAXUNSIGNED		ULLONG_MAX
+
+#elif defined(LUA_USE_WINDOWS) /* }{ */
+/* in Windows, can use specific Windows types */
+
+#define LUA_INTEGER		__int64
+#define LUA_INTEGER_FRMLEN	"I64"
+
+#define LUA_MAXINTEGER		_I64_MAX
+#define LUA_MININTEGER		_I64_MIN
+
+#define LUA_MAXUNSIGNED		_UI64_MAX
+
+#else				/* }{ */
+
+#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
+  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
+
+#endif				/* } */
+
+#else				/* }{ */
+
+#error "numeric integer type not defined"
+
+#endif				/* } */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Dependencies with C99 and other C details
+** ===================================================================
+*/
+
+/*
+@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+** (All uses in Lua have only one format item.)
+*/
+#if !defined(LUA_USE_C89)
+#define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
+#else
+#define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
+#endif
+
+
+/*
+@@ lua_strx2number converts a hexadecimal numeral to a number.
+** In C99, 'strtod' does that conversion. Otherwise, you can
+** leave 'lua_strx2number' undefined and Lua will provide its own
+** implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_strx2number(s,p)		lua_str2number(s,p)
+#endif
+
+
+/*
+@@ lua_pointer2str converts a pointer to a readable string in a
+** non-specified way.
+*/
+#define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
+
+
+/*
+@@ lua_number2strx converts a float to a hexadecimal numeral.
+** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+** provide its own implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_number2strx(L,b,sz,f,n)  \
+	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
+#endif
+
+
+/*
+** 'strtof' and 'opf' variants for math functions are not valid in
+** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
+** availability of these variants. ('math.h' is already included in
+** all files that use these macros.)
+*/
+#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
+#undef l_mathop  /* variants not available */
+#undef lua_str2number
+#define l_mathop(op)		(lua_Number)op  /* no variant */
+#define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
+#endif
+
+
+/*
+@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
+** functions.  It must be a numerical type; Lua will use 'intptr_t' if
+** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
+** 'intptr_t' in C89)
+*/
+#define LUA_KCONTEXT	ptrdiff_t
+
+#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
+    __STDC_VERSION__ >= 199901L
+#include <stdint.h>
+#if defined(INTPTR_MAX)  /* even in C99 this type is optional */
+#undef LUA_KCONTEXT
+#define LUA_KCONTEXT	intptr_t
+#endif
+#endif
+
+
+/*
+@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+** Change that if you do not want to use C locales. (Code using this
+** macro must include the header 'locale.h'.)
+*/
+#if !defined(lua_getlocaledecpoint)
+#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Language Variations
+** =====================================================================
+*/
+
+/*
+@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+** coercion from strings to numbers.
+*/
+/* #define LUA_NOCVTN2S */
+/* #define LUA_NOCVTS2N */
+
+
+/*
+@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+** Define it as a help when debugging C code.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(l,e)	assert(e)
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Macros that affect the API and must be stable (that is, must be the
+** same when you compile Lua and when you compile code that links to
+** Lua).
+** =====================================================================
+*/
+
+/*
+@@ LUAI_MAXSTACK limits the size of the Lua stack.
+** CHANGE it if you need a different limit. This limit is arbitrary;
+** its only purpose is to stop Lua from consuming unlimited stack
+** space (and to reserve some numbers for pseudo-indices).
+** (It must fit into max(size_t)/32.)
+*/
+#if LUAI_IS32INT
+#define LUAI_MAXSTACK		1000000
+#else
+#define LUAI_MAXSTACK		15000
+#endif
+
+
+/*
+@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
+** a Lua state with very fast access.
+** CHANGE it if you need a different size.
+*/
+#define LUA_EXTRASPACE		(sizeof(void *))
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@@ of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE	60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
+
+
+/*
+@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
+** maximum alignment for the other items in that union.
+*/
+#define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
+
+/* }================================================================== */
+
+
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+
+
+#endif
+

+ 58 - 0
src/third_party/lua-5.4.0/src/lualib.h

@@ -0,0 +1,58 @@
+/*
+** $Id: lualib.h $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* version suffix for environment variable names */
+#define LUA_VERSUFFIX          "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
+
+
+LUAMOD_API int (luaopen_base) (lua_State *L);
+
+#define LUA_COLIBNAME	"coroutine"
+LUAMOD_API int (luaopen_coroutine) (lua_State *L);
+
+#define LUA_TABLIBNAME	"table"
+LUAMOD_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME	"io"
+LUAMOD_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME	"os"
+LUAMOD_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME	"string"
+LUAMOD_API int (luaopen_string) (lua_State *L);
+
+#define LUA_UTF8LIBNAME	"utf8"
+LUAMOD_API int (luaopen_utf8) (lua_State *L);
+
+#define LUA_MATHLIBNAME	"math"
+LUAMOD_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME	"debug"
+LUAMOD_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME	"package"
+LUAMOD_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L);
+
+
+
+#if !defined(lua_assert)
+#define lua_assert(x)	((void)0)
+#endif
+
+
+#endif

+ 323 - 0
src/third_party/lua-5.4.0/src/lundump.c

@@ -0,0 +1,323 @@
+/*
+** $Id: lundump.c $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#define lundump_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <limits.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstring.h"
+#include "lundump.h"
+#include "lzio.h"
+
+
+#if !defined(luai_verifycode)
+#define luai_verifycode(L,f)  /* empty */
+#endif
+
+
+typedef struct {
+  lua_State *L;
+  ZIO *Z;
+  const char *name;
+} LoadState;
+
+
+static l_noret error (LoadState *S, const char *why) {
+  luaO_pushfstring(S->L, "%s: bad binary format (%s)", S->name, why);
+  luaD_throw(S->L, LUA_ERRSYNTAX);
+}
+
+
+/*
+** All high-level loads go through loadVector; you can change it to
+** adapt to the endianness of the input
+*/
+#define loadVector(S,b,n)	loadBlock(S,b,(n)*sizeof((b)[0]))
+
+static void loadBlock (LoadState *S, void *b, size_t size) {
+  if (luaZ_read(S->Z, b, size) != 0)
+    error(S, "truncated chunk");
+}
+
+
+#define loadVar(S,x)		loadVector(S,&x,1)
+
+
+static lu_byte loadByte (LoadState *S) {
+  int b = zgetc(S->Z);
+  if (b == EOZ)
+    error(S, "truncated chunk");
+  return cast_byte(b);
+}
+
+
+static size_t loadUnsigned (LoadState *S, size_t limit) {
+  size_t x = 0;
+  int b;
+  limit >>= 7;
+  do {
+    b = loadByte(S);
+    if (x >= limit)
+      error(S, "integer overflow");
+    x = (x << 7) | (b & 0x7f);
+  } while ((b & 0x80) == 0);
+  return x;
+}
+
+
+static size_t loadSize (LoadState *S) {
+  return loadUnsigned(S, ~(size_t)0);
+}
+
+
+static int loadInt (LoadState *S) {
+  return cast_int(loadUnsigned(S, INT_MAX));
+}
+
+
+static lua_Number loadNumber (LoadState *S) {
+  lua_Number x;
+  loadVar(S, x);
+  return x;
+}
+
+
+static lua_Integer loadInteger (LoadState *S) {
+  lua_Integer x;
+  loadVar(S, x);
+  return x;
+}
+
+
+/*
+** Load a nullable string into prototype 'p'.
+*/
+static TString *loadStringN (LoadState *S, Proto *p) {
+  lua_State *L = S->L;
+  TString *ts;
+  size_t size = loadSize(S);
+  if (size == 0)  /* no string? */
+    return NULL;
+  else if (--size <= LUAI_MAXSHORTLEN) {  /* short string? */
+    char buff[LUAI_MAXSHORTLEN];
+    loadVector(S, buff, size);  /* load string into buffer */
+    ts = luaS_newlstr(L, buff, size);  /* create string */
+  }
+  else {  /* long string */
+    ts = luaS_createlngstrobj(L, size);  /* create string */
+    loadVector(S, getstr(ts), size);  /* load directly in final place */
+  }
+  luaC_objbarrier(L, p, ts);
+  return ts;
+}
+
+
+/*
+** Load a non-nullable string into prototype 'p'.
+*/
+static TString *loadString (LoadState *S, Proto *p) {
+  TString *st = loadStringN(S, p);
+  if (st == NULL)
+    error(S, "bad format for constant string");
+  return st;
+}
+
+
+static void loadCode (LoadState *S, Proto *f) {
+  int n = loadInt(S);
+  f->code = luaM_newvectorchecked(S->L, n, Instruction);
+  f->sizecode = n;
+  loadVector(S, f->code, n);
+}
+
+
+static void loadFunction(LoadState *S, Proto *f, TString *psource);
+
+
+static void loadConstants (LoadState *S, Proto *f) {
+  int i;
+  int n = loadInt(S);
+  f->k = luaM_newvectorchecked(S->L, n, TValue);
+  f->sizek = n;
+  for (i = 0; i < n; i++)
+    setnilvalue(&f->k[i]);
+  for (i = 0; i < n; i++) {
+    TValue *o = &f->k[i];
+    int t = loadByte(S);
+    switch (t) {
+      case LUA_VNIL:
+        setnilvalue(o);
+        break;
+      case LUA_VFALSE:
+        setbfvalue(o);
+        break;
+      case LUA_VTRUE:
+        setbtvalue(o);
+        break;
+      case LUA_VNUMFLT:
+        setfltvalue(o, loadNumber(S));
+        break;
+      case LUA_VNUMINT:
+        setivalue(o, loadInteger(S));
+        break;
+      case LUA_VSHRSTR:
+      case LUA_VLNGSTR:
+        setsvalue2n(S->L, o, loadString(S, f));
+        break;
+      default: lua_assert(0);
+    }
+  }
+}
+
+
+static void loadProtos (LoadState *S, Proto *f) {
+  int i;
+  int n = loadInt(S);
+  f->p = luaM_newvectorchecked(S->L, n, Proto *);
+  f->sizep = n;
+  for (i = 0; i < n; i++)
+    f->p[i] = NULL;
+  for (i = 0; i < n; i++) {
+    f->p[i] = luaF_newproto(S->L);
+    luaC_objbarrier(S->L, f, f->p[i]);
+    loadFunction(S, f->p[i], f->source);
+  }
+}
+
+
+static void loadUpvalues (LoadState *S, Proto *f) {
+  int i, n;
+  n = loadInt(S);
+  f->upvalues = luaM_newvectorchecked(S->L, n, Upvaldesc);
+  f->sizeupvalues = n;
+  for (i = 0; i < n; i++) {
+    f->upvalues[i].name = NULL;
+    f->upvalues[i].instack = loadByte(S);
+    f->upvalues[i].idx = loadByte(S);
+    f->upvalues[i].kind = loadByte(S);
+  }
+}
+
+
+static void loadDebug (LoadState *S, Proto *f) {
+  int i, n;
+  n = loadInt(S);
+  f->lineinfo = luaM_newvectorchecked(S->L, n, ls_byte);
+  f->sizelineinfo = n;
+  loadVector(S, f->lineinfo, n);
+  n = loadInt(S);
+  f->abslineinfo = luaM_newvectorchecked(S->L, n, AbsLineInfo);
+  f->sizeabslineinfo = n;
+  for (i = 0; i < n; i++) {
+    f->abslineinfo[i].pc = loadInt(S);
+    f->abslineinfo[i].line = loadInt(S);
+  }
+  n = loadInt(S);
+  f->locvars = luaM_newvectorchecked(S->L, n, LocVar);
+  f->sizelocvars = n;
+  for (i = 0; i < n; i++)
+    f->locvars[i].varname = NULL;
+  for (i = 0; i < n; i++) {
+    f->locvars[i].varname = loadStringN(S, f);
+    f->locvars[i].startpc = loadInt(S);
+    f->locvars[i].endpc = loadInt(S);
+  }
+  n = loadInt(S);
+  for (i = 0; i < n; i++)
+    f->upvalues[i].name = loadStringN(S, f);
+}
+
+
+static void loadFunction (LoadState *S, Proto *f, TString *psource) {
+  f->source = loadStringN(S, f);
+  if (f->source == NULL)  /* no source in dump? */
+    f->source = psource;  /* reuse parent's source */
+  f->linedefined = loadInt(S);
+  f->lastlinedefined = loadInt(S);
+  f->numparams = loadByte(S);
+  f->is_vararg = loadByte(S);
+  f->maxstacksize = loadByte(S);
+  loadCode(S, f);
+  loadConstants(S, f);
+  loadUpvalues(S, f);
+  loadProtos(S, f);
+  loadDebug(S, f);
+}
+
+
+static void checkliteral (LoadState *S, const char *s, const char *msg) {
+  char buff[sizeof(LUA_SIGNATURE) + sizeof(LUAC_DATA)]; /* larger than both */
+  size_t len = strlen(s);
+  loadVector(S, buff, len);
+  if (memcmp(s, buff, len) != 0)
+    error(S, msg);
+}
+
+
+static void fchecksize (LoadState *S, size_t size, const char *tname) {
+  if (loadByte(S) != size)
+    error(S, luaO_pushfstring(S->L, "%s size mismatch", tname));
+}
+
+
+#define checksize(S,t)	fchecksize(S,sizeof(t),#t)
+
+static void checkHeader (LoadState *S) {
+  /* skip 1st char (already read and checked) */
+  checkliteral(S, &LUA_SIGNATURE[1], "not a binary chunk");
+  if (loadByte(S) != LUAC_VERSION)
+    error(S, "version mismatch");
+  if (loadByte(S) != LUAC_FORMAT)
+    error(S, "format mismatch");
+  checkliteral(S, LUAC_DATA, "corrupted chunk");
+  checksize(S, Instruction);
+  checksize(S, lua_Integer);
+  checksize(S, lua_Number);
+  if (loadInteger(S) != LUAC_INT)
+    error(S, "integer format mismatch");
+  if (loadNumber(S) != LUAC_NUM)
+    error(S, "float format mismatch");
+}
+
+
+/*
+** Load precompiled chunk.
+*/
+LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name) {
+  LoadState S;
+  LClosure *cl;
+  if (*name == '@' || *name == '=')
+    S.name = name + 1;
+  else if (*name == LUA_SIGNATURE[0])
+    S.name = "binary string";
+  else
+    S.name = name;
+  S.L = L;
+  S.Z = Z;
+  checkHeader(&S);
+  cl = luaF_newLclosure(L, loadByte(&S));
+  setclLvalue2s(L, L->top, cl);
+  luaD_inctop(L);
+  cl->p = luaF_newproto(L);
+  luaC_objbarrier(L, cl, cl->p);
+  loadFunction(&S, cl->p, NULL);
+  lua_assert(cl->nupvalues == cl->p->sizeupvalues);
+  luai_verifycode(L, cl->p);
+  return cl;
+}
+

+ 36 - 0
src/third_party/lua-5.4.0/src/lundump.h

@@ -0,0 +1,36 @@
+/*
+** $Id: lundump.h $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lundump_h
+#define lundump_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/* data to catch conversion errors */
+#define LUAC_DATA	"\x19\x93\r\n\x1a\n"
+
+#define LUAC_INT	0x5678
+#define LUAC_NUM	cast_num(370.5)
+
+/*
+** Encode major-minor version in one byte, one nibble for each
+*/
+#define MYINT(s)	(s[0]-'0')  /* assume one-digit numerals */
+#define LUAC_VERSION	(MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
+
+#define LUAC_FORMAT	0	/* this is the official format */
+
+/* load one chunk; from lundump.c */
+LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
+
+/* dump one chunk; from ldump.c */
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
+                         void* data, int strip);
+
+#endif

+ 289 - 0
src/third_party/lua-5.4.0/src/lutf8lib.c

@@ -0,0 +1,289 @@
+/*
+** $Id: lutf8lib.c $
+** Standard library for UTF-8 manipulation
+** See Copyright Notice in lua.h
+*/
+
+#define lutf8lib_c
+#define LUA_LIB
+
+#include "lprefix.h"
+
+
+#include <assert.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#define MAXUNICODE	0x10FFFFu
+
+#define MAXUTF		0x7FFFFFFFu
+
+/*
+** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits.
+*/
+#if (UINT_MAX >> 30) >= 1
+typedef unsigned int utfint;
+#else
+typedef unsigned long utfint;
+#endif
+
+
+#define iscont(p)	((*(p) & 0xC0) == 0x80)
+
+
+/* from strlib */
+/* translate a relative string position: negative means back from end */
+static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
+  if (pos >= 0) return pos;
+  else if (0u - (size_t)pos > len) return 0;
+  else return (lua_Integer)len + pos + 1;
+}
+
+
+/*
+** Decode one UTF-8 sequence, returning NULL if byte sequence is
+** invalid.  The array 'limits' stores the minimum value for each
+** sequence length, to check for overlong representations. Its first
+** entry forces an error for non-ascii bytes with no continuation
+** bytes (count == 0).
+*/
+static const char *utf8_decode (const char *s, utfint *val, int strict) {
+  static const utfint limits[] =
+        {~(utfint)0, 0x80, 0x800, 0x10000u, 0x200000u, 0x4000000u};
+  unsigned int c = (unsigned char)s[0];
+  utfint res = 0;  /* final result */
+  if (c < 0x80)  /* ascii? */
+    res = c;
+  else {
+    int count = 0;  /* to count number of continuation bytes */
+    for (; c & 0x40; c <<= 1) {  /* while it needs continuation bytes... */
+      unsigned int cc = (unsigned char)s[++count];  /* read next byte */
+      if ((cc & 0xC0) != 0x80)  /* not a continuation byte? */
+        return NULL;  /* invalid byte sequence */
+      res = (res << 6) | (cc & 0x3F);  /* add lower 6 bits from cont. byte */
+    }
+    res |= ((utfint)(c & 0x7F) << (count * 5));  /* add first byte */
+    if (count > 5 || res > MAXUTF || res < limits[count])
+      return NULL;  /* invalid byte sequence */
+    s += count;  /* skip continuation bytes read */
+  }
+  if (strict) {
+    /* check for invalid code points; too large or surrogates */
+    if (res > MAXUNICODE || (0xD800u <= res && res <= 0xDFFFu))
+      return NULL;
+  }
+  if (val) *val = res;
+  return s + 1;  /* +1 to include first byte */
+}
+
+
+/*
+** utf8len(s [, i [, j [, lax]]]) --> number of characters that
+** start in the range [i,j], or nil + current position if 's' is not
+** well formed in that interval
+*/
+static int utflen (lua_State *L) {
+  lua_Integer n = 0;  /* counter for the number of characters */
+  size_t len;  /* string length in bytes */
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
+  lua_Integer posj = u_posrelat(luaL_optinteger(L, 3, -1), len);
+  int lax = lua_toboolean(L, 4);
+  luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 2,
+                   "initial position out of bounds");
+  luaL_argcheck(L, --posj < (lua_Integer)len, 3,
+                   "final position out of bounds");
+  while (posi <= posj) {
+    const char *s1 = utf8_decode(s + posi, NULL, !lax);
+    if (s1 == NULL) {  /* conversion error? */
+      luaL_pushfail(L);  /* return fail ... */
+      lua_pushinteger(L, posi + 1);  /* ... and current position */
+      return 2;
+    }
+    posi = s1 - s;
+    n++;
+  }
+  lua_pushinteger(L, n);
+  return 1;
+}
+
+
+/*
+** codepoint(s, [i, [j [, lax]]]) -> returns codepoints for all
+** characters that start in the range [i,j]
+*/
+static int codepoint (lua_State *L) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
+  lua_Integer pose = u_posrelat(luaL_optinteger(L, 3, posi), len);
+  int lax = lua_toboolean(L, 4);
+  int n;
+  const char *se;
+  luaL_argcheck(L, posi >= 1, 2, "out of bounds");
+  luaL_argcheck(L, pose <= (lua_Integer)len, 3, "out of bounds");
+  if (posi > pose) return 0;  /* empty interval; return no values */
+  if (pose - posi >= INT_MAX)  /* (lua_Integer -> int) overflow? */
+    return luaL_error(L, "string slice too long");
+  n = (int)(pose -  posi) + 1;  /* upper bound for number of returns */
+  luaL_checkstack(L, n, "string slice too long");
+  n = 0;  /* count the number of returns */
+  se = s + pose;  /* string end */
+  for (s += posi - 1; s < se;) {
+    utfint code;
+    s = utf8_decode(s, &code, !lax);
+    if (s == NULL)
+      return luaL_error(L, "invalid UTF-8 code");
+    lua_pushinteger(L, code);
+    n++;
+  }
+  return n;
+}
+
+
+static void pushutfchar (lua_State *L, int arg) {
+  lua_Unsigned code = (lua_Unsigned)luaL_checkinteger(L, arg);
+  luaL_argcheck(L, code <= MAXUTF, arg, "value out of range");
+  lua_pushfstring(L, "%U", (long)code);
+}
+
+
+/*
+** utfchar(n1, n2, ...)  -> char(n1)..char(n2)...
+*/
+static int utfchar (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  if (n == 1)  /* optimize common case of single char */
+    pushutfchar(L, 1);
+  else {
+    int i;
+    luaL_Buffer b;
+    luaL_buffinit(L, &b);
+    for (i = 1; i <= n; i++) {
+      pushutfchar(L, i);
+      luaL_addvalue(&b);
+    }
+    luaL_pushresult(&b);
+  }
+  return 1;
+}
+
+
+/*
+** offset(s, n, [i])  -> index where n-th character counting from
+**   position 'i' starts; 0 means character at 'i'.
+*/
+static int byteoffset (lua_State *L) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer n  = luaL_checkinteger(L, 2);
+  lua_Integer posi = (n >= 0) ? 1 : len + 1;
+  posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
+  luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
+                   "position out of bounds");
+  if (n == 0) {
+    /* find beginning of current byte sequence */
+    while (posi > 0 && iscont(s + posi)) posi--;
+  }
+  else {
+    if (iscont(s + posi))
+      return luaL_error(L, "initial position is a continuation byte");
+    if (n < 0) {
+       while (n < 0 && posi > 0) {  /* move back */
+         do {  /* find beginning of previous character */
+           posi--;
+         } while (posi > 0 && iscont(s + posi));
+         n++;
+       }
+     }
+     else {
+       n--;  /* do not move for 1st character */
+       while (n > 0 && posi < (lua_Integer)len) {
+         do {  /* find beginning of next character */
+           posi++;
+         } while (iscont(s + posi));  /* (cannot pass final '\0') */
+         n--;
+       }
+     }
+  }
+  if (n == 0)  /* did it find given character? */
+    lua_pushinteger(L, posi + 1);
+  else  /* no such character */
+    luaL_pushfail(L);
+  return 1;
+}
+
+
+static int iter_aux (lua_State *L, int strict) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer n = lua_tointeger(L, 2) - 1;
+  if (n < 0)  /* first iteration? */
+    n = 0;  /* start from here */
+  else if (n < (lua_Integer)len) {
+    n++;  /* skip current byte */
+    while (iscont(s + n)) n++;  /* and its continuations */
+  }
+  if (n >= (lua_Integer)len)
+    return 0;  /* no more codepoints */
+  else {
+    utfint code;
+    const char *next = utf8_decode(s + n, &code, strict);
+    if (next == NULL)
+      return luaL_error(L, "invalid UTF-8 code");
+    lua_pushinteger(L, n + 1);
+    lua_pushinteger(L, code);
+    return 2;
+  }
+}
+
+
+static int iter_auxstrict (lua_State *L) {
+  return iter_aux(L, 1);
+}
+
+static int iter_auxlax (lua_State *L) {
+  return iter_aux(L, 0);
+}
+
+
+static int iter_codes (lua_State *L) {
+  int lax = lua_toboolean(L, 2);
+  luaL_checkstring(L, 1);
+  lua_pushcfunction(L, lax ? iter_auxlax : iter_auxstrict);
+  lua_pushvalue(L, 1);
+  lua_pushinteger(L, 0);
+  return 3;
+}
+
+
+/* pattern to match a single UTF-8 character */
+#define UTF8PATT	"[\0-\x7F\xC2-\xFD][\x80-\xBF]*"
+
+
+static const luaL_Reg funcs[] = {
+  {"offset", byteoffset},
+  {"codepoint", codepoint},
+  {"char", utfchar},
+  {"len", utflen},
+  {"codes", iter_codes},
+  /* placeholders */
+  {"charpattern", NULL},
+  {NULL, NULL}
+};
+
+
+LUAMOD_API int luaopen_utf8 (lua_State *L) {
+  luaL_newlib(L, funcs);
+  lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1);
+  lua_setfield(L, -2, "charpattern");
+  return 1;
+}
+

+ 1812 - 0
src/third_party/lua-5.4.0/src/lvm.c

@@ -0,0 +1,1812 @@
+/*
+** $Id: lvm.c $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#define lvm_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+#include <float.h>
+#include <limits.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lvm.h"
+
+
+/*
+** By default, use jump tables in the main interpreter loop on gcc
+** and compatible compilers.
+*/
+#if !defined(LUA_USE_JUMPTABLE)
+#if defined(__GNUC__)
+#define LUA_USE_JUMPTABLE	1
+#else
+#define LUA_USE_JUMPTABLE	0
+#endif
+#endif
+
+
+
+/* limit for table tag-method chains (to avoid infinite loops) */
+#define MAXTAGLOOP	2000
+
+
+/*
+** 'l_intfitsf' checks whether a given integer is in the range that
+** can be converted to a float without rounding. Used in comparisons.
+*/
+
+/* number of bits in the mantissa of a float */
+#define NBM		(l_floatatt(MANT_DIG))
+
+/*
+** Check whether some integers may not fit in a float, testing whether
+** (maxinteger >> NBM) > 0. (That implies (1 << NBM) <= maxinteger.)
+** (The shifts are done in parts, to avoid shifting by more than the size
+** of an integer. In a worst case, NBM == 113 for long double and
+** sizeof(long) == 32.)
+*/
+#if ((((LUA_MAXINTEGER >> (NBM / 4)) >> (NBM / 4)) >> (NBM / 4)) \
+	>> (NBM - (3 * (NBM / 4))))  >  0
+
+/* limit for integers that fit in a float */
+#define MAXINTFITSF	((lua_Unsigned)1 << NBM)
+
+/* check whether 'i' is in the interval [-MAXINTFITSF, MAXINTFITSF] */
+#define l_intfitsf(i)	((MAXINTFITSF + l_castS2U(i)) <= (2 * MAXINTFITSF))
+
+#else  /* all integers fit in a float precisely */
+
+#define l_intfitsf(i)	1
+
+#endif
+
+
+/*
+** Try to convert a value from string to a number value.
+** If the value is not a string or is a string not representing
+** a valid numeral (or if coercions from strings to numbers
+** are disabled via macro 'cvt2num'), do not modify 'result'
+** and return 0.
+*/
+static int l_strton (const TValue *obj, TValue *result) {
+  lua_assert(obj != result);
+  if (!cvt2num(obj))  /* is object not a string? */
+    return 0;
+  else
+    return (luaO_str2num(svalue(obj), result) == vslen(obj) + 1);
+}
+
+
+/*
+** Try to convert a value to a float. The float case is already handled
+** by the macro 'tonumber'.
+*/
+int luaV_tonumber_ (const TValue *obj, lua_Number *n) {
+  TValue v;
+  if (ttisinteger(obj)) {
+    *n = cast_num(ivalue(obj));
+    return 1;
+  }
+  else if (l_strton(obj, &v)) {  /* string coercible to number? */
+    *n = nvalue(&v);  /* convert result of 'luaO_str2num' to a float */
+    return 1;
+  }
+  else
+    return 0;  /* conversion failed */
+}
+
+
+/*
+** try to convert a float to an integer, rounding according to 'mode'.
+*/
+int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode) {
+  lua_Number f = l_floor(n);
+  if (n != f) {  /* not an integral value? */
+    if (mode == F2Ieq) return 0;  /* fails if mode demands integral value */
+    else if (mode == F2Iceil)  /* needs ceil? */
+      f += 1;  /* convert floor to ceil (remember: n != f) */
+  }
+  return lua_numbertointeger(f, p);
+}
+
+
+/*
+** try to convert a value to an integer, rounding according to 'mode',
+** without string coercion.
+** ("Fast track" handled by macro 'tointegerns'.)
+*/
+int luaV_tointegerns (const TValue *obj, lua_Integer *p, F2Imod mode) {
+  if (ttisfloat(obj))
+    return luaV_flttointeger(fltvalue(obj), p, mode);
+  else if (ttisinteger(obj)) {
+    *p = ivalue(obj);
+    return 1;
+  }
+  else
+    return 0;
+}
+
+
+/*
+** try to convert a value to an integer.
+*/
+int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode) {
+  TValue v;
+  if (l_strton(obj, &v))  /* does 'obj' point to a numerical string? */
+    obj = &v;  /* change it to point to its corresponding number */
+  return luaV_tointegerns(obj, p, mode);
+}
+
+
+/*
+** Try to convert a 'for' limit to an integer, preserving the semantics
+** of the loop. Return true if the loop must not run; otherwise, '*p'
+** gets the integer limit.
+** (The following explanation assumes a positive step; it is valid for
+** negative steps mutatis mutandis.)
+** If the limit is an integer or can be converted to an integer,
+** rounding down, that is the limit.
+** Otherwise, check whether the limit can be converted to a float. If
+** the float is too large, clip it to LUA_MAXINTEGER.  If the float
+** is too negative, the loop should not run, because any initial
+** integer value is greater than such limit; so, the function returns
+** true to signal that. (For this latter case, no integer limit would be
+** correct; even a limit of LUA_MININTEGER would run the loop once for
+** an initial value equal to LUA_MININTEGER.)
+*/
+static int forlimit (lua_State *L, lua_Integer init, const TValue *lim,
+                                   lua_Integer *p, lua_Integer step) {
+  if (!luaV_tointeger(lim, p, (step < 0 ? F2Iceil : F2Ifloor))) {
+    /* not coercible to in integer */
+    lua_Number flim;  /* try to convert to float */
+    if (!tonumber(lim, &flim)) /* cannot convert to float? */
+      luaG_forerror(L, lim, "limit");
+    /* else 'flim' is a float out of integer bounds */
+    if (luai_numlt(0, flim)) {  /* if it is positive, it is too large */
+      if (step < 0) return 1;  /* initial value must be less than it */
+      *p = LUA_MAXINTEGER;  /* truncate */
+    }
+    else {  /* it is less than min integer */
+      if (step > 0) return 1;  /* initial value must be greater than it */
+      *p = LUA_MININTEGER;  /* truncate */
+    }
+  }
+  return (step > 0 ? init > *p : init < *p);  /* not to run? */
+}
+
+
+/*
+** Prepare a numerical for loop (opcode OP_FORPREP).
+** Return true to skip the loop. Otherwise,
+** after preparation, stack will be as follows:
+**   ra : internal index (safe copy of the control variable)
+**   ra + 1 : loop counter (integer loops) or limit (float loops)
+**   ra + 2 : step
+**   ra + 3 : control variable
+*/
+static int forprep (lua_State *L, StkId ra) {
+  TValue *pinit = s2v(ra);
+  TValue *plimit = s2v(ra + 1);
+  TValue *pstep = s2v(ra + 2);
+  if (ttisinteger(pinit) && ttisinteger(pstep)) { /* integer loop? */
+    lua_Integer init = ivalue(pinit);
+    lua_Integer step = ivalue(pstep);
+    lua_Integer limit;
+    if (step == 0)
+      luaG_runerror(L, "'for' step is zero");
+    setivalue(s2v(ra + 3), init);  /* control variable */
+    if (forlimit(L, init, plimit, &limit, step))
+      return 1;  /* skip the loop */
+    else {  /* prepare loop counter */
+      lua_Unsigned count;
+      if (step > 0) {  /* ascending loop? */
+        count = l_castS2U(limit) - l_castS2U(init);
+        if (step != 1)  /* avoid division in the too common case */
+          count /= l_castS2U(step);
+      }
+      else {  /* step < 0; descending loop */
+        count = l_castS2U(init) - l_castS2U(limit);
+        /* 'step+1' avoids negating 'mininteger' */
+        count /= l_castS2U(-(step + 1)) + 1u;
+      }
+      /* store the counter in place of the limit (which won't be
+         needed anymore */
+      setivalue(plimit, l_castU2S(count));
+    }
+  }
+  else {  /* try making all values floats */
+    lua_Number init; lua_Number limit; lua_Number step;
+    if (unlikely(!tonumber(plimit, &limit)))
+      luaG_forerror(L, plimit, "limit");
+    if (unlikely(!tonumber(pstep, &step)))
+      luaG_forerror(L, pstep, "step");
+    if (unlikely(!tonumber(pinit, &init)))
+      luaG_forerror(L, pinit, "initial value");
+    if (step == 0)
+      luaG_runerror(L, "'for' step is zero");
+    if (luai_numlt(0, step) ? luai_numlt(limit, init)
+                            : luai_numlt(init, limit))
+      return 1;  /* skip the loop */
+    else {
+      /* make sure internal values are all floats */
+      setfltvalue(plimit, limit);
+      setfltvalue(pstep, step);
+      setfltvalue(s2v(ra), init);  /* internal index */
+      setfltvalue(s2v(ra + 3), init);  /* control variable */
+    }
+  }
+  return 0;
+}
+
+
+/*
+** Execute a step of a float numerical for loop, returning
+** true iff the loop must continue. (The integer case is
+** written online with opcode OP_FORLOOP, for performance.)
+*/
+static int floatforloop (StkId ra) {
+  lua_Number step = fltvalue(s2v(ra + 2));
+  lua_Number limit = fltvalue(s2v(ra + 1));
+  lua_Number idx = fltvalue(s2v(ra));  /* internal index */
+  idx = luai_numadd(L, idx, step);  /* increment index */
+  if (luai_numlt(0, step) ? luai_numle(idx, limit)
+                          : luai_numle(limit, idx)) {
+    chgfltvalue(s2v(ra), idx);  /* update internal index */
+    setfltvalue(s2v(ra + 3), idx);  /* and control variable */
+    return 1;  /* jump back */
+  }
+  else
+    return 0;  /* finish the loop */
+}
+
+
+/*
+** Finish the table access 'val = t[key]'.
+** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
+** t[k] entry (which must be empty).
+*/
+void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
+                      const TValue *slot) {
+  int loop;  /* counter to avoid infinite loops */
+  const TValue *tm;  /* metamethod */
+  for (loop = 0; loop < MAXTAGLOOP; loop++) {
+    if (slot == NULL) {  /* 't' is not a table? */
+      lua_assert(!ttistable(t));
+      tm = luaT_gettmbyobj(L, t, TM_INDEX);
+      if (unlikely(notm(tm)))
+        luaG_typeerror(L, t, "index");  /* no metamethod */
+      /* else will try the metamethod */
+    }
+    else {  /* 't' is a table */
+      lua_assert(isempty(slot));
+      tm = fasttm(L, hvalue(t)->metatable, TM_INDEX);  /* table's metamethod */
+      if (tm == NULL) {  /* no metamethod? */
+        setnilvalue(s2v(val));  /* result is nil */
+        return;
+      }
+      /* else will try the metamethod */
+    }
+    if (ttisfunction(tm)) {  /* is metamethod a function? */
+      luaT_callTMres(L, tm, t, key, val);  /* call it */
+      return;
+    }
+    t = tm;  /* else try to access 'tm[key]' */
+    if (luaV_fastget(L, t, key, slot, luaH_get)) {  /* fast track? */
+      setobj2s(L, val, slot);  /* done */
+      return;
+    }
+    /* else repeat (tail call 'luaV_finishget') */
+  }
+  luaG_runerror(L, "'__index' chain too long; possible loop");
+}
+
+
+/*
+** Finish a table assignment 't[key] = val'.
+** If 'slot' is NULL, 't' is not a table.  Otherwise, 'slot' points
+** to the entry 't[key]', or to a value with an absent key if there
+** is no such entry.  (The value at 'slot' must be empty, otherwise
+** 'luaV_fastget' would have done the job.)
+*/
+void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
+                     TValue *val, const TValue *slot) {
+  int loop;  /* counter to avoid infinite loops */
+  for (loop = 0; loop < MAXTAGLOOP; loop++) {
+    const TValue *tm;  /* '__newindex' metamethod */
+    if (slot != NULL) {  /* is 't' a table? */
+      Table *h = hvalue(t);  /* save 't' table */
+      lua_assert(isempty(slot));  /* slot must be empty */
+      tm = fasttm(L, h->metatable, TM_NEWINDEX);  /* get metamethod */
+      if (tm == NULL) {  /* no metamethod? */
+        if (isabstkey(slot))  /* no previous entry? */
+          slot = luaH_newkey(L, h, key);  /* create one */
+        /* no metamethod and (now) there is an entry with given key */
+        setobj2t(L, cast(TValue *, slot), val);  /* set its new value */
+        invalidateTMcache(h);
+        luaC_barrierback(L, obj2gco(h), val);
+        return;
+      }
+      /* else will try the metamethod */
+    }
+    else {  /* not a table; check metamethod */
+      tm = luaT_gettmbyobj(L, t, TM_NEWINDEX);
+      if (unlikely(notm(tm)))
+        luaG_typeerror(L, t, "index");
+    }
+    /* try the metamethod */
+    if (ttisfunction(tm)) {
+      luaT_callTM(L, tm, t, key, val);
+      return;
+    }
+    t = tm;  /* else repeat assignment over 'tm' */
+    if (luaV_fastget(L, t, key, slot, luaH_get)) {
+      luaV_finishfastset(L, t, slot, val);
+      return;  /* done */
+    }
+    /* else 'return luaV_finishset(L, t, key, val, slot)' (loop) */
+  }
+  luaG_runerror(L, "'__newindex' chain too long; possible loop");
+}
+
+
+/*
+** Compare two strings 'ls' x 'rs', returning an integer less-equal-
+** -greater than zero if 'ls' is less-equal-greater than 'rs'.
+** The code is a little tricky because it allows '\0' in the strings
+** and it uses 'strcoll' (to respect locales) for each segments
+** of the strings.
+*/
+static int l_strcmp (const TString *ls, const TString *rs) {
+  const char *l = getstr(ls);
+  size_t ll = tsslen(ls);
+  const char *r = getstr(rs);
+  size_t lr = tsslen(rs);
+  for (;;) {  /* for each segment */
+    int temp = strcoll(l, r);
+    if (temp != 0)  /* not equal? */
+      return temp;  /* done */
+    else {  /* strings are equal up to a '\0' */
+      size_t len = strlen(l);  /* index of first '\0' in both strings */
+      if (len == lr)  /* 'rs' is finished? */
+        return (len == ll) ? 0 : 1;  /* check 'ls' */
+      else if (len == ll)  /* 'ls' is finished? */
+        return -1;  /* 'ls' is less than 'rs' ('rs' is not finished) */
+      /* both strings longer than 'len'; go on comparing after the '\0' */
+      len++;
+      l += len; ll -= len; r += len; lr -= len;
+    }
+  }
+}
+
+
+/*
+** Check whether integer 'i' is less than float 'f'. If 'i' has an
+** exact representation as a float ('l_intfitsf'), compare numbers as
+** floats. Otherwise, use the equivalence 'i < f <=> i < ceil(f)'.
+** If 'ceil(f)' is out of integer range, either 'f' is greater than
+** all integers or less than all integers.
+** (The test with 'l_intfitsf' is only for performance; the else
+** case is correct for all values, but it is slow due to the conversion
+** from float to int.)
+** When 'f' is NaN, comparisons must result in false.
+*/
+static int LTintfloat (lua_Integer i, lua_Number f) {
+  if (l_intfitsf(i))
+    return luai_numlt(cast_num(i), f);  /* compare them as floats */
+  else {  /* i < f <=> i < ceil(f) */
+    lua_Integer fi;
+    if (luaV_flttointeger(f, &fi, F2Iceil))  /* fi = ceil(f) */
+      return i < fi;   /* compare them as integers */
+    else  /* 'f' is either greater or less than all integers */
+      return f > 0;  /* greater? */
+  }
+}
+
+
+/*
+** Check whether integer 'i' is less than or equal to float 'f'.
+** See comments on previous function.
+*/
+static int LEintfloat (lua_Integer i, lua_Number f) {
+  if (l_intfitsf(i))
+    return luai_numle(cast_num(i), f);  /* compare them as floats */
+  else {  /* i <= f <=> i <= floor(f) */
+    lua_Integer fi;
+    if (luaV_flttointeger(f, &fi, F2Ifloor))  /* fi = floor(f) */
+      return i <= fi;   /* compare them as integers */
+    else  /* 'f' is either greater or less than all integers */
+      return f > 0;  /* greater? */
+  }
+}
+
+
+/*
+** Check whether float 'f' is less than integer 'i'.
+** See comments on previous function.
+*/
+static int LTfloatint (lua_Number f, lua_Integer i) {
+  if (l_intfitsf(i))
+    return luai_numlt(f, cast_num(i));  /* compare them as floats */
+  else {  /* f < i <=> floor(f) < i */
+    lua_Integer fi;
+    if (luaV_flttointeger(f, &fi, F2Ifloor))  /* fi = floor(f) */
+      return fi < i;   /* compare them as integers */
+    else  /* 'f' is either greater or less than all integers */
+      return f < 0;  /* less? */
+  }
+}
+
+
+/*
+** Check whether float 'f' is less than or equal to integer 'i'.
+** See comments on previous function.
+*/
+static int LEfloatint (lua_Number f, lua_Integer i) {
+  if (l_intfitsf(i))
+    return luai_numle(f, cast_num(i));  /* compare them as floats */
+  else {  /* f <= i <=> ceil(f) <= i */
+    lua_Integer fi;
+    if (luaV_flttointeger(f, &fi, F2Iceil))  /* fi = ceil(f) */
+      return fi <= i;   /* compare them as integers */
+    else  /* 'f' is either greater or less than all integers */
+      return f < 0;  /* less? */
+  }
+}
+
+
+/*
+** Return 'l < r', for numbers.
+*/
+static int LTnum (const TValue *l, const TValue *r) {
+  lua_assert(ttisnumber(l) && ttisnumber(r));
+  if (ttisinteger(l)) {
+    lua_Integer li = ivalue(l);
+    if (ttisinteger(r))
+      return li < ivalue(r);  /* both are integers */
+    else  /* 'l' is int and 'r' is float */
+      return LTintfloat(li, fltvalue(r));  /* l < r ? */
+  }
+  else {
+    lua_Number lf = fltvalue(l);  /* 'l' must be float */
+    if (ttisfloat(r))
+      return luai_numlt(lf, fltvalue(r));  /* both are float */
+    else  /* 'l' is float and 'r' is int */
+      return LTfloatint(lf, ivalue(r));
+  }
+}
+
+
+/*
+** Return 'l <= r', for numbers.
+*/
+static int LEnum (const TValue *l, const TValue *r) {
+  lua_assert(ttisnumber(l) && ttisnumber(r));
+  if (ttisinteger(l)) {
+    lua_Integer li = ivalue(l);
+    if (ttisinteger(r))
+      return li <= ivalue(r);  /* both are integers */
+    else  /* 'l' is int and 'r' is float */
+      return LEintfloat(li, fltvalue(r));  /* l <= r ? */
+  }
+  else {
+    lua_Number lf = fltvalue(l);  /* 'l' must be float */
+    if (ttisfloat(r))
+      return luai_numle(lf, fltvalue(r));  /* both are float */
+    else  /* 'l' is float and 'r' is int */
+      return LEfloatint(lf, ivalue(r));
+  }
+}
+
+
+/*
+** return 'l < r' for non-numbers.
+*/
+static int lessthanothers (lua_State *L, const TValue *l, const TValue *r) {
+  lua_assert(!ttisnumber(l) || !ttisnumber(r));
+  if (ttisstring(l) && ttisstring(r))  /* both are strings? */
+    return l_strcmp(tsvalue(l), tsvalue(r)) < 0;
+  else
+    return luaT_callorderTM(L, l, r, TM_LT);
+}
+
+
+/*
+** Main operation less than; return 'l < r'.
+*/
+int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r) {
+  if (ttisnumber(l) && ttisnumber(r))  /* both operands are numbers? */
+    return LTnum(l, r);
+  else return lessthanothers(L, l, r);
+}
+
+
+/*
+** return 'l <= r' for non-numbers.
+*/
+static int lessequalothers (lua_State *L, const TValue *l, const TValue *r) {
+  lua_assert(!ttisnumber(l) || !ttisnumber(r));
+  if (ttisstring(l) && ttisstring(r))  /* both are strings? */
+    return l_strcmp(tsvalue(l), tsvalue(r)) <= 0;
+  else
+    return luaT_callorderTM(L, l, r, TM_LE);
+}
+
+
+/*
+** Main operation less than or equal to; return 'l <= r'.
+*/
+int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r) {
+  if (ttisnumber(l) && ttisnumber(r))  /* both operands are numbers? */
+    return LEnum(l, r);
+  else return lessequalothers(L, l, r);
+}
+
+
+/*
+** Main operation for equality of Lua values; return 't1 == t2'.
+** L == NULL means raw equality (no metamethods)
+*/
+int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2) {
+  const TValue *tm;
+  if (ttypetag(t1) != ttypetag(t2)) {  /* not the same variant? */
+    if (ttype(t1) != ttype(t2) || ttype(t1) != LUA_TNUMBER)
+      return 0;  /* only numbers can be equal with different variants */
+    else {  /* two numbers with different variants */
+      lua_Integer i1, i2;  /* compare them as integers */
+      return (tointegerns(t1, &i1) && tointegerns(t2, &i2) && i1 == i2);
+    }
+  }
+  /* values have same type and same variant */
+  switch (ttypetag(t1)) {
+    case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE: return 1;
+    case LUA_VNUMINT: return (ivalue(t1) == ivalue(t2));
+    case LUA_VNUMFLT: return luai_numeq(fltvalue(t1), fltvalue(t2));
+    case LUA_VLIGHTUSERDATA: return pvalue(t1) == pvalue(t2);
+    case LUA_VLCF: return fvalue(t1) == fvalue(t2);
+    case LUA_VSHRSTR: return eqshrstr(tsvalue(t1), tsvalue(t2));
+    case LUA_VLNGSTR: return luaS_eqlngstr(tsvalue(t1), tsvalue(t2));
+    case LUA_VUSERDATA: {
+      if (uvalue(t1) == uvalue(t2)) return 1;
+      else if (L == NULL) return 0;
+      tm = fasttm(L, uvalue(t1)->metatable, TM_EQ);
+      if (tm == NULL)
+        tm = fasttm(L, uvalue(t2)->metatable, TM_EQ);
+      break;  /* will try TM */
+    }
+    case LUA_VTABLE: {
+      if (hvalue(t1) == hvalue(t2)) return 1;
+      else if (L == NULL) return 0;
+      tm = fasttm(L, hvalue(t1)->metatable, TM_EQ);
+      if (tm == NULL)
+        tm = fasttm(L, hvalue(t2)->metatable, TM_EQ);
+      break;  /* will try TM */
+    }
+    default:
+      return gcvalue(t1) == gcvalue(t2);
+  }
+  if (tm == NULL)  /* no TM? */
+    return 0;  /* objects are different */
+  else {
+    luaT_callTMres(L, tm, t1, t2, L->top);  /* call TM */
+    return !l_isfalse(s2v(L->top));
+  }
+}
+
+
+/* macro used by 'luaV_concat' to ensure that element at 'o' is a string */
+#define tostring(L,o)  \
+	(ttisstring(o) || (cvt2str(o) && (luaO_tostring(L, o), 1)))
+
+#define isemptystr(o)	(ttisshrstring(o) && tsvalue(o)->shrlen == 0)
+
+/* copy strings in stack from top - n up to top - 1 to buffer */
+static void copy2buff (StkId top, int n, char *buff) {
+  size_t tl = 0;  /* size already copied */
+  do {
+    size_t l = vslen(s2v(top - n));  /* length of string being copied */
+    memcpy(buff + tl, svalue(s2v(top - n)), l * sizeof(char));
+    tl += l;
+  } while (--n > 0);
+}
+
+
+/*
+** Main operation for concatenation: concat 'total' values in the stack,
+** from 'L->top - total' up to 'L->top - 1'.
+*/
+void luaV_concat (lua_State *L, int total) {
+  lua_assert(total >= 2);
+  do {
+    StkId top = L->top;
+    int n = 2;  /* number of elements handled in this pass (at least 2) */
+    if (!(ttisstring(s2v(top - 2)) || cvt2str(s2v(top - 2))) ||
+        !tostring(L, s2v(top - 1)))
+      luaT_tryconcatTM(L);
+    else if (isemptystr(s2v(top - 1)))  /* second operand is empty? */
+      cast_void(tostring(L, s2v(top - 2)));  /* result is first operand */
+    else if (isemptystr(s2v(top - 2))) {  /* first operand is empty string? */
+      setobjs2s(L, top - 2, top - 1);  /* result is second op. */
+    }
+    else {
+      /* at least two non-empty string values; get as many as possible */
+      size_t tl = vslen(s2v(top - 1));
+      TString *ts;
+      /* collect total length and number of strings */
+      for (n = 1; n < total && tostring(L, s2v(top - n - 1)); n++) {
+        size_t l = vslen(s2v(top - n - 1));
+        if (unlikely(l >= (MAX_SIZE/sizeof(char)) - tl))
+          luaG_runerror(L, "string length overflow");
+        tl += l;
+      }
+      if (tl <= LUAI_MAXSHORTLEN) {  /* is result a short string? */
+        char buff[LUAI_MAXSHORTLEN];
+        copy2buff(top, n, buff);  /* copy strings to buffer */
+        ts = luaS_newlstr(L, buff, tl);
+      }
+      else {  /* long string; copy strings directly to final result */
+        ts = luaS_createlngstrobj(L, tl);
+        copy2buff(top, n, getstr(ts));
+      }
+      setsvalue2s(L, top - n, ts);  /* create result */
+    }
+    total -= n-1;  /* got 'n' strings to create 1 new */
+    L->top -= n-1;  /* popped 'n' strings and pushed one */
+  } while (total > 1);  /* repeat until only 1 result left */
+}
+
+
+/*
+** Main operation 'ra = #rb'.
+*/
+void luaV_objlen (lua_State *L, StkId ra, const TValue *rb) {
+  const TValue *tm;
+  switch (ttypetag(rb)) {
+    case LUA_VTABLE: {
+      Table *h = hvalue(rb);
+      tm = fasttm(L, h->metatable, TM_LEN);
+      if (tm) break;  /* metamethod? break switch to call it */
+      setivalue(s2v(ra), luaH_getn(h));  /* else primitive len */
+      return;
+    }
+    case LUA_VSHRSTR: {
+      setivalue(s2v(ra), tsvalue(rb)->shrlen);
+      return;
+    }
+    case LUA_VLNGSTR: {
+      setivalue(s2v(ra), tsvalue(rb)->u.lnglen);
+      return;
+    }
+    default: {  /* try metamethod */
+      tm = luaT_gettmbyobj(L, rb, TM_LEN);
+      if (unlikely(notm(tm)))  /* no metamethod? */
+        luaG_typeerror(L, rb, "get length of");
+      break;
+    }
+  }
+  luaT_callTMres(L, tm, rb, rb, ra);
+}
+
+
+/*
+** Integer division; return 'm // n', that is, floor(m/n).
+** C division truncates its result (rounds towards zero).
+** 'floor(q) == trunc(q)' when 'q >= 0' or when 'q' is integer,
+** otherwise 'floor(q) == trunc(q) - 1'.
+*/
+lua_Integer luaV_idiv (lua_State *L, lua_Integer m, lua_Integer n) {
+  if (unlikely(l_castS2U(n) + 1u <= 1u)) {  /* special cases: -1 or 0 */
+    if (n == 0)
+      luaG_runerror(L, "attempt to divide by zero");
+    return intop(-, 0, m);   /* n==-1; avoid overflow with 0x80000...//-1 */
+  }
+  else {
+    lua_Integer q = m / n;  /* perform C division */
+    if ((m ^ n) < 0 && m % n != 0)  /* 'm/n' would be negative non-integer? */
+      q -= 1;  /* correct result for different rounding */
+    return q;
+  }
+}
+
+
+/*
+** Integer modulus; return 'm % n'. (Assume that C '%' with
+** negative operands follows C99 behavior. See previous comment
+** about luaV_idiv.)
+*/
+lua_Integer luaV_mod (lua_State *L, lua_Integer m, lua_Integer n) {
+  if (unlikely(l_castS2U(n) + 1u <= 1u)) {  /* special cases: -1 or 0 */
+    if (n == 0)
+      luaG_runerror(L, "attempt to perform 'n%%0'");
+    return 0;   /* m % -1 == 0; avoid overflow with 0x80000...%-1 */
+  }
+  else {
+    lua_Integer r = m % n;
+    if (r != 0 && (r ^ n) < 0)  /* 'm/n' would be non-integer negative? */
+      r += n;  /* correct result for different rounding */
+    return r;
+  }
+}
+
+
+/*
+** Float modulus
+*/
+lua_Number luaV_modf (lua_State *L, lua_Number m, lua_Number n) {
+  lua_Number r;
+  luai_nummod(L, m, n, r);
+  return r;
+}
+
+
+/* number of bits in an integer */
+#define NBITS	cast_int(sizeof(lua_Integer) * CHAR_BIT)
+
+/*
+** Shift left operation. (Shift right just negates 'y'.)
+*/
+#define luaV_shiftr(x,y)	luaV_shiftl(x,-(y))
+
+lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y) {
+  if (y < 0) {  /* shift right? */
+    if (y <= -NBITS) return 0;
+    else return intop(>>, x, -y);
+  }
+  else {  /* shift left */
+    if (y >= NBITS) return 0;
+    else return intop(<<, x, y);
+  }
+}
+
+
+/*
+** create a new Lua closure, push it in the stack, and initialize
+** its upvalues.
+*/
+static void pushclosure (lua_State *L, Proto *p, UpVal **encup, StkId base,
+                         StkId ra) {
+  int nup = p->sizeupvalues;
+  Upvaldesc *uv = p->upvalues;
+  int i;
+  LClosure *ncl = luaF_newLclosure(L, nup);
+  ncl->p = p;
+  setclLvalue2s(L, ra, ncl);  /* anchor new closure in stack */
+  for (i = 0; i < nup; i++) {  /* fill in its upvalues */
+    if (uv[i].instack)  /* upvalue refers to local variable? */
+      ncl->upvals[i] = luaF_findupval(L, base + uv[i].idx);
+    else  /* get upvalue from enclosing function */
+      ncl->upvals[i] = encup[uv[i].idx];
+    luaC_objbarrier(L, ncl, ncl->upvals[i]);
+  }
+}
+
+
+/*
+** finish execution of an opcode interrupted by a yield
+*/
+void luaV_finishOp (lua_State *L) {
+  CallInfo *ci = L->ci;
+  StkId base = ci->func + 1;
+  Instruction inst = *(ci->u.l.savedpc - 1);  /* interrupted instruction */
+  OpCode op = GET_OPCODE(inst);
+  switch (op) {  /* finish its execution */
+    case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: {
+      setobjs2s(L, base + GETARG_A(*(ci->u.l.savedpc - 2)), --L->top);
+      break;
+    }
+    case OP_UNM: case OP_BNOT: case OP_LEN:
+    case OP_GETTABUP: case OP_GETTABLE: case OP_GETI:
+    case OP_GETFIELD: case OP_SELF: {
+      setobjs2s(L, base + GETARG_A(inst), --L->top);
+      break;
+    }
+    case OP_LT: case OP_LE:
+    case OP_LTI: case OP_LEI:
+    case OP_GTI: case OP_GEI:
+    case OP_EQ: {  /* note that 'OP_EQI'/'OP_EQK' cannot yield */
+      int res = !l_isfalse(s2v(L->top - 1));
+      L->top--;
+#if defined(LUA_COMPAT_LT_LE)
+      if (ci->callstatus & CIST_LEQ) {  /* "<=" using "<" instead? */
+        ci->callstatus ^= CIST_LEQ;  /* clear mark */
+        res = !res;  /* negate result */
+      }
+#endif
+      lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_JMP);
+      if (res != GETARG_k(inst))  /* condition failed? */
+        ci->u.l.savedpc++;  /* skip jump instruction */
+      break;
+    }
+    case OP_CONCAT: {
+      StkId top = L->top - 1;  /* top when 'luaT_tryconcatTM' was called */
+      int a = GETARG_A(inst);      /* first element to concatenate */
+      int total = cast_int(top - 1 - (base + a));  /* yet to concatenate */
+      setobjs2s(L, top - 2, top);  /* put TM result in proper position */
+      if (total > 1) {  /* are there elements to concat? */
+        L->top = top - 1;  /* top is one after last element (at top-2) */
+        luaV_concat(L, total);  /* concat them (may yield again) */
+      }
+      break;
+    }
+    default: {
+      /* only these other opcodes can yield */
+      lua_assert(op == OP_TFORCALL || op == OP_CALL ||
+           op == OP_TAILCALL || op == OP_SETTABUP || op == OP_SETTABLE ||
+           op == OP_SETI || op == OP_SETFIELD);
+      break;
+    }
+  }
+}
+
+
+
+
+/*
+** {==================================================================
+** Macros for arithmetic/bitwise/comparison opcodes in 'luaV_execute'
+** ===================================================================
+*/
+
+#define l_addi(L,a,b)	intop(+, a, b)
+#define l_subi(L,a,b)	intop(-, a, b)
+#define l_muli(L,a,b)	intop(*, a, b)
+#define l_band(a,b)	intop(&, a, b)
+#define l_bor(a,b)	intop(|, a, b)
+#define l_bxor(a,b)	intop(^, a, b)
+
+#define l_lti(a,b)	(a < b)
+#define l_lei(a,b)	(a <= b)
+#define l_gti(a,b)	(a > b)
+#define l_gei(a,b)	(a >= b)
+
+
+/*
+** Arithmetic operations with immediate operands. 'iop' is the integer
+** operation, 'fop' is the float operation.
+*/
+#define op_arithI(L,iop,fop) {  \
+  TValue *v1 = vRB(i);  \
+  int imm = GETARG_sC(i);  \
+  if (ttisinteger(v1)) {  \
+    lua_Integer iv1 = ivalue(v1);  \
+    pc++; setivalue(s2v(ra), iop(L, iv1, imm));  \
+  }  \
+  else if (ttisfloat(v1)) {  \
+    lua_Number nb = fltvalue(v1);  \
+    lua_Number fimm = cast_num(imm);  \
+    pc++; setfltvalue(s2v(ra), fop(L, nb, fimm)); \
+  }}
+
+
+/*
+** Auxiliary function for arithmetic operations over floats and others
+** with two register operands.
+*/
+#define op_arithf_aux(L,v1,v2,fop) {  \
+  lua_Number n1; lua_Number n2;  \
+  if (tonumberns(v1, n1) && tonumberns(v2, n2)) {  \
+    pc++; setfltvalue(s2v(ra), fop(L, n1, n2));  \
+  }}
+
+
+/*
+** Arithmetic operations over floats and others with register operands.
+*/
+#define op_arithf(L,fop) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = vRC(i);  \
+  op_arithf_aux(L, v1, v2, fop); }
+
+
+/*
+** Arithmetic operations with K operands for floats.
+*/
+#define op_arithfK(L,fop) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = KC(i);  \
+  op_arithf_aux(L, v1, v2, fop); }
+
+
+/*
+** Arithmetic operations over integers and floats.
+*/
+#define op_arith_aux(L,v1,v2,iop,fop) {  \
+  if (ttisinteger(v1) && ttisinteger(v2)) {  \
+    lua_Integer i1 = ivalue(v1); lua_Integer i2 = ivalue(v2);  \
+    pc++; setivalue(s2v(ra), iop(L, i1, i2));  \
+  }  \
+  else op_arithf_aux(L, v1, v2, fop); }
+
+
+/*
+** Arithmetic operations with register operands.
+*/
+#define op_arith(L,iop,fop) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = vRC(i);  \
+  op_arith_aux(L, v1, v2, iop, fop); }
+
+
+/*
+** Arithmetic operations with K operands.
+*/
+#define op_arithK(L,iop,fop) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = KC(i);  \
+  op_arith_aux(L, v1, v2, iop, fop); }
+
+
+/*
+** Bitwise operations with constant operand.
+*/
+#define op_bitwiseK(L,op) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = KC(i);  \
+  lua_Integer i1;  \
+  lua_Integer i2 = ivalue(v2);  \
+  if (tointegerns(v1, &i1)) {  \
+    pc++; setivalue(s2v(ra), op(i1, i2));  \
+  }}
+
+
+/*
+** Bitwise operations with register operands.
+*/
+#define op_bitwise(L,op) {  \
+  TValue *v1 = vRB(i);  \
+  TValue *v2 = vRC(i);  \
+  lua_Integer i1; lua_Integer i2;  \
+  if (tointegerns(v1, &i1) && tointegerns(v2, &i2)) {  \
+    pc++; setivalue(s2v(ra), op(i1, i2));  \
+  }}
+
+
+/*
+** Order operations with register operands. 'opn' actually works
+** for all numbers, but the fast track improves performance for
+** integers.
+*/
+#define op_order(L,opi,opn,other) {  \
+        int cond;  \
+        TValue *rb = vRB(i);  \
+        if (ttisinteger(s2v(ra)) && ttisinteger(rb)) {  \
+          lua_Integer ia = ivalue(s2v(ra));  \
+          lua_Integer ib = ivalue(rb);  \
+          cond = opi(ia, ib);  \
+        }  \
+        else if (ttisnumber(s2v(ra)) && ttisnumber(rb))  \
+          cond = opn(s2v(ra), rb);  \
+        else  \
+          Protect(cond = other(L, s2v(ra), rb));  \
+        docondjump(); }
+
+
+/*
+** Order operations with immediate operand. (Immediate operand is
+** always small enough to have an exact representation as a float.)
+*/
+#define op_orderI(L,opi,opf,inv,tm) {  \
+        int cond;  \
+        int im = GETARG_sB(i);  \
+        if (ttisinteger(s2v(ra)))  \
+          cond = opi(ivalue(s2v(ra)), im);  \
+        else if (ttisfloat(s2v(ra))) {  \
+          lua_Number fa = fltvalue(s2v(ra));  \
+          lua_Number fim = cast_num(im);  \
+          cond = opf(fa, fim);  \
+        }  \
+        else {  \
+          int isf = GETARG_C(i);  \
+          Protect(cond = luaT_callorderiTM(L, s2v(ra), im, inv, isf, tm));  \
+        }  \
+        docondjump(); }
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Function 'luaV_execute': main interpreter loop
+** ===================================================================
+*/
+
+/*
+** some macros for common tasks in 'luaV_execute'
+*/
+
+
+#define RA(i)	(base+GETARG_A(i))
+#define RB(i)	(base+GETARG_B(i))
+#define vRB(i)	s2v(RB(i))
+#define KB(i)	(k+GETARG_B(i))
+#define RC(i)	(base+GETARG_C(i))
+#define vRC(i)	s2v(RC(i))
+#define KC(i)	(k+GETARG_C(i))
+#define RKC(i)	((TESTARG_k(i)) ? k + GETARG_C(i) : s2v(base + GETARG_C(i)))
+
+
+
+#define updatetrap(ci)  (trap = ci->u.l.trap)
+
+#define updatebase(ci)	(base = ci->func + 1)
+
+
+#define updatestack(ci) { if (trap) { updatebase(ci); ra = RA(i); } }
+
+
+/*
+** Execute a jump instruction. The 'updatetrap' allows signals to stop
+** tight loops. (Without it, the local copy of 'trap' could never change.)
+*/
+#define dojump(ci,i,e)	{ pc += GETARG_sJ(i) + e; updatetrap(ci); }
+
+
+/* for test instructions, execute the jump instruction that follows it */
+#define donextjump(ci)	{ Instruction ni = *pc; dojump(ci, ni, 1); }
+
+/*
+** do a conditional jump: skip next instruction if 'cond' is not what
+** was expected (parameter 'k'), else do next instruction, which must
+** be a jump.
+*/
+#define docondjump()	if (cond != GETARG_k(i)) pc++; else donextjump(ci);
+
+
+/*
+** Correct global 'pc'.
+*/
+#define savepc(L)	(ci->u.l.savedpc = pc)
+
+
+/*
+** Whenever code can raise errors, the global 'pc' and the global
+** 'top' must be correct to report occasional errors.
+*/
+#define savestate(L,ci)		(savepc(L), L->top = ci->top)
+
+
+/*
+** Protect code that, in general, can raise errors, reallocate the
+** stack, and change the hooks.
+*/
+#define Protect(exp)  (savestate(L,ci), (exp), updatetrap(ci))
+
+/* special version that does not change the top */
+#define ProtectNT(exp)  (savepc(L), (exp), updatetrap(ci))
+
+/*
+** Protect code that will finish the loop (returns) or can only raise
+** errors. (That is, it will not return to the interpreter main loop
+** after changing the stack or hooks.)
+*/
+#define halfProtect(exp)  (savestate(L,ci), (exp))
+
+/* idem, but without changing the stack */
+#define halfProtectNT(exp)  (savepc(L), (exp))
+
+
+#define checkGC(L,c)  \
+	{ luaC_condGC(L, L->top = (c),  /* limit of live values */ \
+                         updatetrap(ci)); \
+           luai_threadyield(L); }
+
+
+/* fetch an instruction and prepare its execution */
+#define vmfetch()	{ \
+  if (trap) {  /* stack reallocation or hooks? */ \
+    trap = luaG_traceexec(L, pc);  /* handle hooks */ \
+    updatebase(ci);  /* correct stack */ \
+  } \
+  i = *(pc++); \
+  ra = RA(i); /* WARNING: any stack reallocation invalidates 'ra' */ \
+}
+
+#define vmdispatch(o)	switch(o)
+#define vmcase(l)	case l:
+#define vmbreak		break
+
+
+void luaV_execute (lua_State *L, CallInfo *ci) {
+  LClosure *cl;
+  TValue *k;
+  StkId base;
+  const Instruction *pc;
+  int trap;
+#if LUA_USE_JUMPTABLE
+#include "ljumptab.h"
+#endif
+ tailcall:
+  trap = L->hookmask;
+  cl = clLvalue(s2v(ci->func));
+  k = cl->p->k;
+  pc = ci->u.l.savedpc;
+  if (trap) {
+    if (cl->p->is_vararg)
+      trap = 0;  /* hooks will start after VARARGPREP instruction */
+    else if (pc == cl->p->code)  /* first instruction (not resuming)? */
+      luaD_hookcall(L, ci);
+    ci->u.l.trap = 1;  /* there may be other hooks */
+  }
+  base = ci->func + 1;
+  /* main loop of interpreter */
+  for (;;) {
+    Instruction i;  /* instruction being executed */
+    StkId ra;  /* instruction's A register */
+    vmfetch();
+    lua_assert(base == ci->func + 1);
+    lua_assert(base <= L->top && L->top < L->stack + L->stacksize);
+    /* invalidate top for instructions not expecting it */
+    lua_assert(isIT(i) || (cast_void(L->top = base), 1));
+    vmdispatch (GET_OPCODE(i)) {
+      vmcase(OP_MOVE) {
+        setobjs2s(L, ra, RB(i));
+        vmbreak;
+      }
+      vmcase(OP_LOADI) {
+        lua_Integer b = GETARG_sBx(i);
+        setivalue(s2v(ra), b);
+        vmbreak;
+      }
+      vmcase(OP_LOADF) {
+        int b = GETARG_sBx(i);
+        setfltvalue(s2v(ra), cast_num(b));
+        vmbreak;
+      }
+      vmcase(OP_LOADK) {
+        TValue *rb = k + GETARG_Bx(i);
+        setobj2s(L, ra, rb);
+        vmbreak;
+      }
+      vmcase(OP_LOADKX) {
+        TValue *rb;
+        rb = k + GETARG_Ax(*pc); pc++;
+        setobj2s(L, ra, rb);
+        vmbreak;
+      }
+      vmcase(OP_LOADFALSE) {
+        setbfvalue(s2v(ra));
+        vmbreak;
+      }
+      vmcase(OP_LFALSESKIP) {
+        setbfvalue(s2v(ra));
+        pc++;  /* skip next instruction */
+        vmbreak;
+      }
+      vmcase(OP_LOADTRUE) {
+        setbtvalue(s2v(ra));
+        vmbreak;
+      }
+      vmcase(OP_LOADNIL) {
+        int b = GETARG_B(i);
+        do {
+          setnilvalue(s2v(ra++));
+        } while (b--);
+        vmbreak;
+      }
+      vmcase(OP_GETUPVAL) {
+        int b = GETARG_B(i);
+        setobj2s(L, ra, cl->upvals[b]->v);
+        vmbreak;
+      }
+      vmcase(OP_SETUPVAL) {
+        UpVal *uv = cl->upvals[GETARG_B(i)];
+        setobj(L, uv->v, s2v(ra));
+        luaC_barrier(L, uv, s2v(ra));
+        vmbreak;
+      }
+      vmcase(OP_GETTABUP) {
+        const TValue *slot;
+        TValue *upval = cl->upvals[GETARG_B(i)]->v;
+        TValue *rc = KC(i);
+        TString *key = tsvalue(rc);  /* key must be a string */
+        if (luaV_fastget(L, upval, key, slot, luaH_getshortstr)) {
+          setobj2s(L, ra, slot);
+        }
+        else
+          Protect(luaV_finishget(L, upval, rc, ra, slot));
+        vmbreak;
+      }
+      vmcase(OP_GETTABLE) {
+        const TValue *slot;
+        TValue *rb = vRB(i);
+        TValue *rc = vRC(i);
+        lua_Unsigned n;
+        if (ttisinteger(rc)  /* fast track for integers? */
+            ? (cast_void(n = ivalue(rc)), luaV_fastgeti(L, rb, n, slot))
+            : luaV_fastget(L, rb, rc, slot, luaH_get)) {
+          setobj2s(L, ra, slot);
+        }
+        else
+          Protect(luaV_finishget(L, rb, rc, ra, slot));
+        vmbreak;
+      }
+      vmcase(OP_GETI) {
+        const TValue *slot;
+        TValue *rb = vRB(i);
+        int c = GETARG_C(i);
+        if (luaV_fastgeti(L, rb, c, slot)) {
+          setobj2s(L, ra, slot);
+        }
+        else {
+          TValue key;
+          setivalue(&key, c);
+          Protect(luaV_finishget(L, rb, &key, ra, slot));
+        }
+        vmbreak;
+      }
+      vmcase(OP_GETFIELD) {
+        const TValue *slot;
+        TValue *rb = vRB(i);
+        TValue *rc = KC(i);
+        TString *key = tsvalue(rc);  /* key must be a string */
+        if (luaV_fastget(L, rb, key, slot, luaH_getshortstr)) {
+          setobj2s(L, ra, slot);
+        }
+        else
+          Protect(luaV_finishget(L, rb, rc, ra, slot));
+        vmbreak;
+      }
+      vmcase(OP_SETTABUP) {
+        const TValue *slot;
+        TValue *upval = cl->upvals[GETARG_A(i)]->v;
+        TValue *rb = KB(i);
+        TValue *rc = RKC(i);
+        TString *key = tsvalue(rb);  /* key must be a string */
+        if (luaV_fastget(L, upval, key, slot, luaH_getshortstr)) {
+          luaV_finishfastset(L, upval, slot, rc);
+        }
+        else
+          Protect(luaV_finishset(L, upval, rb, rc, slot));
+        vmbreak;
+      }
+      vmcase(OP_SETTABLE) {
+        const TValue *slot;
+        TValue *rb = vRB(i);  /* key (table is in 'ra') */
+        TValue *rc = RKC(i);  /* value */
+        lua_Unsigned n;
+        if (ttisinteger(rb)  /* fast track for integers? */
+            ? (cast_void(n = ivalue(rb)), luaV_fastgeti(L, s2v(ra), n, slot))
+            : luaV_fastget(L, s2v(ra), rb, slot, luaH_get)) {
+          luaV_finishfastset(L, s2v(ra), slot, rc);
+        }
+        else
+          Protect(luaV_finishset(L, s2v(ra), rb, rc, slot));
+        vmbreak;
+      }
+      vmcase(OP_SETI) {
+        const TValue *slot;
+        int c = GETARG_B(i);
+        TValue *rc = RKC(i);
+        if (luaV_fastgeti(L, s2v(ra), c, slot)) {
+          luaV_finishfastset(L, s2v(ra), slot, rc);
+        }
+        else {
+          TValue key;
+          setivalue(&key, c);
+          Protect(luaV_finishset(L, s2v(ra), &key, rc, slot));
+        }
+        vmbreak;
+      }
+      vmcase(OP_SETFIELD) {
+        const TValue *slot;
+        TValue *rb = KB(i);
+        TValue *rc = RKC(i);
+        TString *key = tsvalue(rb);  /* key must be a string */
+        if (luaV_fastget(L, s2v(ra), key, slot, luaH_getshortstr)) {
+          luaV_finishfastset(L, s2v(ra), slot, rc);
+        }
+        else
+          Protect(luaV_finishset(L, s2v(ra), rb, rc, slot));
+        vmbreak;
+      }
+      vmcase(OP_NEWTABLE) {
+        int b = GETARG_B(i);  /* log2(hash size) + 1 */
+        int c = GETARG_C(i);  /* array size */
+        Table *t;
+        if (b > 0)
+          b = 1 << (b - 1);  /* size is 2^(b - 1) */
+        lua_assert((!TESTARG_k(i)) == (GETARG_Ax(*pc) == 0));
+        if (TESTARG_k(i))  /* non-zero extra argument? */
+          c += GETARG_Ax(*pc) * (MAXARG_C + 1);  /* add it to size */
+        pc++;  /* skip extra argument */
+        L->top = ra + 1;  /* correct top in case of emergency GC */
+        t = luaH_new(L);  /* memory allocation */
+        sethvalue2s(L, ra, t);
+        if (b != 0 || c != 0)
+          luaH_resize(L, t, c, b);  /* idem */
+        checkGC(L, ra + 1);
+        vmbreak;
+      }
+      vmcase(OP_SELF) {
+        const TValue *slot;
+        TValue *rb = vRB(i);
+        TValue *rc = RKC(i);
+        TString *key = tsvalue(rc);  /* key must be a string */
+        setobj2s(L, ra + 1, rb);
+        if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
+          setobj2s(L, ra, slot);
+        }
+        else
+          Protect(luaV_finishget(L, rb, rc, ra, slot));
+        vmbreak;
+      }
+      vmcase(OP_ADDI) {
+        op_arithI(L, l_addi, luai_numadd);
+        vmbreak;
+      }
+      vmcase(OP_ADDK) {
+        op_arithK(L, l_addi, luai_numadd);
+        vmbreak;
+      }
+      vmcase(OP_SUBK) {
+        op_arithK(L, l_subi, luai_numsub);
+        vmbreak;
+      }
+      vmcase(OP_MULK) {
+        op_arithK(L, l_muli, luai_nummul);
+        vmbreak;
+      }
+      vmcase(OP_MODK) {
+        op_arithK(L, luaV_mod, luaV_modf);
+        vmbreak;
+      }
+      vmcase(OP_POWK) {
+        op_arithfK(L, luai_numpow);
+        vmbreak;
+      }
+      vmcase(OP_DIVK) {
+        op_arithfK(L, luai_numdiv);
+        vmbreak;
+      }
+      vmcase(OP_IDIVK) {
+        op_arithK(L, luaV_idiv, luai_numidiv);
+        vmbreak;
+      }
+      vmcase(OP_BANDK) {
+        op_bitwiseK(L, l_band);
+        vmbreak;
+      }
+      vmcase(OP_BORK) {
+        op_bitwiseK(L, l_bor);
+        vmbreak;
+      }
+      vmcase(OP_BXORK) {
+        op_bitwiseK(L, l_bxor);
+        vmbreak;
+      }
+      vmcase(OP_SHRI) {
+        TValue *rb = vRB(i);
+        int ic = GETARG_sC(i);
+        lua_Integer ib;
+        if (tointegerns(rb, &ib)) {
+          pc++; setivalue(s2v(ra), luaV_shiftl(ib, -ic));
+        }
+        vmbreak;
+      }
+      vmcase(OP_SHLI) {
+        TValue *rb = vRB(i);
+        int ic = GETARG_sC(i);
+        lua_Integer ib;
+        if (tointegerns(rb, &ib)) {
+          pc++; setivalue(s2v(ra), luaV_shiftl(ic, ib));
+        }
+        vmbreak;
+      }
+      vmcase(OP_ADD) {
+        op_arith(L, l_addi, luai_numadd);
+        vmbreak;
+      }
+      vmcase(OP_SUB) {
+        op_arith(L, l_subi, luai_numsub);
+        vmbreak;
+      }
+      vmcase(OP_MUL) {
+        op_arith(L, l_muli, luai_nummul);
+        vmbreak;
+      }
+      vmcase(OP_MOD) {
+        op_arith(L, luaV_mod, luaV_modf);
+        vmbreak;
+      }
+      vmcase(OP_POW) {
+        op_arithf(L, luai_numpow);
+        vmbreak;
+      }
+      vmcase(OP_DIV) {  /* float division (always with floats) */
+        op_arithf(L, luai_numdiv);
+        vmbreak;
+      }
+      vmcase(OP_IDIV) {  /* floor division */
+        op_arith(L, luaV_idiv, luai_numidiv);
+        vmbreak;
+      }
+      vmcase(OP_BAND) {
+        op_bitwise(L, l_band);
+        vmbreak;
+      }
+      vmcase(OP_BOR) {
+        op_bitwise(L, l_bor);
+        vmbreak;
+      }
+      vmcase(OP_BXOR) {
+        op_bitwise(L, l_bxor);
+        vmbreak;
+      }
+      vmcase(OP_SHR) {
+        op_bitwise(L, luaV_shiftr);
+        vmbreak;
+      }
+      vmcase(OP_SHL) {
+        op_bitwise(L, luaV_shiftl);
+        vmbreak;
+      }
+      vmcase(OP_MMBIN) {
+        Instruction pi = *(pc - 2);  /* original arith. expression */
+        TValue *rb = vRB(i);
+        TMS tm = (TMS)GETARG_C(i);
+        StkId result = RA(pi);
+        lua_assert(OP_ADD <= GET_OPCODE(pi) && GET_OPCODE(pi) <= OP_SHR);
+        Protect(luaT_trybinTM(L, s2v(ra), rb, result, tm));
+        vmbreak;
+      }
+      vmcase(OP_MMBINI) {
+        Instruction pi = *(pc - 2);  /* original arith. expression */
+        int imm = GETARG_sB(i);
+        TMS tm = (TMS)GETARG_C(i);
+        int flip = GETARG_k(i);
+        StkId result = RA(pi);
+        Protect(luaT_trybiniTM(L, s2v(ra), imm, flip, result, tm));
+        vmbreak;
+      }
+      vmcase(OP_MMBINK) {
+        Instruction pi = *(pc - 2);  /* original arith. expression */
+        TValue *imm = KB(i);
+        TMS tm = (TMS)GETARG_C(i);
+        int flip = GETARG_k(i);
+        StkId result = RA(pi);
+        Protect(luaT_trybinassocTM(L, s2v(ra), imm, flip, result, tm));
+        vmbreak;
+      }
+      vmcase(OP_UNM) {
+        TValue *rb = vRB(i);
+        lua_Number nb;
+        if (ttisinteger(rb)) {
+          lua_Integer ib = ivalue(rb);
+          setivalue(s2v(ra), intop(-, 0, ib));
+        }
+        else if (tonumberns(rb, nb)) {
+          setfltvalue(s2v(ra), luai_numunm(L, nb));
+        }
+        else
+          Protect(luaT_trybinTM(L, rb, rb, ra, TM_UNM));
+        vmbreak;
+      }
+      vmcase(OP_BNOT) {
+        TValue *rb = vRB(i);
+        lua_Integer ib;
+        if (tointegerns(rb, &ib)) {
+          setivalue(s2v(ra), intop(^, ~l_castS2U(0), ib));
+        }
+        else
+          Protect(luaT_trybinTM(L, rb, rb, ra, TM_BNOT));
+        vmbreak;
+      }
+      vmcase(OP_NOT) {
+        TValue *rb = vRB(i);
+        if (l_isfalse(rb))
+          setbtvalue(s2v(ra));
+        else
+          setbfvalue(s2v(ra));
+        vmbreak;
+      }
+      vmcase(OP_LEN) {
+        Protect(luaV_objlen(L, ra, vRB(i)));
+        vmbreak;
+      }
+      vmcase(OP_CONCAT) {
+        int n = GETARG_B(i);  /* number of elements to concatenate */
+        L->top = ra + n;  /* mark the end of concat operands */
+        ProtectNT(luaV_concat(L, n));
+        checkGC(L, L->top); /* 'luaV_concat' ensures correct top */
+        vmbreak;
+      }
+      vmcase(OP_CLOSE) {
+        Protect(luaF_close(L, ra, LUA_OK));
+        vmbreak;
+      }
+      vmcase(OP_TBC) {
+        /* create new to-be-closed upvalue */
+        halfProtect(luaF_newtbcupval(L, ra));
+        vmbreak;
+      }
+      vmcase(OP_JMP) {
+        dojump(ci, i, 0);
+        vmbreak;
+      }
+      vmcase(OP_EQ) {
+        int cond;
+        TValue *rb = vRB(i);
+        Protect(cond = luaV_equalobj(L, s2v(ra), rb));
+        docondjump();
+        vmbreak;
+      }
+      vmcase(OP_LT) {
+        op_order(L, l_lti, LTnum, lessthanothers);
+        vmbreak;
+      }
+      vmcase(OP_LE) {
+        op_order(L, l_lei, LEnum, lessequalothers);
+        vmbreak;
+      }
+      vmcase(OP_EQK) {
+        TValue *rb = KB(i);
+        /* basic types do not use '__eq'; we can use raw equality */
+        int cond = luaV_rawequalobj(s2v(ra), rb);
+        docondjump();
+        vmbreak;
+      }
+      vmcase(OP_EQI) {
+        int cond;
+        int im = GETARG_sB(i);
+        if (ttisinteger(s2v(ra)))
+          cond = (ivalue(s2v(ra)) == im);
+        else if (ttisfloat(s2v(ra)))
+          cond = luai_numeq(fltvalue(s2v(ra)), cast_num(im));
+        else
+          cond = 0;  /* other types cannot be equal to a number */
+        docondjump();
+        vmbreak;
+      }
+      vmcase(OP_LTI) {
+        op_orderI(L, l_lti, luai_numlt, 0, TM_LT);
+        vmbreak;
+      }
+      vmcase(OP_LEI) {
+        op_orderI(L, l_lei, luai_numle, 0, TM_LE);
+        vmbreak;
+      }
+      vmcase(OP_GTI) {
+        op_orderI(L, l_gti, luai_numgt, 1, TM_LT);
+        vmbreak;
+      }
+      vmcase(OP_GEI) {
+        op_orderI(L, l_gei, luai_numge, 1, TM_LE);
+        vmbreak;
+      }
+      vmcase(OP_TEST) {
+        int cond = !l_isfalse(s2v(ra));
+        docondjump();
+        vmbreak;
+      }
+      vmcase(OP_TESTSET) {
+        TValue *rb = vRB(i);
+        if (l_isfalse(rb) == GETARG_k(i))
+          pc++;
+        else {
+          setobj2s(L, ra, rb);
+          donextjump(ci);
+        }
+        vmbreak;
+      }
+      vmcase(OP_CALL) {
+        int b = GETARG_B(i);
+        int nresults = GETARG_C(i) - 1;
+        if (b != 0)  /* fixed number of arguments? */
+          L->top = ra + b;  /* top signals number of arguments */
+        /* else previous instruction set top */
+        ProtectNT(luaD_call(L, ra, nresults));
+        vmbreak;
+      }
+      vmcase(OP_TAILCALL) {
+        int b = GETARG_B(i);  /* number of arguments + 1 (function) */
+        int nparams1 = GETARG_C(i);
+        /* delat is virtual 'func' - real 'func' (vararg functions) */
+        int delta = (nparams1) ? ci->u.l.nextraargs + nparams1 : 0;
+        if (b != 0)
+          L->top = ra + b;
+        else  /* previous instruction set top */
+          b = cast_int(L->top - ra);
+        savepc(ci);  /* some calls here can raise errors */
+        if (TESTARG_k(i)) {
+          /* close upvalues from current call; the compiler ensures
+             that there are no to-be-closed variables here, so this
+             call cannot change the stack */
+          luaF_close(L, base, NOCLOSINGMETH);
+          lua_assert(base == ci->func + 1);
+        }
+        while (!ttisfunction(s2v(ra))) {  /* not a function? */
+          luaD_tryfuncTM(L, ra);  /* try '__call' metamethod */
+          b++;  /* there is now one extra argument */
+          checkstackp(L, 1, ra);
+        }
+        if (!ttisLclosure(s2v(ra))) {  /* C function? */
+          luaD_call(L, ra, LUA_MULTRET);  /* call it */
+          updatetrap(ci);
+          updatestack(ci);  /* stack may have been relocated */
+          ci->func -= delta;
+          luaD_poscall(L, ci, cast_int(L->top - ra));
+          return;
+        }
+        ci->func -= delta;
+        luaD_pretailcall(L, ci, ra, b);  /* prepare call frame */
+        goto tailcall;
+      }
+      vmcase(OP_RETURN) {
+        int n = GETARG_B(i) - 1;  /* number of results */
+        int nparams1 = GETARG_C(i);
+        if (n < 0)  /* not fixed? */
+          n = cast_int(L->top - ra);  /* get what is available */
+        savepc(ci);
+        if (TESTARG_k(i)) {  /* may there be open upvalues? */
+          if (L->top < ci->top)
+            L->top = ci->top;
+          luaF_close(L, base, LUA_OK);
+          updatetrap(ci);
+          updatestack(ci);
+        }
+        if (nparams1)  /* vararg function? */
+          ci->func -= ci->u.l.nextraargs + nparams1;
+        L->top = ra + n;  /* set call for 'luaD_poscall' */
+        luaD_poscall(L, ci, n);
+        return;
+      }
+      vmcase(OP_RETURN0) {
+        if (L->hookmask) {
+          L->top = ra;
+          halfProtectNT(luaD_poscall(L, ci, 0));  /* no hurry... */
+        }
+        else {  /* do the 'poscall' here */
+          int nres = ci->nresults;
+          L->ci = ci->previous;  /* back to caller */
+          L->top = base - 1;
+          while (nres-- > 0)
+            setnilvalue(s2v(L->top++));  /* all results are nil */
+        }
+        return;
+      }
+      vmcase(OP_RETURN1) {
+        if (L->hookmask) {
+          L->top = ra + 1;
+          halfProtectNT(luaD_poscall(L, ci, 1));  /* no hurry... */
+        }
+        else {  /* do the 'poscall' here */
+          int nres = ci->nresults;
+          L->ci = ci->previous;  /* back to caller */
+          if (nres == 0)
+            L->top = base - 1;  /* asked for no results */
+          else {
+            setobjs2s(L, base - 1, ra);  /* at least this result */
+            L->top = base;
+            while (--nres > 0)  /* complete missing results */
+              setnilvalue(s2v(L->top++));
+          }
+        }
+        return;
+      }
+      vmcase(OP_FORLOOP) {
+        if (ttisinteger(s2v(ra + 2))) {  /* integer loop? */
+          lua_Unsigned count = l_castS2U(ivalue(s2v(ra + 1)));
+          if (count > 0) {  /* still more iterations? */
+            lua_Integer step = ivalue(s2v(ra + 2));
+            lua_Integer idx = ivalue(s2v(ra));  /* internal index */
+            chgivalue(s2v(ra + 1), count - 1);  /* update counter */
+            idx = intop(+, idx, step);  /* add step to index */
+            chgivalue(s2v(ra), idx);  /* update internal index */
+            setivalue(s2v(ra + 3), idx);  /* and control variable */
+            pc -= GETARG_Bx(i);  /* jump back */
+          }
+        }
+        else if (floatforloop(ra))  /* float loop */
+          pc -= GETARG_Bx(i);  /* jump back */
+        updatetrap(ci);  /* allows a signal to break the loop */
+        vmbreak;
+      }
+      vmcase(OP_FORPREP) {
+        savestate(L, ci);  /* in case of errors */
+        if (forprep(L, ra))
+          pc += GETARG_Bx(i) + 1;  /* skip the loop */
+        vmbreak;
+      }
+      vmcase(OP_TFORPREP) {
+        /* create to-be-closed upvalue (if needed) */
+        halfProtect(luaF_newtbcupval(L, ra + 3));
+        pc += GETARG_Bx(i);
+        i = *(pc++);  /* go to next instruction */
+        lua_assert(GET_OPCODE(i) == OP_TFORCALL && ra == RA(i));
+        goto l_tforcall;
+      }
+      vmcase(OP_TFORCALL) {
+       l_tforcall:
+        /* 'ra' has the iterator function, 'ra + 1' has the state,
+           'ra + 2' has the control variable, and 'ra + 3' has the
+           to-be-closed variable. The call will use the stack after
+           these values (starting at 'ra + 4')
+        */
+        /* push function, state, and control variable */
+        memcpy(ra + 4, ra, 3 * sizeof(*ra));
+        L->top = ra + 4 + 3;
+        ProtectNT(luaD_call(L, ra + 4, GETARG_C(i)));  /* do the call */
+        updatestack(ci);  /* stack may have changed */
+        i = *(pc++);  /* go to next instruction */
+        lua_assert(GET_OPCODE(i) == OP_TFORLOOP && ra == RA(i));
+        goto l_tforloop;
+      }
+      vmcase(OP_TFORLOOP) {
+        l_tforloop:
+        if (!ttisnil(s2v(ra + 4))) {  /* continue loop? */
+          setobjs2s(L, ra + 2, ra + 4);  /* save control variable */
+          pc -= GETARG_Bx(i);  /* jump back */
+        }
+        vmbreak;
+      }
+      vmcase(OP_SETLIST) {
+        int n = GETARG_B(i);
+        unsigned int last = GETARG_C(i);
+        Table *h = hvalue(s2v(ra));
+        if (n == 0)
+          n = cast_int(L->top - ra) - 1;  /* get up to the top */
+        else
+          L->top = ci->top;  /* correct top in case of emergency GC */
+        last += n;
+        if (TESTARG_k(i)) {
+          last += GETARG_Ax(*pc) * (MAXARG_C + 1);
+          pc++;
+        }
+        if (last > luaH_realasize(h))  /* needs more space? */
+          luaH_resizearray(L, h, last);  /* preallocate it at once */
+        for (; n > 0; n--) {
+          TValue *val = s2v(ra + n);
+          setobj2t(L, &h->array[last - 1], val);
+          last--;
+          luaC_barrierback(L, obj2gco(h), val);
+        }
+        vmbreak;
+      }
+      vmcase(OP_CLOSURE) {
+        Proto *p = cl->p->p[GETARG_Bx(i)];
+        halfProtect(pushclosure(L, p, cl->upvals, base, ra));
+        checkGC(L, ra + 1);
+        vmbreak;
+      }
+      vmcase(OP_VARARG) {
+        int n = GETARG_C(i) - 1;  /* required results */
+        Protect(luaT_getvarargs(L, ci, ra, n));
+        vmbreak;
+      }
+      vmcase(OP_VARARGPREP) {
+        luaT_adjustvarargs(L, GETARG_A(i), ci, cl->p);
+        updatetrap(ci);
+        if (trap) {
+          luaD_hookcall(L, ci);
+          L->oldpc = pc + 1;  /* next opcode will be seen as a "new" line */
+        }
+        updatebase(ci);  /* function has new base after adjustment */
+        vmbreak;
+      }
+      vmcase(OP_EXTRAARG) {
+        lua_assert(0);
+        vmbreak;
+      }
+    }
+  }
+}
+
+/* }================================================================== */

+ 134 - 0
src/third_party/lua-5.4.0/src/lvm.h

@@ -0,0 +1,134 @@
+/*
+** $Id: lvm.h $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#if !defined(LUA_NOCVTN2S)
+#define cvt2str(o)	ttisnumber(o)
+#else
+#define cvt2str(o)	0	/* no conversion from numbers to strings */
+#endif
+
+
+#if !defined(LUA_NOCVTS2N)
+#define cvt2num(o)	ttisstring(o)
+#else
+#define cvt2num(o)	0	/* no conversion from strings to numbers */
+#endif
+
+
+/*
+** You can define LUA_FLOORN2I if you want to convert floats to integers
+** by flooring them (instead of raising an error if they are not
+** integral values)
+*/
+#if !defined(LUA_FLOORN2I)
+#define LUA_FLOORN2I		F2Ieq
+#endif
+
+
+/*
+** Rounding modes for float->integer coercion
+ */
+typedef enum {
+  F2Ieq,     /* no rounding; accepts only integral values */
+  F2Ifloor,  /* takes the floor of the number */
+  F2Iceil    /* takes the ceil of the number */
+} F2Imod;
+
+
+/* convert an object to a float (including string coercion) */
+#define tonumber(o,n) \
+	(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
+
+
+/* convert an object to a float (without string coercion) */
+#define tonumberns(o,n) \
+	(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
+	(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
+
+
+/* convert an object to an integer (including string coercion) */
+#define tointeger(o,i) \
+  (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
+
+
+/* convert an object to an integer (without string coercion) */
+#define tointegerns(o,i) \
+  (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointegerns(o,i,LUA_FLOORN2I))
+
+
+#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
+
+#define luaV_rawequalobj(t1,t2)		luaV_equalobj(NULL,t1,t2)
+
+
+/*
+** fast track for 'gettable': if 't' is a table and 't[k]' is present,
+** return 1 with 'slot' pointing to 't[k]' (position of final result).
+** Otherwise, return 0 (meaning it will have to check metamethod)
+** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
+** (otherwise). 'f' is the raw get function to use.
+*/
+#define luaV_fastget(L,t,k,slot,f) \
+  (!ttistable(t)  \
+   ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
+   : (slot = f(hvalue(t), k),  /* else, do raw access */  \
+      !isempty(slot)))  /* result not empty? */
+
+
+/*
+** Special case of 'luaV_fastget' for integers, inlining the fast case
+** of 'luaH_getint'.
+*/
+#define luaV_fastgeti(L,t,k,slot) \
+  (!ttistable(t)  \
+   ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
+   : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
+              ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
+      !isempty(slot)))  /* result not empty? */
+
+
+/*
+** Finish a fast set operation (when fast get succeeds). In that case,
+** 'slot' points to the place to put the value.
+*/
+#define luaV_finishfastset(L,t,slot,v) \
+    { setobj2t(L, cast(TValue *,slot), v); \
+      luaC_barrierback(L, gcvalue(t), v); }
+
+
+
+
+LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
+LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
+LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
+                                F2Imod mode);
+LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
+LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
+                               StkId val, const TValue *slot);
+LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
+                               TValue *val, const TValue *slot);
+LUAI_FUNC void luaV_finishOp (lua_State *L);
+LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
+LUAI_FUNC void luaV_concat (lua_State *L, int total);
+LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
+LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
+LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
+LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
+LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
+
+#endif

+ 68 - 0
src/third_party/lua-5.4.0/src/lzio.c

@@ -0,0 +1,68 @@
+/*
+** $Id: lzio.c $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+#define lzio_c
+#define LUA_CORE
+
+#include "lprefix.h"
+
+
+#include <string.h>
+
+#include "lua.h"
+
+#include "llimits.h"
+#include "lmem.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+int luaZ_fill (ZIO *z) {
+  size_t size;
+  lua_State *L = z->L;
+  const char *buff;
+  lua_unlock(L);
+  buff = z->reader(L, z->data, &size);
+  lua_lock(L);
+  if (buff == NULL || size == 0)
+    return EOZ;
+  z->n = size - 1;  /* discount char being returned */
+  z->p = buff;
+  return cast_uchar(*(z->p++));
+}
+
+
+void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
+  z->L = L;
+  z->reader = reader;
+  z->data = data;
+  z->n = 0;
+  z->p = NULL;
+}
+
+
+/* --------------------------------------------------------------- read --- */
+size_t luaZ_read (ZIO *z, void *b, size_t n) {
+  while (n) {
+    size_t m;
+    if (z->n == 0) {  /* no bytes in buffer? */
+      if (luaZ_fill(z) == EOZ)  /* try to read more */
+        return n;  /* no more input; return number of missing bytes */
+      else {
+        z->n++;  /* luaZ_fill consumed first byte; put it back */
+        z->p--;
+      }
+    }
+    m = (n <= z->n) ? n : z->n;  /* min. between n and z->n */
+    memcpy(b, z->p, m);
+    z->n -= m;
+    z->p += m;
+    b = (char *)b + m;
+    n -= m;
+  }
+  return 0;
+}
+

+ 66 - 0
src/third_party/lua-5.4.0/src/lzio.h

@@ -0,0 +1,66 @@
+/*
+** $Id: lzio.h $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lzio_h
+#define lzio_h
+
+#include "lua.h"
+
+#include "lmem.h"
+
+
+#define EOZ	(-1)			/* end of stream */
+
+typedef struct Zio ZIO;
+
+#define zgetc(z)  (((z)->n--)>0 ?  cast_uchar(*(z)->p++) : luaZ_fill(z))
+
+
+typedef struct Mbuffer {
+  char *buffer;
+  size_t n;
+  size_t buffsize;
+} Mbuffer;
+
+#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
+
+#define luaZ_buffer(buff)	((buff)->buffer)
+#define luaZ_sizebuffer(buff)	((buff)->buffsize)
+#define luaZ_bufflen(buff)	((buff)->n)
+
+#define luaZ_buffremove(buff,i)	((buff)->n -= (i))
+#define luaZ_resetbuffer(buff) ((buff)->n = 0)
+
+
+#define luaZ_resizebuffer(L, buff, size) \
+	((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \
+				(buff)->buffsize, size), \
+	(buff)->buffsize = size)
+
+#define luaZ_freebuffer(L, buff)	luaZ_resizebuffer(L, buff, 0)
+
+
+LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
+                                        void *data);
+LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n);	/* read next n bytes */
+
+
+
+/* --------- Private Part ------------------ */
+
+struct Zio {
+  size_t n;			/* bytes still unread */
+  const char *p;		/* current position in buffer */
+  lua_Reader reader;		/* reader function */
+  void *data;			/* additional data */
+  lua_State *L;			/* Lua state (for reader) */
+};
+
+
+LUAI_FUNC int luaZ_fill (ZIO *z);
+
+#endif

+ 0 - 28
test/all_build_flags.pl

@@ -1,28 +0,0 @@
-#!/usr/bin/env perl
-
-@flags = ("NO_POPEN", "NO_SSL", "NDEBUG", "DEBUG", "NO_CGI");
-my $num_flags = @flags;
-
-sub fail {
-	print "FAILED: @_\n";
-	exit 1;
-}
-
-my $platform = $ARGV[0] || "linux";
-
-for (my $i = 0; $i < 2 ** $num_flags; $i++) {
-	my $bitmask = sprintf("%*.*b", $num_flags, $num_flags, $i);
-	my @combination = ();
-	for (my $j = 0; $j < $num_flags; $j++) {
-		push @combination, $flags[$j] if substr($bitmask, $j, 1);
-	}
-	my $defines = join(" ", map { "-D$_" } @combination);
-	my $cmd = "CFLAGS=\"$defines\" make clean $platform >/dev/null";
-	system($cmd) == 0 or fail "build failed: $_";
-	print "Build succeeded, flags: [$defines]\n";
-	system("perl test/test.pl basic_tests >/dev/null") == 0
-		or fail "basic tests";
-	print "Basic tests: OK\n";
-}
-
-print "PASS: All builds passed!\n";

+ 0 - 3
test/bad2.cgi

@@ -1,3 +0,0 @@
-#!/usr/bin/env perl
-
-print "Status: 123 Please pass me to the client\r\n\r\n";

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů