Sfoglia il codice sorgente

Merge commit '6b9b57be226a505a9c9cdd9ed029f22495ce04ec' as 'tests/unity'

Max Bruckner 8 anni fa
parent
commit
d19f3ae890
100 ha cambiato i file con 9507 aggiunte e 0 eliminazioni
  1. 30 0
      tests/unity/.gitattributes
  2. 9 0
      tests/unity/.gitignore
  3. 25 0
      tests/unity/.travis.yml
  4. 211 0
      tests/unity/README.md
  5. 115 0
      tests/unity/auto/colour_prompt.rb
  6. 39 0
      tests/unity/auto/colour_reporter.rb
  7. 36 0
      tests/unity/auto/generate_config.yml
  8. 311 0
      tests/unity/auto/generate_module.rb
  9. 435 0
      tests/unity/auto/generate_test_runner.rb
  10. 191 0
      tests/unity/auto/parseOutput.rb
  11. 264 0
      tests/unity/auto/stylize_as_junit.rb
  12. 23 0
      tests/unity/auto/test_file_filter.rb
  13. 8 0
      tests/unity/auto/type_sanitizer.rb
  14. 139 0
      tests/unity/auto/unity_test_summary.py
  15. 148 0
      tests/unity/auto/unity_test_summary.rb
  16. 146 0
      tests/unity/auto/unity_to_junit.py
  17. BIN
      tests/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
  18. BIN
      tests/unity/docs/UnityAssertionsReference.pdf
  19. BIN
      tests/unity/docs/UnityConfigurationGuide.pdf
  20. BIN
      tests/unity/docs/UnityGettingStartedGuide.pdf
  21. BIN
      tests/unity/docs/UnityHelperScriptsGuide.pdf
  22. 21 0
      tests/unity/docs/license.txt
  23. 71 0
      tests/unity/examples/example_1/makefile
  24. 5 0
      tests/unity/examples/example_1/readme.txt
  25. 24 0
      tests/unity/examples/example_1/src/ProductionCode.c
  26. 3 0
      tests/unity/examples/example_1/src/ProductionCode.h
  27. 11 0
      tests/unity/examples/example_1/src/ProductionCode2.c
  28. 2 0
      tests/unity/examples/example_1/src/ProductionCode2.h
  29. 62 0
      tests/unity/examples/example_1/test/TestProductionCode.c
  30. 31 0
      tests/unity/examples/example_1/test/TestProductionCode2.c
  31. 53 0
      tests/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
  32. 57 0
      tests/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
  33. 70 0
      tests/unity/examples/example_2/makefile
  34. 5 0
      tests/unity/examples/example_2/readme.txt
  35. 24 0
      tests/unity/examples/example_2/src/ProductionCode.c
  36. 3 0
      tests/unity/examples/example_2/src/ProductionCode.h
  37. 11 0
      tests/unity/examples/example_2/src/ProductionCode2.c
  38. 2 0
      tests/unity/examples/example_2/src/ProductionCode2.h
  39. 64 0
      tests/unity/examples/example_2/test/TestProductionCode.c
  40. 33 0
      tests/unity/examples/example_2/test/TestProductionCode2.c
  41. 9 0
      tests/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
  42. 11 0
      tests/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
  43. 12 0
      tests/unity/examples/example_2/test/test_runners/all_tests.c
  44. 10 0
      tests/unity/examples/example_3/helper/UnityHelper.c
  45. 12 0
      tests/unity/examples/example_3/helper/UnityHelper.h
  46. 43 0
      tests/unity/examples/example_3/rakefile.rb
  47. 258 0
      tests/unity/examples/example_3/rakefile_helper.rb
  48. 13 0
      tests/unity/examples/example_3/readme.txt
  49. 24 0
      tests/unity/examples/example_3/src/ProductionCode.c
  50. 3 0
      tests/unity/examples/example_3/src/ProductionCode.h
  51. 11 0
      tests/unity/examples/example_3/src/ProductionCode2.c
  52. 2 0
      tests/unity/examples/example_3/src/ProductionCode2.h
  53. 46 0
      tests/unity/examples/example_3/target_gcc_32.yml
  54. 62 0
      tests/unity/examples/example_3/test/TestProductionCode.c
  55. 31 0
      tests/unity/examples/example_3/test/TestProductionCode2.c
  56. 237 0
      tests/unity/examples/unity_config.h
  57. 26 0
      tests/unity/extras/eclipse/error_parsers.txt
  58. 48 0
      tests/unity/extras/fixture/rakefile.rb
  59. 179 0
      tests/unity/extras/fixture/rakefile_helper.rb
  60. 9 0
      tests/unity/extras/fixture/readme.txt
  61. 432 0
      tests/unity/extras/fixture/src/unity_fixture.c
  62. 83 0
      tests/unity/extras/fixture/src/unity_fixture.h
  63. 51 0
      tests/unity/extras/fixture/src/unity_fixture_internals.h
  64. 46 0
      tests/unity/extras/fixture/src/unity_fixture_malloc_overrides.h
  65. 74 0
      tests/unity/extras/fixture/test/Makefile
  66. 22 0
      tests/unity/extras/fixture/test/main/AllTests.c
  67. 39 0
      tests/unity/extras/fixture/test/template_fixture_tests.c
  68. 543 0
      tests/unity/extras/fixture/test/unity_fixture_Test.c
  69. 57 0
      tests/unity/extras/fixture/test/unity_fixture_TestRunner.c
  70. 57 0
      tests/unity/extras/fixture/test/unity_output_Spy.c
  71. 17 0
      tests/unity/extras/fixture/test/unity_output_Spy.h
  72. 2 0
      tests/unity/release/build.info
  73. 2 0
      tests/unity/release/version.info
  74. 1421 0
      tests/unity/src/unity.c
  75. 291 0
      tests/unity/src/unity.h
  76. 734 0
      tests/unity/src/unity_internals.h
  77. 63 0
      tests/unity/test/Makefile
  78. 61 0
      tests/unity/test/expectdata/testsample_cmd.c
  79. 57 0
      tests/unity/test/expectdata/testsample_def.c
  80. 55 0
      tests/unity/test/expectdata/testsample_head1.c
  81. 15 0
      tests/unity/test/expectdata/testsample_head1.h
  82. 80 0
      tests/unity/test/expectdata/testsample_mock_cmd.c
  83. 76 0
      tests/unity/test/expectdata/testsample_mock_def.c
  84. 75 0
      tests/unity/test/expectdata/testsample_mock_head1.c
  85. 13 0
      tests/unity/test/expectdata/testsample_mock_head1.h
  86. 89 0
      tests/unity/test/expectdata/testsample_mock_new1.c
  87. 89 0
      tests/unity/test/expectdata/testsample_mock_new2.c
  88. 77 0
      tests/unity/test/expectdata/testsample_mock_param.c
  89. 89 0
      tests/unity/test/expectdata/testsample_mock_run1.c
  90. 89 0
      tests/unity/test/expectdata/testsample_mock_run2.c
  91. 90 0
      tests/unity/test/expectdata/testsample_mock_yaml.c
  92. 67 0
      tests/unity/test/expectdata/testsample_new1.c
  93. 70 0
      tests/unity/test/expectdata/testsample_new2.c
  94. 58 0
      tests/unity/test/expectdata/testsample_param.c
  95. 67 0
      tests/unity/test/expectdata/testsample_run1.c
  96. 70 0
      tests/unity/test/expectdata/testsample_run2.c
  97. 71 0
      tests/unity/test/expectdata/testsample_yaml.c
  98. 72 0
      tests/unity/test/rakefile
  99. 257 0
      tests/unity/test/rakefile_helper.rb
  100. 158 0
      tests/unity/test/spec/generate_module_existing_file_spec.rb

+ 30 - 0
tests/unity/.gitattributes

@@ -0,0 +1,30 @@
+*           text=auto
+
+# These files are text and should be normalized (convert crlf to lf)
+*.rb        text
+*.test      text
+*.c         text
+*.cpp       text
+*.h         text
+*.txt       text
+*.yml       text
+*.s79       text
+*.bat       text
+*.xcl       text
+*.inc       text
+*.info      text
+*.md        text
+makefile    text
+rakefile    text
+
+
+#These files are binary and should not be normalized
+*.doc       binary
+*.odt       binary
+*.pdf       binary
+*.ewd       binary
+*.eww       binary
+*.dni       binary
+*.wsdt      binary
+*.dbgdt     binary
+*.mac       binary

+ 9 - 0
tests/unity/.gitignore

@@ -0,0 +1,9 @@
+build/
+test/sandbox
+.DS_Store
+examples/example_1/test1.exe
+examples/example_1/test2.exe
+examples/example_2/all_tests.exe
+examples/example_1/test1.out
+examples/example_1/test2.out
+examples/example_2/all_tests.out

+ 25 - 0
tests/unity/.travis.yml

@@ -0,0 +1,25 @@
+language: c
+
+matrix:
+ include:
+    - os: osx
+      compiler: clang
+      osx_image: xcode7.3
+    - os: linux
+      dist: trusty
+      compiler: gcc
+
+before_install:
+  - if [ "$TRAVIS_OS_NAME" == "osx" ]; then rvm install 2.1 && rvm use 2.1 && ruby -v; fi
+  - if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install --assume-yes --quiet gcc-multilib; fi
+install: gem install rspec
+script:
+  - cd test && rake ci
+  - make -s
+  - make -s DEBUG=-m32
+  - cd ../extras/fixture/test && rake ci
+  - make -s default noStdlibMalloc
+  - make -s C89
+  - cd ../../../examples/example_1 && make -s ci
+  - cd ../example_2 && make -s ci
+  - cd ../example_3 && rake

+ 211 - 0
tests/unity/README.md

@@ -0,0 +1,211 @@
+Unity Test API
+==============
+
+[![Unity Build Status](https://api.travis-ci.org/ThrowTheSwitch/Unity.png?branch=master)](https://travis-ci.org/ThrowTheSwitch/Unity)
+__Copyright (c) 2007 - 2014 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
+
+Running Tests
+-------------
+
+    RUN_TEST(func, linenum)
+
+Each Test is run within the macro `RUN_TEST`.  This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
+
+Ignoring Tests
+--------------
+
+There are times when a test is incomplete or not valid for some reason.  At these times, TEST_IGNORE can be called.  Control will immediately be returned to the caller of the test, and no failures will be returned.
+
+    TEST_IGNORE()
+
+Ignore this test and return immediately
+
+    TEST_IGNORE_MESSAGE (message)
+
+Ignore this test and return immediately.  Output a message stating why the test was ignored.
+
+Aborting Tests
+--------------
+
+There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test.  A pair of macros support this functionality in Unity.  The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases. `TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call.
+
+    TEST_PROTECT()
+
+Setup and Catch macro
+
+    TEST_ABORT()
+
+Abort Test macro
+
+Example:
+
+    main()
+    {
+        if (TEST_PROTECT() == 0)
+        {
+            MyTest();
+        }
+    }
+
+If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a non-zero return value.
+
+
+Unity Assertion Summary
+=======================
+
+Basic Validity Tests
+--------------------
+
+    TEST_ASSERT_TRUE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to false
+
+    TEST_ASSERT_FALSE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to true
+
+    TEST_ASSERT(condition)
+
+Another way of calling `TEST_ASSERT_TRUE`
+
+    TEST_ASSERT_UNLESS(condition)
+
+Another way of calling `TEST_ASSERT_FALSE`
+
+    TEST_FAIL()
+    TEST_FAIL_MESSAGE(message)
+
+This test is automatically marked as a failure.  The message is output stating why.
+
+Numerical Assertions: Integers
+------------------------------
+
+    TEST_ASSERT_EQUAL_INT(expected, actual)
+    TEST_ASSERT_EQUAL_INT8(expected, actual)
+    TEST_ASSERT_EQUAL_INT16(expected, actual)
+    TEST_ASSERT_EQUAL_INT32(expected, actual)
+    TEST_ASSERT_EQUAL_INT64(expected, actual)
+
+Compare two integers for equality and display errors as signed integers. A cast will be performed
+to your natural integer size so often this can just be used.  When you need to specify the exact size,
+like when comparing arrays, you can use a specific version:
+
+    TEST_ASSERT_EQUAL_UINT(expected, actual)
+    TEST_ASSERT_EQUAL_UINT8(expected, actual)
+    TEST_ASSERT_EQUAL_UINT16(expected, actual)
+    TEST_ASSERT_EQUAL_UINT32(expected, actual)
+    TEST_ASSERT_EQUAL_UINT64(expected, actual)
+
+Compare two integers for equality and display errors as unsigned integers.  Like INT, there are
+variants for different sizes also.
+
+    TEST_ASSERT_EQUAL_HEX(expected, actual)
+    TEST_ASSERT_EQUAL_HEX8(expected, actual)
+    TEST_ASSERT_EQUAL_HEX16(expected, actual)
+    TEST_ASSERT_EQUAL_HEX32(expected, actual)
+    TEST_ASSERT_EQUAL_HEX64(expected, actual)
+
+Compares two integers for equality and display errors as hexadecimal.  Like the other integer comparisons,
+you can specify the size... here the size will also effect how many nibbles are shown (for example, `HEX16`
+will show 4 nibbles).
+
+    _ARRAY
+
+You can append `_ARRAY` to any of these macros to make an array comparison of that type.  Here you will
+need to care a bit more about the actual size of the value being checked.  You will also specify an
+additional argument which is the number of elements to compare.  For example:
+
+    TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
+
+    TEST_ASSERT_EQUAL(expected, actual)
+
+Another way of calling TEST_ASSERT_EQUAL_INT
+
+    TEST_ASSERT_INT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.  This also comes in
+size specific variants.
+
+
+Numerical Assertions: Bitwise
+-----------------------------
+
+    TEST_ASSERT_BITS(mask, expected, actual)
+
+Use an integer mask to specify which bits should be compared between two other integers.  High bits in the mask are compared, low bits ignored.
+
+    TEST_ASSERT_BITS_HIGH(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set high.  High bits in the mask are compared, low bits ignored.
+
+    TEST_ASSERT_BITS_LOW(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set low.  High bits in the mask are compared, low bits ignored.
+
+    TEST_ASSERT_BIT_HIGH(bit, actual)
+
+Test a single bit and verify that it is high.  The bit is specified 0-31 for a 32-bit integer.
+
+    TEST_ASSERT_BIT_LOW(bit, actual)
+
+Test a single bit and verify that it is low.  The bit is specified 0-31 for a 32-bit integer.
+
+Numerical Assertions: Floats
+----------------------------
+
+    TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.
+
+    TEST_ASSERT_EQUAL_FLOAT(expected, actual)
+    TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
+
+Asserts that two floating point values are "equal" within a small % delta of the expected value.
+
+String Assertions
+-----------------
+
+    TEST_ASSERT_EQUAL_STRING(expected, actual)
+
+Compare two null-terminate strings.  Fail if any character is different or if the lengths are different.
+
+    TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
+
+Compare two strings.  Fail if any character is different, stop comparing after len characters.
+
+    TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
+
+Compare two null-terminate strings.  Fail if any character is different or if the lengths are different. Output a custom message on failure.
+
+    TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
+
+Compare two strings.  Fail if any character is different, stop comparing after len characters. Output a custom message on failure.
+
+Pointer Assertions
+------------------
+
+Most pointer operations can be performed by simply using the integer comparisons above.  However, a couple of special cases are added for clarity.
+
+    TEST_ASSERT_NULL(pointer)
+
+Fails if the pointer is not equal to NULL
+
+    TEST_ASSERT_NOT_NULL(pointer)
+
+Fails if the pointer is equal to NULL
+
+Memory Assertions
+-----------------
+
+    TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
+
+Compare two blocks of memory.  This is a good generic assertion for types that can't be coerced into acting like
+standard types... but since it's a memory compare, you have to be careful that your data types are packed.
+
+_MESSAGE
+--------
+
+you can append _MESSAGE to any of the macros to make them take an additional argument.  This argument
+is a string that will be printed at the end of the failure strings.  This is useful for specifying more
+information about the problem.
+

+ 115 - 0
tests/unity/auto/colour_prompt.rb

@@ -0,0 +1,115 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+if RUBY_PLATFORM =~/(win|w)32$/
+	begin
+		require 'Win32API'
+	rescue LoadError
+		puts "ERROR! \"Win32API\" library not found"
+		puts "\"Win32API\" is required for colour on a windows machine"
+		puts "  try => \"gem install Win32API\" on the command line"
+		puts
+	end
+	# puts
+  # puts 'Windows Environment Detected...'
+	# puts 'Win32API Library Found.'
+	# puts
+end
+
+class ColourCommandLine
+  def initialize
+    if RUBY_PLATFORM =~/(win|w)32$/
+      get_std_handle = Win32API.new("kernel32", "GetStdHandle", ['L'], 'L')
+      @set_console_txt_attrb =
+        Win32API.new("kernel32","SetConsoleTextAttribute",['L','N'], 'I')
+      @hout = get_std_handle.call(-11)
+    end
+  end
+
+  def change_to(new_colour)
+    if RUBY_PLATFORM =~/(win|w)32$/
+      @set_console_txt_attrb.call(@hout,self.win32_colour(new_colour))
+    else
+	  	"\033[30;#{posix_colour(new_colour)};22m"
+	 	end
+  end
+
+  def win32_colour(colour)
+    case colour
+      when :black then 0
+      when :dark_blue then 1
+      when :dark_green then 2
+      when :dark_cyan then 3
+      when :dark_red then 4
+      when :dark_purple then 5
+      when :dark_yellow, :narrative then 6
+      when :default_white, :default, :dark_white then 7
+      when :silver then 8
+      when :blue then 9
+      when :green, :success then 10
+      when :cyan, :output then 11
+      when :red, :failure then 12
+      when :purple then 13
+      when :yellow then 14
+      when :white then 15
+      else
+        0
+    end
+  end
+
+	def posix_colour(colour)
+    # ANSI Escape Codes - Foreground colors
+    # | Code | Color                     |
+    # | 39   | Default foreground color  |
+    # | 30   | Black                     |
+    # | 31   | Red                       |
+    # | 32   | Green                     |
+    # | 33   | Yellow                    |
+    # | 34   | Blue                      |
+    # | 35   | Magenta                   |
+    # | 36   | Cyan                      |
+    # | 37   | Light gray                |
+    # | 90   | Dark gray                 |
+    # | 91   | Light red                 |
+    # | 92   | Light green               |
+    # | 93   | Light yellow              |
+    # | 94   | Light blue                |
+    # | 95   | Light magenta             |
+    # | 96   | Light cyan                |
+    # | 97   | White                     |
+
+	  case colour
+      when :black then 30
+      when :red, :failure then 31
+      when :green, :success then 32
+			when :yellow then 33
+      when :blue, :narrative then 34
+      when :purple, :magenta then 35
+      when :cyan, :output then 36
+      when :white, :default_white then 37
+      when :default then 39
+      else
+        39
+    end
+  end
+
+  def out_c(mode, colour, str)
+    case RUBY_PLATFORM
+			when /(win|w)32$/
+			  change_to(colour)
+				 $stdout.puts str if mode == :puts
+				 $stdout.print str if mode == :print
+			  change_to(:default_white)
+			else
+				$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
+				$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
+		end
+  end
+end # ColourCommandLine
+
+def colour_puts(role,str)  ColourCommandLine.new.out_c(:puts, role, str)  end
+def colour_print(role,str) ColourCommandLine.new.out_c(:print, role, str) end
+

+ 39 - 0
tests/unity/auto/colour_reporter.rb

@@ -0,0 +1,39 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ========================================== 
+
+require "#{File.expand_path(File.dirname(__FILE__))}/colour_prompt"
+
+$colour_output = true
+
+def report(message)
+  if not $colour_output
+    $stdout.puts(message)
+  else
+    message = message.join('\n') if (message.class == Array)
+    message.each_line do |line|
+      line.chomp!
+      colour = case(line)
+        when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
+          ($1.to_i == 0) ? :green : :red
+        when /PASS/
+          :green
+        when /^OK$/
+          :green
+        when /(?:FAIL|ERROR)/
+          :red
+        when /IGNORE/
+          :yellow
+        when /^(?:Creating|Compiling|Linking)/
+          :white
+        else
+          :silver
+      end
+      colour_puts(colour, line)
+    end
+  end
+  $stdout.flush
+  $stderr.flush
+end

+ 36 - 0
tests/unity/auto/generate_config.yml

@@ -0,0 +1,36 @@
+#this is a sample configuration file for generate_module
+#you would use it by calling generate_module with the -ygenerate_config.yml option
+#files like this are useful for customizing generate_module to your environment
+:generate_module:
+  :defaults:
+    #these defaults are used in place of any missing options at the command line
+    :path_src: ../src/
+    :path_inc: ../src/
+    :path_tst: ../test/
+    :update_svn: true
+  :includes:
+    #use [] for no additional includes, otherwise list the includes on separate lines
+    :src:
+      - Defs.h
+      - Board.h
+    :inc: []
+    :tst:
+      - Defs.h
+      - Board.h
+      - Exception.h
+  :boilerplates: 
+    #these are inserted at the top of generated files.
+    #just comment out or remove if not desired.
+    #use %1$s where you would like the file name to appear (path/extension not included)
+    :src: |
+      //-------------------------------------------
+      // %1$s.c
+      //-------------------------------------------
+    :inc: |
+      //-------------------------------------------
+      // %1$s.h
+      //-------------------------------------------
+    :tst: |
+      //-------------------------------------------
+      // Test%1$s.c : Units tests for %1$s.c
+      //-------------------------------------------

+ 311 - 0
tests/unity/auto/generate_module.rb

@@ -0,0 +1,311 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+# This script creates all the files with start code necessary for a new module.
+# A simple module only requires a source file, header file, and test file.
+# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
+
+require 'rubygems'
+require 'fileutils'
+require 'pathname'
+
+#TEMPLATE_TST
+TEMPLATE_TST ||= %q[#include "unity.h"
+%2$s#include "%1$s.h"
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_%1$s_NeedToImplement(void)
+{
+    TEST_IGNORE_MESSAGE("Need to Implement %1$s");
+}
+]
+
+#TEMPLATE_SRC
+TEMPLATE_SRC ||= %q[%2$s#include "%1$s.h"
+]
+
+#TEMPLATE_INC
+TEMPLATE_INC ||= %q[#ifndef _%3$s_H
+#define _%3$s_H
+%2$s
+
+#endif // _%3$s_H
+]
+
+class UnityModuleGenerator
+
+  ############################
+  def initialize(options=nil)
+
+    here = File.expand_path(File.dirname(__FILE__)) + '/'
+
+    @options = UnityModuleGenerator.default_options
+    case(options)
+      when NilClass then @options
+      when String   then @options.merge!(UnityModuleGenerator.grab_config(options))
+      when Hash     then @options.merge!(options)
+      else          raise "If you specify arguments, it should be a filename or a hash of options"
+    end
+
+    # Create default file paths if none were provided
+    @options[:path_src] = here + "../src/"    if @options[:path_src].nil?
+    @options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
+    @options[:path_tst] = here + "../test/"   if @options[:path_tst].nil?
+    @options[:path_src] += '/'                unless (@options[:path_src][-1] == 47)
+    @options[:path_inc] += '/'                unless (@options[:path_inc][-1] == 47)
+    @options[:path_tst] += '/'                unless (@options[:path_tst][-1] == 47)
+
+    #Built in patterns
+    @patterns = { 'src' => {''         => { :inc => [] } },
+                  'test'=> {''         => { :inc => [] } },
+                  'dh'  => {'Driver'   => { :inc => [create_filename('%1$s','Hardware.h')] },
+                            'Hardware' => { :inc => [] }
+                           },
+                  'dih' => {'Driver'   => { :inc => [create_filename('%1$s','Hardware.h'), create_filename('%1$s','Interrupt.h')] },
+                            'Interrupt'=> { :inc => [create_filename('%1$s','Hardware.h')] },
+                            'Hardware' => { :inc => [] }
+                           },
+                  'mch' => {'Model'    => { :inc => [] },
+                            'Conductor'=> { :inc => [create_filename('%1$s','Model.h'), create_filename('%1$s','Hardware.h')] },
+                            'Hardware' => { :inc => [] }
+                           },
+                  'mvp' => {'Model'    => { :inc => [] },
+                            'Presenter'=> { :inc => [create_filename('%1$s','Model.h'), create_filename('%1$s','View.h')] },
+                            'View'     => { :inc => [] }
+                           }
+                }
+  end
+
+  ############################
+  def self.default_options
+    {
+      :pattern         => "src",
+      :includes        =>
+      {
+          :src         => [],
+          :inc         => [],
+          :tst         => [],
+      },
+      :update_svn      => false,
+      :boilerplates    => {},
+      :test_prefix     => 'Test',
+      :mock_prefix     => 'Mock',
+    }
+  end
+
+  ############################
+  def self.grab_config(config_file)
+    options = self.default_options
+    unless (config_file.nil? or config_file.empty?)
+      require 'yaml'
+      yaml_guts = YAML.load_file(config_file)
+      options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
+      raise "No :unity or :cmock section found in #{config_file}" unless options
+    end
+    return(options)
+  end
+
+  ############################
+  def files_to_operate_on(module_name, pattern=nil)
+    #strip any leading path information from the module name and save for later
+    subfolder = File.dirname(module_name)
+    module_name = File.basename(module_name)
+
+    #create triad definition
+    prefix = @options[:test_prefix] || 'Test'
+    triad = [ { :ext => '.c', :path => @options[:path_src], :prefix => "",     :template => TEMPLATE_SRC, :inc => :src, :boilerplate => @options[:boilerplates][:src] },
+              { :ext => '.h', :path => @options[:path_inc], :prefix => "",     :template => TEMPLATE_INC, :inc => :inc, :boilerplate => @options[:boilerplates][:inc] },
+              { :ext => '.c', :path => @options[:path_tst], :prefix => prefix, :template => TEMPLATE_TST, :inc => :tst, :boilerplate => @options[:boilerplates][:tst] },
+            ]
+
+    #prepare the pattern for use
+    pattern = (pattern || @options[:pattern] || 'src').downcase
+    patterns = @patterns[pattern]
+    raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
+
+    #single file patterns (currently just 'test') can reject the other parts of the triad
+    if (pattern == 'test')
+      triad.reject!{|v| v[:inc] != :tst }
+    end
+
+    # Assemble the path/names of the files we need to work with.
+    files = []
+    triad.each do |cfg|
+      patterns.each_pair do |pattern_file, pattern_traits|
+        submodule_name = create_filename(module_name, pattern_file)
+        filename = cfg[:prefix] + submodule_name + cfg[:ext]
+        files << {
+          :path => (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
+          :name => submodule_name,
+          :template => cfg[:template],
+          :boilerplate => cfg[:boilerplate],
+          :includes => case(cfg[:inc])
+                         when :src then (@options[:includes][:src] || []) | pattern_traits[:inc].map{|f| f % [module_name]}
+                         when :inc then (@options[:includes][:inc] || [])
+                         when :tst then (@options[:includes][:tst] || []) | pattern_traits[:inc].map{|f| "#{@options[:mock_prefix]}#{f}" % [module_name]}
+                       end
+        }
+      end
+    end
+
+    return files
+  end
+
+  ############################
+  def create_filename(part1, part2="")
+    if part2.empty?
+      case(@options[:naming])
+      when 'bumpy' then part1
+      when 'camel' then part1
+      when 'snake' then part1.downcase
+      when 'caps'  then part1.upcase
+      else              part1.downcase
+      end
+    else
+      case(@options[:naming])
+      when 'bumpy' then part1 + part2
+      when 'camel' then part1 + part2
+      when 'snake' then part1.downcase + "_" + part2.downcase
+      when 'caps'  then part1.upcase + "_" + part2.upcase
+      else              part1.downcase + "_" + part2.downcase
+      end
+    end
+  end
+
+  ############################
+  def generate(module_name, pattern=nil)
+
+    files = files_to_operate_on(module_name, pattern)
+
+    #Abort if all of the module files already exist
+    all_files_exist = true
+    files.each do |file|
+      if not File.exist?(file[:path])
+        all_files_exist = false
+      end
+    end
+    raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
+
+    # Create Source Modules
+    files.each_with_index do |file, i|
+      # If this file already exists, don't overwrite it.
+      if File.exist?(file[:path])
+        puts "File #{file[:path]} already exists!"
+        next
+      end
+      # Create the path first if necessary.
+      FileUtils.mkdir_p(File.dirname(file[:path]), :verbose => false)
+      File.open(file[:path], 'w') do |f|
+        f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
+        f.write(file[:template] % [ file[:name],
+                                    file[:includes].map{|f| "#include \"#{f}\"\n"}.join,
+                                    file[:name].upcase ]
+               )
+      end
+      if (@options[:update_svn])
+        `svn add \"#{file[:path]}\"`
+        if $?.exitstatus == 0
+          puts "File #{file[:path]} created and added to source control"
+        else
+          puts "File #{file[:path]} created but FAILED adding to source control!"
+        end
+      else
+        puts "File #{file[:path]} created"
+      end
+    end
+    puts 'Generate Complete'
+  end
+
+  ############################
+  def destroy(module_name, pattern=nil)
+
+    files_to_operate_on(module_name, pattern).each do |filespec|
+      file = filespec[:path]
+      if File.exist?(file)
+        if @options[:update_svn]
+          `svn delete \"#{file}\" --force`
+          puts "File #{file} deleted and removed from source control"
+        else
+          FileUtils.remove(file)
+          puts "File #{file} deleted"
+        end
+      else
+        puts "File #{file} does not exist so cannot be removed."
+      end
+    end
+    puts "Destroy Complete"
+  end
+
+end
+
+############################
+#Handle As Command Line If Called That Way
+if ($0 == __FILE__)
+  destroy = false
+  options = { }
+  module_name = nil
+
+  # Parse the command line parameters.
+  ARGV.each do |arg|
+    case(arg)
+      when /^-d/            then destroy = true
+      when /^-u/            then options[:update_svn] = true
+      when /^-p\"?(\w+)\"?/ then options[:pattern] = $1
+      when /^-s\"?(.+)\"?/  then options[:path_src] = $1
+      when /^-i\"?(.+)\"?/  then options[:path_inc] = $1
+      when /^-t\"?(.+)\"?/  then options[:path_tst] = $1
+      when /^-n\"?(.+)\"?/  then options[:naming] = $1
+      when /^-y\"?(.+)\"?/  then options = UnityModuleGenerator.grab_config($1)
+      when /^(\w+)/
+        raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
+        module_name = arg
+      when /^-(h|-help)/
+        ARGV = []
+      else
+        raise "ERROR: Unknown option specified '#{arg}'"
+    end
+  end
+
+  if (!ARGV[0])
+    puts [ "\nGENERATE MODULE\n-------- ------",
+           "\nUsage: ruby generate_module [options] module_name",
+           "  -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
+           "  -s\"../src\"  sets the path to output source to '../src'   (DEFAULT ../src)",
+           "  -t\"C:/test\" sets the path to output source to 'C:/test'  (DEFAULT ../test)",
+           "  -p\"MCH\"     sets the output pattern to MCH.",
+           "              dh   - driver hardware.",
+           "              dih  - driver interrupt hardware.",
+           "              mch  - model conductor hardware.",
+           "              mvp  - model view presenter.",
+           "              src  - just a source module, header and test. (DEFAULT)",
+           "              test - just a test file.",
+           "  -d          destroy module instead of creating it.",
+           "  -n\"camel\"   sets the file naming convention.",
+           "              bumpy - BumpyCaseFilenames.",
+           "              camel - camelCaseFilenames.",
+           "              snake - snake_case_filenames. (DEFAULT)",
+           "              caps  - CAPS_CASE_FILENAMES.",
+           "  -u          update subversion too (requires subversion command line)",
+           "  -y\"my.yml\"  selects a different yaml config file for module generation",
+           "" ].join("\n")
+    exit
+  end
+
+  raise "ERROR: You must have a Module name specified! (use option -h for help)" if module_name.nil?
+  if (destroy)
+    UnityModuleGenerator.new(options).destroy(module_name)
+  else
+    UnityModuleGenerator.new(options).generate(module_name)
+  end
+
+end

+ 435 - 0
tests/unity/auto/generate_test_runner.rb

@@ -0,0 +1,435 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+$QUICK_RUBY_VERSION = RUBY_VERSION.split('.').inject(0){|vv,v| vv * 100 + v.to_i }
+File.expand_path(File.join(File.dirname(__FILE__),'colour_prompt'))
+
+class UnityTestRunnerGenerator
+
+  def initialize(options = nil)
+    @options = UnityTestRunnerGenerator.default_options
+    case(options)
+      when NilClass then @options
+      when String   then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
+      when Hash     then @options.merge!(options)
+      else          raise "If you specify arguments, it should be a filename or a hash of options"
+    end
+    require "#{File.expand_path(File.dirname(__FILE__))}/type_sanitizer"
+  end
+
+  def self.default_options
+    {
+      :includes         => [],
+      :defines          => [],
+      :plugins          => [],
+      :framework        => :unity,
+      :test_prefix      => "test|spec|should",
+      :setup_name       => "setUp",
+      :teardown_name    => "tearDown",
+      :main_name        => "main", #set to :auto to automatically generate each time
+      :main_export_decl => "",
+      :cmdline_args     => false,
+      :use_param_tests  => false,
+    }
+  end
+
+  def self.grab_config(config_file)
+    options = self.default_options
+    unless (config_file.nil? or config_file.empty?)
+      require 'yaml'
+      yaml_guts = YAML.load_file(config_file)
+      options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
+      raise "No :unity or :cmock section found in #{config_file}" unless options
+    end
+    return(options)
+  end
+
+  def run(input_file, output_file, options=nil)
+    tests = []
+    testfile_includes = []
+    used_mocks = []
+
+    @options.merge!(options) unless options.nil?
+    module_name = File.basename(input_file)
+
+    #pull required data from source file
+    source = File.read(input_file)
+    source = source.force_encoding("ISO-8859-1").encode("utf-8", :replace => nil) if ($QUICK_RUBY_VERSION > 10900)
+    tests               = find_tests(source)
+    headers             = find_includes(source)
+    testfile_includes   = (headers[:local] + headers[:system])
+    used_mocks          = find_mocks(testfile_includes)
+    testfile_includes   = (testfile_includes - used_mocks)
+    testfile_includes.delete_if{|inc| inc =~ /(unity|cmock)/}
+
+    #build runner file
+    generate(input_file, output_file, tests, used_mocks, testfile_includes)
+
+    #determine which files were used to return them
+    all_files_used = [input_file, output_file]
+    all_files_used += testfile_includes.map {|filename| filename + '.c'} unless testfile_includes.empty?
+    all_files_used += @options[:includes] unless @options[:includes].empty?
+    return all_files_used.uniq
+  end
+
+  def generate(input_file, output_file, tests, used_mocks, testfile_includes)
+    File.open(output_file, 'w') do |output|
+      create_header(output, used_mocks, testfile_includes)
+      create_externs(output, tests, used_mocks)
+      create_mock_management(output, used_mocks)
+      create_suite_setup_and_teardown(output)
+      create_reset(output, used_mocks)
+      create_main(output, input_file, tests, used_mocks)
+    end
+
+    if (@options[:header_file] && !@options[:header_file].empty?)
+      File.open(@options[:header_file], 'w') do |output|
+        create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
+      end
+    end
+  end
+
+  def find_tests(source)
+    tests_and_line_numbers = []
+
+    source_scrubbed = source.clone
+    source_scrubbed = source_scrubbed.gsub(/"[^"\n]*"/, '')      # remove things in strings
+    source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '')      # remove line comments
+    source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
+    lines = source_scrubbed.split(/(^\s*\#.*$)                 # Treat preprocessor directives as a logical line
+                              | (;|\{|\}) /x)                  # Match ;, {, and } as end of lines
+
+    lines.each_with_index do |line, index|
+      #find tests
+      if line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/
+        arguments = $1
+        name = $2
+        call = $3
+        params = $4
+        args = nil
+        if (@options[:use_param_tests] and !arguments.empty?)
+          args = []
+          arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) {|a| args << a[0]}
+        end
+        tests_and_line_numbers << { :test => name, :args => args, :call => call, :params => params, :line_number => 0 }
+      end
+    end
+    tests_and_line_numbers.uniq! {|v| v[:test] }
+
+    #determine line numbers and create tests to run
+    source_lines = source.split("\n")
+    source_index = 0;
+    tests_and_line_numbers.size.times do |i|
+      source_lines[source_index..-1].each_with_index do |line, index|
+        if (line =~ /#{tests_and_line_numbers[i][:test]}/)
+          source_index += index
+          tests_and_line_numbers[i][:line_number] = source_index + 1
+          break
+        end
+      end
+    end
+
+    return tests_and_line_numbers
+  end
+
+  def find_includes(source)
+
+    #remove comments (block and line, in three steps to ensure correct precedence)
+    source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '')  # remove line comments that comment out the start of blocks
+    source.gsub!(/\/\*.*?\*\//m, '')                     # remove block comments
+    source.gsub!(/\/\/.*$/, '')                          # remove line comments (all that remain)
+
+    #parse out includes
+    includes = {
+      :local => source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten,
+      :system => source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" }
+    }
+    return includes
+  end
+
+  def find_mocks(includes)
+    mock_headers = []
+    includes.each do |include_path|
+      include_file = File.basename(include_path)
+      mock_headers << include_path if (include_file =~ /^mock/i)
+    end
+    return mock_headers
+  end
+
+  def create_header(output, mocks, testfile_includes=[])
+    output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
+    create_runtest(output, mocks)
+    output.puts("\n/*=======Automagically Detected Files To Include=====*/")
+    output.puts("#include \"#{@options[:framework].to_s}.h\"")
+    output.puts('#include "cmock.h"') unless (mocks.empty?)
+    output.puts('#include <setjmp.h>')
+    output.puts('#include <stdio.h>')
+    output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
+    if (@options[:defines] && !@options[:defines].empty?)
+      @options[:defines].each {|d| output.puts("#define #{d}")}
+    end
+    if (@options[:header_file] && !@options[:header_file].empty?)
+      output.puts("#include \"#{File.basename(@options[:header_file])}\"")
+    else
+      @options[:includes].flatten.uniq.compact.each do |inc|
+        output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
+      end
+      testfile_includes.each do |inc|
+        output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
+      end
+    end
+    mocks.each do |mock|
+      output.puts("#include \"#{mock.gsub('.h','')}.h\"")
+    end
+    if @options[:enforce_strict_ordering]
+      output.puts('')
+      output.puts('int GlobalExpectCount;')
+      output.puts('int GlobalVerifyOrder;')
+      output.puts('char* GlobalOrderError;')
+    end
+  end
+
+  def create_externs(output, tests, mocks)
+    output.puts("\n/*=======External Functions This Runner Calls=====*/")
+    output.puts("extern void #{@options[:setup_name]}(void);")
+    output.puts("extern void #{@options[:teardown_name]}(void);")
+    tests.each do |test|
+      output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
+    end
+    output.puts('')
+  end
+
+  def create_mock_management(output, mock_headers)
+    unless (mock_headers.empty?)
+      output.puts("\n/*=======Mock Management=====*/")
+      output.puts("static void CMock_Init(void)")
+      output.puts("{")
+      if @options[:enforce_strict_ordering]
+        output.puts("  GlobalExpectCount = 0;")
+        output.puts("  GlobalVerifyOrder = 0;")
+        output.puts("  GlobalOrderError = NULL;")
+      end
+      mocks = mock_headers.map {|mock| File.basename(mock)}
+      mocks.each do |mock|
+        mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+        output.puts("  #{mock_clean}_Init();")
+      end
+      output.puts("}\n")
+
+      output.puts("static void CMock_Verify(void)")
+      output.puts("{")
+      mocks.each do |mock|
+        mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+        output.puts("  #{mock_clean}_Verify();")
+      end
+      output.puts("}\n")
+
+      output.puts("static void CMock_Destroy(void)")
+      output.puts("{")
+      mocks.each do |mock|
+        mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+        output.puts("  #{mock_clean}_Destroy();")
+      end
+      output.puts("}\n")
+    end
+  end
+
+  def create_suite_setup_and_teardown(output)
+    unless (@options[:suite_setup].nil?)
+      output.puts("\n/*=======Suite Setup=====*/")
+      output.puts("static void suite_setup(void)")
+      output.puts("{")
+      output.puts(@options[:suite_setup])
+      output.puts("}")
+    end
+    unless (@options[:suite_teardown].nil?)
+      output.puts("\n/*=======Suite Teardown=====*/")
+      output.puts("static int suite_teardown(int num_failures)")
+      output.puts("{")
+      output.puts(@options[:suite_teardown])
+      output.puts("}")
+    end
+  end
+
+  def create_runtest(output, used_mocks)
+    cexception = @options[:plugins].include? :cexception
+    va_args1   = @options[:use_param_tests] ? ', ...' : ''
+    va_args2   = @options[:use_param_tests] ? '__VA_ARGS__' : ''
+    output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
+    output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
+    output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
+    output.puts("{ \\")
+    output.puts("  Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
+    output.puts("  Unity.CurrentTestLineNumber = TestLineNum; \\")
+    output.puts("  if (UnityTestMatches()) { \\") if (@options[:cmdline_args])
+    output.puts("  Unity.NumberOfTests++; \\")
+    output.puts("  CMock_Init(); \\") unless (used_mocks.empty?)
+    output.puts("  UNITY_CLR_DETAILS(); \\") unless (used_mocks.empty?)
+    output.puts("  if (TEST_PROTECT()) \\")
+    output.puts("  { \\")
+    output.puts("    CEXCEPTION_T e; \\") if cexception
+    output.puts("    Try { \\") if cexception
+    output.puts("      #{@options[:setup_name]}(); \\")
+    output.puts("      TestFunc(#{va_args2}); \\")
+    output.puts("    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); } \\") if cexception
+    output.puts("  } \\")
+    output.puts("  if (TEST_PROTECT()) \\")
+    output.puts("  { \\")
+    output.puts("    #{@options[:teardown_name]}(); \\")
+    output.puts("    CMock_Verify(); \\") unless (used_mocks.empty?)
+    output.puts("  } \\")
+    output.puts("  CMock_Destroy(); \\") unless (used_mocks.empty?)
+    output.puts("  UnityConcludeTest(); \\")
+    output.puts("  } \\")  if (@options[:cmdline_args])
+    output.puts("}\n")
+  end
+
+  def create_reset(output, used_mocks)
+    output.puts("\n/*=======Test Reset Option=====*/")
+    output.puts("void resetTest(void);")
+    output.puts("void resetTest(void)")
+    output.puts("{")
+    output.puts("  CMock_Verify();") unless (used_mocks.empty?)
+    output.puts("  CMock_Destroy();") unless (used_mocks.empty?)
+    output.puts("  #{@options[:teardown_name]}();")
+    output.puts("  CMock_Init();") unless (used_mocks.empty?)
+    output.puts("  #{@options[:setup_name]}();")
+    output.puts("}")
+  end
+
+  def create_main(output, filename, tests, used_mocks)
+    output.puts("\n\n/*=======MAIN=====*/")
+    main_name = (@options[:main_name].to_sym == :auto) ? "main_#{filename.gsub('.c','')}" : "#{@options[:main_name]}"
+    if (@options[:cmdline_args])
+      if (main_name != "main")
+        output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
+      end
+      output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
+      output.puts("{")
+      output.puts("  int parse_status = UnityParseOptions(argc, argv);")
+      output.puts("  if (parse_status != 0)")
+      output.puts("  {")
+      output.puts("    if (parse_status < 0)")
+      output.puts("    {")
+      output.puts("      UnityPrint(\"#{filename.gsub('.c','')}.\");")
+      output.puts("      UNITY_PRINT_EOL();")
+      if (@options[:use_param_tests])
+        tests.each do |test|
+          if ((test[:args].nil?) or (test[:args].empty?))
+            output.puts("      UnityPrint(\"  #{test[:test]}(RUN_TEST_NO_ARGS)\");")
+            output.puts("      UNITY_PRINT_EOL();")
+          else
+            test[:args].each do |args|
+              output.puts("      UnityPrint(\"  #{test[:test]}(#{args})\");")
+              output.puts("      UNITY_PRINT_EOL();")
+            end
+          end
+        end
+      else
+        tests.each { |test| output.puts("      UnityPrint(\"  #{test[:test]}\");\n    UNITY_PRINT_EOL();")}
+      end
+      output.puts("    return 0;")
+      output.puts("    }")
+      output.puts("  return parse_status;")
+      output.puts("  }")
+    else
+      if (main_name != "main")
+        output.puts("#{@options[:main_export_decl]} int #{main_name}(void);")
+      end
+      output.puts("int #{main_name}(void)")
+      output.puts("{")
+    end
+    output.puts("  suite_setup();") unless @options[:suite_setup].nil?
+    output.puts("  UnityBegin(\"#{filename.gsub(/\\/,'\\\\\\')}\");")
+    if (@options[:use_param_tests])
+      tests.each do |test|
+        if ((test[:args].nil?) or (test[:args].empty?))
+          output.puts("  RUN_TEST(#{test[:test]}, #{test[:line_number]}, RUN_TEST_NO_ARGS);")
+        else
+          test[:args].each {|args| output.puts("  RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});")}
+        end
+      end
+    else
+        tests.each { |test| output.puts("  RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
+    end
+    output.puts()
+    output.puts("  CMock_Guts_MemFreeFinal();") unless used_mocks.empty?
+    output.puts("  return #{@options[:suite_teardown].nil? ? "" : "suite_teardown"}(UnityEnd());")
+    output.puts("}")
+  end
+
+  def create_h_file(output, filename, tests, testfile_includes, used_mocks)
+    filename = File.basename(filename).gsub(/[-\/\\\.\,\s]/, "_").upcase
+    output.puts("/* AUTOGENERATED FILE. DO NOT EDIT. */")
+    output.puts("#ifndef _#{filename}")
+    output.puts("#define _#{filename}\n\n")
+    output.puts("#include \"#{@options[:framework].to_s}.h\"")
+    output.puts('#include "cmock.h"') unless (used_mocks.empty?)
+    @options[:includes].flatten.uniq.compact.each do |inc|
+      output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
+    end
+    testfile_includes.each do |inc|
+      output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
+    end
+    output.puts "\n"
+    tests.each do |test|
+      if ((test[:params].nil?) or (test[:params].empty?))
+        output.puts("void #{test[:test]}(void);")
+      else
+        output.puts("void #{test[:test]}(#{test[:params]});")
+      end
+    end
+    output.puts("#endif\n\n")
+  end
+end
+
+if ($0 == __FILE__)
+  options = { :includes => [] }
+  yaml_file = nil
+
+  #parse out all the options first (these will all be removed as we go)
+  ARGV.reject! do |arg|
+    case(arg)
+      when '-cexception'
+        options[:plugins] = [:cexception]; true
+      when /\.*\.ya?ml/
+        options = UnityTestRunnerGenerator.grab_config(arg); true
+      when /--(\w+)=\"?(.*)\"?/
+        options[$1.to_sym] = $2; true
+      when /\.*\.h/
+        options[:includes] << arg; true
+      else false
+    end
+  end
+
+  #make sure there is at least one parameter left (the input file)
+  if !ARGV[0]
+    puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
+           "\n  input_test_file         - this is the C file you want to create a runner for",
+           "  output                  - this is the name of the runner file to generate",
+           "                            defaults to (input_test_file)_Runner",
+           "  files:",
+           "    *.yml / *.yaml        - loads configuration from here in :unity or :cmock",
+           "    *.h                   - header files are added as #includes in runner",
+           "  options:",
+           "    -cexception           - include cexception support",
+           "    --setup_name=\"\"       - redefine setUp func name to something else",
+           "    --teardown_name=\"\"    - redefine tearDown func name to something else",
+           "    --main_name=\"\"        - redefine main func name to something else",
+           "    --test_prefix=\"\"      - redefine test prefix from default test|spec|should",
+           "    --suite_setup=\"\"      - code to execute for setup of entire suite",
+           "    --suite_teardown=\"\"   - code to execute for teardown of entire suite",
+           "    --use_param_tests=1   - enable parameterized tests (disabled by default)",
+           "    --header_file=\"\"      - path/name of test header file to generate too"
+          ].join("\n")
+    exit 1
+  end
+
+  #create the default test runner name if not specified
+  ARGV[1] = ARGV[0].gsub(".c","_Runner.c") if (!ARGV[1])
+
+  UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
+end

+ 191 - 0
tests/unity/auto/parseOutput.rb

@@ -0,0 +1,191 @@
+#============================================================
+#  Author:   John Theofanopoulos
+#  A simple parser.   Takes the output files generated during the build process and
+# extracts information relating to the tests.  
+#
+#  Notes:
+#    To capture an output file under VS builds use the following:
+#      devenv [build instructions]  > Output.txt & type Output.txt
+# 
+#    To capture an output file under GCC/Linux builds use the following:
+#      make | tee Output.txt
+#
+#    To use this parser use the following command
+#    ruby parseOutput.rb [options] [file]
+#        options:  -xml  : produce a JUnit compatible XML file
+#        file      :  file to scan for results
+#============================================================
+
+
+class ParseOutput
+# The following flag is set to true when a test is found or false otherwise.
+    @testFlag
+    @xmlOut
+    @arrayList
+    @totalTests
+    @classIndex
+
+#   Set the flag to indicate if there will be an XML output file or not  
+    def setXmlOutput()
+        @xmlOut = true
+    end
+    
+#  if write our output to XML
+    def writeXmlOuput()
+            output = File.open("report.xml", "w")
+            output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
+            @arrayList.each do |item|
+                output << item << "\n"
+            end
+            output << "</testsuite>\n"
+    end
+    
+#  This function will try and determine when the suite is changed.   This is
+# is the name that gets added to the classname parameter.
+    def  testSuiteVerify(testSuiteName)
+        if @testFlag == false
+            @testFlag = true;
+            # Split the path name 
+            testName = testSuiteName.split("/")
+            # Remove the extension
+            baseName = testName[testName.size - 1].split(".")
+            @testSuite = "test." + baseName[0]
+            printf "New Test: %s\n", @testSuite
+        end
+    end
+    
+
+# Test was flagged as having passed so format the output
+    def testPassed(array)
+        lastItem = array.length - 1
+        testName = array[lastItem - 1]
+        testSuiteVerify(array[@className])
+        printf "%-40s PASS\n", testName
+        if @xmlOut == true
+            @arrayList.push "     <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\"/>"
+        end          
+    end
+
+# Test was flagged as being ingored so format the output
+    def testIgnored(array)
+        lastItem = array.length - 1
+        testName = array[lastItem - 2]
+        reason = array[lastItem].chomp
+        testSuiteVerify(array[@className])
+        printf "%-40s IGNORED\n", testName
+        if @xmlOut == true
+            @arrayList.push "     <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\">"
+            @arrayList.push "            <skipped type=\"TEST IGNORED\"> " + reason + " </skipped>"
+            @arrayList.push "     </testcase>"
+        end          
+    end
+
+# Test was flagged as having failed  so format the line
+    def testFailed(array)
+        lastItem = array.length - 1
+        testName = array[lastItem - 2]
+        reason = array[lastItem].chomp + " at line: " + array[lastItem - 3]
+        testSuiteVerify(array[@className])
+        printf "%-40s FAILED\n", testName
+        if @xmlOut == true
+            @arrayList.push "     <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\">"
+            @arrayList.push "            <failure type=\"ASSERT FAILED\"> " + reason + " </failure>"
+            @arrayList.push "     </testcase>"
+        end          
+    end
+
+    
+# Figure out what OS we are running on.   For now we are assuming if it's not Windows it must
+# be Unix based.  
+    def detectOS()
+        myOS = RUBY_PLATFORM.split("-")
+        if myOS.size == 2
+            if myOS[1] == "mingw32"
+                @className = 1
+            else
+                @className = 0
+            end
+	else
+                @className = 0
+        end
+        
+    end
+
+# Main function used to parse the file that was captured.
+    def process(name)
+        @testFlag = false
+        @arrayList = Array.new
+
+        detectOS()
+
+        puts "Parsing file: " + name
+    
+      
+        testPass = 0
+        testFail = 0
+        testIgnore = 0
+        puts ""
+        puts "=================== RESULTS ====================="
+        puts ""
+        File.open(name).each do |line|
+        # Typical test lines look like this:
+        # <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
+        # <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
+        # <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
+        #
+        # where path is different on Unix vs Windows devices (Windows leads with a drive letter)
+            lineArray = line.split(":")
+            lineSize = lineArray.size
+            # If we were able to split the line then we can look to see if any of our target words
+            # were found.  Case is important.
+            if lineSize >= 4
+                # Determine if this test passed
+                if  line.include? ":PASS"
+                    testPassed(lineArray)
+                    testPass += 1
+                elsif line.include? ":FAIL:"
+                    testFailed(lineArray)
+                    testFail += 1
+                elsif line.include? ":IGNORE:"
+                    testIgnored(lineArray)
+                    testIgnore += 1
+                # If none of the keywords are found there are no more tests for this suite so clear
+                # the test flag
+                else
+                    @testFlag = false
+                end
+            else
+                @testFlag = false
+                end
+            end
+        puts ""
+        puts "=================== SUMMARY ====================="
+        puts ""
+        puts "Tests Passed  : " + testPass.to_s
+        puts "Tests Failed  : " + testFail.to_s
+        puts "Tests Ignored : " + testIgnore.to_s
+        @totalTests = testPass + testFail + testIgnore
+        if @xmlOut == true
+            heading = "<testsuite tests=\"" +  @totalTests.to_s  + "\" failures=\"" + testFail.to_s + "\""  + " skips=\"" +  testIgnore.to_s + "\">" 
+            @arrayList.insert(0, heading) 
+            writeXmlOuput()
+        end
+
+    #  return result
+    end
+
+ end
+
+# If the command line has no values in, used a default value of Output.txt
+parseMyFile = ParseOutput.new
+
+if ARGV.size >= 1 
+    ARGV.each do |a|
+        if a == "-xml"
+            parseMyFile.setXmlOutput();
+        else
+            parseMyFile.process(a)
+            break
+        end
+    end
+end

+ 264 - 0
tests/unity/auto/stylize_as_junit.rb

@@ -0,0 +1,264 @@
+#!/usr/bin/ruby
+#
+# unity_to_junit.rb
+#
+require 'fileutils'
+require 'optparse'
+require 'ostruct'
+require 'set'
+
+require 'pp'
+
+VERSION = 1.0
+
+class ArgvParser
+
+  #
+  # Return a structure describing the options.
+  #
+  def self.parse(args)
+    # The options specified on the command line will be collected in *options*.
+    # We set default values here.
+    options = OpenStruct.new
+    options.results_dir = "."
+    options.root_path = "."
+    options.out_file = "results.xml"
+
+    opts = OptionParser.new do |opts|
+      opts.banner = "Usage: unity_to_junit.rb [options]"
+
+      opts.separator ""
+      opts.separator "Specific options:"
+
+      opts.on("-r", "--results <dir>", "Look for Unity Results files here.") do |results|
+        #puts "results #{results}"
+        options.results_dir = results
+      end
+
+      opts.on("-p", "--root_path <path>", "Prepend this path to files in results.") do |root_path|
+        options.root_path = root_path
+      end
+
+      opts.on("-o", "--output <filename>", "XML file to generate.") do |out_file|
+        #puts "out_file: #{out_file}"
+        options.out_file = out_file
+      end
+
+      opts.separator ""
+      opts.separator "Common options:"
+
+      # No argument, shows at tail.  This will print an options summary.
+      opts.on_tail("-h", "--help", "Show this message") do
+        puts opts
+        exit
+      end
+
+      # Another typical switch to print the version.
+      opts.on_tail("--version", "Show version") do
+        puts "unity_to_junit.rb version #{VERSION}"
+        exit
+      end
+    end
+
+    opts.parse!(args)
+    options
+  end  # parse()
+
+end  # class OptparseExample
+
+class UnityToJUnit
+  include FileUtils::Verbose
+  attr_reader :report, :total_tests, :failures, :ignored
+
+  def initialize
+    @report = ''
+    @unit_name = ''
+  end
+
+  def run
+    # Clean up result file names
+    results = @targets.map {|target| target.gsub(/\\/,"/")}
+    #puts "Output File: #{@out_file}"
+    f = File.new(@out_file, "w")
+    write_xml_header(f)
+    write_suites_header( f )
+    results.each do |result_file|
+      lines = File.readlines(result_file).map { |line| line.chomp }
+      if lines.length == 0
+        raise "Empty test result file: #{result_file}"
+      else
+        result_output = get_details(result_file, lines)
+        tests,failures,ignored = parse_test_summary(lines)
+        result_output[:counts][:total] = tests
+        result_output[:counts][:failed] = failures
+        result_output[:counts][:ignored] = ignored
+        result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
+      end
+      #use line[0] from the test output to get the test_file path and name
+      test_file_str = lines[0].gsub("\\","/")
+      test_file_str = test_file_str.split(":")
+      test_file = if (test_file_str.length < 2)
+        result_file
+      else
+        test_file_str[0] + ':' + test_file_str[1]
+      end
+      result_output[:source][:path] = File.dirname(test_file)
+      result_output[:source][:file] = File.basename(test_file)
+
+      # save result_output
+      @unit_name = File.basename(test_file, ".*")
+
+      write_suite_header( result_output[:counts], f)
+      write_failures( result_output, f )
+      write_tests( result_output, f )
+      write_ignored( result_output, f )
+      write_suite_footer( f )
+    end
+    write_suites_footer( f )
+    f.close
+  end
+
+  def set_targets(target_array)
+    @targets = target_array
+  end
+
+  def set_root_path(path)
+    @root = path
+  end
+  def set_out_file(filename)
+    @out_file = filename
+  end
+  def usage(err_msg=nil)
+    puts "\nERROR: "
+    puts err_msg if err_msg
+    puts "Usage: unity_to_junit.rb [options]"
+    puts ""
+    puts "Specific options:"
+    puts "    -r, --results <dir>              Look for Unity Results files here."
+    puts "    -p, --root_path <path>           Prepend this path to files in results."
+    puts "    -o, --output <filename>          XML file to generate."
+    puts ""
+    puts "Common options:"
+    puts "    -h, --help                       Show this message"
+    puts "        --version                    Show version"
+
+    exit 1
+  end
+
+  protected
+  def get_details(result_file, lines)
+    results = get_results_structure
+    lines.each do |line|
+      line = line.gsub("\\","/")
+      src_file,src_line,test_name,status,msg = line.split(/:/)
+      line_out = ((@root and (@root != 0)) ? "#{@root}#{line}" : line ).gsub(/\//, "\\")
+      case(status)
+        when 'IGNORE' then results[:ignores] << {:test => test_name, :line => src_line, :message => msg}
+        when 'FAIL'   then results[:failures] << {:test => test_name, :line => src_line, :message => msg}
+        when 'PASS'   then results[:successes] << {:test => test_name, :line => src_line, :message => msg}
+      end
+    end
+    return results
+  end
+
+  def parse_test_summary(summary)
+    if summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
+      [$1.to_i,$2.to_i,$3.to_i]
+    else
+      raise "Couldn't parse test results: #{summary}"
+    end
+  end
+  def here; File.expand_path(File.dirname(__FILE__)); end
+
+  private
+
+  def get_results_structure
+    return {
+      :source    => {:path => '', :file => ''},
+      :successes => [],
+      :failures  => [],
+      :ignores   => [],
+      :counts    => {:total => 0, :passed => 0, :failed => 0, :ignored  => 0},
+      :stdout    => [],
+    }
+  end
+
+  def write_xml_header( stream )
+    stream.puts "<?xml version='1.0' encoding='utf-8' ?>"
+  end
+
+  def write_suites_header( stream )
+    stream.puts "<testsuites>"
+  end
+
+  def write_suite_header( counts, stream )
+    stream.puts "\t<testsuite errors=\"0\" skipped=\"#{counts[:ignored]}\" failures=\"#{counts[:failed]}\" tests=\"#{counts[:total]}\" name=\"unity\">"
+  end
+
+  def write_failures( results, stream )
+    result = results[:failures]
+    result.each do |item|
+      filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
+      stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
+      stream.puts "\t\t\t<failure message=\"#{item[:message]}\" type=\"Assertion\"/>"
+      stream.puts "\t\t\t<system-err>&#xD;[File] #{filename}&#xD;[Line] #{item[:line]}&#xD;</system-err>"
+      stream.puts "\t\t</testcase>"
+    end
+  end
+
+  def write_tests( results, stream )
+    result = results[:successes]
+    result.each do |item|
+      filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
+      stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\" />"
+    end
+  end
+
+  def write_ignored( results, stream )
+    result = results[:ignores]
+    result.each do |item|
+      filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
+      puts "Writing ignored tests for test harness: #{filename}"
+      stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
+      stream.puts "\t\t\t<skipped message=\"#{item[:message]}\" type=\"Assertion\"/>"
+      stream.puts "\t\t\t<system-err>&#xD;[File] #{filename}&#xD;[Line] #{item[:line]}&#xD;</system-err>"
+      stream.puts "\t\t</testcase>"
+    end
+  end
+
+  def write_suite_footer( stream )
+    stream.puts "\t</testsuite>"
+  end
+
+  def write_suites_footer( stream )
+    stream.puts "</testsuites>"
+  end
+end #UnityToJUnit
+
+if __FILE__ == $0
+  #parse out the command options
+  options = ArgvParser.parse(ARGV)
+
+  #create an instance to work with
+  utj = UnityToJUnit.new
+  begin
+    #look in the specified or current directory for result files
+    targets = "#{options.results_dir.gsub(/\\/, '/')}**/*.test*"
+
+    results = Dir[targets]
+    raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
+    utj.set_targets(results)
+
+    #set the root path
+    utj.set_root_path(options.root_path)
+
+    #set the output XML file name
+    #puts "Output File from options: #{options.out_file}"
+    utj.set_out_file(options.out_file)
+
+    #run the summarizer
+    puts utj.run
+  rescue Exception => e
+    utj.usage e.message
+  end
+end

+ 23 - 0
tests/unity/auto/test_file_filter.rb

@@ -0,0 +1,23 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ========================================== 
+
+require'yaml'
+
+module RakefileHelpers
+  class TestFileFilter
+    def initialize(all_files = false)
+      @all_files = all_files
+      if not @all_files == true
+        if File.exist?('test_file_filter.yml')
+          filters = YAML.load_file( 'test_file_filter.yml' )
+          @all_files, @only_files, @exclude_files = 
+            filters[:all_files], filters[:only_files], filters[:exclude_files] 
+        end
+      end
+    end		
+    attr_accessor :all_files, :only_files, :exclude_files
+  end
+end

+ 8 - 0
tests/unity/auto/type_sanitizer.rb

@@ -0,0 +1,8 @@
+module TypeSanitizer
+  
+  def self.sanitize_c_identifier(unsanitized)
+    # convert filename to valid C identifier by replacing invalid chars with '_'
+    return unsanitized.gsub(/[-\/\\\.\,\s]/, "_")
+  end
+
+end

+ 139 - 0
tests/unity/auto/unity_test_summary.py

@@ -0,0 +1,139 @@
+#! python3
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
+#   [Released under MIT License. Please refer to license.txt for details]
+#   Based on the ruby script by  Mike Karlesky, Mark VanderVoord, Greg Williams
+# ==========================================
+import sys
+import os
+import re
+from glob import glob
+
+class UnityTestSummary:
+    def __init__(self):
+        self.report = ''
+        self.total_tests = 0
+        self.failures = 0
+        self.ignored = 0
+
+    def run(self):
+        # Clean up result file names
+        results = []
+        for target in self.targets:
+            results.append(target.replace('\\', '/'))
+
+        # Dig through each result file, looking for details on pass/fail:
+        failure_output = []
+        ignore_output = []
+
+        for result_file in results:
+            lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
+            if len(lines) == 0:
+                raise Exception("Empty test result file: %s" % result_file)
+
+            details = self.get_details(result_file, lines)
+            failures = details['failures']
+            ignores = details['ignores']
+            if len(failures) > 0: failure_output.append('\n'.join(failures))
+            if len(ignores) > 0: ignore_output.append('n'.join(ignores))
+            tests,failures,ignored = self.parse_test_summary('\n'.join(lines))
+            self.total_tests += tests
+            self.failures += failures
+            self.ignored += ignored
+
+        if self.ignored > 0:
+            self.report += "\n"
+            self.report += "--------------------------\n"
+            self.report += "UNITY IGNORED TEST SUMMARY\n"
+            self.report += "--------------------------\n"
+            self.report += "\n".join(ignore_output)
+
+        if self.failures > 0:
+            self.report += "\n"
+            self.report += "--------------------------\n"
+            self.report += "UNITY FAILED TEST SUMMARY\n"
+            self.report += "--------------------------\n"
+            self.report += '\n'.join(failure_output)
+
+        self.report += "\n"
+        self.report += "--------------------------\n"
+        self.report += "OVERALL UNITY TEST SUMMARY\n"
+        self.report += "--------------------------\n"
+        self.report += "{total_tests} TOTAL TESTS {failures} TOTAL FAILURES {ignored} IGNORED\n".format(total_tests = self.total_tests, failures=self.failures, ignored=self.ignored)
+        self.report += "\n"
+
+        return self.report
+
+    def set_targets(self, target_array):
+            self.targets = target_array
+
+    def set_root_path(self, path):
+        self.root = path
+
+    def usage(self, err_msg=None):
+        print("\nERROR: ")
+        if err_msg:
+            print(err_msg)
+        print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
+        print("     result_file_directory - The location of your results files.")
+        print("                             Defaults to current directory if not specified.")
+        print("                             Should end in / if specified.")
+        print("     root_path - Helpful for producing more verbose output if using relative paths.")
+        sys.exit(1)
+
+    def get_details(self, result_file, lines):
+        results = { 'failures': [], 'ignores': [], 'successes': [] }
+        for line in lines:
+            parts = line.split(':')
+            if len(parts) == 5:
+                src_file,src_line,test_name,status,msg = parts
+            elif len(parts) == 4:
+                src_file,src_line,test_name,status = parts
+                msg = ''
+            else:
+                continue
+            if len(self.root) > 0:
+                line_out = "%s%s" % (self.root, line)
+            else:
+                line_out = line
+            if status == 'IGNORE':
+                results['ignores'].append(line_out)
+            elif status == 'FAIL':
+                results['failures'].append(line_out)
+            elif status == 'PASS':
+                results['successes'].append(line_out)
+        return results
+
+    def parse_test_summary(self, summary):
+        m = re.search(r"([0-9]+) Tests ([0-9]+) Failures ([0-9]+) Ignored", summary)
+        if not m:
+            raise Exception("Couldn't parse test results: %s" % summary)
+
+        return int(m.group(1)), int(m.group(2)), int(m.group(3))
+
+
+if __name__ == '__main__':
+  uts = UnityTestSummary()
+  try:
+    #look in the specified or current directory for result files
+    if len(sys.argv) > 1:
+        targets_dir = sys.argv[1]
+    else:
+        targets_dir = './'
+    targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
+    if len(targets) == 0:
+        raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
+    uts.set_targets(targets)
+
+    #set the root path
+    if len(sys.argv) > 2:
+        root_path = sys.argv[2]
+    else:
+        root_path = os.path.split(__file__)[0]
+    uts.set_root_path(root_path)
+
+    #run the summarizer
+    print(uts.run())
+  except Exception as e:
+    uts.usage(e)

+ 148 - 0
tests/unity/auto/unity_test_summary.rb

@@ -0,0 +1,148 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#!/usr/bin/ruby
+#
+# unity_test_summary.rb
+#
+require 'fileutils'
+require 'set'
+
+class UnityTestSummary
+  include FileUtils::Verbose
+
+  attr_reader :report, :total_tests, :failures, :ignored
+
+  def initialize(opts = {})
+    @report = ''
+    @total_tests = 0
+    @failures = 0
+    @ignored = 0
+
+
+  end
+
+  def run
+    # Clean up result file names
+    results = @targets.map {|target| target.gsub(/\\/,'/')}
+
+    # Dig through each result file, looking for details on pass/fail:
+    failure_output = []
+    ignore_output = []
+
+    results.each do |result_file|
+      lines = File.readlines(result_file).map { |line| line.chomp }
+      if lines.length == 0
+        raise "Empty test result file: #{result_file}"
+      else
+        output = get_details(result_file, lines)
+        failure_output << output[:failures] unless output[:failures].empty?
+        ignore_output  << output[:ignores]  unless output[:ignores].empty?
+        tests,failures,ignored = parse_test_summary(lines)
+        @total_tests += tests
+        @failures += failures
+        @ignored += ignored
+      end
+    end
+
+    if @ignored > 0
+      @report += "\n"
+      @report += "--------------------------\n"
+      @report += "UNITY IGNORED TEST SUMMARY\n"
+      @report += "--------------------------\n"
+      @report += ignore_output.flatten.join("\n")
+    end
+
+    if @failures > 0
+      @report += "\n"
+      @report += "--------------------------\n"
+      @report += "UNITY FAILED TEST SUMMARY\n"
+      @report += "--------------------------\n"
+      @report += failure_output.flatten.join("\n")
+    end
+
+    @report += "\n"
+    @report += "--------------------------\n"
+    @report += "OVERALL UNITY TEST SUMMARY\n"
+    @report += "--------------------------\n"
+    @report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
+    @report += "\n"
+  end
+
+  def set_targets(target_array)
+    @targets = target_array
+  end
+
+  def set_root_path(path)
+    @root = path
+  end
+
+  def usage(err_msg=nil)
+    puts "\nERROR: "
+    puts err_msg if err_msg
+    puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
+    puts "     result_file_directory - The location of your results files."
+    puts "                             Defaults to current directory if not specified."
+    puts "                             Should end in / if specified."
+    puts "     root_path - Helpful for producing more verbose output if using relative paths."
+    exit 1
+  end
+
+  protected
+
+  def get_details(result_file, lines)
+    results = { :failures => [], :ignores => [], :successes => [] }
+    lines.each do |line|
+      src_file,src_line,test_name,status,msg = line.split(/:/)
+      line_out = ((@root && (@root != 0)) ? "#{@root}#{line}" : line ).gsub(/\//, "\\")
+      case(status)
+        when 'IGNORE' then results[:ignores]   << line_out
+        when 'FAIL'   then results[:failures]  << line_out
+        when 'PASS'   then results[:successes] << line_out
+      end
+    end
+    return results
+  end
+
+  def parse_test_summary(summary)
+    if summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
+      [$1.to_i,$2.to_i,$3.to_i]
+    else
+      raise "Couldn't parse test results: #{summary}"
+    end
+  end
+
+  def here; File.expand_path(File.dirname(__FILE__)); end
+
+end
+
+if $0 == __FILE__
+
+  #parse out the command options
+  opts, args = ARGV.partition {|v| v =~ /^--\w+/}
+  opts.map! {|v| v[2..-1].to_sym }
+
+  #create an instance to work with
+  uts = UnityTestSummary.new(opts)
+
+  begin
+    #look in the specified or current directory for result files
+    args[0] ||= './'
+    targets = "#{ARGV[0].gsub(/\\/, '/')}**/*.test*"
+    results = Dir[targets]
+    raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
+    uts.set_targets(results)
+
+    #set the root path
+    args[1] ||= Dir.pwd + '/'
+    uts.set_root_path(ARGV[1])
+
+    #run the summarizer
+    puts uts.run
+  rescue Exception => e
+    uts.usage e.message
+  end
+end

+ 146 - 0
tests/unity/auto/unity_to_junit.py

@@ -0,0 +1,146 @@
+import sys
+import os
+from glob import glob
+
+from pyparsing import *
+from junit_xml import TestSuite, TestCase
+
+
+class UnityTestSummary:
+    def __init__(self):
+        self.report = ''
+        self.total_tests = 0
+        self.failures = 0
+        self.ignored = 0
+        self.targets = 0
+        self.root = None
+        self.test_suites = dict()
+
+    def run(self):
+        # Clean up result file names
+        results = []
+        for target in self.targets:
+            results.append(target.replace('\\', '/'))
+
+        # Dig through each result file, looking for details on pass/fail:
+        for result_file in results:
+            lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
+            if len(lines) == 0:
+                raise Exception("Empty test result file: %s" % result_file)
+
+            # define an expression for your file reference
+            entry_one = Combine(
+                oneOf(list(alphas)) + ':/' +
+                Word(alphanums + '_-./'))
+
+            entry_two = Word(printables + ' ', excludeChars=':')
+            entry = entry_one | entry_two
+
+            delimiter = Literal(':').suppress()
+            tc_result_line = Group(entry.setResultsName('tc_file_name') + delimiter + entry.setResultsName(
+                'tc_line_nr') + delimiter + entry.setResultsName('tc_name') + delimiter + entry.setResultsName(
+                'tc_status') + Optional(
+                delimiter + entry.setResultsName('tc_msg'))).setResultsName("tc_line")
+
+            eol = LineEnd().suppress()
+            sol = LineStart().suppress()
+            blank_line = sol + eol
+
+            tc_summary_line = Group(Word(nums).setResultsName("num_of_tests") + "Tests" + Word(nums).setResultsName(
+                "num_of_fail") + "Failures" + Word(nums).setResultsName("num_of_ignore") + "Ignored").setResultsName(
+                "tc_summary")
+            tc_end_line = Or(Literal("FAIL"), Literal('Ok')).setResultsName("tc_result")
+
+            # run it and see...
+            pp1 = tc_result_line | Optional(tc_summary_line | tc_end_line)
+            pp1.ignore(blank_line | OneOrMore("-"))
+
+            result = list()
+            for l in lines:
+                result.append((pp1.parseString(l)).asDict())
+            # delete empty results
+            result = filter(None, result)
+
+            tc_list = list()
+            for r in result:
+                if 'tc_line' in r:
+                    tmp_tc_line = r['tc_line']
+
+                    # get only the file name which will be used as the classname
+                    file_name = tmp_tc_line['tc_file_name'].split('\\').pop().split('/').pop().rsplit('.', 1)[0]
+                    tmp_tc = TestCase(name=tmp_tc_line['tc_name'], classname=file_name)
+                    if 'tc_status' in tmp_tc_line:
+                        if str(tmp_tc_line['tc_status']) == 'IGNORE':
+                            if 'tc_msg' in tmp_tc_line:
+                                tmp_tc.add_skipped_info(message=tmp_tc_line['tc_msg'],
+                                                        output=r'[File]={0}, [Line]={1}'.format(
+                                                            tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
+                            else:
+                                tmp_tc.add_skipped_info(message=" ")
+                        elif str(tmp_tc_line['tc_status']) == 'FAIL':
+                            if 'tc_msg' in tmp_tc_line:
+                                tmp_tc.add_failure_info(message=tmp_tc_line['tc_msg'],
+                                                        output=r'[File]={0}, [Line]={1}'.format(
+                                                            tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
+                            else:
+                                tmp_tc.add_failure_info(message=" ")
+
+                    tc_list.append((str(result_file), tmp_tc))
+
+            for k, v in tc_list:
+                try:
+                    self.test_suites[k].append(v)
+                except KeyError:
+                    self.test_suites[k] = [v]
+        ts = []
+        for suite_name in self.test_suites:
+            ts.append(TestSuite(suite_name, self.test_suites[suite_name]))
+
+        with open('result.xml', 'w') as f:
+            TestSuite.to_file(f, ts, prettyprint='True', encoding='utf-8')
+
+        return self.report
+
+    def set_targets(self, target_array):
+        self.targets = target_array
+
+    def set_root_path(self, path):
+        self.root = path
+
+    @staticmethod
+    def usage(err_msg=None):
+        print("\nERROR: ")
+        if err_msg:
+            print(err_msg)
+        print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
+        print("     result_file_directory - The location of your results files.")
+        print("                             Defaults to current directory if not specified.")
+        print("                             Should end in / if specified.")
+        print("     root_path - Helpful for producing more verbose output if using relative paths.")
+        sys.exit(1)
+
+
+if __name__ == '__main__':
+    uts = UnityTestSummary()
+    try:
+        # look in the specified or current directory for result files
+        if len(sys.argv) > 1:
+            targets_dir = sys.argv[1]
+        else:
+            targets_dir = './'
+        targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
+        if len(targets) == 0:
+            raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
+        uts.set_targets(targets)
+
+        # set the root path
+        if len(sys.argv) > 2:
+            root_path = sys.argv[2]
+        else:
+            root_path = os.path.split(__file__)[0]
+        uts.set_root_path(root_path)
+
+        # run the summarizer
+        print(uts.run())
+    except Exception as e:
+        UnityTestSummary.usage(e)

BIN
tests/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf


BIN
tests/unity/docs/UnityAssertionsReference.pdf


BIN
tests/unity/docs/UnityConfigurationGuide.pdf


BIN
tests/unity/docs/UnityGettingStartedGuide.pdf


BIN
tests/unity/docs/UnityHelperScriptsGuide.pdf


+ 21 - 0
tests/unity/docs/license.txt

@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) <year> 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.

+ 71 - 0
tests/unity/examples/example_1/makefile

@@ -0,0 +1,71 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#We try to detect the OS we are running on, and adjust commands as needed
+ifeq ($(OS),Windows_NT)
+  ifeq ($(shell uname -s),) # not in a bash-like shell
+	CLEANUP = del /F /Q
+	MKDIR = mkdir
+  else # in a bash-like shell, like msys
+	CLEANUP = rm -f
+	MKDIR = mkdir -p
+  endif
+	TARGET_EXTENSION=.exe
+else
+	CLEANUP = rm -f
+	MKDIR = mkdir -p
+	TARGET_EXTENSION=.out
+endif
+
+C_COMPILER=gcc
+ifeq ($(shell uname -s), Darwin)
+C_COMPILER=clang
+endif
+
+UNITY_ROOT=../..
+
+CFLAGS=-std=c89
+CFLAGS += -Wall
+CFLAGS += -Wextra
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wcast-align
+CFLAGS += -Wwrite-strings
+CFLAGS += -Wswitch-default
+CFLAGS += -Wunreachable-code
+CFLAGS += -Winit-self
+CFLAGS += -Wmissing-field-initializers
+CFLAGS += -Wno-unknown-pragmas
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wundef
+CFLAGS += -Wold-style-definition
+
+TARGET_BASE1=test1
+TARGET_BASE2=test2
+TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
+TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
+SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c  test/TestProductionCode.c  test/test_runners/TestProductionCode_Runner.c
+SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
+INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
+SYMBOLS=
+
+all: clean default
+
+default: $(SRC_FILES1) $(SRC_FILES2)
+	$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
+	$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
+	- ./$(TARGET1)
+	./$(TARGET2)
+
+test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
+	ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c  test/test_runners/TestProductionCode_Runner.c
+test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
+	ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
+
+clean:
+	$(CLEANUP) $(TARGET1) $(TARGET2)
+
+ci: CFLAGS += -Werror
+ci: default

+ 5 - 0
tests/unity/examples/example_1/readme.txt

@@ -0,0 +1,5 @@
+Example 1
+=========
+
+Close to the simplest possible example of Unity, using only basic features.
+Run make to build & run the example tests.

+ 24 - 0
tests/unity/examples/example_1/src/ProductionCode.c

@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
+
+/* This function is supposed to search through NumbersToFind and find a particular number.  
+ * If it finds it, the index is returned.  Otherwise 0 is returned which sorta makes sense since 
+ * NumbersToFind is indexed from 1.  Unfortunately it's broken 
+ * (and should therefore be caught by our tests) */
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+    int i = 0;
+    while (i <= 8) /* Notice I should have been in braces */
+        i++;
+        if (NumbersToFind[i] == NumberToFind) /* Yikes!  I'm getting run after the loop finishes instead of during it! */
+            return i;
+    return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+    return Counter;
+}

+ 3 - 0
tests/unity/examples/example_1/src/ProductionCode.h

@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);

+ 11 - 0
tests/unity/examples/example_1/src/ProductionCode2.c

@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+  (void)Poor;
+  (void)LittleFunction;
+  /* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+   * Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
+  return (char*)0;
+}

+ 2 - 0
tests/unity/examples/example_1/src/ProductionCode2.h

@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

+ 62 - 0
tests/unity/examples/example_1/test/TestProductionCode.c

@@ -0,0 +1,62 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+/* sometimes you may want to get at local data in a module.
+ * for example: If you plan to pass by reference, this could be useful
+ * however, it should often be avoided */
+extern int Counter; 
+
+void setUp(void)
+{
+  /* This is run before EACH TEST */
+  Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+  /* All of these should pass */
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+  /* You should see this line fail in your test summary */
+  TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+  
+  /* Notice the rest of these didn't get a chance to run because the line above failed.  
+   * Unit tests abort each test function on the first sign of trouble. 
+   * Then NEXT test function runs as normal. */
+  TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+    /* This should be true because setUp set this up for us before this test */
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+    
+    /* This should be true because we can still change our answer */
+    Counter = 0x1234;
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+    /* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+    /* Sometimes you get the test wrong.  When that happens, you get a failure too... and a quick look should tell
+     * you what actually happened...which in this case was a failure to setup the initial condition. */
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}

+ 31 - 0
tests/unity/examples/example_1/test/TestProductionCode2.c

@@ -0,0 +1,31 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h" 
+#include "somethingelse.h"
+*/
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void)
+{
+    TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+    TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+    TEST_IGNORE(); /* Like This */
+}

+ 53 - 0
tests/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c

@@ -0,0 +1,53 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT()) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "ProductionCode2.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_IgnoredTest(void);
+extern void test_AnotherIgnoredTest(void);
+extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("test/TestProductionCode2.c");
+  RUN_TEST(test_IgnoredTest, 18);
+  RUN_TEST(test_AnotherIgnoredTest, 23);
+  RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
+
+  return (UnityEnd());
+}

+ 57 - 0
tests/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c

@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT()) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "ProductionCode.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("test/TestProductionCode.c");
+  RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
+  RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
+  RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
+  RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
+  RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
+
+  return (UnityEnd());
+}

+ 70 - 0
tests/unity/examples/example_2/makefile

@@ -0,0 +1,70 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#We try to detect the OS we are running on, and adjust commands as needed
+ifeq ($(OS),Windows_NT)
+  ifeq ($(shell uname -s),) # not in a bash-like shell
+	CLEANUP = del /F /Q
+	MKDIR = mkdir
+  else # in a bash-like shell, like msys
+	CLEANUP = rm -f
+	MKDIR = mkdir -p
+  endif
+	TARGET_EXTENSION=.exe
+else
+	CLEANUP = rm -f
+	MKDIR = mkdir -p
+	TARGET_EXTENSION=.out
+endif
+
+C_COMPILER=gcc
+ifeq ($(shell uname -s), Darwin)
+C_COMPILER=clang
+endif
+
+UNITY_ROOT=../..
+
+CFLAGS=-std=c99
+CFLAGS += -Wall
+CFLAGS += -Wextra
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wcast-align
+CFLAGS += -Wwrite-strings
+CFLAGS += -Wswitch-default
+CFLAGS += -Wunreachable-code
+CFLAGS += -Winit-self
+CFLAGS += -Wmissing-field-initializers
+CFLAGS += -Wno-unknown-pragmas
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wundef
+CFLAGS += -Wold-style-definition
+
+TARGET_BASE1=all_tests
+TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
+SRC_FILES1=\
+  $(UNITY_ROOT)/src/unity.c \
+  $(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
+  src/ProductionCode.c \
+  src/ProductionCode2.c \
+  test/TestProductionCode.c \
+  test/TestProductionCode2.c \
+  test/test_runners/TestProductionCode_Runner.c \
+  test/test_runners/TestProductionCode2_Runner.c \
+  test/test_runners/all_tests.c
+INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
+SYMBOLS=
+
+all: clean default
+
+default:
+	$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
+	- ./$(TARGET1) -v
+
+clean:
+	$(CLEANUP) $(TARGET1)
+
+ci: CFLAGS += -Werror
+ci: default

+ 5 - 0
tests/unity/examples/example_2/readme.txt

@@ -0,0 +1,5 @@
+Example 2
+=========
+
+Same as the first example, but now using Unity's test fixture to group tests
+together. Using the test fixture also makes writing test runners much easier.

+ 24 - 0
tests/unity/examples/example_2/src/ProductionCode.c

@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.  
+// If it finds it, the index is returned.  Otherwise 0 is returned which sorta makes sense since 
+// NumbersToFind is indexed from 1.  Unfortunately it's broken 
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+    int i = 0;
+    while (i <= 8) //Notice I should have been in braces
+        i++;
+        if (NumbersToFind[i] == NumberToFind) //Yikes!  I'm getting run after the loop finishes instead of during it!
+            return i;
+    return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+    return Counter;
+}

+ 3 - 0
tests/unity/examples/example_2/src/ProductionCode.h

@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);

+ 11 - 0
tests/unity/examples/example_2/src/ProductionCode2.c

@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+  (void)Poor;
+  (void)LittleFunction;
+  //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+  // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
+  return (char*)0;
+}

+ 2 - 0
tests/unity/examples/example_2/src/ProductionCode2.h

@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

+ 64 - 0
tests/unity/examples/example_2/test/TestProductionCode.c

@@ -0,0 +1,64 @@
+#include "ProductionCode.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode);
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter;
+
+TEST_SETUP(ProductionCode)
+{
+  //This is run before EACH TEST
+  Counter = 0x5a5a;
+}
+
+TEST_TEAR_DOWN(ProductionCode)
+{
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
+{
+  //All of these should pass
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
+{
+  // You should see this line fail in your test summary
+  TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+  // Notice the rest of these didn't get a chance to run because the line above failed.
+  // Unit tests abort each test function on the first sign of trouble.
+  // Then NEXT test function runs as normal.
+  TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
+{
+    //This should be true because setUp set this up for us before this test
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+    //This should be true because we can still change our answer
+    Counter = 0x1234;
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
+{
+    //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
+{
+    //Sometimes you get the test wrong.  When that happens, you get a failure too... and a quick look should tell
+    // you what actually happened...which in this case was a failure to setup the initial condition.
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}

+ 33 - 0
tests/unity/examples/example_2/test/TestProductionCode2.c

@@ -0,0 +1,33 @@
+#include "ProductionCode2.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode2);
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+*/
+//#include "somethingelse.h"
+
+TEST_SETUP(ProductionCode2)
+{
+}
+
+TEST_TEAR_DOWN(ProductionCode2)
+{
+}
+
+TEST(ProductionCode2, IgnoredTest)
+{
+    TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+TEST(ProductionCode2, AnotherIgnoredTest)
+{
+    TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
+{
+    TEST_IGNORE(); //Like This
+}

+ 9 - 0
tests/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c

@@ -0,0 +1,9 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode2)
+{
+  RUN_TEST_CASE(ProductionCode2, IgnoredTest);
+  RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
+  RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
+}

+ 11 - 0
tests/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c

@@ -0,0 +1,11 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode)
+{
+  RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
+  RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
+  RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
+  RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
+  RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
+}

+ 12 - 0
tests/unity/examples/example_2/test/test_runners/all_tests.c

@@ -0,0 +1,12 @@
+#include "unity_fixture.h"
+
+static void RunAllTests(void)
+{
+  RUN_TEST_GROUP(ProductionCode);
+  RUN_TEST_GROUP(ProductionCode2);
+}
+
+int main(int argc, const char * argv[])
+{
+  return UnityMain(argc, argv, RunAllTests);
+}

+ 10 - 0
tests/unity/examples/example_3/helper/UnityHelper.c

@@ -0,0 +1,10 @@
+#include "unity.h"
+#include "UnityHelper.h"
+#include <stdio.h>
+#include <string.h>
+
+void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
+{
+    UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
+    UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
+}

+ 12 - 0
tests/unity/examples/example_3/helper/UnityHelper.h

@@ -0,0 +1,12 @@
+#ifndef _TESTHELPER_H
+#define _TESTHELPER_H
+
+#include "Types.h"
+
+void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
+
+#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
+
+#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
+
+#endif // _TESTHELPER_H

+ 43 - 0
tests/unity/examples/example_3/rakefile.rb

@@ -0,0 +1,43 @@
+HERE = File.expand_path(File.dirname(__FILE__)) + '/'
+UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/../..'
+
+require 'rake'
+require 'rake/clean'
+require HERE+'rakefile_helper'
+
+TEMP_DIRS = [
+	File.join(HERE, 'build')
+]
+
+TEMP_DIRS.each do |dir|
+  directory(dir)
+  CLOBBER.include(dir)
+end
+
+task :prepare_for_tests => TEMP_DIRS
+
+include RakefileHelpers
+
+# Load default configuration, for now
+DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'
+configure_toolchain(DEFAULT_CONFIG_FILE)
+
+task :unit => [:prepare_for_tests] do
+  run_tests get_unit_test_files
+end
+
+desc "Generate test summary"
+task :summary do
+  report_summary
+end
+
+desc "Build and test Unity"
+task :all => [:clean, :unit, :summary]
+task :default => [:clobber, :all]
+task :ci => [:default]
+task :cruise => [:default]
+
+desc "Load configuration"
+task :config, :config_file do |t, args|
+  configure_toolchain(args[:config_file])
+end

+ 258 - 0
tests/unity/examples/example_3/rakefile_helper.rb

@@ -0,0 +1,258 @@
+require 'yaml'
+require 'fileutils'
+require UNITY_ROOT+'/auto/unity_test_summary'
+require UNITY_ROOT+'/auto/generate_test_runner'
+require UNITY_ROOT+'/auto/colour_reporter'
+
+module RakefileHelpers
+
+  C_EXTENSION = '.c'
+
+  def load_configuration(config_file)
+    $cfg_file = config_file
+    $cfg = YAML.load(File.read($cfg_file))
+  end
+
+  def configure_clean
+    CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
+  end
+
+  def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
+    config_file += '.yml' unless config_file =~ /\.yml$/
+    load_configuration(config_file)
+    configure_clean
+  end
+
+  def get_unit_test_files
+    path = $cfg['compiler']['unit_tests_path'] + 'Test*' + C_EXTENSION
+    path.gsub!(/\\/, '/')
+    FileList.new(path)
+  end
+
+  def get_local_include_dirs
+    include_dirs = $cfg['compiler']['includes']['items'].dup
+    include_dirs.delete_if {|dir| dir.is_a?(Array)}
+    return include_dirs
+  end
+
+  def extract_headers(filename)
+    includes = []
+    lines = File.readlines(filename)
+    lines.each do |line|
+      m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
+      if not m.nil?
+        includes << m[1]
+      end
+    end
+    return includes
+  end
+
+  def find_source_file(header, paths)
+    paths.each do |dir|
+      src_file = dir + header.ext(C_EXTENSION)
+      if (File.exists?(src_file))
+        return src_file
+      end
+    end
+    return nil
+  end
+
+  def tackit(strings)
+    if strings.is_a?(Array)
+      result = "\"#{strings.join}\""
+    else
+      result = strings
+    end
+    return result
+  end
+
+  def squash(prefix, items)
+    result = ''
+    items.each { |item| result += " #{prefix}#{tackit(item)}" }
+    return result
+  end
+
+  def build_compiler_fields
+    command  = tackit($cfg['compiler']['path'])
+    if $cfg['compiler']['defines']['items'].nil?
+      defines  = ''
+    else
+      defines  = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
+    end
+    options  = squash('', $cfg['compiler']['options'])
+    includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :defines => defines, :options => options, :includes => includes}
+  end
+
+  def compile(file, defines=[])
+    compiler = build_compiler_fields
+    cmd_str  = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
+               "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
+    obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
+    execute(cmd_str + obj_file)
+    return obj_file
+  end
+
+  def build_linker_fields
+    command  = tackit($cfg['linker']['path'])
+    if $cfg['linker']['options'].nil?
+      options  = ''
+    else
+      options  = squash('', $cfg['linker']['options'])
+    end
+    if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
+      includes = ''
+    else
+      includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
+    end
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :options => options, :includes => includes}
+  end
+
+  def link_it(exe_name, obj_list)
+    linker = build_linker_fields
+    cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
+      (obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
+      $cfg['linker']['bin_files']['prefix'] + ' ' +
+      $cfg['linker']['bin_files']['destination'] +
+      exe_name + $cfg['linker']['bin_files']['extension']
+    execute(cmd_str)
+  end
+
+  def build_simulator_fields
+    return nil if $cfg['simulator'].nil?
+    if $cfg['simulator']['path'].nil?
+      command = ''
+    else
+      command = (tackit($cfg['simulator']['path']) + ' ')
+    end
+    if $cfg['simulator']['pre_support'].nil?
+      pre_support = ''
+    else
+      pre_support = squash('', $cfg['simulator']['pre_support'])
+    end
+    if $cfg['simulator']['post_support'].nil?
+      post_support = ''
+    else
+      post_support = squash('', $cfg['simulator']['post_support'])
+    end
+    return {:command => command, :pre_support => pre_support, :post_support => post_support}
+  end
+
+  def execute(command_string, verbose=true, raise_on_fail=true)
+    report command_string
+    output = `#{command_string}`.chomp
+    report(output) if (verbose && !output.nil? && (output.length > 0))
+    if (($?.exitstatus != 0) and (raise_on_fail))
+      raise "Command failed. (Returned #{$?.exitstatus})"
+    end
+    return output
+  end
+
+  def report_summary
+    summary = UnityTestSummary.new
+    summary.set_root_path(HERE)
+    results_glob = "#{$cfg['compiler']['build_path']}*.test*"
+    results_glob.gsub!(/\\/, '/')
+    results = Dir[results_glob]
+    summary.set_targets(results)
+    summary.run
+    fail_out "FAIL: There were failures" if (summary.failures > 0)
+  end
+
+  def run_tests(test_files)
+
+    report 'Running system tests...'
+
+    # Tack on TEST define for compiling unit tests
+    load_configuration($cfg_file)
+    test_defines = ['TEST']
+    $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
+    $cfg['compiler']['defines']['items'] << 'TEST'
+
+    include_dirs = get_local_include_dirs
+
+    # Build and execute each unit test
+    test_files.each do |test|
+      obj_list = []
+
+      # Detect dependencies and build required required modules
+      extract_headers(test).each do |header|
+        # Compile corresponding source file if it exists
+        src_file = find_source_file(header, include_dirs)
+        if !src_file.nil?
+          obj_list << compile(src_file, test_defines)
+        end
+      end
+
+      # Build the test runner (generate if configured to do so)
+      test_base = File.basename(test, C_EXTENSION)
+      runner_name = test_base + '_Runner.c'
+      if $cfg['compiler']['runner_path'].nil?
+        runner_path = $cfg['compiler']['build_path'] + runner_name
+        test_gen = UnityTestRunnerGenerator.new($cfg_file)
+        test_gen.run(test, runner_path)
+      else
+        runner_path = $cfg['compiler']['runner_path'] + runner_name
+      end
+
+      obj_list << compile(runner_path, test_defines)
+
+      # Build the test module
+      obj_list << compile(test, test_defines)
+
+      # Link the test executable
+      link_it(test_base, obj_list)
+
+      # Execute unit test and generate results file
+      simulator = build_simulator_fields
+      executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
+      if simulator.nil?
+        cmd_str = executable
+      else
+        cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
+      end
+      output = execute(cmd_str, true, false)
+      test_results = $cfg['compiler']['build_path'] + test_base
+      if output.match(/OK$/m).nil?
+        test_results += '.testfail'
+      else
+        test_results += '.testpass'
+      end
+      File.open(test_results, 'w') { |f| f.print output }
+    end
+  end
+
+  def build_application(main)
+
+    report "Building application..."
+
+    obj_list = []
+    load_configuration($cfg_file)
+    main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
+
+    # Detect dependencies and build required required modules
+    include_dirs = get_local_include_dirs
+    extract_headers(main_path).each do |header|
+      src_file = find_source_file(header, include_dirs)
+      if !src_file.nil?
+        obj_list << compile(src_file)
+      end
+    end
+
+    # Build the main source file
+    main_base = File.basename(main_path, C_EXTENSION)
+    obj_list << compile(main_path)
+
+    # Create the executable
+    link_it(main_base, obj_list)
+  end
+
+  def fail_out(msg)
+    puts msg
+    puts "Not returning exit code so continuous integration can pass"
+#    exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
+#               Still fail if the build fails for any other reason.
+  end
+end

+ 13 - 0
tests/unity/examples/example_3/readme.txt

@@ -0,0 +1,13 @@
+Example 3
+=========
+
+This example project gives an example of some passing, ignored, and failing tests.
+It's simple and meant for you to look over and get an idea for what all of this stuff does.
+
+You can build and test using rake. The rake version will let you test with gcc or a couple
+versions of IAR.  You can tweak the yaml files to get those versions running.
+
+Ruby is required if you're using the rake version (obviously).  This version shows off most of
+Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
+Without ruby, you have to maintain your own test runners.  Do that for a while and you'll learn
+why you really want to start using the Ruby tools.

+ 24 - 0
tests/unity/examples/example_3/src/ProductionCode.c

@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.  
+// If it finds it, the index is returned.  Otherwise 0 is returned which sorta makes sense since 
+// NumbersToFind is indexed from 1.  Unfortunately it's broken 
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+    int i = 0;
+    while (i <= 8) //Notice I should have been in braces
+        i++;
+        if (NumbersToFind[i] == NumberToFind) //Yikes!  I'm getting run after the loop finishes instead of during it!
+            return i;
+    return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+    return Counter;
+}

+ 3 - 0
tests/unity/examples/example_3/src/ProductionCode.h

@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);

+ 11 - 0
tests/unity/examples/example_3/src/ProductionCode2.c

@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+  (void)Poor;
+  (void)LittleFunction;
+  //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+  // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
+  return (char*)0;
+}

+ 2 - 0
tests/unity/examples/example_3/src/ProductionCode2.h

@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);

+ 46 - 0
tests/unity/examples/example_3/target_gcc_32.yml

@@ -0,0 +1,46 @@
+# Copied from ~Unity/targets/gcc_32.yml
+unity_root:  &unity_root '../..'
+compiler:
+  path: gcc
+  source_path:     'src/'
+  unit_tests_path: &unit_tests_path 'test/'
+  build_path:      &build_path 'build/'
+  options:
+    - '-c'
+    - '-m32'
+    - '-Wall'
+    - '-Wno-address'
+    - '-std=c99'
+    - '-pedantic'
+  includes:
+    prefix: '-I'
+    items:
+      - 'src/'
+      - '../../src/'
+      - *unit_tests_path
+  defines:
+    prefix: '-D'
+    items:
+      - UNITY_INCLUDE_DOUBLE
+      - UNITY_SUPPORT_TEST_CASES
+  object_files:
+    prefix: '-o'
+    extension: '.o'
+    destination: *build_path
+linker:
+  path: gcc
+  options:
+    - -lm
+    - '-m32'
+  includes:
+    prefix: '-I'
+  object_files:
+    path: *build_path
+    extension: '.o'
+  bin_files:
+    prefix: '-o'
+    extension: '.exe'
+    destination: *build_path
+colour: true
+:unity:
+  :plugins: []

+ 62 - 0
tests/unity/examples/example_3/test/TestProductionCode.c

@@ -0,0 +1,62 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter; 
+
+void setUp(void)
+{
+  //This is run before EACH TEST
+  Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+  //All of these should pass
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+  TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+  // You should see this line fail in your test summary
+  TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+  
+  // Notice the rest of these didn't get a chance to run because the line above failed.  
+  // Unit tests abort each test function on the first sign of trouble. 
+  // Then NEXT test function runs as normal.
+  TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+    //This should be true because setUp set this up for us before this test
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+    
+    //This should be true because we can still change our answer
+    Counter = 0x1234;
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+    //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+    TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+    //Sometimes you get the test wrong.  When that happens, you get a failure too... and a quick look should tell
+    // you what actually happened...which in this case was a failure to setup the initial condition.
+    TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}

+ 31 - 0
tests/unity/examples/example_3/test/TestProductionCode2.c

@@ -0,0 +1,31 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h" 
+*/
+//#include "somethingelse.h"
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void)
+{
+    TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+    TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+    TEST_IGNORE(); //Like This
+}

+ 237 - 0
tests/unity/examples/unity_config.h

@@ -0,0 +1,237 @@
+/* Unity Configuration
+ * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
+ * Update: December 29th, 2016
+ * See Also: Unity/docs/UnityConfigurationGuide.pdf
+ *
+ * Unity is designed to run on almost anything that is targeted by a C compiler.
+ * It would be awesome if this could be done with zero configuration. While
+ * there are some targets that come close to this dream, it is sadly not
+ * universal. It is likely that you are going to need at least a couple of the
+ * configuration options described in this document.
+ *
+ * All of Unity's configuration options are `#defines`. Most of these are simple
+ * definitions. A couple are macros with arguments. They live inside the
+ * unity_internals.h header file. We don't necessarily recommend opening that
+ * file unless you really need to. That file is proof that a cross-platform
+ * library is challenging to build. From a more positive perspective, it is also
+ * proof that a great deal of complexity can be centralized primarily to one
+ * place in order to provide a more consistent and simple experience elsewhere.
+ *
+ * Using These Options
+ * It doesn't matter if you're using a target-specific compiler and a simulator
+ * or a native compiler. In either case, you've got a couple choices for
+ * configuring these options:
+ *
+ *  1. Because these options are specified via C defines, you can pass most of
+ *     these options to your compiler through command line compiler flags. Even
+ *     if you're using an embedded target that forces you to use their
+ *     overbearing IDE for all configuration, there will be a place somewhere in
+ *     your project to configure defines for your compiler.
+ *  2. You can create a custom `unity_config.h` configuration file (present in
+ *     your toolchain's search paths). In this file, you will list definitions
+ *     and macros specific to your target. All you must do is define
+ *     `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
+ *     further definitions it may need.
+ */
+
+#ifndef UNITY_CONFIG_H
+#define UNITY_CONFIG_H
+
+/* ************************* AUTOMATIC INTEGER TYPES ***************************
+ * C's concept of an integer varies from target to target. The C Standard has
+ * rules about the `int` matching the register size of the target
+ * microprocessor. It has rules about the `int` and how its size relates to
+ * other integer types. An `int` on one target might be 16 bits while on another
+ * target it might be 64. There are more specific types in compilers compliant
+ * with C99 or later, but that's certainly not every compiler you are likely to
+ * encounter. Therefore, Unity has a number of features for helping to adjust
+ * itself to match your required integer sizes. It starts off by trying to do it
+ * automatically.
+ **************************************************************************** */
+
+/* The first attempt to guess your types is to check `limits.h`. Some compilers
+ * that don't support `stdint.h` could include `limits.h`. If you don't
+ * want Unity to check this file, define this to make it skip the inclusion.
+ * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
+ */
+/* #define UNITY_EXCLUDE_LIMITS_H */
+
+/* The second thing that Unity does to guess your types is check `stdint.h`.
+ * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
+ * learn about your system. It's possible you don't want it to do this or it's
+ * possible that your system doesn't support `stdint.h`. If that's the case,
+ * you're going to want to define this. That way, Unity will know to skip the
+ * inclusion of this file and you won't be left with a compiler error.
+ */
+/* #define UNITY_EXCLUDE_STDINT_H */
+
+/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
+ * If you've disabled all of the automatic options above, you're going to have
+ * to do the configuration yourself. There are just a handful of defines that
+ * you are going to specify if you don't like the defaults.
+ **************************************************************************** */
+
+ /* Define this to be the number of bits an `int` takes up on your system. The
+ * default, if not auto-detected, is 32 bits.
+ *
+ * Example:
+ */
+/* #define UNITY_INT_WIDTH 16 */
+
+/* Define this to be the number of bits a `long` takes up on your system. The
+ * default, if not autodetected, is 32 bits. This is used to figure out what
+ * kind of 64-bit support your system can handle.  Does it need to specify a
+ * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
+ * is going to be ignored.
+ *
+ * Example:
+ */
+/* #define UNITY_LONG_WIDTH 16 */
+
+/* Define this to be the number of bits a pointer takes up on your system. The
+ * default, if not autodetected, is 32-bits. If you're getting ugly compiler
+ * warnings about casting from pointers, this is the one to look at.
+ *
+ * Example:
+ */
+/* #define UNITY_POINTER_WIDTH 64 */
+
+/* Unity will automatically include 64-bit support if it auto-detects it, or if
+ * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
+ * to enable 64-bit support if none of the other options already did it for you.
+ * There can be a significant size and speed impact to enabling 64-bit support
+ * on small targets, so don't define it if you don't need it.
+ */
+/* #define UNITY_INCLUDE_64 */
+
+
+/* *************************** FLOATING POINT TYPES ****************************
+ * In the embedded world, it's not uncommon for targets to have no support for
+ * floating point operations at all or to have support that is limited to only
+ * single precision. We are able to guess integer sizes on the fly because
+ * integers are always available in at least one size. Floating point, on the
+ * other hand, is sometimes not available at all. Trying to include `float.h` on
+ * these platforms would result in an error. This leaves manual configuration as
+ * the only option.
+ **************************************************************************** */
+
+ /* By default, Unity guesses that you will want single precision floating point
+  * support, but not double precision. It's easy to change either of these using
+  * the include and exclude options here. You may include neither, just float,
+  * or both, as suits your needs.
+  */
+/* #define UNITY_EXCLUDE_FLOAT  */
+/* #define UNITY_INCLUDE_DOUBLE */
+/* #define UNITY_EXCLUDE_DOUBLE */
+
+/* For features that are enabled, the following floating point options also
+ * become available.
+ */
+
+/* Unity aims for as small of a footprint as possible and avoids most standard
+ * library calls (some embedded platforms don't have a standard library!).
+ * Because of this, its routines for printing integer values are minimalist and
+ * hand-coded. To keep Unity universal, though, we eventually chose to develop
+ * our own floating point print routines. Still, the display of floating point
+ * values during a failure are optional. By default, Unity will print the
+ * actual results of floating point assertion failures. So a failed assertion
+ * will produce a message like "Expected 4.0 Was 4.25". If you would like less
+ * verbose failure messages for floating point assertions, use this option to
+ * give a failure message `"Values Not Within Delta"` and trim the binary size.
+ */
+/* #define UNITY_EXCLUDE_FLOAT_PRINT */
+
+/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
+ * floats. If your compiler supports a specialty floating point type, you can
+ * always override this behavior by using this definition.
+ *
+ * Example:
+ */
+/* #define UNITY_FLOAT_TYPE float16_t */
+
+/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
+ * C doubles. If you would like to change this, you can specify something else
+ * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
+ * double` could enable gargantuan floating point types on your 64-bit processor
+ * instead of the standard `double`.
+ *
+ * Example:
+ */
+/* #define UNITY_DOUBLE_TYPE long double */
+
+/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
+ * documented in the Unity Assertion Guide, you will learn that they are not
+ * really asserting that two values are equal but rather that two values are
+ * "close enough" to equal. "Close enough" is controlled by these precision
+ * configuration options. If you are working with 32-bit floats and/or 64-bit
+ * doubles (the normal on most processors), you should have no need to change
+ * these options. They are both set to give you approximately 1 significant bit
+ * in either direction. The float precision is 0.00001 while the double is
+ * 10^-12. For further details on how this works, see the appendix of the Unity
+ * Assertion Guide.
+ *
+ * Example:
+ */
+/* #define UNITY_FLOAT_PRECISION 0.001f  */
+/* #define UNITY_DOUBLE_PRECISION 0.001f */
+
+
+/* *************************** TOOLSET CUSTOMIZATION ***************************
+ * In addition to the options listed above, there are a number of other options
+ * which will come in handy to customize Unity's behavior for your specific
+ * toolchain. It is possible that you may not need to touch any of these but
+ * certain platforms, particularly those running in simulators, may need to jump
+ * through extra hoops to operate properly. These macros will help in those
+ * situations.
+ **************************************************************************** */
+
+/* By default, Unity prints its results to `stdout` as it runs. This works
+ * perfectly fine in most situations where you are using a native compiler for
+ * testing. It works on some simulators as well so long as they have `stdout`
+ * routed back to the command line. There are times, however, where the
+ * simulator will lack support for dumping results or you will want to route
+ * results elsewhere for other reasons. In these cases, you should define the
+ * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
+ * (as an `int`, since this is the parameter type of the standard C `putchar`
+ * function most commonly used). You may replace this with whatever function
+ * call you like.
+ *
+ * Example:
+ * Say you are forced to run your test suite on an embedded processor with no
+ * `stdout` option. You decide to route your test result output to a custom
+ * serial `RS232_putc()` function you wrote like thus:
+ */
+/* #define UNITY_OUTPUT_CHAR(a)    RS232_putc(a) */
+/* #define UNITY_OUTPUT_FLUSH()    RS232_flush() */
+/* #define UNITY_OUTPUT_START()    RS232_config(115200,1,8,0) */
+/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
+
+/* For some targets, Unity can make the otherwise required `setUp()` and
+ * `tearDown()` functions optional. This is a nice convenience for test writers
+ * since `setUp` and `tearDown` don't often actually _do_ anything. If you're
+ * using gcc or clang, this option is automatically defined for you. Other
+ * compilers can also support this behavior, if they support a C feature called
+ * weak functions. A weak function is a function that is compiled into your
+ * executable _unless_ a non-weak version of the same function is defined
+ * elsewhere. If a non-weak version is found, the weak version is ignored as if
+ * it never existed. If your compiler supports this feature, you can let Unity
+ * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
+ * need to be applied to identify a function as weak. If your compiler lacks
+ * support for weak functions, you will always need to define `setUp` and
+ * `tearDown` functions (though they can be and often will be just empty). The
+ * most common options for this feature are:
+ */
+/* #define UNITY_SUPPORT_WEAK weak */
+/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
+/* #define UNITY_NO_WEAK */
+
+/* Some compilers require a custom attribute to be assigned to pointers, like
+ * `near` or `far`. In these cases, you can give Unity a safe default for these
+ * by defining this option with the attribute you would like.
+ *
+ * Example:
+ */
+/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
+/* #define UNITY_PTR_ATTRIBUTE near */
+
+#endif /* UNITY_CONFIG_H */

+ 26 - 0
tests/unity/extras/eclipse/error_parsers.txt

@@ -0,0 +1,26 @@
+Eclipse error parsers
+=====================
+
+These are a godsend for extracting  & quickly navigating to
+warnings & error messages from console output. Unforunately
+I don't know how to write an Eclipse plugin so you'll have
+to add them manually.
+
+To add a console parser to Eclipse, go to Window --> Preferences
+--> C/C++ --> Build --> Settings. Click on the 'Error Parsers'
+tab and then click the 'Add...' button. See the table below for
+the parser fields to add.
+
+Eclipse will only parse the console output during a build, so
+running your unit tests must be part of your build process.
+Either add this to your make/rakefile, or add it as a post-
+build step in your Eclipse project settings.
+
+
+Unity unit test error parsers
+-----------------------------
+Severity    Pattern                                 File    Line    Description
+-------------------------------------------------------------------------------
+Error       (\.+)(.*?):(\d+):(.*?):FAIL: (.*)       $2      $3      $5
+Warning     (\.+)(.*?):(\d+):(.*?):IGNORE: (.*)     $2      $3      $5
+Warning     (\.+)(.*?):(\d+):(.*?):IGNORE\s*$       $2      $3      Ignored test

+ 48 - 0
tests/unity/extras/fixture/rakefile.rb

@@ -0,0 +1,48 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+HERE = File.expand_path(File.dirname(__FILE__)) + '/'
+
+require 'rake'
+require 'rake/clean'
+require 'rake/testtask'
+require HERE + 'rakefile_helper'
+
+TEMP_DIRS = [
+    File.join(HERE, 'build')
+]
+
+TEMP_DIRS.each do |dir|
+  directory(dir)
+  CLOBBER.include(dir)
+end
+
+task :prepare_for_tests => TEMP_DIRS
+
+include RakefileHelpers
+
+# Load default configuration, for now
+DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
+configure_toolchain(DEFAULT_CONFIG_FILE)
+
+task :unit => [:prepare_for_tests] do
+  run_tests
+end
+
+desc "Build and test Unity Framework"
+task :all => [:clean, :unit]
+task :default => [:clobber, :all]
+task :ci => [:no_color, :default]
+task :cruise => [:no_color, :default]
+
+desc "Load configuration"
+task :config, :config_file do |t, args|
+  configure_toolchain(args[:config_file])
+end
+
+task :no_color do
+  $colour_output = false
+end

+ 179 - 0
tests/unity/extras/fixture/rakefile_helper.rb

@@ -0,0 +1,179 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require 'yaml'
+require 'fileutils'
+require HERE+'../../auto/unity_test_summary'
+require HERE+'../../auto/generate_test_runner'
+require HERE+'../../auto/colour_reporter'
+
+module RakefileHelpers
+
+  C_EXTENSION = '.c'
+
+  def load_configuration(config_file)
+    unless ($configured)
+      $cfg_file = HERE+"../../test/targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
+      $cfg = YAML.load(File.read($cfg_file))
+      $colour_output = false unless $cfg['colour']
+      $configured = true if (config_file != DEFAULT_CONFIG_FILE)
+    end
+  end
+
+  def configure_clean
+    CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
+  end
+
+  def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
+    config_file += '.yml' unless config_file =~ /\.yml$/
+    config_file = config_file unless config_file =~ /[\\|\/]/
+    load_configuration(config_file)
+    configure_clean
+  end
+
+  def tackit(strings)
+    if strings.is_a?(Array)
+      result = "\"#{strings.join}\""
+    else
+      result = strings
+    end
+    return result
+  end
+
+  def squash(prefix, items)
+    result = ''
+    items.each { |item| result += " #{prefix}#{tackit(item)}" }
+    return result
+  end
+
+  def build_compiler_fields
+    command  = tackit($cfg['compiler']['path'])
+    if $cfg['compiler']['defines']['items'].nil?
+      defines  = ''
+    else
+      defines  = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
+    end
+    options  = squash('', $cfg['compiler']['options'])
+    includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :defines => defines, :options => options, :includes => includes}
+  end
+
+  def compile(file, defines=[])
+    compiler = build_compiler_fields
+    unity_include = $cfg['compiler']['includes']['prefix']+'../../src'
+    cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " +
+      "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" +
+      "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
+    execute(cmd_str)
+  end
+
+  def build_linker_fields
+    command  = tackit($cfg['linker']['path'])
+    if $cfg['linker']['options'].nil?
+      options  = ''
+    else
+      options  = squash('', $cfg['linker']['options'])
+    end
+    if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
+      includes = ''
+    else
+      includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
+    end
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :options => options, :includes => includes}
+  end
+
+  def link_it(exe_name, obj_list)
+    linker = build_linker_fields
+    cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
+      (obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
+      $cfg['linker']['bin_files']['prefix'] + ' ' +
+      $cfg['linker']['bin_files']['destination'] +
+      exe_name + $cfg['linker']['bin_files']['extension']
+    execute(cmd_str)
+  end
+
+  def build_simulator_fields
+    return nil if $cfg['simulator'].nil?
+    if $cfg['simulator']['path'].nil?
+      command = ''
+    else
+      command = (tackit($cfg['simulator']['path']) + ' ')
+    end
+    if $cfg['simulator']['pre_support'].nil?
+      pre_support = ''
+    else
+      pre_support = squash('', $cfg['simulator']['pre_support'])
+    end
+    if $cfg['simulator']['post_support'].nil?
+      post_support = ''
+    else
+      post_support = squash('', $cfg['simulator']['post_support'])
+    end
+    return {:command => command, :pre_support => pre_support, :post_support => post_support}
+  end
+
+  def execute(command_string, verbose=true)
+    report command_string
+    output = `#{command_string}`.chomp
+    report(output) if (verbose && !output.nil? && (output.length > 0))
+    if ($?.exitstatus != 0)
+      raise "Command failed. (Returned #{$?.exitstatus})"
+    end
+    return output
+  end
+
+  def report_summary
+    summary = UnityTestSummary.new
+    summary.set_root_path(HERE)
+    results_glob = "#{$cfg['compiler']['build_path']}*.test*"
+    results_glob.gsub!(/\\/, '/')
+    results = Dir[results_glob]
+    summary.set_targets(results)
+    summary.run
+  end
+
+  def run_tests
+    report 'Running Unity system tests...'
+
+    # Tack on TEST define for compiling unit tests
+    load_configuration($cfg_file)
+    test_defines = ['TEST']
+    $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
+
+    # Get a list of all source files needed
+    src_files  = Dir[HERE+'src/*.c']
+    src_files += Dir[HERE+'test/*.c']
+    src_files += Dir[HERE+'test/main/*.c']
+    src_files << '../../src/unity.c'
+
+    # Build object files
+    src_files.each { |f| compile(f, test_defines) }
+    obj_list = src_files.map {|f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
+
+    # Link the test executable
+    test_base = "framework_test"
+    link_it(test_base, obj_list)
+
+    # Execute unit test and generate results file
+    simulator = build_simulator_fields
+    executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
+    if simulator.nil?
+      cmd_str = executable + " -v -r"
+    else
+      cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
+    end
+    output = execute(cmd_str)
+    test_results = $cfg['compiler']['build_path'] + test_base
+    if output.match(/OK$/m).nil?
+      test_results += '.testfail'
+    else
+      test_results += '.testpass'
+    end
+    File.open(test_results, 'w') { |f| f.print output }
+  end
+end

+ 9 - 0
tests/unity/extras/fixture/readme.txt

@@ -0,0 +1,9 @@
+Copyright (c) 2010 James Grenning and Contributed to Unity Project
+
+Unity Project - A Test Framework for C
+Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+[Released under MIT License. Please refer to license.txt for details]
+
+This Framework is an optional add-on to Unity.  By including unity_framework.h in place of unity.h,
+you may now work with Unity in a manner similar to CppUTest.  This framework adds the concepts of 
+test groups and gives finer control of your tests over the command line.

+ 432 - 0
tests/unity/extras/fixture/src/unity_fixture.c

@@ -0,0 +1,432 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+#include "unity_internals.h"
+#include <string.h>
+
+struct UNITY_FIXTURE_T UnityFixture;
+
+/* If you decide to use the function pointer approach.
+ * Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
+ * int (*outputChar)(int) = putchar; */
+
+#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
+void setUp(void)    { /*does nothing*/ }
+void tearDown(void) { /*does nothing*/ }
+#endif
+
+static void announceTestRun(unsigned int runNumber)
+{
+    UnityPrint("Unity test run ");
+    UnityPrintNumberUnsigned(runNumber+1);
+    UnityPrint(" of ");
+    UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
+    UNITY_PRINT_EOL();
+}
+
+int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
+{
+    int result = UnityGetCommandLineOptions(argc, argv);
+    unsigned int r;
+    if (result != 0)
+        return result;
+
+    for (r = 0; r < UnityFixture.RepeatCount; r++)
+    {
+        UnityBegin(argv[0]);
+        announceTestRun(r);
+        runAllTests();
+        if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
+        UnityEnd();
+    }
+
+    return (int)Unity.TestFailures;
+}
+
+static int selected(const char* filter, const char* name)
+{
+    if (filter == 0)
+        return 1;
+    return strstr(name, filter) ? 1 : 0;
+}
+
+static int testSelected(const char* test)
+{
+    return selected(UnityFixture.NameFilter, test);
+}
+
+static int groupSelected(const char* group)
+{
+    return selected(UnityFixture.GroupFilter, group);
+}
+
+void UnityTestRunner(unityfunction* setup,
+                     unityfunction* testBody,
+                     unityfunction* teardown,
+                     const char* printableName,
+                     const char* group,
+                     const char* name,
+                     const char* file,
+                     unsigned int line)
+{
+    if (testSelected(name) && groupSelected(group))
+    {
+        Unity.TestFile = file;
+        Unity.CurrentTestName = printableName;
+        Unity.CurrentTestLineNumber = line;
+        if (!UnityFixture.Verbose)
+            UNITY_OUTPUT_CHAR('.');
+        else
+        {
+            UnityPrint(printableName);
+        #ifndef UNITY_REPEAT_TEST_NAME
+            Unity.CurrentTestName = NULL;
+        #endif
+        }
+
+        Unity.NumberOfTests++;
+        UnityMalloc_StartTest();
+        UnityPointer_Init();
+
+        if (TEST_PROTECT())
+        {
+            setup();
+            testBody();
+        }
+        if (TEST_PROTECT())
+        {
+            teardown();
+        }
+        if (TEST_PROTECT())
+        {
+            UnityPointer_UndoAllSets();
+            if (!Unity.CurrentTestFailed)
+                UnityMalloc_EndTest();
+        }
+        UnityConcludeFixtureTest();
+    }
+}
+
+void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
+{
+    if (testSelected(name) && groupSelected(group))
+    {
+        Unity.NumberOfTests++;
+        Unity.TestIgnores++;
+        if (!UnityFixture.Verbose)
+            UNITY_OUTPUT_CHAR('!');
+        else
+        {
+            UnityPrint(printableName);
+            UNITY_PRINT_EOL();
+        }
+    }
+}
+
+
+/*------------------------------------------------- */
+/* Malloc and free stuff */
+#define MALLOC_DONT_FAIL -1
+static int malloc_count;
+static int malloc_fail_countdown = MALLOC_DONT_FAIL;
+
+void UnityMalloc_StartTest(void)
+{
+    malloc_count = 0;
+    malloc_fail_countdown = MALLOC_DONT_FAIL;
+}
+
+void UnityMalloc_EndTest(void)
+{
+    malloc_fail_countdown = MALLOC_DONT_FAIL;
+    if (malloc_count != 0)
+    {
+        UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!");
+    }
+}
+
+void UnityMalloc_MakeMallocFailAfterCount(int countdown)
+{
+    malloc_fail_countdown = countdown;
+}
+
+/* These definitions are always included from unity_fixture_malloc_overrides.h */
+/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */
+#undef malloc
+#undef free
+#undef calloc
+#undef realloc
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
+static size_t heap_index;
+#else
+#include <stdlib.h>
+#endif
+
+typedef struct GuardBytes
+{
+    size_t size;
+    size_t guard_space;
+} Guard;
+
+
+static const char end[] = "END";
+
+void* unity_malloc(size_t size)
+{
+    char* mem;
+    Guard* guard;
+    size_t total_size = size + sizeof(Guard) + sizeof(end);
+
+    if (malloc_fail_countdown != MALLOC_DONT_FAIL)
+    {
+        if (malloc_fail_countdown == 0)
+            return NULL;
+        malloc_fail_countdown--;
+    }
+
+    if (size == 0) return NULL;
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
+    {
+        guard = NULL;
+    }
+    else
+    {
+        guard = (Guard*)&unity_heap[heap_index];
+        heap_index += total_size;
+    }
+#else
+    guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
+#endif
+    if (guard == NULL) return NULL;
+    malloc_count++;
+    guard->size = size;
+    guard->guard_space = 0;
+    mem = (char*)&(guard[1]);
+    memcpy(&mem[size], end, sizeof(end));
+
+    return (void*)mem;
+}
+
+static int isOverrun(void* mem)
+{
+    Guard* guard = (Guard*)mem;
+    char* memAsChar = (char*)mem;
+    guard--;
+
+    return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0;
+}
+
+static void release_memory(void* mem)
+{
+    Guard* guard = (Guard*)mem;
+    guard--;
+
+    malloc_count--;
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    if (mem == unity_heap + heap_index - guard->size - sizeof(end))
+    {
+        heap_index -= (guard->size + sizeof(Guard) + sizeof(end));
+    }
+#else
+    UNITY_FIXTURE_FREE(guard);
+#endif
+}
+
+void unity_free(void* mem)
+{
+    int overrun;
+
+    if (mem == NULL)
+    {
+        return;
+    }
+
+    overrun = isOverrun(mem);
+    release_memory(mem);
+    if (overrun)
+    {
+        UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()");
+    }
+}
+
+void* unity_calloc(size_t num, size_t size)
+{
+    void* mem = unity_malloc(num * size);
+    if (mem == NULL) return NULL;
+    memset(mem, 0, num * size);
+    return mem;
+}
+
+void* unity_realloc(void* oldMem, size_t size)
+{
+    Guard* guard = (Guard*)oldMem;
+    void* newMem;
+
+    if (oldMem == NULL) return unity_malloc(size);
+
+    guard--;
+    if (isOverrun(oldMem))
+    {
+        release_memory(oldMem);
+        UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
+    }
+
+    if (size == 0)
+    {
+        release_memory(oldMem);
+        return NULL;
+    }
+
+    if (guard->size >= size) return oldMem;
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
+    if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
+        heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
+    {
+        release_memory(oldMem);    /* Not thread-safe, like unity_heap generally */
+        return unity_malloc(size); /* No memcpy since data is in place */
+    }
+#endif
+    newMem = unity_malloc(size);
+    if (newMem == NULL) return NULL; /* Do not release old memory */
+    memcpy(newMem, oldMem, guard->size);
+    release_memory(oldMem);
+    return newMem;
+}
+
+
+/*-------------------------------------------------------- */
+/*Automatic pointer restoration functions */
+struct PointerPair
+{
+    void** pointer;
+    void* old_value;
+};
+
+static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
+static int pointer_index = 0;
+
+void UnityPointer_Init(void)
+{
+    pointer_index = 0;
+}
+
+void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
+{
+    if (pointer_index >= UNITY_MAX_POINTERS)
+    {
+        UNITY_TEST_FAIL(line, "Too many pointers set");
+    }
+    else
+    {
+        pointer_store[pointer_index].pointer = pointer;
+        pointer_store[pointer_index].old_value = *pointer;
+        *pointer = newValue;
+        pointer_index++;
+    }
+}
+
+void UnityPointer_UndoAllSets(void)
+{
+    while (pointer_index > 0)
+    {
+        pointer_index--;
+        *(pointer_store[pointer_index].pointer) =
+            pointer_store[pointer_index].old_value;
+    }
+}
+
+int UnityGetCommandLineOptions(int argc, const char* argv[])
+{
+    int i;
+    UnityFixture.Verbose = 0;
+    UnityFixture.GroupFilter = 0;
+    UnityFixture.NameFilter = 0;
+    UnityFixture.RepeatCount = 1;
+
+    if (argc == 1)
+        return 0;
+
+    for (i = 1; i < argc; )
+    {
+        if (strcmp(argv[i], "-v") == 0)
+        {
+            UnityFixture.Verbose = 1;
+            i++;
+        }
+        else if (strcmp(argv[i], "-g") == 0)
+        {
+            i++;
+            if (i >= argc)
+                return 1;
+            UnityFixture.GroupFilter = argv[i];
+            i++;
+        }
+        else if (strcmp(argv[i], "-n") == 0)
+        {
+            i++;
+            if (i >= argc)
+                return 1;
+            UnityFixture.NameFilter = argv[i];
+            i++;
+        }
+        else if (strcmp(argv[i], "-r") == 0)
+        {
+            UnityFixture.RepeatCount = 2;
+            i++;
+            if (i < argc)
+            {
+                if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
+                {
+                    unsigned int digit = 0;
+                    UnityFixture.RepeatCount = 0;
+                    while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
+                    {
+                        UnityFixture.RepeatCount *= 10;
+                        UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
+                    }
+                    i++;
+                }
+            }
+        }
+        else
+        {
+            /* ignore unknown parameter */
+            i++;
+        }
+    }
+    return 0;
+}
+
+void UnityConcludeFixtureTest(void)
+{
+    if (Unity.CurrentTestIgnored)
+    {
+        Unity.TestIgnores++;
+        UNITY_PRINT_EOL();
+    }
+    else if (!Unity.CurrentTestFailed)
+    {
+        if (UnityFixture.Verbose)
+        {
+            UnityPrint(" PASS");
+            UNITY_PRINT_EOL();
+        }
+    }
+    else /* Unity.CurrentTestFailed */
+    {
+        Unity.TestFailures++;
+        UNITY_PRINT_EOL();
+    }
+
+    Unity.CurrentTestFailed = 0;
+    Unity.CurrentTestIgnored = 0;
+}

+ 83 - 0
tests/unity/extras/fixture/src/unity_fixture.h

@@ -0,0 +1,83 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_FIXTURE_H_
+#define UNITY_FIXTURE_H_
+
+#include "unity.h"
+#include "unity_internals.h"
+#include "unity_fixture_malloc_overrides.h"
+#include "unity_fixture_internals.h"
+
+int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
+
+
+#define TEST_GROUP(group)\
+    static const char* TEST_GROUP_##group = #group
+
+#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
+    void TEST_##group##_SETUP(void)
+
+#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
+    void TEST_##group##_TEAR_DOWN(void)
+
+
+#define TEST(group, name) \
+    void TEST_##group##_##name##_(void);\
+    void TEST_##group##_##name##_run(void);\
+    void TEST_##group##_##name##_run(void)\
+    {\
+        UnityTestRunner(TEST_##group##_SETUP,\
+            TEST_##group##_##name##_,\
+            TEST_##group##_TEAR_DOWN,\
+            "TEST(" #group ", " #name ")",\
+            TEST_GROUP_##group, #name,\
+            __FILE__, __LINE__);\
+    }\
+    void  TEST_##group##_##name##_(void)
+
+#define IGNORE_TEST(group, name) \
+    void TEST_##group##_##name##_(void);\
+    void TEST_##group##_##name##_run(void);\
+    void TEST_##group##_##name##_run(void)\
+    {\
+        UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
+    }\
+    void TEST_##group##_##name##_(void)
+
+/* Call this for each test, insider the group runner */
+#define RUN_TEST_CASE(group, name) \
+    { void TEST_##group##_##name##_run(void);\
+      TEST_##group##_##name##_run(); }
+
+/* This goes at the bottom of each test file or in a separate c file */
+#define TEST_GROUP_RUNNER(group)\
+    void TEST_##group##_GROUP_RUNNER(void);\
+    void TEST_##group##_GROUP_RUNNER(void)
+
+/* Call this from main */
+#define RUN_TEST_GROUP(group)\
+    { void TEST_##group##_GROUP_RUNNER(void);\
+      TEST_##group##_GROUP_RUNNER(); }
+
+/* CppUTest Compatibility Macros */
+#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS
+/* Sets a pointer and automatically restores it to its old value after teardown */
+#define UT_PTR_SET(ptr, newPointerValue)               UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
+#define TEST_ASSERT_POINTERS_EQUAL(expected, actual)   TEST_ASSERT_EQUAL_PTR((expected), (actual))
+#define TEST_ASSERT_BYTES_EQUAL(expected, actual)      TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
+#define FAIL(message)                                  TEST_FAIL_MESSAGE((message))
+#define CHECK(condition)                               TEST_ASSERT_TRUE((condition))
+#define LONGS_EQUAL(expected, actual)                  TEST_ASSERT_EQUAL_INT((expected), (actual))
+#define STRCMP_EQUAL(expected, actual)                 TEST_ASSERT_EQUAL_STRING((expected), (actual))
+#define DOUBLES_EQUAL(expected, actual, delta)         TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
+#endif
+
+/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
+void UnityMalloc_MakeMallocFailAfterCount(int count);
+
+#endif /* UNITY_FIXTURE_H_ */

+ 51 - 0
tests/unity/extras/fixture/src/unity_fixture_internals.h

@@ -0,0 +1,51 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_FIXTURE_INTERNALS_H_
+#define UNITY_FIXTURE_INTERNALS_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+struct UNITY_FIXTURE_T
+{
+    int Verbose;
+    unsigned int RepeatCount;
+    const char* NameFilter;
+    const char* GroupFilter;
+};
+extern struct UNITY_FIXTURE_T UnityFixture;
+
+typedef void unityfunction(void);
+void UnityTestRunner(unityfunction* setup,
+                     unityfunction* body,
+                     unityfunction* teardown,
+                     const char* printableName,
+                     const char* group,
+                     const char* name,
+                     const char* file, unsigned int line);
+
+void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
+void UnityMalloc_StartTest(void);
+void UnityMalloc_EndTest(void);
+int UnityGetCommandLineOptions(int argc, const char* argv[]);
+void UnityConcludeFixtureTest(void);
+
+void UnityPointer_Set(void** ptr, void* newValue, UNITY_LINE_TYPE line);
+void UnityPointer_UndoAllSets(void);
+void UnityPointer_Init(void);
+#ifndef UNITY_MAX_POINTERS
+#define UNITY_MAX_POINTERS 5
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* UNITY_FIXTURE_INTERNALS_H_ */

+ 46 - 0
tests/unity/extras/fixture/src/unity_fixture_malloc_overrides.h

@@ -0,0 +1,46 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
+#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
+
+#include <stddef.h>
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+/* Define this macro to remove the use of stdlib.h, malloc, and free.
+ * Many embedded systems do not have a heap or malloc/free by default.
+ * This internal unity_malloc() provides allocated memory deterministically from
+ * the end of an array only, unity_free() only releases from end-of-array,
+ * blocks are not coalesced, and memory not freed in LIFO order is stranded. */
+    #ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
+    #define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
+    #endif
+#endif
+
+/* These functions are used by the Unity Fixture to allocate and release memory
+ * on the heap and can be overridden with platform-specific implementations.
+ * For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
+ * and UNITY_FIXTURE_FREE becomes vPortFree(). */
+#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
+    #define UNITY_FIXTURE_MALLOC(size) malloc(size)
+    #define UNITY_FIXTURE_FREE(ptr)    free(ptr)
+#else
+    extern void* UNITY_FIXTURE_MALLOC(size_t size);
+    extern void UNITY_FIXTURE_FREE(void* ptr);
+#endif
+
+#define malloc  unity_malloc
+#define calloc  unity_calloc
+#define realloc unity_realloc
+#define free    unity_free
+
+void* unity_malloc(size_t size);
+void* unity_calloc(size_t num, size_t size);
+void* unity_realloc(void * oldMem, size_t size);
+void unity_free(void * mem);
+
+#endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */

+ 74 - 0
tests/unity/extras/fixture/test/Makefile

@@ -0,0 +1,74 @@
+CC = gcc
+ifeq ($(shell uname -s), Darwin)
+CC = clang
+endif
+#DEBUG = -O0 -g
+CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror
+CFLAGS += $(DEBUG)
+DEFINES = -D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar
+SRC = ../src/unity_fixture.c \
+      ../../../src/unity.c   \
+      unity_fixture_Test.c   \
+      unity_fixture_TestRunner.c \
+      unity_output_Spy.c     \
+      main/AllTests.c
+
+INC_DIR = -I../src -I../../../src/
+BUILD_DIR = ../build
+TARGET = ../build/fixture_tests.exe
+
+all: default noStdlibMalloc 32bits
+
+default: $(BUILD_DIR)
+	$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_SUPPORT_64
+	@ echo "default build"
+	./$(TARGET)
+
+32bits: $(BUILD_DIR)
+	$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -m32
+	@ echo "32bits build"
+	./$(TARGET)
+
+noStdlibMalloc: $(BUILD_DIR)
+	$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC
+	@ echo "build with noStdlibMalloc"
+	./$(TARGET)
+
+C89: CFLAGS += -D UNITY_EXCLUDE_STDINT_H # C89 did not have type 'long long', <stdint.h>
+C89: $(BUILD_DIR)
+	$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -std=c89 && ./$(TARGET)
+	$(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC -std=c89
+	./$(TARGET)
+
+$(BUILD_DIR):
+	mkdir -p $(BUILD_DIR)
+
+clean:
+	rm -f $(TARGET) $(BUILD_DIR)/*.gc*
+
+cov: $(BUILD_DIR)
+	cd $(BUILD_DIR) && \
+	$(CC) $(DEFINES) $(foreach i, $(SRC), ../test/$(i)) $(INC_DIR) -o $(TARGET) -fprofile-arcs -ftest-coverage
+	rm -f $(BUILD_DIR)/*.gcda
+	./$(TARGET) > /dev/null ; ./$(TARGET) -v > /dev/null
+	cd $(BUILD_DIR) && \
+	gcov unity_fixture.c | head -3
+	grep '###' $(BUILD_DIR)/unity_fixture.c.gcov -C2 || true # Show uncovered lines
+
+# These extended flags DO get included before any target build runs
+CFLAGS += -Wbad-function-cast
+CFLAGS += -Wcast-qual
+CFLAGS += -Wconversion
+CFLAGS += -Wformat=2
+CFLAGS += -Wmissing-prototypes
+CFLAGS += -Wold-style-definition
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wshadow
+CFLAGS += -Wstrict-overflow=5
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wswitch-default
+CFLAGS += -Wundef
+CFLAGS += -Wno-error=undef  # Warning only, this should not stop the build
+CFLAGS += -Wunreachable-code
+CFLAGS += -Wunused
+CFLAGS += -fstrict-aliasing

+ 22 - 0
tests/unity/extras/fixture/test/main/AllTests.c

@@ -0,0 +1,22 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+static void runAllTests(void)
+{
+    RUN_TEST_GROUP(UnityFixture);
+    RUN_TEST_GROUP(UnityCommandOptions);
+    RUN_TEST_GROUP(LeakDetection);
+    RUN_TEST_GROUP(InternalMalloc);
+}
+
+int main(int argc, const char* argv[])
+{
+    return UnityMain(argc, argv, runAllTests);
+}
+

+ 39 - 0
tests/unity/extras/fixture/test/template_fixture_tests.c

@@ -0,0 +1,39 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+static int data = -1;
+
+TEST_GROUP(mygroup);
+
+TEST_SETUP(mygroup)
+{
+    data = 0;
+}
+
+TEST_TEAR_DOWN(mygroup)
+{
+    data = -1;
+}
+
+TEST(mygroup, test1)
+{
+    TEST_ASSERT_EQUAL_INT(0, data);
+}
+
+TEST(mygroup, test2)
+{
+    TEST_ASSERT_EQUAL_INT(0, data);
+    data = 5;
+}
+
+TEST(mygroup, test3)
+{
+    data = 7;
+    TEST_ASSERT_EQUAL_INT(7, data);
+}

+ 543 - 0
tests/unity/extras/fixture/test/unity_fixture_Test.c

@@ -0,0 +1,543 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+#include "unity_output_Spy.h"
+#include <stdlib.h>
+#include <string.h>
+
+TEST_GROUP(UnityFixture);
+
+TEST_SETUP(UnityFixture)
+{
+}
+
+TEST_TEAR_DOWN(UnityFixture)
+{
+}
+
+static int* pointer1 = 0;
+static int* pointer2 = (int*)2;
+static int* pointer3 = (int*)3;
+static int int1;
+static int int2;
+static int int3;
+static int int4;
+
+TEST(UnityFixture, PointerSetting)
+{
+    TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+    UT_PTR_SET(pointer1, &int1);
+    UT_PTR_SET(pointer2, &int2);
+    UT_PTR_SET(pointer3, &int3);
+    TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
+    TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
+    TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
+    UT_PTR_SET(pointer1, &int4);
+    UnityPointer_UndoAllSets();
+    TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+    TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
+    TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
+}
+
+TEST(UnityFixture, ForceMallocFail)
+{
+    void* m;
+    void* mfails;
+    UnityMalloc_MakeMallocFailAfterCount(1);
+    m = malloc(10);
+    CHECK(m);
+    mfails = malloc(10);
+    TEST_ASSERT_POINTERS_EQUAL(0, mfails);
+    free(m);
+}
+
+TEST(UnityFixture, ReallocSmallerIsUnchanged)
+{
+    void* m1 = malloc(10);
+    void* m2 = realloc(m1, 5);
+    TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+    free(m2);
+}
+
+TEST(UnityFixture, ReallocSameIsUnchanged)
+{
+    void* m1 = malloc(10);
+    void* m2 = realloc(m1, 10);
+    TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+    free(m2);
+}
+
+TEST(UnityFixture, ReallocLargerNeeded)
+{
+    void* m1 = malloc(10);
+    void* m2;
+    CHECK(m1);
+    strcpy((char*)m1, "123456789");
+    m2 = realloc(m1, 15);
+    /* CHECK(m1 != m2); //Depends on implementation */
+    STRCMP_EQUAL("123456789", m2);
+    free(m2);
+}
+
+TEST(UnityFixture, ReallocNullPointerIsLikeMalloc)
+{
+    void* m = realloc(0, 15);
+    CHECK(m != 0);
+    free(m);
+}
+
+TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer)
+{
+    void* m1 = malloc(10);
+    void* m2 = realloc(m1, 0);
+    TEST_ASSERT_POINTERS_EQUAL(0, m2);
+}
+
+TEST(UnityFixture, CallocFillsWithZero)
+{
+    void* m = calloc(3, sizeof(char));
+    char* s = (char*)m;
+    CHECK(m);
+    TEST_ASSERT_BYTES_EQUAL(0, s[0]);
+    TEST_ASSERT_BYTES_EQUAL(0, s[1]);
+    TEST_ASSERT_BYTES_EQUAL(0, s[2]);
+    free(m);
+}
+
+static char *p1;
+static char *p2;
+
+TEST(UnityFixture, PointerSet)
+{
+    char c1;
+    char c2;
+    char newC1;
+    char newC2;
+    p1 = &c1;
+    p2 = &c2;
+
+    UnityPointer_Init();
+    UT_PTR_SET(p1, &newC1);
+    UT_PTR_SET(p2, &newC2);
+    TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
+    TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
+    UnityPointer_UndoAllSets();
+    TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
+    TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
+}
+
+TEST(UnityFixture, FreeNULLSafety)
+{
+    free(NULL);
+}
+
+TEST(UnityFixture, ConcludeTestIncrementsFailCount)
+{
+    UNITY_UINT savedFails = Unity.TestFailures;
+    UNITY_UINT savedIgnores = Unity.TestIgnores;
+    UnityOutputCharSpy_Enable(1);
+    Unity.CurrentTestFailed = 1;
+    UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
+    Unity.CurrentTestIgnored = 1;
+    UnityConcludeFixtureTest(); /* Resets TestIgnored */
+    UnityOutputCharSpy_Enable(0);
+    TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
+    TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
+    Unity.TestFailures = savedFails;
+    Unity.TestIgnores = savedIgnores;
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(UnityCommandOptions);
+
+static int savedVerbose;
+static unsigned int savedRepeat;
+static const char* savedName;
+static const char* savedGroup;
+
+TEST_SETUP(UnityCommandOptions)
+{
+    savedVerbose = UnityFixture.Verbose;
+    savedRepeat = UnityFixture.RepeatCount;
+    savedName = UnityFixture.NameFilter;
+    savedGroup = UnityFixture.GroupFilter;
+}
+
+TEST_TEAR_DOWN(UnityCommandOptions)
+{
+    UnityFixture.Verbose = savedVerbose;
+    UnityFixture.RepeatCount= savedRepeat;
+    UnityFixture.NameFilter = savedName;
+    UnityFixture.GroupFilter = savedGroup;
+}
+
+
+static const char* noOptions[] = {
+        "testrunner.exe"
+};
+
+TEST(UnityCommandOptions, DefaultOptions)
+{
+    UnityGetCommandLineOptions(1, noOptions);
+    TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
+    TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
+    TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
+    TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
+}
+
+static const char* verbose[] = {
+        "testrunner.exe",
+        "-v"
+};
+
+TEST(UnityCommandOptions, OptionVerbose)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
+    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+}
+
+static const char* group[] = {
+        "testrunner.exe",
+        "-g", "groupname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByGroup)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
+    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+}
+
+static const char* name[] = {
+        "testrunner.exe",
+        "-n", "testname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByName)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
+    STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+}
+
+static const char* repeat[] = {
+        "testrunner.exe",
+        "-r", "99"
+};
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
+    TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
+    TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
+}
+
+static const char* multiple[] = {
+        "testrunner.exe",
+        "-v",
+        "-g", "groupname",
+        "-n", "testname",
+        "-r", "98"
+};
+
+TEST(UnityCommandOptions, MultipleOptions)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
+    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+    STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+    TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+static const char* dashRNotLast[] = {
+        "testrunner.exe",
+        "-v",
+        "-g", "gggg",
+        "-r",
+        "-n", "tttt",
+};
+
+TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
+    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+    STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
+    STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
+    TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+static const char* unknownCommand[] = {
+        "testrunner.exe",
+        "-v",
+        "-g", "groupname",
+        "-n", "testname",
+        "-r", "98",
+        "-z"
+};
+TEST(UnityCommandOptions, UnknownCommandIsIgnored)
+{
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
+    TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+    STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+    STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+    TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
+{
+    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
+    TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
+    TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
+}
+
+TEST(UnityCommandOptions, GroupFilterReallyFilters)
+{
+    UNITY_UINT saved = Unity.NumberOfTests;
+    TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
+    UnityIgnoreTest(NULL, "non-matching", NULL);
+    TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
+}
+
+IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
+{
+    TEST_FAIL_MESSAGE("This test should not run!");
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(LeakDetection);
+
+TEST_SETUP(LeakDetection)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    UnityOutputCharSpy_Create(200);
+#else
+    UnityOutputCharSpy_Create(1000);
+#endif
+}
+
+TEST_TEAR_DOWN(LeakDetection)
+{
+    UnityOutputCharSpy_Destroy();
+}
+
+#define EXPECT_ABORT_BEGIN \
+  { \
+    jmp_buf TestAbortFrame;   \
+    memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
+    if (TEST_PROTECT()) \
+    {
+
+#define EXPECT_ABORT_END \
+    } \
+    memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
+  }
+
+/* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */
+#ifdef __STDC_VERSION__
+
+#if __STDC_VERSION__ >= 199901L
+#define USING_SPY_AS(a)                    EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
+#define ASSIGN_VALUE(a)                    VAL_##a
+#define VAL_UnityOutputCharSpy_OutputChar  0, 1
+#define EXPAND_AND_USE_2ND(a, b)           SECOND_PARAM(a, b, throwaway)
+#define SECOND_PARAM(a, b, ...)            b
+#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
+  #define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */
+#endif
+#endif /* >= 199901 */
+
+#else  /* __STDC_VERSION__ else */
+#define UnityOutputCharSpy_OutputChar 42
+#if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */
+  #define USING_OUTPUT_SPY
+#endif
+#undef UnityOutputCharSpy_OutputChar
+#endif /* __STDC_VERSION__ */
+
+TEST(LeakDetection, DetectsLeak)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");
+#else
+    void* m = malloc(10);
+    TEST_ASSERT_NOT_NULL(m);
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    UnityMalloc_EndTest();
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
+    free(m);
+#endif
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringFree)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE();
+#else
+    void* m = malloc(10);
+    char* s = (char*)m;
+    TEST_ASSERT_NOT_NULL(m);
+    s[10] = (char)0xFF;
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    free(m);
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#endif
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE();
+#else
+    void* m = malloc(10);
+    char* s = (char*)m;
+    TEST_ASSERT_NOT_NULL(m);
+    s[10] = (char)0xFF;
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    m = realloc(m, 100);
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#endif
+}
+
+TEST(LeakDetection, BufferGuardWriteFoundDuringFree)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE();
+#else
+    void* m = malloc(10);
+    char* s = (char*)m;
+    TEST_ASSERT_NOT_NULL(m);
+    s[-1] = (char)0x00; /* Will not detect 0 */
+    s[-2] = (char)0x01;
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    free(m);
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#endif
+}
+
+TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE();
+#else
+    void* m = malloc(10);
+    char* s = (char*)m;
+    TEST_ASSERT_NOT_NULL(m);
+    s[-1] = (char)0x0A;
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    m = realloc(m, 100);
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#endif
+}
+
+TEST(LeakDetection, PointerSettingMax)
+{
+#ifndef USING_OUTPUT_SPY
+    TEST_IGNORE();
+#else
+    int i;
+    for (i = 0; i < UNITY_MAX_POINTERS; i++) UT_PTR_SET(pointer1, &int1);
+    UnityOutputCharSpy_Enable(1);
+    EXPECT_ABORT_BEGIN
+    UT_PTR_SET(pointer1, &int1);
+    EXPECT_ABORT_END
+    UnityOutputCharSpy_Enable(0);
+    Unity.CurrentTestFailed = 0;
+    CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));
+#endif
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(InternalMalloc);
+#define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \
+    ptr = malloc(10); free(ptr);                                   \
+    TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");
+
+
+TEST_SETUP(InternalMalloc) { }
+TEST_TEAR_DOWN(InternalMalloc) { }
+
+TEST(InternalMalloc, MallocPastBufferFails)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+    void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+    free(m);
+    TEST_ASSERT_NOT_NULL(m);
+    TEST_ASSERT_NULL(n);
+    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, CallocPastBufferFails)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+    void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+    free(m);
+    TEST_ASSERT_NOT_NULL(m);
+    TEST_ASSERT_NULL(n);
+    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+    void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
+    free(n);
+    TEST_ASSERT_NOT_NULL(m);
+    TEST_ASSERT_EQUAL(m, n);
+    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#endif
+}
+
+TEST(InternalMalloc, ReallocFailDoesNotFreeMem)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+    void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+    void* n1 = malloc(10);
+    void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+    void* n2 = malloc(10);
+
+    free(n2);
+    if (out_of_mem == NULL) free(n1);
+    free(m);
+
+    TEST_ASSERT_NOT_NULL(m);       /* Got a real memory location */
+    TEST_ASSERT_NULL(out_of_mem);  /* The realloc should have failed */
+    TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */
+    TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);
+#endif
+}

+ 57 - 0
tests/unity/extras/fixture/test/unity_fixture_TestRunner.c

@@ -0,0 +1,57 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(UnityFixture)
+{
+    RUN_TEST_CASE(UnityFixture, PointerSetting);
+    RUN_TEST_CASE(UnityFixture, ForceMallocFail);
+    RUN_TEST_CASE(UnityFixture, ReallocSmallerIsUnchanged);
+    RUN_TEST_CASE(UnityFixture, ReallocSameIsUnchanged);
+    RUN_TEST_CASE(UnityFixture, ReallocLargerNeeded);
+    RUN_TEST_CASE(UnityFixture, ReallocNullPointerIsLikeMalloc);
+    RUN_TEST_CASE(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer);
+    RUN_TEST_CASE(UnityFixture, CallocFillsWithZero);
+    RUN_TEST_CASE(UnityFixture, PointerSet);
+    RUN_TEST_CASE(UnityFixture, FreeNULLSafety);
+    RUN_TEST_CASE(UnityFixture, ConcludeTestIncrementsFailCount);
+}
+
+TEST_GROUP_RUNNER(UnityCommandOptions)
+{
+    RUN_TEST_CASE(UnityCommandOptions, DefaultOptions);
+    RUN_TEST_CASE(UnityCommandOptions, OptionVerbose);
+    RUN_TEST_CASE(UnityCommandOptions, OptionSelectTestByGroup);
+    RUN_TEST_CASE(UnityCommandOptions, OptionSelectTestByName);
+    RUN_TEST_CASE(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount);
+    RUN_TEST_CASE(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount);
+    RUN_TEST_CASE(UnityCommandOptions, MultipleOptions);
+    RUN_TEST_CASE(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified);
+    RUN_TEST_CASE(UnityCommandOptions, UnknownCommandIsIgnored);
+    RUN_TEST_CASE(UnityCommandOptions, GroupOrNameFilterWithoutStringFails);
+    RUN_TEST_CASE(UnityCommandOptions, GroupFilterReallyFilters);
+    RUN_TEST_CASE(UnityCommandOptions, TestShouldBeIgnored);
+}
+
+TEST_GROUP_RUNNER(LeakDetection)
+{
+    RUN_TEST_CASE(LeakDetection, DetectsLeak);
+    RUN_TEST_CASE(LeakDetection, BufferOverrunFoundDuringFree);
+    RUN_TEST_CASE(LeakDetection, BufferOverrunFoundDuringRealloc);
+    RUN_TEST_CASE(LeakDetection, BufferGuardWriteFoundDuringFree);
+    RUN_TEST_CASE(LeakDetection, BufferGuardWriteFoundDuringRealloc);
+    RUN_TEST_CASE(LeakDetection, PointerSettingMax);
+}
+
+TEST_GROUP_RUNNER(InternalMalloc)
+{
+    RUN_TEST_CASE(InternalMalloc, MallocPastBufferFails);
+    RUN_TEST_CASE(InternalMalloc, CallocPastBufferFails);
+    RUN_TEST_CASE(InternalMalloc, MallocThenReallocGrowsMemoryInPlace);
+    RUN_TEST_CASE(InternalMalloc, ReallocFailDoesNotFreeMem);
+}

+ 57 - 0
tests/unity/extras/fixture/test/unity_output_Spy.c

@@ -0,0 +1,57 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+
+#include "unity_output_Spy.h"
+#include "unity_fixture.h"
+
+#include <stdio.h>
+#include <string.h>
+
+static int size;
+static int count;
+static char* buffer;
+static int spy_enable;
+
+void UnityOutputCharSpy_Create(int s)
+{
+    size = (s > 0) ? s : 0;
+    count = 0;
+    spy_enable = 0;
+    buffer = malloc((size_t)size);
+    TEST_ASSERT_NOT_NULL_MESSAGE(buffer, "Internal malloc failed in Spy Create():" __FILE__);
+    memset(buffer, 0, (size_t)size);
+}
+
+void UnityOutputCharSpy_Destroy(void)
+{
+    size = 0;
+    free(buffer);
+}
+
+void UnityOutputCharSpy_OutputChar(int c)
+{
+    if (spy_enable)
+    {
+        if (count < (size-1))
+            buffer[count++] = (char)c;
+    }
+    else
+    {
+        putchar(c);
+    }
+}
+
+const char * UnityOutputCharSpy_Get(void)
+{
+    return buffer;
+}
+
+void UnityOutputCharSpy_Enable(int enable)
+{
+    spy_enable = enable;
+}

+ 17 - 0
tests/unity/extras/fixture/test/unity_output_Spy.h

@@ -0,0 +1,17 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ *  Unity Project - A Test Framework for C
+ *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ *  [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef D_unity_output_Spy_H
+#define D_unity_output_Spy_H
+
+void UnityOutputCharSpy_Create(int s);
+void UnityOutputCharSpy_Destroy(void);
+void UnityOutputCharSpy_OutputChar(int c);
+const char * UnityOutputCharSpy_Get(void);
+void UnityOutputCharSpy_Enable(int enable);
+
+#endif

+ 2 - 0
tests/unity/release/build.info

@@ -0,0 +1,2 @@
+120
+

+ 2 - 0
tests/unity/release/version.info

@@ -0,0 +1,2 @@
+2.4.0
+

+ 1421 - 0
tests/unity/src/unity.c

@@ -0,0 +1,1421 @@
+/* =========================================================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+#include <stddef.h>
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here in Assert functions */
+#define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; TEST_ABORT(); }
+#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); }
+#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
+
+struct UNITY_STORAGE_T Unity;
+
+static const char UnityStrOk[]                     = "OK";
+static const char UnityStrPass[]                   = "PASS";
+static const char UnityStrFail[]                   = "FAIL";
+static const char UnityStrIgnore[]                 = "IGNORE";
+static const char UnityStrNull[]                   = "NULL";
+static const char UnityStrSpacer[]                 = ". ";
+static const char UnityStrExpected[]               = " Expected ";
+static const char UnityStrWas[]                    = " Was ";
+static const char UnityStrElement[]                = " Element ";
+static const char UnityStrByte[]                   = " Byte ";
+static const char UnityStrMemory[]                 = " Memory Mismatch.";
+static const char UnityStrDelta[]                  = " Values Not Within Delta ";
+static const char UnityStrPointless[]              = " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char UnityStrNullPointerForActual[]   = " Actual pointer was NULL";
+#ifndef UNITY_EXCLUDE_FLOAT
+static const char UnityStrNot[]                    = "Not ";
+static const char UnityStrInf[]                    = "Infinity";
+static const char UnityStrNegInf[]                 = "Negative Infinity";
+static const char UnityStrNaN[]                    = "NaN";
+static const char UnityStrDet[]                    = "Determinate";
+static const char UnityStrInvalidFloatTrait[]      = "Invalid Float Trait";
+#endif
+const char UnityStrErrFloat[]                      = "Unity Floating Point Disabled";
+const char UnityStrErrDouble[]                     = "Unity Double Precision Disabled";
+const char UnityStrErr64[]                         = "Unity 64-bit Support Disabled";
+static const char UnityStrBreaker[]                = "-----------------------";
+static const char UnityStrResultsTests[]           = " Tests ";
+static const char UnityStrResultsFailures[]        = " Failures ";
+static const char UnityStrResultsIgnored[]         = " Ignored ";
+static const char UnityStrDetail1Name[]            = UNITY_DETAIL1_NAME " ";
+static const char UnityStrDetail2Name[]            = " " UNITY_DETAIL2_NAME " ";
+
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+void UnityPrint(const char* string)
+{
+    const char* pch = string;
+
+    if (pch != NULL)
+    {
+        while (*pch)
+        {
+            /* printable characters plus CR & LF are printed */
+            if ((*pch <= 126) && (*pch >= 32))
+            {
+                UNITY_OUTPUT_CHAR(*pch);
+            }
+            /* write escaped carriage returns */
+            else if (*pch == 13)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('r');
+            }
+            /* write escaped line feeds */
+            else if (*pch == 10)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('n');
+            }
+            /* unprintable characters are shown as codes */
+            else
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('x');
+                UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+            }
+            pch++;
+        }
+    }
+}
+
+void UnityPrintLen(const char* string, const UNITY_UINT32 length)
+{
+    const char* pch = string;
+
+    if (pch != NULL)
+    {
+        while (*pch && (UNITY_UINT32)(pch - string) < length)
+        {
+            /* printable characters plus CR & LF are printed */
+            if ((*pch <= 126) && (*pch >= 32))
+            {
+                UNITY_OUTPUT_CHAR(*pch);
+            }
+            /* write escaped carriage returns */
+            else if (*pch == 13)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('r');
+            }
+            /* write escaped line feeds */
+            else if (*pch == 10)
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('n');
+            }
+            /* unprintable characters are shown as codes */
+            else
+            {
+                UNITY_OUTPUT_CHAR('\\');
+                UNITY_OUTPUT_CHAR('x');
+                UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+            }
+            pch++;
+        }
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
+{
+    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+    {
+        UnityPrintNumber(number);
+    }
+    else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
+    {
+        UnityPrintNumberUnsigned((UNITY_UINT)number);
+    }
+    else
+    {
+        UNITY_OUTPUT_CHAR('0');
+        UNITY_OUTPUT_CHAR('x');
+        UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const UNITY_INT number_to_print)
+{
+    UNITY_UINT number = (UNITY_UINT)number_to_print;
+
+    if (number_to_print < 0)
+    {
+        /* A negative number, including MIN negative */
+        UNITY_OUTPUT_CHAR('-');
+        number = (UNITY_UINT)(-number_to_print);
+    }
+    UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const UNITY_UINT number)
+{
+    UNITY_UINT divisor = 1;
+
+    /* figure out initial divisor */
+    while (number / divisor > 9)
+    {
+        divisor *= 10;
+    }
+
+    /* now mod and print, then divide divisor */
+    do
+    {
+        UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+        divisor /= 10;
+    } while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
+{
+    int nibble;
+    char nibbles = nibbles_to_print;
+    if ((unsigned)nibbles > (2 * sizeof(number)))
+        nibbles = 2 * sizeof(number);
+
+    while (nibbles > 0)
+    {
+        nibbles--;
+        nibble = (number >> (nibbles * 4)) & 0x0F;
+        if (nibble <= 9)
+        {
+            UNITY_OUTPUT_CHAR((char)('0' + nibble));
+        }
+        else
+        {
+            UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+        }
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
+{
+    UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
+    UNITY_INT32 i;
+
+    for (i = 0; i < UNITY_INT_WIDTH; i++)
+    {
+        if (current_bit & mask)
+        {
+            if (current_bit & number)
+            {
+                UNITY_OUTPUT_CHAR('1');
+            }
+            else
+            {
+                UNITY_OUTPUT_CHAR('0');
+            }
+        }
+        else
+        {
+            UNITY_OUTPUT_CHAR('X');
+        }
+        current_bit = current_bit >> 1;
+    }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+static void UnityPrintDecimalAndNumberWithLeadingZeros(UNITY_INT32 fraction_part, UNITY_INT32 divisor)
+{
+    UNITY_OUTPUT_CHAR('.');
+    while (divisor > 0)
+    {
+        UNITY_OUTPUT_CHAR('0' + fraction_part / divisor);
+        fraction_part %= divisor;
+        divisor /= 10;
+        if (fraction_part == 0) break; /* Truncate trailing 0's */
+    }
+}
+#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+/* If rounds up && remainder 0.5 && result odd && below cutoff for double precision issues */
+  #define ROUND_TIES_TO_EVEN(orig, num_int, num)                                          \
+  if (num_int > (num) && (num) - (num_int-1) <= 0.5 && (num_int & 1) == 1 && orig < 1e22) \
+    num_int -= 1 /* => a tie to round down to even */
+#else
+  #define ROUND_TIES_TO_EVEN(orig, num_int, num) /* Remove macro */
+#endif
+
+/* Printing floating point numbers is hard. Some goals of this implementation: works for embedded
+ * systems, floats or doubles, and has a reasonable format. The key paper in this area,
+ * 'How to Print Floating-Point Numbers Accurately' by Steele & White, shows an approximation by
+ * scaling called Dragon 2. This code uses a similar idea. The other core algorithm uses casts and
+ * floating subtraction to give exact remainders after the decimal, to be scaled into an integer.
+ * Extra trailing 0's are excluded. The output defaults to rounding to nearest, ties to even. You
+ * can enable rounding ties away from zero. Note: UNITY_DOUBLE param can typedef to float or double
+
+ * The old version required compiling in snprintf. For reference, with a similar format as now:
+ *  char buf[19];
+ *  if (number > 4294967296.0 || -number > 4294967296.0) snprintf(buf, sizeof buf, "%.8e", number);
+ *  else                                                 snprintf(buf, sizeof buf, "%.6f", number);
+ *  UnityPrint(buf);
+ */
+void UnityPrintFloat(const UNITY_DOUBLE input_number)
+{
+    UNITY_DOUBLE number;
+
+    if (input_number < 0)
+    {
+        UNITY_OUTPUT_CHAR('-');
+        number = -input_number;
+    } else
+    {
+        number = input_number;
+    }
+
+    if (isnan(number)) UnityPrint(UnityStrNaN);
+    else if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
+    else if (number <= 0.0000005 && number > 0) UnityPrint("0.000000..."); /* Small number */
+    else if (number < 4294967295.9999995) /* Rounded result fits in 32 bits, "%.6f" format */
+    {
+        const UNITY_INT32 divisor = 1000000/10;
+        UNITY_UINT32 integer_part = (UNITY_UINT32)number;
+        UNITY_INT32 fraction_part = (UNITY_INT32)((number - (UNITY_DOUBLE)integer_part)*1000000.0 + 0.5);
+        /* Double precision calculation gives best performance for six rounded decimal places */
+        ROUND_TIES_TO_EVEN(number, fraction_part, (number - (UNITY_DOUBLE)integer_part)*1000000.0);
+
+        if (fraction_part == 1000000) /* Carry across the decimal point */
+        {
+            fraction_part = 0;
+            integer_part += 1;
+        }
+
+        UnityPrintNumberUnsigned(integer_part);
+        UnityPrintDecimalAndNumberWithLeadingZeros(fraction_part, divisor);
+    }
+    else /* Number is larger, use exponential format of 9 digits, "%.8e" */
+    {
+        const UNITY_INT32 divisor = 1000000000/10;
+        UNITY_INT32 integer_part;
+        UNITY_DOUBLE_TYPE divide = 10.0;
+        int exponent = 9;
+
+        while (number / divide >= 1000000000.0 - 0.5)
+        {
+            divide *= 10;
+            exponent++;
+        }
+        integer_part = (UNITY_INT32)(number / divide + 0.5);
+        /* Double precision calculation required for float, to produce 9 rounded digits */
+        ROUND_TIES_TO_EVEN(number, integer_part, number / divide);
+
+        UNITY_OUTPUT_CHAR('0' + integer_part / divisor);
+        UnityPrintDecimalAndNumberWithLeadingZeros(integer_part % divisor, divisor / 10);
+        UNITY_OUTPUT_CHAR('e');
+        UNITY_OUTPUT_CHAR('+');
+        if (exponent < 10) UNITY_OUTPUT_CHAR('0');
+        UnityPrintNumber(exponent);
+    }
+}
+#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
+{
+    UnityPrint(file);
+    UNITY_OUTPUT_CHAR(':');
+    UnityPrintNumber((UNITY_INT)line);
+    UNITY_OUTPUT_CHAR(':');
+    UnityPrint(Unity.CurrentTestName);
+    UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
+{
+    UnityTestResultsBegin(Unity.TestFile, line);
+    UnityPrint(UnityStrFail);
+    UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void)
+{
+    if (Unity.CurrentTestIgnored)
+    {
+        Unity.TestIgnores++;
+    }
+    else if (!Unity.CurrentTestFailed)
+    {
+        UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+        UnityPrint(UnityStrPass);
+    }
+    else
+    {
+        Unity.TestFailures++;
+    }
+
+    Unity.CurrentTestFailed = 0;
+    Unity.CurrentTestIgnored = 0;
+    UNITY_PRINT_EOL();
+    UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg)
+{
+    if (msg)
+    {
+        UnityPrint(UnityStrSpacer);
+#ifndef UNITY_EXCLUDE_DETAILS
+        if (Unity.CurrentDetail1)
+        {
+            UnityPrint(UnityStrDetail1Name);
+            UnityPrint(Unity.CurrentDetail1);
+            if (Unity.CurrentDetail2)
+            {
+                UnityPrint(UnityStrDetail2Name);
+                UnityPrint(Unity.CurrentDetail2);
+            }
+            UnityPrint(UnityStrSpacer);
+        }
+#endif
+        UnityPrint(msg);
+    }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
+{
+    UnityPrint(UnityStrExpected);
+    if (expected != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrint(expected);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+        UnityPrint(UnityStrNull);
+    }
+    UnityPrint(UnityStrWas);
+    if (actual != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrint(actual);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+        UnityPrint(UnityStrNull);
+    }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected,
+                                                  const char* actual,
+                                                  const UNITY_UINT32 length)
+{
+    UnityPrint(UnityStrExpected);
+    if (expected != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrintLen(expected, length);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+        UnityPrint(UnityStrNull);
+    }
+    UnityPrint(UnityStrWas);
+    if (actual != NULL)
+    {
+        UNITY_OUTPUT_CHAR('\'');
+        UnityPrintLen(actual, length);
+        UNITY_OUTPUT_CHAR('\'');
+    }
+    else
+    {
+        UnityPrint(UnityStrNull);
+    }
+}
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
+                               UNITY_INTERNAL_PTR actual,
+                               const UNITY_LINE_TYPE lineNumber,
+                               const char* msg)
+{
+    if (expected == actual) return 0; /* Both are NULL or same pointer */
+
+    /* print and return true if just expected is NULL */
+    if (expected == NULL)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrNullPointerForExpected);
+        UnityAddMsgIfSpecified(msg);
+        return 1;
+    }
+
+    /* print and return true if just actual is NULL */
+    if (actual == NULL)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrNullPointerForActual);
+        UnityAddMsgIfSpecified(msg);
+        return 1;
+    }
+
+    return 0; /* return false if neither is NULL */
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+void UnityAssertBits(const UNITY_INT mask,
+                     const UNITY_INT expected,
+                     const UNITY_INT actual,
+                     const char* msg,
+                     const UNITY_LINE_TYPE lineNumber)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if ((mask & expected) != (mask & actual))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
+        UnityPrint(UnityStrWas);
+        UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const UNITY_INT expected,
+                            const UNITY_INT actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber,
+                            const UNITY_DISPLAY_STYLE_T style)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if (expected != actual)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        UnityPrintNumberByStyle(expected, style);
+        UnityPrint(UnityStrWas);
+        UnityPrintNumberByStyle(actual, style);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+#define UnityPrintPointlessAndBail()       \
+{                                          \
+    UnityTestResultsFailBegin(lineNumber); \
+    UnityPrint(UnityStrPointless);         \
+    UnityAddMsgIfSpecified(msg);           \
+    UNITY_FAIL_AND_BAIL; }
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+                              UNITY_INTERNAL_PTR actual,
+                              const UNITY_UINT32 num_elements,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style)
+{
+    UNITY_UINT32 elements = num_elements;
+    unsigned int length   = style & 0xF;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if (num_elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (expected == actual) return; /* Both are NULL or same pointer */
+    if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
+        UNITY_FAIL_AND_BAIL;
+
+    while (elements--)
+    {
+        UNITY_INT expect_val;
+        UNITY_INT actual_val;
+        switch (length)
+        {
+            case 1:
+                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+                break;
+            case 2:
+                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+                break;
+            default: /* length 4 bytes */
+                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+                length = 4;
+                break;
+#ifdef UNITY_SUPPORT_64
+            case 8:
+                expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+                actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+                break;
+#endif
+        }
+
+        if (expect_val != actual_val)
+        {
+            if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
+            {   /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+                UNITY_INT mask = 1;
+                mask = (mask << 8 * length) - 1;
+                expect_val &= mask;
+                actual_val &= mask;
+            }
+            UnityTestResultsFailBegin(lineNumber);
+            UnityPrint(UnityStrElement);
+            UnityPrintNumberUnsigned(num_elements - elements - 1);
+            UnityPrint(UnityStrExpected);
+            UnityPrintNumberByStyle(expect_val, style);
+            UnityPrint(UnityStrWas);
+            UnityPrintNumberByStyle(actual_val, style);
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+        expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
+        actual   = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
+    }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+/* Wrap this define in a function with variable types as float or double */
+#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff)                       \
+    if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1;   \
+    if (UNITY_NAN_CHECK) return 1;                                                        \
+    diff = actual - expected;                                                             \
+    if (diff < 0) diff = -diff;                                                           \
+    if (delta < 0) delta = -delta;                                                        \
+    return !(isnan(diff) || isinf(diff) || (diff > delta))
+    /* This first part of this condition will catch any NaN or Infinite values */
+#ifndef UNITY_NAN_NOT_EQUAL_NAN
+  #define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
+#else
+  #define UNITY_NAN_CHECK 0
+#endif
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+  #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+  {                                                               \
+    UnityPrint(UnityStrExpected);                                 \
+    UnityPrintFloat(expected);                                    \
+    UnityPrint(UnityStrWas);                                      \
+    UnityPrintFloat(actual); }
+#else
+  #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+    UnityPrint(UnityStrDelta)
+#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
+
+static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
+{
+    UNITY_FLOAT diff;
+    UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+                                UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+                                const UNITY_UINT32 num_elements,
+                                const char* msg,
+                                const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_UINT32 elements = num_elements;
+    UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
+    UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if (elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (expected == actual) return; /* Both are NULL or same pointer */
+    if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+        UNITY_FAIL_AND_BAIL;
+
+    while (elements--)
+    {
+        if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            UnityPrint(UnityStrElement);
+            UnityPrintNumberUnsigned(num_elements - elements - 1);
+            UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+        ptr_expected++;
+        ptr_actual++;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
+                             const UNITY_FLOAT expected,
+                             const UNITY_FLOAT actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+
+    if (!UnityFloatsWithin(delta, expected, actual))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber,
+                             const UNITY_FLOAT_TRAIT_T style)
+{
+    const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
+    UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+    UNITY_INT is_trait        = !should_be_trait;
+    UNITY_INT trait_index     = (UNITY_INT)(style >> 1);
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    switch (style)
+    {
+        case UNITY_FLOAT_IS_INF:
+        case UNITY_FLOAT_IS_NOT_INF:
+            is_trait = isinf(actual) && (actual > 0);
+            break;
+        case UNITY_FLOAT_IS_NEG_INF:
+        case UNITY_FLOAT_IS_NOT_NEG_INF:
+            is_trait = isinf(actual) && (actual < 0);
+            break;
+
+        case UNITY_FLOAT_IS_NAN:
+        case UNITY_FLOAT_IS_NOT_NAN:
+            is_trait = isnan(actual) ? 1 : 0;
+            break;
+
+        case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+        case UNITY_FLOAT_IS_NOT_DET:
+            is_trait = !isinf(actual) && !isnan(actual);
+            break;
+
+        default:
+            trait_index = 0;
+            trait_names[0] = UnityStrInvalidFloatTrait;
+            break;
+    }
+
+    if (is_trait != should_be_trait)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        if (!should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+        UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+        UnityPrintFloat(actual);
+#else
+        if (should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+#endif /* not UNITY_EXCLUDE_FLOAT */
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_DOUBLE
+static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
+{
+    UNITY_DOUBLE diff;
+    UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+                                 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+                                 const UNITY_UINT32 num_elements,
+                                 const char* msg,
+                                 const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_UINT32 elements = num_elements;
+    UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
+    UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if (elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (expected == actual) return; /* Both are NULL or same pointer */
+    if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+        UNITY_FAIL_AND_BAIL;
+
+    while (elements--)
+    {
+        if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            UnityPrint(UnityStrElement);
+            UnityPrintNumberUnsigned(num_elements - elements - 1);
+            UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+        ptr_expected++;
+        ptr_actual++;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
+                              const UNITY_DOUBLE expected,
+                              const UNITY_DOUBLE actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if (!UnityDoublesWithin(delta, expected, actual))
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_FLOAT_TRAIT_T style)
+{
+    const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
+    UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+    UNITY_INT is_trait        = !should_be_trait;
+    UNITY_INT trait_index     = (UNITY_INT)(style >> 1);
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    switch (style)
+    {
+        case UNITY_FLOAT_IS_INF:
+        case UNITY_FLOAT_IS_NOT_INF:
+            is_trait = isinf(actual) && (actual > 0);
+            break;
+        case UNITY_FLOAT_IS_NEG_INF:
+        case UNITY_FLOAT_IS_NOT_NEG_INF:
+            is_trait = isinf(actual) && (actual < 0);
+            break;
+
+        case UNITY_FLOAT_IS_NAN:
+        case UNITY_FLOAT_IS_NOT_NAN:
+            is_trait = isnan(actual) ? 1 : 0;
+            break;
+
+        case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+        case UNITY_FLOAT_IS_NOT_DET:
+            is_trait = !isinf(actual) && !isnan(actual);
+            break;
+
+        default:
+            trait_index = 0;
+            trait_names[0] = UnityStrInvalidFloatTrait;
+            break;
+    }
+
+    if (is_trait != should_be_trait)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrExpected);
+        if (!should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+        UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+        UnityPrintFloat(actual);
+#else
+        if (should_be_trait)
+            UnityPrint(UnityStrNot);
+        UnityPrint(trait_names[trait_index]);
+#endif
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+#endif /* not UNITY_EXCLUDE_DOUBLE */
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersWithin(const UNITY_UINT delta,
+                              const UNITY_INT expected,
+                              const UNITY_INT actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+    {
+        if (actual > expected)
+            Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
+        else
+            Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
+    }
+    else
+    {
+        if ((UNITY_UINT)actual > (UNITY_UINT)expected)
+            Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
+        else
+            Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrint(UnityStrDelta);
+        UnityPrintNumberByStyle((UNITY_INT)delta, style);
+        UnityPrint(UnityStrExpected);
+        UnityPrintNumberByStyle(expected, style);
+        UnityPrint(UnityStrWas);
+        UnityPrintNumberByStyle(actual, style);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualString(const char* expected,
+                            const char* actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_UINT32 i;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    /* if both pointers not null compare the strings */
+    if (expected && actual)
+    {
+        for (i = 0; expected[i] || actual[i]; i++)
+        {
+            if (expected[i] != actual[i])
+            {
+                Unity.CurrentTestFailed = 1;
+                break;
+            }
+        }
+    }
+    else
+    { /* handle case of one pointers being null (if both null, test should pass) */
+        if (expected != actual)
+        {
+            Unity.CurrentTestFailed = 1;
+        }
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrintExpectedAndActualStrings(expected, actual);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringLen(const char* expected,
+                               const char* actual,
+                               const UNITY_UINT32 length,
+                               const char* msg,
+                               const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_UINT32 i;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    /* if both pointers not null compare the strings */
+    if (expected && actual)
+    {
+        for (i = 0; (i < length) && (expected[i] || actual[i]); i++)
+        {
+            if (expected[i] != actual[i])
+            {
+                Unity.CurrentTestFailed = 1;
+                break;
+            }
+        }
+    }
+    else
+    { /* handle case of one pointers being null (if both null, test should pass) */
+        if (expected != actual)
+        {
+            Unity.CurrentTestFailed = 1;
+        }
+    }
+
+    if (Unity.CurrentTestFailed)
+    {
+        UnityTestResultsFailBegin(lineNumber);
+        UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+        UnityAddMsgIfSpecified(msg);
+        UNITY_FAIL_AND_BAIL;
+    }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringArray(const char** expected,
+                                 const char** actual,
+                                 const UNITY_UINT32 num_elements,
+                                 const char* msg,
+                                 const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_UINT32 i, j = 0;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    /* if no elements, it's an error */
+    if (num_elements == 0)
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (expected == actual) return; /* Both are NULL or same pointer */
+    if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+        UNITY_FAIL_AND_BAIL;
+
+    do
+    {
+        /* if both pointers not null compare the strings */
+        if (expected[j] && actual[j])
+        {
+            for (i = 0; expected[j][i] || actual[j][i]; i++)
+            {
+                if (expected[j][i] != actual[j][i])
+                {
+                    Unity.CurrentTestFailed = 1;
+                    break;
+                }
+            }
+        }
+        else
+        { /* handle case of one pointers being null (if both null, test should pass) */
+            if (expected[j] != actual[j])
+            {
+                Unity.CurrentTestFailed = 1;
+            }
+        }
+
+        if (Unity.CurrentTestFailed)
+        {
+            UnityTestResultsFailBegin(lineNumber);
+            if (num_elements > 1)
+            {
+                UnityPrint(UnityStrElement);
+                UnityPrintNumberUnsigned(j);
+            }
+            UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
+            UnityAddMsgIfSpecified(msg);
+            UNITY_FAIL_AND_BAIL;
+        }
+    } while (++j < num_elements);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
+                            UNITY_INTERNAL_PTR actual,
+                            const UNITY_UINT32 length,
+                            const UNITY_UINT32 num_elements,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber)
+{
+    UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+    UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+    UNITY_UINT32 elements = num_elements;
+    UNITY_UINT32 bytes;
+
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    if ((elements == 0) || (length == 0))
+    {
+        UnityPrintPointlessAndBail();
+    }
+
+    if (expected == actual) return; /* Both are NULL or same pointer */
+    if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
+        UNITY_FAIL_AND_BAIL;
+
+    while (elements--)
+    {
+        bytes = length;
+        while (bytes--)
+        {
+            if (*ptr_exp != *ptr_act)
+            {
+                UnityTestResultsFailBegin(lineNumber);
+                UnityPrint(UnityStrMemory);
+                if (num_elements > 1)
+                {
+                    UnityPrint(UnityStrElement);
+                    UnityPrintNumberUnsigned(num_elements - elements - 1);
+                }
+                UnityPrint(UnityStrByte);
+                UnityPrintNumberUnsigned(length - bytes - 1);
+                UnityPrint(UnityStrExpected);
+                UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+                UnityPrint(UnityStrWas);
+                UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+                UnityAddMsgIfSpecified(msg);
+                UNITY_FAIL_AND_BAIL;
+            }
+            ptr_exp++;
+            ptr_act++;
+        }
+    }
+}
+
+/*-----------------------------------------------
+ * Control Functions
+ *-----------------------------------------------*/
+
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    UnityTestResultsBegin(Unity.TestFile, line);
+    UnityPrint(UnityStrFail);
+    if (msg != NULL)
+    {
+        UNITY_OUTPUT_CHAR(':');
+
+#ifndef UNITY_EXCLUDE_DETAILS
+        if (Unity.CurrentDetail1)
+        {
+            UnityPrint(UnityStrDetail1Name);
+            UnityPrint(Unity.CurrentDetail1);
+            if (Unity.CurrentDetail2)
+            {
+                UnityPrint(UnityStrDetail2Name);
+                UnityPrint(Unity.CurrentDetail2);
+            }
+            UnityPrint(UnityStrSpacer);
+        }
+#endif
+        if (msg[0] != ' ')
+        {
+            UNITY_OUTPUT_CHAR(' ');
+        }
+        UnityPrint(msg);
+    }
+
+    UNITY_FAIL_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
+{
+    RETURN_IF_FAIL_OR_IGNORE;
+
+    UnityTestResultsBegin(Unity.TestFile, line);
+    UnityPrint(UnityStrIgnore);
+    if (msg != NULL)
+    {
+        UNITY_OUTPUT_CHAR(':');
+        UNITY_OUTPUT_CHAR(' ');
+        UnityPrint(msg);
+    }
+    UNITY_IGNORE_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+#if defined(UNITY_WEAK_ATTRIBUTE)
+  UNITY_WEAK_ATTRIBUTE void setUp(void) { }
+  UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
+#elif defined(UNITY_WEAK_PRAGMA)
+  #pragma weak setUp
+  void setUp(void) { }
+  #pragma weak tearDown
+  void tearDown(void) { }
+#endif
+/*-----------------------------------------------*/
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
+{
+    Unity.CurrentTestName = FuncName;
+    Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+    Unity.NumberOfTests++;
+    UNITY_CLR_DETAILS();
+    if (TEST_PROTECT())
+    {
+        setUp();
+        Func();
+    }
+    if (TEST_PROTECT())
+    {
+        tearDown();
+    }
+    UnityConcludeTest();
+}
+
+/*-----------------------------------------------*/
+void UnityBegin(const char* filename)
+{
+    Unity.TestFile = filename;
+    Unity.CurrentTestName = NULL;
+    Unity.CurrentTestLineNumber = 0;
+    Unity.NumberOfTests = 0;
+    Unity.TestFailures = 0;
+    Unity.TestIgnores = 0;
+    Unity.CurrentTestFailed = 0;
+    Unity.CurrentTestIgnored = 0;
+
+    UNITY_CLR_DETAILS();
+    UNITY_OUTPUT_START();
+}
+
+/*-----------------------------------------------*/
+int UnityEnd(void)
+{
+    UNITY_PRINT_EOL();
+    UnityPrint(UnityStrBreaker);
+    UNITY_PRINT_EOL();
+    UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
+    UnityPrint(UnityStrResultsTests);
+    UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
+    UnityPrint(UnityStrResultsFailures);
+    UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
+    UnityPrint(UnityStrResultsIgnored);
+    UNITY_PRINT_EOL();
+    if (Unity.TestFailures == 0U)
+    {
+        UnityPrint(UnityStrOk);
+    }
+    else
+    {
+        UnityPrint(UnityStrFail);
+#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
+        UNITY_OUTPUT_CHAR('E'); UNITY_OUTPUT_CHAR('D');
+#endif
+    }
+    UNITY_PRINT_EOL();
+    UNITY_FLUSH_CALL();
+    UNITY_OUTPUT_COMPLETE();
+    return (int)(Unity.TestFailures);
+}
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+
+char* UnityOptionIncludeNamed = NULL;
+char* UnityOptionExcludeNamed = NULL;
+int UnityVerbosity            = 1;
+
+int UnityParseOptions(int argc, char** argv)
+{
+    UnityOptionIncludeNamed = NULL;
+    UnityOptionExcludeNamed = NULL;
+
+    for (int i = 1; i < argc; i++)
+    {
+        if (argv[i][0] == '-')
+        {
+            switch (argv[i][1])
+            {
+                case 'l': /* list tests */
+                    return -1;
+                case 'n': /* include tests with name including this string */
+                case 'f': /* an alias for -n */
+                    if (argv[i][2] == '=')
+                        UnityOptionIncludeNamed = &argv[i][3];
+                    else if (++i < argc)
+                        UnityOptionIncludeNamed = argv[i];
+                    else
+                    {
+                        UnityPrint("ERROR: No Test String to Include Matches For");
+                        UNITY_PRINT_EOL();
+                        return 1;
+                    }
+                    break;
+                case 'q': /* quiet */
+                    UnityVerbosity = 0;
+                    break;
+                case 'v': /* verbose */
+                    UnityVerbosity = 2;
+                    break;
+                case 'x': /* exclude tests with name including this string */
+                    if (argv[i][2] == '=')
+                        UnityOptionExcludeNamed = &argv[i][3];
+                    else if (++i < argc)
+                        UnityOptionExcludeNamed = argv[i];
+                    else
+                    {
+                        UnityPrint("ERROR: No Test String to Exclude Matches For");
+                        UNITY_PRINT_EOL();
+                        return 1;
+                    }
+                    break;
+                default:
+                    UnityPrint("ERROR: Unknown Option ");
+                    UNITY_OUTPUT_CHAR(argv[i][1]);
+                    UNITY_PRINT_EOL();
+                    return 1;
+            }
+        }
+    }
+
+    return 0;
+}
+
+int IsStringInBiggerString(const char* longstring, const char* shortstring)
+{
+    char* lptr = (char*)longstring;
+    char* sptr = (char*)shortstring;
+    char* lnext = lptr;
+
+    if (*sptr == '*')
+        return 1;
+
+    while (*lptr)
+    {
+        lnext = lptr + 1;
+
+        /* If they current bytes match, go on to the next bytes */
+        while (*lptr && *sptr && (*lptr == *sptr))
+        {
+            lptr++;
+            sptr++;
+
+            /* We're done if we match the entire string or up to a wildcard */
+            if (*sptr == '*')
+                return 1;
+            if (*sptr == ',')
+                return 1;
+            if (*sptr == '"')
+                return 1;
+            if (*sptr == '\'')
+                return 1;
+            if (*sptr == ':')
+                return 2;
+            if (*sptr == 0)
+                return 1;
+        }
+
+        /* Otherwise we start in the long pointer 1 character further and try again */
+        lptr = lnext;
+        sptr = (char*)shortstring;
+    }
+    return 0;
+}
+
+int UnityStringArgumentMatches(const char* str)
+{
+    int retval;
+    const char* ptr1;
+    const char* ptr2;
+    const char* ptrf;
+
+    /* Go through the options and get the substrings for matching one at a time */
+    ptr1 = str;
+    while (ptr1[0] != 0)
+    {
+        if ((ptr1[0] == '"') || (ptr1[0] == '\''))
+            ptr1++;
+
+        /* look for the start of the next partial */
+        ptr2 = ptr1;
+        ptrf = 0;
+        do
+        {
+            ptr2++;
+            if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
+                ptrf = &ptr2[1];
+        } while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
+        while ((ptr2[0] != 0) && ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ',')))
+            ptr2++;
+
+        /* done if complete filename match */
+        retval = IsStringInBiggerString(Unity.TestFile, ptr1);
+        if (retval == 1)
+            return retval;
+
+        /* done if testname match after filename partial match */
+        if ((retval == 2) && (ptrf != 0))
+        {
+            if (IsStringInBiggerString(Unity.CurrentTestName, ptrf))
+                return 1;
+        }
+
+        /* done if complete testname match */
+        if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1)
+            return 1;
+
+        ptr1 = ptr2;
+    }
+
+    /* we couldn't find a match for any substrings */
+    return 0;
+}
+
+int UnityTestMatches(void)
+{
+    /* Check if this test name matches the included test pattern */
+    int retval;
+    if (UnityOptionIncludeNamed)
+    {
+        retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
+    }
+    else
+        retval = 1;
+
+    /* Check if this test name matches the excluded test pattern */
+    if (UnityOptionExcludeNamed)
+    {
+        if (UnityStringArgumentMatches(UnityOptionExcludeNamed))
+            retval = 0;
+    }
+    return retval;
+}
+
+#endif /* UNITY_USE_COMMAND_LINE_ARGS */
+/*-----------------------------------------------*/

+ 291 - 0
tests/unity/src/unity.h

@@ -0,0 +1,291 @@
+/* ==========================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#ifndef UNITY_FRAMEWORK_H
+#define UNITY_FRAMEWORK_H
+#define UNITY
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include "unity_internals.h"
+
+void setUp(void);
+void tearDown(void);
+
+/*-------------------------------------------------------
+ * Configuration Options
+ *-------------------------------------------------------
+ * All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
+
+ * Integers/longs/pointers
+ *     - Unity attempts to automatically discover your integer sizes
+ *       - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
+ *       - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
+ *     - If you cannot use the automatic methods above, you can force Unity by using these options:
+ *       - define UNITY_SUPPORT_64
+ *       - set UNITY_INT_WIDTH
+ *       - set UNITY_LONG_WIDTH
+ *       - set UNITY_POINTER_WIDTH
+
+ * Floats
+ *     - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
+ *     - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
+ *     - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
+ *     - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
+ *     - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
+ *     - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
+ *     - define UNITY_DOUBLE_TYPE to specify something other than double
+ *     - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
+
+ * Output
+ *     - by default, Unity prints to standard out with putchar.  define UNITY_OUTPUT_CHAR(a) with a different function if desired
+ *     - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
+
+ * Optimization
+ *     - by default, line numbers are stored in unsigned shorts.  Define UNITY_LINE_TYPE with a different type if your files are huge
+ *     - by default, test and failure counters are unsigned shorts.  Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
+
+ * Test Cases
+ *     - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
+
+ * Parameterized Tests
+ *     - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
+
+ * Tests with Arguments
+ *     - you'll want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
+
+ *-------------------------------------------------------
+ * Basic Fail and Ignore
+ *-------------------------------------------------------*/
+
+#define TEST_FAIL_MESSAGE(message)                                                                 UNITY_TEST_FAIL(__LINE__, (message))
+#define TEST_FAIL()                                                                                UNITY_TEST_FAIL(__LINE__, NULL)
+#define TEST_IGNORE_MESSAGE(message)                                                               UNITY_TEST_IGNORE(__LINE__, (message))
+#define TEST_IGNORE()                                                                              UNITY_TEST_IGNORE(__LINE__, NULL)
+#define TEST_ONLY()
+
+/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
+ * This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
+#define TEST_PASS()                                                                                TEST_ABORT()
+
+/*-------------------------------------------------------
+ * Test Asserts (simple)
+ *-------------------------------------------------------*/
+
+/* Boolean */
+#define TEST_ASSERT(condition)                                                                     UNITY_TEST_ASSERT(       (condition), __LINE__, " Expression Evaluated To FALSE")
+#define TEST_ASSERT_TRUE(condition)                                                                UNITY_TEST_ASSERT(       (condition), __LINE__, " Expected TRUE Was FALSE")
+#define TEST_ASSERT_UNLESS(condition)                                                              UNITY_TEST_ASSERT(      !(condition), __LINE__, " Expression Evaluated To TRUE")
+#define TEST_ASSERT_FALSE(condition)                                                               UNITY_TEST_ASSERT(      !(condition), __LINE__, " Expected FALSE Was TRUE")
+#define TEST_ASSERT_NULL(pointer)                                                                  UNITY_TEST_ASSERT_NULL(    (pointer), __LINE__, " Expected NULL")
+#define TEST_ASSERT_NOT_NULL(pointer)                                                              UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
+
+/* Integers (of all sizes) */
+#define TEST_ASSERT_EQUAL_INT(expected, actual)                                                    UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT8(expected, actual)                                                   UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT16(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT32(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT64(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL(expected, actual)                                                        UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL(expected, actual)                                                    UNITY_TEST_ASSERT(((expected) !=  (actual)), __LINE__, " Expected Not-Equal")
+#define TEST_ASSERT_EQUAL_UINT(expected, actual)                                                   UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT8(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT16(expected, actual)                                                 UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT32(expected, actual)                                                 UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT64(expected, actual)                                                 UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX(expected, actual)                                                    UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX8(expected, actual)                                                   UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX16(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX32(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX64(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS(mask, expected, actual)                                                   UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS_HIGH(mask, actual)                                                        UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS_LOW(mask, actual)                                                         UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BIT_HIGH(bit, actual)                                                          UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BIT_LOW(bit, actual)                                                           UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
+
+/* Integer Ranges (of all sizes) */
+#define TEST_ASSERT_INT_WITHIN(delta, expected, actual)                                            UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual)                                           UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual)                                           UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual)                                         UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual)                                         UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual)                                         UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual)                                            UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual)                                           UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+
+/* Structs and Strings */
+#define TEST_ASSERT_EQUAL_PTR(expected, actual)                                                    UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING(expected, actual)                                                 UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)                                        UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)                                            UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, NULL)
+
+/* Arrays */
+#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements)                                UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements)                               UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements)                               UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements)                             UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements)                             UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements)                             UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements)                                UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements)                               UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements)                                UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements)                             UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements)                        UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
+
+/* Floating Point (If Enabled) */
+#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)                                          UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_FLOAT(expected, actual)                                                  UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements)                              UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_INF(actual)                                                           UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual)                                                       UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NAN(actual)                                                           UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual)                                                   UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual)                                                       UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual)                                                   UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual)                                                       UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual)                                               UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
+
+/* Double (If Enabled) */
+#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual)                                         UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual)                                                 UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements)                             UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_INF(actual)                                                          UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual)                                                      UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NAN(actual)                                                          UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual)                                                  UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual)                                                      UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual)                                                  UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual)                                                      UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual)                                              UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
+
+/*-------------------------------------------------------
+ * Test Asserts (with additional messages)
+ *-------------------------------------------------------*/
+
+/* Boolean */
+#define TEST_ASSERT_MESSAGE(condition, message)                                                    UNITY_TEST_ASSERT(       (condition), __LINE__, (message))
+#define TEST_ASSERT_TRUE_MESSAGE(condition, message)                                               UNITY_TEST_ASSERT(       (condition), __LINE__, (message))
+#define TEST_ASSERT_UNLESS_MESSAGE(condition, message)                                             UNITY_TEST_ASSERT(      !(condition), __LINE__, (message))
+#define TEST_ASSERT_FALSE_MESSAGE(condition, message)                                              UNITY_TEST_ASSERT(      !(condition), __LINE__, (message))
+#define TEST_ASSERT_NULL_MESSAGE(pointer, message)                                                 UNITY_TEST_ASSERT_NULL(    (pointer), __LINE__, (message))
+#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message)                                             UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, (message))
+
+/* Integers (of all sizes) */
+#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message)                                   UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message)                                  UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message)                                       UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message)                                   UNITY_TEST_ASSERT(((expected) !=  (actual)), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message)                                  UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message)                                UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message)                                UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message)                                UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message)                                   UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message)                                  UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message)                                  UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message)                                       UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message)                                        UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, (message))
+#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message)                                         UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
+#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message)                                          UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, (message))
+
+/* Integer Ranges (of all sizes) */
+#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message)                           UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message)                          UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message)                          UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message)                        UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message)                        UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message)                        UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message)                           UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message)                          UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+
+/* Structs and Strings */
+#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message)                                   UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)                                UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)                       UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message)                           UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
+
+/* Arrays */
+#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message)               UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message)              UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message)              UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message)            UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message)            UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message)            UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message)               UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message)              UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message)               UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message)            UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message)       UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
+
+/* Floating Point (If Enabled) */
+#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message)                         UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message)                                 UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message)             UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message)                                          UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message)                                      UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message)                                          UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message)                                  UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message)                                      UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message)                                  UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message)                                      UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message)                              UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, (message))
+
+/* Double (If Enabled) */
+#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message)                        UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message)                                UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message)            UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message)                                         UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message)                                     UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message)                                         UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message)                                 UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message)                                     UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message)                                 UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message)                                     UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message)                             UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
+
+/* end of UNITY_FRAMEWORK_H */
+#ifdef __cplusplus
+}
+#endif
+#endif

+ 734 - 0
tests/unity/src/unity_internals.h

@@ -0,0 +1,734 @@
+/* ==========================================
+    Unity Project - A Test Framework for C
+    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
+    [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#ifndef UNITY_INTERNALS_H
+#define UNITY_INTERNALS_H
+
+#ifdef UNITY_INCLUDE_CONFIG_H
+#include "unity_config.h"
+#endif
+
+#ifndef UNITY_EXCLUDE_SETJMP_H
+#include <setjmp.h>
+#endif
+
+#ifndef UNITY_EXCLUDE_MATH_H
+#include <math.h>
+#endif
+
+/* Unity Attempts to Auto-Detect Integer Types
+ * Attempt 1: UINT_MAX, ULONG_MAX in <limits.h>, or default to 32 bits
+ * Attempt 2: UINTPTR_MAX in <stdint.h>, or default to same size as long
+ * The user may override any of these derived constants:
+ * UNITY_INT_WIDTH, UNITY_LONG_WIDTH, UNITY_POINTER_WIDTH */
+#ifndef UNITY_EXCLUDE_STDINT_H
+#include <stdint.h>
+#endif
+
+#ifndef UNITY_EXCLUDE_LIMITS_H
+#include <limits.h>
+#endif
+
+/*-------------------------------------------------------
+ * Guess Widths If Not Specified
+ *-------------------------------------------------------*/
+
+/* Determine the size of an int, if not already specified.
+ * We cannot use sizeof(int), because it is not yet defined
+ * at this stage in the translation of the C program.
+ * Therefore, infer it from UINT_MAX if possible. */
+#ifndef UNITY_INT_WIDTH
+  #ifdef UINT_MAX
+    #if (UINT_MAX == 0xFFFF)
+      #define UNITY_INT_WIDTH (16)
+    #elif (UINT_MAX == 0xFFFFFFFF)
+      #define UNITY_INT_WIDTH (32)
+    #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_INT_WIDTH (64)
+    #endif
+  #else /* Set to default */
+    #define UNITY_INT_WIDTH (32)
+  #endif /* UINT_MAX */
+#endif
+
+/* Determine the size of a long, if not already specified. */
+#ifndef UNITY_LONG_WIDTH
+  #ifdef ULONG_MAX
+    #if (ULONG_MAX == 0xFFFF)
+      #define UNITY_LONG_WIDTH (16)
+    #elif (ULONG_MAX == 0xFFFFFFFF)
+      #define UNITY_LONG_WIDTH (32)
+    #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_LONG_WIDTH (64)
+    #endif
+  #else /* Set to default */
+    #define UNITY_LONG_WIDTH (32)
+  #endif /* ULONG_MAX */
+#endif
+
+/* Determine the size of a pointer, if not already specified. */
+#ifndef UNITY_POINTER_WIDTH
+  #ifdef UINTPTR_MAX
+    #if (UINTPTR_MAX <= 0xFFFF)
+      #define UNITY_POINTER_WIDTH (16)
+    #elif (UINTPTR_MAX <= 0xFFFFFFFF)
+      #define UNITY_POINTER_WIDTH (32)
+    #elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF)
+      #define UNITY_POINTER_WIDTH (64)
+    #endif
+  #else /* Set to default */
+    #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
+  #endif /* UINTPTR_MAX */
+#endif
+
+/*-------------------------------------------------------
+ * Int Support (Define types based on detected sizes)
+ *-------------------------------------------------------*/
+
+#if (UNITY_INT_WIDTH == 32)
+    typedef unsigned char   UNITY_UINT8;
+    typedef unsigned short  UNITY_UINT16;
+    typedef unsigned int    UNITY_UINT32;
+    typedef signed char     UNITY_INT8;
+    typedef signed short    UNITY_INT16;
+    typedef signed int      UNITY_INT32;
+#elif (UNITY_INT_WIDTH == 16)
+    typedef unsigned char   UNITY_UINT8;
+    typedef unsigned int    UNITY_UINT16;
+    typedef unsigned long   UNITY_UINT32;
+    typedef signed char     UNITY_INT8;
+    typedef signed int      UNITY_INT16;
+    typedef signed long     UNITY_INT32;
+#else
+    #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
+#endif
+
+/*-------------------------------------------------------
+ * 64-bit Support
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_SUPPORT_64
+  #if UNITY_LONG_WIDTH == 64 || UNITY_POINTER_WIDTH == 64
+    #define UNITY_SUPPORT_64
+  #endif
+#endif
+
+#ifndef UNITY_SUPPORT_64
+    /* No 64-bit Support */
+    typedef UNITY_UINT32 UNITY_UINT;
+    typedef UNITY_INT32 UNITY_INT;
+#else
+
+    /* 64-bit Support */
+  #if (UNITY_LONG_WIDTH == 32)
+    typedef unsigned long long UNITY_UINT64;
+    typedef signed long long   UNITY_INT64;
+  #elif (UNITY_LONG_WIDTH == 64)
+    typedef unsigned long      UNITY_UINT64;
+    typedef signed long        UNITY_INT64;
+  #else
+    #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
+  #endif
+    typedef UNITY_UINT64 UNITY_UINT;
+    typedef UNITY_INT64 UNITY_INT;
+
+#endif
+
+/*-------------------------------------------------------
+ * Pointer Support
+ *-------------------------------------------------------*/
+
+#if (UNITY_POINTER_WIDTH == 32)
+#define UNITY_PTR_TO_INT UNITY_INT32
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
+#elif (UNITY_POINTER_WIDTH == 64)
+#define UNITY_PTR_TO_INT UNITY_INT64
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
+#elif (UNITY_POINTER_WIDTH == 16)
+#define UNITY_PTR_TO_INT UNITY_INT16
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
+#else
+    #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
+#endif
+
+#ifndef UNITY_PTR_ATTRIBUTE
+#define UNITY_PTR_ATTRIBUTE
+#endif
+
+#ifndef UNITY_INTERNAL_PTR
+#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
+#endif
+
+/*-------------------------------------------------------
+ * Float Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_FLOAT
+
+/* No Floating Point Support */
+#ifndef UNITY_EXCLUDE_DOUBLE
+#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
+#endif
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+#define UNITY_EXCLUDE_FLOAT_PRINT
+#endif
+
+#else
+
+/* Floating Point Support */
+#ifndef UNITY_FLOAT_PRECISION
+#define UNITY_FLOAT_PRECISION (0.00001f)
+#endif
+#ifndef UNITY_FLOAT_TYPE
+#define UNITY_FLOAT_TYPE float
+#endif
+typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
+
+/* isinf & isnan macros should be provided by math.h */
+#ifndef isinf
+/* The value of Inf - Inf is NaN */
+#define isinf(n) (isnan((n) - (n)) && !isnan(n))
+#endif
+
+#ifndef isnan
+/* NaN is the only floating point value that does NOT equal itself.
+ * Therefore if n != n, then it is NaN. */
+#define isnan(n) ((n != n) ? 1 : 0)
+#endif
+
+#endif
+
+/*-------------------------------------------------------
+ * Double Float Support
+ *-------------------------------------------------------*/
+
+/* unlike float, we DON'T include by default */
+#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
+
+  /* No Floating Point Support */
+  #ifndef UNITY_EXCLUDE_DOUBLE
+  #define UNITY_EXCLUDE_DOUBLE
+  #else
+    #undef UNITY_INCLUDE_DOUBLE
+  #endif
+
+  #ifndef UNITY_EXCLUDE_FLOAT
+    #ifndef UNITY_DOUBLE_TYPE
+    #define UNITY_DOUBLE_TYPE double
+    #endif
+  typedef UNITY_FLOAT UNITY_DOUBLE;
+  /* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
+  #endif
+
+#else
+
+  /* Double Floating Point Support */
+  #ifndef UNITY_DOUBLE_PRECISION
+  #define UNITY_DOUBLE_PRECISION (1e-12)
+  #endif
+
+  #ifndef UNITY_DOUBLE_TYPE
+  #define UNITY_DOUBLE_TYPE double
+  #endif
+  typedef UNITY_DOUBLE_TYPE UNITY_DOUBLE;
+
+#endif
+
+/*-------------------------------------------------------
+ * Output Method: stdout (DEFAULT)
+ *-------------------------------------------------------*/
+#ifndef UNITY_OUTPUT_CHAR
+/* Default to using putchar, which is defined in stdio.h */
+#include <stdio.h>
+#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
+#else
+  /* If defined as something else, make sure we declare it here so it's ready for use */
+  #ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+extern void UNITY_OUTPUT_CHAR(int);
+  #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+/* Default to using fflush, which is defined in stdio.h */
+#include <stdio.h>
+#define UNITY_OUTPUT_FLUSH (void)fflush(stdout)
+#else
+  /* If defined as something else, make sure we declare it here so it's ready for use */
+  #ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
+extern void UNITY_OUTPUT_FLUSH(void);
+  #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+#define UNITY_FLUSH_CALL()
+#else
+#define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH
+#endif
+
+#ifndef UNITY_PRINT_EOL
+#define UNITY_PRINT_EOL()    UNITY_OUTPUT_CHAR('\n')
+#endif
+
+#ifndef UNITY_OUTPUT_START
+#define UNITY_OUTPUT_START()
+#endif
+
+#ifndef UNITY_OUTPUT_COMPLETE
+#define UNITY_OUTPUT_COMPLETE()
+#endif
+
+/*-------------------------------------------------------
+ * Footprint
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_LINE_TYPE
+#define UNITY_LINE_TYPE UNITY_UINT
+#endif
+
+#ifndef UNITY_COUNTER_TYPE
+#define UNITY_COUNTER_TYPE UNITY_UINT
+#endif
+
+/*-------------------------------------------------------
+ * Language Features Available
+ *-------------------------------------------------------*/
+#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
+#   ifdef __GNUC__ /* includes clang */
+#       if !(defined(__WIN32__) && defined(__clang__)) && !defined(__TMS470__)
+#           define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
+#       endif
+#   endif
+#endif
+
+#ifdef UNITY_NO_WEAK
+#   undef UNITY_WEAK_ATTRIBUTE
+#   undef UNITY_WEAK_PRAGMA
+#endif
+
+
+/*-------------------------------------------------------
+ * Internal Structs Needed
+ *-------------------------------------------------------*/
+
+typedef void (*UnityTestFunction)(void);
+
+#define UNITY_DISPLAY_RANGE_INT  (0x10)
+#define UNITY_DISPLAY_RANGE_UINT (0x20)
+#define UNITY_DISPLAY_RANGE_HEX  (0x40)
+
+typedef enum
+{
+UNITY_DISPLAY_STYLE_INT = sizeof(int)+ UNITY_DISPLAY_RANGE_INT,
+    UNITY_DISPLAY_STYLE_INT8     = 1 + UNITY_DISPLAY_RANGE_INT,
+    UNITY_DISPLAY_STYLE_INT16    = 2 + UNITY_DISPLAY_RANGE_INT,
+    UNITY_DISPLAY_STYLE_INT32    = 4 + UNITY_DISPLAY_RANGE_INT,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_INT64    = 8 + UNITY_DISPLAY_RANGE_INT,
+#endif
+
+UNITY_DISPLAY_STYLE_UINT = sizeof(unsigned) + UNITY_DISPLAY_RANGE_UINT,
+    UNITY_DISPLAY_STYLE_UINT8    = 1 + UNITY_DISPLAY_RANGE_UINT,
+    UNITY_DISPLAY_STYLE_UINT16   = 2 + UNITY_DISPLAY_RANGE_UINT,
+    UNITY_DISPLAY_STYLE_UINT32   = 4 + UNITY_DISPLAY_RANGE_UINT,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_UINT64   = 8 + UNITY_DISPLAY_RANGE_UINT,
+#endif
+
+    UNITY_DISPLAY_STYLE_HEX8     = 1 + UNITY_DISPLAY_RANGE_HEX,
+    UNITY_DISPLAY_STYLE_HEX16    = 2 + UNITY_DISPLAY_RANGE_HEX,
+    UNITY_DISPLAY_STYLE_HEX32    = 4 + UNITY_DISPLAY_RANGE_HEX,
+#ifdef UNITY_SUPPORT_64
+    UNITY_DISPLAY_STYLE_HEX64    = 8 + UNITY_DISPLAY_RANGE_HEX,
+#endif
+
+    UNITY_DISPLAY_STYLE_UNKNOWN
+} UNITY_DISPLAY_STYLE_T;
+
+#ifndef UNITY_EXCLUDE_FLOAT
+typedef enum UNITY_FLOAT_TRAIT
+{
+    UNITY_FLOAT_IS_NOT_INF       = 0,
+    UNITY_FLOAT_IS_INF,
+    UNITY_FLOAT_IS_NOT_NEG_INF,
+    UNITY_FLOAT_IS_NEG_INF,
+    UNITY_FLOAT_IS_NOT_NAN,
+    UNITY_FLOAT_IS_NAN,
+    UNITY_FLOAT_IS_NOT_DET,
+    UNITY_FLOAT_IS_DET,
+    UNITY_FLOAT_INVALID_TRAIT
+} UNITY_FLOAT_TRAIT_T;
+#endif
+
+struct UNITY_STORAGE_T
+{
+    const char* TestFile;
+    const char* CurrentTestName;
+#ifndef UNITY_EXCLUDE_DETAILS
+    const char* CurrentDetail1;
+    const char* CurrentDetail2;
+#endif
+    UNITY_LINE_TYPE CurrentTestLineNumber;
+    UNITY_COUNTER_TYPE NumberOfTests;
+    UNITY_COUNTER_TYPE TestFailures;
+    UNITY_COUNTER_TYPE TestIgnores;
+    UNITY_COUNTER_TYPE CurrentTestFailed;
+    UNITY_COUNTER_TYPE CurrentTestIgnored;
+#ifndef UNITY_EXCLUDE_SETJMP_H
+    jmp_buf AbortFrame;
+#endif
+};
+
+extern struct UNITY_STORAGE_T Unity;
+
+/*-------------------------------------------------------
+ * Test Suite Management
+ *-------------------------------------------------------*/
+
+void UnityBegin(const char* filename);
+int  UnityEnd(void);
+void UnityConcludeTest(void);
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
+
+/*-------------------------------------------------------
+ * Details Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_DETAILS
+#define UNITY_CLR_DETAILS()
+#define UNITY_SET_DETAIL(d1)
+#define UNITY_SET_DETAILS(d1,d2)
+#else
+#define UNITY_CLR_DETAILS()      { Unity.CurrentDetail1 = 0;   Unity.CurrentDetail2 = 0;  }
+#define UNITY_SET_DETAIL(d1)     { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = 0;  }
+#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = d2; }
+
+#ifndef UNITY_DETAIL1_NAME
+#define UNITY_DETAIL1_NAME "Function"
+#endif
+
+#ifndef UNITY_DETAIL2_NAME
+#define UNITY_DETAIL2_NAME "Argument"
+#endif
+#endif
+
+/*-------------------------------------------------------
+ * Test Output
+ *-------------------------------------------------------*/
+
+void UnityPrint(const char* string);
+void UnityPrintLen(const char* string, const UNITY_UINT32 length);
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);
+void UnityPrintNumber(const UNITY_INT number);
+void UnityPrintNumberUnsigned(const UNITY_UINT number);
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+void UnityPrintFloat(const UNITY_DOUBLE input_number);
+#endif
+
+/*-------------------------------------------------------
+ * Test Assertion Functions
+ *-------------------------------------------------------
+ *  Use the macros below this section instead of calling
+ *  these directly. The macros have a consistent naming
+ *  convention and will pull in file and line information
+ *  for you. */
+
+void UnityAssertEqualNumber(const UNITY_INT expected,
+                            const UNITY_INT actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber,
+                            const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+                              UNITY_INTERNAL_PTR actual,
+                              const UNITY_UINT32 num_elements,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertBits(const UNITY_INT mask,
+                     const UNITY_INT expected,
+                     const UNITY_INT actual,
+                     const char* msg,
+                     const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualString(const char* expected,
+                            const char* actual,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringLen(const char* expected,
+                            const char* actual,
+                            const UNITY_UINT32 length,
+                            const char* msg,
+                            const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringArray( const char** expected,
+                                  const char** actual,
+                                  const UNITY_UINT32 num_elements,
+                                  const char* msg,
+                                  const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
+                             UNITY_INTERNAL_PTR actual,
+                             const UNITY_UINT32 length,
+                             const UNITY_UINT32 num_elements,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertNumbersWithin(const UNITY_UINT delta,
+                              const UNITY_INT expected,
+                              const UNITY_INT actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_DISPLAY_STYLE_T style);
+
+void UnityFail(const char* message, const UNITY_LINE_TYPE line);
+
+void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
+
+#ifndef UNITY_EXCLUDE_FLOAT
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
+                             const UNITY_FLOAT expected,
+                             const UNITY_FLOAT actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+                                UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+                                const UNITY_UINT32 num_elements,
+                                const char* msg,
+                                const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
+                             const char* msg,
+                             const UNITY_LINE_TYPE lineNumber,
+                             const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
+                              const UNITY_DOUBLE expected,
+                              const UNITY_DOUBLE actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+                                 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+                                 const UNITY_UINT32 num_elements,
+                                 const char* msg,
+                                 const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
+                              const char* msg,
+                              const UNITY_LINE_TYPE lineNumber,
+                              const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+/*-------------------------------------------------------
+ * Error Strings We Might Need
+ *-------------------------------------------------------*/
+
+extern const char UnityStrErrFloat[];
+extern const char UnityStrErrDouble[];
+extern const char UnityStrErr64[];
+
+/*-------------------------------------------------------
+ * Test Running Macros
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_EXCLUDE_SETJMP_H
+#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
+#define TEST_ABORT() longjmp(Unity.AbortFrame, 1)
+#else
+#define TEST_PROTECT() 1
+#define TEST_ABORT() return
+#endif
+
+/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
+#ifndef RUN_TEST
+#ifdef __STDC_VERSION__
+#if __STDC_VERSION__ >= 199901L
+#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
+#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
+#define RUN_TEST_FIRST_HELPER(first, ...) (first), #first
+#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
+#define RUN_TEST_SECOND_HELPER(first, second, ...) (second)
+#endif
+#endif
+#endif
+
+/* If we can't do the tricky version, we'll just have to require them to always include the line number */
+#ifndef RUN_TEST
+#ifdef CMOCK
+#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
+#else
+#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
+#endif
+#endif
+
+#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
+#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
+#define UNITY_NEW_TEST(a) \
+    Unity.CurrentTestName = (a); \
+    Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
+    Unity.NumberOfTests++;
+
+#ifndef UNITY_BEGIN
+#define UNITY_BEGIN() UnityBegin(__FILE__)
+#endif
+
+#ifndef UNITY_END
+#define UNITY_END() UnityEnd()
+#endif
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+int UnityParseOptions(int argc, char** argv);
+int UnityTestMatches(void);
+#endif
+
+/*-------------------------------------------------------
+ * Basic Fail and Ignore
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_FAIL(line, message)   UnityFail(   (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
+
+/*-------------------------------------------------------
+ * Test Asserts
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_ASSERT(condition, line, message)                                              if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
+#define UNITY_TEST_ASSERT_NULL(pointer, line, message)                                           UNITY_TEST_ASSERT(((pointer) == NULL),  (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message)                                       UNITY_TEST_ASSERT(((pointer) != NULL),  (UNITY_LINE_TYPE)(line), (message))
+
+#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message)                             UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message)                            UnityAssertBits((UNITY_INT)(mask), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line))
+
+#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message)                     UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+
+#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message)                             UnityAssertEqualNumber((UNITY_PTR_TO_INT)(expected), (UNITY_PTR_TO_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
+#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message)                          UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message)                 UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (UNITY_UINT32)(len), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message)                     UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line))
+
+#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
+#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+
+#ifdef UNITY_SUPPORT_64
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#else
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#endif
+
+#ifdef UNITY_EXCLUDE_FLOAT
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#else
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UnityAssertFloatsWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualFloatArray((UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+#ifdef UNITY_EXCLUDE_DOUBLE
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#else
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UnityAssertDoublesWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)line)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual, (UNITY_LINE_TYPE)(line), message)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualDoubleArray((UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+/* End of UNITY_INTERNALS_H */
+#endif

+ 63 - 0
tests/unity/test/Makefile

@@ -0,0 +1,63 @@
+CC = gcc
+ifeq ($(shell uname -s), Darwin)
+CC = clang
+endif
+ifeq ($(findstring clang, $(CC)), clang)
+E = -Weverything
+CFLAGS += $E -Wno-unknown-warning-option -Wno-missing-prototypes
+CFLAGS += -Wno-unused-macros -Wno-padded -Wno-missing-noreturn
+endif
+CFLAGS += -std=c99 -pedantic -Wall -Wextra -Wconversion -Werror
+CFLAGS += -Wno-switch-enum -Wno-double-promotion
+CFLAGS += -Wbad-function-cast -Wcast-qual -Wold-style-definition -Wshadow -Wstrict-overflow \
+          -Wstrict-prototypes -Wswitch-default -Wundef
+#DEBUG = -O0 -g
+CFLAGS += $(DEBUG)
+DEFINES =  -D UNITY_OUTPUT_CHAR=putcharSpy
+DEFINES += -D UNITY_SUPPORT_64 -D UNITY_INCLUDE_DOUBLE
+SRC = ../src/unity.c tests/testunity.c build/testunityRunner.c
+INC_DIR = -I ../src
+COV_FLAGS = -fprofile-arcs -ftest-coverage -I ../../src
+BUILD_DIR = build
+TARGET = build/testunity-cov.exe
+
+# To generate coverage, call 'make -s', the default target runs.
+# For verbose output of all the tests, run 'make test'.
+default: coverage
+.PHONY: default coverage test clean
+coverage: DEFINES += -D UNITY_NO_WEAK
+coverage: $(BUILD_DIR)/testunityRunner.c
+	cd $(BUILD_DIR) && \
+	$(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+	rm -f $(BUILD_DIR)/*.gcda
+	./$(TARGET) | grep 'Tests\|]]]' -A1
+	cd $(BUILD_DIR) && \
+	gcov unity.c | head -3
+	grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+
+test: $(BUILD_DIR)/testunityRunner.c
+	$(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET)
+	./$(TARGET)
+
+# Compile only, for testing that preprocessor detection works
+UNITY_C_ONLY =-c ../src/unity.c -o $(BUILD_DIR)/unity.o
+intDetection:
+	$(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_STDINT_H
+	$(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_LIMITS_H
+
+$(BUILD_DIR)/testunityRunner.c: tests/testunity.c | $(BUILD_DIR)
+	awk $(AWK_SCRIPT) tests/testunity.c > $@
+
+AWK_SCRIPT=\
+  '/^void test/{ declarations[d++]=$$0; gsub(/\(?void\)? ?/,""); tests[t++]=$$0; line[u++]=NR } \
+  END{ print "\#include \"unity.h\" /* Autogenerated by awk in Makefile */" ;                   \
+       for (i=0; i<d; i++) { print declarations[i] ";" }                                        \
+       print "int main(void)\n{\n    UnityBegin(\"" FILENAME "\");" ;                           \
+       for (i=0; i<t; i++) { print "    RUN_TEST(" tests[i] ", " line[i] ");" }                 \
+       print "    return UNITY_END();\n}" }'
+
+$(BUILD_DIR):
+	mkdir -p $(BUILD_DIR)
+
+clean:
+	rm -f $(TARGET) $(BUILD_DIR)/*.gc* $(BUILD_DIR)/testunityRunner.c

+ 61 - 0
tests/unity/test/expectdata/testsample_cmd.c

@@ -0,0 +1,61 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 57 - 0
tests/unity/test/expectdata/testsample_def.c

@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 55 - 0
tests/unity/test/expectdata/testsample_head1.c

@@ -0,0 +1,55 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "testsample_head1.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 15 - 0
tests/unity/test/expectdata/testsample_head1.h

@@ -0,0 +1,15 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+#ifndef _TESTSAMPLE_HEAD1_H
+#define _TESTSAMPLE_HEAD1_H
+
+#include "unity.h"
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+void test_TheFirstThingToTest(void);
+void test_TheSecondThingToTest(void);
+void test_TheThirdThingToTest(void);
+void test_TheFourthThingToTest(void);
+#endif
+

+ 80 - 0
tests/unity/test/expectdata/testsample_mock_cmd.c

@@ -0,0 +1,80 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 76 - 0
tests/unity/test/expectdata/testsample_mock_def.c

@@ -0,0 +1,76 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 75 - 0
tests/unity/test/expectdata/testsample_mock_head1.c

@@ -0,0 +1,75 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "testsample_mock_head1.h"
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 13 - 0
tests/unity/test/expectdata/testsample_mock_head1.h

@@ -0,0 +1,13 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+#ifndef _TESTSAMPLE_MOCK_HEAD1_H
+#define _TESTSAMPLE_MOCK_HEAD1_H
+
+#include "unity.h"
+#include "cmock.h"
+#include "funky.h"
+#include <setjmp.h>
+
+void test_TheFirstThingToTest(void);
+void test_TheSecondThingToTest(void);
+#endif
+

+ 89 - 0
tests/unity/test/expectdata/testsample_mock_new1.c

@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  GlobalExpectCount = 0;
+  GlobalVerifyOrder = 0;
+  GlobalOrderError = NULL;
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 89 - 0
tests/unity/test/expectdata/testsample_mock_new2.c

@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return suite_teardown(UnityEnd());
+}

+ 77 - 0
tests/unity/test/expectdata/testsample_mock_param.c

@@ -0,0 +1,77 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST_NO_ARGS
+#define RUN_TEST(TestFunc, TestLineNum, ...) \
+{ \
+  Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(__VA_ARGS__); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
+  RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 89 - 0
tests/unity/test/expectdata/testsample_mock_run1.c

@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  GlobalExpectCount = 0;
+  GlobalVerifyOrder = 0;
+  GlobalOrderError = NULL;
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 89 - 0
tests/unity/test/expectdata/testsample_mock_run2.c

@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return suite_teardown(UnityEnd());
+}

+ 90 - 0
tests/unity/test/expectdata/testsample_mock_yaml.c

@@ -0,0 +1,90 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  CMock_Init(); \
+  UNITY_CLR_DETAILS(); \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+    CMock_Verify(); \
+  } \
+  CMock_Destroy(); \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "two.h"
+#include "three.h"
+#include <four.h>
+#include "funky.h"
+#include <setjmp.h>
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+  Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+  Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+  Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_yaml_setup();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  CMock_Verify();
+  CMock_Destroy();
+  tearDown();
+  CMock_Init();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/mocksample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+
+  CMock_Guts_MemFreeFinal();
+  return (UnityEnd());
+}

+ 67 - 0
tests/unity/test/expectdata/testsample_new1.c

@@ -0,0 +1,67 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 70 - 0
tests/unity/test/expectdata/testsample_new2.c

@@ -0,0 +1,70 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return suite_teardown(UnityEnd());
+}

+ 58 - 0
tests/unity/test/expectdata/testsample_param.c

@@ -0,0 +1,58 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST_NO_ARGS
+#define RUN_TEST(TestFunc, TestLineNum, ...) \
+{ \
+  Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(__VA_ARGS__); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
+  RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
+  RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS);
+  RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS);
+
+  return (UnityEnd());
+}

+ 67 - 0
tests/unity/test/expectdata/testsample_run1.c

@@ -0,0 +1,67 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 70 - 0
tests/unity/test/expectdata/testsample_run2.c

@@ -0,0 +1,70 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+      setUp(); \
+      TestFunc(); \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return suite_teardown(UnityEnd());
+}

+ 71 - 0
tests/unity/test/expectdata/testsample_yaml.c

@@ -0,0 +1,71 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+  Unity.CurrentTestName = #TestFunc; \
+  Unity.CurrentTestLineNumber = TestLineNum; \
+  Unity.NumberOfTests++; \
+  if (TEST_PROTECT()) \
+  { \
+    CEXCEPTION_T e; \
+    Try { \
+      setUp(); \
+      TestFunc(); \
+    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+  } \
+  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+  { \
+    tearDown(); \
+  } \
+  UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "CException.h"
+#include "two.h"
+#include "three.h"
+#include <four.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_yaml_setup();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+  tearDown();
+  setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+  suite_setup();
+  UnityBegin("testdata/testsample.c");
+  RUN_TEST(test_TheFirstThingToTest, 21);
+  RUN_TEST(test_TheSecondThingToTest, 43);
+  RUN_TEST(test_TheThirdThingToTest, 53);
+  RUN_TEST(test_TheFourthThingToTest, 58);
+
+  return (UnityEnd());
+}

+ 72 - 0
tests/unity/test/rakefile

@@ -0,0 +1,72 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/'
+$verbose = false
+
+require 'rake'
+require 'rake/clean'
+require UNITY_ROOT + 'rakefile_helper'
+require 'rspec/core/rake_task'
+
+TEMP_DIRS = [
+	File.join(UNITY_ROOT, 'build'),
+	File.join(UNITY_ROOT, 'sandbox')
+]
+
+TEMP_DIRS.each do |dir|
+  directory(dir)
+  CLOBBER.include(dir)
+end
+
+task :prepare_for_tests => TEMP_DIRS
+
+include RakefileHelpers
+
+# Load proper GCC as defult configuration
+DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
+configure_toolchain(DEFAULT_CONFIG_FILE)
+
+desc "Test unity with its own unit tests"
+task :unit => [:prepare_for_tests] do
+  run_tests get_unit_test_files
+end
+
+desc "Test unity's helper scripts"
+task :scripts => [:prepare_for_tests] do
+  Dir['tests/test_*.rb'].each do |scriptfile|
+    require "./"+scriptfile
+  end
+end
+
+desc "Run all rspecs"
+RSpec::Core::RakeTask.new(:spec) do |t|
+  t.pattern = 'spec/**/*_spec.rb'
+end
+
+desc "Generate test summary"
+task :summary do
+  report_summary
+end
+
+desc "Build and test Unity"
+task :all => [:clean, :prepare_for_tests, :scripts, :unit, :summary]
+task :default => [:clobber, :all]
+task :ci => [:no_color, :default]
+task :cruise => [:no_color, :default]
+
+desc "Load configuration"
+task :config, :config_file do |t, args|
+  configure_toolchain(args[:config_file])
+end
+
+task :no_color do
+  $colour_output = false
+end
+
+task :verbose do
+  $verbose = true
+end

+ 257 - 0
tests/unity/test/rakefile_helper.rb

@@ -0,0 +1,257 @@
+# ==========================================
+#   Unity Project - A Test Framework for C
+#   Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+#   [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require 'yaml'
+require 'fileutils'
+require UNITY_ROOT + '../auto/unity_test_summary'
+require UNITY_ROOT + '../auto/generate_test_runner'
+require UNITY_ROOT + '../auto/colour_reporter'
+
+module RakefileHelpers
+
+  C_EXTENSION = '.c'
+
+  def load_configuration(config_file)
+    unless ($configured)
+      $cfg_file = "targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
+      $cfg = YAML.load(File.read($cfg_file))
+      $colour_output = false unless $cfg['colour']
+      $configured = true if (config_file != DEFAULT_CONFIG_FILE)
+    end
+  end
+
+  def configure_clean
+    CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
+  end
+
+  def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
+    config_file += '.yml' unless config_file =~ /\.yml$/
+    config_file = config_file unless config_file =~ /[\\|\/]/
+    load_configuration(config_file)
+    configure_clean
+  end
+
+  def get_unit_test_files
+    path = $cfg['compiler']['unit_tests_path'] + 'test*' + C_EXTENSION
+    path.gsub!(/\\/, '/')
+    FileList.new(path)
+  end
+
+  def get_local_include_dirs
+    include_dirs = $cfg['compiler']['includes']['items'].dup
+    include_dirs.delete_if {|dir| dir.is_a?(Array)}
+    return include_dirs
+  end
+
+  def extract_headers(filename)
+    includes = []
+    lines = File.readlines(filename)
+    lines.each do |line|
+      m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
+      if not m.nil?
+        includes << m[1]
+      end
+    end
+    return includes
+  end
+
+  def find_source_file(header, paths)
+    paths.each do |dir|
+      src_file = dir + header.ext(C_EXTENSION)
+      if (File.exists?(src_file))
+        return src_file
+      end
+    end
+    return nil
+  end
+
+  def tackit(strings)
+    if strings.is_a?(Array)
+      result = "\"#{strings.join}\""
+    else
+      result = strings
+    end
+    return result
+  end
+
+  def squash(prefix, items)
+    result = ''
+    items.each { |item| result += " #{prefix}#{tackit(item)}" }
+    return result
+  end
+
+  def should(behave, &block)
+    if block
+      puts "Should " + behave
+      yield block
+    else
+      puts "UNIMPLEMENTED CASE: Should #{behave}"
+    end
+  end
+
+  def build_compiler_fields(inject_defines)
+    command  = tackit($cfg['compiler']['path'])
+    if $cfg['compiler']['defines']['items'].nil?
+      defines  = ''
+    else
+      defines  = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=putcharSpy'] + inject_defines)
+    end
+    options  = squash('', $cfg['compiler']['options'])
+    includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :defines => defines, :options => options, :includes => includes}
+  end
+
+  def compile(file, defines=[])
+    compiler = build_compiler_fields(defines)
+    defines  =
+    cmd_str  = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
+               "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
+    obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
+    execute(cmd_str + obj_file)
+    return obj_file
+  end
+
+  def build_linker_fields
+    command  = tackit($cfg['linker']['path'])
+    if $cfg['linker']['options'].nil?
+      options  = ''
+    else
+      options  = squash('', $cfg['linker']['options'])
+    end
+    if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
+      includes = ''
+    else
+      includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
+    end
+    includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+    return {:command => command, :options => options, :includes => includes}
+  end
+
+  def link_it(exe_name, obj_list)
+    linker = build_linker_fields
+    cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
+      (obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
+      $cfg['linker']['bin_files']['prefix'] + ' ' +
+      $cfg['linker']['bin_files']['destination'] +
+      exe_name + $cfg['linker']['bin_files']['extension']
+    execute(cmd_str)
+  end
+
+  def build_simulator_fields
+    return nil if $cfg['simulator'].nil?
+    if $cfg['simulator']['path'].nil?
+      command = ''
+    else
+      command = (tackit($cfg['simulator']['path']) + ' ')
+    end
+    if $cfg['simulator']['pre_support'].nil?
+      pre_support = ''
+    else
+      pre_support = squash('', $cfg['simulator']['pre_support'])
+    end
+    if $cfg['simulator']['post_support'].nil?
+      post_support = ''
+    else
+      post_support = squash('', $cfg['simulator']['post_support'])
+    end
+    return {:command => command, :pre_support => pre_support, :post_support => post_support}
+  end
+
+  def execute(command_string, ok_to_fail=false)
+    report command_string if $verbose
+    output = `#{command_string}`.chomp
+    report(output) if ($verbose && !output.nil? && (output.length > 0))
+    if (($?.exitstatus != 0) && !ok_to_fail)
+      raise "Command failed. (Returned #{$?.exitstatus})"
+    end
+    return output
+  end
+
+  def report_summary
+    summary = UnityTestSummary.new
+    summary.set_root_path(UNITY_ROOT)
+    results_glob = "#{$cfg['compiler']['build_path']}*.test*"
+    results_glob.gsub!(/\\/, '/')
+    results = Dir[results_glob]
+    summary.set_targets(results)
+    report summary.run
+  end
+
+  def run_tests(test_files)
+    report 'Running Unity system tests...'
+
+    # Tack on TEST define for compiling unit tests
+    load_configuration($cfg_file)
+    test_defines = ['TEST']
+    $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
+    $cfg['compiler']['defines']['items'] << 'TEST'
+
+    include_dirs = get_local_include_dirs
+
+    # Build and execute each unit test
+    test_files.each do |test|
+      obj_list = []
+
+      if !$cfg['compiler']['aux_sources'].nil?
+        $cfg['compiler']['aux_sources'].each do |aux|
+          obj_list << compile(aux, test_defines)
+        end
+      end
+
+      # Detect dependencies and build required modules
+      extract_headers(test).each do |header|
+        # Compile corresponding source file if it exists
+        src_file = find_source_file(header, include_dirs)
+        if !src_file.nil?
+          obj_list << compile(src_file, test_defines)
+        end
+      end
+
+      # Build the test runner (generate if configured to do so)
+      test_base = File.basename(test, C_EXTENSION)
+
+      runner_name = test_base + '_Runner.c'
+      runner_path = ''
+
+      if $cfg['compiler']['runner_path'].nil?
+        runner_path = $cfg['compiler']['build_path'] + runner_name
+      else
+        runner_path = $cfg['compiler']['runner_path'] + runner_name
+      end
+
+      options = $cfg[:unity]
+      options[:use_param_tests] = (test =~ /parameterized/) ? true : false
+      UnityTestRunnerGenerator.new(options).run(test, runner_path)
+      obj_list << compile(runner_path, test_defines)
+
+      # Build the test module
+      obj_list << compile(test, test_defines)
+
+      # Link the test executable
+      link_it(test_base, obj_list)
+
+      # Execute unit test and generate results file
+      simulator = build_simulator_fields
+      executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
+      if simulator.nil?
+        cmd_str = executable
+      else
+        cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
+      end
+      output = execute(cmd_str)
+      test_results = $cfg['compiler']['build_path'] + test_base
+      if output.match(/OK$/m).nil?
+        test_results += '.testfail'
+      else
+        report output if (!$verbose) #verbose already prints this line, as does a failure
+        test_results += '.testpass'
+      end
+      File.open(test_results, 'w') { |f| f.print output }
+
+    end
+  end
+end

+ 158 - 0
tests/unity/test/spec/generate_module_existing_file_spec.rb

@@ -0,0 +1,158 @@
+
+require '../auto/generate_module.rb'
+require 'fileutils'
+
+def touch_src(file)
+  FileUtils.touch "sandbox/src/#{file}"
+end
+
+def touch_test(file)
+  FileUtils.touch "sandbox/test/#{file}"
+end
+
+def create_src_with_known_content(file)
+  File.open("sandbox/src/#{file}", "w") {|f| f.write("the original #{file}")}
+end
+
+def create_test_with_known_content(file)
+  File.open("sandbox/test/#{file}", "w") {|f| f.write("the original #{file}")}
+end
+
+def expect_src_content_didnt_change(file)
+  expect(File.read("sandbox/src/#{file}")).to eq("the original #{file}")
+end
+
+def expect_test_content_didnt_change(file)
+  expect(File.read("sandbox/test/#{file}")).to eq("the original #{file}")
+end
+
+def expect_src_file_to_exist(file)
+  expect(File.exist?("sandbox/src/#{file}")).to be true
+end
+
+def expect_test_file_to_exist(file)
+  expect(File.exist?("sandbox/test/#{file}")).to be true
+end
+
+describe "UnityModuleGenerator" do
+
+  before do
+    # clean sandbox and setup our "project" folders
+    FileUtils.rm_rf "sandbox"
+    FileUtils.mkdir_p "sandbox"
+    FileUtils.mkdir_p "sandbox/src"
+    FileUtils.mkdir_p "sandbox/test"
+
+    @options = {
+      :path_src => "sandbox/src",
+      :path_tst => "sandbox/test",
+    }
+  end
+
+  context "with src pattern" do
+    before do
+      @options[:pattern] = "src"
+    end
+
+    it "fails when all files already exist" do
+      # create an existing triad of files
+      touch_src "meh.c"
+      touch_src "meh.h"
+      touch_test "Testmeh.c"
+      expect {
+        UnityModuleGenerator.new(@options).generate("meh")
+      }.to raise_error("ERROR: File meh already exists. Exiting.")
+    end
+
+    it "creates the test file if the source and header files exist" do
+      # Create the existing files.
+      touch_src "meh.c"
+      touch_src "meh.h"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_test_file_to_exist "Testmeh.c"
+    end
+
+    it "does not alter existing files" do
+      # Create some files with known content.
+      create_src_with_known_content "meh.c"
+      create_src_with_known_content "meh.h"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_src_content_didnt_change "meh.c"
+      expect_src_content_didnt_change "meh.c"
+    end
+
+    it "does not alter existing test files" do
+      # Create some files with known content.
+      create_test_with_known_content "Testmeh.c"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_test_content_didnt_change "Testmeh.c"
+    end
+
+  end
+
+  context "with mch pattern" do
+    before do
+      @options[:pattern] = "mch"
+    end
+
+    it "fails when all files exist" do
+        touch_src "meh_model.c"
+        touch_src "meh_conductor.c"
+        touch_src "meh_hardware.c"
+        touch_src "meh_model.h"
+        touch_src "meh_conductor.h"
+        touch_src "meh_hardware.h"
+        touch_test "Testmeh_model.c"
+        touch_test "Testmeh_conductor.c"
+        touch_test "Testmeh_hardware.c"
+        expect {
+          UnityModuleGenerator.new(@options).generate("meh")
+        }.to raise_error("ERROR: File meh_model already exists. Exiting.")
+    end
+
+    it "creates files that don't exist" do
+      touch_src "meh_model.c"
+      touch_src "meh_conductor.c"
+      touch_src "meh_hardware.c"
+      touch_src "meh_model.h"
+      touch_src "meh_conductor.h"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_src_file_to_exist "meh_hardware.h"
+      expect_test_file_to_exist "Testmeh_model.c"
+      expect_test_file_to_exist "Testmeh_conductor.c"
+      expect_test_file_to_exist "Testmeh_hardware.c"
+    end
+
+    it "does not alter existing source files" do
+      create_src_with_known_content "meh_model.c"
+      create_src_with_known_content "meh_model.c"
+      create_src_with_known_content "meh_model.c"
+      create_src_with_known_content "meh_model.h"
+      create_src_with_known_content "meh_model.c"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_src_content_didnt_change "meh_model.c"
+      expect_src_content_didnt_change "meh_model.c"
+      expect_src_content_didnt_change "meh_model.c"
+      expect_src_content_didnt_change "meh_model.c"
+    end
+
+    it "does not alter existing test files" do
+      create_test_with_known_content "Testmeh_model.c"
+
+      UnityModuleGenerator.new(@options).generate("meh")
+
+      expect_test_content_didnt_change "Testmeh_model.c"
+    end
+
+  end
+end

Some files were not shown because too many files changed in this diff